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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2020 Hercules Dev Team
-//= Copyright (C) Ridley
-//= Copyright (C) Euphy
-//= Copyright (C) Streusel
-//= Copyright (C) Masao
-//= Copyright (C) Justin84
-//= Copyright (C) Nana
-//= Copyright (C) Athena
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Izlude Warp Script (Renewal)
-//================= Description ===========================================
-//= Warp Points for Izlude
-//================= Current Version =======================================
-//= 1.8
-//=========================================================================
-
-//= Izlude City ==============================================
-prt_fild08,371,212,0 warp prtf005 3,3,izlude,24,98
-izlude,20,98,0 warp iz001 3,3,prt_fild08,367,212
-izlude_in,116,46,0 warp iz02-1 3,2,izlude,128,98
-izlude,110,182,0 warp iz01 2,2,izlude_in,65,87
-izlude_in,65,84,0 warp iz01-1 2,2,izlude,112,179
-izlude,52,172,0 warp iz04 2,2,izlude_in,74,161
-izlude_in,74,158,0 warp iz04-1 3,2,izlude,52,168
-izlude_in,43,169,0 warp w219 2,3,izlude_in,63,169
-izlude_in,87,169,0 warp iz05-1 2,3,izlude_in,111,169
-izlude_in,108,169,0 warp iz05 2,3,izlude_in,84,169
-izlude_in,148,127,0 warp iz03-1 2,5,izlude,210,161
-izlude_in,172,139,0 warp iz07 3,2,izlude_in,172,161
-izlude_in,172,158,0 warp iz07-1 3,2,izlude_in,172,136
-izlude_in,172,116,0 warp iz06-1 3,2,izlude_in,172,94
-izlude_in,171,97,0 warp iz06 3,2,izlude_in,172,119
-
-//= Izlude & Prontera Field 8 Duplicates =====================
-prt_fild08a,371,212,0 warp prtf005_a 3,3,izlude_a,24,98
-prt_fild08b,371,212,0 warp prtf005_b 3,3,izlude_b,24,98
-prt_fild08c,371,212,0 warp prtf005_c 3,3,izlude_c,24,98
-prt_fild08d,371,212,0 warp prtf005_d 3,3,izlude_d,24,98
-izlude_a,20,98,0 warp iz001_a 3,3,prt_fild08a,367,212
-izlude_b,20,98,0 warp iz001_b 3,3,prt_fild08b,367,212
-izlude_c,20,98,0 warp iz001_c 3,3,prt_fild08c,367,212
-izlude_d,20,98,0 warp iz001_d 3,3,prt_fild08d,367,212
-izlude_a,110,182,0 warp iz01_a 2,2,izlude_in,65,87
-izlude_b,110,182,0 warp iz01_b 2,2,izlude_in,65,87
-izlude_c,110,182,0 warp iz01_c 2,2,izlude_in,65,87
-izlude_d,110,182,0 warp iz01_d 2,2,izlude_in,65,87
-izlude_a,52,172,0 warp iz04_a 2,2,izlude_in,74,161
-izlude_b,52,172,0 warp iz04_b 2,2,izlude_in,74,161
-izlude_c,52,172,0 warp iz04_c 2,2,izlude_in,74,161
-izlude_d,52,172,0 warp iz04_d 2,2,izlude_in,74,161
-
-//= iz_int(Intro) & int_land(Secluded Island) ================
-iz_int,27,30,0 script noviship#room1-1 WARPNPC,2,2,{
- end;
-
-OnTouch:
- warp(strnpcinfo(NPC_MAP), 51, 30);
- end;
-
-OnInit:
- questinfo(QTYPE_QUEST, 1);
- setquestinfo(QINFO_JOB, Job_Novice);
- setquestinfo(QINFO_QUEST, 21001, 1);
- end;
-}
-
-iz_int,47,30,3 script noviship#room1-2 WARPNPC,2,2,{
- end;
-
-OnTouch:
- @display = 0;
- warp(strnpcinfo(NPC_MAP), 22, 30);
- end;
-}
-
-iz_int,56,15,0 script noviship WARPNPC,2,2,{
- end;
-
-OnTouch:
- savepoint("int_land"+strnpcinfo(NPC_NAME_HIDDEN), 77, 101);
- warp("int_land"+strnpcinfo(NPC_NAME_HIDDEN), 85, 107);
- end;
-}
-
-int_land,49,57,0 script noviship#izlude WARPNPC,2,2,{
- end;
-
-OnTouch:
- mes("^4d4dffOnce you left this island there is no way back.");
- mes("Are you sure you want to go directly to Izlude?^000000");
- next();
- mes("^4d4dffIf you do, the quest got deleted from your Quest Log.^000000");
- next();
- if (select("Do not go to Izlude yet", "Sail to Izlude!") == 1) {
- mes("[Sailor]");
- mes("You want to stay here longer?");
- mes("Good, then I wait until you're ready~");
- close();
- }
- mes("[Sailor]");
- mes("Lets head toward Izlude!");
- close2();
- if (questprogress(21001))
- erasequest(21001);
- if (questprogress(21002))
- erasequest(21002);
-
- .@map$ = "izlude";
- if (strnpcinfo(NPC_NAME_HIDDEN) != "izlude")
- .@map$ = .@map$ + strnpcinfo(NPC_NAME_HIDDEN);
-
- warp(.@map$, 196, 209);
- end;
-}
-
-//= iz_int(Intro) & int_land(Secluded Island) Duplicates =====
-iz_int01,27,30,0 duplicate(noviship#room1-1) noviship#room1-1a WARPNPC,2,2
-iz_int02,27,30,0 duplicate(noviship#room1-1) noviship#room1-1b WARPNPC,2,2
-iz_int03,27,30,0 duplicate(noviship#room1-1) noviship#room1-1c WARPNPC,2,2
-iz_int04,27,30,0 duplicate(noviship#room1-1) noviship#room1-1d WARPNPC,2,2
-iz_int01,47,30,0 duplicate(noviship#room1-2) noviship#room1-2a WARPNPC,2,2
-iz_int02,47,30,0 duplicate(noviship#room1-2) noviship#room1-2b WARPNPC,2,2
-iz_int03,47,30,0 duplicate(noviship#room1-2) noviship#room1-2c WARPNPC,2,2
-iz_int04,47,30,0 duplicate(noviship#room1-2) noviship#room1-2d WARPNPC,2,2
-iz_int01,56,15,0 duplicate(noviship) noviship#01 WARPNPC,2,2
-iz_int02,56,15,0 duplicate(noviship) noviship#02 WARPNPC,2,2
-iz_int03,56,15,0 duplicate(noviship) noviship#03 WARPNPC,2,2
-iz_int04,56,15,0 duplicate(noviship) noviship#04 WARPNPC,2,2
-int_land01,49,57,0 duplicate(noviship#izlude) noviship#_a WARPNPC,2,2
-int_land02,49,57,0 duplicate(noviship#izlude) noviship#_b WARPNPC,2,2
-int_land03,49,57,0 duplicate(noviship#izlude) noviship#_c WARPNPC,2,2
-int_land04,49,57,0 duplicate(noviship#izlude) noviship#_d WARPNPC,2,2
-
-//= Izlude Academy ===========================================
-izlude,125,257,0 warp #to_ac01 2,2,iz_ac01,99,29
-izlude,130,257,0 warp #to_ac02 2,2,iz_ac01,99,29
-iz_ac01,100,24,0 warp #to_ac01-1 2,2,izlude,127,253
-iz_ac01,78,25,0 warp #to_ac2f01 2,2,iz_ac02,104,27
-iz_ac01,122,25,0 warp #to_ac2f02 2,2,iz_ac02,104,27
-iz_ac02,94,27,0 warp #to_ac1f01 2,2,iz_ac01,78,28
-iz_ac02,113,27,0 warp #to_ac1f02 2,2,iz_ac01,122,28
-new_1-3,96,176,0 warp #to_ac01-2 1,1,iz_ac01,49,73
-
-//= Izlude Academy Duplicates ================================
-izlude_a,125,257,0 warp #to_ac01_a 2,2,iz_ac01_a,99,29
-izlude_b,125,257,0 warp #to_bc01_b 2,2,iz_ac01_b,99,29
-izlude_c,125,257,0 warp #to_cc01_c 2,2,iz_ac01_c,99,29
-izlude_d,125,257,0 warp #to_dc01_d 2,2,iz_ac01_d,99,29
-izlude_a,130,257,0 warp #to_ac02_a 2,2,iz_ac01_a,99,29
-izlude_b,130,257,0 warp #to_bc02_b 2,2,iz_ac01_b,99,29
-izlude_c,130,257,0 warp #to_cc02_c 2,2,iz_ac01_c,99,29
-izlude_d,130,257,0 warp #to_dc02_d 2,2,iz_ac01_d,99,29
-iz_ac01_a,100,24,0 warp #to_ac01-1_a 2,2,izlude_a,127,253
-iz_ac01_b,100,24,0 warp #to_bc01-1_b 2,2,izlude_b,127,253
-iz_ac01_c,100,24,0 warp #to_cc01-1_c 2,2,izlude_c,127,253
-iz_ac01_d,100,24,0 warp #to_dc01-1_d 2,2,izlude_d,127,253
-iz_ac01_a,78,25,0 warp #to_ac2f01_a 2,2,iz_ac02_a,104,27
-iz_ac01_b,78,25,0 warp #to_bc2f01_b 2,2,iz_ac02_b,104,27
-iz_ac01_c,78,25,0 warp #to_cc2f01_c 2,2,iz_ac02_c,104,27
-iz_ac01_d,78,25,0 warp #to_dc2f01_d 2,2,iz_ac02_d,104,27
-iz_ac01_a,122,25,0 warp #to_ac2f02_a 2,2,iz_ac02_a,104,27
-iz_ac01_b,122,25,0 warp #to_bc2f02_b 2,2,iz_ac02_b,104,27
-iz_ac01_c,122,25,0 warp #to_cc2f02_c 2,2,iz_ac02_c,104,27
-iz_ac01_d,122,25,0 warp #to_dc2f02_d 2,2,iz_ac02_d,104,27
-iz_ac02_a,94,27,0 warp #to_ac1f01_a 2,2,iz_ac01_a,78,28
-iz_ac02_b,94,27,0 warp #to_bc1f01_b 2,2,iz_ac01_b,78,28
-iz_ac02_c,94,27,0 warp #to_cc1f01_c 2,2,iz_ac01_c,78,28
-iz_ac02_d,94,27,0 warp #to_dc1f01_d 2,2,iz_ac01_d,78,28
-iz_ac02_a,113,27,0 warp #to_ac1f02_a 2,2,iz_ac01_a,122,28
-iz_ac02_b,113,27,0 warp #to_bc1f02_b 2,2,iz_ac01_b,122,28
-iz_ac02_c,113,27,0 warp #to_cc1f02_c 2,2,iz_ac01_c,122,28
-iz_ac02_d,113,27,0 warp #to_dc1f02_d 2,2,iz_ac01_d,122,28