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-rw-r--r--src/map/skill.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index eb9efa071..b3ed46fbd 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4425,7 +4425,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
skill->blown(src, bl, dist, dir, 0);
//HACK: since knockback officially defaults to the left, the client also turns to the left... therefore,
// make the caster look in the direction of the target
- unit->setdir(src, unit_get_opposite_dir(dir));
+ unit->set_dir(src, unit_get_opposite_dir(dir));
}
}
@@ -4470,7 +4470,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
status_change_end(src, SC_HIDING, INVALID_TIMER);
skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
dir = unit_get_opposite_dir(dir); // change direction [Celest]
- unit->setdir(bl,dir);
+ unit->set_dir(bl, dir);
}
else if (sd)
clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
@@ -5044,7 +5044,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
case RK_PHANTOMTHRUST:
{
struct map_session_data *tsd = BL_CAST(BL_PC, bl);
- unit->setdir(src,map->calc_dir(src, bl->x, bl->y));
+ unit->set_dir(src, map->calc_dir(src, bl->x, bl->y));
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
skill->blown(src,bl,distance_bl(src,bl)-1,unit->getdir(src),0);
@@ -5871,7 +5871,7 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data)
// Asura Strike caster doesn't look to their target in the end
if (src->id != target->id && !is_asura)
- unit->setdir(src, map->calc_dir(src, target->x, target->y));
+ unit->set_dir(src, map->calc_dir(src, target->x, target->y));
map->freeblock_unlock();
return 1;
@@ -8102,8 +8102,8 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
}
unit->stop_attack(src);
//Run skillv tiles overriding the can-move check.
- if (unit->walktoxy(src, (src->x + skill_lv * -dirx[dir]),
- (src->y + skill_lv * -diry[dir]), 2) == 0 && md != NULL)
+ if (unit->walk_toxy(src, src->x + skill_lv * -dirx[dir], src->y + skill_lv * -diry[dir], 2) == 0
+ && md != NULL)
md->state.skillstate = MSS_WALK; //Otherwise it isn't updated in the AI.
}
break;
@@ -10844,7 +10844,7 @@ static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data)
if( sd && sd->skillitem != AL_WARP ) // Warp-Portal thru items will clear data in skill_castend_map. [Inkfish]
sd->skillitem = sd->skillitemlv = 0;
- unit->setdir(src, map->calc_dir(src, ud->skillx, ud->skilly));
+ unit->set_dir(src, map->calc_dir(src, ud->skillx, ud->skilly));
if (ud->skilltimer == INVALID_TIMER) {
if (md) md->skill_idx = -1;