diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/mob.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 19 |
2 files changed, 13 insertions, 8 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index dfc10b2ac..3991fb357 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -638,7 +638,7 @@ int mob_spawn (struct mob_data *md) { //Monster can be spawned on an area. short x, y, xs, ys; if (md->spawn->x == 0 && md->spawn->y == 0) - xs = ys = -1; + x = y = xs = ys = -1; else { x = md->spawn->x; y = md->spawn->y; diff --git a/src/map/status.c b/src/map/status.c index 51f49ecda..7dce072f0 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1205,11 +1205,8 @@ int status_calc_pet(struct pet_data *pd, int first) status->dex = (bstat->dex*lv)/pd->db->lv; status->luk = (bstat->luk*lv)/pd->db->lv; - if(status->rhw.atk > battle_config.pet_max_atk1) - status->rhw.atk = battle_config.pet_max_atk1; - if(status->rhw.atk2 > battle_config.pet_max_atk2) - status->rhw.atk2 = battle_config.pet_max_atk2; - + status->rhw.atk = cap_value(status->rhw.atk, 1, battle_config.pet_max_atk1); + status->rhw.atk2 = cap_value(status->rhw.atk2, 2, battle_config.pet_max_atk2); status->str = cap_value(status->str,1,battle_config.pet_max_stats); status->agi = cap_value(status->agi,1,battle_config.pet_max_stats); status->vit = cap_value(status->vit,1,battle_config.pet_max_stats); @@ -1220,7 +1217,7 @@ int status_calc_pet(struct pet_data *pd, int first) status->batk = status_base_atk(&pd->bl, &pd->status); status_calc_misc(&pd->status, lv); if (!battle_config.pet_str) - pd->status.batk = 0; + status->batk = 0; if (!first) //Not done the first time because the pet is not visible yet clif_send_petstatus(sd); } @@ -3027,12 +3024,16 @@ static unsigned char status_calc_def(struct block_list *bl, struct status_change def += sc->data[SC_DRUMBATTLE].val3; if(sc->data[SC_INCDEFRATE].timer!=-1) def += def * sc->data[SC_INCDEFRATE].val1/100; + if(sc->data[SC_FREEZE].timer!=-1) + def >>=1; + if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE) + def >>=1; if(sc->data[SC_SIGNUMCRUCIS].timer!=-1) def -= def * sc->data[SC_SIGNUMCRUCIS].val2/100; if(sc->data[SC_CONCENTRATION].timer!=-1) def -= def * sc->data[SC_CONCENTRATION].val4/100; if(sc->data[SC_SKE].timer!=-1) - def -= def * 50/100; + def >>=1; if(sc->data[SC_PROVOKE].timer!=-1 && bl->type != BL_PC) // Provoke doesn't alter player defense. def -= def * sc->data[SC_PROVOKE].val4/100; if(sc->data[SC_STRIPSHIELD].timer!=-1) @@ -3088,6 +3089,10 @@ static unsigned char status_calc_mdef(struct block_list *bl, struct status_chang return 90; if(sc->data[SC_SKA].timer != -1) // [marquis007] return 90; + if(sc->data[SC_FREEZE].timer!=-1) + mdef += 25*mdef/100; + if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE) + mdef += 25*mdef/100; if(sc->data[SC_ENDURE].timer!=-1 && sc->data[SC_ENDURE].val4 == 0) mdef += sc->data[SC_ENDURE].val1; |