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-rw-r--r--db/item_db2.conf36
-rw-r--r--db/pre-re/item_db.conf34
-rw-r--r--db/re/item_db.conf36
3 files changed, 101 insertions, 5 deletions
diff --git a/db/item_db2.conf b/db/item_db2.conf
index e1fafa9fd..ec38f5f90 100644
--- a/db/item_db2.conf
+++ b/db/item_db2.conf
@@ -9,7 +9,7 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2014-2015 Hercules Dev Team
+//= Copyright (C) 2014-2016 Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
@@ -46,7 +46,39 @@ item_db: (
Def: Defense (int, defaults to 0)
Range: Attack Range (int, defaults to 0)
Slots: Slots (int, defaults to 0)
- Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF)
+ Job: { (defaults to all job)
+ All: true/false (boolean, defaults to false)
+ Novice: true/false (boolean, defaults to false)
+ Swordsman: true/false (boolean, defaults to false)
+ Magician: true/false (boolean, defaults to false)
+ Archer: true/false (boolean, defaults to false)
+ Acolyte: true/false (boolean, defaults to false)
+ Merchant: true/false (boolean, defaults to false)
+ Thief: true/false (boolean, defaults to false)
+ Knight: true/false (boolean, defaults to false)
+ Priest: true/false (boolean, defaults to false)
+ Wizard: true/false (boolean, defaults to false)
+ Blacksmith: true/false (boolean, defaults to false)
+ Hunter: true/false (boolean, defaults to false)
+ Assassin: true/false (boolean, defaults to false)
+ Crusader: true/false (boolean, defaults to false)
+ Monk: true/false (boolean, defaults to false)
+ Sage: true/false (boolean, defaults to false)
+ Rogue: true/false (boolean, defaults to false)
+ Alchemist: true/false (boolean, defaults to false)
+ Bard: true/false (boolean, defaults to false)
+ Taekwon: true/false (boolean, defaults to false)
+ Star_Gladiator: true/false (boolean, defaults to false)
+ Soul_Linker: true/false (boolean, defaults to false)
+ Gungslinger: true/false (boolean, defaults to false)
+ Ninja: true/false (boolean, defaults to false)
+ Gangsi: true/false (boolean, defaults to false)
+ Death_Knight: true/false (boolean, defaults to false)
+ Dark_Collector: true/false (boolean, defaults to false)
+ Kagerou: true/false (boolean, defaults to false)
+ Rebellion: true/false (boolean, defaults to false)
+ }
+ Job: Job mask (alternate format, int, defaults to all jobs = 0xFFFFFFFF)
Upper: Upper mask (int, defaults to any = 0x3f)
Gender: Gender (int, defaults to both = 2)
Loc: Equip location (int, required value for equipment)
diff --git a/db/pre-re/item_db.conf b/db/pre-re/item_db.conf
index e2f82d34a..0956c5800 100644
--- a/db/pre-re/item_db.conf
+++ b/db/pre-re/item_db.conf
@@ -46,7 +46,39 @@ item_db: (
Def: Defense (int, defaults to 0)
Range: Attack Range (int, defaults to 0)
Slots: Slots (int, defaults to 0)
- Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF)
+ Job: { (defaults to all job)
+ All: true/false (boolean, defaults to false)
+ Novice: true/false (boolean, defaults to false)
+ Swordsman: true/false (boolean, defaults to false)
+ Magician: true/false (boolean, defaults to false)
+ Archer: true/false (boolean, defaults to false)
+ Acolyte: true/false (boolean, defaults to false)
+ Merchant: true/false (boolean, defaults to false)
+ Thief: true/false (boolean, defaults to false)
+ Knight: true/false (boolean, defaults to false)
+ Priest: true/false (boolean, defaults to false)
+ Wizard: true/false (boolean, defaults to false)
+ Blacksmith: true/false (boolean, defaults to false)
+ Hunter: true/false (boolean, defaults to false)
+ Assassin: true/false (boolean, defaults to false)
+ Crusader: true/false (boolean, defaults to false)
+ Monk: true/false (boolean, defaults to false)
+ Sage: true/false (boolean, defaults to false)
+ Rogue: true/false (boolean, defaults to false)
+ Alchemist: true/false (boolean, defaults to false)
+ Bard: true/false (boolean, defaults to false)
+ Taekwon: true/false (boolean, defaults to false)
+ Star_Gladiator: true/false (boolean, defaults to false)
+ Soul_Linker: true/false (boolean, defaults to false)
+ Gungslinger: true/false (boolean, defaults to false)
+ Ninja: true/false (boolean, defaults to false)
+ Gangsi: true/false (boolean, defaults to false)
+ Death_Knight: true/false (boolean, defaults to false)
+ Dark_Collector: true/false (boolean, defaults to false)
+ Kagerou: true/false (boolean, defaults to false)
+ Rebellion: true/false (boolean, defaults to false)
+ }
+ Job: Job mask (alternate format, int, defaults to all jobs = 0xFFFFFFFF)
Upper: Upper mask (int, defaults to any = 0x3f)
Gender: Gender (int, defaults to both = 2)
Loc: Equip location (int, required value for equipment)
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index 793d7e316..064be5e07 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -9,7 +9,7 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2014-2015 Hercules Dev Team
+//= Copyright (C) 2014-2016 Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
@@ -46,7 +46,39 @@ item_db: (
Def: Defense (int, defaults to 0)
Range: Attack Range (int, defaults to 0)
Slots: Slots (int, defaults to 0)
- Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF)
+ Job: { (defaults to all job)
+ All: true/false (boolean, defaults to false)
+ Novice: true/false (boolean, defaults to false)
+ Swordsman: true/false (boolean, defaults to false)
+ Magician: true/false (boolean, defaults to false)
+ Archer: true/false (boolean, defaults to false)
+ Acolyte: true/false (boolean, defaults to false)
+ Merchant: true/false (boolean, defaults to false)
+ Thief: true/false (boolean, defaults to false)
+ Knight: true/false (boolean, defaults to false)
+ Priest: true/false (boolean, defaults to false)
+ Wizard: true/false (boolean, defaults to false)
+ Blacksmith: true/false (boolean, defaults to false)
+ Hunter: true/false (boolean, defaults to false)
+ Assassin: true/false (boolean, defaults to false)
+ Crusader: true/false (boolean, defaults to false)
+ Monk: true/false (boolean, defaults to false)
+ Sage: true/false (boolean, defaults to false)
+ Rogue: true/false (boolean, defaults to false)
+ Alchemist: true/false (boolean, defaults to false)
+ Bard: true/false (boolean, defaults to false)
+ Taekwon: true/false (boolean, defaults to false)
+ Star_Gladiator: true/false (boolean, defaults to false)
+ Soul_Linker: true/false (boolean, defaults to false)
+ Gungslinger: true/false (boolean, defaults to false)
+ Ninja: true/false (boolean, defaults to false)
+ Gangsi: true/false (boolean, defaults to false)
+ Death_Knight: true/false (boolean, defaults to false)
+ Dark_Collector: true/false (boolean, defaults to false)
+ Kagerou: true/false (boolean, defaults to false)
+ Rebellion: true/false (boolean, defaults to false)
+ }
+ Job: Job mask (alternate format, int, defaults to all jobs = 0xFFFFFFFF)
Upper: Upper mask (int, defaults to any = 0x3f)
Gender: Gender (int, defaults to both = 2)
Loc: Equip location (int, required value for equipment)