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-rw-r--r--npc/quests/quests_airship.txt152
1 files changed, 76 insertions, 76 deletions
diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt
index 49478877d..2a3b5103d 100644
--- a/npc/quests/quests_airship.txt
+++ b/npc/quests/quests_airship.txt
@@ -54,7 +54,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "It's a strange favor to ask, but I'll pay you back as soon as you return.";
next;
setquest 2079;
- set kain_ticket, 5;
+ kain_ticket = 5;
mes "^3355FFKain Himere has given you a small box.^000000";
close;
}
@@ -64,7 +64,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
if (kain_ticket == 0) {
switch(select("About the Airship...:Leave a Comment")) {
case 1:
- set kain_ticket, 1;
+ kain_ticket = 1;
mes "[Kain Himere]";
mes "Is this your first time flying? Hahaha, I understand how nervous you might be since I used to feel the same way.";
next;
@@ -122,7 +122,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
} else if (kain_ticket == 1) {
switch(select("About the Airship...:Make a remark")) {
case 1:
- set kain_ticket, 2;
+ kain_ticket = 2;
mes "[Kain Himere]";
mes "You want to hear more";
mes "about the Airship? Hmm, I don't know too many stories that I could tell you.";
@@ -269,7 +269,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
next;
switch(select("Einbroch:Juno")) {
case 1:
- set kain_ticket, 4;
+ kain_ticket = 4;
mes "["+strcharinfo(0)+"]";
mes "I'm heading";
mes "to Einbroch.";
@@ -280,7 +280,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "that thing. Hold on...";
close;
case 2:
- set kain_ticket, 3;
+ kain_ticket = 3;
mes "["+strcharinfo(0)+"]";
mes "I'm heading";
mes "to Juno.";
@@ -299,7 +299,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
next;
switch(select("Einbroch:Juno")) {
case 1:
- set kain_ticket, 4;
+ kain_ticket = 4;
mes "["+strcharinfo(0)+"]";
mes "I'm heading";
mes "to Einbroch.";
@@ -389,7 +389,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "[Kain Himere]";
mes "Would be so kind as to help me by finding that journal and seeing if Tarsha is my daughter?";
changequest 2081,2082;
- set kain_ticket, 11;
+ kain_ticket = 11;
close;
}
} else if (kain_ticket == 11 || kain_ticket == 12) {
@@ -425,7 +425,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "I know this isn't much, but please understand that it's all I can give you. God bless you for your all your help!";
delitem 7276, 1;
completequest 2085;
- set kain_ticket, 15;
+ kain_ticket = 15;
getitem 7311, 4;
close;
} else {
@@ -451,7 +451,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
ein_in01,227,279,3 script #door_ein -1,5,5,{
OnTouch:
if (kain_ticket == 5) {
- set kain_ticket, 6;
+ kain_ticket = 6;
mes "["+strcharinfo(0)+"]";
mes "Excuse me...?";
next;
@@ -498,7 +498,7 @@ OnTouch:
close;
case 2:
changequest 2079,2080;
- set kain_ticket, 7;
+ kain_ticket = 7;
mes "[Elle Cherno]";
mes "This...?";
mes "It's the Miner's Song!";
@@ -548,7 +548,7 @@ OnTouch:
mes "doodled message";
mes "in your hand.^000000";
changequest 2084,2085;
- set kain_ticket, 14;
+ kain_ticket = 14;
getitem 7276, 1; //Picture_Letter
close;
}
@@ -562,7 +562,7 @@ OnTouch:
ein_in01,123,94,1 script Theo Cherno 4_M_REPAIR,{
if (kain_ticket == 7) {
callfunc "F_Cherno";
- set kain_ticket, 8;
+ kain_ticket = 8;
close;
} else if (kain_ticket > 7 && kain_ticket < 10) {
mes "[Theo Cherno]";
@@ -600,7 +600,7 @@ ein_in01,123,94,1 script Theo Cherno 4_M_REPAIR,{
ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{
if (kain_ticket == 7) {
callfunc "F_Cherno";
- set kain_ticket, 8;
+ kain_ticket = 8;
close;
} else if (kain_ticket == 8) {
mes "[Tarsha Cherno]";
@@ -669,7 +669,7 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{
mes "["+strcharinfo(0)+"]";
mes "I've got to go check something now, but hopefully I'll be back soon with good news!";
changequest 2080,2081;
- set kain_ticket, 10;
+ kain_ticket = 10;
close;
} else if (kain_ticket == 10 || kain_ticket == 11) {
mes "["+strcharinfo(0)+"]";
@@ -737,7 +737,7 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{
mes "Ah, right.";
mes "Elle wants to see you again. Would you be so kind as to see her before you go?";
changequest 2083,2084;
- set kain_ticket, 13;
+ kain_ticket = 13;
close;
case 3:
mes "^3355FFUh oh...";
@@ -1018,7 +1018,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
mes "^3355FFAfter enjoying that little epiphany, you see a reflection of Tarsha's neck as you set the mirror back down.^000000";
next;
mes "^3355FFAs you take a closer look, you find that there's a strange mark around her neck...^000000";
- set kain_ticket, 9;
+ kain_ticket = 9;
close;
}
}
@@ -1040,7 +1040,7 @@ einbech,45,113,5 script Tree#t1-1::Tree HIDDEN_NPC,{
mes "......";
mes ".........";
next;
- set .@find_diary,rand(1,100);
+ .@find_diary = rand(1,100);
if (.@find_diary > 10) {
mes "^3355ffUnfortunately,";
mes "you weren't able";
@@ -1056,7 +1056,7 @@ einbech,45,113,5 script Tree#t1-1::Tree HIDDEN_NPC,{
next;
mes "^3355FFThat was the last page of the journal. You picked it up so that you can bring it over to ^3131FFTarsha.^000000";
changequest 2082,2083;
- set kain_ticket, 12;
+ kain_ticket = 12;
close;
}
} else if (kain_ticket == 12) {
@@ -1160,7 +1160,7 @@ ein_in01,117,80,5 script Unidentified Machine#as HIDDEN_NPC,{
mes "your items again.";
close;
} else {
- set .@choice, select(getitemname(getbrokenid(1)),getitemname(getbrokenid(2)),
+ .@choice = select(getitemname(getbrokenid(1)),getitemname(getbrokenid(2)),
getitemname(getbrokenid(3)),getitemname(getbrokenid(4)),getitemname(getbrokenid(5)),
getitemname(getbrokenid(6)),getitemname(getbrokenid(7)),getitemname(getbrokenid(8)),
getitemname(getbrokenid(9)),getitemname(getbrokenid(10)));
@@ -1511,7 +1511,7 @@ OnTimer410000:
mapannounce "airplane_01","We will arrive in Izlude shortly.",bc_map,"0x00ff00";
end;
OnTimer420000:
- set $@airplanelocation2,1;
+ $@airplanelocation2 = 1;
donpcevent "#AirshipWarp-3::OnUnhide";
donpcevent "#AirshipWarp-4::OnUnhide";
mapannounce "airplane_01","Welcome to Izlude. Have a safe trip.",bc_map,"0x00ff00";
@@ -1531,7 +1531,7 @@ OnTimer490000:
mapannounce "airplane_01","We will arrive in Juno shortly.",bc_map,"0x70dbdb";
end;
OnTimer500000:
- set $@airplanelocation2,2;
+ $@airplanelocation2 = 2;
donpcevent "#AirshipWarp-3::OnUnhide";
donpcevent "#AirshipWarp-4::OnUnhide";
mapannounce "airplane_01","Welcome to Juno. Have a safe trip.",bc_map,"0x70dbdb";
@@ -1551,7 +1551,7 @@ OnTimer570000:
mapannounce "airplane_01","We will arrive in Rachel shortly.",bc_map,"0xFF8200";
end;
OnTimer580000:
- set $@airplanelocation2,0;
+ $@airplanelocation2 = 0;
donpcevent "#AirshipWarp-3::OnUnhide";
donpcevent "#AirshipWarp-4::OnUnhide";
mapannounce "airplane_01","Welcome to Rachel. Have a safe trip.",bc_map,"0xFF8200";
@@ -1584,7 +1584,7 @@ airplane_01,246,54,3 script Airship Captain#02 4_M_REINDEER,{
close2;
cutin "",255;
end;
-
+
OnInit:
hideonnpc "Airship Captain#02";
end;
@@ -1614,13 +1614,13 @@ airplane_01,238,154,3 script Airship Captain#01 4_M_REINDEER,{
mes "have a question?";
next;
if (lght_air >= 0 && lght_air <= 3 || lght_air == 7) {
- set .@question$, "How does this Airship fly?";
+ .@question$ = "How does this Airship fly?";
} else if (lght_air == 4) {
- set .@question$, "I handed the letter to Captain Ferlock.";
+ .@question$ = "I handed the letter to Captain Ferlock.";
} else if (lght_air == 5) {
- set .@question$, "You finished reading the letter?";
+ .@question$ = "You finished reading the letter?";
} else if (lght_air == 6) {
- set .@question$, "Already finished reading?";
+ .@question$ = "Already finished reading?";
}
switch (select("Y-you're a reindeer?!", .@question$, "No, not really.")) {
case 1:
@@ -1702,7 +1702,7 @@ airplane_01,238,154,3 script Airship Captain#01 4_M_REINDEER,{
end;
case 2:
setquest 8032;
- set lght_air, 2;
+ lght_air = 2;
mes "[Tarlock]";
mes "Ha-hah! I like you";
mes "already! Alright, here's";
@@ -1736,7 +1736,7 @@ airplane_01,238,154,3 script Airship Captain#01 4_M_REINDEER,{
}
}
} else if (lght_air == 4) {
- set lght_air, 5;
+ lght_air = 5;
changequest 8034,8035;
mes "[Tarlock]";
mes "Oh!";
@@ -1749,7 +1749,7 @@ airplane_01,238,154,3 script Airship Captain#01 4_M_REINDEER,{
cutin "",255;
end;
} else if (lght_air == 5) {
- set lght_air, 6;
+ lght_air = 6;
mes "[Tarlock]";
mes "Um... Ha ha ha~!";
mes "This guy, he is a real lover!";
@@ -1835,7 +1835,7 @@ airplane_01,238,154,3 script Airship Captain#01 4_M_REINDEER,{
mes "and writing those long";
mes "letters.";
completequest 8035;
- set lght_air, 7;
+ lght_air = 7;
if (checkre(3))
getexp 20000,1000;
else
@@ -1869,7 +1869,7 @@ airplane_01,238,154,3 script Airship Captain#01 4_M_REINDEER,{
mes "Although that's a secret,";
mes "let me assure you that it's";
mes "nothing weird or dangerous.";
- set lght_air, 1;
+ lght_air = 1;
close2;
cutin "",255;
end;
@@ -1921,7 +1921,7 @@ airplane,236,163,5 script Airship Captain#03 4_M_REINDEER,{
mes "Haha, does it frighten you? This is a magically enchanted book. Once you've written the name in it, you will be able to find the answer you want in an instant.";
next;
mes "[Ferlock]";
- mes "It must have surprised you to find that the people of Schwaltzvalt make use of magical items too.";
+ mes "It must have surprised you to find that the people of Schwaltzvalt make use of magical items too.";
next;
mes "[Ferlock]";
mes "This is something I acquired from an old friend.... Hmm, but that has nothing to do with this.";
@@ -1947,7 +1947,7 @@ airplane,236,163,5 script Airship Captain#03 4_M_REINDEER,{
mes "[Ferlock]";
mes "And if you ever meet him, please send him my gratitude and regards.";
changequest 8045,8046;
- set hg_ma1,5;
+ hg_ma1 = 5;
close2;
cutin "",255;
end;
@@ -2070,7 +2070,7 @@ airplane,236,163,5 script Airship Captain#03 4_M_REINDEER,{
mes "my breath before";
mes "I continue? Yes,";
mes "there's a little more...";
- set lhz_heart,12;
+ lhz_heart = 12;
close2;
cutin "",255;
end;
@@ -2154,7 +2154,7 @@ airplane,236,163,5 script Airship Captain#03 4_M_REINDEER,{
close2;
specialeffect2 EF_ABSORBSPIRITS;
completequest 8043;
- set lhz_heart,13;
+ lhz_heart = 13;
if (checkre(3))
getexp 70000,40000;
else
@@ -2180,13 +2180,13 @@ airplane,236,163,5 script Airship Captain#03 4_M_REINDEER,{
mes "I be of service to you?";
next;
if (lght_air == 2) {
- set .@question2$, "Give him Tarlock's Letter.";
- set .@question3$, "Cancel.";
+ .@question2$ = "Give him Tarlock's Letter.";
+ .@question3$ = "Cancel.";
} else if (lght_air == 3) {
- set .@question2$, "Here are the items I've found.";
- set .@question3$, "Cancel.";
+ .@question2$ = "Here are the items I've found.";
+ .@question3$ = "Cancel.";
} else {
- set .@question2$, "Cancel.";
+ .@question2$ = "Cancel.";
}
switch(select("How does this Airship fly?", .@question2$, .@question3$)) {
case 1:
@@ -2203,7 +2203,7 @@ airplane,236,163,5 script Airship Captain#03 4_M_REINDEER,{
case 2:
if (lght_air == 2) {
changequest 8032,8033;
- set lght_air, 3;
+ lght_air = 3;
mes "^3131FFYou give Captain Ferlock";
mes "the letter that his brother";
mes "Tarlock has written for him.^000000";
@@ -2269,7 +2269,7 @@ airplane,236,163,5 script Airship Captain#03 4_M_REINDEER,{
delitem 7340, 2;
delitem 576, 2;
changequest 8033,8034;
- set lght_air, 4;
+ lght_air = 4;
mes "[Ferlock]";
mes "You brought the items!";
mes "Thank you very much.";
@@ -2404,7 +2404,7 @@ airplane,236,63,4 script Hallen 4_M_KID1,{
mes "believe that? Yeah... Kaci";
mes "doesn't like him so much...";
close2;
- set lhz_heart,1;
+ lhz_heart = 1;
end;
} else if (lhz_heart == 1) {
mes "[Hallen]";
@@ -2454,7 +2454,7 @@ airplane,236,63,4 script Hallen 4_M_KID1,{
mes "Mawong's letter to";
mes "be delivered to Kaci.^000000";
setquest 8036;
- set lhz_heart,2;
+ lhz_heart = 2;
next;
mes "[Hallen]";
mes "Hey, thanks a lot, pal~";
@@ -2510,7 +2510,7 @@ airplane,236,63,4 script Hallen 4_M_KID1,{
mes "I can't think";
mes "that you really";
mes "believe that...";
- set lhz_heart,5;
+ lhz_heart = 5;
close;
case 2:
mes "[Hallen]";
@@ -2529,7 +2529,7 @@ airplane,236,63,4 script Hallen 4_M_KID1,{
mes "too much stuff right now...";
close;
}
- set lhz_heart,5;
+ lhz_heart = 5;
getitem 501,1;
mes "[Hallen]";
mes "I know this isn't";
@@ -2603,7 +2603,7 @@ airplane,236,63,4 script Hallen 4_M_KID1,{
mes "you could find out for me, ";
mes "it'd be a really big help.";
changequest 8038,8039;
- set lhz_heart,6;
+ lhz_heart = 6;
close;
} else if (lhz_heart == 6) {
mes "[Hallen]";
@@ -2655,7 +2655,7 @@ airplane,236,63,4 script Hallen 4_M_KID1,{
mes "have I heard about that";
mes "before? Mm, let me think...";
changequest 8039,8040;
- set lhz_heart,7;
+ lhz_heart = 7;
close;
} else {
select("Actually...");
@@ -2719,8 +2719,8 @@ airplane,236,63,4 script Hallen 4_M_KID1,{
mes "in your inventory for me, okay?";
close;
}
- if (Shinokas_Quest > 9) set lhz_heart,9;
- else set lhz_heart,8;
+ if (Shinokas_Quest > 9) lhz_heart = 9;
+ else lhz_heart = 8;
changequest 8040,8041;
getitem 501,1;
mes "[Hallen]";
@@ -2807,7 +2807,7 @@ airplane,33,69,4 script Kaci 1_F_MERCHANT_01,{
next;
mes "^3355FFSince she's begging, I guess I should send her message.";
changequest 8044,8045;
- set hg_ma1,4;
+ hg_ma1 = 4;
close;
} else if (hg_ma1 == 4) {
mes "[Kaci]";
@@ -2830,7 +2830,7 @@ airplane,33,69,4 script Kaci 1_F_MERCHANT_01,{
mes "But still, he's really busy...";
next;
changequest 8036,8037;
- set lhz_heart,3;
+ lhz_heart = 3;
mes "[Kaci]";
mes "Thank you for bringing";
mes "this to me. If you ever";
@@ -2850,7 +2850,7 @@ airplane,33,69,4 script Kaci 1_F_MERCHANT_01,{
L_Ask:
switch(select("Ask about Hallen:Ask about Mawong:Ask about the Airship")) {
case 1:
- set .@mesa,1;
+ .@mesa = 1;
mes "[Kaci]";
mes "Hallen? Well, he and I are";
mes "pretty close. Did you know";
@@ -2876,7 +2876,7 @@ L_Ask:
next;
break;
case 2:
- set .@mesb,1;
+ .@mesb = 1;
mes "[Kaci]";
mes "Mr. Mawong? Oh, don't get";
mes "the wrong idea! He's my";
@@ -2903,7 +2903,7 @@ L_Ask:
next;
break;
case 3:
- set .@mesc,1;
+ .@mesc = 1;
mes "[Kaci]";
mes "The Airship? It's so";
mes "huge and beautiful, and";
@@ -2942,7 +2942,7 @@ L_Ask:
mes "Have a nice day,";
mes "and I'll see you later~";
changequest 8037,8038;
- set lhz_heart,4;
+ lhz_heart = 4;
close;
} else if (lhz_heart == 8) {
mes "[Kaci]";
@@ -2988,7 +2988,7 @@ L_Ask:
mes "as soon as I can, even if it's";
mes "a heavily restricted area.^000000)";
changequest 8041,8042;
- set lhz_heart,9;
+ lhz_heart = 9;
close;
}
mes "[Kaci]";
@@ -3033,7 +3033,7 @@ OnTouch:
mes "the Password Checker";
mes "device with you into";
mes "the laboratory.^000000";
- set lhz_heart,10;
+ lhz_heart = 10;
close;
}
}
@@ -3081,12 +3081,12 @@ OnTouch:
mes "not enter any number";
mes "more than once. Make";
mes "sure the password is 3 digits.";
- set @retry,0;
+ @retry = 0;
next;
while (1) {
- set @yagu100,rand(1,9);
- set @yagu10,rand(1,9);
- set @yagu1,rand(1,9);
+ @yagu100 = rand(1,9);
+ @yagu10 = rand(1,9);
+ @yagu1 = rand(1,9);
if (((@yagu100 != @yagu10) && (@yagu100 != @yagu1)) && (@yagu10 != @yagu1)) {
break;
}
@@ -3105,9 +3105,9 @@ L_Retry:
mes "3 digit passwords.^000000";
close;
}
- set @input100,@input / 100;
- set @input10,(@input % 100) / 10;
- set @input1,@input % 10;
+ @input100 = @input / 100;
+ @input10 = (@input % 100) / 10;
+ @input1 = @input % 10;
if ((@input100 > 0) && (@input10 > 0) && (@input1 > 0)) {
if ((@input100 != @input10) && (@input100 != @input1) && (@input10 != @input1)) {
break;
@@ -3121,21 +3121,21 @@ L_Retry:
next;
}
}
- set @retry,@retry+1;
+ ++@retry;
mes "[Security System]";
mes "^ff0000"+strcharinfo(0)+"^000000";
mes "has entered the following:";
mes "^0000ff"+@input100+"^000000 - ^0000ff"+@input10+"^000000 - ^0000ff"+@input1+"^000000.";
mes "Please wait for authorization to complete.";
next;
- set @strike,0;
- set @ball,0;
- if (@yagu100 == @input100) set @strike,@strike+1;
- if (@yagu10 == @input10) set @strike,@strike+1;
- if (@yagu1 == @input1) set @strike,@strike+1;
- if ((@yagu100 == @input10) || (@yagu100 == @input1)) set @ball,@ball+1;
- if ((@yagu10 == @input100) || (@yagu10 == @input1)) set @ball,@ball+1;
- if ((@yagu1 == @input100) || (@yagu1 == @input10)) set @ball,@ball+1;
+ @strike = 0;
+ @ball = 0;
+ if (@yagu100 == @input100) @strike += 1;
+ if (@yagu10 == @input10) @strike += 1;
+ if (@yagu1 == @input1) @strike += 1;
+ if ((@yagu100 == @input10) || (@yagu100 == @input1)) @ball += 1;
+ if ((@yagu10 == @input100) || (@yagu10 == @input1)) @ball += 1;
+ if ((@yagu1 == @input100) || (@yagu1 == @input10)) @ball += 1;
if (@strike == 3) {
mes "[Security System]";
mes "Authorization complete.";
@@ -3205,7 +3205,7 @@ L_Retry:
close2;
donpcevent "Ferlock#lab::OnInit";
changequest 8042,8043;
- set lhz_heart,11;
+ lhz_heart = 11;
end;
}
mes "[Password Checker]";