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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2017-2020 Hercules Dev Team
-//= Copyright (C) Dastgir
-//= Copyright (C) Smokexyz (v2.0)
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Shadow Refiner
-//================= Description ===========================================
-//= Shadow item refiner
-//================= Current Version =======================================
-//= 2.0
-//=========================================================================
-
-itemmall,31,76,3 script Shadow Blacksmith#nomal 4_F_JOB_BLACKSMITH,{
-
- // Configuration
- .@npc_name$ = "[Shadow Blacksmith]";
- .@zeny_cost = 20000; // Amount of zeny to be charged for refining.
-
- mesf("%s", .@npc_name$);
- mes("Do you want to refine a Shadow item?");
- mes("Please choose the part you want to refine.");
-
- if (getbattleflag("features/replace_refine_npcs") == 1) {
- if (openrefineryui())
- close();
- }
- next();
-
- disable_items;
- setarray(.@position$[0],"Armor","Weapon","Shield","Shoes","Earring","Pendant");
- for (.@i=EQI_SHADOW_ARMOR; .@i <= EQI_SHADOW_ACC_L; .@i++){
- .@menu$ = .@menu$ + (getequipisequiped(.@i) ? getequipname(.@i) : ("^8C8C8C" + .@position$[.@i-EQI_SHADOW_ARMOR] + " [Not Equipped]^000000" + ":"));
- }
- .@menu$ = .@menu$ + "Refine Info";
- .@SelectedPart = select(.@menu$) + EQI_SHADOW_ARMOR - 1;
- if (.@SelectedPart == EQI_SHADOW_ACC_L + 1){ // Refine Info
- mesf("%s", .@npc_name$);
- mes("Shadow items gain extra bonus effects depending on their refine level, similar to normal weapon and armor items.");
- next;
- mesf("%s", .@npc_name$);
- mes("Refining effects for each Shadow item parts are -");
- mes("Weapon: ATK, MATK + 1 increase for each +1 refine success.");
- mes("Etc: HP + 10 increase for each +1 refine success.");
- next;
- mesf("%s", .@npc_name$);
- mesf("You need %s and %s as the ingredient, along with a refine fee %d Zeny.", getitemname(Oridecon), getitemname(Elunium), .@zeny_cost);
- next;
- mesf("%s", .@npc_name$);
- mes("When refining to +5 or higher, you risk breaking your Shadow item.");
- mes("You may also use Enriched or HD ingredients for the refinement.");
- close;
- }
- while(true) {
- mesf("%s", .@npc_name$);
- mesf("%d Zeny will be spent as a refine fee.", .@zeny_cost);
- mes("Choose the ingredient and start refining.");
- next;
- .@index = 0;
- if (.@SelectedPart != EQI_SHADOW_WEAPON)
- .@index = 1;
- setarray .@s_material1[0], Oridecon, Elunium;
- setarray .@s_material2[0], Enriched_Oridecon, Enriched_Elunium;
- setarray .@s_material3[0], HD_Oridecon, HD_Elunium;
- .@refine_type = REFINE_CHANCE_TYPE_NORMAL;
- if (countitem(.@s_material1[.@index]))
- .@mate$[0] = getitemname(.@s_material1[.@index]);
- else{
- .@mate$[0] = "^8C8C8C"+ getitemname(.@s_material1[.@index]) +"^000000";
- .@miss[0] = 1;
- }
- if (countitem(.@s_material2[.@index]))
- .@mate$[1] = getitemname(.@s_material2[.@index]);
- else{
- .@mate$[1] = "^8C8C8C"+ getitemname(.@s_material2[.@index]) +"^000000";
- .@miss[1] = 1;
- }
- if (getequiprefinerycnt(.@SelectedPart) > 6 && countitem(.@s_material3[.@index]))
- .@mate$[2] = getitemname(.@s_material3[.@index]);
- else {
- .@mate$[2] = "^8C8C8C"+ getitemname(.@s_material3[.@index]) +"^000000";
- .@miss[2] = 1;
- }
- //-----------------------------------------------------------------------------
- .@option = select("Cancel", .@mate$[0], .@mate$[1], .@mate$[2]);
- if (.@option == 1){
- mesf("%s", .@npc_name$);
- mes("You've cancelled refining.");
- close;
- }
- .@option -= 2;
- .@hoihoi = false;
- if (.@option == 2){ //HD
- if (getequiprefinerycnt(.@SelectedPart) < 7){
- mesf("%s", .@npc_name$);
- mes("HD ingredients are only possible to be used when refining an item of quality +7 or higher.");
- close;
- }
- .@hoihoi = true;
- } else if (.@option == 1) {
- .@refine_type = REFINE_CHANCE_TYPE_ENRICHED;
- }
- if (.@miss[.@option]){
- mesf("%s", .@npc_name$);
- mes("You do not have the proper ingredient to proceed with refining.");
- close;
- }
- .@choose = getd(".@s_weapon"+(.@option+1)+"["+ .@index +"]");
- if (Zeny < 20000) {
- mesf("%s", .@npc_name$);
- mes("You do not have enough Zeny to pay the refine fee.");
- close;
- }
- if (getequiprefinerycnt(.@SelectedPart) > 9) {
- mesf("%s", .@npc_name$);
- mes("Shadow item refining is only possible up to +10 level.");
- close;
- }
- if (!getequipisenableref(.@SelectedPart)) {
- mesf("%s", .@npc_name$);
- mes("This item cannot be refined.");
- close;
- }
- if (getequippercentrefinery(.@SelectedPart, .@refine_type) < 100) {
- mesf("%s", .@npc_name$);
- mes("Safety guaranteed refine limit for shadow item is until +4.");
- if (.@hoihoi == false) {
- mes("If you try more refining, the item might break upon failing. Do you still want to refine?");
- }
- else {
- mes("If you try more refining, the item refine level might go down when failed. Do you still want to refine?");
- }
- next;
- if (select("Proceed","Cancel") == 2) {
- mesf("%s", .@npc_name$);
- mes("You've cancelled refining.");
- close;
- }
- }
- //-----------------------------------------------------------------------------
- mesf("%s", .@npc_name$);
- mes("Here we go--!!!");
- next;
- if (Zeny < 20000) {
- mesf("%s", .@npc_name$);
- mes("You do not have enough Zeny to pay the refine fee.");
- close;
- }
- if (countitem(.@choose) == 0) {
- mesf("%s", .@npc_name$);
- mes("You do not have enough "+ getitemname(.@choose) +".");
- close;
- }
- delitem(.@choose, 1);
- Zeny -= 20000;
- if (getequippercentrefinery(.@SelectedPart, .@refine_type) > rand(100)) {
- successrefitem(.@SelectedPart);
- mesf("%s", .@npc_name$);
- mes("Refine was successful.");
- next;
- }
- else {
- if (.@hoihoi == true)
- downrefitem(.@SelectedPart);
- else
- failedrefitem(.@SelectedPart);
- mesf("%s", .@npc_name$);
- mes("Oh no.. Refine has failed.");
- close;
- }
- }
-}