diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 74 |
1 files changed, 57 insertions, 17 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 17779241f..ad5f25d0a 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -325,8 +325,8 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i return 0; } - //Now damage increasing effects - if(sc->data[SC_AETERNA].timer!=-1 && skill_num != PA_PRESSURE && skill_num != PF_SOULBURN){ + //Now damage increasing effects // not sure for Throw Zeny + if(sc->data[SC_AETERNA].timer!=-1 && skill_num != PA_PRESSURE && skill_num != PF_SOULBURN && skill_num != NJ_ZENYNAGE){ damage<<=1; status_change_end( bl,SC_AETERNA,-1 ); } @@ -615,12 +615,12 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int if((skill = pc_checkskill(sd,AS_KATAR)) > 0) damage += (skill * 3); break; + case W_HUUMA: // Added Tobidougu bonus if wearing a Fuuma Shuriken + if((skill = pc_checkskill(sd,NJ_TOBIDOUGU)) >0) + damage += (skill * 3); + break; } -/*//need to add this on shuriken skills. - if((skill = pc_checkskill(sd,NJ_TOBIDOUGU)) > 0) { - damage += (skill * 3); - } -*/ + return damage; } /*========================================== @@ -633,6 +633,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int * &2: Arrow attack * &4: Skill is Magic Crasher * &8: Skip target size adjustment (Extremity Fist?) + *&16: Arrow attack but BOW, REVOLVER, RIFLE, SHOTGUN, GATLING or GRENADE type weapon not equipped (i.e. shuriken, kunai and venom knives not affected by DEX) */ static int battle_calc_base_damage(struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag) { @@ -666,7 +667,7 @@ static int battle_calc_base_damage(struct status_data *status, struct weapon_atk if (atkmin > atkmax) atkmin = atkmax; - if(flag&2) + if(flag&2 && !(flag&16)) { //Bows atkmin = atkmin*atkmax/100; if (atkmin > atkmax) @@ -1025,6 +1026,7 @@ static struct Damage battle_calc_weapon_attack( case NPC_MENTALBREAKER: case GS_GROUNDDRIFT: case NJ_TATAMIGAESHI: + case NJ_ISSEN: case HVAN_EXPLOSION: //[orn] flag.hit = 1; break; @@ -1186,10 +1188,19 @@ static struct Damage battle_calc_weapon_attack( default: { i = (flag.cri?1:0)|(flag.arrow?2:0)|(skill_num == HW_MAGICCRASHER?4:0)|(skill_num == MO_EXTREMITYFIST?8:0); + if ( flag.arrow && sd->status.weapon != W_BOW && sd->status.weapon != W_REVOLVER && sd->status.weapon != W_SHOTGUN + && sd->status.weapon != W_GATLING && sd->status.weapon != W_GRENADE ) i |= 16; // for ex. shuriken must not be influenced by DEX wd.damage = battle_calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, i); if (sstatus->lhw) wd.damage2 = battle_calc_base_damage(sstatus, sstatus->lhw, sc, tstatus->size, sd, i); + // Added split damage for Huuma + if (skill_num == NJ_HUUMA) // Divide ATK in case of multiple targets skill + if(wflag>0) + wd.damage/= wflag; + else if(battle_config.error_log) + ShowError("0 enemies targeted by Throw Huuma, divide per 0 avoided!\n"); + //Add any bonuses that modify the base baseatk+watk (pre-skills) if(sd) { @@ -1698,6 +1709,26 @@ static struct Damage battle_calc_weapon_attack( if (flag.rh && wd.damage < 1) wd.damage = 1; if (flag.lh && wd.damage2 < 1) wd.damage2 = 1; + // Added Tobidougu bonus on throwing weapon ninja skills if not wearing a Fuuma shuriken (bonus already added in battle_addmastery) + switch(skill_num) + { + case NJ_SYURIKEN: + if((skill = pc_checkskill(sd,NJ_TOBIDOUGU)) > 0 && sd->status.weapon != W_HUUMA) { wd.damage+=skill*3+skill_lv*4; } + else {wd.damage+=skill_lv*4; } + break; + case NJ_KUNAI: + if((skill = pc_checkskill(sd,NJ_TOBIDOUGU)) > 0 && sd->status.weapon != W_HUUMA) { wd.damage+=skill*3; } + break; + default: + break; + } + + if ( skill_num == NJ_ISSEN ) + { + wd.damage=sstatus->str*80+skill_lv*sstatus->hp*8/100; + status_zap(src, sstatus->hp-1, 0); + } + if (sd && flag.weapon && skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != CR_GRANDCROSS) { //Add mastery damage @@ -2050,6 +2081,7 @@ struct Damage battle_calc_magic_attack( struct map_session_data *sd, *tsd; struct Damage ad; + struct status_change *sc; struct status_data *sstatus = status_get_status_data(src); struct status_data *tstatus = status_get_status_data(target); struct { @@ -2166,6 +2198,8 @@ struct Damage battle_calc_magic_attack( //Adds an absolute value to damage. 100 = +100 damage #define MATK_ADD( a ) { ad.damage+= a; } + sc= status_get_sc(src); + switch (skill_num) { //Calc base damage according to skill case AL_HEAL: @@ -2281,16 +2315,20 @@ struct Damage battle_calc_magic_attack( skillratio -= 10; break; case NJ_BAKUENRYU: - skillratio += 50*(skill_lv-1); + skillratio += 50 + 150*skill_lv; break; + case NJ_HYOUSENSOU: + skillratio -= 30; + if ( sc->data[SC_SUITON].timer != -1 ) skillratio += skillratio*sc->data[SC_SUITON].val1*2/100; + break; case NJ_HYOUSYOURAKU: - skillratio += 50*skill_lv; + skillratio += 100 + 50*skill_lv; break; case NJ_RAIGEKISAI: skillratio += 60 + 40*skill_lv; break; case NJ_KAMAITACHI: - skillratio += 100*skill_lv; + skillratio += 100 + 100*skill_lv; break; } @@ -2471,6 +2509,7 @@ struct Damage battle_calc_misc_attack( switch(skill_num){ case PA_PRESSURE: case GS_FLING: + case NJ_ZENYNAGE: // Throw zeny not affected by cards, elements, race.. flag.elefix = flag.cardfix = 0; case HT_BLITZBEAT: case TF_THROWSTONE: @@ -2557,10 +2596,9 @@ struct Damage battle_calc_misc_attack( case NJ_ZENYNAGE: md.damage = skill_get_zeny(skill_num ,skill_lv); if (!md.damage) md.damage = 2; - md.damage = md.damage/2 + rand()%md.damage; - if (sd) pc_payzeny(sd, md.damage); - if(map_flag_vs(target->m) || is_boss(target)) - md.damage>>=1; //temp value + md.damage = md.damage + rand()%md.damage; + if(is_boss(target)) // deleted || map_flag_vs(target->m) , seemed to reduce damage in PVP mode + md.damage=md.damage*60/100; break; case GS_FLING: md.damage = sd?sd->status.job_level:status_get_lv(src); @@ -2639,16 +2677,18 @@ struct Damage battle_calc_misc_attack( if(md.damage < 0) md.damage = 0; - else if(md.damage && tstatus->mode&MD_PLANT && skill_num != PA_PRESSURE) //Pressure can vaporize plants. + else if(md.damage && tstatus->mode&MD_PLANT && skill_num != PA_PRESSURE && skill_num != NJ_ZENYNAGE) //Pressure can vaporize plants. // damage=1 on plant with Throw zeny ? md.damage = 1; md.damage=battle_attr_fix(src, target, md.damage, s_ele, tstatus->def_ele, tstatus->ele_lv); - if (skill_num != PA_PRESSURE) //Pressure ignores all these things... + if (skill_num != PA_PRESSURE && skill_num != NJ_ZENYNAGE) //Pressure ignores all these things... and Throw Money ? md.damage=battle_calc_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag); if (map_flag_gvg(target->m)) md.damage=battle_calc_gvg_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag); + if ( sd && md.damage && skill_num == NJ_ZENYNAGE ) pc_payzeny(sd, md.damage); // conso zenys at the end of the calculation I think + return md; } /*========================================== |