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Diffstat (limited to 'npc/re/quests/quests_mora.txt')
-rw-r--r--npc/re/quests/quests_mora.txt58
1 files changed, 29 insertions, 29 deletions
diff --git a/npc/re/quests/quests_mora.txt b/npc/re/quests/quests_mora.txt
index 5c570ffc0..79615327d 100644
--- a/npc/re/quests/quests_mora.txt
+++ b/npc/re/quests/quests_mora.txt
@@ -69,7 +69,7 @@ mid_camp,148,222,4 script Theore#ep14_1_bs 4_F_SCIENCE,3,3,{
mes "I'll keep it down.";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sir... Are you okay?";
mes "You will lose all your hair like that.";
mes "Calm down.";
@@ -1641,7 +1641,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{
if (!questprogress(7206)) {
mes "[Cheshire]";
mes "...Hmm? Huh?";
- mes "It's "+strcharinfo(0)+"!";
+ mes "It's "+strcharinfo(PC_NAME)+"!";
mes "What are you doing here?";
next;
select("Huh? Cheshire?");
@@ -1662,7 +1662,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{
next;
switch(select("I guess I have no choice.", "I have a lot of things to do!")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(He will be suspicious if I refuse to do it... I guess I should play along for now.)";
mes "Okay.";
mes "I'll do anything for Ahat's pleasure.";
@@ -1736,7 +1736,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{
mes "They will grow suspicious.";
mes "But you humans are free from such troubles, so that's why you're the right one for the job.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(... I don't buy his story, but he believes I'm on his side, so I guess I should play along.)";
mes "What happens to this Bradium, then?";
next;
@@ -1788,7 +1788,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{
mes "[Cheshire]";
mes "... Huh? I think I've seen you somewhere...";
mes "..........Oh!";
- mes strcharinfo(0)+"...?!";
+ mes strcharinfo(PC_NAME)+"...?!";
mes "What brings you here?";
next;
mes "[Cheshire]";
@@ -2055,7 +2055,7 @@ mora,117,66,3 script Euridi#pa 4_F_MORAFINE2,{
mes "If you find the rest of ^0000FFLope's Clues^000000,";
mes "you'll be able to find out";
mes "where he is.";
- mes "I'm counting on you, "+strcharinfo(0)+".";
+ mes "I'm counting on you, "+strcharinfo(PC_NAME)+".";
changequest 1110,1111;
ep14_1_rope = 3;
close;
@@ -2381,7 +2381,7 @@ mora,65,145,3 script Pitt#pa 4_M_LYINGDOG,{
mes "I'll give you the ring back,";
mes "so please leave me alone!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Then where could Lope...?";
next;
mes "[Pitt]";
@@ -2421,7 +2421,7 @@ bif_fild01,132,338,3 script Lope#pa 4_M_FAIRYSOLDIER2,2,2,{
mes "Who's there?";
mes "Answer, or I'll take you as an enemy and kill you.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Euridi is looking for you.";
next;
mes "[Suspicious Man]";
@@ -2432,7 +2432,7 @@ bif_fild01,132,338,3 script Lope#pa 4_M_FAIRYSOLDIER2,2,2,{
mes "I asked you to wipe the name off my mind";
mes "in return for bearing the curse!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Will you please calm down and listen to...";
next;
mes "[Lope]";
@@ -3325,7 +3325,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
}
mes "[Raffle Researcher]";
mes "The best research assistant in my life...";
- mes "is you, "+strcharinfo(0)+"!!!";
+ mes "is you, "+strcharinfo(PC_NAME)+"!!!";
ep14_1_muk = 15;
completequest 5028;
getexp 1000000,4000000;
@@ -3383,7 +3383,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
case 2:
mes "[Raffle Researcher]";
mes "Oh, You came to say hi. I see.";
- mes "Long time no see, "+strcharinfo(0)+".";
+ mes "Long time no see, "+strcharinfo(PC_NAME)+".";
next;
mes "[Raffle Researcher]";
mes "I've been telling you that I lucked out in picking you as my research assistant.";
@@ -3402,7 +3402,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
L_ShowReport:
mes "[Experimental Results]";
mes "*** Researcher - Inffle";
- mes "*** Research Assistant - "+strcharinfo(0);
+ mes "*** Research Assistant - "+strcharinfo(PC_NAME);
mes " ";
mes "<Research topic>";
mes "*** Bath of Mora Village";
@@ -3637,7 +3637,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
case 1: // Weapon
.@p_damage = 10;
.@pc_attack = rand(1,10);
- mes "["+strcharinfo(0)+"'s Attack]";
+ mes "["+strcharinfo(PC_NAME)+"'s Attack]";
switch(.@pc_attack) {
// Miss.
case 3:
@@ -3671,7 +3671,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
.@p_damage = 20;
.@pc_attack = rand(1,6);
.@skillname$ = .@skills$[rand(5)];
- mes "["+strcharinfo(0)+"'s Attack]";
+ mes "["+strcharinfo(PC_NAME)+"'s Attack]";
switch(.@pc_attack) {
// Miss.
case 2:
@@ -3700,7 +3700,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
case 3: // Tooth
.@p_damage = 50;
.@pc_attack = rand(1,10);
- mes "["+strcharinfo(0)+"'s Attack]";
+ mes "["+strcharinfo(PC_NAME)+"'s Attack]";
if (.@pc_attack == 4 || .@pc_attack == 7) {
specialeffect EF_HIT1;
.@npc_hp -= .@p_damage;
@@ -3712,7 +3712,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
case 4: // Run
mes "You get scared of the unidentified creature, and attempt to run.";
next;
- mes "["+strcharinfo(0)+"'s Escape]";
+ mes "["+strcharinfo(PC_NAME)+"'s Escape]";
if (rand(1,2) == 1) {
mes "Fortunately, the unidentified creature did not come after you.";
close;
@@ -3813,7 +3813,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
}
}
mes "[ Current Progress ]";
- mes strcharinfo(0)+" HP = "+.@pc_hp;
+ mes strcharinfo(PC_NAME)+" HP = "+.@pc_hp;
mes "Unidentified Creature HP = "+.@npc_hp;
next;
mes "[Attack of the unidentified creature]";
@@ -3965,7 +3965,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
} else
specialeffect2 EF_ICEARROW;
.@pc_hp -= .@n_damage;
- mes "[Defense of "+strcharinfo(0)+"]";
+ mes "[Defense of "+strcharinfo(PC_NAME)+"]";
switch(.@defend) {
// Blocked.
case 3: .@str$ = "You block the stream of water with your strong butt. Feels refreshing. HP reduced only by half."; break;
@@ -3990,7 +3990,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
} else
specialeffect2 EF_BASH;
.@pc_hp -= .@n_damage;
- mes "[Defense of "+strcharinfo(0)+"]";
+ mes "[Defense of "+strcharinfo(PC_NAME)+"]";
switch(.@defend) {
// Blocked.
case 1: .@str$ = "You block the dash attack with your fat butt. Your butt is world class. HP reduced only by half."; break;
@@ -4014,7 +4014,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
specialeffect2 EF_GUARD;
}
.@pc_hp -= .@n_damage;
- mes "[Defense of "+strcharinfo(0)+"]";
+ mes "[Defense of "+strcharinfo(PC_NAME)+"]";
switch(.@defend) {
// Blocked.
case 2: .@str$ = "but you block its attack with a branch nearby. HP reduced only by half."; break;
@@ -4037,7 +4037,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
case 4:
mes "You get scared of the unidentified creature, and attempt to run.";
next;
- mes "["+strcharinfo(0)+"'s Escape]";
+ mes "["+strcharinfo(PC_NAME)+"'s Escape]";
if (rand(1,2) == 1) {
mes "Fortunately ^BF2C15Unidentified creature^000000";
mes "did not come after you.";
@@ -4054,7 +4054,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
}
callsub L_CheckPCAlive, .@pc_hp;
mes "[ Current Progress ]";
- mes strcharinfo(0)+" HP = "+.@pc_hp;
+ mes strcharinfo(PC_NAME)+" HP = "+.@pc_hp;
mes "Unidentified Creature HP = "+.@npc_hp;
next;
}
@@ -4296,7 +4296,7 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2
mes "You arrived at the puddle to the "+.@dir$[0]+".";
mes "You should look for the unidentified creature's family.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Fish~ Fish~";
next;
mes "When you called out, an answer came";
@@ -4359,7 +4359,7 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2
mes "You arrived at the puddle to the "+.@dir$[0]+".";
mes "You should look for the unidentified creature's family.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Fish~ Fish~";
next;
mes "You yelled out loud for fish,";
@@ -4555,7 +4555,7 @@ mora,115,98,0 script Hotcha#pa0829 4_ELEPHANT,{
}
mes "[Hotcha]";
- mes "Hmm... "+strcharinfo(0)+".";
+ mes "Hmm... "+strcharinfo(PC_NAME)+".";
mes "It may be a documentation error, but according to the documents, you have nothing to do with the tasks.";
close;
}
@@ -4730,7 +4730,7 @@ mora,119,118,4 script General Good Dealer#pa0 4_M_RAFLE_GR,{
callsub L_CheckQuest,12235,932,3; //Skel_Bone
mes "[General Good Dealer]";
- mes "Hmm... "+strcharinfo(0)+".";
+ mes "Hmm... "+strcharinfo(PC_NAME)+".";
mes "It may be a documentation error, but according to the documents, you have nothing to do with the tasks.";
close;
@@ -4926,7 +4926,7 @@ mora,127,112,4 script Commodities Dealer#pa08 4_F_RAFLE_PK,{
callsub L_CheckQuest,12240,938,5; //Sticky_Mucus
mes "[Commodities Dealer]";
- mes "Hmm... "+strcharinfo(0)+".";
+ mes "Hmm... "+strcharinfo(PC_NAME)+".";
mes "It may be a documentation error, but according to the documents, you have nothing to do with the tasks.";
close;
@@ -5216,7 +5216,7 @@ mora,116,165,5 script Knights Boss#mo 4_M_RAFLE_VI,{
switch(select("Yes, sir!", "I challenge you to a duel!")) {
case 1:
mes "[Order of the Knights Boss]";
- mes "Good attitude, "+strcharinfo(0)+" Soldier!";
+ mes "Good attitude, "+strcharinfo(PC_NAME)+" Soldier!";
mes "I'll reward you handsomely when you get back.";
next;
mes "[Other Bosses]";
@@ -5290,7 +5290,7 @@ mora,114,163,5 script Knights Head#mo 4_M_RAFLE_OR,{
case 2:
mes "[Order of the Knights Head]";
mes "It was worthwhile to have trained you after all.";
- mes "I'm proud of you,"+strcharinfo(0)+" Soldier!";
+ mes "I'm proud of you,"+strcharinfo(PC_NAME)+" Soldier!";
next;
mes "[Other Heads]";
mes "I think you'll make a great right-hand man, the Chief.";