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-rw-r--r--src/map/unit.c28
1 files changed, 20 insertions, 8 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index f3b0562e8..15571bc99 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -880,10 +880,18 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int
//Check range when not using skill on yourself or is a combo-skill during attack
//(these are supposed to always have the same range as your attack)
- if(src->id != target_id && (!temp || ud->attacktimer == -1) &&
- !battle_check_range(src,target,skill_get_range2(src, skill_num,skill_lv)
- +(skill_num==RG_CLOSECONFINE?0:1))) //Close confine is exploitable thanks to this extra range "feature" of the client. [Skotlex]
- return 0;
+ if(src->id != target_id && (!temp || ud->attacktimer == -1))
+ {
+ if (skill_get_state(ud->skillid) == ST_MOVE_ENABLE)
+ {
+ if (!unit_can_reach_bl(src, target, skill_get_range2(src, skill_num,skill_lv)+1, 1, NULL, NULL))
+ return 0; //Walk-path check failed.
+ } else
+ if (!battle_check_range(src, target, skill_get_range2(src, skill_num,skill_lv)
+ +(skill_num==RG_CLOSECONFINE?0:1)))
+ //Close confine is exploitable thanks to this extra range "feature" of the client. [Skotlex]
+ return 0; //Arrow-path check failed.
+ }
if (!temp) //Stop attack on non-combo skills [Skotlex]
unit_stop_attack(src);
@@ -1041,9 +1049,14 @@ int unit_skilluse_pos2( struct block_list *src, int skill_x, int skill_y, int sk
bl.m = src->m;
bl.x = skill_x;
bl.y = skill_y;
- if(skill_num != TK_HIGHJUMP &&
- !battle_check_range(src,&bl,skill_get_range2(src, skill_num,skill_lv)+1))
- return 0;
+
+ if (skill_get_state(ud->skillid) == ST_MOVE_ENABLE)
+ {
+ if (!unit_can_reach_bl(src, &bl, skill_get_range2(src, skill_num,skill_lv)+1, 1, NULL, NULL))
+ return 0; //Walk-path check failed.
+ } else
+ if (!battle_check_range(src,&bl,skill_get_range2(src, skill_num,skill_lv)+1))
+ return 0; //Arrow-path check failed.
unit_stop_attack(src);
ud->state.skillcastcancel = castcancel;
@@ -1837,7 +1850,6 @@ int unit_free(struct block_list *bl, int clrtype) {
intif_homunculus_requestdelete(hd->homunculus.hom_id);
if (sd) sd->status.hom_id = 0;
}
- aFree(hd); // Remember to free it! [Lance]
if(sd) sd->hd = NULL;
}