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-rw-r--r--npc/guild/prtg/prtg_treas.txt288
1 files changed, 144 insertions, 144 deletions
diff --git a/npc/guild/prtg/prtg_treas.txt b/npc/guild/prtg/prtg_treas.txt
index f5b4c012d..3b7376279 100644
--- a/npc/guild/prtg/prtg_treas.txt
+++ b/npc/guild/prtg/prtg_treas.txt
@@ -1,144 +1,144 @@
-//===== eAthena Script =======================================
-//= War of Emperium Treasure Rooms for Prontera Guild Castles
-//===== By: ==================================================
-//= jAthena - kalen (1.0)
-//= 1.1 by Akaru, ho|yAnge|X, and Valaris
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= v1.2 Optimized with functions.[kobra_k88]
-//============================================================
-
-
-//<=============================== Castle 1 =================================>\\
-
-// Treasure Spawn ----------------------------------------------------------
-prtg_cas01.gat,1,1,0 script Treasure_Pt01 -1,{
-OnRecvCastlePt01:
- if($boxNumPt01 == 0) end;
- set $@bxPt01, $boxNumPt01;
- callfunc "F_GldTreas","prtg_cas01","Pt01",$boxNumPt01,$@bxPt01,$@boxIdPt01,1354,6,204,15,213,1;
- end;
-OnClock1200:
- callfunc "F_GldTreas","prtg_cas01","Pt01",$boxNumPt01,$@bxPt01,$@boxIdPt01,1354,6,204,15,213,0;
- end;
-OnDied:
- mapannounce "prtg_cas01.gat","Treasure Chest Broken Open",17;
- set $boxNumPt01, $boxNumPt01 -1;
- if($boxNumPt01 == 0) mapannounce "prtg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-prtg_cas01.gat,15,209,0 script Switch#TresPt01 111,{
- callfunc "F_GldTreasSw", "prtg_cas01",109,179;
- end;
-}
-
-
-//<================================= Castle 2 ===============================>\\
-
-// Treasure Spawn ----------------------------------------------------------
-prtg_cas02.gat,1,1,0 script Treasure_Pt02 -1,{
-OnRecvCastlePt02:
- if($boxNumPt02 == 0) end;
- set $@bxPt02, $boxNumPt02;
- callfunc "F_GldTreas","prtg_cas02","Pt02",$boxNumPt02,$@bxPt02,$@boxIdPt02,1356,198,224,207,233,1;
- end;
-OnClock1200:
- callfunc "F_GldTreas","prtg_cas02","Pt02",$boxNumPt02,$@bxPt02,$@boxIdPt02,1356,198,224,207,233,0;
- end;
-OnDied:
- mapannounce "prtg_cas02.gat","Treasure Chest Broken Open",17;
- set $boxNumPt02, $boxNumPt02 -1;
- if($boxNumPt02 == 0) mapannounce "prtg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-prtg_cas02.gat,207,228,0 script Switch#TresPt02 111,{
- callfunc "F_GldTreasSw", "prtg_cas02",94,62;
- end;
-}
-
-
-//<================================ Castle 3 ================================>\\
-
-// Treasure Spawn ----------------------------------------------------------
-prtg_cas03.gat,1,1,0 script Treasure_Pt03 -1,{
-OnRecvCastlePt03:
- if($boxNumPt03 == 0) end;
- set $@bxPt03, $boxNumPt03;
- callfunc "F_GldTreas","prtg_cas03","Pt03",$boxNumPt03,$@bxPt03,$@boxIdPt03,1358,184,128,193,135,1;
- end;
-OnClock1200:
- callfunc "F_GldTreas","prtg_cas03","Pt03",$boxNumPt03,$@bxPt03,$@boxIdPt03,1358,184,128,193,135,0;
- end;
-OnDied:
- mapannounce "prtg_cas03.gat","Treasure Chest Broken Open",17;
- set $boxNumPt03, $boxNumPt03 -1;
- if($boxNumPt03 == 0) mapannounce "prtg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-prtg_cas03.gat,193,130,0 script Switch#TresPt03 111,{
- callfunc "F_GldTreasSw", "prtg_cas03",45,99;
- end;
-}
-
-
-//<================================ Castle 4 ================================>\\
-
-// Treasure Spawn ----------------------------------------------------------
-prtg_cas04.gat,1,1,0 script Treasure_Pt04 -1,{
-OnRecvCastlePt04:
- if($boxNumPt04 == 0) end;
- set $@bxPt04, $boxNumPt04;
- callfunc "F_GldTreas","prtg_cas04","Pt04",$boxNumPt04,$@bxPt04,$@boxIdPt04,1360,266,158,275,167,1;
- end;
-OnClock1200:
- callfunc "F_GldTreas","prtg_cas04","Pt04",$boxNumPt04,$@bxPt04,$@boxIdPt04,1360,266,158,275,167,0;
- end;
-OnDied:
- mapannounce "prtg_cas04.gat","Treasure Chest Broken Open",17;
- set $boxNumPt04, $boxNumPt04 -1;
- if($boxNumPt04 == 0) mapannounce "prtg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-prtg_cas04.gat,275,160,0 script Switch#TresPt04 111,{
- callfunc "F_GldTreasSw", "prtg_cas04",259,265;
- end;
-}
-
-
-//<================================ Castle 5 ================================>\\
-
-// Treasure Spawn ----------------------------------------------------------
-prtg_cas05.gat,1,1,0 script Treasure_Pt05 -1,{
-OnRecvCastlePt05:
- if($boxNumPt05 == 0) end;
- set $@bxPt05, $boxNumPt05;
- callfunc "F_GldTreas","prtg_cas05","Pt05",$boxNumPt05,$@bxPt05,$@boxIdPt05,1362,272,174,279,181,1;
- end;
-OnClock1200:
- callfunc "F_GldTreas","prtg_cas05","Pt05",$boxNumPt05,$@bxPt05,$@boxIdPt05,1362,272,174,279,181,0;
- end;
-OnDied:
- mapannounce "prtg_cas05.gat","Treasure Chest Broken Open",17;
- set $boxNumPt05, $boxNumPt05 -1;
- if($boxNumPt05 == 0) mapannounce "prtg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-prtg_cas05.gat,281,176,0 script Switch#TresPt05 111,{
- callfunc "F_GldTreasSw", "prtg_cas05",34,30;
- end;
-}
+//===== eAthena Script =======================================
+//= War of Emperium Treasure Rooms for Prontera Guild Castles
+//===== By: ==================================================
+//= jAthena - kalen (1.0)
+//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= v1.2 Optimized with functions.[kobra_k88]
+//============================================================
+
+
+//<=============================== Castle 1 =================================>\\
+
+// Treasure Spawn ----------------------------------------------------------
+prtg_cas01.gat,1,1,0 script Treasure_Pt01 -1,{
+OnRecvCastlePt01:
+ if($boxNumPt01 == 0) end;
+ set $@bxPt01, $boxNumPt01;
+ callfunc "F_GldTreas","prtg_cas01","Pt01",$boxNumPt01,$@bxPt01,$@boxIdPt01,1354,6,204,15,213,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","prtg_cas01","Pt01",$boxNumPt01,$@bxPt01,$@boxIdPt01,1354,6,204,15,213,0;
+ end;
+OnDied:
+ mapannounce "prtg_cas01.gat","Treasure Chest Broken Open",17;
+ set $boxNumPt01, $boxNumPt01 -1;
+ if($boxNumPt01 == 0) mapannounce "prtg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ----------------------------------------------------
+prtg_cas01.gat,15,209,0 script Switch#TresPt01 111,{
+ callfunc "F_GldTreasSw", "prtg_cas01",109,179;
+ end;
+}
+
+
+//<================================= Castle 2 ===============================>\\
+
+// Treasure Spawn ----------------------------------------------------------
+prtg_cas02.gat,1,1,0 script Treasure_Pt02 -1,{
+OnRecvCastlePt02:
+ if($boxNumPt02 == 0) end;
+ set $@bxPt02, $boxNumPt02;
+ callfunc "F_GldTreas","prtg_cas02","Pt02",$boxNumPt02,$@bxPt02,$@boxIdPt02,1356,198,224,207,233,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","prtg_cas02","Pt02",$boxNumPt02,$@bxPt02,$@boxIdPt02,1356,198,224,207,233,0;
+ end;
+OnDied:
+ mapannounce "prtg_cas02.gat","Treasure Chest Broken Open",17;
+ set $boxNumPt02, $boxNumPt02 -1;
+ if($boxNumPt02 == 0) mapannounce "prtg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ----------------------------------------------------
+prtg_cas02.gat,207,228,0 script Switch#TresPt02 111,{
+ callfunc "F_GldTreasSw", "prtg_cas02",94,62;
+ end;
+}
+
+
+//<================================ Castle 3 ================================>\\
+
+// Treasure Spawn ----------------------------------------------------------
+prtg_cas03.gat,1,1,0 script Treasure_Pt03 -1,{
+OnRecvCastlePt03:
+ if($boxNumPt03 == 0) end;
+ set $@bxPt03, $boxNumPt03;
+ callfunc "F_GldTreas","prtg_cas03","Pt03",$boxNumPt03,$@bxPt03,$@boxIdPt03,1358,184,128,193,135,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","prtg_cas03","Pt03",$boxNumPt03,$@bxPt03,$@boxIdPt03,1358,184,128,193,135,0;
+ end;
+OnDied:
+ mapannounce "prtg_cas03.gat","Treasure Chest Broken Open",17;
+ set $boxNumPt03, $boxNumPt03 -1;
+ if($boxNumPt03 == 0) mapannounce "prtg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ----------------------------------------------------
+prtg_cas03.gat,193,130,0 script Switch#TresPt03 111,{
+ callfunc "F_GldTreasSw", "prtg_cas03",45,99;
+ end;
+}
+
+
+//<================================ Castle 4 ================================>\\
+
+// Treasure Spawn ----------------------------------------------------------
+prtg_cas04.gat,1,1,0 script Treasure_Pt04 -1,{
+OnRecvCastlePt04:
+ if($boxNumPt04 == 0) end;
+ set $@bxPt04, $boxNumPt04;
+ callfunc "F_GldTreas","prtg_cas04","Pt04",$boxNumPt04,$@bxPt04,$@boxIdPt04,1360,266,158,275,167,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","prtg_cas04","Pt04",$boxNumPt04,$@bxPt04,$@boxIdPt04,1360,266,158,275,167,0;
+ end;
+OnDied:
+ mapannounce "prtg_cas04.gat","Treasure Chest Broken Open",17;
+ set $boxNumPt04, $boxNumPt04 -1;
+ if($boxNumPt04 == 0) mapannounce "prtg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ----------------------------------------------------
+prtg_cas04.gat,275,160,0 script Switch#TresPt04 111,{
+ callfunc "F_GldTreasSw", "prtg_cas04",259,265;
+ end;
+}
+
+
+//<================================ Castle 5 ================================>\\
+
+// Treasure Spawn ----------------------------------------------------------
+prtg_cas05.gat,1,1,0 script Treasure_Pt05 -1,{
+OnRecvCastlePt05:
+ if($boxNumPt05 == 0) end;
+ set $@bxPt05, $boxNumPt05;
+ callfunc "F_GldTreas","prtg_cas05","Pt05",$boxNumPt05,$@bxPt05,$@boxIdPt05,1362,272,174,279,181,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","prtg_cas05","Pt05",$boxNumPt05,$@bxPt05,$@boxIdPt05,1362,272,174,279,181,0;
+ end;
+OnDied:
+ mapannounce "prtg_cas05.gat","Treasure Chest Broken Open",17;
+ set $boxNumPt05, $boxNumPt05 -1;
+ if($boxNumPt05 == 0) mapannounce "prtg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ----------------------------------------------------
+prtg_cas05.gat,281,176,0 script Switch#TresPt05 111,{
+ callfunc "F_GldTreasSw", "prtg_cas05",34,30;
+ end;
+}