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-rw-r--r--src/char/char.c56
-rw-r--r--src/map/pc.c33
2 files changed, 46 insertions, 43 deletions
diff --git a/src/char/char.c b/src/char/char.c
index aac9ad20c..0406dbecf 100644
--- a/src/char/char.c
+++ b/src/char/char.c
@@ -425,8 +425,6 @@ static struct DBData char_create_charstatus(union DBKey key, va_list args)
static int char_mmo_char_tosql(int char_id, struct mmo_charstatus *p)
{
- int i = 0;
- int count = 0;
int diff = 0;
char save_status[128]; //For displaying save information. [Skotlex]
struct mmo_charstatus *cp;
@@ -591,8 +589,9 @@ static int char_mmo_char_tosql(int char_id, struct mmo_charstatus *p)
//insert here.
StrBuf->Clear(&buf);
StrBuf->Printf(&buf, "INSERT INTO `%s`(`char_id`,`map`,`x`,`y`) VALUES ", memo_db);
- for( i = 0, count = 0; i < MAX_MEMOPOINTS; ++i )
- {
+
+ int count = 0;
+ for (int i = 0; i < MAX_MEMOPOINTS; ++i) {
if( p->memo_point[i].map )
{
if( count )
@@ -624,24 +623,29 @@ static int char_mmo_char_tosql(int char_id, struct mmo_charstatus *p)
StrBuf->Clear(&buf);
StrBuf->Printf(&buf, "INSERT INTO `%s`(`char_id`,`id`,`lv`,`flag`) VALUES ", skill_db);
//insert here.
- for (i = 0, count = 0; i < MAX_SKILL_DB; ++i) {
- if( p->skill[i].id != 0 && p->skill[i].flag != SKILL_FLAG_TEMPORARY ) {
- if( p->skill[i].lv == 0 && ( p->skill[i].flag == SKILL_FLAG_PERM_GRANTED || p->skill[i].flag == SKILL_FLAG_PERMANENT ) )
- continue;
- if( p->skill[i].flag != SKILL_FLAG_PERMANENT && p->skill[i].flag != SKILL_FLAG_PERM_GRANTED && (p->skill[i].flag - SKILL_FLAG_REPLACED_LV_0) == 0 )
- continue;
- if( count )
- StrBuf->AppendStr(&buf, ",");
- StrBuf->Printf(&buf, "('%d','%d','%d','%d')", char_id, p->skill[i].id,
- ( (p->skill[i].flag == SKILL_FLAG_PERMANENT || p->skill[i].flag == SKILL_FLAG_PERM_GRANTED) ? p->skill[i].lv : p->skill[i].flag - SKILL_FLAG_REPLACED_LV_0),
- p->skill[i].flag == SKILL_FLAG_PERM_GRANTED ? p->skill[i].flag : 0);/* other flags do not need to be saved */
- ++count;
- }
+ int count = 0;
+ for (int i = 0; i < MAX_SKILL_DB; ++i) {
+ if (p->skill[i].id == 0)
+ continue;
+ if (p->skill[i].flag == SKILL_FLAG_TEMPORARY)
+ continue;
+ if (p->skill[i].lv == 0 && (p->skill[i].flag == SKILL_FLAG_PERM_GRANTED || p->skill[i].flag == SKILL_FLAG_PERMANENT))
+ continue;
+ if (p->skill[i].flag == SKILL_FLAG_REPLACED_LV_0)
+ continue;
+
+ if (Assert_chk(p->skill[i].flag == SKILL_FLAG_PERMANENT || p->skill[i].flag == SKILL_FLAG_PERM_GRANTED || p->skill[i].flag > SKILL_FLAG_REPLACED_LV_0))
+ continue;
+ if (count != 0)
+ StrBuf->AppendStr(&buf, ",");
+ int saved_lv = (p->skill[i].flag > SKILL_FLAG_REPLACED_LV_0) ? p->skill[i].flag - SKILL_FLAG_REPLACED_LV_0 : p->skill[i].lv;
+ int saved_flag = p->skill[i].flag == SKILL_FLAG_PERM_GRANTED ? p->skill[i].flag : 0; // other flags do not need to be saved
+ StrBuf->Printf(&buf, "('%d','%d','%d','%d')", char_id, p->skill[i].id, saved_lv, saved_flag);
+
+ ++count;
}
- if( count )
- {
- if( SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf)) )
- {
+ if (count != 0) {
+ if (SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf))) {
Sql_ShowDebug(inter->sql_handle);
errors++;
}
@@ -651,7 +655,7 @@ static int char_mmo_char_tosql(int char_id, struct mmo_charstatus *p)
}
diff = 0;
- for(i = 0; i < MAX_FRIENDS; i++){
+ for (int i = 0; i < MAX_FRIENDS; i++) {
if(p->friends[i].char_id != cp->friends[i].char_id ||
p->friends[i].account_id != cp->friends[i].account_id){
diff = 1;
@@ -669,8 +673,8 @@ static int char_mmo_char_tosql(int char_id, struct mmo_charstatus *p)
StrBuf->Clear(&buf);
StrBuf->Printf(&buf, "INSERT INTO `%s` (`char_id`, `friend_account`, `friend_id`) VALUES ", friend_db);
- for( i = 0, count = 0; i < MAX_FRIENDS; ++i )
- {
+ int count = 0;
+ for (int i = 0; i < MAX_FRIENDS; ++i) {
if( p->friends[i].char_id > 0 )
{
if( count )
@@ -695,7 +699,7 @@ static int char_mmo_char_tosql(int char_id, struct mmo_charstatus *p)
StrBuf->Clear(&buf);
StrBuf->Printf(&buf, "REPLACE INTO `%s` (`char_id`, `hotkey`, `type`, `itemskill_id`, `skill_lvl`) VALUES ", hotkey_db);
diff = 0;
- for(i = 0; i < ARRAYLENGTH(p->hotkeys); i++){
+ for (int i = 0; i < ARRAYLENGTH(p->hotkeys); i++) {
if(memcmp(&p->hotkeys[i], &cp->hotkeys[i], sizeof(struct hotkey)))
{
if( diff )
@@ -1369,7 +1373,7 @@ static int char_mmo_char_fromsql(int char_id, struct mmo_charstatus *p, bool loa
SqlStmt_ShowDebug(stmt);
}
- if( tmp_skill.flag != SKILL_FLAG_PERM_GRANTED )
+ if (tmp_skill.flag != SKILL_FLAG_PERM_GRANTED)
tmp_skill.flag = SKILL_FLAG_PERMANENT;
for (i = 0; i < MAX_SKILL_DB && SQL_SUCCESS == SQL->StmtNextRow(stmt); ++i) {
diff --git a/src/map/pc.c b/src/map/pc.c
index 599317dee..6934e31b8 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1605,24 +1605,21 @@ static void pc_calc_skilltree_clear(struct map_session_data *sd)
*------------------------------------------*/
static int pc_calc_skilltree(struct map_session_data *sd)
{
- int i,id=0,flag;
- int class = 0, classidx = 0;
-
nullpo_ret(sd);
- i = pc->calc_skilltree_normalize_job(sd);
- class = pc->mapid2jobid(i, sd->status.sex);
+ uint32 job = pc->calc_skilltree_normalize_job(sd);
+ int class = pc->mapid2jobid(job, sd->status.sex);
if (class == -1) {
//Unable to normalize job??
- ShowError("pc_calc_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id);
+ ShowError("pc_calc_skilltree: Unable to normalize job %u for character %s (%d:%d)\n", job, sd->status.name, sd->status.account_id, sd->status.char_id);
return 1;
}
- classidx = pc->class2idx(class);
+ int classidx = pc->class2idx(class);
pc->calc_skilltree_clear(sd);
- for (i = 0; i < MAX_SKILL_DB; i++) {
- if( sd->status.skill[i].flag != SKILL_FLAG_PERMANENT && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED && sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED )
- { // Restore original level of skills after deleting earned skills.
+ for (int i = 0; i < MAX_SKILL_DB; i++) {
+ if (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0) {
+ // Restore original level of skills after deleting earned skills.
sd->status.skill[i].lv = (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY) ? 0 : sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0;
sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
}
@@ -1657,7 +1654,7 @@ static int pc_calc_skilltree(struct map_session_data *sd)
}
if( pc_has_permission(sd, PC_PERM_ALL_SKILL) ) {
- for (i = 0; i < MAX_SKILL_DB; i++) {
+ for (int i = 0; i < MAX_SKILL_DB; i++) {
switch(skill->dbs->db[i].nameid) {
/**
* Dummy skills must be added here otherwise they'll be displayed in the,
@@ -1689,9 +1686,11 @@ static int pc_calc_skilltree(struct map_session_data *sd)
return 0;
}
+ bool changed = false;
do {
- flag = 0;
- for (i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[classidx][i].id) > 0; i++) {
+ changed = false;
+ int id;
+ for (int i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[classidx][i].id) > 0; i++) {
int idx = pc->skill_tree[classidx][i].idx;
bool satisfied = true;
if (sd->status.skill[idx].id > 0)
@@ -1741,10 +1740,10 @@ static int pc_calc_skilltree(struct map_session_data *sd)
sd->status.skill[idx].lv = 1; // need to manually specify a skill level
sd->status.skill[idx].flag = SKILL_FLAG_TEMPORARY; //So it is not saved, and tagged as a "bonus" skill.
}
- flag = 1; // skill list has changed, perform another pass
+ changed = true; // skill list has changed, perform another pass
}
}
- } while(flag);
+ } while (changed);
pc->calc_skilltree_bonus(sd, classidx);
@@ -4207,7 +4206,7 @@ static int pc_skill(struct map_session_data *sd, int id, int level, int flag)
if( sd->status.skill[index].id == id ) {
if( sd->status.skill[index].lv >= level )
return 0;
- if( sd->status.skill[index].flag == SKILL_FLAG_PERMANENT ) //Non-granted skill, store it's level.
+ if (sd->status.skill[index].flag == SKILL_FLAG_PERMANENT) // Non-granted skill, store its level.
sd->status.skill[index].flag = SKILL_FLAG_REPLACED_LV_0 + sd->status.skill[index].lv;
} else {
sd->status.skill[index].id = id;
@@ -7569,7 +7568,7 @@ static int pc_allskillup(struct map_session_data *sd)
nullpo_ret(sd);
for (i = 0; i < MAX_SKILL_DB; i++) {
- if (sd->status.skill[i].flag != SKILL_FLAG_PERMANENT && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED && sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED) {
+ if (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0) {
sd->status.skill[i].lv = (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY) ? 0 : sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0;
sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
if (sd->status.skill[i].lv == 0)