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authorshennetsind <ind@henn.et>2013-09-27 13:15:36 -0300
committershennetsind <ind@henn.et>2013-09-27 13:15:36 -0300
commita6e523c4768ab894231d342cc98e8818259625ae (patch)
tree1d94d4257fd408b38e5b34dfbca3d43df771c172 /src/map
parent4a6a25f6675bd11666b235b97d59f5035a249295 (diff)
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HPM: Battle.c Completed
Moved missing vars and declarations of interest into the interface Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map')
-rw-r--r--src/map/battle.c35
-rw-r--r--src/map/battle.h26
-rw-r--r--src/map/pc.c8
3 files changed, 33 insertions, 36 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 352ff7bf5..98e132077 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -36,11 +36,8 @@
#include <string.h>
#include <math.h>
-int attr_fix_table[4][ELE_MAX][ELE_MAX];
-
struct Battle_Config battle_config;
struct battle_interface battle_s;
-static struct eri *delay_damage_ers; //For battle delay damage structures.
int battle_getcurrentskill(struct block_list *bl) { //Returns the current/last skill in use by this bl.
struct unit_data *ud;
@@ -199,21 +196,6 @@ struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int
return bl_list[rnd()%c];
}
-// Dammage delayed info
-struct delay_damage {
- int src_id;
- int target_id;
- int64 damage;
- int delay;
- unsigned short distance;
- uint16 skill_lv;
- uint16 skill_id;
- enum damage_lv dmg_lv;
- unsigned short attack_type;
- bool additional_effects;
- enum bl_type src_type;
-};
-
int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) {
struct delay_damage *dat = (struct delay_damage *)data;
@@ -226,7 +208,7 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) {
((TBL_PC*)src)->state.hold_recalc = 0;
status_calc_pc(((TBL_PC*)src),0);
}
- ers_free(delay_damage_ers, dat);
+ ers_free(battle->delay_damage_ers, dat);
return 0;
}
@@ -258,7 +240,7 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) {
status_calc_pc(((TBL_PC*)src),0);
}
}
- ers_free(delay_damage_ers, dat);
+ ers_free(battle->delay_damage_ers, dat);
return 0;
}
@@ -283,7 +265,7 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
map->freeblock_unlock();
return 0;
}
- dat = ers_alloc(delay_damage_ers, struct delay_damage);
+ dat = ers_alloc(battle->delay_damage_ers, struct delay_damage);
dat->src_id = src->id;
dat->target_id = target->id;
dat->skill_id = skill_id;
@@ -315,7 +297,7 @@ int battle_attr_ratio(int atk_elem,int def_type, int def_lv)
if (def_type < 0 || def_type > ELE_MAX || def_lv < 1 || def_lv > 4)
return 100;
- return attr_fix_table[def_lv-1][atk_elem][def_type];
+ return battle->attr_fix_table[def_lv-1][atk_elem][def_type];
}
/*==========================================
@@ -340,7 +322,7 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d
return damage;
}
- ratio = attr_fix_table[def_lv-1][atk_elem][def_type];
+ ratio = battle->attr_fix_table[def_lv-1][atk_elem][def_type];
if (sc && sc->count) {
if(sc->data[SC_VOLCANO] && atk_elem == ELE_FIRE)
ratio += skill->enchant_eff[sc->data[SC_VOLCANO]->val1-1];
@@ -6760,7 +6742,7 @@ int battle_config_read(const char* cfgName)
}
void do_init_battle(void) {
- delay_damage_ers = ers_new(sizeof(struct delay_damage),"battle.c::delay_damage_ers",ERS_OPT_CLEAR);
+ battle->delay_damage_ers = ers_new(sizeof(struct delay_damage),"battle.c::delay_damage_ers",ERS_OPT_CLEAR);
timer->add_func_list(battle_delay_damage_sub, "battle_delay_damage_sub");
#ifndef STATS_OPT_OUT
@@ -6771,7 +6753,7 @@ void do_init_battle(void) {
}
void do_final_battle(void) {
- ers_destroy(delay_damage_ers);
+ ers_destroy(battle->delay_damage_ers);
}
/* initialize the interface */
@@ -6780,6 +6762,9 @@ void battle_defaults(void) {
battle->bc = &battle_config;
+ memset(battle->attr_fix_table, 0, sizeof(battle->attr_fix_table));
+ battle->delay_damage_ers = NULL;
+
battle->init = do_init_battle;
battle->final = do_final_battle;
diff --git a/src/map/battle.h b/src/map/battle.h
index 6909160c9..8878962b8 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -6,6 +6,7 @@
#define _BATTLE_H_
#include "../common/cbasetypes.h"
+#include "map.h" //ELE_MAX
/**
* Declarations
@@ -462,12 +463,20 @@ struct Battle_Config {
} battle_config;
-
-/**
- * Vars
- **/
-//attribute table
-extern int attr_fix_table[4][10][10];
+// Dammage delayed info
+struct delay_damage {
+ int src_id;
+ int target_id;
+ int64 damage;
+ int delay;
+ unsigned short distance;
+ uint16 skill_lv;
+ uint16 skill_id;
+ enum damage_lv dmg_lv;
+ unsigned short attack_type;
+ bool additional_effects;
+ enum bl_type src_type;
+};
/**
* Battle.c Interface
@@ -475,6 +484,9 @@ extern int attr_fix_table[4][10][10];
struct battle_interface {
/* */
struct Battle_Config *bc;
+ /* */
+ int attr_fix_table[4][ELE_MAX][ELE_MAX];
+ struct eri *delay_damage_ers; //For battle delay damage structures.
/* init */
void (*init) (void);
/* final */
@@ -496,7 +508,7 @@ struct battle_interface {
/* drain damage */
void (*drain) (struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss);
/* damage return/reflect */
- int64 (*calc_return_damage) (struct block_list *bl, struct block_list *src, int64 *, int flag, uint16 skill_id, int *);
+ int64 (*calc_return_damage) (struct block_list *bl, struct block_list *src, int64 *, int flag, uint16 skill_id, int *rdelay);
/* attribute rate */
int (*attr_ratio) (int atk_elem, int def_type, int def_lv);
/* applies attribute modifiers */
diff --git a/src/map/pc.c b/src/map/pc.c
index 338459d16..d11eb7e75 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -9994,7 +9994,7 @@ int pc_readdb(void) {
for(i=0;i<4;i++)
for(j=0;j<ELE_MAX;j++)
for(k=0;k<ELE_MAX;k++)
- attr_fix_table[i][j][k]=100;
+ battle->attr_fix_table[i][j][k]=100;
sprintf(line, "%s/"DBPATH"attr_fix.txt", map->db_path);
@@ -10029,9 +10029,9 @@ int pc_readdb(void) {
for(j=0,p=line;j<n && j<ELE_MAX && p;j++){
while(*p==32 && *p>0)
p++;
- attr_fix_table[lv-1][i][j]=atoi(p);
- if(battle_config.attr_recover == 0 && attr_fix_table[lv-1][i][j] < 0)
- attr_fix_table[lv-1][i][j] = 0;
+ battle->attr_fix_table[lv-1][i][j]=atoi(p);
+ if(battle_config.attr_recover == 0 && battle->attr_fix_table[lv-1][i][j] < 0)
+ battle->attr_fix_table[lv-1][i][j] = 0;
p=strchr(p,',');
if(p) *p++=0;
}