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authorHappy <markaizer@gmail.com>2014-08-21 04:50:46 +0800
committerHappy <markaizer@gmail.com>2014-08-21 04:50:46 +0800
commitf52e1007fe08c67003c0bc4c78231904dd3fd5cc (patch)
tree99907d827264e501774e58ab4630e41fa7103c02 /src/map/unit.c
parent2410110dece79b4598c12f1c953219f1d0d1904a (diff)
parent769b1d05aa5cfa8cddfe7d21b35d5c5e4da3bbd6 (diff)
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Merge pull request #1 from HerculesWS/master
Update from original
Diffstat (limited to 'src/map/unit.c')
-rw-r--r--src/map/unit.c1331
1 files changed, 697 insertions, 634 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 021859bba..af0c0a948 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -2,50 +2,61 @@
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
-#include "../common/showmsg.h"
-#include "../common/timer.h"
-#include "../common/nullpo.h"
-#include "../common/db.h"
-#include "../common/malloc.h"
-#include "../common/random.h"
+#define HERCULES_CORE
+
+#include "../config/core.h" // RENEWAL_CAST
+#include "unit.h"
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "battle.h"
+#include "battleground.h"
+#include "chat.h"
+#include "chrif.h"
+#include "clif.h"
+#include "duel.h"
+#include "elemental.h"
+#include "guild.h"
+#include "homunculus.h"
+#include "instance.h"
+#include "intif.h"
#include "map.h"
+#include "mercenary.h"
+#include "mob.h"
+#include "npc.h"
+#include "party.h"
#include "path.h"
#include "pc.h"
-#include "mob.h"
#include "pet.h"
-#include "homunculus.h"
-#include "instance.h"
-#include "mercenary.h"
-#include "elemental.h"
+#include "script.h"
#include "skill.h"
-#include "clif.h"
-#include "duel.h"
-#include "npc.h"
-#include "guild.h"
#include "status.h"
-#include "unit.h"
-#include "battle.h"
-#include "battleground.h"
-#include "chat.h"
+#include "storage.h"
#include "trade.h"
#include "vending.h"
-#include "party.h"
-#include "intif.h"
-#include "chrif.h"
-#include "script.h"
-#include "storage.h"
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
+#include "../common/HPM.h"
+#include "../common/db.h"
+#include "../common/malloc.h"
+#include "../common/nullpo.h"
+#include "../common/random.h"
+#include "../common/showmsg.h"
+#include "../common/socket.h"
+#include "../common/timer.h"
const short dirx[8]={0,-1,-1,-1,0,1,1,1};
const short diry[8]={1,1,0,-1,-1,-1,0,1};
-struct unit_data* unit_bl2ud(struct block_list *bl)
-{
+struct unit_interface unit_s;
+
+/**
+ * Returns the unit_data for the given block_list. If the object is using
+ * shared unit_data (i.e. in case of BL_NPC), it returns the shared data.
+ * @param bl block_list to process
+ * @return a pointer to the given object's unit_data
+ **/
+struct unit_data* unit_bl2ud(struct block_list *bl) {
if( bl == NULL) return NULL;
if( bl->type == BL_PC) return &((struct map_session_data*)bl)->ud;
if( bl->type == BL_MOB) return &((struct mob_data*)bl)->ud;
@@ -57,8 +68,22 @@ struct unit_data* unit_bl2ud(struct block_list *bl)
return NULL;
}
-static int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data);
-static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data);
+/**
+ * Returns the unit_data for the given block_list. If the object is using
+ * shared unit_data (i.e. in case of BL_NPC), it recreates a copy of the
+ * data so that it's safe to modify.
+ * @param bl block_list to process
+ * @return a pointer to the given object's unit_data
+ */
+struct unit_data* unit_bl2ud2(struct block_list *bl) {
+ if( bl && bl->type == BL_NPC && ((struct npc_data*)bl)->ud == &npc->base_ud ) {
+ struct npc_data *nd = (struct npc_data *)bl;
+ nd->ud = NULL;
+ CREATE(nd->ud, struct unit_data, 1);
+ unit->dataset(&nd->bl);
+ }
+ return unit->bl2ud(bl);
+}
int unit_walktoxy_sub(struct block_list *bl)
{
@@ -67,10 +92,10 @@ int unit_walktoxy_sub(struct block_list *bl)
struct unit_data *ud = NULL;
nullpo_retr(1, bl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if(ud == NULL) return 0;
- if( !path_search(&wpd,bl->m,bl->x,bl->y,ud->to_x,ud->to_y,ud->state.walk_easy,CELL_CHKNOPASS) )
+ if( !path->search(&wpd,bl->m,bl->x,bl->y,ud->to_x,ud->to_y,ud->state.walk_easy,CELL_CHKNOPASS) )
return 0;
memcpy(&ud->walkpath,&wpd,sizeof(wpd));
@@ -85,9 +110,9 @@ int unit_walktoxy_sub(struct block_list *bl)
ud->walkpath.path_len--;
dir = ud->walkpath.path[ud->walkpath.path_len];
if(dir&1)
- i-=14;
+ i -= MOVE_DIAGONAL_COST;
else
- i-=10;
+ i -= MOVE_COST;
ud->to_x -= dirx[dir];
ud->to_y -= diry[dir];
}
@@ -104,16 +129,15 @@ int unit_walktoxy_sub(struct block_list *bl)
if(ud->walkpath.path_pos>=ud->walkpath.path_len)
i = -1;
else if(ud->walkpath.path[ud->walkpath.path_pos]&1)
- i = status_get_speed(bl)*14/10;
+ i = status->get_speed(bl)*MOVE_DIAGONAL_COST/MOVE_COST;
else
- i = status_get_speed(bl);
+ i = status->get_speed(bl);
if( i > 0)
- ud->walktimer = iTimer->add_timer(iTimer->gettick()+i,unit_walktoxy_timer,bl->id,i);
+ ud->walktimer = timer->add(timer->gettick()+i,unit->walktoxy_timer,bl->id,i);
return 1;
}
-static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data)
-{
+int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) {
int i;
int x,y,dx,dy;
uint8 dir;
@@ -123,13 +147,13 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
struct unit_data *ud;
struct mercenary_data *mrd;
- bl = iMap->id2bl(id);
+ bl = map->id2bl(id);
if(bl == NULL)
return 0;
sd = BL_CAST(BL_PC, bl);
md = BL_CAST(BL_MOB, bl);
mrd = BL_CAST(BL_MER, bl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if(ud == NULL) return 0;
@@ -154,56 +178,61 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
dx = dirx[(int)dir];
dy = diry[(int)dir];
- if(iMap->getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS))
- return unit_walktoxy_sub(bl);
+ if(map->getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS))
+ return unit->walktoxy_sub(bl);
//Refresh view for all those we lose sight
- iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
+ map->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
x += dx;
y += dy;
- iMap->moveblock(bl, x, y, tick);
+ map->moveblock(bl, x, y, tick);
ud->walk_count++; //walked cell counter, to be used for walk-triggered skills. [Skotlex]
status_change_end(bl, SC_ROLLINGCUTTER, INVALID_TIMER); //If you move, you lose your counters. [malufett]
if (bl->x != x || bl->y != y || ud->walktimer != INVALID_TIMER)
- return 0; //iMap->moveblock has altered the object beyond what we expected (moved/warped it)
+ return 0; //map->moveblock has altered the object beyond what we expected (moved/warped it)
ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets
- iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
+ map->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
ud->walktimer = INVALID_TIMER;
if(sd) {
if( sd->touching_id )
- npc_touchnext_areanpc(sd,false);
- if(iMap->getcell(bl->m,x,y,CELL_CHKNPC)) {
- npc_touch_areanpc(sd,bl->m,x,y);
+ npc->touchnext_areanpc(sd,false);
+ if(map->getcell(bl->m,x,y,CELL_CHKNPC)) {
+ npc->touch_areanpc(sd,bl->m,x,y);
if (bl->prev == NULL) //Script could have warped char, abort remaining of the function.
return 0;
} else
sd->areanpc_id=0;
- if( sd->md && !check_distance_bl(&sd->bl, &sd->md->bl, MAX_MER_DISTANCE) )
- {
- // mercenary should be warped after being 3 seconds too far from the master [greenbox]
- if (sd->md->masterteleport_timer == 0)
- {
- sd->md->masterteleport_timer = iTimer->gettick();
- }
- else if (DIFF_TICK(iTimer->gettick(), sd->md->masterteleport_timer) > 3000)
- {
+ if( sd->md ) { // mercenary should be warped after being 3 seconds too far from the master [greenbox]
+ if( !check_distance_bl(&sd->bl, &sd->md->bl, MAX_MER_DISTANCE) ) {
+ if (sd->md->masterteleport_timer == 0)
+ sd->md->masterteleport_timer = timer->gettick();
+ else if (DIFF_TICK(timer->gettick(), sd->md->masterteleport_timer) > 3000) {
+ sd->md->masterteleport_timer = 0;
+ unit->warp( &sd->md->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT );
+ }
+ } else // reset the tick, he is not far anymore
sd->md->masterteleport_timer = 0;
- unit_warp( &sd->md->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT );
- }
+
}
- else if( sd->md )
- {
- // reset the tick, he is not far anymore
- sd->md->masterteleport_timer = 0;
+ if( sd->hd ) {
+ if( homun_alive(sd->hd) && !check_distance_bl(&sd->bl, &sd->hd->bl, MAX_MER_DISTANCE) ) {
+ if (sd->hd->masterteleport_timer == 0)
+ sd->hd->masterteleport_timer = timer->gettick();
+ else if (DIFF_TICK(timer->gettick(), sd->hd->masterteleport_timer) > 3000) {
+ sd->hd->masterteleport_timer = 0;
+ unit->warp( &sd->hd->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT );
+ }
+ } else
+ sd->hd->masterteleport_timer = 0;
}
} else if (md) {
- if( iMap->getcell(bl->m,x,y,CELL_CHKNPC) ) {
- if( npc_touch_areanpc2(md) ) return 0; // Warped
+ if( map->getcell(bl->m,x,y,CELL_CHKNPC) ) {
+ if( npc->touch_areanpc2(md) ) return 0; // Warped
} else
md->areanpc_id = 0;
if (md->min_chase > md->db->range3) md->min_chase--;
@@ -211,11 +240,11 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
//But avoid triggering on stop-walk calls.
if(tid != INVALID_TIMER &&
!(ud->walk_count%WALK_SKILL_INTERVAL) &&
- mobskill_use(md, tick, -1))
+ mob->skill_use(md, tick, -1))
{
if (!(ud->skill_id == NPC_SELFDESTRUCTION && ud->skilltimer != INVALID_TIMER))
{ //Skill used, abort walking
- clif->fixpos(bl); //Fix position as walk has been cancelled.
+ clif->fixpos(bl); //Fix position as walk has been canceled.
return 0;
}
//Resend walk packet for proper Self Destruction display.
@@ -229,12 +258,12 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
// mercenary should be warped after being 3 seconds too far from the master [greenbox]
if (mrd->masterteleport_timer == 0)
{
- mrd->masterteleport_timer = iTimer->gettick();
+ mrd->masterteleport_timer = timer->gettick();
}
- else if (DIFF_TICK(iTimer->gettick(), mrd->masterteleport_timer) > 3000)
+ else if (DIFF_TICK(timer->gettick(), mrd->masterteleport_timer) > 3000)
{
mrd->masterteleport_timer = 0;
- unit_warp( bl, mrd->master->bl.id, mrd->master->bl.x, mrd->master->bl.y, CLR_TELEPORT );
+ unit->warp( bl, mrd->master->bl.m, mrd->master->bl.x, mrd->master->bl.y, CLR_TELEPORT );
}
}
else
@@ -247,64 +276,63 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
return 0;
if(ud->state.change_walk_target)
- return unit_walktoxy_sub(bl);
+ return unit->walktoxy_sub(bl);
ud->walkpath.path_pos++;
if(ud->walkpath.path_pos>=ud->walkpath.path_len)
i = -1;
else if(ud->walkpath.path[ud->walkpath.path_pos]&1)
- i = status_get_speed(bl)*14/10;
+ i = status->get_speed(bl)*14/10;
else
- i = status_get_speed(bl);
+ i = status->get_speed(bl);
if(i > 0) {
- ud->walktimer = iTimer->add_timer(tick+i,unit_walktoxy_timer,id,i);
+ ud->walktimer = timer->add(tick+i,unit->walktoxy_timer,id,i);
if( md && DIFF_TICK(tick,md->dmgtick) < 3000 )//not required not damaged recently
clif->move(ud);
} else if(ud->state.running) {
//Keep trying to run.
- if ( !(unit_run(bl) || unit_wugdash(bl,sd)) )
+ if ( !(unit->run(bl, NULL, SC_RUN) || unit->run(bl, sd, SC_WUGDASH)) )
ud->state.running = 0;
- }
- else if (ud->target_to) {
+ } else if (ud->target_to) {
//Update target trajectory.
- struct block_list *tbl = iMap->id2bl(ud->target_to);
- if (!tbl || !status_check_visibility(bl, tbl)) { //Cancel chase.
+ struct block_list *tbl = map->id2bl(ud->target_to);
+ if (!tbl || !status->check_visibility(bl, tbl)) {
+ //Cancel chase.
ud->to_x = bl->x;
ud->to_y = bl->y;
- if (tbl && bl->type == BL_MOB && mob_warpchase((TBL_MOB*)bl, tbl) )
+ if (tbl && bl->type == BL_MOB && mob->warpchase((TBL_MOB*)bl, tbl) )
return 0;
ud->target_to = 0;
return 0;
}
- if (tbl->m == bl->m && check_distance_bl(bl, tbl, ud->chaserange))
- { //Reached destination.
+ if (tbl->m == bl->m && check_distance_bl(bl, tbl, ud->chaserange)) {
+ //Reached destination.
if (ud->state.attack_continue)
{ //Aegis uses one before every attack, we should
//only need this one for syncing purposes. [Skotlex]
ud->target_to = 0;
clif->fixpos(bl);
- unit_attack(bl, tbl->id, ud->state.attack_continue);
+ unit->attack(bl, tbl->id, ud->state.attack_continue);
}
} else { //Update chase-path
- unit_walktobl(bl, tbl, ud->chaserange, ud->state.walk_easy|(ud->state.attack_continue?2:0));
+ unit->walktobl(bl, tbl, ud->chaserange, ud->state.walk_easy|(ud->state.attack_continue?2:0));
return 0;
}
- }
- else { //Stopped walking. Update to_x and to_y to current location [Skotlex]
+ } else {
+ //Stopped walking. Update to_x and to_y to current location [Skotlex]
ud->to_x = bl->x;
ud->to_y = bl->y;
}
return 0;
}
-static int unit_delay_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data)
-{
- struct block_list *bl = iMap->id2bl(id);
+int unit_delay_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) {
+ struct block_list *bl = map->id2bl(id);
if (!bl || bl->prev == NULL)
return 0;
- unit_walktoxy(bl, (short)((data>>16)&0xffff), (short)(data&0xffff), 0);
+ unit->walktoxy(bl, (short)((data>>16)&0xffff), (short)(data&0xffff), 0);
return 1;
}
@@ -320,52 +348,58 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
nullpo_ret(bl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if( ud == NULL) return 0;
- path_search(&wpd, bl->m, bl->x, bl->y, x, y, flag&1, CELL_CHKNOPASS); // Count walk path cells
+ if (!path->search(&wpd, bl->m, bl->x, bl->y, x, y, flag&1, CELL_CHKNOPASS)) // Count walk path cells
+ return 0;
+
#ifdef OFFICIAL_WALKPATH
- if( !path_search_long(NULL, bl->m, bl->x, bl->y, x, y, CELL_CHKNOPASS) // Check if there is an obstacle between
+ if( !path->search_long(NULL, bl->m, bl->x, bl->y, x, y, CELL_CHKNOPASS) // Check if there is an obstacle between
&& (wpd.path_len > (battle_config.max_walk_path/17)*14) // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett]
&& (bl->type != BL_NPC) ) // If type is a NPC, please disregard.
return 0;
#endif
- if( (battle_config.max_walk_path < wpd.path_len) && (bl->type != BL_NPC) )
+ if ((wpd.path_len > battle_config.max_walk_path) && (bl->type != BL_NPC))
return 0;
- if (flag&4 && DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0 &&
- DIFF_TICK(ud->canmove_tick, iTimer->gettick()) < 2000)
- { // Delay walking command. [Skotlex]
- iTimer->add_timer(ud->canmove_tick+1, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF));
+ if (flag&4 && DIFF_TICK(ud->canmove_tick, timer->gettick()) > 0 &&
+ DIFF_TICK(ud->canmove_tick, timer->gettick()) < 2000) {
+ // Delay walking command. [Skotlex]
+ timer->add(ud->canmove_tick+1, unit->delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF));
return 1;
}
- if(!(flag&2) && (!(status_get_mode(bl)&MD_CANMOVE) || !unit_can_move(bl)))
+ if(!(flag&2) && (!(status_get_mode(bl)&MD_CANMOVE) || !unit->can_move(bl)))
return 0;
ud->state.walk_easy = flag&1;
ud->to_x = x;
ud->to_y = y;
- unit_set_target(ud, 0);
+ unit->set_target(ud, 0);
- sc = status_get_sc(bl);
- if (sc && sc->data[SC_CONFUSION]) //Randomize the target position
- iMap->random_dir(bl, &ud->to_x, &ud->to_y);
+ sc = status->get_sc(bl);
+ if( sc ) {
+ if( sc->data[SC_CONFUSION] || sc->data[SC__CHAOS] ) //Randomize the target position
+ map->random_dir(bl, &ud->to_x, &ud->to_y);
+ if( sc->data[SC_COMBOATTACK] )
+ status_change_end(bl, SC_COMBOATTACK, INVALID_TIMER);
+ }
if(ud->walktimer != INVALID_TIMER) {
// When you come to the center of the grid because the change of destination while you're walking right now
- // Call a function from a timer unit_walktoxy_sub
+ // Call a function from a timer unit->walktoxy_sub
ud->state.change_walk_target = 1;
return 1;
}
if(ud->attacktimer != INVALID_TIMER) {
- iTimer->delete_timer( ud->attacktimer, unit_attack_timer );
+ timer->delete( ud->attacktimer, unit->attack_timer );
ud->attacktimer = INVALID_TIMER;
}
- return unit_walktoxy_sub(bl);
+ return unit->walktoxy_sub(bl);
}
//To set Mob's CHASE/FOLLOW states (shouldn't be done if there's no path to reach)
@@ -377,18 +411,15 @@ static inline void set_mobstate(struct block_list* bl, int flag)
md->state.skillstate = md->state.aggressive ? MSS_FOLLOW : MSS_RUSH;
}
-static int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr_t data)
-{
- struct block_list *bl = iMap->id2bl(id);
- struct unit_data *ud = bl?unit_bl2ud(bl):NULL;
+int unit_walktobl_sub(int tid, int64 tick, int id, intptr_t data) {
+ struct block_list *bl = map->id2bl(id);
+ struct unit_data *ud = bl?unit->bl2ud(bl):NULL;
- if (ud && ud->walktimer == INVALID_TIMER && ud->target == data)
- {
+ if (ud && ud->walktimer == INVALID_TIMER && ud->target == data) {
if (DIFF_TICK(ud->canmove_tick, tick) > 0) //Keep waiting?
- iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, id, data);
- else if (unit_can_move(bl))
- {
- if (unit_walktoxy_sub(bl))
+ timer->add(ud->canmove_tick+1, unit->walktobl_sub, id, data);
+ else if (unit->can_move(bl)) {
+ if (unit->walktoxy_sub(bl))
set_mobstate(bl, ud->state.attack_continue);
}
}
@@ -405,13 +436,13 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
nullpo_ret(bl);
nullpo_ret(tbl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if( ud == NULL) return 0;
if (!(status_get_mode(bl)&MD_CANMOVE))
return 0;
- if (!unit_can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, flag&1, &ud->to_x, &ud->to_y)) {
+ if (!unit->can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, flag&1, &ud->to_x, &ud->to_y)) {
ud->to_x = bl->x;
ud->to_y = bl->y;
ud->target_to = 0;
@@ -422,11 +453,11 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
ud->target_to = tbl->id;
ud->chaserange = range; //Note that if flag&2, this SHOULD be attack-range
ud->state.attack_continue = flag&2?1:0; //Chase to attack.
- unit_set_target(ud, 0);
+ unit->set_target(ud, 0);
- sc = status_get_sc(bl);
- if (sc && sc->data[SC_CONFUSION]) //Randomize the target position
- iMap->random_dir(bl, &ud->to_x, &ud->to_y);
+ sc = status->get_sc(bl);
+ if (sc && (sc->data[SC_CONFUSION] || sc->data[SC__CHAOS])) //Randomize the target position
+ map->random_dir(bl, &ud->to_x, &ud->to_y);
if(ud->walktimer != INVALID_TIMER) {
ud->state.change_walk_target = 1;
@@ -434,176 +465,129 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
return 1;
}
- if(DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0)
+ if(DIFF_TICK(ud->canmove_tick, timer->gettick()) > 0)
{ //Can't move, wait a bit before invoking the movement.
- iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
+ timer->add(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target);
return 1;
}
- if(!unit_can_move(bl))
+ if(!unit->can_move(bl))
return 0;
if(ud->attacktimer != INVALID_TIMER) {
- iTimer->delete_timer( ud->attacktimer, unit_attack_timer );
+ timer->delete( ud->attacktimer, unit->attack_timer );
ud->attacktimer = INVALID_TIMER;
}
- if (unit_walktoxy_sub(bl)) {
+ if (unit->walktoxy_sub(bl)) {
set_mobstate(bl, flag&2);
return 1;
}
return 0;
}
-int unit_run(struct block_list *bl)
-{
- struct status_change *sc = status_get_sc(bl);
- short to_x,to_y,dir_x,dir_y;
- int lv;
- int i;
-
- if (!(sc && sc->data[SC_RUN]))
- return 0;
-
- if (!unit_can_move(bl)) {
- status_change_end(bl, SC_RUN, INVALID_TIMER);
- return 0;
- }
-
- lv = sc->data[SC_RUN]->val1;
- dir_x = dirx[sc->data[SC_RUN]->val2];
- dir_y = diry[sc->data[SC_RUN]->val2];
-
- // determine destination cell
- to_x = bl->x;
- to_y = bl->y;
- for(i=0;i<AREA_SIZE;i++)
- {
- if(!iMap->getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS))
- break;
-
- //if sprinting and there's a PC/Mob/NPC, block the path [Kevin]
- if(sc->data[SC_RUN] && iMap->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC))
- break;
- to_x += dir_x;
- to_y += dir_y;
- }
+/**
+ * Called by unit_run when an object was hit
+ * @param sd Required only when using SC_WUGDASH
+ **/
+void unit_run_hit( struct block_list *bl, struct status_change *sc, struct map_session_data *sd, enum sc_type type ) {
+ int lv = sc->data[type]->val1;
- if( (to_x == bl->x && to_y == bl->y ) || (to_x == (bl->x+1) || to_y == (bl->y+1)) || (to_x == (bl->x-1) || to_y == (bl->y-1))) {
- //If you can't run forward, you must be next to a wall, so bounce back. [Skotlex]
+ //If you can't run forward, you must be next to a wall, so bounce back. [Skotlex]
+ if( type == SC_RUN )
clif->sc_load(bl,bl->id,AREA,SI_TING,0,0,0);
- //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin]
- unit_bl2ud(bl)->state.running = 0;
- status_change_end(bl, SC_RUN, INVALID_TIMER);
+ //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin]
+ unit->bl2ud(bl)->state.running = 0;
+ status_change_end(bl, type, INVALID_TIMER);
- skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit_getdir(bl),0);
+ if( type == SC_RUN ) {
+ skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit->getdir(bl),0);
clif->fixpos(bl); //Why is a clif->slide (skill->blown) AND a fixpos needed? Ask Aegis.
clif->sc_end(bl,bl->id,AREA,SI_TING);
- return 0;
- }
- if (unit_walktoxy(bl, to_x, to_y, 1))
- return 1;
- //There must be an obstacle nearby. Attempt walking one cell at a time.
- do {
- to_x -= dir_x;
- to_y -= dir_y;
- } while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1));
- if ( i == 0 ) {
- // copy-paste from above
- clif->sc_load(bl,bl->id,AREA,SI_TING,0,0,0);
-
- //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin]
- unit_bl2ud(bl)->state.running = 0;
- status_change_end(bl, SC_RUN, INVALID_TIMER);
-
- skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit_getdir(bl),0);
+ } else if( sd ) {
clif->fixpos(bl);
- clif->sc_end(bl,bl->id,AREA,SI_TING);
- return 0;
+ skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, timer->gettick(), SD_LEVEL);
}
- return 1;
+ return;
}
-//Exclusive function to Wug Dash state. [Jobbie/3CeAM]
-int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
- struct status_change *sc = status_get_sc(bl);
+/**
+ * Makes character run, used for SC_RUN and SC_WUGDASH
+ * @param sd Required only when using SC_WUGDASH
+ * @retval true Finished running
+ * @retval false Hit an object/Couldn't run
+ **/
+bool unit_run( struct block_list *bl, struct map_session_data *sd, enum sc_type type ) {
+ struct status_change *sc;
short to_x,to_y,dir_x,dir_y;
- int lv;
int i;
- if (!(sc && sc->data[SC_WUGDASH]))
- return 0;
- nullpo_ret(sd);
- nullpo_ret(bl);
+ nullpo_retr(false, bl);
+ sc = status->get_sc(bl);
- if (!unit_can_move(bl)) {
- status_change_end(bl,SC_WUGDASH,INVALID_TIMER);
- return 0;
+ if( !(sc && sc->data[type]) )
+ return false;
+
+ if( !unit->can_move(bl) ) {
+ status_change_end(bl, type, INVALID_TIMER);
+ return false;
}
- lv = sc->data[SC_WUGDASH]->val1;
- dir_x = dirx[sc->data[SC_WUGDASH]->val2];
- dir_y = diry[sc->data[SC_WUGDASH]->val2];
+ dir_x = dirx[sc->data[type]->val2];
+ dir_y = diry[sc->data[type]->val2];
+ // determine destination cell
to_x = bl->x;
to_y = bl->y;
- for(i=0;i<AREA_SIZE;i++)
- {
- if(!iMap->getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS))
+
+ // Search for available path
+ for(i = 0; i < AREA_SIZE; i++) {
+ if(!map->getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS))
break;
- if(sc->data[SC_WUGDASH] && iMap->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC))
+ //if sprinting and there's a PC/Mob/NPC, block the path [Kevin]
+ if( map->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC) )
break;
to_x += dir_x;
to_y += dir_y;
}
- if(to_x == bl->x && to_y == bl->y) {
+ // Can't run forward
+ if( (to_x == bl->x && to_y == bl->y ) || (to_x == (bl->x+1) || to_y == (bl->y+1)) || (to_x == (bl->x-1) || to_y == (bl->y-1))) {
+ unit->run_hit(bl, sc, sd, type);
+ return false;
+ }
- unit_bl2ud(bl)->state.running = 0;
- status_change_end(bl,SC_WUGDASH,INVALID_TIMER);
+ if( unit->walktoxy(bl, to_x, to_y, 1) )
+ return true;
- if( sd ){
- clif->fixpos(bl);
- skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, iTimer->gettick(), SD_LEVEL);
- }
- return 0;
- }
- if (unit_walktoxy(bl, to_x, to_y, 1))
- return 1;
+ //There must be an obstacle nearby. Attempt walking one cell at a time.
do {
to_x -= dir_x;
to_y -= dir_y;
- } while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1));
- if (i==0) {
+ } while (--i > 0 && !unit->walktoxy(bl, to_x, to_y, 1));
- unit_bl2ud(bl)->state.running = 0;
- status_change_end(bl,SC_WUGDASH,INVALID_TIMER);
-
- if( sd ){
- clif->fixpos(bl);
- skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, iTimer->gettick(), SD_LEVEL);
- }
- return 0;
+ if ( i == 0 ) {
+ unit->run_hit(bl, sc, sd, type);
+ return false;
}
+
return 1;
}
//Makes bl attempt to run dist cells away from target. Uses hard-paths.
-int unit_escape(struct block_list *bl, struct block_list *target, short dist)
-{
- uint8 dir = iMap->calc_dir(target, bl->x, bl->y);
- while( dist > 0 && iMap->getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) )
+int unit_escape(struct block_list *bl, struct block_list *target, short dist) {
+ uint8 dir = map->calc_dir(target, bl->x, bl->y);
+ while( dist > 0 && map->getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) )
dist--;
- return ( dist > 0 && unit_walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) );
+ return ( dist > 0 && unit->walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) );
}
//Instant warp function.
-int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath)
-{
+int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath) {
short dx,dy;
uint8 dir;
struct unit_data *ud = NULL;
@@ -611,38 +595,38 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool
nullpo_ret(bl);
sd = BL_CAST(BL_PC, bl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if( ud == NULL) return 0;
- unit_stop_walking(bl,1);
- unit_stop_attack(bl);
+ unit->stop_walking(bl,1);
+ unit->stop_attack(bl);
- if( checkpath && (iMap->getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) )
+ if( checkpath && (map->getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path->search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) )
return 0; // unreachable
ud->to_x = dst_x;
ud->to_y = dst_y;
- dir = iMap->calc_dir(bl, dst_x, dst_y);
+ dir = map->calc_dir(bl, dst_x, dst_y);
ud->dir = dir;
dx = dst_x - bl->x;
dy = dst_y - bl->y;
- iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
+ map->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
- iMap->moveblock(bl, dst_x, dst_y, iTimer->gettick());
+ map->moveblock(bl, dst_x, dst_y, timer->gettick());
ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets
- iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
+ map->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
ud->walktimer = INVALID_TIMER;
if(sd) {
if( sd->touching_id )
- npc_touchnext_areanpc(sd,false);
- if(iMap->getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) {
- npc_touch_areanpc(sd,bl->m,bl->x,bl->y);
+ npc->touchnext_areanpc(sd,false);
+ if(map->getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) {
+ npc->touch_areanpc(sd,bl->m,bl->x,bl->y);
if (bl->prev == NULL) //Script could have warped char, abort remaining of the function.
return 0;
} else
@@ -651,15 +635,15 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool
if( sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0 )
{ // Check if pet needs to be teleported. [Skotlex]
int flag = 0;
- struct block_list* bl = &sd->pd->bl;
- if( !checkpath && !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,0,CELL_CHKNOPASS) )
+ struct block_list* pbl = &sd->pd->bl;
+ if( !checkpath && !path->search(NULL,pbl->m,pbl->x,pbl->y,dst_x,dst_y,0,CELL_CHKNOPASS) )
flag = 1;
- else if (!check_distance_bl(&sd->bl, bl, AREA_SIZE)) //Too far, teleport.
+ else if (!check_distance_bl(&sd->bl, pbl, AREA_SIZE)) //Too far, teleport.
flag = 2;
if( flag )
{
- unit_movepos(bl,sd->bl.x,sd->bl.y, 0, 0);
- clif->slide(bl,bl->x,bl->y);
+ unit->movepos(pbl,sd->bl.x,sd->bl.y, 0, 0);
+ clif->slide(pbl,pbl->x,pbl->y);
}
}
}
@@ -670,7 +654,7 @@ int unit_setdir(struct block_list *bl,unsigned char dir)
{
struct unit_data *ud;
nullpo_ret(bl );
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if (!ud) return 0;
ud->dir = dir;
if (bl->type == BL_PC)
@@ -685,7 +669,7 @@ uint8 unit_getdir(struct block_list *bl) {
if( bl->type == BL_NPC )
return ((TBL_NPC*)bl)->dir;
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if (!ud) return 0;
return ud->dir;
}
@@ -701,16 +685,18 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
struct skill_unit* su = NULL;
int nx, ny, result;
+ nullpo_ret(bl);
+
sd = BL_CAST(BL_PC, bl);
su = BL_CAST(BL_SKILL, bl);
- result = path_blownpos(bl->m, bl->x, bl->y, dx, dy, count);
+ result = path->blownpos(bl->m, bl->x, bl->y, dx, dy, count);
nx = result>>16;
ny = result&0xffff;
if(!su) {
- unit_stop_walking(bl, 0);
+ unit->stop_walking(bl, 0);
}
if( sd ) {
@@ -722,15 +708,15 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
dy = ny-bl->y;
if(dx || dy) {
- iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl);
+ map->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl);
if(su) {
skill->unit_move_unit_group(su->group, bl->m, dx, dy);
} else {
- iMap->moveblock(bl, nx, ny, iTimer->gettick());
+ map->moveblock(bl, nx, ny, timer->gettick());
}
- iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl);
+ map->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl);
if(!(flag&1)) {
clif->blown(bl);
@@ -738,17 +724,17 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
if(sd) {
if(sd->touching_id) {
- npc_touchnext_areanpc(sd, false);
+ npc->touchnext_areanpc(sd, false);
}
- if(iMap->getcell(bl->m, bl->x, bl->y, CELL_CHKNPC)) {
- npc_touch_areanpc(sd, bl->m, bl->x, bl->y);
+ if(map->getcell(bl->m, bl->x, bl->y, CELL_CHKNPC)) {
+ npc->touch_areanpc(sd, bl->m, bl->x, bl->y);
} else {
sd->areanpc_id = 0;
}
}
}
- count = distance(dx, dy);
+ count = path->distance(dx, dy);
}
return count; // return amount of knocked back cells
@@ -761,7 +747,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
{
struct unit_data *ud;
nullpo_ret(bl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if(bl->prev==NULL || !ud)
return 1;
@@ -775,31 +761,31 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
switch (bl->type) {
case BL_MOB:
- if (map[bl->m].flag.monster_noteleport && ((TBL_MOB*)bl)->master_id == 0)
+ if (map->list[bl->m].flag.monster_noteleport && ((TBL_MOB*)bl)->master_id == 0)
return 1;
- if (m != bl->m && map[m].flag.nobranch && battle_config.mob_warp&4 && !(((TBL_MOB *)bl)->master_id))
+ if (m != bl->m && map->list[m].flag.nobranch && battle_config.mob_warp&4 && !(((TBL_MOB *)bl)->master_id))
return 1;
break;
case BL_PC:
- if (map[bl->m].flag.noteleport)
+ if (map->list[bl->m].flag.noteleport)
return 1;
break;
}
- if (x<0 || y<0)
- { //Random map position.
- if (!iMap->search_freecell(NULL, m, &x, &y, -1, -1, 1)) {
- ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y);
+ if (x<0 || y<0) {
+ //Random map position.
+ if (!map->search_freecell(NULL, m, &x, &y, -1, -1, 1)) {
+ ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map->list[m].name, x, y);
return 2;
}
- } else if (iMap->getcell(m,x,y,CELL_CHKNOREACH))
- { //Invalid target cell
- ShowWarning("unit_warp: Specified non-walkable target cell: %d (%s) at [%d,%d]\n", m, map[m].name, x,y);
+ } else if (map->getcell(m,x,y,CELL_CHKNOREACH)) {
+ //Invalid target cell
+ ShowWarning("unit_warp: Specified non-walkable target cell: %d (%s) at [%d,%d]\n", m, map->list[m].name, x,y);
- if (!iMap->search_freecell(NULL, m, &x, &y, 4, 4, 1))
- { //Can't find a nearby cell
- ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y);
+ if (!map->search_freecell(NULL, m, &x, &y, 4, 4, 1)) {
+ //Can't find a nearby cell
+ ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map->list[m].name, x, y);
return 2;
}
}
@@ -807,7 +793,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
if (bl->type == BL_PC) //Use pc_setpos
return pc->setpos((TBL_PC*)bl, map_id2index(m), x, y, type);
- if (!unit_remove_map(bl, type))
+ if (!unit->remove_map(bl, type, ALC_MARK))
return 3;
if (bl->m != m && battle_config.clear_unit_onwarp &&
@@ -818,9 +804,9 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
bl->y=ud->to_y=y;
bl->m=m;
- iMap->addblock(bl);
+ map->addblock(bl);
clif->spawn(bl);
- skill->unit_move(bl,iTimer->gettick(),1);
+ skill->unit_move(bl,timer->gettick(),1);
return 0;
}
@@ -837,25 +823,25 @@ int unit_stop_walking(struct block_list *bl,int type)
{
struct unit_data *ud;
const struct TimerData* td;
- unsigned int tick;
+ int64 tick;
nullpo_ret(bl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if(!ud || ud->walktimer == INVALID_TIMER)
return 0;
//NOTE: We are using timer data after deleting it because we know the
- //iTimer->delete_timer function does not messes with it. If the function's
- //behaviour changes in the future, this code could break!
- td = iTimer->get_timer(ud->walktimer);
- iTimer->delete_timer(ud->walktimer, unit_walktoxy_timer);
+ //timer->delete function does not messes with it. If the function's
+ //behavior changes in the future, this code could break!
+ td = timer->get(ud->walktimer);
+ timer->delete(ud->walktimer, unit->walktoxy_timer);
ud->walktimer = INVALID_TIMER;
ud->state.change_walk_target = 0;
- tick = iTimer->gettick();
+ tick = timer->gettick();
if( (type&0x02 && !ud->walkpath.path_pos) //Force moving at least one cell.
|| (type&0x04 && td && DIFF_TICK(td->tick, tick) <= td->data/2) //Enough time has passed to cover half-cell
) {
ud->walkpath.path_len = ud->walkpath.path_pos+1;
- unit_walktoxy_timer(INVALID_TIMER, tick, bl->id, ud->walkpath.path_pos);
+ unit->walktoxy_timer(INVALID_TIMER, tick, bl->id, ud->walkpath.path_pos);
}
if(type&0x01)
@@ -866,9 +852,9 @@ int unit_stop_walking(struct block_list *bl,int type)
ud->to_x = bl->x;
ud->to_y = bl->y;
if(bl->type == BL_PET && type&~0xff)
- ud->canmove_tick = iTimer->gettick() + (type>>8);
+ ud->canmove_tick = timer->gettick() + (type>>8);
- //Readded, the check in unit_set_walkdelay means dmg during running won't fall through to this place in code [Kevin]
+ //Read, the check in unit_set_walkdelay means dmg during running won't fall through to this place in code [Kevin]
if (ud->state.running) {
status_change_end(bl, SC_RUN, INVALID_TIMER);
status_change_end(bl, SC_WUGDASH, INVALID_TIMER);
@@ -878,7 +864,7 @@ int unit_stop_walking(struct block_list *bl,int type)
int unit_skilluse_id(struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv)
{
- return unit_skilluse_id2(
+ return unit->skilluse_id2(
src, target_id, skill_id, skill_lv,
skill->cast_fix(src, skill_id, skill_lv),
skill->get_castcancel(skill_id)
@@ -887,7 +873,7 @@ int unit_skilluse_id(struct block_list *src, int target_id, uint16 skill_id, uin
int unit_is_walking(struct block_list *bl)
{
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
nullpo_ret(bl);
if(!ud) return 0;
return (ud->walktimer != INVALID_TIMER);
@@ -902,8 +888,8 @@ int unit_can_move(struct block_list *bl) {
struct status_change *sc;
nullpo_ret(bl);
- ud = unit_bl2ud(bl);
- sc = status_get_sc(bl);
+ ud = unit->bl2ud(bl);
+ sc = status->get_sc(bl);
sd = BL_CAST(BL_PC, bl);
if (!ud)
@@ -912,7 +898,7 @@ int unit_can_move(struct block_list *bl) {
if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc->checkskill(sd, SA_FREECAST) || skill->get_inf2(ud->skill_id)&INF2_GUILD_SKILL))
return 0; // prevent moving while casting
- if (DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0)
+ if (DIFF_TICK(ud->canmove_tick, timer->gettick()) > 0)
return 0;
if (sd && (
@@ -923,46 +909,52 @@ int unit_can_move(struct block_list *bl) {
))
return 0; //Can't move
+ // Status changes that block movement
if (sc) {
- if( sc->count && (
- sc->data[SC_ANKLESNARE]
- || sc->data[SC_AUTOCOUNTER]
- || sc->data[SC_TRICKDEAD]
- || sc->data[SC_BLADESTOP]
- || sc->data[SC_BLADESTOP_WAIT]
- || (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF) // cannot move while gospel is in effect
- || (sc->data[SC_BASILICA] && sc->data[SC_BASILICA]->val4 == bl->id) // Basilica caster cannot move
- || sc->data[SC_STOP]
- || sc->data[SC_RG_CCONFINE_M]
- || sc->data[SC_RG_CCONFINE_S]
- || sc->data[SC_GS_MADNESSCANCEL]
- || (sc->data[SC_GRAVITATION] && sc->data[SC_GRAVITATION]->val3 == BCT_SELF)
- || sc->data[SC_WHITEIMPRISON]
- || sc->data[SC_ELECTRICSHOCKER]
- || sc->data[SC_WUGBITE]
- || sc->data[SC_THORNS_TRAP]
- || sc->data[SC_MAGNETICFIELD]
- || sc->data[SC__MANHOLE]
- || sc->data[SC_CURSEDCIRCLE_ATKER]
- || sc->data[SC_CURSEDCIRCLE_TARGET]
- || (sc->data[SC_CRYSTALIZE] && bl->type != BL_MOB)
- || sc->data[SC_NETHERWORLD]
- || (sc->data[SC_CAMOUFLAGE] && sc->data[SC_CAMOUFLAGE]->val1 < 3 && !(sc->data[SC_CAMOUFLAGE]->val3&1))
- || sc->data[SC_MEIKYOUSISUI]
- || sc->data[SC_KG_KAGEHUMI]
- || sc->data[SC_KYOUGAKU]
- || sc->data[SC_NEEDLE_OF_PARALYZE]
- || sc->data[SC_VACUUM_EXTREME]
- || (sc->data[SC_FEAR] && sc->data[SC_FEAR]->val2 > 0)
- || (sc->data[SC_SPIDERWEB] && sc->data[SC_SPIDERWEB]->val1)
- || (sc->data[SC_DANCING] && sc->data[SC_DANCING]->val4 && (
- !sc->data[SC_LONGING] ||
- (sc->data[SC_DANCING]->val1&0xFFFF) == CG_MOONLIT ||
- (sc->data[SC_DANCING]->val1&0xFFFF) == CG_HERMODE
- ) )
- || (sc->data[SC_CLOAKING] && //Need wall at level 1-2
- sc->data[SC_CLOAKING]->val1 < 3 && !(sc->data[SC_CLOAKING]->val4&1))
- ) )
+ if( sc->count
+ && (
+ sc->data[SC_ANKLESNARE]
+ || sc->data[SC_AUTOCOUNTER]
+ || sc->data[SC_TRICKDEAD]
+ || sc->data[SC_BLADESTOP]
+ || sc->data[SC_BLADESTOP_WAIT]
+ || (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF) // cannot move while gospel is in effect
+ || (sc->data[SC_BASILICA] && sc->data[SC_BASILICA]->val4 == bl->id) // Basilica caster cannot move
+ || sc->data[SC_STOP]
+ || sc->data[SC_FALLENEMPIRE]
+ || sc->data[SC_RG_CCONFINE_M]
+ || sc->data[SC_RG_CCONFINE_S]
+ || sc->data[SC_GS_MADNESSCANCEL]
+ || (sc->data[SC_GRAVITATION] && sc->data[SC_GRAVITATION]->val3 == BCT_SELF)
+ || sc->data[SC_WHITEIMPRISON]
+ || sc->data[SC_ELECTRICSHOCKER]
+ || sc->data[SC_WUGBITE]
+ || sc->data[SC_THORNS_TRAP]
+ || sc->data[SC_MAGNETICFIELD]
+ || sc->data[SC__MANHOLE]
+ || sc->data[SC_CURSEDCIRCLE_ATKER]
+ || sc->data[SC_CURSEDCIRCLE_TARGET]
+ || (sc->data[SC_COLD] && bl->type != BL_MOB)
+ || sc->data[SC_DEEP_SLEEP]
+ || (sc->data[SC_CAMOUFLAGE] && sc->data[SC_CAMOUFLAGE]->val1 < 3 && !(sc->data[SC_CAMOUFLAGE]->val3&1))
+ || sc->data[SC_MEIKYOUSISUI]
+ || sc->data[SC_KG_KAGEHUMI]
+ || sc->data[SC_KYOUGAKU]
+ || sc->data[SC_NEEDLE_OF_PARALYZE]
+ || sc->data[SC_VACUUM_EXTREME]
+ || (sc->data[SC_FEAR] && sc->data[SC_FEAR]->val2 > 0)
+ || (sc->data[SC_SPIDERWEB] && sc->data[SC_SPIDERWEB]->val1)
+ || (sc->data[SC_CLOAKING] && sc->data[SC_CLOAKING]->val1 < 3 && !(sc->data[SC_CLOAKING]->val4&1)) //Need wall at level 1-2
+ || (
+ sc->data[SC_DANCING] && sc->data[SC_DANCING]->val4
+ && (
+ !sc->data[SC_LONGING]
+ || (sc->data[SC_DANCING]->val1&0xFFFF) == CG_MOONLIT
+ || (sc->data[SC_DANCING]->val1&0xFFFF) == CG_HERMODE
+ )
+ )
+ )
+ )
return 0;
@@ -980,18 +972,17 @@ int unit_can_move(struct block_list *bl) {
* Resume running after a walk delay
*------------------------------------------*/
-int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data)
-{
+int unit_resume_running(int tid, int64 tick, int id, intptr_t data) {
struct unit_data *ud = (struct unit_data *)data;
- TBL_PC * sd = iMap->id2sd(id);
+ TBL_PC * sd = map->id2sd(id);
if(sd && pc_isridingwug(sd))
clif->skill_nodamage(ud->bl,ud->bl,RA_WUGDASH,ud->skill_lv,
- sc_start4(ud->bl,status_skill2sc(RA_WUGDASH),100,ud->skill_lv,unit_getdir(ud->bl),0,0,1));
+ sc_start4(ud->bl,ud->bl,status->skill2sc(RA_WUGDASH),100,ud->skill_lv,unit->getdir(ud->bl),0,0,1));
else
clif->skill_nodamage(ud->bl,ud->bl,TK_RUN,ud->skill_lv,
- sc_start4(ud->bl,status_skill2sc(TK_RUN),100,ud->skill_lv,unit_getdir(ud->bl),0,0,0));
+ sc_start4(ud->bl,ud->bl,status->skill2sc(TK_RUN),100,ud->skill_lv,unit->getdir(ud->bl),0,0,0));
if (sd) clif->walkok(sd);
@@ -1005,9 +996,8 @@ int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data)
* if type is 0, this is a damage induced delay: if previous delay is active, do not change it.
* if type is 1, this is a skill induced delay: walk-delay may only be increased, not decreased.
*------------------------------------------*/
-int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type)
-{
- struct unit_data *ud = unit_bl2ud(bl);
+int unit_set_walkdelay(struct block_list *bl, int64 tick, int delay, int type) {
+ struct unit_data *ud = unit->bl2ud(bl);
if (delay <= 0 || !ud) return 0;
/**
@@ -1021,7 +1011,7 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
return 0;
} else {
//Don't set walk delays when already trapped.
- if (!unit_can_move(bl))
+ if (!unit->can_move(bl))
return 0;
}
ud->canmove_tick = tick + delay;
@@ -1029,52 +1019,55 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
{ //Stop walking, if chasing, readjust timers.
if (delay == 1)
{ //Minimal delay (walk-delay) disabled. Just stop walking.
- unit_stop_walking(bl,4);
+ unit->stop_walking(bl,4);
} else {
//Resume running after can move again [Kevin]
if(ud->state.running)
{
- iTimer->add_timer(ud->canmove_tick, unit_resume_running, bl->id, (intptr_t)ud);
+ timer->add(ud->canmove_tick, unit->resume_running, bl->id, (intptr_t)ud);
}
else
{
- unit_stop_walking(bl,2|4);
+ unit->stop_walking(bl,2|4);
if(ud->target)
- iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
+ timer->add(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target);
}
}
}
return 1;
}
-int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv, int casttime, int castcancel)
-{
+int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv, int casttime, int castcancel) {
struct unit_data *ud;
struct status_data *tstatus;
struct status_change *sc;
struct map_session_data *sd = NULL;
struct block_list * target = NULL;
- unsigned int tick = iTimer->gettick();
+ int64 tick = timer->gettick();
int temp = 0, range;
nullpo_ret(src);
- if(status_isdead(src))
+ if(status->isdead(src))
return 0; //Do not continue source is dead
sd = BL_CAST(BL_PC, src);
- ud = unit_bl2ud(src);
+ ud = unit->bl2ud(src);
if(ud == NULL) return 0;
- sc = status_get_sc(src);
+ sc = status->get_sc(src);
if (sc && !sc->count)
sc = NULL; //Unneeded
//temp: used to signal combo-skills right now.
- if (sc && sc->data[SC_COMBOATTACK] && (sc->data[SC_COMBOATTACK]->val1 == skill_id ||
- (sd?skill->check_condition_castbegin(sd,skill_id,skill_lv):0) )) {
+ if (sc && sc->data[SC_COMBOATTACK]
+ && skill->is_combo(skill_id)
+ && (sc->data[SC_COMBOATTACK]->val1 == skill_id
+ || ( sd?skill->check_condition_castbegin(sd,skill_id,skill_lv):0 )
+ )
+ ) {
if (sc->data[SC_COMBOATTACK]->val2)
target_id = sc->data[SC_COMBOATTACK]->val2;
- else
+ else if( skill->get_inf(skill_id) != 1 ) // Only non-targetable skills should use auto target
target_id = ud->target;
if( skill->get_inf(skill_id)&INF_SELF_SKILL && skill->get_nk(skill_id)&NK_NO_DAMAGE )// exploit fix
@@ -1095,8 +1088,8 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
switch(skill_id) { //Check for skills that auto-select target
case MO_CHAINCOMBO:
- if (sc && sc->data[SC_BLADESTOP]){
- if ((target=iMap->id2bl(sc->data[SC_BLADESTOP]->val4)) == NULL)
+ if (sc && sc->data[SC_BLADESTOP]) {
+ if ((target=map->id2bl(sc->data[SC_BLADESTOP]->val4)) == NULL)
return 0;
}
break;
@@ -1104,7 +1097,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
case WE_FEMALE:
if (!sd->status.partner_id)
return 0;
- target = (struct block_list*)iMap->charid2sd(sd->status.partner_id);
+ target = (struct block_list*)map->charid2sd(sd->status.partner_id);
if (!target) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
@@ -1127,12 +1120,12 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
}
if( !target ) // choose default target
- target = iMap->id2bl(target_id);
+ target = map->id2bl(target_id);
if( !target || src->m != target->m || !src->prev || !target->prev )
return 0;
- if( battle_config.ksprotection && sd && mob_ksprotected(src, target) )
+ if( battle_config.ksprotection && sd && mob->ksprotected(src, target) )
return 0;
//Normally not needed because clif.c checks for it, but the at/char/script commands don't! [Skotlex]
@@ -1142,17 +1135,17 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
if(skill->get_inf2(skill_id)&INF2_NO_TARGET_SELF && src->id == target_id)
return 0;
- if(!status_check_skilluse(src, target, skill_id, 0))
+ if(!status->check_skilluse(src, target, skill_id, 0))
return 0;
- tstatus = status_get_status_data(target);
+ tstatus = status->get_status_data(target);
// Record the status of the previous skill)
if(sd) {
if( (skill->get_inf2(skill_id)&INF2_ENSEMBLE_SKILL) && skill->check_pc_partner(sd, skill_id, &skill_lv, 1, 0) < 1 ) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- return 0;
- }
+ return 0;
+ }
switch(skill_id){
case SA_CASTCANCEL:
@@ -1209,7 +1202,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
//(these are supposed to always have the same range as your attack)
if( src->id != target_id && (!temp || ud->attacktimer == INVALID_TIMER) ) {
if( skill->get_state(ud->skill_id) == ST_MOVE_ENABLE ) {
- if( !unit_can_reach_bl(src, target, range + 1, 1, NULL, NULL) )
+ if( !unit->can_reach_bl(src, target, range + 1, 1, NULL, NULL) )
return 0; // Walk-path check failed.
} else if( src->type == BL_MER && skill_id == MA_REMOVETRAP ) {
if( !battle->check_range(battle->get_master(src), target, range + 1) )
@@ -1220,8 +1213,8 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
}
if (!temp) //Stop attack on non-combo skills [Skotlex]
- unit_stop_attack(src);
- else if(ud->attacktimer != INVALID_TIMER) //Elsewise, delay current attack sequence
+ unit->stop_attack(src);
+ else if(ud->attacktimer != INVALID_TIMER) //Else-wise, delay current attack sequence
ud->attackabletime = tick + status_get_adelay(src);
ud->state.skillcastcancel = castcancel;
@@ -1233,7 +1226,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
case ALL_RESURRECTION:
if(battle->check_undead(tstatus->race,tstatus->def_ele)) {
temp = 1;
- } else if (!status_isdead(target))
+ } else if (!status->isdead(target))
return 0; //Can't cast on non-dead characters.
break;
case MO_FINGEROFFENSIVE:
@@ -1302,6 +1295,13 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
}
}
break;
+ case NC_DISJOINT:
+ if( target->type == BL_PC ){
+ struct mob_data *md;
+ if( (md = map->id2md(target->id)) && md->master_id != src->id )
+ casttime <<= 1;
+ }
+ break;
}
// moved here to prevent Suffragium from ending if skill fails
@@ -1316,17 +1316,30 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
casttime = 0;
}
+ if( sc ) {
+ /**
+ * why the if else chain: these 3 status do not stack, so its efficient that way.
+ **/
+ if( sc->data[SC_CLOAKING] && !(sc->data[SC_CLOAKING]->val4&4) && skill_id != AS_CLOAKING ) {
+ status_change_end(src, SC_CLOAKING, INVALID_TIMER);
+ if (!src->prev) return 0; //Warped away!
+ } else if( sc->data[SC_CLOAKINGEXCEED] && !(sc->data[SC_CLOAKINGEXCEED]->val4&4) && skill_id != GC_CLOAKINGEXCEED ) {
+ status_change_end(src,SC_CLOAKINGEXCEED, INVALID_TIMER);
+ if (!src->prev) return 0;
+ }
+ }
+
if(!ud->state.running) //need TK_RUN or WUGDASH handler to be done before that, see bugreport:6026
- unit_stop_walking(src,1);// eventhough this is not how official works but this will do the trick. bugreport:6829
+ unit->stop_walking(src,1);// even though this is not how official works but this will do the trick. bugreport:6829
// in official this is triggered even if no cast time.
clif->skillcasting(src, src->id, target_id, 0,0, skill_id, skill->get_ele(skill_id, skill_lv), casttime);
if( casttime > 0 || temp )
- {
+ {
if (sd && target->type == BL_MOB)
{
TBL_MOB *md = (TBL_MOB*)target;
- mobskill_event(md, src, tick, -1); //Cast targetted skill event.
+ mob->skill_event(md, src, tick, -1); //Cast targeted skill event.
if (tstatus->mode&(MD_CASTSENSOR_IDLE|MD_CASTSENSOR_CHASE) &&
battle->check_target(target, src, BCT_ENEMY) > 0)
{
@@ -1372,22 +1385,8 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
ud->skill_id = skill_id;
ud->skill_lv = skill_lv;
- if( sc ) {
- /**
- * why the if else chain: these 3 status do not stack, so its efficient that way.
- **/
- if( sc->data[SC_CLOAKING] && !(sc->data[SC_CLOAKING]->val4&4) && skill_id != AS_CLOAKING ) {
- status_change_end(src, SC_CLOAKING, INVALID_TIMER);
- if (!src->prev) return 0; //Warped away!
- } else if( sc->data[SC_CLOAKINGEXCEED] && !(sc->data[SC_CLOAKINGEXCEED]->val4&4) && skill_id != GC_CLOAKINGEXCEED ) {
- status_change_end(src,SC_CLOAKINGEXCEED, INVALID_TIMER);
- if (!src->prev) return 0;
- }
- }
-
-
if( casttime > 0 ) {
- ud->skilltimer = iTimer->add_timer( tick+casttime, skill->castend_id, src->id, 0 );
+ ud->skilltimer = timer->add( tick+casttime, skill->castend_id, src->id, 0 );
if( sd && (pc->checkskill(sd,SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK) )
status_calc_bl(&sd->bl, SCB_SPEED);
} else
@@ -1398,7 +1397,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_y, uint16 skill_id, uint16 skill_lv)
{
- return unit_skilluse_pos2(
+ return unit->skilluse_pos2(
src, skill_x, skill_y, skill_id, skill_lv,
skill->cast_fix(src, skill_id, skill_lv),
skill->get_castcancel(skill_id)
@@ -1411,22 +1410,22 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
struct unit_data *ud = NULL;
struct status_change *sc;
struct block_list bl;
- unsigned int tick = iTimer->gettick();
+ int64 tick = timer->gettick();
int range;
nullpo_ret(src);
if (!src->prev) return 0; // not on the map
- if(status_isdead(src)) return 0;
+ if(status->isdead(src)) return 0;
sd = BL_CAST(BL_PC, src);
- ud = unit_bl2ud(src);
+ ud = unit->bl2ud(src);
if(ud == NULL) return 0;
if(ud->skilltimer != INVALID_TIMER) //Normally not needed since clif.c checks for it, but at/char/script commands don't! [Skotlex]
return 0;
- sc = status_get_sc(src);
+ sc = status->get_sc(src);
if (sc && !sc->count)
sc = NULL;
@@ -1435,20 +1434,20 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
if( skill->not_ok(skill_id, sd) || !skill->check_condition_castbegin(sd, skill_id, skill_lv) )
return 0;
/**
- * "WHY IS IT HEREE": pneuma cannot be cancelled past this point, the client displays the animation even,
+ * "WHY IS IT HEREE": pneuma cannot be canceled past this point, the client displays the animation even,
* if we cancel it from nodamage_id, so it has to be here for it to not display the animation.
**/
- if( skill_id == AL_PNEUMA && iMap->getcell(src->m, skill_x, skill_y, CELL_CHKLANDPROTECTOR) ) {
+ if( skill_id == AL_PNEUMA && map->getcell(src->m, skill_x, skill_y, CELL_CHKLANDPROTECTOR) ) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
}
- if (!status_check_skilluse(src, NULL, skill_id, 0))
+ if (!status->check_skilluse(src, NULL, skill_id, 0))
return 0;
- if( iMap->getcell(src->m, skill_x, skill_y, CELL_CHKWALL) )
- {// can't cast ground targeted spells on wall cells
+ if( map->getcell(src->m, skill_x, skill_y, CELL_CHKWALL) ) {
+ // can't cast ground targeted spells on wall cells
if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
@@ -1465,12 +1464,12 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
range = skill->get_range2(src, skill_id, skill_lv); // Skill cast distance from database
if( skill->get_state(ud->skill_id) == ST_MOVE_ENABLE ) {
- if( !unit_can_reach_bl(src, &bl, range + 1, 1, NULL, NULL) )
+ if( !unit->can_reach_bl(src, &bl, range + 1, 1, NULL, NULL) )
return 0; //Walk-path check failed.
} else if( !battle->check_range(src, &bl, range + 1) )
return 0; //Arrow-path check failed.
- unit_stop_attack(src);
+ unit->stop_attack(src);
// moved here to prevent Suffragium from ending if skill fails
#ifndef RENEWAL_CAST
@@ -1514,13 +1513,13 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
}
}
- unit_stop_walking(src,1);
+ unit->stop_walking(src,1);
// in official this is triggered even if no cast time.
clif->skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill->get_ele(skill_id, skill_lv), casttime);
if( casttime > 0 ) {
- ud->skilltimer = iTimer->add_timer( tick+casttime, skill->castend_pos, src->id, 0 );
+ ud->skilltimer = timer->add( tick+casttime, skill->castend_pos, src->id, 0 );
if( (sd && pc->checkskill(sd,SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK)
- status_calc_bl(&sd->bl, SCB_SPEED);
+ status_calc_bl(&sd->bl, SCB_SPEED);
} else {
ud->skilltimer = INVALID_TIMER;
skill->castend_pos(ud->skilltimer,tick,src->id,0);
@@ -1539,9 +1538,9 @@ int unit_set_target(struct unit_data* ud, int target_id)
nullpo_ret(ud);
if( ud->target != target_id ) {
- if( ud->target && (target = iMap->id2bl(ud->target)) && (ux = unit_bl2ud(target)) && ux->target_count > 0 )
+ if( ud->target && (target = map->id2bl(ud->target)) && (ux = unit->bl2ud(target)) && ux->target_count > 0 )
ux->target_count --;
- if( target_id && (target = iMap->id2bl(target_id)) && (ux = unit_bl2ud(target)) )
+ if( target_id && (target = map->id2bl(target_id)) && (ux = unit->bl2ud(target)) )
ux->target_count ++;
}
@@ -1551,31 +1550,31 @@ int unit_set_target(struct unit_data* ud, int target_id)
int unit_stop_attack(struct block_list *bl)
{
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
nullpo_ret(bl);
if(!ud || ud->attacktimer == INVALID_TIMER)
return 0;
- iTimer->delete_timer( ud->attacktimer, unit_attack_timer );
+ timer->delete( ud->attacktimer, unit->attack_timer );
ud->attacktimer = INVALID_TIMER;
- unit_set_target(ud, 0);
+ unit->set_target(ud, 0);
return 0;
}
//Means current target is unattackable. For now only unlocks mobs.
int unit_unattackable(struct block_list *bl)
{
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
if (ud) {
ud->state.attack_continue = 0;
- unit_set_target(ud, 0);
+ unit->set_target(ud, 0);
}
if(bl->type == BL_MOB)
- mob_unlocktarget((struct mob_data*)bl, iTimer->gettick()) ;
+ mob->unlocktarget((struct mob_data*)bl, timer->gettick()) ;
else if(bl->type == BL_PET)
- pet_unlocktarget((struct pet_data*)bl);
+ pet->unlocktarget((struct pet_data*)bl);
return 0;
}
@@ -1583,38 +1582,41 @@ int unit_unattackable(struct block_list *bl)
* Attack request
* If type is an ongoing attack
*------------------------------------------*/
-int unit_attack(struct block_list *src,int target_id,int continuous)
-{
+int unit_attack(struct block_list *src,int target_id,int continuous) {
struct block_list *target;
struct unit_data *ud;
- nullpo_ret(ud = unit_bl2ud(src));
+ nullpo_ret(ud = unit->bl2ud(src));
- target = iMap->id2bl(target_id);
- if( target==NULL || status_isdead(target) ) {
- unit_unattackable(src);
+ target = map->id2bl(target_id);
+ if( target==NULL || status->isdead(target) ) {
+ unit->unattackable(src);
return 1;
}
if( src->type == BL_PC ) {
TBL_PC* sd = (TBL_PC*)src;
if( target->type == BL_NPC ) { // monster npcs [Valaris]
- npc_click(sd,(TBL_NPC*)target); // submitted by leinsirk10 [Celest]
+ npc->click(sd,(TBL_NPC*)target); // submitted by leinsirk10 [Celest]
return 0;
}
if( pc_is90overweight(sd) || pc_isridingwug(sd) ) { // overweight or mounted on warg - stop attacking
- unit_stop_attack(src);
+ unit->stop_attack(src);
+ return 0;
+ }
+ if( !pc->can_attack(sd, target_id) ) {
+ unit->stop_attack(src);
return 0;
}
}
- if( battle->check_target(src,target,BCT_ENEMY) <= 0 || !status_check_skilluse(src, target, 0, 0) ) {
- unit_unattackable(src);
+ if( battle->check_target(src,target,BCT_ENEMY) <= 0 || !status->check_skilluse(src, target, 0, 0) ) {
+ unit->unattackable(src);
return 1;
}
ud->state.attack_continue = continuous;
- unit_set_target(ud, target_id);
+ unit->set_target(ud, target_id);
- if (continuous) //If you're to attack continously, set to auto-case character
+ if (continuous) //If you're to attack continuously, set to auto-case character
ud->chaserange = status_get_range(src);
//Just change target/type. [Skotlex]
@@ -1625,11 +1627,11 @@ int unit_attack(struct block_list *src,int target_id,int continuous)
if(src->type == BL_MOB)
((TBL_MOB*)src)->state.skillstate = ((TBL_MOB*)src)->state.aggressive?MSS_ANGRY:MSS_BERSERK;
- if(DIFF_TICK(ud->attackabletime, iTimer->gettick()) > 0)
+ if(DIFF_TICK(ud->attackabletime, timer->gettick()) > 0)
//Do attack next time it is possible. [Skotlex]
- ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
+ ud->attacktimer=timer->add(ud->attackabletime,unit->attack_timer,src->id,0);
else //Attack NOW.
- unit_attack_timer(INVALID_TIMER, iTimer->gettick(), src->id, 0);
+ unit->attack_timer(INVALID_TIMER, timer->gettick(), src->id, 0);
return 0;
}
@@ -1643,16 +1645,16 @@ int unit_cancel_combo(struct block_list *bl)
if (!status_change_end(bl, SC_COMBOATTACK, INVALID_TIMER))
return 0; //Combo wasn't active.
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
nullpo_ret(ud);
- ud->attackabletime = iTimer->gettick() + status_get_amotion(bl);
+ ud->attackabletime = timer->gettick() + status_get_amotion(bl);
if (ud->attacktimer == INVALID_TIMER)
return 1; //Nothing more to do.
- iTimer->delete_timer(ud->attacktimer, unit_attack_timer);
- ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,bl->id,0);
+ timer->delete(ud->attacktimer, unit->attack_timer);
+ ud->attacktimer=timer->add(ud->attackabletime,unit->attack_timer,bl->id,0);
return 1;
}
/*==========================================
@@ -1665,7 +1667,7 @@ bool unit_can_reach_pos(struct block_list *bl,int x,int y, int easy)
if (bl->x == x && bl->y == y) //Same place
return true;
- return path_search(NULL,bl->m,bl->x,bl->y,x,y,easy,CELL_CHKNOREACH);
+ return path->search(NULL,bl->m,bl->x,bl->y,x,y,easy,CELL_CHKNOREACH);
}
/*==========================================
@@ -1693,9 +1695,9 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range,
dx=(dx>0)?1:((dx<0)?-1:0);
dy=(dy>0)?1:((dy<0)?-1:0);
- if (iMap->getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS))
- { //Look for a suitable cell to place in.
- for(i=0;i<9 && iMap->getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++);
+ if (map->getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS)) {
+ //Look for a suitable cell to place in.
+ for(i=0;i<9 && map->getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++);
if (i==9) return false; //No valid cells.
dx = dirx[i];
dy = diry[i];
@@ -1703,7 +1705,7 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range,
if (x) *x = tbl->x-dx;
if (y) *y = tbl->y-dy;
- return path_search(NULL,bl->m,bl->x,bl->y,tbl->x-dx,tbl->y-dy,easy,CELL_CHKNOREACH);
+ return path->search(NULL,bl->m,bl->x,bl->y,tbl->x-dx,tbl->y-dy,easy,CELL_CHKNOREACH);
}
/*==========================================
* Calculates position of Pet/Mercenary/Homunculus/Elemental
@@ -1711,7 +1713,7 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range,
int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir)
{
int dx, dy, x, y, i, k;
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
nullpo_ret(ud);
if(dir > 7)
@@ -1726,11 +1728,11 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir)
x = tx + dx;
y = ty + dy;
- if( !unit_can_reach_pos(bl, x, y, 0) )
+ if( !unit->can_reach_pos(bl, x, y, 0) )
{
if( dx > 0 ) x--; else if( dx < 0 ) x++;
if( dy > 0 ) y--; else if( dy < 0 ) y++;
- if( !unit_can_reach_pos(bl, x, y, 0) )
+ if( !unit->can_reach_pos(bl, x, y, 0) )
{
for( i = 0; i < 12; i++ )
{
@@ -1739,20 +1741,20 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir)
dy = -diry[k] * 2;
x = tx + dx;
y = ty + dy;
- if( unit_can_reach_pos(bl, x, y, 0) )
+ if( unit->can_reach_pos(bl, x, y, 0) )
break;
else
{
if( dx > 0 ) x--; else if( dx < 0 ) x++;
if( dy > 0 ) y--; else if( dy < 0 ) y++;
- if( unit_can_reach_pos(bl, x, y, 0) )
+ if( unit->can_reach_pos(bl, x, y, 0) )
break;
}
}
if( i == 12 )
{
x = tx; y = tx; // Exactly Master Position
- if( !unit_can_reach_pos(bl, x, y, 0) )
+ if( !unit->can_reach_pos(bl, x, y, 0) )
return 1;
}
}
@@ -1766,8 +1768,7 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir)
/*==========================================
* Continuous Attack (function timer)
*------------------------------------------*/
-static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick)
-{
+int unit_attack_timer_sub(struct block_list* src, int tid, int64 tick) {
struct block_list *target;
struct unit_data *ud;
struct status_data *sstatus;
@@ -1775,7 +1776,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
struct mob_data *md = NULL;
int range;
- if( (ud=unit_bl2ud(src))==NULL )
+ if( (ud=unit->bl2ud(src))==NULL )
return 0;
if( ud->attacktimer != tid )
{
@@ -1786,22 +1787,23 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
sd = BL_CAST(BL_PC, src);
md = BL_CAST(BL_MOB, src);
ud->attacktimer = INVALID_TIMER;
- target=iMap->id2bl(ud->target);
+ target=map->id2bl(ud->target);
if( src == NULL || src->prev == NULL || target==NULL || target->prev == NULL )
return 0;
- if( status_isdead(src) || status_isdead(target) ||
- battle->check_target(src,target,BCT_ENEMY) <= 0 || !status_check_skilluse(src, target, 0, 0)
+ if( status->isdead(src) || status->isdead(target)
+ || battle->check_target(src,target,BCT_ENEMY) <= 0 || !status->check_skilluse(src, target, 0, 0)
#ifdef OFFICIAL_WALKPATH
- || !path_search_long(NULL, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL)
+ || !path->search_long(NULL, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL)
#endif
- )
+ || (sd && !pc->can_attack(sd, ud->target) )
+ )
return 0; // can't attack under these conditions
if( src->m != target->m )
{
- if( src->type == BL_MOB && mob_warpchase((TBL_MOB*)src, target) )
+ if( src->type == BL_MOB && mob->warpchase((TBL_MOB*)src, target) )
return 1; // Follow up.
return 0;
}
@@ -1811,38 +1813,36 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
if( !battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && pc->checkskill(sd,SA_FREECAST) > 0) )
{ // attacking when under cast delay has restrictions:
- if( tid == INVALID_TIMER )
- { //requested attack.
+ if( tid == INVALID_TIMER ) { //requested attack.
if(sd) clif->skill_fail(sd,1,USESKILL_FAIL_SKILLINTERVAL,0);
return 0;
}
//Otherwise, we are in a combo-attack, delay this until your canact time is over. [Skotlex]
- if( ud->state.attack_continue )
- {
+ if( ud->state.attack_continue ) {
if( DIFF_TICK(ud->canact_tick, ud->attackabletime) > 0 )
ud->attackabletime = ud->canact_tick;
- ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
+ ud->attacktimer=timer->add(ud->attackabletime,unit->attack_timer,src->id,0);
}
return 1;
}
- sstatus = status_get_status_data(src);
+ sstatus = status->get_status_data(src);
range = sstatus->rhw.range + 1;
- if( unit_is_walking(target) )
+ if( unit->is_walking(target) )
range++; //Extra range when chasing
if( !check_distance_bl(src,target,range) ) { //Chase if required.
if(sd)
clif->movetoattack(sd,target);
else if(ud->state.attack_continue)
- unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2);
+ unit->walktobl(src,target,ud->chaserange,ud->state.walk_easy|2);
return 1;
}
if( !battle->check_range(src,target,range) ) {
- //Within range, but no direct line of attack
+ //Within range, but no direct line of attack
if( ud->state.attack_continue ) {
if(ud->chaserange > 2) ud->chaserange-=2;
- unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2);
+ unit->walktobl(src,target,ud->chaserange,ud->state.walk_easy|2);
}
return 1;
}
@@ -1850,31 +1850,30 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
//Non-players use the sync packet on the walk timer. [Skotlex]
if (tid == INVALID_TIMER && sd) clif->fixpos(src);
- if( DIFF_TICK(ud->attackabletime,tick) <= 0 )
- {
+ if( DIFF_TICK(ud->attackabletime,tick) <= 0 ) {
if (battle_config.attack_direction_change && (src->type&battle_config.attack_direction_change)) {
- ud->dir = iMap->calc_dir(src, target->x,target->y );
+ ud->dir = map->calc_dir(src, target->x,target->y );
}
if(ud->walktimer != INVALID_TIMER)
- unit_stop_walking(src,1);
+ unit->stop_walking(src,1);
if(md) {
- if (mobskill_use(md,tick,-1))
+ if (mob->skill_use(md,tick,-1))
return 1;
if (sstatus->mode&MD_ASSIST && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME)
{ // Link monsters nearby [Skotlex]
md->last_linktime = tick;
- iMap->foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick);
+ map->foreachinrange(mob->linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick);
}
}
- if(src->type == BL_PET && pet_attackskill((TBL_PET*)src, target->id))
+ if(src->type == BL_PET && pet->attackskill((TBL_PET*)src, target->id))
return 1;
- iMap->freeblock_lock();
+ map->freeblock_lock();
ud->attacktarget_lv = battle->weapon_attack(src,target,tick,0);
if(sd && sd->status.pet_id > 0 && sd->pd && battle_config.pet_attack_support)
- pet_target_check(sd,target,0);
- iMap->freeblock_unlock();
+ pet->target_check(sd,target,0);
+ map->freeblock_unlock();
/**
* Applied when you're unable to attack (e.g. out of ammo)
* We should stop here otherwise timer keeps on and this happens endlessly
@@ -1885,34 +1884,36 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
ud->attackabletime = tick + sstatus->adelay;
// You can't move if you can't attack neither.
if (src->type&battle_config.attack_walk_delay)
- unit_set_walkdelay(src, tick, sstatus->amotion, 1);
+ unit->set_walkdelay(src, tick, sstatus->amotion, 1);
}
- if(ud->state.attack_continue)
- ud->attacktimer = iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
+ if(ud->state.attack_continue) {
+ if( src->type == BL_PC && battle_config.idletime_criteria & BCIDLE_ATTACK )
+ ((TBL_PC*)src)->idletime = sockt->last_tick;
+ ud->attacktimer = timer->add(ud->attackabletime,unit->attack_timer,src->id,0);
+ }
return 1;
}
-static int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data)
-{
+int unit_attack_timer(int tid, int64 tick, int id, intptr_t data) {
struct block_list *bl;
- bl = iMap->id2bl(id);
- if(bl && unit_attack_timer_sub(bl, tid, tick) == 0)
- unit_unattackable(bl);
+ bl = map->id2bl(id);
+ if(bl && unit->attack_timer_sub(bl, tid, tick) == 0)
+ unit->unattackable(bl);
return 0;
}
/*==========================================
* Cancels an ongoing skill cast.
* flag&1: Cast-Cancel invoked.
- * flag&2: Cancel only if skill is cancellable.
+ * flag&2: Cancel only if skill is can be cancel.
*------------------------------------------*/
int unit_skillcastcancel(struct block_list *bl,int type)
{
struct map_session_data *sd = NULL;
- struct unit_data *ud = unit_bl2ud( bl);
- unsigned int tick=iTimer->gettick();
+ struct unit_data *ud = unit->bl2ud( bl);
+ int64 tick = timer->gettick();
int ret=0, skill_id;
nullpo_ret(bl);
@@ -1922,12 +1923,12 @@ int unit_skillcastcancel(struct block_list *bl,int type)
sd = BL_CAST(BL_PC, bl);
if (type&2) {
- //See if it can be cancelled.
+ //See if it can be canceled.
if (!ud->state.skillcastcancel)
return 0;
if (sd && (sd->special_state.no_castcancel2 ||
- ((sd->sc.data[SC_UNLIMITED_HUMMING_VOICE] || sd->special_state.no_castcancel) && !map_flag_gvg(bl->m) && !map[bl->m].flag.battleground))) //fixed flags being read the wrong way around [blackhole89]
+ ( sd->special_state.no_castcancel && !map_flag_gvg(bl->m) && !map->list[bl->m].flag.battleground))) //fixed flags being read the wrong way around [blackhole89]
return 0;
}
@@ -1939,11 +1940,11 @@ int unit_skillcastcancel(struct block_list *bl,int type)
skill_id = ud->skill_id;
if (skill->get_inf(skill_id) & INF_GROUND_SKILL)
- ret = iTimer->delete_timer( ud->skilltimer, skill->castend_pos );
+ ret = timer->delete( ud->skilltimer, skill->castend_pos );
else
- ret = iTimer->delete_timer( ud->skilltimer, skill->castend_id );
+ ret = timer->delete( ud->skilltimer, skill->castend_id );
if( ret < 0 )
- ShowError("delete timer error : skill_id : %d\n",ret);
+ ShowError("delete timer error %d : skill %d (%s)\n",ret,skill_id,skill->get_name(skill_id));
ud->skilltimer = INVALID_TIMER;
@@ -1967,7 +1968,7 @@ int unit_skillcastcancel(struct block_list *bl,int type)
// unit_data initialization process
void unit_dataset(struct block_list *bl) {
struct unit_data *ud;
- nullpo_retv(ud = unit_bl2ud(bl));
+ nullpo_retv(ud = unit->bl2ud(bl));
memset( ud, 0, sizeof( struct unit_data) );
ud->bl = bl;
@@ -1976,7 +1977,7 @@ void unit_dataset(struct block_list *bl) {
ud->attacktimer = INVALID_TIMER;
ud->attackabletime =
ud->canact_tick =
- ud->canmove_tick = iTimer->gettick();
+ ud->canmove_tick = timer->gettick();
}
/*==========================================
@@ -1985,7 +1986,7 @@ void unit_dataset(struct block_list *bl) {
int unit_counttargeted(struct block_list* bl)
{
struct unit_data* ud;
- if( bl && (ud = unit_bl2ud(bl)) )
+ if( bl && (ud = unit->bl2ud(bl)) )
return ud->target_count;
return 0;
}
@@ -1993,14 +1994,13 @@ int unit_counttargeted(struct block_list* bl)
/*==========================================
*
*------------------------------------------*/
-int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2)
-{
+int unit_fixdamage(struct block_list *src, struct block_list *target, int sdelay, int ddelay, int64 damage, short div, unsigned char type, int64 damage2) {
nullpo_ret(target);
if(damage+damage2 <= 0)
return 0;
- return status_fix_damage(src,target,damage+damage2,clif->damage(target,target,tick,sdelay,ddelay,damage,div,type,damage2));
+ return status_fix_damage(src,target,damage+damage2,clif->damage(target,target,sdelay,ddelay,damage,div,type,damage2));
}
/*==========================================
@@ -2026,32 +2026,31 @@ int unit_changeviewsize(struct block_list *bl,short size)
/*==========================================
* Removes a bl/ud from the map.
* Returns 1 on success. 0 if it couldn't be removed or the bl was free'd
- * if clrtype is 1 (death), appropiate cleanup is performed.
+ * if clrtype is 1 (death), appropriate cleanup is performed.
* Otherwise it is assumed bl is being warped.
- * On-Kill specific stuff is not performed here, look at status_damage for that.
+ * On-Kill specific stuff is not performed here, look at status->damage for that.
*------------------------------------------*/
-int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, int line, const char* func)
-{
- struct unit_data *ud = unit_bl2ud(bl);
- struct status_change *sc = status_get_sc(bl);
+int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, int line, const char* func) {
+ struct unit_data *ud = unit->bl2ud(bl);
+ struct status_change *sc = status->get_sc(bl);
nullpo_ret(ud);
if(bl->prev == NULL)
return 0; //Already removed?
- iMap->freeblock_lock();
+ map->freeblock_lock();
- unit_set_target(ud, 0);
+ unit->set_target(ud, 0);
if (ud->walktimer != INVALID_TIMER)
- unit_stop_walking(bl,0);
+ unit->stop_walking(bl,0);
if (ud->attacktimer != INVALID_TIMER)
- unit_stop_attack(bl);
+ unit->stop_attack(bl);
if (ud->skilltimer != INVALID_TIMER)
- unit_skillcastcancel(bl,0);
+ unit->skillcastcancel(bl,0);
// Do not reset can-act delay. [Skotlex]
- ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = iTimer->gettick();
+ ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = timer->gettick();
if(sc && sc->count ) { //map-change/warp dispells.
status_change_end(bl, SC_BLADESTOP, INVALID_TIMER);
status_change_end(bl, SC_BASILICA, INVALID_TIMER);
@@ -2068,8 +2067,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
status_change_end(bl, SC_RG_CCONFINE_S, INVALID_TIMER);
status_change_end(bl, SC_HIDING, INVALID_TIMER);
// Ensure the bl is a PC; if so, we'll handle the removal of cloaking and cloaking exceed later
- if ( bl->type != BL_PC )
- {
+ if ( bl->type != BL_PC ) {
status_change_end(bl, SC_CLOAKING, INVALID_TIMER);
status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER);
}
@@ -2080,6 +2078,11 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
status_change_end(bl, SC_STOP, INVALID_TIMER);
status_change_end(bl, SC_WUGDASH, INVALID_TIMER);
status_change_end(bl, SC_CAMOUFLAGE, INVALID_TIMER);
+ status_change_end(bl, SC_MAGNETICFIELD, INVALID_TIMER);
+ status_change_end(bl, SC_NEUTRALBARRIER_MASTER, INVALID_TIMER);
+ status_change_end(bl, SC_NEUTRALBARRIER, INVALID_TIMER);
+ status_change_end(bl, SC_STEALTHFIELD_MASTER, INVALID_TIMER);
+ status_change_end(bl, SC_STEALTHFIELD, INVALID_TIMER);
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
status_change_end(bl, SC__MANHOLE, INVALID_TIMER);
status_change_end(bl, SC_VACUUM_EXTREME, INVALID_TIMER);
@@ -2087,7 +2090,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
}
if (bl->type&(BL_CHAR|BL_PET)) {
- skill->unit_move(bl,iTimer->gettick(),4);
+ skill->unit_move(bl,timer->gettick(),4);
skill->cleartimerskill(bl);
}
@@ -2095,23 +2098,26 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
case BL_PC: {
struct map_session_data *sd = (struct map_session_data*)bl;
- if(sd->shadowform_id){
- struct block_list *d_bl = iMap->id2bl(sd->shadowform_id);
- if( d_bl )
- status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER);
+ if(sd->shadowform_id) {
+ struct block_list *d_bl = map->id2bl(sd->shadowform_id);
+ if( d_bl )
+ status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER);
}
//Leave/reject all invitations.
if(sd->chatID)
- chat_leavechat(sd,0);
+ chat->leave(sd,0);
if(sd->trade_partner)
trade->cancel(sd);
buyingstore->close(sd);
searchstore->close(sd);
- if(sd->state.storage_flag == 1)
- storage_storage_quit(sd,0);
- else if (sd->state.storage_flag == 2)
- storage_guild_storage_quit(sd,0);
- sd->state.storage_flag = 0; //Force close it when being warped.
+ if( sd->menuskill_id != AL_TELEPORT ) { // issue: 8027
+ if(sd->state.storage_flag == 1)
+ storage->pc_quit(sd,0);
+ else if (sd->state.storage_flag == 2)
+ gstorage->pc_quit(sd,0);
+
+ sd->state.storage_flag = 0; //Force close it when being warped.
+ }
if(sd->party_invite>0)
party->reply_invite(sd,sd->party_invite,0);
if(sd->guild_invite>0)
@@ -2121,7 +2127,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
if(sd->menuskill_id)
sd->menuskill_id = sd->menuskill_val = 0;
if( sd->touching_id )
- npc_touchnext_areanpc(sd,true);
+ npc->touchnext_areanpc(sd,true);
// Check if warping and not changing the map.
if ( sd->state.warping && !sd->state.changemap ) {
@@ -2133,12 +2139,12 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
sd->adopt_invite = 0;
if(sd->pvp_timer != INVALID_TIMER) {
- iTimer->delete_timer(sd->pvp_timer,pc->calc_pvprank_timer);
+ timer->delete(sd->pvp_timer,pc->calc_pvprank_timer);
sd->pvp_timer = INVALID_TIMER;
sd->pvp_rank = 0;
}
if(sd->duel_group > 0)
- duel_leave(sd->duel_group, sd);
+ duel->leave(sd->duel_group, sd);
if(pc_issit(sd)) {
pc->setstand(sd);
@@ -2146,12 +2152,11 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
}
party->send_dot_remove(sd);//minimap dot fix [Kevin]
guild->send_dot_remove(sd);
- bg_send_dot_remove(sd);
+ bg->send_dot_remove(sd);
- if( map[bl->m].users <= 0 || sd->state.debug_remove_map )
- {// this is only place where map users is decreased, if the mobs were removed too soon then this function was executed too many times [FlavioJS]
- if( sd->debug_file == NULL || !(sd->state.debug_remove_map) )
- {
+ if( map->list[bl->m].users <= 0 || sd->state.debug_remove_map ) {
+ // this is only place where map users is decreased, if the mobs were removed too soon then this function was executed too many times [FlavioJS]
+ if( sd->debug_file == NULL || !(sd->state.debug_remove_map) ) {
sd->debug_file = "";
sd->debug_line = 0;
sd->debug_func = "";
@@ -2163,17 +2168,21 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
" Please report this!!!\n",
sd->status.account_id, sd->status.char_id,
sd->state.active, sd->state.connect_new, sd->state.rewarp, sd->state.changemap, sd->state.debug_remove_map,
- map[bl->m].name, map[bl->m].users,
+ map->list[bl->m].name, map->list[bl->m].users,
sd->debug_file, sd->debug_line, sd->debug_func, file, line, func);
- } else if (--map[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex]
- iMap->removemobs(bl->m);
- if( !(sd->sc.option&OPTION_INVISIBLE) )
- {// decrement the number of active pvp players on the map
- --map[bl->m].users_pvp;
+ } else if (--map->list[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex]
+ map->removemobs(bl->m);
+ if( !(sd->sc.option&OPTION_INVISIBLE) ) {
+ // decrement the number of active pvp players on the map
+ --map->list[bl->m].users_pvp;
+ }
+ if( map->list[bl->m].instance_id >= 0 ) {
+ instance->list[map->list[bl->m].instance_id].users--;
+ instance->check_idle(map->list[bl->m].instance_id);
}
- if( map[bl->m].instance_id >= 0 ) {
- instances[map[bl->m].instance_id].users--;
- instance->check_idle(map[bl->m].instance_id);
+ if( sd->state.hpmeter_visible ) {
+ map->list[bl->m].hpmeter_visible--;
+ sd->state.hpmeter_visible = 0;
}
sd->state.debug_remove_map = 1; // temporary state to track double remove_map's [FlavioJS]
sd->debug_file = file;
@@ -2195,12 +2204,12 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
}
case BL_PET: {
struct pet_data *pd = (struct pet_data*)bl;
- if( pd->pet.intimate <= 0 && !(pd->msd && !pd->msd->state.active) )
- { //If logging out, this is deleted on unit_free
+ if( pd->pet.intimate <= 0 && !(pd->msd && !pd->msd->state.active) ) {
+ //If logging out, this is deleted on unit->free
clif->clearunit_area(bl,clrtype);
- iMap->delblock(bl);
- unit_free(bl,CLR_OUTSIGHT);
- iMap->freeblock_unlock();
+ map->delblock(bl);
+ unit->free(bl,CLR_OUTSIGHT);
+ map->freeblock_unlock();
return 0;
}
@@ -2208,14 +2217,13 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
}
case BL_HOM: {
struct homun_data *hd = (struct homun_data *)bl;
- ud->canact_tick = ud->canmove_tick; //It appears HOM do reset the can-act tick.
- if( !hd->homunculus.intimacy && !(hd->master && !hd->master->state.active) )
- { //If logging out, this is deleted on unit_free
+ if( !hd->homunculus.intimacy && !(hd->master && !hd->master->state.active) ) {
+ //If logging out, this is deleted on unit->free
clif->emotion(bl, E_SOB);
clif->clearunit_area(bl,clrtype);
- iMap->delblock(bl);
- unit_free(bl,CLR_OUTSIGHT);
- iMap->freeblock_unlock();
+ map->delblock(bl);
+ unit->free(bl,CLR_OUTSIGHT);
+ map->freeblock_unlock();
return 0;
}
break;
@@ -2223,12 +2231,11 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
case BL_MER: {
struct mercenary_data *md = (struct mercenary_data *)bl;
ud->canact_tick = ud->canmove_tick;
- if( mercenary_get_lifetime(md) <= 0 && !(md->master && !md->master->state.active) )
- {
+ if( mercenary->get_lifetime(md) <= 0 && !(md->master && !md->master->state.active) ) {
clif->clearunit_area(bl,clrtype);
- iMap->delblock(bl);
- unit_free(bl,CLR_OUTSIGHT);
- iMap->freeblock_unlock();
+ map->delblock(bl);
+ unit->free(bl,CLR_OUTSIGHT);
+ map->freeblock_unlock();
return 0;
}
break;
@@ -2236,12 +2243,11 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
case BL_ELEM: {
struct elemental_data *ed = (struct elemental_data *)bl;
ud->canact_tick = ud->canmove_tick;
- if( elemental_get_lifetime(ed) <= 0 && !(ed->master && !ed->master->state.active) )
- {
+ if( elemental->get_lifetime(ed) <= 0 && !(ed->master && !ed->master->state.active) ) {
clif->clearunit_area(bl,clrtype);
- iMap->delblock(bl);
- unit_free(bl,0);
- iMap->freeblock_unlock();
+ map->delblock(bl);
+ unit->free(bl,0);
+ map->freeblock_unlock();
return 0;
}
break;
@@ -2251,58 +2257,61 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
/**
* BL_MOB is handled by mob_dead unless the monster is not dead.
**/
- if( bl->type != BL_MOB || !status_isdead(bl) )
+ if( bl->type != BL_MOB || !status->isdead(bl) )
clif->clearunit_area(bl,clrtype);
- iMap->delblock(bl);
- iMap->freeblock_unlock();
+ map->delblock(bl);
+ map->freeblock_unlock();
return 1;
}
void unit_remove_map_pc(struct map_session_data *sd, clr_type clrtype)
{
- unit_remove_map(&sd->bl,clrtype);
-
- if (clrtype == CLR_TELEPORT) clrtype = CLR_OUTSIGHT; //CLR_TELEPORT is the warp from logging out, but pets/homunc need to just 'vanish' instead of showing the warping out animation.
-
+ unit->remove_map(&sd->bl,clrtype,ALC_MARK);
+
+ //CLR_RESPAWN is the warp from logging out, CLR_TELEPORT is the warp from teleporting, but pets/homunc need to just 'vanish' instead of showing the warping animation.
+ if (clrtype == CLR_RESPAWN || clrtype == CLR_TELEPORT) clrtype = CLR_OUTSIGHT;
+
if(sd->pd)
- unit_remove_map(&sd->pd->bl, clrtype);
+ unit->remove_map(&sd->pd->bl, clrtype, ALC_MARK);
if(homun_alive(sd->hd))
- unit_remove_map(&sd->hd->bl, clrtype);
+ unit->remove_map(&sd->hd->bl, clrtype, ALC_MARK);
if(sd->md)
- unit_remove_map(&sd->md->bl, clrtype);
+ unit->remove_map(&sd->md->bl, clrtype, ALC_MARK);
if(sd->ed)
- unit_remove_map(&sd->ed->bl, clrtype);
+ unit->remove_map(&sd->ed->bl, clrtype, ALC_MARK);
}
void unit_free_pc(struct map_session_data *sd)
{
- if (sd->pd) unit_free(&sd->pd->bl,CLR_OUTSIGHT);
- if (sd->hd) unit_free(&sd->hd->bl,CLR_OUTSIGHT);
- if (sd->md) unit_free(&sd->md->bl,CLR_OUTSIGHT);
- if (sd->ed) unit_free(&sd->ed->bl,CLR_OUTSIGHT);
- unit_free(&sd->bl,CLR_TELEPORT);
+ if (sd->pd) unit->free(&sd->pd->bl,CLR_OUTSIGHT);
+ if (sd->hd) unit->free(&sd->hd->bl,CLR_OUTSIGHT);
+ if (sd->md) unit->free(&sd->md->bl,CLR_OUTSIGHT);
+ if (sd->ed) unit->free(&sd->ed->bl,CLR_OUTSIGHT);
+ unit->free(&sd->bl,CLR_TELEPORT);
}
/*==========================================
* Function to free all related resources to the bl
* if unit is on map, it is removed using the clrtype specified
*------------------------------------------*/
-int unit_free(struct block_list *bl, clr_type clrtype)
-{
- struct unit_data *ud = unit_bl2ud( bl );
+int unit_free(struct block_list *bl, clr_type clrtype) {
+ struct unit_data *ud = unit->bl2ud( bl );
nullpo_ret(ud);
- iMap->freeblock_lock();
+ map->freeblock_lock();
if( bl->prev ) //Players are supposed to logout with a "warp" effect.
- unit_remove_map(bl, clrtype);
+ unit->remove_map(bl, clrtype, ALC_MARK);
switch( bl->type ) {
case BL_PC:
{
struct map_session_data *sd = (struct map_session_data*)bl;
int i;
+ unsigned int k;
- if( status_isdead(bl) )
+ sd->state.loggingout = 1;
+
+ if( status->isdead(bl) )
pc->setrestartvalue(sd,2);
pc->delinvincibletimer(sd);
@@ -2314,10 +2323,10 @@ int unit_free(struct block_list *bl, clr_type clrtype)
pc->stop_following(sd);
if( sd->duel_invite > 0 )
- duel_reject(sd->duel_invite, sd);
+ duel->reject(sd->duel_invite, sd);
// Notify friends that this char logged out. [Skotlex]
- iMap->map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0);
+ map->foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0);
party->send_logout(sd);
guild->send_memberinfoshort(sd,0);
pc->cleareventtimer(sd);
@@ -2326,33 +2335,20 @@ int unit_free(struct block_list *bl, clr_type clrtype)
for(i = 1; i < 5; i++)
pc->del_charm(sd, sd->charm[i], i);
- if( sd->reg ) { //Double logout already freed pointer fix... [Skotlex]
- aFree(sd->reg);
- sd->reg = NULL;
- sd->reg_num = 0;
- }
- if( sd->regstr ) {
- for( i = 0; i < sd->regstr_num; ++i )
- if( sd->regstr[i].data )
- aFree(sd->regstr[i].data);
- aFree(sd->regstr);
- sd->regstr = NULL;
- sd->regstr_num = 0;
- }
if( sd->st && sd->st->state != RUN ) {// free attached scripts that are waiting
- script_free_state(sd->st);
+ script->free_state(sd->st);
sd->st = NULL;
sd->npc_id = 0;
}
- if( sd->combos.count ) {
- aFree(sd->combos.bonus);
- aFree(sd->combos.id);
- sd->combos.count = 0;
+ if( sd->combos ) {
+ aFree(sd->combos);
+ sd->combos = NULL;
}
+ sd->combo_count = 0;
/* [Ind/Hercules] */
if( sd->sc_display_count ) {
for(i = 0; i < sd->sc_display_count; i++) {
- ers_free(pc_sc_display_ers, sd->sc_display[i]);
+ ers_free(pc->sc_display_ers, sd->sc_display[i]);
}
sd->sc_display_count = 0;
}
@@ -2368,13 +2364,27 @@ int unit_free(struct block_list *bl, clr_type clrtype)
aFree(sd->queues);
sd->queues = NULL;
}
+ if( sd->quest_log != NULL ) {
+ aFree(sd->quest_log);
+ sd->quest_log = NULL;
+ sd->num_quests = sd->avail_quests = 0;
+ }
+
+ for( k = 0; k < sd->hdatac; k++ ) {
+ if( sd->hdata[k]->flag.free ) {
+ aFree(sd->hdata[k]->data);
+ }
+ aFree(sd->hdata[k]);
+ }
+ if( sd->hdata )
+ aFree(sd->hdata);
break;
}
case BL_PET:
{
struct pet_data *pd = (struct pet_data*)bl;
struct map_session_data *sd = pd->msd;
- pet_hungry_timer_delete(pd);
+ pet->hungry_timer_delete(pd);
if( pd->a_skill )
{
aFree(pd->a_skill);
@@ -2384,9 +2394,9 @@ int unit_free(struct block_list *bl, clr_type clrtype)
{
if (pd->s_skill->timer != INVALID_TIMER) {
if (pd->s_skill->id)
- iTimer->delete_timer(pd->s_skill->timer, pet_skill_support_timer);
+ timer->delete(pd->s_skill->timer, pet->skill_support_timer);
else
- iTimer->delete_timer(pd->s_skill->timer, pet_heal_timer);
+ timer->delete(pd->s_skill->timer, pet->heal_timer);
}
aFree(pd->s_skill);
pd->s_skill = NULL;
@@ -2394,30 +2404,30 @@ int unit_free(struct block_list *bl, clr_type clrtype)
if( pd->recovery )
{
if(pd->recovery->timer != INVALID_TIMER)
- iTimer->delete_timer(pd->recovery->timer, pet_recovery_timer);
+ timer->delete(pd->recovery->timer, pet->recovery_timer);
aFree(pd->recovery);
pd->recovery = NULL;
}
if( pd->bonus )
{
if (pd->bonus->timer != INVALID_TIMER)
- iTimer->delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
+ timer->delete(pd->bonus->timer, pet->skill_bonus_timer);
aFree(pd->bonus);
pd->bonus = NULL;
}
if( pd->loot )
{
- pet_lootitem_drop(pd,sd);
+ pet->lootitem_drop(pd,sd);
if (pd->loot->item)
aFree(pd->loot->item);
aFree (pd->loot);
pd->loot = NULL;
}
if( pd->pet.intimate > 0 )
- intif_save_petdata(pd->pet.account_id,&pd->pet);
+ intif->save_petdata(pd->pet.account_id,&pd->pet);
else
{ //Remove pet.
- intif_delete_petdata(pd->pet.pet_id);
+ intif->delete_petdata(pd->pet.pet_id);
if (sd) sd->status.pet_id = 0;
}
if( sd )
@@ -2429,12 +2439,12 @@ int unit_free(struct block_list *bl, clr_type clrtype)
struct mob_data *md = (struct mob_data*)bl;
if( md->spawn_timer != INVALID_TIMER )
{
- iTimer->delete_timer(md->spawn_timer,mob_delayspawn);
+ timer->delete(md->spawn_timer,mob->delayspawn);
md->spawn_timer = INVALID_TIMER;
}
if( md->deletetimer != INVALID_TIMER )
{
- iTimer->delete_timer(md->deletetimer,mob_timer_delete);
+ timer->delete(md->deletetimer,mob->timer_delete);
md->deletetimer = INVALID_TIMER;
}
if( md->lootitem )
@@ -2476,10 +2486,10 @@ int unit_free(struct block_list *bl, clr_type clrtype)
aFree(md->base_status);
md->base_status = NULL;
}
- if( mob_is_clone(md->class_) )
- mob_clone_delete(md);
+ if( mob->is_clone(md->class_) )
+ mob->clone_delete(md);
if( md->tomb_nid )
- mvptomb_destroy(md);
+ mob->mvptomb_destroy(md);
break;
}
case BL_HOM:
@@ -2490,7 +2500,7 @@ int unit_free(struct block_list *bl, clr_type clrtype)
if( hd->homunculus.intimacy > 0 )
homun->save(hd);
else {
- intif_homunculus_requestdelete(hd->homunculus.hom_id);
+ intif->homunculus_requestdelete(hd->homunculus.hom_id);
if( sd )
sd->status.hom_id = 0;
}
@@ -2502,58 +2512,111 @@ int unit_free(struct block_list *bl, clr_type clrtype)
{
struct mercenary_data *md = (TBL_MER*)bl;
struct map_session_data *sd = md->master;
- if( mercenary_get_lifetime(md) > 0 )
- mercenary_save(md);
+ if( mercenary->get_lifetime(md) > 0 )
+ mercenary->save(md);
else
{
- intif_mercenary_delete(md->mercenary.mercenary_id);
+ intif->mercenary_delete(md->mercenary.mercenary_id);
if( sd )
sd->status.mer_id = 0;
}
if( sd )
sd->md = NULL;
- merc_contract_stop(md);
+ mercenary->contract_stop(md);
break;
}
case BL_ELEM: {
struct elemental_data *ed = (TBL_ELEM*)bl;
struct map_session_data *sd = ed->master;
- if( elemental_get_lifetime(ed) > 0 )
- elemental_save(ed);
+ if( elemental->get_lifetime(ed) > 0 )
+ elemental->save(ed);
else {
- intif_elemental_delete(ed->elemental.elemental_id);
+ intif->elemental_delete(ed->elemental.elemental_id);
if( sd )
sd->status.ele_id = 0;
}
if( sd )
sd->ed = NULL;
- elemental_summon_stop(ed);
+ elemental->summon_stop(ed);
break;
}
}
skill->clear_unitgroup(bl);
- status_change_clear(bl,1);
- iMap->deliddb(bl);
+ status->change_clear(bl,1);
+ map->deliddb(bl);
if( bl->type != BL_PC ) //Players are handled by map_quit
- iMap->freeblock(bl);
- iMap->freeblock_unlock();
+ map->freeblock(bl);
+ map->freeblock_unlock();
return 0;
}
-int do_init_unit(void)
-{
- iTimer->add_timer_func_list(unit_attack_timer, "unit_attack_timer");
- iTimer->add_timer_func_list(unit_walktoxy_timer,"unit_walktoxy_timer");
- iTimer->add_timer_func_list(unit_walktobl_sub, "unit_walktobl_sub");
- iTimer->add_timer_func_list(unit_delay_walktoxy_timer,"unit_delay_walktoxy_timer");
+int do_init_unit(bool minimal) {
+ if (minimal)
+ return 0;
+
+ timer->add_func_list(unit->attack_timer, "unit_attack_timer");
+ timer->add_func_list(unit->walktoxy_timer,"unit_walktoxy_timer");
+ timer->add_func_list(unit->walktobl_sub, "unit_walktobl_sub");
+ timer->add_func_list(unit->delay_walktoxy_timer,"unit_delay_walktoxy_timer");
return 0;
}
-int do_final_unit(void)
-{
+int do_final_unit(void) {
// nothing to do
return 0;
}
+
+void unit_defaults(void) {
+ unit = &unit_s;
+
+ unit->init = do_init_unit;
+ unit->final = do_final_unit;
+ /* */
+ unit->bl2ud = unit_bl2ud;
+ unit->bl2ud2 = unit_bl2ud2;
+ unit->attack_timer = unit_attack_timer;
+ unit->walktoxy_timer = unit_walktoxy_timer;
+ unit->walktoxy_sub = unit_walktoxy_sub;
+ unit->delay_walktoxy_timer = unit_delay_walktoxy_timer;
+ unit->walktoxy = unit_walktoxy;
+ unit->walktobl_sub = unit_walktobl_sub;
+ unit->walktobl = unit_walktobl;
+ unit->run = unit_run;
+ unit->run_hit = unit_run_hit;
+ unit->escape = unit_escape;
+ unit->movepos = unit_movepos;
+ unit->setdir = unit_setdir;
+ unit->getdir = unit_getdir;
+ unit->blown = unit_blown;
+ unit->warp = unit_warp;
+ unit->stop_walking = unit_stop_walking;
+ unit->skilluse_id = unit_skilluse_id;
+ unit->is_walking = unit_is_walking;
+ unit->can_move = unit_can_move;
+ unit->resume_running = unit_resume_running;
+ unit->set_walkdelay = unit_set_walkdelay;
+ unit->skilluse_id2 = unit_skilluse_id2;
+ unit->skilluse_pos = unit_skilluse_pos;
+ unit->skilluse_pos2 = unit_skilluse_pos2;
+ unit->set_target = unit_set_target;
+ unit->stop_attack = unit_stop_attack;
+ unit->unattackable = unit_unattackable;
+ unit->attack = unit_attack;
+ unit->cancel_combo = unit_cancel_combo;
+ unit->can_reach_pos = unit_can_reach_pos;
+ unit->can_reach_bl = unit_can_reach_bl;
+ unit->calc_pos = unit_calc_pos;
+ unit->attack_timer_sub = unit_attack_timer_sub;
+ unit->skillcastcancel = unit_skillcastcancel;
+ unit->dataset = unit_dataset;
+ unit->counttargeted = unit_counttargeted;
+ unit->fixdamage = unit_fixdamage;
+ unit->changeviewsize = unit_changeviewsize;
+ unit->remove_map = unit_remove_map;
+ unit->remove_map_pc = unit_remove_map_pc;
+ unit->free_pc = unit_free_pc;
+ unit->free = unit_free;
+}