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-rw-r--r--src/map/elemental.h114
1 files changed, 72 insertions, 42 deletions
diff --git a/src/map/elemental.h b/src/map/elemental.h
index f941f3dfd..0c8fff8b3 100644
--- a/src/map/elemental.h
+++ b/src/map/elemental.h
@@ -1,24 +1,33 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
+// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
+// See the LICENSE file
+// Portions Copyright (c) Athena Dev Teams
-#ifndef _ELEMENTAL_H_
-#define _ELEMENTAL_H_
+#ifndef MAP_ELEMENTAL_H
+#define MAP_ELEMENTAL_H
#include "status.h" // struct status_data, struct status_change
#include "unit.h" // struct unit_data
+#include "../common/mmo.h" // NAME_LENGTH
+/**
+ * Defines
+ **/
#define MIN_ELETHINKTIME 100
#define MIN_ELEDISTANCE 2
#define MAX_ELEDISTANCE 5
-
#define EL_MODE_AGGRESSIVE (MD_CANMOVE|MD_AGGRESSIVE|MD_CANATTACK)
#define EL_MODE_ASSIST (MD_CANMOVE|MD_ASSIST)
#define EL_MODE_PASSIVE MD_CANMOVE
-
#define EL_SKILLMODE_PASIVE 0x1
#define EL_SKILLMODE_ASSIST 0x2
#define EL_SKILLMODE_AGGRESSIVE 0x4
+#define elemental_stop_walking(ed, type) (unit->stop_walking(&(ed)->bl, (type)))
+#define elemental_stop_attack(ed) (unit->stop_attack(&(ed)->bl))
+
+/**
+ * Structures
+ **/
struct elemental_skill {
unsigned short id, lv;
short mode;
@@ -34,8 +43,6 @@ struct s_elemental_db {
struct elemental_skill skill[MAX_ELESKILLTREE];
};
-extern struct s_elemental_db elemental_db[MAX_ELEMENTAL_CLASS];
-
struct elemental_data {
struct block_list bl;
struct unit_data ud;
@@ -51,44 +58,67 @@ struct elemental_data {
int summon_timer;
int skill_timer;
- unsigned last_thinktime, last_linktime, last_spdrain_time;
+ int64 last_thinktime, last_linktime, last_spdrain_time;
short min_chase;
int target_id, attacked_id;
};
-bool elemental_class(int class_);
-struct view_data * elemental_get_viewdata(int class_);
-
-int elemental_create(struct map_session_data *sd, int class_, unsigned int lifetime);
-int elemental_data_received(struct s_elemental *ele, bool flag);
-int elemental_save(struct elemental_data *ed);
-
-int elemental_change_mode_ack(struct elemental_data *ed, int mode);
-int elemental_change_mode(struct elemental_data *ed, int mode);
-
-void elemental_heal(struct elemental_data *ed, int hp, int sp);
-int elemental_dead(struct elemental_data *ed);
-
-int elemental_delete(struct elemental_data *ed, int reply);
-void elemental_summon_stop(struct elemental_data *ed);
-
-int elemental_get_lifetime(struct elemental_data *ed);
-
-int elemental_unlocktarget(struct elemental_data *ed);
-int elemental_skillnotok(uint16 skill_id, struct elemental_data *ed);
-int elemental_set_target( struct map_session_data *sd, struct block_list *bl );
-int elemental_clean_single_effect(struct elemental_data *ed, uint16 skill_id);
-int elemental_clean_effect(struct elemental_data *ed);
-int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned int tick);
-struct skill_condition elemental_skill_get_requirements(uint16 skill_id, uint16 skill_lv);
+/*=====================================
+* Interface : elemental.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+struct elemental_interface {
+
+ /* vars */
+ struct s_elemental_db db[MAX_ELEMENTAL_CLASS]; // Elemental Database
+
+ /* */
+ int (*init) (bool minimal);
+ void (*final) (void);
+ /* funcs */
+ bool (*class) (int class_);
+ struct view_data * (*get_viewdata) (int class_);
+
+ int (*create) (struct map_session_data *sd, int class_, unsigned int lifetime);
+ int (*data_received) (struct s_elemental *ele, bool flag);
+ int (*save) (struct elemental_data *ed);
+
+ int (*change_mode_ack) (struct elemental_data *ed, int mode);
+ int (*change_mode) (struct elemental_data *ed, int mode);
+
+ void (*heal) (struct elemental_data *ed, int hp, int sp);
+ int (*dead) (struct elemental_data *ed);
+
+ int (*delete) (struct elemental_data *ed, int reply);
+ void (*summon_stop) (struct elemental_data *ed);
+
+ int (*get_lifetime) (struct elemental_data *ed);
+
+ int (*unlocktarget) (struct elemental_data *ed);
+ int (*skillnotok) (uint16 skill_id, struct elemental_data *ed);
+ int (*set_target) (struct map_session_data *sd, struct block_list *bl);
+ int (*clean_single_effect) (struct elemental_data *ed, uint16 skill_id);
+ int (*clean_effect) (struct elemental_data *ed);
+ int (*action) (struct elemental_data *ed, struct block_list *bl, int64 tick);
+ struct skill_condition (*skill_get_requirements) (uint16 skill_id, uint16 skill_lv);
+
+ int (*read_skilldb) (void);
+ void (*reload_db) (void);
+ void (*reload_skilldb) (void);
+
+ int (*search_index) (int class_);
+ void (*summon_init) (struct elemental_data *ed);
+ int (*summon_end_timer) (int tid, int64 tick, int id, intptr_t data);
+ int (*ai_sub_timer_activesearch) (struct block_list *bl, va_list ap);
+ int (*ai_sub_timer) (struct elemental_data *ed, struct map_session_data *sd, int64 tick);
+ int (*ai_sub_foreachclient) (struct map_session_data *sd, va_list ap);
+ int (*ai_timer) (int tid, int64 tick, int id, intptr_t data);
+ int (*read_db) (void);
+};
-#define elemental_stop_walking(ed, type) unit_stop_walking(&(ed)->bl, type)
-#define elemental_stop_attack(ed) unit_stop_attack(&(ed)->bl)
+struct elemental_interface *elemental;
-int read_elemental_skilldb(void);
-void reload_elementaldb(void);
-void reload_elemental_skilldb(void);
-int do_init_elemental(void);
-void do_final_elemental(void);
+void elemental_defaults(void);
-#endif /* _ELEMENTAL_H_ */
+#endif /* MAP_ELEMENTAL_H */