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-rw-r--r--src/config/core.h2
-rw-r--r--src/config/renewal.h6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/config/core.h b/src/config/core.h
index b091e6dee..5e62e2adb 100644
--- a/src/config/core.h
+++ b/src/config/core.h
@@ -31,7 +31,7 @@
/// The official walkpath disables users from taking non-clear walk paths,
/// e.g. if they want to get around an obstacle they have to walk around it,
/// while with OFFICIAL_WALKPATH disabled if they click to walk around a obstacle the server will do it automatically
-#define OFFICIAL_WALKPATH
+//#define OFFICIAL_WALKPATH
/// leave this line uncommented to enable callfunc checks when processing scripts.
/// while allowed, the script engine will attempt to match user-defined functions
diff --git a/src/config/renewal.h b/src/config/renewal.h
index 3163a4134..48d1736f0 100644
--- a/src/config/renewal.h
+++ b/src/config/renewal.h
@@ -47,7 +47,7 @@
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
-#define RENEWAL
+//#define RENEWAL
/// renewal cast time
/// (disable by commenting the line)
@@ -88,7 +88,7 @@
/// - it does NOT affect grimtooth
/// - weapon and status ATK are increased
/// - some skill's damage ratio has modified
-#define RENEWAL_EDP
+//#define RENEWAL_EDP
/// renewal ASPD [malufett]
///
@@ -97,7 +97,7 @@
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
-#define RENEWAL_ASPD
+//#define RENEWAL_ASPD
#endif // DISABLE_RENEWAL
#undef DISABLE_RENEWAL