diff options
Diffstat (limited to 'src/map/pc.h')
-rw-r--r-- | src/map/pc.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/map/pc.h b/src/map/pc.h index a3a3ee48d..e940c3310 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -240,6 +240,10 @@ struct map_session_data { unsigned int refine_ui : 1; unsigned int npc_unloaded : 1; ///< The player is talking with an unloaded NPCs (respawned tombstones) unsigned int lapine_ui : 1; + unsigned int itemskill_conditions_checked : 1; // Used by itemskill() script command, to prevent second check of conditions after target was selected. + unsigned int itemskill_no_conditions : 1; // Used by itemskill() script command, to ignore skill conditions and don't consume them. + unsigned int itemskill_no_casttime : 1; // Used by itemskill() script command, to cast skill instantaneously. + unsigned int itemskill_castonself : 1; // Used by itemskill() script command, to forcefully cast skill on invoking character. } state; struct { unsigned char no_weapon_damage, no_magic_damage, no_misc_damage; @@ -643,6 +647,15 @@ END_ZEROED_BLOCK; bool achievements_received; // Title VECTOR_DECL(int) title_ids; + + /* + * itemskill_conditions_checked/itemskill_no_conditions/itemskill_no_casttime/itemskill_castonself abuse prevention. + * If a skill, casted by itemskill() script command, is aborted while target selection, + * the map server gets no notification where these states could be unset. + * Thus we need this helper variables to prevent abusing these states for next skill cast. + */ + int itemskill_id; + int itemskill_lv; }; #define EQP_WEAPON EQP_HAND_R @@ -1021,6 +1034,7 @@ END_ZEROED_BLOCK; /* End */ void (*unequipitem_pos) (struct map_session_data *sd, int n, int pos); int (*checkitem) (struct map_session_data *sd); int (*useitem) (struct map_session_data *sd,int n); + int (*itemskill_clear) (struct map_session_data *sd); int (*skillatk_bonus) (struct map_session_data *sd, uint16 skill_id); int (*skillheal_bonus) (struct map_session_data *sd, uint16 skill_id); |