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-rw-r--r--src/map/battle.c155
1 files changed, 103 insertions, 52 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index f51240810..c8cd71b94 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2,8 +2,8 @@
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
- * Copyright (C) 2012-2018 Hercules Dev Team
- * Copyright (C) Athena Dev Teams
+ * Copyright (C) 2012-2020 Hercules Dev Team
+ * Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -1019,7 +1019,7 @@ static int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct
{
struct map_session_data *sd, *tsd;
int cardfix = 1000;
- short t_class, s_class, s_race2, t_race2;
+ int t_class, s_class, s_race2, t_race2;
struct status_data *sstatus, *tstatus;
int i;
@@ -3231,12 +3231,11 @@ static int64 battle_calc_damage(struct block_list *src, struct block_list *bl, s
if (!damage) return 0;
if( (sce = sc->data[SC_LIGHTNINGWALK]) && flag&BF_LONG && rnd()%100 < sce->val1 ) {
- int dx[8]={0,-1,-1,-1,0,1,1,1};
- int dy[8]={1,1,0,-1,-1,-1,0,1};
- uint8 dir = map->calc_dir(bl, src->x, src->y);
- if( unit->movepos(bl, src->x-dx[dir], src->y-dy[dir], 1, 1) ) {
- clif->slide(bl,src->x-dx[dir],src->y-dy[dir]);
- unit->setdir(bl, dir);
+ enum unit_dir dir = map->calc_dir(bl, src->x, src->y);
+ Assert_ret(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX);
+ if (unit->movepos(bl, src->x - dirx[dir], src->y - diry[dir], 1, 1)) {
+ clif->slide(bl, src->x - dirx[dir], src->y - diry[dir]);
+ unit->set_dir(bl, dir);
}
d->dmg_lv = ATK_DEF;
status_change_end(bl, SC_LIGHTNINGWALK, INVALID_TIMER);
@@ -3467,11 +3466,6 @@ static int64 battle_calc_gvg_damage(struct block_list *src, struct block_list *b
case NC_SELFDESTRUCTION:
break;
default:
- /* Uncomment if you want god-mode Emperiums at 100 defense. [Kisuka]
- if (md && md->guardian_data) {
- damage -= damage * (md->guardian_data->castle->defense/100) * battle_config.castle_defense_rate/100;
- }
- */
break;
}
return damage;
@@ -3756,7 +3750,7 @@ static struct Damage battle_calc_magic_attack(struct block_list *src, struct blo
if (sc){
if( sc->data[SC_TELEKINESIS_INTENSE] && s_ele == ELE_GHOST )
- ad.damage += sc->data[SC_TELEKINESIS_INTENSE]->val3;
+ ad.damage += ad.damage * sc->data[SC_TELEKINESIS_INTENSE]->val3 / 100;
}
switch(skill_id){
case MG_FIREBOLT:
@@ -4130,13 +4124,6 @@ static struct Damage battle_calc_misc_attack(struct block_list *src, struct bloc
case NPC_EVILLAND:
md.damage = skill->calc_heal(src,target,skill_id,skill_lv,false);
break;
- case RK_DRAGONBREATH:
- case RK_DRAGONBREATH_WATER:
- md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv;
- RE_LVL_MDMOD(150);
- if (sd) md.damage = md.damage * (95 + 5 * pc->checkskill(sd,RK_DRAGONTRAINING)) / 100;
- md.flag |= BF_LONG|BF_WEAPON;
- break;
/**
* Ranger
**/
@@ -4343,7 +4330,7 @@ static struct Damage battle_calc_misc_attack(struct block_list *src, struct bloc
}
break;
}
-
+
battle->reflect_trap(target, src, &md, skill_id);
return md;
@@ -4666,13 +4653,17 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
{
short cri = sstatus->cri;
if (sd != NULL) {
+ // Racial crit bonuses are affected by katar's crit bonus.
+ if (battle_config.show_katar_crit_bonus && sd->weapontype == W_KATAR)
+ cri += sd->critaddrace[tstatus->race] * 2;
+ else
+ cri += sd->critaddrace[tstatus->race];
+
// if show_katar_crit_bonus is enabled, it already done the calculation in status.c
if (!battle_config.show_katar_crit_bonus && sd->weapontype == W_KATAR) {
cri <<= 1;
}
- cri+= sd->critaddrace[tstatus->race];
-
if (flag.arrow) {
cri += sd->bonus.arrow_cri;
}
@@ -4960,6 +4951,12 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
break;
}
break;
+ case RK_DRAGONBREATH:
+ case RK_DRAGONBREATH_WATER:
+ wd.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv;
+ wd.damage = wd.damage * status->get_lv(src) / 150;
+ if (sd) wd.damage = wd.damage * (95 + 5 * pc->checkskill(sd, RK_DRAGONTRAINING)) / 100;
+ break;
default:
{
i = (flag.cri
@@ -4978,6 +4975,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
switch (sd->weapontype) {
case W_BOW:
case W_REVOLVER:
+ case W_RIFLE:
case W_GATLING:
case W_SHOTGUN:
case W_GRENADE:
@@ -5552,7 +5550,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
#endif
if( flag.infdef ) { //Plants receive 1 damage when hit
- short class_ = status->get_class(target);
+ int class_ = status->get_class(target);
if( flag.hit || wd.damage > 0 )
wd.damage = wd.div_; // In some cases, right hand no need to have a weapon to increase damage
if( flag.lh && (flag.hit || wd.damage2 > 0) )
@@ -5858,10 +5856,10 @@ static void battle_reflect_damage(struct block_list *target, struct block_list *
if( wd->flag & BF_SHORT ) {
if( !is_boss(src) ) {
if( sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION ) {
- uint8 dir = map->calc_dir(target,src->x,src->y),
- t_dir = unit->getdir(target);
+ enum unit_dir dir = map->calc_dir(target, src->x, src->y);
+ enum unit_dir t_dir = unit->getdir(target);
- if( !map->check_dir(dir,t_dir) ) {
+ if (map->check_dir(dir, t_dir) == 0) {
int64 rd1 = damage * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage.
trdamage += rdamage = rd1 - (damage = rd1 * 30 / 100); // not normalized as intended.
@@ -5929,21 +5927,21 @@ static void battle_reflect_damage(struct block_list *target, struct block_list *
delay += 100;/* gradual increase so the numbers don't clip in the client */
}
if( sc->data[SC_LG_REFLECTDAMAGE] && rnd()%100 < (30 + 10*sc->data[SC_LG_REFLECTDAMAGE]->val1) ) {
- bool change = false;
-
NORMALIZE_RDAMAGE(damage * sc->data[SC_LG_REFLECTDAMAGE]->val2 / 100);
trdamage -= rdamage;/* wont count towards total */
- if( sd && !sd->state.autocast ) {
- change = true;
- sd->state.autocast = 1;
+ enum autocast_type ac_type;
+
+ if (sd != NULL) {
+ ac_type = sd->autocast.type;
+ sd->autocast.type = AUTOCAST_TEMP;
}
map->foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,delay,wd->dmotion,rdamage,status_get_race(target));
- if( change )
- sd->state.autocast = 0;
+ if (sd != NULL)
+ sd->autocast.type = ac_type;
delay += 150;/* gradual increase so the numbers don't clip in the client */
@@ -6133,7 +6131,7 @@ static int battle_damage_area(struct block_list *bl, va_list ap)
else
status_fix_damage(src,bl,damage,0);
clif->damage(bl,bl,amotion,dmotion,damage,1,BDT_ENDURE,0);
- if (src->type != BL_PC || !BL_UCCAST(BL_PC, src)->state.autocast)
+ if (src->type != BL_PC || BL_UCCAST(BL_PC, src)->autocast.type != AUTOCAST_TEMP)
skill->additional_effect(src, bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick);
map->freeblock_unlock();
}
@@ -6229,10 +6227,10 @@ static enum damage_lv battle_weapon_attack(struct block_list *src, struct block_
status_change_end(src, SC_CLOAKINGEXCEED, INVALID_TIMER);
}
if( tsc && tsc->data[SC_AUTOCOUNTER] && status->check_skilluse(target, src, KN_AUTOCOUNTER, 1) ) {
- uint8 dir = map->calc_dir(target,src->x,src->y);
- int t_dir = unit->getdir(target);
+ enum unit_dir dir = map->calc_dir(target, src->x, src->y);
+ enum unit_dir t_dir = unit->getdir(target);
int dist = distance_bl(src, target);
- if(dist <= 0 || (!map->check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1)) {
+ if(dist <= 0 || (map->check_dir(dir, t_dir) == 0 && dist <= tstatus->rhw.range + 1)) {
uint16 skill_lv = tsc->data[SC_AUTOCOUNTER]->val1;
clif->skillcastcancel(target); //Remove the casting bar. [Skotlex]
clif->damage(src, target, sstatus->amotion, 1, 0, 1, BDT_NORMAL, 0); //Display MISS.
@@ -6321,6 +6319,18 @@ static enum damage_lv battle_weapon_attack(struct block_list *src, struct block_
if (sd && sd->state.arrow_atk) //Consume arrow.
battle->consume_ammo(sd, 0, 0);
+ if (target->type == BL_MOB) {
+ struct mob_data *md = BL_CAST(BL_MOB, target);
+ if (md != NULL) {
+ if (md->db->dmg_taken_rate != 100) {
+ if (wd.damage > 0)
+ wd.damage = apply_percentrate64(wd.damage, md->db->dmg_taken_rate, 100);
+ if (wd.damage2 > 0)
+ wd.damage2 = apply_percentrate64(wd.damage2, md->db->dmg_taken_rate, 100);
+ }
+ }
+ }
+
damage = wd.damage + wd.damage2;
if( damage > 0 && src != target ) {
if( sc && sc->data[SC_DUPLELIGHT] && (wd.flag&BF_SHORT) && rnd()%100 <= 10+2*sc->data[SC_DUPLELIGHT]->val1 ){
@@ -6361,7 +6371,7 @@ static enum damage_lv battle_weapon_attack(struct block_list *src, struct block_
if (d_bl != NULL
&& ((d_bl->type == BL_MER && d_md->master != NULL && d_md->master->bl.id == target->id)
- || (d_bl->type == BL_PC && d_sd->devotion[sce->val2] == target->id)
+ || (d_sd != NULL && d_bl->type == BL_PC && d_sd->devotion[sce->val2] == target->id)
)
&& check_distance_bl(target, d_bl, sce->val3)
) {
@@ -6445,12 +6455,12 @@ static enum damage_lv battle_weapon_attack(struct block_list *src, struct block_
}
}
- sd->state.autocast = 1;
+ sd->autocast.type = AUTOCAST_TEMP;
skill->consume_requirement(sd,r_skill,r_lv,3);
skill->castend_type(type, src, target, r_skill, r_lv, tick, flag);
- sd->state.autocast = 0;
+ sd->autocast.type = AUTOCAST_NONE;
sd->ud.canact_tick = tick + skill->delay_fix(src, r_skill, r_lv);
- clif->status_change(src, SI_POSTDELAY, 1, skill->delay_fix(src, r_skill, r_lv), 0, 0, 1);
+ clif->status_change(src, status->get_sc_icon(SC_POSTDELAY), status->get_sc_relevant_bl_types(SC_POSTDELAY), 1, skill->delay_fix(src, r_skill, r_lv), 0, 0, 1);
}
}
@@ -6589,10 +6599,6 @@ static int battle_check_target(struct block_list *src, struct block_list *target
m = target->m;
- if (flag & BCT_ENEMY && (map->getcell(m, src, src->x, src->y, CELL_CHKBASILICA) || map->getcell(m, src, target->x, target->y, CELL_CHKBASILICA))) {
- return -1;
- }
-
//t_bl/s_bl hold the 'master' of the attack, while src/target are the actual
//objects involved.
if( (t_bl = battle->get_master(target)) == NULL )
@@ -6601,6 +6607,11 @@ static int battle_check_target(struct block_list *src, struct block_list *target
if( (s_bl = battle->get_master(src)) == NULL )
s_bl = src;
+ if ((flag & BCT_ENEMY) != 0 && (status_get_mode(s_bl) & MD_BOSS) == 0 && (map->getcell(m, src, src->x, src->y, CELL_CHKBASILICA) != 0
+ || map->getcell(m, src, target->x, target->y, CELL_CHKBASILICA) != 0)) {
+ return -1;
+ }
+
if (s_bl->type == BL_PC) {
const struct map_session_data *s_sd = BL_UCCAST(BL_PC, s_bl);
switch (t_bl->type) {
@@ -7004,7 +7015,8 @@ static const struct battle_data {
{ "player_damage_delay_rate", &battle_config.pc_damage_delay_rate, 100, 0, INT_MAX, },
{ "defunit_not_enemy", &battle_config.defnotenemy, 0, 0, 1, },
{ "gvg_traps_target_all", &battle_config.vs_traps_bctall, BL_PC, BL_NUL, BL_ALL, },
- { "traps_setting", &battle_config.traps_setting, 0, 0, 1, },
+ { "trap_options/visibility", &battle_config.trap_visibility, 2, 0, 2, },
+ { "trap_options/display_on_trigger", &battle_config.trap_trigger, 1, 0, 1, },
{ "summon_flora_setting", &battle_config.summon_flora, 1|2, 0, 1|2, },
{ "clear_skills_on_death", &battle_config.clear_unit_ondeath, BL_NUL, BL_NUL, BL_ALL, },
{ "clear_skills_on_warp", &battle_config.clear_unit_onwarp, BL_ALL, BL_NUL, BL_ALL, },
@@ -7072,16 +7084,15 @@ static const struct battle_data {
{ "guild_emperium_check", &battle_config.guild_emperium_check, 1, 0, 1, },
{ "guild_exp_limit", &battle_config.guild_exp_limit, 50, 0, 99, },
{ "player_invincible_time", &battle_config.pc_invincible_time, 5000, 0, INT_MAX, },
+ { "pet_catch_rate_official_formula", &battle_config.pet_catch_rate_official_formula, 1, 0, 1, },
{ "pet_catch_rate", &battle_config.pet_catch_rate, 100, 0, INT_MAX, },
{ "pet_rename", &battle_config.pet_rename, 0, 0, 1, },
{ "pet_friendly_rate", &battle_config.pet_friendly_rate, 100, 0, INT_MAX, },
{ "pet_hungry_delay_rate", &battle_config.pet_hungry_delay_rate, 100, 10, INT_MAX, },
- { "pet_hungry_friendly_decrease", &battle_config.pet_hungry_friendly_decrease, 5, 0, INT_MAX, },
{ "pet_status_support", &battle_config.pet_status_support, 0, 0, 1, },
{ "pet_attack_support", &battle_config.pet_attack_support, 0, 0, 1, },
{ "pet_damage_support", &battle_config.pet_damage_support, 0, 0, 1, },
{ "pet_support_min_friendly", &battle_config.pet_support_min_friendly, 900, 0, 950, },
- { "pet_equip_min_friendly", &battle_config.pet_equip_min_friendly, 900, 0, 950, },
{ "pet_support_rate", &battle_config.pet_support_rate, 100, 0, INT_MAX, },
{ "pet_attack_exp_to_master", &battle_config.pet_attack_exp_to_master, 0, 0, 1, },
{ "pet_attack_exp_rate", &battle_config.pet_attack_exp_rate, 100, 0, INT_MAX, },
@@ -7175,7 +7186,6 @@ static const struct battle_data {
{ "skill_removetrap_type", &battle_config.skill_removetrap_type, 0, 0, 1, },
{ "disp_experience", &battle_config.disp_experience, 0, 0, 1, },
{ "disp_zeny", &battle_config.disp_zeny, 0, 0, 1, },
- { "castle_defense_rate", &battle_config.castle_defense_rate, 100, 0, 100, },
{ "bone_drop", &battle_config.bone_drop, 0, 0, 2, },
{ "buyer_name", &battle_config.buyer_name, 1, 0, 1, },
{ "skill_wall_check", &battle_config.skill_wall_check, 1, 0, 1, },
@@ -7308,6 +7318,7 @@ static const struct battle_data {
{ "mob_remove_delay", &battle_config.mob_remove_delay, 60000, 1000, INT_MAX, },
{ "mob_active_time", &battle_config.mob_active_time, 0, 0, INT_MAX, },
{ "boss_active_time", &battle_config.boss_active_time, 0, 0, INT_MAX, },
+ { "slave_chase_masters_chasetarget", &battle_config.slave_chase_masters_chasetarget, 1, 0, 1, },
{ "sg_miracle_skill_duration", &battle_config.sg_miracle_skill_duration, 3600000, 0, INT_MAX, },
{ "hvan_explosion_intimate", &battle_config.hvan_explosion_intimate, 45000, 0, 100000, },
{ "quest_exp_rate", &battle_config.quest_exp_rate, 100, 0, INT_MAX, },
@@ -7413,6 +7424,30 @@ static const struct battle_data {
{ "min_item_buy_price", &battle_config.min_item_buy_price, 1, 0, INT_MAX, },
{ "min_item_sell_price", &battle_config.min_item_sell_price, 0, 0, INT_MAX, },
{ "display_fake_hp_when_dead", &battle_config.display_fake_hp_when_dead, 1, 0, 1, },
+ { "magicrod_type", &battle_config.magicrod_type, 0, 0, 1, },
+ { "features/enable_achievement_system", &battle_config.feature_enable_achievement, 1, 0, 1, },
+ { "ping_timer_inverval", &battle_config.ping_timer_interval, 30, 0, 99999999, },
+ { "ping_time", &battle_config.ping_time, 20, 0, 99999999, },
+ { "option_drop_max_loop", &battle_config.option_drop_max_loop, 10, 1, 100000, },
+ { "drop_connection_on_quit", &battle_config.drop_connection_on_quit, 0, 0, 1, },
+ { "features/enable_refinery_ui", &battle_config.enable_refinery_ui, 1, 0, 1, },
+ { "features/replace_refine_npcs", &battle_config.replace_refine_npcs, 1, 0, 1, },
+ { "batk_min_limit", &battle_config.batk_min, 0, 0, INT_MAX, },
+ { "batk_max_limit", &battle_config.batk_max, USHRT_MAX, 1, INT_MAX, },
+ { "matk_min_limit", &battle_config.matk_min, 0, 0, INT_MAX, },
+ { "matk_max_limit", &battle_config.matk_max, USHRT_MAX, 1, INT_MAX, },
+ { "watk_min_limit", &battle_config.watk_min, 0, 0, INT_MAX, },
+ { "watk_max_limit", &battle_config.watk_max, USHRT_MAX, 1, INT_MAX, },
+ { "flee_min_limit", &battle_config.flee_min, 1, 1, INT_MAX, },
+ { "flee_max_limit", &battle_config.flee_max, SHRT_MAX, 1, INT_MAX, },
+ { "flee2_min_limit", &battle_config.flee2_min, 10, 1, INT_MAX, },
+ { "flee2_max_limit", &battle_config.flee2_max, SHRT_MAX, 1, INT_MAX, },
+ { "critical_min_limit", &battle_config.critical_min, 10, 1, INT_MAX, },
+ { "critical_max_limit", &battle_config.critical_max, SHRT_MAX, 1, INT_MAX, },
+ { "hit_min_limit", &battle_config.hit_min, 1, 1, INT_MAX, },
+ { "hit_max_limit", &battle_config.hit_max, SHRT_MAX, 1, INT_MAX, },
+ { "autoloot_adjust", &battle_config.autoloot_adjust, 0, 0, 1, },
+ { "hom_bonus_exp_from_master", &battle_config.hom_bonus_exp_from_master, 10, 0, 100, },
};
static bool battle_set_value_sub(int index, int value)
@@ -7538,6 +7573,18 @@ static void battle_adjust_conf(void)
}
#endif
+#if !(PACKETVER_MAIN_NUM >= 20161130 || PACKETVER_RE_NUM >= 20161109 || defined(PACKETVER_ZERO))
+ if (battle_config.enable_refinery_ui == 1) {
+ ShowWarning("conf/map/battle/feature.conf refinery ui is enabled but it requires PACKETVER 2016-11-09 RagexeRE/2016-11-30 Ragexe or newer, disabling...\n");
+ battle_config.enable_refinery_ui = 0;
+ }
+
+ if (battle_config.replace_refine_npcs == 1) {
+ ShowWarning("conf/map/battle/feature.conf replace refine npcs is enabled but it requires PACKETVER 2016-11-09 RagexeRE/2016-11-30 Ragexe or newer, disabling...\n");
+ battle_config.replace_refine_npcs = 0;
+ }
+#endif
+
#ifndef CELL_NOSTACK
if (battle_config.custom_cell_stack_limit != 1)
ShowWarning("Battle setting 'custom_cell_stack_limit' takes no effect as this server was compiled without Cell Stack Limit support.\n");
@@ -7567,6 +7614,10 @@ static bool battle_config_read(const char *filename, bool imported)
if (!imported)
battle->config_set_defaults();
+ if (libconfig->lookup(&config, "battle_configuration/traps_setting") != NULL) {
+ ShowError("The `traps_setting` battle conf option has been replaced by `trap_visibility`. Please see conf/map/battle/skill.conf.\n");
+ }
+
for (i = 0; i < ARRAYLENGTH(battle_data); i++) {
int type, val;
char config_name[256];