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-rw-r--r--src/map/battle.c195
1 files changed, 102 insertions, 93 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 9c6b313cf..8892104b9 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -638,7 +638,7 @@ int battle_get_atk2(struct block_list *bl)
if(sc_data[SC_DRUMBATTLE].timer!=-1)
atk2 += sc_data[SC_DRUMBATTLE].val2;
if(sc_data[SC_NIBELUNGEN].timer!=-1 && (battle_get_element(bl)/10) >= 8 )
- atk2 += sc_data[SC_NIBELUNGEN].val2;
+ atk2 += sc_data[SC_NIBELUNGEN].val3;
if(sc_data[SC_STRIPWEAPON].timer!=-1)
atk2 = atk2*sc_data[SC_STRIPWEAPON].val2/100;
if(sc_data[SC_CONCENTRATION].timer!=-1) //コンセントレーション
@@ -921,11 +921,12 @@ int battle_get_speed(struct block_list *bl)
if(sc_data[SC_STEELBODY].timer!=-1)
speed = speed*125/100;
//ディフェンダー時は加算
- if(sc_data[SC_DEFENDER].timer!=-1)
- speed = (speed * (155 - sc_data[SC_DEFENDER].val1*5)) / 100;
+ // removed as of 12/14's patch [celest]
+ /*if(sc_data[SC_DEFENDER].timer!=-1)
+ speed = (speed * (155 - sc_data[SC_DEFENDER].val1*5)) / 100;*/
//踊り状態は4倍遅い
if(sc_data[SC_DANCING].timer!=-1 )
- speed*=4;
+ speed *= 6;
//呪い時は450加算
if(sc_data[SC_CURSE].timer!=-1)
speed = speed + 450;
@@ -967,7 +968,7 @@ int battle_get_adelay(struct block_list *bl)
if(sc_data[SC_ADRENALINE].timer != -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 &&
sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) { // アドレナリンラッシュ
//使用者とパーティメンバーで格差が出る設定でなければ3割減算
- if(sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penaly)
+ if(sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penalty)
aspd_rate -= 30;
//そうでなければ2.5割減算
else
@@ -1020,7 +1021,7 @@ int battle_get_amotion(struct block_list *bl)
aspd_rate -= 30;
if(sc_data[SC_ADRENALINE].timer != -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 &&
sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) { // アドレナリンラッシュ
- if(sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penaly)
+ if(sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penalty)
aspd_rate -= 30;
else
aspd_rate -= 25;
@@ -1579,10 +1580,18 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
if(rand()%100 < sc_data[SC_AUTOGUARD].val2) {
damage = 0;
clif_skill_nodamage(bl,bl,CR_AUTOGUARD,sc_data[SC_AUTOGUARD].val1,1);
+ // different delay depending on skill level [celest]
+ int delay;
+ if (sc_data[SC_AUTOGUARD].val1 <= 5)
+ delay = 300;
+ else if (sc_data[SC_AUTOGUARD].val1 > 5 && sc_data[SC_AUTOGUARD].val1 <= 9)
+ delay = 200;
+ else
+ delay = 100;
if(sd)
- sd->canmove_tick = gettick() + 300;
+ sd->canmove_tick = gettick() + delay;
else if(md)
- md->canmove_tick = gettick() + 300;
+ md->canmove_tick = gettick() + delay;
}
}
// -- moonsoul (chance to block attacks with new Lord Knight skill parrying)
@@ -1838,14 +1847,14 @@ static struct Damage battle_calc_pet_weapon_attack(
// 回避率計算、回避判定は後で
flee = battle_get_flee(target);
- if(battle_config.agi_penaly_type > 0 || battle_config.vit_penaly_type > 0)
- target_count += battle_counttargeted(target,src,battle_config.agi_penaly_count_lv);
- if(battle_config.agi_penaly_type > 0) {
- if(target_count >= battle_config.agi_penaly_count) {
- if(battle_config.agi_penaly_type == 1)
- flee = (flee * (100 - (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num))/100;
- else if(battle_config.agi_penaly_type == 2)
- flee -= (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num;
+ if(battle_config.agi_penalty_type > 0 || battle_config.vit_penalty_type > 0)
+ target_count += battle_counttargeted(target,src,battle_config.agi_penalty_count_lv);
+ if(battle_config.agi_penalty_type > 0) {
+ if(target_count >= battle_config.agi_penalty_count) {
+ if(battle_config.agi_penalty_type == 1)
+ flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
+ else if(battle_config.agi_penalty_type == 2)
+ flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
if(flee < 1) flee = 1;
}
}
@@ -2065,11 +2074,11 @@ static struct Damage battle_calc_pet_weapon_attack(
damage = damage*(240+ 60*skill_lv)/100;
break;
case DC_THROWARROW: // 矢撃ち
- damage = damage*(100+ 50 * skill_lv)/100;
+ damage = damage*(60+ 40 * skill_lv)/100;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case BA_MUSICALSTRIKE: // ミュージカルストライク
- damage = damage*(100+ 50 * skill_lv)/100;
+ damage = damage*(60+ 40 * skill_lv)/100;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case CH_TIGERFIST: // 伏虎拳
@@ -2117,18 +2126,18 @@ static struct Damage battle_calc_pet_weapon_attack(
// ディバインプロテクション(ここでいいのかな?)
if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && def1 < 1000000 ) { //DEF, VIT無視
int t_def;
- target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penaly_count_lv);
- if(battle_config.vit_penaly_type > 0) {
- if(target_count >= battle_config.vit_penaly_count) {
- if(battle_config.vit_penaly_type == 1) {
- def1 = (def1 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100;
- def2 = (def2 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100;
- t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100;
+ target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penalty_count_lv);
+ if(battle_config.vit_penalty_type > 0) {
+ if(target_count >= battle_config.vit_penalty_count) {
+ if(battle_config.vit_penalty_type == 1) {
+ def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
+ def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
+ t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
}
- else if(battle_config.vit_penaly_type == 2) {
- def1 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num;
- def2 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num;
- t_vit -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num;
+ else if(battle_config.vit_penalty_type == 2) {
+ def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
+ def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
+ t_vit -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
}
if(def1 < 0) def1 = 0;
if(def2 < 1) def2 = 1;
@@ -2298,14 +2307,14 @@ static struct Damage battle_calc_mob_weapon_attack(
// 回避率計算、回避判定は後で
flee = battle_get_flee(target);
- if(battle_config.agi_penaly_type > 0 || battle_config.vit_penaly_type > 0)
- target_count += battle_counttargeted(target,src,battle_config.agi_penaly_count_lv);
- if(battle_config.agi_penaly_type > 0) {
- if(target_count >= battle_config.agi_penaly_count) {
- if(battle_config.agi_penaly_type == 1)
- flee = (flee * (100 - (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num))/100;
- else if(battle_config.agi_penaly_type == 2)
- flee -= (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num;
+ if(battle_config.agi_penalty_type > 0 || battle_config.vit_penalty_type > 0)
+ target_count += battle_counttargeted(target,src,battle_config.agi_penalty_count_lv);
+ if(battle_config.agi_penalty_type > 0) {
+ if(target_count >= battle_config.agi_penalty_count) {
+ if(battle_config.agi_penalty_type == 1)
+ flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
+ else if(battle_config.agi_penalty_type == 2)
+ flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
if(flee < 1) flee = 1;
}
}
@@ -2556,11 +2565,11 @@ static struct Damage battle_calc_mob_weapon_attack(
div_=4;
break;
case BA_MUSICALSTRIKE: // ミュージカルストライク
- damage = damage*(100+ 50 * skill_lv)/100;
+ damage = damage*(60+ 40 * skill_lv)/100;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case DC_THROWARROW: // 矢撃ち
- damage = damage*(100+ 50 * skill_lv)/100;
+ damage = damage*(60+ 40 * skill_lv)/100;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case MO_COMBOFINISH: // 猛龍拳
@@ -2611,18 +2620,18 @@ static struct Damage battle_calc_mob_weapon_attack(
// ディバインプロテクション(ここでいいのかな?)
if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && def1 < 1000000) { //DEF, VIT無視
int t_def;
- target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penaly_count_lv);
- if(battle_config.vit_penaly_type > 0) {
- if(target_count >= battle_config.vit_penaly_count) {
- if(battle_config.vit_penaly_type == 1) {
- def1 = (def1 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100;
- def2 = (def2 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100;
- t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100;
+ target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penalty_count_lv);
+ if(battle_config.vit_penalty_type > 0) {
+ if(target_count >= battle_config.vit_penalty_count) {
+ if(battle_config.vit_penalty_type == 1) {
+ def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
+ def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
+ t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
}
- else if(battle_config.vit_penaly_type == 2) {
- def1 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num;
- def2 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num;
- t_vit -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num;
+ else if(battle_config.vit_penalty_type == 2) {
+ def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
+ def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
+ t_vit -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
}
if(def1 < 0) def1 = 0;
if(def2 < 1) def2 = 1;
@@ -2856,14 +2865,14 @@ static struct Damage battle_calc_pc_weapon_attack(
// 回避率計算、回避判定は後で
flee = battle_get_flee(target);
- if(battle_config.agi_penaly_type > 0 || battle_config.vit_penaly_type > 0) //AGI、VITペナルティ設定が有効
- target_count += battle_counttargeted(target,src,battle_config.agi_penaly_count_lv); //対象の数を算出
- if(battle_config.agi_penaly_type > 0) {
- if(target_count >= battle_config.agi_penaly_count) { //ペナルティ設定より対象が多い
- if(battle_config.agi_penaly_type == 1) //回避率がagi_penaly_num%ずつ減少
- flee = (flee * (100 - (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num))/100;
- else if(battle_config.agi_penaly_type == 2) //回避率がagi_penaly_num分減少
- flee -= (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num;
+ if(battle_config.agi_penalty_type > 0 || battle_config.vit_penalty_type > 0) //AGI、VITペナルティ設定が有効
+ target_count += battle_counttargeted(target,src,battle_config.agi_penalty_count_lv); //対象の数を算出
+ if(battle_config.agi_penalty_type > 0) {
+ if(target_count >= battle_config.agi_penalty_count) { //ペナルティ設定より対象が多い
+ if(battle_config.agi_penalty_type == 1) //回避率がagi_penalty_num%ずつ減少
+ flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
+ else if(battle_config.agi_penalty_type == 2) //回避率がagi_penalty_num分減少
+ flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
if(flee < 1) flee = 1; //回避率は最低でも1
}
}
@@ -3365,8 +3374,8 @@ static struct Damage battle_calc_pc_weapon_attack(
damage += arr;
damage2 += arr;
}
- damage = damage*(100+ 50 * skill_lv)/100;
- damage2 = damage2*(100+ 50 * skill_lv)/100;
+ damage = damage*(60+ 40 * skill_lv)/100;
+ damage2 = damage2*(60+ 40 * skill_lv)/100;
if(sd->arrow_ele > 0) {
s_ele = sd->arrow_ele;
s_ele_ = sd->arrow_ele;
@@ -3508,18 +3517,18 @@ static struct Damage battle_calc_pc_weapon_attack(
// ディバインプロテクション(ここでいいのかな?)
if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && def1 < 1000000) { //DEF, VIT無視
int t_def;
- target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penaly_count_lv);
- if(battle_config.vit_penaly_type > 0) {
- if(target_count >= battle_config.vit_penaly_count) {
- if(battle_config.vit_penaly_type == 1) {
- def1 = (def1 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100;
- def2 = (def2 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100;
- t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100;
+ target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penalty_count_lv);
+ if(battle_config.vit_penalty_type > 0) {
+ if(target_count >= battle_config.vit_penalty_count) {
+ if(battle_config.vit_penalty_type == 1) {
+ def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
+ def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
+ t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
}
- else if(battle_config.vit_penaly_type == 2) {
- def1 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num;
- def2 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num;
- t_vit -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num;
+ else if(battle_config.vit_penalty_type == 2) {
+ def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
+ def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
+ t_vit -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
}
if(def1 < 0) def1 = 0;
if(def2 < 1) def2 = 1;
@@ -5131,14 +5140,14 @@ static const struct {
{ "undead_detect_type", &battle_config.undead_detect_type },
{ "player_auto_counter_type", &battle_config.pc_auto_counter_type },
{ "monster_auto_counter_type", &battle_config.monster_auto_counter_type},
- { "agi_penaly_type", &battle_config.agi_penaly_type },
- { "agi_penaly_count", &battle_config.agi_penaly_count },
- { "agi_penaly_num", &battle_config.agi_penaly_num },
- { "agi_penaly_count_lv", &battle_config.agi_penaly_count_lv },
- { "vit_penaly_type", &battle_config.vit_penaly_type },
- { "vit_penaly_count", &battle_config.vit_penaly_count },
- { "vit_penaly_num", &battle_config.vit_penaly_num },
- { "vit_penaly_count_lv", &battle_config.vit_penaly_count_lv },
+ { "agi_penalty_type", &battle_config.agi_penalty_type },
+ { "agi_penalty_count", &battle_config.agi_penalty_count },
+ { "agi_penalty_num", &battle_config.agi_penalty_num },
+ { "agi_penalty_count_lv", &battle_config.agi_penalty_count_lv },
+ { "vit_penalty_type", &battle_config.vit_penalty_type },
+ { "vit_penalty_count", &battle_config.vit_penalty_count },
+ { "vit_penalty_num", &battle_config.vit_penalty_num },
+ { "vit_penalty_count_lv", &battle_config.vit_penalty_count_lv },
{ "player_defense_type", &battle_config.player_defense_type },
{ "monster_defense_type", &battle_config.monster_defense_type },
{ "pet_defense_type", &battle_config.pet_defense_type },
@@ -5159,7 +5168,7 @@ static const struct {
{ "monster_attack_direction_change", &battle_config.monster_attack_direction_change },
{ "player_land_skill_limit", &battle_config.pc_land_skill_limit },
{ "monster_land_skill_limit", &battle_config.monster_land_skill_limit},
- { "party_skill_penaly", &battle_config.party_skill_penaly },
+ { "party_skill_penalty", &battle_config.party_skill_penalty },
{ "monster_class_change_full_recover", &battle_config.monster_class_change_full_recover },
{ "produce_item_name_input", &battle_config.produce_item_name_input },
{ "produce_potion_name_input", &battle_config.produce_potion_name_input},
@@ -5365,14 +5374,14 @@ void battle_set_defaults() {
battle_config.undead_detect_type = 0;
battle_config.pc_auto_counter_type = 1;
battle_config.monster_auto_counter_type = 1;
- battle_config.agi_penaly_type = 0;
- battle_config.agi_penaly_count = 3;
- battle_config.agi_penaly_num = 0;
- battle_config.agi_penaly_count_lv = ATK_FLEE;
- battle_config.vit_penaly_type = 0;
- battle_config.vit_penaly_count = 3;
- battle_config.vit_penaly_num = 0;
- battle_config.vit_penaly_count_lv = ATK_DEF;
+ battle_config.agi_penalty_type = 0;
+ battle_config.agi_penalty_count = 3;
+ battle_config.agi_penalty_num = 0;
+ battle_config.agi_penalty_count_lv = ATK_FLEE;
+ battle_config.vit_penalty_type = 0;
+ battle_config.vit_penalty_count = 3;
+ battle_config.vit_penalty_num = 0;
+ battle_config.vit_penalty_count_lv = ATK_DEF;
battle_config.player_defense_type = 0;
battle_config.monster_defense_type = 0;
battle_config.pet_defense_type = 0;
@@ -5394,7 +5403,7 @@ void battle_set_defaults() {
battle_config.pc_undead_nofreeze = 0;
battle_config.pc_land_skill_limit = 1;
battle_config.monster_land_skill_limit = 1;
- battle_config.party_skill_penaly = 1;
+ battle_config.party_skill_penalty = 1;
battle_config.monster_class_change_full_recover = 0;
battle_config.produce_item_name_input = 1;
battle_config.produce_potion_name_input = 1;
@@ -5534,10 +5543,10 @@ void battle_validate_conf() {
battle_config.max_cart_weight = 100;
battle_config.max_cart_weight *= 10;
- if(battle_config.agi_penaly_count < 2)
- battle_config.agi_penaly_count = 2;
- if(battle_config.vit_penaly_count < 2)
- battle_config.vit_penaly_count = 2;
+ if(battle_config.agi_penalty_count < 2)
+ battle_config.agi_penalty_count = 2;
+ if(battle_config.vit_penalty_count < 2)
+ battle_config.vit_penalty_count = 2;
if(battle_config.guild_exp_limit > 99)
battle_config.guild_exp_limit = 99;