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Diffstat (limited to 'src/map/clif.c')
-rw-r--r--src/map/clif.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 1731e88ca..07f394da4 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -888,8 +888,8 @@ void clif_get_weapon_view(struct map_session_data* sd, unsigned short *rhand, un
}
#if PACKETVER < 4
- *rhand = sd->status.weapon;
- *lhand = sd->status.shield;
+ *rhand = sd->status.look.weapon;
+ *lhand = sd->status.look.shield;
#else
if (sd->equip_index[EQI_HAND_R] >= 0 &&
sd->inventory_data[sd->equip_index[EQI_HAND_R]])
@@ -1491,8 +1491,8 @@ bool clif_spawn(struct block_list *bl)
}
if (sd->charm_type != CHARM_TYPE_NONE && sd->charm_count > 0)
clif->spiritcharm(sd);
- if (sd->status.robe)
- clif->refreshlook(bl,bl->id,LOOK_ROBE,sd->status.robe,AREA);
+ if (sd->status.look.robe != 0)
+ clif->refreshlook(bl, bl->id, LOOK_ROBE, sd->status.look.robe, AREA);
}
break;
case BL_MOB:
@@ -2597,7 +2597,7 @@ void clif_item_equip(short idx, struct EQUIPITEM_INFO *p, struct item *it, struc
#endif
#if PACKETVER >= 20100629
- p->wItemSpriteNumber = (id->equip&EQP_VISIBLE) ? id->look : 0;
+ p->wItemSpriteNumber = (id->equip&EQP_VISIBLE) ? id->view_sprite : 0;
#endif
#if PACKETVER >= 20120925
@@ -3527,7 +3527,7 @@ void clif_equipitemack(struct map_session_data *sd,int n,int pos,enum e_EQUIP_IT
p.wearLocation = pos;
#if PACKETVER >= 20100629
if (result == EIA_SUCCESS && sd->inventory_data[n]->equip&EQP_VISIBLE)
- p.wItemSpriteNumber = sd->inventory_data[n]->look;
+ p.wItemSpriteNumber = sd->inventory_data[n]->view_sprite;
else
p.wItemSpriteNumber = 0;
#endif
@@ -4309,8 +4309,8 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) {
clif->specialeffect_single(bl,421,sd->fd);
if (tsd->bg_id != 0 && map->list[tsd->bl.m].flag.battleground)
clif->sendbgemblem_single(sd->fd,tsd);
- if (tsd->status.robe)
- clif->refreshlook(&sd->bl,bl->id,LOOK_ROBE,tsd->status.robe,SELF);
+ if (tsd->status.look.robe != 0)
+ clif->refreshlook(&sd->bl, bl->id, LOOK_ROBE, tsd->status.look.robe, SELF);
}
break;
case BL_MER: // Devotion Effects
@@ -9449,8 +9449,8 @@ void clif_parse_LoadEndAck(int fd, struct map_session_data *sd) {
// Character Looks
#if PACKETVER < 4
- clif->changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
- clif->changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
+ clif->changelook(&sd->bl, LOOK_WEAPON, sd->status.look.weapon);
+ clif->changelook(&sd->bl, LOOK_SHIELD, sd->status.look.shield);
#else
clif->changelook(&sd->bl,LOOK_WEAPON,0);
#endif