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-rw-r--r--src/map/unit.c46
1 files changed, 27 insertions, 19 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 482440978..29a01aea7 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1041,11 +1041,15 @@ static int unit_stop_walking(struct block_list *bl, int flag)
static int unit_skilluse_id(struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv)
{
- return unit->skilluse_id2(
- src, target_id, skill_id, skill_lv,
- skill->cast_fix(src, skill_id, skill_lv),
- skill->get_castcancel(skill_id)
- );
+ int casttime = skill->cast_fix(src, skill_id, skill_lv);
+ int castcancel = skill->get_castcancel(skill_id);
+ int ret = unit->skilluse_id2(src, target_id, skill_id, skill_lv, casttime, castcancel);
+ struct map_session_data *sd = BL_CAST(BL_PC, src);
+
+ if (sd != NULL)
+ pc->itemskill_clear(sd);
+
+ return ret;
}
static int unit_is_walking(struct block_list *bl)
@@ -1418,15 +1422,8 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill
}
}
- if (sd) {
- /* temporarily disabled, awaiting for kenpachi to detail this so we can make it work properly */
-#if 0
- if (sd->skillitem != skill_id && !skill->check_condition_castbegin(sd, skill_id, skill_lv))
-#else
- if (!skill->check_condition_castbegin(sd, skill_id, skill_lv))
-#endif
- return 0;
- }
+ if (sd != NULL && skill->check_condition_castbegin(sd, skill_id, skill_lv) == 0)
+ return 0;
if (src->type == BL_MOB) {
const struct mob_data *src_md = BL_UCCAST(BL_MOB, src);
@@ -1609,6 +1606,9 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill
if (!ud->state.running) //need TK_RUN or WUGDASH handler to be done before that, see bugreport:6026
unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS);// even though this is not how official works but this will do the trick. bugreport:6829
+ if (sd != NULL && sd->state.itemskill_no_casttime == 1 && skill->is_item_skill(sd, skill_id, skill_lv))
+ casttime = 0;
+
// in official this is triggered even if no cast time.
clif->useskill(src, src->id, target_id, 0,0, skill_id, skill_lv, casttime);
if( casttime > 0 || temp )
@@ -1678,11 +1678,15 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill
static int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_y, uint16 skill_id, uint16 skill_lv)
{
- return unit->skilluse_pos2(
- src, skill_x, skill_y, skill_id, skill_lv,
- skill->cast_fix(src, skill_id, skill_lv),
- skill->get_castcancel(skill_id)
- );
+ int casttime = skill->cast_fix(src, skill_id, skill_lv);
+ int castcancel = skill->get_castcancel(skill_id);
+ int ret = unit->skilluse_pos2(src, skill_x, skill_y, skill_id, skill_lv, casttime, castcancel);
+ struct map_session_data *sd = BL_CAST(BL_PC, src);
+
+ if (sd != NULL)
+ pc->itemskill_clear(sd);
+
+ return ret;
}
static int unit_skilluse_pos2(struct block_list *src, short skill_x, short skill_y, uint16 skill_id, uint16 skill_lv, int casttime, int castcancel)
@@ -1807,6 +1811,10 @@ static int unit_skilluse_pos2(struct block_list *src, short skill_x, short skill
}
unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS);
+
+ if (sd != NULL && sd->state.itemskill_no_casttime == 1 && skill->is_item_skill(sd, skill_id, skill_lv))
+ casttime = 0;
+
// in official this is triggered even if no cast time.
clif->useskill(src, src->id, 0, skill_x, skill_y, skill_id, skill_lv, casttime);
if( casttime > 0 ) {