diff options
Diffstat (limited to 'npc/guild/prtg/prtg_treas.txt')
-rw-r--r-- | npc/guild/prtg/prtg_treas.txt | 288 |
1 files changed, 144 insertions, 144 deletions
diff --git a/npc/guild/prtg/prtg_treas.txt b/npc/guild/prtg/prtg_treas.txt index f5b4c012d..3b7376279 100644 --- a/npc/guild/prtg/prtg_treas.txt +++ b/npc/guild/prtg/prtg_treas.txt @@ -1,144 +1,144 @@ -//===== eAthena Script =======================================
-//= War of Emperium Treasure Rooms for Prontera Guild Castles
-//===== By: ==================================================
-//= jAthena - kalen (1.0)
-//= 1.1 by Akaru, ho|yAnge|X, and Valaris
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= v1.2 Optimized with functions.[kobra_k88]
-//============================================================
-
-
-//<=============================== Castle 1 =================================>\\
-
-// Treasure Spawn ----------------------------------------------------------
-prtg_cas01.gat,1,1,0 script Treasure_Pt01 -1,{
-OnRecvCastlePt01:
- if($boxNumPt01 == 0) end;
- set $@bxPt01, $boxNumPt01;
- callfunc "F_GldTreas","prtg_cas01","Pt01",$boxNumPt01,$@bxPt01,$@boxIdPt01,1354,6,204,15,213,1;
- end;
-OnClock1200:
- callfunc "F_GldTreas","prtg_cas01","Pt01",$boxNumPt01,$@bxPt01,$@boxIdPt01,1354,6,204,15,213,0;
- end;
-OnDied:
- mapannounce "prtg_cas01.gat","Treasure Chest Broken Open",17;
- set $boxNumPt01, $boxNumPt01 -1;
- if($boxNumPt01 == 0) mapannounce "prtg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-prtg_cas01.gat,15,209,0 script Switch#TresPt01 111,{
- callfunc "F_GldTreasSw", "prtg_cas01",109,179;
- end;
-}
-
-
-//<================================= Castle 2 ===============================>\\
-
-// Treasure Spawn ----------------------------------------------------------
-prtg_cas02.gat,1,1,0 script Treasure_Pt02 -1,{
-OnRecvCastlePt02:
- if($boxNumPt02 == 0) end;
- set $@bxPt02, $boxNumPt02;
- callfunc "F_GldTreas","prtg_cas02","Pt02",$boxNumPt02,$@bxPt02,$@boxIdPt02,1356,198,224,207,233,1;
- end;
-OnClock1200:
- callfunc "F_GldTreas","prtg_cas02","Pt02",$boxNumPt02,$@bxPt02,$@boxIdPt02,1356,198,224,207,233,0;
- end;
-OnDied:
- mapannounce "prtg_cas02.gat","Treasure Chest Broken Open",17;
- set $boxNumPt02, $boxNumPt02 -1;
- if($boxNumPt02 == 0) mapannounce "prtg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-prtg_cas02.gat,207,228,0 script Switch#TresPt02 111,{
- callfunc "F_GldTreasSw", "prtg_cas02",94,62;
- end;
-}
-
-
-//<================================ Castle 3 ================================>\\
-
-// Treasure Spawn ----------------------------------------------------------
-prtg_cas03.gat,1,1,0 script Treasure_Pt03 -1,{
-OnRecvCastlePt03:
- if($boxNumPt03 == 0) end;
- set $@bxPt03, $boxNumPt03;
- callfunc "F_GldTreas","prtg_cas03","Pt03",$boxNumPt03,$@bxPt03,$@boxIdPt03,1358,184,128,193,135,1;
- end;
-OnClock1200:
- callfunc "F_GldTreas","prtg_cas03","Pt03",$boxNumPt03,$@bxPt03,$@boxIdPt03,1358,184,128,193,135,0;
- end;
-OnDied:
- mapannounce "prtg_cas03.gat","Treasure Chest Broken Open",17;
- set $boxNumPt03, $boxNumPt03 -1;
- if($boxNumPt03 == 0) mapannounce "prtg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-prtg_cas03.gat,193,130,0 script Switch#TresPt03 111,{
- callfunc "F_GldTreasSw", "prtg_cas03",45,99;
- end;
-}
-
-
-//<================================ Castle 4 ================================>\\
-
-// Treasure Spawn ----------------------------------------------------------
-prtg_cas04.gat,1,1,0 script Treasure_Pt04 -1,{
-OnRecvCastlePt04:
- if($boxNumPt04 == 0) end;
- set $@bxPt04, $boxNumPt04;
- callfunc "F_GldTreas","prtg_cas04","Pt04",$boxNumPt04,$@bxPt04,$@boxIdPt04,1360,266,158,275,167,1;
- end;
-OnClock1200:
- callfunc "F_GldTreas","prtg_cas04","Pt04",$boxNumPt04,$@bxPt04,$@boxIdPt04,1360,266,158,275,167,0;
- end;
-OnDied:
- mapannounce "prtg_cas04.gat","Treasure Chest Broken Open",17;
- set $boxNumPt04, $boxNumPt04 -1;
- if($boxNumPt04 == 0) mapannounce "prtg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-prtg_cas04.gat,275,160,0 script Switch#TresPt04 111,{
- callfunc "F_GldTreasSw", "prtg_cas04",259,265;
- end;
-}
-
-
-//<================================ Castle 5 ================================>\\
-
-// Treasure Spawn ----------------------------------------------------------
-prtg_cas05.gat,1,1,0 script Treasure_Pt05 -1,{
-OnRecvCastlePt05:
- if($boxNumPt05 == 0) end;
- set $@bxPt05, $boxNumPt05;
- callfunc "F_GldTreas","prtg_cas05","Pt05",$boxNumPt05,$@bxPt05,$@boxIdPt05,1362,272,174,279,181,1;
- end;
-OnClock1200:
- callfunc "F_GldTreas","prtg_cas05","Pt05",$boxNumPt05,$@bxPt05,$@boxIdPt05,1362,272,174,279,181,0;
- end;
-OnDied:
- mapannounce "prtg_cas05.gat","Treasure Chest Broken Open",17;
- set $boxNumPt05, $boxNumPt05 -1;
- if($boxNumPt05 == 0) mapannounce "prtg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-prtg_cas05.gat,281,176,0 script Switch#TresPt05 111,{
- callfunc "F_GldTreasSw", "prtg_cas05",34,30;
- end;
-}
+//===== eAthena Script ======================================= +//= War of Emperium Treasure Rooms for Prontera Guild Castles +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + +//<=============================== Castle 1 =================================>\\ + +// Treasure Spawn ---------------------------------------------------------- +prtg_cas01.gat,1,1,0 script Treasure_Pt01 -1,{ +OnRecvCastlePt01: + if($boxNumPt01 == 0) end; + set $@bxPt01, $boxNumPt01; + callfunc "F_GldTreas","prtg_cas01","Pt01",$boxNumPt01,$@bxPt01,$@boxIdPt01,1354,6,204,15,213,1; + end; +OnClock1200: + callfunc "F_GldTreas","prtg_cas01","Pt01",$boxNumPt01,$@bxPt01,$@boxIdPt01,1354,6,204,15,213,0; + end; +OnDied: + mapannounce "prtg_cas01.gat","Treasure Chest Broken Open",17; + set $boxNumPt01, $boxNumPt01 -1; + if($boxNumPt01 == 0) mapannounce "prtg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------------------------------------- +prtg_cas01.gat,15,209,0 script Switch#TresPt01 111,{ + callfunc "F_GldTreasSw", "prtg_cas01",109,179; + end; +} + + +//<================================= Castle 2 ===============================>\\ + +// Treasure Spawn ---------------------------------------------------------- +prtg_cas02.gat,1,1,0 script Treasure_Pt02 -1,{ +OnRecvCastlePt02: + if($boxNumPt02 == 0) end; + set $@bxPt02, $boxNumPt02; + callfunc "F_GldTreas","prtg_cas02","Pt02",$boxNumPt02,$@bxPt02,$@boxIdPt02,1356,198,224,207,233,1; + end; +OnClock1200: + callfunc "F_GldTreas","prtg_cas02","Pt02",$boxNumPt02,$@bxPt02,$@boxIdPt02,1356,198,224,207,233,0; + end; +OnDied: + mapannounce "prtg_cas02.gat","Treasure Chest Broken Open",17; + set $boxNumPt02, $boxNumPt02 -1; + if($boxNumPt02 == 0) mapannounce "prtg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------------------------------------- +prtg_cas02.gat,207,228,0 script Switch#TresPt02 111,{ + callfunc "F_GldTreasSw", "prtg_cas02",94,62; + end; +} + + +//<================================ Castle 3 ================================>\\ + +// Treasure Spawn ---------------------------------------------------------- +prtg_cas03.gat,1,1,0 script Treasure_Pt03 -1,{ +OnRecvCastlePt03: + if($boxNumPt03 == 0) end; + set $@bxPt03, $boxNumPt03; + callfunc "F_GldTreas","prtg_cas03","Pt03",$boxNumPt03,$@bxPt03,$@boxIdPt03,1358,184,128,193,135,1; + end; +OnClock1200: + callfunc "F_GldTreas","prtg_cas03","Pt03",$boxNumPt03,$@bxPt03,$@boxIdPt03,1358,184,128,193,135,0; + end; +OnDied: + mapannounce "prtg_cas03.gat","Treasure Chest Broken Open",17; + set $boxNumPt03, $boxNumPt03 -1; + if($boxNumPt03 == 0) mapannounce "prtg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------------------------------------- +prtg_cas03.gat,193,130,0 script Switch#TresPt03 111,{ + callfunc "F_GldTreasSw", "prtg_cas03",45,99; + end; +} + + +//<================================ Castle 4 ================================>\\ + +// Treasure Spawn ---------------------------------------------------------- +prtg_cas04.gat,1,1,0 script Treasure_Pt04 -1,{ +OnRecvCastlePt04: + if($boxNumPt04 == 0) end; + set $@bxPt04, $boxNumPt04; + callfunc "F_GldTreas","prtg_cas04","Pt04",$boxNumPt04,$@bxPt04,$@boxIdPt04,1360,266,158,275,167,1; + end; +OnClock1200: + callfunc "F_GldTreas","prtg_cas04","Pt04",$boxNumPt04,$@bxPt04,$@boxIdPt04,1360,266,158,275,167,0; + end; +OnDied: + mapannounce "prtg_cas04.gat","Treasure Chest Broken Open",17; + set $boxNumPt04, $boxNumPt04 -1; + if($boxNumPt04 == 0) mapannounce "prtg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------------------------------------- +prtg_cas04.gat,275,160,0 script Switch#TresPt04 111,{ + callfunc "F_GldTreasSw", "prtg_cas04",259,265; + end; +} + + +//<================================ Castle 5 ================================>\\ + +// Treasure Spawn ---------------------------------------------------------- +prtg_cas05.gat,1,1,0 script Treasure_Pt05 -1,{ +OnRecvCastlePt05: + if($boxNumPt05 == 0) end; + set $@bxPt05, $boxNumPt05; + callfunc "F_GldTreas","prtg_cas05","Pt05",$boxNumPt05,$@bxPt05,$@boxIdPt05,1362,272,174,279,181,1; + end; +OnClock1200: + callfunc "F_GldTreas","prtg_cas05","Pt05",$boxNumPt05,$@bxPt05,$@boxIdPt05,1362,272,174,279,181,0; + end; +OnDied: + mapannounce "prtg_cas05.gat","Treasure Chest Broken Open",17; + set $boxNumPt05, $boxNumPt05 -1; + if($boxNumPt05 == 0) mapannounce "prtg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------------------------------------- +prtg_cas05.gat,281,176,0 script Switch#TresPt05 111,{ + callfunc "F_GldTreasSw", "prtg_cas05",34,30; + end; +} |