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-rw-r--r--conf/Changelog.txt3
-rw-r--r--conf/battle/homunc.conf1
-rw-r--r--src/map/battle.c4
-rw-r--r--src/map/unit.c4
4 files changed, 5 insertions, 7 deletions
diff --git a/conf/Changelog.txt b/conf/Changelog.txt
index d0b2caad8..22aca2ff5 100644
--- a/conf/Changelog.txt
+++ b/conf/Changelog.txt
@@ -1,5 +1,8 @@
Date Added
+2008/01/22
+ * Removed hom_setting&02 (ignore skill range) as this was fixed by Gravity
+ some time ago. [Skotlex]
2008/01/13
* Corrected job_knt Mapflags. (bugreport:803) [Samuray22]
2008/01/10
diff --git a/conf/battle/homunc.conf b/conf/battle/homunc.conf
index b6210f773..2acff0a5e 100644
--- a/conf/battle/homunc.conf
+++ b/conf/battle/homunc.conf
@@ -24,7 +24,6 @@
// Homunculus setting (Note 3)
// Activates various 'quirks' that makes them behave unlike normal characters.
// 0x001: Can't be targetted by support skills (except for their master)
-// 0x002: All of their skills get a range equal to view distance + 1
// 0x004: Mobs will always go after them instead of players until attacked
// 0x008: Copy their master's speed on spawn/map-change
// 0x010: They display luk/3+1 instead of their actual critical in the
diff --git a/src/map/battle.c b/src/map/battle.c
index cd04f4428..437f95253 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3276,10 +3276,6 @@ bool battle_check_range(struct block_list *src,struct block_list *bl,int range)
if(src->m != bl->m) // 違うマップ
return false;
-
- if(src->type == BL_HOM && battle_config.hom_setting&0x2)
- ; //WTF, way to go Aegis and your awesome bugs.
- else
if (!check_distance_bl(src, bl, range))
return false;
diff --git a/src/map/unit.c b/src/map/unit.c
index 287feddad..3ae4aa091 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1640,7 +1640,7 @@ int unit_remove_map(struct block_list *bl, int clrtype)
if (bl->type&BL_CHAR) {
skill_unit_move(bl,gettick(),4);
- skill_cleartimerskill(bl); // タイマースキルクリア
+ skill_cleartimerskill(bl);
}
switch( bl->type )
@@ -1673,7 +1673,6 @@ int unit_remove_map(struct block_list *bl, int clrtype)
sd->menuskill_id = sd->menuskill_val = 0;
sd->npc_shopid = 0;
- pc_delinvincibletimer(sd);
if(sd->pvp_timer!=-1) {
delete_timer(sd->pvp_timer,pc_calc_pvprank_timer);
@@ -1763,6 +1762,7 @@ int unit_free(struct block_list *bl, int clrtype)
if(status_isdead(bl))
pc_setrestartvalue(sd,2);
+ pc_delinvincibletimer(sd);
//Status that are not saved...
if(sd->sc.count) {
if(sd->sc.data[SC_SPURT])