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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-23 12:23:23 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-23 12:23:23 +0000 |
commit | 2e3d951c7a966dca662c34dd6c1d5bd4a4a83984 (patch) | |
tree | cff02a7ddb0a34b670dc5e6de4f907f0de1cf9b3 /src/map | |
parent | 234baaab74a89d8b99f421130c7bb263e6f3832d (diff) | |
download | hercules-2e3d951c7a966dca662c34dd6c1d5bd4a4a83984.tar.gz hercules-2e3d951c7a966dca662c34dd6c1d5bd4a4a83984.tar.bz2 hercules-2e3d951c7a966dca662c34dd6c1d5bd4a4a83984.tar.xz hercules-2e3d951c7a966dca662c34dd6c1d5bd4a4a83984.zip |
really minor performance improvement on skill_check_condition_castbegin vs a player mounted on a wug, so that it doesn't unnecessarily allocate skill_get_requirement stuff when you won't be able to use the skill at all due to wug riding restrictions
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15945 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/skill.c | 51 |
1 files changed, 24 insertions, 27 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index d4a2f4c8c..3eea211ca 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7708,8 +7708,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case RA_WUGMASTERY: - if( sd ) - { + if( sd ) { if( !pc_iswug(sd) ) pc_setoption(sd,sd->sc.option|OPTION_WUG); else @@ -11611,15 +11610,14 @@ int skill_isammotype (struct map_session_data *sd, int skill) ); } -int skill_check_condition_castbegin(struct map_session_data* sd, short skill, short lv) -{ +int skill_check_condition_castbegin(struct map_session_data* sd, short skill, short lv) { struct status_data *status; struct status_change *sc; struct skill_condition require; int i; nullpo_ret(sd); - + if (lv <= 0 || sd->chatID) return 0; if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill ) @@ -11689,16 +11687,29 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh if( sc && ( sc->data[SC__SHADOWFORM] || sc->data[SC__IGNORANCE] ) ) return 0; - switch( skill ) - { // Turn off check. - case BS_MAXIMIZE: case NV_TRICKDEAD: case TF_HIDING: case AS_CLOAKING: case CR_AUTOGUARD: - case ML_AUTOGUARD: case CR_DEFENDER: case ML_DEFENDER: case ST_CHASEWALK: case PA_GOSPEL: - case CR_SHRINK: case TK_RUN: case GS_GATLINGFEVER: case TK_READYCOUNTER: case TK_READYDOWN: - case TK_READYSTORM: case TK_READYTURN: case SG_FUSION: case RA_WUGDASH: - if( sc && sc->data[status_skill2sc(skill)] ) - return 1; + switch( skill ) { // Turn off check. + case BS_MAXIMIZE: case NV_TRICKDEAD: case TF_HIDING: case AS_CLOAKING: case CR_AUTOGUARD: + case ML_AUTOGUARD: case CR_DEFENDER: case ML_DEFENDER: case ST_CHASEWALK: case PA_GOSPEL: + case CR_SHRINK: case TK_RUN: case GS_GATLINGFEVER: case TK_READYCOUNTER: case TK_READYDOWN: + case TK_READYSTORM: case TK_READYTURN: case SG_FUSION: case RA_WUGDASH: + if( sc && sc->data[status_skill2sc(skill)] ) + return 1; } + // Check the skills that can be used while mounted on a warg + if( pc_isridingwug(sd) ) { + switch( skill ) { + case HT_SKIDTRAP: case HT_LANDMINE: case HT_ANKLESNARE: case HT_SHOCKWAVE: + case HT_SANDMAN: case HT_FLASHER: case HT_FREEZINGTRAP: case HT_BLASTMINE: + case HT_CLAYMORETRAP: case HT_SPRINGTRAP: case RA_DETONATOR: case RA_CLUSTERBOMB: + case RA_WUGDASH: case RA_WUGRIDER: + break; + default: + clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + return 0; + } + } + if( lv < 1 || lv > MAX_SKILL_LEVEL ) return 0; @@ -11706,20 +11717,6 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh //Can only update state when weapon/arrow info is checked. sd->state.arrow_atk = require.ammo?1:0; - - // Check the skills that can be used while mounted on a warg - if( pc_isridingwug(sd) ) { - switch( skill ) { - case HT_SKIDTRAP: case HT_LANDMINE: case HT_ANKLESNARE: case HT_SHOCKWAVE: - case HT_SANDMAN: case HT_FLASHER: case HT_FREEZINGTRAP: case HT_BLASTMINE: - case HT_CLAYMORETRAP: case HT_SPRINGTRAP: case RA_DETONATOR: case RA_CLUSTERBOMB: - case RA_WUGDASH: case RA_WUGRIDER: - break; - default: - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); - return 0; - } - } // perform skill-specific checks (and actions) switch( skill ) { |