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-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--conf-tmpl/battle/skill.conf2
2 files changed, 2 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 8924a8858..43b1a6c2d 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/28
+ * Changed undeads to by default always sustain 100% of the damage from firewalls [MasterOfMuppets]
* [Fixed]:
- script functions that doesn't pass references, thanks to End_of_exam. [Lance]
* [Protected]:
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index 7cf9bbc6f..ec863e97b 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -174,7 +174,7 @@ finger_offensive_type: 0
// NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system
// doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it.
// A value of 5 would suffice for a vertical firewall to take full effect on undead.
-firewall_hits_on_undead: 1
+firewall_hits_on_undead: 5
// Grandcross Settings (Dont mess with these)
// If set to no, hit interval is increased based on the amount of mobs standing on the same cell