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-rw-r--r--npc/other/Global_Functions.txt970
-rw-r--r--npc/other/arena.txt1308
-rw-r--r--npc/other/books.txt4584
-rw-r--r--npc/other/bulletin_boards.txt1232
-rw-r--r--npc/other/comodo_gambling.txt1240
-rw-r--r--npc/other/divorce.txt222
-rw-r--r--npc/other/dts_warper.txt1930
-rw-r--r--npc/other/lighthalzen_auction.txt116
-rw-r--r--npc/other/lighthalzen_bank.txt164
-rw-r--r--npc/other/marriage.txt1872
-rw-r--r--npc/other/monster_museum.txt1176
-rw-r--r--npc/other/msg_boards.txt266
-rw-r--r--npc/other/powernpc.txt662
-rw-r--r--npc/other/pvp.txt828
14 files changed, 8285 insertions, 8285 deletions
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt
index 6d2d145c4..d8a8f4d93 100644
--- a/npc/other/Global_Functions.txt
+++ b/npc/other/Global_Functions.txt
@@ -1,486 +1,486 @@
-//===== eAthena Script =======================================
-//= Global Functions
-//===== By: ==================================================
-//= Lupus, kobra_k88
-//===== Current Version: =====================================
-//= 2.08
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= <Description>
-//===== Additional Comments: =================================
-//= Added F_ClearJobVar - on getting a new job it clears all Job Quest variables
-//= Removed individual job check functions as they were redundant [kobra_k88]
-//= 1.3 Added Job Change Function for Baby/Normal Classes
-//= 1.3b a fix, due to const.txt change [Lupus]
-//= 1.4 Added Is_Taekwon_Class: Taekwondo, Star Knight(Gladiator),Soul Linker [Lupus]
-//= 1.5 Added clear of Bard Quest variables. 1.5a updated [Lupus]
-//= 1.6 Added F_RandMes, F_SexMes, F_Hi, F_Bye functions [Lupus]
-//= Moved here useful function 'getJobName'
-//= 1.7 Added "F_ItemName" function, added a great sample for "F_ItemName"
-//= 1.8 Added Job Vars clear for Extended classes: TK,SL,SG [Lupus]
-//= 1.9 Added "F_ClearGarbage" func that clears outdated, wasted variables [Lupus]
-//= 1.91 Added "F_SaveQuestSkills","F_Load?Skills" functions [Lupus]
-//= 2.0 Fixed F_Save/LoadQuestSkills functions. Had to split in into 2 vars [Lupus]
-//= 2.01 Added $talk to F_ClearGarbage [Evera]
-//= 2.02 Added $dtsglobalelig and $dts|(1<<6) to F_ClearGarbage [Evera]
-//= 2.03 Added Gunslinger vars to F_ClearJobVar [Lupus]
-//= 2.04 Added dtseligible 2 (becomes MISC_QUEST|128) to F_ClearGarbage [Evera]
-//= 2.05 Book of Devil -> MISC_QUEST|256, clear other Niflheim garbage vars [Lupus]
-//= +more garbage clean
-//= 2.06 Pass to Bio-Lab -> MISC_QUEST|512 [Lupus]
-//= 2.07 Added TK_Q variable clear [Lupus]
-//- 2.08 Added NINJ_Q variable clear [Lupus]
-//============================================================
-
-
-//////////////////////////////////////////////////////////////////////////////////
-// Function that clears job quest variables
-//////////////////////////////////////////////////////////////////////////////////
-
-function script F_ClearJobVar {
- // Misc ---------------------------------
- set JBLVL,0;
- set FIRSTAID,0;
- set PLAYDEAD,0;
- set got_bandage,0;
- set got_novnametag,0;
- // First Class Jobs ---------------------
- set job_acolyte_q,0; set job_acolyte_q2,0;
- set job_archer_q,0;
- set job_magician_q,0;
- set job_merchant_q,0; set job_merchant_q2,0; set job_merchant_q3,0;
- set job_sword_q,0; set SWTEST, 0;
- set job_thief_q,0;
- // Super Novice
- set SUPNOV_Q,0;
- // 2-1 Jobs ------------------------------
- set ASSIN_Q,0; set ASSIN_Q2,0;
- set BSMITH_Q,0; set BSMITH_Q2,0;
- set HNTR_Q,0; set HNTR_Q2,0;
- set KNIGHT_Q,0; set KNIGHT_Q2,0;
- set PRIEST_Q,0; set PRIEST_Q2,0; set PRIEST_Q3,0;
- set WIZ_Q,0; set WIZ_Q2,0;
- // 2-2 Jobs ------------------------------
- set ROGUE_Q,0; set ROGUE_Q2,0;
- set ALCH_Q,0; set ALCH_Q2,0;
- set CRUS_Q,0;
- set MONK_Q,0; set JOB_MONK_C,0;
- set SAGE_Q,0; set SAGE_Q2,0;
- set DANC_Q,0;
- set BARD_Q,0;
- // Extended Classes
- set TAEK_Q,0; set TK_Q,0;
- set STGL_Q,0;
- set SOUL_Q,0;
- set GUNS_Q,0;
- set NINJ_Q,0;
- return;
-}
-
-function script F_ClearGarbage {
- // Clear outdated global VARS
- //DTS Vote System
- if($dtsglobalelig) set $dtsglobalelig,0;
- if($dts&(1<<6)) set $dts,$dts&~(1<<6);
- //Cube Room
- if(hzdun) {
- set MISC_QUEST,MISC_QUEST|512;
- set num1,0; set num2,0; set num3,0; set num4,0; set num5,0;
- set num6,0; set num7,0; set num8,0; set num9,0;
- set hzdun,0; set cubekey,0; set piciburn,0;
- }
- //Airship
- if($lengths){
- cleararray $textstringsa$[0],"",getarraysize($textstringsa$);
- cleararray $textstringsb$[0],"",getarraysize($textstringsb$);
- cleararray $textstringsc$[0],"",getarraysize($textstringsc$);
- cleararray $compstring$[0],"",getarraysize($compstring$);
- cleararray $lengths[0],0,getarraysize($lengths);
- }
- //Shinkskas Quest garbage
- if(Shinokas_Quest > 7){
- set ein_scientist,0;
- set ein_stuff,0;
- }
- return;
-}
-
-//////////////////////////////////////////////////////////////////////////////////
-// Used in REBIRTH scripts
-// Class = Internal Class ID
-// BaseJob = Base Job (0..23)
-// Upper : 0 - Default, 1 - Advanced, 2 - Baby
-//////////////////////////////////////////////////////////////////////////////////
-
-function script Job_Change {
- if (Upper<2)
- jobchange getarg(0); // Common jobchange
- else
- jobchange getarg(0) + Job_Baby; //Change Job For Baby Class
- logmes "CLASS CHANGE: " +strcharinfo(0)+ " become a "+jobname(Class);
- return;
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////
-// FOT BACKWISE COMPATIBILITY: Functions used to check a players job class
-// HOW TO USE:
-// i.e. We need all holy classes but monks
-// if ( callfunc("Is_Holy_Class") && callfunc("Is_Monk")==0 ) goto L_Start;
-//////////////////////////////////////////////////////////////////////////////////
-
-//////////////////////////////////////////////////////////////////////////////////
-// returns 1 if the player is either Aco,Monk,Priest,Aco High,High Priest,
-// Champion, 0 otherwise
-//////////////////////////////////////////////////////////////////////////////////
-
-function script Is_Holy_Class {
- return ( BaseJob==Job_Acolyte || BaseJob==Job_Priest || BaseJob==Job_Monk );
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////
-// returns 1 if the player is either Archer,Hunter,Bard,Dancer,Archer High,Sniper,
-// Clown,Gypsy, 0 otherwise
-//////////////////////////////////////////////////////////////////////////////////
-
-function script Is_Bow_Class {
- return ( BaseJob==Job_Archer || BaseJob==Job_Hunter || BaseJob==Job_Bard || BaseJob==Job_Dancer );
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////
-// returns 1 if the player is either Mage,Wizard,Sage,Mage High,High Wizard,
-// Professor, 0 otherwise
-//////////////////////////////////////////////////////////////////////////////////
-
-function script Is_Magic_Class {
- return ( BaseJob==Job_Mage || BaseJob==Job_Wizard || BaseJob==Job_Sage );
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////
-// returns 1 if the player is either Merc,Blacksmith,Alchemist,Merc High,
-// Whitesmith,Creator, 0 otherwise
-//////////////////////////////////////////////////////////////////////////////////
-
-function script Is_Merc_Class {
- return ( BaseJob==Job_Merchant || BaseJob==Job_Blacksmith || BaseJob==Job_Alchem );
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////
-// returns 1 if the player is either Thief,Assassin,Rogue,Thief High, Assassin Cross
-// Stalker, 0 otherwise
-//////////////////////////////////////////////////////////////////////////////////
-
-function script Is_Thief_Class {
- return ( BaseJob==Job_Thief || BaseJob==Job_Assassin || BaseJob==Job_Rogue );
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////
-// returns 1 if the player is either Swordy,Knight,Crusader,Swordy High,
-// Lord Knight,Paladin, 0 otherwise
-//////////////////////////////////////////////////////////////////////////////////
-
-function script Is_Sword_Class {
- return ( BaseJob==Job_Swordman || BaseJob==Job_Knight || BaseJob==Job_Knight2 || BaseJob==Job_Crusader || BaseJob==Job_Crusader2 );
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////
-// returns 1 if the player is either Taekwon, Star Gladiator,Soul Linker, 0 otherwise
-// these classes can't be adopted nor reborn ()
-//////////////////////////////////////////////////////////////////////////////////
-
-function script Is_Taekwon_Class {
- return ( Class==Job_Taekwon || Class==Job_Star_Gladiator || Class==Job_Star_Gladiator2 || Class==Job_Soul_Linker );
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////
-// Functions used to spiff up dialoges [Lupus]
-//////////////////////////////////////////////////////////////////////////////////
-
-//////////////////////////////////////////////////////////////////////////////////
-// *** Function "F_RandMes"
-//////////////////////////////////////////////////////////////////////////////////
-//returns random string
-// Example: check F_Bye or F_Hi functions
-// READ AND THINK: You can use it to pick a random number form list:
-// set @itemIDfromList, callfunc("F_RandMes",8,1129,1222,1163,1357,1360,1522,1811,1410);
-
-function script F_RandMes {
- return getarg(rand(1,getarg(0)));
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////
-// *** Function "F_Sex"
-//////////////////////////////////////////////////////////////////////////////////
-//returns 1st string if female, 2nd string otherwise
-// Example: mes callfunc("F_Sex","What a beautiful lady!","What a handsom man!");
-
-function script F_SexMes {
- return getarg(Sex);
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////
-// *** Function "F_Hi"
-//////////////////////////////////////////////////////////////////////////////////
-//returns random HELLO message
-
-function script F_Hi {
- return callfunc("F_RandMes",5,"Hi!","Hello!","Good day!","How are you?","Hello there.");
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////
-// *** Function "F_Bye"
-//////////////////////////////////////////////////////////////////////////////////
-//returns random BYE message
-
-function script F_Bye {
- return callfunc("F_RandMes",6,"Bye. See you again.","Later.","Goodbye.","Good luck!","Have a nice day!","Byebye!!!");
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////
-// *** Function "F_ItemName"
-//////////////////////////////////////////////////////////////////////////////////
-// Returns expanded item name string
-//Argumentss
-// 0 - Item ID
-// 1 - Element N (0=none,1=Ice,2=Earth,3=Fire,4=Wind)
-// 2 - VVS meter 0..3
-// 3 - Refine
-// Example: mes "Show me your "+callfunc("F_ItemName",1201,1,2,5)+"...";
-// is equal to: mes "Show me your ^000090 +5 VVS Fire Knife ^000000..."
-
-function script F_ItemName {
- set @t$,"^000090";
- if(getarg(3)) set @t$,@t$+"+"+getarg(3)+" ";
- if(getarg(2)==1) set @t$,@t$+"VS ";
- if(getarg(2)==2) set @t$,@t$+"VVS ";
- if(getarg(2)==3) set @t$,@t$+"VVVS ";
- if(getarg(2)>3) set @t$,@t$+getarg(2)+"xVS ";
- if(getarg(1)==1) set @t$,@t$+"Ice ";
- if(getarg(1)==2) set @t$,@t$+"Earth ";
- if(getarg(1)==3) set @t$,@t$+"Fire ";
- if(getarg(1)==4) set @t$,@t$+"Wind ";
- if(getarg(1)>4) set @t$,@t$+"Strange ";
- return @t$+getitemname(getarg(0))+"^000000";
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////
-// *** Function "getJobName" //
-// [Usage] : callfunc("getJobName",Class); //
-//////////////////////////////////////////////////////////////////////////////////
-
-function script getJobName {
- switch(getarg(0)){
- case Job_Novice:
- return "Novice";
- case Job_Swordman:
- return "Swordman";
- case Job_Mage:
- return "Magician";
- case Job_Archer:
- return "Archer";
- case Job_Acolyte:
- return "Acolyte";
- case Job_Merchant:
- return "Merchant";
- case Job_Thief:
- return "Thief";
- case Job_Knight:
- case Job_Knight2:
- return "Knight";
- case Job_Priest:
- return "Priest";
- case Job_Wizard:
- return "Wizard";
- case Job_Blacksmith:
- return "Blacksmith";
- case Job_Hunter:
- return "Hunter";
- case Job_Assassin:
- return "Assassin";
- case Job_Crusader:
- case Job_Crusader2:
- return "Crusader";
- case Job_Monk:
- return "Monk";
- case Job_Sage:
- return "Sage";
- case Job_Rogue:
- return "Rogue";
- case Job_Alchem:
- return "Alchemist";
- case Job_Bard:
- return "Bard";
- case Job_Dancer:
- return "Dancer";
- case Job_SuperNovice:
- return "Super Novice";
- case Job_Gunslinger:
- return "Gunsligner";
- case Job_Ninja:
- return "Ninja";
- case Job_Xmas:
- return "Xmas";
- case Job_Novice_High:
- return "Novice High";
- case Job_Swordman_High:
- return "Swordman High";
- case Job_Mage_High:
- return "Magician High";
- case Job_Archer_High:
- return "Archer High";
- case Job_Acolyte_High:
- return "Acolyte High";
- case Job_Merchant_High:
- return "Merchant High";
- case Job_Thief_High:
- return "Thief High";
- case Job_Lord_Knight:
- case Job_Lord_Knight2:
- return "Lord Knight";
- case Job_High_Priest:
- return "High Priest";
- case Job_High_Wizard:
- return "High Wizard";
- case Job_Whitesmith:
- return "Whitesmith";
- case Job_Sniper:
- return "Sniper";
- case Job_Assassin_Cross:
- return "Assassin Cross";
- case Job_Paladin:
- case Job_Paladin2:
- return "Paladin";
- case Job_Champion:
- return "Champion";
- case Job_Professor:
- return "Professor";
- case Job_Stalker:
- return "Stalker";
- case Job_Creator:
- return "Creator";
- case Job_Clown:
- return "Clown";
- case Job_Gypsy:
- return "Gypsy";
- case Job_Baby:
- return "Baby";
- case Job_Baby_Swordman:
- return "Baby Swordman";
- case Job_Baby_Mage:
- return "Baby Magician";
- case Job_Baby_Archer:
- return "Baby Archer";
- case Job_Baby_Acolyte:
- return "Baby Acolyte";
- case Job_Baby_Merchant:
- return "Baby Merchant";
- case Job_Baby_Thief:
- return "Baby Thief";
- case Job_Baby_Knight:
- case Job_Baby_Knight2:
- return "Baby Knight";
- case Job_Baby_Priest:
- return "Baby Priest";
- case Job_Baby_Wizard:
- return "Baby Wizard";
- case Job_Baby_Blacksmith:
- return "Baby Blacksmith";
- case Job_Baby_Hunter:
- return "Baby Hunter";
- case Job_Baby_Assassin:
- return "Baby Assassin";
- case Job_Baby_Crusader:
- case Job_Baby_Crusader2:
- return "Baby Crusader";
- case Job_Baby_Monk:
- return "Baby Monk";
- case Job_Baby_Sage:
- return "Baby Sage";
- case Job_Baby_Rogue:
- return "Baby Rogue";
- case Job_Baby_Alchem:
- return "Baby Alchemist";
- case Job_Baby_Bard:
- return "Baby Bard";
- case Job_Baby_Dancer:
- return "Baby Dancer";
- case Job_Super_Baby:
- return "Super Baby";
- case Job_Taekwon:
- if(Sex == 0)
- return "Taekwon Girl";
- else
- return "Taekwon Boy";
- case Job_Star_Gladiator:
- case Job_Star_Gladiator2:
- return "Star Gladiator";
- case Job_Soul_Linker:
- return "Soul Linker";
- case Job_Ninja:
- return "Ninja";
- case Job_Gunslinger:
- return "Gunslinger";
- case Job_Xmas:
- return "Christmas";
- case Option_Wedding:
- if(Sex == 0)
- return "Bride";
- else
- return "Bridegroom";
- default:
- return "omghaxor";
- }
-}
-
-//////////////////////////////////////////////////////////////////////////////////
-// *** Function "F_SaveQuestSkills": Store learnt quest skills
-//////////////////////////////////////////////////////////////////////////////////
-function script F_SaveQuestSkills {
- set ADV_QSK,0; set ADV_QSK2,0;
- //1st classes quest skills
- for(set @i, 0; @i < 14; set @i, @i + 1){
- if(getskilllv(144+@i)) set ADV_QSK,ADV_QSK|pow(2,@i);
- }
- //2nd classes quest skills
- for(set @i, 0; @i < 19; set @i, @i + 1){
- if(getskilllv(1001+@i)) set ADV_QSK2,ADV_QSK2|pow(2,@i);
- }
- return;
-}
-
-//////////////////////////////////////////////////////////////////////////////////
-// *** Function "F_Load1Skills": Restore learnt 1st class quest skills
-//////////////////////////////////////////////////////////////////////////////////
-function script F_Load1Skills {
- //1st classes quest skills
- for(set @i, 0; @i < 14; set @i, @i + 1){
- if(ADV_QSK|pow(2,@i) == ADV_QSK) skill 144+@i,1,0;
- }
- set ADV_QSK,0; //Clear var
- return;
-}
-
-//////////////////////////////////////////////////////////////////////////////////
-// *** Function "F_Load2Skills": Restore learnt 2nd class quest skills
-//////////////////////////////////////////////////////////////////////////////////
-function script F_Load2Skills {
- //2nd classes quest skills
- for(set @i, 0; @i < 19; set @i, @i + 1){
- if(ADV_QSK2|pow(2,@i) == ADV_QSK2) skill 1001+@i,1,0;
- }
- set ADV_QSK2,0; //Clear var
- return;
+//===== eAthena Script =======================================
+//= Global Functions
+//===== By: ==================================================
+//= Lupus, kobra_k88
+//===== Current Version: =====================================
+//= 2.08
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//= <Description>
+//===== Additional Comments: =================================
+//= Added F_ClearJobVar - on getting a new job it clears all Job Quest variables
+//= Removed individual job check functions as they were redundant [kobra_k88]
+//= 1.3 Added Job Change Function for Baby/Normal Classes
+//= 1.3b a fix, due to const.txt change [Lupus]
+//= 1.4 Added Is_Taekwon_Class: Taekwondo, Star Knight(Gladiator),Soul Linker [Lupus]
+//= 1.5 Added clear of Bard Quest variables. 1.5a updated [Lupus]
+//= 1.6 Added F_RandMes, F_SexMes, F_Hi, F_Bye functions [Lupus]
+//= Moved here useful function 'getJobName'
+//= 1.7 Added "F_ItemName" function, added a great sample for "F_ItemName"
+//= 1.8 Added Job Vars clear for Extended classes: TK,SL,SG [Lupus]
+//= 1.9 Added "F_ClearGarbage" func that clears outdated, wasted variables [Lupus]
+//= 1.91 Added "F_SaveQuestSkills","F_Load?Skills" functions [Lupus]
+//= 2.0 Fixed F_Save/LoadQuestSkills functions. Had to split in into 2 vars [Lupus]
+//= 2.01 Added $talk to F_ClearGarbage [Evera]
+//= 2.02 Added $dtsglobalelig and $dts|(1<<6) to F_ClearGarbage [Evera]
+//= 2.03 Added Gunslinger vars to F_ClearJobVar [Lupus]
+//= 2.04 Added dtseligible 2 (becomes MISC_QUEST|128) to F_ClearGarbage [Evera]
+//= 2.05 Book of Devil -> MISC_QUEST|256, clear other Niflheim garbage vars [Lupus]
+//= +more garbage clean
+//= 2.06 Pass to Bio-Lab -> MISC_QUEST|512 [Lupus]
+//= 2.07 Added TK_Q variable clear [Lupus]
+//- 2.08 Added NINJ_Q variable clear [Lupus]
+//============================================================
+
+
+//////////////////////////////////////////////////////////////////////////////////
+// Function that clears job quest variables
+//////////////////////////////////////////////////////////////////////////////////
+
+function script F_ClearJobVar {
+ // Misc ---------------------------------
+ set JBLVL,0;
+ set FIRSTAID,0;
+ set PLAYDEAD,0;
+ set got_bandage,0;
+ set got_novnametag,0;
+ // First Class Jobs ---------------------
+ set job_acolyte_q,0; set job_acolyte_q2,0;
+ set job_archer_q,0;
+ set job_magician_q,0;
+ set job_merchant_q,0; set job_merchant_q2,0; set job_merchant_q3,0;
+ set job_sword_q,0; set SWTEST, 0;
+ set job_thief_q,0;
+ // Super Novice
+ set SUPNOV_Q,0;
+ // 2-1 Jobs ------------------------------
+ set ASSIN_Q,0; set ASSIN_Q2,0;
+ set BSMITH_Q,0; set BSMITH_Q2,0;
+ set HNTR_Q,0; set HNTR_Q2,0;
+ set KNIGHT_Q,0; set KNIGHT_Q2,0;
+ set PRIEST_Q,0; set PRIEST_Q2,0; set PRIEST_Q3,0;
+ set WIZ_Q,0; set WIZ_Q2,0;
+ // 2-2 Jobs ------------------------------
+ set ROGUE_Q,0; set ROGUE_Q2,0;
+ set ALCH_Q,0; set ALCH_Q2,0;
+ set CRUS_Q,0;
+ set MONK_Q,0; set JOB_MONK_C,0;
+ set SAGE_Q,0; set SAGE_Q2,0;
+ set DANC_Q,0;
+ set BARD_Q,0;
+ // Extended Classes
+ set TAEK_Q,0; set TK_Q,0;
+ set STGL_Q,0;
+ set SOUL_Q,0;
+ set GUNS_Q,0;
+ set NINJ_Q,0;
+ return;
+}
+
+function script F_ClearGarbage {
+ // Clear outdated global VARS
+ //DTS Vote System
+ if($dtsglobalelig) set $dtsglobalelig,0;
+ if($dts&(1<<6)) set $dts,$dts&~(1<<6);
+ //Cube Room
+ if(hzdun) {
+ set MISC_QUEST,MISC_QUEST|512;
+ set num1,0; set num2,0; set num3,0; set num4,0; set num5,0;
+ set num6,0; set num7,0; set num8,0; set num9,0;
+ set hzdun,0; set cubekey,0; set piciburn,0;
+ }
+ //Airship
+ if($lengths){
+ cleararray $textstringsa$[0],"",getarraysize($textstringsa$);
+ cleararray $textstringsb$[0],"",getarraysize($textstringsb$);
+ cleararray $textstringsc$[0],"",getarraysize($textstringsc$);
+ cleararray $compstring$[0],"",getarraysize($compstring$);
+ cleararray $lengths[0],0,getarraysize($lengths);
+ }
+ //Shinkskas Quest garbage
+ if(Shinokas_Quest > 7){
+ set ein_scientist,0;
+ set ein_stuff,0;
+ }
+ return;
+}
+
+//////////////////////////////////////////////////////////////////////////////////
+// Used in REBIRTH scripts
+// Class = Internal Class ID
+// BaseJob = Base Job (0..23)
+// Upper : 0 - Default, 1 - Advanced, 2 - Baby
+//////////////////////////////////////////////////////////////////////////////////
+
+function script Job_Change {
+ if (Upper<2)
+ jobchange getarg(0); // Common jobchange
+ else
+ jobchange getarg(0) + Job_Baby; //Change Job For Baby Class
+ logmes "CLASS CHANGE: " +strcharinfo(0)+ " become a "+jobname(Class);
+ return;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////
+// FOT BACKWISE COMPATIBILITY: Functions used to check a players job class
+// HOW TO USE:
+// i.e. We need all holy classes but monks
+// if ( callfunc("Is_Holy_Class") && callfunc("Is_Monk")==0 ) goto L_Start;
+//////////////////////////////////////////////////////////////////////////////////
+
+//////////////////////////////////////////////////////////////////////////////////
+// returns 1 if the player is either Aco,Monk,Priest,Aco High,High Priest,
+// Champion, 0 otherwise
+//////////////////////////////////////////////////////////////////////////////////
+
+function script Is_Holy_Class {
+ return ( BaseJob==Job_Acolyte || BaseJob==Job_Priest || BaseJob==Job_Monk );
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////
+// returns 1 if the player is either Archer,Hunter,Bard,Dancer,Archer High,Sniper,
+// Clown,Gypsy, 0 otherwise
+//////////////////////////////////////////////////////////////////////////////////
+
+function script Is_Bow_Class {
+ return ( BaseJob==Job_Archer || BaseJob==Job_Hunter || BaseJob==Job_Bard || BaseJob==Job_Dancer );
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////
+// returns 1 if the player is either Mage,Wizard,Sage,Mage High,High Wizard,
+// Professor, 0 otherwise
+//////////////////////////////////////////////////////////////////////////////////
+
+function script Is_Magic_Class {
+ return ( BaseJob==Job_Mage || BaseJob==Job_Wizard || BaseJob==Job_Sage );
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////
+// returns 1 if the player is either Merc,Blacksmith,Alchemist,Merc High,
+// Whitesmith,Creator, 0 otherwise
+//////////////////////////////////////////////////////////////////////////////////
+
+function script Is_Merc_Class {
+ return ( BaseJob==Job_Merchant || BaseJob==Job_Blacksmith || BaseJob==Job_Alchem );
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////
+// returns 1 if the player is either Thief,Assassin,Rogue,Thief High, Assassin Cross
+// Stalker, 0 otherwise
+//////////////////////////////////////////////////////////////////////////////////
+
+function script Is_Thief_Class {
+ return ( BaseJob==Job_Thief || BaseJob==Job_Assassin || BaseJob==Job_Rogue );
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////
+// returns 1 if the player is either Swordy,Knight,Crusader,Swordy High,
+// Lord Knight,Paladin, 0 otherwise
+//////////////////////////////////////////////////////////////////////////////////
+
+function script Is_Sword_Class {
+ return ( BaseJob==Job_Swordman || BaseJob==Job_Knight || BaseJob==Job_Knight2 || BaseJob==Job_Crusader || BaseJob==Job_Crusader2 );
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////
+// returns 1 if the player is either Taekwon, Star Gladiator,Soul Linker, 0 otherwise
+// these classes can't be adopted nor reborn ()
+//////////////////////////////////////////////////////////////////////////////////
+
+function script Is_Taekwon_Class {
+ return ( Class==Job_Taekwon || Class==Job_Star_Gladiator || Class==Job_Star_Gladiator2 || Class==Job_Soul_Linker );
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////
+// Functions used to spiff up dialoges [Lupus]
+//////////////////////////////////////////////////////////////////////////////////
+
+//////////////////////////////////////////////////////////////////////////////////
+// *** Function "F_RandMes"
+//////////////////////////////////////////////////////////////////////////////////
+//returns random string
+// Example: check F_Bye or F_Hi functions
+// READ AND THINK: You can use it to pick a random number form list:
+// set @itemIDfromList, callfunc("F_RandMes",8,1129,1222,1163,1357,1360,1522,1811,1410);
+
+function script F_RandMes {
+ return getarg(rand(1,getarg(0)));
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////
+// *** Function "F_Sex"
+//////////////////////////////////////////////////////////////////////////////////
+//returns 1st string if female, 2nd string otherwise
+// Example: mes callfunc("F_Sex","What a beautiful lady!","What a handsom man!");
+
+function script F_SexMes {
+ return getarg(Sex);
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////
+// *** Function "F_Hi"
+//////////////////////////////////////////////////////////////////////////////////
+//returns random HELLO message
+
+function script F_Hi {
+ return callfunc("F_RandMes",5,"Hi!","Hello!","Good day!","How are you?","Hello there.");
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////
+// *** Function "F_Bye"
+//////////////////////////////////////////////////////////////////////////////////
+//returns random BYE message
+
+function script F_Bye {
+ return callfunc("F_RandMes",6,"Bye. See you again.","Later.","Goodbye.","Good luck!","Have a nice day!","Byebye!!!");
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////
+// *** Function "F_ItemName"
+//////////////////////////////////////////////////////////////////////////////////
+// Returns expanded item name string
+//Argumentss
+// 0 - Item ID
+// 1 - Element N (0=none,1=Ice,2=Earth,3=Fire,4=Wind)
+// 2 - VVS meter 0..3
+// 3 - Refine
+// Example: mes "Show me your "+callfunc("F_ItemName",1201,1,2,5)+"...";
+// is equal to: mes "Show me your ^000090 +5 VVS Fire Knife ^000000..."
+
+function script F_ItemName {
+ set @t$,"^000090";
+ if(getarg(3)) set @t$,@t$+"+"+getarg(3)+" ";
+ if(getarg(2)==1) set @t$,@t$+"VS ";
+ if(getarg(2)==2) set @t$,@t$+"VVS ";
+ if(getarg(2)==3) set @t$,@t$+"VVVS ";
+ if(getarg(2)>3) set @t$,@t$+getarg(2)+"xVS ";
+ if(getarg(1)==1) set @t$,@t$+"Ice ";
+ if(getarg(1)==2) set @t$,@t$+"Earth ";
+ if(getarg(1)==3) set @t$,@t$+"Fire ";
+ if(getarg(1)==4) set @t$,@t$+"Wind ";
+ if(getarg(1)>4) set @t$,@t$+"Strange ";
+ return @t$+getitemname(getarg(0))+"^000000";
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////
+// *** Function "getJobName" //
+// [Usage] : callfunc("getJobName",Class); //
+//////////////////////////////////////////////////////////////////////////////////
+
+function script getJobName {
+ switch(getarg(0)){
+ case Job_Novice:
+ return "Novice";
+ case Job_Swordman:
+ return "Swordman";
+ case Job_Mage:
+ return "Magician";
+ case Job_Archer:
+ return "Archer";
+ case Job_Acolyte:
+ return "Acolyte";
+ case Job_Merchant:
+ return "Merchant";
+ case Job_Thief:
+ return "Thief";
+ case Job_Knight:
+ case Job_Knight2:
+ return "Knight";
+ case Job_Priest:
+ return "Priest";
+ case Job_Wizard:
+ return "Wizard";
+ case Job_Blacksmith:
+ return "Blacksmith";
+ case Job_Hunter:
+ return "Hunter";
+ case Job_Assassin:
+ return "Assassin";
+ case Job_Crusader:
+ case Job_Crusader2:
+ return "Crusader";
+ case Job_Monk:
+ return "Monk";
+ case Job_Sage:
+ return "Sage";
+ case Job_Rogue:
+ return "Rogue";
+ case Job_Alchem:
+ return "Alchemist";
+ case Job_Bard:
+ return "Bard";
+ case Job_Dancer:
+ return "Dancer";
+ case Job_SuperNovice:
+ return "Super Novice";
+ case Job_Gunslinger:
+ return "Gunsligner";
+ case Job_Ninja:
+ return "Ninja";
+ case Job_Xmas:
+ return "Xmas";
+ case Job_Novice_High:
+ return "Novice High";
+ case Job_Swordman_High:
+ return "Swordman High";
+ case Job_Mage_High:
+ return "Magician High";
+ case Job_Archer_High:
+ return "Archer High";
+ case Job_Acolyte_High:
+ return "Acolyte High";
+ case Job_Merchant_High:
+ return "Merchant High";
+ case Job_Thief_High:
+ return "Thief High";
+ case Job_Lord_Knight:
+ case Job_Lord_Knight2:
+ return "Lord Knight";
+ case Job_High_Priest:
+ return "High Priest";
+ case Job_High_Wizard:
+ return "High Wizard";
+ case Job_Whitesmith:
+ return "Whitesmith";
+ case Job_Sniper:
+ return "Sniper";
+ case Job_Assassin_Cross:
+ return "Assassin Cross";
+ case Job_Paladin:
+ case Job_Paladin2:
+ return "Paladin";
+ case Job_Champion:
+ return "Champion";
+ case Job_Professor:
+ return "Professor";
+ case Job_Stalker:
+ return "Stalker";
+ case Job_Creator:
+ return "Creator";
+ case Job_Clown:
+ return "Clown";
+ case Job_Gypsy:
+ return "Gypsy";
+ case Job_Baby:
+ return "Baby";
+ case Job_Baby_Swordman:
+ return "Baby Swordman";
+ case Job_Baby_Mage:
+ return "Baby Magician";
+ case Job_Baby_Archer:
+ return "Baby Archer";
+ case Job_Baby_Acolyte:
+ return "Baby Acolyte";
+ case Job_Baby_Merchant:
+ return "Baby Merchant";
+ case Job_Baby_Thief:
+ return "Baby Thief";
+ case Job_Baby_Knight:
+ case Job_Baby_Knight2:
+ return "Baby Knight";
+ case Job_Baby_Priest:
+ return "Baby Priest";
+ case Job_Baby_Wizard:
+ return "Baby Wizard";
+ case Job_Baby_Blacksmith:
+ return "Baby Blacksmith";
+ case Job_Baby_Hunter:
+ return "Baby Hunter";
+ case Job_Baby_Assassin:
+ return "Baby Assassin";
+ case Job_Baby_Crusader:
+ case Job_Baby_Crusader2:
+ return "Baby Crusader";
+ case Job_Baby_Monk:
+ return "Baby Monk";
+ case Job_Baby_Sage:
+ return "Baby Sage";
+ case Job_Baby_Rogue:
+ return "Baby Rogue";
+ case Job_Baby_Alchem:
+ return "Baby Alchemist";
+ case Job_Baby_Bard:
+ return "Baby Bard";
+ case Job_Baby_Dancer:
+ return "Baby Dancer";
+ case Job_Super_Baby:
+ return "Super Baby";
+ case Job_Taekwon:
+ if(Sex == 0)
+ return "Taekwon Girl";
+ else
+ return "Taekwon Boy";
+ case Job_Star_Gladiator:
+ case Job_Star_Gladiator2:
+ return "Star Gladiator";
+ case Job_Soul_Linker:
+ return "Soul Linker";
+ case Job_Ninja:
+ return "Ninja";
+ case Job_Gunslinger:
+ return "Gunslinger";
+ case Job_Xmas:
+ return "Christmas";
+ case Option_Wedding:
+ if(Sex == 0)
+ return "Bride";
+ else
+ return "Bridegroom";
+ default:
+ return "omghaxor";
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////////
+// *** Function "F_SaveQuestSkills": Store learnt quest skills
+//////////////////////////////////////////////////////////////////////////////////
+function script F_SaveQuestSkills {
+ set ADV_QSK,0; set ADV_QSK2,0;
+ //1st classes quest skills
+ for(set @i, 0; @i < 14; set @i, @i + 1){
+ if(getskilllv(144+@i)) set ADV_QSK,ADV_QSK|pow(2,@i);
+ }
+ //2nd classes quest skills
+ for(set @i, 0; @i < 19; set @i, @i + 1){
+ if(getskilllv(1001+@i)) set ADV_QSK2,ADV_QSK2|pow(2,@i);
+ }
+ return;
+}
+
+//////////////////////////////////////////////////////////////////////////////////
+// *** Function "F_Load1Skills": Restore learnt 1st class quest skills
+//////////////////////////////////////////////////////////////////////////////////
+function script F_Load1Skills {
+ //1st classes quest skills
+ for(set @i, 0; @i < 14; set @i, @i + 1){
+ if(ADV_QSK|pow(2,@i) == ADV_QSK) skill 144+@i,1,0;
+ }
+ set ADV_QSK,0; //Clear var
+ return;
+}
+
+//////////////////////////////////////////////////////////////////////////////////
+// *** Function "F_Load2Skills": Restore learnt 2nd class quest skills
+//////////////////////////////////////////////////////////////////////////////////
+function script F_Load2Skills {
+ //2nd classes quest skills
+ for(set @i, 0; @i < 19; set @i, @i + 1){
+ if(ADV_QSK2|pow(2,@i) == ADV_QSK2) skill 1001+@i,1,0;
+ }
+ set ADV_QSK2,0; //Clear var
+ return;
} \ No newline at end of file
diff --git a/npc/other/arena.txt b/npc/other/arena.txt
index 26e47415c..919d9ad27 100644
--- a/npc/other/arena.txt
+++ b/npc/other/arena.txt
@@ -1,654 +1,654 @@
-// ------------------------------------------------------------------
-// Setup Of Arena
-// ------------------------------------------------------------------
-
-// The following maps are used
-//map: prontera.gat
-//map: prt_are_in.gat
-//map: force_1-1.gat
-
-// Disallow Teleport, etc.
-force_1-1.gat mapflag pvp dummy
-force_1-2.gat mapflag pvp dummy
-force_1-3.gat mapflag pvp dummy
-force_2-1.gat mapflag pvp dummy
-force_2-2.gat mapflag pvp dummy
-force_2-3.gat mapflag pvp dummy
-force_3-1.gat mapflag pvp dummy
-force_3-2.gat mapflag pvp dummy
-force_3-3.gat mapflag pvp dummy
-prt_are_in.gat mapflag nomemo dummy
-prt_are_in.gat mapflag noteleport dummy
-prt_are_in.gat mapflag nosave prontera.gat,156,191
-force_1-1.gat mapflag nomemo dummy
-force_1-1.gat mapflag noteleport dummy
-force_1-1.gat mapflag nosave prontera.gat,156,191
-
-// An entrance is placed in Prontera.
-prontera.gat,160,185,3 script Arena Entrance 116,{
- mes "Want to go to the arena?";
- next;
- menu "Let's go!",L_GOARENA,"Nah..",L_YAME;
-L_GOARENA:
- warp "prt_are_in.gat",31,82;
- close;
-L_YAME:
- close;
-}
-
-// Teleport from waiting room to ready room
-prt_are_in.gat,29,79,0 script Time Attack 116,{
- if( getmapusers("force_1-1.gat")>0 ) goto L_WAIT;
-
- mes "This is the Time Attack selection.";
- mes "Please choose your challenge.";
- menu "Level 1 - 5 Porings, 30 secs!",L_GOLV1,"Level 2 - 7 Roda Frogs, 60 secs!",L_GOLV2,"Level 3 - 9 PecoPecos, 100 secs!",L_GOLV3,"Never mind.",L_YAME;
-L_GOLV1:
- if( getmapusers("force_1-1.gat")>0 ) goto L_WAIT;
- disablenpc "fc103-1";
- disablenpc "fc105";
- disablenpc "fc107";
- addtimer 5000,"arenalv1st";
- warp "force_1-1.gat",99,12;
- end;
-L_GOLV2:
- if( getmapusers("force_1-1.gat")>0 ) goto L_WAIT;
- disablenpc "fc103-1";
- disablenpc "fc105";
- disablenpc "fc107";
- addtimer 5000,"arenalv2st";
- warp "force_1-1.gat",99,12;
- end;
-L_GOLV3:
- if( getmapusers("force_1-1.gat")>0 ) goto L_WAIT;
- disablenpc "fc103-1";
- disablenpc "fc105";
- disablenpc "fc107";
- addtimer 5000,"arenalv3st";
- warp "force_1-1.gat",99,12;
- end;
-L_WAIT:
- mes "Since the arena is in use,";
- mes "please wait for a while.";
-L_YAME:
- close;
-}
-
-
-// Ready room (10-second preparation)
-force_1-1.gat,99,12,0 script arenalv1st -1,{
- announce "It will begin in 10 seconds!",3;
- addtimer 10000,"arenalv1fgt";
-}
-force_1-1.gat,99,12,0 script arenalv2st -1,{
- announce "It will begin in 10 seconds!",3;
- addtimer 10000,"arenalv2fgt";
-}
-force_1-1.gat,99,12,0 script arenalv3st -1,{
- announce "It will begin in 10 seconds!",3;
- addtimer 10000,"arenalv3fgt";
-}
-
-
-// Transmission to the room, and mob organization
-//Time Attack Level 1
-force_1-1.gat,99,12,0 script arenalv1fgt -1,{
- killmonster "force_1-1.gat","arenalv1fgt::arenalv1mon";
- killmonster "force_1-1.gat","arenalv2fgt::arenalv2mon";
- killmonster "force_1-1.gat","arenalv3fgt::arenalv3mon";
- monster "force_1-1.gat",25,25,"Arena Enemy",1002,1,"arenalv1fgt::arenalv1mon";
- monster "force_1-1.gat",20,25,"Arena Enemy",1002,1,"arenalv1fgt::arenalv1mon";
- monster "force_1-1.gat",25,20,"Arena Enemy",1002,1,"arenalv1fgt::arenalv1mon";
- monster "force_1-1.gat",30,25,"Arena Enemy",1002,1,"arenalv1fgt::arenalv1mon";
- monster "force_1-1.gat",25,30,"Arena Enemy",1002,1,"arenalv1fgt::arenalv1mon";
- set $arena00,5;
- disablenpc "fc101";
- disablenpc "fc103";
- warp "force_1-1.gat",25,26;
- enablenpc "fc103-1";
- enablenpc "fc105";
- enablenpc "fc107";
- announce "Do it within 30 seconds!",19;
- addtimer 30000,"arenalv1fail";
- addtimer 20000,"tensecsleft";
-arenalv1mon:
- end;
-}
-
-//Time Attack Level 2
-force_1-1.gat,99,12,0 script arenalv2fgt -1,{
- killmonster "force_1-1.gat","arenalv1fgt::arenalv1mon";
- killmonster "force_1-1.gat","arenalv2fgt::arenalv2mon";
- killmonster "force_1-1.gat","arenalv3fgt::arenalv3mon";
- monster "force_1-1.gat",20,20,"Arena Enemy",1012,1,"arenalv2fgt::arenalv2mon";
- monster "force_1-1.gat",20,25,"Arena Enemy",1012,1,"arenalv2fgt::arenalv2mon";
- monster "force_1-1.gat",20,30,"Arena Enemy",1012,1,"arenalv2fgt::arenalv2mon";
- monster "force_1-1.gat",30,20,"Arena Enemy",1012,1,"arenalv2fgt::arenalv2mon";
- monster "force_1-1.gat",30,25,"Arena Enemy",1012,1,"arenalv2fgt::arenalv2mon";
- monster "force_1-1.gat",30,30,"Arena Enemy",1012,1,"arenalv2fgt::arenalv2mon";
- monster "force_1-1.gat",25,30,"Arena Enemy",1012,1,"arenalv2fgt::arenalv2mon";
- monster "force_1-1.gat",25,20,"Arena Enemy",1012,1,"arenalv2fgt::arenalv2mon";
- set $arena00,7;
- disablenpc "fc101";
- disablenpc "fc103";
- warp "force_1-1.gat",25,26;
- enablenpc "fc103-1";
- enablenpc "fc105";
- enablenpc "fc107";
- announce "You have 60 seconds to destroy all seven!",19;
- addtimer 60000,"arenalv2fail";
- addtimer 50000,"tensecsleft";
-arenalv2mon:
- end;
-}
-
-//Time Attack Level 3
-force_1-1.gat,99,12,0 script arenalv3fgt -1,{
- killmonster "force_1-1.gat","arenalv1fgt::arenalv1mon";
- killmonster "force_1-1.gat","arenalv2fgt::arenalv2mon";
- killmonster "force_1-1.gat","arenalv3fgt::arenalv3mon";
- monster "force_1-1.gat",20,20,"Arena Enemy",1019,1,"arenalv3fgt::arenalv3mon";
- monster "force_1-1.gat",20,25,"Arena Enemy",1019,1,"arenalv3fgt::arenalv3mon";
- monster "force_1-1.gat",20,30,"Arena Enemy",1019,1,"arenalv3fgt::arenalv3mon";
- monster "force_1-1.gat",30,20,"Arena Enemy",1019,1,"arenalv3fgt::arenalv3mon";
- monster "force_1-1.gat",30,25,"Arena Enemy",1019,1,"arenalv3fgt::arenalv3mon";
- monster "force_1-1.gat",30,30,"Arena Enemy",1019,1,"arenalv3fgt::arenalv3mon";
- monster "force_1-1.gat",25,30,"Arena Enemy",1019,1,"arenalv3fgt::arenalv3mon";
- monster "force_1-1.gat",25,25,"Arena Enemy",1019,1,"arenalv3fgt::arenalv3mon";
- monster "force_1-1.gat",25,20,"Arena Enemy",1019,1,"arenalv3fgt::arenalv3mon";
- monster "force_1-1.gat",20,35,"Arena Enemy",1019,1,"arenalv3fgt::arenalv3mon";
- set $arena00,9;
- disablenpc "fc101";
- disablenpc "fc103";
- warp "force_1-1.gat",25,26;
- enablenpc "fc103-1";
- enablenpc "fc105";
- enablenpc "fc107";
- announce "You have 90 seconds to destroy all nine!",19;
- addtimer 90000,"arenalv3fail";
- addtimer 80000,"tensecsleft";
-arenalv3mon:
- end;
-}
-
-// Pushed-down Processing
-//Time Attack Level 1
-force_1-1.gat,25,26,0 script arenalv1mon -1,{
- set $arena00, $arena00 - 1;
- if( $arena00 > 0 ) goto L_CONT;
- deltimer "arenaev8000";
- announce "Crash!!",3;
- enablenpc "fc101";
- enablenpc "fc103";
- areaannounce "force_1-1.gat",0,0,350,350,
- "You cleared Time Attack Level 1.",0;
- areaannounce "prt_are_in.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "prontera.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "morocc.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "geffen.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "payon.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "alberta.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "izlude.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "aldebaran.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "prt_are_in.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "xmas.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "comodo.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "prt_gld.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "prtg_cas01.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "prtg_cas02.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "prtg_cas03.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "prtg_cas04.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "prtg_cas05.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "pay_gld.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "payg_cas01.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "payg_cas02.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "payg_cas03.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "payg_cas04.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "payg_cas05.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "yuno.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "amatsu.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- areaannounce "gonryun.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 1.",0;
- addtimer 5000,"arenareturn";
-L_CONT:
- end;
-}
-
-force_1-1.gat,25,26,0 script arenalv2mon -1,{
- set $arena00, $arena00 - 1;
- if( $arena00 > 0 ) goto L_CONT;
- deltimer "arenaev8000";
- announce "Crash!!",3;
- enablenpc "fc101";
- enablenpc "fc103";
- areaannounce "force_1-1.gat",0,0,350,350,
- "You cleared Time Attack Level 2.",0;
- areaannounce "prt_are_in.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "prontera.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "morocc.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "geffen.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "payon.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "alberta.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "izlude.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "aldebaran.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "prt_are_in.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "xmas.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "comodo.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "prt_gld.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "prtg_cas01.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "prtg_cas02.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "prtg_cas03.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "prtg_cas04.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "prtg_cas05.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "pay_gld.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "payg_cas01.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "payg_cas02.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "payg_cas03.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "payg_cas04.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "payg_cas05.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "yuno.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "amatsu.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- areaannounce "gonryun.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 2.",0;
- addtimer 5000,"arenareturn";
-L_CONT:
- end;
-}
-
-
-force_1-1.gat,25,26,0 script arenalv3mon -1,{
- set $arena00, $arena00 - 1;
- if( $arena00 > 0 ) goto L_CONT;
- deltimer "arenaev8000";
- announce "Crash!!",3;
- enablenpc "fc101";
- enablenpc "fc103";
- areaannounce "force_1-1.gat",0,0,350,350,
- "You cleared Time Attack Level 3.",0;
- areaannounce "prt_are_in.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "prontera.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "morocc.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "geffen.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "payon.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "alberta.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "izlude.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "aldebaran.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "prt_are_in.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "xmas.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "comodo.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "prt_gld.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "prtg_cas01.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "prtg_cas02.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "prtg_cas03.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "prtg_cas04.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "prtg_cas05.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "pay_gld.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "payg_cas01.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "payg_cas02.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "payg_cas03.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "payg_cas04.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "payg_cas05.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "yuno.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "amatsu.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- areaannounce "gonryun.gat",0,0,350,350,
- strcharinfo(0) + " cleared Time Attack Level 3.",0;
- addtimer 5000,"arenareturn";
-L_CONT:
- end;
-}
-
-// Timeout
-force_1-1.gat,25,26,0 script arenalv1fail -1,{
- set $arena00,99;
- killmonster "force_1-1.gat","arenalv1fgt::arenalv1mon";
- killmonster "force_1-1.gat","arenalv2fgt::arenalv2mon";
- killmonster "force_1-1.gat","arenalv3fgt::arenalv3mon";
- announce "Time Over!!",3;
- areaannounce "force_1-1.gat",0,0,350,350,
- "You failed Time Attack Level 1.",0;
- areaannounce "prt_are_in.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "prontera.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "morocc.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "geffen.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "payon.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "alberta.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "izlude.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "aldebaran.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "prt_are_in.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "xmas.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "comodo.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "prt_gld.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "prtg_cas01.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "prtg_cas02.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "prtg_cas03.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "prtg_cas04.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "prtg_cas05.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "pay_gld.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "payg_cas01.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "payg_cas02.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "payg_cas03.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "payg_cas04.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "payg_cas05.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "yuno.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "amatsu.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- areaannounce "gonryun",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 1.",0;
- addtimer 5000,"arenareturn";
-}
-
-force_1-1.gat,25,26,0 script arenalv2fail -1,{
- set $arena00,99;
- killmonster "force_1-1.gat","arenalv1fgt::arenalv1mon";
- killmonster "force_1-1.gat","arenalv2fgt::arenalv2mon";
- killmonster "force_1-1.gat","arenalv3fgt::arenalv3mon";
- announce "Time Over!!",3;
- areaannounce "force_1-1.gat",0,0,350,350,
- "You failed Time Attack Level 2.",0;
- areaannounce "prt_are_in.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "prontera.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "morocc.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "geffen.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "payon.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "alberta.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "izlude.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "aldebaran.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "prt_are_in.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "xmas.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "comodo.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "prt_gld.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "prtg_cas01.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "prtg_cas02.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "prtg_cas03.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "prtg_cas04.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "prtg_cas05.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "pay_gld.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "payg_cas01.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "payg_cas02.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "payg_cas03.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "payg_cas04.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "payg_cas05.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "yuno.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "amatsu.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- areaannounce "gonryun",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 2.",0;
- addtimer 5000,"arenareturn";
-}
-
-force_1-1.gat,25,26,0 script arenalv3fail -1,{
- set $arena00,99;
- killmonster "force_1-1.gat","arenalv1fgt::arenalv1mon";
- killmonster "force_1-1.gat","arenalv2fgt::arenalv2mon";
- killmonster "force_1-1.gat","arenalv3fgt::arenalv3mon";
- announce "Time Over!!",3;
- areaannounce "force_1-1.gat",0,0,350,350,
- "You failed Time Attack Level 2.",0;
- areaannounce "prt_are_in.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "prontera.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "morocc.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "geffen.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "payon.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "alberta.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "izlude.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "aldebaran.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "prt_are_in.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "xmas.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "comodo.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "prt_gld.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "prtg_cas01.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "prtg_cas02.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "prtg_cas03.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "prtg_cas04.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "prtg_cas05.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "pay_gld.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "payg_cas01.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "payg_cas02.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "payg_cas03.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "payg_cas04.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "payg_cas05.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "yuno.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "amatsu.gat",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- areaannounce "gonryun",0,0,350,350,
- strcharinfo(0) + " failed Time Attack Level 3.",0;
- addtimer 5000,"arenareturn";
-}
-
-// Reminding the player of time constraints.
-force_1-1.gat,25,26,0 script tensecsleft -1,{
- announce "Ten seconds remaining!",3;
-}
-
-
-// Return to Prontera
-force_1-1.gat,25,26,0 script arenareturn -1,{
- warp "prontera.gat",156,191;
-}
-
-//Time Limit Mode
-force_1-1.gat,25,44,0 warp fc101 1,1,force_1-1.gat,25,69
-force_1-1.gat,25,65,0 warp fc101-1 1,1,force_1-1.gat,25,40
-force_1-1.gat,25,134,0 warp fc102 1,1,force_1-1.gat,25,159
-force_1-1.gat,25,155,0 warp fc102-1 1,1,force_1-1.gat,25,130
-force_1-1.gat,44,26,0 warp fc103 1,1,force_1-1.gat,66,26
-force_1-1.gat,62,26,0 warp fc103-1 1,1,force_1-1.gat,40,26
-force_1-1.gat,44,174,0 warp fc104 1,1,force_1-1.gat,69,174
-force_1-1.gat,65,174,0 warp fc104-1 1,1,force_1-1.gat,40,174
-force_1-1.gat,99,54,0 warp fc105 1,1,force_1-1.gat,96,82
-force_1-1.gat,100,81,0 warp fc105-1 1,1,force_1-1.gat,99,51
-force_1-1.gat,134,174,0 warp fc106 1,1,force_1-1.gat,159,174
-force_1-1.gat,155,174,0 warp fc106-1 1,1,force_1-1.gat,130,174
-force_1-1.gat,137,26,0 warp fc107 1,1,force_1-1.gat,159,26
-force_1-1.gat,155,26,0 warp fc107-1 1,1,force_1-1.gat,132,26
-force_1-1.gat,174,44,0 warp fc108 1,1,force_1-1.gat,174,69
-force_1-1.gat,174,65,0 warp fc108-1 1,1,force_1-1.gat,174,40
-force_1-1.gat,174,134,0 warp fc109 1,1,force_1-1.gat,174,159
-force_1-1.gat,174,155,0 warp fc109-1 1,1,force_1-1.gat,174,130
-force_1-2.gat,25,93,0 warp fc201 1,1,force_1-2.gat,25,118
-force_1-2.gat,25,114,0 warp fc201-1 1,1,force_1-2.gat,25,89
-force_1-2.gat,33,178,0 warp fc202 1,1,force_1-2.gat,59,178
-force_1-2.gat,55,178,0 warp fc202-1 1,1,force_1-2.gat,29,178
-force_1-2.gat,41,26,0 warp fc203 1,1,force_1-2.gat,89,26
-force_1-2.gat,85,26,0 warp fc203-1 1,1,force_1-2.gat,37,26
-force_1-2.gat,41,78,0 warp fc204 1,1,force_1-2.gat,88,78
-force_1-2.gat,84,78,0 warp fc204-1 1,1,force_1-2.gat,37,78
-force_1-2.gat,49,130,0 warp fc205 1,1,force_1-2.gat,91,125
-force_1-2.gat,91,129,0 warp fc205-1 1,1,force_1-2.gat,49,134
-force_1-2.gat,95,187,0 warp fc206 1,1,force_1-2.gat,107,141
-force_1-2.gat,107,145,0 warp fc206-1 1,1,force_1-2.gat,95,183
-force_1-2.gat,99,40,0 warp fc207 1,1,force_1-2.gat,99,66
-force_1-2.gat,99,62,0 warp fc207-1 1,1,force_1-2.gat,99,36
-force_1-2.gat,114,26,0 warp fc208 1,1,force_1-2.gat,162,26
-force_1-2.gat,158,26,0 warp fc208-1 1,1,force_1-2.gat,110,26
-force_1-2.gat,115,78,0 warp fc209 1,1,force_1-2.gat,162,78
-force_1-2.gat,158,78,0 warp fc209-1 1,1,force_1-2.gat,111,78
-force_1-2.gat,137,178,0 warp fc210 1,1,force_1-2.gat,162,178
-force_1-2.gat,158,178,0 warp fc210-1 1,1,force_1-2.gat,133,178
-force_1-2.gat,173,93,0 warp fc211 1,1,force_1-2.gat,173,118
-force_1-2.gat,173,114,0 warp fc211-1 1,1,force_1-2.gat,173,89
-force_1-3.gat,10,100,0 warp fc301 1,1,force_1-3.gat,25,180
-force_1-3.gat,29,180,0 warp fc301-1 1,1,force_1-3.gat,14,100
-force_1-3.gat,19,10,0 warp fc302 1,1,force_1-3.gat,19,185
-force_1-3.gat,19,189,0 warp fc302-1 1,1,force_1-3.gat,19,14
-force_1-3.gat,19,29,0 warp fc303 1,1,force_1-3.gat,19,54
-force_1-3.gat,19,50,0 warp fc303-1 1,1,force_1-3.gat,19,25
-force_1-3.gat,19,147,0 warp fc304 1,1,force_1-3.gat,179,94
-force_1-3.gat,179,90,0 warp fc304-1 1,1,force_1-3.gat,19,143
-force_1-3.gat,29,100,0 warp fc305 1,1,force_1-3.gat,174,180
-force_1-3.gat,170,180,0 warp fc305-1 1,1,force_1-3.gat,24,100
-force_1-3.gat,59,29,0 warp fc306 1,1,force_1-3.gat,99,132
-force_1-3.gat,99,128,0 warp fc306-1 1,1,force_1-3.gat,59,25
-force_1-3.gat,59,69,0 warp fc307 1,1,force_1-3.gat,59,94
-force_1-3.gat,59,90,0 warp fc307-1 1,1,force_1-3.gat,59,65
-force_1-3.gat,59,109,0 warp fc308 1,1,force_1-3.gat,139,54
-force_1-3.gat,139,50,0 warp fc308-1 1,1,force_1-3.gat,59,105
-force_1-3.gat,59,128,0 warp fc309 1,1,force_1-3.gat,139,105
-force_1-3.gat,139,109,0 warp fc309-1 1,1,force_1-3.gat,59,132
-force_1-3.gat,69,20,0 warp fc310 1,1,force_1-3.gat,134,100
-force_1-3.gat,130,100,0 warp fc310-1 1,1,force_1-3.gat,65,20
-force_1-3.gat,69,60,0 warp fc311 1,1,force_1-3.gat,94,60
-force_1-3.gat,90,60,0 warp fc311-1 1,1,force_1-3.gat,65,60
-force_1-3.gat,69,138,0 warp fc312 1,1,force_1-3.gat,174,60
-force_1-3.gat,170,60,0 warp fc312-1 1,1,force_1-3.gat,65,138
-force_1-3.gat,99,147,0 warp fc313 1,1,force_1-3.gat,99,168
-force_1-3.gat,99,164,0 warp fc313-1 1,1,force_1-3.gat,99,143
-force_1-3.gat,109,60,0 warp fc314 1,1,force_1-3.gat,134,20
-force_1-3.gat,130,20,0 warp fc314-1 1,1,force_1-3.gat,105,60
-force_1-3.gat,109,100,0 warp fc315 1,1,force_1-3.gat,174,100
-force_1-3.gat,170,100,0 warp fc315-1 1,1,force_1-3.gat,105,100
-force_1-3.gat,109,138,0 warp fc316 1,1,force_1-3.gat,134,138
-force_1-3.gat,130,138,0 warp fc316-1 1,1,force_1-3.gat,105,138
-force_1-3.gat,139,147,0 warp fc317 1,1,force_1-3.gat,179,174
-force_1-3.gat,179,170,0 warp fc317-1 1,1,force_1-3.gat,139,143
-force_1-3.gat,179,29,0 warp fc318 1,1,force_1-3.gat,179,54
-force_1-3.gat,179,50,0 warp fc318-1 1,1,force_1-3.gat,179,25
-force_1-3.gat,179,109,0 warp fc319 1,1,force_1-3.gat,179,132
-force_1-3.gat,179,128,0 warp fc319-1 1,1,force_1-3.gat,179,105
+// ------------------------------------------------------------------
+// Setup Of Arena
+// ------------------------------------------------------------------
+
+// The following maps are used
+//map: prontera.gat
+//map: prt_are_in.gat
+//map: force_1-1.gat
+
+// Disallow Teleport, etc.
+force_1-1.gat mapflag pvp dummy
+force_1-2.gat mapflag pvp dummy
+force_1-3.gat mapflag pvp dummy
+force_2-1.gat mapflag pvp dummy
+force_2-2.gat mapflag pvp dummy
+force_2-3.gat mapflag pvp dummy
+force_3-1.gat mapflag pvp dummy
+force_3-2.gat mapflag pvp dummy
+force_3-3.gat mapflag pvp dummy
+prt_are_in.gat mapflag nomemo dummy
+prt_are_in.gat mapflag noteleport dummy
+prt_are_in.gat mapflag nosave prontera.gat,156,191
+force_1-1.gat mapflag nomemo dummy
+force_1-1.gat mapflag noteleport dummy
+force_1-1.gat mapflag nosave prontera.gat,156,191
+
+// An entrance is placed in Prontera.
+prontera.gat,160,185,3 script Arena Entrance 116,{
+ mes "Want to go to the arena?";
+ next;
+ menu "Let's go!",L_GOARENA,"Nah..",L_YAME;
+L_GOARENA:
+ warp "prt_are_in.gat",31,82;
+ close;
+L_YAME:
+ close;
+}
+
+// Teleport from waiting room to ready room
+prt_are_in.gat,29,79,0 script Time Attack 116,{
+ if( getmapusers("force_1-1.gat")>0 ) goto L_WAIT;
+
+ mes "This is the Time Attack selection.";
+ mes "Please choose your challenge.";
+ menu "Level 1 - 5 Porings, 30 secs!",L_GOLV1,"Level 2 - 7 Roda Frogs, 60 secs!",L_GOLV2,"Level 3 - 9 PecoPecos, 100 secs!",L_GOLV3,"Never mind.",L_YAME;
+L_GOLV1:
+ if( getmapusers("force_1-1.gat")>0 ) goto L_WAIT;
+ disablenpc "fc103-1";
+ disablenpc "fc105";
+ disablenpc "fc107";
+ addtimer 5000,"arenalv1st";
+ warp "force_1-1.gat",99,12;
+ end;
+L_GOLV2:
+ if( getmapusers("force_1-1.gat")>0 ) goto L_WAIT;
+ disablenpc "fc103-1";
+ disablenpc "fc105";
+ disablenpc "fc107";
+ addtimer 5000,"arenalv2st";
+ warp "force_1-1.gat",99,12;
+ end;
+L_GOLV3:
+ if( getmapusers("force_1-1.gat")>0 ) goto L_WAIT;
+ disablenpc "fc103-1";
+ disablenpc "fc105";
+ disablenpc "fc107";
+ addtimer 5000,"arenalv3st";
+ warp "force_1-1.gat",99,12;
+ end;
+L_WAIT:
+ mes "Since the arena is in use,";
+ mes "please wait for a while.";
+L_YAME:
+ close;
+}
+
+
+// Ready room (10-second preparation)
+force_1-1.gat,99,12,0 script arenalv1st -1,{
+ announce "It will begin in 10 seconds!",3;
+ addtimer 10000,"arenalv1fgt";
+}
+force_1-1.gat,99,12,0 script arenalv2st -1,{
+ announce "It will begin in 10 seconds!",3;
+ addtimer 10000,"arenalv2fgt";
+}
+force_1-1.gat,99,12,0 script arenalv3st -1,{
+ announce "It will begin in 10 seconds!",3;
+ addtimer 10000,"arenalv3fgt";
+}
+
+
+// Transmission to the room, and mob organization
+//Time Attack Level 1
+force_1-1.gat,99,12,0 script arenalv1fgt -1,{
+ killmonster "force_1-1.gat","arenalv1fgt::arenalv1mon";
+ killmonster "force_1-1.gat","arenalv2fgt::arenalv2mon";
+ killmonster "force_1-1.gat","arenalv3fgt::arenalv3mon";
+ monster "force_1-1.gat",25,25,"Arena Enemy",1002,1,"arenalv1fgt::arenalv1mon";
+ monster "force_1-1.gat",20,25,"Arena Enemy",1002,1,"arenalv1fgt::arenalv1mon";
+ monster "force_1-1.gat",25,20,"Arena Enemy",1002,1,"arenalv1fgt::arenalv1mon";
+ monster "force_1-1.gat",30,25,"Arena Enemy",1002,1,"arenalv1fgt::arenalv1mon";
+ monster "force_1-1.gat",25,30,"Arena Enemy",1002,1,"arenalv1fgt::arenalv1mon";
+ set $arena00,5;
+ disablenpc "fc101";
+ disablenpc "fc103";
+ warp "force_1-1.gat",25,26;
+ enablenpc "fc103-1";
+ enablenpc "fc105";
+ enablenpc "fc107";
+ announce "Do it within 30 seconds!",19;
+ addtimer 30000,"arenalv1fail";
+ addtimer 20000,"tensecsleft";
+arenalv1mon:
+ end;
+}
+
+//Time Attack Level 2
+force_1-1.gat,99,12,0 script arenalv2fgt -1,{
+ killmonster "force_1-1.gat","arenalv1fgt::arenalv1mon";
+ killmonster "force_1-1.gat","arenalv2fgt::arenalv2mon";
+ killmonster "force_1-1.gat","arenalv3fgt::arenalv3mon";
+ monster "force_1-1.gat",20,20,"Arena Enemy",1012,1,"arenalv2fgt::arenalv2mon";
+ monster "force_1-1.gat",20,25,"Arena Enemy",1012,1,"arenalv2fgt::arenalv2mon";
+ monster "force_1-1.gat",20,30,"Arena Enemy",1012,1,"arenalv2fgt::arenalv2mon";
+ monster "force_1-1.gat",30,20,"Arena Enemy",1012,1,"arenalv2fgt::arenalv2mon";
+ monster "force_1-1.gat",30,25,"Arena Enemy",1012,1,"arenalv2fgt::arenalv2mon";
+ monster "force_1-1.gat",30,30,"Arena Enemy",1012,1,"arenalv2fgt::arenalv2mon";
+ monster "force_1-1.gat",25,30,"Arena Enemy",1012,1,"arenalv2fgt::arenalv2mon";
+ monster "force_1-1.gat",25,20,"Arena Enemy",1012,1,"arenalv2fgt::arenalv2mon";
+ set $arena00,7;
+ disablenpc "fc101";
+ disablenpc "fc103";
+ warp "force_1-1.gat",25,26;
+ enablenpc "fc103-1";
+ enablenpc "fc105";
+ enablenpc "fc107";
+ announce "You have 60 seconds to destroy all seven!",19;
+ addtimer 60000,"arenalv2fail";
+ addtimer 50000,"tensecsleft";
+arenalv2mon:
+ end;
+}
+
+//Time Attack Level 3
+force_1-1.gat,99,12,0 script arenalv3fgt -1,{
+ killmonster "force_1-1.gat","arenalv1fgt::arenalv1mon";
+ killmonster "force_1-1.gat","arenalv2fgt::arenalv2mon";
+ killmonster "force_1-1.gat","arenalv3fgt::arenalv3mon";
+ monster "force_1-1.gat",20,20,"Arena Enemy",1019,1,"arenalv3fgt::arenalv3mon";
+ monster "force_1-1.gat",20,25,"Arena Enemy",1019,1,"arenalv3fgt::arenalv3mon";
+ monster "force_1-1.gat",20,30,"Arena Enemy",1019,1,"arenalv3fgt::arenalv3mon";
+ monster "force_1-1.gat",30,20,"Arena Enemy",1019,1,"arenalv3fgt::arenalv3mon";
+ monster "force_1-1.gat",30,25,"Arena Enemy",1019,1,"arenalv3fgt::arenalv3mon";
+ monster "force_1-1.gat",30,30,"Arena Enemy",1019,1,"arenalv3fgt::arenalv3mon";
+ monster "force_1-1.gat",25,30,"Arena Enemy",1019,1,"arenalv3fgt::arenalv3mon";
+ monster "force_1-1.gat",25,25,"Arena Enemy",1019,1,"arenalv3fgt::arenalv3mon";
+ monster "force_1-1.gat",25,20,"Arena Enemy",1019,1,"arenalv3fgt::arenalv3mon";
+ monster "force_1-1.gat",20,35,"Arena Enemy",1019,1,"arenalv3fgt::arenalv3mon";
+ set $arena00,9;
+ disablenpc "fc101";
+ disablenpc "fc103";
+ warp "force_1-1.gat",25,26;
+ enablenpc "fc103-1";
+ enablenpc "fc105";
+ enablenpc "fc107";
+ announce "You have 90 seconds to destroy all nine!",19;
+ addtimer 90000,"arenalv3fail";
+ addtimer 80000,"tensecsleft";
+arenalv3mon:
+ end;
+}
+
+// Pushed-down Processing
+//Time Attack Level 1
+force_1-1.gat,25,26,0 script arenalv1mon -1,{
+ set $arena00, $arena00 - 1;
+ if( $arena00 > 0 ) goto L_CONT;
+ deltimer "arenaev8000";
+ announce "Crash!!",3;
+ enablenpc "fc101";
+ enablenpc "fc103";
+ areaannounce "force_1-1.gat",0,0,350,350,
+ "You cleared Time Attack Level 1.",0;
+ areaannounce "prt_are_in.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "prontera.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "morocc.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "geffen.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "payon.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "alberta.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "izlude.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "aldebaran.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "prt_are_in.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "xmas.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "comodo.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "prt_gld.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "prtg_cas01.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "prtg_cas02.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "prtg_cas03.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "prtg_cas04.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "prtg_cas05.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "pay_gld.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "payg_cas01.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "payg_cas02.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "payg_cas03.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "payg_cas04.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "payg_cas05.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "yuno.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "amatsu.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ areaannounce "gonryun.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 1.",0;
+ addtimer 5000,"arenareturn";
+L_CONT:
+ end;
+}
+
+force_1-1.gat,25,26,0 script arenalv2mon -1,{
+ set $arena00, $arena00 - 1;
+ if( $arena00 > 0 ) goto L_CONT;
+ deltimer "arenaev8000";
+ announce "Crash!!",3;
+ enablenpc "fc101";
+ enablenpc "fc103";
+ areaannounce "force_1-1.gat",0,0,350,350,
+ "You cleared Time Attack Level 2.",0;
+ areaannounce "prt_are_in.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "prontera.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "morocc.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "geffen.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "payon.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "alberta.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "izlude.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "aldebaran.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "prt_are_in.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "xmas.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "comodo.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "prt_gld.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "prtg_cas01.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "prtg_cas02.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "prtg_cas03.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "prtg_cas04.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "prtg_cas05.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "pay_gld.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "payg_cas01.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "payg_cas02.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "payg_cas03.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "payg_cas04.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "payg_cas05.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "yuno.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "amatsu.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ areaannounce "gonryun.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 2.",0;
+ addtimer 5000,"arenareturn";
+L_CONT:
+ end;
+}
+
+
+force_1-1.gat,25,26,0 script arenalv3mon -1,{
+ set $arena00, $arena00 - 1;
+ if( $arena00 > 0 ) goto L_CONT;
+ deltimer "arenaev8000";
+ announce "Crash!!",3;
+ enablenpc "fc101";
+ enablenpc "fc103";
+ areaannounce "force_1-1.gat",0,0,350,350,
+ "You cleared Time Attack Level 3.",0;
+ areaannounce "prt_are_in.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "prontera.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "morocc.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "geffen.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "payon.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "alberta.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "izlude.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "aldebaran.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "prt_are_in.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "xmas.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "comodo.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "prt_gld.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "prtg_cas01.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "prtg_cas02.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "prtg_cas03.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "prtg_cas04.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "prtg_cas05.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "pay_gld.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "payg_cas01.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "payg_cas02.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "payg_cas03.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "payg_cas04.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "payg_cas05.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "yuno.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "amatsu.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ areaannounce "gonryun.gat",0,0,350,350,
+ strcharinfo(0) + " cleared Time Attack Level 3.",0;
+ addtimer 5000,"arenareturn";
+L_CONT:
+ end;
+}
+
+// Timeout
+force_1-1.gat,25,26,0 script arenalv1fail -1,{
+ set $arena00,99;
+ killmonster "force_1-1.gat","arenalv1fgt::arenalv1mon";
+ killmonster "force_1-1.gat","arenalv2fgt::arenalv2mon";
+ killmonster "force_1-1.gat","arenalv3fgt::arenalv3mon";
+ announce "Time Over!!",3;
+ areaannounce "force_1-1.gat",0,0,350,350,
+ "You failed Time Attack Level 1.",0;
+ areaannounce "prt_are_in.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "prontera.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "morocc.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "geffen.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "payon.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "alberta.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "izlude.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "aldebaran.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "prt_are_in.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "xmas.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "comodo.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "prt_gld.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "prtg_cas01.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "prtg_cas02.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "prtg_cas03.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "prtg_cas04.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "prtg_cas05.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "pay_gld.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "payg_cas01.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "payg_cas02.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "payg_cas03.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "payg_cas04.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "payg_cas05.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "yuno.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "amatsu.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ areaannounce "gonryun",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 1.",0;
+ addtimer 5000,"arenareturn";
+}
+
+force_1-1.gat,25,26,0 script arenalv2fail -1,{
+ set $arena00,99;
+ killmonster "force_1-1.gat","arenalv1fgt::arenalv1mon";
+ killmonster "force_1-1.gat","arenalv2fgt::arenalv2mon";
+ killmonster "force_1-1.gat","arenalv3fgt::arenalv3mon";
+ announce "Time Over!!",3;
+ areaannounce "force_1-1.gat",0,0,350,350,
+ "You failed Time Attack Level 2.",0;
+ areaannounce "prt_are_in.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "prontera.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "morocc.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "geffen.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "payon.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "alberta.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "izlude.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "aldebaran.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "prt_are_in.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "xmas.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "comodo.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "prt_gld.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "prtg_cas01.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "prtg_cas02.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "prtg_cas03.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "prtg_cas04.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "prtg_cas05.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "pay_gld.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "payg_cas01.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "payg_cas02.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "payg_cas03.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "payg_cas04.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "payg_cas05.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "yuno.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "amatsu.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ areaannounce "gonryun",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 2.",0;
+ addtimer 5000,"arenareturn";
+}
+
+force_1-1.gat,25,26,0 script arenalv3fail -1,{
+ set $arena00,99;
+ killmonster "force_1-1.gat","arenalv1fgt::arenalv1mon";
+ killmonster "force_1-1.gat","arenalv2fgt::arenalv2mon";
+ killmonster "force_1-1.gat","arenalv3fgt::arenalv3mon";
+ announce "Time Over!!",3;
+ areaannounce "force_1-1.gat",0,0,350,350,
+ "You failed Time Attack Level 2.",0;
+ areaannounce "prt_are_in.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "prontera.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "morocc.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "geffen.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "payon.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "alberta.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "izlude.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "aldebaran.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "prt_are_in.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "xmas.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "comodo.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "prt_gld.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "prtg_cas01.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "prtg_cas02.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "prtg_cas03.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "prtg_cas04.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "prtg_cas05.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "pay_gld.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "payg_cas01.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "payg_cas02.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "payg_cas03.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "payg_cas04.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "payg_cas05.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "yuno.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "amatsu.gat",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ areaannounce "gonryun",0,0,350,350,
+ strcharinfo(0) + " failed Time Attack Level 3.",0;
+ addtimer 5000,"arenareturn";
+}
+
+// Reminding the player of time constraints.
+force_1-1.gat,25,26,0 script tensecsleft -1,{
+ announce "Ten seconds remaining!",3;
+}
+
+
+// Return to Prontera
+force_1-1.gat,25,26,0 script arenareturn -1,{
+ warp "prontera.gat",156,191;
+}
+
+//Time Limit Mode
+force_1-1.gat,25,44,0 warp fc101 1,1,force_1-1.gat,25,69
+force_1-1.gat,25,65,0 warp fc101-1 1,1,force_1-1.gat,25,40
+force_1-1.gat,25,134,0 warp fc102 1,1,force_1-1.gat,25,159
+force_1-1.gat,25,155,0 warp fc102-1 1,1,force_1-1.gat,25,130
+force_1-1.gat,44,26,0 warp fc103 1,1,force_1-1.gat,66,26
+force_1-1.gat,62,26,0 warp fc103-1 1,1,force_1-1.gat,40,26
+force_1-1.gat,44,174,0 warp fc104 1,1,force_1-1.gat,69,174
+force_1-1.gat,65,174,0 warp fc104-1 1,1,force_1-1.gat,40,174
+force_1-1.gat,99,54,0 warp fc105 1,1,force_1-1.gat,96,82
+force_1-1.gat,100,81,0 warp fc105-1 1,1,force_1-1.gat,99,51
+force_1-1.gat,134,174,0 warp fc106 1,1,force_1-1.gat,159,174
+force_1-1.gat,155,174,0 warp fc106-1 1,1,force_1-1.gat,130,174
+force_1-1.gat,137,26,0 warp fc107 1,1,force_1-1.gat,159,26
+force_1-1.gat,155,26,0 warp fc107-1 1,1,force_1-1.gat,132,26
+force_1-1.gat,174,44,0 warp fc108 1,1,force_1-1.gat,174,69
+force_1-1.gat,174,65,0 warp fc108-1 1,1,force_1-1.gat,174,40
+force_1-1.gat,174,134,0 warp fc109 1,1,force_1-1.gat,174,159
+force_1-1.gat,174,155,0 warp fc109-1 1,1,force_1-1.gat,174,130
+force_1-2.gat,25,93,0 warp fc201 1,1,force_1-2.gat,25,118
+force_1-2.gat,25,114,0 warp fc201-1 1,1,force_1-2.gat,25,89
+force_1-2.gat,33,178,0 warp fc202 1,1,force_1-2.gat,59,178
+force_1-2.gat,55,178,0 warp fc202-1 1,1,force_1-2.gat,29,178
+force_1-2.gat,41,26,0 warp fc203 1,1,force_1-2.gat,89,26
+force_1-2.gat,85,26,0 warp fc203-1 1,1,force_1-2.gat,37,26
+force_1-2.gat,41,78,0 warp fc204 1,1,force_1-2.gat,88,78
+force_1-2.gat,84,78,0 warp fc204-1 1,1,force_1-2.gat,37,78
+force_1-2.gat,49,130,0 warp fc205 1,1,force_1-2.gat,91,125
+force_1-2.gat,91,129,0 warp fc205-1 1,1,force_1-2.gat,49,134
+force_1-2.gat,95,187,0 warp fc206 1,1,force_1-2.gat,107,141
+force_1-2.gat,107,145,0 warp fc206-1 1,1,force_1-2.gat,95,183
+force_1-2.gat,99,40,0 warp fc207 1,1,force_1-2.gat,99,66
+force_1-2.gat,99,62,0 warp fc207-1 1,1,force_1-2.gat,99,36
+force_1-2.gat,114,26,0 warp fc208 1,1,force_1-2.gat,162,26
+force_1-2.gat,158,26,0 warp fc208-1 1,1,force_1-2.gat,110,26
+force_1-2.gat,115,78,0 warp fc209 1,1,force_1-2.gat,162,78
+force_1-2.gat,158,78,0 warp fc209-1 1,1,force_1-2.gat,111,78
+force_1-2.gat,137,178,0 warp fc210 1,1,force_1-2.gat,162,178
+force_1-2.gat,158,178,0 warp fc210-1 1,1,force_1-2.gat,133,178
+force_1-2.gat,173,93,0 warp fc211 1,1,force_1-2.gat,173,118
+force_1-2.gat,173,114,0 warp fc211-1 1,1,force_1-2.gat,173,89
+force_1-3.gat,10,100,0 warp fc301 1,1,force_1-3.gat,25,180
+force_1-3.gat,29,180,0 warp fc301-1 1,1,force_1-3.gat,14,100
+force_1-3.gat,19,10,0 warp fc302 1,1,force_1-3.gat,19,185
+force_1-3.gat,19,189,0 warp fc302-1 1,1,force_1-3.gat,19,14
+force_1-3.gat,19,29,0 warp fc303 1,1,force_1-3.gat,19,54
+force_1-3.gat,19,50,0 warp fc303-1 1,1,force_1-3.gat,19,25
+force_1-3.gat,19,147,0 warp fc304 1,1,force_1-3.gat,179,94
+force_1-3.gat,179,90,0 warp fc304-1 1,1,force_1-3.gat,19,143
+force_1-3.gat,29,100,0 warp fc305 1,1,force_1-3.gat,174,180
+force_1-3.gat,170,180,0 warp fc305-1 1,1,force_1-3.gat,24,100
+force_1-3.gat,59,29,0 warp fc306 1,1,force_1-3.gat,99,132
+force_1-3.gat,99,128,0 warp fc306-1 1,1,force_1-3.gat,59,25
+force_1-3.gat,59,69,0 warp fc307 1,1,force_1-3.gat,59,94
+force_1-3.gat,59,90,0 warp fc307-1 1,1,force_1-3.gat,59,65
+force_1-3.gat,59,109,0 warp fc308 1,1,force_1-3.gat,139,54
+force_1-3.gat,139,50,0 warp fc308-1 1,1,force_1-3.gat,59,105
+force_1-3.gat,59,128,0 warp fc309 1,1,force_1-3.gat,139,105
+force_1-3.gat,139,109,0 warp fc309-1 1,1,force_1-3.gat,59,132
+force_1-3.gat,69,20,0 warp fc310 1,1,force_1-3.gat,134,100
+force_1-3.gat,130,100,0 warp fc310-1 1,1,force_1-3.gat,65,20
+force_1-3.gat,69,60,0 warp fc311 1,1,force_1-3.gat,94,60
+force_1-3.gat,90,60,0 warp fc311-1 1,1,force_1-3.gat,65,60
+force_1-3.gat,69,138,0 warp fc312 1,1,force_1-3.gat,174,60
+force_1-3.gat,170,60,0 warp fc312-1 1,1,force_1-3.gat,65,138
+force_1-3.gat,99,147,0 warp fc313 1,1,force_1-3.gat,99,168
+force_1-3.gat,99,164,0 warp fc313-1 1,1,force_1-3.gat,99,143
+force_1-3.gat,109,60,0 warp fc314 1,1,force_1-3.gat,134,20
+force_1-3.gat,130,20,0 warp fc314-1 1,1,force_1-3.gat,105,60
+force_1-3.gat,109,100,0 warp fc315 1,1,force_1-3.gat,174,100
+force_1-3.gat,170,100,0 warp fc315-1 1,1,force_1-3.gat,105,100
+force_1-3.gat,109,138,0 warp fc316 1,1,force_1-3.gat,134,138
+force_1-3.gat,130,138,0 warp fc316-1 1,1,force_1-3.gat,105,138
+force_1-3.gat,139,147,0 warp fc317 1,1,force_1-3.gat,179,174
+force_1-3.gat,179,170,0 warp fc317-1 1,1,force_1-3.gat,139,143
+force_1-3.gat,179,29,0 warp fc318 1,1,force_1-3.gat,179,54
+force_1-3.gat,179,50,0 warp fc318-1 1,1,force_1-3.gat,179,25
+force_1-3.gat,179,109,0 warp fc319 1,1,force_1-3.gat,179,132
+force_1-3.gat,179,128,0 warp fc319-1 1,1,force_1-3.gat,179,105
diff --git a/npc/other/books.txt b/npc/other/books.txt
index 6a74807e1..67d94625f 100644
--- a/npc/other/books.txt
+++ b/npc/other/books.txt
@@ -1,2292 +1,2292 @@
-// $Id: books.txt,v 1.1.1.1 2004/09/10 17:26:42 MagicalTux Exp $
-// Changed Mage Guild Book to the correct one (now located in mage.txt)
-// Fixed over 300 spelling/grammar mistakes. (I was that bored!) [Nexon]
-//<--------------- NPCs BOOKS [Update: July. 27, 2004] --------------->\\
-
-//<=========== Library - Begin ==========>\\
-prt_in.gat,159,56,4 script Monster Encyclopedia::me_prt_in 111,{
- mes "^FF0000[Monster Encyclopedia]^000000";
- mes "This is a Monster Encyclopedia including information of Earth,Fire,Neutral Monsters!";
- next;
- menu "Monsters of Earth Property",MonEarPro,"Monsters of Fire Property",MonFirPro,"Monsters of Neutral Property",MonNeuPro,"Cancel",Cancel;
-
- MonEarPro:
- menu "Small Size Monster",SmaMonEarPro,"Medium Size Monster",MedMonEarPro,"Great Size Monster",GrMonEarPro,"Cancel",EndMonEarPro;
-
- SmaMonEarPro:
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "1.Fabre";
- mes "Larva of Creamy. It is cute when it wiggles,even though it is a weak and small monster,";
- mes "People often tend to slay Fabres,only for the reason they can get `Feather's,one of required items for `Bunny Band'.";
- mes "^0099FFFound Items^000000: Feather. Fluff .Green Herb.Clover";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "2.Pupa";
- mes "Monster on the Fabre's pupal stage. It doesn't attack at all, so easy to kill for Novice people.";
- mes "^0099FFFound Items^000000: Chrysalis,Sticky Muscus";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "3.Martin";
- mes "Funny looking Mole wearing a Safety Helmet on the head,which is always busy to walk around.";
- mes "^0099FFFound Items^000000: Mole Whiskers,Mole Claw";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "3.Savage Bebe";
- mes "Tiny Pink baby of Savage. Unlike its small size, It is running about fields making annoying noise.";
- mes "^0099FFFound Items^000000: Leather,Meat,Arrow,Feather";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "4.Andre";
- mes "A kind of Worker Ants,they are very diligent in their work. They gather everything to save a sufficient stock and are well-cooperative,you need to be careful.";
- mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "5.Coco";
- mes "Little but fierce-looking eyed Creature carrying an Acorn on both hands. It is very unpleasant when it gives a dirty look,let's give it a lesson.";
- mes "^0099FFFound Items^000000: Acorn,Fluff,Leather,Sweet Potato";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "6.Piere";
- mes "A kind of Work Ants,seems to be very diligent. Its appearance is similar with other Ants,but you can easily distinguish them from others as they only gather in a same kind.";
- mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "7.Smokie";
- mes "It's working out all the time. Often tries to shape shift with Racoon Leaves,but always failed. Back then, it tended to gather stuffs diligently, now it seems to give up.";
- mes "^0099FFFound Items^000000: Raccon Leaf,Leather,Sweet Potato";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "8.Deniro";
- mes "A kind of Work Ants, tend to group in a same kind as well as other ants.";
- mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "9.Yoyo";
- mes "Pink coloured Monkey. Not only they pick up every stuff dropped on the ground outrageously, but they are nimble and cooperative, you must be cautious of being attacked by a group.";
- mes "^0099FFFound Items^000000: Yoyo Tail,Banana,Yellow Herb,Leather";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "10.Vitata";
- mes "Work Ants in charge of storing honey inside the body for emergency. It is a little pathetic to see their chubby tummy filled with Honey.";
- mes "^0099FFFound Items^000000: Worm Peeling,Scell,Honey";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "11.Caramel";
- mes "Cute porcupine with tiny spiky quills. But don't ever touch it without intention,it will get mad immediately.";
- mes "^0099FFFound Items^000000: Porcupine Quill,Leather";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "12.Giearth";
- mes "Little Grampa Pixie. Usually lives in Caves to gather Ores. Even though he is short, but actually an adult. Show your manners.";
- mes "^0099FFFound Items^000000: Old Pixie's Moustache";
- next;
- goto MonEarPro;
- close;
- MedMonEarPro:
- mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
- mes "1.Willow";
- mes "Creature reborn from a Gigantic Old Tree. Everything like the figure or the sound to related it is eerie.";
- mes "^0099FFFound Items^000000: Tree Root,Trunk,Red Herb,Sweet Potato";
- next;
- mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
- mes "2.Rocker";
- mes "Lazy Grasshopper which loves playing Violin.";
- mes "^0099FFFound Items^000000: Grasshopper's Leg,Jellopy";
- next;
- mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
- mes "3.Madragora";
- mes "Stays the same but attacks passengers using Stalks under the ground. Look so Horrible,also attacks Very annoyingly.";
- mes "^0099FFFound Items^000000: Stem,Green Herb,Shoot";
- next;
- mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
- mes "4.Wolf";
- mes "Wanderers having Blue Manes. They are cooperative,so attack in a group when one got attacked. Let's just let them mind their business and watch.";
- mes "^0099FFFound Items^000000: Wolf Claw,Meat,Monster's Feed,Leather";
- next;
- mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
- mes "5.Snake";
- mes "Green Coloured Snake living in the Forest or Desert. Not poisonous but be careful.";
- mes "^0099FFFound Items^000000: Snake Scale,Red Herb";
- next;
- mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
- mes "6.Horn";
- mes "Compliant Insect unlike its offensive appearance. It's wandering about the field making some crunching sound.";
- mes "^0099FFFound Items^000000: Horn,Shell,Solid Shell";
- next;
- mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
- mes "7.Orc Warrior";
- mes "Self-Confident Warrior of the Orc Tribe.";
- mes "^0099FFFound Items^000000:Orcish Voucher";
- next;
- mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
- mes "8.Hode";
- mes "Huge earthworm without any more description. Huge earthworm!Usually conceals itself under the ground,commonly found in the Desert.";
- mes "^0099FFFound Items^000000: Earthworm Peeling,Sticky Muscus";
- next;
- mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
- mes "9.Mantis";
- mes "It wanders about the field waving a tiny fan.";
- mes "^0099FFFound Items^000000: Mantis Scythe,Scell,Solid Shell,Red Potion";
- next;
- mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
- mes "10.Savage";
- mes "Wild Boar always walking around restlessly,making some noise. It has Big fangs and looks different from the young one.";
- mes "^0099FFFound Items^000000: Mane,Leather";
- next;
- mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
- mes "11.Petite";
- mes "Tiny little Walking Dragon. It seems like there exists 2 different kinds of Petite, flying one and walking one and this is the 2nd one.";
- mes "^0099FFFound Items^000000: Dragon Canine,Dragon Tail,Zargon";
- next;
- goto MonEarPro;
- close;
- GrMonEarPro:
- mes "^FF0000[Earth,Great Monster Encyclopedia]^000000";
- mes "1.Worm Tail";
- mes "Tiny little creature of light green which has a spiky,thin and long stick on the back. Usually it is very gentle but attacks using the stick on the back when got attacked,so be careful!";
- mes "^0099FFFound Items^000000: Pointed Scale,Yellow Herb";
- next;
- mes "^FF0000[Earth,Great Monster Encyclopedia]^000000";
- mes "2.Muka";
- mes "Cute Cactus commonly found in the Desert. It tries to threaten passengers with some funny sound but always failed.";
- mes "^0099FFFound Items^000000: Cactus Needle,Empty Bottle,Green Herb,Red Herb";
- next;
- mes "^FF0000[Earth,Great Monster Encyclopedia]^000000";
- mes "3.Big Foot";
- mes "Dull-Looking Bear with a huge build. Although it looks dumb but you will realize how it can be fast after you provoke it.";
- mes "^0099FFFound Items^000000: Bear's Foot Skin,Leather,Sweet Potato";
- next;
- mes "^FF0000[Earth,Great Monster Encyclopedia]^000000";
- mes "4.Flora";
- mes "Man eater with a big mouth. It pretends just a simple plant but anybody coming near,it rushes into him fiercely.";
- mes "^0099FFFound Items^000000: Maneater Blossom,Stem";
- next;
- goto MonEarPro;
- close;
- EndMonEarPro:
- close;
- close;
- MonFirPro:
- menu "Small Size Monster",SmaMonFirPro,"Medium Size Monster",MedMonFirPro,"Great Size Monster",GrMonFirPro,"Cancel",EndMonFirPro;
-
- SmaMonFirPro:
- mes "^FF0000[Fire,Small Monster Encyclopedia]^000000";
- mes "1.Picky";
- mes "Cute little chick before Peco Peco. It can't be realized that this little creature grows into a Peco Peco the big,strong bird.";
- mes "Sometimes you can find a picky with an egg shell which is a bit stronger than a normal picky.";
- mes "^0099FFFound Items^000000: Feather of Birds. Feather. Red Herb. Milk.";
- next;
- mes "^FF0000[Fire,Small Monster Encyclopedia]^000000";
- mes "2.Baby Desert Wolf";
- mes "Baby of Desert Wolf,trying to threaten passengers with a big bay.";
- mes "If you want to pat one of them,because you think it is pretty,don't do that before taking a look around enough. Not babies come to rush you but their parents will assault you at the same time. Parents don't want their babies being harmed.";
- mes "^0099FFFound Items^000000: Leather,Meat";
- next;
- mes "^FF0000[Fire,Small Monster Encyclopedia]^000000";
- mes "3.Horong";
- mes "Eerie-looking fireball of violet colour. Recognises the living when gets near.";
- mes "^0099FFFound Items^000000: Stone Heart,Zargon,Fire Arrow";
- next;
- goto MonFirPro;
- close;
- MedMonFirPro:
- mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
- mes "1.Drops";
- mes "A kind of Poring,but commonly found in the Desert and colors in Pale Orange. It eats everything just like Poring does.";
- mes "However it seems to be a bit stronger than Poring anyway.";
- mes "^0099FFFound Items^000000: Jellopy,Sticky Muscus,Apple,Empty Bottle,Red Herb";
- next;
- mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
- mes "2.Elder Willow";
- mes "A kind of Willow but it looks older and colors in red. Frightening as much as Willow.";
-
- mes "^0099FFFound Items^000000: Resin,Trunk,Sweet Potato";
- next;
- mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
- mes "3.Metaller";
- mes "Evolved one of Rocker. It is dim brown and lives in the Desert. Lazy equally to Rocker,but it steals stuffs on the ground.";
- mes "^0099FFFound Items^000000: Red Blood,Grasshopper's Leg,Scell,Shell";
- next;
- mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
- mes "4.Zerom";
- mes "Undead Slave who had been extremely abused before he died. He is wandering in the Sphinx,carrying a big box on the back..";
- mes "^0099FFFound Items^000000: Panties";
- next;
- mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
- mes "5.Scorpion";
- mes "Scorpion spreaded over the Desert. It is dangerous as much as its beautiful colour. Watch out its sharp tail.";
- mes "^0099FFFound Items^000000: Scorpion Tail,Green Herb,Yellow Herb";
- next;
- mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
- mes "6.Desert Wolf";
- mes "Wolf commonly found in the desert,which is stronger than a Forest one. Take a look around before doing attacks,because Wolf tends to be cooperative each other!";
- mes "^0099FFFound Items^000000: Leather,Mink Coat,Meat,Wolf Claw";
- next;
- mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
- mes "7.Frilldora";
- mes "Lizard which has a Unique neck. Looks a bit funny but is very Strong unlike its appearance.";
- mes "^0099FFFound Items^000000: Frill,Reptile Tongue,Red Potion,Zargon";
- next;
- mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
- mes "8.Cobold the 3rd";
- mes "Small monster looks like a Wolf but it is smart enough to handle several tools. It is hostile and strong unlike its appearance. All Cobolds seem to be brothers.";
- mes "^0099FFFound Items^000000: Blue Hair,Zargon,Orange Potion";
- next;
- mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
- mes "9.Jakk";
- mes "Quite Odd monster in a nice suit,but with a pumpkin head. It looks funny but changes the attitude fiercely when attacks someone.";
- mes "^0099FFFound Items^000000: Jack'o'Pumpkin,Zargon";
- next;
- goto MonFirPro;
- close;
- GrMonFirPro:
- mes "^FF0000[Fire,Great Monster Encyclopedia]^000000";
- mes "1.Peco Peco";
- mes "Nowadays peco peco is popular as vehicle for knights. They lives in the Desert or Forest and also cooperative.";
- mes "^0099FFFound Items^000000: Bill of Birds,Yellow Herb,Red Herb";
- next;
- mes "^FF0000[Fire,Great Monster Encyclopedia]^000000";
- mes "2.Marduk";
- mes "Unknown monster wearing Catholic uniform and looking serious.";
- mes "^0099FFFound Items^000000: Flame Heart";
- next;
- goto MonFirPro;
- close;
- EndMonFirPro:
- close;
- close;
- MonNeuPro:
- menu "Small Size Monster",SmaMonNeuPro,"Medium Size Monster",MedMonNeuPro,"Great Size Monster",GrMonNeuPro,"Cancel",EndMonNeuPro;
-
- SmaMonNeuPro:
- mes "^FF0000[Neutral,Small Monster Encyclopedia]^000000";
- mes "1.Lunatic";
- mes "Plump and shaggy monster shaped in Rabbit. However it won't give you a `Bunny Band'.";
- mes "^0099FFFound Items^000000: Clover,Feather,Carrot,Red Herb";
- next;
- mes "^FF0000[Neutral,Small Monster Encyclopedia]^000000";
- mes "2.Peco Peco Egg";
- mes "Egg of Peco Peco. It is so tiny that doesn't look like an egg of Big Bird. Novice people love to Crack it because it doesn't attack at all.";
- mes "^0099FFFound Items^000000: Shell,Red Potion,Empty Bottle";
- next;
- mes "^FF0000[Neutral,Small Monster Encyclopedia]^000000";
- mes "3.Ant Egg";
- mes "Simple Ant Egg.";
- mes "^0099FFFound Items^000000: Shell,Jellopy,Sticky Muscus,Empty Bottle";
- next;
- mes "^FF0000[Neutral,Small Monster Encyclopedia]^000000";
- mes "2.Baby Thief Bug";
- mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
- mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy";
- next;
- goto MonNeuPro;
- close;
- MedMonNeuPro:
- mes "^FF0000[Neutral,Medium Monster Encyclopedia]^000000";
- mes "Unfortunately there is no medium monster of Neutral property which has been discovered so far.";
- next;
- goto MonNeuPro;
- close;
- GrMonNeuPro:
- mes "^FF0000[Neutral,Great Monster Encyclopedia]^000000";
- mes "1.Golem";
- mes "Living Stone which has spell-bound by Black Magic. Its gigantic body makes its moving slow. Recognizes Magic Spell Casting.";
- mes "^0099FFFound Items^000000: Scell";
- next;
- goto MonNeuPro;
- close;
- EndMonNeuPro:
- close;
- close;
- Cancel:
- close;
-}
-
-prt_in.gat,161,50,4 script Monster Encyclopedia::me_prt_in2 111,{
- mes "^FF0000[Monster Encyclopedia]^000000";
- mes "This is a Monster Encyclopedia including Monsters of Dark,Poison and Undead Property!";
- next;
- menu "Monster of Dark Property",MonDrkPro,"Monster of Poison Property",MonPsoPro,"Monster of Undead Property",MonUndPro,"Cancel",Cancel;
-
- MonDrkPro:
- menu "Small Size Monster",SmaMonDrkPro,"Medium Size Monster",MedMonDrkPro,"Great Size Monster",GrMonDrkPro,"Cancel",EndMonDrkPro;
-
- SmaMonDrkPro:
- mes "^FF0000[Dark,Small Monster Encyclopedia]^000000";
- mes "1.Thief Bug Egg";
- mes "Egg of Filthy Bug. Let's cut off the evil at its root.";
- mes "^0099FFFound Items^000000: Chrysalis,Sticky Muscus";
- next;
- mes "^FF0000[Dark,Small Monster Encyclopedia]^000000";
- mes "2.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Dark,Small Monster Encyclopedia]^000000";
- mes "3.Tarou";
- mes "Little mouse of white colour. It is squicking very loudly in the Dead Pit or the Prontera Culvert.";
- mes "^0099FFFound Items^000000: Rat Tail,Leather,Feather,Monster's Feed";
- next;
- mes "^FF0000[Dark,Small Monster Encyclopedia]^000000";
- mes "4.Drainliar";
- mes "Freaking Bloody bat with a might.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Red Herb";
- next;
- mes "^FF0000[Dark,Small Monster Encyclopedia]^000000";
- mes "5.Dokebi";
- mes "Korean Traditional Ghost with Dark Skin. It looks so cute and has a small horn on the head.";
- mes "^0099FFFound Items^000000: Dokebi Horn";
- next;
- mes "^FF0000[Dark,Small Monster Encyclopedia]^000000";
- mes "6.Deviruchi";
- mes "Little evil creature,which carries a cute fork with.";
- mes "^0099FFFound Items^000000: Little Evil Horn,Little Evil Wing,Zargon";
- next;
- goto MonDrkPro;
- close;
- MedMonDrkPro:
- mes "^FF0000[Dark,Medium Monster Encyclopedia]^000000";
- mes "1.Female Thief Bug";
- mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
- mes "^0099FFFound Items^000000: Worm Peeling,Red Herb, Jellopy, Garlet. Insect Feeler";
- next;
- mes "^FF0000[Dark,Medium Monster Encyclopedia]^000000";
- mes "2.Male Thief Bug";
- mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
- mes "^0099FFFound Items^000000: Worm Peeling,Red Herb, Jellopy, Garlet. Insect Feeler,Yellow Herb";
- next;
- mes "^FF0000[Dark,Medium Monster Encyclopedia]^000000";
- mes "3.Matyr";
- mes "Creature shaped in Black Dog.";
- mes "^0099FFFound Items^000000: Monster's Feed,Leather";
- next;
- mes "^FF0000[Dark,Medium Monster Encyclopedia]^000000";
- mes "4.Zenorc";
- mes "Mutant Orc with a small and short build. It moves around using both hands and feet. It owns High AGI stat,so that it passes off almost every attack.";
- mes "^0099FFFound Items^000000: Znorc's Fang,Sticky Muscus,Yellow Potion";
- next;
- mes "^FF0000[Dark,Medium Monster Encyclopedia]^000000";
- mes "5.Requiem";
- mes "It seems like an Ancient Slave,carrying a heavy Coffin on the back.";
- mes "^0099FFFound Items^000000: Mystic Blue Box";
- next;
- mes "^FF0000[Dark,Medium Monster Encyclopedia]^000000";
- mes "6.Bathory";
- mes "Witch with a big wen on the nose. She rides on her magic broom flying around in the air.";
- mes "^0099FFFound Items^000000: Witched Starsand";
- next;
- goto MonDrkPro;
- close;
- GrMonDrkPro:
- mes "^FF0000[Dark,Great Monster Encyclopedia]^000000";
- mes "1.Isis.";
- mes "Creature having the head and upper body of a woman and the tail of a snake. Her nail is quite a menace.";
- mes "^0099FFFound Items^000000: Scale Skin,Shining Scale";
- next;
- mes "^FF0000[Dark,Great Monster Encyclopedia]^000000";
- mes "3.Raydric";
- mes "Ghost Knight of misfortune.";
- mes "^0099FFFound Items^000000: Elunium, Chivarly Emblem";
- next;
- goto MonDrkPro;
- close;
- EndMonDrkPro:
- close;
- close;
- MonPsoPro:
- menu "Small Size Monster",SmaMonPsoPro,"Medium Size Monster",MedMonPsoPro,"Great Size Monster",GrMonPsoPro,"Cancel",EndMonPsoPro;
-
- SmaMonPsoPro:
- mes "^FF0000[Poison,Small Monster Encyclopedia]^000000";
- mes "Unfortunately there is no small monster of Poison Property which has been discovered so far.";
- next;
- goto MonPsoPro;
- close;
- MedMonPsoPro:
- mes "^FF0000[Poison,Medium Monster Encyclopedia]^000000";
- mes "1.Poporing";
- mes "Poisonous Poring in light green. Every character is the same as poring,but much more stronger.";
- mes "^0099FFFound Items^000000: Sticky Muscus, Garlet,Green Herb";
- next;
- mes "^FF0000[Poison,Medium Monster Encyclopedia]^000000";
- mes "2.Poison Spore";
- mes "Poisonous Spore in Violet. Besides,it tends to attack haphazardly if anybody gets near.";
- mes "^0099FFFound Items^000000: Spore,Green Herb";
- next;
- mes "^FF0000[Poison,Medium Monster Encyclopedia]^000000";
- mes "3.Cobold the 2nd";
- mes "Small monster looks like a Wolf but it is smart enough to handle several tools. It is hostile and strong unlike its appearance. All Cobolds seem to be brothers.";
- mes "^0099FFFound Items^000000: Blue Hair,Zargon,Orange Potion";
- next;
- mes "^FF0000[Poison,Medium Monster Encyclopedia]^000000";
- mes "4.Side Winder";
- mes "Horrendous Snake of Dark colour.";
- mes "^0099FFFound Items^000000: Shining Scale,Zargon,Poisonous Canine,Snake Scale";
- next;
- goto MonPsoPro;
- close;
- GrMonPsoPro:
- mes "^FF0000[Poison,Great Monster Encyclopedia]^000000";
- mes "1.Argos";
- mes "Big Spider of Dark colour. It often invades passengers who intend to go over Mt.Mjornir. Be cautious of Argos,if you are the one of those passengers.";
- mes "^0099FFFound Items^000000: Cobweb,Scell,Bug Leg,Green Herb,Yellow Herb";
- next;
- mes "^FF0000[Poison,Great Monster Encyclopedia]^000000";
- mes "2.Argiope";
- mes "Monster crawling around with several articular legs.";
- mes "^0099FFFound Items^000000: Bug Leg,Zargon,Green Herb";
- next;
- mes "^FF0000[Poison,Great Monster Encyclopedia]^000000";
- mes "4.Myst";
- mes "Mist-like Monster.";
- mes "^0099FFFound Items^000000: Trunk. Gas Mask";
- next;
- goto MonPsoPro;
- close;
- EndMonPsoPro:
- close;
- close;
- MonUndPro:
- menu "Small Size Monster",SmaMonUndPro,"Medium Size Monster",MedMonUndPro,"Great Size Monster",GrMonUndPro,"Cancel",EndMonUndPro;
-
- SmaMonUndPro:
- mes "^FF0000[Undead,Small Monster Encyclopedia]^000000";
- mes "Unfortunately there is no small monster of Undead Property which has been discovered so far.";
- next;
- goto MonUndPro;
- close;
- MedMonUndPro:
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "1.Zombie";
- mes "Bad Case of the Dead which has been reborn as a Walking Corpse by Back magic. Let's lead it to Nirvana.";
- mes "^0099FFFound Items^000000: Decayed Nail,Sticky Muscus,Horrendous Mouth";
- next;
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "2.Megalodon";
- mes "Skeleton Fish having spooky empty eye-holes.";
- mes "^0099FFFound Items^000000: Stinky Scale, Skel-Bone";
- next;
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "3.Orc Zombie";
- mes "Corpse of the Orc which has been given a new life by Black magic.";
- mes "^0099FFFound Items^000000: Orc Claw,Sticky Muscus";
- next;
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "4.Pirate Skel";
- mes "Walking Corpse of a Pirate which had ordered all over the Sea.";
- mes "^0099FFFound Items^000000: Skel-Bone";
- next;
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "5.Orc Skeleton";
- mes "Ancient Living Skeleton of the Orc which had been buried for a long time. It has Great Power as well as the period of being buried.";
- mes "^0099FFFound Items^000000: Orc's Fang,Green Potion";
- next;
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "6.Soldier Skeleton";
- mes "Skeleton holding 2 swords on both grips,attacks fast. One of the dangerous monsters in the Cave.";
- mes "^0099FFFound Items^000000: Skel-Bone,Red Potion";
- next;
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "7.Munak";
- mes "Pretty-looking Female corpse which had been frozen for a long time. She looks like holding a long story deep inside, the story people want to know about. Anyway Don't give her a break,she'll give strong damages on you.";
- mes "^0099FFFound Items^000000: Daenggie ,Munak Turban";
- next;
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "8.Skel Worker";
- mes "Walking Skeleton which was dead in a mine.";
- mes "^0099FFFound Items^000000: Iron,Lantern";
- next;
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "9.Archer Skeleton";
- mes "It seems to be an expert of bow when it was alive. It'll come to attack in no time when somebody gets inside of its range.";
- mes "^0099FFFound Items^000000: Skel-Bone,Fire Arrow,Red Potion";
- next;
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "10.Mummy";
- mes "Walking Corpse with a bandage all around the body. It smells so bad because its body is still on the decomposed stage.";
- mes "^0099FFFound Items^000000: Rotten Bandage";
- next;
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "11.Verit";
- mes "Dog with a bandage all around the body which was dead once before. It tends to eat everything dropped on the ground.";
- mes "^0099FFFound Items^000000: Immortal Heart,Zargon,Rotten Bandage";
- next;
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "12.Ghoul";
- mes "Similar as Zombie but much more stronger. Yet very slow, you'd better run for your life when happen to meet this thing.";
- mes "^0099FFFound Items^000000: Horrendous Mouth";
- next;
- goto MonUndPro;
- close;
- GrMonUndPro:
- mes "^FF0000[Undead,Great Monster Encyclopedia]^000000";
- mes "3.Evil Druid";
- mes "You'll shudder even once looking at it.";
- mes "^0099FFFound Items^000000: Amulet,White Herb";
- next;
- goto MonUndPro;
- close;
- EndMonUndPro:
- close;
- close;
- Cancel:
- close;
-}
-
-prt_in.gat,162,68,4 script `Merchant Guideline' for Dummies::mgfd_2 111,{
- mes "^FF0000[`Merchant Guideline' for Dummies]^000000";
- mes "Please go over the next page if you want to check `Vending'.";
- next;
- menu "Go over the next page",NextPage,"Close the book",CloseB;
-
- NextPage:
- mes "^FF0000[Vending Guide for Dummies]^000000";
- mes "To Vend a Shop,first you must equip a ^0099FFCart^000000.";
- mes "You can rent a cart from Kafra. When equipped once,it won't be disappeared as long as you don't take off.";
- next;
- mes "^FF0000[Vending Guide for Dummies]^000000";
- mes "However,this cart diminishes moving speed. You can recover moving speed after learning `Push Cart' the skill.";
- next;
- mes "^FF0000[Vending Guide for Dummies]^000000";
- mes "When learn `Push Cart' over 3 points,it will allow you to learn `Vending'. You can display 3 kinds of item on your shop with Vending at first.";
- mes "As Vending skill goes higher, it will allow you to display more items.";
- next;
- mes "^FF0000[Vending Guide for Dummies]^000000";
- mes "Let's store things you want to sell in the Cart.";
- mes "To open Cart Window,Use ^0099FFalt+W^000000 as hotkey. Or it will be open when you click `Item' icon on equipment(alt+Q) window.";
- next;
- mes "^FF0000[Vending Guide for Dummies]^000000";
- mes "Now Use `Vending' skill.2 kinds of Window-`Item Shop' and `Item you want to sell'- will pop up.";
- next;
- mes "^FF0000[Vending Guide for Dummies]^000000";
- mes "On `Item Shop' window,name your shop. Then Drag items onto `Item you want to sell' window and Fix the price.";
- next;
- mes "^FF0000[Vending Guide for Dummies]^000000";
- mes "When close `My Shop' window,your shop will be closed. You can check each price of items with a mouse on the items. Meanwhile it keeps being recorded on Chat window how many items or which kind have been sold.";
- next;
- mes "^FF0000[Vending Guide for Dummies]^000000";
- mes "When every thing's sold out,the shop will be closed automatically.";
- close;
- CloseB:
- close;
-}
-
-prt_in.gat,164,96,4 script Monster Encyclopedia::me_prt_in3 111,{
- mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
- mes "This is an Encyclopedia describing Monsters living in Dungeons.";
- next;
- next;
- menu "Orc Dungeon",OrcDung,"Byalan Cave near Izlude",ByaCave,"Prontera Culvert",PrtCul;
-
- OrcDung:
- menu "F1",OrcDungF1,"F2",OrcDungF2,"Cancel",EndOrcDung;
-
- OrcDungF1:
- mes "^FF0000[Orc Dungeon 1F Monster Encyclopedia]^000000";
- mes "1.Chonchon";
- mes "Flying monsters, they are not strong but make as annoying noises as Roda Frog. Make sure to eliminate them whenever you see.";
- mes "^0099FFFound Items^000000: Shell, Jellopy, Fly Wing";
- next;
- mes "^FF0000[Orc Dungeon 1F Monster Encyclopedia]^000000";
- mes "2.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Orc Dungeon 1F Monster Encyclopedia]^000000";
- mes "3.Orc Zombie";
- mes "Corpse of the Orc which has been given a new life by Black magic.";
- mes "^0099FFFound Items^000000: Orc Claw,Sticky Muscus";
- next;
- mes "^FF0000[Orc Dungeon 1F Monster Encyclopedia]^000000";
- mes "4.Orc Skeleton";
- mes "Ancient Living Skeleton of the Orc which had been buried for a long time. It has Great Power as well as the period of being buried.";
- mes "^0099FFFound Items^000000: Orc's Fang,Green Potion";
- next;
- goto OrcDung;
- close;
- OrcDungF2:
- mes "^FF0000[Orc Dungeon 2F Monster Encyclopedia]^000000";
- mes "1.Chonchon";
- mes "Flying monsters, they are not strong but make as annoying noises as Roda Frog. Make sure to eliminate them whenever you see.";
- mes "^0099FFFound Items^000000: Shell, Jellopy, Fly Wing";
- next;
- mes "^FF0000[Orc Dungeon 2F Monster Encyclopedia]^000000";
- mes "2.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Orc Dungeon 2F Monster Encyclopedia]^000000";
- mes "3.Orc Skeleton";
- mes "Ancient Living Skeleton of the Orc which had been buried for a long time. It has Great Power as well as the period of being buried.";
- mes "^0099FFFound Items^000000: Orc's Fang,Green Potion";
- next;
- mes "^FF0000[Orc Dungeon 2F Monster Encyclopedia]^000000";
- mes "4.Zenorc";
- mes "Mutant Orc with a small and short build. It moves around using both hands and feet. It owns High AGI stat,so that it passes off almost every attack.";
- mes "^0099FFFound Items^000000: Znorc's Fang,Sticky Muscus,Yellow Potion";
- next;
- goto OrcDung;
- close;
- EndOrcDung:
- close;
- close;
- ByaCave:
- menu "1F",ByaCaveF1,"2F",ByaCaveF2,"3F",ByaCaveF3,"4F",ByaCaveF4,"5F",ByaCaveF5,"Cancel",EndByaCave;
-
- ByaCaveF1:
- mes "^FF0000[Byalan Cave 1F Monster Encyclopedia]^000000";
- mes "1.Plankton";
- mes "Even though looks like trifle creatures, they fly into a rage when stepped on. They are light, drifting on the water and attack with several projections.";
- mes "^0099FFFound Items^000000: Single Cell. Garlet. Sticky Muscus. Empty Bottle";
- next;
- mes "^FF0000[Byalan Cave 1F Monster Encyclopedia]^000000";
- mes "2.Kukre";
- mes "Look better than Thief Bugs but basically do the same thing. But luckily they don't attack players in a group.";
- mes "^0099FFFound Items^000000: Worm Peeling. Garlet. Monster's Feed. Red Herb. Insect Feeler";
- next;
- mes "^FF0000[Byalan Cave 1F Monster Encyclopedia]^000000";
- mes "3.Hydra";
- mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be the pain in the ass. It will be effective to kill one by one before they gather.";
- mes "^0099FFFound Items^000000: Tentacle. Sticky Muscus. Meat";
- next;
- mes "^FF0000[Byalan Cave 1F Monster Encyclopedia]^000000";
- mes "4.Vadon";
- mes "They wear thick shells all around the body and walk around tinkling nippers. Also their red color looks so tempting an appetite. Be careful anyway.";
- mes "^0099FFFound Items^000000: Nipper. Garlet.Solid Shell. Shell";
- next;
- mes "^FF0000[Byalan Cave 1F Monster Encyclopedia]^000000";
- mes "5.Marina";
- mes "Jelly Fishes of transparent white color. Do flexible attacks stretching its body as long as they can. They live in cool places near water.";
- mes "^0099FFFound Items^000000: Single Cell. Sticky Muscus";
- next;
- goto ByaCave;
- close;
- ByaCaveF2:
- mes "^FF0000[Byalan Cave 2F Monster Encyclopedia]^000000";
- mes "1.Plankton";
- mes "Even though looks like trifle creatures, they fly into a rage when stepped on. They are light, drifting on the water and attack with several projections.";
- mes "^0099FFFound Items^000000: Single Cell. Garlet. Sticky Muscus. Empty Bottle";
- next;
- mes "^FF0000[Byalan Cave 2F Monster Encyclopedia]^000000";
- mes "2.Kukre";
- mes "Look better than Thief Bugs but basically do the same thing. But luckily they don't attack players in a group.";
- mes "^0099FFFound Items^000000: Worm Peeling. Garlet. Monster's Feed. Red Herb. Insect Feeler";
- next;
- mes "^FF0000[Byalan Cave 2F Monster Encyclopedia]^000000";
- mes "3.Hydra";
- mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be the pain in the ass. It will be effective to kill one by one before they gather.";
- mes "^0099FFFound Items^000000: Tentacle. Sticky Muscus. Meat";
- next;
- mes "^FF0000[Byalan Cave 2F Monster Encyclopedia]^000000";
- mes "4.Vadon";
- mes "They wear thick shells all around the body and walk around tinkling nippers. Also their red color looks so tempting an appetite. Be careful anyway.";
- mes "^0099FFFound Items^000000: Nipper. Garlet.Solid Shell. Shell";
- next;
- mes "^FF0000[Byalan Cave 2F Monster Encyclopedia]^000000";
- mes "5.Marina";
- mes "Jelly Fishes of transparent white color. Do flexible attacks stretching its body as long as they can. They live in cool places near water.";
- mes "^0099FFFound Items^000000: Single Cell. Sticky Muscus";
- next;
- mes "^FF0000[Byalan Cave 2F Monster Encyclopedia]^000000";
- mes "6.Thara Frog";
- mes "Frogs of red color, surely stronger than Roda Frogs. However there is obvious one thing in common about them, annoying croaking noise.";
- mes "^0099FFFound Items^000000: Spawn, Sticky Webfoot";
- next;
- goto ByaCave;
- close;
- ByaCaveF3:
- mes "^FF0000[Byalan Cave 3F Monster Encyclopedia]^000000";
- mes "1.Hydra";
- mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be the pain in the ass. It will be effective to kill one by one before they gather.";
- mes "^0099FFFound Items^000000: Tentacle. Sticky Muscus. Meat";
- next;
- mes "^FF0000[Byalan Cave 3F Monster Encyclopedia]^000000";
- mes "2.Thara Frog";
- mes "Frogs of red color, surely stronger than Roda Frogs. However there is obvious one thing in common about them, annoying croaking noise.";
- mes "^0099FFFound Items^000000: Spawn, Scell, Sticky Webfoot";
- next;
- mes "^FF0000[Byalan Cave 3F Monster Encyclopedia]^000000";
- mes "3.Cornutus";
- mes "Some buddies concealing themselves within hard turban shells and try to lead a quiet life.";
- mes "^0099FFFound Items^000000: Conch.Scell.Solid Shell";
- next;
- mes "^FF0000[Byalan Cave 3F Monster Encyclopedia]^000000";
- mes "4.Mars";
- mes "Have many legs, flapping under the water. Do not rush to it because of its tempting look.";
- mes "^0099FFFound Items^000000: Squid Ink,Tentacle";
- next;
- mes "^FF0000[Byalan Cave 3F Monster Encyclopedia]^000000";
- mes "5.Obeaune";
- mes "Female Mermaid. Attacks using long hair, with a grim face.";
- mes "^0099FFFound Items^000000: Heart of Mermaid,Fin";
- next;
- goto ByaCave;
- close;
- ByaCaveF4:
- mes "^FF0000[Byalan Cave 4F Monster Encyclopedia]^000000";
- mes "1.Hydra";
- mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be the pain in the ass. It will be effective to kill one by one before they gather.";
- mes "^0099FFFound Items^000000: Tentacle.Sticky Muscus.Meat";
- next;
- mes "^FF0000[Byalan Cave 4F Monster Encyclopedia]^000000";
- mes "2.Mars";
- mes "Have many legs, flapping under the water. Do not rush to it because of its tempting look.";
- mes "^0099FFFound Items^000000: Squid Ink,Tentacle";
- next;
- mes "^FF0000[Byalan Cave 4F Monster Encyclopedia]^000000";
- mes "3.Obeaune";
- mes "Female Mermaid. Attacks using long hair, with a grim face.";
- mes "^0099FFFound Items^000000: Heart of Mermaid,Fin";
- next;
- mes "^FF0000[Byalan Cave 4F Monster Encyclopedia]^000000";
- mes "4.Marine Sphere";
- mes "Strange, round-shaped monsters beating so fast that they seem like they will burst.";
- mes "^0099FFFound Items^000000: Tendon. Detonator";
- next;
- mes "^FF0000[Byalan Cave 4F Monster Encyclopedia]^000000";
- mes "5.Phen";
- mes "Fish of blue color which is kicking and definitely alive.";
- mes "^0099FFFound Items^000000: Fish Tail,Sharp Scale,Meat,Fin";
- next;
- mes "^FF0000[Byalan Cave 4F Monster Encyclopedia]^000000";
- mes "6.Sword Fish";
- mes "Fish Monster with a sharp, thin, and long nose. Goggle eyes are funny but it belongs to one of those dangerous monsters.";
- mes "^0099FFFound Items^000000: Sharp Scale,Gill";
- next;
- goto ByaCave;
- close;
- ByaCaveF5:
- mes "^FF0000[Byalan Cave 5F Monster Encyclopedia]^000000";
- mes "1.Marine Sphere";
- mes "Strange, round-shaped monsters beating so fast that they seem like they will burst.";
- mes "^0099FFFound Items^000000: Tendon. Detonator";
- next;
- mes "^FF0000[Byalan Cave 5F Monster Encyclopedia]^000000";
- mes "2.Sword Fish";
- mes "Fish Monster with a sharp, thin, and long nose. Goggle eyes are funny but it belongs to one of those dangerous monsters.";
- mes "^0099FFFound Items^000000: Sharp Scale,Gill";
- next;
- mes "^FF0000[Byalan Cave 5F Monster Encyclopedia]^000000";
- mes "3.Mars";
- mes "Have many legs, flapping under the water. Do not rush to it because of its tempting look.";
- mes "^0099FFFound Items^000000: Squid Ink,Tentacle";
- next;
- mes "^FF0000[Byalan Cave 5F Monster Encyclopedia]^000000";
- mes "4.Obeaune";
- mes "Female Mermaid. Attacks using long hair, with a grim face.";
- mes "^0099FFFound Items^000000: Heart of Mermaid,Fin";
- next;
- mes "^FF0000[Byalan Cave 5F Monster Encyclopedia]^000000";
- mes "5.Marc";
- mes "Sea Horse. Don't ever think about riding a Sea Horse!";
- mes "^0099FFFound Items^000000: Gill,Fin";
- next;
- mes "^FF0000[Byalan Cave 5F Monster Encyclopedia]^000000";
- mes "6.Strouf";
- mes "Fish rarely seen under the deep sea.";
- mes "^0099FFFound Items^000000: Fin,Feather,Gill";
- next;
- goto ByaCave;
- close;
- EndByaCave:
- close;
- close;
- PrtCul:
- menu "1F",PrtCulF1,"2F",PrtCulF2,"3F",PrtCulF3,"4F",PrtCulF4,"Cancel",EndPrtCul;
-
- PrtCulF1:
- mes "^FF0000[Prontera Culvert 1F Monster Encyclopedia]^000000";
- mes "1.Thief Bug Egg";
- mes "Egg of Filthy Bug. Let's cut off the evil at its root.";
- mes "^0099FFFound Items^000000: Chrysalis,Sticky Muscus";
- next;
- mes "^FF0000[Prontera Culvert 1F Monster Encyclopedia]^000000";
- mes "2.Thief Bug Baby";
- mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
- mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy";
- next;
- mes "^FF0000[Prontera Culvert 1F Monster Encyclopedia]^000000";
- mes "3.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Prontera Culvert 1F Monster Encyclopedia]^000000";
- mes "4.Spore";
- mes "Mushroom-like monsters. Usually live in the Forest or Dungeons. By the way Don't try to eat it!";
- mes "^0099FFFound Items^000000: Spore,Red Herb,Blue Herb";
- next;
- mes "^FF0000[Prontera Culvert 1F Monster Encyclopedia]^000000";
- mes "5.Tarou";
- mes "Little mouse of white colour. It is squicking very loudly in the Dead Pit or the Prontera Culvert.";
- mes "^0099FFFound Items^000000: Rat Tail,Leather,Feather,Monster's Feed";
- next;
- goto PrtCul;
- close;
- PrtCulF2:
- mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
- mes "1.Thief Bug Egg";
- mes "Egg of Filthy Bug. Let's cut off the evil at its root.";
- mes "^0099FFFound Items^000000: Chrysalis,Sticky Muscus";
- next;
- mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
- mes "2.Thief Bug Baby";
- mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
- mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy";
- next;
- mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
- mes "3.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
- mes "4.Spore";
- mes "Mushroom-like monsters. Usually live in the Forest or Dungeons. By the way Don't try to eat it!";
- mes "^0099FFFound Items^000000: Spore,Red Herb,Blue Herb";
- next;
- mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
- mes "5.Tarou";
- mes "Little mouse of white colour. It is squicking very loudly in the Dead Pit or the Prontera Culvert..";
- mes "^0099FFFound Items^000000: Rat Tail,Leather,Feather,Monster's Feed";
- next;
- mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
- mes "6.Plankton";
- mes "Even though looks like trifle creatures, they fly into a rage when stepped on. They are light, drifting on the water and attack with several projections.";
- mes "^0099FFFound Items^000000: Single Cell.Garlet.Sticky Muscus.Empty Bottle";
- next;
- mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
- mes "7.Hydra";
- mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be the pain in the ass. It will be effective to kill one by one before they gather.";
- mes "^0099FFFound Items^000000: Tentacle.Sticky Muscus.Meat";
- next;
- mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
- mes "8.Female Thief Bug";
- mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
- mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy,Garlet.Insect Feeler";
- next;
- goto PrtCul;
- close;
- PrtCulF3:
- mes "^FF0000[Prontera Culvert 3F Monster Encyclopedia]^000000";
- mes "1.Thief Bug Egg";
- mes "Egg of Filthy Bug. Let's cut off the evil at its root.";
- mes "^0099FFFound Items^000000: Chrysalis,Sticky Muscus";
- next;
- mes "^FF0000[Prontera Culvert 3F Monster Encyclopedia]^000000";
- mes "2.Thief Bug Baby";
- mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
- mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy";
- next;
- mes "^FF0000[Prontera Culvert 3F Monster Encyclopedia]^000000";
- mes "3.Female Thief Bug";
- mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
- mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy,Garlet.Insect Feeler";
- next;
- mes "^FF0000[Prontera Culvert 3F Monster Encyclopedia]^000000";
- mes "4.Tarou";
- mes "Little mouse of white colour. It is squicking very loudly in the Dead Pit or the Prontera Culvert..";
- mes "^0099FFFound Items^000000: Rat Tail,Leather,Feather,Monster's Feed";
- next;
- mes "^FF0000[Prontera Culvert 3F Monster Encyclopedia]^000000";
- mes "5.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Prontera Culvert 3F Monster Encyclopedia]^000000";
- mes "6.Poporing";
- mes "Poisonous Poring in light green. Every character is the same as poring,but much more stronger.";
- mes "^0099FFFound Items^000000: Sticky Muscus,Garlet,Green Herb";
- next;
- goto PrtCul;
- close;
- PrtCulF4:
- mes "^FF0000[Prontera Culvert 4F Monster Encyclopedia]^000000";
- mes "1.Thief Bug Egg";
- mes "Egg of Filthy Bug. Let's cut off the evil at its root.";
- mes "^0099FFFound Items^000000: Chrysalis,Sticky Muscus";
- next;
- mes "^FF0000[Prontera Culvert 4F Monster Encyclopedia]^000000";
- mes "2.Thief Bug Baby";
- mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
- mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy";
- next;
- mes "^FF0000[Prontera Culvert 4F Monster Encyclopedia]^000000";
- mes "3.Female Thief Bug";
- mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
- mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy,Garlet.Insect Feeler";
- next;
- mes "^FF0000[Prontera Culvert 4F Monster Encyclopedia]^000000";
- mes "4.Male Thief Bug";
- mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
- mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy,Garlet.Insect Feeler,Yellow Herb";
- next;
- mes "^FF0000[Prontera Culvert 4F Monster Encyclopedia]^000000";
- mes "5.Golden Thief Bug";
- mes "Impertinent Thief Bug of Golden Colour,wearing a solid shell all around the body. It's rarely seen by humans eye.";
- mes "^0099FFFound Items^000000: Blue Herb,Gold,Ora Ora,Insect Feeler";
- next;
- goto PrtCul;
- close;
- EndPrtCul:
- close;
- close;
- Cancel:
- close;
-}
-
-prt_in.gat,164,102,4 script Monster Encyclopedia::me_prt_in4 111,{
- mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
- mes "The is an Encyclopedia describing Monsters living in Dungeons.";
- next;
- menu "Sunken ship near Alberta",SunkShip,"Prontera Maze",PrtMaze;
-
- SunkShip:
- menu "F1",SunkShipF1,"F2",SunkShipF2,"Cancel",EndSunkShip;
-
- SunkShipF1:
- mes "^FF0000[Sunken Ship 1F Monster Encyclopedia]^000000";
- mes "1. Plankton";
- mes "Even though looks like trifle creatures, they fly into a rage when stepped on. They are light, drifting on the water and attack with serveral projections.";
- mes "^0099FFFound Items:^000000 Single Cell. Garlet. Sticky Mocus. Empty Bottle";
- next;
- mes "^FF0000[Sunken Ship 1F Monster Encyclopedia]^000000";
- mes "2. Kukre";
- mes "Look better than Thief Bugs but basically do the same thing. But luckily they don't attack players in a group.";
- mes "^0099FFFound Items:^000000 Worm Peeling. Garlet. Monster's Feed. Red Herb. Insect Feeler";
- next;
- mes "^FF0000[Sunken Ship 1F Monster Encyclopedia]^000000";
- mes "3. Hydra";
- mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be in the ass. It will be effective to kill one by one before they gather.";
- mes "^0099FFFound Items:^000000 Tentacles. Sticky Mocus. Meat";
- next;
- mes "^FF0000[Sunken Ship 1F Monster Encyclopedia]^000000";
- mes "4. Poporing";
- mes "Poisonous Poring in light green. Every character is the same as poring, but much more stronger.";
- mes "^0099FFFound Items:^000000 Skicky Mocus. Garlet. Green Herb";
- next;
- mes "^FF0000[Sunken Ship 1F Monster Encyclopedia]^000000";
- mes "5. Poison Spore";
- mes "Poisonous Spore in Violet. Besides, it tends to attack haphazardly if anybody gets near.";
- mes "^0099FFFound Items:^000000 Spore. Green Herb";
- next;
- mes "^FF0000[Sunken Ship 1F Monster Encyclopedia]^000000";
- mes "6. Pirate Skel";
- mes "Walking Corpse of a Pirate which had ordered all over the Sea.";
- mes "^0099FFFound Items:^000000 Skel-Bone";
- next;
- goto SunkShip;
- close;
- SunkShipF2:
- mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
- mes "1. Kukre";
- mes "Look better than Thief Bugs but basically do the same thing. But luckily they don't attack players in a group.";
- mes "^0099FFFound Items:^000000 Worm Peeling. Garlet. Monster's Feed. Red Herb. Insect Feeler";
- next;
- mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
- mes "2. Hydra";
- mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be in the ass. It will be effective to kill one by one before they gather.";
- mes "^0099FFFound Items:^000000 Tentacles. Sticky Mocus. Meat";
- next;
- mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
- mes "3. Poporing";
- mes "Poisonous Poring in light green. Every character is the same as poring, but much more stronger.";
- mes "^0099FFFound Items:^000000 Skicky Mocus. Garlet. Green Herb";
- next;
- mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
- mes "4. Thara Frogs";
- mes "Frogs of red color, surely stronger than Roda Frogs. However there is obvious one thing in common about them, annoying croaking noise.";
- mes "^0099FFFound Items:^000000 Spawn. Scell. Skicky Webfoot";
- next;
- mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
- mes "5. Whisper";
- mes "Living Fabric, which gives spooking feeling.";
- mes "^0099FFFound Items:^000000 Fabric";
- next;
- mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
- mes "6. Megalodon";
- mes "Skeleton Fish having spooky empty eye-holes.";
- mes "^0099FFFound Items:^000000 Skinky Scale. Skel-Bone";
- next;
- mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
- mes "7. Pirate Skel";
- mes "Walking Corpse of a Pirate which had ordered all over the Sea.";
- mes "^0099FFFound Items:^000000 Skel-Bone";
- next;
- mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
- mes "8. Marionette";
- mes "Monster reborn from bewitched Doll, bound to strings on Wooden Sticks.";
- mes "^0099FFFound Items:^000000 Skinky Golden Hair, Trunk";
- next;
- mes "9. Drake";
- mes "Awfully Strong Monster which looks like the Captain of this Sunken Ship.";
- mes "^0099FFFound Items:^000000 Skel-Bone. White";
- next;
- goto SunkShip;
- close;
- EndSunkShip:
- close;
- PrtMaze:
- menu "F1",PrtMazeF1,"F3",PrtMazeF3,"Cancel",EndPrtMaze;
-
- PrtMazeF1:
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "1. Poring";
- mes "Small and circular monsters of transparent pink color. Swallow anything on the ground with sparkling eyes, without any hesitations. No matter what kind of things dropped.";
- mes "They tend to eat first. So be cautious when you put down drop something on the ground. But don't worry. They are not strong, and you will get your back once you kill the monster, which eat your stuff.";
- mes "^0099FFFound Items:^000000 Jellopy. Skicky Mocus. Apple. Empty Bottle. Red Herb";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "2. Lunatic";
- mes "Plump and shaggy monster shaped in Rabbit. However it won't give you `Bunny Band'.";
- mes "^0099FFFound Items:^000000 Clover. Feather. Carrot. Red Herb";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "3. Fabre";
- mes "Larva of Creamy. It is cute when it wiggles, even though it is a weak and small monster,";
- mes "People often tends to slay Fabres, only for the reason they can get `Feather's', one of required items for `Bunny Band'.";
- mes "^0099FFFound Items:^000000 Fluff. Feather. Green Herb. Clover";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "4. Creamy";
- mes "Monster with Beautiful Wings. `Hah~ it's just a butterfly!'. Careless thinking like this will make you bleeding~! It is much stronger then you expect. Be careful!";
- mes "^0099FFFound Items:^000000 Powder of Butterfly. Honey. Butterfly Wing. Flower";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "5. Pupa";
- mes "Monster on the Fabre's pupal stage. It doesn't attack at all, so easy to kill for Novice people.";
- mes "^0099FFFound Items:^000000 Chrysalis. Sticky Mocus";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "6. Poporing";
- mes "Poisonous Poring in light green. Every character is the same as poring, but much more stronger.";
- mes "^0099FFFound Items:^000000 Skicky Mocus. Garlet. Green Herb";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "7. Rocker";
- mes "Lazy Grasshopper which loves playing Violin.";
- mes "^0099FFFound Items:^000000 Grasshopper's Leg. Jellopy";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "8. Big Foot";
- mes "Dull-Looking Bear with a huge build. Although it looks dumb but you will realize how it can be fast after you provoke it.";
- mes "^0099FFFound Items:^000000 Bear's Foot Skin. Leather. Sweet Potato";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "9. Smokie";
- mes "It's working out all the time. Often tries to shape shift with Raccon Leaves, but always failed. Back then, it tended to gather stuffs diligently, now it seems to give up.";
- mes "^0099FFFound Items:^000000 Raccon Leaf. Leather. Sweet Potato";
- next;
- mes "10. Snake";
- mes "Green Coloured Snake living in the Forest or Desert. Not poisonous but be careful.";
- mes "^0099FFFound Items:^000000 Snake Scale. Red Herb";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "11.Wolf";
- mes "Wanderers having Blue Manes. They are cooperative,so attack in a group when one got attacked. Let's just let them mind their business and watch.";
- mes "^0099FFFound Items^000000: Wolf Claw,Meat,Monster's Feed,Leather";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "12.Argiope";
- mes "Monster crawling around with several articular legs.";
- mes "^0099FFFound Items^000000: Bug Leg,Zargon,Green Herb";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "13.Argos";
- mes "Big Spider of Dark colour. It often invades people lost in the Maze.";
- mes "^0099FFFound Items^000000: Cobweb,Scell,Bug Leg,Green Herb,Yellow Herb";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "14.Chonchon";
- mes "Flying monsters, they are not strong but make as annoying noises as Roda Frog. Make sure to eliminate them whenever you see.";
- mes "^0099FFFound Items^000000: Shell,Jellopy,Fly Wing";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "15.Horn";
- mes "Compliant Insect unlike its offensive appearance. It's wandering about the field making some crunching sound.";
- mes "^0099FFFound Items^000000: Horn,Shell,Solid Shell";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "16.Hunter Fly";
- mes "Winged insect of Blood. It is Strong meanwhile very annoying. Be advised, you'd better flee away if you can.";
- mes "^0099FFFound Items^000000: Solid Shell,Zargon";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "17.Mantis";
- mes "It wanders about the field waving a tiny fan.";
- mes "^0099FFFound Items^000000: Mantis Scythe,Scell,Solid Shell,Red Potion";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "18.Steiner";
- mes "Tiny little insect with a Splendid shell. Don't ever look down upon it. It is stronger than you expect. Besides it recognizes Magical Spell Casting.";
- mes "^0099FFFound Items^000000: Rainbow Shell,Garlet,Shell,Solid Shell";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "19.Side Winder";
- mes "Horrendous Snake of Dark colour.";
- mes "^0099FFFound Items^000000: Shining Scale,Zargon,Poisonous Canine,Snake Scale";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "20.Yoyo";
- mes "Pink coloured Monkey. Not only they pick up every stuff dropped on the gound outrageously, but they are nimble and cooperative,you must be cautious of being attacked by a group.";
- mes "^0099FFFound Items^000000: Yoyo Tail,Banana,Yellow Herb,Leather";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "21.Caramel";
- mes "Cute porcupine with tiny spiky quills. But don't ever touch it without intention,it will get mad immeduately.";
- mes "^0099FFFound Items^000000: Porcupine Quill,Leather";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "22.Steel Chonchon";
- mes "This is similar as Chonchon, but in yellow and green. Picks up every stuff on the ground. It is strong and well-cooperative with its fellows, so don't forget to get items before it picks up.";
- mes "^0099FFFound Items^000000: Garlet,Shell,Solid Shell";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "23.Coco";
- mes "Little but fierce-looking eyed Creature carrying an Acorn on both hands. It is very unpleasant when it gives a dirty look,let's give it a lesson.";
- mes "^0099FFFound Items^000000: Acorn,Fluff,Leather,Sweet Potato";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "24.Dustiness";
- mes "This monster owns high dodge rate because it is flying. Need to be attentive if you want to attack.";
- mes "^0099FFFound Items^000000: Moth Dust,Moth Wing,Insect Feeler,Red Herb";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "25.Martin";
- mes "Funny looking Mole wearing a Safety Helmet on the head,which is always busy to walk around.";
- mes "^0099FFFound Items^000000: Mole Whiskers,Mole Claw";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "26.Savage";
- mes "Wild Boar always walking around restlessly,making some noise. It has Big fangs and looks different from the young one.";
- mes "^0099FFFound Items^000000: Mane,Leather";
- next;
- goto PrtMaze;
- close;
- PrtMazeF3:
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "1.Poring";
- mes "Small and circular monsters of transparent pink color. Swallow anything on the ground with sparkling eyes, without any hesitations. No matter what kind of things dropped,";
- mes "They tend to eat first. So be cautious when you put down drop something on the ground. But don't worry. They are not strong, and you will get yours back once you kill the monster, which eat your stuff.";
- mes "^0099FFFound Items^000000: Jellopy.Sticky Muscus.Apple.Empty Bottle.Red Herb";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "2.Lunatic";
- mes "Plump and shaggy monster shaped in Rabbit. However it won't give you a `Bunny Band'.";
- mes "^0099FFFound Items^000000: Clover,Feather,Carrot,Red Herb";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "3.Fabre";
- mes "Larva of Creamy. It is cute when it wiggles,even though it is a weak and small monster,";
- mes "People often tend to slay Fabres,only for the reason they can get `Feather's,one of required items for `Bunny Band'.";
- mes "^0099FFFound Items^000000: Fluff.Feather.Green Herb.Clover";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "4.Creamy";
- mes "Monster with Beautiful Wings. `Hah~ it's just a butterfly!'. Careless thinking like this will make you bleeding~! It is much stronger than you expect. Be careful!";
- mes "^0099FFFound Items^000000: Powder of Butterfly,Honey,Butterfly Wing,Flower";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "5.Pupa";
- mes "Monster on the Fabre's pupal stage. It doesn't attack at all, so easy to kill for Novice people.";
- mes "^0099FFFound Items^000000: Chrysalis,Sticky Muscus";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "6.Poporing";
- mes "Poisonous Poring in light green. Every character is the same as poring,but much more stronger.";
- mes "^0099FFFound Items^000000: Sticky Muscus,Garlet,Green Herb";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "7.Rocker";
- mes "Lazy Grasshopper which loves playing Violin.";
- mes "^0099FFFound Items^000000: Grasshopper's Leg,Jellopy";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "8.Big Foot";
- mes "Dull-Looking Bear with a huge build. Although it looks dumb but you will realize how it can be fast after you provoke it.";
- mes "^0099FFFound Items^000000: Bear's Foot Skin,Leather,Sweet Potato";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "9.Smokie";
- mes "It's working out all the time. Often tries to shape shift with Raccon Leaves,but always failed. Back then, it tended to gather stuffs diligently, now it seems to give up.";
- mes "^0099FFFound Items^000000: Raccon Leaf,Leather,Sweet Potato";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "10.Snake";
- mes "Green Coloured Snake living in the Forest or Desert. Not poisonous but be careful.";
- mes "^0099FFFound Items^000000: Snake Scale,Red Herb";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "11.Wolf";
- mes "Wanderers having Blue Manes. They are cooperative,so attack in a group when one got attacked. Let's just let them mind their business and watch.";
- mes "^0099FFFound Items^000000: Wolf Claw,Meat,Monster's Feed,Leather";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "12.Argiope";
- mes "Monster crawling around with several articular legs.";
- mes "^0099FFFound Items^000000: Bug Leg,Zargon,Green Herb";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "13.Argos";
- mes "Big Spider of Dark colour. It often invades passengers.";
- mes "^0099FFFound Items^000000: Cobweb,Scell,Bug Leg,Green Herb,Yellow Herb";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "14.Horn";
- mes "Compliant Insect unlike its offensive appearance. It's wandering about the field making some crunching sound.";
- mes "^0099FFFound Items^000000: Horn,Shell,Solid Shell";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "15.Hunter Fly";
- mes "Winged insect of Blood. It is Strong meanwhile very annoying. Be advised, you'd better flee away if you can.";
- mes "^0099FFFound Items^000000: Solid Shell,Zargon";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "16.Mantis";
- mes "It wanders about the field waving a tiny fan.";
- mes "^0099FFFound Items^000000: Mantis Scythe,Scell,Solid Shell,Red Potion";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "17.Steiner";
- mes "Tiny little insect with a Splendid shell. Don't ever look down upon it. It is stronger than you expect. Besides it recognizes Magical Spell Casting.";
- mes "^0099FFFound Items^000000: Rainbow Shell,Garlet,Shell,Solid Shell";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "18.Side Winder";
- mes "Horrendous Snake of Dark colour.";
- mes "^0099FFFound Items^000000: Shining Scale,Zargon,Poisonous Canine,Snake Scale";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "19.Yoyo";
- mes "Pink coloured Monkey. Not only they pick up every stuff dropped on the ground outrageously, but they are nimble and cooperative,you must be cautious of being attacked by a group.";
- mes "^0099FFFound Items^000000: Yoyo Tail,Banana,Yellow Herb,Leather";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "20.Caramel";
- mes "Cute porcupine with tiny spiky quills. But don't ever touch it without intention,it will get mad immediately.";
- mes "^0099FFFound Items^000000: Porcupine Quill,Leather";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "21.Steel Chonchon";
- mes "This is similar as Chonchon, but in yellow and green. Picks up every stuff on the ground. It is strong and well-cooperative with its fellows, so don't forget to get items before it picks up.";
- mes "^0099FFFound Items^000000: Garlet,Shell,Solid Shell";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "22.Coco";
- mes "Little but fierce-looking eyed Creature carrying an Acorn on both hands. It is very unpleasant when it gives a dirty look,let's give it a lesson.";
- mes "^0099FFFound Items^000000: Acorn,Fluff,Leather,Sweet Potato";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "23.Dustiness";
- mes "This monster owns high dodge rate because it is flying. Need to be attentive if you want to attack.";
- mes "^0099FFFound Items^000000: Moth Dust,Moth Wing,Insect Feeler,Red Herb";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "24.Martin";
- mes "Funny looking Mole wearing a Safety Helmet on the head,which is always busy to walk around.";
- mes "^0099FFFound Items^000000: Mole Whiskers,Mole Claw";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "25.Savage";
- mes "Wild Boar always walking around restlessly,making some noise. It has Big fangs and looks different from the young one.";
- mes "^0099FFFound Items^000000: Mane,Leather";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "26.Savage Bebe";
- mes "Tiny Pink baby of Savage. Unlike its small size, It is running about fields making annoying noise";
- mes "^0099FFFound Items^000000: Leather,Meat,Arrow,Feather";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "27.Mastering";
- mes "Giant Poring rarely seen in the Morroc Desert,Mt.Mjornir or the Prontera Maze. It might be the leader of Porings. Surely stronger than normal Porings but, still it can't be more than a Poring anyway.";
- mes "^0099FFFound Items^000000: Apple,Apple Juice";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "28.Eclipse";
- mes "Giant Lunatic which might be the Boss among Lunatics!It does weak attacks but is highly defensive at the same time.";
- mes "^0099FFFound Items^000000: Carrot,Glass Bead,Milk,Carrot Juice";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "29.Baphomet";
- mes "Dreadful Monster having huge horns on the head. It uses a Gargantuan Scythe to slay foes,often attacks with bare hands.";
- mes "^0099FFFound Items^000000: Evil Horn,Yggdrasilberry,Leather,Oridecon";
- next;
- EndPrtMaze:
- close;
-}
-
-prt_in.gat,168,56,4 script Monster Encyclopedia::me_prt_in5 111,{
- mes "^FF0000[Monster Encyclopedia]^000000";
- mes "I am a Monster Encyclopedia, you can check several types of Monster with me.";
- next;
- menu "Monsters of Water Property",MonWatPro,"Monsters of Wind Property",MonWinPro,"Monsters of Spiritual Property",MonSpiPro,"Cancel",Cancel;
-
- MonWatPro:
- menu "Small Size Monster",SmaMonWatPro,"Medium Size Monster",MidMonWatPro,"Great Size Monster",GrMonWatPro,"Cancel",EndMonWatPro;
-
- SmaMonWatPro:
- mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
- mes "1.Plankton";
- mes "Even though looks like trifle creatures, they fly into a rage when stepped on. They are light, drifting on the water and attack with several projections.";
- mes "^0099FFFound Items^000000: Single Cell. Garlet. Sticky Muscus. Empty Bottle";
- next;
- mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
- mes "2.Kukre";
- mes "Look better than Thief Bugs but basically do the same thing. But luckily they don't attack players in a group.";
- mes "^0099FFFound Items^000000: Worm Peeling. Garlet. Monster's Feed. Red Herb. Insect Feeler";
- next;
- mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
- mes "3.Hydra";
- mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be the pain in the ass.";
- mes "It will be effective to kill one by one before they gather.";
- mes "^0099FFFound Items^000000: Tentacle. Sticky Muscus. Meat";
- next;
- mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
- mes "4.Vadon";
- mes "They wear thick shells all around the body and walk around tinkling nippers. Also their red color looks so tempting an appetite. Be careful anyway.";
- mes "^0099FFFound Items^000000: Nipper.Garlet.Solid Shell.Shell";
- next;
- mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
- mes "5.Marina";
- mes "Jelly Fishes of transparent white color. Do flexible attacks stretching its body as long as they can. They live in cool places near water.";
- mes "^0099FFFound Items^000000: Single Cell.Sticky Muscus";
- next;
- mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
- mes "6.Cornutus";
- mes "Some buddies concealing themselves within hard turban shells and try to lead a quiet life.";
- mes "^0099FFFound Items^000000: Conch. Scell. Solid Shell";
- next;
- mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
- mes "7.Magnolia";
- mes "Creatures shaped in Big Egg Frying Fans. They spank attackers with the Frying Fans without mercy.";
- mes "Don't let your guard down just because they look cute. You will suffer if you do so.";
- mes "^0099FFFound Items^000000: Jellopy. Garlet. Scell";
- next;
- mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
- mes "8.Marine Sphere";
- mes "Strange, round-shaped monsters beating so fast that they seem like they will burst.";
- mes "^0099FFFound Items^000000: Tendon. Detonator";
- next;
- goto MonWatPro;
- close;
- MidMonWatPro:
- mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
- mes "1.Poring";
- mes "Small and circular monsters of transparent pink color. Swallow anything on the ground with sparkling eyes, without any hesitations. No matter what kind of things dropped,";
- mes "They tend to eat first. So be cautious when you put down drop something on the ground. But don't worry.";
- mes "They are not strong, and you will get yours back once you kill the monster, which eat your stuff.";
- mes "^0099FFFound Items^000000: Jellopy.Sticky Muscus.Apple.Empty Bottle.Red Herb";
- next;
- mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
- mes "2.Roda Frog";
- mes "Usually they are hopping around, croaking very annoyingly. Let's stomp on them when found.";
- mes "^0099FFFound Items^000000: Sticky Webfoot,Spawn,Green Herb,Empty Bottle";
- next;
- mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
- mes "3.Spore";
- mes "Mushroom-like monsters. Usually live in the Forest or Dungeons. By the way Don't try to eat it!";
- mes "^0099FFFound Items^000000: Spore,Red Herb,Blue Herb";
- next;
- mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
- mes "4.Goblin";
- mes "They are small and attack passengers using different kinds of mace. They always wear Masques, which frighten people more because we can't see what they might look like.";
- mes "There are all 5 different types, and they seem to be brothers.";
- mes "^0099FFFound Items^000000: Yellow Herb,Red Potion";
- next;
- mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
- mes "5.Thara Frog";
- mes "Frogs of red color, surely stronger than Roda Frogs. However there is obvious one thing in common about them, annoying croaking noise.";
- mes "^0099FFFound Items^000000: Spawn,Scell,Sticky Webfoot";
- next;
- mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
- mes "6.Phen";
- mes "Fish of blue color which is kicking and definitely alive.";
- mes "^0099FFFound Items^000000: Fish Tail,Sharp Scale,Meat,Fin";
- next;
- mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
- mes "7.Mars";
- mes "Have many legs, flapping under the water. Do not rush to it because of its tempting look.";
- mes "^0099FFFound Items^000000: Squid Ink,Tentacle";
- next;
- mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
- mes "8.Obeaune";
- mes "Female Mermaid. Attacks using long hair, with a grim face.";
- mes "^0099FFFound Items^000000: Heart of Mermaid,Fin";
- next;
- mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
- mes "9. Sohee";
- mes "Female Ghost which holds grudge deep inside. She is always crying as waving long hair. But when running into the living, she suddenly changes her attitude fiercely.";
- mes "^0099FFFound Items^000000: Black Hair,Red Potion";
- next;
- mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
- mes "10.Marc";
- mes "Sea Horse. Don't ever think about riding a Sea Horse!";
- mes "^0099FFFound Items^000000: Gill,Fin";
- next;
- mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
- mes "11.Deviace";
- mes "Fish monster with a big mouth possibly carrying something within. Small but Strong.";
- mes "^0099FFFound Items^000000: Ancient Tooth,Ancient Lips";
- next;
- goto MonWatPro;
- close;
- GrMonWatPro:
- mes "^FF0000[Water,Great Monster Encyclopedia]^000000";
- mes "1.Ambernite";
- mes "Snail shaped monster, it is highly strong and defensive at the same time. Don't you worry though. It is too slow to catch you so that you can run away at ease any time.";
- mes "^0099FFFound Items^000000: Snail's Shell,Garlet,Shell,Solid Shell";
- next;
- mes "^FF0000[Water,Great Monster Encyclopedia]^000000";
- mes "2.Sword Fish";
- mes "Fish Monster with a sharp, thin, and long nose. Goggle eyes are funny but it belongs to one of those dangerous monsters.";
- mes "^0099FFFound Items^000000: Sharp Scale,Gill";
- next;
- goto MonWatPro;
- close;
- EndMonWatPro:
- close;
- close;
- MonWinPro:
- menu "Small Size Monster",SmaMonWinPro,"Medium Size Monster",MedMonWinPro,"Great Size Monster",GrMonWinPro,"Cancel",EndMonWinPro;
-
- SmaMonWinPro:
- mes "^FF0000[Wind,Small Monster Encyclopedia]^000000";
- mes "1.Chonchon";
- mes "Flying monsters, they are not strong but make as annoying noises as Roda Frog. Make sure to eliminate them whenever you see.";
- mes "^0099FFFound Items^000000: Shell,Jellopy,Fly Wing";
- next;
- mes "^FF0000[Wind,Small Monster Encyclopedia]^000000";
- mes "2.Hornet";
- mes "Usually they are doing their duty but when get harmed, they will group themselves to attack the enemy without mercy!";
- mes "^0099FFFound Items^000000: Bee Sting,Jellopy,Green Herb";
- next;
- mes "^FF0000[Wind,Small Monster Encyclopedia]^000000";
- mes "3.Creamy";
- mes "Monster with Beautiful Wings. `Hah~ it's just a butterfly!'. Careless thinking like this will make you bleeding~! It is much stronger than you expect. Be careful!";
- mes "^0099FFFound Items^000000: Powder of Butterfly,Honey,Butterfly Wing,Flower";
- next;
- mes "^FF0000[Wind,Small Monster Encyclopedia]^000000";
- mes "4.Steiner";
- mes "Tiny little insect with a Splendid shell. Don't ever look down upon it. It is stronger than you expect. Besides it recognizes Magical Spell Casting.";
- mes "^0099FFFound Items^000000: Rainbow Shell,Garlet,Shell,Solid Shell";
- next;
- mes "^FF0000[Wind,Small Monster Encyclopedia]^000000";
- mes "5.Steel Chonchon";
- mes "This is similar as Chonchon, but in yellow and green. Picks up every stuff on the ground. It is strong and well-cooperative with its fellows, so don't forget to get items before it picks up.";
- mes "^0099FFFound Items^000000: Garlet,Shell,Solid Shell";
- next;
- mes "^FF0000[Wind,Small Monster Encyclopedia]^000000";
- mes "6.Dustiness";
- mes "This monster owns high dodge rate because it is flying. Need to be attentive if you want to attack.";
- mes "^0099FFFound Items^000000: Moth Dust,Moth Wing,Insect Feeler,Red Herb";
- next;
- mes "^FF0000[Wind,Small Monster Encyclopedia]^000000";
- mes "7.Hunter Fly";
- mes "Winged insect of Blood. It is Strong meanwhile very annoying. Be advised, you'd better flee away if you can.";
- mes "^0099FFFound Items^000000: Solid Shell,Zargon";
- next;
- goto MonWinPro;
- close;
- MedMonWinPro:
- mes "^FF0000[Wind,Medium Monster Encyclopedia]^000000";
- mes "1.Condor";
- mes "Bald head eagle in funny feature. They tends to be gathered when one gets attacked. So don't look down upon them and think of `I will caress you!'";
- mes "^0099FFFound Items^000000: Talon,Arrow,Meat,Feather of Birds";
- next;
- mes "^FF0000[Wind,Medium Monster Encyclopedia]^000000";
- mes "2.Cobold the 1st";
- mes "Small monster looks like a Wolf but it is smart enough to handle several tools. It is hostile and strong unlike its appearance. All Cobolds seem to be brothers.";
- mes "^0099FFFound Items^000000: Blue Hair,Zargon,Orange Potion";
- next;
- mes "^FF0000[Wind,Medium Monster Encyclopedia]^000000";
- mes "3.Petite";
- mes "Tiny Cute flying Dragon. It seems like there exists 2 different kinds of Petite, flying one and walking one and this is the 1st one.";
- mes "^0099FFFound Items^000000: Dragon Canine,Dragon Tail,Zargon";
- next;
- goto MonWinPro;
- close;
- GrMonWinPro:
- mes "^FF0000[Wind,Great Monster Encyclopedia]^000000";
- mes "4.Joker";
- mes "A big Poker Card with Ugly looking girl printed on both side assaults you.";
- mes "^0099FFFound Items^000000: High Heels";
- next;
- goto MonWinPro;
- close;
- EndMonWinPro:
- close;
- close;
- MonSpiPro:
- menu "Small Size Monster",SmaMonSpiPro,"Medium Size Monster",MedMonSpiPro,"Great Size Monster",GrMonSpiPro,"Cancel",EndMonSpiPro;
-
- SmaMonSpiPro:
- mes "^FF0000[Spiritual,Small Monster Encyclopedia]^000000";
- mes "1.Whisper";
- mes "Living Fabric, which gives spooky feeling.";
- mes "^0099FFFound Items^000000: Fabric";
- next;
- mes "^FF0000[Spiritual,Small Monster Encyclopedia]^000000";
- mes "2.Marionette";
- mes "Monster reborn from a bewitched Doll, bound to strings on Wooden Sticks.";
- mes "^0099FFFound Items^000000: Golden Hair,Trunk";
- next;
- goto MonSpiPro;
- close;
- MedMonSpiPro:
- mes "^FF0000[Spiritual,Medium Monster Encyclopedia]^000000";
- mes "1.Eggyra";
- mes "Hovering here and there, while making a clattering sound. Tough-Looking Face scares people but it is not as strong as it looks.";
- mes "^0099FFFound Items^000000: Scell,Sticky Muscus,Red Herb";
- next;
- goto MonSpiPro;
- close;
- GrMonSpiPro:
- mes "^FF0000[Spiritual,Great Monster Encyclopedia]^000000";
- mes "1.Nightmare";
- mes "Ghost Horse radiating an Aura of Violet all over the body.";
- mes "^0099FFFound Items^000000: Horseshoe,Blue Herb";
- next;
- mes "^FF0000[Spiritual,Great Monster Encyclopedia]^000000";
- mes "3.Medusa";
- mes "Each of her hairs is a snake. It has rumored to turn people into stone when their eyes happen to meet.";
- mes "^0099FFFound Items^000000: Dead Medusa,Horrendous Hair,White Potion";
- next;
- goto MonSpiPro;
- close;
- EndMonSpiPro:
- close;
- close;
- Cancel:
- close;
-}
-
-prt_in.gat,168,68,4 script `Merchant Guideline' for Dummies::mgfd_1 111,{
- mes "^FF0000[Blacksmith Guide for Dummies]^000000";
- mes "You can get the information about how to refine Ores and about Weapon Craft Skills.";
- next;
- menu "Ore Refining.",OreRef,"Weapon Craft.",WeaCra,"Cancel.",Cancel;
-
- OreRef:
- mes "^FF0000[Ore Refining for Dummies]^000000";
- mes "Please go over the next page if you want to know how to refine Ores.";
- next;
- menu "Ok",OreRefOk,"Cancel",EndOreRef;
-
- OreRefOk:
- mes "^FF0000[Ore Refining for Dummies]^000000";
- mes "Rough Ores like Iron Ore or Raw Materials for Enchanted Stones can be polished into High Quality Ones. For that, ^0099FFFurnace^000000 is needed.";
- mes "One High Quality Ore needs several Rough Ones to be refined.";
- next;
- mes "^FF0000[Ore Refining for Dummies]^000000";
- mes "When enough items are gathered,Double Click `Furnace'.You can use a Furnace only one time for refining.";
- next;
- mes "^FF0000[Ore Refining for Dummies]^000000";
- mes "Possible ores you can refine will pop up on a new window. You can make Ore with a click the name of Ore you need.";
- next;
- mes "^FF0000[Ore Refining for Dummies]^000000";
- mes "However it has a possibility to fail.";
- close;
- EndOreRef:
- close;
- close;
- WeaCra:
- mes "^FF0000[Weapon Craft for Dummies]^000000";
- mes "Please go over the next page if you want to learn how to Smith Weapons.";
- next;
- menu "Ok",WeaCraOk,"Cancel",EndWeaCra;
-
- WeaCraOk:
- mes "^FF0000[Weapon Craft for Dummies]^000000";
- mes "Learn a Skill from `Smith Sword,Two-Handed Sword,Spear,Mace,Brassknuckle' which allows you to make the pertinent weapon.";
- next;
- mes "^FF0000[Weapon Craft for Dummies]^000000";
- mes "Every Weapon needs ^0099FFSteel^000000 and ^0099FFHammer^000000.You can use a Hammer one time and it will disappeared when used.";
- next;
- mes "^FF0000[Weapon Craft for Dummies]^000000";
- mes "When Double Click on a Hammer,a new window which lists of items you can make will pop up.";
- mes "Clicking a Weapon on that list will show the required items and their numbers. But they will be exhausted automatically,so just know this.";
- next;
- mes "^FF0000[Weapon Craft for Dummies]^000000";
- mes "On that list window,there are 3 sockets which enable you to input some special items like Enchanted Stone or Star Crumb. These items amplify the weapon ability";
- next;
- mes "^FF0000[Weapon Craft for Dummies]^000000";
- mes "And they have different possibility of Success by their characters.";
- close;
- EndWeaCra:
- close;
- close;
- Cancel:
- close;
-}
-
-prt_in.gat,172,96,4 script Monster Encyclopedia::me_prt_in7 111,{
- mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
- mes "This is an Encyclopedia describing monsters living in Dungeons.";
- next;
- menu "Ant Hell",AntHell,"Geffen Dungeon",GefDung,"Sphinx",Sphinx,"Cancel",Cancel;
-
- AntHell:
- menu "1F",AntHellF1,"2F",AntHellF2,"Cancel",EndAntHell;
-
- AntHellF1:
- mes "^FF0000[Ant Hell 1F Monster Encyclopedia]^000000";
- mes "1.Ant Egg";
- mes "Simple Ant Egg.";
- mes "^0099FFFound Items^000000: Shell,Jellopy,Sticky Muscus,Empty Bottle";
- next;
- mes "^FF0000[Ant Hell 1F Monster Encyclopedia]^000000";
- mes "2.Andre";
- mes "A kind of Worker Ants,they are very diligent in their work.They gather everything to save a sufficient stock and are well-cooperative,you need to be careful.";
- mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
- next;
- mes "^FF0000[Ant Hell 1F Monster Encyclopedia]^000000";
- mes "3.Piere";
- mes "A kind of Work Ants,seems to be very diligent. Its appearance is similar with other Ants,but you can easily distinguish them from others as they only gather in a same kind.";
- mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
- next;
- mes "^FF0000[Ant Hell 1F Monster Encyclopedia]^000000";
- mes "4.Deniro";
- mes "A kind of Work Ants, tend to group in a same kind as well as other ants.";
- mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
- next;
- mes "^FF0000[Ant Hell 1F Monster Encyclopedia]^000000";
- mes "5.Vitata";
- mes "Work Ants in charge of storing honey inside the body for emergency. It is a little pathetic to see their chubby tummy filled with Honey.";
- mes "^0099FFFound Items^000000: Worm Peeling,Scell,Honey";
- next;
- mes "^FF0000[Ant Hell 1F Monster Encyclopedia]^000000";
- mes "6.Giearth";
- mes "Little Grampa Pixie. Usually lives in Caves to gather Ores. Even though he is short, but actually an adult. Show your manners.";
- mes "^0099FFFound Items^000000: Old Pixie's Moustache";
- next;
- goto AntHell;
- close;
- AntHellF2:
- mes "^FF0000[Ant Hell 2F Monster Encyclopedia]^000000";
- mes "1.Ant Egg";
- mes "Simple Ant Egg.";
- mes "^0099FFFound Items^000000: Shell,Jellopy,Sticky Muscus,Empty Bottle";
- next;
- mes "^FF0000[Ant Hell 2F Monster Encyclopedia]^000000";
- mes "2.Andre";
- mes "A kind of Worker Ants,they are very diligent in their work. They gather everything to save a sufficient stock and are well-cooperative,you need to be careful.";
- mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
- next;
- mes "^FF0000[Ant Hell 2F Monster Encyclopedia]^000000";
- mes "3.Piere";
- mes "A kind of Work Ants,seems to be very diligent. Its appearance is similar with other Ants,but you can easily distinguish them from others as they only gather in a same kind.";
- mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
- next;
- mes "^FF0000[Ant Hell 2F Monster Encyclopedia]^000000";
- mes "4.Deniro";
- mes "A kind of Work Ants, tend to group in a same kind as well as other ants";
- mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
-
- next;
- mes "^FF0000[Ant Hell 2F Monster Encyclopedia]^000000";
- mes "5.Vitata";
- mes "Work Ants in charge of storing honey inside the body for emergency. It is a little pathetic to see their chubby tummy filled with Honey.";
- mes "^0099FFFound Items^000000: Worm Peeling,Scell,Honey";
- next;
- mes "^FF0000[Ant Hell 2F Monster Encyclopedia]^000000";
- mes "6.Giearth";
- mes "Little Grampa Pixie. Usually lives in Caves to gather Ores. Even though he is short, but actually an adult. Show your manners.";
- mes "^0099FFFound Items^000000: Old Pixie's Moustache";
- next;
- mes "^FF0000[Ant Hell 2F Monster Encyclopedia]^000000";
- mes "7.Phreeoni";
- mes "Some bastard with a huge creepy tongue. Extremely strong Monster rarely seen around.";
- mes "^0099FFFound Items^000000: Tongue,Ant Jaw";
- next;
- goto AntHell;
- close;
- EndAntHell:
- close;
- close;
- GefDung:
- menu "1F",GefDungF1,"2F",GefDungF2,"3F",GefDungF3,"4F",GefDungF4,"Cancel",EndGefDung;
-
- GefDungF1:
- mes "^FF0000[Geffen Dungeon 1F Monster Encyclopedia]^000000";
- mes "1.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Geffen Dungeon 1F Monster Encyclopedia]^000000";
- mes "2.Poporing";
- mes "Poisonous Poring in light green. Every character is the same as poring,but much more stronger.";
- mes "^0099FFFound Items^000000: Sticky Muscus,Garlet,Green Herb";
- next;
- mes "^FF0000[Geffen Dungeon 1F Monster Encyclopedia]^000000";
- mes "3.Dustiness";
- mes "This monster owns high dodge rate because it is flying. Need to be attentive if you want to attack.";
- mes "^0099FFFound Items^000000: Moth Dust,Moth Wing,Insect Feeler,Red Herb";
- next;
- mes "^FF0000[Geffen Dungeon 1F Monster Encyclopedia]^000000";
- mes "4.Poison Spore";
- mes "Poisonous Spore in Violet. Besides,it tends to attack haphazardly if anybody gets near.";
- mes "^0099FFFound Items^000000: Spore,Green Herb";
- next;
- goto GefDung;
- close;
- GefDungF2:
- mes "^FF0000[Geffen Dungeon 2F Monster Encyclopedia]^000000";
- mes "1.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Geffen Dungeon 2F Monster Encyclopedia]^000000";
- mes "2.Dustiness";
- mes "This monster owns high dodge rate because it is flying. Need to be attentive if you want to attack.";
- mes "^0099FFFound Items^000000: Moth Dust,Moth Wing,Insect Feeler,Red Herb";
- next;
- mes "^FF0000[Geffen Dungeon 2F Monster Encyclopedia]^000000";
- mes "3.Poison Spore";
- mes "Poisonous Spore in Violet. Besides,it tends to attack haphazardly if anybody gets near.";
- mes "^0099FFFound Items^000000: Spore,Green Herb";
- next;
- mes "^FF0000[Geffen Dungeon 2F Monster Encyclopedia]^000000";
- mes "4.Argos";
- mes "Big Spider of Dark colour. It often invades passengers.";
- mes "^0099FFFound Items^000000: Cobweb,Scell,Bug Leg,Green Herb,Yellow Herb";
- next;
- mes "^FF0000[Geffen Dungeon 2F Monster Encyclopedia]^000000";
- mes "5.Whisper";
- mes "Living Fabric, which gives spooky feeling.";
- mes "^0099FFFound Items^000000: Fabric";
- next;
- mes "^FF0000[Geffen Dungeon 2F Monster Encyclopedia]^000000";
- mes "6.Jakk";
- mes "Quite Odd monster in a nice suit,but with a pumpkin head. It looks funny but changes the attitude fiercely when attacks someone.";
- mes "^0099FFFound Items^000000: Jack'o'Pumpkin,Zargon";
- next;
- goto GefDung;
- close;
- GefDungF3:
- mes "^FF0000[Geffen Dungeon 3F Monster Encyclopedia]^000000";
- mes "1.Argos";
- mes "Big Spider of Dark colour.It often invades passengers.";
- mes "^0099FFFound Items^000000: Cobweb,Scell,Bug Leg,Green Herb,Yellow Herb";
- next;
- mes "^FF0000[Geffen Dungeon 3F Monster Encyclopedia]^000000";
- mes "2.Whisper";
- mes "Living Fabric, which gives spooky feeling.";
- mes "^0099FFFound Items^000000: Fabric";
- next;
- mes "^FF0000[Geffen Dungeon 3F Monster Encyclopedia]^000000";
- mes "3.Jakk";
- mes "Quite Odd monster in a nice suit,but with a pumpkin head. It looks funny but changes the attitude fiercely when attacks someone.";
- mes "^0099FFFound Items^000000: Jack'o'Pumpkin,Zargon";
- next;
- mes "^FF0000[Geffen Dungeon 3F Monster Encyclopedia]^000000";
- mes "4.Myst";
- mes "Mist-like Monster.";
- mes "^0099FFFound Items^000000: Trunk. Gas Mask";
- next;
- mes "^FF0000[Geffen Dungeon 3F Monster Encyclopedia]^000000";
- mes "5.Marionette";
- mes "Monster reborn from a bewitched Doll, bound to strings on Wooden Sticks.";
- mes "^0099FFFound Items^000000: Golden Hair,Trunk";
- next;
- mes "^FF0000[Geffen Dungeon 3F Monster Encyclopedia]^000000";
- mes "6.Bathory";
- mes "Witch with a big wen on the nose. She rides on her magic broom flying around in the air..";
- mes "^0099FFFound Items^000000: Witched Starsand";
- next;
- mes "^FF0000[Geffen Dungeon 3F Monster Encyclopedia]^000000";
- mes "7.Nightmare";
- mes "Ghost Horse radiating an Aura of Violet all over the body.";
- mes "^0099FFFound Items^000000: Horseshoe,Blue Herb";
- next;
- goto GefDung;
- close;
- GefDungF4:
- mes "^FF0000[Geffen Dungeon 4F Monster Encyclopedia]^000000";
- mes "1.Myst";
- mes "Mist-like Monster.";
- mes "^0099FFFound Items^000000: Trunk. Gas Mask";
- next;
- mes "^FF0000[Geffen Dungeon 4F Monster Encyclopedia]^000000";
- mes "2.Deviruchi";
- mes "Little evil creature,which carries a cute fork with.";
- mes "^0099FFFound Items^000000: Little Evil Horn,Little Evil Wing,Zargon";
- next;
- mes "^FF0000[Geffen Dungeon 4F Monster Encyclopedia]^000000";
- mes "3.Raydric";
- mes "Ghost Knight of misfortune.";
- mes "^0099FFFound Items^000000: Elunium,Chivarly Emblem";
- next;
- mes "^FF0000[Geffen Dungeon 4F Monster Encyclopedia]^000000";
- mes "4.Joker";
- mes "A big Poker Card with Ugly looking girl printed on both side assaults you.";
- mes "^0099FFFound Items^000000: High Heels";
- next;
- mes "^FF0000[Geffen Dungeon 4F Monster Encyclopedia]^000000";
- mes "5.Doppelganger";
- mes "A ghostly double of a swordsman,Spooky and Powerful.";
- mes "^0099FFFound Items^000000: Spiky Band,Blue Potion,Cursed Ruby,Ruby";
- next;
- goto GefDung;
- close;
- EndGefDung:
- close;
- close;
- Sphinx:
- menu "1F",SphinxF1,"2F",SphinxF2,"3F",SphinxF3,"4F",SphinxF4,"5F",SphinxF5,"Cancel",EndSphinx;
-
- SphinxF1:
- mes "^FF0000[Sphinx 1F Monster Encyclopedia]^000000";
- mes "1.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Sphinx 1F Monster Encyclopedia]^000000";
- mes "2.Snake";
- mes "Green Coloured Snake living in the Forest or Desert. Not poisonous but be careful.";
- mes "^0099FFFound Items^000000: Snake Scale,Red Herb";
- next;
- mes "^FF0000[Sphinx 1F Monster Encyclopedia]^000000";
- mes "3.Zerom";
- mes "Undead Slave who had been extremely abused before he died. He is wandering in the Sphinx,carrying a big box on the back..";
- mes "^0099FFFound Items^000000: Panties";
- next;
- mes "^FF0000[Sphinx 1F Monster Encyclopedia]^000000";
- mes "4.Matyr";
- mes "Creature shaped in Black Dog.";
- mes "^0099FFFound Items^000000: Monster's Feed,Leather";
- next;
- mes "^FF0000[Sphinx 1F Monster Encyclopedia]^000000";
- mes "5.Requiem";
- mes "It seems like an Ancient Slave,carrying a heavy Coffin on the back.";
- mes "^0099FFFound Items^000000: Mystic Blue Box";
- next;
- goto Sphinx;
- close;
- SphinxF2:
- mes "^FF0000[Sphinx 2F Monster Encyclopedia]^000000";
- mes "1.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Sphinx 2F Monster Encyclopedia]^000000";
- mes "2.Matyr";
- mes "Creature shaped in Black Dog.";
- mes "^0099FFFound Items^000000: Monster's Feed,Leather";
- next;
- mes "^FF0000[Sphinx 2F Monster Encyclopedia]^000000";
- mes "3.Requiem";
- mes "It seems like an Ancient Slave,carrying a heavy Coffin on the back.";
- mes "^0099FFFound Items^000000: Mystic Blue Box";
- next;
- mes "^FF0000[Sphinx 2F Monster Encyclopedia]^000000";
- mes "4.Whisper";
- mes "Living Fabric, which gives spooky feeling.";
- mes "^0099FFFound Items^000000: Fabric";
- next;
- goto Sphinx;
- close;
- SphinxF3:
- mes "^FF0000[Sphinx 3F Monster Encyclopedia]^000000";
- mes "1.Matyr";
- mes "Creature shaped in Black Dog.";
- mes "^0099FFFound Items^000000: Monster's Feed,Leather";
- next;
- mes "^FF0000[Sphinx 3F Monster Encyclopedia]^000000";
- mes "2.Whisper";
- mes "Living Fabric, which gives spooky feeling.";
- mes "^0099FFFound Items^000000: Fabric";
- next;
- mes "^FF0000[Sphinx 3F Monster Encyclopedia]^000000";
- mes "3.Marduk";
- mes "Unknown monster wearing Catholic uniform and looking serious.";
- mes "^0099FFFound Items^000000: Flame Heart";
- next;
- goto Sphinx;
- SphinxF4:
- mes "^FF0000[Sphinx 4F Monster Encyclopedia]^000000";
- mes "1.Whisper";
- mes "Living Fabric, which gives spooky feeling.";
- mes "^0099FFFound Items^000000: Fabric";
- next;
- mes "^FF0000[Sphinx 4F Monster Encyclopedia]^000000";
- mes "2.Marduk";
- mes "Unknown monster wearing Catholic uniform and looking serious.";
- mes "^0099FFFound Items^000000: Flame Heart";
- next;
- mes "^FF0000[Sphinx 4F Monster Encyclopedia]^000000";
- mes "3.Medusa";
- mes "Each of her hairs is a snake. It has rumored to turn people into stone when their eyes happen to meet.";
- mes "^0099FFFound Items^000000: Dead Medusa,Horrendous Snake,White Potion";
- next;
- goto Sphinx;
- close;
- SphinxF5:
- mes "^FF0000[Sphinx 5F Monster Encyclopedia]^000000";
- mes "1.Whisper";
- mes "Living Fabric, which gives spooky feeling.";
- mes "^0099FFFound Items^000000: Fabric";
- next;
- mes "^FF0000[Sphinx 5F Monster Encyclopedia]^000000";
- mes "2.Marduk";
- mes "Unknown monster wearing Catholic uniform and looking serious.";
- mes "^0099FFFound Items^000000: Flame Heart";
- next;
- mes "^FF0000[Sphinx 5F Monster Encyclopedia]^000000";
- mes "3.Medusa";
- mes "Each of her hairs is a snake. It has rumored to turn people into stone when their eyes happen to meet.";
- mes "^0099FFFound Items^000000: Dead Medusa,Horrendous Snake,White Potion";
- next;
- goto Sphinx;
- close;
- EndSphinx:
- close;
- close;
- Cancel:
- close;
-}
-
-prt_in.gat,172,102,4 script Monster Encyclopedia::me_prt_in8 111,{
- mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
- mes "The is an Encyclopedia describing Monsters living in Dungeons.";
- next;
- menu "Mjornir Dead Pit",MjrDeadPit,"Payon Cave",PayCave,"Pyramid",Pyramid;
-
- MjrDeadPit:
- menu "F1",MjrDeadPitF1,"F2",MjrDeadPitF2,"F3",MjrDeadPitF3,"Cancel",EndMjrDeadPit;
-
- MjrDeadPitF1:
- mes "^FF0000[Dead Pit 1F Monster Encyclopedia]^000000";
- mes "1.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Dead Pit 1F Monster Encyclopedia]^000000";
- mes "2.Tarou";
- mes "Little mouse of white colour. It is squicking very loudly in the Dead Pit or the Prontera Culvert..";
- mes "^0099FFFound Items^000000: Rat Tail,Leather,Feather,Monster's Feed";
- next;
- mes "^FF0000[Dead Pit 1F Monster Encyclopedia]^000000";
- mes "3.Martin";
- mes "Funny looking Mole wearing a Safety Helmet on the head,which is always busy to walk around.";
- mes "^0099FFFound Items^000000: Mole Whiskers,Mole Claw";
- next;
- mes "^FF0000[Dead Pit 1F Monster Encyclopedia]^000000";
- mes "4.Drainliar";
- mes "Freaking Bloody bat with a might.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Red Herb";
- next;
- goto MjrDeadPit;
- close;
- MjrDeadPitF2:
- mes "^FF0000[Dead Pit 2F Monster Encyclopedia]^000000";
- mes "1.Martin";
- mes "Funny looking Mole wearing a Safety Helmet on the head,which is always busy to walk around.";
- mes "^0099FFFound Items^000000: Mole Whiskers,Mole Claw";
- next;
- mes "^FF0000[Dead Pit 2F Monster Encyclopedia]^000000";
- mes "2.Drainliar";
- mes "Freaking Bloody bat with a might.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Red Herb";
- next;
- mes "^FF0000[Dead Pit 2F Monster Encyclopedia]^000000";
- mes "3.Skel Worker";
- mes "Walking Skeleton which was dead in a mine.";
- mes "^0099FFFound Items^000000: Iron,Lantern";
- next;
- mes "^FF0000[Dead Pit 2F Monster Encyclopedia]^000000";
- mes "4.Myst";
- mes "Mist-like Monster.";
- mes "^0099FFFound Items^000000: Trunk. Gas Mask";
- next;
- goto MjrDeadPit;
- close;
- MjrDeadPitF3:
- mes "^FF0000[Dead Pit 3F Monster Encyclopedia]^000000";
- mes "1.Skel Worker";
- mes "Walking Skeleton which was dead in a mine.";
- mes "^0099FFFound Items^000000: Iron,Lantern";
- next;
- mes "^FF0000[Dead Pit 3F Monster Encyclopedia]^000000";
- mes "2.Myst";
- mes "Mist-like Monster.";
- mes "^0099FFFound Items^000000: Trunk. Gas Mask";
- next;
- mes "^FF0000[Dead Pit 3F Monster Encyclopedia]^000000";
- mes "3.Evil Druid";
- mes "You'll shudder even once looking at it.";
- mes "^0099FFFound Items^000000: Amulet,White Herb";
- next;
- goto MjrDeadPit;
- close;
- EndMjrDeadPit:
- close;
- close;
- PayCave:
- menu "1F",PayCaveF1,"2F",PayCaveF2,"3F",PayCaveF3,"4F",PayCaveF4,"5F",PayCaveF5,"Cancel",EndPayCave;
-
- PayCaveF1:
- mes "^FF0000[Payon Cave 1F Monster Encyclopedia]^000000";
- mes "1.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Payon Cave 1F Monster Encyclopedia]^000000";
- mes "2.Spore";
- mes "Mushroom-like monsters. Usually live in the Forest or Dungeons. By the way Don't try to eat it!";
- mes "^0099FFFound Items^000000: Spore,Red Herb,Blue Herb";
- next;
- mes "^FF0000[Payon Cave 1F Monster Encyclopedia]^000000";
- mes "3.Zombie";
- mes "Bad Case of the Dead which has been reborn as a Walking Corpse by Back magic. Let's lead it to Nirvana.";
- mes "^0099FFFound Items^000000: Decayed Nail,Sticky Muscus,Horrendous Mouth";
- next;
- goto PayCave;
- close;
- PayCaveF2:
- mes "^FF0000[Payon Cave 2F Monster Encyclopedia]^000000";
- mes "1.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Payon Cave 2F Monster Encyclopedia]^000000";
- mes "2.Eggyra";
- mes "Hovering here and there, while making a clattering sound. Tough-Looking Face scares people but it is not as strong as it looks.";
- mes "^0099FFFound Items^000000: Scell,Sticky Muscus,Red Herb";
- next;
- mes "^FF0000[Payon Cave 2F Monster Encyclopedia]^000000";
- mes "3.Magnolia";
- mes "Creatures shaped in Big Egg Frying Fans. They spank attackers with the Frying Fans without mercy. Don't let your guard down just because they look cute. You will suffer if you do so.";
- mes "^0099FFFound Items^000000: Jellopy.Garlet.Scell";
- next;
- mes "^FF0000[Payon Cave 2F Monster Encyclopedia]^000000";
- mes "4.Soldier Skeleton";
- mes "Skeleton holding 2 swords on both grips,attacks fast. One of the dangerous monsters in the Cave.";
- mes "^0099FFFound Items^000000: Skel-Bone,Red Potion";
- next;
- goto PayCave;
- close;
- PayCaveF3:
- mes "^FF0000[Payon Cave 3F Monster Encyclopedia]^000000";
- mes "1.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Payon Cave 3F Monster Encyclopedia]^000000";
- mes "2.Soldier Skeleton";
- mes "Skeleton holding 2 swords on both grips,attacks fast. One of the dangerous monsters in the Cave.";
- mes "^0099FFFound Items^000000: Skel-Bone,Red Potion";
- next;
- mes "^FF0000[Payon Cave 3F Monster Encyclopedia]^000000";
- mes "3.Munak";
- mes "Pretty-looking Female corpse which had been frozen for a long time. She looks like holding a long story deep inside, the story people want to know about. Anyway Don't give her a break,she'll give strong damages on you.";
- mes "^0099FFFound Items^000000: Daenggie ,Munak Turban";
- next;
- mes "^FF0000[Payon Cave 3F Monster Encyclopedia]^000000";
- mes "4.Archer Skeleton";
- mes "It seems to be an expert of bow when it was alive. It'll come to attack in no time when somebody gets inside of its range.";
- mes "^0099FFFound Items^000000: Skel-Bone,Fire Arrow,Red Potion";
- next;
- goto PayCave;
- close;
- PayCaveF4:
- mes "^FF0000[Payon Cave 4F Monster Encyclopedia]^000000";
- mes "1.Soldier Skeleton";
- mes "Skeleton holding 2 swords on both grips,attacks fast. One of the dangerous monsters in the Cave.";
- mes "^0099FFFound Items^000000: Skel-Bone,Red Potion";
- next;
- mes "^FF0000[Payon Cave 4F Monster Encyclopedia]^000000";
- mes "2.Archer Skeleton";
- mes "It seems to be an expert of bow when it was alive. It'll come to attack in no time when somebody gets inside of its range.";
- mes "^0099FFFound Items^000000: Skel-Bone,Fire Arrow,Red Potion";
- next;
- mes "^FF0000[Payon Cave 4F Monster Encyclopedia]^000000";
- mes "3.Sohee";
- mes "Female Ghost which holds grudge deep inside. She is always crying as waving long hair. But when running into the living, she suddenly changes her attitude fiercely.";
- mes "^0099FFFound Items^000000: Black Hair,Red Potion";
- next;
- mes "^FF0000[Payon Cave 4F Monster Encyclopedia]^000000";
- mes "4.Horong";
- mes "Eerie-looking fireball of violet colour. Recognizes the living when gets near.";
- mes "^0099FFFound Items^000000: Stone Heart,Zargon,Fire Arrow";
- next;
- goto PayCave;
- close;
- PayCaveF5:
- mes "^FF0000[Payon Cave 5F Monster Encyclopedia]^000000";
- mes "1.Soldier Skeleton";
- mes "Skeleton holding 2 swords on both grips,attacks fast. One of the dangerous monsters in the Cave.";
- mes "^0099FFFound Items^000000: Skel-Bone,Red Potion";
- next;
- mes "^FF0000[Payon Cave 5F Monster Encyclopedia]^000000";
- mes "2.Archer Skeleton";
- mes "It seems to be an expert of bow when it was alive. It'll come to attack in no time when somebody gets inside of its range.";
- mes "^0099FFFound Items^000000: Skel-Bone,Fire Arrow,Red Potion";
- next;
- mes "^FF0000[Payon Cave 5F Monster Encyclopedia]^000000";
- mes "3.Sohee";
- mes "Female Ghost which holds grudge deep inside. She is always crying as waving long hair. But when running into the living, she suddenly changes her attitude fiercely.";
- mes "^0099FFFound Items^000000: Black Hair,Red Potion";
- next;
- mes "^FF0000[Payon Cave 5F Monster Encyclopedia]^000000";
- mes "4.Horong";
- mes "Eerie-looking fireball of violet colour. Recognizes the living when gets near.";
- mes "^0099FFFound Items^000000: Stone Heart,Zargon,Fire Arrow";
- next;
- mes "^FF0000[Payon Cave 5F Monster Encyclopedia]^000000";
- mes "5.Moonlight";
- mes "Wild Girl having 9 tails of a Fox, and with a Big Bell on the back.";
- mes "^0099FFFound Items^000000: 9 Tails,White Potion,Topaz,Elunium";
- next;
- goto PayCave;
- close;
- EndPayCave:
- close;
- close;
- Pyramid:
- menu "1F",PyramidF1,"2F",PyramidF2,"3F",PyramidF3,"4F",PyramidF4,"5F",PyramidF5,"6F",PyramidF6,"Cancel",EndPyramid;
-
- PyramidF1:
- mes "^FF0000[Pyramid 1F Monster Encyclopedia]^000000";
- mes "1.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Pyramid 1F Monster Encyclopedia]^000000";
- mes "2.Spore";
- mes "Mushroom-like monsters. Usually live in the Forest or Dungeons. By the way Don't try to eat it!";
- mes "^0099FFFound Items^000000: Spore,Red Herb,Blue Herb";
- next;
- mes "^FF0000[Pyramid 1F Monster Encyclopedia]^000000";
- mes "3.Poporing";
- mes "Poisonous Poring in light green. Every character is the same as poring,but much more stronger.";
- mes "^0099FFFound Items^000000: Sticky Muscus,Garlet,Green Herb";
- next;
- goto Pyramid;
- close;
- PyramidF2:
- mes "^FF0000[Pyramid 2F Monster Encyclopedia]^000000";
- mes "1.Poporing";
- mes "Poisonous Poring in light green. Every character is the same as poring,but much more stronger.";
- mes "^0099FFFound Items^000000: Sticky Muscus,Garlet,Green Herb";
- next;
- mes "^FF0000[Pyramid 2F Monster Encyclopedia]^000000";
- mes "2.Drainliar";
- mes "Freaking Bloody bat with a might.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Red Herb";
-
- next;
- mes "^FF0000[Pyramid 2F Monster Encyclopedia]^000000";
- mes "3.Soldier Skeleton";
- mes "Skeleton holding 2 swords on both grips,attacks fast. One of the dangerous monsters in the Cave.";
- mes "^0099FFFound Items^000000: Skel-Bone,Red Potion";
- next;
- mes "^FF0000[Pyramid 2F Monster Encyclopedia]^000000";
- mes "4.Archer Skeleton";
- mes "It seems to be an expert of bow when it was alive. It'll come to attack in no time when somebody gets inside of its range.";
- mes "^0099FFFound Items^000000: Skel-Bone,Fire Arrow,Red Potion";
- next;
- goto Pyramid;
- close;
- PyramidF3:
- mes "^FF0000[Pyramid 3F Monster Encyclopedia]^000000";
- mes "1.Drainliar";
- mes "Freaking Bloody bat with a might.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Red Herb";
- next;
- mes "^FF0000[Pyramid 3F Monster Encyclopedia]^000000";
- mes "2.Soldier Skeleton";
- mes "Skeleton holding 2 swords on both grips,attacks fast. One of the dangerous monsters in the Cave.";
- mes "^0099FFFound Items^000000: Skel-Bone,Red Potion";
- next;
- mes "^FF0000[Pyramid 3F Monster Encyclopedia]^000000";
- mes "3.Archer Skeleton";
- mes "It seems to be an expert of bow when it was alive. It'll come to attack in no time when somebody gets inside of its range.";
- mes "^0099FFFound Items^000000: Skel-Bone,Fire Arrow,Red Potion";
- next;
- mes "^FF0000[Pyramid 3F Monster Encyclopedia]^000000";
- mes "4.Mummy";
- mes "Walking Corpse with a bandage all around the body. It smells so bad because its body is still on the decomposed stage.";
- mes "^0099FFFound Items^000000: Rotten Bandage";
- next;
- mes "^FF0000[Pyramid 3F Monster Encyclopedia]^000000";
- mes "5.Verit";
- mes "Dog with a bandage all around the body which was dead once before. It tends to eat everything dropped on the ground.";
- mes "^0099FFFound Items^000000: Immortal Heart,Zargon,Rotten Bandage";
- next;
- goto Pyramid;
- close;
- PyramidF4:
- mes "^FF0000[Pyramid 4F Monster Encyclopedia]^000000";
- mes "1.Mummy";
- mes "Walking Corpse with a bandage all around the body. It smells so bad because its body is still on the decomposed stage.";
- mes "^0099FFFound Items^000000: Rotten Bandage";
- next;
- mes "^FF0000[Pyramid 4F Monster Encyclopedia]^000000";
- mes "2.Verit";
- mes "Dog with a bandage all around the body which was dead once before. It tends to eat everything dropped on the ground.";
- mes "^0099FFFound Items^000000: Immortal Heart,Zargon,Rotten Bandage";
- next;
- mes "^FF0000[Pyramid 4F Monster Encyclopedia]^000000";
- mes "3.Ghoul";
- mes "Similar as Zombie but much more stronger. Yet very slow, you'd better run for your life when happen to meet this thing.";
- mes "^0099FFFound Items^000000: Horrendous Mouth";
- next;
- mes "^FF0000[Pyramid 4F Monster Encyclopedia]^000000";
- mes "4.Isis";
- mes "Creature having the head and upper body of a woman and the tail of a snake. Her nail is quite a menace.";
- mes "^0099FFFound Items^000000: Scale Skin,Shining Scale";
- next;
- goto Pyramid;
- close;
- PyramidF5:
- mes "^FF0000[Pyramid 5F Monster Encyclopedia]^000000";
- mes "1.Mummy";
- mes "Walking Corpse with a bandage all around the body. It smells so bad because its body is still on the decomposed stage.";
- mes "^0099FFFound Items^000000: Rotten Bandage";
- next;
- mes "^FF0000[Pyramid 5F Monster Encyclopedia]^000000";
- mes "2.Ghoul";
- mes "Similar as Zombie but much more stronger. Yet very slow, you'd better run for your life when happen to meet this thing.";
- mes "^0099FFFound Items^000000: Horrendous Mouth";
- next;
- mes "^FF0000[Pyramid 5F Monster Encyclopedia]^000000";
- mes "3.Isis";
- mes "Creature having the head and upper body of a woman and the tail of a snake. Her nail is quite a menace.";
- mes "^0099FFFound Items^000000: Scale Skin,Shining Scale";
- next;
- goto Pyramid;
- close;
- PyramidF6:
- mes "^FF0000[Pyramid 6F Monster Encyclopedia]^000000";
- mes "1.Mummy";
- mes "Walking Corpse with a bandage all around the body. It smells so bad because its body is still on the decomposed stage.";
- mes "^0099FFFound Items^000000: Rotten Bandage";
- next;
- mes "^FF0000[Pyramid 6F Monster Encyclopedia]^000000";
- mes "2.Verit";
- mes "Dog with a bandage all around the body which was dead once before. It tends to eat everything dropped on the ground.";
- mes "^0099FFFound Items^000000: Immortal Heart,Zargon,Rotten Bandage";
- next;
- mes "^FF0000[Pyramid 6F Monster Encyclopedia]^000000";
- mes "3.Ghoul";
- mes "Similar as Zombie but much more stronger. Yet very slow, you'd better run for your life when happen to meet this thing.";
- mes "^0099FFFound Items^000000: Horrendous Mouth";
- next;
- mes "^FF0000[Pyramid 6F Monster Encyclopedia]^000000";
- mes "4.Isis";
- mes "Creature having the head and upper body of a woman and the tail of a snake. Her nail is quite a menace.";
- mes "^0099FFFound Items^000000: Scale Skin,Shining Scale";
- next;
- mes "^FF0000[Pyramid 6F Monster Encyclopedia]^000000";
- mes "5.Osiris";
- mes "Mummy King with a rotten bandage all over the body, wearing a Crown on the head. He threatens Adventurers with an incredible might.";
- mes "^0099FFFound Items^000000: Memento,Rotten Bandage,Hand of God,Elunium";
- next;
- goto Pyramid;
- close;
- EndPyramid:
- close;
- close;
- Cancel:
- close;
-}
-//<=========== Library - End ==========>\\
+// $Id: books.txt,v 1.1.1.1 2004/09/10 17:26:42 MagicalTux Exp $
+// Changed Mage Guild Book to the correct one (now located in mage.txt)
+// Fixed over 300 spelling/grammar mistakes. (I was that bored!) [Nexon]
+//<--------------- NPCs BOOKS [Update: July. 27, 2004] --------------->\\
+
+//<=========== Library - Begin ==========>\\
+prt_in.gat,159,56,4 script Monster Encyclopedia::me_prt_in 111,{
+ mes "^FF0000[Monster Encyclopedia]^000000";
+ mes "This is a Monster Encyclopedia including information of Earth,Fire,Neutral Monsters!";
+ next;
+ menu "Monsters of Earth Property",MonEarPro,"Monsters of Fire Property",MonFirPro,"Monsters of Neutral Property",MonNeuPro,"Cancel",Cancel;
+
+ MonEarPro:
+ menu "Small Size Monster",SmaMonEarPro,"Medium Size Monster",MedMonEarPro,"Great Size Monster",GrMonEarPro,"Cancel",EndMonEarPro;
+
+ SmaMonEarPro:
+ mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
+ mes "1.Fabre";
+ mes "Larva of Creamy. It is cute when it wiggles,even though it is a weak and small monster,";
+ mes "People often tend to slay Fabres,only for the reason they can get `Feather's,one of required items for `Bunny Band'.";
+ mes "^0099FFFound Items^000000: Feather. Fluff .Green Herb.Clover";
+ next;
+ mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
+ mes "2.Pupa";
+ mes "Monster on the Fabre's pupal stage. It doesn't attack at all, so easy to kill for Novice people.";
+ mes "^0099FFFound Items^000000: Chrysalis,Sticky Muscus";
+ next;
+ mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
+ mes "3.Martin";
+ mes "Funny looking Mole wearing a Safety Helmet on the head,which is always busy to walk around.";
+ mes "^0099FFFound Items^000000: Mole Whiskers,Mole Claw";
+ next;
+ mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
+ mes "3.Savage Bebe";
+ mes "Tiny Pink baby of Savage. Unlike its small size, It is running about fields making annoying noise.";
+ mes "^0099FFFound Items^000000: Leather,Meat,Arrow,Feather";
+ next;
+ mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
+ mes "4.Andre";
+ mes "A kind of Worker Ants,they are very diligent in their work. They gather everything to save a sufficient stock and are well-cooperative,you need to be careful.";
+ mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
+ next;
+ mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
+ mes "5.Coco";
+ mes "Little but fierce-looking eyed Creature carrying an Acorn on both hands. It is very unpleasant when it gives a dirty look,let's give it a lesson.";
+ mes "^0099FFFound Items^000000: Acorn,Fluff,Leather,Sweet Potato";
+ next;
+ mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
+ mes "6.Piere";
+ mes "A kind of Work Ants,seems to be very diligent. Its appearance is similar with other Ants,but you can easily distinguish them from others as they only gather in a same kind.";
+ mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
+ next;
+ mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
+ mes "7.Smokie";
+ mes "It's working out all the time. Often tries to shape shift with Racoon Leaves,but always failed. Back then, it tended to gather stuffs diligently, now it seems to give up.";
+ mes "^0099FFFound Items^000000: Raccon Leaf,Leather,Sweet Potato";
+ next;
+ mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
+ mes "8.Deniro";
+ mes "A kind of Work Ants, tend to group in a same kind as well as other ants.";
+ mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
+ next;
+ mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
+ mes "9.Yoyo";
+ mes "Pink coloured Monkey. Not only they pick up every stuff dropped on the ground outrageously, but they are nimble and cooperative, you must be cautious of being attacked by a group.";
+ mes "^0099FFFound Items^000000: Yoyo Tail,Banana,Yellow Herb,Leather";
+ next;
+ mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
+ mes "10.Vitata";
+ mes "Work Ants in charge of storing honey inside the body for emergency. It is a little pathetic to see their chubby tummy filled with Honey.";
+ mes "^0099FFFound Items^000000: Worm Peeling,Scell,Honey";
+ next;
+ mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
+ mes "11.Caramel";
+ mes "Cute porcupine with tiny spiky quills. But don't ever touch it without intention,it will get mad immediately.";
+ mes "^0099FFFound Items^000000: Porcupine Quill,Leather";
+ next;
+ mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
+ mes "12.Giearth";
+ mes "Little Grampa Pixie. Usually lives in Caves to gather Ores. Even though he is short, but actually an adult. Show your manners.";
+ mes "^0099FFFound Items^000000: Old Pixie's Moustache";
+ next;
+ goto MonEarPro;
+ close;
+ MedMonEarPro:
+ mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
+ mes "1.Willow";
+ mes "Creature reborn from a Gigantic Old Tree. Everything like the figure or the sound to related it is eerie.";
+ mes "^0099FFFound Items^000000: Tree Root,Trunk,Red Herb,Sweet Potato";
+ next;
+ mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
+ mes "2.Rocker";
+ mes "Lazy Grasshopper which loves playing Violin.";
+ mes "^0099FFFound Items^000000: Grasshopper's Leg,Jellopy";
+ next;
+ mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
+ mes "3.Madragora";
+ mes "Stays the same but attacks passengers using Stalks under the ground. Look so Horrible,also attacks Very annoyingly.";
+ mes "^0099FFFound Items^000000: Stem,Green Herb,Shoot";
+ next;
+ mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
+ mes "4.Wolf";
+ mes "Wanderers having Blue Manes. They are cooperative,so attack in a group when one got attacked. Let's just let them mind their business and watch.";
+ mes "^0099FFFound Items^000000: Wolf Claw,Meat,Monster's Feed,Leather";
+ next;
+ mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
+ mes "5.Snake";
+ mes "Green Coloured Snake living in the Forest or Desert. Not poisonous but be careful.";
+ mes "^0099FFFound Items^000000: Snake Scale,Red Herb";
+ next;
+ mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
+ mes "6.Horn";
+ mes "Compliant Insect unlike its offensive appearance. It's wandering about the field making some crunching sound.";
+ mes "^0099FFFound Items^000000: Horn,Shell,Solid Shell";
+ next;
+ mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
+ mes "7.Orc Warrior";
+ mes "Self-Confident Warrior of the Orc Tribe.";
+ mes "^0099FFFound Items^000000:Orcish Voucher";
+ next;
+ mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
+ mes "8.Hode";
+ mes "Huge earthworm without any more description. Huge earthworm!Usually conceals itself under the ground,commonly found in the Desert.";
+ mes "^0099FFFound Items^000000: Earthworm Peeling,Sticky Muscus";
+ next;
+ mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
+ mes "9.Mantis";
+ mes "It wanders about the field waving a tiny fan.";
+ mes "^0099FFFound Items^000000: Mantis Scythe,Scell,Solid Shell,Red Potion";
+ next;
+ mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
+ mes "10.Savage";
+ mes "Wild Boar always walking around restlessly,making some noise. It has Big fangs and looks different from the young one.";
+ mes "^0099FFFound Items^000000: Mane,Leather";
+ next;
+ mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
+ mes "11.Petite";
+ mes "Tiny little Walking Dragon. It seems like there exists 2 different kinds of Petite, flying one and walking one and this is the 2nd one.";
+ mes "^0099FFFound Items^000000: Dragon Canine,Dragon Tail,Zargon";
+ next;
+ goto MonEarPro;
+ close;
+ GrMonEarPro:
+ mes "^FF0000[Earth,Great Monster Encyclopedia]^000000";
+ mes "1.Worm Tail";
+ mes "Tiny little creature of light green which has a spiky,thin and long stick on the back. Usually it is very gentle but attacks using the stick on the back when got attacked,so be careful!";
+ mes "^0099FFFound Items^000000: Pointed Scale,Yellow Herb";
+ next;
+ mes "^FF0000[Earth,Great Monster Encyclopedia]^000000";
+ mes "2.Muka";
+ mes "Cute Cactus commonly found in the Desert. It tries to threaten passengers with some funny sound but always failed.";
+ mes "^0099FFFound Items^000000: Cactus Needle,Empty Bottle,Green Herb,Red Herb";
+ next;
+ mes "^FF0000[Earth,Great Monster Encyclopedia]^000000";
+ mes "3.Big Foot";
+ mes "Dull-Looking Bear with a huge build. Although it looks dumb but you will realize how it can be fast after you provoke it.";
+ mes "^0099FFFound Items^000000: Bear's Foot Skin,Leather,Sweet Potato";
+ next;
+ mes "^FF0000[Earth,Great Monster Encyclopedia]^000000";
+ mes "4.Flora";
+ mes "Man eater with a big mouth. It pretends just a simple plant but anybody coming near,it rushes into him fiercely.";
+ mes "^0099FFFound Items^000000: Maneater Blossom,Stem";
+ next;
+ goto MonEarPro;
+ close;
+ EndMonEarPro:
+ close;
+ close;
+ MonFirPro:
+ menu "Small Size Monster",SmaMonFirPro,"Medium Size Monster",MedMonFirPro,"Great Size Monster",GrMonFirPro,"Cancel",EndMonFirPro;
+
+ SmaMonFirPro:
+ mes "^FF0000[Fire,Small Monster Encyclopedia]^000000";
+ mes "1.Picky";
+ mes "Cute little chick before Peco Peco. It can't be realized that this little creature grows into a Peco Peco the big,strong bird.";
+ mes "Sometimes you can find a picky with an egg shell which is a bit stronger than a normal picky.";
+ mes "^0099FFFound Items^000000: Feather of Birds. Feather. Red Herb. Milk.";
+ next;
+ mes "^FF0000[Fire,Small Monster Encyclopedia]^000000";
+ mes "2.Baby Desert Wolf";
+ mes "Baby of Desert Wolf,trying to threaten passengers with a big bay.";
+ mes "If you want to pat one of them,because you think it is pretty,don't do that before taking a look around enough. Not babies come to rush you but their parents will assault you at the same time. Parents don't want their babies being harmed.";
+ mes "^0099FFFound Items^000000: Leather,Meat";
+ next;
+ mes "^FF0000[Fire,Small Monster Encyclopedia]^000000";
+ mes "3.Horong";
+ mes "Eerie-looking fireball of violet colour. Recognises the living when gets near.";
+ mes "^0099FFFound Items^000000: Stone Heart,Zargon,Fire Arrow";
+ next;
+ goto MonFirPro;
+ close;
+ MedMonFirPro:
+ mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
+ mes "1.Drops";
+ mes "A kind of Poring,but commonly found in the Desert and colors in Pale Orange. It eats everything just like Poring does.";
+ mes "However it seems to be a bit stronger than Poring anyway.";
+ mes "^0099FFFound Items^000000: Jellopy,Sticky Muscus,Apple,Empty Bottle,Red Herb";
+ next;
+ mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
+ mes "2.Elder Willow";
+ mes "A kind of Willow but it looks older and colors in red. Frightening as much as Willow.";
+
+ mes "^0099FFFound Items^000000: Resin,Trunk,Sweet Potato";
+ next;
+ mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
+ mes "3.Metaller";
+ mes "Evolved one of Rocker. It is dim brown and lives in the Desert. Lazy equally to Rocker,but it steals stuffs on the ground.";
+ mes "^0099FFFound Items^000000: Red Blood,Grasshopper's Leg,Scell,Shell";
+ next;
+ mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
+ mes "4.Zerom";
+ mes "Undead Slave who had been extremely abused before he died. He is wandering in the Sphinx,carrying a big box on the back..";
+ mes "^0099FFFound Items^000000: Panties";
+ next;
+ mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
+ mes "5.Scorpion";
+ mes "Scorpion spreaded over the Desert. It is dangerous as much as its beautiful colour. Watch out its sharp tail.";
+ mes "^0099FFFound Items^000000: Scorpion Tail,Green Herb,Yellow Herb";
+ next;
+ mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
+ mes "6.Desert Wolf";
+ mes "Wolf commonly found in the desert,which is stronger than a Forest one. Take a look around before doing attacks,because Wolf tends to be cooperative each other!";
+ mes "^0099FFFound Items^000000: Leather,Mink Coat,Meat,Wolf Claw";
+ next;
+ mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
+ mes "7.Frilldora";
+ mes "Lizard which has a Unique neck. Looks a bit funny but is very Strong unlike its appearance.";
+ mes "^0099FFFound Items^000000: Frill,Reptile Tongue,Red Potion,Zargon";
+ next;
+ mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
+ mes "8.Cobold the 3rd";
+ mes "Small monster looks like a Wolf but it is smart enough to handle several tools. It is hostile and strong unlike its appearance. All Cobolds seem to be brothers.";
+ mes "^0099FFFound Items^000000: Blue Hair,Zargon,Orange Potion";
+ next;
+ mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
+ mes "9.Jakk";
+ mes "Quite Odd monster in a nice suit,but with a pumpkin head. It looks funny but changes the attitude fiercely when attacks someone.";
+ mes "^0099FFFound Items^000000: Jack'o'Pumpkin,Zargon";
+ next;
+ goto MonFirPro;
+ close;
+ GrMonFirPro:
+ mes "^FF0000[Fire,Great Monster Encyclopedia]^000000";
+ mes "1.Peco Peco";
+ mes "Nowadays peco peco is popular as vehicle for knights. They lives in the Desert or Forest and also cooperative.";
+ mes "^0099FFFound Items^000000: Bill of Birds,Yellow Herb,Red Herb";
+ next;
+ mes "^FF0000[Fire,Great Monster Encyclopedia]^000000";
+ mes "2.Marduk";
+ mes "Unknown monster wearing Catholic uniform and looking serious.";
+ mes "^0099FFFound Items^000000: Flame Heart";
+ next;
+ goto MonFirPro;
+ close;
+ EndMonFirPro:
+ close;
+ close;
+ MonNeuPro:
+ menu "Small Size Monster",SmaMonNeuPro,"Medium Size Monster",MedMonNeuPro,"Great Size Monster",GrMonNeuPro,"Cancel",EndMonNeuPro;
+
+ SmaMonNeuPro:
+ mes "^FF0000[Neutral,Small Monster Encyclopedia]^000000";
+ mes "1.Lunatic";
+ mes "Plump and shaggy monster shaped in Rabbit. However it won't give you a `Bunny Band'.";
+ mes "^0099FFFound Items^000000: Clover,Feather,Carrot,Red Herb";
+ next;
+ mes "^FF0000[Neutral,Small Monster Encyclopedia]^000000";
+ mes "2.Peco Peco Egg";
+ mes "Egg of Peco Peco. It is so tiny that doesn't look like an egg of Big Bird. Novice people love to Crack it because it doesn't attack at all.";
+ mes "^0099FFFound Items^000000: Shell,Red Potion,Empty Bottle";
+ next;
+ mes "^FF0000[Neutral,Small Monster Encyclopedia]^000000";
+ mes "3.Ant Egg";
+ mes "Simple Ant Egg.";
+ mes "^0099FFFound Items^000000: Shell,Jellopy,Sticky Muscus,Empty Bottle";
+ next;
+ mes "^FF0000[Neutral,Small Monster Encyclopedia]^000000";
+ mes "2.Baby Thief Bug";
+ mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
+ mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy";
+ next;
+ goto MonNeuPro;
+ close;
+ MedMonNeuPro:
+ mes "^FF0000[Neutral,Medium Monster Encyclopedia]^000000";
+ mes "Unfortunately there is no medium monster of Neutral property which has been discovered so far.";
+ next;
+ goto MonNeuPro;
+ close;
+ GrMonNeuPro:
+ mes "^FF0000[Neutral,Great Monster Encyclopedia]^000000";
+ mes "1.Golem";
+ mes "Living Stone which has spell-bound by Black Magic. Its gigantic body makes its moving slow. Recognizes Magic Spell Casting.";
+ mes "^0099FFFound Items^000000: Scell";
+ next;
+ goto MonNeuPro;
+ close;
+ EndMonNeuPro:
+ close;
+ close;
+ Cancel:
+ close;
+}
+
+prt_in.gat,161,50,4 script Monster Encyclopedia::me_prt_in2 111,{
+ mes "^FF0000[Monster Encyclopedia]^000000";
+ mes "This is a Monster Encyclopedia including Monsters of Dark,Poison and Undead Property!";
+ next;
+ menu "Monster of Dark Property",MonDrkPro,"Monster of Poison Property",MonPsoPro,"Monster of Undead Property",MonUndPro,"Cancel",Cancel;
+
+ MonDrkPro:
+ menu "Small Size Monster",SmaMonDrkPro,"Medium Size Monster",MedMonDrkPro,"Great Size Monster",GrMonDrkPro,"Cancel",EndMonDrkPro;
+
+ SmaMonDrkPro:
+ mes "^FF0000[Dark,Small Monster Encyclopedia]^000000";
+ mes "1.Thief Bug Egg";
+ mes "Egg of Filthy Bug. Let's cut off the evil at its root.";
+ mes "^0099FFFound Items^000000: Chrysalis,Sticky Muscus";
+ next;
+ mes "^FF0000[Dark,Small Monster Encyclopedia]^000000";
+ mes "2.Familiar";
+ mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
+ mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
+ next;
+ mes "^FF0000[Dark,Small Monster Encyclopedia]^000000";
+ mes "3.Tarou";
+ mes "Little mouse of white colour. It is squicking very loudly in the Dead Pit or the Prontera Culvert.";
+ mes "^0099FFFound Items^000000: Rat Tail,Leather,Feather,Monster's Feed";
+ next;
+ mes "^FF0000[Dark,Small Monster Encyclopedia]^000000";
+ mes "4.Drainliar";
+ mes "Freaking Bloody bat with a might.";
+ mes "^0099FFFound Items^000000: Tooth of Bat,Red Herb";
+ next;
+ mes "^FF0000[Dark,Small Monster Encyclopedia]^000000";
+ mes "5.Dokebi";
+ mes "Korean Traditional Ghost with Dark Skin. It looks so cute and has a small horn on the head.";
+ mes "^0099FFFound Items^000000: Dokebi Horn";
+ next;
+ mes "^FF0000[Dark,Small Monster Encyclopedia]^000000";
+ mes "6.Deviruchi";
+ mes "Little evil creature,which carries a cute fork with.";
+ mes "^0099FFFound Items^000000: Little Evil Horn,Little Evil Wing,Zargon";
+ next;
+ goto MonDrkPro;
+ close;
+ MedMonDrkPro:
+ mes "^FF0000[Dark,Medium Monster Encyclopedia]^000000";
+ mes "1.Female Thief Bug";
+ mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
+ mes "^0099FFFound Items^000000: Worm Peeling,Red Herb, Jellopy, Garlet. Insect Feeler";
+ next;
+ mes "^FF0000[Dark,Medium Monster Encyclopedia]^000000";
+ mes "2.Male Thief Bug";
+ mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
+ mes "^0099FFFound Items^000000: Worm Peeling,Red Herb, Jellopy, Garlet. Insect Feeler,Yellow Herb";
+ next;
+ mes "^FF0000[Dark,Medium Monster Encyclopedia]^000000";
+ mes "3.Matyr";
+ mes "Creature shaped in Black Dog.";
+ mes "^0099FFFound Items^000000: Monster's Feed,Leather";
+ next;
+ mes "^FF0000[Dark,Medium Monster Encyclopedia]^000000";
+ mes "4.Zenorc";
+ mes "Mutant Orc with a small and short build. It moves around using both hands and feet. It owns High AGI stat,so that it passes off almost every attack.";
+ mes "^0099FFFound Items^000000: Znorc's Fang,Sticky Muscus,Yellow Potion";
+ next;
+ mes "^FF0000[Dark,Medium Monster Encyclopedia]^000000";
+ mes "5.Requiem";
+ mes "It seems like an Ancient Slave,carrying a heavy Coffin on the back.";
+ mes "^0099FFFound Items^000000: Mystic Blue Box";
+ next;
+ mes "^FF0000[Dark,Medium Monster Encyclopedia]^000000";
+ mes "6.Bathory";
+ mes "Witch with a big wen on the nose. She rides on her magic broom flying around in the air.";
+ mes "^0099FFFound Items^000000: Witched Starsand";
+ next;
+ goto MonDrkPro;
+ close;
+ GrMonDrkPro:
+ mes "^FF0000[Dark,Great Monster Encyclopedia]^000000";
+ mes "1.Isis.";
+ mes "Creature having the head and upper body of a woman and the tail of a snake. Her nail is quite a menace.";
+ mes "^0099FFFound Items^000000: Scale Skin,Shining Scale";
+ next;
+ mes "^FF0000[Dark,Great Monster Encyclopedia]^000000";
+ mes "3.Raydric";
+ mes "Ghost Knight of misfortune.";
+ mes "^0099FFFound Items^000000: Elunium, Chivarly Emblem";
+ next;
+ goto MonDrkPro;
+ close;
+ EndMonDrkPro:
+ close;
+ close;
+ MonPsoPro:
+ menu "Small Size Monster",SmaMonPsoPro,"Medium Size Monster",MedMonPsoPro,"Great Size Monster",GrMonPsoPro,"Cancel",EndMonPsoPro;
+
+ SmaMonPsoPro:
+ mes "^FF0000[Poison,Small Monster Encyclopedia]^000000";
+ mes "Unfortunately there is no small monster of Poison Property which has been discovered so far.";
+ next;
+ goto MonPsoPro;
+ close;
+ MedMonPsoPro:
+ mes "^FF0000[Poison,Medium Monster Encyclopedia]^000000";
+ mes "1.Poporing";
+ mes "Poisonous Poring in light green. Every character is the same as poring,but much more stronger.";
+ mes "^0099FFFound Items^000000: Sticky Muscus, Garlet,Green Herb";
+ next;
+ mes "^FF0000[Poison,Medium Monster Encyclopedia]^000000";
+ mes "2.Poison Spore";
+ mes "Poisonous Spore in Violet. Besides,it tends to attack haphazardly if anybody gets near.";
+ mes "^0099FFFound Items^000000: Spore,Green Herb";
+ next;
+ mes "^FF0000[Poison,Medium Monster Encyclopedia]^000000";
+ mes "3.Cobold the 2nd";
+ mes "Small monster looks like a Wolf but it is smart enough to handle several tools. It is hostile and strong unlike its appearance. All Cobolds seem to be brothers.";
+ mes "^0099FFFound Items^000000: Blue Hair,Zargon,Orange Potion";
+ next;
+ mes "^FF0000[Poison,Medium Monster Encyclopedia]^000000";
+ mes "4.Side Winder";
+ mes "Horrendous Snake of Dark colour.";
+ mes "^0099FFFound Items^000000: Shining Scale,Zargon,Poisonous Canine,Snake Scale";
+ next;
+ goto MonPsoPro;
+ close;
+ GrMonPsoPro:
+ mes "^FF0000[Poison,Great Monster Encyclopedia]^000000";
+ mes "1.Argos";
+ mes "Big Spider of Dark colour. It often invades passengers who intend to go over Mt.Mjornir. Be cautious of Argos,if you are the one of those passengers.";
+ mes "^0099FFFound Items^000000: Cobweb,Scell,Bug Leg,Green Herb,Yellow Herb";
+ next;
+ mes "^FF0000[Poison,Great Monster Encyclopedia]^000000";
+ mes "2.Argiope";
+ mes "Monster crawling around with several articular legs.";
+ mes "^0099FFFound Items^000000: Bug Leg,Zargon,Green Herb";
+ next;
+ mes "^FF0000[Poison,Great Monster Encyclopedia]^000000";
+ mes "4.Myst";
+ mes "Mist-like Monster.";
+ mes "^0099FFFound Items^000000: Trunk. Gas Mask";
+ next;
+ goto MonPsoPro;
+ close;
+ EndMonPsoPro:
+ close;
+ close;
+ MonUndPro:
+ menu "Small Size Monster",SmaMonUndPro,"Medium Size Monster",MedMonUndPro,"Great Size Monster",GrMonUndPro,"Cancel",EndMonUndPro;
+
+ SmaMonUndPro:
+ mes "^FF0000[Undead,Small Monster Encyclopedia]^000000";
+ mes "Unfortunately there is no small monster of Undead Property which has been discovered so far.";
+ next;
+ goto MonUndPro;
+ close;
+ MedMonUndPro:
+ mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
+ mes "1.Zombie";
+ mes "Bad Case of the Dead which has been reborn as a Walking Corpse by Back magic. Let's lead it to Nirvana.";
+ mes "^0099FFFound Items^000000: Decayed Nail,Sticky Muscus,Horrendous Mouth";
+ next;
+ mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
+ mes "2.Megalodon";
+ mes "Skeleton Fish having spooky empty eye-holes.";
+ mes "^0099FFFound Items^000000: Stinky Scale, Skel-Bone";
+ next;
+ mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
+ mes "3.Orc Zombie";
+ mes "Corpse of the Orc which has been given a new life by Black magic.";
+ mes "^0099FFFound Items^000000: Orc Claw,Sticky Muscus";
+ next;
+ mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
+ mes "4.Pirate Skel";
+ mes "Walking Corpse of a Pirate which had ordered all over the Sea.";
+ mes "^0099FFFound Items^000000: Skel-Bone";
+ next;
+ mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
+ mes "5.Orc Skeleton";
+ mes "Ancient Living Skeleton of the Orc which had been buried for a long time. It has Great Power as well as the period of being buried.";
+ mes "^0099FFFound Items^000000: Orc's Fang,Green Potion";
+ next;
+ mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
+ mes "6.Soldier Skeleton";
+ mes "Skeleton holding 2 swords on both grips,attacks fast. One of the dangerous monsters in the Cave.";
+ mes "^0099FFFound Items^000000: Skel-Bone,Red Potion";
+ next;
+ mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
+ mes "7.Munak";
+ mes "Pretty-looking Female corpse which had been frozen for a long time. She looks like holding a long story deep inside, the story people want to know about. Anyway Don't give her a break,she'll give strong damages on you.";
+ mes "^0099FFFound Items^000000: Daenggie ,Munak Turban";
+ next;
+ mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
+ mes "8.Skel Worker";
+ mes "Walking Skeleton which was dead in a mine.";
+ mes "^0099FFFound Items^000000: Iron,Lantern";
+ next;
+ mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
+ mes "9.Archer Skeleton";
+ mes "It seems to be an expert of bow when it was alive. It'll come to attack in no time when somebody gets inside of its range.";
+ mes "^0099FFFound Items^000000: Skel-Bone,Fire Arrow,Red Potion";
+ next;
+ mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
+ mes "10.Mummy";
+ mes "Walking Corpse with a bandage all around the body. It smells so bad because its body is still on the decomposed stage.";
+ mes "^0099FFFound Items^000000: Rotten Bandage";
+ next;
+ mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
+ mes "11.Verit";
+ mes "Dog with a bandage all around the body which was dead once before. It tends to eat everything dropped on the ground.";
+ mes "^0099FFFound Items^000000: Immortal Heart,Zargon,Rotten Bandage";
+ next;
+ mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
+ mes "12.Ghoul";
+ mes "Similar as Zombie but much more stronger. Yet very slow, you'd better run for your life when happen to meet this thing.";
+ mes "^0099FFFound Items^000000: Horrendous Mouth";
+ next;
+ goto MonUndPro;
+ close;
+ GrMonUndPro:
+ mes "^FF0000[Undead,Great Monster Encyclopedia]^000000";
+ mes "3.Evil Druid";
+ mes "You'll shudder even once looking at it.";
+ mes "^0099FFFound Items^000000: Amulet,White Herb";
+ next;
+ goto MonUndPro;
+ close;
+ EndMonUndPro:
+ close;
+ close;
+ Cancel:
+ close;
+}
+
+prt_in.gat,162,68,4 script `Merchant Guideline' for Dummies::mgfd_2 111,{
+ mes "^FF0000[`Merchant Guideline' for Dummies]^000000";
+ mes "Please go over the next page if you want to check `Vending'.";
+ next;
+ menu "Go over the next page",NextPage,"Close the book",CloseB;
+
+ NextPage:
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "To Vend a Shop,first you must equip a ^0099FFCart^000000.";
+ mes "You can rent a cart from Kafra. When equipped once,it won't be disappeared as long as you don't take off.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "However,this cart diminishes moving speed. You can recover moving speed after learning `Push Cart' the skill.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "When learn `Push Cart' over 3 points,it will allow you to learn `Vending'. You can display 3 kinds of item on your shop with Vending at first.";
+ mes "As Vending skill goes higher, it will allow you to display more items.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "Let's store things you want to sell in the Cart.";
+ mes "To open Cart Window,Use ^0099FFalt+W^000000 as hotkey. Or it will be open when you click `Item' icon on equipment(alt+Q) window.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "Now Use `Vending' skill.2 kinds of Window-`Item Shop' and `Item you want to sell'- will pop up.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "On `Item Shop' window,name your shop. Then Drag items onto `Item you want to sell' window and Fix the price.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "When close `My Shop' window,your shop will be closed. You can check each price of items with a mouse on the items. Meanwhile it keeps being recorded on Chat window how many items or which kind have been sold.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "When every thing's sold out,the shop will be closed automatically.";
+ close;
+ CloseB:
+ close;
+}
+
+prt_in.gat,164,96,4 script Monster Encyclopedia::me_prt_in3 111,{
+ mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
+ mes "This is an Encyclopedia describing Monsters living in Dungeons.";
+ next;
+ next;
+ menu "Orc Dungeon",OrcDung,"Byalan Cave near Izlude",ByaCave,"Prontera Culvert",PrtCul;
+
+ OrcDung:
+ menu "F1",OrcDungF1,"F2",OrcDungF2,"Cancel",EndOrcDung;
+
+ OrcDungF1:
+ mes "^FF0000[Orc Dungeon 1F Monster Encyclopedia]^000000";
+ mes "1.Chonchon";
+ mes "Flying monsters, they are not strong but make as annoying noises as Roda Frog. Make sure to eliminate them whenever you see.";
+ mes "^0099FFFound Items^000000: Shell, Jellopy, Fly Wing";
+ next;
+ mes "^FF0000[Orc Dungeon 1F Monster Encyclopedia]^000000";
+ mes "2.Familiar";
+ mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
+ mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
+ next;
+ mes "^FF0000[Orc Dungeon 1F Monster Encyclopedia]^000000";
+ mes "3.Orc Zombie";
+ mes "Corpse of the Orc which has been given a new life by Black magic.";
+ mes "^0099FFFound Items^000000: Orc Claw,Sticky Muscus";
+ next;
+ mes "^FF0000[Orc Dungeon 1F Monster Encyclopedia]^000000";
+ mes "4.Orc Skeleton";
+ mes "Ancient Living Skeleton of the Orc which had been buried for a long time. It has Great Power as well as the period of being buried.";
+ mes "^0099FFFound Items^000000: Orc's Fang,Green Potion";
+ next;
+ goto OrcDung;
+ close;
+ OrcDungF2:
+ mes "^FF0000[Orc Dungeon 2F Monster Encyclopedia]^000000";
+ mes "1.Chonchon";
+ mes "Flying monsters, they are not strong but make as annoying noises as Roda Frog. Make sure to eliminate them whenever you see.";
+ mes "^0099FFFound Items^000000: Shell, Jellopy, Fly Wing";
+ next;
+ mes "^FF0000[Orc Dungeon 2F Monster Encyclopedia]^000000";
+ mes "2.Familiar";
+ mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
+ mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
+ next;
+ mes "^FF0000[Orc Dungeon 2F Monster Encyclopedia]^000000";
+ mes "3.Orc Skeleton";
+ mes "Ancient Living Skeleton of the Orc which had been buried for a long time. It has Great Power as well as the period of being buried.";
+ mes "^0099FFFound Items^000000: Orc's Fang,Green Potion";
+ next;
+ mes "^FF0000[Orc Dungeon 2F Monster Encyclopedia]^000000";
+ mes "4.Zenorc";
+ mes "Mutant Orc with a small and short build. It moves around using both hands and feet. It owns High AGI stat,so that it passes off almost every attack.";
+ mes "^0099FFFound Items^000000: Znorc's Fang,Sticky Muscus,Yellow Potion";
+ next;
+ goto OrcDung;
+ close;
+ EndOrcDung:
+ close;
+ close;
+ ByaCave:
+ menu "1F",ByaCaveF1,"2F",ByaCaveF2,"3F",ByaCaveF3,"4F",ByaCaveF4,"5F",ByaCaveF5,"Cancel",EndByaCave;
+
+ ByaCaveF1:
+ mes "^FF0000[Byalan Cave 1F Monster Encyclopedia]^000000";
+ mes "1.Plankton";
+ mes "Even though looks like trifle creatures, they fly into a rage when stepped on. They are light, drifting on the water and attack with several projections.";
+ mes "^0099FFFound Items^000000: Single Cell. Garlet. Sticky Muscus. Empty Bottle";
+ next;
+ mes "^FF0000[Byalan Cave 1F Monster Encyclopedia]^000000";
+ mes "2.Kukre";
+ mes "Look better than Thief Bugs but basically do the same thing. But luckily they don't attack players in a group.";
+ mes "^0099FFFound Items^000000: Worm Peeling. Garlet. Monster's Feed. Red Herb. Insect Feeler";
+ next;
+ mes "^FF0000[Byalan Cave 1F Monster Encyclopedia]^000000";
+ mes "3.Hydra";
+ mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be the pain in the ass. It will be effective to kill one by one before they gather.";
+ mes "^0099FFFound Items^000000: Tentacle. Sticky Muscus. Meat";
+ next;
+ mes "^FF0000[Byalan Cave 1F Monster Encyclopedia]^000000";
+ mes "4.Vadon";
+ mes "They wear thick shells all around the body and walk around tinkling nippers. Also their red color looks so tempting an appetite. Be careful anyway.";
+ mes "^0099FFFound Items^000000: Nipper. Garlet.Solid Shell. Shell";
+ next;
+ mes "^FF0000[Byalan Cave 1F Monster Encyclopedia]^000000";
+ mes "5.Marina";
+ mes "Jelly Fishes of transparent white color. Do flexible attacks stretching its body as long as they can. They live in cool places near water.";
+ mes "^0099FFFound Items^000000: Single Cell. Sticky Muscus";
+ next;
+ goto ByaCave;
+ close;
+ ByaCaveF2:
+ mes "^FF0000[Byalan Cave 2F Monster Encyclopedia]^000000";
+ mes "1.Plankton";
+ mes "Even though looks like trifle creatures, they fly into a rage when stepped on. They are light, drifting on the water and attack with several projections.";
+ mes "^0099FFFound Items^000000: Single Cell. Garlet. Sticky Muscus. Empty Bottle";
+ next;
+ mes "^FF0000[Byalan Cave 2F Monster Encyclopedia]^000000";
+ mes "2.Kukre";
+ mes "Look better than Thief Bugs but basically do the same thing. But luckily they don't attack players in a group.";
+ mes "^0099FFFound Items^000000: Worm Peeling. Garlet. Monster's Feed. Red Herb. Insect Feeler";
+ next;
+ mes "^FF0000[Byalan Cave 2F Monster Encyclopedia]^000000";
+ mes "3.Hydra";
+ mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be the pain in the ass. It will be effective to kill one by one before they gather.";
+ mes "^0099FFFound Items^000000: Tentacle. Sticky Muscus. Meat";
+ next;
+ mes "^FF0000[Byalan Cave 2F Monster Encyclopedia]^000000";
+ mes "4.Vadon";
+ mes "They wear thick shells all around the body and walk around tinkling nippers. Also their red color looks so tempting an appetite. Be careful anyway.";
+ mes "^0099FFFound Items^000000: Nipper. Garlet.Solid Shell. Shell";
+ next;
+ mes "^FF0000[Byalan Cave 2F Monster Encyclopedia]^000000";
+ mes "5.Marina";
+ mes "Jelly Fishes of transparent white color. Do flexible attacks stretching its body as long as they can. They live in cool places near water.";
+ mes "^0099FFFound Items^000000: Single Cell. Sticky Muscus";
+ next;
+ mes "^FF0000[Byalan Cave 2F Monster Encyclopedia]^000000";
+ mes "6.Thara Frog";
+ mes "Frogs of red color, surely stronger than Roda Frogs. However there is obvious one thing in common about them, annoying croaking noise.";
+ mes "^0099FFFound Items^000000: Spawn, Sticky Webfoot";
+ next;
+ goto ByaCave;
+ close;
+ ByaCaveF3:
+ mes "^FF0000[Byalan Cave 3F Monster Encyclopedia]^000000";
+ mes "1.Hydra";
+ mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be the pain in the ass. It will be effective to kill one by one before they gather.";
+ mes "^0099FFFound Items^000000: Tentacle. Sticky Muscus. Meat";
+ next;
+ mes "^FF0000[Byalan Cave 3F Monster Encyclopedia]^000000";
+ mes "2.Thara Frog";
+ mes "Frogs of red color, surely stronger than Roda Frogs. However there is obvious one thing in common about them, annoying croaking noise.";
+ mes "^0099FFFound Items^000000: Spawn, Scell, Sticky Webfoot";
+ next;
+ mes "^FF0000[Byalan Cave 3F Monster Encyclopedia]^000000";
+ mes "3.Cornutus";
+ mes "Some buddies concealing themselves within hard turban shells and try to lead a quiet life.";
+ mes "^0099FFFound Items^000000: Conch.Scell.Solid Shell";
+ next;
+ mes "^FF0000[Byalan Cave 3F Monster Encyclopedia]^000000";
+ mes "4.Mars";
+ mes "Have many legs, flapping under the water. Do not rush to it because of its tempting look.";
+ mes "^0099FFFound Items^000000: Squid Ink,Tentacle";
+ next;
+ mes "^FF0000[Byalan Cave 3F Monster Encyclopedia]^000000";
+ mes "5.Obeaune";
+ mes "Female Mermaid. Attacks using long hair, with a grim face.";
+ mes "^0099FFFound Items^000000: Heart of Mermaid,Fin";
+ next;
+ goto ByaCave;
+ close;
+ ByaCaveF4:
+ mes "^FF0000[Byalan Cave 4F Monster Encyclopedia]^000000";
+ mes "1.Hydra";
+ mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be the pain in the ass. It will be effective to kill one by one before they gather.";
+ mes "^0099FFFound Items^000000: Tentacle.Sticky Muscus.Meat";
+ next;
+ mes "^FF0000[Byalan Cave 4F Monster Encyclopedia]^000000";
+ mes "2.Mars";
+ mes "Have many legs, flapping under the water. Do not rush to it because of its tempting look.";
+ mes "^0099FFFound Items^000000: Squid Ink,Tentacle";
+ next;
+ mes "^FF0000[Byalan Cave 4F Monster Encyclopedia]^000000";
+ mes "3.Obeaune";
+ mes "Female Mermaid. Attacks using long hair, with a grim face.";
+ mes "^0099FFFound Items^000000: Heart of Mermaid,Fin";
+ next;
+ mes "^FF0000[Byalan Cave 4F Monster Encyclopedia]^000000";
+ mes "4.Marine Sphere";
+ mes "Strange, round-shaped monsters beating so fast that they seem like they will burst.";
+ mes "^0099FFFound Items^000000: Tendon. Detonator";
+ next;
+ mes "^FF0000[Byalan Cave 4F Monster Encyclopedia]^000000";
+ mes "5.Phen";
+ mes "Fish of blue color which is kicking and definitely alive.";
+ mes "^0099FFFound Items^000000: Fish Tail,Sharp Scale,Meat,Fin";
+ next;
+ mes "^FF0000[Byalan Cave 4F Monster Encyclopedia]^000000";
+ mes "6.Sword Fish";
+ mes "Fish Monster with a sharp, thin, and long nose. Goggle eyes are funny but it belongs to one of those dangerous monsters.";
+ mes "^0099FFFound Items^000000: Sharp Scale,Gill";
+ next;
+ goto ByaCave;
+ close;
+ ByaCaveF5:
+ mes "^FF0000[Byalan Cave 5F Monster Encyclopedia]^000000";
+ mes "1.Marine Sphere";
+ mes "Strange, round-shaped monsters beating so fast that they seem like they will burst.";
+ mes "^0099FFFound Items^000000: Tendon. Detonator";
+ next;
+ mes "^FF0000[Byalan Cave 5F Monster Encyclopedia]^000000";
+ mes "2.Sword Fish";
+ mes "Fish Monster with a sharp, thin, and long nose. Goggle eyes are funny but it belongs to one of those dangerous monsters.";
+ mes "^0099FFFound Items^000000: Sharp Scale,Gill";
+ next;
+ mes "^FF0000[Byalan Cave 5F Monster Encyclopedia]^000000";
+ mes "3.Mars";
+ mes "Have many legs, flapping under the water. Do not rush to it because of its tempting look.";
+ mes "^0099FFFound Items^000000: Squid Ink,Tentacle";
+ next;
+ mes "^FF0000[Byalan Cave 5F Monster Encyclopedia]^000000";
+ mes "4.Obeaune";
+ mes "Female Mermaid. Attacks using long hair, with a grim face.";
+ mes "^0099FFFound Items^000000: Heart of Mermaid,Fin";
+ next;
+ mes "^FF0000[Byalan Cave 5F Monster Encyclopedia]^000000";
+ mes "5.Marc";
+ mes "Sea Horse. Don't ever think about riding a Sea Horse!";
+ mes "^0099FFFound Items^000000: Gill,Fin";
+ next;
+ mes "^FF0000[Byalan Cave 5F Monster Encyclopedia]^000000";
+ mes "6.Strouf";
+ mes "Fish rarely seen under the deep sea.";
+ mes "^0099FFFound Items^000000: Fin,Feather,Gill";
+ next;
+ goto ByaCave;
+ close;
+ EndByaCave:
+ close;
+ close;
+ PrtCul:
+ menu "1F",PrtCulF1,"2F",PrtCulF2,"3F",PrtCulF3,"4F",PrtCulF4,"Cancel",EndPrtCul;
+
+ PrtCulF1:
+ mes "^FF0000[Prontera Culvert 1F Monster Encyclopedia]^000000";
+ mes "1.Thief Bug Egg";
+ mes "Egg of Filthy Bug. Let's cut off the evil at its root.";
+ mes "^0099FFFound Items^000000: Chrysalis,Sticky Muscus";
+ next;
+ mes "^FF0000[Prontera Culvert 1F Monster Encyclopedia]^000000";
+ mes "2.Thief Bug Baby";
+ mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
+ mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy";
+ next;
+ mes "^FF0000[Prontera Culvert 1F Monster Encyclopedia]^000000";
+ mes "3.Familiar";
+ mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
+ mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
+ next;
+ mes "^FF0000[Prontera Culvert 1F Monster Encyclopedia]^000000";
+ mes "4.Spore";
+ mes "Mushroom-like monsters. Usually live in the Forest or Dungeons. By the way Don't try to eat it!";
+ mes "^0099FFFound Items^000000: Spore,Red Herb,Blue Herb";
+ next;
+ mes "^FF0000[Prontera Culvert 1F Monster Encyclopedia]^000000";
+ mes "5.Tarou";
+ mes "Little mouse of white colour. It is squicking very loudly in the Dead Pit or the Prontera Culvert.";
+ mes "^0099FFFound Items^000000: Rat Tail,Leather,Feather,Monster's Feed";
+ next;
+ goto PrtCul;
+ close;
+ PrtCulF2:
+ mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
+ mes "1.Thief Bug Egg";
+ mes "Egg of Filthy Bug. Let's cut off the evil at its root.";
+ mes "^0099FFFound Items^000000: Chrysalis,Sticky Muscus";
+ next;
+ mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
+ mes "2.Thief Bug Baby";
+ mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
+ mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy";
+ next;
+ mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
+ mes "3.Familiar";
+ mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
+ mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
+ next;
+ mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
+ mes "4.Spore";
+ mes "Mushroom-like monsters. Usually live in the Forest or Dungeons. By the way Don't try to eat it!";
+ mes "^0099FFFound Items^000000: Spore,Red Herb,Blue Herb";
+ next;
+ mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
+ mes "5.Tarou";
+ mes "Little mouse of white colour. It is squicking very loudly in the Dead Pit or the Prontera Culvert..";
+ mes "^0099FFFound Items^000000: Rat Tail,Leather,Feather,Monster's Feed";
+ next;
+ mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
+ mes "6.Plankton";
+ mes "Even though looks like trifle creatures, they fly into a rage when stepped on. They are light, drifting on the water and attack with several projections.";
+ mes "^0099FFFound Items^000000: Single Cell.Garlet.Sticky Muscus.Empty Bottle";
+ next;
+ mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
+ mes "7.Hydra";
+ mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be the pain in the ass. It will be effective to kill one by one before they gather.";
+ mes "^0099FFFound Items^000000: Tentacle.Sticky Muscus.Meat";
+ next;
+ mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
+ mes "8.Female Thief Bug";
+ mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
+ mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy,Garlet.Insect Feeler";
+ next;
+ goto PrtCul;
+ close;
+ PrtCulF3:
+ mes "^FF0000[Prontera Culvert 3F Monster Encyclopedia]^000000";
+ mes "1.Thief Bug Egg";
+ mes "Egg of Filthy Bug. Let's cut off the evil at its root.";
+ mes "^0099FFFound Items^000000: Chrysalis,Sticky Muscus";
+ next;
+ mes "^FF0000[Prontera Culvert 3F Monster Encyclopedia]^000000";
+ mes "2.Thief Bug Baby";
+ mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
+ mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy";
+ next;
+ mes "^FF0000[Prontera Culvert 3F Monster Encyclopedia]^000000";
+ mes "3.Female Thief Bug";
+ mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
+ mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy,Garlet.Insect Feeler";
+ next;
+ mes "^FF0000[Prontera Culvert 3F Monster Encyclopedia]^000000";
+ mes "4.Tarou";
+ mes "Little mouse of white colour. It is squicking very loudly in the Dead Pit or the Prontera Culvert..";
+ mes "^0099FFFound Items^000000: Rat Tail,Leather,Feather,Monster's Feed";
+ next;
+ mes "^FF0000[Prontera Culvert 3F Monster Encyclopedia]^000000";
+ mes "5.Familiar";
+ mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
+ mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
+ next;
+ mes "^FF0000[Prontera Culvert 3F Monster Encyclopedia]^000000";
+ mes "6.Poporing";
+ mes "Poisonous Poring in light green. Every character is the same as poring,but much more stronger.";
+ mes "^0099FFFound Items^000000: Sticky Muscus,Garlet,Green Herb";
+ next;
+ goto PrtCul;
+ close;
+ PrtCulF4:
+ mes "^FF0000[Prontera Culvert 4F Monster Encyclopedia]^000000";
+ mes "1.Thief Bug Egg";
+ mes "Egg of Filthy Bug. Let's cut off the evil at its root.";
+ mes "^0099FFFound Items^000000: Chrysalis,Sticky Muscus";
+ next;
+ mes "^FF0000[Prontera Culvert 4F Monster Encyclopedia]^000000";
+ mes "2.Thief Bug Baby";
+ mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
+ mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy";
+ next;
+ mes "^FF0000[Prontera Culvert 4F Monster Encyclopedia]^000000";
+ mes "3.Female Thief Bug";
+ mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
+ mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy,Garlet.Insect Feeler";
+ next;
+ mes "^FF0000[Prontera Culvert 4F Monster Encyclopedia]^000000";
+ mes "4.Male Thief Bug";
+ mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
+ mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy,Garlet.Insect Feeler,Yellow Herb";
+ next;
+ mes "^FF0000[Prontera Culvert 4F Monster Encyclopedia]^000000";
+ mes "5.Golden Thief Bug";
+ mes "Impertinent Thief Bug of Golden Colour,wearing a solid shell all around the body. It's rarely seen by humans eye.";
+ mes "^0099FFFound Items^000000: Blue Herb,Gold,Ora Ora,Insect Feeler";
+ next;
+ goto PrtCul;
+ close;
+ EndPrtCul:
+ close;
+ close;
+ Cancel:
+ close;
+}
+
+prt_in.gat,164,102,4 script Monster Encyclopedia::me_prt_in4 111,{
+ mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
+ mes "The is an Encyclopedia describing Monsters living in Dungeons.";
+ next;
+ menu "Sunken ship near Alberta",SunkShip,"Prontera Maze",PrtMaze;
+
+ SunkShip:
+ menu "F1",SunkShipF1,"F2",SunkShipF2,"Cancel",EndSunkShip;
+
+ SunkShipF1:
+ mes "^FF0000[Sunken Ship 1F Monster Encyclopedia]^000000";
+ mes "1. Plankton";
+ mes "Even though looks like trifle creatures, they fly into a rage when stepped on. They are light, drifting on the water and attack with serveral projections.";
+ mes "^0099FFFound Items:^000000 Single Cell. Garlet. Sticky Mocus. Empty Bottle";
+ next;
+ mes "^FF0000[Sunken Ship 1F Monster Encyclopedia]^000000";
+ mes "2. Kukre";
+ mes "Look better than Thief Bugs but basically do the same thing. But luckily they don't attack players in a group.";
+ mes "^0099FFFound Items:^000000 Worm Peeling. Garlet. Monster's Feed. Red Herb. Insect Feeler";
+ next;
+ mes "^FF0000[Sunken Ship 1F Monster Encyclopedia]^000000";
+ mes "3. Hydra";
+ mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be in the ass. It will be effective to kill one by one before they gather.";
+ mes "^0099FFFound Items:^000000 Tentacles. Sticky Mocus. Meat";
+ next;
+ mes "^FF0000[Sunken Ship 1F Monster Encyclopedia]^000000";
+ mes "4. Poporing";
+ mes "Poisonous Poring in light green. Every character is the same as poring, but much more stronger.";
+ mes "^0099FFFound Items:^000000 Skicky Mocus. Garlet. Green Herb";
+ next;
+ mes "^FF0000[Sunken Ship 1F Monster Encyclopedia]^000000";
+ mes "5. Poison Spore";
+ mes "Poisonous Spore in Violet. Besides, it tends to attack haphazardly if anybody gets near.";
+ mes "^0099FFFound Items:^000000 Spore. Green Herb";
+ next;
+ mes "^FF0000[Sunken Ship 1F Monster Encyclopedia]^000000";
+ mes "6. Pirate Skel";
+ mes "Walking Corpse of a Pirate which had ordered all over the Sea.";
+ mes "^0099FFFound Items:^000000 Skel-Bone";
+ next;
+ goto SunkShip;
+ close;
+ SunkShipF2:
+ mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
+ mes "1. Kukre";
+ mes "Look better than Thief Bugs but basically do the same thing. But luckily they don't attack players in a group.";
+ mes "^0099FFFound Items:^000000 Worm Peeling. Garlet. Monster's Feed. Red Herb. Insect Feeler";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
+ mes "2. Hydra";
+ mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be in the ass. It will be effective to kill one by one before they gather.";
+ mes "^0099FFFound Items:^000000 Tentacles. Sticky Mocus. Meat";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
+ mes "3. Poporing";
+ mes "Poisonous Poring in light green. Every character is the same as poring, but much more stronger.";
+ mes "^0099FFFound Items:^000000 Skicky Mocus. Garlet. Green Herb";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
+ mes "4. Thara Frogs";
+ mes "Frogs of red color, surely stronger than Roda Frogs. However there is obvious one thing in common about them, annoying croaking noise.";
+ mes "^0099FFFound Items:^000000 Spawn. Scell. Skicky Webfoot";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
+ mes "5. Whisper";
+ mes "Living Fabric, which gives spooking feeling.";
+ mes "^0099FFFound Items:^000000 Fabric";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
+ mes "6. Megalodon";
+ mes "Skeleton Fish having spooky empty eye-holes.";
+ mes "^0099FFFound Items:^000000 Skinky Scale. Skel-Bone";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
+ mes "7. Pirate Skel";
+ mes "Walking Corpse of a Pirate which had ordered all over the Sea.";
+ mes "^0099FFFound Items:^000000 Skel-Bone";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
+ mes "8. Marionette";
+ mes "Monster reborn from bewitched Doll, bound to strings on Wooden Sticks.";
+ mes "^0099FFFound Items:^000000 Skinky Golden Hair, Trunk";
+ next;
+ mes "9. Drake";
+ mes "Awfully Strong Monster which looks like the Captain of this Sunken Ship.";
+ mes "^0099FFFound Items:^000000 Skel-Bone. White";
+ next;
+ goto SunkShip;
+ close;
+ EndSunkShip:
+ close;
+ PrtMaze:
+ menu "F1",PrtMazeF1,"F3",PrtMazeF3,"Cancel",EndPrtMaze;
+
+ PrtMazeF1:
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "1. Poring";
+ mes "Small and circular monsters of transparent pink color. Swallow anything on the ground with sparkling eyes, without any hesitations. No matter what kind of things dropped.";
+ mes "They tend to eat first. So be cautious when you put down drop something on the ground. But don't worry. They are not strong, and you will get your back once you kill the monster, which eat your stuff.";
+ mes "^0099FFFound Items:^000000 Jellopy. Skicky Mocus. Apple. Empty Bottle. Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "2. Lunatic";
+ mes "Plump and shaggy monster shaped in Rabbit. However it won't give you `Bunny Band'.";
+ mes "^0099FFFound Items:^000000 Clover. Feather. Carrot. Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "3. Fabre";
+ mes "Larva of Creamy. It is cute when it wiggles, even though it is a weak and small monster,";
+ mes "People often tends to slay Fabres, only for the reason they can get `Feather's', one of required items for `Bunny Band'.";
+ mes "^0099FFFound Items:^000000 Fluff. Feather. Green Herb. Clover";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "4. Creamy";
+ mes "Monster with Beautiful Wings. `Hah~ it's just a butterfly!'. Careless thinking like this will make you bleeding~! It is much stronger then you expect. Be careful!";
+ mes "^0099FFFound Items:^000000 Powder of Butterfly. Honey. Butterfly Wing. Flower";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "5. Pupa";
+ mes "Monster on the Fabre's pupal stage. It doesn't attack at all, so easy to kill for Novice people.";
+ mes "^0099FFFound Items:^000000 Chrysalis. Sticky Mocus";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "6. Poporing";
+ mes "Poisonous Poring in light green. Every character is the same as poring, but much more stronger.";
+ mes "^0099FFFound Items:^000000 Skicky Mocus. Garlet. Green Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "7. Rocker";
+ mes "Lazy Grasshopper which loves playing Violin.";
+ mes "^0099FFFound Items:^000000 Grasshopper's Leg. Jellopy";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "8. Big Foot";
+ mes "Dull-Looking Bear with a huge build. Although it looks dumb but you will realize how it can be fast after you provoke it.";
+ mes "^0099FFFound Items:^000000 Bear's Foot Skin. Leather. Sweet Potato";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "9. Smokie";
+ mes "It's working out all the time. Often tries to shape shift with Raccon Leaves, but always failed. Back then, it tended to gather stuffs diligently, now it seems to give up.";
+ mes "^0099FFFound Items:^000000 Raccon Leaf. Leather. Sweet Potato";
+ next;
+ mes "10. Snake";
+ mes "Green Coloured Snake living in the Forest or Desert. Not poisonous but be careful.";
+ mes "^0099FFFound Items:^000000 Snake Scale. Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "11.Wolf";
+ mes "Wanderers having Blue Manes. They are cooperative,so attack in a group when one got attacked. Let's just let them mind their business and watch.";
+ mes "^0099FFFound Items^000000: Wolf Claw,Meat,Monster's Feed,Leather";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "12.Argiope";
+ mes "Monster crawling around with several articular legs.";
+ mes "^0099FFFound Items^000000: Bug Leg,Zargon,Green Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "13.Argos";
+ mes "Big Spider of Dark colour. It often invades people lost in the Maze.";
+ mes "^0099FFFound Items^000000: Cobweb,Scell,Bug Leg,Green Herb,Yellow Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "14.Chonchon";
+ mes "Flying monsters, they are not strong but make as annoying noises as Roda Frog. Make sure to eliminate them whenever you see.";
+ mes "^0099FFFound Items^000000: Shell,Jellopy,Fly Wing";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "15.Horn";
+ mes "Compliant Insect unlike its offensive appearance. It's wandering about the field making some crunching sound.";
+ mes "^0099FFFound Items^000000: Horn,Shell,Solid Shell";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "16.Hunter Fly";
+ mes "Winged insect of Blood. It is Strong meanwhile very annoying. Be advised, you'd better flee away if you can.";
+ mes "^0099FFFound Items^000000: Solid Shell,Zargon";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "17.Mantis";
+ mes "It wanders about the field waving a tiny fan.";
+ mes "^0099FFFound Items^000000: Mantis Scythe,Scell,Solid Shell,Red Potion";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "18.Steiner";
+ mes "Tiny little insect with a Splendid shell. Don't ever look down upon it. It is stronger than you expect. Besides it recognizes Magical Spell Casting.";
+ mes "^0099FFFound Items^000000: Rainbow Shell,Garlet,Shell,Solid Shell";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "19.Side Winder";
+ mes "Horrendous Snake of Dark colour.";
+ mes "^0099FFFound Items^000000: Shining Scale,Zargon,Poisonous Canine,Snake Scale";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "20.Yoyo";
+ mes "Pink coloured Monkey. Not only they pick up every stuff dropped on the gound outrageously, but they are nimble and cooperative,you must be cautious of being attacked by a group.";
+ mes "^0099FFFound Items^000000: Yoyo Tail,Banana,Yellow Herb,Leather";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
+ mes "21.Caramel";
+ mes "Cute porcupine with tiny spiky quills. But don't ever touch it without intention,it will get mad immeduately.";
+ mes "^0099FFFound Items^000000: Porcupine Quill,Leather";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "22.Steel Chonchon";
+ mes "This is similar as Chonchon, but in yellow and green. Picks up every stuff on the ground. It is strong and well-cooperative with its fellows, so don't forget to get items before it picks up.";
+ mes "^0099FFFound Items^000000: Garlet,Shell,Solid Shell";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "23.Coco";
+ mes "Little but fierce-looking eyed Creature carrying an Acorn on both hands. It is very unpleasant when it gives a dirty look,let's give it a lesson.";
+ mes "^0099FFFound Items^000000: Acorn,Fluff,Leather,Sweet Potato";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "24.Dustiness";
+ mes "This monster owns high dodge rate because it is flying. Need to be attentive if you want to attack.";
+ mes "^0099FFFound Items^000000: Moth Dust,Moth Wing,Insect Feeler,Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "25.Martin";
+ mes "Funny looking Mole wearing a Safety Helmet on the head,which is always busy to walk around.";
+ mes "^0099FFFound Items^000000: Mole Whiskers,Mole Claw";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
+ mes "26.Savage";
+ mes "Wild Boar always walking around restlessly,making some noise. It has Big fangs and looks different from the young one.";
+ mes "^0099FFFound Items^000000: Mane,Leather";
+ next;
+ goto PrtMaze;
+ close;
+ PrtMazeF3:
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "1.Poring";
+ mes "Small and circular monsters of transparent pink color. Swallow anything on the ground with sparkling eyes, without any hesitations. No matter what kind of things dropped,";
+ mes "They tend to eat first. So be cautious when you put down drop something on the ground. But don't worry. They are not strong, and you will get yours back once you kill the monster, which eat your stuff.";
+ mes "^0099FFFound Items^000000: Jellopy.Sticky Muscus.Apple.Empty Bottle.Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "2.Lunatic";
+ mes "Plump and shaggy monster shaped in Rabbit. However it won't give you a `Bunny Band'.";
+ mes "^0099FFFound Items^000000: Clover,Feather,Carrot,Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "3.Fabre";
+ mes "Larva of Creamy. It is cute when it wiggles,even though it is a weak and small monster,";
+ mes "People often tend to slay Fabres,only for the reason they can get `Feather's,one of required items for `Bunny Band'.";
+ mes "^0099FFFound Items^000000: Fluff.Feather.Green Herb.Clover";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "4.Creamy";
+ mes "Monster with Beautiful Wings. `Hah~ it's just a butterfly!'. Careless thinking like this will make you bleeding~! It is much stronger than you expect. Be careful!";
+ mes "^0099FFFound Items^000000: Powder of Butterfly,Honey,Butterfly Wing,Flower";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "5.Pupa";
+ mes "Monster on the Fabre's pupal stage. It doesn't attack at all, so easy to kill for Novice people.";
+ mes "^0099FFFound Items^000000: Chrysalis,Sticky Muscus";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "6.Poporing";
+ mes "Poisonous Poring in light green. Every character is the same as poring,but much more stronger.";
+ mes "^0099FFFound Items^000000: Sticky Muscus,Garlet,Green Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "7.Rocker";
+ mes "Lazy Grasshopper which loves playing Violin.";
+ mes "^0099FFFound Items^000000: Grasshopper's Leg,Jellopy";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "8.Big Foot";
+ mes "Dull-Looking Bear with a huge build. Although it looks dumb but you will realize how it can be fast after you provoke it.";
+ mes "^0099FFFound Items^000000: Bear's Foot Skin,Leather,Sweet Potato";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "9.Smokie";
+ mes "It's working out all the time. Often tries to shape shift with Raccon Leaves,but always failed. Back then, it tended to gather stuffs diligently, now it seems to give up.";
+ mes "^0099FFFound Items^000000: Raccon Leaf,Leather,Sweet Potato";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "10.Snake";
+ mes "Green Coloured Snake living in the Forest or Desert. Not poisonous but be careful.";
+ mes "^0099FFFound Items^000000: Snake Scale,Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "11.Wolf";
+ mes "Wanderers having Blue Manes. They are cooperative,so attack in a group when one got attacked. Let's just let them mind their business and watch.";
+ mes "^0099FFFound Items^000000: Wolf Claw,Meat,Monster's Feed,Leather";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "12.Argiope";
+ mes "Monster crawling around with several articular legs.";
+ mes "^0099FFFound Items^000000: Bug Leg,Zargon,Green Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "13.Argos";
+ mes "Big Spider of Dark colour. It often invades passengers.";
+ mes "^0099FFFound Items^000000: Cobweb,Scell,Bug Leg,Green Herb,Yellow Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "14.Horn";
+ mes "Compliant Insect unlike its offensive appearance. It's wandering about the field making some crunching sound.";
+ mes "^0099FFFound Items^000000: Horn,Shell,Solid Shell";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "15.Hunter Fly";
+ mes "Winged insect of Blood. It is Strong meanwhile very annoying. Be advised, you'd better flee away if you can.";
+ mes "^0099FFFound Items^000000: Solid Shell,Zargon";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "16.Mantis";
+ mes "It wanders about the field waving a tiny fan.";
+ mes "^0099FFFound Items^000000: Mantis Scythe,Scell,Solid Shell,Red Potion";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "17.Steiner";
+ mes "Tiny little insect with a Splendid shell. Don't ever look down upon it. It is stronger than you expect. Besides it recognizes Magical Spell Casting.";
+ mes "^0099FFFound Items^000000: Rainbow Shell,Garlet,Shell,Solid Shell";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "18.Side Winder";
+ mes "Horrendous Snake of Dark colour.";
+ mes "^0099FFFound Items^000000: Shining Scale,Zargon,Poisonous Canine,Snake Scale";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "19.Yoyo";
+ mes "Pink coloured Monkey. Not only they pick up every stuff dropped on the ground outrageously, but they are nimble and cooperative,you must be cautious of being attacked by a group.";
+ mes "^0099FFFound Items^000000: Yoyo Tail,Banana,Yellow Herb,Leather";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "20.Caramel";
+ mes "Cute porcupine with tiny spiky quills. But don't ever touch it without intention,it will get mad immediately.";
+ mes "^0099FFFound Items^000000: Porcupine Quill,Leather";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "21.Steel Chonchon";
+ mes "This is similar as Chonchon, but in yellow and green. Picks up every stuff on the ground. It is strong and well-cooperative with its fellows, so don't forget to get items before it picks up.";
+ mes "^0099FFFound Items^000000: Garlet,Shell,Solid Shell";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "22.Coco";
+ mes "Little but fierce-looking eyed Creature carrying an Acorn on both hands. It is very unpleasant when it gives a dirty look,let's give it a lesson.";
+ mes "^0099FFFound Items^000000: Acorn,Fluff,Leather,Sweet Potato";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "23.Dustiness";
+ mes "This monster owns high dodge rate because it is flying. Need to be attentive if you want to attack.";
+ mes "^0099FFFound Items^000000: Moth Dust,Moth Wing,Insect Feeler,Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "24.Martin";
+ mes "Funny looking Mole wearing a Safety Helmet on the head,which is always busy to walk around.";
+ mes "^0099FFFound Items^000000: Mole Whiskers,Mole Claw";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "25.Savage";
+ mes "Wild Boar always walking around restlessly,making some noise. It has Big fangs and looks different from the young one.";
+ mes "^0099FFFound Items^000000: Mane,Leather";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "26.Savage Bebe";
+ mes "Tiny Pink baby of Savage. Unlike its small size, It is running about fields making annoying noise";
+ mes "^0099FFFound Items^000000: Leather,Meat,Arrow,Feather";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "27.Mastering";
+ mes "Giant Poring rarely seen in the Morroc Desert,Mt.Mjornir or the Prontera Maze. It might be the leader of Porings. Surely stronger than normal Porings but, still it can't be more than a Poring anyway.";
+ mes "^0099FFFound Items^000000: Apple,Apple Juice";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "28.Eclipse";
+ mes "Giant Lunatic which might be the Boss among Lunatics!It does weak attacks but is highly defensive at the same time.";
+ mes "^0099FFFound Items^000000: Carrot,Glass Bead,Milk,Carrot Juice";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
+ mes "29.Baphomet";
+ mes "Dreadful Monster having huge horns on the head. It uses a Gargantuan Scythe to slay foes,often attacks with bare hands.";
+ mes "^0099FFFound Items^000000: Evil Horn,Yggdrasilberry,Leather,Oridecon";
+ next;
+ EndPrtMaze:
+ close;
+}
+
+prt_in.gat,168,56,4 script Monster Encyclopedia::me_prt_in5 111,{
+ mes "^FF0000[Monster Encyclopedia]^000000";
+ mes "I am a Monster Encyclopedia, you can check several types of Monster with me.";
+ next;
+ menu "Monsters of Water Property",MonWatPro,"Monsters of Wind Property",MonWinPro,"Monsters of Spiritual Property",MonSpiPro,"Cancel",Cancel;
+
+ MonWatPro:
+ menu "Small Size Monster",SmaMonWatPro,"Medium Size Monster",MidMonWatPro,"Great Size Monster",GrMonWatPro,"Cancel",EndMonWatPro;
+
+ SmaMonWatPro:
+ mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
+ mes "1.Plankton";
+ mes "Even though looks like trifle creatures, they fly into a rage when stepped on. They are light, drifting on the water and attack with several projections.";
+ mes "^0099FFFound Items^000000: Single Cell. Garlet. Sticky Muscus. Empty Bottle";
+ next;
+ mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
+ mes "2.Kukre";
+ mes "Look better than Thief Bugs but basically do the same thing. But luckily they don't attack players in a group.";
+ mes "^0099FFFound Items^000000: Worm Peeling. Garlet. Monster's Feed. Red Herb. Insect Feeler";
+ next;
+ mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
+ mes "3.Hydra";
+ mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be the pain in the ass.";
+ mes "It will be effective to kill one by one before they gather.";
+ mes "^0099FFFound Items^000000: Tentacle. Sticky Muscus. Meat";
+ next;
+ mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
+ mes "4.Vadon";
+ mes "They wear thick shells all around the body and walk around tinkling nippers. Also their red color looks so tempting an appetite. Be careful anyway.";
+ mes "^0099FFFound Items^000000: Nipper.Garlet.Solid Shell.Shell";
+ next;
+ mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
+ mes "5.Marina";
+ mes "Jelly Fishes of transparent white color. Do flexible attacks stretching its body as long as they can. They live in cool places near water.";
+ mes "^0099FFFound Items^000000: Single Cell.Sticky Muscus";
+ next;
+ mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
+ mes "6.Cornutus";
+ mes "Some buddies concealing themselves within hard turban shells and try to lead a quiet life.";
+ mes "^0099FFFound Items^000000: Conch. Scell. Solid Shell";
+ next;
+ mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
+ mes "7.Magnolia";
+ mes "Creatures shaped in Big Egg Frying Fans. They spank attackers with the Frying Fans without mercy.";
+ mes "Don't let your guard down just because they look cute. You will suffer if you do so.";
+ mes "^0099FFFound Items^000000: Jellopy. Garlet. Scell";
+ next;
+ mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
+ mes "8.Marine Sphere";
+ mes "Strange, round-shaped monsters beating so fast that they seem like they will burst.";
+ mes "^0099FFFound Items^000000: Tendon. Detonator";
+ next;
+ goto MonWatPro;
+ close;
+ MidMonWatPro:
+ mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
+ mes "1.Poring";
+ mes "Small and circular monsters of transparent pink color. Swallow anything on the ground with sparkling eyes, without any hesitations. No matter what kind of things dropped,";
+ mes "They tend to eat first. So be cautious when you put down drop something on the ground. But don't worry.";
+ mes "They are not strong, and you will get yours back once you kill the monster, which eat your stuff.";
+ mes "^0099FFFound Items^000000: Jellopy.Sticky Muscus.Apple.Empty Bottle.Red Herb";
+ next;
+ mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
+ mes "2.Roda Frog";
+ mes "Usually they are hopping around, croaking very annoyingly. Let's stomp on them when found.";
+ mes "^0099FFFound Items^000000: Sticky Webfoot,Spawn,Green Herb,Empty Bottle";
+ next;
+ mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
+ mes "3.Spore";
+ mes "Mushroom-like monsters. Usually live in the Forest or Dungeons. By the way Don't try to eat it!";
+ mes "^0099FFFound Items^000000: Spore,Red Herb,Blue Herb";
+ next;
+ mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
+ mes "4.Goblin";
+ mes "They are small and attack passengers using different kinds of mace. They always wear Masques, which frighten people more because we can't see what they might look like.";
+ mes "There are all 5 different types, and they seem to be brothers.";
+ mes "^0099FFFound Items^000000: Yellow Herb,Red Potion";
+ next;
+ mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
+ mes "5.Thara Frog";
+ mes "Frogs of red color, surely stronger than Roda Frogs. However there is obvious one thing in common about them, annoying croaking noise.";
+ mes "^0099FFFound Items^000000: Spawn,Scell,Sticky Webfoot";
+ next;
+ mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
+ mes "6.Phen";
+ mes "Fish of blue color which is kicking and definitely alive.";
+ mes "^0099FFFound Items^000000: Fish Tail,Sharp Scale,Meat,Fin";
+ next;
+ mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
+ mes "7.Mars";
+ mes "Have many legs, flapping under the water. Do not rush to it because of its tempting look.";
+ mes "^0099FFFound Items^000000: Squid Ink,Tentacle";
+ next;
+ mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
+ mes "8.Obeaune";
+ mes "Female Mermaid. Attacks using long hair, with a grim face.";
+ mes "^0099FFFound Items^000000: Heart of Mermaid,Fin";
+ next;
+ mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
+ mes "9. Sohee";
+ mes "Female Ghost which holds grudge deep inside. She is always crying as waving long hair. But when running into the living, she suddenly changes her attitude fiercely.";
+ mes "^0099FFFound Items^000000: Black Hair,Red Potion";
+ next;
+ mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
+ mes "10.Marc";
+ mes "Sea Horse. Don't ever think about riding a Sea Horse!";
+ mes "^0099FFFound Items^000000: Gill,Fin";
+ next;
+ mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
+ mes "11.Deviace";
+ mes "Fish monster with a big mouth possibly carrying something within. Small but Strong.";
+ mes "^0099FFFound Items^000000: Ancient Tooth,Ancient Lips";
+ next;
+ goto MonWatPro;
+ close;
+ GrMonWatPro:
+ mes "^FF0000[Water,Great Monster Encyclopedia]^000000";
+ mes "1.Ambernite";
+ mes "Snail shaped monster, it is highly strong and defensive at the same time. Don't you worry though. It is too slow to catch you so that you can run away at ease any time.";
+ mes "^0099FFFound Items^000000: Snail's Shell,Garlet,Shell,Solid Shell";
+ next;
+ mes "^FF0000[Water,Great Monster Encyclopedia]^000000";
+ mes "2.Sword Fish";
+ mes "Fish Monster with a sharp, thin, and long nose. Goggle eyes are funny but it belongs to one of those dangerous monsters.";
+ mes "^0099FFFound Items^000000: Sharp Scale,Gill";
+ next;
+ goto MonWatPro;
+ close;
+ EndMonWatPro:
+ close;
+ close;
+ MonWinPro:
+ menu "Small Size Monster",SmaMonWinPro,"Medium Size Monster",MedMonWinPro,"Great Size Monster",GrMonWinPro,"Cancel",EndMonWinPro;
+
+ SmaMonWinPro:
+ mes "^FF0000[Wind,Small Monster Encyclopedia]^000000";
+ mes "1.Chonchon";
+ mes "Flying monsters, they are not strong but make as annoying noises as Roda Frog. Make sure to eliminate them whenever you see.";
+ mes "^0099FFFound Items^000000: Shell,Jellopy,Fly Wing";
+ next;
+ mes "^FF0000[Wind,Small Monster Encyclopedia]^000000";
+ mes "2.Hornet";
+ mes "Usually they are doing their duty but when get harmed, they will group themselves to attack the enemy without mercy!";
+ mes "^0099FFFound Items^000000: Bee Sting,Jellopy,Green Herb";
+ next;
+ mes "^FF0000[Wind,Small Monster Encyclopedia]^000000";
+ mes "3.Creamy";
+ mes "Monster with Beautiful Wings. `Hah~ it's just a butterfly!'. Careless thinking like this will make you bleeding~! It is much stronger than you expect. Be careful!";
+ mes "^0099FFFound Items^000000: Powder of Butterfly,Honey,Butterfly Wing,Flower";
+ next;
+ mes "^FF0000[Wind,Small Monster Encyclopedia]^000000";
+ mes "4.Steiner";
+ mes "Tiny little insect with a Splendid shell. Don't ever look down upon it. It is stronger than you expect. Besides it recognizes Magical Spell Casting.";
+ mes "^0099FFFound Items^000000: Rainbow Shell,Garlet,Shell,Solid Shell";
+ next;
+ mes "^FF0000[Wind,Small Monster Encyclopedia]^000000";
+ mes "5.Steel Chonchon";
+ mes "This is similar as Chonchon, but in yellow and green. Picks up every stuff on the ground. It is strong and well-cooperative with its fellows, so don't forget to get items before it picks up.";
+ mes "^0099FFFound Items^000000: Garlet,Shell,Solid Shell";
+ next;
+ mes "^FF0000[Wind,Small Monster Encyclopedia]^000000";
+ mes "6.Dustiness";
+ mes "This monster owns high dodge rate because it is flying. Need to be attentive if you want to attack.";
+ mes "^0099FFFound Items^000000: Moth Dust,Moth Wing,Insect Feeler,Red Herb";
+ next;
+ mes "^FF0000[Wind,Small Monster Encyclopedia]^000000";
+ mes "7.Hunter Fly";
+ mes "Winged insect of Blood. It is Strong meanwhile very annoying. Be advised, you'd better flee away if you can.";
+ mes "^0099FFFound Items^000000: Solid Shell,Zargon";
+ next;
+ goto MonWinPro;
+ close;
+ MedMonWinPro:
+ mes "^FF0000[Wind,Medium Monster Encyclopedia]^000000";
+ mes "1.Condor";
+ mes "Bald head eagle in funny feature. They tends to be gathered when one gets attacked. So don't look down upon them and think of `I will caress you!'";
+ mes "^0099FFFound Items^000000: Talon,Arrow,Meat,Feather of Birds";
+ next;
+ mes "^FF0000[Wind,Medium Monster Encyclopedia]^000000";
+ mes "2.Cobold the 1st";
+ mes "Small monster looks like a Wolf but it is smart enough to handle several tools. It is hostile and strong unlike its appearance. All Cobolds seem to be brothers.";
+ mes "^0099FFFound Items^000000: Blue Hair,Zargon,Orange Potion";
+ next;
+ mes "^FF0000[Wind,Medium Monster Encyclopedia]^000000";
+ mes "3.Petite";
+ mes "Tiny Cute flying Dragon. It seems like there exists 2 different kinds of Petite, flying one and walking one and this is the 1st one.";
+ mes "^0099FFFound Items^000000: Dragon Canine,Dragon Tail,Zargon";
+ next;
+ goto MonWinPro;
+ close;
+ GrMonWinPro:
+ mes "^FF0000[Wind,Great Monster Encyclopedia]^000000";
+ mes "4.Joker";
+ mes "A big Poker Card with Ugly looking girl printed on both side assaults you.";
+ mes "^0099FFFound Items^000000: High Heels";
+ next;
+ goto MonWinPro;
+ close;
+ EndMonWinPro:
+ close;
+ close;
+ MonSpiPro:
+ menu "Small Size Monster",SmaMonSpiPro,"Medium Size Monster",MedMonSpiPro,"Great Size Monster",GrMonSpiPro,"Cancel",EndMonSpiPro;
+
+ SmaMonSpiPro:
+ mes "^FF0000[Spiritual,Small Monster Encyclopedia]^000000";
+ mes "1.Whisper";
+ mes "Living Fabric, which gives spooky feeling.";
+ mes "^0099FFFound Items^000000: Fabric";
+ next;
+ mes "^FF0000[Spiritual,Small Monster Encyclopedia]^000000";
+ mes "2.Marionette";
+ mes "Monster reborn from a bewitched Doll, bound to strings on Wooden Sticks.";
+ mes "^0099FFFound Items^000000: Golden Hair,Trunk";
+ next;
+ goto MonSpiPro;
+ close;
+ MedMonSpiPro:
+ mes "^FF0000[Spiritual,Medium Monster Encyclopedia]^000000";
+ mes "1.Eggyra";
+ mes "Hovering here and there, while making a clattering sound. Tough-Looking Face scares people but it is not as strong as it looks.";
+ mes "^0099FFFound Items^000000: Scell,Sticky Muscus,Red Herb";
+ next;
+ goto MonSpiPro;
+ close;
+ GrMonSpiPro:
+ mes "^FF0000[Spiritual,Great Monster Encyclopedia]^000000";
+ mes "1.Nightmare";
+ mes "Ghost Horse radiating an Aura of Violet all over the body.";
+ mes "^0099FFFound Items^000000: Horseshoe,Blue Herb";
+ next;
+ mes "^FF0000[Spiritual,Great Monster Encyclopedia]^000000";
+ mes "3.Medusa";
+ mes "Each of her hairs is a snake. It has rumored to turn people into stone when their eyes happen to meet.";
+ mes "^0099FFFound Items^000000: Dead Medusa,Horrendous Hair,White Potion";
+ next;
+ goto MonSpiPro;
+ close;
+ EndMonSpiPro:
+ close;
+ close;
+ Cancel:
+ close;
+}
+
+prt_in.gat,168,68,4 script `Merchant Guideline' for Dummies::mgfd_1 111,{
+ mes "^FF0000[Blacksmith Guide for Dummies]^000000";
+ mes "You can get the information about how to refine Ores and about Weapon Craft Skills.";
+ next;
+ menu "Ore Refining.",OreRef,"Weapon Craft.",WeaCra,"Cancel.",Cancel;
+
+ OreRef:
+ mes "^FF0000[Ore Refining for Dummies]^000000";
+ mes "Please go over the next page if you want to know how to refine Ores.";
+ next;
+ menu "Ok",OreRefOk,"Cancel",EndOreRef;
+
+ OreRefOk:
+ mes "^FF0000[Ore Refining for Dummies]^000000";
+ mes "Rough Ores like Iron Ore or Raw Materials for Enchanted Stones can be polished into High Quality Ones. For that, ^0099FFFurnace^000000 is needed.";
+ mes "One High Quality Ore needs several Rough Ones to be refined.";
+ next;
+ mes "^FF0000[Ore Refining for Dummies]^000000";
+ mes "When enough items are gathered,Double Click `Furnace'.You can use a Furnace only one time for refining.";
+ next;
+ mes "^FF0000[Ore Refining for Dummies]^000000";
+ mes "Possible ores you can refine will pop up on a new window. You can make Ore with a click the name of Ore you need.";
+ next;
+ mes "^FF0000[Ore Refining for Dummies]^000000";
+ mes "However it has a possibility to fail.";
+ close;
+ EndOreRef:
+ close;
+ close;
+ WeaCra:
+ mes "^FF0000[Weapon Craft for Dummies]^000000";
+ mes "Please go over the next page if you want to learn how to Smith Weapons.";
+ next;
+ menu "Ok",WeaCraOk,"Cancel",EndWeaCra;
+
+ WeaCraOk:
+ mes "^FF0000[Weapon Craft for Dummies]^000000";
+ mes "Learn a Skill from `Smith Sword,Two-Handed Sword,Spear,Mace,Brassknuckle' which allows you to make the pertinent weapon.";
+ next;
+ mes "^FF0000[Weapon Craft for Dummies]^000000";
+ mes "Every Weapon needs ^0099FFSteel^000000 and ^0099FFHammer^000000.You can use a Hammer one time and it will disappeared when used.";
+ next;
+ mes "^FF0000[Weapon Craft for Dummies]^000000";
+ mes "When Double Click on a Hammer,a new window which lists of items you can make will pop up.";
+ mes "Clicking a Weapon on that list will show the required items and their numbers. But they will be exhausted automatically,so just know this.";
+ next;
+ mes "^FF0000[Weapon Craft for Dummies]^000000";
+ mes "On that list window,there are 3 sockets which enable you to input some special items like Enchanted Stone or Star Crumb. These items amplify the weapon ability";
+ next;
+ mes "^FF0000[Weapon Craft for Dummies]^000000";
+ mes "And they have different possibility of Success by their characters.";
+ close;
+ EndWeaCra:
+ close;
+ close;
+ Cancel:
+ close;
+}
+
+prt_in.gat,172,96,4 script Monster Encyclopedia::me_prt_in7 111,{
+ mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
+ mes "This is an Encyclopedia describing monsters living in Dungeons.";
+ next;
+ menu "Ant Hell",AntHell,"Geffen Dungeon",GefDung,"Sphinx",Sphinx,"Cancel",Cancel;
+
+ AntHell:
+ menu "1F",AntHellF1,"2F",AntHellF2,"Cancel",EndAntHell;
+
+ AntHellF1:
+ mes "^FF0000[Ant Hell 1F Monster Encyclopedia]^000000";
+ mes "1.Ant Egg";
+ mes "Simple Ant Egg.";
+ mes "^0099FFFound Items^000000: Shell,Jellopy,Sticky Muscus,Empty Bottle";
+ next;
+ mes "^FF0000[Ant Hell 1F Monster Encyclopedia]^000000";
+ mes "2.Andre";
+ mes "A kind of Worker Ants,they are very diligent in their work.They gather everything to save a sufficient stock and are well-cooperative,you need to be careful.";
+ mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
+ next;
+ mes "^FF0000[Ant Hell 1F Monster Encyclopedia]^000000";
+ mes "3.Piere";
+ mes "A kind of Work Ants,seems to be very diligent. Its appearance is similar with other Ants,but you can easily distinguish them from others as they only gather in a same kind.";
+ mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
+ next;
+ mes "^FF0000[Ant Hell 1F Monster Encyclopedia]^000000";
+ mes "4.Deniro";
+ mes "A kind of Work Ants, tend to group in a same kind as well as other ants.";
+ mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
+ next;
+ mes "^FF0000[Ant Hell 1F Monster Encyclopedia]^000000";
+ mes "5.Vitata";
+ mes "Work Ants in charge of storing honey inside the body for emergency. It is a little pathetic to see their chubby tummy filled with Honey.";
+ mes "^0099FFFound Items^000000: Worm Peeling,Scell,Honey";
+ next;
+ mes "^FF0000[Ant Hell 1F Monster Encyclopedia]^000000";
+ mes "6.Giearth";
+ mes "Little Grampa Pixie. Usually lives in Caves to gather Ores. Even though he is short, but actually an adult. Show your manners.";
+ mes "^0099FFFound Items^000000: Old Pixie's Moustache";
+ next;
+ goto AntHell;
+ close;
+ AntHellF2:
+ mes "^FF0000[Ant Hell 2F Monster Encyclopedia]^000000";
+ mes "1.Ant Egg";
+ mes "Simple Ant Egg.";
+ mes "^0099FFFound Items^000000: Shell,Jellopy,Sticky Muscus,Empty Bottle";
+ next;
+ mes "^FF0000[Ant Hell 2F Monster Encyclopedia]^000000";
+ mes "2.Andre";
+ mes "A kind of Worker Ants,they are very diligent in their work. They gather everything to save a sufficient stock and are well-cooperative,you need to be careful.";
+ mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
+ next;
+ mes "^FF0000[Ant Hell 2F Monster Encyclopedia]^000000";
+ mes "3.Piere";
+ mes "A kind of Work Ants,seems to be very diligent. Its appearance is similar with other Ants,but you can easily distinguish them from others as they only gather in a same kind.";
+ mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
+ next;
+ mes "^FF0000[Ant Hell 2F Monster Encyclopedia]^000000";
+ mes "4.Deniro";
+ mes "A kind of Work Ants, tend to group in a same kind as well as other ants";
+ mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
+
+ next;
+ mes "^FF0000[Ant Hell 2F Monster Encyclopedia]^000000";
+ mes "5.Vitata";
+ mes "Work Ants in charge of storing honey inside the body for emergency. It is a little pathetic to see their chubby tummy filled with Honey.";
+ mes "^0099FFFound Items^000000: Worm Peeling,Scell,Honey";
+ next;
+ mes "^FF0000[Ant Hell 2F Monster Encyclopedia]^000000";
+ mes "6.Giearth";
+ mes "Little Grampa Pixie. Usually lives in Caves to gather Ores. Even though he is short, but actually an adult. Show your manners.";
+ mes "^0099FFFound Items^000000: Old Pixie's Moustache";
+ next;
+ mes "^FF0000[Ant Hell 2F Monster Encyclopedia]^000000";
+ mes "7.Phreeoni";
+ mes "Some bastard with a huge creepy tongue. Extremely strong Monster rarely seen around.";
+ mes "^0099FFFound Items^000000: Tongue,Ant Jaw";
+ next;
+ goto AntHell;
+ close;
+ EndAntHell:
+ close;
+ close;
+ GefDung:
+ menu "1F",GefDungF1,"2F",GefDungF2,"3F",GefDungF3,"4F",GefDungF4,"Cancel",EndGefDung;
+
+ GefDungF1:
+ mes "^FF0000[Geffen Dungeon 1F Monster Encyclopedia]^000000";
+ mes "1.Familiar";
+ mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
+ mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 1F Monster Encyclopedia]^000000";
+ mes "2.Poporing";
+ mes "Poisonous Poring in light green. Every character is the same as poring,but much more stronger.";
+ mes "^0099FFFound Items^000000: Sticky Muscus,Garlet,Green Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 1F Monster Encyclopedia]^000000";
+ mes "3.Dustiness";
+ mes "This monster owns high dodge rate because it is flying. Need to be attentive if you want to attack.";
+ mes "^0099FFFound Items^000000: Moth Dust,Moth Wing,Insect Feeler,Red Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 1F Monster Encyclopedia]^000000";
+ mes "4.Poison Spore";
+ mes "Poisonous Spore in Violet. Besides,it tends to attack haphazardly if anybody gets near.";
+ mes "^0099FFFound Items^000000: Spore,Green Herb";
+ next;
+ goto GefDung;
+ close;
+ GefDungF2:
+ mes "^FF0000[Geffen Dungeon 2F Monster Encyclopedia]^000000";
+ mes "1.Familiar";
+ mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
+ mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 2F Monster Encyclopedia]^000000";
+ mes "2.Dustiness";
+ mes "This monster owns high dodge rate because it is flying. Need to be attentive if you want to attack.";
+ mes "^0099FFFound Items^000000: Moth Dust,Moth Wing,Insect Feeler,Red Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 2F Monster Encyclopedia]^000000";
+ mes "3.Poison Spore";
+ mes "Poisonous Spore in Violet. Besides,it tends to attack haphazardly if anybody gets near.";
+ mes "^0099FFFound Items^000000: Spore,Green Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 2F Monster Encyclopedia]^000000";
+ mes "4.Argos";
+ mes "Big Spider of Dark colour. It often invades passengers.";
+ mes "^0099FFFound Items^000000: Cobweb,Scell,Bug Leg,Green Herb,Yellow Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 2F Monster Encyclopedia]^000000";
+ mes "5.Whisper";
+ mes "Living Fabric, which gives spooky feeling.";
+ mes "^0099FFFound Items^000000: Fabric";
+ next;
+ mes "^FF0000[Geffen Dungeon 2F Monster Encyclopedia]^000000";
+ mes "6.Jakk";
+ mes "Quite Odd monster in a nice suit,but with a pumpkin head. It looks funny but changes the attitude fiercely when attacks someone.";
+ mes "^0099FFFound Items^000000: Jack'o'Pumpkin,Zargon";
+ next;
+ goto GefDung;
+ close;
+ GefDungF3:
+ mes "^FF0000[Geffen Dungeon 3F Monster Encyclopedia]^000000";
+ mes "1.Argos";
+ mes "Big Spider of Dark colour.It often invades passengers.";
+ mes "^0099FFFound Items^000000: Cobweb,Scell,Bug Leg,Green Herb,Yellow Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 3F Monster Encyclopedia]^000000";
+ mes "2.Whisper";
+ mes "Living Fabric, which gives spooky feeling.";
+ mes "^0099FFFound Items^000000: Fabric";
+ next;
+ mes "^FF0000[Geffen Dungeon 3F Monster Encyclopedia]^000000";
+ mes "3.Jakk";
+ mes "Quite Odd monster in a nice suit,but with a pumpkin head. It looks funny but changes the attitude fiercely when attacks someone.";
+ mes "^0099FFFound Items^000000: Jack'o'Pumpkin,Zargon";
+ next;
+ mes "^FF0000[Geffen Dungeon 3F Monster Encyclopedia]^000000";
+ mes "4.Myst";
+ mes "Mist-like Monster.";
+ mes "^0099FFFound Items^000000: Trunk. Gas Mask";
+ next;
+ mes "^FF0000[Geffen Dungeon 3F Monster Encyclopedia]^000000";
+ mes "5.Marionette";
+ mes "Monster reborn from a bewitched Doll, bound to strings on Wooden Sticks.";
+ mes "^0099FFFound Items^000000: Golden Hair,Trunk";
+ next;
+ mes "^FF0000[Geffen Dungeon 3F Monster Encyclopedia]^000000";
+ mes "6.Bathory";
+ mes "Witch with a big wen on the nose. She rides on her magic broom flying around in the air..";
+ mes "^0099FFFound Items^000000: Witched Starsand";
+ next;
+ mes "^FF0000[Geffen Dungeon 3F Monster Encyclopedia]^000000";
+ mes "7.Nightmare";
+ mes "Ghost Horse radiating an Aura of Violet all over the body.";
+ mes "^0099FFFound Items^000000: Horseshoe,Blue Herb";
+ next;
+ goto GefDung;
+ close;
+ GefDungF4:
+ mes "^FF0000[Geffen Dungeon 4F Monster Encyclopedia]^000000";
+ mes "1.Myst";
+ mes "Mist-like Monster.";
+ mes "^0099FFFound Items^000000: Trunk. Gas Mask";
+ next;
+ mes "^FF0000[Geffen Dungeon 4F Monster Encyclopedia]^000000";
+ mes "2.Deviruchi";
+ mes "Little evil creature,which carries a cute fork with.";
+ mes "^0099FFFound Items^000000: Little Evil Horn,Little Evil Wing,Zargon";
+ next;
+ mes "^FF0000[Geffen Dungeon 4F Monster Encyclopedia]^000000";
+ mes "3.Raydric";
+ mes "Ghost Knight of misfortune.";
+ mes "^0099FFFound Items^000000: Elunium,Chivarly Emblem";
+ next;
+ mes "^FF0000[Geffen Dungeon 4F Monster Encyclopedia]^000000";
+ mes "4.Joker";
+ mes "A big Poker Card with Ugly looking girl printed on both side assaults you.";
+ mes "^0099FFFound Items^000000: High Heels";
+ next;
+ mes "^FF0000[Geffen Dungeon 4F Monster Encyclopedia]^000000";
+ mes "5.Doppelganger";
+ mes "A ghostly double of a swordsman,Spooky and Powerful.";
+ mes "^0099FFFound Items^000000: Spiky Band,Blue Potion,Cursed Ruby,Ruby";
+ next;
+ goto GefDung;
+ close;
+ EndGefDung:
+ close;
+ close;
+ Sphinx:
+ menu "1F",SphinxF1,"2F",SphinxF2,"3F",SphinxF3,"4F",SphinxF4,"5F",SphinxF5,"Cancel",EndSphinx;
+
+ SphinxF1:
+ mes "^FF0000[Sphinx 1F Monster Encyclopedia]^000000";
+ mes "1.Familiar";
+ mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
+ mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
+ next;
+ mes "^FF0000[Sphinx 1F Monster Encyclopedia]^000000";
+ mes "2.Snake";
+ mes "Green Coloured Snake living in the Forest or Desert. Not poisonous but be careful.";
+ mes "^0099FFFound Items^000000: Snake Scale,Red Herb";
+ next;
+ mes "^FF0000[Sphinx 1F Monster Encyclopedia]^000000";
+ mes "3.Zerom";
+ mes "Undead Slave who had been extremely abused before he died. He is wandering in the Sphinx,carrying a big box on the back..";
+ mes "^0099FFFound Items^000000: Panties";
+ next;
+ mes "^FF0000[Sphinx 1F Monster Encyclopedia]^000000";
+ mes "4.Matyr";
+ mes "Creature shaped in Black Dog.";
+ mes "^0099FFFound Items^000000: Monster's Feed,Leather";
+ next;
+ mes "^FF0000[Sphinx 1F Monster Encyclopedia]^000000";
+ mes "5.Requiem";
+ mes "It seems like an Ancient Slave,carrying a heavy Coffin on the back.";
+ mes "^0099FFFound Items^000000: Mystic Blue Box";
+ next;
+ goto Sphinx;
+ close;
+ SphinxF2:
+ mes "^FF0000[Sphinx 2F Monster Encyclopedia]^000000";
+ mes "1.Familiar";
+ mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
+ mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
+ next;
+ mes "^FF0000[Sphinx 2F Monster Encyclopedia]^000000";
+ mes "2.Matyr";
+ mes "Creature shaped in Black Dog.";
+ mes "^0099FFFound Items^000000: Monster's Feed,Leather";
+ next;
+ mes "^FF0000[Sphinx 2F Monster Encyclopedia]^000000";
+ mes "3.Requiem";
+ mes "It seems like an Ancient Slave,carrying a heavy Coffin on the back.";
+ mes "^0099FFFound Items^000000: Mystic Blue Box";
+ next;
+ mes "^FF0000[Sphinx 2F Monster Encyclopedia]^000000";
+ mes "4.Whisper";
+ mes "Living Fabric, which gives spooky feeling.";
+ mes "^0099FFFound Items^000000: Fabric";
+ next;
+ goto Sphinx;
+ close;
+ SphinxF3:
+ mes "^FF0000[Sphinx 3F Monster Encyclopedia]^000000";
+ mes "1.Matyr";
+ mes "Creature shaped in Black Dog.";
+ mes "^0099FFFound Items^000000: Monster's Feed,Leather";
+ next;
+ mes "^FF0000[Sphinx 3F Monster Encyclopedia]^000000";
+ mes "2.Whisper";
+ mes "Living Fabric, which gives spooky feeling.";
+ mes "^0099FFFound Items^000000: Fabric";
+ next;
+ mes "^FF0000[Sphinx 3F Monster Encyclopedia]^000000";
+ mes "3.Marduk";
+ mes "Unknown monster wearing Catholic uniform and looking serious.";
+ mes "^0099FFFound Items^000000: Flame Heart";
+ next;
+ goto Sphinx;
+ SphinxF4:
+ mes "^FF0000[Sphinx 4F Monster Encyclopedia]^000000";
+ mes "1.Whisper";
+ mes "Living Fabric, which gives spooky feeling.";
+ mes "^0099FFFound Items^000000: Fabric";
+ next;
+ mes "^FF0000[Sphinx 4F Monster Encyclopedia]^000000";
+ mes "2.Marduk";
+ mes "Unknown monster wearing Catholic uniform and looking serious.";
+ mes "^0099FFFound Items^000000: Flame Heart";
+ next;
+ mes "^FF0000[Sphinx 4F Monster Encyclopedia]^000000";
+ mes "3.Medusa";
+ mes "Each of her hairs is a snake. It has rumored to turn people into stone when their eyes happen to meet.";
+ mes "^0099FFFound Items^000000: Dead Medusa,Horrendous Snake,White Potion";
+ next;
+ goto Sphinx;
+ close;
+ SphinxF5:
+ mes "^FF0000[Sphinx 5F Monster Encyclopedia]^000000";
+ mes "1.Whisper";
+ mes "Living Fabric, which gives spooky feeling.";
+ mes "^0099FFFound Items^000000: Fabric";
+ next;
+ mes "^FF0000[Sphinx 5F Monster Encyclopedia]^000000";
+ mes "2.Marduk";
+ mes "Unknown monster wearing Catholic uniform and looking serious.";
+ mes "^0099FFFound Items^000000: Flame Heart";
+ next;
+ mes "^FF0000[Sphinx 5F Monster Encyclopedia]^000000";
+ mes "3.Medusa";
+ mes "Each of her hairs is a snake. It has rumored to turn people into stone when their eyes happen to meet.";
+ mes "^0099FFFound Items^000000: Dead Medusa,Horrendous Snake,White Potion";
+ next;
+ goto Sphinx;
+ close;
+ EndSphinx:
+ close;
+ close;
+ Cancel:
+ close;
+}
+
+prt_in.gat,172,102,4 script Monster Encyclopedia::me_prt_in8 111,{
+ mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
+ mes "The is an Encyclopedia describing Monsters living in Dungeons.";
+ next;
+ menu "Mjornir Dead Pit",MjrDeadPit,"Payon Cave",PayCave,"Pyramid",Pyramid;
+
+ MjrDeadPit:
+ menu "F1",MjrDeadPitF1,"F2",MjrDeadPitF2,"F3",MjrDeadPitF3,"Cancel",EndMjrDeadPit;
+
+ MjrDeadPitF1:
+ mes "^FF0000[Dead Pit 1F Monster Encyclopedia]^000000";
+ mes "1.Familiar";
+ mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
+ mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
+ next;
+ mes "^FF0000[Dead Pit 1F Monster Encyclopedia]^000000";
+ mes "2.Tarou";
+ mes "Little mouse of white colour. It is squicking very loudly in the Dead Pit or the Prontera Culvert..";
+ mes "^0099FFFound Items^000000: Rat Tail,Leather,Feather,Monster's Feed";
+ next;
+ mes "^FF0000[Dead Pit 1F Monster Encyclopedia]^000000";
+ mes "3.Martin";
+ mes "Funny looking Mole wearing a Safety Helmet on the head,which is always busy to walk around.";
+ mes "^0099FFFound Items^000000: Mole Whiskers,Mole Claw";
+ next;
+ mes "^FF0000[Dead Pit 1F Monster Encyclopedia]^000000";
+ mes "4.Drainliar";
+ mes "Freaking Bloody bat with a might.";
+ mes "^0099FFFound Items^000000: Tooth of Bat,Red Herb";
+ next;
+ goto MjrDeadPit;
+ close;
+ MjrDeadPitF2:
+ mes "^FF0000[Dead Pit 2F Monster Encyclopedia]^000000";
+ mes "1.Martin";
+ mes "Funny looking Mole wearing a Safety Helmet on the head,which is always busy to walk around.";
+ mes "^0099FFFound Items^000000: Mole Whiskers,Mole Claw";
+ next;
+ mes "^FF0000[Dead Pit 2F Monster Encyclopedia]^000000";
+ mes "2.Drainliar";
+ mes "Freaking Bloody bat with a might.";
+ mes "^0099FFFound Items^000000: Tooth of Bat,Red Herb";
+ next;
+ mes "^FF0000[Dead Pit 2F Monster Encyclopedia]^000000";
+ mes "3.Skel Worker";
+ mes "Walking Skeleton which was dead in a mine.";
+ mes "^0099FFFound Items^000000: Iron,Lantern";
+ next;
+ mes "^FF0000[Dead Pit 2F Monster Encyclopedia]^000000";
+ mes "4.Myst";
+ mes "Mist-like Monster.";
+ mes "^0099FFFound Items^000000: Trunk. Gas Mask";
+ next;
+ goto MjrDeadPit;
+ close;
+ MjrDeadPitF3:
+ mes "^FF0000[Dead Pit 3F Monster Encyclopedia]^000000";
+ mes "1.Skel Worker";
+ mes "Walking Skeleton which was dead in a mine.";
+ mes "^0099FFFound Items^000000: Iron,Lantern";
+ next;
+ mes "^FF0000[Dead Pit 3F Monster Encyclopedia]^000000";
+ mes "2.Myst";
+ mes "Mist-like Monster.";
+ mes "^0099FFFound Items^000000: Trunk. Gas Mask";
+ next;
+ mes "^FF0000[Dead Pit 3F Monster Encyclopedia]^000000";
+ mes "3.Evil Druid";
+ mes "You'll shudder even once looking at it.";
+ mes "^0099FFFound Items^000000: Amulet,White Herb";
+ next;
+ goto MjrDeadPit;
+ close;
+ EndMjrDeadPit:
+ close;
+ close;
+ PayCave:
+ menu "1F",PayCaveF1,"2F",PayCaveF2,"3F",PayCaveF3,"4F",PayCaveF4,"5F",PayCaveF5,"Cancel",EndPayCave;
+
+ PayCaveF1:
+ mes "^FF0000[Payon Cave 1F Monster Encyclopedia]^000000";
+ mes "1.Familiar";
+ mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
+ mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 1F Monster Encyclopedia]^000000";
+ mes "2.Spore";
+ mes "Mushroom-like monsters. Usually live in the Forest or Dungeons. By the way Don't try to eat it!";
+ mes "^0099FFFound Items^000000: Spore,Red Herb,Blue Herb";
+ next;
+ mes "^FF0000[Payon Cave 1F Monster Encyclopedia]^000000";
+ mes "3.Zombie";
+ mes "Bad Case of the Dead which has been reborn as a Walking Corpse by Back magic. Let's lead it to Nirvana.";
+ mes "^0099FFFound Items^000000: Decayed Nail,Sticky Muscus,Horrendous Mouth";
+ next;
+ goto PayCave;
+ close;
+ PayCaveF2:
+ mes "^FF0000[Payon Cave 2F Monster Encyclopedia]^000000";
+ mes "1.Familiar";
+ mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
+ mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 2F Monster Encyclopedia]^000000";
+ mes "2.Eggyra";
+ mes "Hovering here and there, while making a clattering sound. Tough-Looking Face scares people but it is not as strong as it looks.";
+ mes "^0099FFFound Items^000000: Scell,Sticky Muscus,Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 2F Monster Encyclopedia]^000000";
+ mes "3.Magnolia";
+ mes "Creatures shaped in Big Egg Frying Fans. They spank attackers with the Frying Fans without mercy. Don't let your guard down just because they look cute. You will suffer if you do so.";
+ mes "^0099FFFound Items^000000: Jellopy.Garlet.Scell";
+ next;
+ mes "^FF0000[Payon Cave 2F Monster Encyclopedia]^000000";
+ mes "4.Soldier Skeleton";
+ mes "Skeleton holding 2 swords on both grips,attacks fast. One of the dangerous monsters in the Cave.";
+ mes "^0099FFFound Items^000000: Skel-Bone,Red Potion";
+ next;
+ goto PayCave;
+ close;
+ PayCaveF3:
+ mes "^FF0000[Payon Cave 3F Monster Encyclopedia]^000000";
+ mes "1.Familiar";
+ mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
+ mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 3F Monster Encyclopedia]^000000";
+ mes "2.Soldier Skeleton";
+ mes "Skeleton holding 2 swords on both grips,attacks fast. One of the dangerous monsters in the Cave.";
+ mes "^0099FFFound Items^000000: Skel-Bone,Red Potion";
+ next;
+ mes "^FF0000[Payon Cave 3F Monster Encyclopedia]^000000";
+ mes "3.Munak";
+ mes "Pretty-looking Female corpse which had been frozen for a long time. She looks like holding a long story deep inside, the story people want to know about. Anyway Don't give her a break,she'll give strong damages on you.";
+ mes "^0099FFFound Items^000000: Daenggie ,Munak Turban";
+ next;
+ mes "^FF0000[Payon Cave 3F Monster Encyclopedia]^000000";
+ mes "4.Archer Skeleton";
+ mes "It seems to be an expert of bow when it was alive. It'll come to attack in no time when somebody gets inside of its range.";
+ mes "^0099FFFound Items^000000: Skel-Bone,Fire Arrow,Red Potion";
+ next;
+ goto PayCave;
+ close;
+ PayCaveF4:
+ mes "^FF0000[Payon Cave 4F Monster Encyclopedia]^000000";
+ mes "1.Soldier Skeleton";
+ mes "Skeleton holding 2 swords on both grips,attacks fast. One of the dangerous monsters in the Cave.";
+ mes "^0099FFFound Items^000000: Skel-Bone,Red Potion";
+ next;
+ mes "^FF0000[Payon Cave 4F Monster Encyclopedia]^000000";
+ mes "2.Archer Skeleton";
+ mes "It seems to be an expert of bow when it was alive. It'll come to attack in no time when somebody gets inside of its range.";
+ mes "^0099FFFound Items^000000: Skel-Bone,Fire Arrow,Red Potion";
+ next;
+ mes "^FF0000[Payon Cave 4F Monster Encyclopedia]^000000";
+ mes "3.Sohee";
+ mes "Female Ghost which holds grudge deep inside. She is always crying as waving long hair. But when running into the living, she suddenly changes her attitude fiercely.";
+ mes "^0099FFFound Items^000000: Black Hair,Red Potion";
+ next;
+ mes "^FF0000[Payon Cave 4F Monster Encyclopedia]^000000";
+ mes "4.Horong";
+ mes "Eerie-looking fireball of violet colour. Recognizes the living when gets near.";
+ mes "^0099FFFound Items^000000: Stone Heart,Zargon,Fire Arrow";
+ next;
+ goto PayCave;
+ close;
+ PayCaveF5:
+ mes "^FF0000[Payon Cave 5F Monster Encyclopedia]^000000";
+ mes "1.Soldier Skeleton";
+ mes "Skeleton holding 2 swords on both grips,attacks fast. One of the dangerous monsters in the Cave.";
+ mes "^0099FFFound Items^000000: Skel-Bone,Red Potion";
+ next;
+ mes "^FF0000[Payon Cave 5F Monster Encyclopedia]^000000";
+ mes "2.Archer Skeleton";
+ mes "It seems to be an expert of bow when it was alive. It'll come to attack in no time when somebody gets inside of its range.";
+ mes "^0099FFFound Items^000000: Skel-Bone,Fire Arrow,Red Potion";
+ next;
+ mes "^FF0000[Payon Cave 5F Monster Encyclopedia]^000000";
+ mes "3.Sohee";
+ mes "Female Ghost which holds grudge deep inside. She is always crying as waving long hair. But when running into the living, she suddenly changes her attitude fiercely.";
+ mes "^0099FFFound Items^000000: Black Hair,Red Potion";
+ next;
+ mes "^FF0000[Payon Cave 5F Monster Encyclopedia]^000000";
+ mes "4.Horong";
+ mes "Eerie-looking fireball of violet colour. Recognizes the living when gets near.";
+ mes "^0099FFFound Items^000000: Stone Heart,Zargon,Fire Arrow";
+ next;
+ mes "^FF0000[Payon Cave 5F Monster Encyclopedia]^000000";
+ mes "5.Moonlight";
+ mes "Wild Girl having 9 tails of a Fox, and with a Big Bell on the back.";
+ mes "^0099FFFound Items^000000: 9 Tails,White Potion,Topaz,Elunium";
+ next;
+ goto PayCave;
+ close;
+ EndPayCave:
+ close;
+ close;
+ Pyramid:
+ menu "1F",PyramidF1,"2F",PyramidF2,"3F",PyramidF3,"4F",PyramidF4,"5F",PyramidF5,"6F",PyramidF6,"Cancel",EndPyramid;
+
+ PyramidF1:
+ mes "^FF0000[Pyramid 1F Monster Encyclopedia]^000000";
+ mes "1.Familiar";
+ mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
+ mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
+ next;
+ mes "^FF0000[Pyramid 1F Monster Encyclopedia]^000000";
+ mes "2.Spore";
+ mes "Mushroom-like monsters. Usually live in the Forest or Dungeons. By the way Don't try to eat it!";
+ mes "^0099FFFound Items^000000: Spore,Red Herb,Blue Herb";
+ next;
+ mes "^FF0000[Pyramid 1F Monster Encyclopedia]^000000";
+ mes "3.Poporing";
+ mes "Poisonous Poring in light green. Every character is the same as poring,but much more stronger.";
+ mes "^0099FFFound Items^000000: Sticky Muscus,Garlet,Green Herb";
+ next;
+ goto Pyramid;
+ close;
+ PyramidF2:
+ mes "^FF0000[Pyramid 2F Monster Encyclopedia]^000000";
+ mes "1.Poporing";
+ mes "Poisonous Poring in light green. Every character is the same as poring,but much more stronger.";
+ mes "^0099FFFound Items^000000: Sticky Muscus,Garlet,Green Herb";
+ next;
+ mes "^FF0000[Pyramid 2F Monster Encyclopedia]^000000";
+ mes "2.Drainliar";
+ mes "Freaking Bloody bat with a might.";
+ mes "^0099FFFound Items^000000: Tooth of Bat,Red Herb";
+
+ next;
+ mes "^FF0000[Pyramid 2F Monster Encyclopedia]^000000";
+ mes "3.Soldier Skeleton";
+ mes "Skeleton holding 2 swords on both grips,attacks fast. One of the dangerous monsters in the Cave.";
+ mes "^0099FFFound Items^000000: Skel-Bone,Red Potion";
+ next;
+ mes "^FF0000[Pyramid 2F Monster Encyclopedia]^000000";
+ mes "4.Archer Skeleton";
+ mes "It seems to be an expert of bow when it was alive. It'll come to attack in no time when somebody gets inside of its range.";
+ mes "^0099FFFound Items^000000: Skel-Bone,Fire Arrow,Red Potion";
+ next;
+ goto Pyramid;
+ close;
+ PyramidF3:
+ mes "^FF0000[Pyramid 3F Monster Encyclopedia]^000000";
+ mes "1.Drainliar";
+ mes "Freaking Bloody bat with a might.";
+ mes "^0099FFFound Items^000000: Tooth of Bat,Red Herb";
+ next;
+ mes "^FF0000[Pyramid 3F Monster Encyclopedia]^000000";
+ mes "2.Soldier Skeleton";
+ mes "Skeleton holding 2 swords on both grips,attacks fast. One of the dangerous monsters in the Cave.";
+ mes "^0099FFFound Items^000000: Skel-Bone,Red Potion";
+ next;
+ mes "^FF0000[Pyramid 3F Monster Encyclopedia]^000000";
+ mes "3.Archer Skeleton";
+ mes "It seems to be an expert of bow when it was alive. It'll come to attack in no time when somebody gets inside of its range.";
+ mes "^0099FFFound Items^000000: Skel-Bone,Fire Arrow,Red Potion";
+ next;
+ mes "^FF0000[Pyramid 3F Monster Encyclopedia]^000000";
+ mes "4.Mummy";
+ mes "Walking Corpse with a bandage all around the body. It smells so bad because its body is still on the decomposed stage.";
+ mes "^0099FFFound Items^000000: Rotten Bandage";
+ next;
+ mes "^FF0000[Pyramid 3F Monster Encyclopedia]^000000";
+ mes "5.Verit";
+ mes "Dog with a bandage all around the body which was dead once before. It tends to eat everything dropped on the ground.";
+ mes "^0099FFFound Items^000000: Immortal Heart,Zargon,Rotten Bandage";
+ next;
+ goto Pyramid;
+ close;
+ PyramidF4:
+ mes "^FF0000[Pyramid 4F Monster Encyclopedia]^000000";
+ mes "1.Mummy";
+ mes "Walking Corpse with a bandage all around the body. It smells so bad because its body is still on the decomposed stage.";
+ mes "^0099FFFound Items^000000: Rotten Bandage";
+ next;
+ mes "^FF0000[Pyramid 4F Monster Encyclopedia]^000000";
+ mes "2.Verit";
+ mes "Dog with a bandage all around the body which was dead once before. It tends to eat everything dropped on the ground.";
+ mes "^0099FFFound Items^000000: Immortal Heart,Zargon,Rotten Bandage";
+ next;
+ mes "^FF0000[Pyramid 4F Monster Encyclopedia]^000000";
+ mes "3.Ghoul";
+ mes "Similar as Zombie but much more stronger. Yet very slow, you'd better run for your life when happen to meet this thing.";
+ mes "^0099FFFound Items^000000: Horrendous Mouth";
+ next;
+ mes "^FF0000[Pyramid 4F Monster Encyclopedia]^000000";
+ mes "4.Isis";
+ mes "Creature having the head and upper body of a woman and the tail of a snake. Her nail is quite a menace.";
+ mes "^0099FFFound Items^000000: Scale Skin,Shining Scale";
+ next;
+ goto Pyramid;
+ close;
+ PyramidF5:
+ mes "^FF0000[Pyramid 5F Monster Encyclopedia]^000000";
+ mes "1.Mummy";
+ mes "Walking Corpse with a bandage all around the body. It smells so bad because its body is still on the decomposed stage.";
+ mes "^0099FFFound Items^000000: Rotten Bandage";
+ next;
+ mes "^FF0000[Pyramid 5F Monster Encyclopedia]^000000";
+ mes "2.Ghoul";
+ mes "Similar as Zombie but much more stronger. Yet very slow, you'd better run for your life when happen to meet this thing.";
+ mes "^0099FFFound Items^000000: Horrendous Mouth";
+ next;
+ mes "^FF0000[Pyramid 5F Monster Encyclopedia]^000000";
+ mes "3.Isis";
+ mes "Creature having the head and upper body of a woman and the tail of a snake. Her nail is quite a menace.";
+ mes "^0099FFFound Items^000000: Scale Skin,Shining Scale";
+ next;
+ goto Pyramid;
+ close;
+ PyramidF6:
+ mes "^FF0000[Pyramid 6F Monster Encyclopedia]^000000";
+ mes "1.Mummy";
+ mes "Walking Corpse with a bandage all around the body. It smells so bad because its body is still on the decomposed stage.";
+ mes "^0099FFFound Items^000000: Rotten Bandage";
+ next;
+ mes "^FF0000[Pyramid 6F Monster Encyclopedia]^000000";
+ mes "2.Verit";
+ mes "Dog with a bandage all around the body which was dead once before. It tends to eat everything dropped on the ground.";
+ mes "^0099FFFound Items^000000: Immortal Heart,Zargon,Rotten Bandage";
+ next;
+ mes "^FF0000[Pyramid 6F Monster Encyclopedia]^000000";
+ mes "3.Ghoul";
+ mes "Similar as Zombie but much more stronger. Yet very slow, you'd better run for your life when happen to meet this thing.";
+ mes "^0099FFFound Items^000000: Horrendous Mouth";
+ next;
+ mes "^FF0000[Pyramid 6F Monster Encyclopedia]^000000";
+ mes "4.Isis";
+ mes "Creature having the head and upper body of a woman and the tail of a snake. Her nail is quite a menace.";
+ mes "^0099FFFound Items^000000: Scale Skin,Shining Scale";
+ next;
+ mes "^FF0000[Pyramid 6F Monster Encyclopedia]^000000";
+ mes "5.Osiris";
+ mes "Mummy King with a rotten bandage all over the body, wearing a Crown on the head. He threatens Adventurers with an incredible might.";
+ mes "^0099FFFound Items^000000: Memento,Rotten Bandage,Hand of God,Elunium";
+ next;
+ goto Pyramid;
+ close;
+ EndPyramid:
+ close;
+ close;
+ Cancel:
+ close;
+}
+//<=========== Library - End ==========>\\
diff --git a/npc/other/bulletin_boards.txt b/npc/other/bulletin_boards.txt
index 8fc639114..6a365db5a 100644
--- a/npc/other/bulletin_boards.txt
+++ b/npc/other/bulletin_boards.txt
@@ -1,616 +1,616 @@
-//===== eAthena Script =======================================
-//= Official scripts for beginners from iRO
-//===== By: ==================================================
-//= MasterOfMuppets
-//===== Current Version: =====================================
-//= 1.6
-//===== Compatible With: =====================================
-//= Any Athena Version
-//===== Additional Comments: =================================
-//= 1.0 Added Alberta, Prontera, Izlude, Payon, Byalan Island,
-//= Archer Village, Payon Cave and Coal Mine
-//= 1.1 Geffen, Orc Dungeon
-//= 1.2 Added 5 more Boards [MasterOfMuppets]
-//= 1.3 Fixed spelling mistakes. [Nexon]
-//= 1.3a Fixed a missing close; [Nexon]
-//= 1.4 Added more BBS MasterOfMuppets
-//= 1.5 Added the last of the bulletin boards, I think... [MasterOfMuppets]
-//= 1.5a Fixed a small screw up with the color codes in the Glastheim BB [MasterOfMuppets]
-//= 1.5b Fixed another small screw up with the color codes in the Glastheim BB [Kayla]
-//= 1.6 Removed Duplicates [Silent]
-//============================================================
-
-alberta.gat,111,59,5 script Bulletin Board#1 837,{
- mes "[Alberta: The Port City]";
- mes "Welcome to Alberta, the Port City.";
- next;
- mes "[Alberta: The Port City]";
- mes "In Alberta, you can find the Merchant guild where adventurers can change their job to merchant";
- next;
- mes "[Alberta: The Port City]";
- mes "As a city that provides dependable sea travel, Alberta has provided the means for the foreign commerce that has brought prosperity to the Rune-Midgarts Kingdom.";
- next;
- mes "[Alberta: The Port City]";
- mes "On the docks, you may find representatives from foreign lands that will guide tourists to their countries.";
- next;
- mes "[Alberta: The Port City]";
- mes "Among seafarers, there is a rumor of a place known as ^338C60Turtle Island^000000. Intrepid adventurers may seek to investigate this rumor and learn the truth for themselves";
- next;
- mes "[Alberta: The Port City]";
- mes "There is also a sunken ship that has been discovered near Alberta, and it has become a popular area for adventurers to explore";
- next;
- mes "[Alberta: The Port City]";
- mes "From Alberta, ^1F3A11Payon^000000 is located to the Northwest. You can board passenger ships at the dock to travel to ^5E5C69Izlude^000000.";
- mes "Enjoy your travels.";
- close;
-}
-
-geffen.gat,124,65,5 script Bulletin Board#2 837,{
- mes "[Geffen: The City of Magic]";
- mes "Welcome to Geffen, the City of Magic. Geffen is well known for its various legends related to magic.";
- next;
- mes "[Geffen: The City of Magic]";
- mes "Points of interest in the city include the Forge, where people can change their jobs to Blacksmith, the Magic Academy for aspiring mages, and the Geffen Tower for the Wizard job change.";
- next;
- mes "[Geffen: The City of Magic]";
- mes "Underneath the Geffen Tower lies a dungeon in which dreadful monsters are rumored to appear.";
- next;
- mes "[Geffen: The City of Magic]";
- mes "It is said that the lost city of Gefenia, a place of elven lore and legend, is hidden within the depths of this dungeon.";
- next;
- mes "[Geffen: The City of Magic]";
- mes "From Geffen, the ^828E28Orc Village^000000 is located to the South, ^4C6055Glast Heim^000000 to the West, ^6D6FE0Prontera^000000 to the far East, and ^744B2DMt. Mjolnir^000000 to the North. Enjoy your stay here in Geffen.";
- close;
-}
-
-gef_fild10.gat,69,340,5 script Bulletin Board#3 837,{
- mes "[Orc Dungeon]";
- mes "^6B1312Caution!^000000";
- mes "The Orc Dungeon is comprised of 2 levels. Although not very strong individually, the monsters here attack in groups. Be careful.";
- next;
- mes "[Orc Dungeon]";
- mes "Only in this dungeon will you be able to encounter Orc Skeletons, Zenorcs and Orc Zombies.";
- next;
- mes "[Orc Dungeon]";
- mes "Holy attribute weapons will greatly aid you in this place, since most of the monsters in this dungeon are Undead.";
- next;
- mes "[Orc Dungeon]";
- mes "If you don't have a Holy Weapon and you're teamed with a Priest, the Priest's Aspersio spell would be of tremendous help.";
- close;
-}
-
-izlu2dun.gat,104,92,5 script Bulletin Board#4 837,{
- mes "[Byalan Island]";
- mes "^6B1312Caution!^000000";
- mes "The Izlude dungeon is comprised of 5 levels. The first few levels are suited for newer adventurers.";
- next;
- mes "[Byalan Island]";
- mes "As you venture deeper into the Byalan dungeon, you will encounter stronger, more powerful monsters.";
- next;
- mes "[Byalan Island]";
- mes "With a few exceptions, most of the monsters in this dungeon are of the Water attribute. Therefore, a Wind attribute weapon will help you greatly";
- close;
-}
-
-izlude.gat,131,116,4 script Bulletin Board#5 837,{
- mes "[Izlude: The Satellite City]";
- mes "Welcome to Izlude, the satellite of Prontera. Izlude was built to support Prontera's defense and to accommodate its burgeoning population";
- next;
- mes "[Izlude: The Satellite City]";
- mes "Points of interest include the Swordsman Association building which allows adventurers to change their job to Swordsman, and the Battle Area that is North of Izlude.";
- next;
- mes "[Izlude: The Satellite City]";
- mes "At the docks, you may take a ship and travel to ^123972Alberta^000000 or ^2F0400Byalan Island^000000.";
- next;
- mes "[Izlude: The Satellite City]";
- mes "From Izlude, ^6D6FE0Prontera^000000 is located to the Northwest, and ^1F3A11Payon^000000 is located to the South.";
- mes "Enjoy your travels in the Rune-Midgarts Kingdom.";
- close;
-}
-
-payon.gat,178,108,5 script Bulletin Board#06 837,{
- mes "[Payon: The Mountain City]";
- mes "Welcome to Payon, the mountain city. Payon has recently been renovated, so we hope you enjoy the clean, nice streets and buildings.";
- next;
- mes "[Payon: The Mountain City]";
- mes "Payon is famous for being a city of archery. For a long time, its citizens have made their living by hunting with bows and arrows. Bow crafting and training have also been developed here in Payon";
- next;
- mes "[Payon: The Mountain City]";
- mes "Payon has various armor and weapons, especially for the Archer class. If you wish to become an Archer, it would be best to become familiar with this city.";
- next;
- mes "[Payon: The Mountain City]";
- mes "Payon Palace is located in the center of the city. The Archer Village is located in the Northern part of Payon. There, people can change their jobs to Archer.";
- next;
- mes "[Payon: The Mountain City]";
- mes "Near the Archer Village, you can find the ^2F0400Payon Cave^000000 where Undead monsters reside.";
- next;
- mes "[Payon: The Mountain City]";
- mes "From Payon, ^123972Alberta^000000 is located to the Southeast, and ^866C4BMorroc^000000 is to the West. ^5E5C69Izlude^000000 and ^6D6FE0Prontera^000000 are North of Payon.";
- mes "Enjoy your travels.";
- close;
-}
-
-pay_arche.gat,79,30,5 script Bulletin Board#07 837,{
- mes "[Archer Village]";
- mes "Welcome to the Payon Archer Village where Novices can change their jobs to Archer.";
- next;
- mes "[Archer Village]";
- mes "The Archer Village provides Bows and Tights that are available for purchase. These are necessities for new Archers and Hunters.";
- next;
- mes "[Archer Village]";
- mes "If you wish to become an Archer, it is suggested to become familiar with this village. For aspiring Hunters, the Hunter Guild is located in a field that is East of Payon.";
- close;
-}
-
-pay_arche.gat,40,135,5 script Bulletin Board#08 837,{
- mes "[Payon Cave]";
- mes "^6B1312Caution!^000000";
- mes "Payon Cave consists of 5 levels full of Undead and Demon monsters. Beware of swarms of Hydra in the third and fourth levels.";
- next;
- mes "[Payon Cave]";
- mes "In the fifth level, there is a pretty, yet dreadful boss monster known as ^6B1312Moonlight^000000 that spawns at certain times. Approach with extreme caution.";
- close;
-}
-
-prontera.gat,148,49,5 script Bulletin Board#09 837,{
- mes "[Prontera: Capital of the]";
- mes "[Rune-Midgards Kingdom]";
- mes "Welcome to Prontera, the capital city of Rune-Midgard.";
- next;
- mes "[Prontera: Capital of the]";
- mes "[Rune-Midgards Kingdom]";
- mes "Prontera is located in the center of the Rune-Midgard continent and is very well-known as a city of flourishing commerce.";
- next;
- mes "[Prontera: Capital of the]";
- mes "[Rune-Midgards Kingdom]";
- mes "In this city, you can fint the Sanctuary, where people can change their jobs to Acolyte and Priest.";
- next;
- mes "[Prontera: Capital of the]";
- mes "[Rune-Midgards Kingdom]";
- mes "You can also find the Castle, where people can change their jobs to Crusader.";
- next;
- mes "[Prontera: Capital of the]";
- mes "[Rune-Midgards Kingdom]";
- mes "Please feel free to explore the streets of Prontera, as there are various tourist attractions within the city.";
- next;
- mes "[Prontera: Capital of the]";
- mes "[Rune-Midgards Kingdom]";
- mes "When you need to upgrade your weapons and armors, please visit the building in the 5 o'clock direction from the fountain in the center of Prontera.";
- next;
- mes "[Prontera: Capital of the]";
- mes "[Rune-Midgards Kingdom]";
- mes "From Prontera, ^5E5C69Izlude^000000 is located to the Southeast, ^1F3A11Payon^000000 to the far South, ^683C1FGeffen^000000 to the far West and ^2D3832Al De Baran^000000 to the far North.";
- mes "Enjoy Your time in Prontera.";
- close;
-}
-
-mjolnir_02.gat,76,362,5 script Bulletin Board#10 837,{
- mes "[Coal Mine]";
- mes "^6B1312Caution!^000000";
- mes "The Coal Mine consists of a total of 3 levels. This dungeon is suited to both new and experienced adventurers, depending on the dungeon level.";
- next;
- mes "[Coal Mine]";
- mes "In the third level, monsters tend to attack adventurers in swarms, so avoid being surrounded. Since this area is a mine, many Ores can be found within the depths of this dungeon.";
- close;
-}
-
-morocc.gat,152,110,5 script Bulletin Board#11 837,{
- mes "[Morroc: The Frontier Town]";
- mes "Welcome to Morroc, the City of the";
- mes "Desert. Morroc was built on an";
- mes "on an oasis, so this town can accommodate";
- mes "its many visitors and travelers.";
- next;
- mes "[Morroc: The Frontier Town]";
- mes "Morroc Castle lies in the center of";
- mes "this city. Please feel free to";
- mes "explore this town, and enjoy its";
- mes "unique atmosphere. However, watch";
- mes "your pockets and beware of Rogues";
- mes "and Thieves.";
- next;
- mes "[Morroc: The Frontier Town]";
- mes "From Morroc, the ^6B1312Pyramid Dungeon^000000";
- mes "can be found to the Northwest, and";
- mes "the ^6B1312Sphinx Dungeon^000000 can be found to";
- mes "the West. To the southeast, you may";
- mes "find ^6B1312Ant Hell.";
- next;
- mes "[Morroc: The Frontier Town]";
- mes "The Assassin Guild is rumored to be";
- mes "located to the Southeast. When you";
- mes "head East from Morroc, and then";
- mes "North, you will arrive at";
- mes "^6D6FE0Prontera^000000.";
- close;
-}
-
-comodo.gat,210,148,5 script Bulletin Board#12 837,{
- mes "[Comodo: The Beach City]";
- mes "Welcome! This town of Comodo is";
- mes "surrounded by many ancient relics";
- mes "from a forgotten era.";
- next;
- mes "[Comodo: The Beach City]";
- mes "Only in Comodo can you find the";
- mes "Dancer Guild and Bard Guild which";
- mes "provide the opportunity for";
- mes "adventurers to change their jobs to";
- mes "Dancers and Bards.";
- next;
- mes "[Comodo: The Beach City]";
- mes "You can also visit the Casino,";
- mes "which is a popular as a tourist";
- mes "attraction and place to lounge";
- next;
- mes "[Comodo: The Beach City]";
- mes "You can buy Berserk Potions, a";
- mes "special product of Comodo, from the";
- mes "Tool Dealers in the area.";
- next;
- mes "[Comodo: The Beach City]";
- mes "There are 3 caves around Comodo";
- mes "that are inhabited by many";
- mes "different monsters. If you enter";
- mes "these areas, please be extremely";
- mes "careful.";
- next;
- mes "[Comodo: The Beach City]";
- mes "From Comodo, you can travel to";
- mes "^866C4BMorroc^000000 through the East Cave";
- mes "and to ^7D2272Umbala^000000 through the North";
- mes "Cave.";
- next;
- mes "[Comodo: The Beach City]";
- mes "To the East, you can find ^BF2B0DParos";
- mes "^BF2B0DLighthouse^000000, where the Rogue Guild";
- mes "is located. Enjoy the Comodo night";
- mes "life~";
- close;
-}
-
-umbala.gat,137,94,5 script Bulletin Board#13 837,{
- mes "[Umbala: The Utan Village]";
- mes "Welcome to Umbala,";
- mes "the village of the Utan tribe.";
- next;
- mes "[Umbala: The Utan Village]";
- mes "Umbala, as well as the Utan tribe";
- mes "which speak their own unique";
- mes "language, was recently discovered";
- mes "by a few intrepid adventurers.";
- next;
- mes "[Umbala: The Utan Village]";
- mes "Scholars believe that Umbala may be";
- mes "the border between our world";
- mes "and another realm. They believe the";
- mes "junction between the worlds might";
- mes "be the Yggdrasil tree to the North.";
- next;
- mes "[Umbala: The Utan Village]";
- mes "Points of interest include the";
- mes "Chief's House, the Shaman's House,";
- mes "and the Bungee Jump Area. Thousands";
- mes "of tourists visit the Bungee Jump";
- mes "Area to test their courage.";
- next;
- mes "[Umbala: The Utan Village]";
- mes "From Umbala, head South to go to";
- mes "^D91B73Comodo^000000. Please enjoy your";
- mes "stay here in Umbala.";
- close;
-}
-
-gef_fild09.gat,227,29,4 script Bulletin Board::OrcsBoard 835,{
- mes "[Orc Village]";
- mes "^6B1312Caution!^000000";
- mes "Beyond this point";
- mes "lies the Orc Village.";
- next;
- mes "[Orc Village]";
- mes "Be aware that this village is";
- mes "teeming with dangerous Orcs, namely";
- mes "Orc Warriors, Orc Ladies and High";
- mes "Orcs. Two boss monsters, ^6B1312Orc Hero^000000";
- mes "and ^6B1312Orc Lord^000000 will also appear at certain times.";
- close;
-}
-
-gef_fild13.gat,202,31,5 duplicate(OrcsBoard) Bulletin Board#orc1 835
-
-gef_fild13.gat,29,206,5 script Bulletin Board::KoboldsBoard 836,{
-
- mes "[Kobold Village]";
- mes "^6B1312Caution!^000000";
- mes "You're heading to the Kobold Village.";
- mes "Please be aware this village is filled with many kobolds.";
- close;
-}
-
-gef_fild08.gat,211,24,5 duplicate(KoboldsBoard) Bulletin Board#kb1 836
-
-gef_fild10.gat,109,23,5 script Bulletin Board#15 836,{
-
- mes "[Goblin Village]";
- mes "^6B1312Caution!^000000";
- mes "You're heading to the Goblin Village.";
- mes "Please be aware this village is filled with many goblins.";
- close;
-}
-
-prt_fild05.gat,278,220,5 script Bulletin Board#16 837,{
- mes "[Culvert]";
- mes "Culvert is comprised of a total of";
- mes "4 levels, and is a good training";
- mes "ground for new adventurers.";
- next;
- mes "[Culvert]";
- mes "In order to access the Culver, you";
- mes "must volunteer as a monster";
- mes "exterminator at the Prontera";
- mes "Chivalry. Remember that the";
- mes "monsters here may attack in";
- mes "swarms.";
- next;
- mes "[Culvert]";
- mes "In the fourth level of the Prontera";
- mes "Culvert, you may encounter the boss";
- mes "monster known as the ^6B1312Golden Thief";
- mes "^6B1312Bug^000000. New adventurers should";
- mes "exercise caution.";
- close;
-}
-
-yuno.gat,154,112,5 script Bulletin Board#17 837,{
- mes "[Juno: Capital of]";
- mes "[The Schwartzwald Republic]";
- mes "Welcome to Juno, the City of Sages.";
- mes "Juno is kept aloft in the air by";
- mes "the power of the Ymir Heart";
- mes "Pieces";
- next;
- mes "[Juno: Capital of]";
- mes "[The Schwartzwald Republic]";
- mes "Those interested in becoming Sages";
- mes "should visit the Sage Castle for";
- mes "more information on the Sage job";
- mes "and its requirements.";
- next;
- mes "[Juno: Capital of]";
- mes "[The Schwartzwald Republic]";
- mes "Other notable places include the";
- mes "Monster Museum, Magic Academy";
- mes "and the Juno Library.";
- next;
- mes "[Juno: Capital of]";
- mes "[The Schwartzwald Republic]";
- mes "Somewhere around Juno, there is";
- mes "information regarding secret access";
- mes "to the world where adventurers may";
- mes "be reborn with newfound strength.";
- next;
- mes "[Juno: Capital of]";
- mes "[The Schwartzwald Republic]";
- mes "To the Southeast of Juno lies ^6B1312Nogg";
- mes "^6B1312Road^000000, the Magma Dungeon. Nogg Road";
- mes "is infamous for its aggressive";
- mes "creatures, so be careful";
- next;
- mes "[Juno: Capital of]";
- mes "[The Schwartzwald Republic]";
- mes "From Juno, ^2D3832Al De Baran^000000, a city of";
- mes "the Rune-Midgarts Kingdom, is";
- mes "located to the South.";
- close;
-}
-
-aldebaran.gat,145,105,5 script Bulletin Board#18 837,{
- mes "[Al De Baran: The Border City]";
- mes "Welcome to Al De Baran, the border";
- mes "city of the Rune-Midgarts Kingdom.";
- mes "Al De Baran's beautiful canals and";
- mes "majestic Clock Tower are a source";
- mes "of pride for its citizens.";
- next;
- mes "[Al De Baran: The Border City]";
- mes "Adventurers can explore the Clock";
- mes "Tower located in the city's center.";
- mes "Other notable places are the Kafra";
- mes "Corporation Headquarters, and the";
- mes "Alchemist Guild which provides the";
- mes "Alchemist job change.";
- next;
- mes "[Al De Baran: The Border City]";
- mes "There is a fully trained Santa";
- mes "Claus somewhere in Al De Baran who";
- mes "can send you to the magical town of";
- mes "^1D2585Lutie^000000. If you're interested in";
- mes "seeing it for yourself, you must";
- mes "seek Santa Claus.";
- next;
- mes "[Al De Baran: The Border City]";
- mes "From this city, ^60D5FDJuno^000000 is located to";
- mes "the North, and ^6D6FE0Prontera^000000 is located";
- mes "to the South.";
- close;
-}
-
-aldebaran.gat,136,133,5 script Bulletin Board#19 837,{
- mes "[Clock Tower]";
- mes "^6B1312Caution!^000000";
- mes "Only well-experienced adventurers";
- mes "should consider entering the Clock";
- mes "Tower. There are a total of 8";
- mes "levels: 4 beneath the ground and 4 above the earth.";
- next;
- mes "[Clock Tower]";
- mes "The main monsters of the Clock";
- mes "Tower are Clocks, Alarms and";
- mes "Bathories. Beware of the Clock";
- mes "Tower Keepers on patrol.";
- next;
- mes "[Clock Tower]";
- mes "The paths in the Clock Tower are";
- mes "winding and complicated, so please";
- mes "be careful and avoid getting";
- mes "lost.";
- close;
-}
-
-moc_fild19.gat,107,101,5 script Bulletin Board#20 837,{
- mes "[Sphinx]";
- mes "^6B1312Caution!^000000";
- mes "The Sphinx consists of 5 levels.";
- mes "This dungeon is suited for training";
- mes "well-experienced adventurers.";
- next;
- mes "[Sphinx]";
- mes "There are many aggressive monsters";
- mes "residing in the Sphinx, and it is";
- mes "advised to run away if you happen";
- mes "to be surrounded by them.";
- next;
- mes "[Sphinx]";
- mes "In the fifth level, the boss";
- mes "monster ^6B1312Pharaoh^000000 will appear at";
- mes "certain times. Exorcise with";
- mes "extreme prejudice.";
- close;
-}
-
-gef_tower.gat,55,142,5 script Bulletin Board#21 837,{
-
- mes "[Geffen Dungeon]";
- mes "^6B1312Caution!^000000";
- mes "Geffen dungeon is consisted of 3 levels";
- mes "is too difficult for new adventurers to venture.";
- mes "As main monsters constantly appear,";
- mes "there are ^6B1312Hunter Flies^000000, ^6B1312Nightmares^000000 and ^6B1312Jakks^000000.";
- mes "Nightmares and Jakks only appear in this dungeon.";
- next;
- mes "[Geffen Dungeon]";
- mes "On the 2nd level of this dungeon,";
- mes "^6B1312Ogretooth^000000, the creature of a doomed sword and ^6B1312Dracula^000000,";
- mes "the boss monster appear without warning.";
- mes "On the 3rd level, ^6B1312Doppelganger^000000 one of the strongest boss monster appears at certain time.";
- close;
-}
-
-xmas_fild01.gat,75,80,5 script Bulletin Board#22 837,{
-
- mes "[Winter Town, Lutie]";
- mes "Welcome to Lutie, the town of snowfall.";
- mes "Manufacturing toys in the toy factory is the main";
- mes "business of this town.";
- next;
- mes "[Winter Town, Lutie]";
- mes "You can access to the toy factory dungeon";
- mes "at the north of Lutie.";
- mes "Please remember to visit Lutie in Christmas season.";
- mes "There are various event held with joy.";
- mes "Please beware of ^6B1312Stormy Knight^000000 and ^6B1312Hatii^000000 the boss monsters of the toy factory dungeon.";
- close;
-}
-
-xmas.gat,147,311,5 script Bulletin Board#23 837,{
-
- mes "[Toy Factory]";
- mes "^6B1312Caution!^000000";
- mes "Toy Factory is consisting of 2 levels.";
- mes "This dungeon is not that difficult to venture for new adventurers,";
- mes "but there are 3 dangerous boss monsters spawn at certain time.";
- next;
- mes "[Toy Factory]";
- mes "In 1st level, you will encounter a boss monster, ^6B1312Angeling^000000.";
- mes "In 2nd level, you will encounter 2 dangrous boss monsters which are";
- mes "^6B1312Stormy Knight^000000 and ^6B1312Hatii^000000. It is adviced to be attentive while venturing.";
- mes "For your reference, ^6B1312Myst Cases^000000, ^6B1312Cruisers^000000 and ^6B1312Cookies^000000 only appear in this dungeon.";
- close;
-}
-
-yuno_fild03.gat,37,143,5 script Bulletin Board#24 837,{
-
- mes "[The Magma Dungeon, Nogg Road]";
- mes "^6B1312Caution!^000000";
- mes "Nogg Road is filled with very dangerous creatures.";
- mes "It is limited to enter only to well-experienced adventurers.";
- next;
- mes "[The Magma Dungeon, Nogg Road]";
- mes "Main Monsters of this dungeon is";
- mes "^6B1312Kahos^000000 and ^6B1312Nightmare Terrors^000000.";
- mes "Please be attentive.";
- close;
-}
-
-niflheim.gat,200,191,5 script Bulletin Board#25 837,{
-
- mes "[City of the Dead, Nifflheim]";
- mes "Welcome to Nifflheim, the City of the Dead.";
- mes "Nifflheim was known as the other world where";
- mes "you come after the death.";
- mes "However, recently people found out a secret path behind of a mysterious tree.";
- mes "So, you will find many other people travelling around this area.";
- next;
- mes "[City of the Dead, Nifflheim]";
- mes "As a tourist attraction, The Witch's castle is suggested.";
- mes "Unlike normal towns, it is prohibited to save respawn point or";
- mes "warp point inside Nifflheim. Also monsters spawn within the town as well.";
- next;
- mes "[City of the Dead, Nifflheim]";
- mes "Especially, please be attentive with a boss monster";
- mes "called ^6B1312Lord of the Death^000000.";
- next;
- mes "[City of the Dead, Nifflheim]";
- mes "When you go ahead west, you will arrive at ^6B1312Valley of Gyoll^000000";
- mes "where all the powerful and fearful monsters dwell upon.";
- mes "It is suggested to leave the area immediately in case of a new solo adventurer.";
- close;
-}
-
-moc_fild15.gat,267,264,5 script Bulletin Board#26 837,{
-
- mes "[Ant Hell]";
- mes "^6B1312Caution!^000000";
- mes "Ant Hell is consisting of 2 levels.";
- mes "As the name shows, this dungeon is filled with various ants";
- mes "and good as the training grounds for new adventurers.";
- next;
- mes "[Ant Hell]";
- mes "However, please be aware that ^6B1312Maya Purple^000000 appears in the 1st level";
- mes "and ^6B1312Maya^000000 does in the 2nd level. They are the queens of ants.";
- mes "Also, in the field where you're standing";
- mes "a boss monster called ^6B1312Phreeoni^000000 will appear at certain time.";
- close;
-}
-
-moc_ruins.gat,61,164,5 script Bulletin Board#27 837,{
-
- mes "[Pyramids]";
- mes "^6B1312Caution!^000000";
- mes "Pyramids is consisting of total 7 levels as 4 levels on the earth and the rest under the ground.";
- mes "First few levels are suited for new adventurers to venture, but as deeper you go down, you will encounter stronger monsters.";
- next;
- mes "[Pyramids]";
- mes "In first level, there is the thief guild where people can change their jobs into Thief.";
- mes "In the 4:th level, a boss monster called ^6B1312Osiris^000000 appears at certain time.";
- mes "In the 3:d basement, ^6B1312Amon Ra^000000 appears at certain time.";
- close;
-}
-
-glast_01.gat,369,308,5 script Bulletin Board#28 837,{
-
- mes "[Glast Heim]";
- mes "Glast Heim is an enormous dungeon with countless levels.";
- mes "This dungeon is definately not for new or experienced adventurers";
- mes "but for dungeon experts.";
- next;
- mes "[Glast Heim]";
- mes "There are many fearsome monsters such as ^6B1312Dark Lord^000000,";
- mes "^6B1312Owl Baron^000000, ^6B1312Owl Duke^000000, ^6B1312Dark Illusion^000000, ^6B1312Bloody Knight^000000, ^6B1312Abysmal Knight^000000, ^6B1312Chimera^000000 and various types of doomed swords.";
- next;
- mes "[Glast Heim]";
- mes "However, more difficult the expedition is, greater the reward is.";
- mes "Therefore, this dungeon is pretty popular among dungeon experts.";
- mes "Enjoy your dungeon expedition.";
- close;
-}
+//===== eAthena Script =======================================
+//= Official scripts for beginners from iRO
+//===== By: ==================================================
+//= MasterOfMuppets
+//===== Current Version: =====================================
+//= 1.6
+//===== Compatible With: =====================================
+//= Any Athena Version
+//===== Additional Comments: =================================
+//= 1.0 Added Alberta, Prontera, Izlude, Payon, Byalan Island,
+//= Archer Village, Payon Cave and Coal Mine
+//= 1.1 Geffen, Orc Dungeon
+//= 1.2 Added 5 more Boards [MasterOfMuppets]
+//= 1.3 Fixed spelling mistakes. [Nexon]
+//= 1.3a Fixed a missing close; [Nexon]
+//= 1.4 Added more BBS MasterOfMuppets
+//= 1.5 Added the last of the bulletin boards, I think... [MasterOfMuppets]
+//= 1.5a Fixed a small screw up with the color codes in the Glastheim BB [MasterOfMuppets]
+//= 1.5b Fixed another small screw up with the color codes in the Glastheim BB [Kayla]
+//= 1.6 Removed Duplicates [Silent]
+//============================================================
+
+alberta.gat,111,59,5 script Bulletin Board#1 837,{
+ mes "[Alberta: The Port City]";
+ mes "Welcome to Alberta, the Port City.";
+ next;
+ mes "[Alberta: The Port City]";
+ mes "In Alberta, you can find the Merchant guild where adventurers can change their job to merchant";
+ next;
+ mes "[Alberta: The Port City]";
+ mes "As a city that provides dependable sea travel, Alberta has provided the means for the foreign commerce that has brought prosperity to the Rune-Midgarts Kingdom.";
+ next;
+ mes "[Alberta: The Port City]";
+ mes "On the docks, you may find representatives from foreign lands that will guide tourists to their countries.";
+ next;
+ mes "[Alberta: The Port City]";
+ mes "Among seafarers, there is a rumor of a place known as ^338C60Turtle Island^000000. Intrepid adventurers may seek to investigate this rumor and learn the truth for themselves";
+ next;
+ mes "[Alberta: The Port City]";
+ mes "There is also a sunken ship that has been discovered near Alberta, and it has become a popular area for adventurers to explore";
+ next;
+ mes "[Alberta: The Port City]";
+ mes "From Alberta, ^1F3A11Payon^000000 is located to the Northwest. You can board passenger ships at the dock to travel to ^5E5C69Izlude^000000.";
+ mes "Enjoy your travels.";
+ close;
+}
+
+geffen.gat,124,65,5 script Bulletin Board#2 837,{
+ mes "[Geffen: The City of Magic]";
+ mes "Welcome to Geffen, the City of Magic. Geffen is well known for its various legends related to magic.";
+ next;
+ mes "[Geffen: The City of Magic]";
+ mes "Points of interest in the city include the Forge, where people can change their jobs to Blacksmith, the Magic Academy for aspiring mages, and the Geffen Tower for the Wizard job change.";
+ next;
+ mes "[Geffen: The City of Magic]";
+ mes "Underneath the Geffen Tower lies a dungeon in which dreadful monsters are rumored to appear.";
+ next;
+ mes "[Geffen: The City of Magic]";
+ mes "It is said that the lost city of Gefenia, a place of elven lore and legend, is hidden within the depths of this dungeon.";
+ next;
+ mes "[Geffen: The City of Magic]";
+ mes "From Geffen, the ^828E28Orc Village^000000 is located to the South, ^4C6055Glast Heim^000000 to the West, ^6D6FE0Prontera^000000 to the far East, and ^744B2DMt. Mjolnir^000000 to the North. Enjoy your stay here in Geffen.";
+ close;
+}
+
+gef_fild10.gat,69,340,5 script Bulletin Board#3 837,{
+ mes "[Orc Dungeon]";
+ mes "^6B1312Caution!^000000";
+ mes "The Orc Dungeon is comprised of 2 levels. Although not very strong individually, the monsters here attack in groups. Be careful.";
+ next;
+ mes "[Orc Dungeon]";
+ mes "Only in this dungeon will you be able to encounter Orc Skeletons, Zenorcs and Orc Zombies.";
+ next;
+ mes "[Orc Dungeon]";
+ mes "Holy attribute weapons will greatly aid you in this place, since most of the monsters in this dungeon are Undead.";
+ next;
+ mes "[Orc Dungeon]";
+ mes "If you don't have a Holy Weapon and you're teamed with a Priest, the Priest's Aspersio spell would be of tremendous help.";
+ close;
+}
+
+izlu2dun.gat,104,92,5 script Bulletin Board#4 837,{
+ mes "[Byalan Island]";
+ mes "^6B1312Caution!^000000";
+ mes "The Izlude dungeon is comprised of 5 levels. The first few levels are suited for newer adventurers.";
+ next;
+ mes "[Byalan Island]";
+ mes "As you venture deeper into the Byalan dungeon, you will encounter stronger, more powerful monsters.";
+ next;
+ mes "[Byalan Island]";
+ mes "With a few exceptions, most of the monsters in this dungeon are of the Water attribute. Therefore, a Wind attribute weapon will help you greatly";
+ close;
+}
+
+izlude.gat,131,116,4 script Bulletin Board#5 837,{
+ mes "[Izlude: The Satellite City]";
+ mes "Welcome to Izlude, the satellite of Prontera. Izlude was built to support Prontera's defense and to accommodate its burgeoning population";
+ next;
+ mes "[Izlude: The Satellite City]";
+ mes "Points of interest include the Swordsman Association building which allows adventurers to change their job to Swordsman, and the Battle Area that is North of Izlude.";
+ next;
+ mes "[Izlude: The Satellite City]";
+ mes "At the docks, you may take a ship and travel to ^123972Alberta^000000 or ^2F0400Byalan Island^000000.";
+ next;
+ mes "[Izlude: The Satellite City]";
+ mes "From Izlude, ^6D6FE0Prontera^000000 is located to the Northwest, and ^1F3A11Payon^000000 is located to the South.";
+ mes "Enjoy your travels in the Rune-Midgarts Kingdom.";
+ close;
+}
+
+payon.gat,178,108,5 script Bulletin Board#06 837,{
+ mes "[Payon: The Mountain City]";
+ mes "Welcome to Payon, the mountain city. Payon has recently been renovated, so we hope you enjoy the clean, nice streets and buildings.";
+ next;
+ mes "[Payon: The Mountain City]";
+ mes "Payon is famous for being a city of archery. For a long time, its citizens have made their living by hunting with bows and arrows. Bow crafting and training have also been developed here in Payon";
+ next;
+ mes "[Payon: The Mountain City]";
+ mes "Payon has various armor and weapons, especially for the Archer class. If you wish to become an Archer, it would be best to become familiar with this city.";
+ next;
+ mes "[Payon: The Mountain City]";
+ mes "Payon Palace is located in the center of the city. The Archer Village is located in the Northern part of Payon. There, people can change their jobs to Archer.";
+ next;
+ mes "[Payon: The Mountain City]";
+ mes "Near the Archer Village, you can find the ^2F0400Payon Cave^000000 where Undead monsters reside.";
+ next;
+ mes "[Payon: The Mountain City]";
+ mes "From Payon, ^123972Alberta^000000 is located to the Southeast, and ^866C4BMorroc^000000 is to the West. ^5E5C69Izlude^000000 and ^6D6FE0Prontera^000000 are North of Payon.";
+ mes "Enjoy your travels.";
+ close;
+}
+
+pay_arche.gat,79,30,5 script Bulletin Board#07 837,{
+ mes "[Archer Village]";
+ mes "Welcome to the Payon Archer Village where Novices can change their jobs to Archer.";
+ next;
+ mes "[Archer Village]";
+ mes "The Archer Village provides Bows and Tights that are available for purchase. These are necessities for new Archers and Hunters.";
+ next;
+ mes "[Archer Village]";
+ mes "If you wish to become an Archer, it is suggested to become familiar with this village. For aspiring Hunters, the Hunter Guild is located in a field that is East of Payon.";
+ close;
+}
+
+pay_arche.gat,40,135,5 script Bulletin Board#08 837,{
+ mes "[Payon Cave]";
+ mes "^6B1312Caution!^000000";
+ mes "Payon Cave consists of 5 levels full of Undead and Demon monsters. Beware of swarms of Hydra in the third and fourth levels.";
+ next;
+ mes "[Payon Cave]";
+ mes "In the fifth level, there is a pretty, yet dreadful boss monster known as ^6B1312Moonlight^000000 that spawns at certain times. Approach with extreme caution.";
+ close;
+}
+
+prontera.gat,148,49,5 script Bulletin Board#09 837,{
+ mes "[Prontera: Capital of the]";
+ mes "[Rune-Midgards Kingdom]";
+ mes "Welcome to Prontera, the capital city of Rune-Midgard.";
+ next;
+ mes "[Prontera: Capital of the]";
+ mes "[Rune-Midgards Kingdom]";
+ mes "Prontera is located in the center of the Rune-Midgard continent and is very well-known as a city of flourishing commerce.";
+ next;
+ mes "[Prontera: Capital of the]";
+ mes "[Rune-Midgards Kingdom]";
+ mes "In this city, you can fint the Sanctuary, where people can change their jobs to Acolyte and Priest.";
+ next;
+ mes "[Prontera: Capital of the]";
+ mes "[Rune-Midgards Kingdom]";
+ mes "You can also find the Castle, where people can change their jobs to Crusader.";
+ next;
+ mes "[Prontera: Capital of the]";
+ mes "[Rune-Midgards Kingdom]";
+ mes "Please feel free to explore the streets of Prontera, as there are various tourist attractions within the city.";
+ next;
+ mes "[Prontera: Capital of the]";
+ mes "[Rune-Midgards Kingdom]";
+ mes "When you need to upgrade your weapons and armors, please visit the building in the 5 o'clock direction from the fountain in the center of Prontera.";
+ next;
+ mes "[Prontera: Capital of the]";
+ mes "[Rune-Midgards Kingdom]";
+ mes "From Prontera, ^5E5C69Izlude^000000 is located to the Southeast, ^1F3A11Payon^000000 to the far South, ^683C1FGeffen^000000 to the far West and ^2D3832Al De Baran^000000 to the far North.";
+ mes "Enjoy Your time in Prontera.";
+ close;
+}
+
+mjolnir_02.gat,76,362,5 script Bulletin Board#10 837,{
+ mes "[Coal Mine]";
+ mes "^6B1312Caution!^000000";
+ mes "The Coal Mine consists of a total of 3 levels. This dungeon is suited to both new and experienced adventurers, depending on the dungeon level.";
+ next;
+ mes "[Coal Mine]";
+ mes "In the third level, monsters tend to attack adventurers in swarms, so avoid being surrounded. Since this area is a mine, many Ores can be found within the depths of this dungeon.";
+ close;
+}
+
+morocc.gat,152,110,5 script Bulletin Board#11 837,{
+ mes "[Morroc: The Frontier Town]";
+ mes "Welcome to Morroc, the City of the";
+ mes "Desert. Morroc was built on an";
+ mes "on an oasis, so this town can accommodate";
+ mes "its many visitors and travelers.";
+ next;
+ mes "[Morroc: The Frontier Town]";
+ mes "Morroc Castle lies in the center of";
+ mes "this city. Please feel free to";
+ mes "explore this town, and enjoy its";
+ mes "unique atmosphere. However, watch";
+ mes "your pockets and beware of Rogues";
+ mes "and Thieves.";
+ next;
+ mes "[Morroc: The Frontier Town]";
+ mes "From Morroc, the ^6B1312Pyramid Dungeon^000000";
+ mes "can be found to the Northwest, and";
+ mes "the ^6B1312Sphinx Dungeon^000000 can be found to";
+ mes "the West. To the southeast, you may";
+ mes "find ^6B1312Ant Hell.";
+ next;
+ mes "[Morroc: The Frontier Town]";
+ mes "The Assassin Guild is rumored to be";
+ mes "located to the Southeast. When you";
+ mes "head East from Morroc, and then";
+ mes "North, you will arrive at";
+ mes "^6D6FE0Prontera^000000.";
+ close;
+}
+
+comodo.gat,210,148,5 script Bulletin Board#12 837,{
+ mes "[Comodo: The Beach City]";
+ mes "Welcome! This town of Comodo is";
+ mes "surrounded by many ancient relics";
+ mes "from a forgotten era.";
+ next;
+ mes "[Comodo: The Beach City]";
+ mes "Only in Comodo can you find the";
+ mes "Dancer Guild and Bard Guild which";
+ mes "provide the opportunity for";
+ mes "adventurers to change their jobs to";
+ mes "Dancers and Bards.";
+ next;
+ mes "[Comodo: The Beach City]";
+ mes "You can also visit the Casino,";
+ mes "which is a popular as a tourist";
+ mes "attraction and place to lounge";
+ next;
+ mes "[Comodo: The Beach City]";
+ mes "You can buy Berserk Potions, a";
+ mes "special product of Comodo, from the";
+ mes "Tool Dealers in the area.";
+ next;
+ mes "[Comodo: The Beach City]";
+ mes "There are 3 caves around Comodo";
+ mes "that are inhabited by many";
+ mes "different monsters. If you enter";
+ mes "these areas, please be extremely";
+ mes "careful.";
+ next;
+ mes "[Comodo: The Beach City]";
+ mes "From Comodo, you can travel to";
+ mes "^866C4BMorroc^000000 through the East Cave";
+ mes "and to ^7D2272Umbala^000000 through the North";
+ mes "Cave.";
+ next;
+ mes "[Comodo: The Beach City]";
+ mes "To the East, you can find ^BF2B0DParos";
+ mes "^BF2B0DLighthouse^000000, where the Rogue Guild";
+ mes "is located. Enjoy the Comodo night";
+ mes "life~";
+ close;
+}
+
+umbala.gat,137,94,5 script Bulletin Board#13 837,{
+ mes "[Umbala: The Utan Village]";
+ mes "Welcome to Umbala,";
+ mes "the village of the Utan tribe.";
+ next;
+ mes "[Umbala: The Utan Village]";
+ mes "Umbala, as well as the Utan tribe";
+ mes "which speak their own unique";
+ mes "language, was recently discovered";
+ mes "by a few intrepid adventurers.";
+ next;
+ mes "[Umbala: The Utan Village]";
+ mes "Scholars believe that Umbala may be";
+ mes "the border between our world";
+ mes "and another realm. They believe the";
+ mes "junction between the worlds might";
+ mes "be the Yggdrasil tree to the North.";
+ next;
+ mes "[Umbala: The Utan Village]";
+ mes "Points of interest include the";
+ mes "Chief's House, the Shaman's House,";
+ mes "and the Bungee Jump Area. Thousands";
+ mes "of tourists visit the Bungee Jump";
+ mes "Area to test their courage.";
+ next;
+ mes "[Umbala: The Utan Village]";
+ mes "From Umbala, head South to go to";
+ mes "^D91B73Comodo^000000. Please enjoy your";
+ mes "stay here in Umbala.";
+ close;
+}
+
+gef_fild09.gat,227,29,4 script Bulletin Board::OrcsBoard 835,{
+ mes "[Orc Village]";
+ mes "^6B1312Caution!^000000";
+ mes "Beyond this point";
+ mes "lies the Orc Village.";
+ next;
+ mes "[Orc Village]";
+ mes "Be aware that this village is";
+ mes "teeming with dangerous Orcs, namely";
+ mes "Orc Warriors, Orc Ladies and High";
+ mes "Orcs. Two boss monsters, ^6B1312Orc Hero^000000";
+ mes "and ^6B1312Orc Lord^000000 will also appear at certain times.";
+ close;
+}
+
+gef_fild13.gat,202,31,5 duplicate(OrcsBoard) Bulletin Board#orc1 835
+
+gef_fild13.gat,29,206,5 script Bulletin Board::KoboldsBoard 836,{
+
+ mes "[Kobold Village]";
+ mes "^6B1312Caution!^000000";
+ mes "You're heading to the Kobold Village.";
+ mes "Please be aware this village is filled with many kobolds.";
+ close;
+}
+
+gef_fild08.gat,211,24,5 duplicate(KoboldsBoard) Bulletin Board#kb1 836
+
+gef_fild10.gat,109,23,5 script Bulletin Board#15 836,{
+
+ mes "[Goblin Village]";
+ mes "^6B1312Caution!^000000";
+ mes "You're heading to the Goblin Village.";
+ mes "Please be aware this village is filled with many goblins.";
+ close;
+}
+
+prt_fild05.gat,278,220,5 script Bulletin Board#16 837,{
+ mes "[Culvert]";
+ mes "Culvert is comprised of a total of";
+ mes "4 levels, and is a good training";
+ mes "ground for new adventurers.";
+ next;
+ mes "[Culvert]";
+ mes "In order to access the Culver, you";
+ mes "must volunteer as a monster";
+ mes "exterminator at the Prontera";
+ mes "Chivalry. Remember that the";
+ mes "monsters here may attack in";
+ mes "swarms.";
+ next;
+ mes "[Culvert]";
+ mes "In the fourth level of the Prontera";
+ mes "Culvert, you may encounter the boss";
+ mes "monster known as the ^6B1312Golden Thief";
+ mes "^6B1312Bug^000000. New adventurers should";
+ mes "exercise caution.";
+ close;
+}
+
+yuno.gat,154,112,5 script Bulletin Board#17 837,{
+ mes "[Juno: Capital of]";
+ mes "[The Schwartzwald Republic]";
+ mes "Welcome to Juno, the City of Sages.";
+ mes "Juno is kept aloft in the air by";
+ mes "the power of the Ymir Heart";
+ mes "Pieces";
+ next;
+ mes "[Juno: Capital of]";
+ mes "[The Schwartzwald Republic]";
+ mes "Those interested in becoming Sages";
+ mes "should visit the Sage Castle for";
+ mes "more information on the Sage job";
+ mes "and its requirements.";
+ next;
+ mes "[Juno: Capital of]";
+ mes "[The Schwartzwald Republic]";
+ mes "Other notable places include the";
+ mes "Monster Museum, Magic Academy";
+ mes "and the Juno Library.";
+ next;
+ mes "[Juno: Capital of]";
+ mes "[The Schwartzwald Republic]";
+ mes "Somewhere around Juno, there is";
+ mes "information regarding secret access";
+ mes "to the world where adventurers may";
+ mes "be reborn with newfound strength.";
+ next;
+ mes "[Juno: Capital of]";
+ mes "[The Schwartzwald Republic]";
+ mes "To the Southeast of Juno lies ^6B1312Nogg";
+ mes "^6B1312Road^000000, the Magma Dungeon. Nogg Road";
+ mes "is infamous for its aggressive";
+ mes "creatures, so be careful";
+ next;
+ mes "[Juno: Capital of]";
+ mes "[The Schwartzwald Republic]";
+ mes "From Juno, ^2D3832Al De Baran^000000, a city of";
+ mes "the Rune-Midgarts Kingdom, is";
+ mes "located to the South.";
+ close;
+}
+
+aldebaran.gat,145,105,5 script Bulletin Board#18 837,{
+ mes "[Al De Baran: The Border City]";
+ mes "Welcome to Al De Baran, the border";
+ mes "city of the Rune-Midgarts Kingdom.";
+ mes "Al De Baran's beautiful canals and";
+ mes "majestic Clock Tower are a source";
+ mes "of pride for its citizens.";
+ next;
+ mes "[Al De Baran: The Border City]";
+ mes "Adventurers can explore the Clock";
+ mes "Tower located in the city's center.";
+ mes "Other notable places are the Kafra";
+ mes "Corporation Headquarters, and the";
+ mes "Alchemist Guild which provides the";
+ mes "Alchemist job change.";
+ next;
+ mes "[Al De Baran: The Border City]";
+ mes "There is a fully trained Santa";
+ mes "Claus somewhere in Al De Baran who";
+ mes "can send you to the magical town of";
+ mes "^1D2585Lutie^000000. If you're interested in";
+ mes "seeing it for yourself, you must";
+ mes "seek Santa Claus.";
+ next;
+ mes "[Al De Baran: The Border City]";
+ mes "From this city, ^60D5FDJuno^000000 is located to";
+ mes "the North, and ^6D6FE0Prontera^000000 is located";
+ mes "to the South.";
+ close;
+}
+
+aldebaran.gat,136,133,5 script Bulletin Board#19 837,{
+ mes "[Clock Tower]";
+ mes "^6B1312Caution!^000000";
+ mes "Only well-experienced adventurers";
+ mes "should consider entering the Clock";
+ mes "Tower. There are a total of 8";
+ mes "levels: 4 beneath the ground and 4 above the earth.";
+ next;
+ mes "[Clock Tower]";
+ mes "The main monsters of the Clock";
+ mes "Tower are Clocks, Alarms and";
+ mes "Bathories. Beware of the Clock";
+ mes "Tower Keepers on patrol.";
+ next;
+ mes "[Clock Tower]";
+ mes "The paths in the Clock Tower are";
+ mes "winding and complicated, so please";
+ mes "be careful and avoid getting";
+ mes "lost.";
+ close;
+}
+
+moc_fild19.gat,107,101,5 script Bulletin Board#20 837,{
+ mes "[Sphinx]";
+ mes "^6B1312Caution!^000000";
+ mes "The Sphinx consists of 5 levels.";
+ mes "This dungeon is suited for training";
+ mes "well-experienced adventurers.";
+ next;
+ mes "[Sphinx]";
+ mes "There are many aggressive monsters";
+ mes "residing in the Sphinx, and it is";
+ mes "advised to run away if you happen";
+ mes "to be surrounded by them.";
+ next;
+ mes "[Sphinx]";
+ mes "In the fifth level, the boss";
+ mes "monster ^6B1312Pharaoh^000000 will appear at";
+ mes "certain times. Exorcise with";
+ mes "extreme prejudice.";
+ close;
+}
+
+gef_tower.gat,55,142,5 script Bulletin Board#21 837,{
+
+ mes "[Geffen Dungeon]";
+ mes "^6B1312Caution!^000000";
+ mes "Geffen dungeon is consisted of 3 levels";
+ mes "is too difficult for new adventurers to venture.";
+ mes "As main monsters constantly appear,";
+ mes "there are ^6B1312Hunter Flies^000000, ^6B1312Nightmares^000000 and ^6B1312Jakks^000000.";
+ mes "Nightmares and Jakks only appear in this dungeon.";
+ next;
+ mes "[Geffen Dungeon]";
+ mes "On the 2nd level of this dungeon,";
+ mes "^6B1312Ogretooth^000000, the creature of a doomed sword and ^6B1312Dracula^000000,";
+ mes "the boss monster appear without warning.";
+ mes "On the 3rd level, ^6B1312Doppelganger^000000 one of the strongest boss monster appears at certain time.";
+ close;
+}
+
+xmas_fild01.gat,75,80,5 script Bulletin Board#22 837,{
+
+ mes "[Winter Town, Lutie]";
+ mes "Welcome to Lutie, the town of snowfall.";
+ mes "Manufacturing toys in the toy factory is the main";
+ mes "business of this town.";
+ next;
+ mes "[Winter Town, Lutie]";
+ mes "You can access to the toy factory dungeon";
+ mes "at the north of Lutie.";
+ mes "Please remember to visit Lutie in Christmas season.";
+ mes "There are various event held with joy.";
+ mes "Please beware of ^6B1312Stormy Knight^000000 and ^6B1312Hatii^000000 the boss monsters of the toy factory dungeon.";
+ close;
+}
+
+xmas.gat,147,311,5 script Bulletin Board#23 837,{
+
+ mes "[Toy Factory]";
+ mes "^6B1312Caution!^000000";
+ mes "Toy Factory is consisting of 2 levels.";
+ mes "This dungeon is not that difficult to venture for new adventurers,";
+ mes "but there are 3 dangerous boss monsters spawn at certain time.";
+ next;
+ mes "[Toy Factory]";
+ mes "In 1st level, you will encounter a boss monster, ^6B1312Angeling^000000.";
+ mes "In 2nd level, you will encounter 2 dangrous boss monsters which are";
+ mes "^6B1312Stormy Knight^000000 and ^6B1312Hatii^000000. It is adviced to be attentive while venturing.";
+ mes "For your reference, ^6B1312Myst Cases^000000, ^6B1312Cruisers^000000 and ^6B1312Cookies^000000 only appear in this dungeon.";
+ close;
+}
+
+yuno_fild03.gat,37,143,5 script Bulletin Board#24 837,{
+
+ mes "[The Magma Dungeon, Nogg Road]";
+ mes "^6B1312Caution!^000000";
+ mes "Nogg Road is filled with very dangerous creatures.";
+ mes "It is limited to enter only to well-experienced adventurers.";
+ next;
+ mes "[The Magma Dungeon, Nogg Road]";
+ mes "Main Monsters of this dungeon is";
+ mes "^6B1312Kahos^000000 and ^6B1312Nightmare Terrors^000000.";
+ mes "Please be attentive.";
+ close;
+}
+
+niflheim.gat,200,191,5 script Bulletin Board#25 837,{
+
+ mes "[City of the Dead, Nifflheim]";
+ mes "Welcome to Nifflheim, the City of the Dead.";
+ mes "Nifflheim was known as the other world where";
+ mes "you come after the death.";
+ mes "However, recently people found out a secret path behind of a mysterious tree.";
+ mes "So, you will find many other people travelling around this area.";
+ next;
+ mes "[City of the Dead, Nifflheim]";
+ mes "As a tourist attraction, The Witch's castle is suggested.";
+ mes "Unlike normal towns, it is prohibited to save respawn point or";
+ mes "warp point inside Nifflheim. Also monsters spawn within the town as well.";
+ next;
+ mes "[City of the Dead, Nifflheim]";
+ mes "Especially, please be attentive with a boss monster";
+ mes "called ^6B1312Lord of the Death^000000.";
+ next;
+ mes "[City of the Dead, Nifflheim]";
+ mes "When you go ahead west, you will arrive at ^6B1312Valley of Gyoll^000000";
+ mes "where all the powerful and fearful monsters dwell upon.";
+ mes "It is suggested to leave the area immediately in case of a new solo adventurer.";
+ close;
+}
+
+moc_fild15.gat,267,264,5 script Bulletin Board#26 837,{
+
+ mes "[Ant Hell]";
+ mes "^6B1312Caution!^000000";
+ mes "Ant Hell is consisting of 2 levels.";
+ mes "As the name shows, this dungeon is filled with various ants";
+ mes "and good as the training grounds for new adventurers.";
+ next;
+ mes "[Ant Hell]";
+ mes "However, please be aware that ^6B1312Maya Purple^000000 appears in the 1st level";
+ mes "and ^6B1312Maya^000000 does in the 2nd level. They are the queens of ants.";
+ mes "Also, in the field where you're standing";
+ mes "a boss monster called ^6B1312Phreeoni^000000 will appear at certain time.";
+ close;
+}
+
+moc_ruins.gat,61,164,5 script Bulletin Board#27 837,{
+
+ mes "[Pyramids]";
+ mes "^6B1312Caution!^000000";
+ mes "Pyramids is consisting of total 7 levels as 4 levels on the earth and the rest under the ground.";
+ mes "First few levels are suited for new adventurers to venture, but as deeper you go down, you will encounter stronger monsters.";
+ next;
+ mes "[Pyramids]";
+ mes "In first level, there is the thief guild where people can change their jobs into Thief.";
+ mes "In the 4:th level, a boss monster called ^6B1312Osiris^000000 appears at certain time.";
+ mes "In the 3:d basement, ^6B1312Amon Ra^000000 appears at certain time.";
+ close;
+}
+
+glast_01.gat,369,308,5 script Bulletin Board#28 837,{
+
+ mes "[Glast Heim]";
+ mes "Glast Heim is an enormous dungeon with countless levels.";
+ mes "This dungeon is definately not for new or experienced adventurers";
+ mes "but for dungeon experts.";
+ next;
+ mes "[Glast Heim]";
+ mes "There are many fearsome monsters such as ^6B1312Dark Lord^000000,";
+ mes "^6B1312Owl Baron^000000, ^6B1312Owl Duke^000000, ^6B1312Dark Illusion^000000, ^6B1312Bloody Knight^000000, ^6B1312Abysmal Knight^000000, ^6B1312Chimera^000000 and various types of doomed swords.";
+ next;
+ mes "[Glast Heim]";
+ mes "However, more difficult the expedition is, greater the reward is.";
+ mes "Therefore, this dungeon is pretty popular among dungeon experts.";
+ mes "Enjoy your dungeon expedition.";
+ close;
+}
diff --git a/npc/other/comodo_gambling.txt b/npc/other/comodo_gambling.txt
index 9412810e1..29f0a0db8 100644
--- a/npc/other/comodo_gambling.txt
+++ b/npc/other/comodo_gambling.txt
@@ -1,620 +1,620 @@
-//===== eAthena Script =======================================
-//= Comodo Gambling
-//===== By: ==================================================
-//= Reddozen, Cypress, Zefris
-//===== Current Version: =====================================
-//= 0.5
-//===== Compatible With: =====================================
-//= Any eAthena Version
-//===== Description: =========================================
-//= Random items from 3crt diamonds in Comodo
-//===== Additional Comments: =================================
-//= 0.1- so far just a basic setup, and working on the function
-//= 0.2- fixed some spelling errors and set zeny,zeny - (@amount * 55000)[Cypress]
-//= 0.3- Revised the gambling NPC using the official Aegis script [MasterOfMuppets]
-//= for information. Thanks to Zefris for doing it for me.
-//= 0.4- Fixed an exploit. thanks to reddozen [MasterOfMuppets]
-//= 0.5- Moved item check to the proper place [Lupus]
-//============================================================
-
-mjolnir_02.gat,85,364,3 script Blacksmith Miner 726,{
-
- mes "[Dwayne]";
- mes "Wahahahaha~";
- mes "I've dug up a fortune!";
- next;
-
- mes "[Dwayne]";
- mes "Diamonds! Hundreds and";
- mes "thousands of Diamonds,";
- mes "all of them mine!";
- mes "I'm rich!";
- next;
-
- menu "I want to buy some.",L1,"Congratulations.",-;
-
- mes "[Dwayne]";
- mes "Haha, thank you~";
- mes "If by any chance";
- mes "you need a diamond,";
- mes "please drop by.";
- mes "I'll sell them to";
- mes "you at a cheap price.";
- close;
-
- L1:
- mes "[Dwayne]";
- mes "Ah, you have an";
- mes "eye for valuables!";
- mes "Sure, sure why not!";
- mes "I'll give you a discount, too!";
- mes "55,000 Zeny for a diamond,";
- mes "how does that sound?";
- next;
-
- mes "[Dwayne]";
- mes "How many";
- mes "diamonds do you need?";
- mes "If you change your mind";
- mes "please enter '0' to cancel";
- next;
-
- set @amount, 0;
- input @amount;
- if(@amount<1){
- mes "[Dwayne]";
- mes "Alright, you've";
- mes "canceled the trade.";
- mes "Take care!";
- close;
- }
- if((@amount*55000>zeny) || (@amount>500)){
- mes "[Dwayne]";
- mes "Hahahaha~";
- mes "You can't fool me!";
- mes "You dont have enough";
- mes "Zeny for that many!";
- close;
- }
- set zeny,zeny - (@amount * 55000);
- getitem 732, @amount;
- mes "[Dwayne]";
- mes "Thank you for";
- mes "buying my diamonds!";
- mes "You're welcome to";
- mes "come back anytime.";
- close;
-
-}
-
-
-comodo.gat,219,160,3 script Kachua 91,{
-
- mes "[Kachua]";
- mes "Diamonds...!";
- mes "I simply can't get my mind off";
- mes "them! Ever since that man showed me";
- mes "that diamond, it's been all I think";
- mes "about!";
- next;
- menu "Would you like to have mine?",L_1,"Ah, what a shame...",-;
-
- mes "[Kachua]";
- mes "Yes, I know...";
- mes "Even among everything";
- mes "in my collections, nothing";
- mes "compares to diamonds...";
- close;
-
- L_1:
- mes "[Kachua]";
- mes "Are you sure you don't mind";
- mes "giving this to me? Thank you";
- mes "so much! I don't have much in";
- mes "the way of money, but i can give";
- mes "you something from one of my";
- mes "collections~";
- next;
-
- mes "[Kachua]";
- mes "So what would";
- mes "you like to have?";
- next;
-
- set @item,512;
- switch( select( "Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield" ) )
- {
- case 1: // Weapons
- set @gamble,rand(1,1000);
- if ((@gamble > 920) && (@gamble < 931))
- {
- set @gamble2,rand(1,51);
- if (@gamble2 == 1)
- set @item,1128;
- else if (@gamble2 == 2)
- set @item,1120;
- else if (@gamble2 == 3)
- set @item,1127;
- else if (@gamble2 == 4)
- set @item,1158;
- else if (@gamble2 == 5)
- set @item,1155;
- else if (@gamble2 == 6)
- set @item,1220;
- else if (@gamble2 == 7)
- set @item,1222;
- else if (@gamble2 == 8)
- set @item,1253;
- else if (@gamble2 == 9)
- set @item,1529;
- else if (@gamble2 == 10)
- set @item,1251;
- else if (@gamble2 == 11)
- set @item,1361;
- else if (@gamble2 == 12)
- set @item,1258;
- else if (@gamble2 == 13)
- set @item,1257;
- else if (@gamble2 == 14)
- set @item,1256;
- else if (@gamble2 == 15)
- set @item,1259;
- else if (@gamble2 == 16)
- set @item,1260;
- else if (@gamble2 == 17)
- set @item,1716;
- else if (@gamble2 == 18)
- set @item,1715;
- else if (@gamble2 == 19)
- set @item,1711;
- else if (@gamble2 == 20)
- set @item,1702;
- else if (@gamble2 == 21)
- set @item,1520;
- else if (@gamble2 == 22)
- set @item,1610;
- else if (@gamble2 == 23)
- set @item,1615;
- else if (@gamble2 == 24)
- set @item,1602;
- else if (@gamble2 == 25)
- set @item,1461;
- else if (@gamble2 == 26)
- set @item,1402;
- else if (@gamble2 == 27)
- set @item,1953;
- else if (@gamble2 == 28)
- set @item,1957;
- else if (@gamble2 == 29)
- set @item,1552;
- else if (@gamble2 == 30)
- set @item,1551;
- else if (@gamble2 == 31)
- set @item,1553;
- else if (@gamble2 == 32)
- set @item,1554;
- else if (@gamble2 == 33)
- set @item,1555;
- else if (@gamble2 == 34)
- set @item,1556;
- else if (@gamble2 == 35)
- set @item,1951;
- else if (@gamble2 == 36)
- set @item,1959;
- else if (@gamble2 == 37)
- set @item,1961;
- else if (@gamble2 == 38)
- set @item,1955;
- else if (@gamble2 == 39)
- set @item,1810;
- else if (@gamble2 == 40)
- set @item,1910;
- else if (@gamble2 == 41)
- set @item,1906;
- else if (@gamble2 == 42)
- set @item,1902;
- else if (@gamble2 == 43)
- set @item,1904;
- else if (@gamble2 == 44)
- set @item,1912;
- else if (@gamble2 == 45)
- set @item,1908;
- else if (@gamble2 == 46)
- set @item,1808;
- else if (@gamble2 == 47)
- set @item,1802;
- else if (@gamble2 == 48)
- set @item,1812;
- else if (@gamble2 == 49)
- set @item,1806;
- else if (@gamble2 == 50)
- set @item,1804;
- else if (@gamble2 == 51)
- set @item,1550;
- }
- else if ((@gamble > 0) && (@gamble < 201))
- set @item,1201;
- else if ((@gamble > 200) && (@gamble < 301))
- set @item,1101;
- else if ((@gamble > 300) && (@gamble < 401))
- set @item,1601;
- else if ((@gamble > 400) && (@gamble < 501))
- set @item,1116;
- else if ((@gamble > 500) && (@gamble < 601))
- set @item,1250;
- else if ((@gamble > 600) && (@gamble < 701))
- set @item,1301;
- else if ((@gamble > 700) && (@gamble < 801))
- set @item,1701;
- else if ((@gamble > 800) && (@gamble < 851))
- set @item,1504;
- else if ((@gamble > 850) && (@gamble < 901))
- set @item,1604;
- else if ((@gamble > 900) && (@gamble < 911))
- set @item,1108;
- else if ((@gamble > 910) && (@gamble < 921))
- set @item,1163;
- else if ((@gamble > 930) && (@gamble < 961))
- set @item,1522;
- else if ((@gamble > 960) && (@gamble < 971))
- set @item,1608;
- else if ((@gamble > 970) && (@gamble < 981))
- set @item,1408;
- else if ((@gamble > 980) && (@gamble < 991))
- set @item,1452;
- else if ((@gamble > 990) && (@gamble < 1001))
- set @item,1208;
- break;
-
- case 2: // Armors
- set @gamble,rand(1,500);
- if ((@gamble > 299) && (@gamble < 302))
- {
- set @gamble2,rand(1,30);
- if ((@gamble2 > 0) && (@gamble2 < 3))
- set @item,2315;
- else if ((@gamble2 > 2) && (@gamble2 < 5))
- set @item,2336;
- else if ((@gamble2 > 4) && (@gamble2 < 7))
- set @item,2318;
- else if ((@gamble2 > 6) && (@gamble2 < 9))
- set @item,2326;
- else if ((@gamble2 > 8) && (@gamble2 < 11))
- set @item,2327;
- else if ((@gamble2 > 10) && (@gamble2 < 13))
- set @item,2317;
- else if ((@gamble2 > 12) && (@gamble2 < 15))
- set @item,2331;
- else if ((@gamble2 > 14) && (@gamble2 < 17))
- set @item,2342;
- else if ((@gamble2 > 16) && (@gamble2 < 19))
- set @item,2311;
- else if ((@gamble2 > 18) && (@gamble2 < 21))
- set @item,2320;
- else if ((@gamble2 > 20) && (@gamble2 < 23))
- set @item,2319;
- else if ((@gamble2 > 22) && (@gamble2 < 25))
- set @item,2344;
- else if ((@gamble2 > 24) && (@gamble2 < 27))
- set @item,2346;
- else if ((@gamble2 > 26) && (@gamble2 < 29))
- set @item,2348;
- else if ((@gamble2 > 28) && (@gamble2 < 31))
- set @item,2350;
- }
- else if ((@gamble > 0) && (@gamble < 51))
- set @item,2301;
- else if ((@gamble > 50) && (@gamble < 101))
- set @item,2302;
- else if ((@gamble > 100) && (@gamble < 151))
- set @item,2303;
- else if ((@gamble > 150) && (@gamble < 201))
- set @item,2304;
- else if ((@gamble > 200) && (@gamble < 251))
- set @item,2305;
- else if ((@gamble > 250) && (@gamble < 300))
- set @item,2301;
- else if ((@gamble > 301) && (@gamble < 351))
- set @item,2307;
- else if ((@gamble > 350) && (@gamble < 401))
- set @item,2309;
- else if ((@gamble > 400) && (@gamble < 402))
- set @item,2322;
- else if ((@gamble > 401) && (@gamble < 403))
- set @item,2310;
- else if ((@gamble > 402) && (@gamble < 411))
- set @item,2306;
- else if ((@gamble > 410) && (@gamble < 416))
- set @item,2308;
- else if ((@gamble > 415) && (@gamble < 421))
- set @item,2313;
- else if ((@gamble > 420) && (@gamble < 426))
- set @item,2337;
- else if ((@gamble > 425) && (@gamble < 431))
- set @item,2316;
- else if ((@gamble > 430) && (@gamble < 436))
- set @item,2325;
- else if ((@gamble > 435) && (@gamble < 441))
- set @item,2341;
- else if ((@gamble > 440) && (@gamble < 446))
- set @item,2330;
- else if ((@gamble > 445) && (@gamble < 451))
- set @item,2314;
- else if ((@gamble > 450) && (@gamble < 456))
- set @item,2335;
- else if ((@gamble > 455) && (@gamble < 461))
- set @item,2324;
- else if ((@gamble > 460) && (@gamble < 466))
- set @item,2329;
- else if ((@gamble > 465) && (@gamble < 471))
- set @item,2340;
- else if ((@gamble > 470) && (@gamble < 476))
- set @item,2312;
- else if ((@gamble > 475) && (@gamble < 481))
- set @item,2339;
- else if ((@gamble > 480) && (@gamble < 486))
- set @item,2328;
- else if ((@gamble > 485) && (@gamble < 491))
- set @item,2321;
- else if ((@gamble > 490) && (@gamble < 501))
- set @item,2323;
- break;
-
- case 3: // Garments
- set @gamble,rand(1,500);
- if ((@gamble > 200) && (@gamble < 204))
- {
- set @gamble2,rand(1,11);
- if ((@gamble2 > 0) && (@gamble2 < 3))
- set @item,2506;
- else if ((@gamble2 > 2) && (@gamble2 < 5))
- set @item,2504;
- else if ((@gamble2 > 4) && (@gamble2 < 8))
- set @item,2508;
- else if ((@gamble2 > 7) && (@gamble2 < 11))
- set @item,2507;
- else if (@gamble2 == 11)
- set @item,2523;
- }
- else if ((@gamble > 0) && (@gamble < 101))
- set @item,2503;
- else if ((@gamble > 100) && (@gamble < 201))
- set @item,2505;
- else if ((@gamble > 203) && (@gamble < 451))
- set @item,2501;
- else if ((@gamble > 450) && (@gamble < 501))
- set @item,2502;
- break;
-
- case 4: //headgears
- set @gamble,rand(1,1000);
- if ((@gamble > 299) && (@gamble < 304))
- {
- set @gamble2,rand(1,76);
- if ((@gamble2 > 0) && (@gamble2 < 3))
- set @item,5109;
- else if ((@gamble2 > 2) && (@gamble2 < 5))
- set @item,2285;
- else if ((@gamble2 > 4) && (@gamble2 < 7))
- set @item,2255;
- else if ((@gamble2 > 6) && (@gamble2 < 9))
- set @item,5045;
- else if ((@gamble2 > 8) && (@gamble2 < 11))
- set @item,2233;
- else if ((@gamble2 > 10) && (@gamble2 < 13))
- set @item,2231;
- else if ((@gamble2 > 12) && (@gamble2 < 15))
- set @item,2217;
- else if ((@gamble2 > 14) && (@gamble2 < 17))
- set @item,2206;
- else if ((@gamble2 > 16) && (@gamble2 < 19))
- set @item,2246;
- else if ((@gamble2 > 18) && (@gamble2 < 21))
- set @item,2261;
- else if ((@gamble2 > 20) && (@gamble2 < 23))
- set @item,2287;
- else if ((@gamble2 > 22) && (@gamble2 < 25))
- set @item,5012;
- else if ((@gamble2 > 24) && (@gamble2 < 27))
- set @item,2244;
- else if ((@gamble2 > 26) && (@gamble2 < 29))
- set @item,5057;
- else if ((@gamble2 > 28) && (@gamble2 < 31))
- set @item,2248;
- else if ((@gamble2 > 30) && (@gamble2 < 33))
- set @item,2223;
- else if ((@gamble2 > 32) && (@gamble2 < 35))
- set @item,2247;
- else if ((@gamble2 > 34) && (@gamble2 < 37))
- set @item,2245;
- else if ((@gamble2 > 36) && (@gamble2 < 39))
- set @item,5003;
- else if ((@gamble2 > 38) && (@gamble2 < 41))
- set @item,2225;
- else if ((@gamble2 > 40) && (@gamble2 < 43))
- set @item,5017;
- else if ((@gamble2 > 42) && (@gamble2 < 45))
- set @item,5030;
- else if ((@gamble2 > 44) && (@gamble2 < 47))
- set @item,5035;
- else if ((@gamble2 > 46) && (@gamble2 < 49))
- set @item,2250;
- else if ((@gamble2 > 48) && (@gamble2 < 51))
- set @item,2277;
- else if ((@gamble2 > 50) && (@gamble2 < 53))
- set @item,5011;
- else if ((@gamble2 > 52) && (@gamble2 < 55))
- set @item,2290;
- else if ((@gamble2 > 54) && (@gamble2 < 57))
- set @item,5010;
- else if ((@gamble2 > 56) && (@gamble2 < 60))
- set @item,2259;
- else if ((@gamble2 > 59) && (@gamble2 < 62))
- set @item,5008;
- else if ((@gamble2 > 61) && (@gamble2 < 63))
- set @item,2249;
- else if ((@gamble2 > 62) && (@gamble2 < 65))
- set @item,2229;
- else if (@gamble2 == 65)
- set @item,2258;
- else if (@gamble2 == 66)
- set @item,2274;
- else if (@gamble2 == 67)
- set @item,5019;
- else if (@gamble2 == 68)
- set @item,2254;
- else if (@gamble2 == 69)
- set @item,5007;
- else if (@gamble2 == 70)
- set @item,5066;
- else if (@gamble2 == 71)
- set @item,2235;
- else if (@gamble2 == 72)
- set @item,2234;
- else if (@gamble2 == 73)
- set @item,2256;
- else if (@gamble2 == 74)
- set @item,5093;
- else if (@gamble2 == 75)
- set @item,5072;
- else if (@gamble2 == 76)
- set @item,2231;
- }
- else if ((@gamble > 0) && (@gamble < 101))
- set @item,2226;
- else if ((@gamble > 100) && (@gamble < 201))
- set @item,2211;
- else if ((@gamble > 200) && (@gamble < 300))
- set @item,2209;
- else if ((@gamble > 303) && (@gamble < 401))
- set @item,2220;
- else if ((@gamble > 400) && (@gamble < 501))
- set @item,2232;
- else if ((@gamble > 500) && (@gamble < 601))
- set @item,2216;
- else if ((@gamble > 600) && (@gamble < 701))
- set @item,2230;
- else if ((@gamble > 700) && (@gamble < 801))
- set @item,2224;
- else if ((@gamble > 800) && (@gamble < 901))
- set @item,2222;
- else if ((@gamble > 900) && (@gamble < 906))
- set @item,2228;
- else if ((@gamble > 905) && (@gamble < 911))
- set @item,2252;
- else if ((@gamble > 910) && (@gamble < 916))
- set @item,2227;
- else if ((@gamble > 915) && (@gamble < 921))
- set @item,2221;
- else if ((@gamble > 920) && (@gamble < 926))
- set @item,2299;
- else if ((@gamble > 925) && (@gamble < 931))
- set @item,2236;
- else if ((@gamble > 930) && (@gamble < 936))
- set @item,2275;
- else if ((@gamble > 935) && (@gamble < 941))
- set @item,5015;
- else if ((@gamble > 940) && (@gamble < 946))
- set @item,5061;
- else if ((@gamble > 945) && (@gamble < 951))
- set @item,5092;
- else if ((@gamble > 950) && (@gamble < 1001))
- set @item,2226;
- break;
-
- case 5: //footgear
- set @gamble,rand(1,500);
- if ((@gamble > 299) && (@gamble < 303))
- {
- set @gamble2,rand(1,10);
- if ((@gamble2 > 0) && (@gamble2 < 3))
- set @item,2406;
- else if ((@gamble2 > 2) && (@gamble2 < 5))
- set @item,2412;
- else if ((@gamble2 > 4) && (@gamble2 < 8))
- set @item,2404;
- else if ((@gamble2 > 7) && (@gamble2 < 11))
- set @item,2407;
- }
- else if ((@gamble > 0) && (@gamble < 201))
- set @item,2401;
- else if ((@gamble > 200) && (@gamble < 300))
- set @item,2408;
- else if ((@gamble > 302) && (@gamble < 351))
- set @item,2411;
- else if ((@gamble > 350) && (@gamble < 401))
- set @item,2403;
- else if ((@gamble > 400) && (@gamble < 451))
- set @item,2405;
- else if ((@gamble > 450) && (@gamble < 476))
- set @item,2409;
- else if ((@gamble > 475) && (@gamble < 501))
- set @item,2402;
- break;
-
- case 6: //Shields
- set @gamble,rand(1,500);
- if ((@gamble > 200) && (@gamble < 205))
- {
- set @gamble2,rand(1,10);
- if ((@gamble2 > 0) && (@gamble2 < 3))
- set @item,2104;
- else if ((@gamble2 > 2) && (@gamble2 < 5))
- set @item,2106;
- else if ((@gamble2 > 4) && (@gamble2 < 7))
- set @item,2102;
- else if ((@gamble2 > 6) && (@gamble2 < 9))
- set @item,2111;
- else if ((@gamble2 > 8) && (@gamble2 < 11))
- set @item,2109;
- }
- else if ((@gamble > 0) && (@gamble < 201))
- set @item,2101;
- else if ((@gamble > 204) && (@gamble < 301))
- set @item,2103;
- else if ((@gamble > 300) && (@gamble < 401))
- set @item,2107;
- else if ((@gamble > 401) && (@gamble < 481))
- set @item,2105;
- else if ((@gamble > 480) && (@gamble < 501))
- set @item,2108;
- break;
- }
- if(countitem(732) < 1){
- mes "[Kachua]";
- mes "*piff*";
- mes "You don't have any";
- mes "diamonds! Don't even";
- mes "try to fool me!";
- close;
- }
- delitem 732,1;
- getitem @item,1;
- close;
-}
-
-comodo.gat,204,148,7 script Devellin 90,{
-
- mes "[Devellin]";
- mes "It seems some traveller showed";
- mes "a huge diamond to Kachua a while";
- mes "ago. Ever since then, all she's";
- mes "been talking about is diamonds and";
- mes "how much she wants them.";
- next;
- mes "[Devellin]";
- mes "She's been getting pretty obsessive";
- mes "about it, which scares me. It seems";
- mes "she's more than willing to";
- mes "sacrifice anything she owns for a";
- mes "diamond.";
- next;
- mes "[Devellin]";
- mes "She's the type of person who'll do";
- mes "anything to get what she wants. I'm";
- mes "worried that she might give away";
- mes "something far more valuable than a";
- mes "diamond in exchange...";
- close;
-
-}
+//===== eAthena Script =======================================
+//= Comodo Gambling
+//===== By: ==================================================
+//= Reddozen, Cypress, Zefris
+//===== Current Version: =====================================
+//= 0.5
+//===== Compatible With: =====================================
+//= Any eAthena Version
+//===== Description: =========================================
+//= Random items from 3crt diamonds in Comodo
+//===== Additional Comments: =================================
+//= 0.1- so far just a basic setup, and working on the function
+//= 0.2- fixed some spelling errors and set zeny,zeny - (@amount * 55000)[Cypress]
+//= 0.3- Revised the gambling NPC using the official Aegis script [MasterOfMuppets]
+//= for information. Thanks to Zefris for doing it for me.
+//= 0.4- Fixed an exploit. thanks to reddozen [MasterOfMuppets]
+//= 0.5- Moved item check to the proper place [Lupus]
+//============================================================
+
+mjolnir_02.gat,85,364,3 script Blacksmith Miner 726,{
+
+ mes "[Dwayne]";
+ mes "Wahahahaha~";
+ mes "I've dug up a fortune!";
+ next;
+
+ mes "[Dwayne]";
+ mes "Diamonds! Hundreds and";
+ mes "thousands of Diamonds,";
+ mes "all of them mine!";
+ mes "I'm rich!";
+ next;
+
+ menu "I want to buy some.",L1,"Congratulations.",-;
+
+ mes "[Dwayne]";
+ mes "Haha, thank you~";
+ mes "If by any chance";
+ mes "you need a diamond,";
+ mes "please drop by.";
+ mes "I'll sell them to";
+ mes "you at a cheap price.";
+ close;
+
+ L1:
+ mes "[Dwayne]";
+ mes "Ah, you have an";
+ mes "eye for valuables!";
+ mes "Sure, sure why not!";
+ mes "I'll give you a discount, too!";
+ mes "55,000 Zeny for a diamond,";
+ mes "how does that sound?";
+ next;
+
+ mes "[Dwayne]";
+ mes "How many";
+ mes "diamonds do you need?";
+ mes "If you change your mind";
+ mes "please enter '0' to cancel";
+ next;
+
+ set @amount, 0;
+ input @amount;
+ if(@amount<1){
+ mes "[Dwayne]";
+ mes "Alright, you've";
+ mes "canceled the trade.";
+ mes "Take care!";
+ close;
+ }
+ if((@amount*55000>zeny) || (@amount>500)){
+ mes "[Dwayne]";
+ mes "Hahahaha~";
+ mes "You can't fool me!";
+ mes "You dont have enough";
+ mes "Zeny for that many!";
+ close;
+ }
+ set zeny,zeny - (@amount * 55000);
+ getitem 732, @amount;
+ mes "[Dwayne]";
+ mes "Thank you for";
+ mes "buying my diamonds!";
+ mes "You're welcome to";
+ mes "come back anytime.";
+ close;
+
+}
+
+
+comodo.gat,219,160,3 script Kachua 91,{
+
+ mes "[Kachua]";
+ mes "Diamonds...!";
+ mes "I simply can't get my mind off";
+ mes "them! Ever since that man showed me";
+ mes "that diamond, it's been all I think";
+ mes "about!";
+ next;
+ menu "Would you like to have mine?",L_1,"Ah, what a shame...",-;
+
+ mes "[Kachua]";
+ mes "Yes, I know...";
+ mes "Even among everything";
+ mes "in my collections, nothing";
+ mes "compares to diamonds...";
+ close;
+
+ L_1:
+ mes "[Kachua]";
+ mes "Are you sure you don't mind";
+ mes "giving this to me? Thank you";
+ mes "so much! I don't have much in";
+ mes "the way of money, but i can give";
+ mes "you something from one of my";
+ mes "collections~";
+ next;
+
+ mes "[Kachua]";
+ mes "So what would";
+ mes "you like to have?";
+ next;
+
+ set @item,512;
+ switch( select( "Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield" ) )
+ {
+ case 1: // Weapons
+ set @gamble,rand(1,1000);
+ if ((@gamble > 920) && (@gamble < 931))
+ {
+ set @gamble2,rand(1,51);
+ if (@gamble2 == 1)
+ set @item,1128;
+ else if (@gamble2 == 2)
+ set @item,1120;
+ else if (@gamble2 == 3)
+ set @item,1127;
+ else if (@gamble2 == 4)
+ set @item,1158;
+ else if (@gamble2 == 5)
+ set @item,1155;
+ else if (@gamble2 == 6)
+ set @item,1220;
+ else if (@gamble2 == 7)
+ set @item,1222;
+ else if (@gamble2 == 8)
+ set @item,1253;
+ else if (@gamble2 == 9)
+ set @item,1529;
+ else if (@gamble2 == 10)
+ set @item,1251;
+ else if (@gamble2 == 11)
+ set @item,1361;
+ else if (@gamble2 == 12)
+ set @item,1258;
+ else if (@gamble2 == 13)
+ set @item,1257;
+ else if (@gamble2 == 14)
+ set @item,1256;
+ else if (@gamble2 == 15)
+ set @item,1259;
+ else if (@gamble2 == 16)
+ set @item,1260;
+ else if (@gamble2 == 17)
+ set @item,1716;
+ else if (@gamble2 == 18)
+ set @item,1715;
+ else if (@gamble2 == 19)
+ set @item,1711;
+ else if (@gamble2 == 20)
+ set @item,1702;
+ else if (@gamble2 == 21)
+ set @item,1520;
+ else if (@gamble2 == 22)
+ set @item,1610;
+ else if (@gamble2 == 23)
+ set @item,1615;
+ else if (@gamble2 == 24)
+ set @item,1602;
+ else if (@gamble2 == 25)
+ set @item,1461;
+ else if (@gamble2 == 26)
+ set @item,1402;
+ else if (@gamble2 == 27)
+ set @item,1953;
+ else if (@gamble2 == 28)
+ set @item,1957;
+ else if (@gamble2 == 29)
+ set @item,1552;
+ else if (@gamble2 == 30)
+ set @item,1551;
+ else if (@gamble2 == 31)
+ set @item,1553;
+ else if (@gamble2 == 32)
+ set @item,1554;
+ else if (@gamble2 == 33)
+ set @item,1555;
+ else if (@gamble2 == 34)
+ set @item,1556;
+ else if (@gamble2 == 35)
+ set @item,1951;
+ else if (@gamble2 == 36)
+ set @item,1959;
+ else if (@gamble2 == 37)
+ set @item,1961;
+ else if (@gamble2 == 38)
+ set @item,1955;
+ else if (@gamble2 == 39)
+ set @item,1810;
+ else if (@gamble2 == 40)
+ set @item,1910;
+ else if (@gamble2 == 41)
+ set @item,1906;
+ else if (@gamble2 == 42)
+ set @item,1902;
+ else if (@gamble2 == 43)
+ set @item,1904;
+ else if (@gamble2 == 44)
+ set @item,1912;
+ else if (@gamble2 == 45)
+ set @item,1908;
+ else if (@gamble2 == 46)
+ set @item,1808;
+ else if (@gamble2 == 47)
+ set @item,1802;
+ else if (@gamble2 == 48)
+ set @item,1812;
+ else if (@gamble2 == 49)
+ set @item,1806;
+ else if (@gamble2 == 50)
+ set @item,1804;
+ else if (@gamble2 == 51)
+ set @item,1550;
+ }
+ else if ((@gamble > 0) && (@gamble < 201))
+ set @item,1201;
+ else if ((@gamble > 200) && (@gamble < 301))
+ set @item,1101;
+ else if ((@gamble > 300) && (@gamble < 401))
+ set @item,1601;
+ else if ((@gamble > 400) && (@gamble < 501))
+ set @item,1116;
+ else if ((@gamble > 500) && (@gamble < 601))
+ set @item,1250;
+ else if ((@gamble > 600) && (@gamble < 701))
+ set @item,1301;
+ else if ((@gamble > 700) && (@gamble < 801))
+ set @item,1701;
+ else if ((@gamble > 800) && (@gamble < 851))
+ set @item,1504;
+ else if ((@gamble > 850) && (@gamble < 901))
+ set @item,1604;
+ else if ((@gamble > 900) && (@gamble < 911))
+ set @item,1108;
+ else if ((@gamble > 910) && (@gamble < 921))
+ set @item,1163;
+ else if ((@gamble > 930) && (@gamble < 961))
+ set @item,1522;
+ else if ((@gamble > 960) && (@gamble < 971))
+ set @item,1608;
+ else if ((@gamble > 970) && (@gamble < 981))
+ set @item,1408;
+ else if ((@gamble > 980) && (@gamble < 991))
+ set @item,1452;
+ else if ((@gamble > 990) && (@gamble < 1001))
+ set @item,1208;
+ break;
+
+ case 2: // Armors
+ set @gamble,rand(1,500);
+ if ((@gamble > 299) && (@gamble < 302))
+ {
+ set @gamble2,rand(1,30);
+ if ((@gamble2 > 0) && (@gamble2 < 3))
+ set @item,2315;
+ else if ((@gamble2 > 2) && (@gamble2 < 5))
+ set @item,2336;
+ else if ((@gamble2 > 4) && (@gamble2 < 7))
+ set @item,2318;
+ else if ((@gamble2 > 6) && (@gamble2 < 9))
+ set @item,2326;
+ else if ((@gamble2 > 8) && (@gamble2 < 11))
+ set @item,2327;
+ else if ((@gamble2 > 10) && (@gamble2 < 13))
+ set @item,2317;
+ else if ((@gamble2 > 12) && (@gamble2 < 15))
+ set @item,2331;
+ else if ((@gamble2 > 14) && (@gamble2 < 17))
+ set @item,2342;
+ else if ((@gamble2 > 16) && (@gamble2 < 19))
+ set @item,2311;
+ else if ((@gamble2 > 18) && (@gamble2 < 21))
+ set @item,2320;
+ else if ((@gamble2 > 20) && (@gamble2 < 23))
+ set @item,2319;
+ else if ((@gamble2 > 22) && (@gamble2 < 25))
+ set @item,2344;
+ else if ((@gamble2 > 24) && (@gamble2 < 27))
+ set @item,2346;
+ else if ((@gamble2 > 26) && (@gamble2 < 29))
+ set @item,2348;
+ else if ((@gamble2 > 28) && (@gamble2 < 31))
+ set @item,2350;
+ }
+ else if ((@gamble > 0) && (@gamble < 51))
+ set @item,2301;
+ else if ((@gamble > 50) && (@gamble < 101))
+ set @item,2302;
+ else if ((@gamble > 100) && (@gamble < 151))
+ set @item,2303;
+ else if ((@gamble > 150) && (@gamble < 201))
+ set @item,2304;
+ else if ((@gamble > 200) && (@gamble < 251))
+ set @item,2305;
+ else if ((@gamble > 250) && (@gamble < 300))
+ set @item,2301;
+ else if ((@gamble > 301) && (@gamble < 351))
+ set @item,2307;
+ else if ((@gamble > 350) && (@gamble < 401))
+ set @item,2309;
+ else if ((@gamble > 400) && (@gamble < 402))
+ set @item,2322;
+ else if ((@gamble > 401) && (@gamble < 403))
+ set @item,2310;
+ else if ((@gamble > 402) && (@gamble < 411))
+ set @item,2306;
+ else if ((@gamble > 410) && (@gamble < 416))
+ set @item,2308;
+ else if ((@gamble > 415) && (@gamble < 421))
+ set @item,2313;
+ else if ((@gamble > 420) && (@gamble < 426))
+ set @item,2337;
+ else if ((@gamble > 425) && (@gamble < 431))
+ set @item,2316;
+ else if ((@gamble > 430) && (@gamble < 436))
+ set @item,2325;
+ else if ((@gamble > 435) && (@gamble < 441))
+ set @item,2341;
+ else if ((@gamble > 440) && (@gamble < 446))
+ set @item,2330;
+ else if ((@gamble > 445) && (@gamble < 451))
+ set @item,2314;
+ else if ((@gamble > 450) && (@gamble < 456))
+ set @item,2335;
+ else if ((@gamble > 455) && (@gamble < 461))
+ set @item,2324;
+ else if ((@gamble > 460) && (@gamble < 466))
+ set @item,2329;
+ else if ((@gamble > 465) && (@gamble < 471))
+ set @item,2340;
+ else if ((@gamble > 470) && (@gamble < 476))
+ set @item,2312;
+ else if ((@gamble > 475) && (@gamble < 481))
+ set @item,2339;
+ else if ((@gamble > 480) && (@gamble < 486))
+ set @item,2328;
+ else if ((@gamble > 485) && (@gamble < 491))
+ set @item,2321;
+ else if ((@gamble > 490) && (@gamble < 501))
+ set @item,2323;
+ break;
+
+ case 3: // Garments
+ set @gamble,rand(1,500);
+ if ((@gamble > 200) && (@gamble < 204))
+ {
+ set @gamble2,rand(1,11);
+ if ((@gamble2 > 0) && (@gamble2 < 3))
+ set @item,2506;
+ else if ((@gamble2 > 2) && (@gamble2 < 5))
+ set @item,2504;
+ else if ((@gamble2 > 4) && (@gamble2 < 8))
+ set @item,2508;
+ else if ((@gamble2 > 7) && (@gamble2 < 11))
+ set @item,2507;
+ else if (@gamble2 == 11)
+ set @item,2523;
+ }
+ else if ((@gamble > 0) && (@gamble < 101))
+ set @item,2503;
+ else if ((@gamble > 100) && (@gamble < 201))
+ set @item,2505;
+ else if ((@gamble > 203) && (@gamble < 451))
+ set @item,2501;
+ else if ((@gamble > 450) && (@gamble < 501))
+ set @item,2502;
+ break;
+
+ case 4: //headgears
+ set @gamble,rand(1,1000);
+ if ((@gamble > 299) && (@gamble < 304))
+ {
+ set @gamble2,rand(1,76);
+ if ((@gamble2 > 0) && (@gamble2 < 3))
+ set @item,5109;
+ else if ((@gamble2 > 2) && (@gamble2 < 5))
+ set @item,2285;
+ else if ((@gamble2 > 4) && (@gamble2 < 7))
+ set @item,2255;
+ else if ((@gamble2 > 6) && (@gamble2 < 9))
+ set @item,5045;
+ else if ((@gamble2 > 8) && (@gamble2 < 11))
+ set @item,2233;
+ else if ((@gamble2 > 10) && (@gamble2 < 13))
+ set @item,2231;
+ else if ((@gamble2 > 12) && (@gamble2 < 15))
+ set @item,2217;
+ else if ((@gamble2 > 14) && (@gamble2 < 17))
+ set @item,2206;
+ else if ((@gamble2 > 16) && (@gamble2 < 19))
+ set @item,2246;
+ else if ((@gamble2 > 18) && (@gamble2 < 21))
+ set @item,2261;
+ else if ((@gamble2 > 20) && (@gamble2 < 23))
+ set @item,2287;
+ else if ((@gamble2 > 22) && (@gamble2 < 25))
+ set @item,5012;
+ else if ((@gamble2 > 24) && (@gamble2 < 27))
+ set @item,2244;
+ else if ((@gamble2 > 26) && (@gamble2 < 29))
+ set @item,5057;
+ else if ((@gamble2 > 28) && (@gamble2 < 31))
+ set @item,2248;
+ else if ((@gamble2 > 30) && (@gamble2 < 33))
+ set @item,2223;
+ else if ((@gamble2 > 32) && (@gamble2 < 35))
+ set @item,2247;
+ else if ((@gamble2 > 34) && (@gamble2 < 37))
+ set @item,2245;
+ else if ((@gamble2 > 36) && (@gamble2 < 39))
+ set @item,5003;
+ else if ((@gamble2 > 38) && (@gamble2 < 41))
+ set @item,2225;
+ else if ((@gamble2 > 40) && (@gamble2 < 43))
+ set @item,5017;
+ else if ((@gamble2 > 42) && (@gamble2 < 45))
+ set @item,5030;
+ else if ((@gamble2 > 44) && (@gamble2 < 47))
+ set @item,5035;
+ else if ((@gamble2 > 46) && (@gamble2 < 49))
+ set @item,2250;
+ else if ((@gamble2 > 48) && (@gamble2 < 51))
+ set @item,2277;
+ else if ((@gamble2 > 50) && (@gamble2 < 53))
+ set @item,5011;
+ else if ((@gamble2 > 52) && (@gamble2 < 55))
+ set @item,2290;
+ else if ((@gamble2 > 54) && (@gamble2 < 57))
+ set @item,5010;
+ else if ((@gamble2 > 56) && (@gamble2 < 60))
+ set @item,2259;
+ else if ((@gamble2 > 59) && (@gamble2 < 62))
+ set @item,5008;
+ else if ((@gamble2 > 61) && (@gamble2 < 63))
+ set @item,2249;
+ else if ((@gamble2 > 62) && (@gamble2 < 65))
+ set @item,2229;
+ else if (@gamble2 == 65)
+ set @item,2258;
+ else if (@gamble2 == 66)
+ set @item,2274;
+ else if (@gamble2 == 67)
+ set @item,5019;
+ else if (@gamble2 == 68)
+ set @item,2254;
+ else if (@gamble2 == 69)
+ set @item,5007;
+ else if (@gamble2 == 70)
+ set @item,5066;
+ else if (@gamble2 == 71)
+ set @item,2235;
+ else if (@gamble2 == 72)
+ set @item,2234;
+ else if (@gamble2 == 73)
+ set @item,2256;
+ else if (@gamble2 == 74)
+ set @item,5093;
+ else if (@gamble2 == 75)
+ set @item,5072;
+ else if (@gamble2 == 76)
+ set @item,2231;
+ }
+ else if ((@gamble > 0) && (@gamble < 101))
+ set @item,2226;
+ else if ((@gamble > 100) && (@gamble < 201))
+ set @item,2211;
+ else if ((@gamble > 200) && (@gamble < 300))
+ set @item,2209;
+ else if ((@gamble > 303) && (@gamble < 401))
+ set @item,2220;
+ else if ((@gamble > 400) && (@gamble < 501))
+ set @item,2232;
+ else if ((@gamble > 500) && (@gamble < 601))
+ set @item,2216;
+ else if ((@gamble > 600) && (@gamble < 701))
+ set @item,2230;
+ else if ((@gamble > 700) && (@gamble < 801))
+ set @item,2224;
+ else if ((@gamble > 800) && (@gamble < 901))
+ set @item,2222;
+ else if ((@gamble > 900) && (@gamble < 906))
+ set @item,2228;
+ else if ((@gamble > 905) && (@gamble < 911))
+ set @item,2252;
+ else if ((@gamble > 910) && (@gamble < 916))
+ set @item,2227;
+ else if ((@gamble > 915) && (@gamble < 921))
+ set @item,2221;
+ else if ((@gamble > 920) && (@gamble < 926))
+ set @item,2299;
+ else if ((@gamble > 925) && (@gamble < 931))
+ set @item,2236;
+ else if ((@gamble > 930) && (@gamble < 936))
+ set @item,2275;
+ else if ((@gamble > 935) && (@gamble < 941))
+ set @item,5015;
+ else if ((@gamble > 940) && (@gamble < 946))
+ set @item,5061;
+ else if ((@gamble > 945) && (@gamble < 951))
+ set @item,5092;
+ else if ((@gamble > 950) && (@gamble < 1001))
+ set @item,2226;
+ break;
+
+ case 5: //footgear
+ set @gamble,rand(1,500);
+ if ((@gamble > 299) && (@gamble < 303))
+ {
+ set @gamble2,rand(1,10);
+ if ((@gamble2 > 0) && (@gamble2 < 3))
+ set @item,2406;
+ else if ((@gamble2 > 2) && (@gamble2 < 5))
+ set @item,2412;
+ else if ((@gamble2 > 4) && (@gamble2 < 8))
+ set @item,2404;
+ else if ((@gamble2 > 7) && (@gamble2 < 11))
+ set @item,2407;
+ }
+ else if ((@gamble > 0) && (@gamble < 201))
+ set @item,2401;
+ else if ((@gamble > 200) && (@gamble < 300))
+ set @item,2408;
+ else if ((@gamble > 302) && (@gamble < 351))
+ set @item,2411;
+ else if ((@gamble > 350) && (@gamble < 401))
+ set @item,2403;
+ else if ((@gamble > 400) && (@gamble < 451))
+ set @item,2405;
+ else if ((@gamble > 450) && (@gamble < 476))
+ set @item,2409;
+ else if ((@gamble > 475) && (@gamble < 501))
+ set @item,2402;
+ break;
+
+ case 6: //Shields
+ set @gamble,rand(1,500);
+ if ((@gamble > 200) && (@gamble < 205))
+ {
+ set @gamble2,rand(1,10);
+ if ((@gamble2 > 0) && (@gamble2 < 3))
+ set @item,2104;
+ else if ((@gamble2 > 2) && (@gamble2 < 5))
+ set @item,2106;
+ else if ((@gamble2 > 4) && (@gamble2 < 7))
+ set @item,2102;
+ else if ((@gamble2 > 6) && (@gamble2 < 9))
+ set @item,2111;
+ else if ((@gamble2 > 8) && (@gamble2 < 11))
+ set @item,2109;
+ }
+ else if ((@gamble > 0) && (@gamble < 201))
+ set @item,2101;
+ else if ((@gamble > 204) && (@gamble < 301))
+ set @item,2103;
+ else if ((@gamble > 300) && (@gamble < 401))
+ set @item,2107;
+ else if ((@gamble > 401) && (@gamble < 481))
+ set @item,2105;
+ else if ((@gamble > 480) && (@gamble < 501))
+ set @item,2108;
+ break;
+ }
+ if(countitem(732) < 1){
+ mes "[Kachua]";
+ mes "*piff*";
+ mes "You don't have any";
+ mes "diamonds! Don't even";
+ mes "try to fool me!";
+ close;
+ }
+ delitem 732,1;
+ getitem @item,1;
+ close;
+}
+
+comodo.gat,204,148,7 script Devellin 90,{
+
+ mes "[Devellin]";
+ mes "It seems some traveller showed";
+ mes "a huge diamond to Kachua a while";
+ mes "ago. Ever since then, all she's";
+ mes "been talking about is diamonds and";
+ mes "how much she wants them.";
+ next;
+ mes "[Devellin]";
+ mes "She's been getting pretty obsessive";
+ mes "about it, which scares me. It seems";
+ mes "she's more than willing to";
+ mes "sacrifice anything she owns for a";
+ mes "diamond.";
+ next;
+ mes "[Devellin]";
+ mes "She's the type of person who'll do";
+ mes "anything to get what she wants. I'm";
+ mes "worried that she might give away";
+ mes "something far more valuable than a";
+ mes "diamond in exchange...";
+ close;
+
+}
diff --git a/npc/other/divorce.txt b/npc/other/divorce.txt
index d861c4fbc..919748727 100644
--- a/npc/other/divorce.txt
+++ b/npc/other/divorce.txt
@@ -1,112 +1,112 @@
-//===== eAthena Script =======================================
-//= Divorcing Deviruchi
-//===== By: ==================================================
-//= Perkka, Scriptor, LightFighter
-//===== Current Version: =====================================
-//= 1.0a
-//===== Compatible With: =====================================
-//= eAthena 1 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Both players should be online to get divorced
-//= Fixed menu [Lupus]
-//============================================================
-
-
-nif_in.gat,190,112,5 script Deviruchi#divorce 1109,{
- if (getpartnerid() == 0) {
- mes "[Deviruchi]";
- mes "Kekeke, humans are always alone in the end,";
- mes "The feeling of lonely is just temporarily.";
- mes "If you feel lonely, how about getting a pet?";
- mes "I, the Deviruchi is quite popular recently, you know...";
- close;
- }
- mes "[Deviruchi]";
- mes "You don't look good...";
- mes "Anything that you have done that makes you feel regret now?";
- mes "You must know that I am not willing to help happy people.";
- mes "Deviruchi bear no interest";
- mes "to those kind of people. Kekeke";
- next;
- mes "[Deviruchi]";
- mes "Let's put everything aside first.";
- mes "Let me ask you. Are you happy after you get married?";
- mes "Don't think about love...";
- mes "I know more than you can imagine.";
- mes "There're countless problem behind one grand wedding.";
- next;
- mes "[Deviruchi]";
- mes "That's right.";
- mes "It your fate that you come here.";
- mes "And I know it's your instinct to change your life too.";
- mes "Although you have made an oath to your partner,";
- mes "the heart will still wither somehow...!";
- next;
- mes "[Deviruchi]";
- mes "The method is easy!";
- mes "Marriage is actually one kind of contract.";
- mes "Just ask a favor from Deviruchi";
- mes "and it will destroy the contract for you... Do you get it?";
- mes "Live a free life!!";
- next;
- mes "[Deviruchi]";
- mes "You don't need to get the agreement of your partner,";
- mes "You will find another lover soon,";
- mes "So, why not leave your current partner?";
- mes "... Want me to help?";
- mes "I can cancel your marriage now, you know...!";
- next;
- menu "No, I am very happy now",-,"Yes, I want a new life",M_NewLife;
-
- mes "[Deviruchi]";
- mes "Hmmph, lovers... lovers!!";
- mes "You will regret,";
- mes "and come back to find Deviruchi someday!";
- mes "We'll see how long your happiness will last!!";
- close2;
- warp "niflheim.gat",169,162;
- end;
-
-M_NewLife:
- mes "[Deviruchi]";
- mes "Good, you don't need anything.";
- mes "I just need your heart and 2,500,000 zeny.";
- mes "You want to get back your life before you get married, don't you?";
- mes "So, is that it? You're going to cancel the marriage contract?";
- next;
- menu "...I need to consider it again",-, "I am paying you to cancel it now!",M_Divorce;
- mes "[Deviruchi]";
- mes "Quit considering. Everyone will be alone in the end.";
- mes "Just make up your mind and prepare the zeny,";
- mes "then come and look for me...";
- mes "Kekekeke.....";
- close;
-
-M_Divorce:
- if (Zeny < 2500000) goto NoMoney;
- set Zeny, Zeny - 2500000;
- mes "[Deviruchi]";
- mes "Before you change your mind again, I will proceed with your divorce now!!";
- mes "It might take some time...";
- mes "So don't go away, and stay here!";
- next;
- //ShowEffect "Deviruchi#Divorce" EF_MAGICROD Dont know, what to do here >.>
- //ShowEffect "" EF_DEVIL same
- percentheal -100,-100;
- divorce;
- mes "[Deviruchi]";
- mes "Kekeke, you are free now!";
- mes "Throw away all your sinking feelings!";
- mes "You should thank Deviruchi.....!";
- close;
-
-NoMoney:
- mes "[Deviruchi]";
- mes "Haven't I said 2,500,000 zeny?";
- mes "This is the payment for Deviruchi to help you.";
- mes "If you don't even have that money,";
- mes "you can rot with that married life of yours... kekeke";
- close;
+//===== eAthena Script =======================================
+//= Divorcing Deviruchi
+//===== By: ==================================================
+//= Perkka, Scriptor, LightFighter
+//===== Current Version: =====================================
+//= 1.0a
+//===== Compatible With: =====================================
+//= eAthena 1 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Both players should be online to get divorced
+//= Fixed menu [Lupus]
+//============================================================
+
+
+nif_in.gat,190,112,5 script Deviruchi#divorce 1109,{
+ if (getpartnerid() == 0) {
+ mes "[Deviruchi]";
+ mes "Kekeke, humans are always alone in the end,";
+ mes "The feeling of lonely is just temporarily.";
+ mes "If you feel lonely, how about getting a pet?";
+ mes "I, the Deviruchi is quite popular recently, you know...";
+ close;
+ }
+ mes "[Deviruchi]";
+ mes "You don't look good...";
+ mes "Anything that you have done that makes you feel regret now?";
+ mes "You must know that I am not willing to help happy people.";
+ mes "Deviruchi bear no interest";
+ mes "to those kind of people. Kekeke";
+ next;
+ mes "[Deviruchi]";
+ mes "Let's put everything aside first.";
+ mes "Let me ask you. Are you happy after you get married?";
+ mes "Don't think about love...";
+ mes "I know more than you can imagine.";
+ mes "There're countless problem behind one grand wedding.";
+ next;
+ mes "[Deviruchi]";
+ mes "That's right.";
+ mes "It your fate that you come here.";
+ mes "And I know it's your instinct to change your life too.";
+ mes "Although you have made an oath to your partner,";
+ mes "the heart will still wither somehow...!";
+ next;
+ mes "[Deviruchi]";
+ mes "The method is easy!";
+ mes "Marriage is actually one kind of contract.";
+ mes "Just ask a favor from Deviruchi";
+ mes "and it will destroy the contract for you... Do you get it?";
+ mes "Live a free life!!";
+ next;
+ mes "[Deviruchi]";
+ mes "You don't need to get the agreement of your partner,";
+ mes "You will find another lover soon,";
+ mes "So, why not leave your current partner?";
+ mes "... Want me to help?";
+ mes "I can cancel your marriage now, you know...!";
+ next;
+ menu "No, I am very happy now",-,"Yes, I want a new life",M_NewLife;
+
+ mes "[Deviruchi]";
+ mes "Hmmph, lovers... lovers!!";
+ mes "You will regret,";
+ mes "and come back to find Deviruchi someday!";
+ mes "We'll see how long your happiness will last!!";
+ close2;
+ warp "niflheim.gat",169,162;
+ end;
+
+M_NewLife:
+ mes "[Deviruchi]";
+ mes "Good, you don't need anything.";
+ mes "I just need your heart and 2,500,000 zeny.";
+ mes "You want to get back your life before you get married, don't you?";
+ mes "So, is that it? You're going to cancel the marriage contract?";
+ next;
+ menu "...I need to consider it again",-, "I am paying you to cancel it now!",M_Divorce;
+ mes "[Deviruchi]";
+ mes "Quit considering. Everyone will be alone in the end.";
+ mes "Just make up your mind and prepare the zeny,";
+ mes "then come and look for me...";
+ mes "Kekekeke.....";
+ close;
+
+M_Divorce:
+ if (Zeny < 2500000) goto NoMoney;
+ set Zeny, Zeny - 2500000;
+ mes "[Deviruchi]";
+ mes "Before you change your mind again, I will proceed with your divorce now!!";
+ mes "It might take some time...";
+ mes "So don't go away, and stay here!";
+ next;
+ //ShowEffect "Deviruchi#Divorce" EF_MAGICROD Dont know, what to do here >.>
+ //ShowEffect "" EF_DEVIL same
+ percentheal -100,-100;
+ divorce;
+ mes "[Deviruchi]";
+ mes "Kekeke, you are free now!";
+ mes "Throw away all your sinking feelings!";
+ mes "You should thank Deviruchi.....!";
+ close;
+
+NoMoney:
+ mes "[Deviruchi]";
+ mes "Haven't I said 2,500,000 zeny?";
+ mes "This is the payment for Deviruchi to help you.";
+ mes "If you don't even have that money,";
+ mes "you can rot with that married life of yours... kekeke";
+ close;
} \ No newline at end of file
diff --git a/npc/other/dts_warper.txt b/npc/other/dts_warper.txt
index f7f71d9c2..6b35ee388 100644
--- a/npc/other/dts_warper.txt
+++ b/npc/other/dts_warper.txt
@@ -1,966 +1,966 @@
-//===== eAthena Script =======================================
-//= Dungeon Teleport Service
-//===== By: ==================================================
-//= Evera
-//===== Current Version: =====================================
-//= 2.3c
-//===== Compatible With: =====================================
-//= eAthena
-//===== Description: =========================================
-//= Cool Event Corp NPCs vs. Kafra Dungeon Teleport Service and voting system.
-//= This is a special event on official servers where there's a
-//= big competition between Kafra Corp. and Cool Event Corp.
-//= To warp to selected levels of certain dungeons.
-//= Also includes Cool Event Corp HQ NPCs.
-//===== Variables: ===========================================
-//=Server - $dtsvote = Variable for # of votes
-//= = Positive = Cool Corp winning
-//= = Negative = Kafra Corp winning
-//= $dts = Variable for DTS status
-//= = (1<<0) Election
-//= = (1<<1) Cool Corp Enabled
-//= = (1<<2) Kafra Enabled
-//= = (1<<3) No winner last election
-//= = (1<<4) Cool Corp won last election
-//= = (1<<5) Kafra won last election
-//= $dtsday = Week count for dts vote count, used for resetting players' votes
-//=Character - dtseligible = eligibility status, 0 not eligible yet, 1 eligible.
-//= = $dtsday used when MISC_QUEST|128, and signifies that person already voted.
-//= MISC_QUEST = |128 = eligible and voted.
-//=NPC Func. - arg(0) = 0, Cool Event Corp Voting Staff; 1, Kafra Corp Voting Staff
-//= arg(1) = Kafra only, Cool Corp script does not use. Changes illus for different sprites.
-//= = 0 = 4_f_kafra6 (yellow ponytail, classic outfit, spr 112)
-//= = 1 = 4_f_kafra5 (pink hair, classic outfit, spr 113)
-//= = 2 = 4_f_kafra4 (orange short hair, classic outfit, spr 114)
-//= = 3 = 4_f_kafra3 (brown bangs, classic outfit, spr 115)
-//= = 4 = 4_f_kafra2 (brown ponytale, classic outfit, spr 116)
-//= = 5 = 4_f_kafra1 (blue hair, classic outfit, spr 117)
-//= = 6 = 4_f_agentkafra (purp hair, black outfit, spr 859)
-//= = 7 = 4_f_kafra8 (blue hair, brown outfit, spr 860)
-//= = 8 = 4_f_kafra9 (red hair, brown outfit, spr 861)
-//=Temporary - @dtstemp = Temporary buffer, used in GM vote-fixing
-//= @dtstemps$ = Temporary buffer, like above, but a string.
-//= $@dtstempg = Temporary buffer, but global
-//===== Additional Comments: =================================
-//= Some unofficial translations, some unofficial dungeon warps
-//= Also includes unofficial GM-enabled tweaking for script
-//= Includes NPCs in Cool Event Corp headquarters
-//= If new locations are found of this NPC, please report on forums
-//= http://www.eathena.ws/board/index.php?showforum=106
-//= Base level 60 required to vote
-//===== Version History: ====================================
-//= 1.0 Initial release [Evera]
-//= 1.1 SVN release, removed from major town (found true info after research),
-//= put more arg(2) parameters, fixed a few bugs [Evera]
-//= 1.2 Mushed some variables together, optimized a bit [Evera]
-//= 1.3 Removed selfconfig [Evera]
-//= 1.4 Changed global variables to read from 3 global variables, updated names,
-//= fixed array bug [Evera]
-//= 1.5 Mushed voting varialbes into 1 variable. [Evera]
-//= 1.6 Removed Duplicates [Silent]
-//= 1.7 Fixed bug of DTS_Admin not running by itself [Evera]
-//= 1.8 Changed requirement to lvl 60 [Evera]
-//= 1.9 Removed global eligibility option [Evera]
-//= 2.0 Fixed zeny bug [Evera]
-//= 2.1 Fixed headers with and updated with newer information [Evera]
-//= 2.2 Changed dtseligible 2 to MISC_QUEST|128, to clean up variable usage. [Evera]
-//= Also added F_ClearGarbage function to the scripts. [Evera]
-//= 2.3 Changed dtseligible to be $dtsday when MISC_QUEST|128
-//= Added $dtsday for vote session counter
-//= Fixed bug that involved having both warpers enabled at the same time. [Evera]
-//= New $dtsday system and bug fix[Evera]
-//= 2.3a fixed 2 bugs with comparision [Lupus]
-//= 2.3b corrected Glast warp coords [Lupus] 2.3c Bailand -> Bayalan
-//============================================================
-
-//Yuno
-yuno.gat,153,191,4 script Cool Event Voting Staff::CoolEventVotingStaff01 874,{
- callfunc "F_DTS_Warp",0,0;
-}
-yuno.gat,162,191,6 script Kafra Voting Staff#01 861,{
- callfunc "F_DTS_Warp",1,8;
-}
-//Lighthalzen
-lighthalzen.gat,154,60,6 script Cool Event Voting Staff::CoolEventVotingStaff02 874,{
- callfunc "F_DTS_Warp",0,0;
-}
-//Prontera
-prontera.gat,147,125,4 script Cool Event Voting Staff::CoolEventVotingStaff03 874,{
- callfunc "F_DTS_Warp",0,0;
-}
-prontera.gat,164,125,6 script Kafra Voting Staff#02 115,{
- callfunc "F_DTS_Warp",1,3;
-}
-
-//Cool Event Staff Headquarters NPCs
-//Kudiuu (Maintenance Guy)
-lhz_in02.gat,20,274,6 script Maintenance Guy 851,{
- mes "[Kudiuu]";
- mes "Holy...!";
- mes "Will this place";
- mes "ever get cleaned up?!";
- mes "*Cough cough* There's";
- mes "so much dust here, it's";
- mes "almost a health hazard!";
- close;
-}
-//Cesuna (Zondaman at desk)
-lhz_in02.gat,36,284,1 script Cool Event Staff#01 874,{
- mes "[Cesuna]";
- mes "Ack! I'm totally";
- mes "swamped with all this";
- mes "work! But I don't wannna";
- mes "do any of it. That's it!";
- mes "I totally need a break";
- next;
- mes "[Cesuna]";
- mes "*Sigh...*";
- mes "I wonder if Saera";
- mes "would ever consider";
- mes "going out with me?";
- mes "That would be nice~";
- close;
-}
-//Jellarin (Event planner)
-lhz_in02.gat,40,279,3 script Event Planner 833,{
- mes "[Jellarin]";
- mes "I don't like this.";
- mes "But I don't like that";
- mes "idea either. What will";
- mes "I do for a new event, eh?";
- next;
- mes "[Jellarin]";
- mes "I need something";
- mes "major, something that'll";
- mes "really shake up the world,";
- mes "something epochal, but what?";
- mes "Hey, do you have any ideas";
- close;
-}
-//Baoto (Cool Event Manager)
-lhz_in02.gat,110,283,5 script Cool Event Manager 853,{
- mes "[Baoto]";
- mes "Hmmm...";
- mes "The employees seem";
- mes "to be having too much";
- mes "fun amongst themselves";
- mes "recently. This does not";
- mes "bode well at all...";
- next;
- mes "[Baoto]";
- mes "It looks like I'm";
- mes "just going to have to";
- mes "start cracking that whip";
- mes "more often and much";
- mes "harder. Ha ha ha ha!";
- close;
-}
-//Saera (Secretary), contains GM menu
-lhz_in02.gat,36,274,3 script Cool Event Staff#02 831,{
- callfunc "F_ClearGarbage"; //Clear outdated, unused variables
- if($dts == 0){
- set $dts,$dts|(1<<0); //Sets NPCs to election mode if first time running
- set $dts,$dts|(1<<3);
- }
- if($dts&(1<<1) && $dts&(1<<2) || $dts&(1<<0) && $dts&(1<<1) || $dts&(1<<0) && $dts&(1<<2)){
- if($dts&(1<<0)) set $dts,$dts&~(1<<0);
- if($dts&(1<<1)) set $dts,$dts&~(1<<1);
- if($dts&(1<<2)) set $dts,$dts&~(1<<2);
- set $dts,$dts|(1<<0);
- }
- if($dts&(1<<4) && $dts&(1<<5) || $dts&(1<<3) && $dts&(1<<4) || $dts&(1<<3) && $dts&(1<<5)){
- if($dts&(1<<3)) set $dts,$dts&~(1<<3);
- if($dts&(1<<4)) set $dts,$dts&~(1<<4);
- if($dts&(1<<5)) set $dts,$dts&~(1<<5);
- set $dts,$dts|(1<<3);
- }
- mes "[Saera]";
- mes "Welcome to the";
- mes "temporary headquarters";
- mes "of Cool Event Corporation";
- mes "How may I help you today?";
- next;
- if(getgmlevel()>=40){ //Unofficial Text, GM-configurable settings for Event (GM level above 40 required)
- mes "[Saera]";
- mes "Why, I didn't even";
- mes "notice you there,";
- mes strcharinfo(0)+". What would";
- mes "you like to do today?";
- next;
- menu "Fix Vote",Lfixvote,
- "Set current teleporter",Lsettele,
- "Set last election winner",Lsetlast,
- "Manually run vote check",Lmanuvotecheck,
- "Normal menu please",-;
- mes "[Saera]";
- mes "Ok";
- next;
- }
- menu "Temporary headquarters?",Ltemphead,
- "Voting",Lvoting,"No, thanks.",Lnothx;
-
- Ltemphead:
- mes "[Saera]";
- mes "Our headquarters building";
- mes "is currently undergoing";
- mes "reconstruction, so we are";
- mes "basing our operations in";
- mes "this place for the meantime";
- close;
-
- Lvoting:
- mes "[Saera]";
- mes "Currently, Kafra Corporation";
- mes "and Cool Event Corp are working";
- mes "on a collaborative program that";
- mes "will provide direct teleport";
- mes "services to dungeons.";
- next;
- mes "[Saera]";
- mes "Due to technical issues,";
- mes "both companies cannot provide";
- mes "teleport services to the same";
- mes "dungeon. Therefore, we will be";
- mes "selecting our valued customers";
- mes "to choose the company they want.";
- next;
- if((dtseligible == 0 || dtseligible == 3) && baselevel >= 60 && MISC_QUEST&128 == 0) set dtseligible,1;
- //Clear previous var of dtseligible,3 being tried for eligibility already
- if(dtseligible != $dtsday && baselevel >= 60 && MISC_QUEST&128){
- set MISC_QUEST,MISC_QUEST&~128;
- set dtseligible,1;
- }
- switch(dtseligible){
- default:
- mes "[Saera]";
- mes "Only a limited number of";
- mes "voters will be chosen, so";
- mes "you can check your voting";
- mes "eligibility at the headquarters";
- mes "of both participating companies.";
- mes "Thank you for your patronage~";
- close;
- break;
- case 1:
- mes "[Saera]";
- mes "It appears that you are";
- mes "eligible to vote";
- mes "so please cast your";
- mes "vote at any Voting Staff";
- mes "representative. Thank you~";
- close;
- break;
- case 2:
- mes "[Saera]";
- mes "You are eligible to vote, but";
- mes "you have already voted. Thank";
- mes "you for your participation";
- close;
- break;
- }
-
- Lnothx:
- mes "[Saera]";
- mes "Thank you.";
- mes "Have a good day.";
- close;
- //GM options start
- Lfixvote: //Fix Vote
- mes "[Saera]";
- mes "Umm, sure..";
- if($dtsv > 0) mes "Cool Event Corp is currently winning by "+$dtsv+" votes.";
- if($dtsv < 0) mes "Kafra Corp is currently winning by "+$dtsv*-1+" votes.";
- if($dtsv == 0) mes "The vote is currently tied.";
- mes "To who would you like to give votes to?";
- next;
- menu "Kafra",-,"Cool Event Corp",Lfixcool;
-
- Lfixkafra: //Fixing vote for Kafra
- mes "[Saera]";
- if($dtsv > 0) mes "Cool Event Corp is currently winning by "+$dtsv+" votes.";
- if($dtsv < 0) mes "Kafra Corp is currently winning by "+$dtsv*-1+" votes."; //multiplied by -1 because var is negative
- if($dtsv == 0) mes "The vote is currently tied.";
- mes "Please input the amount you wish to give to Kafra Corp";
- input @dtstemp; //Set buffer for Kafra vote
- next;
- mes "[Saera]";
- mes "You inputted "+@dtstemp+" for Kafra";
- if($dtsv > 0) mes "Cool Event Corp is currently winning by "+$dtsv+" votes.";
- if($dtsv < 0) mes "Kafra Corp is currently winning by "+$dtsv*-1+" votes.";
- if($dtsv == 0) mes "The vote is currently tied.";
- mes "Are you sure you would like to";
- mes "make these changes?";
- next;
- menu "Yes",-,"No",Lnothx;
- set $dtsv,$dtsv-@dtstemp; //Set buffer to Kafra vote
- mes "[Saera]";
- mes "Okay, you fixed the vote";
- mes "of Kafra Corp.";
- if($dtsv > 0) mes "Cool Event Corp is currently winning by "+$dtsv+" votes.";
- if($dtsv < 0) mes "Kafra Corp is currently winning by "+$dtsv*-1+" votes.";
- if($dtsv == 0) mes "The vote is currently tied.";
- close;
-
- Lfixcool: //Fixing vote for cool corp
- mes "[Saera]";
- mes "Let me find the papers...";
- if($dtsv > 0) mes "Cool Event Corp is currently winning by "+$dtsv+" votes.";
- if($dtsv < 0) mes "Kafra Corp is currently winning by "+$dtsv*-1+" votes.";
- if($dtsv == 0) mes "The vote is currently tied.";
- mes "Please input new vote for Cool Event Corp";
- input @dtstemp; //Set buffer for Cool vote
- next;
- mes "[Saera]";
- mes "You inputted "+@dtstemp+" for Cool Event Corp";
- if($dtsv > 0) mes "Cool Event Corp is currently winning by "+$dtsv+" votes.";
- if($dtsv < 0) mes "Kafra Corp is currently winning by "+$dtsv*-1+" votes.";
- if($dtsv == 0) mes "The vote is currently tied.";
- mes "Are you sure you would like to";
- mes "make these changes?";
- next;
- menu "Yes",-,"No",Lnothx; //Confirmaiton
- set $dtsv,@dtsv+@dtstemp; //Set buffer to Cool vote
- mes "[Saera]";
- mes "Okay, you fixed the vote";
- mes "of Cool Event Corp.";
- if($dtsv > 0) mes "Cool Event Corp is currently winning by "+$dtsv+" votes.";
- if($dtsv < 0) mes "Kafra Corp is currently winning by "+$dtsv*-1+" votes.";
- if($dtsv == 0) mes "The vote is currently tied.";
- close;
-
- Lsettele: //Set current DTS tele
- mes "[Saera]";
- mes "Type Kafra for Kafra-enabled warp,";
- mes "Cool for Cool Event Corp-enabled";
- mes "warp ,Election for election mode,";
- mes "or Cancel to cancel.";
- if($dts&(1<<0)) mes "The election is currently in election mode.";
- if($dts&(1<<1)) mes "Cool Event Corp is currently the DTS warper.";
- if($dts&(1<<2)) mes "Kafra Corp is currently the DTS warper.";
- next;
- input @dtstemps$; //Typed in choices to prevent mistakes
- mes "Let me find the papers...";
- next;
- if(@dtstemps$ == "Election" || @dtstemps$ == "election"){
- if($dts&(1<<1)){
- set $dts,$dts&~(1<<1); //Removes previous winner
- set $dts,$dts|(1<<0); //Changes status to election
- }
- if($dts&(1<<2)){
- set $dts,$dts&~(1<<2);
- set $dts,$dts|(1<<0);
- }
- mes "[Saera]";
- mes "Set to election mode.";
- close;
- }
- if(@dtstemps$ == "Cool" || @dtstemps$ == "cool"){
- if($dts&(1<<0)){
- set $dts,$dts&~(1<<0);
- set $dts,$dts|(1<<1);
- }
- if($dts&(1<<2)){
- set $dts,$dts&~(1<<2);
- set $dts,$dts|(1<<1);
- }
- mes "[Saera]";
- mes "Cool Event Corp. is now the DTS warper.";
- close;
- }
- if(@dtstemps$ == "Kafra" || @dtstemps$ == "kafra"){
- if($dts&(1<<1)){
- set $dts,$dts&~(1<<1);
- set $dts,$dts|(1<<2);
- }
- if($dts&(1<<0)){
- set $dts,$dts&~(1<<0);
- set $dts,$dts|(1<<2);
- }
- mes "[Saera]";
- mes "Kafra Corp. is now the DTS warper.";
- close;
- }
- if(@dtstemps$ == "Cancel" || @dtstemps$ == "cancel") goto Lnothx;
- mes "[Saera]";
- mes "Please input a correct name for the election";
- next;
- goto Lsettele;
-
- Lsetlast: //Set last winner
- mes "[Saera]";
- mes "Type Kafra for election records to show Kafra,";
- mes "Cool for Cool for election records to show Cool Event Corp,";
- mes "None for no winner in election records,";
- mes "or Cancel to cancel.";
- if($dts&(1<<3)) mes "There was no previous winner";
- if($dts&(1<<4)) mes "Cool Event Corp was the last winner";
- if($dts&(1<<5)) mes "Kafra Corp was the last winner";
- next;
- input @dtstemps$;
- mes "[Saera]";
- mes "Let me find the papers...";
- next;
- if(@dtstemps$ == "None" || @dtstemps$ == "none"){
- if($dts&(1<<4)){
- set $dts,$dts&~(1<<4); //removes last winner
- set $dts,$dts|(1<<3); //sets current last winner
- }
- if($dts&(1<<5)){
- set $dts,$dts&~(1<<5);
- set $dts,$dts|(1<<3);
- }
- mes "[Saera]";
- mes "Set records to show no previous winner.";
- close;
- }
- if(@dtstemps$ == "Cool" || @dtstemps$ == "cool"){
- if($dts&(1<<3)){
- set $dts,$dts&~(1<<3);
- set $dts,$dts|(1<<4);
- }
- if($dts&(1<<5)){
- set $dts,$dts&~(1<<5);
- set $dts,$dts|(1<<4);
- }
- mes "[Saera]";
- mes "Cool Event Corp. is now the previous winner.";
- close;
- }
- if(@dtstemps$ == "Kafra" || @dtstemps$ == "kafra"){
- if($dts&(1<<3)){
- set $dts,$dts&~(1<<3);
- set $dts,$dts|(1<<5);
- }
- if($dts&(1<<4)){
- set $dts,$dts&~(1<<4);
- set $dts,$dts|(1<<5);
- }
- mes "[Saera]";
- mes "Kafra Corp. is now the previous winner.";
- close;
- }
- if(@dtstemps$ == "Cancel" || @dtstemps$ == "cancel") goto Lnothx;
- mes "[Saera]";
- mes "Please input a correct name";
- mes "for previous winner";
- next;
- goto Lsetlast;
-
- Lmanuvotecheck:
- mes "[Saera]";
- mes "Are you sure you would like to run";
- mes "the vote check again?";
- next;
- menu "Yes",Lmanuvoteyes,"No",Lnothx;
-
- Lmanuvoteyes:
- if($dtsday<4 || $dtsday>=100) set $dtsday,4;
- else set $dtsday,$dtsday+1;
- if($dts&(1<<1) && $dts&(1<<2) || $dts&(1<<0) && $dts&(1<<1) || $dts&(1<<0) && $dts&(1<<2)){
- if($dts&(1<<0)) set $dts,$dts&~(1<<0);
- if($dts&(1<<1)) set $dts,$dts&~(1<<1);
- if($dts&(1<<2)) set $dts,$dts&~(1<<2);
- set $dts,$dts|(1<<0);
- }
- if($dts&(1<<4) && $dts&(1<<5) || $dts&(1<<3) && $dts&(1<<4) || $dts&(1<<3) && $dts&(1<<5)){
- if($dts&(1<<3)) set $dts,$dts&~(1<<3);
- if($dts&(1<<4)) set $dts,$dts&~(1<<4);
- if($dts&(1<<5)) set $dts,$dts&~(1<<5);
- set $dts,$dts|(1<<3);
- }
- if($dtsv == 0){
- set $@dtstemp,rand(1,2);
- if($@dtstemp == 1) set $dtsv,$dtsv+100;
- else set $dtsv,$dtsv-100;
- }
- if($dtsv > 0){
- if($dts&(1<<3)) set $dts,$dts&~(1<<3); //removes last winner varialbes
- if($dts&(1<<4)) set $dts,$dts&~(1<<4);
- if($dts&(1<<5)) set $dts,$dts&~(1<<5);
- if($dts&(1<<0)){
- set $dts,$dts&~(1<<0); //removes winner variable
- set $dts,$dts|(1<<3); //sets last winner varialbe
- set $dts,$dts|(1<<1); //sets current winner variable
- }
- if($dts&(1<<1)) set $dts,$dts|(1<<4);
- if($dts&(1<<2)){
- set $dts,$dts&~(1<<2);
- set $dts,$dts|(1<<1);
- set $dts,$dts|(1<<5);
- }
- set $dtsv,0;
- }
- else{
- if($dts&(1<<3)) set $dts,$dts&~(1<<3);
- if($dts&(1<<4)) set $dts,$dts&~(1<<4);
- if($dts&(1<<5)) set $dts,$dts&~(1<<5);
- if($dts&(1<<0)){
- set $dts,$dts&~(1<<0);
- set $dts,$dts|(1<<2);
- set $dts,$dts|(1<<3);
- }
- if($dts&(1<<1)){
- set $dts,$dts&~(1<<1);
- set $dts,$dts|(1<<2);
- set $dts,$dts|(1<<4);
- }
- if($dts&(1<<2)) set $dts,$dts|(1<<5);
- set $dtsv,0;
- }
- mes "[Saera]";
- mes "Vote check run again.";
- if($dts&(1<<0)) mes "The election is currently in election mode.";
- if($dts&(1<<1)) mes "Cool Event Corp is currently the DTS warper.";
- if($dts&(1<<2)) mes "Kafra Corp is currently the DTS warper.";
- close;
-}
-
-//Function for Voting Staff NPC
-function script F_DTS_Warp {
- callfunc "F_ClearGarbage"; //Clear outdated, unused variables
- if($dts == 0){ //Sets NPCs to election mode if first time running
- set $dts,$dts|(1<<0);
- set $dts,$dts|(1<<3);
- }
- if((dtseligible == 0 || dtseligible == 3) && baselevel >= 60 && MISC_QUEST&128 == 0) set dtseligible,1; //Clear previous var of dtseligible,3 being tried for eligibility already
- if(dtseligible != $dtsday && baselevel >= 60 && MISC_QUEST&128){
- set MISC_QUEST,MISC_QUEST&~128;
- set dtseligible,1;
- }
- switch(getarg(0)){
- case 0:
- cutin "zonda_01",2;
- mes "[Cool Event Corp. Voting Staff]";
- mes "Hello! Don't forget to make";
- mes "your voice be heard and make";
- mes "sure you vote in the elections";
- mes "between Cool Event Corp. and";
- mes "Kafra Corporation for control of";
- mes "the Dungeon Teleport Service!";
- break;
- case 1:
- switch(getarg(1)){
- case 0: cutin "kafra_06",2; break; //Finding arguments to find which illust to use
- case 1: cutin "kafra_05",2; break; //Used Red hair "kafra_09" for black outfit kafra
- case 2: cutin "kafra_04",2; break; //because I couldn't find a suitable illust
- case 3: cutin "kafra_03",2; break;
- case 4: cutin "kafra_02",2; break;
- case 5: cutin "kafra_01",2; break;
- case 6: cutin "kafra_09",2; break;
- case 7: cutin "kafra_08",2; break;
- case 8: cutin "kafra_09",2; break;
- default: cutin "kafra_09",2; break;
- }
- mes "[Kafra Voting Staff]";
- mes "Greetings, adventurer.";
- mes "As you may be aware, we";
- mes "are holding an election to";
- mes "provide the Dungeon Teleport";
- mes "Service. How may I help you?";
- break;
- }
- next;
- menu "Reason for Election",Lelection,"Cast a Vote",Lvote,
- "Use Teleport Service",Lteleport,"Cancel",Lcancel;
-
- Lelection: //Reason for election explanation
- switch(getarg(0)){
- case 0:
- mes "[Cool Event Corp. Voting Staff]";
- mes "Cool Event Corp. has been";
- mes "planning to provide a new";
- mes "Dungeon Teleport Service to";
- mes "its customers, a service not";
- mes "already provided by the Kafra";
- mes "Corporation. However...";
- next;
- mes "[Cool Event Corp. Voting Staff]";
- mes "Kafra Corporation, which";
- mes "already monopolizes the";
- mes "public teleportation market,";
- mes "actually also had plans to";
- mes "provide a similar service.";
- next;
- mes "[Cool Event Corp. Voting Staff]";
- mes "Because of technological";
- mes "limitations, only one company";
- mes "can be chosen as the provider";
- mes "of this Dungeon Teleport Service.";
- mes "Hence, we will let the customers";
- mes "decide through these elections.";
- next;
- mes "[Cool Event Corp. Voting Staff]";
- mes "Multiple elections will be";
- mes "held so that our customers";
- mes "can test out the special services";
- mes "of each company for themselves.";
- mes "However, keep in mind that you";
- mes "must be eligible in order to vote.";
- next;
- mes "[Cool Event Corp. Voting Staff]";
- mes "For voter eligibility";
- mes "details, please visit our";
- mes "headquarters in the city of";
- mes "Lighthalzen located in the";
- mes "Schwaltzvalt Republic.";
- mes "Thank you for your time.";
- break;
- case 1:
- mes "[Kafra Voting Staff]";
- mes "Cool Event Corp and the";
- mes "Kafra Corporation have both";
- mes "been planning to provide a";
- mes "Teleport Service to dungeons.";
- next;
- mes "[Kafra Voting Staff]";
- mes "But due to technological";
- mes "limitations, only one company";
- mes "can serve as provider for this";
- mes "Dungeon Teleport Service at a";
- mes "time. There, both companies have";
- mes "agreed to hold special elections";
- next;
- mes "[Kafra Voting Staff]";
- mes "Each company has its own";
- mes "policies and guarantees in";
- mes "regards to the Dungeon Teleport";
- mes "Service, and in this election, the";
- mes "customers will ultimately decide";
- mes "and choose what's best for them.";
- next;
- mes "[Kafra Voting Staff]";
- mes "For now, the Dungeon";
- mes "Teleport Service will be";
- mes "provided in a series of trial";
- mes "periods. This way, customers can";
- mes "see the benefits of both companies";
- mes "before making the final decision";
- next;
- mes "[Kafra Voting Staff]";
- mes "If you are qualified,";
- mes "please vote in each election";
- mes "to decide which company will";
- mes "provide the Dungeon Teleport";
- mes "Service for the next trial period.";
- mes "Thank you for your support~";
- break;
- }
- goto Lend;
-
- Lvote: //If you clicked you wanted to vote
- if(dtseligible == 1) goto Leligible; //Var check if eligible
-
- Lnoteligible: //Text displayed if wanted to vote, but not eligible/voted
- switch(getarg(0)){
- case 0:
- mes "[Cool Event Corp. Voting Staff]";
- mes "I'm sorry, but you are not";
- mes "eligible to vote at this time.";
- mes "Please visit our headquarters";
- mes "in Lighthalzen for information";
- mes "related to acquiring voting";
- mes "rights. Thank you for your time.";
- break;
- case 1:
- mes "[Kafra Voting Staff]";
- mes "Oh, I'm so sorry, but you";
- mes "are currently not qualified to";
- mes "vote. For voting qualification";
- mes "information, please visit the";
- mes "Al De Baran Kafra Headquarters.";
- mes "Thank you and have a nice day.";
- break;
- }
- goto Lend;
-
- Leligible: //Text displayed if eligible to vote
- if(MISC_QUEST&128 && $dtsday == dtseligible) goto Lnoteligible; //Var check if voted
- switch(getarg(0)){
- case 0:
- mes "[Cool Event Corp. Voting Staff]"; //Unofficial text
- mes "Checking your credentials, you";
- mes "are able to vote for the";
- mes "Dungeon Teleport Service";
- mes "elections. Who would you like";
- mes "to vote for?";
- break;
- case 1:
- mes "[Kafra Voting Staff]";
- mes "It appears that you qualify";
- mes "to vote for the Dungeon";
- mes "Teleport Service elections.";
- mes "Who would you like to vote for"; //End Unofficial text
- break;
- }
- next;
- menu "Cool Event Corp.",Lvotecool,"Kafra Corp.",Lvotekafra;
-
- Lvotecool:
- set $dtsv,$dtsv+1; //Adds 1 to cool count
- set MISC_QUEST,MISC_QUEST|128; //Sets var so that you can't vote over and over
- set dtseligible,$dtsday;
- switch(getarg(0)){
- case 0:
- mes "[Cool Event Corp. Voting Staff]";
- mes "Thank you for voting for us.";
- mes "Your vote has been counted,";
- mes "and we appreciate your input";
- mes "Thank you and have a good day.";
- break;
- case 1:
- mes "[Kafra Voting Staff]";
- mes "We thank you for your vote.";
- mes "Your opinion matters very much";
- mes "and has been counted for Cool";
- mes "Event Corp.";
- break;
- }
- goto Lend;
-
- Lvotekafra:
- setd $dtsv,$dtsv-1; //Adds 1 to kafra count
- set MISC_QUEST,MISC_QUEST|128; //Sets var to prevent cheating
- set dtseligible,$dtsday;
- switch(getarg(0)){
- case 0:
- mes "[Cool Event Corp. Voting Staff]"; //Unofficial Text
- mes "Thank you for your opinion.";
- mes "Your vote for Kafra corp.";
- mes "has been counted. Thank";
- mes "you and have a good day.";
- break;
- case 1:
- mes "[Kafra Voting Staff]";
- mes "Your vote for us has been";
- mes "counted. We thank you very";
- mes "much for your input, and";
- mes "we hope that we meet your";
- mes "adventuring needs and";
- mes "standards of excellence.";
- break;
- }
- goto Lend; //End Unofficial text
-
- Lteleport: //Selected Teleport
- switch(getarg(0)){
- case 0:
- if($dts&(1<<0)){
- mes "[Cool Event Corp. Voting Staff]";
- mes "I'm sorry, but the";
- mes "Dungeon Teleport Service is";
- mes "unavailable during elections";
- mes "and will be reactivated after the";
- mes "election results are announced.";
- mes "Thank you and have a nice day.";
- goto Lend;
- }
- if($dts&(1<<1)) goto Lteleenabled;
- mes "[Cool Event Corp. Voting Staff]"; //Text if Kafra won DTS elect.
- mes "I'm sorry, but Cool Event";
- mes "Corp. does not currently offer";
- mes "the Dungeon Teleport Service";
- mes "due to the results of the last";
- mes "election. Please vote for us";
- mes "next time, alright? Good day~";
- break;
- case 1:
- if($dts&(1<<0)){
- mes "[Kafra Voting Staff]";
- mes "Sorry, but the elections for";
- mes "which Dungeon Teleport System";
- mes "to use is currently going on";
- mes "right now. We are unable to";
- mes "vote until results are announced";
- goto Lend;
- }
- if($dts&(1<<2)) goto Lteleenabled;
- mes "[Kafra Voting Staff]";
- mes "We're sorry, but Kafra Corp";
- mes "doesn't currently offer the";
- mes "Dungeon Teleport System due";
- mes "to last election's results,";
- mes "Please vote for Kafra Corp";
- mes "next time~";
- break;
- }
- goto Lend;
-
- Lteleenabled: //Shows DTS tele selections
- cleararray @dtswarpmap$[0],"",getarraysize(@dtswarpmap$);
- cleararray @dtswarp$[0],"",getarraysize(@dtswarp$);
- switch(getarg(0)){
- case 0:
- mes "[Cool Event Corp. Voting Staff]";
- mes "Please remember that we";
- mes "cannot accept Free Warp Tickets";
- mes "or award Special Reserve Points";
- mes "for this service. Now, please";
- mes "choose your destination.";
- setarray @dtswarpmap$[0],"Byalan, Level 4","Clock Tower, Basement 3";
- setarray @dtswarp$[0],@dtswarpmap$[0]+" -> 4,000z",
- @dtswarpmap$[1]+" -> 4,000z","Cancel";
- if($dts&(1<<4)){
- set @dtswarpmap$[2],"Glastheim Entrance";
- setarray @dtswarp$[2],@dtswarpmap$[2]+" -> 4,000z","Cancel";
- }
- break;
- case 1:
- mes "[Kafra Voting Staff]";
- mes "Thank you for choosing the";
- mes "Dungeon Teleport Service";
- mes "Please keep in mind that the";
- mes "Free Warp Tickets and Kafra";
- mes "Special Reserve Points do not";
- mes "apply in this special service.";
- setarray @dtswarpmap$[0],"Toy Factory, Level 2","Clock Tower, Level 3";
- setarray @dtswarp$[0],@dtswarpmap$[0]+" -> 4,000z",
- @dtswarpmap$[1]+" -> 4,000z","Cancel";
- if($dts&(1<<5)){
- set @dtswarpmap$[2],"Lava Dungeon, Level 2";
- setarray @dtswarp$[2],@dtswarpmap$[2]+" -> 4,000z","Cancel";
- }
- break;
- }
- next;
- switch(select(@dtswarp$[0],@dtswarp$[1],@dtswarp$[2],@dtswarp$[3])){
- case 1:
- set @num, 0;
- break;
- case 2:
- set @num, 1;
- break;
- case 3:
- set @num, 2;
- break;
- case 4:
- set @num, 3;
- break;
- }
- Lwarp:
- if (@dtswarp$[@num] == "Cancel") goto Lcancel;
- if (Zeny<4000) goto Lnomoney;
- set Zeny, Zeny-4000;
- if (@dtswarpmap$[@num] == "Toy Factory, Level 2") warp "xmas_dun02.gat",130,123;
- //Maps to warp to
- if (@dtswarpmap$[@num] == "Clock Tower, Level 3") warp "alde_dun03.gat",265,22;
-
- if (@dtswarpmap$[@num] == "Lava Dungeon, Level 2") warp "mag_dun02.gat",47,40;
-
- if (@dtswarpmap$[@num] == "Byalan, Level 4") warp "iz_dun03.gat",32,63;
-
- if (@dtswarpmap$[@num] == "Clock Tower, Basement 3") warp "alde_dun03.gat",277,178;
-
- if (@dtswarpmap$[@num] == "Glastheim Entrance") warp "glast_01.gat",370,304;
-
- cutin "", 255;
- end;
- Lnomoney:
- switch(getarg(0)){
- case 0:
- mes "[Cool Event Corp. Voting Staff]"; //Unofficial Text
- mes "Umm, apparently you don't have";
- mes "adequate funds for your";
- mes "selected warp. Please check";
- mes "that you have the correct amount";
- mes "of money, and try again later";
- break;
- case 1:
- mes "[Kafra Voting Staff]";
- mes "It appears as if you don't";
- mes "have enough zeny for the warp";
- mes "Please check your funds and";
- mes "try again.";
- break;
- }
- goto Lend; //End unofficial text
-
- Lcancel: //Selected Cancel on first menu
- switch(getarg(0)){
- case 0:
- mes "[Cool Event Corp. Voting Staff]";
- mes "Cool Event Corp. is always";
- mes "working to make sure that";
- mes "not only are our customers";
- mes "satisfied, but that we also";
- mes "exceed your utmost standards.";
- mes "Thank you and have a good day.";
- break;
- case 1:
- mes "[Kafra Voting Staff]";
- mes "We, here at Kafra Corporation,";
- mes "are alwyas endeavoring to provide";
- mes "you with the best services. We hope";
- mes "that we meet your adventuring needs";
- mes "and the standards of excellence.";
- break;
- }
- goto Lend;
- Lend:
- close2;
- cutin "", 255;
- end;
-
-}
-
-//Elections administration NPC (hidden)
-- script DTS_Admin -1,{
- OnSun0100: //Works only at 1am on sunday
- if($dtsday<4 || $dtsday>=100) set $dtsday,4;
- else set $dtsday,$dtsday+1;
- if($dts == 0){
- set $dts,$dts|(1<<0);
- set $dts,$dts|(1<<3);
- }
- if($dts&(1<<1) && $dts&(1<<2) || $dts&(1<<0) && $dts&(1<<1) || $dts&(1<<0) && $dts&(1<<2)){
- if($dts&(1<<0)) set $dts,$dts&~(1<<0);
- if($dts&(1<<1)) set $dts,$dts&~(1<<1);
- if($dts&(1<<2)) set $dts,$dts&~(1<<2);
- set $dts,$dts|(1<<0);
- }
- if($dts&(1<<4) && $dts&(1<<5) || $dts&(1<<3) && $dts&(1<<4) || $dts&(1<<3) && $dts&(1<<5)){
- if($dts&(1<<3)) set $dts,$dts&~(1<<3);
- if($dts&(1<<4)) set $dts,$dts&~(1<<4);
- if($dts&(1<<5)) set $dts,$dts&~(1<<5);
- set $dts,$dts|(1<<3);
- }
- if($dtsv == 0){ //If tied, gives random side 100 votes
- set $@dtstemp,rand(1,2);
- if($@dtstemp == 1) set $dtsv,$dtsv+100;
- else set $dtsv,$dtsv-100;
- }
- if($dtsv > 0){
- if($dts&(1<<3)) set $dts,$dts&~(1<<3);
- if($dts&(1<<4)) set $dts,$dts&~(1<<4);
- if($dts&(1<<5)) set $dts,$dts&~(1<<5);
- if($dts&(1<<0)){
- set $dts,$dts&~(1<<0);
- set $dts,$dts|(1<<1);
- set $dts,$dts|(1<<3);
- }
- if($dts&(1<<1)) set $dts,$dts|(1<<4);
- if($dts&(1<<2)){
- set $dts,$dts&~(1<<2);
- set $dts,$dts|(1<<1);
- set $dts,$dts|(1<<5);
- }
- set $dtsv,0;
- }
- else{
- if($dts&(1<<3)) set $dts,$dts&~(1<<3);
- if($dts&(1<<4)) set $dts,$dts&~(1<<4);
- if($dts&(1<<5)) set $dts,$dts&~(1<<5);
- if($dts&(1<<0)){
- set $dts,$dts&~(1<<0);
- set $dts,$dts|(1<<2);
- set $dts,$dts|(1<<3);
- }
- if($dts&(1<<1)){
- set $dts,$dts&~(1<<1);
- set $dts,$dts|(1<<2);
- set $dts,$dts|(1<<4);
- }
- if($dts&(1<<2)) set $dts,$dts|(1<<5);
- set $dtsv,0;
- }
- end;
+//===== eAthena Script =======================================
+//= Dungeon Teleport Service
+//===== By: ==================================================
+//= Evera
+//===== Current Version: =====================================
+//= 2.3c
+//===== Compatible With: =====================================
+//= eAthena
+//===== Description: =========================================
+//= Cool Event Corp NPCs vs. Kafra Dungeon Teleport Service and voting system.
+//= This is a special event on official servers where there's a
+//= big competition between Kafra Corp. and Cool Event Corp.
+//= To warp to selected levels of certain dungeons.
+//= Also includes Cool Event Corp HQ NPCs.
+//===== Variables: ===========================================
+//=Server - $dtsvote = Variable for # of votes
+//= = Positive = Cool Corp winning
+//= = Negative = Kafra Corp winning
+//= $dts = Variable for DTS status
+//= = (1<<0) Election
+//= = (1<<1) Cool Corp Enabled
+//= = (1<<2) Kafra Enabled
+//= = (1<<3) No winner last election
+//= = (1<<4) Cool Corp won last election
+//= = (1<<5) Kafra won last election
+//= $dtsday = Week count for dts vote count, used for resetting players' votes
+//=Character - dtseligible = eligibility status, 0 not eligible yet, 1 eligible.
+//= = $dtsday used when MISC_QUEST|128, and signifies that person already voted.
+//= MISC_QUEST = |128 = eligible and voted.
+//=NPC Func. - arg(0) = 0, Cool Event Corp Voting Staff; 1, Kafra Corp Voting Staff
+//= arg(1) = Kafra only, Cool Corp script does not use. Changes illus for different sprites.
+//= = 0 = 4_f_kafra6 (yellow ponytail, classic outfit, spr 112)
+//= = 1 = 4_f_kafra5 (pink hair, classic outfit, spr 113)
+//= = 2 = 4_f_kafra4 (orange short hair, classic outfit, spr 114)
+//= = 3 = 4_f_kafra3 (brown bangs, classic outfit, spr 115)
+//= = 4 = 4_f_kafra2 (brown ponytale, classic outfit, spr 116)
+//= = 5 = 4_f_kafra1 (blue hair, classic outfit, spr 117)
+//= = 6 = 4_f_agentkafra (purp hair, black outfit, spr 859)
+//= = 7 = 4_f_kafra8 (blue hair, brown outfit, spr 860)
+//= = 8 = 4_f_kafra9 (red hair, brown outfit, spr 861)
+//=Temporary - @dtstemp = Temporary buffer, used in GM vote-fixing
+//= @dtstemps$ = Temporary buffer, like above, but a string.
+//= $@dtstempg = Temporary buffer, but global
+//===== Additional Comments: =================================
+//= Some unofficial translations, some unofficial dungeon warps
+//= Also includes unofficial GM-enabled tweaking for script
+//= Includes NPCs in Cool Event Corp headquarters
+//= If new locations are found of this NPC, please report on forums
+//= http://www.eathena.ws/board/index.php?showforum=106
+//= Base level 60 required to vote
+//===== Version History: ====================================
+//= 1.0 Initial release [Evera]
+//= 1.1 SVN release, removed from major town (found true info after research),
+//= put more arg(2) parameters, fixed a few bugs [Evera]
+//= 1.2 Mushed some variables together, optimized a bit [Evera]
+//= 1.3 Removed selfconfig [Evera]
+//= 1.4 Changed global variables to read from 3 global variables, updated names,
+//= fixed array bug [Evera]
+//= 1.5 Mushed voting varialbes into 1 variable. [Evera]
+//= 1.6 Removed Duplicates [Silent]
+//= 1.7 Fixed bug of DTS_Admin not running by itself [Evera]
+//= 1.8 Changed requirement to lvl 60 [Evera]
+//= 1.9 Removed global eligibility option [Evera]
+//= 2.0 Fixed zeny bug [Evera]
+//= 2.1 Fixed headers with and updated with newer information [Evera]
+//= 2.2 Changed dtseligible 2 to MISC_QUEST|128, to clean up variable usage. [Evera]
+//= Also added F_ClearGarbage function to the scripts. [Evera]
+//= 2.3 Changed dtseligible to be $dtsday when MISC_QUEST|128
+//= Added $dtsday for vote session counter
+//= Fixed bug that involved having both warpers enabled at the same time. [Evera]
+//= New $dtsday system and bug fix[Evera]
+//= 2.3a fixed 2 bugs with comparision [Lupus]
+//= 2.3b corrected Glast warp coords [Lupus] 2.3c Bailand -> Bayalan
+//============================================================
+
+//Yuno
+yuno.gat,153,191,4 script Cool Event Voting Staff::CoolEventVotingStaff01 874,{
+ callfunc "F_DTS_Warp",0,0;
+}
+yuno.gat,162,191,6 script Kafra Voting Staff#01 861,{
+ callfunc "F_DTS_Warp",1,8;
+}
+//Lighthalzen
+lighthalzen.gat,154,60,6 script Cool Event Voting Staff::CoolEventVotingStaff02 874,{
+ callfunc "F_DTS_Warp",0,0;
+}
+//Prontera
+prontera.gat,147,125,4 script Cool Event Voting Staff::CoolEventVotingStaff03 874,{
+ callfunc "F_DTS_Warp",0,0;
+}
+prontera.gat,164,125,6 script Kafra Voting Staff#02 115,{
+ callfunc "F_DTS_Warp",1,3;
+}
+
+//Cool Event Staff Headquarters NPCs
+//Kudiuu (Maintenance Guy)
+lhz_in02.gat,20,274,6 script Maintenance Guy 851,{
+ mes "[Kudiuu]";
+ mes "Holy...!";
+ mes "Will this place";
+ mes "ever get cleaned up?!";
+ mes "*Cough cough* There's";
+ mes "so much dust here, it's";
+ mes "almost a health hazard!";
+ close;
+}
+//Cesuna (Zondaman at desk)
+lhz_in02.gat,36,284,1 script Cool Event Staff#01 874,{
+ mes "[Cesuna]";
+ mes "Ack! I'm totally";
+ mes "swamped with all this";
+ mes "work! But I don't wannna";
+ mes "do any of it. That's it!";
+ mes "I totally need a break";
+ next;
+ mes "[Cesuna]";
+ mes "*Sigh...*";
+ mes "I wonder if Saera";
+ mes "would ever consider";
+ mes "going out with me?";
+ mes "That would be nice~";
+ close;
+}
+//Jellarin (Event planner)
+lhz_in02.gat,40,279,3 script Event Planner 833,{
+ mes "[Jellarin]";
+ mes "I don't like this.";
+ mes "But I don't like that";
+ mes "idea either. What will";
+ mes "I do for a new event, eh?";
+ next;
+ mes "[Jellarin]";
+ mes "I need something";
+ mes "major, something that'll";
+ mes "really shake up the world,";
+ mes "something epochal, but what?";
+ mes "Hey, do you have any ideas";
+ close;
+}
+//Baoto (Cool Event Manager)
+lhz_in02.gat,110,283,5 script Cool Event Manager 853,{
+ mes "[Baoto]";
+ mes "Hmmm...";
+ mes "The employees seem";
+ mes "to be having too much";
+ mes "fun amongst themselves";
+ mes "recently. This does not";
+ mes "bode well at all...";
+ next;
+ mes "[Baoto]";
+ mes "It looks like I'm";
+ mes "just going to have to";
+ mes "start cracking that whip";
+ mes "more often and much";
+ mes "harder. Ha ha ha ha!";
+ close;
+}
+//Saera (Secretary), contains GM menu
+lhz_in02.gat,36,274,3 script Cool Event Staff#02 831,{
+ callfunc "F_ClearGarbage"; //Clear outdated, unused variables
+ if($dts == 0){
+ set $dts,$dts|(1<<0); //Sets NPCs to election mode if first time running
+ set $dts,$dts|(1<<3);
+ }
+ if($dts&(1<<1) && $dts&(1<<2) || $dts&(1<<0) && $dts&(1<<1) || $dts&(1<<0) && $dts&(1<<2)){
+ if($dts&(1<<0)) set $dts,$dts&~(1<<0);
+ if($dts&(1<<1)) set $dts,$dts&~(1<<1);
+ if($dts&(1<<2)) set $dts,$dts&~(1<<2);
+ set $dts,$dts|(1<<0);
+ }
+ if($dts&(1<<4) && $dts&(1<<5) || $dts&(1<<3) && $dts&(1<<4) || $dts&(1<<3) && $dts&(1<<5)){
+ if($dts&(1<<3)) set $dts,$dts&~(1<<3);
+ if($dts&(1<<4)) set $dts,$dts&~(1<<4);
+ if($dts&(1<<5)) set $dts,$dts&~(1<<5);
+ set $dts,$dts|(1<<3);
+ }
+ mes "[Saera]";
+ mes "Welcome to the";
+ mes "temporary headquarters";
+ mes "of Cool Event Corporation";
+ mes "How may I help you today?";
+ next;
+ if(getgmlevel()>=40){ //Unofficial Text, GM-configurable settings for Event (GM level above 40 required)
+ mes "[Saera]";
+ mes "Why, I didn't even";
+ mes "notice you there,";
+ mes strcharinfo(0)+". What would";
+ mes "you like to do today?";
+ next;
+ menu "Fix Vote",Lfixvote,
+ "Set current teleporter",Lsettele,
+ "Set last election winner",Lsetlast,
+ "Manually run vote check",Lmanuvotecheck,
+ "Normal menu please",-;
+ mes "[Saera]";
+ mes "Ok";
+ next;
+ }
+ menu "Temporary headquarters?",Ltemphead,
+ "Voting",Lvoting,"No, thanks.",Lnothx;
+
+ Ltemphead:
+ mes "[Saera]";
+ mes "Our headquarters building";
+ mes "is currently undergoing";
+ mes "reconstruction, so we are";
+ mes "basing our operations in";
+ mes "this place for the meantime";
+ close;
+
+ Lvoting:
+ mes "[Saera]";
+ mes "Currently, Kafra Corporation";
+ mes "and Cool Event Corp are working";
+ mes "on a collaborative program that";
+ mes "will provide direct teleport";
+ mes "services to dungeons.";
+ next;
+ mes "[Saera]";
+ mes "Due to technical issues,";
+ mes "both companies cannot provide";
+ mes "teleport services to the same";
+ mes "dungeon. Therefore, we will be";
+ mes "selecting our valued customers";
+ mes "to choose the company they want.";
+ next;
+ if((dtseligible == 0 || dtseligible == 3) && baselevel >= 60 && MISC_QUEST&128 == 0) set dtseligible,1;
+ //Clear previous var of dtseligible,3 being tried for eligibility already
+ if(dtseligible != $dtsday && baselevel >= 60 && MISC_QUEST&128){
+ set MISC_QUEST,MISC_QUEST&~128;
+ set dtseligible,1;
+ }
+ switch(dtseligible){
+ default:
+ mes "[Saera]";
+ mes "Only a limited number of";
+ mes "voters will be chosen, so";
+ mes "you can check your voting";
+ mes "eligibility at the headquarters";
+ mes "of both participating companies.";
+ mes "Thank you for your patronage~";
+ close;
+ break;
+ case 1:
+ mes "[Saera]";
+ mes "It appears that you are";
+ mes "eligible to vote";
+ mes "so please cast your";
+ mes "vote at any Voting Staff";
+ mes "representative. Thank you~";
+ close;
+ break;
+ case 2:
+ mes "[Saera]";
+ mes "You are eligible to vote, but";
+ mes "you have already voted. Thank";
+ mes "you for your participation";
+ close;
+ break;
+ }
+
+ Lnothx:
+ mes "[Saera]";
+ mes "Thank you.";
+ mes "Have a good day.";
+ close;
+ //GM options start
+ Lfixvote: //Fix Vote
+ mes "[Saera]";
+ mes "Umm, sure..";
+ if($dtsv > 0) mes "Cool Event Corp is currently winning by "+$dtsv+" votes.";
+ if($dtsv < 0) mes "Kafra Corp is currently winning by "+$dtsv*-1+" votes.";
+ if($dtsv == 0) mes "The vote is currently tied.";
+ mes "To who would you like to give votes to?";
+ next;
+ menu "Kafra",-,"Cool Event Corp",Lfixcool;
+
+ Lfixkafra: //Fixing vote for Kafra
+ mes "[Saera]";
+ if($dtsv > 0) mes "Cool Event Corp is currently winning by "+$dtsv+" votes.";
+ if($dtsv < 0) mes "Kafra Corp is currently winning by "+$dtsv*-1+" votes."; //multiplied by -1 because var is negative
+ if($dtsv == 0) mes "The vote is currently tied.";
+ mes "Please input the amount you wish to give to Kafra Corp";
+ input @dtstemp; //Set buffer for Kafra vote
+ next;
+ mes "[Saera]";
+ mes "You inputted "+@dtstemp+" for Kafra";
+ if($dtsv > 0) mes "Cool Event Corp is currently winning by "+$dtsv+" votes.";
+ if($dtsv < 0) mes "Kafra Corp is currently winning by "+$dtsv*-1+" votes.";
+ if($dtsv == 0) mes "The vote is currently tied.";
+ mes "Are you sure you would like to";
+ mes "make these changes?";
+ next;
+ menu "Yes",-,"No",Lnothx;
+ set $dtsv,$dtsv-@dtstemp; //Set buffer to Kafra vote
+ mes "[Saera]";
+ mes "Okay, you fixed the vote";
+ mes "of Kafra Corp.";
+ if($dtsv > 0) mes "Cool Event Corp is currently winning by "+$dtsv+" votes.";
+ if($dtsv < 0) mes "Kafra Corp is currently winning by "+$dtsv*-1+" votes.";
+ if($dtsv == 0) mes "The vote is currently tied.";
+ close;
+
+ Lfixcool: //Fixing vote for cool corp
+ mes "[Saera]";
+ mes "Let me find the papers...";
+ if($dtsv > 0) mes "Cool Event Corp is currently winning by "+$dtsv+" votes.";
+ if($dtsv < 0) mes "Kafra Corp is currently winning by "+$dtsv*-1+" votes.";
+ if($dtsv == 0) mes "The vote is currently tied.";
+ mes "Please input new vote for Cool Event Corp";
+ input @dtstemp; //Set buffer for Cool vote
+ next;
+ mes "[Saera]";
+ mes "You inputted "+@dtstemp+" for Cool Event Corp";
+ if($dtsv > 0) mes "Cool Event Corp is currently winning by "+$dtsv+" votes.";
+ if($dtsv < 0) mes "Kafra Corp is currently winning by "+$dtsv*-1+" votes.";
+ if($dtsv == 0) mes "The vote is currently tied.";
+ mes "Are you sure you would like to";
+ mes "make these changes?";
+ next;
+ menu "Yes",-,"No",Lnothx; //Confirmaiton
+ set $dtsv,@dtsv+@dtstemp; //Set buffer to Cool vote
+ mes "[Saera]";
+ mes "Okay, you fixed the vote";
+ mes "of Cool Event Corp.";
+ if($dtsv > 0) mes "Cool Event Corp is currently winning by "+$dtsv+" votes.";
+ if($dtsv < 0) mes "Kafra Corp is currently winning by "+$dtsv*-1+" votes.";
+ if($dtsv == 0) mes "The vote is currently tied.";
+ close;
+
+ Lsettele: //Set current DTS tele
+ mes "[Saera]";
+ mes "Type Kafra for Kafra-enabled warp,";
+ mes "Cool for Cool Event Corp-enabled";
+ mes "warp ,Election for election mode,";
+ mes "or Cancel to cancel.";
+ if($dts&(1<<0)) mes "The election is currently in election mode.";
+ if($dts&(1<<1)) mes "Cool Event Corp is currently the DTS warper.";
+ if($dts&(1<<2)) mes "Kafra Corp is currently the DTS warper.";
+ next;
+ input @dtstemps$; //Typed in choices to prevent mistakes
+ mes "Let me find the papers...";
+ next;
+ if(@dtstemps$ == "Election" || @dtstemps$ == "election"){
+ if($dts&(1<<1)){
+ set $dts,$dts&~(1<<1); //Removes previous winner
+ set $dts,$dts|(1<<0); //Changes status to election
+ }
+ if($dts&(1<<2)){
+ set $dts,$dts&~(1<<2);
+ set $dts,$dts|(1<<0);
+ }
+ mes "[Saera]";
+ mes "Set to election mode.";
+ close;
+ }
+ if(@dtstemps$ == "Cool" || @dtstemps$ == "cool"){
+ if($dts&(1<<0)){
+ set $dts,$dts&~(1<<0);
+ set $dts,$dts|(1<<1);
+ }
+ if($dts&(1<<2)){
+ set $dts,$dts&~(1<<2);
+ set $dts,$dts|(1<<1);
+ }
+ mes "[Saera]";
+ mes "Cool Event Corp. is now the DTS warper.";
+ close;
+ }
+ if(@dtstemps$ == "Kafra" || @dtstemps$ == "kafra"){
+ if($dts&(1<<1)){
+ set $dts,$dts&~(1<<1);
+ set $dts,$dts|(1<<2);
+ }
+ if($dts&(1<<0)){
+ set $dts,$dts&~(1<<0);
+ set $dts,$dts|(1<<2);
+ }
+ mes "[Saera]";
+ mes "Kafra Corp. is now the DTS warper.";
+ close;
+ }
+ if(@dtstemps$ == "Cancel" || @dtstemps$ == "cancel") goto Lnothx;
+ mes "[Saera]";
+ mes "Please input a correct name for the election";
+ next;
+ goto Lsettele;
+
+ Lsetlast: //Set last winner
+ mes "[Saera]";
+ mes "Type Kafra for election records to show Kafra,";
+ mes "Cool for Cool for election records to show Cool Event Corp,";
+ mes "None for no winner in election records,";
+ mes "or Cancel to cancel.";
+ if($dts&(1<<3)) mes "There was no previous winner";
+ if($dts&(1<<4)) mes "Cool Event Corp was the last winner";
+ if($dts&(1<<5)) mes "Kafra Corp was the last winner";
+ next;
+ input @dtstemps$;
+ mes "[Saera]";
+ mes "Let me find the papers...";
+ next;
+ if(@dtstemps$ == "None" || @dtstemps$ == "none"){
+ if($dts&(1<<4)){
+ set $dts,$dts&~(1<<4); //removes last winner
+ set $dts,$dts|(1<<3); //sets current last winner
+ }
+ if($dts&(1<<5)){
+ set $dts,$dts&~(1<<5);
+ set $dts,$dts|(1<<3);
+ }
+ mes "[Saera]";
+ mes "Set records to show no previous winner.";
+ close;
+ }
+ if(@dtstemps$ == "Cool" || @dtstemps$ == "cool"){
+ if($dts&(1<<3)){
+ set $dts,$dts&~(1<<3);
+ set $dts,$dts|(1<<4);
+ }
+ if($dts&(1<<5)){
+ set $dts,$dts&~(1<<5);
+ set $dts,$dts|(1<<4);
+ }
+ mes "[Saera]";
+ mes "Cool Event Corp. is now the previous winner.";
+ close;
+ }
+ if(@dtstemps$ == "Kafra" || @dtstemps$ == "kafra"){
+ if($dts&(1<<3)){
+ set $dts,$dts&~(1<<3);
+ set $dts,$dts|(1<<5);
+ }
+ if($dts&(1<<4)){
+ set $dts,$dts&~(1<<4);
+ set $dts,$dts|(1<<5);
+ }
+ mes "[Saera]";
+ mes "Kafra Corp. is now the previous winner.";
+ close;
+ }
+ if(@dtstemps$ == "Cancel" || @dtstemps$ == "cancel") goto Lnothx;
+ mes "[Saera]";
+ mes "Please input a correct name";
+ mes "for previous winner";
+ next;
+ goto Lsetlast;
+
+ Lmanuvotecheck:
+ mes "[Saera]";
+ mes "Are you sure you would like to run";
+ mes "the vote check again?";
+ next;
+ menu "Yes",Lmanuvoteyes,"No",Lnothx;
+
+ Lmanuvoteyes:
+ if($dtsday<4 || $dtsday>=100) set $dtsday,4;
+ else set $dtsday,$dtsday+1;
+ if($dts&(1<<1) && $dts&(1<<2) || $dts&(1<<0) && $dts&(1<<1) || $dts&(1<<0) && $dts&(1<<2)){
+ if($dts&(1<<0)) set $dts,$dts&~(1<<0);
+ if($dts&(1<<1)) set $dts,$dts&~(1<<1);
+ if($dts&(1<<2)) set $dts,$dts&~(1<<2);
+ set $dts,$dts|(1<<0);
+ }
+ if($dts&(1<<4) && $dts&(1<<5) || $dts&(1<<3) && $dts&(1<<4) || $dts&(1<<3) && $dts&(1<<5)){
+ if($dts&(1<<3)) set $dts,$dts&~(1<<3);
+ if($dts&(1<<4)) set $dts,$dts&~(1<<4);
+ if($dts&(1<<5)) set $dts,$dts&~(1<<5);
+ set $dts,$dts|(1<<3);
+ }
+ if($dtsv == 0){
+ set $@dtstemp,rand(1,2);
+ if($@dtstemp == 1) set $dtsv,$dtsv+100;
+ else set $dtsv,$dtsv-100;
+ }
+ if($dtsv > 0){
+ if($dts&(1<<3)) set $dts,$dts&~(1<<3); //removes last winner varialbes
+ if($dts&(1<<4)) set $dts,$dts&~(1<<4);
+ if($dts&(1<<5)) set $dts,$dts&~(1<<5);
+ if($dts&(1<<0)){
+ set $dts,$dts&~(1<<0); //removes winner variable
+ set $dts,$dts|(1<<3); //sets last winner varialbe
+ set $dts,$dts|(1<<1); //sets current winner variable
+ }
+ if($dts&(1<<1)) set $dts,$dts|(1<<4);
+ if($dts&(1<<2)){
+ set $dts,$dts&~(1<<2);
+ set $dts,$dts|(1<<1);
+ set $dts,$dts|(1<<5);
+ }
+ set $dtsv,0;
+ }
+ else{
+ if($dts&(1<<3)) set $dts,$dts&~(1<<3);
+ if($dts&(1<<4)) set $dts,$dts&~(1<<4);
+ if($dts&(1<<5)) set $dts,$dts&~(1<<5);
+ if($dts&(1<<0)){
+ set $dts,$dts&~(1<<0);
+ set $dts,$dts|(1<<2);
+ set $dts,$dts|(1<<3);
+ }
+ if($dts&(1<<1)){
+ set $dts,$dts&~(1<<1);
+ set $dts,$dts|(1<<2);
+ set $dts,$dts|(1<<4);
+ }
+ if($dts&(1<<2)) set $dts,$dts|(1<<5);
+ set $dtsv,0;
+ }
+ mes "[Saera]";
+ mes "Vote check run again.";
+ if($dts&(1<<0)) mes "The election is currently in election mode.";
+ if($dts&(1<<1)) mes "Cool Event Corp is currently the DTS warper.";
+ if($dts&(1<<2)) mes "Kafra Corp is currently the DTS warper.";
+ close;
+}
+
+//Function for Voting Staff NPC
+function script F_DTS_Warp {
+ callfunc "F_ClearGarbage"; //Clear outdated, unused variables
+ if($dts == 0){ //Sets NPCs to election mode if first time running
+ set $dts,$dts|(1<<0);
+ set $dts,$dts|(1<<3);
+ }
+ if((dtseligible == 0 || dtseligible == 3) && baselevel >= 60 && MISC_QUEST&128 == 0) set dtseligible,1; //Clear previous var of dtseligible,3 being tried for eligibility already
+ if(dtseligible != $dtsday && baselevel >= 60 && MISC_QUEST&128){
+ set MISC_QUEST,MISC_QUEST&~128;
+ set dtseligible,1;
+ }
+ switch(getarg(0)){
+ case 0:
+ cutin "zonda_01",2;
+ mes "[Cool Event Corp. Voting Staff]";
+ mes "Hello! Don't forget to make";
+ mes "your voice be heard and make";
+ mes "sure you vote in the elections";
+ mes "between Cool Event Corp. and";
+ mes "Kafra Corporation for control of";
+ mes "the Dungeon Teleport Service!";
+ break;
+ case 1:
+ switch(getarg(1)){
+ case 0: cutin "kafra_06",2; break; //Finding arguments to find which illust to use
+ case 1: cutin "kafra_05",2; break; //Used Red hair "kafra_09" for black outfit kafra
+ case 2: cutin "kafra_04",2; break; //because I couldn't find a suitable illust
+ case 3: cutin "kafra_03",2; break;
+ case 4: cutin "kafra_02",2; break;
+ case 5: cutin "kafra_01",2; break;
+ case 6: cutin "kafra_09",2; break;
+ case 7: cutin "kafra_08",2; break;
+ case 8: cutin "kafra_09",2; break;
+ default: cutin "kafra_09",2; break;
+ }
+ mes "[Kafra Voting Staff]";
+ mes "Greetings, adventurer.";
+ mes "As you may be aware, we";
+ mes "are holding an election to";
+ mes "provide the Dungeon Teleport";
+ mes "Service. How may I help you?";
+ break;
+ }
+ next;
+ menu "Reason for Election",Lelection,"Cast a Vote",Lvote,
+ "Use Teleport Service",Lteleport,"Cancel",Lcancel;
+
+ Lelection: //Reason for election explanation
+ switch(getarg(0)){
+ case 0:
+ mes "[Cool Event Corp. Voting Staff]";
+ mes "Cool Event Corp. has been";
+ mes "planning to provide a new";
+ mes "Dungeon Teleport Service to";
+ mes "its customers, a service not";
+ mes "already provided by the Kafra";
+ mes "Corporation. However...";
+ next;
+ mes "[Cool Event Corp. Voting Staff]";
+ mes "Kafra Corporation, which";
+ mes "already monopolizes the";
+ mes "public teleportation market,";
+ mes "actually also had plans to";
+ mes "provide a similar service.";
+ next;
+ mes "[Cool Event Corp. Voting Staff]";
+ mes "Because of technological";
+ mes "limitations, only one company";
+ mes "can be chosen as the provider";
+ mes "of this Dungeon Teleport Service.";
+ mes "Hence, we will let the customers";
+ mes "decide through these elections.";
+ next;
+ mes "[Cool Event Corp. Voting Staff]";
+ mes "Multiple elections will be";
+ mes "held so that our customers";
+ mes "can test out the special services";
+ mes "of each company for themselves.";
+ mes "However, keep in mind that you";
+ mes "must be eligible in order to vote.";
+ next;
+ mes "[Cool Event Corp. Voting Staff]";
+ mes "For voter eligibility";
+ mes "details, please visit our";
+ mes "headquarters in the city of";
+ mes "Lighthalzen located in the";
+ mes "Schwaltzvalt Republic.";
+ mes "Thank you for your time.";
+ break;
+ case 1:
+ mes "[Kafra Voting Staff]";
+ mes "Cool Event Corp and the";
+ mes "Kafra Corporation have both";
+ mes "been planning to provide a";
+ mes "Teleport Service to dungeons.";
+ next;
+ mes "[Kafra Voting Staff]";
+ mes "But due to technological";
+ mes "limitations, only one company";
+ mes "can serve as provider for this";
+ mes "Dungeon Teleport Service at a";
+ mes "time. There, both companies have";
+ mes "agreed to hold special elections";
+ next;
+ mes "[Kafra Voting Staff]";
+ mes "Each company has its own";
+ mes "policies and guarantees in";
+ mes "regards to the Dungeon Teleport";
+ mes "Service, and in this election, the";
+ mes "customers will ultimately decide";
+ mes "and choose what's best for them.";
+ next;
+ mes "[Kafra Voting Staff]";
+ mes "For now, the Dungeon";
+ mes "Teleport Service will be";
+ mes "provided in a series of trial";
+ mes "periods. This way, customers can";
+ mes "see the benefits of both companies";
+ mes "before making the final decision";
+ next;
+ mes "[Kafra Voting Staff]";
+ mes "If you are qualified,";
+ mes "please vote in each election";
+ mes "to decide which company will";
+ mes "provide the Dungeon Teleport";
+ mes "Service for the next trial period.";
+ mes "Thank you for your support~";
+ break;
+ }
+ goto Lend;
+
+ Lvote: //If you clicked you wanted to vote
+ if(dtseligible == 1) goto Leligible; //Var check if eligible
+
+ Lnoteligible: //Text displayed if wanted to vote, but not eligible/voted
+ switch(getarg(0)){
+ case 0:
+ mes "[Cool Event Corp. Voting Staff]";
+ mes "I'm sorry, but you are not";
+ mes "eligible to vote at this time.";
+ mes "Please visit our headquarters";
+ mes "in Lighthalzen for information";
+ mes "related to acquiring voting";
+ mes "rights. Thank you for your time.";
+ break;
+ case 1:
+ mes "[Kafra Voting Staff]";
+ mes "Oh, I'm so sorry, but you";
+ mes "are currently not qualified to";
+ mes "vote. For voting qualification";
+ mes "information, please visit the";
+ mes "Al De Baran Kafra Headquarters.";
+ mes "Thank you and have a nice day.";
+ break;
+ }
+ goto Lend;
+
+ Leligible: //Text displayed if eligible to vote
+ if(MISC_QUEST&128 && $dtsday == dtseligible) goto Lnoteligible; //Var check if voted
+ switch(getarg(0)){
+ case 0:
+ mes "[Cool Event Corp. Voting Staff]"; //Unofficial text
+ mes "Checking your credentials, you";
+ mes "are able to vote for the";
+ mes "Dungeon Teleport Service";
+ mes "elections. Who would you like";
+ mes "to vote for?";
+ break;
+ case 1:
+ mes "[Kafra Voting Staff]";
+ mes "It appears that you qualify";
+ mes "to vote for the Dungeon";
+ mes "Teleport Service elections.";
+ mes "Who would you like to vote for"; //End Unofficial text
+ break;
+ }
+ next;
+ menu "Cool Event Corp.",Lvotecool,"Kafra Corp.",Lvotekafra;
+
+ Lvotecool:
+ set $dtsv,$dtsv+1; //Adds 1 to cool count
+ set MISC_QUEST,MISC_QUEST|128; //Sets var so that you can't vote over and over
+ set dtseligible,$dtsday;
+ switch(getarg(0)){
+ case 0:
+ mes "[Cool Event Corp. Voting Staff]";
+ mes "Thank you for voting for us.";
+ mes "Your vote has been counted,";
+ mes "and we appreciate your input";
+ mes "Thank you and have a good day.";
+ break;
+ case 1:
+ mes "[Kafra Voting Staff]";
+ mes "We thank you for your vote.";
+ mes "Your opinion matters very much";
+ mes "and has been counted for Cool";
+ mes "Event Corp.";
+ break;
+ }
+ goto Lend;
+
+ Lvotekafra:
+ setd $dtsv,$dtsv-1; //Adds 1 to kafra count
+ set MISC_QUEST,MISC_QUEST|128; //Sets var to prevent cheating
+ set dtseligible,$dtsday;
+ switch(getarg(0)){
+ case 0:
+ mes "[Cool Event Corp. Voting Staff]"; //Unofficial Text
+ mes "Thank you for your opinion.";
+ mes "Your vote for Kafra corp.";
+ mes "has been counted. Thank";
+ mes "you and have a good day.";
+ break;
+ case 1:
+ mes "[Kafra Voting Staff]";
+ mes "Your vote for us has been";
+ mes "counted. We thank you very";
+ mes "much for your input, and";
+ mes "we hope that we meet your";
+ mes "adventuring needs and";
+ mes "standards of excellence.";
+ break;
+ }
+ goto Lend; //End Unofficial text
+
+ Lteleport: //Selected Teleport
+ switch(getarg(0)){
+ case 0:
+ if($dts&(1<<0)){
+ mes "[Cool Event Corp. Voting Staff]";
+ mes "I'm sorry, but the";
+ mes "Dungeon Teleport Service is";
+ mes "unavailable during elections";
+ mes "and will be reactivated after the";
+ mes "election results are announced.";
+ mes "Thank you and have a nice day.";
+ goto Lend;
+ }
+ if($dts&(1<<1)) goto Lteleenabled;
+ mes "[Cool Event Corp. Voting Staff]"; //Text if Kafra won DTS elect.
+ mes "I'm sorry, but Cool Event";
+ mes "Corp. does not currently offer";
+ mes "the Dungeon Teleport Service";
+ mes "due to the results of the last";
+ mes "election. Please vote for us";
+ mes "next time, alright? Good day~";
+ break;
+ case 1:
+ if($dts&(1<<0)){
+ mes "[Kafra Voting Staff]";
+ mes "Sorry, but the elections for";
+ mes "which Dungeon Teleport System";
+ mes "to use is currently going on";
+ mes "right now. We are unable to";
+ mes "vote until results are announced";
+ goto Lend;
+ }
+ if($dts&(1<<2)) goto Lteleenabled;
+ mes "[Kafra Voting Staff]";
+ mes "We're sorry, but Kafra Corp";
+ mes "doesn't currently offer the";
+ mes "Dungeon Teleport System due";
+ mes "to last election's results,";
+ mes "Please vote for Kafra Corp";
+ mes "next time~";
+ break;
+ }
+ goto Lend;
+
+ Lteleenabled: //Shows DTS tele selections
+ cleararray @dtswarpmap$[0],"",getarraysize(@dtswarpmap$);
+ cleararray @dtswarp$[0],"",getarraysize(@dtswarp$);
+ switch(getarg(0)){
+ case 0:
+ mes "[Cool Event Corp. Voting Staff]";
+ mes "Please remember that we";
+ mes "cannot accept Free Warp Tickets";
+ mes "or award Special Reserve Points";
+ mes "for this service. Now, please";
+ mes "choose your destination.";
+ setarray @dtswarpmap$[0],"Byalan, Level 4","Clock Tower, Basement 3";
+ setarray @dtswarp$[0],@dtswarpmap$[0]+" -> 4,000z",
+ @dtswarpmap$[1]+" -> 4,000z","Cancel";
+ if($dts&(1<<4)){
+ set @dtswarpmap$[2],"Glastheim Entrance";
+ setarray @dtswarp$[2],@dtswarpmap$[2]+" -> 4,000z","Cancel";
+ }
+ break;
+ case 1:
+ mes "[Kafra Voting Staff]";
+ mes "Thank you for choosing the";
+ mes "Dungeon Teleport Service";
+ mes "Please keep in mind that the";
+ mes "Free Warp Tickets and Kafra";
+ mes "Special Reserve Points do not";
+ mes "apply in this special service.";
+ setarray @dtswarpmap$[0],"Toy Factory, Level 2","Clock Tower, Level 3";
+ setarray @dtswarp$[0],@dtswarpmap$[0]+" -> 4,000z",
+ @dtswarpmap$[1]+" -> 4,000z","Cancel";
+ if($dts&(1<<5)){
+ set @dtswarpmap$[2],"Lava Dungeon, Level 2";
+ setarray @dtswarp$[2],@dtswarpmap$[2]+" -> 4,000z","Cancel";
+ }
+ break;
+ }
+ next;
+ switch(select(@dtswarp$[0],@dtswarp$[1],@dtswarp$[2],@dtswarp$[3])){
+ case 1:
+ set @num, 0;
+ break;
+ case 2:
+ set @num, 1;
+ break;
+ case 3:
+ set @num, 2;
+ break;
+ case 4:
+ set @num, 3;
+ break;
+ }
+ Lwarp:
+ if (@dtswarp$[@num] == "Cancel") goto Lcancel;
+ if (Zeny<4000) goto Lnomoney;
+ set Zeny, Zeny-4000;
+ if (@dtswarpmap$[@num] == "Toy Factory, Level 2") warp "xmas_dun02.gat",130,123;
+ //Maps to warp to
+ if (@dtswarpmap$[@num] == "Clock Tower, Level 3") warp "alde_dun03.gat",265,22;
+
+ if (@dtswarpmap$[@num] == "Lava Dungeon, Level 2") warp "mag_dun02.gat",47,40;
+
+ if (@dtswarpmap$[@num] == "Byalan, Level 4") warp "iz_dun03.gat",32,63;
+
+ if (@dtswarpmap$[@num] == "Clock Tower, Basement 3") warp "alde_dun03.gat",277,178;
+
+ if (@dtswarpmap$[@num] == "Glastheim Entrance") warp "glast_01.gat",370,304;
+
+ cutin "", 255;
+ end;
+ Lnomoney:
+ switch(getarg(0)){
+ case 0:
+ mes "[Cool Event Corp. Voting Staff]"; //Unofficial Text
+ mes "Umm, apparently you don't have";
+ mes "adequate funds for your";
+ mes "selected warp. Please check";
+ mes "that you have the correct amount";
+ mes "of money, and try again later";
+ break;
+ case 1:
+ mes "[Kafra Voting Staff]";
+ mes "It appears as if you don't";
+ mes "have enough zeny for the warp";
+ mes "Please check your funds and";
+ mes "try again.";
+ break;
+ }
+ goto Lend; //End unofficial text
+
+ Lcancel: //Selected Cancel on first menu
+ switch(getarg(0)){
+ case 0:
+ mes "[Cool Event Corp. Voting Staff]";
+ mes "Cool Event Corp. is always";
+ mes "working to make sure that";
+ mes "not only are our customers";
+ mes "satisfied, but that we also";
+ mes "exceed your utmost standards.";
+ mes "Thank you and have a good day.";
+ break;
+ case 1:
+ mes "[Kafra Voting Staff]";
+ mes "We, here at Kafra Corporation,";
+ mes "are alwyas endeavoring to provide";
+ mes "you with the best services. We hope";
+ mes "that we meet your adventuring needs";
+ mes "and the standards of excellence.";
+ break;
+ }
+ goto Lend;
+ Lend:
+ close2;
+ cutin "", 255;
+ end;
+
+}
+
+//Elections administration NPC (hidden)
+- script DTS_Admin -1,{
+ OnSun0100: //Works only at 1am on sunday
+ if($dtsday<4 || $dtsday>=100) set $dtsday,4;
+ else set $dtsday,$dtsday+1;
+ if($dts == 0){
+ set $dts,$dts|(1<<0);
+ set $dts,$dts|(1<<3);
+ }
+ if($dts&(1<<1) && $dts&(1<<2) || $dts&(1<<0) && $dts&(1<<1) || $dts&(1<<0) && $dts&(1<<2)){
+ if($dts&(1<<0)) set $dts,$dts&~(1<<0);
+ if($dts&(1<<1)) set $dts,$dts&~(1<<1);
+ if($dts&(1<<2)) set $dts,$dts&~(1<<2);
+ set $dts,$dts|(1<<0);
+ }
+ if($dts&(1<<4) && $dts&(1<<5) || $dts&(1<<3) && $dts&(1<<4) || $dts&(1<<3) && $dts&(1<<5)){
+ if($dts&(1<<3)) set $dts,$dts&~(1<<3);
+ if($dts&(1<<4)) set $dts,$dts&~(1<<4);
+ if($dts&(1<<5)) set $dts,$dts&~(1<<5);
+ set $dts,$dts|(1<<3);
+ }
+ if($dtsv == 0){ //If tied, gives random side 100 votes
+ set $@dtstemp,rand(1,2);
+ if($@dtstemp == 1) set $dtsv,$dtsv+100;
+ else set $dtsv,$dtsv-100;
+ }
+ if($dtsv > 0){
+ if($dts&(1<<3)) set $dts,$dts&~(1<<3);
+ if($dts&(1<<4)) set $dts,$dts&~(1<<4);
+ if($dts&(1<<5)) set $dts,$dts&~(1<<5);
+ if($dts&(1<<0)){
+ set $dts,$dts&~(1<<0);
+ set $dts,$dts|(1<<1);
+ set $dts,$dts|(1<<3);
+ }
+ if($dts&(1<<1)) set $dts,$dts|(1<<4);
+ if($dts&(1<<2)){
+ set $dts,$dts&~(1<<2);
+ set $dts,$dts|(1<<1);
+ set $dts,$dts|(1<<5);
+ }
+ set $dtsv,0;
+ }
+ else{
+ if($dts&(1<<3)) set $dts,$dts&~(1<<3);
+ if($dts&(1<<4)) set $dts,$dts&~(1<<4);
+ if($dts&(1<<5)) set $dts,$dts&~(1<<5);
+ if($dts&(1<<0)){
+ set $dts,$dts&~(1<<0);
+ set $dts,$dts|(1<<2);
+ set $dts,$dts|(1<<3);
+ }
+ if($dts&(1<<1)){
+ set $dts,$dts&~(1<<1);
+ set $dts,$dts|(1<<2);
+ set $dts,$dts|(1<<4);
+ }
+ if($dts&(1<<2)) set $dts,$dts|(1<<5);
+ set $dtsv,0;
+ }
+ end;
} \ No newline at end of file
diff --git a/npc/other/lighthalzen_auction.txt b/npc/other/lighthalzen_auction.txt
index 8d8ae9121..1d0f0265b 100644
--- a/npc/other/lighthalzen_auction.txt
+++ b/npc/other/lighthalzen_auction.txt
@@ -1,59 +1,59 @@
-//===== eAthena Script =======================================
-//= Auction NPC
-//===== By: ==================================================
-//= Au{R}o
-//===== Current Version: =====================================
-//= 1.01
-//===== Compatible With: =====================================
-//= eAthena 1.0+
-//===== Description: =========================================
-//= Auction System
-//===== Additional Comments: =================================
-//= Converted from Aegis
-//= 1.0 Add NPC dialogue (FACING PROBABLY INCORRECT) [Au{R}oN]
-//============================================================
-
-//=======================WARPER===============================
-lighthalzen.gat,205,169,4 script Auction Guide 833,{
-
- mes "[Auction Guide]";
- mes "Trying to go to the acution";
- next;
- menu "Yes.",WA_yes,"No.",WA_no;
-WA_yes:
- mes "[Auction Guide]";
- mes "Have a good trip~";
- close2;
- warp "auction_02.gat",43,24;
- end;
-
-WA_no:
- mes "[Auction Guide]";
- MES "Come visit next time.";
- close;
-}
-
-//=======================AUCTION NPC==========================
-auction_02.gat,31,46,9 script Auction Supervisor::as1 874,{
-
- mes "[Auctioner]";
- mes "Welcome.";
- mes "Is there an item that you're";
- mes "looking for...?";
- next;
- menu "Yes.",AU_yes,"No.",AU_no;
-AU_yes:
- //NEED TO ADD THE COMMAND FOR OPEN AUCTION WINDOW!!
- mes "Sorry, but at the moment the auction system is in development";//CUSTOM MSG!!
- close;
-
-AU_no:
- mes "[Auctioner]";
- mes "Okay then..";
- close;
-}
-auction_02.gat,43,65,2 duplicate(as1) Auction Supervisor::asd1 874
-auction_02.gat,56,46,2 duplicate(as1) Auction Supervisor::asd2 874
-
-//=======================WARP=================================
+//===== eAthena Script =======================================
+//= Auction NPC
+//===== By: ==================================================
+//= Au{R}o
+//===== Current Version: =====================================
+//= 1.01
+//===== Compatible With: =====================================
+//= eAthena 1.0+
+//===== Description: =========================================
+//= Auction System
+//===== Additional Comments: =================================
+//= Converted from Aegis
+//= 1.0 Add NPC dialogue (FACING PROBABLY INCORRECT) [Au{R}oN]
+//============================================================
+
+//=======================WARPER===============================
+lighthalzen.gat,205,169,4 script Auction Guide 833,{
+
+ mes "[Auction Guide]";
+ mes "Trying to go to the acution";
+ next;
+ menu "Yes.",WA_yes,"No.",WA_no;
+WA_yes:
+ mes "[Auction Guide]";
+ mes "Have a good trip~";
+ close2;
+ warp "auction_02.gat",43,24;
+ end;
+
+WA_no:
+ mes "[Auction Guide]";
+ MES "Come visit next time.";
+ close;
+}
+
+//=======================AUCTION NPC==========================
+auction_02.gat,31,46,9 script Auction Supervisor::as1 874,{
+
+ mes "[Auctioner]";
+ mes "Welcome.";
+ mes "Is there an item that you're";
+ mes "looking for...?";
+ next;
+ menu "Yes.",AU_yes,"No.",AU_no;
+AU_yes:
+ //NEED TO ADD THE COMMAND FOR OPEN AUCTION WINDOW!!
+ mes "Sorry, but at the moment the auction system is in development";//CUSTOM MSG!!
+ close;
+
+AU_no:
+ mes "[Auctioner]";
+ mes "Okay then..";
+ close;
+}
+auction_02.gat,43,65,2 duplicate(as1) Auction Supervisor::asd1 874
+auction_02.gat,56,46,2 duplicate(as1) Auction Supervisor::asd2 874
+
+//=======================WARP=================================
auction_02.gat,43,17,0 warp auc_light01 1,1,lighthalzen.gat,209,169 \ No newline at end of file
diff --git a/npc/other/lighthalzen_bank.txt b/npc/other/lighthalzen_bank.txt
index 8dba963c6..a705eec5c 100644
--- a/npc/other/lighthalzen_bank.txt
+++ b/npc/other/lighthalzen_bank.txt
@@ -1,83 +1,83 @@
-//===== eAthena Script ========================================
-//= Lighthalzen Bank Area
-//===== By: ==================================================
-//= Au{R}oN (Translate by Alan)
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 1.0+
-//===== Description: =========================================
-//= Lighthalzen Bank
-//===== Additional Comments: =================================
-//= Converted from Aegis
-//= 1.0 Add all Bank NPC (TEMPORARY NAME and FACING PROBABLY INCORRECT) [Au{R}oN]
-//= 1.1 Add correct name, and change some dialogue. [Au{R}oN]
-//============================================================
-
-lhz_in02.gat,34,41,7 script Arthur 849,{
-
- mes "[Arthur]";
- mes "The chairs here are";
- mes "so not ergonomic. And";
- mes "they're uncomfortable too!";
- mes "But it's sooo cool inside this";
- mes "bank and I just wanted to get";
- mes "get away from all this heat...";
- close;
-}
-
-lhz_in02.gat,28,39,3 script Helen 703,{
-
- mes "[Helen]";
- mes "You know, maybe when";
- mes "I grow up, i'll be a bank";
- mes "clerk. That sounds liek a";
- mes "really nice jobm, don't you";
- mes "think? It's laid back and posh...";
- close;
-}
-
-lhz_in02.gat,31,34,3 script Tadem 847,{
-
- mes "[Tadem]";
- mes "I do so enjoy the";
- mes "architectural structure";
- mes "of this bank. It's quite";
- mes "artistic with both classical";
- mes "and modern elements. Would";
- mes "you not agree? Fascinating";
- close;
-}
-
-lhz_in02.gat,31,33,3 script Gracie 863,{
-
- mes "[Gracie]";
- mes "Oh, it's so comfortable";
- mes "in there~Though, why are";
- mes "we inside the bank when";
- mes "the bank services aren't even";
- mes "working? Yes, we're standing,";
- mes "but we're doing it in comfort";
- next;
- mes "[Gracie]";
- mes "In fact, it's so";
- mes "comfortable here,";
- mes "I think I'll refuse to leave.";
- mes "Though, I'm willing to change";
- mes "my mind if you can find a place";
- mes "that's even more comfortable.";
- close;
-}
-
-lhz_in02.gat,34,22,8 script Bank Clerk::1_st 755,{
-
- mes "[Bank Clerk]";
- mes "Due to some critical system";
- mes "errors, all of the bank services";
- mes "have been temporarily stopped.";
- mes "We apologize for any inconvenience.";
- mes "and appreciate your understanding.";
- close;
-}
-lhz_in02.gat,21,25,9 duplicate(1_st) Bank Clerk::2_nd 86
+//===== eAthena Script ========================================
+//= Lighthalzen Bank Area
+//===== By: ==================================================
+//= Au{R}oN (Translate by Alan)
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0+
+//===== Description: =========================================
+//= Lighthalzen Bank
+//===== Additional Comments: =================================
+//= Converted from Aegis
+//= 1.0 Add all Bank NPC (TEMPORARY NAME and FACING PROBABLY INCORRECT) [Au{R}oN]
+//= 1.1 Add correct name, and change some dialogue. [Au{R}oN]
+//============================================================
+
+lhz_in02.gat,34,41,7 script Arthur 849,{
+
+ mes "[Arthur]";
+ mes "The chairs here are";
+ mes "so not ergonomic. And";
+ mes "they're uncomfortable too!";
+ mes "But it's sooo cool inside this";
+ mes "bank and I just wanted to get";
+ mes "get away from all this heat...";
+ close;
+}
+
+lhz_in02.gat,28,39,3 script Helen 703,{
+
+ mes "[Helen]";
+ mes "You know, maybe when";
+ mes "I grow up, i'll be a bank";
+ mes "clerk. That sounds liek a";
+ mes "really nice jobm, don't you";
+ mes "think? It's laid back and posh...";
+ close;
+}
+
+lhz_in02.gat,31,34,3 script Tadem 847,{
+
+ mes "[Tadem]";
+ mes "I do so enjoy the";
+ mes "architectural structure";
+ mes "of this bank. It's quite";
+ mes "artistic with both classical";
+ mes "and modern elements. Would";
+ mes "you not agree? Fascinating";
+ close;
+}
+
+lhz_in02.gat,31,33,3 script Gracie 863,{
+
+ mes "[Gracie]";
+ mes "Oh, it's so comfortable";
+ mes "in there~Though, why are";
+ mes "we inside the bank when";
+ mes "the bank services aren't even";
+ mes "working? Yes, we're standing,";
+ mes "but we're doing it in comfort";
+ next;
+ mes "[Gracie]";
+ mes "In fact, it's so";
+ mes "comfortable here,";
+ mes "I think I'll refuse to leave.";
+ mes "Though, I'm willing to change";
+ mes "my mind if you can find a place";
+ mes "that's even more comfortable.";
+ close;
+}
+
+lhz_in02.gat,34,22,8 script Bank Clerk::1_st 755,{
+
+ mes "[Bank Clerk]";
+ mes "Due to some critical system";
+ mes "errors, all of the bank services";
+ mes "have been temporarily stopped.";
+ mes "We apologize for any inconvenience.";
+ mes "and appreciate your understanding.";
+ close;
+}
+lhz_in02.gat,21,25,9 duplicate(1_st) Bank Clerk::2_nd 86
lhz_in02.gat,21,38,9 duplicate(1_st) Bank Clerk::3_th 86 \ No newline at end of file
diff --git a/npc/other/marriage.txt b/npc/other/marriage.txt
index 200968bb2..17cde4a5c 100644
--- a/npc/other/marriage.txt
+++ b/npc/other/marriage.txt
@@ -1,936 +1,936 @@
-//////////////////////////////////////////////////////////
-// Marriage Script //
-//////////////////////////////////////////////////////////
-//
-//=====eAthena Script====================================
-// Wedding Script
-//=====By================================================
-// AppleGirl and Evera(version 1.0)
-//=====Current Version===================================
-// 2.8
-//=====Compatible With:==================================
-// eAthena Version SVN-R8637 and up; RO Episode 6+
-//=====Description=======================================
-// Fully working wedding script for all kind of weddings
-//=====Additional Comments:==============================
-// Lesbian and Gay Weddings by ShadowLady (version 1.1)
-// Complete Rewrite by Skotlex (version 2.0->2.8)
-//=======================================================
-//
-
-// Configuration Variables:
-- script marriage_init -1,{
-OnInit:
- set $@wed_allow, 0; //If 1, allows same sex marriages.
- set $@wed_veil, 0; //Set to 0 to disable veil check on the bride
-
-//Id of the item that is traded for the wedding ring (use 0 to disable):
- set $@wed_ring, 2613;
-
- set $@wed_groom_reg, 1300000; //Registration cost for the Groom
- set $@wed_bride_reg, 1200000; //Registration cost for the Bride
- set $@wed_divorce_fee, 50000; //Divorcing fee
- set $@wedding_effect, 1; //On who to display the FX: 0: Priest, 1: Bride, 2: Groom
- end;
-}
-
-// Other Configuration:
-// Line 61,62: Priest location, sprite and name.
-// Line 437,438: Registration location, sprite and name.
-// Line 813,814: Divorcing location, sprite and name.
-
-// Variable Notes:
-// $wed_progress Signals that there is a wedding in progress
-// $wed_groom$ - Groom's name storage
-// $wed_groom_sex - Groom's gender (for same marriage ring giving)
-// $wed_bride$ - Bride's name storage
-// $wed_bride_sex - Groom's gender (for same marriage ring giving)
-// $wed_groom_progress - Notes the progress on the groom's part
-// $wed_bride_progress - Notes the progress on the bride's part
-// 0: Not registered. 1: Registered. 2: Accepted the partner. 3: Ready to
-// Retrieve the ring. 4: Retrieved the ring. 5: All set to be wed. 6: Already
-// a couple.
-// ceremony.
-// $wedding_effect_id - When wedding_effect is enabled, sets the ID of the
-// player to show the effect on.
-// $divorce_progress signals that there is a divorce in progress
-// $@divorcer$ name of the person who requested divorce
-// $@divorcee id of the partner, who has to accept the divorce and pay.
-
-//The Priest
-prt_church.gat,100,123,4 script Frederick Second 60,{
- set @name$,"Frederick Second";
-
- function SF_wed_end;
- function SF_equip_check;
- function SF_Groom;
- function SF_Bride;
- function SF_AcceptGroom;
- function SF_AcceptBride;
- function SF_RetrieveRingM;
- function SF_RetrieveRingF;
- function SF_RingsAccepted;
- function SF_StartCeremony;
-
- if (getpartnerid() > 0) {
- mes "["+@name$+"]";
- mes "You have my blessings, have a wonderful married life.";
- close;
- }
- if ($wed_progress == 0) {
- mes "["+@name$+"]";
- mes "Hello child. How is life treating you?";
- close;
- }
-
- if (strcharinfo(0) == $wed_groom$) {
- SF_Groom();
- end;
- }
- if (strcharinfo(0) == $wed_bride$) {
- SF_Bride();
- end;
- }
- mes "["+@name$+"]";
- if ($wed_groom_progress == 0 || $wed_bride_progress == 0) {
- mes "There is a wedding being planned. I would appreciate it if you would not interrupt me.";
- close;
- }
- if ($wed_groom_progress == 6) {
- mes "I am wedding "+$wed_groom$+" and "+$wed_bride$+", and it's already too late to object. Please let me continue.";
- close;
- }
- mes "I am going to wed "+$wed_groom$+" and "+$wed_bride$+", do you have an objection to it?";
- if (select("Sorry, please go on.","Yes, I actually do.") == 2) {
- //Abort
- npctalk "Ladies and gentlemen, "+strcharinfo(0)+" has an objection to the wedding!";
- SF_wed_end();
- mes "Why should they not be wed?";
- input $@msg$;
- npctalk strcharinfo(0)+"'s objection is: "+$@msg$;
- emotion e_sob;
- mes "I see...";
- } else
- mes "Very well, go sit and enjoy the ceremony.";
- close;
-
-function SF_Groom {
- if ($wed_bride_progress == 0) {
- mes "["+@name$+"]";
- mes "Looks like your bride has yet to arrive and register.";
- close;
- }
- if (SF_equip_check() == 0)
- close;
-
- switch($wed_groom_progress) {
- case 1:
- SF_AcceptBride();
- break;
- case 2:
- mes "["+@name$+"]";
- mes "I am waiting for your partner to accept you to start the ceremony.";
- close;
- case 3:
- SF_RetrieveRingM();
- break;
- case 4:
- mes "["+@name$+"]";
- mes "Your partner's wedding ring hasn't been retrieved yet. The ceremony will start as soon as you both have claimed your rings.";
- close;
- case 5:
- mes "["+@name$+"]";
- SF_StartCeremony();
- break;
- default:
- mes "["+@name$+"]";
- mes "Please don't interrupt me now.";
- close;
- }
-}
-
-function SF_Bride {
- if ($wed_groom_progress == 0) {
- mes "["+@name$+"]";
- mes "Looks like your groom has yet to arrive and register.";
- close;
- }
-
- if (SF_equip_check() == 0)
- close;
-
- switch ($wed_bride_progress) {
- case 1:
- SF_AcceptGroom();
- break;
- case 2:
- mes "["+@name$+"]";
- mes "I am waiting for your partner to accept you to start the ceremony.";
- close;
- case 3:
- SF_RetrieveRingF();
- break;
- case 4:
- mes "["+@name$+"]";
- mes "Your partner's wedding ring hasn't been retrieved yet. The ceremony will start as soon as you both have claimed your rings.";
- close;
- case 5:
- mes "["+@name$+"]";
- SF_StartCeremony();
- break;
- default:
- mes "["+@name$+"]";
- mes "Please don't interrupt me now.";
- close;
- }
-}
-
-function SF_AcceptGroom {
- mes "["+@name$+"]";
- mes $wed_bride$+", "+$wed_groom$+" has requested to be your husband for the rest of your life. Do you accept?";
- next;
- switch(select("I need time to think about it.","No, I don't!","Yes, I do!")) {
- case 1:
- mes "["+@name$+"]";
- mes "You what!?";
- mes "err.. *cough* *cough* very well... come back after you've made up your mind.";
- emotion e_ag;
- close;
- case 2:
- mes "["+@name$+"]";
- mes "!!";
- mes "Ah... err... ehm... okay. You two seem to have some differences to settle first.";
- close2;
- emotion e_omg;
- npctalk "Ladies and gentlemen, "+$wed_bride$+" has rejected to marry "+$wed_groom$+"!";
- SF_wed_end();
- break;
- case 3:
- set $wed_bride_progress,2;
- if ($wed_groom_progress == 2) {
- SF_RingsAccepted();
- break;
- }
- emotion e_ok;
- mes "["+@name$+"]";
- mes "After your groom approves, you will be given your rings, the ceremony will begin and you will be officially married.";
- close;
- }
-}
-
-function SF_AcceptBride {
- mes "["+@name$+"]";
- mes $wed_groom$+", "+$wed_bride$+" has requested to be your wife for the rest of your life. Do you accept?";
- next;
- switch(select("I need time to think about it.","No, I don't!","Yes, I do!")) {
- case 1:
- mes "["+@name$+"]";
- mes "You what!?";
- mes "err.. *cough* *cough* very well... come back after you've made up your mind.";
- emotion e_ag;
- close;
- case 2:
- mes "["+@name$+"]";
- mes "!!";
- mes "Ah... err... ehm... okay. You two seem to have some differences to settle first.";
- emotion e_omg;
- close2;
- npctalk "Ladies and gentlemen, "+$wed_groom$+" has rejected to marry "+$wed_bride$+"!";
- SF_wed_end();
- break;
- case 3:
- set $wed_groom_progress,2;
- if ($wed_bride_progress == 2) {
- SF_RingsAccepted();
- break;
- }
- emotion e_ok;
- mes "["+@name$+"]";
- mes "After your bride approves, you will be given your rings, the ceremony will begin and you will be officially married.";
- close;
- }
-}
-
-function SF_RingsAccepted {
- mes "["+@name$+"]";
- mes "Now that you both have accepted, the wedding will begin. Please come forth, you and your partner, to retrieve your rings.";
- set $wed_bride_progress,3;
- set $wed_groom_progress,3;
- announce $wed_groom$+" and "+$wed_bride$+"'s wedding ceremony will be held at the church!",8;
- close2;
- emotion e_lv;
- npctalk "May the groom and bride please step forward and retrieve their rings?";
-}
-
-function SF_RetrieveRingM {
- mes "["+@name$+"]";
- if ($@wed_ring && countitem($@wed_ring) < 1) {
- mes "What happened to your "+getitemname($@wed_ring)+"? You didn't lose it... did you? We need it to continue with the ceremony!";
- close;
- }
- if ($wed_bride_sex)
- set @item, 2634; //Groom's wedding ring
- else
- set @item, 2635; //Bride's wedding ring
- if (getnameditem(@item,$wed_groom$) == 0) {
- mes "You don't seem to have enough space to carry the ring... go free up some space and come back to reclaim your partner's ring.";
- close;
- }
- mes "Here's the wedding ring for your bride.";
- if ($@wed_ring) delitem $@wed_ring,1;
- set $wed_groom_progress,4;
-
- if ($wed_bride_progress == 4)
- SF_StartCeremony();
- else {
- mes "Once your bride retrieves the ring, the ceremony will begin.";
- close;
- }
-}
-
-function SF_RetrieveRingF {
- mes "["+@name$+"]";
- if ($@wed_ring && countitem($@wed_ring) < 1) {
- mes "What happened to your "+getitemname($@wed_ring)+"? You didn't lose it... did you? We need it to continue with the ceremony!";
- close;
- }
- if ($wed_groom_sex)
- set @item, 2634; //Groom's wedding ring
- else
- set @item, 2635; //Bride's wedding ring
-
- if (getnameditem(@item,$wed_bride$) == 0) {
- mes "You don't seem to have enough space to carry the ring... go free up some space and come back to reclaim your partner's ring.";
- close;
- }
- mes "Here's the wedding ring for your groom.";
- if ($@wed_ring) delitem $@wed_ring,1;
- set $wed_bride_progress,4;
-
- if ($wed_groom_progress == 4)
- SF_StartCeremony();
- else {
- mes "Once your groom retrieves the ring, the ceremony will begin.";
- close;
- }
-}
-
-function SF_StartCeremony {
- mes "I will now start the wedding ceremony, and you will be declared forth husband and wife.";
- set $wed_bride_progress,5;
- set $wed_groom_progress,5;
- set $@msg$,$wed_groom$;
- if (strcharinfo(0) == $wed_groom$)
- set $@msg$,$wed_bride$;
- if (marriage($@msg$) == 0) {
- next;
- mes "["+@name$+"]";
- mes "Where is "+$@msg$+"?? I can't marry you both if one is missing...";
- close;
- }
- set $wed_bride_progress,6;
- set $wed_groom_progress,6;
- initnpctimer;
- close;
-}
-
-OnTimer1000:
- npctalk "Ladies and Gentlemen, We will now join in holy matrimony these two lovers.";
- end;
-
-OnTimer5000:
- npctalk "Now more than ever, will both of your lives be entwined together as so will be your souls.";
- end;
-
-OnTimer10000:
- npctalk "You will both honor and cherish each other through the best and worst of times.";
- end;
-
-OnTimer15000:
- npctalk "The safety and well being of your other will now also be your responsibility.";
- end;
-
-OnTimer20000:
- npctalk "May in sickness or good health, your love burn bright like no force can extinguish it.";
- end;
-
-OnTimer25000:
- npctalk "Those here stand witness to these vows bestowed upon you, you must act accordingly to them.";
- end;
-
-OnTimer30000:
- npctalk "Understanding that, we are nothing more but mortals on this earth, but this is our triumph.";
- end;
-
-OnTimer35000:
- npctalk "We here will now join these two mortal entities, and create an immortal love.";
- end;
-
-OnTimer40000:
- npctalk $wed_groom$+", you have accepted to take "+$wed_bride$+" as your lawfully wedded wife,";
- end;
-
-OnTimer45000:
- npctalk "and you, "+$wed_bride$+", have accepted take "+$wed_groom$+" as your lawfully wedded husband.";
- end;
-
-OnTimer50000:
- npctalk "And as such, now, by the powers vested in me...";
- end;
-
-OnTimer55000:
- npctalk "I pronounce you Husband and Wife, you may kiss the bride and exchange rings.";
- if ($wedding_effect_id && isloggedin($wedding_effect_id))
- {
- attachrid($wedding_effect_id);
- wedding;
- detachrid;
- } else
- wedding;
- SF_wed_end();
- stopnpctimer;
- end;
-
-//Subfunction: Checks that the groom/bride is still wearing their stuff.
-function SF_equip_check {
- if (sex && getequipid(2) != 7170) {
- mes "["+@name$+"]";
- mes "Child, what did you do with your "+getitemname(7170)+"?";
- emotion e_dots;
- return 0;
- }
- if (sex == 0 && getequipid(2) != 2338) {
- mes "["+@name$+"]";
- mes "Child, you are supposed to wear a "+getitemname(2338)+" at all times during the ceremony...";
- emotion e_dots;
- return 0;
- }
- if (sex == 0 && $@wed_veil && getequipid(1) != 2206) {
- mes "["+@name$+"]";
- mes "Child, you can't take off your "+getitemname(2206)+" yet....";
- emotion e_dots;
- return 0;
- }
- return 1;
-}
-
-//Subfunction: Resets wedding variables.
-function SF_wed_end {
- set $wed_groom$,"";
- set $wed_groom_sex, 0;
- set $wed_bride$,"";
- set $wed_bride_sex, 0;
- set $wed_groom_progress,0;
- set $wed_bride_progress,0;
- set $wed_progress,0;
- set $wedding_effect_id,0;
-}
-
-OnInit:
- if ($wed_groom_progress==6) {
- SF_wed_end();
- }
- end;
-}
-
-//Registration & Status
-prt_church.gat,106,99,3 script Sister Mary 67,{
- set @name$,"Mary";
- if (getpartnerid() > 0) {
- mes "["+@name$+"]";
- mes "Isn't marriage beautiful?";
- close;
- }
-
- function SF_WedProgress;
- function SF_Principles;
- function SF_Procedure;
- function SF_Register;
- function SF_TryRegister;
-
- if ($wed_progress) {
- SF_WedProgress();
- end;
- }
-
- do {
- mes "["+@name$+"]";
- mes "Marriage... is such a beautiful thing.";
- mes "Would you like to get married with someone?";
- next;
- set @menu, select(
- "I'll be single forever!",
- "Explain the principles of marriage.",
- "Explain the marriage procedure.",
- "I want to get married with someone."
- );
- switch (@menu) {
- case 1: //Quit
- mes "["+@name$+"]";
- mes "In that case, enjoy your bachelor's life.";
- close;
- case 2: //Principles
- SF_Principles();
- break;
- case 3: //Procedure
- SF_Procedure();
- break;
- case 4: //Register
- SF_Register();
- break;
- }
- } while (@menu > 1);
- end;
-
-function SF_Register {
- if ($@wed_allow) { //Role select
- mes "["+@name$+"]";
- mes "Very well, whom would you like to register as?";
- next;
- set @submenu, select("Groom","Bride","Cancel");
- } else if (sex) { //Groom
- mes "["+@name$+"]";
- mes "Very well, will you register as the Groom?";
- next;
- if (select("Yes","I've changed my mind.")==1)
- set @submenu, 1;
- else
- set @submenu, 3;
- } else { //Bride
- mes "["+@name$+"]";
- mes "Very well, will you register as the Bride?";
- next;
- if (select("Yes","I've changed my mind.")==1)
- set @submenu, 2;
- else
- set @submenu, 3;
- }
- switch (@submenu) {
- case 1: //Groom
- SF_TryRegister(0);
- set $wed_progress,1;
- mes "["+@name$+"]";
- mes "You are now registered as the groom.";
- mes "Tell your bride to register as soon as possible.";
- emotion e_hmm;
- initnpctimer;
- close;
- case 2: //Bride
- SF_TryRegister(1);
- set $wed_progress,1;
- mes "["+@name$+"]";
- mes "You are now registered as the bride.";
- mes "Tell your groom to register as soon as possible.";
- emotion e_hmm;
- initnpctimer;
- close;
- default: //Cancel
- mes "["+@name$+"]";
- mes "Come back when you are ready.";
- close;
- }
-}
-
-function SF_WedProgress {
- if (strcharinfo(0) == $wed_groom$) {
- mes "["+@name$+"]";
- if ($wed_bride_progress > 0)
- mes "The Priest will handle the rest of the ceremony.";
- else
- mes "Tell your bride to register, what is taking so long? Time is running out.";
- close;
- }
- if (strcharinfo(0) == $wed_bride$) {
- mes "["+@name$+"]";
- if ($wed_groom_progress > 0)
- mes "The Priest will handle the rest of the ceremony.";
- else
- mes "Tell your groom to register, what is taking so long? Time is running out.";
- close;
- }
- if (($wed_groom_progress == 0) && (sex == 1 || $@wed_allow == 1)) {
- mes "["+@name$+"]";
- mes $wed_bride$+" is waiting for the groom to register. Are you the one who came to register as groom?";
- next;
- if (select("Yes, I am.","Sorry, you got the wrong person.") == 1) {
- SF_TryRegister(0);
- stopnpctimer;
- set $wed_groom_progress,1;
- mes "["+@name$+"]";
- mes "Very well, now go to the Priest to reaffirm your vows and the ceremony will begin.";
- emotion e_no1;
- close2;
- npctalk "Registration finished. "+$wed_groom$+" and "+$wed_bride$+", please reaffirm your vows with the Priest.";
- emotion e_no1;
- end;
- } else {
- mes "["+@name$+"]";
- mes "I see. Sorry to have bothered you then.";
- close;
- }
-
- }
- if (($wed_bride_progress == 0) && (sex == 0 || $@wed_allow == 1)) {
- mes "["+@name$+"]";
- mes $wed_groom$+" is waiting for the bride to register. Are you the one who came to register as the bride?";
- next;
- if(select("Yes, I am.","Sorry, you got the wrong person.") == 1) {
- SF_TryRegister(1);
- stopnpctimer;
- mes "["+@name$+"]";
- mes "Very well, now go to the Priest to reaffirm your vows and the ceremony will begin.";
- emotion e_no1;
- close2;
- npctalk "Registration finished. "+$wed_groom$+" and "+$wed_bride$+", please reaffirm your vows with the Priest.";
- emotion e_no1;
- end;
- } else {
- mes "["+@name$+"]";
- mes "I see. Sorry to have bothered you then.";
- close;
- }
- }
- mes "["+@name$+"]";
- mes "There is a wedding in progress.";
- mes "Would you like to know the progress of said wedding?";
- next;
- if (select("Yes","No") != 1) {
- mes "["+@name$+"]";
- mes "Enjoy the wedding.";
- close;
- }
- //Display Progress
- mes "["+@name$+"]";
- switch ($wed_groom_progress) {
- case 0:
- mes "The groom has not registered yet.";
- break;
- case 1:
- mes "The groom, "+$wed_groom$+", has yet to accept the bride.";
- break;
- case 2:
- mes "The groom, "+$wed_groom$+", is waiting for the bride's acceptance.";
- break;
- case 3:
- mes "The groom, "+$wed_groom$+", has yet to retrieve the ring.";
- break;
- case 4:
- mes "The groom, "+$wed_groom$+", is waiting for the bride to retrieve the ring.";
- break;
- }
- switch ($wed_bride_progress) {
- case 0:
- mes "The bride has not registered yet.";
- break;
- case 1:
- mes "The bride, "+$wed_bride$+", has yet to confirm the groom.";
- break;
- case 2:
- mes "The bride, "+$wed_bride$+", is waiting for the groom's acceptance.";
- break;
- case 3:
- mes "The bride, "+$wed_bride$+", has yet to retrieve the ring.";
- break;
- case 4:
- mes "The bride, "+$wed_bride$+", is waiting for the groom to retrieve the ring.";
- break;
- case 5:
- mes "We are just waiting for both "+$wed_groom$+" and "+$wed_bride$+" to be together to marry them.";
- break;
- case 6:
- mes $wed_groom$+" and "+$wed_bride$+"'s wedding ceremony is already well on it's way.";
- break;
- }
- mes "Enjoy the remaining of the wedding.";
- close;
-}
-
-OnInit:
- if ($wed_groom_progress + $wed_bride_progress == 1)
- initnpctimer;
- end;
-
-OnTimer60000:
- //Registration failed.
- if ($wed_bride_progress == 1)
- set $@msg$, $wed_bride$;
- else
- set $@msg$, $wed_groom$;
-
- npctalk "Registration timed out. Is it that noone wants to marry "+$@msg$+"..?";
- emotion e_hmm;
-
- set $wed_groom$,"";
- set $wed_groom_sex, 0;
- set $wed_bride$,"";
- set $wed_bride_sex, 0;
- set $wed_groom_progress,0;
- set $wed_bride_progress,0;
- set $wed_progress,0;
- stopnpctimer;
- end;
-
-//Subfunction SF_TryRegister (int bride)
-function SF_TryRegister {
- set @bride, getarg(0);
- set @type$, "groom";
- if (@bride)
- set @type$, "bride";
-
- mes "["+@name$+"]";
- mes "Before registering as "+@type$+", let me check if you meet all the requirements...";
- next;
- if (Upper == 2) {
- mes "["+@name$+"]";
- mes "Oh dear, you are too young to be thinking of marriage!";
- emotion e_gasp;
- close;
- }
- if (sex)
- set @item, 7170;
- else
- set @item, 2338;
-
- if (getequipid(2) != @item) {
- mes "["+@name$+"]";
- mes "You should be wearing a "+getitemname(@item)+" if you want to get married.";
- close;
- }
- if (sex == 0 && $@wed_veil && getequipid(1) != 2206) {
- mes "["+@name$+"]";
- mes "Where is your "+getitemname(2206)+"? It's a necessary complement to your dress.";
- close;
- }
- if ($@wed_ring && countitem($@wed_ring) < 1) {
- mes "["+@name$+"]";
- mes "Where's the ring? You need a "+getitemname($@wed_ring)+" for the ring exchange, dear.";
- close;
- }
- if (@bride)
- set @cost, $@wed_bride_reg;
- else
- set @cost, $@wed_groom_reg;
-
- if (Zeny < @cost) {
- mes "["+@name$+"]";
- mes "I am sorry, but you don't have enough to pay for the registration fee.";
- mes "Come back once you have collected "+@cost+"z.";
- close;
- }
- set Zeny,Zeny-@cost;
- sc_start SC_Wedding,3600000000,1; //Start Wedding Effect (SC_WEDDING)
- if (@bride) {
- set $wed_bride_progress,1;
- set $wed_bride$,strcharinfo(0);
- set $wed_bride_sex, sex;
- if ($@wedding_effect == 1) //Store account id for effect.
- set $wedding_effect_id, getcharid(3);
- } else {
- set $wed_groom_progress,1;
- set $wed_groom$,strcharinfo(0);
- set $wed_groom_sex, sex;
- if ($@wedding_effect == 2) //Store account id for effect.
- set $wedding_effect_id, getcharid(3);
- }
-}
-
-//Explain wedding principles...
-function SF_Principles {
- mes "["+@name$+"]";
- mes "Weddings are performed by our local Priest with the intent of promoting love and peace among the loving couples.";
- next;
- mes "["+@name$+"]";
- mes "The proposal must be done with prudence and courtesy, once the wedlocks have been made, they cannot be undone.";
- next;
- mes "["+@name$+"]";
- mes "The two who have been joined by marriage must remain together forever until the day death do them apart.";
- next;
- mes "["+@name$+"]";
- if ($@wed_allow == 1)
- mes "Altough normally only males can wed females (and viceversa), our local Priest is more open-minded than that and he permits all pairings regardless of gender.";
- else
- mes "Males may only wed with females, and females only with males, the church will not consent any other kind of partnerships.";
- next;
- mes "["+@name$+"]";
- mes "If there is a significant other with whom you want to spend the rest of your life with, then don't be shy to propose.";
- next;
- mes "["+@name$+"]";
- mes "I wish for many blessings upon couples who wish to live happily ever after...";
- next;
-}
-
-//Explain the wedding procedure...
-function SF_Procedure {
- mes "["+@name$+"]";
- mes "First of all, both groom and bride must register with me.";
- next;
- if ($@wed_allow == 1) {
- mes "["+@name$+"]";
- mes "The registration requirements are:";
- mes "- Males must be wearing a "+getitemname(7170)+".";
- mes "- Females must be wearing a "+getitemname(2338)+".";
- if ($@wed_veil) mes "- Females must also wear a "+getitemname(2206)+".";
- if ($@wed_ring) mes "- Both must own a "+getitemname($@wed_ring)+" each.";
- if ($@wed_groom_reg > 0) mes "- The registration fee for the groom is "+$@wed_groom_reg+"z.";
- if ($@wed_bride_reg > 0) mes "- The registration fee for the bride is "+$@wed_bride_reg+"z.";
- } else {
- mes "["+@name$+"]";
- mes "The registration requirements for the groom are:";
- mes "- To be wearing a "+getitemname(7170)+".";
- if ($@wed_ring) mes "- To own a "+getitemname($@wed_ring)+".";
- if ($@wed_groom_reg > 0) mes "- Pay a Registration fee of "+$@wed_groom_reg+"z.";
- next;
- mes "["+@name$+"]";
- mes "The registration requirements for the bride are:";
- mes "- To be wearing a "+getitemname(2338)+".";
- if ($@wed_veil) mes "- To be wearing a "+getitemname(2206)+".";
- if ($@wed_ring) mes "- To own a "+getitemname($@wed_ring)+".";
- if ($@wed_bride_reg > 0) mes "- Pay a Registration fee of "+$@wed_bride_reg+"z.";
- }
- next;
- mes "["+@name$+"]";
- mes "I shouldn't need to mention this, but adopted kids are too young to get married.";
- mes "Both groom and bride must register within a minute of each other, or the wedding will be cancelled. So be sure you both are ready and meet the registration requirements beforehand.";
- next;
- mes "["+@name$+"]";
- mes "After both have registered with me, you have to go pledge your vows to the Priest and accept your registered partner. If for some reason you reject your registered partner, the wedding will be cancelled...";
- next;
- mes "["+@name$+"]";
- mes "If you both accept each other, then the wedding has been decided and the ceremony will begin.";
- if ($@wed_ring) {
- mes "But first, you need to get your rings ready.";
- next;
- mes "["+@name$+"]";
- mes "Talk to the priest once more, and he will exchange your "+getitemname($@wed_ring)+" for a wedding ring. After you both have claimed the rings for exchanging, the ceremony will begin.";
- }
- next;
- mes "["+@name$+"]";
- mes "If there are various couples who desire to marry, you should keep in order, for the Priest can only handle one wedding at a time.";
- next;
-}
-}
-
-prt_church.gat,94,99,4 script Sister Lisa 79,{
- set @name$,"Lisa";
-
- function SF_DivorceEnd;
- function SF_InProgress;
-
- if ($@divorce_progress==1) {
- goto SF_InProgress;
- end;
- }
-
- do {
- mes "["+@name$+"]";
- mes "Divorcing can be such a sad event...";
- if (getpartnerid() == 0) {
- mes "People shouldn't make shallow vows to others, don't you think?";
- close;
- }
- mes "You wouldn't want to divorce, by any chance?";
- next;
- set @menu, select(
- "I am happy as I am, thank you.",
- "Explain the divorce.",
- "Explain Requirements.",
- "I want to divorce."
- );
- switch (@menu) {
- case 1:
- mes "["+@name$+"]";
- mes "Good to hear.";
- close;
- case 2: //Explanation
- mes "["+@name$+"]";
- mes "Even though it is said that once the wedlocks have been made they cannot be undone, sometimes it is necessary to undo our mistakes from the past..";
- next;
- mes "["+@name$+"]";
- mes "It is sad, but true. If you happen to have married the wrong person, it is possible to divorce, rather than spend the rest of your life with the wrong one.";
- next;
- break;
- case 3: //Requirement
- mes "["+@name$+"]";
- mes "In order to file for divorce, I need you both to agree to it.";
- mes "After you file in for divorce, your spouse has one minute to agree, and then you will both be divorced.";
- if ($@wed_divorce_fee > 0) mes "The fee is of "+$@wed_divorce_fee+"z and is paid by the person who confirms the divorce, so plan ahead of time how you will divide the costs.";
- next;
- break;
- case 4: //Divorce
- mes "["+@name$+"]";
- mes "You should not regret the choices you've made in life.";
- mes "Are you positively sure about getting divorced?";
- next;
- if (select("Wait... I need to think about it.","Absolutely") != 2) {
- mes "["+@name$+"]";
- mes "You should think this through.";
- close;
- }
- mes "["+@name$+"]";
- set $@divorcee,getpartnerid();
- set $@divorcer$,strcharinfo(0);
- set $@divorce_progress,1;
- initnpctimer;
- mes "Very well, get your partner to confirm, and I will collect the fee for filing the divorce then.";
- close;
- }
- } while (@menu > 1);
-end;
-
-function SF_InProgress {
- if (strcharinfo(0) == $@divorcer$) {
- mes "["+@name$+"]";
- mes "...I am still waiting for your partner to confirm the divorce procedure.";
- close;
- }
- if (getcharid(0) != $@divorcee) {
- mes "["+@name$+"]";
- mes "I am in the progress of divorcing "+$@divorcer$+".";
- mes "Do you know who the spouse is?";
- close;
- }
- //Confirm...
- mes "["+@name$+"]";
- mes $@divorcer$+" has asked to divorce you. If you accept, and have the fee of "+$@wed_divorce_fee+"z at hand, I will proceed to divorce you two.";
- mes "So, should I proceed with the divorce?";
- next;
- if (select("I don't want to divorce....","Yes, we have agreed to this.")!=2) {
- mes "["+@name$+"]";
- mes "I hope you can work things out.";
- emotion e_pat;
- goto SF_DivorceEnd;
- close;
- }
- if (Zeny < $@wed_divorce_fee) {
- mes "["+@name$+"]";
- mes "Well, I can't file your divorce because you don't have enough for the fee. Get your partner to lend you some?";
- close;
- }
- if (!(divorce())) {
- mes "["+@name$+"]";
- mes "Where has "+$@divorcer$+" gone to? I can't divorce you unless you both are here...";
- emotion e_swt2;
- close;
- }
- set Zeny,Zeny-$@wed_divorce_fee;
- announce $@divorcer$+" has just divorced "+strcharinfo(0)+"...", 8;
- mes "["+@name$+"]";
- mes "Your divorce has been filed. You are no longer wed.";
- emotion e_sob;
- goto SF_DivorceEnd;
- close;
-}
-
-function SF_DivorceEnd {
- stopnpctimer;
- set $@divorce_progress,0;
- set $@divorcee,0;
- set $@divorcer$,"";
-}
-
-OnTimer60000:
- npctalk "Divorce confirmation time's is up. Where did "+$@divorcer$+"'s spouse go...";
- emotion e_what;
- SF_DivorceEnd();
- end;
-}
+//////////////////////////////////////////////////////////
+// Marriage Script //
+//////////////////////////////////////////////////////////
+//
+//=====eAthena Script====================================
+// Wedding Script
+//=====By================================================
+// AppleGirl and Evera(version 1.0)
+//=====Current Version===================================
+// 2.8
+//=====Compatible With:==================================
+// eAthena Version SVN-R8637 and up; RO Episode 6+
+//=====Description=======================================
+// Fully working wedding script for all kind of weddings
+//=====Additional Comments:==============================
+// Lesbian and Gay Weddings by ShadowLady (version 1.1)
+// Complete Rewrite by Skotlex (version 2.0->2.8)
+//=======================================================
+//
+
+// Configuration Variables:
+- script marriage_init -1,{
+OnInit:
+ set $@wed_allow, 0; //If 1, allows same sex marriages.
+ set $@wed_veil, 0; //Set to 0 to disable veil check on the bride
+
+//Id of the item that is traded for the wedding ring (use 0 to disable):
+ set $@wed_ring, 2613;
+
+ set $@wed_groom_reg, 1300000; //Registration cost for the Groom
+ set $@wed_bride_reg, 1200000; //Registration cost for the Bride
+ set $@wed_divorce_fee, 50000; //Divorcing fee
+ set $@wedding_effect, 1; //On who to display the FX: 0: Priest, 1: Bride, 2: Groom
+ end;
+}
+
+// Other Configuration:
+// Line 61,62: Priest location, sprite and name.
+// Line 437,438: Registration location, sprite and name.
+// Line 813,814: Divorcing location, sprite and name.
+
+// Variable Notes:
+// $wed_progress Signals that there is a wedding in progress
+// $wed_groom$ - Groom's name storage
+// $wed_groom_sex - Groom's gender (for same marriage ring giving)
+// $wed_bride$ - Bride's name storage
+// $wed_bride_sex - Groom's gender (for same marriage ring giving)
+// $wed_groom_progress - Notes the progress on the groom's part
+// $wed_bride_progress - Notes the progress on the bride's part
+// 0: Not registered. 1: Registered. 2: Accepted the partner. 3: Ready to
+// Retrieve the ring. 4: Retrieved the ring. 5: All set to be wed. 6: Already
+// a couple.
+// ceremony.
+// $wedding_effect_id - When wedding_effect is enabled, sets the ID of the
+// player to show the effect on.
+// $divorce_progress signals that there is a divorce in progress
+// $@divorcer$ name of the person who requested divorce
+// $@divorcee id of the partner, who has to accept the divorce and pay.
+
+//The Priest
+prt_church.gat,100,123,4 script Frederick Second 60,{
+ set @name$,"Frederick Second";
+
+ function SF_wed_end;
+ function SF_equip_check;
+ function SF_Groom;
+ function SF_Bride;
+ function SF_AcceptGroom;
+ function SF_AcceptBride;
+ function SF_RetrieveRingM;
+ function SF_RetrieveRingF;
+ function SF_RingsAccepted;
+ function SF_StartCeremony;
+
+ if (getpartnerid() > 0) {
+ mes "["+@name$+"]";
+ mes "You have my blessings, have a wonderful married life.";
+ close;
+ }
+ if ($wed_progress == 0) {
+ mes "["+@name$+"]";
+ mes "Hello child. How is life treating you?";
+ close;
+ }
+
+ if (strcharinfo(0) == $wed_groom$) {
+ SF_Groom();
+ end;
+ }
+ if (strcharinfo(0) == $wed_bride$) {
+ SF_Bride();
+ end;
+ }
+ mes "["+@name$+"]";
+ if ($wed_groom_progress == 0 || $wed_bride_progress == 0) {
+ mes "There is a wedding being planned. I would appreciate it if you would not interrupt me.";
+ close;
+ }
+ if ($wed_groom_progress == 6) {
+ mes "I am wedding "+$wed_groom$+" and "+$wed_bride$+", and it's already too late to object. Please let me continue.";
+ close;
+ }
+ mes "I am going to wed "+$wed_groom$+" and "+$wed_bride$+", do you have an objection to it?";
+ if (select("Sorry, please go on.","Yes, I actually do.") == 2) {
+ //Abort
+ npctalk "Ladies and gentlemen, "+strcharinfo(0)+" has an objection to the wedding!";
+ SF_wed_end();
+ mes "Why should they not be wed?";
+ input $@msg$;
+ npctalk strcharinfo(0)+"'s objection is: "+$@msg$;
+ emotion e_sob;
+ mes "I see...";
+ } else
+ mes "Very well, go sit and enjoy the ceremony.";
+ close;
+
+function SF_Groom {
+ if ($wed_bride_progress == 0) {
+ mes "["+@name$+"]";
+ mes "Looks like your bride has yet to arrive and register.";
+ close;
+ }
+ if (SF_equip_check() == 0)
+ close;
+
+ switch($wed_groom_progress) {
+ case 1:
+ SF_AcceptBride();
+ break;
+ case 2:
+ mes "["+@name$+"]";
+ mes "I am waiting for your partner to accept you to start the ceremony.";
+ close;
+ case 3:
+ SF_RetrieveRingM();
+ break;
+ case 4:
+ mes "["+@name$+"]";
+ mes "Your partner's wedding ring hasn't been retrieved yet. The ceremony will start as soon as you both have claimed your rings.";
+ close;
+ case 5:
+ mes "["+@name$+"]";
+ SF_StartCeremony();
+ break;
+ default:
+ mes "["+@name$+"]";
+ mes "Please don't interrupt me now.";
+ close;
+ }
+}
+
+function SF_Bride {
+ if ($wed_groom_progress == 0) {
+ mes "["+@name$+"]";
+ mes "Looks like your groom has yet to arrive and register.";
+ close;
+ }
+
+ if (SF_equip_check() == 0)
+ close;
+
+ switch ($wed_bride_progress) {
+ case 1:
+ SF_AcceptGroom();
+ break;
+ case 2:
+ mes "["+@name$+"]";
+ mes "I am waiting for your partner to accept you to start the ceremony.";
+ close;
+ case 3:
+ SF_RetrieveRingF();
+ break;
+ case 4:
+ mes "["+@name$+"]";
+ mes "Your partner's wedding ring hasn't been retrieved yet. The ceremony will start as soon as you both have claimed your rings.";
+ close;
+ case 5:
+ mes "["+@name$+"]";
+ SF_StartCeremony();
+ break;
+ default:
+ mes "["+@name$+"]";
+ mes "Please don't interrupt me now.";
+ close;
+ }
+}
+
+function SF_AcceptGroom {
+ mes "["+@name$+"]";
+ mes $wed_bride$+", "+$wed_groom$+" has requested to be your husband for the rest of your life. Do you accept?";
+ next;
+ switch(select("I need time to think about it.","No, I don't!","Yes, I do!")) {
+ case 1:
+ mes "["+@name$+"]";
+ mes "You what!?";
+ mes "err.. *cough* *cough* very well... come back after you've made up your mind.";
+ emotion e_ag;
+ close;
+ case 2:
+ mes "["+@name$+"]";
+ mes "!!";
+ mes "Ah... err... ehm... okay. You two seem to have some differences to settle first.";
+ close2;
+ emotion e_omg;
+ npctalk "Ladies and gentlemen, "+$wed_bride$+" has rejected to marry "+$wed_groom$+"!";
+ SF_wed_end();
+ break;
+ case 3:
+ set $wed_bride_progress,2;
+ if ($wed_groom_progress == 2) {
+ SF_RingsAccepted();
+ break;
+ }
+ emotion e_ok;
+ mes "["+@name$+"]";
+ mes "After your groom approves, you will be given your rings, the ceremony will begin and you will be officially married.";
+ close;
+ }
+}
+
+function SF_AcceptBride {
+ mes "["+@name$+"]";
+ mes $wed_groom$+", "+$wed_bride$+" has requested to be your wife for the rest of your life. Do you accept?";
+ next;
+ switch(select("I need time to think about it.","No, I don't!","Yes, I do!")) {
+ case 1:
+ mes "["+@name$+"]";
+ mes "You what!?";
+ mes "err.. *cough* *cough* very well... come back after you've made up your mind.";
+ emotion e_ag;
+ close;
+ case 2:
+ mes "["+@name$+"]";
+ mes "!!";
+ mes "Ah... err... ehm... okay. You two seem to have some differences to settle first.";
+ emotion e_omg;
+ close2;
+ npctalk "Ladies and gentlemen, "+$wed_groom$+" has rejected to marry "+$wed_bride$+"!";
+ SF_wed_end();
+ break;
+ case 3:
+ set $wed_groom_progress,2;
+ if ($wed_bride_progress == 2) {
+ SF_RingsAccepted();
+ break;
+ }
+ emotion e_ok;
+ mes "["+@name$+"]";
+ mes "After your bride approves, you will be given your rings, the ceremony will begin and you will be officially married.";
+ close;
+ }
+}
+
+function SF_RingsAccepted {
+ mes "["+@name$+"]";
+ mes "Now that you both have accepted, the wedding will begin. Please come forth, you and your partner, to retrieve your rings.";
+ set $wed_bride_progress,3;
+ set $wed_groom_progress,3;
+ announce $wed_groom$+" and "+$wed_bride$+"'s wedding ceremony will be held at the church!",8;
+ close2;
+ emotion e_lv;
+ npctalk "May the groom and bride please step forward and retrieve their rings?";
+}
+
+function SF_RetrieveRingM {
+ mes "["+@name$+"]";
+ if ($@wed_ring && countitem($@wed_ring) < 1) {
+ mes "What happened to your "+getitemname($@wed_ring)+"? You didn't lose it... did you? We need it to continue with the ceremony!";
+ close;
+ }
+ if ($wed_bride_sex)
+ set @item, 2634; //Groom's wedding ring
+ else
+ set @item, 2635; //Bride's wedding ring
+ if (getnameditem(@item,$wed_groom$) == 0) {
+ mes "You don't seem to have enough space to carry the ring... go free up some space and come back to reclaim your partner's ring.";
+ close;
+ }
+ mes "Here's the wedding ring for your bride.";
+ if ($@wed_ring) delitem $@wed_ring,1;
+ set $wed_groom_progress,4;
+
+ if ($wed_bride_progress == 4)
+ SF_StartCeremony();
+ else {
+ mes "Once your bride retrieves the ring, the ceremony will begin.";
+ close;
+ }
+}
+
+function SF_RetrieveRingF {
+ mes "["+@name$+"]";
+ if ($@wed_ring && countitem($@wed_ring) < 1) {
+ mes "What happened to your "+getitemname($@wed_ring)+"? You didn't lose it... did you? We need it to continue with the ceremony!";
+ close;
+ }
+ if ($wed_groom_sex)
+ set @item, 2634; //Groom's wedding ring
+ else
+ set @item, 2635; //Bride's wedding ring
+
+ if (getnameditem(@item,$wed_bride$) == 0) {
+ mes "You don't seem to have enough space to carry the ring... go free up some space and come back to reclaim your partner's ring.";
+ close;
+ }
+ mes "Here's the wedding ring for your groom.";
+ if ($@wed_ring) delitem $@wed_ring,1;
+ set $wed_bride_progress,4;
+
+ if ($wed_groom_progress == 4)
+ SF_StartCeremony();
+ else {
+ mes "Once your groom retrieves the ring, the ceremony will begin.";
+ close;
+ }
+}
+
+function SF_StartCeremony {
+ mes "I will now start the wedding ceremony, and you will be declared forth husband and wife.";
+ set $wed_bride_progress,5;
+ set $wed_groom_progress,5;
+ set $@msg$,$wed_groom$;
+ if (strcharinfo(0) == $wed_groom$)
+ set $@msg$,$wed_bride$;
+ if (marriage($@msg$) == 0) {
+ next;
+ mes "["+@name$+"]";
+ mes "Where is "+$@msg$+"?? I can't marry you both if one is missing...";
+ close;
+ }
+ set $wed_bride_progress,6;
+ set $wed_groom_progress,6;
+ initnpctimer;
+ close;
+}
+
+OnTimer1000:
+ npctalk "Ladies and Gentlemen, We will now join in holy matrimony these two lovers.";
+ end;
+
+OnTimer5000:
+ npctalk "Now more than ever, will both of your lives be entwined together as so will be your souls.";
+ end;
+
+OnTimer10000:
+ npctalk "You will both honor and cherish each other through the best and worst of times.";
+ end;
+
+OnTimer15000:
+ npctalk "The safety and well being of your other will now also be your responsibility.";
+ end;
+
+OnTimer20000:
+ npctalk "May in sickness or good health, your love burn bright like no force can extinguish it.";
+ end;
+
+OnTimer25000:
+ npctalk "Those here stand witness to these vows bestowed upon you, you must act accordingly to them.";
+ end;
+
+OnTimer30000:
+ npctalk "Understanding that, we are nothing more but mortals on this earth, but this is our triumph.";
+ end;
+
+OnTimer35000:
+ npctalk "We here will now join these two mortal entities, and create an immortal love.";
+ end;
+
+OnTimer40000:
+ npctalk $wed_groom$+", you have accepted to take "+$wed_bride$+" as your lawfully wedded wife,";
+ end;
+
+OnTimer45000:
+ npctalk "and you, "+$wed_bride$+", have accepted take "+$wed_groom$+" as your lawfully wedded husband.";
+ end;
+
+OnTimer50000:
+ npctalk "And as such, now, by the powers vested in me...";
+ end;
+
+OnTimer55000:
+ npctalk "I pronounce you Husband and Wife, you may kiss the bride and exchange rings.";
+ if ($wedding_effect_id && isloggedin($wedding_effect_id))
+ {
+ attachrid($wedding_effect_id);
+ wedding;
+ detachrid;
+ } else
+ wedding;
+ SF_wed_end();
+ stopnpctimer;
+ end;
+
+//Subfunction: Checks that the groom/bride is still wearing their stuff.
+function SF_equip_check {
+ if (sex && getequipid(2) != 7170) {
+ mes "["+@name$+"]";
+ mes "Child, what did you do with your "+getitemname(7170)+"?";
+ emotion e_dots;
+ return 0;
+ }
+ if (sex == 0 && getequipid(2) != 2338) {
+ mes "["+@name$+"]";
+ mes "Child, you are supposed to wear a "+getitemname(2338)+" at all times during the ceremony...";
+ emotion e_dots;
+ return 0;
+ }
+ if (sex == 0 && $@wed_veil && getequipid(1) != 2206) {
+ mes "["+@name$+"]";
+ mes "Child, you can't take off your "+getitemname(2206)+" yet....";
+ emotion e_dots;
+ return 0;
+ }
+ return 1;
+}
+
+//Subfunction: Resets wedding variables.
+function SF_wed_end {
+ set $wed_groom$,"";
+ set $wed_groom_sex, 0;
+ set $wed_bride$,"";
+ set $wed_bride_sex, 0;
+ set $wed_groom_progress,0;
+ set $wed_bride_progress,0;
+ set $wed_progress,0;
+ set $wedding_effect_id,0;
+}
+
+OnInit:
+ if ($wed_groom_progress==6) {
+ SF_wed_end();
+ }
+ end;
+}
+
+//Registration & Status
+prt_church.gat,106,99,3 script Sister Mary 67,{
+ set @name$,"Mary";
+ if (getpartnerid() > 0) {
+ mes "["+@name$+"]";
+ mes "Isn't marriage beautiful?";
+ close;
+ }
+
+ function SF_WedProgress;
+ function SF_Principles;
+ function SF_Procedure;
+ function SF_Register;
+ function SF_TryRegister;
+
+ if ($wed_progress) {
+ SF_WedProgress();
+ end;
+ }
+
+ do {
+ mes "["+@name$+"]";
+ mes "Marriage... is such a beautiful thing.";
+ mes "Would you like to get married with someone?";
+ next;
+ set @menu, select(
+ "I'll be single forever!",
+ "Explain the principles of marriage.",
+ "Explain the marriage procedure.",
+ "I want to get married with someone."
+ );
+ switch (@menu) {
+ case 1: //Quit
+ mes "["+@name$+"]";
+ mes "In that case, enjoy your bachelor's life.";
+ close;
+ case 2: //Principles
+ SF_Principles();
+ break;
+ case 3: //Procedure
+ SF_Procedure();
+ break;
+ case 4: //Register
+ SF_Register();
+ break;
+ }
+ } while (@menu > 1);
+ end;
+
+function SF_Register {
+ if ($@wed_allow) { //Role select
+ mes "["+@name$+"]";
+ mes "Very well, whom would you like to register as?";
+ next;
+ set @submenu, select("Groom","Bride","Cancel");
+ } else if (sex) { //Groom
+ mes "["+@name$+"]";
+ mes "Very well, will you register as the Groom?";
+ next;
+ if (select("Yes","I've changed my mind.")==1)
+ set @submenu, 1;
+ else
+ set @submenu, 3;
+ } else { //Bride
+ mes "["+@name$+"]";
+ mes "Very well, will you register as the Bride?";
+ next;
+ if (select("Yes","I've changed my mind.")==1)
+ set @submenu, 2;
+ else
+ set @submenu, 3;
+ }
+ switch (@submenu) {
+ case 1: //Groom
+ SF_TryRegister(0);
+ set $wed_progress,1;
+ mes "["+@name$+"]";
+ mes "You are now registered as the groom.";
+ mes "Tell your bride to register as soon as possible.";
+ emotion e_hmm;
+ initnpctimer;
+ close;
+ case 2: //Bride
+ SF_TryRegister(1);
+ set $wed_progress,1;
+ mes "["+@name$+"]";
+ mes "You are now registered as the bride.";
+ mes "Tell your groom to register as soon as possible.";
+ emotion e_hmm;
+ initnpctimer;
+ close;
+ default: //Cancel
+ mes "["+@name$+"]";
+ mes "Come back when you are ready.";
+ close;
+ }
+}
+
+function SF_WedProgress {
+ if (strcharinfo(0) == $wed_groom$) {
+ mes "["+@name$+"]";
+ if ($wed_bride_progress > 0)
+ mes "The Priest will handle the rest of the ceremony.";
+ else
+ mes "Tell your bride to register, what is taking so long? Time is running out.";
+ close;
+ }
+ if (strcharinfo(0) == $wed_bride$) {
+ mes "["+@name$+"]";
+ if ($wed_groom_progress > 0)
+ mes "The Priest will handle the rest of the ceremony.";
+ else
+ mes "Tell your groom to register, what is taking so long? Time is running out.";
+ close;
+ }
+ if (($wed_groom_progress == 0) && (sex == 1 || $@wed_allow == 1)) {
+ mes "["+@name$+"]";
+ mes $wed_bride$+" is waiting for the groom to register. Are you the one who came to register as groom?";
+ next;
+ if (select("Yes, I am.","Sorry, you got the wrong person.") == 1) {
+ SF_TryRegister(0);
+ stopnpctimer;
+ set $wed_groom_progress,1;
+ mes "["+@name$+"]";
+ mes "Very well, now go to the Priest to reaffirm your vows and the ceremony will begin.";
+ emotion e_no1;
+ close2;
+ npctalk "Registration finished. "+$wed_groom$+" and "+$wed_bride$+", please reaffirm your vows with the Priest.";
+ emotion e_no1;
+ end;
+ } else {
+ mes "["+@name$+"]";
+ mes "I see. Sorry to have bothered you then.";
+ close;
+ }
+
+ }
+ if (($wed_bride_progress == 0) && (sex == 0 || $@wed_allow == 1)) {
+ mes "["+@name$+"]";
+ mes $wed_groom$+" is waiting for the bride to register. Are you the one who came to register as the bride?";
+ next;
+ if(select("Yes, I am.","Sorry, you got the wrong person.") == 1) {
+ SF_TryRegister(1);
+ stopnpctimer;
+ mes "["+@name$+"]";
+ mes "Very well, now go to the Priest to reaffirm your vows and the ceremony will begin.";
+ emotion e_no1;
+ close2;
+ npctalk "Registration finished. "+$wed_groom$+" and "+$wed_bride$+", please reaffirm your vows with the Priest.";
+ emotion e_no1;
+ end;
+ } else {
+ mes "["+@name$+"]";
+ mes "I see. Sorry to have bothered you then.";
+ close;
+ }
+ }
+ mes "["+@name$+"]";
+ mes "There is a wedding in progress.";
+ mes "Would you like to know the progress of said wedding?";
+ next;
+ if (select("Yes","No") != 1) {
+ mes "["+@name$+"]";
+ mes "Enjoy the wedding.";
+ close;
+ }
+ //Display Progress
+ mes "["+@name$+"]";
+ switch ($wed_groom_progress) {
+ case 0:
+ mes "The groom has not registered yet.";
+ break;
+ case 1:
+ mes "The groom, "+$wed_groom$+", has yet to accept the bride.";
+ break;
+ case 2:
+ mes "The groom, "+$wed_groom$+", is waiting for the bride's acceptance.";
+ break;
+ case 3:
+ mes "The groom, "+$wed_groom$+", has yet to retrieve the ring.";
+ break;
+ case 4:
+ mes "The groom, "+$wed_groom$+", is waiting for the bride to retrieve the ring.";
+ break;
+ }
+ switch ($wed_bride_progress) {
+ case 0:
+ mes "The bride has not registered yet.";
+ break;
+ case 1:
+ mes "The bride, "+$wed_bride$+", has yet to confirm the groom.";
+ break;
+ case 2:
+ mes "The bride, "+$wed_bride$+", is waiting for the groom's acceptance.";
+ break;
+ case 3:
+ mes "The bride, "+$wed_bride$+", has yet to retrieve the ring.";
+ break;
+ case 4:
+ mes "The bride, "+$wed_bride$+", is waiting for the groom to retrieve the ring.";
+ break;
+ case 5:
+ mes "We are just waiting for both "+$wed_groom$+" and "+$wed_bride$+" to be together to marry them.";
+ break;
+ case 6:
+ mes $wed_groom$+" and "+$wed_bride$+"'s wedding ceremony is already well on it's way.";
+ break;
+ }
+ mes "Enjoy the remaining of the wedding.";
+ close;
+}
+
+OnInit:
+ if ($wed_groom_progress + $wed_bride_progress == 1)
+ initnpctimer;
+ end;
+
+OnTimer60000:
+ //Registration failed.
+ if ($wed_bride_progress == 1)
+ set $@msg$, $wed_bride$;
+ else
+ set $@msg$, $wed_groom$;
+
+ npctalk "Registration timed out. Is it that noone wants to marry "+$@msg$+"..?";
+ emotion e_hmm;
+
+ set $wed_groom$,"";
+ set $wed_groom_sex, 0;
+ set $wed_bride$,"";
+ set $wed_bride_sex, 0;
+ set $wed_groom_progress,0;
+ set $wed_bride_progress,0;
+ set $wed_progress,0;
+ stopnpctimer;
+ end;
+
+//Subfunction SF_TryRegister (int bride)
+function SF_TryRegister {
+ set @bride, getarg(0);
+ set @type$, "groom";
+ if (@bride)
+ set @type$, "bride";
+
+ mes "["+@name$+"]";
+ mes "Before registering as "+@type$+", let me check if you meet all the requirements...";
+ next;
+ if (Upper == 2) {
+ mes "["+@name$+"]";
+ mes "Oh dear, you are too young to be thinking of marriage!";
+ emotion e_gasp;
+ close;
+ }
+ if (sex)
+ set @item, 7170;
+ else
+ set @item, 2338;
+
+ if (getequipid(2) != @item) {
+ mes "["+@name$+"]";
+ mes "You should be wearing a "+getitemname(@item)+" if you want to get married.";
+ close;
+ }
+ if (sex == 0 && $@wed_veil && getequipid(1) != 2206) {
+ mes "["+@name$+"]";
+ mes "Where is your "+getitemname(2206)+"? It's a necessary complement to your dress.";
+ close;
+ }
+ if ($@wed_ring && countitem($@wed_ring) < 1) {
+ mes "["+@name$+"]";
+ mes "Where's the ring? You need a "+getitemname($@wed_ring)+" for the ring exchange, dear.";
+ close;
+ }
+ if (@bride)
+ set @cost, $@wed_bride_reg;
+ else
+ set @cost, $@wed_groom_reg;
+
+ if (Zeny < @cost) {
+ mes "["+@name$+"]";
+ mes "I am sorry, but you don't have enough to pay for the registration fee.";
+ mes "Come back once you have collected "+@cost+"z.";
+ close;
+ }
+ set Zeny,Zeny-@cost;
+ sc_start SC_Wedding,3600000000,1; //Start Wedding Effect (SC_WEDDING)
+ if (@bride) {
+ set $wed_bride_progress,1;
+ set $wed_bride$,strcharinfo(0);
+ set $wed_bride_sex, sex;
+ if ($@wedding_effect == 1) //Store account id for effect.
+ set $wedding_effect_id, getcharid(3);
+ } else {
+ set $wed_groom_progress,1;
+ set $wed_groom$,strcharinfo(0);
+ set $wed_groom_sex, sex;
+ if ($@wedding_effect == 2) //Store account id for effect.
+ set $wedding_effect_id, getcharid(3);
+ }
+}
+
+//Explain wedding principles...
+function SF_Principles {
+ mes "["+@name$+"]";
+ mes "Weddings are performed by our local Priest with the intent of promoting love and peace among the loving couples.";
+ next;
+ mes "["+@name$+"]";
+ mes "The proposal must be done with prudence and courtesy, once the wedlocks have been made, they cannot be undone.";
+ next;
+ mes "["+@name$+"]";
+ mes "The two who have been joined by marriage must remain together forever until the day death do them apart.";
+ next;
+ mes "["+@name$+"]";
+ if ($@wed_allow == 1)
+ mes "Altough normally only males can wed females (and viceversa), our local Priest is more open-minded than that and he permits all pairings regardless of gender.";
+ else
+ mes "Males may only wed with females, and females only with males, the church will not consent any other kind of partnerships.";
+ next;
+ mes "["+@name$+"]";
+ mes "If there is a significant other with whom you want to spend the rest of your life with, then don't be shy to propose.";
+ next;
+ mes "["+@name$+"]";
+ mes "I wish for many blessings upon couples who wish to live happily ever after...";
+ next;
+}
+
+//Explain the wedding procedure...
+function SF_Procedure {
+ mes "["+@name$+"]";
+ mes "First of all, both groom and bride must register with me.";
+ next;
+ if ($@wed_allow == 1) {
+ mes "["+@name$+"]";
+ mes "The registration requirements are:";
+ mes "- Males must be wearing a "+getitemname(7170)+".";
+ mes "- Females must be wearing a "+getitemname(2338)+".";
+ if ($@wed_veil) mes "- Females must also wear a "+getitemname(2206)+".";
+ if ($@wed_ring) mes "- Both must own a "+getitemname($@wed_ring)+" each.";
+ if ($@wed_groom_reg > 0) mes "- The registration fee for the groom is "+$@wed_groom_reg+"z.";
+ if ($@wed_bride_reg > 0) mes "- The registration fee for the bride is "+$@wed_bride_reg+"z.";
+ } else {
+ mes "["+@name$+"]";
+ mes "The registration requirements for the groom are:";
+ mes "- To be wearing a "+getitemname(7170)+".";
+ if ($@wed_ring) mes "- To own a "+getitemname($@wed_ring)+".";
+ if ($@wed_groom_reg > 0) mes "- Pay a Registration fee of "+$@wed_groom_reg+"z.";
+ next;
+ mes "["+@name$+"]";
+ mes "The registration requirements for the bride are:";
+ mes "- To be wearing a "+getitemname(2338)+".";
+ if ($@wed_veil) mes "- To be wearing a "+getitemname(2206)+".";
+ if ($@wed_ring) mes "- To own a "+getitemname($@wed_ring)+".";
+ if ($@wed_bride_reg > 0) mes "- Pay a Registration fee of "+$@wed_bride_reg+"z.";
+ }
+ next;
+ mes "["+@name$+"]";
+ mes "I shouldn't need to mention this, but adopted kids are too young to get married.";
+ mes "Both groom and bride must register within a minute of each other, or the wedding will be cancelled. So be sure you both are ready and meet the registration requirements beforehand.";
+ next;
+ mes "["+@name$+"]";
+ mes "After both have registered with me, you have to go pledge your vows to the Priest and accept your registered partner. If for some reason you reject your registered partner, the wedding will be cancelled...";
+ next;
+ mes "["+@name$+"]";
+ mes "If you both accept each other, then the wedding has been decided and the ceremony will begin.";
+ if ($@wed_ring) {
+ mes "But first, you need to get your rings ready.";
+ next;
+ mes "["+@name$+"]";
+ mes "Talk to the priest once more, and he will exchange your "+getitemname($@wed_ring)+" for a wedding ring. After you both have claimed the rings for exchanging, the ceremony will begin.";
+ }
+ next;
+ mes "["+@name$+"]";
+ mes "If there are various couples who desire to marry, you should keep in order, for the Priest can only handle one wedding at a time.";
+ next;
+}
+}
+
+prt_church.gat,94,99,4 script Sister Lisa 79,{
+ set @name$,"Lisa";
+
+ function SF_DivorceEnd;
+ function SF_InProgress;
+
+ if ($@divorce_progress==1) {
+ goto SF_InProgress;
+ end;
+ }
+
+ do {
+ mes "["+@name$+"]";
+ mes "Divorcing can be such a sad event...";
+ if (getpartnerid() == 0) {
+ mes "People shouldn't make shallow vows to others, don't you think?";
+ close;
+ }
+ mes "You wouldn't want to divorce, by any chance?";
+ next;
+ set @menu, select(
+ "I am happy as I am, thank you.",
+ "Explain the divorce.",
+ "Explain Requirements.",
+ "I want to divorce."
+ );
+ switch (@menu) {
+ case 1:
+ mes "["+@name$+"]";
+ mes "Good to hear.";
+ close;
+ case 2: //Explanation
+ mes "["+@name$+"]";
+ mes "Even though it is said that once the wedlocks have been made they cannot be undone, sometimes it is necessary to undo our mistakes from the past..";
+ next;
+ mes "["+@name$+"]";
+ mes "It is sad, but true. If you happen to have married the wrong person, it is possible to divorce, rather than spend the rest of your life with the wrong one.";
+ next;
+ break;
+ case 3: //Requirement
+ mes "["+@name$+"]";
+ mes "In order to file for divorce, I need you both to agree to it.";
+ mes "After you file in for divorce, your spouse has one minute to agree, and then you will both be divorced.";
+ if ($@wed_divorce_fee > 0) mes "The fee is of "+$@wed_divorce_fee+"z and is paid by the person who confirms the divorce, so plan ahead of time how you will divide the costs.";
+ next;
+ break;
+ case 4: //Divorce
+ mes "["+@name$+"]";
+ mes "You should not regret the choices you've made in life.";
+ mes "Are you positively sure about getting divorced?";
+ next;
+ if (select("Wait... I need to think about it.","Absolutely") != 2) {
+ mes "["+@name$+"]";
+ mes "You should think this through.";
+ close;
+ }
+ mes "["+@name$+"]";
+ set $@divorcee,getpartnerid();
+ set $@divorcer$,strcharinfo(0);
+ set $@divorce_progress,1;
+ initnpctimer;
+ mes "Very well, get your partner to confirm, and I will collect the fee for filing the divorce then.";
+ close;
+ }
+ } while (@menu > 1);
+end;
+
+function SF_InProgress {
+ if (strcharinfo(0) == $@divorcer$) {
+ mes "["+@name$+"]";
+ mes "...I am still waiting for your partner to confirm the divorce procedure.";
+ close;
+ }
+ if (getcharid(0) != $@divorcee) {
+ mes "["+@name$+"]";
+ mes "I am in the progress of divorcing "+$@divorcer$+".";
+ mes "Do you know who the spouse is?";
+ close;
+ }
+ //Confirm...
+ mes "["+@name$+"]";
+ mes $@divorcer$+" has asked to divorce you. If you accept, and have the fee of "+$@wed_divorce_fee+"z at hand, I will proceed to divorce you two.";
+ mes "So, should I proceed with the divorce?";
+ next;
+ if (select("I don't want to divorce....","Yes, we have agreed to this.")!=2) {
+ mes "["+@name$+"]";
+ mes "I hope you can work things out.";
+ emotion e_pat;
+ goto SF_DivorceEnd;
+ close;
+ }
+ if (Zeny < $@wed_divorce_fee) {
+ mes "["+@name$+"]";
+ mes "Well, I can't file your divorce because you don't have enough for the fee. Get your partner to lend you some?";
+ close;
+ }
+ if (!(divorce())) {
+ mes "["+@name$+"]";
+ mes "Where has "+$@divorcer$+" gone to? I can't divorce you unless you both are here...";
+ emotion e_swt2;
+ close;
+ }
+ set Zeny,Zeny-$@wed_divorce_fee;
+ announce $@divorcer$+" has just divorced "+strcharinfo(0)+"...", 8;
+ mes "["+@name$+"]";
+ mes "Your divorce has been filed. You are no longer wed.";
+ emotion e_sob;
+ goto SF_DivorceEnd;
+ close;
+}
+
+function SF_DivorceEnd {
+ stopnpctimer;
+ set $@divorce_progress,0;
+ set $@divorcee,0;
+ set $@divorcer$,"";
+}
+
+OnTimer60000:
+ npctalk "Divorce confirmation time's is up. Where did "+$@divorcer$+"'s spouse go...";
+ emotion e_what;
+ SF_DivorceEnd();
+ end;
+}
diff --git a/npc/other/monster_museum.txt b/npc/other/monster_museum.txt
index a004c62d8..12e7f1bba 100644
--- a/npc/other/monster_museum.txt
+++ b/npc/other/monster_museum.txt
@@ -1,588 +1,588 @@
-//===== eAthena Script =======================================
-//= Juno Monster Museum
-//===== By: ==================================================
-//= Muad_Dib (The Prometheus Project)
-//===== Current Version: =====================================
-//= 1.1a
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= Juno Monster Museum - Non Player Character Locations
-//= - Information about various monsters
-//===== Additional Comments: =================================
-// 07/06/05 : Added 1st Version. [Muad_Dib]
-//= Adapted to eAthena Scripting Language by [Lance]
-//= 1.1a Fixed typos [Haplo]
-//============================================================
-
-
-yuno_in03.gat,33,17,3 script Guide of Monster Museum 67,{
- mes "[Shenya]";
- mes "Welcome.";
- mes "You are in the Monster Museum.";
- next;
- menu "What is the Monster Museum?",-,"Tip for observing monsters",L_Tip;
- mes "[Shenya]";
- mes "Our Monster Museum is a splendid achievement of Schwarz Project which was secretly";
- mes "accomplished by many sages from Svychervile Academy who were working in Midgard.";
- next;
- mes "[Shenya]";
- mes "Because of their effort, you can easily observe rare monsters of Midgard in here.";
- next;
- mes "[Shenya]";
- mes "Monsters are in the transparent cylinders, which were part of Schwarz Project. The cylinders protects you from the monsters.";
- next;
- mes "[Shenya]";
- mes "Talk to me if you need help.";
- close;
-L_Tip:
- mes "[Shenya]";
- mes "Check 'opaque' in the option key (ALT+O) to observe monsters more clearly.";
- next;
- mes "[Shenya]";
- mes "Talk to me if you need help.";
- close;
-}
-
-//yuno_in03.gat,32,102,1 script Biology Professor 755,{
-// mes "[Ruthy Celsus]";
-// mes "Hmm? What is it? Do you want to take a look at monsters?";
-// next;
-// mes "[Ruthy Celsus]";
-// mes "It is okay to look at them, but do not touch nor make noises.";
-// mes "There are many dangerous stuff here, so be careful.";
-// next;
-// mes "[Ruthy Celsus]";
-// mes "And also tell me if you catch rare monsters.";
-// mes "I will buy your info at high price.";
-// close;
-//}
-
-yuno_in03.gat,36,21,3 script Deviace 1108,{
- end;
-}
-
-yuno_in03.gat,33,21,1 script #Deviace 111,{
- mes " ";
- mes "- Scientific Name : Deviace";
- mes "- Size : Medium";
- mes "- Property : Water";
- next;
- mes "- Description : ";
- mes "It has sucking-disks on top of its round body and lives in the deep ocean.";
- mes "In spite of its fearsome appearance, Deviace is calm and do not attack others first.";
- next;
- mes "However, you should be aware of it because once Deviace gets mad, it casts magic of high level.";
- close;
-}
-
-yuno_in03.gat,36,27,3 script Fur Seal 1317,{
- end;
-}
-
-yuno_in03.gat,33,27,1 script #Fur Seal 111,{
- mes " ";
- mes "- Scientific Name : Fur Seal";
- mes "- Size : Medium";
- mes "- Property : Water";
- next;
- mes "- Description : ";
- mes "They put on an extra hide to cover it's soft skin.";
- mes "Also, their hides are used to make winter clothes.";
- close;
-}
-
-yuno_in03.gat,36,33,3 script Sage Worm 1281,{
- end;
-}
-
-yuno_in03.gat,33,33,1 script #Sage Worm 111,{
- mes " ";
- mes "- Scientific Name : Sage Worm";
- mes "- Size : Small";
- mes "- Property : Neutral";
- next;
- mes "- Description : ";
- mes "It's bottom looks like an animal, but the upper body looks like an old scholar.";
- mes "Sage Worm has weak strength but its intelligence is extraordinary high. They often cures other's critical status.";
- next;
- mes "As expected, they live nearby books or bookcases.";
- close;
-}
-
-yuno_in03.gat,39,39,3 script Penomena 1216,{
- end;
-}
-
-yuno_in03.gat,38,39,1 script #Penomena 111,{
- mes " ";
- mes "- Scientific Name : Penomena";
- mes "- Size : Medium";
- mes "- Property : Poison";
- next;
- mes "- Description : ";
- mes "It has a strong venom and lives in deep oceans or deep tunnels.";
- mes "Penomena has a similar appearance as Hydra but it moves with small dendrites on the sucking-disk.";
- next;
- mes "Also, its many long tentacles with strong venom are threatening opponents in the distance.";
- close;
-}
-
-yuno_in03.gat,39,44,3 script Galapago 1391,{
- end;
-}
-
-yuno_in03.gat,37,44,1 script #Galapago 111,{
- mes " ";
- mes "- Scientific Name : Galapago";
- mes "- Size : Small";
- mes "- Property : Earth";
- next;
- mes "- Description : ";
- mes "This monster is a bird, but can't fly because of its heavy weight.";
- mes "They are always equipped with sunglasses and a bottle of drinking water because they are weak against sunlights.";
- next;
- mes "They show greedy on items but, when a stranger appears, they cooperate together to attack the stranger.";
- close;
-}
-
-yuno_in03.gat,38,50,3 script PecoPeco Egg 1047,{
- end;
-}
-
-yuno_in03.gat,34,54,3 script Thief Bug Egg 1048,{
- end;
-}
-
-yuno_in03.gat,12,50,3 script Ant Egg 1097,{
- end;
-}
-
-yuno_in03.gat,10,45,5 script Assaulter 1315,{
- end;
-}
-
-yuno_in03.gat,12,45,1 script #Assaulter 111,{
- mes " ";
- mes "- Scientific Name : Assaulter";
- mes "- Size : Medium";
- mes "- Property : Wind";
- next;
- mes "- Description : ";
- mes "Unlike the other turtles in the Turtle Island, this warrior monster stands on two legs.";
- mes "It always carries a large shuriken on its back. Its body is very agile and has a fast attack speed.";
- next;
- mes "Distinctively, when it is in danger, Assaulter summons another self and attacks together.";
- mes "Their weapons do strong damage, but also their piercing long nails are really threatening.";
- close;
-}
-
-yuno_in03.gat,10,39,5 script Alice 1275,{
- end;
-}
-
-yuno_in03.gat,12,39,1 script #Alice 111,{
- mes " ";
- mes "- Scientific Name : Alice";
- mes "- Size : Medium";
- mes "- Property : Neutral";
- next;
- mes "- Description : ";
- mes "It is a robot that was made to serve duties in the castle, and is still there.";
- mes "Alice is made of hard metal and no one knows what makes her move till this day.";
- close;
-}
-
-yuno_in03.gat,15,33,5 script Violy 1390,{
- end;
-}
-
-yuno_in03.gat,19,33,1 script #Violy 111,{
- mes " ";
- mes "- Scientific Name : Violy";
- mes "- Size : Medium";
- mes "- Property : Neutral";
- next;
- mes "- Description : ";
- mes "Girly monster with blond hair.";
- mes "She always plays her violin. You will suffer from the high frequency of her music.";
- close;
-}
-
-yuno_in03.gat,15,27,5 script Chepet 1250,{
- end;
-}
-
-yuno_in03.gat,19,27,1 script #Chepet 111,{
- mes " ";
- mes "- Scientific Name : Chepet";
- mes "- Size : Medium";
- mes "- Property : Fire";
- next;
- mes "- Description : ";
- mes "It looks like a girl possessed by an evil monster, but it is the evil monster which fools people with its appearance.";
- next;
- mes "Chepet ignites a fire with its large match stick. Is a rare monster because of their small numbers, they live in a limited habitat.";
- close;
-}
-
-yuno_in03.gat,15,21,5 script Raydric 1163,{
- end;
-}
-
-yuno_in03.gat,19,21,1 script #Raydric 111,{
- mes " ";
- mes "- Scientific Name : Raydric";
- mes "- Size : Large";
- mes "- Property : Darkness";
- next;
- mes "- Description : ";
- mes "Soldiers with armor who have no body. According to old studies,";
- mes "the souls of soldiers who once guarded castles were bound to their armor by curses.";
- next;
- mes "They have fast movement speed and strong attacks as guards of the castle.";
- close;
-}
-
-yuno_in03.gat,46,96,3 script Owl Duke 1320,{
- end;
-}
-
-yuno_in03.gat,44,96,1 script #Owl Duke 111,{
- mes " ";
- mes "- Scientific Name : Owl Duke";
- mes "- Size : Large";
- mes "- Property : Neutral";
- next;
- mes "- Description : ";
- mes "An owl with a Duke costume. It's massive body and elegant outfit are appalling.";
- mes "Owl Duke looks like a bird but is a devil with a large feet and sharp talon.";
- next;
- mes "It approaches the enemy silently and casts strong lightning magic.";
- mes "It's moves are full of dignity just like a Duke.";
- close;
-}
-
-yuno_in03.gat,48,100,3 script Marine Sphere 1142,{
- end;
-}
-
-yuno_in03.gat,46,101,1 script #Marine Sphere 111,{
- mes " ";
- mes "- Scientific Name : Marine Sphere";
- mes "- Size : Small";
- mes "- Property : Water";
- next;
- mes "- Description : ";
- mes "Drifting sphere in the ocean, it is known as <Bomb of the Ocean> because of its explosiveness.";
- mes "The structure of the inner sphere is simple, only a tendon and a detonator, however its explosion is very powerful.";
- next;
- mes "If there are other Marine Spheres during the explosion, all of them will explode sequentially.";
- close;
-}
-
-yuno_in03.gat,48,104,3 script Mandragora 1020,{
- end;
-}
-
-yuno_in03.gat,46,105,1 script #Mandragora 111,{
- mes " ";
- mes "- Scientific Name : Mandragora";
- mes "- Size : Medium";
- mes "- Property : Earth";
- next;
- mes "- Description : ";
- mes "Man-eating plant that can eat every living thing.";
- mes "Mandragora pokes the victim by using its long tentacle and put it in its giant tube.";
- next;
- mes "On the surface of the Mandragora's tube there is a skull pattern, so the Mandragora pretends to be poisonous but it isn't.";
- mes "The tube contains a digestive fluid of unique fragrance, which have a very strong smell to attract the prey.";
- close;
-}
-
-yuno_in03.gat,48,108,3 script Geographer 1368,{
- end;
-}
-
-yuno_in03.gat,46,108,1 script #Geographer 111,{
- mes " ";
- mes "- Scientific Name : Geographer";
- mes "- Size : Medium";
- mes "- Property : Earth";
- next;
- mes "- Description : ";
- mes "Man-eating plant that looks like a sunflower.";
- mes "It disguise itself as an ordinary flower and hunt preys approaching near by.";
- next;
- mes "Although its cousin Mandragora digest it's food in the tube,";
- mes "Geographer chews food because it doesn't have a tube.";
- next;
- mes "Geographer's root is very tough to support the large upper parts of the body.";
- close;
-}
-
-yuno_in03.gat,48,112,3 script Rafflesia 1162,{
- end;
-}
-
-yuno_in03.gat,46,112,1 script #Rafflesia 111,{
- mes " ";
- mes "- Scientific Name : Rafflesia";
- mes "- Size : Small";
- mes "- Property : Earth";
- next;
- mes "- Description : ";
- mes "Somehow, this monster is an endangered species.";
- mes "Remaining Rafflesias are very few in a limited habitat,";
- mes "so they are under special protection.";
- next;
- mes "Because there aren't many Rafflesias, researches are not doing well.";
- mes "A few scholars are researching to artificially culture them.";
- close;
-}
-
-yuno_in03.gat,48,116,3 script Stem Worm 1215,{
- end;
-}
-
-yuno_in03.gat,45,116,1 script #Stem Worm 111,{
- mes " ";
- mes "- Scientific Name : Stem Worm";
- mes "- Size : Medium";
- mes "- Property : Wind";
- next;
- mes "- Description : ";
- mes "This is a mutation of Worm Tail. It has a round grizzled grey body with a small head.";
- mes "The hide is made of thin scales, and from the center of the body it's hide is divided into two pieces.";
- next;
- mes "The straight stem on the center of it's back looks like a tail.";
- mes "Stem Worm use this stem to whip others.";
- close;
-}
-
-yuno_in03.gat,44,120,3 script Succubus 1370,{
- end;
-}
-
-yuno_in03.gat,42,120,1 script #Succubus 111,{
- mes " ";
- mes "- Scientific Name : Succubus";
- mes "- Size : Medium";
- mes "- Property : Darkness";
- next;
- mes "- Description : ";
- mes "Devil who seduces people with a beautiful appearance. The male form is called Incubus and the female form is called Succubus.";
- mes "They pick and seduce confused or weak-minded people to wreck them.";
- close;
-}
-
-yuno_in03.gat,39,124,3 script Ancient Mummy 1297,{
- end;
-}
-
-yuno_in03.gat,39,122,1 script #Ancient Mummy 111,{
- mes " ";
- mes "- Scientific Name : Ancient Mummy";
- mes "- Size : Medium";
- mes "- Property : Undead";
- next;
- mes "- Description : ";
- mes "With a glimpse you can see that this ancient mummy is very old.";
- mes "He is wrapped with worn-out bandages.";
- mes "By looking at his luxurious snake headpiece,";
- next;
- mes "we can guess that he was high class and somehow revived from the dead.";
- mes "As he is stuck in a mummy form for so long time, he brutally kills living things.";
- close;
-}
-
-yuno_in03.gat,35,124,3 script Sleeper 1386,{
- end;
-}
-
-yuno_in03.gat,35,122,1 script #Sleeper 111,{
- mes " ";
- mes "- Scientific Name : Sleeper";
- mes "- Size : Medium";
- mes "- Property : Earth";
- next;
- mes "- Description : ";
- mes "Formless sandy monster.";
- mes "It burrows itself in the ground and rise when people are walking near by.";
- next;
- mes "Sleepers are smaller than Sandmen and they attack indirectly by making sandy winds rather than direct attacks.";
- close;
-}
-
-yuno_in03.gat,31,124,3 script Megalodon 1064,{
- end;
-}
-
-yuno_in03.gat,31,122,1 script #Megalodon 111,{
- mes " ";
- mes "- Scientific Name : Megalodon";
- mes "- Size : Medium";
- mes "- Property : Undead";
- next;
- mes "- Description : ";
- mes "This monster is made out of bones of dead fish.";
- mes "It peacefully wanders around waterside because they didn't completely lose their old memory.";
- next;
- mes "It has no flesh but bones and stinky scales because it was revived from once decayed corpses.";
- close;
-}
-
-yuno_in03.gat,28,124,5 script Rideword 1195,{
- end;
-}
-
-yuno_in03.gat,28,122,1 script #Rideword 111,{
- mes " ";
- mes "- Scientific Name : Rideword";
- mes "- Size : Small";
- mes "- Property : Neutral";
- next;
- mes "- Description : ";
- mes "It is a magic book with sharp teeth and is controlled by magic powers.";
- mes "Rideword has no intelligence or feelings and was born to kill living things.";
- close;
-}
-
-yuno_in03.gat,24,124,3 script Blazzer 1367,{
- end;
-}
-
-yuno_in03.gat,24,122,1 script #Blazzer 111,{
- mes " ";
- mes "- Scientific Name : Blazzer";
- mes "- Size : Medium";
- mes "- Property : Fire";
- next;
- mes "- Description : ";
- mes "Burning flame which floats around lava as a cloud.";
- mes "The blaze comes out of hard rock and the surface is extremely hot.";
- next;
- mes "Some scholars believe that Blazzer was the origin of a volcanic eruption but it is only a hypothesis.";
- mes "It attacks travelers with a noxious gas from it's mouth.";
- close;
-}
-
-yuno_in03.gat,18,122,5 script Incubus 1374,{
- end;
-}
-
-yuno_in03.gat,19,120,1 script #Incubus 111,{
- mes " ";
- mes "- Scientific Name : Incubus";
- mes "- Size : Medium";
- mes "- Property : Darkness";
- next;
- mes "- Description : ";
- mes "Devil who seduces people a beautiful appearance. Male form is called Incubus and female form is called Succubus.";
- mes "They pick and seduce confused or weak-minded people to wreck them.";
- close;
-}
-
-yuno_in03.gat,16,116,5 script Dragon Tail 1321,{
- end;
-}
-
-yuno_in03.gat,18,116,1 script #Dragon Tail 111,{
- mes " ";
- mes "- Scientific Name : Dragon Tail";
- mes "- Size : Medium";
- mes "- Property : Wind";
- next;
- mes "- Description : ";
- mes "Insect with thick stings on its tail from the Dragonfly family.";
- mes "It sucks up blood of victims with its sting, and the Dragon Tail's hypnotoxine puts enemies to sleep.";
- close;
-}
-
-yuno_in03.gat,16,111,5 script Arclouse 1194,{
- end;
-}
-
-yuno_in03.gat,18,111,1 script #Arclouse 111,{
- mes " ";
- mes "- Scientific Name : Arclouse";
- mes "- Size : Medium";
- mes "- Property : Earth";
- next;
- mes "- Description : ";
- mes "It is a monster with a hard shell and roles itself to attack enemies.";
- mes "Usually, Arclouses are found in groups and they are very agile. Their movement speed is as fast as a well-trained PecoPeco.";
- close;
-}
-
-yuno_in03.gat,16,108,5 script Tri-Joint 1279,{
- end;
-}
-
-yuno_in03.gat,18,108,1 script #Tri-Joint 111,{
- mes " ";
- mes "- Scientific Name : Tri-Joint";
- mes "- Size : Small";
- mes "- Property : Earth";
- next;
- mes "- Description : ";
- mes "A monster called 'living fossil' because it has been existing from ancient times to today.";
- mes "Tri Joint's body is covered with hard shells, and advanced feelers replaced degenerated eyes.";
- next;
- mes "It moves fast in dark caves.";
- mes "Recently, as their fossils were found in deep caves,";
- mes "studies on evolution of Midgard organisms are speeding up.";
- close;
-}
-
-yuno_in03.gat,16,104,5 script Thief Bug Male 1054,{
- end;
-}
-
-yuno_in03.gat,18,104,1 script #Thief Bug Male 111,{
- mes " ";
- mes "- Scientific Name : Thief Bug Male";
- mes "- Size : Medium";
- mes "- Property : Darkness";
- next;
- mes "- Description : ";
- mes "This is a fully grown Thief Bug with bigger size than others and of blue color.";
- mes "Like other Thief Bugs, it is very agile and collect items.";
- next;
- mes "Male Thief Bugs protects it's family with strong attacks.";
- close;
-}
-
-yuno_in03.gat,16,100,5 script Caterpillar 1300,{
- end;
-}
-
-yuno_in03.gat,18,100,1 script #Caterpillar 111,{
- mes " ";
- mes "- Scientific Name : Caterpillar";
- mes "- Size : Small";
- mes "- Property : Earth";
- next;
- mes "- Description : ";
- mes "Because of a long buried life, it can barely use it's eyes,";
- mes "but it has numerous feelers and a lighting antenna to move around.";
- next;
- mes "There is a hypothesis that Caterpillar is the larva of Creamy Fear, the mutation of Creamy.";
- close;
-}
-
-yuno_in03.gat,18,96,5 script Wanderer 1208,{
- end;
-}
-
-yuno_in03.gat,20,96,1 script #Wanderer 111,{
- mes " ";
- mes "- Scientific Name : Wanderer";
- mes "- Size : Medium";
- mes "- Property : Wind";
- next;
- mes "- Description : ";
- mes "Sword master revived by dark magic. By looking at his magnificent swordsmanship, we guess that he was a very skillful swordsman before.";
- mes "As soon as he draws his sword, his opponents are sliced by him.";
- close;
-}
+//===== eAthena Script =======================================
+//= Juno Monster Museum
+//===== By: ==================================================
+//= Muad_Dib (The Prometheus Project)
+//===== Current Version: =====================================
+//= 1.1a
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= Juno Monster Museum - Non Player Character Locations
+//= - Information about various monsters
+//===== Additional Comments: =================================
+// 07/06/05 : Added 1st Version. [Muad_Dib]
+//= Adapted to eAthena Scripting Language by [Lance]
+//= 1.1a Fixed typos [Haplo]
+//============================================================
+
+
+yuno_in03.gat,33,17,3 script Guide of Monster Museum 67,{
+ mes "[Shenya]";
+ mes "Welcome.";
+ mes "You are in the Monster Museum.";
+ next;
+ menu "What is the Monster Museum?",-,"Tip for observing monsters",L_Tip;
+ mes "[Shenya]";
+ mes "Our Monster Museum is a splendid achievement of Schwarz Project which was secretly";
+ mes "accomplished by many sages from Svychervile Academy who were working in Midgard.";
+ next;
+ mes "[Shenya]";
+ mes "Because of their effort, you can easily observe rare monsters of Midgard in here.";
+ next;
+ mes "[Shenya]";
+ mes "Monsters are in the transparent cylinders, which were part of Schwarz Project. The cylinders protects you from the monsters.";
+ next;
+ mes "[Shenya]";
+ mes "Talk to me if you need help.";
+ close;
+L_Tip:
+ mes "[Shenya]";
+ mes "Check 'opaque' in the option key (ALT+O) to observe monsters more clearly.";
+ next;
+ mes "[Shenya]";
+ mes "Talk to me if you need help.";
+ close;
+}
+
+//yuno_in03.gat,32,102,1 script Biology Professor 755,{
+// mes "[Ruthy Celsus]";
+// mes "Hmm? What is it? Do you want to take a look at monsters?";
+// next;
+// mes "[Ruthy Celsus]";
+// mes "It is okay to look at them, but do not touch nor make noises.";
+// mes "There are many dangerous stuff here, so be careful.";
+// next;
+// mes "[Ruthy Celsus]";
+// mes "And also tell me if you catch rare monsters.";
+// mes "I will buy your info at high price.";
+// close;
+//}
+
+yuno_in03.gat,36,21,3 script Deviace 1108,{
+ end;
+}
+
+yuno_in03.gat,33,21,1 script #Deviace 111,{
+ mes " ";
+ mes "- Scientific Name : Deviace";
+ mes "- Size : Medium";
+ mes "- Property : Water";
+ next;
+ mes "- Description : ";
+ mes "It has sucking-disks on top of its round body and lives in the deep ocean.";
+ mes "In spite of its fearsome appearance, Deviace is calm and do not attack others first.";
+ next;
+ mes "However, you should be aware of it because once Deviace gets mad, it casts magic of high level.";
+ close;
+}
+
+yuno_in03.gat,36,27,3 script Fur Seal 1317,{
+ end;
+}
+
+yuno_in03.gat,33,27,1 script #Fur Seal 111,{
+ mes " ";
+ mes "- Scientific Name : Fur Seal";
+ mes "- Size : Medium";
+ mes "- Property : Water";
+ next;
+ mes "- Description : ";
+ mes "They put on an extra hide to cover it's soft skin.";
+ mes "Also, their hides are used to make winter clothes.";
+ close;
+}
+
+yuno_in03.gat,36,33,3 script Sage Worm 1281,{
+ end;
+}
+
+yuno_in03.gat,33,33,1 script #Sage Worm 111,{
+ mes " ";
+ mes "- Scientific Name : Sage Worm";
+ mes "- Size : Small";
+ mes "- Property : Neutral";
+ next;
+ mes "- Description : ";
+ mes "It's bottom looks like an animal, but the upper body looks like an old scholar.";
+ mes "Sage Worm has weak strength but its intelligence is extraordinary high. They often cures other's critical status.";
+ next;
+ mes "As expected, they live nearby books or bookcases.";
+ close;
+}
+
+yuno_in03.gat,39,39,3 script Penomena 1216,{
+ end;
+}
+
+yuno_in03.gat,38,39,1 script #Penomena 111,{
+ mes " ";
+ mes "- Scientific Name : Penomena";
+ mes "- Size : Medium";
+ mes "- Property : Poison";
+ next;
+ mes "- Description : ";
+ mes "It has a strong venom and lives in deep oceans or deep tunnels.";
+ mes "Penomena has a similar appearance as Hydra but it moves with small dendrites on the sucking-disk.";
+ next;
+ mes "Also, its many long tentacles with strong venom are threatening opponents in the distance.";
+ close;
+}
+
+yuno_in03.gat,39,44,3 script Galapago 1391,{
+ end;
+}
+
+yuno_in03.gat,37,44,1 script #Galapago 111,{
+ mes " ";
+ mes "- Scientific Name : Galapago";
+ mes "- Size : Small";
+ mes "- Property : Earth";
+ next;
+ mes "- Description : ";
+ mes "This monster is a bird, but can't fly because of its heavy weight.";
+ mes "They are always equipped with sunglasses and a bottle of drinking water because they are weak against sunlights.";
+ next;
+ mes "They show greedy on items but, when a stranger appears, they cooperate together to attack the stranger.";
+ close;
+}
+
+yuno_in03.gat,38,50,3 script PecoPeco Egg 1047,{
+ end;
+}
+
+yuno_in03.gat,34,54,3 script Thief Bug Egg 1048,{
+ end;
+}
+
+yuno_in03.gat,12,50,3 script Ant Egg 1097,{
+ end;
+}
+
+yuno_in03.gat,10,45,5 script Assaulter 1315,{
+ end;
+}
+
+yuno_in03.gat,12,45,1 script #Assaulter 111,{
+ mes " ";
+ mes "- Scientific Name : Assaulter";
+ mes "- Size : Medium";
+ mes "- Property : Wind";
+ next;
+ mes "- Description : ";
+ mes "Unlike the other turtles in the Turtle Island, this warrior monster stands on two legs.";
+ mes "It always carries a large shuriken on its back. Its body is very agile and has a fast attack speed.";
+ next;
+ mes "Distinctively, when it is in danger, Assaulter summons another self and attacks together.";
+ mes "Their weapons do strong damage, but also their piercing long nails are really threatening.";
+ close;
+}
+
+yuno_in03.gat,10,39,5 script Alice 1275,{
+ end;
+}
+
+yuno_in03.gat,12,39,1 script #Alice 111,{
+ mes " ";
+ mes "- Scientific Name : Alice";
+ mes "- Size : Medium";
+ mes "- Property : Neutral";
+ next;
+ mes "- Description : ";
+ mes "It is a robot that was made to serve duties in the castle, and is still there.";
+ mes "Alice is made of hard metal and no one knows what makes her move till this day.";
+ close;
+}
+
+yuno_in03.gat,15,33,5 script Violy 1390,{
+ end;
+}
+
+yuno_in03.gat,19,33,1 script #Violy 111,{
+ mes " ";
+ mes "- Scientific Name : Violy";
+ mes "- Size : Medium";
+ mes "- Property : Neutral";
+ next;
+ mes "- Description : ";
+ mes "Girly monster with blond hair.";
+ mes "She always plays her violin. You will suffer from the high frequency of her music.";
+ close;
+}
+
+yuno_in03.gat,15,27,5 script Chepet 1250,{
+ end;
+}
+
+yuno_in03.gat,19,27,1 script #Chepet 111,{
+ mes " ";
+ mes "- Scientific Name : Chepet";
+ mes "- Size : Medium";
+ mes "- Property : Fire";
+ next;
+ mes "- Description : ";
+ mes "It looks like a girl possessed by an evil monster, but it is the evil monster which fools people with its appearance.";
+ next;
+ mes "Chepet ignites a fire with its large match stick. Is a rare monster because of their small numbers, they live in a limited habitat.";
+ close;
+}
+
+yuno_in03.gat,15,21,5 script Raydric 1163,{
+ end;
+}
+
+yuno_in03.gat,19,21,1 script #Raydric 111,{
+ mes " ";
+ mes "- Scientific Name : Raydric";
+ mes "- Size : Large";
+ mes "- Property : Darkness";
+ next;
+ mes "- Description : ";
+ mes "Soldiers with armor who have no body. According to old studies,";
+ mes "the souls of soldiers who once guarded castles were bound to their armor by curses.";
+ next;
+ mes "They have fast movement speed and strong attacks as guards of the castle.";
+ close;
+}
+
+yuno_in03.gat,46,96,3 script Owl Duke 1320,{
+ end;
+}
+
+yuno_in03.gat,44,96,1 script #Owl Duke 111,{
+ mes " ";
+ mes "- Scientific Name : Owl Duke";
+ mes "- Size : Large";
+ mes "- Property : Neutral";
+ next;
+ mes "- Description : ";
+ mes "An owl with a Duke costume. It's massive body and elegant outfit are appalling.";
+ mes "Owl Duke looks like a bird but is a devil with a large feet and sharp talon.";
+ next;
+ mes "It approaches the enemy silently and casts strong lightning magic.";
+ mes "It's moves are full of dignity just like a Duke.";
+ close;
+}
+
+yuno_in03.gat,48,100,3 script Marine Sphere 1142,{
+ end;
+}
+
+yuno_in03.gat,46,101,1 script #Marine Sphere 111,{
+ mes " ";
+ mes "- Scientific Name : Marine Sphere";
+ mes "- Size : Small";
+ mes "- Property : Water";
+ next;
+ mes "- Description : ";
+ mes "Drifting sphere in the ocean, it is known as <Bomb of the Ocean> because of its explosiveness.";
+ mes "The structure of the inner sphere is simple, only a tendon and a detonator, however its explosion is very powerful.";
+ next;
+ mes "If there are other Marine Spheres during the explosion, all of them will explode sequentially.";
+ close;
+}
+
+yuno_in03.gat,48,104,3 script Mandragora 1020,{
+ end;
+}
+
+yuno_in03.gat,46,105,1 script #Mandragora 111,{
+ mes " ";
+ mes "- Scientific Name : Mandragora";
+ mes "- Size : Medium";
+ mes "- Property : Earth";
+ next;
+ mes "- Description : ";
+ mes "Man-eating plant that can eat every living thing.";
+ mes "Mandragora pokes the victim by using its long tentacle and put it in its giant tube.";
+ next;
+ mes "On the surface of the Mandragora's tube there is a skull pattern, so the Mandragora pretends to be poisonous but it isn't.";
+ mes "The tube contains a digestive fluid of unique fragrance, which have a very strong smell to attract the prey.";
+ close;
+}
+
+yuno_in03.gat,48,108,3 script Geographer 1368,{
+ end;
+}
+
+yuno_in03.gat,46,108,1 script #Geographer 111,{
+ mes " ";
+ mes "- Scientific Name : Geographer";
+ mes "- Size : Medium";
+ mes "- Property : Earth";
+ next;
+ mes "- Description : ";
+ mes "Man-eating plant that looks like a sunflower.";
+ mes "It disguise itself as an ordinary flower and hunt preys approaching near by.";
+ next;
+ mes "Although its cousin Mandragora digest it's food in the tube,";
+ mes "Geographer chews food because it doesn't have a tube.";
+ next;
+ mes "Geographer's root is very tough to support the large upper parts of the body.";
+ close;
+}
+
+yuno_in03.gat,48,112,3 script Rafflesia 1162,{
+ end;
+}
+
+yuno_in03.gat,46,112,1 script #Rafflesia 111,{
+ mes " ";
+ mes "- Scientific Name : Rafflesia";
+ mes "- Size : Small";
+ mes "- Property : Earth";
+ next;
+ mes "- Description : ";
+ mes "Somehow, this monster is an endangered species.";
+ mes "Remaining Rafflesias are very few in a limited habitat,";
+ mes "so they are under special protection.";
+ next;
+ mes "Because there aren't many Rafflesias, researches are not doing well.";
+ mes "A few scholars are researching to artificially culture them.";
+ close;
+}
+
+yuno_in03.gat,48,116,3 script Stem Worm 1215,{
+ end;
+}
+
+yuno_in03.gat,45,116,1 script #Stem Worm 111,{
+ mes " ";
+ mes "- Scientific Name : Stem Worm";
+ mes "- Size : Medium";
+ mes "- Property : Wind";
+ next;
+ mes "- Description : ";
+ mes "This is a mutation of Worm Tail. It has a round grizzled grey body with a small head.";
+ mes "The hide is made of thin scales, and from the center of the body it's hide is divided into two pieces.";
+ next;
+ mes "The straight stem on the center of it's back looks like a tail.";
+ mes "Stem Worm use this stem to whip others.";
+ close;
+}
+
+yuno_in03.gat,44,120,3 script Succubus 1370,{
+ end;
+}
+
+yuno_in03.gat,42,120,1 script #Succubus 111,{
+ mes " ";
+ mes "- Scientific Name : Succubus";
+ mes "- Size : Medium";
+ mes "- Property : Darkness";
+ next;
+ mes "- Description : ";
+ mes "Devil who seduces people with a beautiful appearance. The male form is called Incubus and the female form is called Succubus.";
+ mes "They pick and seduce confused or weak-minded people to wreck them.";
+ close;
+}
+
+yuno_in03.gat,39,124,3 script Ancient Mummy 1297,{
+ end;
+}
+
+yuno_in03.gat,39,122,1 script #Ancient Mummy 111,{
+ mes " ";
+ mes "- Scientific Name : Ancient Mummy";
+ mes "- Size : Medium";
+ mes "- Property : Undead";
+ next;
+ mes "- Description : ";
+ mes "With a glimpse you can see that this ancient mummy is very old.";
+ mes "He is wrapped with worn-out bandages.";
+ mes "By looking at his luxurious snake headpiece,";
+ next;
+ mes "we can guess that he was high class and somehow revived from the dead.";
+ mes "As he is stuck in a mummy form for so long time, he brutally kills living things.";
+ close;
+}
+
+yuno_in03.gat,35,124,3 script Sleeper 1386,{
+ end;
+}
+
+yuno_in03.gat,35,122,1 script #Sleeper 111,{
+ mes " ";
+ mes "- Scientific Name : Sleeper";
+ mes "- Size : Medium";
+ mes "- Property : Earth";
+ next;
+ mes "- Description : ";
+ mes "Formless sandy monster.";
+ mes "It burrows itself in the ground and rise when people are walking near by.";
+ next;
+ mes "Sleepers are smaller than Sandmen and they attack indirectly by making sandy winds rather than direct attacks.";
+ close;
+}
+
+yuno_in03.gat,31,124,3 script Megalodon 1064,{
+ end;
+}
+
+yuno_in03.gat,31,122,1 script #Megalodon 111,{
+ mes " ";
+ mes "- Scientific Name : Megalodon";
+ mes "- Size : Medium";
+ mes "- Property : Undead";
+ next;
+ mes "- Description : ";
+ mes "This monster is made out of bones of dead fish.";
+ mes "It peacefully wanders around waterside because they didn't completely lose their old memory.";
+ next;
+ mes "It has no flesh but bones and stinky scales because it was revived from once decayed corpses.";
+ close;
+}
+
+yuno_in03.gat,28,124,5 script Rideword 1195,{
+ end;
+}
+
+yuno_in03.gat,28,122,1 script #Rideword 111,{
+ mes " ";
+ mes "- Scientific Name : Rideword";
+ mes "- Size : Small";
+ mes "- Property : Neutral";
+ next;
+ mes "- Description : ";
+ mes "It is a magic book with sharp teeth and is controlled by magic powers.";
+ mes "Rideword has no intelligence or feelings and was born to kill living things.";
+ close;
+}
+
+yuno_in03.gat,24,124,3 script Blazzer 1367,{
+ end;
+}
+
+yuno_in03.gat,24,122,1 script #Blazzer 111,{
+ mes " ";
+ mes "- Scientific Name : Blazzer";
+ mes "- Size : Medium";
+ mes "- Property : Fire";
+ next;
+ mes "- Description : ";
+ mes "Burning flame which floats around lava as a cloud.";
+ mes "The blaze comes out of hard rock and the surface is extremely hot.";
+ next;
+ mes "Some scholars believe that Blazzer was the origin of a volcanic eruption but it is only a hypothesis.";
+ mes "It attacks travelers with a noxious gas from it's mouth.";
+ close;
+}
+
+yuno_in03.gat,18,122,5 script Incubus 1374,{
+ end;
+}
+
+yuno_in03.gat,19,120,1 script #Incubus 111,{
+ mes " ";
+ mes "- Scientific Name : Incubus";
+ mes "- Size : Medium";
+ mes "- Property : Darkness";
+ next;
+ mes "- Description : ";
+ mes "Devil who seduces people a beautiful appearance. Male form is called Incubus and female form is called Succubus.";
+ mes "They pick and seduce confused or weak-minded people to wreck them.";
+ close;
+}
+
+yuno_in03.gat,16,116,5 script Dragon Tail 1321,{
+ end;
+}
+
+yuno_in03.gat,18,116,1 script #Dragon Tail 111,{
+ mes " ";
+ mes "- Scientific Name : Dragon Tail";
+ mes "- Size : Medium";
+ mes "- Property : Wind";
+ next;
+ mes "- Description : ";
+ mes "Insect with thick stings on its tail from the Dragonfly family.";
+ mes "It sucks up blood of victims with its sting, and the Dragon Tail's hypnotoxine puts enemies to sleep.";
+ close;
+}
+
+yuno_in03.gat,16,111,5 script Arclouse 1194,{
+ end;
+}
+
+yuno_in03.gat,18,111,1 script #Arclouse 111,{
+ mes " ";
+ mes "- Scientific Name : Arclouse";
+ mes "- Size : Medium";
+ mes "- Property : Earth";
+ next;
+ mes "- Description : ";
+ mes "It is a monster with a hard shell and roles itself to attack enemies.";
+ mes "Usually, Arclouses are found in groups and they are very agile. Their movement speed is as fast as a well-trained PecoPeco.";
+ close;
+}
+
+yuno_in03.gat,16,108,5 script Tri-Joint 1279,{
+ end;
+}
+
+yuno_in03.gat,18,108,1 script #Tri-Joint 111,{
+ mes " ";
+ mes "- Scientific Name : Tri-Joint";
+ mes "- Size : Small";
+ mes "- Property : Earth";
+ next;
+ mes "- Description : ";
+ mes "A monster called 'living fossil' because it has been existing from ancient times to today.";
+ mes "Tri Joint's body is covered with hard shells, and advanced feelers replaced degenerated eyes.";
+ next;
+ mes "It moves fast in dark caves.";
+ mes "Recently, as their fossils were found in deep caves,";
+ mes "studies on evolution of Midgard organisms are speeding up.";
+ close;
+}
+
+yuno_in03.gat,16,104,5 script Thief Bug Male 1054,{
+ end;
+}
+
+yuno_in03.gat,18,104,1 script #Thief Bug Male 111,{
+ mes " ";
+ mes "- Scientific Name : Thief Bug Male";
+ mes "- Size : Medium";
+ mes "- Property : Darkness";
+ next;
+ mes "- Description : ";
+ mes "This is a fully grown Thief Bug with bigger size than others and of blue color.";
+ mes "Like other Thief Bugs, it is very agile and collect items.";
+ next;
+ mes "Male Thief Bugs protects it's family with strong attacks.";
+ close;
+}
+
+yuno_in03.gat,16,100,5 script Caterpillar 1300,{
+ end;
+}
+
+yuno_in03.gat,18,100,1 script #Caterpillar 111,{
+ mes " ";
+ mes "- Scientific Name : Caterpillar";
+ mes "- Size : Small";
+ mes "- Property : Earth";
+ next;
+ mes "- Description : ";
+ mes "Because of a long buried life, it can barely use it's eyes,";
+ mes "but it has numerous feelers and a lighting antenna to move around.";
+ next;
+ mes "There is a hypothesis that Caterpillar is the larva of Creamy Fear, the mutation of Creamy.";
+ close;
+}
+
+yuno_in03.gat,18,96,5 script Wanderer 1208,{
+ end;
+}
+
+yuno_in03.gat,20,96,1 script #Wanderer 111,{
+ mes " ";
+ mes "- Scientific Name : Wanderer";
+ mes "- Size : Medium";
+ mes "- Property : Wind";
+ next;
+ mes "- Description : ";
+ mes "Sword master revived by dark magic. By looking at his magnificent swordsmanship, we guess that he was a very skillful swordsman before.";
+ mes "As soon as he draws his sword, his opponents are sliced by him.";
+ close;
+}
diff --git a/npc/other/msg_boards.txt b/npc/other/msg_boards.txt
index f4db8751c..d83c5ef95 100644
--- a/npc/other/msg_boards.txt
+++ b/npc/other/msg_boards.txt
@@ -1,134 +1,134 @@
-//===== eAthena Script =======================================
-//= Message Boards
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.3a
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Rearranged [Lupus]
-//= Fixed spelling mistakes. [Nexon]
-//= 1.3 Removed Duplicates [Silent]
-//============================================================
-
-
-
-//=======================================================================//
-// Al De Baran //
-//=======================================================================//
-// Welcome Sign ------------------------------------------------
-aldebaran.gat,133,104,1 script Welcome Sign::ws_aldebaran 111,{
- mes "~sign reads....~";
- mes "Hello and enjoy your visit to Aldebaran! Aldebaran is the mystical city of clocks and Kafras!";
- close;
-}
-
-//=======================================================================//
-// Alberta //
-//=======================================================================//
-// Sign: Alberta Harbor -----------------------------------------------
-//alberta.gat,35,241,1 script Alberta Harbor 111,{
-// mes "~sign reads....~";
-// mes "Welcome to the port city Alberta! Alberta is the city of the sea! A tourist delight!";
-// close;
-//}
-
-// Welcome Sign -----------------------------------------------
-alberta.gat,196,152,1 script Welcome Sign::ws_alberta 111,{
- mes "~sign reads...~";
- mes "Welcome to the port city Alberta! Alberta is the city of the sea! A tourist delight!";
- close;
-}
-
-// Sign: Merchant Guild ------------------------------------------
-alberta.gat,37,39,1 script Merchant Guild 111,{
- mes "~sign reads...~";
- mes "Enjoy the art of buying and selling? Love making unbeatable deals?";
- mes "Then the Alberta Merchant Guild is perfect for you!";
- mes "Come on inn and find out all you need to know about becoming a Merchant.";
- close;
-}
-
-
-//=======================================================================//
-// Geffen //
-//=======================================================================//
-// Welcome Sign ----------------------------------------------
-geffen.gat,116,58,1 script Welcome Sign::ws_geffen 111,{
- mes "~sign reads...~";
- mes "Greetings!! You are in the wonderful city of Geffen! Geffen is the city of Magic and home to Mages and Wizards!.";
- close;
-}
-
-// Sign: Geffen Tower Sign ----------------------------------------------
-geffen.gat,113,104,1 script Geffen Tower 111,{
- mes "~sign reads...~";
- mes "This is the Geffen Tower, home to the Wizard Academy as well as the infamous Geffen Dungeon. Novices beware!!!";
- close;
-}
-
-// Sign: Blacksmith Guild -------------------------------------------
-geffen.gat,184,61,1 script Blacksmith Guild 111,{
- mes "~sign reads...~";
- mes "This is the Blacksmith Guild.";
- close;
-}
-
-// Sign Post -----------------------------------------------------------
-geffen.gat,119,190,0 script Sign Post#01 111,{
- mes "~sign reads...~";
- mes "North to Geffen Fields";
- mes "Northeast to Al De Baran";
- mes "Northwest to Glast Heim";
- mes "East to Geffen Fields";
- mes "South to Morroc";
- mes "Southeast to Prontera";
- mes "Further Southeast to Alberta";
- mes "Further Southwest to Comodo";
- mes "West to Geffen Fields";
- close;
-}
-
-
-//=======================================================================//
-// Morroc //
-//=======================================================================//
-
-// Sign: Inn ----------------------------------------------------------
-morocc.gat,272,272,1 script Morroc Town Inn 111,{
- mes "~sign reads....~";
- mes "Welcome weary travelers! Stay the night at the Morroc Town Inn.";
- close;
-}
-
-
-//=======================================================================//
-// Payon //
-//=======================================================================//
-
-
-
-//=======================================================================//
-// Prontera //
-//=======================================================================//
-// Welcome Sign -----------------------------------------------------------
-prontera.gat,156,197,1 script Welcome Sign::ws_prontera 111,{
- mes"~sign reads...~";
- mes "You've found yourself in the great city of Prontera! Prontera is one of the largest cities in Rune-Midgard and is home to the Prontera Chivalry!";
- close;
-}
-
-// Sign Post ----------------------------------------------------------------
-prontera.gat,158,213,1 script Sign Post#02 111,{
- mes "~ the sign post reads ~";
- mes "North to Prontera Castle";
- mes "Farther North to Al De Baran";
- mes "Northwest to Geffen";
- mes "East to Prontera Fields";
- mes "South to Prontera Fields";
- mes "Farther Southeast to Alberta";
- close;
+//===== eAthena Script =======================================
+//= Message Boards
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.3a
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Rearranged [Lupus]
+//= Fixed spelling mistakes. [Nexon]
+//= 1.3 Removed Duplicates [Silent]
+//============================================================
+
+
+
+//=======================================================================//
+// Al De Baran //
+//=======================================================================//
+// Welcome Sign ------------------------------------------------
+aldebaran.gat,133,104,1 script Welcome Sign::ws_aldebaran 111,{
+ mes "~sign reads....~";
+ mes "Hello and enjoy your visit to Aldebaran! Aldebaran is the mystical city of clocks and Kafras!";
+ close;
+}
+
+//=======================================================================//
+// Alberta //
+//=======================================================================//
+// Sign: Alberta Harbor -----------------------------------------------
+//alberta.gat,35,241,1 script Alberta Harbor 111,{
+// mes "~sign reads....~";
+// mes "Welcome to the port city Alberta! Alberta is the city of the sea! A tourist delight!";
+// close;
+//}
+
+// Welcome Sign -----------------------------------------------
+alberta.gat,196,152,1 script Welcome Sign::ws_alberta 111,{
+ mes "~sign reads...~";
+ mes "Welcome to the port city Alberta! Alberta is the city of the sea! A tourist delight!";
+ close;
+}
+
+// Sign: Merchant Guild ------------------------------------------
+alberta.gat,37,39,1 script Merchant Guild 111,{
+ mes "~sign reads...~";
+ mes "Enjoy the art of buying and selling? Love making unbeatable deals?";
+ mes "Then the Alberta Merchant Guild is perfect for you!";
+ mes "Come on inn and find out all you need to know about becoming a Merchant.";
+ close;
+}
+
+
+//=======================================================================//
+// Geffen //
+//=======================================================================//
+// Welcome Sign ----------------------------------------------
+geffen.gat,116,58,1 script Welcome Sign::ws_geffen 111,{
+ mes "~sign reads...~";
+ mes "Greetings!! You are in the wonderful city of Geffen! Geffen is the city of Magic and home to Mages and Wizards!.";
+ close;
+}
+
+// Sign: Geffen Tower Sign ----------------------------------------------
+geffen.gat,113,104,1 script Geffen Tower 111,{
+ mes "~sign reads...~";
+ mes "This is the Geffen Tower, home to the Wizard Academy as well as the infamous Geffen Dungeon. Novices beware!!!";
+ close;
+}
+
+// Sign: Blacksmith Guild -------------------------------------------
+geffen.gat,184,61,1 script Blacksmith Guild 111,{
+ mes "~sign reads...~";
+ mes "This is the Blacksmith Guild.";
+ close;
+}
+
+// Sign Post -----------------------------------------------------------
+geffen.gat,119,190,0 script Sign Post#01 111,{
+ mes "~sign reads...~";
+ mes "North to Geffen Fields";
+ mes "Northeast to Al De Baran";
+ mes "Northwest to Glast Heim";
+ mes "East to Geffen Fields";
+ mes "South to Morroc";
+ mes "Southeast to Prontera";
+ mes "Further Southeast to Alberta";
+ mes "Further Southwest to Comodo";
+ mes "West to Geffen Fields";
+ close;
+}
+
+
+//=======================================================================//
+// Morroc //
+//=======================================================================//
+
+// Sign: Inn ----------------------------------------------------------
+morocc.gat,272,272,1 script Morroc Town Inn 111,{
+ mes "~sign reads....~";
+ mes "Welcome weary travelers! Stay the night at the Morroc Town Inn.";
+ close;
+}
+
+
+//=======================================================================//
+// Payon //
+//=======================================================================//
+
+
+
+//=======================================================================//
+// Prontera //
+//=======================================================================//
+// Welcome Sign -----------------------------------------------------------
+prontera.gat,156,197,1 script Welcome Sign::ws_prontera 111,{
+ mes"~sign reads...~";
+ mes "You've found yourself in the great city of Prontera! Prontera is one of the largest cities in Rune-Midgard and is home to the Prontera Chivalry!";
+ close;
+}
+
+// Sign Post ----------------------------------------------------------------
+prontera.gat,158,213,1 script Sign Post#02 111,{
+ mes "~ the sign post reads ~";
+ mes "North to Prontera Castle";
+ mes "Farther North to Al De Baran";
+ mes "Northwest to Geffen";
+ mes "East to Prontera Fields";
+ mes "South to Prontera Fields";
+ mes "Farther Southeast to Alberta";
+ close;
} \ No newline at end of file
diff --git a/npc/other/powernpc.txt b/npc/other/powernpc.txt
index 94539780e..4d89e0c5d 100644
--- a/npc/other/powernpc.txt
+++ b/npc/other/powernpc.txt
@@ -1,332 +1,332 @@
-//===== eAthena Script =======================================
-//= Official Gonryun Power Arena
-//===== By: ==================================================
-//= KarLaeda (Aegis script cnversion)
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Athena SVN 9000+
-//===== Additional Comments: =================================
-//=
-//============================================================
-
-
-gonryun.gat,180,118,4 script Iron man#gnp 85,{
- if (countitem(1201) > 0) {
- mes "- Wait a minute !! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please try again -";
- mes "- after you loose some weight. -";
- close;
- }
- if (BaseJob == Job_Novice) {
- mes "[Songmoodoo]";
- mes "Children are not allowed in here.";
- close;
- }
- if (in_battle == 3) set in_battle,1;
- if (in_battle < 1) {
- mes "[Songmoodoo]";
- mes "Hey hey~ This is not something";
- mes "You can see everyday.";
- mes "Oh~ you look strong!";
- mes "Wanna try?";
- next;
- switch(select("Why not?:?????:No thanks.")){
- case 1:
- mes "[Songmoodoo]";
- mes "Haha~ I knew you would try.";
- mes "If you could lift this up,";
- mes "I'll tell you something interesting.";
- mes "Ready?";
- next;
- mes "^0000FFSongmoodoo pointed to a rock";
- mes "and asked you to lift.";
- if (BaseJob < Job_Knight) {
- if (checkweight(7049,690)) {
- mes "^0000FFYou lifted the Stone lightly.^000000";
- set in_battle,1;
- getitem 7049,690; // Stone
- next;
- emotion e_no1;
- mes "[Songmoodoo]";
- mes "Wow~ Excellent~";
- mes "I'll take you to someplace nice";
- mes "next time I see you.";
- mes "See ya~";
- } else {
- mes "Looks too heavy for you.^000000";
- next;
- mes "[Songmoodoo]";
- mes "You are yet lack of training.";
- mes "Come after more practice.";
- }
- } else if (BaseClass == Job_Swordman || BaseClass == Job_Thief || BaseClass == Job_Merchant || BaseJob == Job_Monk) {
- if (checkweight(7049,1100)) {
- mes "^0000FFYou lifted the Stone lightly.^000000";
- set in_battle,1;
- getitem 7049,1100; // Stone
- next;
- emotion e_no1;
- mes "[Songmoodoo]";
- mes "Wow~ Excellent~";
- mes "I'll take you to someplace nice";
- mes "next time I see you.";
- mes "See ya~";
- } else {
- mes "Seemed too heavy to lift.^000000";
- next;
- mes "[Songmoodoo]";
- mes "You are yet lack of training.";
- mes "come after more practice.";
- }
- } else {
- if (checkweight(7049,730)) {
- mes "^0000FFYou lifted the Stone lightly.^000000";
- set in_battle,1;
- getitem 7049,730; // Stone
- next;
- emotion e_no1;
- mes "[Songmoodoo]";
- mes "Wow~ Excellent~";
- mes "I'll take you to someplace nice";
- mes "next time I see you.";
- mes "See ya~";
- } else {
- mes "Seemed too heavy to lift.^000000";
- next;
- mes "[Songmoodoo]";
- mes "You are yet lack of training.";
- mes "come after more practice.";
- }
- }
- break;
- case 2:
- mes "[Songmoodoo]";
- mes "That's not a big deal.";
- mes "If you believe you're strong,";
- mes "This might be a good chance to experience";
- mes "something new. Wanna try??";
- break;
- case 3:
- mes "[Songmoodoo]";
- mes "I guess not..";
- mes "....";
- emotion e_pif;
- break;
- }
- } else if (in_battle == 1) {
- mes "[Songmoodoo]";
- mes "Good to see you again!";
- mes "Wanna go??";
- next;
- if (select("Sure:Maybe next time") == 1) {
- mes "[Songmoodoo]";
- mes "Good! Haha.";
- mes "I like your confidence.";
- mes "Good luck on you~";
- close2;
- warp "gon_test.gat",53,6;
- end;
- } else {
- mes "[Songmoodoo]";
- mes "well..";
- mes "alright.";
- mes "I'll see you next time then.";
- }
- } else {
- mes "[Songmoodoo]";
- mes "You ran away from there?";
- mes "Guess you're not strong enough?";
- mes "I'll give you another chance.";
- mes "See you again.";
- emotion e_pif;
- set in_battle,1;
- }
- close;
-}
-
-gon_test.gat,50,14,4 script Administrator#gnp 780,{
- mes "[Administrator]";
- if (BaseJob == Job_Novice) {
- mes "Children are not allowed in here.";
- close;
- }
- if ($@in_battle) {
- mes "Sorry, a field of fight";
- mes "is occupied right now.";
- mes "Try again later.";
- close;
- }
- mes "Are you ready?";
- mes "";
- mes "Remember, you have to pay";
- mes "500z to fight.";
- next;
- if (select("Yes, let me fight!:One moment, please.") == 2) {
- mes "[Administrator]";
- mes "Ok, see you later.";
- close;
- }
- if (Zeny < 500) {
- mes "[Administrator]";
- mes "I'm sorry but you don't have enough zeny.";
- close;
- }
- set Zeny,Zeny - 500;
- set in_battle,1;
- warp "gon_test.gat",42,86;
- set $@in_battle,1;
- setnpctimer 0,"Summoner#gnp";
- startnpctimer "Summoner#gnp";
- end;
-}
-
-gon_test.gat,42,89,4 script Summoner#gnp 774,{
- mes "[SongYeunWoo]";
- if (in_battle == 3) {
- mes "Please come back after registration.";
- close;
- } else if (in_battle == 2) {
- mes "You had a single match already.";
- mes "You can have a match once at a time.";
- mes "Please re-enter if you want a match";
- mes "with other monsters.";
- close;
- }
- mes "Welcome.";
- mes "Which monster would you recall?";
- next;
- set @gnpGroup,select("Group 1:Group 2:Group 3:Group 4:Group 5:Group 6:Group 7:Group 8:Group 9:Group 10:Group 11");
- set @gnpGroupMob$,.gnpMobsName$[(@gnpGroup-1)*6];
- for (set @i,1; @i < 6; set @i, @i+1) {
- set @gnpGroupMob$, @gnpGroupMob$ + ":" + .gnpMobsName$[(@gnpGroup-1)*6 + @i];
- }
- set @gnpMob,select(@gnpGroupMob$);
- mes "[SongYeunWoo]";
- mes "Let the fight begin!";
- close2;
- set in_battle,2;
- if (getnpctimer(0) < 180000) monster "gon_test.gat",56,86,.gnpMobsName$[(@gnpGroup-1)*6 + @gnpMob - 1],.gnpMobsId[(@gnpGroup-1)*6 + @gnpMob - 1],1,"Summoner#gnp::OnGnpMobDead";
-// do init timer on mob select ?
-// setnpctimer 0;
- end;
-
- OnInit:
- initnpctimer;
- stopnpctimer;
- setarray .gnpMobsName$[0],"Leather ribbon","Sitotoxism","Certificate of blood donation","Tarantulla","DangRangKwon","Molar of Desert";
- setarray .gnpMobsId[0],1419,1428,1434,1430,1457,1432;
- setarray .gnpMobsName$[6],"Hog Skeleton","Cannibal Bear","Miner","Fighting Dog","Mermaid Princess","Only Son";
- setarray .gnpMobsId[6],1462,1442,1469,1460,1425,1472;
- setarray .gnpMobsName$[12],"SamYeupchoom","Hunting Dog","Nutcracker","Sea Horse","JAKK","Corpse";
- setarray .gnpMobsId[12],1454,1455,1443,1426,1436,1423;
- setarray .gnpMobsName$[18],"Marduk","Onion Stem","Worm","Autodoll","Girl with Matches","Red Evil";
- setarray .gnpMobsId[18],1458,1440,1429,1459,1444,1422;
- setarray .gnpMobsName$[24],"Naga","Mold","Tracing Missiles","Aryong","Abiryong","Bacterium";
- setarray .gnpMobsId[24],1421,1481,1424,1465,1466,1433;
- setarray .gnpMobsName$[30],"Winning System","Fat Archer","Little black goat","Perverted","Treasure Box","Greenhorn";
- setarray .gnpMobsId[30],1427,1473,1431,1446,1474,1471;
- setarray .gnpMobsName$[36],"Hurricane","External Hog","Landlord of Maze","Knight of grudge","Archer of grudge","Papillon";
- setarray .gnpMobsId[36],1450,1439,1461,1467,1453,1479;
- setarray .gnpMobsName$[42],"Lip","Wendigo","E Card","Tentacle Monster","Muscular Alarm","Devil Cross";
- setarray .gnpMobsId[42],1451,1475,1437,1441,1476,1435;
- setarray .gnpMobsName$[48],"Maggot","Large Frame","Season of reading","Shining Fingers","Handbag","Major knight of grudge";
- setarray .gnpMobsId[48],1477,1448,1478,1489,1488,1438;
- setarray .gnpMobsName$[54],"Queen","Man of Fire","Sword of Executor","Mutant Dragon","Mixed Soup","Great Sword";
- setarray .gnpMobsId[54],1482,1464,1487,1449,1456,1486;
- setarray .gnpMobsName$[60],"Monster Bird","Torturer","Warrior","Vice-Torturer","Huge Sword";
- setarray .gnpMobsId[60],1447,1483,1490,1484,1485;
- end;
-
- OnTimer120000:
- areaannounce "gon_test.gat",41,81,74,92,"1 min. left",0;
- end;
-
- OnTimer180000:
- killmonster "gon_test.gat","Summoner#gnp::OnGnpMobDead";
- end;
-
- OnTimer182000:
- areaannounce "gon_test.gat",41,81,74,92,"Time Over.",0;
- end;
-
- OnGnpMobDead:
- setnpctimer 0;
- set in_battle,1;
- areaannounce "gon_test.gat",41,81,74,92,"Thank you. Please, come again.",0;
- sleep 4000;
- OnTimer184000:
- stopnpctimer;
- areawarp "gon_test.gat",41,81,74,92,"gon_test.gat",44,4;
- set $@in_battle,0;
- end;
-}
-
-gon_test.gat,46,14,3 script Guide of field of fight#gnp 770,{
- mes "[SongHeeYeon]";
- mes ".....";
- mes "Hi, there~";
- mes "This is a field of fight.";
- mes "Got any questions?";
- next;
- switch(select("A field of fight?:You got a minute lady?:Get in.:Out.:Nope.")){
- case 1:
- mes "[SongHeeYeon]";
- mes "Just like the name of this place,";
- mes "it is a field for matches.";
- mes "We have various monsters";
- mes "in different levels.";
- next;
- mes "[SongHeeYeon]";
- mes "1st Class Boss Monsters are in middle of preparation yet.";
- mes "We charge you a small fee to enter here.";
- break;
- case 2:
- mes "[SongHeeYeon]";
- mes "eh.... excuse me?";
- mes "ah..I'm afraid I have to work right now...";
- mes "I am sorry..";
- break;
- case 3:
- mes "[SongHeeYeon]";
- mes "Yes, Thank you.";
- mes "Have a good time.";
- close2;
- set in_battle,3;
- warp "gon_test.gat",25,98;
- end;
- case 4:
- mes "[SongHeeYeon]";
- mes "Thank you.";
- mes "Please come again.";
- close2;
- warp "gonryun.gat",177,112;
- end;
- case 5:
- mes "[SongHeeYeon]";
- mes "........";
- mes "Good bye..";
- break;
- }
- close;
-}
-
-gon_test.gat,70,103,3 script ChowAnAn#gnp 773,{
- mes "[ChowAnAn]";
- mes "Want to go back?";
- next;
- if (select("Yes.:No.") == 1) {
- mes "[ChowAnAn]";
- mes "Thank you.";
- mes "Please come again.";
- close2;
- set in_battle,1;
- warp "gon_test.gat",44,4;
- end;
- }
- mes "[ChowAnAn]";
- mes "Thank you.";
- close;
+//===== eAthena Script =======================================
+//= Official Gonryun Power Arena
+//===== By: ==================================================
+//= KarLaeda (Aegis script cnversion)
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= Athena SVN 9000+
+//===== Additional Comments: =================================
+//=
+//============================================================
+
+
+gonryun.gat,180,118,4 script Iron man#gnp 85,{
+ if (countitem(1201) > 0) {
+ mes "- Wait a minute !! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again -";
+ mes "- after you loose some weight. -";
+ close;
+ }
+ if (BaseJob == Job_Novice) {
+ mes "[Songmoodoo]";
+ mes "Children are not allowed in here.";
+ close;
+ }
+ if (in_battle == 3) set in_battle,1;
+ if (in_battle < 1) {
+ mes "[Songmoodoo]";
+ mes "Hey hey~ This is not something";
+ mes "You can see everyday.";
+ mes "Oh~ you look strong!";
+ mes "Wanna try?";
+ next;
+ switch(select("Why not?:?????:No thanks.")){
+ case 1:
+ mes "[Songmoodoo]";
+ mes "Haha~ I knew you would try.";
+ mes "If you could lift this up,";
+ mes "I'll tell you something interesting.";
+ mes "Ready?";
+ next;
+ mes "^0000FFSongmoodoo pointed to a rock";
+ mes "and asked you to lift.";
+ if (BaseJob < Job_Knight) {
+ if (checkweight(7049,690)) {
+ mes "^0000FFYou lifted the Stone lightly.^000000";
+ set in_battle,1;
+ getitem 7049,690; // Stone
+ next;
+ emotion e_no1;
+ mes "[Songmoodoo]";
+ mes "Wow~ Excellent~";
+ mes "I'll take you to someplace nice";
+ mes "next time I see you.";
+ mes "See ya~";
+ } else {
+ mes "Looks too heavy for you.^000000";
+ next;
+ mes "[Songmoodoo]";
+ mes "You are yet lack of training.";
+ mes "Come after more practice.";
+ }
+ } else if (BaseClass == Job_Swordman || BaseClass == Job_Thief || BaseClass == Job_Merchant || BaseJob == Job_Monk) {
+ if (checkweight(7049,1100)) {
+ mes "^0000FFYou lifted the Stone lightly.^000000";
+ set in_battle,1;
+ getitem 7049,1100; // Stone
+ next;
+ emotion e_no1;
+ mes "[Songmoodoo]";
+ mes "Wow~ Excellent~";
+ mes "I'll take you to someplace nice";
+ mes "next time I see you.";
+ mes "See ya~";
+ } else {
+ mes "Seemed too heavy to lift.^000000";
+ next;
+ mes "[Songmoodoo]";
+ mes "You are yet lack of training.";
+ mes "come after more practice.";
+ }
+ } else {
+ if (checkweight(7049,730)) {
+ mes "^0000FFYou lifted the Stone lightly.^000000";
+ set in_battle,1;
+ getitem 7049,730; // Stone
+ next;
+ emotion e_no1;
+ mes "[Songmoodoo]";
+ mes "Wow~ Excellent~";
+ mes "I'll take you to someplace nice";
+ mes "next time I see you.";
+ mes "See ya~";
+ } else {
+ mes "Seemed too heavy to lift.^000000";
+ next;
+ mes "[Songmoodoo]";
+ mes "You are yet lack of training.";
+ mes "come after more practice.";
+ }
+ }
+ break;
+ case 2:
+ mes "[Songmoodoo]";
+ mes "That's not a big deal.";
+ mes "If you believe you're strong,";
+ mes "This might be a good chance to experience";
+ mes "something new. Wanna try??";
+ break;
+ case 3:
+ mes "[Songmoodoo]";
+ mes "I guess not..";
+ mes "....";
+ emotion e_pif;
+ break;
+ }
+ } else if (in_battle == 1) {
+ mes "[Songmoodoo]";
+ mes "Good to see you again!";
+ mes "Wanna go??";
+ next;
+ if (select("Sure:Maybe next time") == 1) {
+ mes "[Songmoodoo]";
+ mes "Good! Haha.";
+ mes "I like your confidence.";
+ mes "Good luck on you~";
+ close2;
+ warp "gon_test.gat",53,6;
+ end;
+ } else {
+ mes "[Songmoodoo]";
+ mes "well..";
+ mes "alright.";
+ mes "I'll see you next time then.";
+ }
+ } else {
+ mes "[Songmoodoo]";
+ mes "You ran away from there?";
+ mes "Guess you're not strong enough?";
+ mes "I'll give you another chance.";
+ mes "See you again.";
+ emotion e_pif;
+ set in_battle,1;
+ }
+ close;
+}
+
+gon_test.gat,50,14,4 script Administrator#gnp 780,{
+ mes "[Administrator]";
+ if (BaseJob == Job_Novice) {
+ mes "Children are not allowed in here.";
+ close;
+ }
+ if ($@in_battle) {
+ mes "Sorry, a field of fight";
+ mes "is occupied right now.";
+ mes "Try again later.";
+ close;
+ }
+ mes "Are you ready?";
+ mes "";
+ mes "Remember, you have to pay";
+ mes "500z to fight.";
+ next;
+ if (select("Yes, let me fight!:One moment, please.") == 2) {
+ mes "[Administrator]";
+ mes "Ok, see you later.";
+ close;
+ }
+ if (Zeny < 500) {
+ mes "[Administrator]";
+ mes "I'm sorry but you don't have enough zeny.";
+ close;
+ }
+ set Zeny,Zeny - 500;
+ set in_battle,1;
+ warp "gon_test.gat",42,86;
+ set $@in_battle,1;
+ setnpctimer 0,"Summoner#gnp";
+ startnpctimer "Summoner#gnp";
+ end;
+}
+
+gon_test.gat,42,89,4 script Summoner#gnp 774,{
+ mes "[SongYeunWoo]";
+ if (in_battle == 3) {
+ mes "Please come back after registration.";
+ close;
+ } else if (in_battle == 2) {
+ mes "You had a single match already.";
+ mes "You can have a match once at a time.";
+ mes "Please re-enter if you want a match";
+ mes "with other monsters.";
+ close;
+ }
+ mes "Welcome.";
+ mes "Which monster would you recall?";
+ next;
+ set @gnpGroup,select("Group 1:Group 2:Group 3:Group 4:Group 5:Group 6:Group 7:Group 8:Group 9:Group 10:Group 11");
+ set @gnpGroupMob$,.gnpMobsName$[(@gnpGroup-1)*6];
+ for (set @i,1; @i < 6; set @i, @i+1) {
+ set @gnpGroupMob$, @gnpGroupMob$ + ":" + .gnpMobsName$[(@gnpGroup-1)*6 + @i];
+ }
+ set @gnpMob,select(@gnpGroupMob$);
+ mes "[SongYeunWoo]";
+ mes "Let the fight begin!";
+ close2;
+ set in_battle,2;
+ if (getnpctimer(0) < 180000) monster "gon_test.gat",56,86,.gnpMobsName$[(@gnpGroup-1)*6 + @gnpMob - 1],.gnpMobsId[(@gnpGroup-1)*6 + @gnpMob - 1],1,"Summoner#gnp::OnGnpMobDead";
+// do init timer on mob select ?
+// setnpctimer 0;
+ end;
+
+ OnInit:
+ initnpctimer;
+ stopnpctimer;
+ setarray .gnpMobsName$[0],"Leather ribbon","Sitotoxism","Certificate of blood donation","Tarantulla","DangRangKwon","Molar of Desert";
+ setarray .gnpMobsId[0],1419,1428,1434,1430,1457,1432;
+ setarray .gnpMobsName$[6],"Hog Skeleton","Cannibal Bear","Miner","Fighting Dog","Mermaid Princess","Only Son";
+ setarray .gnpMobsId[6],1462,1442,1469,1460,1425,1472;
+ setarray .gnpMobsName$[12],"SamYeupchoom","Hunting Dog","Nutcracker","Sea Horse","JAKK","Corpse";
+ setarray .gnpMobsId[12],1454,1455,1443,1426,1436,1423;
+ setarray .gnpMobsName$[18],"Marduk","Onion Stem","Worm","Autodoll","Girl with Matches","Red Evil";
+ setarray .gnpMobsId[18],1458,1440,1429,1459,1444,1422;
+ setarray .gnpMobsName$[24],"Naga","Mold","Tracing Missiles","Aryong","Abiryong","Bacterium";
+ setarray .gnpMobsId[24],1421,1481,1424,1465,1466,1433;
+ setarray .gnpMobsName$[30],"Winning System","Fat Archer","Little black goat","Perverted","Treasure Box","Greenhorn";
+ setarray .gnpMobsId[30],1427,1473,1431,1446,1474,1471;
+ setarray .gnpMobsName$[36],"Hurricane","External Hog","Landlord of Maze","Knight of grudge","Archer of grudge","Papillon";
+ setarray .gnpMobsId[36],1450,1439,1461,1467,1453,1479;
+ setarray .gnpMobsName$[42],"Lip","Wendigo","E Card","Tentacle Monster","Muscular Alarm","Devil Cross";
+ setarray .gnpMobsId[42],1451,1475,1437,1441,1476,1435;
+ setarray .gnpMobsName$[48],"Maggot","Large Frame","Season of reading","Shining Fingers","Handbag","Major knight of grudge";
+ setarray .gnpMobsId[48],1477,1448,1478,1489,1488,1438;
+ setarray .gnpMobsName$[54],"Queen","Man of Fire","Sword of Executor","Mutant Dragon","Mixed Soup","Great Sword";
+ setarray .gnpMobsId[54],1482,1464,1487,1449,1456,1486;
+ setarray .gnpMobsName$[60],"Monster Bird","Torturer","Warrior","Vice-Torturer","Huge Sword";
+ setarray .gnpMobsId[60],1447,1483,1490,1484,1485;
+ end;
+
+ OnTimer120000:
+ areaannounce "gon_test.gat",41,81,74,92,"1 min. left",0;
+ end;
+
+ OnTimer180000:
+ killmonster "gon_test.gat","Summoner#gnp::OnGnpMobDead";
+ end;
+
+ OnTimer182000:
+ areaannounce "gon_test.gat",41,81,74,92,"Time Over.",0;
+ end;
+
+ OnGnpMobDead:
+ setnpctimer 0;
+ set in_battle,1;
+ areaannounce "gon_test.gat",41,81,74,92,"Thank you. Please, come again.",0;
+ sleep 4000;
+ OnTimer184000:
+ stopnpctimer;
+ areawarp "gon_test.gat",41,81,74,92,"gon_test.gat",44,4;
+ set $@in_battle,0;
+ end;
+}
+
+gon_test.gat,46,14,3 script Guide of field of fight#gnp 770,{
+ mes "[SongHeeYeon]";
+ mes ".....";
+ mes "Hi, there~";
+ mes "This is a field of fight.";
+ mes "Got any questions?";
+ next;
+ switch(select("A field of fight?:You got a minute lady?:Get in.:Out.:Nope.")){
+ case 1:
+ mes "[SongHeeYeon]";
+ mes "Just like the name of this place,";
+ mes "it is a field for matches.";
+ mes "We have various monsters";
+ mes "in different levels.";
+ next;
+ mes "[SongHeeYeon]";
+ mes "1st Class Boss Monsters are in middle of preparation yet.";
+ mes "We charge you a small fee to enter here.";
+ break;
+ case 2:
+ mes "[SongHeeYeon]";
+ mes "eh.... excuse me?";
+ mes "ah..I'm afraid I have to work right now...";
+ mes "I am sorry..";
+ break;
+ case 3:
+ mes "[SongHeeYeon]";
+ mes "Yes, Thank you.";
+ mes "Have a good time.";
+ close2;
+ set in_battle,3;
+ warp "gon_test.gat",25,98;
+ end;
+ case 4:
+ mes "[SongHeeYeon]";
+ mes "Thank you.";
+ mes "Please come again.";
+ close2;
+ warp "gonryun.gat",177,112;
+ end;
+ case 5:
+ mes "[SongHeeYeon]";
+ mes "........";
+ mes "Good bye..";
+ break;
+ }
+ close;
+}
+
+gon_test.gat,70,103,3 script ChowAnAn#gnp 773,{
+ mes "[ChowAnAn]";
+ mes "Want to go back?";
+ next;
+ if (select("Yes.:No.") == 1) {
+ mes "[ChowAnAn]";
+ mes "Thank you.";
+ mes "Please come again.";
+ close2;
+ set in_battle,1;
+ warp "gon_test.gat",44,4;
+ end;
+ }
+ mes "[ChowAnAn]";
+ mes "Thank you.";
+ close;
} \ No newline at end of file
diff --git a/npc/other/pvp.txt b/npc/other/pvp.txt
index 538e51063..439398646 100644
--- a/npc/other/pvp.txt
+++ b/npc/other/pvp.txt
@@ -1,414 +1,414 @@
-//===== eAthena Script =======================================
-//= PvP
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.2a
-//===== Compatible With: =====================================
-//= eAthena 0.5.2 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= v1.1 Fixed arena names for Nightmare mode. Added room limit
-//= check.[kobra_k88]
-//= v1.2 Fixed the bug that you aways savepoint in geffen.[shadowlady]
-//= v1.2a Added PvP Narrator function. Using args for Fight
-//= Square Helpers. [kobra_k88]
-//============================================================
-
-
-//==========================================================================
-// PvP Narrators
-//==========================================================================
-
-// Alberta -----------------------------------------
-alberta_in.gat,22,146,4 script PvP Narrator#1 84,{
- callfunc "F_PvPNarr", "alberta_in.gat", 24, 143;
- end;
-}
-// Payon -------------------------------------
-payon_in01.gat,173,109,3 script PvP Narrator#2 84,{
- callfunc "F_PvPNarr", "payon_in01.gat", 169, 108;
- end;
-}
-// Prontera -------------------------------------
-prt_in.gat,56,140,4 script PvP Narrator#3 84,{
- callfunc "F_PvPNarr", "prt_in.gat", 54, 137;
- end;
-}
-// Morocc --------------------------------------
-morocc_in.gat,144,138,4 script PvP Narrator#4 84,{
- callfunc "F_PvPNarr", "morocc_in.gat", 141, 140;
- end;
-}
-// Geffen --------------------------------------
-geffen_in.gat,67,63,4 script PvP Narrator#5 84,{
- callfunc "F_PvPNarr", "geffen_in.gat", 64, 60;
- end;
-}
-
-//******************************************************//
-// Function: PvP Narrator
-//******************************************************//
-// arg(0): mapname
-// arg(1): savepoint x cord.
-// arg(2): savepoint y cord.
-//=============================
-function script F_PvPNarr {
- mes "[PvP Narrator]";
- mes "Hello and welcome! I am in charge of explaining the PvP mode to all of those who inquire. I am the PvP Narrator!";
- M_Menu:
- next;
- menu "What is PvP?",M_0, "What are the PvP modes?",M_1, "What are the rules for PvP?",M_2, "Save position.",M_3;
-
- M_0:
- mes "[PvP Narrator]";
- mes "PvP is short for 'Player versus Player'! It is a unique play mode that allows players to duel other players!";
- next;
- mes "[PvP Narrator]";
- mes "If you're interested just speak with the ^5533FFGate Keeper'^000000. He will let you into the PvP square.";
- next;
- mes "[PvP Narrator]";
- mes "That IS, IF you have at least a base level of 31 and you have 500 zeny to pay for the enterance fee.";
- mes "Those are the requirements to participate in PvP.";
- goto M_Menu;
- M_1:
- mes "[PvP Narrator]";
- mes "There are 2 PvP modes to choose from.";
- mes "One is called ^5533FF'Yoyo'^000000 Mode and the other is called ^5533FF'Nightmare'^000000 Mode.";
- next;
- mes "[PvP Narrator]";
- mes "Yoyo mode essentially lets you play risk free. You can experience the thrill of PvP without any restrictions or penalties.";
- mes "It is recomended that you practice your skills in this mode before you move on.";
- next;
- mes "[PvP Narrator]";
- mes "Nightmare Mode is very dangerous! Please use caution when trying this mode of play.";
- mes "You will lose some of your real EXP if you are defeated. There is also the small chance that you will drop some items and equipment.";
- next;
- mes "[PvP Narrator]";
- mes "Of course if you win, the rewards can be great!! Even so you should really think twice before you attempt Nightmare Mode.";
- mes "Anyways, good luck.";
- goto M_Menu;
- M_2:
- mes "[PvP Narrator]";
- mes "Before you enter any actual PvP areana, you must first choose your level of ability based on your base level.";
- mes "You will do this in the pre-fight room. There will be a row of narrators, each one representing a set of player levels.";
- next;
- mes "[PvP Narrator]";
- mes "Speak to the narrator that represents your base level. You will then be asked to choose from five different fight maps.";
- mes "You will be able to see how many people are currently participating in any given map.";
- next;
- mes "[PvP Narrator]";
- mes "This will be represented by the 'Attendee/Total' figure in the corner of the screen. There is a limit to how many can play on a map.";
- mes "There is a hidden EXP value in PvP mode. This EXP will only apply inside of the PvP zone and not outside.";
- next;
- mes "[PvP Narrator]";
- mes "Every one will recieve a base EXP of 5 points when they first start. If you win a match your EXP with increase by 1 point.";
- mes "If you loose your EXP will drop by 5 points, so be carefull!";
- next;
- mes "[PvP Narrator]";
- mes "If you are defeated and your EXP is equal to or less than 0, you will be removed from the PvP arena.";
- mes "If your EXP is more than 0 than you may continue fighting and even get help from healers.";
- next;
- mes "[PvP Narrator]";
- mes "The fighting commands inside of PvP are the same as outside. Just remember that you won't be able to save inside a PvP arena.";
- next;
- mes "[PvP Narrator]";
- mes "Remember these rules well as they can help to ensure your victory.";
- goto M_Menu;
- M_3:
- savepoint getarg(0), getarg(1), getarg(2);
- mes "[PvP Narrator]";
- mes "Your position has been saved.";
- close;
-}
-
-
-//==========================================================================
-// Gate Keepers
-//==========================================================================
-
-// Alberta -----------------------------------
-alberta_in.gat,26,146,4 script Gate Keeper#1::GateKeep 83,{
- mes "[Gate Keeper]";
- mes "Hi. I'm glad to be of service. I will open the PvP fight square for you!";
- mes "If you have any questions about the PvP modes or rules, please ask the Narrator.....";
- next;
- menu "^5533FF'PvP Yoyo Mode'^000000 Fight Square.",M_0,
- "^FF5533'PvP Nightmare Mode'^000000 Fight Square.",M_1,
- "^5533FF'PvP Duel (Fighting) Mode'^000000 Combat Square.",M_2, "End Conversation.",M_End;
- M_0:
- set @mode$, "Yoyo";
- set @players1, 128;
- set @players2, 128;
- set @room1$, "Prontera";
- set @room2$, "Izlude";
- set @room3$, "Payon";
- set @room4$, "Alberta";
- set @room5$, "Morroc";
- callsub sF_Move;
- warp "pvp_y_room.gat", 51, 23;
- end;
- M_1:
- set @mode$, "Nightmare";
- set @players1, 64;
- set @players2, 32;
- set @room1$, "Sandwhich Arena";
- set @room2$, "Rock Arena";
- set @room3$, "Four Arena";
- set @room4$, "UnderCross Arena";
- set @room5$, "Copass Arena";
- callsub sF_Move;
- warp "pvp_n_room.gat", 51, 23;
- end;
- M_2:
-
- mes "[Gate Keeper]";
- mes "To enter the Duel (Fighting) Mode square you must have an admission ticket. Do you have one?";
- next;
- menu "Yes I do.",-, "No I don't.",sM_1;
-
- if(countitem(7029) < 1) goto sM_1;
- delitem 7029, 1;
- set @mode$, "Fighting";
- callsub sF_Move;
- warp "pvp_y_room.gat", 51, 23;
- end;
-
- sM_1:
- mes "[Gate Keeper]";
- mes "Eh? You don't have one? I'm sorry but this fight square is only for people who have admission or viewing tickets.";
- mes "You cannot come in without one.";
- close;
- M_End:
- mes "[Gate Keeper]";
- mes "In this war between Monsters and Humans this competition between people, PvP, encourages all of us to become stronger.";
- mes "Come again anytime. We welcome your challenge!";
- close;
-
-sF_Move:
- mes "[Gate Keeper]";
- mes "The admission fee is 500 Zeny. Do you want to move to the "+@mode$+" fight square?";
- next;
- menu "Yes",-, "No",M_End;
-
- if(BaseLevel < 31) goto sL_LowLvl;
- if(Zeny < 500) goto sL_NdZeny;
- set Zeny, Zeny - 500;
- mes "[Gate Keeper]";
- mes "Prepare to be warped to the arena.....";
- next;
- return;
-
- sL_LowLvl:
- mes "[Gate Keeper]";
- mes "In order to participate in PvP you must have a base level of at least ^FF4444'31'^000000.";
- close;
- sL_NdZeny:
- mes "[Gate Keeper]";
- mes "As I stated, the admission fee is ^FF4444'500'^000000 Zeny. You seem to be short on Zeny.";
- close;
-}
-
-// Geffen --------------------------------------------
-geffen_in.gat,63,63,4 duplicate(GateKeep) Gate Keeper#2 83
-// Morroc----------------------------------------------
-morocc_in.gat,144,142,4 duplicate(GateKeep) Gate Keeper#3 83
-// Payon ----------------------------------------------
-payon_in01.gat,175,106,3 duplicate(GateKeep) Gate Keeper#4 83
-// Prontera -------------------------------------------
-prt_in.gat,52,140,4 duplicate(GateKeep) Gate Keeper#5 83
-
-
-
-//==========================================================================//
-// PvP Yoyo Mode Fight Square Helpers
-//==========================================================================//
-
-// LV31 ~ 40 ---------------------------------
-pvp_y_room.gat,30,85,4 script Fight Square Helper::YHelper1 105,{
- callfunc "F_PvPRoom", "y_1", 31, 40;
-OnInit:
- waitingroom "LV31 ~ LV40",0;
- end;
-}
-
-// LV41 ~ 50 --------------------------------
-pvp_y_room.gat,38,85,4 script Fight Square Helper::YHelper2 105,{
- callfunc "F_PvPRoom", "y_2", 41, 50;
-OnInit:
- waitingroom "LV41 ~ LV50",0;
- end;
-}
-
-// LV51 ~ 60 ---------------------------------
-pvp_y_room.gat,46,85,4 script Fight Square Helper::YHelper3 105,{
- callfunc "F_PvPRoom", "y_3", 51, 60;
-OnInit:
- waitingroom "LV51 ~ LV60", 0;
- end;
-}
-
-// LV61 ~ 70 ------------------------------------
-pvp_y_room.gat,54,85,4 script Fight Square Helper::YHelper4 105,{
- callfunc "F_PvPRoom", "y_4", 61, 70;
-OnInit:
- waitingroom "LV61 ~ LV70", 0;
- end;
-}
-
-// LV71 ~ 80 ------------------------------------
-pvp_y_room.gat,62,85,4 script Fight Square Helper::YHelper5 105,{
- callfunc "F_PvPRoom", "y_5", 71, 80;
-OnInit:
- waitingroom "LV71 ~ LV80", 0;
- end;
-}
-
-// LV81 ~ 90 --------------------------------------
-pvp_y_room.gat,70,85,4 script Fight Square Helper::YHelper6 105,{
- callfunc "F_PvPRoom", "y_6", 81, 90;
-OnInit:
- waitingroom "LV81 ~ LV90", 0;
- end;
-}
-
-// LV91 ~ --------------------------------------------
-pvp_y_room.gat,78,85,4 script Fight Square Helper::YHelper7 105,{
- callfunc "F_PvPRoom", "y_7", 91, 255;
-OnInit:
- waitingroom "LV91 ~ ", 0;
- end;
-}
-
-// No Limit -----------------------------------------
-pvp_y_room.gat,86,85,4 script Fight Square Helper::YHelper8 105,{
- callfunc "F_PvPRoom", "y_8", 0, 255;
-OnInit:
- waitingroom "No Limit", 0;
- end;
-}
-
-
-//==========================================================================//
-// PvP Nightmare Mode Fight Square Helpers
-//==========================================================================//
-// LV31 ~ 40 -------------------------------------
-pvp_n_room.gat,30,85,4 script Fight Square Helper#N1 105,{
- callfunc "F_PvPRoom", "n_1", 31, 40;
-OnInit:
- waitingroom "LV31 ~ LV40",0;
- end;
-}
-
-// LV41 ~ 50 --------------------------------------
-pvp_n_room.gat,38,85,4 script Fight Square Helper#N2 105,{
- callfunc "F_PvPRoom", "n_2", 41, 50;
-OnInit:
- waitingroom "LV41 ~ LV50",0;
- end;
-}
-
-// LV51 ~ 60 -------------------------------------
-pvp_n_room.gat,46,85,4 script Fight Square Helper#N3 105,{
- callfunc "F_PvPRoom", "n_3", 51, 60;
-OnInit:
- waitingroom "LV51 ~ LV60", 0;
- end;
-}
-
-// LV61 ~ 70 ------------------------------------
-pvp_n_room.gat,54,85,4 script Fight Square Helper#N4 105,{
- callfunc "F_PvPRoom", "n_4", 61, 70;
-OnInit:
- waitingroom "LV61 ~ LV70", 0;
- end;
-}
-
-// LV71 ~ 80 -----------------------------------
-pvp_n_room.gat,62,85,4 script Fight Square Helper#N5 105,{
- callfunc "F_PvPRoom", "n_5", 71, 80;
-OnInit:
- waitingroom "LV71 ~ LV80", 0;
- end;
-}
-
-// LV81 ~ 90 ------------------------------------
-pvp_n_room.gat,70,85,4 script Fight Square Helper#N6 105,{
- callfunc "F_PvPRoom", "n_6", 81, 90;
-OnInit:
- waitingroom "LV81 ~ LV90", 0;
- end;
-}
-
-// LV91 ~ ---------------------------------------
-pvp_n_room.gat,78,85,4 script Fight Square Helper#N7 105,{
- callfunc "F_PvPRoom", "n_7", 91, 255;
-OnInit:
- waitingroom "LV91 ~ ", 0;
- end;
-}
-
-// No Limit ----------------------------------
-pvp_n_room.gat,86,85,4 script Fight Square Helper#N8 105,{
- callfunc "F_PvPRoom", "n_8", 0, 255;
-OnInit:
- waitingroom "No Limit", 0;
- end;
-}
-
-
-//***************************************************************//
-// Function: PvP Fight Square Helper
-//***************************************************************//
-// arg(0): pvp room name
-// arg(1): minimum base lvl to enter arena
-// arg(2): maximum base lvl allowed to enter arena
-//===============================================
-function script F_PvPRoom {
-
- mes "[Fight Square Helper]";
- if(BaseLevel < getarg(1)) goto L_LowLvl;
- if(BaseLevel > getarg(2)) goto L_HiLvl;
- mes "Please choose an arena to fight in...";
- M_Menu:
- next;
- menu @room1$ + " [" + getmapusers("pvp_" + getarg(0) + "-1.gat") + "/" +@players1+ "]",M_Rm1,
- @room2$ + " [" + getmapusers("pvp_" + getarg(0) + "-2.gat") + "/" +@players2+ "]",M_Rm2,
- @room3$ + " [" + getmapusers("pvp_" + getarg(0) + "-3.gat") + "/" +@players2+ "]",M_Rm3,
- @room4$ + " [" + getmapusers("pvp_" + getarg(0) + "-4.gat") + "/" +@players2+ "]",M_Rm4,
- @room5$ + " [" + getmapusers("pvp_" + getarg(0) + "-5.gat") + "/" +@players2+ "]",M_Rm5, "Cancel",M_End;
- M_Rm1:
- if (getmapusers("pvp_" + getarg(0) + "-1.gat") == @players1) goto L_Full;
- warp "pvp_" + getarg(0) + "-1.gat",0,0;
- end;
- M_Rm2:
- if (getmapusers("pvp_" + getarg(0) + "-2.gat") == @players2) goto L_Full;
- warp "pvp_" + getarg(0) + "-2.gat",0,0;
- end;
- M_Rm3:
- if (getmapusers("pvp_" + getarg(0) + "-3.gat") == @players2) goto L_Full;
- warp "pvp_" + getarg(0) + "-3.gat",0,0;
- end;
- M_Rm4:
- if (getmapusers("pvp_" + getarg(0) + "-4.gat") == @players2) goto L_Full;
- warp "pvp_" + getarg(0) + "-4.gat",0,0;
- end;
- M_Rm5:
- if (getmapusers("pvp_" + getarg(0) + "-5.gat") == @players2) goto L_Full;
- warp "pvp_" + getarg(0) + "-5.gat",0,0;
- end;
- M_End:
- close;
-
- L_LowLvl:
- mes "I'm sorry but you do not meet the Base Level requirements to enter. Please try a lower level room.";
- close;
- L_HiLvl:
- mes "I'm sorry but you exceed the Base Level requirements to enter. Please try a higher level room.";
- close;
- L_Full:
- mes "[Fight Square Helper]";
- mes "I'm sorry but this arena is full. Please choose another one to participate in....";
- goto M_Menu;
-}
+//===== eAthena Script =======================================
+//= PvP
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.2a
+//===== Compatible With: =====================================
+//= eAthena 0.5.2 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= v1.1 Fixed arena names for Nightmare mode. Added room limit
+//= check.[kobra_k88]
+//= v1.2 Fixed the bug that you aways savepoint in geffen.[shadowlady]
+//= v1.2a Added PvP Narrator function. Using args for Fight
+//= Square Helpers. [kobra_k88]
+//============================================================
+
+
+//==========================================================================
+// PvP Narrators
+//==========================================================================
+
+// Alberta -----------------------------------------
+alberta_in.gat,22,146,4 script PvP Narrator#1 84,{
+ callfunc "F_PvPNarr", "alberta_in.gat", 24, 143;
+ end;
+}
+// Payon -------------------------------------
+payon_in01.gat,173,109,3 script PvP Narrator#2 84,{
+ callfunc "F_PvPNarr", "payon_in01.gat", 169, 108;
+ end;
+}
+// Prontera -------------------------------------
+prt_in.gat,56,140,4 script PvP Narrator#3 84,{
+ callfunc "F_PvPNarr", "prt_in.gat", 54, 137;
+ end;
+}
+// Morocc --------------------------------------
+morocc_in.gat,144,138,4 script PvP Narrator#4 84,{
+ callfunc "F_PvPNarr", "morocc_in.gat", 141, 140;
+ end;
+}
+// Geffen --------------------------------------
+geffen_in.gat,67,63,4 script PvP Narrator#5 84,{
+ callfunc "F_PvPNarr", "geffen_in.gat", 64, 60;
+ end;
+}
+
+//******************************************************//
+// Function: PvP Narrator
+//******************************************************//
+// arg(0): mapname
+// arg(1): savepoint x cord.
+// arg(2): savepoint y cord.
+//=============================
+function script F_PvPNarr {
+ mes "[PvP Narrator]";
+ mes "Hello and welcome! I am in charge of explaining the PvP mode to all of those who inquire. I am the PvP Narrator!";
+ M_Menu:
+ next;
+ menu "What is PvP?",M_0, "What are the PvP modes?",M_1, "What are the rules for PvP?",M_2, "Save position.",M_3;
+
+ M_0:
+ mes "[PvP Narrator]";
+ mes "PvP is short for 'Player versus Player'! It is a unique play mode that allows players to duel other players!";
+ next;
+ mes "[PvP Narrator]";
+ mes "If you're interested just speak with the ^5533FFGate Keeper'^000000. He will let you into the PvP square.";
+ next;
+ mes "[PvP Narrator]";
+ mes "That IS, IF you have at least a base level of 31 and you have 500 zeny to pay for the enterance fee.";
+ mes "Those are the requirements to participate in PvP.";
+ goto M_Menu;
+ M_1:
+ mes "[PvP Narrator]";
+ mes "There are 2 PvP modes to choose from.";
+ mes "One is called ^5533FF'Yoyo'^000000 Mode and the other is called ^5533FF'Nightmare'^000000 Mode.";
+ next;
+ mes "[PvP Narrator]";
+ mes "Yoyo mode essentially lets you play risk free. You can experience the thrill of PvP without any restrictions or penalties.";
+ mes "It is recomended that you practice your skills in this mode before you move on.";
+ next;
+ mes "[PvP Narrator]";
+ mes "Nightmare Mode is very dangerous! Please use caution when trying this mode of play.";
+ mes "You will lose some of your real EXP if you are defeated. There is also the small chance that you will drop some items and equipment.";
+ next;
+ mes "[PvP Narrator]";
+ mes "Of course if you win, the rewards can be great!! Even so you should really think twice before you attempt Nightmare Mode.";
+ mes "Anyways, good luck.";
+ goto M_Menu;
+ M_2:
+ mes "[PvP Narrator]";
+ mes "Before you enter any actual PvP areana, you must first choose your level of ability based on your base level.";
+ mes "You will do this in the pre-fight room. There will be a row of narrators, each one representing a set of player levels.";
+ next;
+ mes "[PvP Narrator]";
+ mes "Speak to the narrator that represents your base level. You will then be asked to choose from five different fight maps.";
+ mes "You will be able to see how many people are currently participating in any given map.";
+ next;
+ mes "[PvP Narrator]";
+ mes "This will be represented by the 'Attendee/Total' figure in the corner of the screen. There is a limit to how many can play on a map.";
+ mes "There is a hidden EXP value in PvP mode. This EXP will only apply inside of the PvP zone and not outside.";
+ next;
+ mes "[PvP Narrator]";
+ mes "Every one will recieve a base EXP of 5 points when they first start. If you win a match your EXP with increase by 1 point.";
+ mes "If you loose your EXP will drop by 5 points, so be carefull!";
+ next;
+ mes "[PvP Narrator]";
+ mes "If you are defeated and your EXP is equal to or less than 0, you will be removed from the PvP arena.";
+ mes "If your EXP is more than 0 than you may continue fighting and even get help from healers.";
+ next;
+ mes "[PvP Narrator]";
+ mes "The fighting commands inside of PvP are the same as outside. Just remember that you won't be able to save inside a PvP arena.";
+ next;
+ mes "[PvP Narrator]";
+ mes "Remember these rules well as they can help to ensure your victory.";
+ goto M_Menu;
+ M_3:
+ savepoint getarg(0), getarg(1), getarg(2);
+ mes "[PvP Narrator]";
+ mes "Your position has been saved.";
+ close;
+}
+
+
+//==========================================================================
+// Gate Keepers
+//==========================================================================
+
+// Alberta -----------------------------------
+alberta_in.gat,26,146,4 script Gate Keeper#1::GateKeep 83,{
+ mes "[Gate Keeper]";
+ mes "Hi. I'm glad to be of service. I will open the PvP fight square for you!";
+ mes "If you have any questions about the PvP modes or rules, please ask the Narrator.....";
+ next;
+ menu "^5533FF'PvP Yoyo Mode'^000000 Fight Square.",M_0,
+ "^FF5533'PvP Nightmare Mode'^000000 Fight Square.",M_1,
+ "^5533FF'PvP Duel (Fighting) Mode'^000000 Combat Square.",M_2, "End Conversation.",M_End;
+ M_0:
+ set @mode$, "Yoyo";
+ set @players1, 128;
+ set @players2, 128;
+ set @room1$, "Prontera";
+ set @room2$, "Izlude";
+ set @room3$, "Payon";
+ set @room4$, "Alberta";
+ set @room5$, "Morroc";
+ callsub sF_Move;
+ warp "pvp_y_room.gat", 51, 23;
+ end;
+ M_1:
+ set @mode$, "Nightmare";
+ set @players1, 64;
+ set @players2, 32;
+ set @room1$, "Sandwhich Arena";
+ set @room2$, "Rock Arena";
+ set @room3$, "Four Arena";
+ set @room4$, "UnderCross Arena";
+ set @room5$, "Copass Arena";
+ callsub sF_Move;
+ warp "pvp_n_room.gat", 51, 23;
+ end;
+ M_2:
+
+ mes "[Gate Keeper]";
+ mes "To enter the Duel (Fighting) Mode square you must have an admission ticket. Do you have one?";
+ next;
+ menu "Yes I do.",-, "No I don't.",sM_1;
+
+ if(countitem(7029) < 1) goto sM_1;
+ delitem 7029, 1;
+ set @mode$, "Fighting";
+ callsub sF_Move;
+ warp "pvp_y_room.gat", 51, 23;
+ end;
+
+ sM_1:
+ mes "[Gate Keeper]";
+ mes "Eh? You don't have one? I'm sorry but this fight square is only for people who have admission or viewing tickets.";
+ mes "You cannot come in without one.";
+ close;
+ M_End:
+ mes "[Gate Keeper]";
+ mes "In this war between Monsters and Humans this competition between people, PvP, encourages all of us to become stronger.";
+ mes "Come again anytime. We welcome your challenge!";
+ close;
+
+sF_Move:
+ mes "[Gate Keeper]";
+ mes "The admission fee is 500 Zeny. Do you want to move to the "+@mode$+" fight square?";
+ next;
+ menu "Yes",-, "No",M_End;
+
+ if(BaseLevel < 31) goto sL_LowLvl;
+ if(Zeny < 500) goto sL_NdZeny;
+ set Zeny, Zeny - 500;
+ mes "[Gate Keeper]";
+ mes "Prepare to be warped to the arena.....";
+ next;
+ return;
+
+ sL_LowLvl:
+ mes "[Gate Keeper]";
+ mes "In order to participate in PvP you must have a base level of at least ^FF4444'31'^000000.";
+ close;
+ sL_NdZeny:
+ mes "[Gate Keeper]";
+ mes "As I stated, the admission fee is ^FF4444'500'^000000 Zeny. You seem to be short on Zeny.";
+ close;
+}
+
+// Geffen --------------------------------------------
+geffen_in.gat,63,63,4 duplicate(GateKeep) Gate Keeper#2 83
+// Morroc----------------------------------------------
+morocc_in.gat,144,142,4 duplicate(GateKeep) Gate Keeper#3 83
+// Payon ----------------------------------------------
+payon_in01.gat,175,106,3 duplicate(GateKeep) Gate Keeper#4 83
+// Prontera -------------------------------------------
+prt_in.gat,52,140,4 duplicate(GateKeep) Gate Keeper#5 83
+
+
+
+//==========================================================================//
+// PvP Yoyo Mode Fight Square Helpers
+//==========================================================================//
+
+// LV31 ~ 40 ---------------------------------
+pvp_y_room.gat,30,85,4 script Fight Square Helper::YHelper1 105,{
+ callfunc "F_PvPRoom", "y_1", 31, 40;
+OnInit:
+ waitingroom "LV31 ~ LV40",0;
+ end;
+}
+
+// LV41 ~ 50 --------------------------------
+pvp_y_room.gat,38,85,4 script Fight Square Helper::YHelper2 105,{
+ callfunc "F_PvPRoom", "y_2", 41, 50;
+OnInit:
+ waitingroom "LV41 ~ LV50",0;
+ end;
+}
+
+// LV51 ~ 60 ---------------------------------
+pvp_y_room.gat,46,85,4 script Fight Square Helper::YHelper3 105,{
+ callfunc "F_PvPRoom", "y_3", 51, 60;
+OnInit:
+ waitingroom "LV51 ~ LV60", 0;
+ end;
+}
+
+// LV61 ~ 70 ------------------------------------
+pvp_y_room.gat,54,85,4 script Fight Square Helper::YHelper4 105,{
+ callfunc "F_PvPRoom", "y_4", 61, 70;
+OnInit:
+ waitingroom "LV61 ~ LV70", 0;
+ end;
+}
+
+// LV71 ~ 80 ------------------------------------
+pvp_y_room.gat,62,85,4 script Fight Square Helper::YHelper5 105,{
+ callfunc "F_PvPRoom", "y_5", 71, 80;
+OnInit:
+ waitingroom "LV71 ~ LV80", 0;
+ end;
+}
+
+// LV81 ~ 90 --------------------------------------
+pvp_y_room.gat,70,85,4 script Fight Square Helper::YHelper6 105,{
+ callfunc "F_PvPRoom", "y_6", 81, 90;
+OnInit:
+ waitingroom "LV81 ~ LV90", 0;
+ end;
+}
+
+// LV91 ~ --------------------------------------------
+pvp_y_room.gat,78,85,4 script Fight Square Helper::YHelper7 105,{
+ callfunc "F_PvPRoom", "y_7", 91, 255;
+OnInit:
+ waitingroom "LV91 ~ ", 0;
+ end;
+}
+
+// No Limit -----------------------------------------
+pvp_y_room.gat,86,85,4 script Fight Square Helper::YHelper8 105,{
+ callfunc "F_PvPRoom", "y_8", 0, 255;
+OnInit:
+ waitingroom "No Limit", 0;
+ end;
+}
+
+
+//==========================================================================//
+// PvP Nightmare Mode Fight Square Helpers
+//==========================================================================//
+// LV31 ~ 40 -------------------------------------
+pvp_n_room.gat,30,85,4 script Fight Square Helper#N1 105,{
+ callfunc "F_PvPRoom", "n_1", 31, 40;
+OnInit:
+ waitingroom "LV31 ~ LV40",0;
+ end;
+}
+
+// LV41 ~ 50 --------------------------------------
+pvp_n_room.gat,38,85,4 script Fight Square Helper#N2 105,{
+ callfunc "F_PvPRoom", "n_2", 41, 50;
+OnInit:
+ waitingroom "LV41 ~ LV50",0;
+ end;
+}
+
+// LV51 ~ 60 -------------------------------------
+pvp_n_room.gat,46,85,4 script Fight Square Helper#N3 105,{
+ callfunc "F_PvPRoom", "n_3", 51, 60;
+OnInit:
+ waitingroom "LV51 ~ LV60", 0;
+ end;
+}
+
+// LV61 ~ 70 ------------------------------------
+pvp_n_room.gat,54,85,4 script Fight Square Helper#N4 105,{
+ callfunc "F_PvPRoom", "n_4", 61, 70;
+OnInit:
+ waitingroom "LV61 ~ LV70", 0;
+ end;
+}
+
+// LV71 ~ 80 -----------------------------------
+pvp_n_room.gat,62,85,4 script Fight Square Helper#N5 105,{
+ callfunc "F_PvPRoom", "n_5", 71, 80;
+OnInit:
+ waitingroom "LV71 ~ LV80", 0;
+ end;
+}
+
+// LV81 ~ 90 ------------------------------------
+pvp_n_room.gat,70,85,4 script Fight Square Helper#N6 105,{
+ callfunc "F_PvPRoom", "n_6", 81, 90;
+OnInit:
+ waitingroom "LV81 ~ LV90", 0;
+ end;
+}
+
+// LV91 ~ ---------------------------------------
+pvp_n_room.gat,78,85,4 script Fight Square Helper#N7 105,{
+ callfunc "F_PvPRoom", "n_7", 91, 255;
+OnInit:
+ waitingroom "LV91 ~ ", 0;
+ end;
+}
+
+// No Limit ----------------------------------
+pvp_n_room.gat,86,85,4 script Fight Square Helper#N8 105,{
+ callfunc "F_PvPRoom", "n_8", 0, 255;
+OnInit:
+ waitingroom "No Limit", 0;
+ end;
+}
+
+
+//***************************************************************//
+// Function: PvP Fight Square Helper
+//***************************************************************//
+// arg(0): pvp room name
+// arg(1): minimum base lvl to enter arena
+// arg(2): maximum base lvl allowed to enter arena
+//===============================================
+function script F_PvPRoom {
+
+ mes "[Fight Square Helper]";
+ if(BaseLevel < getarg(1)) goto L_LowLvl;
+ if(BaseLevel > getarg(2)) goto L_HiLvl;
+ mes "Please choose an arena to fight in...";
+ M_Menu:
+ next;
+ menu @room1$ + " [" + getmapusers("pvp_" + getarg(0) + "-1.gat") + "/" +@players1+ "]",M_Rm1,
+ @room2$ + " [" + getmapusers("pvp_" + getarg(0) + "-2.gat") + "/" +@players2+ "]",M_Rm2,
+ @room3$ + " [" + getmapusers("pvp_" + getarg(0) + "-3.gat") + "/" +@players2+ "]",M_Rm3,
+ @room4$ + " [" + getmapusers("pvp_" + getarg(0) + "-4.gat") + "/" +@players2+ "]",M_Rm4,
+ @room5$ + " [" + getmapusers("pvp_" + getarg(0) + "-5.gat") + "/" +@players2+ "]",M_Rm5, "Cancel",M_End;
+ M_Rm1:
+ if (getmapusers("pvp_" + getarg(0) + "-1.gat") == @players1) goto L_Full;
+ warp "pvp_" + getarg(0) + "-1.gat",0,0;
+ end;
+ M_Rm2:
+ if (getmapusers("pvp_" + getarg(0) + "-2.gat") == @players2) goto L_Full;
+ warp "pvp_" + getarg(0) + "-2.gat",0,0;
+ end;
+ M_Rm3:
+ if (getmapusers("pvp_" + getarg(0) + "-3.gat") == @players2) goto L_Full;
+ warp "pvp_" + getarg(0) + "-3.gat",0,0;
+ end;
+ M_Rm4:
+ if (getmapusers("pvp_" + getarg(0) + "-4.gat") == @players2) goto L_Full;
+ warp "pvp_" + getarg(0) + "-4.gat",0,0;
+ end;
+ M_Rm5:
+ if (getmapusers("pvp_" + getarg(0) + "-5.gat") == @players2) goto L_Full;
+ warp "pvp_" + getarg(0) + "-5.gat",0,0;
+ end;
+ M_End:
+ close;
+
+ L_LowLvl:
+ mes "I'm sorry but you do not meet the Base Level requirements to enter. Please try a lower level room.";
+ close;
+ L_HiLvl:
+ mes "I'm sorry but you exceed the Base Level requirements to enter. Please try a higher level room.";
+ close;
+ L_Full:
+ mes "[Fight Square Helper]";
+ mes "I'm sorry but this arena is full. Please choose another one to participate in....";
+ goto M_Menu;
+}