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-rw-r--r--npc/quests/skills/alchemist_skills.txt62
-rw-r--r--npc/quests/skills/assassin_skills.txt8
-rw-r--r--npc/quests/skills/bard_skills.txt26
-rw-r--r--npc/quests/skills/blacksmith_skills.txt22
-rw-r--r--npc/quests/skills/crusader_skills.txt32
-rw-r--r--npc/quests/skills/dancer_skills.txt30
-rw-r--r--npc/quests/skills/knight_skills.txt2
-rw-r--r--npc/quests/skills/priest_skills.txt4
-rw-r--r--npc/quests/skills/sage_skills.txt10
9 files changed, 98 insertions, 98 deletions
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt
index 0cbcae724..d958e9011 100644
--- a/npc/quests/skills/alchemist_skills.txt
+++ b/npc/quests/skills/alchemist_skills.txt
@@ -123,12 +123,12 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "on the same project for you to";
mes "benefit. So, what's your name?";
next;
- mes "["+ strcharinfo(0) +"]";
- mes "I am called "+ strcharinfo(0) +".";
+ mes "["+ strcharinfo(PC_NAME) +"]";
+ mes "I am called "+ strcharinfo(PC_NAME) +".";
next;
ALCHE_SK = 2;
mes "[Pisruik]";
- mes "Ah, "+ strcharinfo(0) +".";
+ mes "Ah, "+ strcharinfo(PC_NAME) +".";
mes "Would you please bring";
mes "^6600005 Yellow Gemstones^000000,";
mes "^6600004 Empty Potion Bottles^000000,";
@@ -711,7 +711,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "That was a pretty";
mes "big explosion...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Your glasses...";
mes "They're broken...";
next;
@@ -729,7 +729,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "scientific researcher.^000000";
}
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Holy crap!";
mes "You're one";
mes "good looking guy!";
@@ -741,7 +741,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "that you're not bleeding.";
mes "But are you alright?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oh, I'm fine.";
mes "But what are you";
mes "going to do about";
@@ -760,7 +760,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "almost blind without them.";
mes "I can't do very much if I can't";
mes "even see. I'm really sorry";
- mes "about this, "+ strcharinfo(0) +".";
+ mes "about this, "+ strcharinfo(PC_NAME) +".";
close;
}
else {
@@ -815,7 +815,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "That was a pretty";
mes "big explosion...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Your glasses...";
mes "They're broken...";
next;
@@ -833,7 +833,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "scientific researcher.^000000";
}
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Holy crap!";
mes "You're one";
mes "good looking guy!";
@@ -845,7 +845,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "that you're not bleeding.";
mes "But are you alright?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oh, I'm fine.";
mes "But what are you";
mes "going to do about";
@@ -864,7 +864,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "almost blind without them.";
mes "I can't do very much if I can't";
mes "even see. I'm really sorry";
- mes "about this, "+ strcharinfo(0) +".";
+ mes "about this, "+ strcharinfo(PC_NAME) +".";
close;
}
else {
@@ -890,7 +890,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
delitem Spinning_Eyes,1;
ALCHE_SK = 10;
//changes the quest steps by deicision.
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Here, why don't you";
mes "check I'm carrying and";
mes "see if there's a pair of";
@@ -930,7 +930,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
next;
if (select("Sure!", "No, thanks.") == 1) {
mes "[Pisruik]";
- mes "Great, "+ strcharinfo(0) +"!";
+ mes "Great, "+ strcharinfo(PC_NAME) +"!";
mes "I know I can trust you";
mes "to use this research for";
mes "good and noble ends. Now,";
@@ -993,7 +993,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
close;
}
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Listen, you look so";
mes "much better when you're";
mes "not wearing glasses.";
@@ -1002,14 +1002,14 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "Excuse me,";
mes "come again?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hahahahhaha~!";
mes "No-nothing at all!";
close;
}
else if (ALCHE_SK == 10) {
mes "[Pisruik]";
- mes "So, "+ strcharinfo(0) +",";
+ mes "So, "+ strcharinfo(PC_NAME) +",";
mes "Would you like me to";
mes "teach you the results";
mes "of the research I've''";
@@ -1017,7 +1017,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
next;
if (select("Yes!", "No, thanks.") == 1) {
mes "[Pisruik]";
- mes "Great, "+ strcharinfo(0) +"!";
+ mes "Great, "+ strcharinfo(PC_NAME) +"!";
mes "I know I can trust you";
mes "to use this research for";
mes "good and noble ends. Now,";
@@ -1220,15 +1220,15 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "ways, would you";
mes "tell me your name?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "My name is...";
- mes "" + strcharinfo(0) + ".";
+ mes "" + strcharinfo(PC_NAME) + ".";
next;
bioeth = 13;
skill "AM_BIOETHICS",1,0;
mes "[Kellasus]";
mes "Ah...";
- mes "" + strcharinfo(0) + ".";
+ mes "" + strcharinfo(PC_NAME) + ".";
mes "I'll remember that. Goodbye";
mes "for now, and I hope that you";
mes "make a great contribution to";
@@ -1252,7 +1252,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "something that will benefit";
mes "the greater good.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Does...";
mes "Does that mean";
mes "you'll teach me?";
@@ -1299,7 +1299,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "but I suppose that might be";
mes "how you became an Alchemist...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I sort of came";
mes "here to ask about that.";
mes "But first, I heard a rumor";
@@ -1330,7 +1330,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "why are you reminding";
mes "me of something like this?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You're right that the creation";
mes "of Homunculi brings up a moral";
mes "issue. But instead of morals,";
@@ -1343,7 +1343,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "do you mean by";
mes "humanitarianism?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I believe that the";
mes "study of Homunculi";
mes "could help us discover";
@@ -1351,7 +1351,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "is just too much";
mes "potential to do good to ignore.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I'm not interested in";
mes "creating new creatures or";
mes "playing God. What I do want";
@@ -1359,7 +1359,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "regardless of the disease. No";
mes "matter how desperate it may be.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "It may be immoral to";
mes "create experimental life";
mes "forms and to sacrifice them,";
@@ -1367,7 +1367,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "the people who may need";
mes "that cure I might discover...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "When your son was";
mes "sick, you were willing";
mes "to make sacrifices to see";
@@ -1375,7 +1375,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "there are other people in the";
mes "world with worse ailments...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I want to study";
mes "Homunculi because";
mes "there's a chance that";
@@ -1407,7 +1407,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "you? I'm sorry, but I can't teach you anything related to Homunculi.";
mes "It especially bothers me that you know nothing at all about them...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "But while I was gone,";
mes "I spent so much time";
mes "studying about Homunculi";
@@ -1550,7 +1550,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "give you some advice if you're stumped by a particular problem...";
next;
if (select("Teach me the Homunculus Skills.", "No, nothing.") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I want you to";
mes "teach me how to";
mes "create a Homunculus.";
@@ -1561,7 +1561,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "I don't think I heard";
mes "what you said quite right.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I said...";
mes "I want you to";
mes "teach me the skills";
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index c09660ed2..4c282caef 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -137,7 +137,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{
next;
select("New skills?");
mes "[Killtin]";
- mes "That's right, "+ strcharinfo(0) +".";
+ mes "That's right, "+ strcharinfo(PC_NAME) +".";
mes "The first skill specifically";
mes "enhances the Sonic Blow";
mes "skill, and the second skill";
@@ -378,7 +378,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "[Esmille]";
mes "Yes, that's it...!";
mes "Very well executed.";
- mes "Good work, "+ strcharinfo(0) +".";
+ mes "Good work, "+ strcharinfo(PC_NAME) +".";
skill "AS_SONICACCEL",1,0;
ASSN_SK = 7;
next;
@@ -475,7 +475,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "[Esmille]";
mes "Yes, that's it...!";
mes "Very well executed.";
- mes "Good work, "+ strcharinfo(0) +".";
+ mes "Good work, "+ strcharinfo(PC_NAME) +".";
skill "AS_SONICACCEL",1,0;
ASSN_SK = 7;
next;
@@ -558,7 +558,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "[Esmille]";
mes "Yes, that's it...!";
mes "Very well executed.";
- mes "Good work, "+ strcharinfo(0) +".";
+ mes "Good work, "+ strcharinfo(PC_NAME) +".";
skill 1003,1,0;
ASSN_SK = 7;
next;
diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt
index f2386a931..6fe904e28 100644
--- a/npc/quests/skills/bard_skills.txt
+++ b/npc/quests/skills/bard_skills.txt
@@ -57,7 +57,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
mes "done anything to you!";
mes "J-just s-stay away!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Um...";
mes "I'm not really trying";
mes "to do anything. Why";
@@ -81,7 +81,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
mes "J-just s-stay away!";
next;
if (select("Offer him a drink.", "Reassure him that you're safe.") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Look, I don't know what";
mes "you've got against me, but";
mes "you really need to relax.";
@@ -114,7 +114,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
mes "w-w-weird skill, d-did you?";
mes "Wait, no. You couldn't have...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh, please~";
mes "You know, I think";
mes "that maybe you";
@@ -184,7 +184,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
mes "having any control over your";
mes "body is so overwhelming!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait, you're saying";
mes "a Bard did this to you?";
mes "I've never heard of a song";
@@ -278,7 +278,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
mes "having any control over your";
mes "body is so overwhelming!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait, you're saying";
mes "a Bard did this to you?";
mes "I've never heard of a song";
@@ -342,7 +342,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
close;
}
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Don't worry,";
mes "I won't hurt you.";
next;
@@ -665,7 +665,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "Eh heh heh heh!";
emotion e_gg;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Um...";
mes "What's so funny?";
next;
@@ -693,7 +693,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "at those two drunks";
mes "all the way over there.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yeah, I can see them.";
mes "But what's so special";
mes "about those two guys?";
@@ -741,7 +741,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "to gesticulate and move";
mes "wildly without direction.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Those two...";
mes "Those two probably";
mes "had way too much to drink.";
@@ -754,7 +754,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "scrambles their minds.";
next;
if (qskill_bard == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Mind scrambling?";
mes "Wait, are you the same";
mes "Bard who made someone";
@@ -811,7 +811,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "seasoned adventurer like you.";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wha...?";
mes "I can't believe you.";
mes "Mind scrambling? That";
@@ -850,7 +850,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "Eh heh heh heh!";
emotion e_gg;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Um...";
mes "What's so funny?";
next;
@@ -878,7 +878,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "at those two drunks";
mes "all the way over there.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yeah, I can see";
mes "together. But what";
mes "about them?";
diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt
index 28fee1274..9f77fb7ea 100644
--- a/npc/quests/skills/blacksmith_skills.txt
+++ b/npc/quests/skills/blacksmith_skills.txt
@@ -94,7 +94,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "the amount of zeny spent to";
mes "cast Mammonite by 10%. This";
mes "Passive skill might come in";
- mes "handy for you, "+ strcharinfo(0) +".";
+ mes "handy for you, "+ strcharinfo(PC_NAME) +".";
next;
mes "[Akkie]";
mes "Although I'm new at";
@@ -103,7 +103,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "Dubious Salesmanship?";
next;
if (select("Sure.", "No, thanks.") == 1) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Sure. I'll try learning this";
mes "new skill. Who knows?";
mes "It might be really useful.";
@@ -145,7 +145,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "L-let me start all";
mes "over again. Uh...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "............";
next;
mes "[Akkie]";
@@ -156,7 +156,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "^0000FF1 Detrimindexta^000000. Would";
mes "you bring those, please?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Sure, sure.";
mes "But are you actually";
mes "able to teach me this";
@@ -259,7 +259,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "Hmm. How should";
mes "I tell you this?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...";
mes "......";
mes ".........";
@@ -279,7 +279,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "Please d-don't be angry with";
mes "me, it was just an accident!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Okay, okay...";
mes "Are you sure that's";
mes "all you need me to get?";
@@ -322,10 +322,10 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes ".........";
mes "............";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oh no...";
mes "Did... Did you...";
mes "Did something happen?";
@@ -336,7 +336,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "me! I c-can't finish forging";
mes "this without one! Waaah~";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "^333333(I guess I should";
mes "really bring her a new";
mes "^FF0000Iron Hammer^333333, or else";
@@ -451,7 +451,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
else {
mes "[Akkie]";
if (Upper == 1) {
- mes "Hello, "+ strcharinfo(0) +",";
+ mes "Hello, "+ strcharinfo(PC_NAME) +",";
mes "I'm here on behalf of the";
mes "Blacksmith Guild to teach you";
mes "a new skill. However, your Job";
@@ -474,7 +474,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "like your Job Level is too low...";
next;
mes "[Akkie]";
- mes "I'm sorry, "+ strcharinfo(0) +",";
+ mes "I'm sorry, "+ strcharinfo(PC_NAME) +",";
mes "But you'll qualify for the";
mes "skill I teach after you";
mes "raise your Job Level.";
diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt
index 11e3bea44..eb17fe1f2 100644
--- a/npc/quests/skills/crusader_skills.txt
+++ b/npc/quests/skills/crusader_skills.txt
@@ -58,7 +58,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
mes "arrived! Quick, show me";
mes "the ^FF0000report^000000 you've brought!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Excuse me...?";
mes "Oh, you must have";
mes "mistaken me for someone";
@@ -76,12 +76,12 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
else
mes "were dressed like a Crusader...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I'm sorry...";
mes "What's happening?";
mes "Is something the matter?";
mes "I'm an adventurer that";
- mes "goes by the name, "+ strcharinfo(0) +".";
+ mes "goes by the name, "+ strcharinfo(PC_NAME) +".";
next;
mes "[Ford]";
mes "Well, I'm Leslie Ford,";
@@ -164,7 +164,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
mes "So how is Sloutii?";
mes "Is everything all right?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Here, I've brought";
mes "this report as soon as";
mes "I could! You better read";
@@ -178,7 +178,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
mes "situation! I need to report this to Sir Arga and request for";
mes "backup immediately!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wait, we need to do";
mes "something about Sloutii.";
mes "He was wounded by the";
@@ -263,7 +263,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
mes "Thanks once again,";
mes "and I hope to that you";
mes "travel in safety. For now,";
- mes "this is farewell, "+ strcharinfo(0) +".";
+ mes "this is farewell, "+ strcharinfo(PC_NAME) +".";
close;
}
else if (CRUS_SK == 10) {
@@ -319,7 +319,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "Hopefully, it's saved your";
mes "life as many times as it's";
mes "saved mine. Anyway, I'll";
- mes "see you around, "+ strcharinfo(0) +"~";
+ mes "see you around, "+ strcharinfo(PC_NAME) +"~";
close;
}
}
@@ -331,7 +331,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "have they done";
mes "to my legs?!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wh-what happened?";
mes "Were you attacked?";
next;
@@ -343,7 +343,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "I've got to warn my superiors!";
mes "They're going to raid Geffen!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I actually spoke to";
mes "Sir Ford! You must be";
mes "Sloutii, right? He sent me";
@@ -357,7 +357,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "urgent request for backup.";
mes "U-ugh! We don't have time!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wait...!";
mes "But what about";
mes "you? You're hurt...";
@@ -370,7 +370,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "Now, if I can just get that";
mes "report out of my-- OW! N-no...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "^333333(He's writhing in pain";
mes "so much that he can't even";
mes "give me his report. I better";
@@ -381,7 +381,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
}
else if (CRUS_SK == 2) {
if (countitem(Red_Potion) > 0) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Here, please take";
mes "this Red Potion.";
mes "It just might help...";
@@ -418,7 +418,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "Arrrrgh! I-I can't move!";
mes "It... It just hurts so much!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "^333333(I better bring him";
mes "a Red Potion, otherwise";
mes "I have no hope of getting";
@@ -505,7 +505,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "saved my life! I thought";
mes "I was going to die for sure!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Well, it's a good thing";
mes "I came in time. Sir Ford";
mes "had me visit Father Arthur to";
@@ -635,7 +635,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{
mes "How may I be of";
mes "service to you today?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Someone was wounded";
mes "by Goblins, and I was told";
mes "by Sir Ford that you're the";
@@ -650,7 +650,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{
mes "out of Goblin Poison Antidote";
mes "and must make it from scratch.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Tell me what you";
mes "need to make it, and";
mes "I'll bring you all of the";
diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt
index e838b3702..82a516e5d 100644
--- a/npc/quests/skills/dancer_skills.txt
+++ b/npc/quests/skills/dancer_skills.txt
@@ -63,7 +63,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "tell there's a vitally important distinction between the two.";
mes "Now... Prepare for punishment!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ow...!";
mes "Th-that whip!";
mes "I-i-it huuuurts!";
@@ -79,7 +79,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "your gift of dancing is...";
mes "grounds for punishment!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What the...? Ack!";
mes "S-stop wh-whipping";
mes "me! It... It stiiings!";
@@ -102,7 +102,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "for this blatant affront to our";
mes "profession! Prepare yourself!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Nooooo--!";
mes "Not that whip";
mes "again! Arrgh, it's--";
@@ -148,7 +148,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "''I am beautiful...";
mes "I am irresistable...''";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I am beautiful...";
mes "I am irresistable...";
next;
@@ -160,7 +160,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "I am the most attractive";
mes "woman in the whole world!''";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I am beautiful!";
mes "I am irresistable!";
mes "I am the most attractive";
@@ -234,7 +234,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "Were you able to learn";
mes "anything from her?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Actually, I only learned";
mes "about winks, but not so";
mes "much as how to do them.";
@@ -254,7 +254,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
specialeffect2 EF_HIT2;
percentheal -5,0;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "?!";
mes "What the";
mes "hell was that?";
@@ -297,7 +297,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "completely wrong!";
mes "Can't you do it right?!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "O-ow!";
mes "P-please...!";
mes "Not the whip again!";
@@ -305,7 +305,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
percentheal -5,0;
close;
case 3:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Un, deux, trois~";
emotion e_no1,1;
specialeffect2 EF_FLASHER;
@@ -432,7 +432,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{
mes "and the Dead Pit. So";
mes "you want in on this?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Actually, um, I'm here";
mes "to look for somebody.";
mes "You wouldn't happen";
@@ -473,7 +473,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{
mes "gotta bring me a refreshing";
mes "drink before we can begin...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oh... Okay.";
mes "Alright, I guess";
mes "I can spare a potion";
@@ -563,7 +563,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{
mes "^333333*Wiiiiiiiiiiiiiink*^000000";
emotion e_no1;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wh-whoa...";
mes "That was...";
mes "It's so beautiful!";
@@ -613,7 +613,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{
}
}
else if (DANCER_SK == 6) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You still haven't told";
mes "me the secret to making";
mes "a simple wink have so";
@@ -626,7 +626,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{
mes "I'm a geeenius, yeah...";
mes "...ZzzzZzzzZzZzzzZZZzz...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "W-wake up!";
mes "I went through";
mes "all this trouble to";
@@ -644,7 +644,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{
end;
}
else if (DANCER_SK > 6 && DANCER_SK < 8) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Aelle, I really";
mes "need you to teach";
mes "me everything else";
diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt
index b3ee6aec9..3e177243a 100644
--- a/npc/quests/skills/knight_skills.txt
+++ b/npc/quests/skills/knight_skills.txt
@@ -164,7 +164,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{
mes "these days have grown soft...";
next;
if (select("Give him Candy Canes and Witherless Roses", "Cancel") == 1) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "There are still Knights";
mes "out there who believe in";
mes "honorably risking our lives";
diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt
index 8a6ec1740..9a63fba52 100644
--- a/npc/quests/skills/priest_skills.txt
+++ b/npc/quests/skills/priest_skills.txt
@@ -189,7 +189,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
mes "always be that spunky";
mes "and joyful girl to me.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wait, you still haven't";
mes "answered my question.";
mes "Are you praying for this";
@@ -218,7 +218,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
mes "have somewhere to go? Well,";
mes "I'll be praying for your safety~ ";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Before I go, would you";
mes "please tell me the name";
mes "of that High Priest you were";
diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt
index c04577e51..06f79fba3 100644
--- a/npc/quests/skills/sage_skills.txt
+++ b/npc/quests/skills/sage_skills.txt
@@ -178,7 +178,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "you would. Very well then,";
mes "I hope you adeptly use these";
mes "talents for the right purposes.";
- mes "Farewell for now, "+strcharinfo(0)+".";
+ mes "Farewell for now, "+strcharinfo(PC_NAME)+".";
close;
}
else if(SAG_SK == 0) {
@@ -190,7 +190,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
next;
select("I seek new knowledge.");
mes "[Mishuna]";
- mes "Ah, you must be "+strcharinfo(0)+".";
+ mes "Ah, you must be "+strcharinfo(PC_NAME)+".";
mes "I've looked forward to meeting";
mes "you. In the noble pursuit of";
mes "knowledge, might I suggest";
@@ -342,7 +342,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
skill "SA_CREATECON",1,0;
next;
mes "[Mishuna]";
- mes "Wow, "+strcharinfo(0)+"!";
+ mes "Wow, "+strcharinfo(PC_NAME)+"!";
mes "You learned that skill";
mes "really quickly! No wonder";
mes "people say that you're one";
@@ -455,7 +455,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "skill. So be aware of that.";
next;
mes "[Mishuna]";
- mes "Now, "+strcharinfo(0)+",";
+ mes "Now, "+strcharinfo(PC_NAME)+",";
mes "I'm going to cast a spell";
mes "that will help you memorize";
mes "the "+.@skill$[.@i]+" Elemental Change";
@@ -478,7 +478,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
skill .@skill[.@i],1,0;
next;
mes "[Mishuna]";
- mes strcharinfo(0)+"...";
+ mes strcharinfo(PC_NAME)+"...";
mes "I'm happy to say that you've";
mes "successfully memorized the";
mes .@skill$[.@i]+" Elemental Change skill.";