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author | glighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2013-02-21 06:59:42 +0000 |
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committer | shennetsind <ind@henn.et> | 2013-04-11 15:52:04 -0300 |
commit | 0e6dcf7291164716aa47940e5967489e13cebfb6 (patch) | |
tree | e6bd3418317fefe876dd5a9b29a537c8693d8b04 /src | |
parent | cafe335b38d41ec3986eedf5ecd156f354ea2c37 (diff) | |
download | hercules-0e6dcf7291164716aa47940e5967489e13cebfb6.tar.gz hercules-0e6dcf7291164716aa47940e5967489e13cebfb6.tar.bz2 hercules-0e6dcf7291164716aa47940e5967489e13cebfb6.tar.xz hercules-0e6dcf7291164716aa47940e5967489e13cebfb6.zip |
-Fix SC__SHADOWFORM not ending if target does not move after being warp. bugreport:7271
-- Thus allowing to inflict damage between map (only if both player don't move).
-- Cleanup old map-check on move check.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17148 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 6 | ||||
-rw-r--r-- | src/map/map.c | 4 | ||||
-rw-r--r-- | src/map/unit.c | 13 |
3 files changed, 14 insertions, 9 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index d06e02f6c..c8af6badc 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1143,7 +1143,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if( sc && sc->data[SC__SHADOWFORM] ) { struct block_list *s_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2); - if( !s_bl ) { // If the shadow form target is not present remove the sc. + if( !s_bl || s_bl->m != bl->m ) { // If the shadow form target is not present remove the sc. status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); } else if( status_isdead(s_bl) || !battle->check_target(src,s_bl,BCT_ENEMY)) { // If the shadow form target is dead or not your enemy remove the sc in both. status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); @@ -1833,7 +1833,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list wd.div_ = skill->get_num(GS_CHAINACTION,skill_lv); wd.type = 0x08; } - else if(sc && sc->data[SC_FEARBREEZE] && sd->weapontype1==W_BOW + else if(sc && sc->data[SC_FEARBREEZE] && sd->weapontype1==W_BOW && (i = sd->equip_index[EQI_AMMO]) >= 0 && sd->inventory_data[i] && sd->status.inventory[i].amount > 1){ int chance = rand()%100; wd.type = 0x08; @@ -6166,4 +6166,4 @@ void battle_defaults(void) { battle->config_adjust = battle_adjust_conf; battle->get_enemy_area = battle_getenemyarea; battle->damage_area = battle_damage_area; -}
\ No newline at end of file +} diff --git a/src/map/map.c b/src/map/map.c index 779070f0e..dbff42fa3 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -413,7 +413,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) if( bl->type == BL_PC && ((TBL_PC*)bl)->shadowform_id ) {//Shadow Form Target Moving struct block_list *d_bl; - if( (d_bl = map_id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || bl->m != d_bl->m || !check_distance_bl(bl,d_bl,10) ) { + if( (d_bl = map_id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || !check_distance_bl(bl,d_bl,10) ) { if( d_bl ) status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER); ((TBL_PC*)bl)->shadowform_id = 0; @@ -438,7 +438,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) if( sc->data[SC__SHADOWFORM] ) {//Shadow Form Caster Moving struct block_list *d_bl; - if( (d_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || bl->m != d_bl->m || !check_distance_bl(bl,d_bl,10) ) + if( (d_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || !check_distance_bl(bl,d_bl,10) ) status_change_end(bl,SC__SHADOWFORM,INVALID_TIMER); } diff --git a/src/map/unit.c b/src/map/unit.c index 4732b89dd..798a6ef6f 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -406,7 +406,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int ud = unit_bl2ud(bl); if( ud == NULL) return 0; - + if (!(status_get_mode(bl)&MD_CANMOVE)) return 0; @@ -416,13 +416,13 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int ud->target_to = 0; return 0; } - + ud->state.walk_easy = flag&1; ud->target_to = tbl->id; ud->chaserange = range; //Note that if flag&2, this SHOULD be attack-range ud->state.attack_continue = flag&2?1:0; //Chase to attack. unit_set_target(ud, 0); - + sc = status_get_sc(bl); if (sc && sc->data[SC_CONFUSION]) //Randomize the target position map_random_dir(bl, &ud->to_x, &ud->to_y); @@ -432,7 +432,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int set_mobstate(bl, flag&2); return 1; } - + if(DIFF_TICK(ud->canmove_tick, gettick()) > 0) { //Can't move, wait a bit before invoking the movement. add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); @@ -2089,6 +2089,11 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, case BL_PC: { struct map_session_data *sd = (struct map_session_data*)bl; + if(sd->shadowform_id){ + struct block_list *d_bl = map_id2bl(sd->shadowform_id); + if( d_bl ) + status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER); + } //Leave/reject all invitations. if(sd->chatID) chat_leavechat(sd,0); |