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Diffstat (limited to 'npc/merchants/novice_exchange.txt')
-rw-r--r-- | npc/merchants/novice_exchange.txt | 394 |
1 files changed, 0 insertions, 394 deletions
diff --git a/npc/merchants/novice_exchange.txt b/npc/merchants/novice_exchange.txt deleted file mode 100644 index 61049f805..000000000 --- a/npc/merchants/novice_exchange.txt +++ /dev/null @@ -1,394 +0,0 @@ -//===== rAthena Script ======================================= -//= Novice Goods Exchanger -//===== By: ================================================== -//= ???, rAthena Team -//===== Current Version: ===================================== -//= 1.4 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis COnversion] -//= Exchanges your Basic Monster drops for Red Potions. -//===== Additional Comments: ================================= -//= 1.2 Rescripted to Aegis 10.standards. [L0ne_W0lf[ -//= Made it easier to add new items to exhange list -//= meaning only the exchange is done in a function now. -//= 1.3 Fixed dialog mix-up in function. [L0ne_W0lf] -//= 1.4 Added checkweight, and input min/max values. [L0ne_W0lf] -//============================================================ - -prontera,123,102,5 script Merchant#pron 85,{ - set .@now_weight,MaxWeight-Weight; - if (.@now_weight < 6301 || checkweight(1201,1) == 0) { - mes "[Merchant]"; - mes "Haha!"; - mes "What are you, superhuman?"; - mes "You're carrying so much stuff!"; - mes "You better put some of that"; - mes "into Kafra Storage~"; - close; - } - mes "[Merchant]"; - mes "Good day!"; - mes "Have you collected any"; - mes "items like Shells or Fluff?"; - mes "What about Jellopies? Oh yeah,"; - mes "I need those for something."; - next; - mes "[Merchant]"; - mes "Of course, I won't ask you"; - mes "to give me that stuff for free. What about if I trade a Red Potion for 5 Shells, 10 Fluff,"; - mes "or 10 Jellopies?"; - next; - switch(select("Sure!:I think it's a rip-off!:No, thanks.")) { - case 1: - mes "[Merchant]"; - mes "So which item do"; - mes "you want to bring me?"; - mes "Shells, Fluffs, or Jellopies?"; - next; - switch(select("Shells:Jellopies:Fluff:Cancel")) { - case 1: callfunc "F_PotExchange",935,5; - case 2: callfunc "F_PotExchange",909,10; - case 3: callfunc "F_PotExchange",914,10; - case 4: - mes "[Merchant]"; - mes "Sure~"; - mes "No problem."; - close; - } - case 2: - mes "[Merchant]"; - mes "A rip-off...?"; - mes "If you check the market value"; - mes "of the items being traded, I'm actually the one getting"; - mes "ripped off here."; - close; - case 3: - mes "[Merchant]"; - mes "Alright,"; - mes "no problem."; - mes "But come back to me"; - mes "if you change your mind."; - close; - } -} - -morocc,180,259,3 script Merchant#morroc 85,{ - set .@now_weight,MaxWeight-Weight; - if (.@now_weight < 6301 || checkweight(1201,1) == 0) { - mes "[Merchant]"; - mes "Haha!"; - mes "What are you, superhuman?"; - mes "You're carrying so much stuff!"; - mes "You better put some of that"; - mes "into Kafra Storage~"; - close; - } - mes "[Merchant]"; - mes "Good day!"; - mes "Have you collected any"; - mes "Shells or Feathers of Bird?"; - mes "What about Jellopies? Oh yeah,"; - mes "I need those for something."; - next; - mes "[Merchant]"; - mes "Of course, I won't ask you"; - mes "to give me that stuff for free. What about if I trade a Red Potion for 5 Shells, 7 Feathers of Bird"; - mes "or 10 Jellopies?"; - next; - switch(select("Sure!:I think it's a rip-off!:No, thanks.")) { - case 1: - mes "[Merchant]"; - mes "So which item do"; - mes "you want to bring me?"; - mes "Shells, Feathers of Birds,"; - mes "or Jellopies?"; - next; - switch(select("Shells:Feathers of Birds:Jellopies:Cancel")) { - case 1: callfunc "F_PotExchange",935,5; - case 2: callfunc "F_PotExchange",916,7; - case 3: callfunc "F_PotExchange",909,10; - case 4: - mes "[Merchant]"; - mes "Sure~"; - mes "No problem."; - close; - } - case 2: - mes "[Merchant]"; - mes "A rip-off...?"; - mes "If you check the market value"; - mes "of the items being traded, I'm actually the one getting"; - mes "ripped off here."; - close; - case 3: - mes "[Merchant]"; - mes "Alright,"; - mes "no problem."; - mes "But come back to me"; - mes "if you change your mind."; - close; - } -} - -payon,200,134,5 script Merchant#pay 85,{ - set .@now_weight,MaxWeight-Weight; - if (.@now_weight < 6301 || checkweight(1201,1) == 0) { - mes "[Merchant]"; - mes "Haha!"; - mes "What are you, superhuman?"; - mes "You're carrying so much stuff!"; - mes "You better put some of that"; - mes "into Kafra Storage~"; - close; - } - mes "[Merchant]"; - mes "Good day!"; - mes "Have you collected"; - mes "items like Tree Roots?"; - mes "What about Jellopies? Oh yeah,"; - mes "I need those for something."; - next; - mes "[Merchant]"; - mes "Of course, I won't ask you"; - mes "to give me that stuff for free. What about if I trade a Red Potion for 6 Tree Roots or 10 Jellopies?"; - next; - switch(select("Sure!:I think it's a rip-off!:No, thanks.")) { - case 1: - mes "[Merchant]"; - mes "So which item do"; - mes "you want to bring me?"; - mes "Tree Roots, or Jellopies?"; - next; - switch(select("Tree Roots:Jellopies:Cancel")) { - case 1: callfunc "F_PotExchange",902,6; - case 2: callfunc "F_PotExchange",909,10; - case 3: - mes "[Merchant]"; - mes "Sure~"; - mes "No problem."; - close; - } - case 2: - mes "[Merchant]"; - mes "A rip-off...?"; - mes "If you check the market value"; - mes "of the items being traded, I'm actually the one getting"; - mes "ripped off here."; - close; - case 3: - mes "[Merchant]"; - mes "Alright,"; - mes "no problem."; - mes "But come back to me"; - mes "if you change your mind."; - close; - } -} - -aldebaran,152,63,5 script Merchant#alde 85,{ - set .@now_weight,MaxWeight-Weight; - if (.@now_weight < 6301 || checkweight(1201,1) == 0) { - mes "[Merchant]"; - mes "Haha!"; - mes "What are you, superhuman?"; - mes "You're carrying so much stuff!"; - mes "You better put some of that"; - mes "into Kafra Storage~"; - close; - } - mes "[Merchant]"; - mes "Good day!"; - mes "Have you collected any"; - mes "Worm Peelings or Feather of Birds?"; - mes "How about Jellopies? Oh yeah,"; - mes "I need those for something."; - next; - mes "[Merchant]"; - mes "Of course, I won't ask you"; - mes "to give me that stuff for free. What about if I trade a Red Potion for 1 Worm Peeling, 7 Feather of Birds, or 10 Jellopies?"; - next; - switch(select("Sure!:I think it's a rip-off!:No, thanks.")) { - case 1: - mes "[Merchant]"; - mes "So which item do"; - mes "you want to bring me?"; - mes "Feathers of Birds?"; - mes "Worm Peelings?"; - mes "Or Jellopies?"; - next; - switch(select("Worm Peelings:Feathers of Birds:Jellopies:Cancel")) { - case 1: callfunc "F_PotExchange",955,1; - case 2: callfunc "F_PotExchange",916,7; - case 3: callfunc "F_PotExchange",909,10; - case 4: - mes "[Merchant]"; - mes "Sure~"; - mes "No problem."; - close; - } - case 2: - mes "[Merchant]"; - mes "A rip-off...?"; - mes "If you check the market value"; - mes "of the items being traded, I'm actually the one getting"; - mes "ripped off here."; - close; - case 3: - mes "[Merchant]"; - mes "Alright,"; - mes "no problem."; - mes "But come back to me"; - mes "if you change your mind."; - close; - } -} - -geffen,173,88,5 script Merchant#geff 85,{ - set .@now_weight,MaxWeight-Weight; - if (.@now_weight < 6301 || checkweight(1201,1) == 0) { - mes "[Merchant]"; - mes "Haha!"; - mes "What are you, superhuman?"; - mes "You're carrying so much stuff!"; - mes "You better put some of that"; - mes "into Kafra Storage~"; - close; - } - mes "[Merchant]"; - mes "Good day!"; - mes "Have you collected any"; - mes "items like Shells or Chrysalises?"; - mes "What about Jellopies? Oh yeah,"; - mes "I need those for something."; - next; - mes "[Merchant]"; - mes "Of course, I won't ask you"; - mes "to give me that stuff for free. What about if I trade a Red Potion for 5 Shells or 6 Chrysalises, or 10 Jellopies?"; - next; - switch(select("Sure!:I think it's a rip-off!:No, thanks.")) { - case 1: - mes "[Merchant]"; - mes "So which item do"; - mes "you want to bring me?"; - mes "Shells, Chrysalises, or Jellopies?"; - next; - switch(select("Shells:Chrysalises:Jellopies:Cancel")) { - case 1: callfunc "F_PotExchange",935,5; - case 2: callfunc "F_PotExchange",915,6; - case 3: callfunc "F_PotExchange",909,10; - case 4: - mes "[Merchant]"; - mes "Sure~"; - mes "No problem."; - close; - } - case 2: - mes "[Merchant]"; - mes "A rip-off...?"; - mes "If you check the market value"; - mes "of the items being traded, I'm actually the one getting"; - mes "ripped off here."; - close; - case 3: - mes "[Merchant]"; - mes "Alright,"; - mes "no problem."; - mes "But come back to me"; - mes "if you change your mind."; - close; - } -} - -function script F_PotExchange { - if (countitem(getarg(0)) < getarg(1)) { - mes "[Merchant]"; - mes "Hey, where are"; - mes "all those "+getitemname(getarg(0))+""; - mes "that you promised?"; - mes "Give me "+getitemname(getarg(0))+"!"; - close; - } - else { - mes "[Merchant]"; - mes "Okay, let me check"; - mes "how many "+getitemname(getarg(0))+" you"; - mes "have on you. Hmm..."; - next; - mes "[Merchant]"; - mes "You have"; - mes "a total of " + countitem(getarg(0)) + " "+getitemname(getarg(0))+"."; - mes "I can give you a total"; - mes "of " + (countitem(getarg(0))/getarg(1)) + " Red Potions for those."; - next; - mes "[Merchant]"; - mes "What do you say?"; - mes "Do we have a deal?"; - next; - if (select("Deal.:No deal.") == 1) { - mes "[Merchant]"; - mes "You know the exact"; - mes "number of Red Potions"; - mes "you want to receive for"; - mes "those "+getitemname(getarg(0))+", don't you?"; - next; - mes "[Merchant]"; - mes "Now, I can trade you"; - mes "a minimum of 1 Red Potion"; - mes "and a maximum of 100 Red Potions"; - mes "at one time. If you change your"; - mes "mind, just enter '0' to cancel."; - next; - while(1) { - input .@input,0,101; - if (.@input == 0) { - mes "[Merchant]"; - mes "What...?"; - mes "Why the hell do you"; - mes "even bother to talk to me?"; - mes "Pretty indecisive, aren't you?"; - close; - } - else if (.@input > 100) { - mes "[Merchant]"; - mes "I can't give you more"; - mes "than 100 Red Potions"; - mes "at once. Let's try"; - mes "this again."; - next; - } - else { - break; - } - } - set .@put_out_item,.@input * getarg(1); - if (countitem(getarg(0)) < .@put_out_item) { - mes "[Merchant]"; - mes "Uh oh, the number you entered doesn't seem right. You better check the number of Red Potions that you can trade for again."; - close; - } - mes "[Merchant]"; - mes "There you go!"; - mes "Check how many Red Potions"; - mes "I've given you, it should be good. Thanks, that was a good deal~"; - delitem getarg(0),.@put_out_item; //Shell - getitem 501,.@input; //Red_Potion - close; - } - mes "[Merchant]"; - mes "Huh~"; - mes "Alright."; - mes "Though aren't"; - mes "Red Potions more useful"; - mes "to an adventurer like you?"; - close; - } -} - -//============================================================ -// Old changelog -//============================================================ -//= 1.1 Made it as a function. U can add your own Merchs [Lupus] -//= 1.1a Fixed item select [KarLaeda] -//============================================================ |