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-rw-r--r--src/map/map.h15
1 files changed, 12 insertions, 3 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 70b5df912..e78ea9dcd 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -1153,7 +1153,7 @@ struct flooritem_data {
struct item item_data;
};
-enum {
+enum _sp {
SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
@@ -1210,8 +1210,17 @@ enum {
//are available!
};
-enum {
- LOOK_BASE,LOOK_HAIR,LOOK_WEAPON,LOOK_HEAD_BOTTOM,LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HAIR_COLOR,LOOK_CLOTHES_COLOR,LOOK_SHIELD,LOOK_SHOES
+enum _look {
+ LOOK_BASE,
+ LOOK_HAIR,
+ LOOK_WEAPON,
+ LOOK_HEAD_BOTTOM,
+ LOOK_HEAD_TOP,
+ LOOK_HEAD_MID,
+ LOOK_HAIR_COLOR,
+ LOOK_CLOTHES_COLOR,
+ LOOK_SHIELD,
+ LOOK_SHOES
};
// CELLs for non-permanent cell-based effects (Pneuma, Basilica, Npcs, etc)