diff options
Diffstat (limited to 'src/map/clif.c')
-rw-r--r-- | src/map/clif.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 1731e88ca..07f394da4 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -888,8 +888,8 @@ void clif_get_weapon_view(struct map_session_data* sd, unsigned short *rhand, un } #if PACKETVER < 4 - *rhand = sd->status.weapon; - *lhand = sd->status.shield; + *rhand = sd->status.look.weapon; + *lhand = sd->status.look.shield; #else if (sd->equip_index[EQI_HAND_R] >= 0 && sd->inventory_data[sd->equip_index[EQI_HAND_R]]) @@ -1491,8 +1491,8 @@ bool clif_spawn(struct block_list *bl) } if (sd->charm_type != CHARM_TYPE_NONE && sd->charm_count > 0) clif->spiritcharm(sd); - if (sd->status.robe) - clif->refreshlook(bl,bl->id,LOOK_ROBE,sd->status.robe,AREA); + if (sd->status.look.robe != 0) + clif->refreshlook(bl, bl->id, LOOK_ROBE, sd->status.look.robe, AREA); } break; case BL_MOB: @@ -2597,7 +2597,7 @@ void clif_item_equip(short idx, struct EQUIPITEM_INFO *p, struct item *it, struc #endif #if PACKETVER >= 20100629 - p->wItemSpriteNumber = (id->equip&EQP_VISIBLE) ? id->look : 0; + p->wItemSpriteNumber = (id->equip&EQP_VISIBLE) ? id->view_sprite : 0; #endif #if PACKETVER >= 20120925 @@ -3527,7 +3527,7 @@ void clif_equipitemack(struct map_session_data *sd,int n,int pos,enum e_EQUIP_IT p.wearLocation = pos; #if PACKETVER >= 20100629 if (result == EIA_SUCCESS && sd->inventory_data[n]->equip&EQP_VISIBLE) - p.wItemSpriteNumber = sd->inventory_data[n]->look; + p.wItemSpriteNumber = sd->inventory_data[n]->view_sprite; else p.wItemSpriteNumber = 0; #endif @@ -4309,8 +4309,8 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) { clif->specialeffect_single(bl,421,sd->fd); if (tsd->bg_id != 0 && map->list[tsd->bl.m].flag.battleground) clif->sendbgemblem_single(sd->fd,tsd); - if (tsd->status.robe) - clif->refreshlook(&sd->bl,bl->id,LOOK_ROBE,tsd->status.robe,SELF); + if (tsd->status.look.robe != 0) + clif->refreshlook(&sd->bl, bl->id, LOOK_ROBE, tsd->status.look.robe, SELF); } break; case BL_MER: // Devotion Effects @@ -9449,8 +9449,8 @@ void clif_parse_LoadEndAck(int fd, struct map_session_data *sd) { // Character Looks #if PACKETVER < 4 - clif->changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); - clif->changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); + clif->changelook(&sd->bl, LOOK_WEAPON, sd->status.look.weapon); + clif->changelook(&sd->bl, LOOK_SHIELD, sd->status.look.shield); #else clif->changelook(&sd->bl,LOOK_WEAPON,0); #endif |