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-rw-r--r--npc/custom/events/cluckers.txt228
-rw-r--r--npc/custom/events/disguise.txt484
-rw-r--r--npc/custom/events/mushroom_event.txt124
-rw-r--r--npc/custom/quests/quest_shop.txt296
-rw-r--r--npc/custom/quests/questboard.txt648
-rw-r--r--npc/pre-re/mobs/dungeons/um_dun.txt112
-rw-r--r--npc/pre-re/mobs/fields/splendide.txt66
-rw-r--r--npc/re/jobs/novice/supernovice_ex.txt1382
-rw-r--r--npc/re/merchants/renters_re.txt360
-rw-r--r--npc/re/quests/homu_s.txt288
10 files changed, 1994 insertions, 1994 deletions
diff --git a/npc/custom/events/cluckers.txt b/npc/custom/events/cluckers.txt
index 9d0253164..d141c41b6 100644
--- a/npc/custom/events/cluckers.txt
+++ b/npc/custom/events/cluckers.txt
@@ -1,114 +1,114 @@
-//===== rAthena Script =======================================
-//= Cluck! Cluck! Boom!
-//===== By: ==================================================
-//= Keale
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Click the chicken and try retrieve the item at a low
-//= chance. If you fail he will nuke, freeze, stone,
-//= stun, or make you fall asleep.
-//= The prize is configurable and triggered by the NPC.
-//===== Additional Comments: =================================
-//= 1.0 First release.
-//= 1.1 Using 'switch rand' instead.
-//= 1.2 Cleaned and standardized. [Euphy]
-//============================================================
-
-prontera,156,219,4 script Cluckers 800,{
-
- set .@GMAccess,80; // GM level required to access NPC
-
- if (.startcluck) {
- specialeffect2 2;
- switch(rand(15)) {
- case 0: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
- case 1: npctalk "Cluuuuuck!~"; break;
- case 2: atcommand "@nuke "+strcharinfo(0); break;
- case 3: sc_start SC_Freeze,10000,0; break;
- case 4: npctalk "CLUUUUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
- case 5: sc_start SC_Sleep,10000,0; break;
- case 6: sc_start SC_Stone,10000,0; emotion 29; break;
- case 7: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
- case 8: npctalk "Cluck! CLUUUCK!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
- case 9: sc_start SC_Stun,10000,0; break;
- case 10: sc_start SC_Sleep,10000,0; emotion 29; break;
- case 11: npctalk "Cluck! Cluck!"; break;
- case 12: sc_start SC_Stun,10000,0; break;
- case 13: atcommand "@nuke "+strcharinfo(0); break;
- default:
- if (rand(50) < 4) {
- npctalk "WOOF!...........";
- specialeffect2 72;
- announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0;
- getitem $cluck_item_id,$cluck_item_amount;
- set .startcluck,0;
- } else {
- npctalk "Cluck! CLUUUCK!!";
- atcommand "@nuke "+strcharinfo(0);
- }
- break;
- }
- end;
- }
- mes "[Cluckers]";
- if (getgmlevel() >= .@GMAccess) {
- mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000";
- mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000";
- next;
- while(1) switch(select("Start Event:Check Prize:Set Prize:Not today Cluckers")) {
- case 1:
- mes "[Cluckers]";
- mes "CLUCK! ^FF0000~Sure thing!~^000000";
- emotion 33;
- close2;
- announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue;
- initnpctimer;
- end;
- case 2:
- mes "[Cluckers]";
- mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000";
- next;
- break;
- case 3:
- mes "[Cluckers]";
- mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000";
- input $cluck_item_id;
- next;
- mes "[Cluckers]";
- mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000";
- input $cluck_item_amount;
- next;
- mes "[Cluckers]";
- mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000";
- emotion 33;
- next;
- break;
- case 4:
- mes "[Cluckers]";
- mes "Cluck cluck cluck...";
- close;
- }
- }
- mes "Cluck cluck! Cluuuuuck?";
- mes "Cluck....";
- close;
-
-OnTimer10000:
- announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue;
- end;
-OnTimer20000:
- announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue;
- end;
-OnTimer30000:
- announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue;
- end;
-OnTimer40000:
- announce "GO! Click the chicken to get the prize!",bc_blue;
- if (!$cluck_item_id) set $cluck_item_id,512;
- if (!$cluck_item_amount) set $cluck_item_amount,1;
- set .startcluck,1;
- end;
-} \ No newline at end of file
+//===== rAthena Script =======================================
+//= Cluck! Cluck! Boom!
+//===== By: ==================================================
+//= Keale
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Click the chicken and try retrieve the item at a low
+//= chance. If you fail he will nuke, freeze, stone,
+//= stun, or make you fall asleep.
+//= The prize is configurable and triggered by the NPC.
+//===== Additional Comments: =================================
+//= 1.0 First release.
+//= 1.1 Using 'switch rand' instead.
+//= 1.2 Cleaned and standardized. [Euphy]
+//============================================================
+
+prontera,156,219,4 script Cluckers 800,{
+
+ set .@GMAccess,80; // GM level required to access NPC
+
+ if (.startcluck) {
+ specialeffect2 2;
+ switch(rand(15)) {
+ case 0: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
+ case 1: npctalk "Cluuuuuck!~"; break;
+ case 2: atcommand "@nuke "+strcharinfo(0); break;
+ case 3: sc_start SC_Freeze,10000,0; break;
+ case 4: npctalk "CLUUUUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
+ case 5: sc_start SC_Sleep,10000,0; break;
+ case 6: sc_start SC_Stone,10000,0; emotion 29; break;
+ case 7: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
+ case 8: npctalk "Cluck! CLUUUCK!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
+ case 9: sc_start SC_Stun,10000,0; break;
+ case 10: sc_start SC_Sleep,10000,0; emotion 29; break;
+ case 11: npctalk "Cluck! Cluck!"; break;
+ case 12: sc_start SC_Stun,10000,0; break;
+ case 13: atcommand "@nuke "+strcharinfo(0); break;
+ default:
+ if (rand(50) < 4) {
+ npctalk "WOOF!...........";
+ specialeffect2 72;
+ announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0;
+ getitem $cluck_item_id,$cluck_item_amount;
+ set .startcluck,0;
+ } else {
+ npctalk "Cluck! CLUUUCK!!";
+ atcommand "@nuke "+strcharinfo(0);
+ }
+ break;
+ }
+ end;
+ }
+ mes "[Cluckers]";
+ if (getgmlevel() >= .@GMAccess) {
+ mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000";
+ mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000";
+ next;
+ while(1) switch(select("Start Event:Check Prize:Set Prize:Not today Cluckers")) {
+ case 1:
+ mes "[Cluckers]";
+ mes "CLUCK! ^FF0000~Sure thing!~^000000";
+ emotion 33;
+ close2;
+ announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue;
+ initnpctimer;
+ end;
+ case 2:
+ mes "[Cluckers]";
+ mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000";
+ next;
+ break;
+ case 3:
+ mes "[Cluckers]";
+ mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000";
+ input $cluck_item_id;
+ next;
+ mes "[Cluckers]";
+ mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000";
+ input $cluck_item_amount;
+ next;
+ mes "[Cluckers]";
+ mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000";
+ emotion 33;
+ next;
+ break;
+ case 4:
+ mes "[Cluckers]";
+ mes "Cluck cluck cluck...";
+ close;
+ }
+ }
+ mes "Cluck cluck! Cluuuuuck?";
+ mes "Cluck....";
+ close;
+
+OnTimer10000:
+ announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue;
+ end;
+OnTimer20000:
+ announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue;
+ end;
+OnTimer30000:
+ announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue;
+ end;
+OnTimer40000:
+ announce "GO! Click the chicken to get the prize!",bc_blue;
+ if (!$cluck_item_id) set $cluck_item_id,512;
+ if (!$cluck_item_amount) set $cluck_item_amount,1;
+ set .startcluck,1;
+ end;
+}
diff --git a/npc/custom/events/disguise.txt b/npc/custom/events/disguise.txt
index 97adb4de4..ab2a0fe05 100644
--- a/npc/custom/events/disguise.txt
+++ b/npc/custom/events/disguise.txt
@@ -1,242 +1,242 @@
-//===== rAthena Script =======================================
-//= Disguise Event
-//===== By: ==================================================
-//= GmOcean
-//===== Current Version: =====================================
-//= 5.1
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Additional Comments: =================================
-//= 5.0 Last update by GmOcean.
-//= 5.1 Cleaned and standardized, mostly. [Euphy]
-//============================================================
-
-prontera,160,155,4 script Disguise Event 795,{
-
- // Currently set to run every two hours.
- // To change times, edit the OnClock labels below.
-
- set .@GMLevel,60; // GM level required to access NPC.
- set .@n$,"[^0000FFDisguise NPC^000000]";
-
- if (getgmlevel()>=.@GMLevel) {
- mes .@n$;
- mes "Select an option.";
- next;
- switch(select("Turn ON/OFF Event:Event Settings")) {
- case 1:
- mes .@n$;
- if ($@EventON) {
- mes "The Event is currently: [^0000FFON^000000]";
- mes "Would you like to turn it OFF?"; }
- else {
- mes "The Event is currently: [^FF0000OFF^000000]";
- mes "Would you like to turn it ON?"; }
- if(select("Yes:No")==2) close;
- if ($@EventON) {
- set $@EventON,0; set $@Timer,0;
- setnpctimer 0; stopnpctimer;
- announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
- deletepset 1;
- setnpcdisplay "Disguise Event",795;
- close; }
- set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer;
- set $@ResetCounter,$@ResetCounter+1;
- announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
- announce "The Event is being held in Prontera.",bc_all | bc_blue;
- close;
- case 2:
- mes .@n$;
- mes "Pick a setting to modify.";
- next;
- switch(select("Monster Display:Number of Rounds:Prize Settings")) {
- case 1:
- setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";
- mes .@n$;
- mes "Choose a disguise rule.";
- next;
- set $Rule, select(implode(.@r$,":"));
- mes .@n$;
- mes "The Disguise Rule has been set:";
- mes " > ^0055FF"+.@r$[$Rule-1]+"^000000";
- close;
- case 2:
- mes .@n$;
- mes "Input the number of rounds you want the event to last.";
- mes "Current number: [^0000FF"+$Rounds+"^000000]";
- next;
- input .@Rounds;
- set $Rounds,.@Rounds;
- mes .@n$;
- mes "The number of rounds has been changed to "+$Rounds+".";
- close;
- case 3:
- mes .@n$;
- mes "Input the Item ID of the prize given each round.";
- mes "Current item: [^0000FF"+getitemname($Prize)+"^000000] (ID #"+$Prize+")";
- next;
- input .@Prize;
- mes .@n$;
- if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
- mes "That item does not exist. Please try again.";
- close; }
- set $Prize,.@Prize;
- mes "Input the amount to be given.";
- next;
- input .@amount;
- mes .@n$;
- if (.@amount<=0 || .@amount>=10000) {
- mes "That amount is invalid. Using default ammount of 1.";
- set .@amount,1;
- next;
- mes .@n$; }
- set $PrizeAmt,.@amount;
- mes "The Prize has been changed successfully.";
- mes "Prize: "+$PrizeAmt+"x [^0000FF"+getitemname($Prize)+"^000000]";
- close;
- }
- }
- }
- if ($@EventON) end;
- mes .@n$;
- mes "Welcome.";
- mes "How may I be of assistance?";
- if(select("Information:Nothing, just passing through.")==2) close;
- next;
- mes .@n$;
- mes "This event is quite simple.";
- mes "At the start of the event, I will";
- mes "disguise myself as a random";
- mes "monster. You have to shout";
- mes "that monter's name out loud.";
- next;
- mes "If you are correct, you will receive";
- mes "a prize. If not, keep trying!";
- mes "That's all that there is to this event.";
- close;
-
-OnInit:
- set $@EventON,0;
- set $@Wait,0;
- set $@Winner,0;
- set $@ResetCounter,0;
- set $Points,$Points;
- if (!$Rounds) set $Rounds,10;
- else set $Rounds,$Rounds;
- if (!$Prize) set $Prize,512;
- else set $Prize,$Prize;
- if (!$PrizeAmt) set $PrizeAmt,1;
- else set $PrizeAmt,$PrizeAmt;
- if ($Rule) set $Rule,1;
- else set $Rule,$Rule;
- setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
- 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,
- 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,
- 2156,2165;
- setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,
- 1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,
- 2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036,
- 2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054,
- 2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079,
- 2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,
- 2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,
- 2117,2118;
- setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496;
- end;
-OnClock0000:
-OnClock0200:
-OnClock0400:
-OnClock0600:
-OnClock0800:
-OnClock1000:
-OnClock1200:
-OnClock1400:
-OnClock1600:
-OnClock1800:
-OnClock2000:
-OnClock2200:
- set $@ResetCounter,$@ResetCounter+1;
- set $@EventON,1;
- set $@Timer,1;
- set $@Wait,1;
- announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
- announce "The Event is being held in Prontera.",bc_all | bc_blue;
- setnpctimer 0;
- initnpctimer;
- end;
-OnTimer10000:
- if ($@Timer || $@Change) end;
- set $@Wait,0;
- goto iDisguise;
- end;
-OnTimer30000:
- if ($@Timer) end;
- set $@Change,0;
- setnpcdisplay "Disguise Event",795;
- npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
- specialeffect 725;
- set $MonsterName$,"";
- deletepset 1;
- stopnpctimer;
- setnpctimer 0;
- initnpctimer;
- end;
-OnTimer60000:
- if ($@Timer!=1) end;
- announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
- announce "The Event is being held in Prontera.",bc_all | bc_blue;
- end;
-OnTimer120000:
- if ($@Timer!=1) end;
- announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
- announce "The Event is being held in Prontera.",bc_all | bc_blue;
- end;
-OnTimer180000:
- if ($@Timer!=1) end;
- announce "The Disguise Event has begun!",bc_all | bc_blue;
- announce "The Event is being held in Prontera.",bc_all | bc_blue;
- set $@Timer,0; stopnpctimer;
- setnpctimer 0; initnpctimer;
- goto iDisguise;
- end;
-iDisguise:
- if ($Rule==1) {
- set $@Winner,0;
- set $@Monster,1000+rand(1,995);
- for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1)
- if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL]) goto iDisguise;
- if ($@Monster==$@LastMonster) goto iDisguise;
- set $@LastMonster,$@Monster;
- set $MonsterName$,getmonsterinfo($@Monster,0); }
- if ($Rule==2) {
- set $@Winner,0;
- set $@Monster,rand(49);
- set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0); }
- deletepset 1;
- defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
- activatepset 1;
- if ($Rule==1) setnpcdisplay "Disguise Event",$@Monster;
- if ($Rule==2) setnpcdisplay "Disguise Event",$@MVP[$@Monster];
- set $@Change,1;
- setnpctimer 0;
- end;
-iCorrect:
- if ($@Winner) {
- dispbottom "Someone has already won this round."; end; }
- set $@Winner,1;
- set $@RoundCount,$@RoundCount+1;
- deletepset 1;
- activatepset 1;
- getitem $Prize,$PrizeAmt;
- announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
- if ($@RoundCount>=$Rounds) {
- setnpcdisplay "Disguise Event",795;
- set $@RoundCount,0; set $@Change,0; set $@EventON,0;
- setnpctimer 0; stopnpctimer;
- npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
- end; }
- setnpcdisplay "Disguise Event",795;
- set $@Change,0;
- setnpctimer 0;
- end;
-} \ No newline at end of file
+//===== rAthena Script =======================================
+//= Disguise Event
+//===== By: ==================================================
+//= GmOcean
+//===== Current Version: =====================================
+//= 5.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Additional Comments: =================================
+//= 5.0 Last update by GmOcean.
+//= 5.1 Cleaned and standardized, mostly. [Euphy]
+//============================================================
+
+prontera,160,155,4 script Disguise Event 795,{
+
+ // Currently set to run every two hours.
+ // To change times, edit the OnClock labels below.
+
+ set .@GMLevel,60; // GM level required to access NPC.
+ set .@n$,"[^0000FFDisguise NPC^000000]";
+
+ if (getgmlevel()>=.@GMLevel) {
+ mes .@n$;
+ mes "Select an option.";
+ next;
+ switch(select("Turn ON/OFF Event:Event Settings")) {
+ case 1:
+ mes .@n$;
+ if ($@EventON) {
+ mes "The Event is currently: [^0000FFON^000000]";
+ mes "Would you like to turn it OFF?"; }
+ else {
+ mes "The Event is currently: [^FF0000OFF^000000]";
+ mes "Would you like to turn it ON?"; }
+ if(select("Yes:No")==2) close;
+ if ($@EventON) {
+ set $@EventON,0; set $@Timer,0;
+ setnpctimer 0; stopnpctimer;
+ announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
+ deletepset 1;
+ setnpcdisplay "Disguise Event",795;
+ close; }
+ set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer;
+ set $@ResetCounter,$@ResetCounter+1;
+ announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
+ announce "The Event is being held in Prontera.",bc_all | bc_blue;
+ close;
+ case 2:
+ mes .@n$;
+ mes "Pick a setting to modify.";
+ next;
+ switch(select("Monster Display:Number of Rounds:Prize Settings")) {
+ case 1:
+ setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";
+ mes .@n$;
+ mes "Choose a disguise rule.";
+ next;
+ set $Rule, select(implode(.@r$,":"));
+ mes .@n$;
+ mes "The Disguise Rule has been set:";
+ mes " > ^0055FF"+.@r$[$Rule-1]+"^000000";
+ close;
+ case 2:
+ mes .@n$;
+ mes "Input the number of rounds you want the event to last.";
+ mes "Current number: [^0000FF"+$Rounds+"^000000]";
+ next;
+ input .@Rounds;
+ set $Rounds,.@Rounds;
+ mes .@n$;
+ mes "The number of rounds has been changed to "+$Rounds+".";
+ close;
+ case 3:
+ mes .@n$;
+ mes "Input the Item ID of the prize given each round.";
+ mes "Current item: [^0000FF"+getitemname($Prize)+"^000000] (ID #"+$Prize+")";
+ next;
+ input .@Prize;
+ mes .@n$;
+ if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
+ mes "That item does not exist. Please try again.";
+ close; }
+ set $Prize,.@Prize;
+ mes "Input the amount to be given.";
+ next;
+ input .@amount;
+ mes .@n$;
+ if (.@amount<=0 || .@amount>=10000) {
+ mes "That amount is invalid. Using default ammount of 1.";
+ set .@amount,1;
+ next;
+ mes .@n$; }
+ set $PrizeAmt,.@amount;
+ mes "The Prize has been changed successfully.";
+ mes "Prize: "+$PrizeAmt+"x [^0000FF"+getitemname($Prize)+"^000000]";
+ close;
+ }
+ }
+ }
+ if ($@EventON) end;
+ mes .@n$;
+ mes "Welcome.";
+ mes "How may I be of assistance?";
+ if(select("Information:Nothing, just passing through.")==2) close;
+ next;
+ mes .@n$;
+ mes "This event is quite simple.";
+ mes "At the start of the event, I will";
+ mes "disguise myself as a random";
+ mes "monster. You have to shout";
+ mes "that monter's name out loud.";
+ next;
+ mes "If you are correct, you will receive";
+ mes "a prize. If not, keep trying!";
+ mes "That's all that there is to this event.";
+ close;
+
+OnInit:
+ set $@EventON,0;
+ set $@Wait,0;
+ set $@Winner,0;
+ set $@ResetCounter,0;
+ set $Points,$Points;
+ if (!$Rounds) set $Rounds,10;
+ else set $Rounds,$Rounds;
+ if (!$Prize) set $Prize,512;
+ else set $Prize,$Prize;
+ if (!$PrizeAmt) set $PrizeAmt,1;
+ else set $PrizeAmt,$PrizeAmt;
+ if ($Rule) set $Rule,1;
+ else set $Rule,$Rule;
+ setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
+ 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,
+ 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,
+ 2156,2165;
+ setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,
+ 1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,
+ 2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036,
+ 2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054,
+ 2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079,
+ 2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,
+ 2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,
+ 2117,2118;
+ setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496;
+ end;
+OnClock0000:
+OnClock0200:
+OnClock0400:
+OnClock0600:
+OnClock0800:
+OnClock1000:
+OnClock1200:
+OnClock1400:
+OnClock1600:
+OnClock1800:
+OnClock2000:
+OnClock2200:
+ set $@ResetCounter,$@ResetCounter+1;
+ set $@EventON,1;
+ set $@Timer,1;
+ set $@Wait,1;
+ announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
+ announce "The Event is being held in Prontera.",bc_all | bc_blue;
+ setnpctimer 0;
+ initnpctimer;
+ end;
+OnTimer10000:
+ if ($@Timer || $@Change) end;
+ set $@Wait,0;
+ goto iDisguise;
+ end;
+OnTimer30000:
+ if ($@Timer) end;
+ set $@Change,0;
+ setnpcdisplay "Disguise Event",795;
+ npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
+ specialeffect 725;
+ set $MonsterName$,"";
+ deletepset 1;
+ stopnpctimer;
+ setnpctimer 0;
+ initnpctimer;
+ end;
+OnTimer60000:
+ if ($@Timer!=1) end;
+ announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
+ announce "The Event is being held in Prontera.",bc_all | bc_blue;
+ end;
+OnTimer120000:
+ if ($@Timer!=1) end;
+ announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
+ announce "The Event is being held in Prontera.",bc_all | bc_blue;
+ end;
+OnTimer180000:
+ if ($@Timer!=1) end;
+ announce "The Disguise Event has begun!",bc_all | bc_blue;
+ announce "The Event is being held in Prontera.",bc_all | bc_blue;
+ set $@Timer,0; stopnpctimer;
+ setnpctimer 0; initnpctimer;
+ goto iDisguise;
+ end;
+iDisguise:
+ if ($Rule==1) {
+ set $@Winner,0;
+ set $@Monster,1000+rand(1,995);
+ for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1)
+ if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL]) goto iDisguise;
+ if ($@Monster==$@LastMonster) goto iDisguise;
+ set $@LastMonster,$@Monster;
+ set $MonsterName$,getmonsterinfo($@Monster,0); }
+ if ($Rule==2) {
+ set $@Winner,0;
+ set $@Monster,rand(49);
+ set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0); }
+ deletepset 1;
+ defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
+ activatepset 1;
+ if ($Rule==1) setnpcdisplay "Disguise Event",$@Monster;
+ if ($Rule==2) setnpcdisplay "Disguise Event",$@MVP[$@Monster];
+ set $@Change,1;
+ setnpctimer 0;
+ end;
+iCorrect:
+ if ($@Winner) {
+ dispbottom "Someone has already won this round."; end; }
+ set $@Winner,1;
+ set $@RoundCount,$@RoundCount+1;
+ deletepset 1;
+ activatepset 1;
+ getitem $Prize,$PrizeAmt;
+ announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
+ if ($@RoundCount>=$Rounds) {
+ setnpcdisplay "Disguise Event",795;
+ set $@RoundCount,0; set $@Change,0; set $@EventON,0;
+ setnpctimer 0; stopnpctimer;
+ npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
+ end; }
+ setnpcdisplay "Disguise Event",795;
+ set $@Change,0;
+ setnpctimer 0;
+ end;
+}
diff --git a/npc/custom/events/mushroom_event.txt b/npc/custom/events/mushroom_event.txt
index bbb8e91ab..9ebd3211a 100644
--- a/npc/custom/events/mushroom_event.txt
+++ b/npc/custom/events/mushroom_event.txt
@@ -1,62 +1,62 @@
-//===== rAthena Script =======================================
-//= Find the Mushroom
-//===== By: ==================================================
-//= Mysterious
-//===== Current Version: =====================================
-//= 3.6a
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Find the Mushroom - random amount of Mushrooms spawns in random maps.
-//= Players need to find these mushrooms and kill them to gain prizes!
-//===== Additional Comments: =================================
-//= 3.0 Fully Functional with Rewritten script. [Mysterious]
-//= 3.6a Slightly edited. [Euphy]
-//============================================================
-
-prontera,142,228,6 script Find the Mushroom 1084,{
- mes "[ Find The Mushroom ]";
- if (!.Status)
- mes "There is no event at the moment!";
- else {
- mes "There are "+.Spawn+" Mushrooms left in "+.Map$+"!";
- mes "Find and kill the mushrooms to gain "+getitemname(.Prize)+"!";
- }
- if (.Status || getgmlevel() < .GM) close;
- mes "Start the event?";
- next;
- if(select("- No:- Yes") == 1) close;
- donpcevent strnpcinfo(0)+"::OnMinute10";
- mes "[ Find The Mushroom ]";
- mes "Event started!";
- close;
-
-OnInit:
- set .Prize,512; // Reward item ID
- set .Amount,10; // Reward item amount
- set .GM,60; // GM level required to access NPC
- setarray .Maps$[0],"izlude","geffen","morocc","prontera"; // Possible maps
- end;
-
-OnMinute10: // Start time (every hour)
- if (.Status) end;
- set .Status,1;
- set .Spawn,rand(1,10); // How many Mushrooms should spawn?
- set .Map$,.Maps$[rand(getarraysize(.Maps$))];
- killmonster .Map$,"All";
- monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(0)+"::OnMobKilled";
- announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0;
- sleep 2500;
- announce "Find the Mushroom : Every Mushroom you kill will give you "+getitemname(.Prize)+"!",0;
- end;
-
-OnMobKilled:
- set .Spawn, .Spawn - 1;
- getitem .Prize, .Amount;
- if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
- else {
- announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0;
- set .Status,0;
- }
- end;
-} \ No newline at end of file
+//===== rAthena Script =======================================
+//= Find the Mushroom
+//===== By: ==================================================
+//= Mysterious
+//===== Current Version: =====================================
+//= 3.6a
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Find the Mushroom - random amount of Mushrooms spawns in random maps.
+//= Players need to find these mushrooms and kill them to gain prizes!
+//===== Additional Comments: =================================
+//= 3.0 Fully Functional with Rewritten script. [Mysterious]
+//= 3.6a Slightly edited. [Euphy]
+//============================================================
+
+prontera,142,228,6 script Find the Mushroom 1084,{
+ mes "[ Find The Mushroom ]";
+ if (!.Status)
+ mes "There is no event at the moment!";
+ else {
+ mes "There are "+.Spawn+" Mushrooms left in "+.Map$+"!";
+ mes "Find and kill the mushrooms to gain "+getitemname(.Prize)+"!";
+ }
+ if (.Status || getgmlevel() < .GM) close;
+ mes "Start the event?";
+ next;
+ if(select("- No:- Yes") == 1) close;
+ donpcevent strnpcinfo(0)+"::OnMinute10";
+ mes "[ Find The Mushroom ]";
+ mes "Event started!";
+ close;
+
+OnInit:
+ set .Prize,512; // Reward item ID
+ set .Amount,10; // Reward item amount
+ set .GM,60; // GM level required to access NPC
+ setarray .Maps$[0],"izlude","geffen","morocc","prontera"; // Possible maps
+ end;
+
+OnMinute10: // Start time (every hour)
+ if (.Status) end;
+ set .Status,1;
+ set .Spawn,rand(1,10); // How many Mushrooms should spawn?
+ set .Map$,.Maps$[rand(getarraysize(.Maps$))];
+ killmonster .Map$,"All";
+ monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(0)+"::OnMobKilled";
+ announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0;
+ sleep 2500;
+ announce "Find the Mushroom : Every Mushroom you kill will give you "+getitemname(.Prize)+"!",0;
+ end;
+
+OnMobKilled:
+ set .Spawn, .Spawn - 1;
+ getitem .Prize, .Amount;
+ if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
+ else {
+ announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0;
+ set .Status,0;
+ }
+ end;
+}
diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt
index fd58e49a4..ad7b44ea9 100644
--- a/npc/custom/quests/quest_shop.txt
+++ b/npc/custom/quests/quest_shop.txt
@@ -1,148 +1,148 @@
-//===== rAthena Script =======================================
-//= Euphy's Quest Shop
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.4a
-//===== Compatible With: =====================================
-//= rAthena SVN r15340+
-//===== Description: =========================================
-//= A dynamic quest shop based on Lunar's, with easier config.
-//= Includes support for multiple shops & cashpoints.
-//= Item Preview script by ToastOfDoom.
-//============================================================
-
-prontera,164,203,6 script Quest Shop 998,{
-function Add; function Chk; function Slot; function A_An;
-
- if(.Shops$ != "") set .@i,1;
- else {
- set .@menu$,"";
- for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
- set .@menu$, .@menu$+.Shops$[.@i]+":";
- set .@i, select(.@menu$); }
- dispbottom "Select one item at a time.";
- callshop "qshop"+.@i,1;
- npcshopattach "qshop"+.@i;
- end;
-
-function Add {
- if (getitemname(getarg(1))=="null") {
- debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
- for(set .@n,5; .@n<127; set .@n,.@n+2) {
- if (!getarg(.@n,0)) break;
- if (getitemname(getarg(.@n))=="null") {
- debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
- for(set .@i,2; .@i<.@n; set .@i,.@i+1)
- set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
- npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
- return; }
-function Chk {
- if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
- else return "^00FF00"; }
-function Slot {
- set .@s$,getitemname(getarg(0));
- switch(.ShowSlot){
- case 1: if (!getitemslots(getarg(0))) return .@s$;
- case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
- default: return .@s$; } }
-function A_An {
- setarray .@A$[0],"a","e","i","o","u";
- set .@B$, "_"+getarg(0);
- for(set .@i,0; .@i<5; set .@i,.@i+1)
- if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
- return "a "+getarg(0); }
-
-OnBuyItem:
- set .@q[0],@bought_nameid;
- copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
- if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
- mes "[Quest Shop]";
- mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
- mes "Requirements:";
- if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
- if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
- if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
- mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
- next;
- set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
- addtimer 1000, strnpcinfo(1)+"::OnEnd";
- while(1){
- switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
- case 1:
- if (@qe0) {
- mes "[Quest Shop]";
- mes "You're missing one or more quest requirements.";
- close; }
- if (!checkweight(.@q[0],.@q[1])) {
- mes "[Quest Shop]";
- mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
- close; }
- if (.@q[2]) set Zeny, Zeny-.@q[2];
- if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
- if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
- delitem .@q[.@i],.@q[.@i+1];
- getitem .@q[0],.@q[1];
- if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
- specialeffect2 699;
- close;
- case 2:
- set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
- if (@qe1&1) atcommand "@changelook 3 "+@qe2;
- if (@qe1&256) atcommand "@changelook 1 "+@qe2;
- if (@qe1&512) atcommand "@changelook 2 "+@qe2;
- set @qe6,1;
- break;
- case 3:
- close; } }
-OnEnd:
- if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
- for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
- end;
-OnInit:
- freeloop(1);
-// --------------------- Config ---------------------
-// Custom points, if needed: "<variable>","<name to display>"
- setarray .Points$[0],"#CASHPOINTS","Cash Points";
-
- set .Announce,1; // Announce quest completion? (1: yes / 0: no)
- set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
- set .DisplayID,0; // Show item IDs? (1: yes / 0: no)
- set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
-
-// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
-// Duplicate dummy data for any additional shops (bottom of script).
-// If no categories, use the second line instead (remove //).
-
- setarray .Shops$[1],"Headgears","Weapons","Other";
- // set .Shops$,"n/a";
-
-// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
-// <required item ID>,<required item amount>{,...});
-// Shop number corresponds with order above (default is 1).
-// Note: Do NOT use a reward item more than once!
-
- Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
- Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
- Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
- Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
-
- Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
- Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
-
- Add(3,531,1,3,0,512,1,713,1);
- Add(3,532,1,3,0,513,1,713,1);
- Add(3,533,1,3,0,514,1,713,1);
- Add(3,534,1,3,0,515,1,713,1);
-
-// --------------------------------------------------
- freeloop(0);
- for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
- npcshopdelitem "qshop"+.@i,909;
- end;
-}
-
-// -------- Dummy data (duplicate as needed) --------
-- shop qshop1 -1,909:-1
-- shop qshop2 -1,909:-1
-- shop qshop3 -1,909:-1 \ No newline at end of file
+//===== rAthena Script =======================================
+//= Euphy's Quest Shop
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.4a
+//===== Compatible With: =====================================
+//= rAthena SVN r15340+
+//===== Description: =========================================
+//= A dynamic quest shop based on Lunar's, with easier config.
+//= Includes support for multiple shops & cashpoints.
+//= Item Preview script by ToastOfDoom.
+//============================================================
+
+prontera,164,203,6 script Quest Shop 998,{
+function Add; function Chk; function Slot; function A_An;
+
+ if(.Shops$ != "") set .@i,1;
+ else {
+ set .@menu$,"";
+ for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
+ set .@menu$, .@menu$+.Shops$[.@i]+":";
+ set .@i, select(.@menu$); }
+ dispbottom "Select one item at a time.";
+ callshop "qshop"+.@i,1;
+ npcshopattach "qshop"+.@i;
+ end;
+
+function Add {
+ if (getitemname(getarg(1))=="null") {
+ debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
+ for(set .@n,5; .@n<127; set .@n,.@n+2) {
+ if (!getarg(.@n,0)) break;
+ if (getitemname(getarg(.@n))=="null") {
+ debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
+ for(set .@i,2; .@i<.@n; set .@i,.@i+1)
+ set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
+ npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
+ return; }
+function Chk {
+ if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
+ else return "^00FF00"; }
+function Slot {
+ set .@s$,getitemname(getarg(0));
+ switch(.ShowSlot){
+ case 1: if (!getitemslots(getarg(0))) return .@s$;
+ case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
+ default: return .@s$; } }
+function A_An {
+ setarray .@A$[0],"a","e","i","o","u";
+ set .@B$, "_"+getarg(0);
+ for(set .@i,0; .@i<5; set .@i,.@i+1)
+ if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
+ return "a "+getarg(0); }
+
+OnBuyItem:
+ set .@q[0],@bought_nameid;
+ copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
+ if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
+ mes "[Quest Shop]";
+ mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
+ mes "Requirements:";
+ if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
+ if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
+ if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
+ mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
+ next;
+ set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
+ addtimer 1000, strnpcinfo(1)+"::OnEnd";
+ while(1){
+ switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
+ case 1:
+ if (@qe0) {
+ mes "[Quest Shop]";
+ mes "You're missing one or more quest requirements.";
+ close; }
+ if (!checkweight(.@q[0],.@q[1])) {
+ mes "[Quest Shop]";
+ mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
+ close; }
+ if (.@q[2]) set Zeny, Zeny-.@q[2];
+ if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
+ if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
+ delitem .@q[.@i],.@q[.@i+1];
+ getitem .@q[0],.@q[1];
+ if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
+ specialeffect2 699;
+ close;
+ case 2:
+ set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
+ if (@qe1&1) atcommand "@changelook 3 "+@qe2;
+ if (@qe1&256) atcommand "@changelook 1 "+@qe2;
+ if (@qe1&512) atcommand "@changelook 2 "+@qe2;
+ set @qe6,1;
+ break;
+ case 3:
+ close; } }
+OnEnd:
+ if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
+ for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
+ end;
+OnInit:
+ freeloop(1);
+// --------------------- Config ---------------------
+// Custom points, if needed: "<variable>","<name to display>"
+ setarray .Points$[0],"#CASHPOINTS","Cash Points";
+
+ set .Announce,1; // Announce quest completion? (1: yes / 0: no)
+ set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
+ set .DisplayID,0; // Show item IDs? (1: yes / 0: no)
+ set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
+
+// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
+// Duplicate dummy data for any additional shops (bottom of script).
+// If no categories, use the second line instead (remove //).
+
+ setarray .Shops$[1],"Headgears","Weapons","Other";
+ // set .Shops$,"n/a";
+
+// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
+// <required item ID>,<required item amount>{,...});
+// Shop number corresponds with order above (default is 1).
+// Note: Do NOT use a reward item more than once!
+
+ Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
+ Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
+ Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
+ Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
+
+ Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
+ Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
+
+ Add(3,531,1,3,0,512,1,713,1);
+ Add(3,532,1,3,0,513,1,713,1);
+ Add(3,533,1,3,0,514,1,713,1);
+ Add(3,534,1,3,0,515,1,713,1);
+
+// --------------------------------------------------
+ freeloop(0);
+ for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
+ npcshopdelitem "qshop"+.@i,909;
+ end;
+}
+
+// -------- Dummy data (duplicate as needed) --------
+- shop qshop1 -1,909:-1
+- shop qshop2 -1,909:-1
+- shop qshop3 -1,909:-1
diff --git a/npc/custom/quests/questboard.txt b/npc/custom/quests/questboard.txt
index 56357601a..cccbea7ee 100644
--- a/npc/custom/quests/questboard.txt
+++ b/npc/custom/quests/questboard.txt
@@ -1,324 +1,324 @@
-//===== rAthena Script =======================================
-//= tr0n's Questboard
-//===== By: ==================================================
-//= tr0n
-//===== Current Version: =====================================
-//= 1.4.4
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Easily add collection and hunting quests.
-//===== Additional Comments: =================================
-// 1.0.0 Release
-// 1.1.0 Added zeny reward
-// 1.2.0 Rewrote checkmob and killcounter
-// 1.3.1 Added level restriction
-// 1.3.4 Added Reward Item Amount
-// 1.4.4 Added Quest delay
-//============================================================
-
-prontera,129,215,5 script Questboard 857,{
-
- if(c_run==1){
- mes "[^FF7700Questboard^000000]";
- mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000";
- mes "--------------------------------";
- for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_collectionitem")); set .@j,.@j+2) {
- mes "^FF0000"+getitemname(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+" - "+countitem(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+"/"+getd("."+currentquest$+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
- }
- mes "--------------------------------";
- mes "[Reward]";
- mes "Item: ^0000FF"+((getd("." +currentquest$+"_collectionprize"))?getitemname(getd("." +currentquest$+"_collectionprize"))+" - "+getd("." +currentquest$+"_collectionamount")+" ea.^000000":"Nothing^000000");
- mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000";
- mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000";
- mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000";
- next;
- if(select("Finish:Abort") == 2){
- mes "[^FF7700Questboard^000000]";
- mes "Quest aborted.";
- set currentquest$, "";
- set c_run, 0;
- close;
- }
- goto L_checkitems;
- }
-
- if(h_run==1){
- mes "[^FF7700Questboard^000000]";
- mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000";
- mes "--------------------------------";
- for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_huntingmob")); set .@j,.@j+2) {
- set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@j)+"]");
- mes "^FF0000"+strmobinfo(1,getd("."+currentquest$+"_huntingmob["+.@j+"]"))+" - "+getd(currentquest$+"_"+.@currentmob+"_"+(.@j+1)+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
- }
- mes "--------------------------------";
- mes "[Reward]";
- mes "Item: ^0000FF"+((getd("." +currentquest$+"_huntingprize"))?getitemname(getd("." +currentquest$+"_huntingprize"))+" - "+getd("." +currentquest$+"_huntingamount")+" ea.^000000":"Nothing^000000");
- mes "Zeny: ^0000FF"+getd("." +currentquest$+"_huntingzeny")+"^000000";
- mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+0+"]")+"^000000";
- mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+1+"]")+"^000000";
- next;
- if(select("Finish:Abort") == 2){
- mes "[^FF7700Questboard^000000]";
- mes "Quest aborted.";
- for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){
- set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
- setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
- }
- set currentquest$, "";
- set h_run, 0;
- close;
- }
- goto L_checkmobs;
- }
-
-L_questmenu:
- mes "[^FF7700Questboard^000000]";
- mes "Select category:";
- next;
-
- switch(select((.collection)?"Collection Quests":"",
- (.hunting)?"Hunting Quests":"",
- "Exit")) {
-
-case 1:
- set .@collectmenu$, "";
- for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1) {
- if (.@i) set .@collectmenu$,.@collectmenu$+":";
- set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$");
- }
- set .@selection,select(.@collectmenu$);
- if(gettimetick(2) < getd(.@selection + "_collection_delay")){
- set .@time_left, getd(.@selection + "_collection_delay")-gettimetick(2);
- mes "[^FF7700Questboard^000000]";
- if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again.";
- if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again.";
- mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again.";
- close;
- }
- mes "[^FF7700Questboard^000000]";
- mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000";
- mes "--------------------------------";
- for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_collectionitem")); set .@j,.@j+2) {
- mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
- }
- mes "--------------------------------";
- mes "[Reward]";
- mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000");
- mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000";
- mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000";
- mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000";
- next;
- if(select("Accept:Decline") == 2){
- close;
- }
- if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax"))
- {
- mes "[^FF7700Questboard^000000]";
- mes "Quest accepted.";
- set c_run, 1;
- set currentquest$, .@selection;
- close;
- }
- else
- {
- mes "[^FF7700Questboard^000000]";
- mes "You don't have the required";
- mes "level to do this quest.";
- close;
- }
-
-case 2:
- set .@huntmenu$, "";
- for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1) {
- if (.@i) set .@huntmenu$,.@huntmenu$+":";
- set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$");
- }
- set .@selection,select(.@huntmenu$);
- if(gettimetick(2) < getd(.@selection + "_hunting_delay")){
- set .@time_left, getd(.@selection + "_hunting_delay")-gettimetick(2);
- mes "[^FF7700Questboard^000000]";
- if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again.";
- if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again.";
- mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again.";
- close;
- }
- mes "[^FF7700Questboard^000000]";
- mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000";
- mes "--------------------------------";
- for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_huntingmob")); set .@j,.@j+2) {
- mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
- }
- mes "--------------------------------";
- mes "[Reward]";
- mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000");
- mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000";
- mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000";
- mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000";
- next;
- if(select("Accept:Decline") == 2){
- close;
- }
- if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax"))
- {
- mes "[^FF7700Questboard^000000]";
- mes "Quest accepted.";
- set h_run, 1;
- set currentquest$, .@selection;
- close;
- }
- else
- {
- mes "[^FF7700Questboard^000000]";
- mes "You don't have the required";
- mes "level to do this quest.";
- close;
- }
-
-case 3:
- close;
- }
-
-L_checkitems:
- for( set .@k,0; .@k < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@k,.@k+2) {
- if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){
- set .@checkitem,.@checkitem+2;
- }
- }
- if(.@checkitem<getarraysize(getd("."+currentquest$+"_collectionitem"))){
- mes "[^FF7700Questboard^000000]";
- mes "You don't have everything.";
- close;
- }
- for( set .@delcount,0; .@delcount < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@delcount,.@delcount+2) {
- delitem getd("."+currentquest$+"_collectionitem["+.@delcount+"]"),getd("."+currentquest$+"_collectionitem["+(.@delcount+1)+"]");
- }
- mes "[^FF7700Questboard^000000]";
- mes "Congratulation! Here is your Reward.";
- if(getd("." +currentquest$+"_collectionprize")!=0) getitem(getd("." +currentquest$+"_collectionprize"),getd("." +currentquest$+"_collectionamount"));
- set Zeny,Zeny+getd("." +currentquest$+"_collectionzeny");
- getexp getd("." +currentquest$+"_collectionexp["+0+"]"),getd("." +currentquest$+"_collectionexp["+1+"]");
- setd(currentquest$ + "_collection_delay"),gettimetick(2)+.quest_delay;
- set currentquest$, "";
- set c_run, 0;
- close;
-
-L_checkmobs:
- set .@goal, (getarraysize(getd("."+currentquest$+"_huntingmob"))/2);
- for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){
- set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
- if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")==getd("."+currentquest$+"_huntingmob["+.@i+"]")){
- set .@checkmonster, .@checkmonster+1;
- if(.@checkmonster==.@goal){
- goto L_checkmobs2;
- }
- continue;
- }
- goto L_checkmobs2;
- }
-
-L_checkmobs2:
- if(.@checkmonster<.@goal){
- mes "[^FF7700Questboard^000000]";
- mes "You didn't kill everything.";
- close;
- }
- mes "[^FF7700Questboard^000000]";
- mes "Congratulation! Here is your Reward.";
- for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){
- set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
- setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
- }
- if(getd("." +currentquest$+"_huntingprize")!=0) getitem(getd("." +currentquest$+"_huntingprize"),getd("." +currentquest$+"_huntingamount"));
- set Zeny, Zeny+getd("." +currentquest$+"_huntingzeny");
- getexp getd("." +currentquest$+"_huntingexp["+0+"]"),getd("." +currentquest$+"_huntingexp["+1+"]");
- setd(currentquest$ + "_hunting_delay"),gettimetick(2)+.quest_delay;
- set currentquest$, "";
- set h_run, 0;
- close;
-
-OnNPCKillEvent:
- if(h_run!=1) end;
- for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){
- if(killedrid==getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]")){
- set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
- if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")>=getd("."+currentquest$+"_huntingmob["+.@i+"]")) end;
- setd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+1);
- dispbottom getd("."+currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+.@i+"]")+")";
- end;
- }
- continue;
- }
- end;
-
-OnInit:
-
- function AddCollection;
- function AddHunting;
-
- //Activate/Deactive quest categories here
- set .collection, 1;
- set .hunting, 1;
-
- //Quest Delay (seconds)
- //24 hours = 86400 seconds
- set .quest_delay, 0;
-
- //Checks if quests are loaded (prevents out of index)
- if(.questsloaded==1) end;
- set .questsloaded, 1;
-
- //Add Collection Quests here
- //AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...);
-
-
- //Add Hunting Quests here
- //AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...);
-
- end;
-
-
-function AddCollection {
- set .collectionquestcount,.collectionquestcount+1;
- setd ("." +.collectionquestcount+"_collectionname$", getarg(0));
- setd ("." +.collectionquestcount+"_collectionmin", getarg(1));
- setd ("." +.collectionquestcount+"_collectionmax", getarg(2));
- setd ("." +.collectionquestcount+"_collectionprize", getarg(3));
- setd ("." +.collectionquestcount+"_collectionamount", getarg(4));
- setd ("." +.collectionquestcount+"_collectionzeny", getarg(5));
- set .@argcount, 6;
- set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp"));
- setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount));
- setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1));
- set .@argcount, .@argcount+2;
- while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) {
- set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem"));
- setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount));
- setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg(.@argcount+1));
- set .@argcount,.@argcount+2;
- }
- return;
-}
-
-function AddHunting {
- set .huntingquestcount,.huntingquestcount+1;
- setd ("." +.huntingquestcount+"_huntingname$", getarg(0));
- setd ("." +.huntingquestcount+"_huntingmin", getarg(1));
- setd ("." +.huntingquestcount+"_huntingmax", getarg(2));
- setd ("." +.huntingquestcount+"_huntingprize", getarg(3));
- setd ("." +.huntingquestcount+"_huntingamount", getarg(4));
- setd ("." +.huntingquestcount+"_huntingzeny", getarg(5));
- set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp"));
- set .@argcount, 6;
- setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount));
- setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1));
- set .@argcount, .@argcount+2;
- while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) {
- set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob"));
- setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount));
- setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount+1));
- set .@argcount, .@argcount+2;
- }
- return;
-}
-} \ No newline at end of file
+//===== rAthena Script =======================================
+//= tr0n's Questboard
+//===== By: ==================================================
+//= tr0n
+//===== Current Version: =====================================
+//= 1.4.4
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Easily add collection and hunting quests.
+//===== Additional Comments: =================================
+// 1.0.0 Release
+// 1.1.0 Added zeny reward
+// 1.2.0 Rewrote checkmob and killcounter
+// 1.3.1 Added level restriction
+// 1.3.4 Added Reward Item Amount
+// 1.4.4 Added Quest delay
+//============================================================
+
+prontera,129,215,5 script Questboard 857,{
+
+ if(c_run==1){
+ mes "[^FF7700Questboard^000000]";
+ mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000";
+ mes "--------------------------------";
+ for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_collectionitem")); set .@j,.@j+2) {
+ mes "^FF0000"+getitemname(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+" - "+countitem(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+"/"+getd("."+currentquest$+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
+ }
+ mes "--------------------------------";
+ mes "[Reward]";
+ mes "Item: ^0000FF"+((getd("." +currentquest$+"_collectionprize"))?getitemname(getd("." +currentquest$+"_collectionprize"))+" - "+getd("." +currentquest$+"_collectionamount")+" ea.^000000":"Nothing^000000");
+ mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000";
+ mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000";
+ mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000";
+ next;
+ if(select("Finish:Abort") == 2){
+ mes "[^FF7700Questboard^000000]";
+ mes "Quest aborted.";
+ set currentquest$, "";
+ set c_run, 0;
+ close;
+ }
+ goto L_checkitems;
+ }
+
+ if(h_run==1){
+ mes "[^FF7700Questboard^000000]";
+ mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000";
+ mes "--------------------------------";
+ for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_huntingmob")); set .@j,.@j+2) {
+ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@j)+"]");
+ mes "^FF0000"+strmobinfo(1,getd("."+currentquest$+"_huntingmob["+.@j+"]"))+" - "+getd(currentquest$+"_"+.@currentmob+"_"+(.@j+1)+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
+ }
+ mes "--------------------------------";
+ mes "[Reward]";
+ mes "Item: ^0000FF"+((getd("." +currentquest$+"_huntingprize"))?getitemname(getd("." +currentquest$+"_huntingprize"))+" - "+getd("." +currentquest$+"_huntingamount")+" ea.^000000":"Nothing^000000");
+ mes "Zeny: ^0000FF"+getd("." +currentquest$+"_huntingzeny")+"^000000";
+ mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+0+"]")+"^000000";
+ mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+1+"]")+"^000000";
+ next;
+ if(select("Finish:Abort") == 2){
+ mes "[^FF7700Questboard^000000]";
+ mes "Quest aborted.";
+ for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){
+ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
+ setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
+ }
+ set currentquest$, "";
+ set h_run, 0;
+ close;
+ }
+ goto L_checkmobs;
+ }
+
+L_questmenu:
+ mes "[^FF7700Questboard^000000]";
+ mes "Select category:";
+ next;
+
+ switch(select((.collection)?"Collection Quests":"",
+ (.hunting)?"Hunting Quests":"",
+ "Exit")) {
+
+case 1:
+ set .@collectmenu$, "";
+ for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1) {
+ if (.@i) set .@collectmenu$,.@collectmenu$+":";
+ set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$");
+ }
+ set .@selection,select(.@collectmenu$);
+ if(gettimetick(2) < getd(.@selection + "_collection_delay")){
+ set .@time_left, getd(.@selection + "_collection_delay")-gettimetick(2);
+ mes "[^FF7700Questboard^000000]";
+ if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again.";
+ if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again.";
+ mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again.";
+ close;
+ }
+ mes "[^FF7700Questboard^000000]";
+ mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000";
+ mes "--------------------------------";
+ for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_collectionitem")); set .@j,.@j+2) {
+ mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
+ }
+ mes "--------------------------------";
+ mes "[Reward]";
+ mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000");
+ mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000";
+ mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000";
+ mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000";
+ next;
+ if(select("Accept:Decline") == 2){
+ close;
+ }
+ if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax"))
+ {
+ mes "[^FF7700Questboard^000000]";
+ mes "Quest accepted.";
+ set c_run, 1;
+ set currentquest$, .@selection;
+ close;
+ }
+ else
+ {
+ mes "[^FF7700Questboard^000000]";
+ mes "You don't have the required";
+ mes "level to do this quest.";
+ close;
+ }
+
+case 2:
+ set .@huntmenu$, "";
+ for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1) {
+ if (.@i) set .@huntmenu$,.@huntmenu$+":";
+ set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$");
+ }
+ set .@selection,select(.@huntmenu$);
+ if(gettimetick(2) < getd(.@selection + "_hunting_delay")){
+ set .@time_left, getd(.@selection + "_hunting_delay")-gettimetick(2);
+ mes "[^FF7700Questboard^000000]";
+ if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again.";
+ if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again.";
+ mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again.";
+ close;
+ }
+ mes "[^FF7700Questboard^000000]";
+ mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000";
+ mes "--------------------------------";
+ for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_huntingmob")); set .@j,.@j+2) {
+ mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
+ }
+ mes "--------------------------------";
+ mes "[Reward]";
+ mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000");
+ mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000";
+ mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000";
+ mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000";
+ next;
+ if(select("Accept:Decline") == 2){
+ close;
+ }
+ if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax"))
+ {
+ mes "[^FF7700Questboard^000000]";
+ mes "Quest accepted.";
+ set h_run, 1;
+ set currentquest$, .@selection;
+ close;
+ }
+ else
+ {
+ mes "[^FF7700Questboard^000000]";
+ mes "You don't have the required";
+ mes "level to do this quest.";
+ close;
+ }
+
+case 3:
+ close;
+ }
+
+L_checkitems:
+ for( set .@k,0; .@k < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@k,.@k+2) {
+ if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){
+ set .@checkitem,.@checkitem+2;
+ }
+ }
+ if(.@checkitem<getarraysize(getd("."+currentquest$+"_collectionitem"))){
+ mes "[^FF7700Questboard^000000]";
+ mes "You don't have everything.";
+ close;
+ }
+ for( set .@delcount,0; .@delcount < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@delcount,.@delcount+2) {
+ delitem getd("."+currentquest$+"_collectionitem["+.@delcount+"]"),getd("."+currentquest$+"_collectionitem["+(.@delcount+1)+"]");
+ }
+ mes "[^FF7700Questboard^000000]";
+ mes "Congratulation! Here is your Reward.";
+ if(getd("." +currentquest$+"_collectionprize")!=0) getitem(getd("." +currentquest$+"_collectionprize"),getd("." +currentquest$+"_collectionamount"));
+ set Zeny,Zeny+getd("." +currentquest$+"_collectionzeny");
+ getexp getd("." +currentquest$+"_collectionexp["+0+"]"),getd("." +currentquest$+"_collectionexp["+1+"]");
+ setd(currentquest$ + "_collection_delay"),gettimetick(2)+.quest_delay;
+ set currentquest$, "";
+ set c_run, 0;
+ close;
+
+L_checkmobs:
+ set .@goal, (getarraysize(getd("."+currentquest$+"_huntingmob"))/2);
+ for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){
+ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
+ if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")==getd("."+currentquest$+"_huntingmob["+.@i+"]")){
+ set .@checkmonster, .@checkmonster+1;
+ if(.@checkmonster==.@goal){
+ goto L_checkmobs2;
+ }
+ continue;
+ }
+ goto L_checkmobs2;
+ }
+
+L_checkmobs2:
+ if(.@checkmonster<.@goal){
+ mes "[^FF7700Questboard^000000]";
+ mes "You didn't kill everything.";
+ close;
+ }
+ mes "[^FF7700Questboard^000000]";
+ mes "Congratulation! Here is your Reward.";
+ for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){
+ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
+ setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
+ }
+ if(getd("." +currentquest$+"_huntingprize")!=0) getitem(getd("." +currentquest$+"_huntingprize"),getd("." +currentquest$+"_huntingamount"));
+ set Zeny, Zeny+getd("." +currentquest$+"_huntingzeny");
+ getexp getd("." +currentquest$+"_huntingexp["+0+"]"),getd("." +currentquest$+"_huntingexp["+1+"]");
+ setd(currentquest$ + "_hunting_delay"),gettimetick(2)+.quest_delay;
+ set currentquest$, "";
+ set h_run, 0;
+ close;
+
+OnNPCKillEvent:
+ if(h_run!=1) end;
+ for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){
+ if(killedrid==getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]")){
+ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
+ if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")>=getd("."+currentquest$+"_huntingmob["+.@i+"]")) end;
+ setd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+1);
+ dispbottom getd("."+currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+.@i+"]")+")";
+ end;
+ }
+ continue;
+ }
+ end;
+
+OnInit:
+
+ function AddCollection;
+ function AddHunting;
+
+ //Activate/Deactive quest categories here
+ set .collection, 1;
+ set .hunting, 1;
+
+ //Quest Delay (seconds)
+ //24 hours = 86400 seconds
+ set .quest_delay, 0;
+
+ //Checks if quests are loaded (prevents out of index)
+ if(.questsloaded==1) end;
+ set .questsloaded, 1;
+
+ //Add Collection Quests here
+ //AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...);
+
+
+ //Add Hunting Quests here
+ //AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...);
+
+ end;
+
+
+function AddCollection {
+ set .collectionquestcount,.collectionquestcount+1;
+ setd ("." +.collectionquestcount+"_collectionname$", getarg(0));
+ setd ("." +.collectionquestcount+"_collectionmin", getarg(1));
+ setd ("." +.collectionquestcount+"_collectionmax", getarg(2));
+ setd ("." +.collectionquestcount+"_collectionprize", getarg(3));
+ setd ("." +.collectionquestcount+"_collectionamount", getarg(4));
+ setd ("." +.collectionquestcount+"_collectionzeny", getarg(5));
+ set .@argcount, 6;
+ set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp"));
+ setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount));
+ setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1));
+ set .@argcount, .@argcount+2;
+ while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) {
+ set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem"));
+ setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount));
+ setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg(.@argcount+1));
+ set .@argcount,.@argcount+2;
+ }
+ return;
+}
+
+function AddHunting {
+ set .huntingquestcount,.huntingquestcount+1;
+ setd ("." +.huntingquestcount+"_huntingname$", getarg(0));
+ setd ("." +.huntingquestcount+"_huntingmin", getarg(1));
+ setd ("." +.huntingquestcount+"_huntingmax", getarg(2));
+ setd ("." +.huntingquestcount+"_huntingprize", getarg(3));
+ setd ("." +.huntingquestcount+"_huntingamount", getarg(4));
+ setd ("." +.huntingquestcount+"_huntingzeny", getarg(5));
+ set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp"));
+ set .@argcount, 6;
+ setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount));
+ setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1));
+ set .@argcount, .@argcount+2;
+ while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) {
+ set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob"));
+ setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount));
+ setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount+1));
+ set .@argcount, .@argcount+2;
+ }
+ return;
+}
+}
diff --git a/npc/pre-re/mobs/dungeons/um_dun.txt b/npc/pre-re/mobs/dungeons/um_dun.txt
index 7dbb8a508..1d9488eea 100644
--- a/npc/pre-re/mobs/dungeons/um_dun.txt
+++ b/npc/pre-re/mobs/dungeons/um_dun.txt
@@ -1,56 +1,56 @@
-//===== rAthena Script =======================================
-//= Umbala Dungeon Monster Spawn Script
-//===== By: ==================================================
-//= Athena (1.0)
-//===== Current Version: =====================================
-//= 1.4
-//===== Compatible With: =====================================
-//= Any rAthena Version; RO Ep6+
-//===== Additional Comments: =================================
-//= 1.2 Official kRO 10.1 spawns [Playtester]
-//= 1.3 Some 11.1 spawn updates [Playtester]
-//= 1.4 More accurate spawns [Playtester]
-//============================================================
-
-//==================================================
-// um_dun01 - Carpenter's Shop in the Tree
-//==================================================
-um_dun01,0,0,0,0 monster Stone Shooter 1495,70,0,0,0
-um_dun01,0,0,0,0 monster Wootan Fighter 1499,10,0,0,0
-um_dun01,0,0,0,0 monster Wootan Shooter 1498,10,0,0,0
-um_dun01,0,0,0,0 monster Yellow Plant 1081,5,180000,90000,1
-um_dun01,0,0,0,0 monster Green Plant 1080,5,180000,90000,1
-
-//==================================================
-// um_dun02 - Passage to a Foreign World
-//==================================================
-um_dun02,0,0,0,0 monster Wooden Golem 1497,50,0,0,0
-um_dun02,79,227,10,10 monster Wooden Golem 1497,2,240000,60000,0
-um_dun02,87,189,10,10 monster Wooden Golem 1497,2,240000,60000,0
-um_dun02,170,145,10,10 monster Wooden Golem 1497,2,240000,60000,0
-um_dun02,196,131,14,14 monster Wooden Golem 1497,2,240000,60000,0
-um_dun02,244,129,15,15 monster Wooden Golem 1497,2,360000,60000,0
-um_dun02,90,97,10,15 monster Wooden Golem 1497,2,360000,60000,0
-um_dun02,90,97,10,15 monster Wooden Golem 1497,2,240000,60000,0
-um_dun02,32,83,10,15 monster Wooden Golem 1497,2,360000,60000,0
-um_dun02,32,83,10,15 monster Wooden Golem 1497,2,240000,60000,0
-um_dun02,180,238,15,15 monster Wooden Golem 1497,2,180000,60000,0
-um_dun02,144,277,15,15 monster Wooden Golem 1497,2,360000,60000,0
-um_dun02,144,277,15,15 monster Wooden Golem 1497,2,180000,60000,0
-um_dun02,272,163,15,15 monster Wooden Golem 1497,2,360000,60000,0
-um_dun02,272,163,15,15 monster Wooden Golem 1497,2,180000,60000,0
-um_dun02,232,156,15,15 monster Wooden Golem 1497,2,300000,60000,0
-um_dun02,232,156,15,15 monster Wooden Golem 1497,2,180000,60000,0
-um_dun02,0,0,0,0 monster Driller 1380,5,0,0,0
-um_dun02,0,0,0,0 monster Wootan Shooter 1498,10,0,0,0
-um_dun02,213,217,15,15 monster Wootan Shooter 1498,2,120000,60000,0
-um_dun02,72,258,15,15 monster Wootan Shooter 1498,3,120000,60000,0
-um_dun02,79,227,10,10 monster Wootan Shooter 1498,1,120000,60000,0
-um_dun02,170,145,10,10 monster Wootan Shooter 1498,1,120000,60000,0
-um_dun02,209,34,15,15 monster Wootan Shooter 1498,1,120000,60000,0
-um_dun02,272,163,15,15 monster Wootan Shooter 1498,1,120000,60000,0
-um_dun02,232,156,15,15 monster Wootan Shooter 1498,1,120000,60000,0
-um_dun02,0,0,0,0 monster Dryad 1493,25,0,0,0
-um_dun02,0,0,0,0 monster Yellow Plant 1081,5,180000,90000,1
-um_dun02,0,0,0,0 monster Red Plant 1078,5,180000,90000,1
-um_dun02,0,0,0,0 monster Shining Plant 1083,6,180000,90000,1 \ No newline at end of file
+//===== rAthena Script =======================================
+//= Umbala Dungeon Monster Spawn Script
+//===== By: ==================================================
+//= Athena (1.0)
+//===== Current Version: =====================================
+//= 1.4
+//===== Compatible With: =====================================
+//= Any rAthena Version; RO Ep6+
+//===== Additional Comments: =================================
+//= 1.2 Official kRO 10.1 spawns [Playtester]
+//= 1.3 Some 11.1 spawn updates [Playtester]
+//= 1.4 More accurate spawns [Playtester]
+//============================================================
+
+//==================================================
+// um_dun01 - Carpenter's Shop in the Tree
+//==================================================
+um_dun01,0,0,0,0 monster Stone Shooter 1495,70,0,0,0
+um_dun01,0,0,0,0 monster Wootan Fighter 1499,10,0,0,0
+um_dun01,0,0,0,0 monster Wootan Shooter 1498,10,0,0,0
+um_dun01,0,0,0,0 monster Yellow Plant 1081,5,180000,90000,1
+um_dun01,0,0,0,0 monster Green Plant 1080,5,180000,90000,1
+
+//==================================================
+// um_dun02 - Passage to a Foreign World
+//==================================================
+um_dun02,0,0,0,0 monster Wooden Golem 1497,50,0,0,0
+um_dun02,79,227,10,10 monster Wooden Golem 1497,2,240000,60000,0
+um_dun02,87,189,10,10 monster Wooden Golem 1497,2,240000,60000,0
+um_dun02,170,145,10,10 monster Wooden Golem 1497,2,240000,60000,0
+um_dun02,196,131,14,14 monster Wooden Golem 1497,2,240000,60000,0
+um_dun02,244,129,15,15 monster Wooden Golem 1497,2,360000,60000,0
+um_dun02,90,97,10,15 monster Wooden Golem 1497,2,360000,60000,0
+um_dun02,90,97,10,15 monster Wooden Golem 1497,2,240000,60000,0
+um_dun02,32,83,10,15 monster Wooden Golem 1497,2,360000,60000,0
+um_dun02,32,83,10,15 monster Wooden Golem 1497,2,240000,60000,0
+um_dun02,180,238,15,15 monster Wooden Golem 1497,2,180000,60000,0
+um_dun02,144,277,15,15 monster Wooden Golem 1497,2,360000,60000,0
+um_dun02,144,277,15,15 monster Wooden Golem 1497,2,180000,60000,0
+um_dun02,272,163,15,15 monster Wooden Golem 1497,2,360000,60000,0
+um_dun02,272,163,15,15 monster Wooden Golem 1497,2,180000,60000,0
+um_dun02,232,156,15,15 monster Wooden Golem 1497,2,300000,60000,0
+um_dun02,232,156,15,15 monster Wooden Golem 1497,2,180000,60000,0
+um_dun02,0,0,0,0 monster Driller 1380,5,0,0,0
+um_dun02,0,0,0,0 monster Wootan Shooter 1498,10,0,0,0
+um_dun02,213,217,15,15 monster Wootan Shooter 1498,2,120000,60000,0
+um_dun02,72,258,15,15 monster Wootan Shooter 1498,3,120000,60000,0
+um_dun02,79,227,10,10 monster Wootan Shooter 1498,1,120000,60000,0
+um_dun02,170,145,10,10 monster Wootan Shooter 1498,1,120000,60000,0
+um_dun02,209,34,15,15 monster Wootan Shooter 1498,1,120000,60000,0
+um_dun02,272,163,15,15 monster Wootan Shooter 1498,1,120000,60000,0
+um_dun02,232,156,15,15 monster Wootan Shooter 1498,1,120000,60000,0
+um_dun02,0,0,0,0 monster Dryad 1493,25,0,0,0
+um_dun02,0,0,0,0 monster Yellow Plant 1081,5,180000,90000,1
+um_dun02,0,0,0,0 monster Red Plant 1078,5,180000,90000,1
+um_dun02,0,0,0,0 monster Shining Plant 1083,6,180000,90000,1
diff --git a/npc/pre-re/mobs/fields/splendide.txt b/npc/pre-re/mobs/fields/splendide.txt
index fa7e850cb..c9f41b1e7 100644
--- a/npc/pre-re/mobs/fields/splendide.txt
+++ b/npc/pre-re/mobs/fields/splendide.txt
@@ -1,33 +1,33 @@
-//===== rAthena Script =======================================
-//= Splendide Fields Monster Spawn Script
-//===== By: ==================================================
-//= alexx, MaC
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Any Athena Version
-//===== Additional Comments: =================================
-//= 1.0 Official spawn ammounts from Aegis script [alexx]
-//= 1.1 Added 13.2 mob spawn update [scriptor]
-//============================================================
-
-//==================================================
-// spl_fild01 - Splendide Field
-//==================================================
-spl_fild01,0,0,0,0 monster Dark Pinguicula 2015,50,5000,0,0
-spl_fild01,0,0,0,0 monster Naga 1993,35,5000,0,0
-spl_fild01,0,0,0,0 monster Cornus 1992,25,5000,0,0
-
-//==================================================
-// spl_fild02 - Splendide Field
-//==================================================
-spl_fild02,0,0,0,0 monster Pinguicula 1995,75,5000,0,0
-spl_fild02,0,0,0,0 monster Luciola Vespa 1994,15,5000,0,0
-
-//==================================================
-// spl_fild03 - Splendide Field
-//==================================================
-spl_fild03,0,0,0,0 monster Luciola Vespa 1994,35,5000,0,0
-spl_fild03,0,0,0,0 monster Cornus 1992,25,5000,0,0
-spl_fild03,0,0,0,0 monster Naga 1993,20,5000,0,0
-spl_fild03,0,0,0,0 monster Tendrilion 1991,1,3600000,0,0
+//===== rAthena Script =======================================
+//= Splendide Fields Monster Spawn Script
+//===== By: ==================================================
+//= alexx, MaC
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= Any Athena Version
+//===== Additional Comments: =================================
+//= 1.0 Official spawn ammounts from Aegis script [alexx]
+//= 1.1 Added 13.2 mob spawn update [scriptor]
+//============================================================
+
+//==================================================
+// spl_fild01 - Splendide Field
+//==================================================
+spl_fild01,0,0,0,0 monster Dark Pinguicula 2015,50,5000,0,0
+spl_fild01,0,0,0,0 monster Naga 1993,35,5000,0,0
+spl_fild01,0,0,0,0 monster Cornus 1992,25,5000,0,0
+
+//==================================================
+// spl_fild02 - Splendide Field
+//==================================================
+spl_fild02,0,0,0,0 monster Pinguicula 1995,75,5000,0,0
+spl_fild02,0,0,0,0 monster Luciola Vespa 1994,15,5000,0,0
+
+//==================================================
+// spl_fild03 - Splendide Field
+//==================================================
+spl_fild03,0,0,0,0 monster Luciola Vespa 1994,35,5000,0,0
+spl_fild03,0,0,0,0 monster Cornus 1992,25,5000,0,0
+spl_fild03,0,0,0,0 monster Naga 1993,20,5000,0,0
+spl_fild03,0,0,0,0 monster Tendrilion 1991,1,3600000,0,0
diff --git a/npc/re/jobs/novice/supernovice_ex.txt b/npc/re/jobs/novice/supernovice_ex.txt
index 3abf8a669..ec23fea16 100644
--- a/npc/re/jobs/novice/supernovice_ex.txt
+++ b/npc/re/jobs/novice/supernovice_ex.txt
@@ -1,691 +1,691 @@
-//===== rAthena Script =======================================
-//= Expanded Super Novice Job Quest
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.1a
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Job Change quest for Expanded Super Novice class.
-//===== Additional Comments: =================================
-//= 1.0 All dialogue is custom, contains some incorrect behaviors.
-//= 1.1 Switched to a translated copy of the official script
-//= by Gennosuke Kouga, but vastly edited its content. [Euphy]
-//= 1.1a Replaced effect numerics with constants. [Euphy]
-//============================================================
-
-function script Esseray_Ex {
- if (BaseLevel > 98 && JobLevel > 98) {
- if (EXSUPNOV_Q > 0 && EXSUPNOV_Q < 6) {
- mes "[Esseray]";
- mes "A legend in the Novice world has disappeared to do something in Comodo.";
- mes "You should find him.";
- next;
- mes "[Esseray]";
- mes "He can guide you along";
- mes "the correct path...";
- close;
- }
- mes "[Esseray]";
- mes "Oh? Are you one of our Novice Society?";
- mes "You're looking good.";
- next;
- mes "[Esseray]";
- mes "You look full of energy...";
- mes "You seem strong enough to endure the test.";
- next;
- mes "[Esseray]";
- mes "I know a way to become stronger. Are you willing you try it?";
- next;
- if(select("No, I'm okay now.:I want to be stronger!") == 1) {
- mes "[Esseray]";
- mes "If you are satisfied with mediocrity, I can't help you.";
- mes "Live a normal life then.";
- close;
- }
- mes "[Esseray]";
- mes "Good!";
- mes "A legend in the Novice world has disappeared to do something in Comodo.";
- mes "You should find him.";
- next;
- setquest 5092;
- set EXSUPNOV_Q,1;
- mes "[Esseray]";
- mes "He can guide you along";
- mes "the correct path...";
- close;
- }
- else return;
-}
-
-beach_dun2,119,92,4 script Fishing Novice#sp2 567,{
- if (checkquest(5092) >= 0) {
- mes "[Fishing Novice]";
- mes "Sh --------- !!";
- mes "Be quiet please.";
- mes "You'll scare the fish.";
- next;
- select("Hmm... 'scuse me...");
- mes "[Fishing Novice]";
- mes "Aaaaaaak!!";
- mes "What are you doing?";
- mes "I told you be quiet!";
- mes "They're swimmin' away bacause of the noise~";
- next;
- mes "[Fishing Novice]";
- mes "(-- sh--aking --)";
- mes "Who... are you?";
- mes "Why are you disrupting my fishing?";
- next;
- select("I have a delivery from Esseray...");
- emotion e_hmm;
- mes "[Fishing Novice]";
- mes "What? Esseray? Esseray?";
- mes "Hmm! I know him...";
- mes "Esseray... Esseray... hmm.";
- next;
- emotion e_dots,1;
- emotion e_dots;
- mes "..................";
- next;
- emotion e_gasp;
- mes "[Fishing Novice]";
- mes "Ahhhh --- !! ----- Ahhhh ---!!";
- mes "Got it! --- Got it!";
- mes "^0000FFA member of Novice Society in Aldebaran.^000000";
- mes "Esseray, right? Wrong?";
- next;
- if(select("No he isn't:Yes, right") == 2) {
- mes "[Fishing Novice]";
- mes "Hu hu~ my sense is still alive...";
- next;
- mes "[Fishing Novice]";
- mes "So what do you want from me?";
- }
- else {
- mes "[Fishing Novice]";
- mes "What?! He isn't?";
- mes "Then where is Esseray from?";
- next;
- emotion e_dots,1;
- emotion e_dots;
- mes ".... .... .... ....";
- next;
- mes "[Fishing Novice]";
- mes "What -------- !!";
- mes "That isn't important, right?";
- next;
- mes "[Fishing Novice]";
- mes "Then -------- !!";
- mes "Why did you come here?";
- }
- next;
- mes "- You explain why you're here. -";
- next;
- emotion e_hmm;
- mes "[Fishing Novice]";
- mes "Hmm... it is an easy and hard question at the same time.";
- next;
- mes "- You hear a voice complaining about something. -";
- next;
- emotion e_an;
- mes "[Fishing Novice]";
- mes "Esseray! Such a son of a %@&$# spoiling my vacation...";
- next;
- mes "[Fishing Novice]";
- mes "Haaaaa~";
- mes "My poor life~";
- mes "Ahhh~ so many problems.";
- next;
- emotion e_what;
- mes "[Fishing Novice]";
- mes "Too ~ hard. Hey, little kid!";
- mes "What's your name?";
- next;
- select(strcharinfo(0)+", how about you?");
- mes "[Nodor]";
- mes "My name is Nodor! Nodor.";
- next;
- mes "[Nodor]";
- mes ".... .... .....";
- next;
- mes "[Nodor]";
- mes "Hey! I can see what you are thinking about in your face~";
- next;
- mes "[Nodor]";
- mes "Since my name is Nodor I've been made fun of my whole life.";
- mes "Condor and Odor...";
- mes "Don't try to fool me.";
- next;
- changequest 5092,5093;
- mes "[Nodor]";
- mes "Whatever the reason is... you are here!";
- mes "Let's get together to go further.";
- mes "Come again after a while~";
- next;
- mes "- Talk to him again. -";
- close;
- }
- else if (checkquest(5093) >= 0) {
- mes "[Nodor]";
- mes "Emmhmm ----- !!";
- next;
- mes "- Nodor gives you a suspicious look. -";
- next;
- mes "[Nodor]";
- mes "Didn't you know that the ^0000FFSuper Novice^000000 was excellent?";
- next;
- mes "- Nodor asks with confidence. -";
- next;
- mes "[Nodor]";
- mes "Hey! Super Novice~";
- mes "Do you know who I am?";
- next;
- select("What are you talking about?!");
- mes "[Nodor]";
- mes "Heh...";
- mes "You've got a lot of nerve, don't you?";
- next;
- select("... ..... ...");
- mes "- This guy is a weirdo. -";
- next;
- mes "[Nodor]";
- mes "Hey! Super Novice ~";
- mes "I will make you stronger!";
- mes "So will you believe what I tell you?";
- next;
- if(select("I won't follow you.:Why not? kehehe~") == 1) {
- mes "[Nodor]";
- mes "Refusing? Don't you want to be strong?";
- mes "I'd love to do nothing too.";
- mes "Just let me fish if you want to go.";
- close;
- }
- mes "[Nodor]";
- mes "Emmhmm~ Do I sound harsh?";
- mes "Hmm, I can't help using such words.";
- next;
- mes "[Nodor]";
- mes "Don't sweat it.";
- mes "It's no problem for me to teach you to be stronger.";
- next;
- mes "[Nodor]";
- mes "Great~!";
- mes "What is your issue?";
- mes "You don't know how to be stronger. Right?";
- next;
- select("Yes, I can't get stronger.");
- emotion e_hmm;
- mes "[Nodor]";
- mes "Hhhmmm ~!";
- mes "There's a way to do it...";
- mes "It is dangerous, but I can";
- mes "tell you how.";
- next;
- mes "[Nodor]";
- mes "I'll only do this on one condition. You do not ask anything and you do everything I tell you!";
- mes "How about it?";
- mes "Are you willing to do this?";
- next;
- if(select("No, I will not!:Let's do this!") == 1) {
- mes "[Nodor]";
- mes "To be strong is the only way to live!";
- mes "Do you want to be a weakling forever?";
- next;
- mes "[Nodor]";
- mes "I will give you a tip.";
- mes "You can't always be right.";
- mes "Sometimes you need to check your ego and listen to others.";
- emotion e_an;
- close;
- }
- mes "[Nodor]";
- mes "All right --------- !!";
- mes "Your passion will make you stronger.";
- mes "You calm?";
- next;
- mes "[Nodor]";
- mes "What I want you to do is...";
- mes "Hunt 1,000 monsters.";
- next;
- mes "[Nodor]";
- mes "Do you know what this is for?";
- next;
- setarray .@Monsters$[0],"Poring","Lunatic","Fabre","Picky";
- set .@i, rand(4);
- changequest 5093,5094+.@i;
- mes "[Nodor]";
- mes "You know what a ^FF0000"+.@Monsters$[.@i]+"^000000 monster is, right?";
- next;
- mes "[Nodor]";
- mes "Hunt 1,000!";
- mes "Do not say you can't do this!";
- mes "I know that's a lot of monsters, but they're so weak!";
- next;
- select("Are you kidding me?");
- mes "[Nodor]";
- mes "Huh huh~!";
- mes "Rembember, no questions!";
- mes "Don't come back until you've hunted 1,000.";
- close;
- }
- else if (checkquest(5094) >= 0 || checkquest(5095) >= 0 || checkquest(5096) >= 0 || checkquest(5097) >= 0) {
- mes "["+strcharinfo(0)+"]";
- mes "Hey, Nodor!";
- next;
- emotion e_omg;
- mes "[Nodor]";
- mes "Oh my god!";
- mes "So frightened... let me see?";
- next;
- if (checkquest(5094,HUNTING) != 2 && checkquest(5095,HUNTING) != 2 && checkquest(5096,HUNTING) != 2 && checkquest(5097,HUNTING) != 2) {
- mes "[Nodor]";
- mes "Hey! Super Novice!";
- mes "Didn't I say to hunt 1,000?";
- mes "Don't come back until you have.";
- close;
- }
- mes "[Nodor]";
- mes "Have you hunted all 1,000 already?";
- next;
- mes "[Nodor]";
- mes "You are better than I thought.";
- mes "Anyway, what was the monster that I told you to hunt?";
- next;
- set .@i, select("Poring:Lunatic:Fabre:Picky:Baphomet")-1;
- if (.@i == 4) {
- mes "[Nodor]";
- mes "Heheh? Can you seriously hunt Baphomet alone?";
- mes "Don't tell a lie!! I will hit you!!";
- close;
- }
- if (checkquest(5094+.@i,HUNTING) != 2) {
- mes "[Nodor]";
- mes "Don't tell a lie!";
- mes "I didn't tell you to hunt this!";
- close;
- }
- changequest 5094+.@i,5098;
- emotion e_heh;
- mes "[Nodor]";
- mes "keheheheheheh~";
- next;
- mes "[Nodor]";
- mes "You annoyed me so I made you do this task...";
- next;
- mes "[Nodor]";
- mes "Wow! You actually hunted all 1,000?";
- mes "I guess I can't question your passion to be stronger.";
- next;
- mes "[Nodor]";
- mes "Okay! So far so good.";
- mes "I will let you know how to overcome your strength deficiencies.";
- close;
- }
- else if (checkquest(5098) >= 0) {
- if (rand(10) != 1) {
- mes "[Nodor]";
- mes "Oh! You already came here?";
- mes "Didn't you say you have something to handle?";
- mes "You have enough passion but...";
- mes "you need to learn patience.";
- close;
- }
- emotion e_gg;
- mes "[Nodor]";
- mes "Hhhhhhhhhh~";
- next;
- mes "[Nodor]";
- mes "Oh sorry! Sorry!";
- mes "I got a letter from my brother a long time ago, will you read my letter for your information?";
- next;
- if(select("Yes, I will:No, I won't") == 2) {
- mes "[Nodor]";
- mes "You should read more!";
- next;
- }
- else {
- mes "["+strcharinfo(0)+"]";
- mes "Tsk*... Ok...";
- next;
- }
- mes "- He throws a bundled letter at you. -";
- next;
- mes "Dear Bro. Nodor,";
- mes " ";
- mes "Hey Bro, it's your brother Nudor. How have you been? The reason I'm writing this letter is...";
- mes "I need money for food. You've got so much money, so help me out.";
- next;
- mes "If you don't... Remember last time you %$&*@*&%$...";
- mes "- The letter is crumpled, so you can't read more. -";
- mes "I'm still in the Schwaltzvalt Republic.";
- mes "~ Nudor";
- next;
- mes "- You get an uneasy feeling from reading this letter. -";
- next;
- mes "[Nodor]";
- mes "Hu~u~";
- mes "Hmm, I only have one brother and he's always asking for money.";
- mes "It's got to be my fame... T_T";
- next;
- mes "- Now you really have an uneasy feeling. -";
- next;
- changequest 5098,5099;
- mes "[Nodor]";
- mes "Hey- Super Novice "+strcharinfo(0)+"!";
- next;
- mes "[Nodor]";
- mes "You can give some to my bro. He's up in the airship.";
- close;
- }
- else if (checkquest(5099) >= 0) {
- mes "[Nodor]";
- mes "Have you visited already?";
- next;
- select("How much money shoud I give?");
- mes "[Nodor]";
- mes "Oh, you didn't go there yet?";
- mes "Give him a little, ya~";
- next;
- mes "[Nodor]";
- mes "100,000 zeny is okay~";
- mes "1,000,000 zeny is okay~";
- mes "10,000,000 zeny is okay~";
- close;
- }
- else if (checkquest(5100) >= 0) {
- if (EXSUPNOV_Q_ == 3) set .@str$,"300,000";
- else if (EXSUPNOV_Q_ == 4) set .@str$,"1,000,000";
- else set .@str$,"100,000";
- mes "[Nodor]";
- mes "Hey, have you gone there?";
- mes "I got another message from my bro.";
- next;
- mes "Bro, someone gave me...";
- mes .@str$+" Zeny.";
- mes "You do care about me...";
- mes "~ Nudor";
- next;
- select("He seemed so hungry...");
- mes "[Nodor]";
- mes "By the way...";
- mes .@str$+" Zeny is so little considering my celebrity status, don't you think?";
- next;
- select("Eh.....");
- mes "[Nodor]";
- mes "Anyway~";
- mes .@str$+" Zeny...";
- mes "Don't you think you gave him too little? My reputation is gonna take a hit now.";
- next;
- select("Hey...");
- mes "[Nodor]";
- mes "Wow, you've got my point already?";
- next;
- mes "[Nodor]";
- mes "I think you are right.";
- mes "This test is about your ability to open someone else's sympathy.";
- next;
- mes "[Nodor]";
- mes "I mean your consuming habit and your gut...";
- mes "Hahahaha!";
- next;
- select("Hey, that's not my...");
- mes "[Nodor]";
- mes "Hmm? Ah...";
- mes "I almost forgot to tell";
- mes "you how to exceed your limit,";
- mes "didn't I?";
- next;
- mes "[Nodor]";
- mes "Eh-hem! I was not just killing time after I sent you!!";
- next;
- emotion e_omg;
- mes "[Nodor]";
- mes "What the? --- ah? --- !!";
- next;
- select("??????");
- emotion e_swt;
- mes "[Nodor]";
- mes "Watch out!! A bunch of Golems are running after us!";
- mes "We... have to run...!!!";
- next;
- emotion e_omg,1;
- if(select("What?!:Um?") == 2) {
- mes "- You look around, and -";
- mes "- there is nothing behind you. -";
- mes "- When you are about to doubt... -";
- }
- else {
- mes "- You ask Nodor once -";
- mes "- again in your fright... -";
- }
- next;
- if (SkillPoint) {
- mes "[Nodor]";
- mes "You've still got some skill points that aren't used up.";
- mes "I can't make you stronger until you use those points.";
- close;
- }
- specialeffect2 EF_LORD;
- specialeffect2 EF_SIGHTRASHER;
- specialeffect2 EF_STORMGUST;
- erasequest 5100;
- mes "[Nodor]";
- mes "Haha ------------- !!";
- mes "----- uhhahaha----- !!";
- mes "------------ yay -- !!";
- next;
- nude;
- callfunc "F_ClearJobVar"; // -- Clears all job variables for the current player
- jobchange roclass(eaclass()|EAJL_THIRD);
- set EXSUPNOV_Q,5;
- emotion e_heh;
- mes "[Nodor]";
- mes "Puhahahahahahahahahahah!!";
- mes "Good! You scared yet?";
- next;
- select("... ... ...");
- emotion e_dots,1;
- emotion e_sry;
- mes "[Nodor]";
- mes "Sorry for scaring you!";
- mes "I think our duty and mission as Novices is to make days joyful.";
- next;
- mes "[Nodor]";
- mes "Well then, don't you feel something just changed?";
- mes "Feel your body lighter than before...?";
- mes "Or more powerful?";
- next;
- select("...? ...? ...?");
- emotion e_what,1;
- mes "[Nodor]";
- mes "Oh--- My--- (tut,tut,tut)!!";
- next;
- emotion e_hmm;
- mes "[Nodor]";
- mes "Mr. Sieu Ngu --";
- mes "Not to be mean, but";
- mes "you are a little dull...";
- mes "Don't you feel different now?";
- next;
- if(select("What are you talking about?:I got it!") == 1) {
- mes "[Nodor]";
- mes "Eh--- right, you are dull, aren't you?";
- mes "You already exceeded your limit.";
- next;
- mes "[Nodor]";
- mes "You can be stronger than before.";
- mes "Wasn't it your dream?";
- next;
- }
- mes "[Nodor]";
- mes "Ok~!";
- mes "Now march to the world and live as a Novice and enjoy your free, happy life!";
- mes "That's it!";
- close;
- }
- else if (EXSUPNOV_Q == 5) {
- mes "[Nodor]";
- mes "(Pouting) ------------- !!";
- mes "So you're finally back.";
- next;
- mes "[Nodor]";
- mes "To celebrate this new Novice comrade, I've prepared some equipment to give you --";
- next;
- mes "[Nodor]";
- mes "Don't forget to make sure that you have enough ^FF0000inventory^000000 to take these items from me.";
- mes "And don't say I didn't warn you either.";
- next;
- if(select("Yes, let me check my inventory.:I'm good, show me.") == 1) {
- mes "[Nodor]";
- mes "Well, well!";
- mes "You know! Have no regrets.";
- close;
- }
- mes "[Nodor]";
- mes "There are what I used to wear when I was younger,";
- mes "but they are still good.";
- if (EXSUPNOV_Q_ == 3) getitem 2522,1; // Undershirt
- else if (EXSUPNOV_Q_ == 4) {
- getitem 2628,1; // Novice Armlet [1]
- getitem 2113,1; // Novice Shield [1]
- getitem 2416,1; // Novice Shoes [1]
- getitem 5119,1; // Super Novice Hat [1]
- getitem 2512,1; // Novice Manteau [1]
- getitem 2340,1; // Novice Breastplate [1]
- }
- else getitem 2340,1; // Novice Breastplate [1]
- next;
- select("Second-hand stuff, huh?");
- mes "[Nodor]";
- mes "Give them back to me.";
- mes "How can you react like that when I offer you my possessions?";
- next;
- mes "[Nodor]";
- mes "I...";
- mes "I can't take back what I already gave away.";
- next;
- mes "[Nodor]";
- mes "Now I am going to say greetings again.";
- next;
- specialeffect2 EF_RECOVERY;
- mes "[Nodor]";
- mes "Let Super Novice "+strcharinfo(0)+" be blessed with the Super Novice Guardian!";
- set EXSUPNOV_Q,6;
- close;
- }
- else if (EXSUPNOV_Q > 5) {
- mes "[Nodor]";
- mes "Don't forget that you are a Novice.";
- mes "Be a Novice always!";
- mes "The aim of life is to have a nice and normal time!";
- close;
- }
- mes "[Fishing Novice]";
- mes "Hush!";
- mes "Please be quiet because you'll";
- mes "scare all the fish away.";
- close;
-}
-
-airplane,33,47,5 script Nudor#sp2 729,{
- if (checkquest(5099) >= 0) {
- mes "[Nudor]";
- mes "Ahhh~ I have no money to buy any food.";
- mes "I'm hungry, but I have no idea when Brother is coming...";
- next;
- select("Hey, are you... Mr. Nudor?");
- mes "[Nudor]";
- mes "Eeeeeh?! Who wants to know?";
- mes "Do I know you?";
- next;
- mes "- You explain to Nudor why you have come to see him. -";
- next;
- mes "[Nudor]";
- mes "Aha! You've come to give me some pocket money in place of my bro~";
- next;
- mes "[Nudor]";
- mes "Wowowow~~ How much did he give you?";
- next;
- mes "- Nudor stares with twinkling -";
- mes "- eyes, holding out his hands. -";
- mes "- How much do you want to give? -";
- next;
- set .@i, select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have");
- mes "[Nudor]";
- if (.@i == 1) {
- mes "- crying -";
- mes "I hate Nodor --- !";
- mes "I hate you too --- !";
- close2;
- warp "airplane",70,93;
- end;
- }
- else if (.@i < 5) {
- switch(.@i) {
- case 2: set .@str$,"100,000"; set .@n,100000; break;
- case 3: set .@str$,"300,000"; set .@n,300000; break;
- case 4: set .@str$,"1,000,000"; set .@n,1000000; break;
- }
- mes "Lovely~~ Did he give you "+.@str$+" Zeny? That's pretty much!";
- next;
- if (Zeny < .@n) {
- mes "[Nudor]";
- mes "What? But where is "+.@str$+" Zeny?";
- close;
- }
- }
- else {
- mes "Oh... oh my gosh, are you really giving me all the Zeny you have? Really?";
- next;
- if(select("No, not really...:Give it all") == 1) {
- mes "[Nudor]";
- mes "Pshaw! How disappointing!";
- close;
- }
- if (!Zeny) {
- mes "[Nudor]";
- mes "Eh? But you don't have any money. You're so poor, huh?";
- close;
- }
- set .@n,Zeny;
- }
- mes "[Nudor]";
- mes "Woa~!! "+.@n+" Zeny! This helped me so much~ Tehee~";
- mes "I can't believe it...";
- changequest 5099,5100;
- set Zeny, Zeny - .@n;
- if (.@i < 5) set EXSUPNOV_Q_, .@i;
- else {
- if (.@n > 1000000) set EXSUPNOV_Q_,4;
- else if (.@n > 300000) set EX_SUPNOV_Q_,3;
- else set EXSUPNOV_Q_,2;
- }
- next;
- mes "[Nudor]";
- if (Sex) mes "Did you know? You're really handsome~";
- else mes "I need to tell you, you are really... really~ beautiful.";
- next;
- mes "[Nudor]";
- mes "- You feel like you're being -";
- mes "- tricked, so go back to Nodor. -";
- close;
- }
- else if (checkquest(5100) >= 0) {
- mes "[Nudor]";
- mes "I cannot believe that my bro sent me money... I love it~";
- next;
- mes "[Nudor]";
- mes "Ooooops!";
- mes strcharinfo(0)+", hush --- !!";
- next;
- mes "[Nudor]";
- mes "Don't tell Nodor about this~~";
- close;
- }
- mes "[Nudor]";
- mes "Ahhh~ I have no money to buy any food.";
- mes "I'm hungry, but I have no idea when Brother is coming...";
- close;
-} \ No newline at end of file
+//===== rAthena Script =======================================
+//= Expanded Super Novice Job Quest
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.1a
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Job Change quest for Expanded Super Novice class.
+//===== Additional Comments: =================================
+//= 1.0 All dialogue is custom, contains some incorrect behaviors.
+//= 1.1 Switched to a translated copy of the official script
+//= by Gennosuke Kouga, but vastly edited its content. [Euphy]
+//= 1.1a Replaced effect numerics with constants. [Euphy]
+//============================================================
+
+function script Esseray_Ex {
+ if (BaseLevel > 98 && JobLevel > 98) {
+ if (EXSUPNOV_Q > 0 && EXSUPNOV_Q < 6) {
+ mes "[Esseray]";
+ mes "A legend in the Novice world has disappeared to do something in Comodo.";
+ mes "You should find him.";
+ next;
+ mes "[Esseray]";
+ mes "He can guide you along";
+ mes "the correct path...";
+ close;
+ }
+ mes "[Esseray]";
+ mes "Oh? Are you one of our Novice Society?";
+ mes "You're looking good.";
+ next;
+ mes "[Esseray]";
+ mes "You look full of energy...";
+ mes "You seem strong enough to endure the test.";
+ next;
+ mes "[Esseray]";
+ mes "I know a way to become stronger. Are you willing you try it?";
+ next;
+ if(select("No, I'm okay now.:I want to be stronger!") == 1) {
+ mes "[Esseray]";
+ mes "If you are satisfied with mediocrity, I can't help you.";
+ mes "Live a normal life then.";
+ close;
+ }
+ mes "[Esseray]";
+ mes "Good!";
+ mes "A legend in the Novice world has disappeared to do something in Comodo.";
+ mes "You should find him.";
+ next;
+ setquest 5092;
+ set EXSUPNOV_Q,1;
+ mes "[Esseray]";
+ mes "He can guide you along";
+ mes "the correct path...";
+ close;
+ }
+ else return;
+}
+
+beach_dun2,119,92,4 script Fishing Novice#sp2 567,{
+ if (checkquest(5092) >= 0) {
+ mes "[Fishing Novice]";
+ mes "Sh --------- !!";
+ mes "Be quiet please.";
+ mes "You'll scare the fish.";
+ next;
+ select("Hmm... 'scuse me...");
+ mes "[Fishing Novice]";
+ mes "Aaaaaaak!!";
+ mes "What are you doing?";
+ mes "I told you be quiet!";
+ mes "They're swimmin' away bacause of the noise~";
+ next;
+ mes "[Fishing Novice]";
+ mes "(-- sh--aking --)";
+ mes "Who... are you?";
+ mes "Why are you disrupting my fishing?";
+ next;
+ select("I have a delivery from Esseray...");
+ emotion e_hmm;
+ mes "[Fishing Novice]";
+ mes "What? Esseray? Esseray?";
+ mes "Hmm! I know him...";
+ mes "Esseray... Esseray... hmm.";
+ next;
+ emotion e_dots,1;
+ emotion e_dots;
+ mes "..................";
+ next;
+ emotion e_gasp;
+ mes "[Fishing Novice]";
+ mes "Ahhhh --- !! ----- Ahhhh ---!!";
+ mes "Got it! --- Got it!";
+ mes "^0000FFA member of Novice Society in Aldebaran.^000000";
+ mes "Esseray, right? Wrong?";
+ next;
+ if(select("No he isn't:Yes, right") == 2) {
+ mes "[Fishing Novice]";
+ mes "Hu hu~ my sense is still alive...";
+ next;
+ mes "[Fishing Novice]";
+ mes "So what do you want from me?";
+ }
+ else {
+ mes "[Fishing Novice]";
+ mes "What?! He isn't?";
+ mes "Then where is Esseray from?";
+ next;
+ emotion e_dots,1;
+ emotion e_dots;
+ mes ".... .... .... ....";
+ next;
+ mes "[Fishing Novice]";
+ mes "What -------- !!";
+ mes "That isn't important, right?";
+ next;
+ mes "[Fishing Novice]";
+ mes "Then -------- !!";
+ mes "Why did you come here?";
+ }
+ next;
+ mes "- You explain why you're here. -";
+ next;
+ emotion e_hmm;
+ mes "[Fishing Novice]";
+ mes "Hmm... it is an easy and hard question at the same time.";
+ next;
+ mes "- You hear a voice complaining about something. -";
+ next;
+ emotion e_an;
+ mes "[Fishing Novice]";
+ mes "Esseray! Such a son of a %@&$# spoiling my vacation...";
+ next;
+ mes "[Fishing Novice]";
+ mes "Haaaaa~";
+ mes "My poor life~";
+ mes "Ahhh~ so many problems.";
+ next;
+ emotion e_what;
+ mes "[Fishing Novice]";
+ mes "Too ~ hard. Hey, little kid!";
+ mes "What's your name?";
+ next;
+ select(strcharinfo(0)+", how about you?");
+ mes "[Nodor]";
+ mes "My name is Nodor! Nodor.";
+ next;
+ mes "[Nodor]";
+ mes ".... .... .....";
+ next;
+ mes "[Nodor]";
+ mes "Hey! I can see what you are thinking about in your face~";
+ next;
+ mes "[Nodor]";
+ mes "Since my name is Nodor I've been made fun of my whole life.";
+ mes "Condor and Odor...";
+ mes "Don't try to fool me.";
+ next;
+ changequest 5092,5093;
+ mes "[Nodor]";
+ mes "Whatever the reason is... you are here!";
+ mes "Let's get together to go further.";
+ mes "Come again after a while~";
+ next;
+ mes "- Talk to him again. -";
+ close;
+ }
+ else if (checkquest(5093) >= 0) {
+ mes "[Nodor]";
+ mes "Emmhmm ----- !!";
+ next;
+ mes "- Nodor gives you a suspicious look. -";
+ next;
+ mes "[Nodor]";
+ mes "Didn't you know that the ^0000FFSuper Novice^000000 was excellent?";
+ next;
+ mes "- Nodor asks with confidence. -";
+ next;
+ mes "[Nodor]";
+ mes "Hey! Super Novice~";
+ mes "Do you know who I am?";
+ next;
+ select("What are you talking about?!");
+ mes "[Nodor]";
+ mes "Heh...";
+ mes "You've got a lot of nerve, don't you?";
+ next;
+ select("... ..... ...");
+ mes "- This guy is a weirdo. -";
+ next;
+ mes "[Nodor]";
+ mes "Hey! Super Novice ~";
+ mes "I will make you stronger!";
+ mes "So will you believe what I tell you?";
+ next;
+ if(select("I won't follow you.:Why not? kehehe~") == 1) {
+ mes "[Nodor]";
+ mes "Refusing? Don't you want to be strong?";
+ mes "I'd love to do nothing too.";
+ mes "Just let me fish if you want to go.";
+ close;
+ }
+ mes "[Nodor]";
+ mes "Emmhmm~ Do I sound harsh?";
+ mes "Hmm, I can't help using such words.";
+ next;
+ mes "[Nodor]";
+ mes "Don't sweat it.";
+ mes "It's no problem for me to teach you to be stronger.";
+ next;
+ mes "[Nodor]";
+ mes "Great~!";
+ mes "What is your issue?";
+ mes "You don't know how to be stronger. Right?";
+ next;
+ select("Yes, I can't get stronger.");
+ emotion e_hmm;
+ mes "[Nodor]";
+ mes "Hhhmmm ~!";
+ mes "There's a way to do it...";
+ mes "It is dangerous, but I can";
+ mes "tell you how.";
+ next;
+ mes "[Nodor]";
+ mes "I'll only do this on one condition. You do not ask anything and you do everything I tell you!";
+ mes "How about it?";
+ mes "Are you willing to do this?";
+ next;
+ if(select("No, I will not!:Let's do this!") == 1) {
+ mes "[Nodor]";
+ mes "To be strong is the only way to live!";
+ mes "Do you want to be a weakling forever?";
+ next;
+ mes "[Nodor]";
+ mes "I will give you a tip.";
+ mes "You can't always be right.";
+ mes "Sometimes you need to check your ego and listen to others.";
+ emotion e_an;
+ close;
+ }
+ mes "[Nodor]";
+ mes "All right --------- !!";
+ mes "Your passion will make you stronger.";
+ mes "You calm?";
+ next;
+ mes "[Nodor]";
+ mes "What I want you to do is...";
+ mes "Hunt 1,000 monsters.";
+ next;
+ mes "[Nodor]";
+ mes "Do you know what this is for?";
+ next;
+ setarray .@Monsters$[0],"Poring","Lunatic","Fabre","Picky";
+ set .@i, rand(4);
+ changequest 5093,5094+.@i;
+ mes "[Nodor]";
+ mes "You know what a ^FF0000"+.@Monsters$[.@i]+"^000000 monster is, right?";
+ next;
+ mes "[Nodor]";
+ mes "Hunt 1,000!";
+ mes "Do not say you can't do this!";
+ mes "I know that's a lot of monsters, but they're so weak!";
+ next;
+ select("Are you kidding me?");
+ mes "[Nodor]";
+ mes "Huh huh~!";
+ mes "Rembember, no questions!";
+ mes "Don't come back until you've hunted 1,000.";
+ close;
+ }
+ else if (checkquest(5094) >= 0 || checkquest(5095) >= 0 || checkquest(5096) >= 0 || checkquest(5097) >= 0) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey, Nodor!";
+ next;
+ emotion e_omg;
+ mes "[Nodor]";
+ mes "Oh my god!";
+ mes "So frightened... let me see?";
+ next;
+ if (checkquest(5094,HUNTING) != 2 && checkquest(5095,HUNTING) != 2 && checkquest(5096,HUNTING) != 2 && checkquest(5097,HUNTING) != 2) {
+ mes "[Nodor]";
+ mes "Hey! Super Novice!";
+ mes "Didn't I say to hunt 1,000?";
+ mes "Don't come back until you have.";
+ close;
+ }
+ mes "[Nodor]";
+ mes "Have you hunted all 1,000 already?";
+ next;
+ mes "[Nodor]";
+ mes "You are better than I thought.";
+ mes "Anyway, what was the monster that I told you to hunt?";
+ next;
+ set .@i, select("Poring:Lunatic:Fabre:Picky:Baphomet")-1;
+ if (.@i == 4) {
+ mes "[Nodor]";
+ mes "Heheh? Can you seriously hunt Baphomet alone?";
+ mes "Don't tell a lie!! I will hit you!!";
+ close;
+ }
+ if (checkquest(5094+.@i,HUNTING) != 2) {
+ mes "[Nodor]";
+ mes "Don't tell a lie!";
+ mes "I didn't tell you to hunt this!";
+ close;
+ }
+ changequest 5094+.@i,5098;
+ emotion e_heh;
+ mes "[Nodor]";
+ mes "keheheheheheh~";
+ next;
+ mes "[Nodor]";
+ mes "You annoyed me so I made you do this task...";
+ next;
+ mes "[Nodor]";
+ mes "Wow! You actually hunted all 1,000?";
+ mes "I guess I can't question your passion to be stronger.";
+ next;
+ mes "[Nodor]";
+ mes "Okay! So far so good.";
+ mes "I will let you know how to overcome your strength deficiencies.";
+ close;
+ }
+ else if (checkquest(5098) >= 0) {
+ if (rand(10) != 1) {
+ mes "[Nodor]";
+ mes "Oh! You already came here?";
+ mes "Didn't you say you have something to handle?";
+ mes "You have enough passion but...";
+ mes "you need to learn patience.";
+ close;
+ }
+ emotion e_gg;
+ mes "[Nodor]";
+ mes "Hhhhhhhhhh~";
+ next;
+ mes "[Nodor]";
+ mes "Oh sorry! Sorry!";
+ mes "I got a letter from my brother a long time ago, will you read my letter for your information?";
+ next;
+ if(select("Yes, I will:No, I won't") == 2) {
+ mes "[Nodor]";
+ mes "You should read more!";
+ next;
+ }
+ else {
+ mes "["+strcharinfo(0)+"]";
+ mes "Tsk*... Ok...";
+ next;
+ }
+ mes "- He throws a bundled letter at you. -";
+ next;
+ mes "Dear Bro. Nodor,";
+ mes " ";
+ mes "Hey Bro, it's your brother Nudor. How have you been? The reason I'm writing this letter is...";
+ mes "I need money for food. You've got so much money, so help me out.";
+ next;
+ mes "If you don't... Remember last time you %$&*@*&%$...";
+ mes "- The letter is crumpled, so you can't read more. -";
+ mes "I'm still in the Schwaltzvalt Republic.";
+ mes "~ Nudor";
+ next;
+ mes "- You get an uneasy feeling from reading this letter. -";
+ next;
+ mes "[Nodor]";
+ mes "Hu~u~";
+ mes "Hmm, I only have one brother and he's always asking for money.";
+ mes "It's got to be my fame... T_T";
+ next;
+ mes "- Now you really have an uneasy feeling. -";
+ next;
+ changequest 5098,5099;
+ mes "[Nodor]";
+ mes "Hey- Super Novice "+strcharinfo(0)+"!";
+ next;
+ mes "[Nodor]";
+ mes "You can give some to my bro. He's up in the airship.";
+ close;
+ }
+ else if (checkquest(5099) >= 0) {
+ mes "[Nodor]";
+ mes "Have you visited already?";
+ next;
+ select("How much money shoud I give?");
+ mes "[Nodor]";
+ mes "Oh, you didn't go there yet?";
+ mes "Give him a little, ya~";
+ next;
+ mes "[Nodor]";
+ mes "100,000 zeny is okay~";
+ mes "1,000,000 zeny is okay~";
+ mes "10,000,000 zeny is okay~";
+ close;
+ }
+ else if (checkquest(5100) >= 0) {
+ if (EXSUPNOV_Q_ == 3) set .@str$,"300,000";
+ else if (EXSUPNOV_Q_ == 4) set .@str$,"1,000,000";
+ else set .@str$,"100,000";
+ mes "[Nodor]";
+ mes "Hey, have you gone there?";
+ mes "I got another message from my bro.";
+ next;
+ mes "Bro, someone gave me...";
+ mes .@str$+" Zeny.";
+ mes "You do care about me...";
+ mes "~ Nudor";
+ next;
+ select("He seemed so hungry...");
+ mes "[Nodor]";
+ mes "By the way...";
+ mes .@str$+" Zeny is so little considering my celebrity status, don't you think?";
+ next;
+ select("Eh.....");
+ mes "[Nodor]";
+ mes "Anyway~";
+ mes .@str$+" Zeny...";
+ mes "Don't you think you gave him too little? My reputation is gonna take a hit now.";
+ next;
+ select("Hey...");
+ mes "[Nodor]";
+ mes "Wow, you've got my point already?";
+ next;
+ mes "[Nodor]";
+ mes "I think you are right.";
+ mes "This test is about your ability to open someone else's sympathy.";
+ next;
+ mes "[Nodor]";
+ mes "I mean your consuming habit and your gut...";
+ mes "Hahahaha!";
+ next;
+ select("Hey, that's not my...");
+ mes "[Nodor]";
+ mes "Hmm? Ah...";
+ mes "I almost forgot to tell";
+ mes "you how to exceed your limit,";
+ mes "didn't I?";
+ next;
+ mes "[Nodor]";
+ mes "Eh-hem! I was not just killing time after I sent you!!";
+ next;
+ emotion e_omg;
+ mes "[Nodor]";
+ mes "What the? --- ah? --- !!";
+ next;
+ select("??????");
+ emotion e_swt;
+ mes "[Nodor]";
+ mes "Watch out!! A bunch of Golems are running after us!";
+ mes "We... have to run...!!!";
+ next;
+ emotion e_omg,1;
+ if(select("What?!:Um?") == 2) {
+ mes "- You look around, and -";
+ mes "- there is nothing behind you. -";
+ mes "- When you are about to doubt... -";
+ }
+ else {
+ mes "- You ask Nodor once -";
+ mes "- again in your fright... -";
+ }
+ next;
+ if (SkillPoint) {
+ mes "[Nodor]";
+ mes "You've still got some skill points that aren't used up.";
+ mes "I can't make you stronger until you use those points.";
+ close;
+ }
+ specialeffect2 EF_LORD;
+ specialeffect2 EF_SIGHTRASHER;
+ specialeffect2 EF_STORMGUST;
+ erasequest 5100;
+ mes "[Nodor]";
+ mes "Haha ------------- !!";
+ mes "----- uhhahaha----- !!";
+ mes "------------ yay -- !!";
+ next;
+ nude;
+ callfunc "F_ClearJobVar"; // -- Clears all job variables for the current player
+ jobchange roclass(eaclass()|EAJL_THIRD);
+ set EXSUPNOV_Q,5;
+ emotion e_heh;
+ mes "[Nodor]";
+ mes "Puhahahahahahahahahahah!!";
+ mes "Good! You scared yet?";
+ next;
+ select("... ... ...");
+ emotion e_dots,1;
+ emotion e_sry;
+ mes "[Nodor]";
+ mes "Sorry for scaring you!";
+ mes "I think our duty and mission as Novices is to make days joyful.";
+ next;
+ mes "[Nodor]";
+ mes "Well then, don't you feel something just changed?";
+ mes "Feel your body lighter than before...?";
+ mes "Or more powerful?";
+ next;
+ select("...? ...? ...?");
+ emotion e_what,1;
+ mes "[Nodor]";
+ mes "Oh--- My--- (tut,tut,tut)!!";
+ next;
+ emotion e_hmm;
+ mes "[Nodor]";
+ mes "Mr. Sieu Ngu --";
+ mes "Not to be mean, but";
+ mes "you are a little dull...";
+ mes "Don't you feel different now?";
+ next;
+ if(select("What are you talking about?:I got it!") == 1) {
+ mes "[Nodor]";
+ mes "Eh--- right, you are dull, aren't you?";
+ mes "You already exceeded your limit.";
+ next;
+ mes "[Nodor]";
+ mes "You can be stronger than before.";
+ mes "Wasn't it your dream?";
+ next;
+ }
+ mes "[Nodor]";
+ mes "Ok~!";
+ mes "Now march to the world and live as a Novice and enjoy your free, happy life!";
+ mes "That's it!";
+ close;
+ }
+ else if (EXSUPNOV_Q == 5) {
+ mes "[Nodor]";
+ mes "(Pouting) ------------- !!";
+ mes "So you're finally back.";
+ next;
+ mes "[Nodor]";
+ mes "To celebrate this new Novice comrade, I've prepared some equipment to give you --";
+ next;
+ mes "[Nodor]";
+ mes "Don't forget to make sure that you have enough ^FF0000inventory^000000 to take these items from me.";
+ mes "And don't say I didn't warn you either.";
+ next;
+ if(select("Yes, let me check my inventory.:I'm good, show me.") == 1) {
+ mes "[Nodor]";
+ mes "Well, well!";
+ mes "You know! Have no regrets.";
+ close;
+ }
+ mes "[Nodor]";
+ mes "There are what I used to wear when I was younger,";
+ mes "but they are still good.";
+ if (EXSUPNOV_Q_ == 3) getitem 2522,1; // Undershirt
+ else if (EXSUPNOV_Q_ == 4) {
+ getitem 2628,1; // Novice Armlet [1]
+ getitem 2113,1; // Novice Shield [1]
+ getitem 2416,1; // Novice Shoes [1]
+ getitem 5119,1; // Super Novice Hat [1]
+ getitem 2512,1; // Novice Manteau [1]
+ getitem 2340,1; // Novice Breastplate [1]
+ }
+ else getitem 2340,1; // Novice Breastplate [1]
+ next;
+ select("Second-hand stuff, huh?");
+ mes "[Nodor]";
+ mes "Give them back to me.";
+ mes "How can you react like that when I offer you my possessions?";
+ next;
+ mes "[Nodor]";
+ mes "I...";
+ mes "I can't take back what I already gave away.";
+ next;
+ mes "[Nodor]";
+ mes "Now I am going to say greetings again.";
+ next;
+ specialeffect2 EF_RECOVERY;
+ mes "[Nodor]";
+ mes "Let Super Novice "+strcharinfo(0)+" be blessed with the Super Novice Guardian!";
+ set EXSUPNOV_Q,6;
+ close;
+ }
+ else if (EXSUPNOV_Q > 5) {
+ mes "[Nodor]";
+ mes "Don't forget that you are a Novice.";
+ mes "Be a Novice always!";
+ mes "The aim of life is to have a nice and normal time!";
+ close;
+ }
+ mes "[Fishing Novice]";
+ mes "Hush!";
+ mes "Please be quiet because you'll";
+ mes "scare all the fish away.";
+ close;
+}
+
+airplane,33,47,5 script Nudor#sp2 729,{
+ if (checkquest(5099) >= 0) {
+ mes "[Nudor]";
+ mes "Ahhh~ I have no money to buy any food.";
+ mes "I'm hungry, but I have no idea when Brother is coming...";
+ next;
+ select("Hey, are you... Mr. Nudor?");
+ mes "[Nudor]";
+ mes "Eeeeeh?! Who wants to know?";
+ mes "Do I know you?";
+ next;
+ mes "- You explain to Nudor why you have come to see him. -";
+ next;
+ mes "[Nudor]";
+ mes "Aha! You've come to give me some pocket money in place of my bro~";
+ next;
+ mes "[Nudor]";
+ mes "Wowowow~~ How much did he give you?";
+ next;
+ mes "- Nudor stares with twinkling -";
+ mes "- eyes, holding out his hands. -";
+ mes "- How much do you want to give? -";
+ next;
+ set .@i, select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have");
+ mes "[Nudor]";
+ if (.@i == 1) {
+ mes "- crying -";
+ mes "I hate Nodor --- !";
+ mes "I hate you too --- !";
+ close2;
+ warp "airplane",70,93;
+ end;
+ }
+ else if (.@i < 5) {
+ switch(.@i) {
+ case 2: set .@str$,"100,000"; set .@n,100000; break;
+ case 3: set .@str$,"300,000"; set .@n,300000; break;
+ case 4: set .@str$,"1,000,000"; set .@n,1000000; break;
+ }
+ mes "Lovely~~ Did he give you "+.@str$+" Zeny? That's pretty much!";
+ next;
+ if (Zeny < .@n) {
+ mes "[Nudor]";
+ mes "What? But where is "+.@str$+" Zeny?";
+ close;
+ }
+ }
+ else {
+ mes "Oh... oh my gosh, are you really giving me all the Zeny you have? Really?";
+ next;
+ if(select("No, not really...:Give it all") == 1) {
+ mes "[Nudor]";
+ mes "Pshaw! How disappointing!";
+ close;
+ }
+ if (!Zeny) {
+ mes "[Nudor]";
+ mes "Eh? But you don't have any money. You're so poor, huh?";
+ close;
+ }
+ set .@n,Zeny;
+ }
+ mes "[Nudor]";
+ mes "Woa~!! "+.@n+" Zeny! This helped me so much~ Tehee~";
+ mes "I can't believe it...";
+ changequest 5099,5100;
+ set Zeny, Zeny - .@n;
+ if (.@i < 5) set EXSUPNOV_Q_, .@i;
+ else {
+ if (.@n > 1000000) set EXSUPNOV_Q_,4;
+ else if (.@n > 300000) set EX_SUPNOV_Q_,3;
+ else set EXSUPNOV_Q_,2;
+ }
+ next;
+ mes "[Nudor]";
+ if (Sex) mes "Did you know? You're really handsome~";
+ else mes "I need to tell you, you are really... really~ beautiful.";
+ next;
+ mes "[Nudor]";
+ mes "- You feel like you're being -";
+ mes "- tricked, so go back to Nodor. -";
+ close;
+ }
+ else if (checkquest(5100) >= 0) {
+ mes "[Nudor]";
+ mes "I cannot believe that my bro sent me money... I love it~";
+ next;
+ mes "[Nudor]";
+ mes "Ooooops!";
+ mes strcharinfo(0)+", hush --- !!";
+ next;
+ mes "[Nudor]";
+ mes "Don't tell Nodor about this~~";
+ close;
+ }
+ mes "[Nudor]";
+ mes "Ahhh~ I have no money to buy any food.";
+ mes "I'm hungry, but I have no idea when Brother is coming...";
+ close;
+}
diff --git a/npc/re/merchants/renters_re.txt b/npc/re/merchants/renters_re.txt
index c09ac0e18..bb14c1b65 100644
--- a/npc/re/merchants/renters_re.txt
+++ b/npc/re/merchants/renters_re.txt
@@ -1,180 +1,180 @@
-//===== rAthena Script =======================================
-//= Renters
-//===== By: ==================================================
-//= rAthena Dev Team
-//===== Current Version: =====================================
-//= 2.1
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Renewal-specific breeder NPCs.
-//===== Additional Comments: =================================
-//= 2.1 Moved some renters to a separate renewal file. [Daegaladh]
-//============================================================
-
-// Dragon Breeder on the Rune Knight job change map, couldn't find NPC on iRO.
-job3_rune01,88,62,5 script Dragon Breeder 105,{
- mes "[Dragon Breeder]";
- if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
- mes "Welcome. Would you like to rent a Dragon?";
- next;
- switch(select("Yes:No")) {
- case 1:
- //if (!getskilllv("RK_DRAGONTRAINING")) {
- if (!getskilllv("KN_RIDING")) {
- mes "[Dragon Breeder]";
- mes "Please learn how to ride a Dragon first.";
- close;
- }
- else if (checkriding()) {
- mes "[Dragon Breeder]";
- mes "You already have a Dragon.";
- close;
- }
- else if(ismounting()) {
- mes "[Dragon Breeder]";
- mes "Please remove your cash mount.";
- close;
- }
- setdragon;
- close;
- case 2:
- mes "[Dragon Breeder]";
- mes "I see. Then have a great day.";
- close;
- }
- }
- mes "What are you doing here?";
- mes "Only Rune Knights can rent a Dragon.";
- close;
-}
-
-// Dragon/Gryphon Master
-prontera,130,213,5 script Riding Creature Master 105,{
- mes "[Riding Creature Master]";
- if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
- mes "Welcome. Would you like to rent a Dragon?";
- next;
- switch(select("Yes:No")) {
- case 1:
- //if (!getskilllv("RK_DRAGONTRAINING")) {
- if (!getskilllv("KN_RIDING")) {
- mes "[Riding Creature Master]";
- mes "Please learn how to ride a Dragon first.";
- close;
- }
- else if (checkriding()) {
- mes "[Riding Creature Master]";
- mes "You already have a Dragon.";
- close;
- }
- else if(ismounting()) {
- mes "[Riding Creature Master]";
- mes "Please remove your cash mount.";
- close;
- }
- setdragon;
- close;
- case 2:
- mes "[Riding Creature Master]";
- mes "I see. Then have a great day.";
- close;
- }
- }
- if (Class == Job_Royal_Guard || Class == Job_Royal_Guard_T || Class == Job_Baby_Guard) {
- mes "Welcome. Would you like to rent a Gryphon?";
- next;
- switch(select("Yes:No")) {
- case 1:
- if(!getskilllv("KN_RIDING")) {
- mes "[Riding Creature Master]";
- mes "Please learn how to ride a Gryphon first.";
- close;
- }
- else if (checkriding()) {
- mes "[Riding Creature Master]";
- mes "You already have a Gryphon.";
- close;
- }
- else if(ismounting()) {
- mes "[Riding Creature Master]";
- mes "Please remove your cash mount.";
- close;
- }
- setriding;
- close;
- case 2:
- mes "[Riding Creature Master]";
- mes "I see. Then have a great day.";
- close;
- }
- }
- mes "I'm here to provide Rune Knights and Royal Guards with riding creatures.";
- close;
-}
-
-// Peco removing NPC
-prontera,125,208,5 script Peco Peco Remover 105,{
- mes "[Soldier]";
- mes "If you're unable to dismount from a Peco Peco";
- mes "for some unknown reason,";
- mes "please feel free to use my services.";
- if (checkriding()) {
- next;
- mes "[Soldier]";
- mes "You're riding a Peco Peco.";
- mes "Would you like to dismount?";
- next;
- switch(select("Yes:No")) {
- case 1:
- setriding 0;
- mes "[Soldier]";
- mes "Say, how does it feel to";
- mes "step on the ground on your own";
- mes "feet again?";
- close;
- case 2:
- mes "[Soldier]";
- mes "I see. Please feel free to ask me";
- mes "if you change your mind.";
- close;
- }
- }
- close;
-}
-
-// Magic Gear Renter
-prontera,163,178,4 script Magic Gear Master 105,{
- mes "[Magic Gear Master]";
- if (Class == Job_Mechanic || Class == Job_Mechanic_T || Class == Job_Baby_Mechanic) {
- mes "Welcome. Would you like to rent a Magic Gear?";
- next;
- switch(select("Yes:No")) {
- case 1:
- if (!getskilllv("NC_MADOLICENCE")) {
- mes "[Magic Gear Master]";
- mes "Please learn how to use a Magic Gear first.";
- close;
- }
- else if (checkmadogear()) {
- mes "[Magic Gear Master]";
- mes "You already have a Magic Gear.";
- close;
- }
- else if(ismounting()) {
- mes "[Magic Gear Master]";
- mes "Please remove your cash mount.";
- close;
- }
- setmadogear;
- close;
- case 2:
- mes "[Magic Gear Master]";
- mes "I see. Then have a great day.";
- close;
- }
- }
- mes "How may I help you?";
- mes "Magic Gears are only available for Mechanics.";
- close;
-} \ No newline at end of file
+//===== rAthena Script =======================================
+//= Renters
+//===== By: ==================================================
+//= rAthena Dev Team
+//===== Current Version: =====================================
+//= 2.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Renewal-specific breeder NPCs.
+//===== Additional Comments: =================================
+//= 2.1 Moved some renters to a separate renewal file. [Daegaladh]
+//============================================================
+
+// Dragon Breeder on the Rune Knight job change map, couldn't find NPC on iRO.
+job3_rune01,88,62,5 script Dragon Breeder 105,{
+ mes "[Dragon Breeder]";
+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
+ mes "Welcome. Would you like to rent a Dragon?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ //if (!getskilllv("RK_DRAGONTRAINING")) {
+ if (!getskilllv("KN_RIDING")) {
+ mes "[Dragon Breeder]";
+ mes "Please learn how to ride a Dragon first.";
+ close;
+ }
+ else if (checkriding()) {
+ mes "[Dragon Breeder]";
+ mes "You already have a Dragon.";
+ close;
+ }
+ else if(ismounting()) {
+ mes "[Dragon Breeder]";
+ mes "Please remove your cash mount.";
+ close;
+ }
+ setdragon;
+ close;
+ case 2:
+ mes "[Dragon Breeder]";
+ mes "I see. Then have a great day.";
+ close;
+ }
+ }
+ mes "What are you doing here?";
+ mes "Only Rune Knights can rent a Dragon.";
+ close;
+}
+
+// Dragon/Gryphon Master
+prontera,130,213,5 script Riding Creature Master 105,{
+ mes "[Riding Creature Master]";
+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
+ mes "Welcome. Would you like to rent a Dragon?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ //if (!getskilllv("RK_DRAGONTRAINING")) {
+ if (!getskilllv("KN_RIDING")) {
+ mes "[Riding Creature Master]";
+ mes "Please learn how to ride a Dragon first.";
+ close;
+ }
+ else if (checkriding()) {
+ mes "[Riding Creature Master]";
+ mes "You already have a Dragon.";
+ close;
+ }
+ else if(ismounting()) {
+ mes "[Riding Creature Master]";
+ mes "Please remove your cash mount.";
+ close;
+ }
+ setdragon;
+ close;
+ case 2:
+ mes "[Riding Creature Master]";
+ mes "I see. Then have a great day.";
+ close;
+ }
+ }
+ if (Class == Job_Royal_Guard || Class == Job_Royal_Guard_T || Class == Job_Baby_Guard) {
+ mes "Welcome. Would you like to rent a Gryphon?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ if(!getskilllv("KN_RIDING")) {
+ mes "[Riding Creature Master]";
+ mes "Please learn how to ride a Gryphon first.";
+ close;
+ }
+ else if (checkriding()) {
+ mes "[Riding Creature Master]";
+ mes "You already have a Gryphon.";
+ close;
+ }
+ else if(ismounting()) {
+ mes "[Riding Creature Master]";
+ mes "Please remove your cash mount.";
+ close;
+ }
+ setriding;
+ close;
+ case 2:
+ mes "[Riding Creature Master]";
+ mes "I see. Then have a great day.";
+ close;
+ }
+ }
+ mes "I'm here to provide Rune Knights and Royal Guards with riding creatures.";
+ close;
+}
+
+// Peco removing NPC
+prontera,125,208,5 script Peco Peco Remover 105,{
+ mes "[Soldier]";
+ mes "If you're unable to dismount from a Peco Peco";
+ mes "for some unknown reason,";
+ mes "please feel free to use my services.";
+ if (checkriding()) {
+ next;
+ mes "[Soldier]";
+ mes "You're riding a Peco Peco.";
+ mes "Would you like to dismount?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ setriding 0;
+ mes "[Soldier]";
+ mes "Say, how does it feel to";
+ mes "step on the ground on your own";
+ mes "feet again?";
+ close;
+ case 2:
+ mes "[Soldier]";
+ mes "I see. Please feel free to ask me";
+ mes "if you change your mind.";
+ close;
+ }
+ }
+ close;
+}
+
+// Magic Gear Renter
+prontera,163,178,4 script Magic Gear Master 105,{
+ mes "[Magic Gear Master]";
+ if (Class == Job_Mechanic || Class == Job_Mechanic_T || Class == Job_Baby_Mechanic) {
+ mes "Welcome. Would you like to rent a Magic Gear?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ if (!getskilllv("NC_MADOLICENCE")) {
+ mes "[Magic Gear Master]";
+ mes "Please learn how to use a Magic Gear first.";
+ close;
+ }
+ else if (checkmadogear()) {
+ mes "[Magic Gear Master]";
+ mes "You already have a Magic Gear.";
+ close;
+ }
+ else if(ismounting()) {
+ mes "[Magic Gear Master]";
+ mes "Please remove your cash mount.";
+ close;
+ }
+ setmadogear;
+ close;
+ case 2:
+ mes "[Magic Gear Master]";
+ mes "I see. Then have a great day.";
+ close;
+ }
+ }
+ mes "How may I help you?";
+ mes "Magic Gears are only available for Mechanics.";
+ close;
+}
diff --git a/npc/re/quests/homu_s.txt b/npc/re/quests/homu_s.txt
index b2faaa23e..1881a97ca 100644
--- a/npc/re/quests/homu_s.txt
+++ b/npc/re/quests/homu_s.txt
@@ -1,144 +1,144 @@
-//===== rAthena Script =======================================
-//= Homunculus S Quest
-//===== By: ==================================================
-//= Masao
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Evolves an Homunculus which is at least Level 99 to the
-//= new Homunculus S Class.
-//===== Additional Comments: =================================
-//= 1.0 First Version. The actual changing dialog is currently
-//= customized. [Masao]
-//= 1.1 Cleaning. [Euphy]
-//============================================================
-
-job3_gen01,12,44,4 script Viorel#job3_gen01 542,{
-
- if((Class != Job_Genetic) && (Class != Job_Genetic_T) && (Class != Job_Baby_Genetic)){
- mes "[Viorel]";
- mes "^FF4800Homunculus^000000 research requires a lot of time and funding.";
- mes "However, I believe passion is the most important factor.";
- next;
- switch(select("End conversation.:What are you talking about?:Why are you always standing there?")) {
- case 1:
- mes "[Viorel]";
- mes "So long~!";
- close;
- case 2:
- mes "[Viorel]";
- mes "You see, ^006400Alchemists^000000 have an inquisitive nature.";
- mes "People like me, especially, even think of creating life itself.";
- next;
- mes "[Viorel]";
- mes "You'd have to research ^FF4800Homunculus^000000 to understand.";
- mes "Now, if you'll excuse me~!";
- close;
- case 3:
- emotion 4,0;
- mes "[Viorel]";
- mes "What, is it so strange to see an Alchemist in their own lab?";
- mes "How so?";
- close;
- }
- }
- mes "[Viorel]";
- mes "Hello "+strcharinfo(0)+",";
- mes "what can I do for a fellow Alchemist like you?";
- next;
- switch(select("I want to evolve my Homunculus:About Homunculus S:Cancel")){
- case 1:
- mes "[Viorel]";
- if(!getskilllv("AM_BIOETHICS")){
- mes "I'm sorry, but you must know the Skill Bioethics! Otherwise I can't let your Homunculus evolve into a Homunculus S.";
- close;
- }
- if(!gethominfo(1)){
- mes "You don't even have a Homunculus!";
- close;
- }
- if(gethominfo(1) < 6009){
- mes "You must have an evolved Homunculus, or you can't turn it into the new Homunculus S.";
- close;
- }
- if(gethominfo(6) < 99){
- mes "Your Homunculus must be level 99 to evolve into a Homuculus S!";
- mes "Come back after you've trained your Homunculus a little bit more.";
- close;
- }
- if(gethominfo(1) == 6048 || gethominfo(1) == 6049 || gethominfo(1) == 6050 || gethominfo(1) == 6051 || gethominfo(1) == 6052){
- mes "Your Homunculus S looks great!";
- mes "I hope you will experience many great adventures with it!";
- close;
- }
- mes "Great, it seems like you're all ready to get your Homunculus to the next level!";
- next;
- mes "[Viorel]";
- mes "Now you can either directly change your Homunculus to a random Homunculus S or you can donate a little fee of 50,000z";
- mes "to the Alchemist Guild. For this you'll be able to change your Homunculus into your desired Homunculus S Class!";
- mes "So, what do you think?";
- next;
- switch(Select("I want to donate.:I don't want to donate.:Cancel")){
- case 1:
- if(Zeny < 50000){
- mes "[Viorel]";
- mes "Haha, nice try my friend! But you don't even have the 50,000z to donate!";
- mes "Come back if you have the Zeny.";
- close;
- }
- mes "[Viorel]";
- mes "Alright, now please tell me which Homunculus you'd like to have:";
- next;
- set .@i, select("Eira:Bayeri:Sera:Dieter:Elanor:Cancel");
- if (.@i == 6) {
- mes "[Viorel]";
- mes "So long~!";
- close;
- }
- case 2:
- mes "[Viorel]";
- mes "Ok, it's all set! Now just give me a moment!";
- next;
- mes "[Viorel]";
- mes "Abra...";
- next;
- mes "[Viorel]";
- mes "Kadabra...";
- next;
- mes "[Viorel]";
- mes "Simsala!";
- mes "...";
- mes "Oh, sorry... wrong game!";
- next;
- mes "[Viorel]";
- mes "Here you go! Your new Homunculus S!";
- if (.@i) {
- hommutate 6047+.@i;
- set Zeny,Zeny - 50000;
- }
- else hommutate;
- close;
- case 3:
- mes "[Viorel]";
- mes "So long~!";
- close;
- }
- case 2:
- mes "[Viorel]";
- mes "The Homunculus S are the new and improved versions of the current Homunculus you know.";
- mes "These new Homunculus have been made because the monsters in our world keep getting stronger and";
- mes "stronger, and our current Homunculus are just not able to keep up with them anymore.";
- next;
- mes "[Viorel]";
- mes "But since we're Alchemists and we don't want to abandon our precious Homunculus, we've discovered a way";
- mes "to improve their skills and strength in order to keep them by our side, and joining us once more";
- mes "in battle! Isn't that great?";
- close;
- case 3:
- mes "[Viorel]";
- mes "So long~!";
- close;
- }
-} \ No newline at end of file
+//===== rAthena Script =======================================
+//= Homunculus S Quest
+//===== By: ==================================================
+//= Masao
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Evolves an Homunculus which is at least Level 99 to the
+//= new Homunculus S Class.
+//===== Additional Comments: =================================
+//= 1.0 First Version. The actual changing dialog is currently
+//= customized. [Masao]
+//= 1.1 Cleaning. [Euphy]
+//============================================================
+
+job3_gen01,12,44,4 script Viorel#job3_gen01 542,{
+
+ if((Class != Job_Genetic) && (Class != Job_Genetic_T) && (Class != Job_Baby_Genetic)){
+ mes "[Viorel]";
+ mes "^FF4800Homunculus^000000 research requires a lot of time and funding.";
+ mes "However, I believe passion is the most important factor.";
+ next;
+ switch(select("End conversation.:What are you talking about?:Why are you always standing there?")) {
+ case 1:
+ mes "[Viorel]";
+ mes "So long~!";
+ close;
+ case 2:
+ mes "[Viorel]";
+ mes "You see, ^006400Alchemists^000000 have an inquisitive nature.";
+ mes "People like me, especially, even think of creating life itself.";
+ next;
+ mes "[Viorel]";
+ mes "You'd have to research ^FF4800Homunculus^000000 to understand.";
+ mes "Now, if you'll excuse me~!";
+ close;
+ case 3:
+ emotion 4,0;
+ mes "[Viorel]";
+ mes "What, is it so strange to see an Alchemist in their own lab?";
+ mes "How so?";
+ close;
+ }
+ }
+ mes "[Viorel]";
+ mes "Hello "+strcharinfo(0)+",";
+ mes "what can I do for a fellow Alchemist like you?";
+ next;
+ switch(select("I want to evolve my Homunculus:About Homunculus S:Cancel")){
+ case 1:
+ mes "[Viorel]";
+ if(!getskilllv("AM_BIOETHICS")){
+ mes "I'm sorry, but you must know the Skill Bioethics! Otherwise I can't let your Homunculus evolve into a Homunculus S.";
+ close;
+ }
+ if(!gethominfo(1)){
+ mes "You don't even have a Homunculus!";
+ close;
+ }
+ if(gethominfo(1) < 6009){
+ mes "You must have an evolved Homunculus, or you can't turn it into the new Homunculus S.";
+ close;
+ }
+ if(gethominfo(6) < 99){
+ mes "Your Homunculus must be level 99 to evolve into a Homuculus S!";
+ mes "Come back after you've trained your Homunculus a little bit more.";
+ close;
+ }
+ if(gethominfo(1) == 6048 || gethominfo(1) == 6049 || gethominfo(1) == 6050 || gethominfo(1) == 6051 || gethominfo(1) == 6052){
+ mes "Your Homunculus S looks great!";
+ mes "I hope you will experience many great adventures with it!";
+ close;
+ }
+ mes "Great, it seems like you're all ready to get your Homunculus to the next level!";
+ next;
+ mes "[Viorel]";
+ mes "Now you can either directly change your Homunculus to a random Homunculus S or you can donate a little fee of 50,000z";
+ mes "to the Alchemist Guild. For this you'll be able to change your Homunculus into your desired Homunculus S Class!";
+ mes "So, what do you think?";
+ next;
+ switch(Select("I want to donate.:I don't want to donate.:Cancel")){
+ case 1:
+ if(Zeny < 50000){
+ mes "[Viorel]";
+ mes "Haha, nice try my friend! But you don't even have the 50,000z to donate!";
+ mes "Come back if you have the Zeny.";
+ close;
+ }
+ mes "[Viorel]";
+ mes "Alright, now please tell me which Homunculus you'd like to have:";
+ next;
+ set .@i, select("Eira:Bayeri:Sera:Dieter:Elanor:Cancel");
+ if (.@i == 6) {
+ mes "[Viorel]";
+ mes "So long~!";
+ close;
+ }
+ case 2:
+ mes "[Viorel]";
+ mes "Ok, it's all set! Now just give me a moment!";
+ next;
+ mes "[Viorel]";
+ mes "Abra...";
+ next;
+ mes "[Viorel]";
+ mes "Kadabra...";
+ next;
+ mes "[Viorel]";
+ mes "Simsala!";
+ mes "...";
+ mes "Oh, sorry... wrong game!";
+ next;
+ mes "[Viorel]";
+ mes "Here you go! Your new Homunculus S!";
+ if (.@i) {
+ hommutate 6047+.@i;
+ set Zeny,Zeny - 50000;
+ }
+ else hommutate;
+ close;
+ case 3:
+ mes "[Viorel]";
+ mes "So long~!";
+ close;
+ }
+ case 2:
+ mes "[Viorel]";
+ mes "The Homunculus S are the new and improved versions of the current Homunculus you know.";
+ mes "These new Homunculus have been made because the monsters in our world keep getting stronger and";
+ mes "stronger, and our current Homunculus are just not able to keep up with them anymore.";
+ next;
+ mes "[Viorel]";
+ mes "But since we're Alchemists and we don't want to abandon our precious Homunculus, we've discovered a way";
+ mes "to improve their skills and strength in order to keep them by our side, and joining us once more";
+ mes "in battle! Isn't that great?";
+ close;
+ case 3:
+ mes "[Viorel]";
+ mes "So long~!";
+ close;
+ }
+}