diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/merchants/diamond.txt | 22 | ||||
-rw-r--r-- | npc/other/guildpvp.txt | 290 | ||||
-rw-r--r-- | npc/other/mercenary_rent.txt | 5 | ||||
-rw-r--r-- | npc/other/powernpc.txt | 209 | ||||
-rw-r--r-- | npc/other/sealstatus.txt | 56 | ||||
-rw-r--r-- | npc/quests/Dandelion_Request.txt | 18 | ||||
-rw-r--r-- | npc/quests/obb_quest.txt | 2 | ||||
-rw-r--r-- | npc/quests/quests_morocc.txt | 4 |
8 files changed, 158 insertions, 448 deletions
diff --git a/npc/merchants/diamond.txt b/npc/merchants/diamond.txt index b6b42ec83..118a3d111 100644 --- a/npc/merchants/diamond.txt +++ b/npc/merchants/diamond.txt @@ -50,10 +50,8 @@ next; set .@menu$, "^FF82FF'17 Carat Diamond'^000000?"; - - if (countitem(6024)) { - set .@menu$, .@menu$ + ":Exchange my 17 Carat Diamond for zeny.."; - } + if (countitem(6024)) + set .@menu$, .@menu$ + ":Exchange my 17 Carat Diamond for zeny..."; switch(select(.@menu$)) { case 1: @@ -109,7 +107,6 @@ next; while(1) { - if (select("^B9062FI will sign the contract.^000000:^828282Nevermind, I changed my mind.^000000") == 2) { mes .@npc$; mes "I see, that's too bad.."; @@ -129,7 +126,6 @@ next; input .@charname$; - if (.@charname$ == strcharinfo(0)) { mes .@npc$; mes "Okay, good."; @@ -145,11 +141,8 @@ mes "Calculating the price and service fee.."; mes "501,000,000 zeny."; mes "Amount has been confirmed."; - emotion e_loud; - set Zeny, Zeny - 501000000; - getitem 6024, 1; next; @@ -157,9 +150,7 @@ mes "You may exchange the diamond back for zeny at any time."; mes "However, there will be a 1,000,000z service fee."; mes "Thank you for your business."; - emotion e_thx; - close; } else { @@ -168,9 +159,7 @@ mes "I'm sorry, but you don't have sufficient funds."; mes "Including the service fee, a total of 501,000,000z is required."; mes "Please check your zeny balance and try again."; - emotion e_hmm; - close; } } @@ -184,15 +173,12 @@ case 2: mes .@npc$; mes "AAH. You would like to exchange your ^FF82FF'17 Carat Diamond'^000000 for zeny?"; - emotion e_gasp; next; - if (select("Yes:No") == 2) { mes .@npc$; mes "Then, what is it you desire?.."; mes ". . . . . ...."; - emotion e_dots; close; } @@ -223,7 +209,6 @@ } input .@charname$; - if (.@charname$ == strcharinfo(0)) { mes .@npc$; mes "Your signature has been received."; @@ -235,11 +220,8 @@ mes "Thank you for your business."; mes "Whenever you need a ^FF82FF'17 Carat Diamond'^000000,"; mes "come back anytime with 500 million zeny."; - emotion e_thx; - delitem 6024, 1; - set Zeny, Zeny + 499000000; close; } diff --git a/npc/other/guildpvp.txt b/npc/other/guildpvp.txt index e9b59b803..34143b748 100644 --- a/npc/other/guildpvp.txt +++ b/npc/other/guildpvp.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -11,9 +11,15 @@ //= Guild Battle with PVP mechanics. //===== Additional Comments: ================================= //= 1.0 First version. [L0ne_W0lf] +//= 1.1 Optimized. [Euphy] //============================================================ pvp_y_room,77,85,4 script Guild Battle Guide 105,{ + + setarray .@map1X[1],7,9,16,8,20; + setarray .@map2X[1],91,90,83,91,79; + setarray .@mapY[1],49,49,50,49,50; + mes "[Guild Battle Guide]"; mes "How are you doing?"; mes "I'm the Guild Battle Guide"; @@ -21,261 +27,29 @@ pvp_y_room,77,85,4 script Guild Battle Guide 105,{ mes "Let me know to which map"; mes "you want me to move you."; next; - switch(select("Map 1:Map 2:Map 3:Map 4:Map 5")) { - case 1: - mes "[Guild Battle Guide]"; - mes "You've chosen Map 1."; - mes "Now, which team are"; - mes "you on? You can choose"; - mes "either Team 1 or Team 2."; - next; - switch(select("Team 1:Team 2")) { - case 1: - mes "[Guild Battle Guide]"; - mes "Alright, I'll move you"; - mes "to Map 1 as a member"; - mes "of Team 1. Are you ready"; - mes "to be transported there now?"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Guild Battle Guide]"; - mes "Great! Have a good time~"; - close2; - warp "guild_vs1",7,49; - end; - case 2: - mes "[Guild Battle Guide]"; - mes "Alright, I hope to"; - mes "see you again on"; - mes "the PvP fields!"; - close; - } - case 2: - mes "[Guild Battle Guide]"; - mes "Alright, I'll move you"; - mes "to Map 1 as a member"; - mes "of Team 2. Are you ready"; - mes "to be transported there now?"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Guild Battle Guide]"; - mes "Great! Have a good time~"; - close2; - warp "guild_vs1",91,49; - end; - case 2: - mes "[Guild Battle Guide]"; - mes "Alright, I hope to"; - mes "see you again on"; - mes "the PvP fields!"; - close; - } - } - case 2: - mes "[Guild Battle Guide]"; - mes "You've chosen Map 2."; - mes "Now, which team are"; - mes "you on? You can choose"; - mes "either Team 1 or Team 2."; - next; - switch(select("Team 1:Team 2")) { - case 1: - mes "[Guild Battle Guide]"; - mes "Alright, I'll move you"; - mes "to Map 2 as a member"; - mes "of Team 1. Are you ready"; - mes "to be transported there now?"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Guild Battle Guide]"; - mes "Great! Have a good time~"; - close2; - warp "guild_vs2",9,49; - end; - case 2: - mes "[Guild Battle Guide]"; - mes "Alright, I hope to"; - mes "see you again on"; - mes "the PvP fields!"; - close; - } - case 2: - mes "[Guild Battle Guide]"; - mes "Alright, I'll move you"; - mes "to Map 2 as a member"; - mes "of Team 2. Are you ready"; - mes "to be transported there now?"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Guild Battle Guide]"; - mes "Great! Have a good time~"; - close2; - warp "guild_vs2",90,49; - end; - case 2: - mes "[Guild Battle Guide]"; - mes "Alright, I hope to"; - mes "see you again on"; - mes "the PvP fields!"; - close; - } - } - case 3: - mes "[Guild Battle Guide]"; - mes "You've chosen Map 3."; - mes "Now, which team are"; - mes "you on? You can choose"; - mes "either Team 1 or Team 2."; - next; - switch(select("Team 1:Team 2")) { - case 1: - mes "[Guild Battle Guide]"; - mes "Alright, I'll move you"; - mes "to Map 3 as a member"; - mes "of Team 1. Are you ready"; - mes "to be transported there now?"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Guild Battle Guide]"; - mes "Great! Have a good time~"; - close2; - warp "guild_vs3",16,50; - end; - case 2: - mes "[Guild Battle Guide]"; - mes "Alright, I hope to"; - mes "see you again on"; - mes "the PvP fields!"; - close; - } - case 2: - mes "[Guild Battle Guide]"; - mes "Alright, I'll move you"; - mes "to Map 3 as a member"; - mes "of Team 2. Are you ready"; - mes "to be transported there now?"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Guild Battle Guide]"; - mes "Great! Have a good time~"; - close2; - warp "guild_vs3",83,50; - end; - case 2: - mes "[Guild Battle Guide]"; - mes "Alright, I hope to"; - mes "see you again on"; - mes "the PvP fields!"; - close; - } - } - case 4: - mes "[Guild Battle Guide]"; - mes "You've chosen Map 4."; - mes "Now, which team are"; - mes "you on? You can choose"; - mes "either Team 1 or Team 2."; - next; - switch(select("Team 1:Team 2")) { - case 1: - mes "[Guild Battle Guide]"; - mes "Alright, I'll move you"; - mes "to Map 4 as a member"; - mes "of Team 1. Are you ready"; - mes "to be transported there now?"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Guild Battle Guide]"; - mes "Great! Have a good time~"; - close2; - warp "guild_vs4",8,49; - end; - case 2: - mes "[Guild Battle Guide]"; - mes "Alright, I hope to"; - mes "see you again on"; - mes "the PvP fields!"; - close; - } - case 2: - mes "[Guild Battle Guide]"; - mes "Alright, I'll move you"; - mes "to Map 4 as a member"; - mes "of Team 2. Are you ready"; - mes "to be transported there now?"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Guild Battle Guide]"; - mes "Great! Have a good time~"; - close2; - warp "guild_vs4",91,49; - end; - case 2: - mes "[Guild Battle Guide]"; - mes "Alright, I hope to"; - mes "see you again on"; - mes "the PvP fields!"; - close; - } - } - case 5: + set .@i, select("Map 1:Map 2:Map 3:Map 4:Map 5"); + mes "[Guild Battle Guide]"; + mes "You've chosen Map "+.@i+"."; + mes "Now, which team are"; + mes "you on? You can choose"; + mes "either Team 1 or Team 2."; + next; + set .@j, select("Team 1:Team 2"); + mes "[Guild Battle Guide]"; + mes "Alright, I'll move you"; + mes "to Map "+.@i+" as a member"; + mes "of Team "+.@j+". Are you ready"; + mes "to be transported there now?"; + next; + if(select("Yes:No")==2) { mes "[Guild Battle Guide]"; - mes "You've chosen Map 5."; - mes "Now, which team are"; - mes "you on? You can choose"; - mes "either Team 1 or Team 2."; - next; - switch(select("Team 1:Team 2")) { - case 1: - mes "[Guild Battle Guide]"; - mes "Alright, I'll move you"; - mes "to Map 5 as a member"; - mes "of Team 1. Are you ready"; - mes "to be transported there now?"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Guild Battle Guide]"; - mes "Great! Have a good time~"; - close2; - warp "guild_vs5",20,50; - end; - case 2: - mes "[Guild Battle Guide]"; - mes "Alright, I hope to"; - mes "see you again on"; - mes "the PvP fields!"; - close; - } - case 2: - mes "[Guild Battle Guide]"; - mes "Alright, I'll move you"; - mes "to Map 4 as a member"; - mes "of Team 2. Are you ready"; - mes "to be transported there now?"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Guild Battle Guide]"; - mes "Great! Have a good time~"; - close2; - warp "guild_vs5",79,50; - end; - case 2: - mes "[Guild Battle Guide]"; - mes "Alright, I hope to"; - mes "see you again on"; - mes "the PvP fields!"; - close; - } - } - } -} + mes "Alright, I hope to"; + mes "see you again on"; + mes "the PvP fields!"; + close; } + mes "[Guild Battle Guide]"; + mes "Great! Have a good time~"; + close2; + warp "guild_vs"+.@i,getd(".@map"+.@j+"X["+.@i+"]"),.@mapY[.@i]; + end; +}
\ No newline at end of file diff --git a/npc/other/mercenary_rent.txt b/npc/other/mercenary_rent.txt index bd2ffabaf..834321f42 100644 --- a/npc/other/mercenary_rent.txt +++ b/npc/other/mercenary_rent.txt @@ -1,5 +1,4 @@ //===== rAthena Script ======================================= -//===== rAthena Script ======================================= //= Mercenary related NPCs //===== By: ================================================== //= L0ne_W0lf @@ -9,8 +8,8 @@ //= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] -//= Sells Lancer, Sword, and Archer, mercenaries -//= Sells related mercenary items. +//= Sells Lancer, Sword, and Archer mercenaries, +//= along with related mercenary items. //===== Additional Comments: ================================= //= 1.0 First version. [L0ne_W0lf] //= 1.1 Optimization. [Zephyrus] diff --git a/npc/other/powernpc.txt b/npc/other/powernpc.txt index eb12a84c4..a563a190f 100644 --- a/npc/other/powernpc.txt +++ b/npc/other/powernpc.txt @@ -1,23 +1,24 @@ //===== rAthena Script ======================================= //= Official Gonryun Power Arena //===== By: ================================================== -//= KarLaeda (Aegis script cnversion) +//= KarLaeda //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= Athena SVN 9000+ //===== Additional Comments: ================================= +//= [Aegis Conversion] //= 1.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 1.2 Cleaning. [Euphy] //============================================================ - gonryun,180,118,4 script Iron man#gnp 85,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please try again -"; - mes "- after you loose some weight. -"; + mes "- after you lose some weight. -"; close; } if (BaseJob == Job_Novice) { @@ -29,7 +30,7 @@ gonryun,180,118,4 script Iron man#gnp 85,{ if (in_battle < 1) { mes "[Songmoodoo]"; mes "Hey hey~ This is not something"; - mes "You can see everyday."; + mes "you can see everyday."; mes "Oh~ you look strong!"; mes "Wanna try?"; next; @@ -41,78 +42,22 @@ gonryun,180,118,4 script Iron man#gnp 85,{ mes "I'll tell you something interesting."; mes "Ready?"; next; - mes "^0000FFSongmoodoo pointed to a rock"; - mes "and asked you to lift."; - if (BaseJob < Job_Knight) { - if (checkweight(7049,690)) { - mes "^0000FFYou lifted the Stone lightly.^000000"; - set in_battle,1; - getitem 7049,690; // Stone - next; - emotion e_no1; - mes "[Songmoodoo]"; - mes "Wow~ Excellent~"; - mes "I'll take you to someplace nice"; - mes "next time I see you."; - mes "See ya~"; - } else { - mes "Looks too heavy for you.^000000"; - next; - mes "[Songmoodoo]"; - mes "You are yet lack of training."; - mes "Come after more practice."; - } - } else if (BaseClass == Job_Swordman || BaseClass == Job_Thief || BaseClass == Job_Merchant || BaseJob == Job_Monk) { - if (checkweight(7049,1100)) { - mes "^0000FFYou lifted the Stone lightly.^000000"; - set in_battle,1; - getitem 7049,1100; // Stone - next; - emotion e_no1; - mes "[Songmoodoo]"; - mes "Wow~ Excellent~"; - mes "I'll take you to someplace nice"; - mes "next time I see you."; - mes "See ya~"; - } else { - mes "Seemed too heavy to lift.^000000"; - next; - mes "[Songmoodoo]"; - mes "You are yet lack of training."; - mes "come after more practice."; - } - } else { - if (checkweight(7049,730)) { - mes "^0000FFYou lifted the Stone lightly.^000000"; - set in_battle,1; - getitem 7049,730; // Stone - next; - emotion e_no1; - mes "[Songmoodoo]"; - mes "Wow~ Excellent~"; - mes "I'll take you to someplace nice"; - mes "next time I see you."; - mes "See ya~"; - } else { - mes "Seemed too heavy to lift.^000000"; - next; - mes "[Songmoodoo]"; - mes "You are yet lack of training."; - mes "come after more practice."; - } - } + mes "^0000FFSongmoodoo points to a rock"; + mes "and asks you to lift it."; + if (BaseJob < Job_Knight) callsub L_Lifting,690; + else if (BaseClass == Job_Swordman || BaseClass == Job_Thief || BaseClass == Job_Merchant || BaseJob == Job_Monk) callsub L_Lifting,1100; + else callsub L_Lifting,730; break; case 2: mes "[Songmoodoo]"; mes "That's not a big deal."; mes "If you believe you're strong,"; - mes "This might be a good chance to experience"; + mes "this might be a good chance to experience"; mes "something new. Wanna try??"; break; case 3: mes "[Songmoodoo]"; - mes "I guess not.."; - mes "...."; + mes "I guess not..."; emotion e_pif; break; } @@ -125,26 +70,46 @@ gonryun,180,118,4 script Iron man#gnp 85,{ mes "[Songmoodoo]"; mes "Good! Haha."; mes "I like your confidence."; - mes "Good luck on you~"; + mes "Good luck to you~"; close2; warp "gon_test",53,6; end; } else { mes "[Songmoodoo]"; - mes "well.."; - mes "alright."; + mes "Well... alright."; mes "I'll see you next time then."; } } else { mes "[Songmoodoo]"; mes "You ran away from there?"; - mes "Guess you're not strong enough?"; + mes "Guess you're not strong enough!"; mes "I'll give you another chance."; mes "See you again."; emotion e_pif; set in_battle,1; } close; + +L_Lifting: + if (checkweight(7049,getarg(0))) { + mes "You lifted the Stone lightly.^000000"; + set in_battle,1; + getitem 7049, getarg(0); // Stone + next; + emotion e_no1; + mes "[Songmoodoo]"; + mes "Wow~ Excellent~"; + mes "I'll take you to someplace nice"; + mes "next time I see you."; + mes "See ya~"; + } else { + mes "Looks too heavy for you.^000000"; + next; + mes "[Songmoodoo]"; + mes "You lack training."; + mes "Come back after more practice."; + } + return; } gon_test,50,14,4 script Administrator#gnp 780,{ @@ -154,13 +119,13 @@ gon_test,50,14,4 script Administrator#gnp 780,{ close; } if ($@in_battle) { - mes "Sorry, a field of fight"; + mes "Sorry, the field of fight"; mes "is occupied right now."; mes "Try again later."; close; } mes "Are you ready?"; - mes ""; + mes " "; mes "Remember, you have to pay"; mes "500z to fight."; next; @@ -196,71 +161,67 @@ gon_test,42,89,4 script Summoner#gnp 774,{ close; } mes "Welcome."; - mes "Which monster would you recall?"; + mes "Which monster will you recall?"; next; set @gnpGroup,select("Group 1:Group 2:Group 3:Group 4:Group 5:Group 6:Group 7:Group 8:Group 9:Group 10:Group 11"); set @gnpGroupMob$,.gnpMobsName$[(@gnpGroup-1)*6]; - for (set @i,1; @i < 6; set @i, @i+1) { + for (set @i,1; @i < 6; set @i, @i+1) set @gnpGroupMob$, @gnpGroupMob$ + ":" + .gnpMobsName$[(@gnpGroup-1)*6 + @i]; - } set @gnpMob,select(@gnpGroupMob$); mes "[SongYeunWoo]"; mes "Let the fight begin!"; close2; set in_battle,2; if (getnpctimer(0) < 180000) monster "gon_test",56,86,.gnpMobsName$[(@gnpGroup-1)*6 + @gnpMob - 1],.gnpMobsId[(@gnpGroup-1)*6 + @gnpMob - 1],1,"Summoner#gnp::OnGnpMobDead"; -// do init timer on mob select ? -// setnpctimer 0; end; - - OnInit: - initnpctimer; - stopnpctimer; - setarray .gnpMobsName$[0],"Leather ribbon","Sitotoxism","Certificate of blood donation","Tarantulla","DangRangKwon","Molar of Desert"; - setarray .gnpMobsId[0],1419,1428,1434,1430,1457,1432; - setarray .gnpMobsName$[6],"Hog Skeleton","Cannibal Bear","Miner","Fighting Dog","Mermaid Princess","Only Son"; - setarray .gnpMobsId[6],1462,1442,1469,1460,1425,1472; - setarray .gnpMobsName$[12],"SamYeupchoom","Hunting Dog","Nutcracker","Sea Horse","JAKK","Corpse"; - setarray .gnpMobsId[12],1454,1455,1443,1426,1436,1423; - setarray .gnpMobsName$[18],"Marduk","Onion Stem","Worm","Autodoll","Girl with Matches","Red Evil"; - setarray .gnpMobsId[18],1458,1440,1429,1459,1444,1422; - setarray .gnpMobsName$[24],"Naga","Mold","Tracing Missiles","Aryong","Abiryong","Bacterium"; - setarray .gnpMobsId[24],1421,1481,1424,1465,1466,1433; - setarray .gnpMobsName$[30],"Winning System","Fat Archer","Little black goat","Perverted","Treasure Box","Greenhorn"; - setarray .gnpMobsId[30],1427,1473,1431,1446,1474,1471; - setarray .gnpMobsName$[36],"Hurricane","External Hog","Landlord of Maze","Knight of grudge","Archer of grudge","Papillon"; - setarray .gnpMobsId[36],1450,1439,1461,1467,1453,1479; - setarray .gnpMobsName$[42],"Lip","Wendigo","E Card","Tentacle Monster","Muscular Alarm","Devil Cross"; - setarray .gnpMobsId[42],1451,1475,1437,1441,1476,1435; - setarray .gnpMobsName$[48],"Maggot","Large Frame","Season of reading","Shining Fingers","Handbag","Major knight of grudge"; - setarray .gnpMobsId[48],1477,1448,1478,1489,1488,1438; - setarray .gnpMobsName$[54],"Queen","Man of Fire","Sword of Executor","Mutant Dragon","Mixed Soup","Great Sword"; - setarray .gnpMobsId[54],1482,1464,1487,1449,1456,1486; - setarray .gnpMobsName$[60],"Monster Bird","Torturer","Warrior","Vice-Torturer","Huge Sword"; - setarray .gnpMobsId[60],1447,1483,1490,1484,1485; +OnInit: + initnpctimer; + stopnpctimer; + setarray .gnpMobsName$[0],"Leather ribbon","Sitotoxism","Certificate of blood donation","Tarantulla","DangRangKwon","Molar of Desert"; + setarray .gnpMobsId[0],1419,1428,1434,1430,1457,1432; + setarray .gnpMobsName$[6],"Hog Skeleton","Cannibal Bear","Miner","Fighting Dog","Mermaid Princess","Only Son"; + setarray .gnpMobsId[6],1462,1442,1469,1460,1425,1472; + setarray .gnpMobsName$[12],"SamYeupchoom","Hunting Dog","Nutcracker","Sea Horse","JAKK","Corpse"; + setarray .gnpMobsId[12],1454,1455,1443,1426,1436,1423; + setarray .gnpMobsName$[18],"Marduk","Onion Stem","Worm","Autodoll","Girl with Matches","Red Evil"; + setarray .gnpMobsId[18],1458,1440,1429,1459,1444,1422; + setarray .gnpMobsName$[24],"Naga","Mold","Tracing Missiles","Aryong","Abiryong","Bacterium"; + setarray .gnpMobsId[24],1421,1481,1424,1465,1466,1433; + setarray .gnpMobsName$[30],"Winning System","Fat Archer","Little black goat","Perverted","Treasure Box","Greenhorn"; + setarray .gnpMobsId[30],1427,1473,1431,1446,1474,1471; + setarray .gnpMobsName$[36],"Hurricane","External Hog","Landlord of Maze","Knight of grudge","Archer of grudge","Papillon"; + setarray .gnpMobsId[36],1450,1439,1461,1467,1453,1479; + setarray .gnpMobsName$[42],"Lip","Wendigo","E Card","Tentacle Monster","Muscular Alarm","Devil Cross"; + setarray .gnpMobsId[42],1451,1475,1437,1441,1476,1435; + setarray .gnpMobsName$[48],"Maggot","Large Frame","Season of reading","Shining Fingers","Handbag","Major knight of grudge"; + setarray .gnpMobsId[48],1477,1448,1478,1489,1488,1438; + setarray .gnpMobsName$[54],"Queen","Man of Fire","Sword of Executor","Mutant Dragon","Mixed Soup","Great Sword"; + setarray .gnpMobsId[54],1482,1464,1487,1449,1456,1486; + setarray .gnpMobsName$[60],"Monster Bird","Torturer","Warrior","Vice-Torturer","Huge Sword"; + setarray .gnpMobsId[60],1447,1483,1490,1484,1485; end; - OnTimer120000: - areaannounce "gon_test",41,81,74,92,"1 min. left",0; +OnTimer120000: + areaannounce "gon_test",41,81,74,92,"1 min. left",0; end; - OnTimer180000: - killmonster "gon_test","Summoner#gnp::OnGnpMobDead"; +OnTimer180000: + killmonster "gon_test","Summoner#gnp::OnGnpMobDead"; end; - OnTimer182000: - areaannounce "gon_test",41,81,74,92,"Time Over.",0; +OnTimer182000: + areaannounce "gon_test",41,81,74,92,"Time Over.",0; end; - OnGnpMobDead: - setnpctimer 0; - set in_battle,1; - areaannounce "gon_test",41,81,74,92,"Thank you. Please, come again.",0; - sleep 4000; - OnTimer184000: - stopnpctimer; - areawarp "gon_test",41,81,74,92,"gon_test",44,4; - set $@in_battle,0; +OnGnpMobDead: + setnpctimer 0; + set in_battle,1; + areaannounce "gon_test",41,81,74,92,"Thank you. Please come again.",0; + sleep 4000; +OnTimer184000: + stopnpctimer; + areawarp "gon_test",41,81,74,92,"gon_test",44,4; + set $@in_battle,0; end; } @@ -285,13 +246,13 @@ gon_test,46,14,3 script Guide of field of fight 770,{ break; case 2: mes "[SongHeeYeon]"; - mes "eh.... excuse me?"; - mes "ah..I'm afraid I have to work right now..."; - mes "I am sorry.."; + mes "Eh.... excuse me?"; + mes "Ah, I'm afraid I have to work right now..."; + mes "Sorry..."; break; case 3: mes "[SongHeeYeon]"; - mes "Yes, Thank you."; + mes "Yes, thank you."; mes "Have a good time."; close2; set in_battle,3; @@ -307,7 +268,7 @@ gon_test,46,14,3 script Guide of field of fight 770,{ case 5: mes "[SongHeeYeon]"; mes "........"; - mes "Good bye.."; + mes "Goodbye..."; break; } close; diff --git a/npc/other/sealstatus.txt b/npc/other/sealstatus.txt index c314ba976..74cae182e 100644 --- a/npc/other/sealstatus.txt +++ b/npc/other/sealstatus.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -11,45 +11,27 @@ //===== Additional Comments: ================================= //= 1.0 Translated from the official. [L0ne_W0lf] //= 1.1 Now checks proper char vars. [L0ne_W0lf] +//= 1.2 Cleaning. [Euphy] //============================================================ prontera,113,294,3 script Sign Post 837,{ mes "======== God Seal Status ========"; - - if ($god1 == 0) { mes "Sleipnir Seal: Unseen"; } - else if ($god1 < 50) { mes "Sleipnir Seal: Active"; } - else if ($god1 < 100) { mes "Sleipnir Seal: Appeared"; } - else { mes "Sleipnir Seal: Released"; } - - if ($god2 == 0) { mes "Megingjard Seal: Unseen"; } - else if ($god2 < 50) { mes "Megingjard Seal: Active"; } - else if ($god2 < 100) { mes "Megingjard Seal: Appeared"; } - else { mes "Megingjard Seal: Released"; } - - if ($god3 == 0) { mes "Brisingamen Seal: Unseen"; } - else if ($god3 < 50) { mes "Brisingamen Seal: Active"; } - else if ($god3 < 100) { mes "Brisingamen Seal: Appeared"; } - else { mes "Brisingamen Seal: Released"; } - - if ($god4 == 0) { mes "Mjolnir Seal: Unseen"; } - else if ($god4 < 50) { mes "Mjolnir Seal: Active"; } - else if ($god4 < 100) { mes "Mjolnir Seal: Appeared"; } - else { mes "Mjolnir Seal: Released"; } - + setarray .@n$[1], "Sleipnir","Megingjard","Brisingamen","Mjolnir"; + for(set .@i,1; .@i<5; set .@i,.@i+1) { + if (getd("$god"+.@i) == 0) mes .@n$[.@i]+" Seal: Unseen"; + else if (getd("$god"+.@i) < 50) mes .@n$[.@i]+" Seal: Active"; + else if (getd("$god"+.@i) < 100) mes .@n$[.@i]+" Seal: Appeared"; + else mes .@n$[.@i]+" Seal: Released"; + } mes " "; mes "======= Your Seal Status ========"; - - if (god_sl_1 < 51) { mes "^ff0000Sleipnir Seal: Not Completed^000000"; } - else { mes "^00ff00Sleipnir Seal: Completed^000000"; } - - if (god_eremes < 28) { mes "^ff0000Megingjard Seal: Not Completed^000000"; } - else { mes "^00ff00Megingjard Seal: Completed^000000"; } - - if (god_brising < 50) { mes "^ff0000Brisingamen Seal: Not Completed^000000"; } - else { mes "^00ff00Brisingamen Seal: Completed^000000"; } - - if (god_mjo_0 < 11) { mes "^ff0000Mjolnir Seal: Not Completed^000000"; } - else { mes "^00ff00Mjolnir Seal: Completed^000000"; } - -close; -} + if (god_sl_1 < 51) mes "^ff0000Sleipnir Seal: Not Completed^000000"; + else mes "^00ff00Sleipnir Seal: Completed^000000"; + if (god_eremes < 28) mes "^ff0000Megingjard Seal: Not Completed^000000"; + else mes "^00ff00Megingjard Seal: Completed^000000"; + if (god_brising < 50) mes "^ff0000Brisingamen Seal: Not Completed^000000"; + else mes "^00ff00Brisingamen Seal: Completed^000000"; + if (god_mjo_0 < 11) mes "^ff0000Mjolnir Seal: Not Completed^000000"; + else mes "^00ff00Mjolnir Seal: Completed^000000"; + close; +}
\ No newline at end of file diff --git a/npc/quests/Dandelion_Request.txt b/npc/quests/Dandelion_Request.txt index cb2add4f9..60af8ace2 100644 --- a/npc/quests/Dandelion_Request.txt +++ b/npc/quests/Dandelion_Request.txt @@ -1,6 +1,18 @@ -//==================================================================================// -// Dandelion's Request / Morocc Invasion quest -//==================================================================================// +//===== rAthena Script ======================================= +//= Dandelion's Request / Morocc Invasion quest +//===== By: ================================================== +//= SinSloth +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= A Morroc quest that is no longer used. +//===== Additional Comments: ================================= +//= 1.1 Fixed a small bug in Dandelion's Request. [SinSloth] +//= 1.2 Moved Dandelion's Request to its own file. +//============================================================ + izlude,103,106,3 script Guildsman#1 48,3,3,{ if(checkweight(7416,1) != 1) diff --git a/npc/quests/obb_quest.txt b/npc/quests/obb_quest.txt index fcc76b832..097d7f78b 100644 --- a/npc/quests/obb_quest.txt +++ b/npc/quests/obb_quest.txt @@ -7,7 +7,7 @@ //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -// [Aegis COnversion] +// [Aegis Conversion] //= Old Blue Box quest (?) //= Officially this quest gave an OBB in exhange for a the //= required items unlimitedly, however this was changed by diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt index 8628ff426..89c565c32 100644 --- a/npc/quests/quests_morocc.txt +++ b/npc/quests/quests_morocc.txt @@ -1,4 +1,4 @@ -//===== rAthena Script ======================================= +//===== rAthena Script ======================================= //= Quest NPCs related to Morroc //===== By: ================================================== //= kobra_k88 @@ -32,7 +32,7 @@ //= 2.2 Updated Binocular and Stop Post quests. [L0ne_W0lf] //= 2.3 Replaced effect numerics with constants. [Samuray22] //= 2.4 Implemented Ep. 12.1 Continental Guard Quest. [L0ne_W0lf] -//= Moved Dandelion's Request to a it's own file. +//= Moved Dandelion's Request to its own file. //= Added support NPCs required to finish Gaebolg quest. //= 2.5 Fixed Group of Evil never re-enabling. [L0ne_W0lf] //= 2.6 Added quest log commands for Resurrection of Satan Morroc. [L0ne_W0lf] |