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-rw-r--r--db/pre-re/skill_tree.conf9
1 files changed, 5 insertions, 4 deletions
diff --git a/db/pre-re/skill_tree.conf b/db/pre-re/skill_tree.conf
index c8f072c26..5269ab466 100644
--- a/db/pre-re/skill_tree.conf
+++ b/db/pre-re/skill_tree.conf
@@ -11,7 +11,7 @@
// http://hercules.ws/board/topic/1188-skill-tree-db-redesign/
//================ Structure Example =================
/*
-Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
+Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source
skills: { // SKILL_NAMEs come from the Name (16th column) value in db/pre-re/skill_db.txt
@@ -19,8 +19,8 @@ Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so
SKILL_NAME2: { // Use this for skills which have other skills as prerequisites
MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files
SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files
- SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way
- }
+ SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way
+ }
}
*/
//====================================================
@@ -1545,7 +1545,7 @@ Lord_Knight: {
KN_SPEARMASTERY: 10
KN_PIERCE: 5
KN_SPEARSTAB: 5
- KN_RIDING: 1
+ KN_RIDING: 1
}
LK_HEADCRUSH: {
MaxLevel: 5
@@ -3851,6 +3851,7 @@ Oboro: {
OB_ZANGETSU: 2
}
}
+}
Rebellion: {
inherit: ( "Gunslinger" );