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authorshennetsind <ind@henn.et>2013-10-27 18:02:20 -0200
committershennetsind <ind@henn.et>2013-10-27 18:02:20 -0200
commit6cec6e91de4f7490a48a5a145ab3d54efc7fc2c1 (patch)
treed3accf00aab232dea6c2b1f4104d3b50d6485f59 /src
parent830aa82793adc2a009e12d9eb9eda20e29a0c9a8 (diff)
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Performance Improvement: hpmeter
whenever a character's hp was modified (e.g. damage/heal), clif_hpmeter would look for nearby characters with the PC_PERM_VIEW_HPMETER permission (foreachinarea operation), and since most of the time there isn't such a char nearby it would needlessly consume processing power, now hpmeter is only triggered when there are actual need (when a character with such capabilities is within the map). as little as this may look like, its a mega boost for damage-intensive areas e.g. woe, whereas a single AoE damaging 10 people would, without this, trigger foreachinarea 10 times one very hit. Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src')
-rw-r--r--src/map/clif.c9
-rw-r--r--src/map/map.h3
-rw-r--r--src/map/pc.h3
-rw-r--r--src/map/unit.c4
4 files changed, 17 insertions, 2 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index a051506d5..aaa321f1b 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -2916,7 +2916,8 @@ void clif_updatestatus(struct map_session_data *sd,int type)
case SP_HP:
WFIFOL(fd,4)=sd->battle_status.hp;
// TODO: Won't these overwrite the current packet?
- clif->hpmeter(sd);
+ if( map->list[sd->bl.m].hpmeter_visible )
+ clif->hpmeter(sd);
if( !battle_config.party_hp_mode && sd->status.party_id )
clif->party_hp(sd);
if( sd->bg_id )
@@ -9439,6 +9440,12 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) {
instance->list[map->list[sd->bl.m].instance_id].users++;
instance->check_idle(map->list[sd->bl.m].instance_id);
}
+
+ if( pc->has_permission(sd,PC_PERM_VIEW_HPMETER) ) {
+ map->list[sd->bl.m].hpmeter_visible++;
+ sd->state.hpmeter_visible = 1;
+ }
+
map->iwall_get(sd); // Updates Walls Info on this Map to Client
status_calc_pc(sd, false);/* some conditions are map-dependent so we must recalculate */
sd->state.changemap = false;
diff --git a/src/map/map.h b/src/map/map.h
index c8b043acb..6b7d2a630 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -706,6 +706,9 @@ struct map_data {
/* ShowEvent Data Cache */
struct questinfo *qi_data;
unsigned short qi_count;
+
+ /* speeds up clif_updatestatus processing by causing hpmeter to run only when someone with the permission can view it */
+ unsigned short hpmeter_visible;
};
/// Stores information about a remote map (for multi-mapserver setups).
diff --git a/src/map/pc.h b/src/map/pc.h
index 32c1e4ee0..fdcf395a7 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -177,6 +177,7 @@ struct map_session_data {
unsigned int workinprogress : 3; // 1 = disable skill/item, 2 = disable npc interaction, 3 = disable both
unsigned int hold_recalc : 1;
unsigned int snovice_call_flag : 3; //Summon Angel (stage 1~3)
+ unsigned int hpmeter_visible : 1;
} state;
struct {
unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
@@ -545,7 +546,7 @@ enum equip_pos {
EQP_COSTUME_HEAD_TOP = 0x000400, //1024
EQP_COSTUME_HEAD_MID = 0x000800, //2048
EQP_COSTUME_HEAD_LOW = 0x001000, //4096
- EQP_COSTUME_GARMENT = 0x002000, //8192
+ EQP_COSTUME_GARMENT = 0x002000, //8192
//UNUSED_COSTUME_FLOOR = 0x004000, //16384
EQP_AMMO = 0x008000, //32768
EQP_SHADOW_ARMOR = 0x010000, //65536
diff --git a/src/map/unit.c b/src/map/unit.c
index 7b4ac2c50..08e97cfee 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -2194,6 +2194,10 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i
instance->list[map->list[bl->m].instance_id].users--;
instance->check_idle(map->list[bl->m].instance_id);
}
+ if( sd->state.hpmeter_visible ) {
+ map->list[bl->m].hpmeter_visible--;
+ sd->state.hpmeter_visible = 0;
+ }
sd->state.debug_remove_map = 1; // temporary state to track double remove_map's [FlavioJS]
sd->debug_file = file;
sd->debug_line = line;