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author | Kenpachi Developer <Kenpachi.Developer@gmx.de> | 2020-01-20 10:08:00 +0100 |
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committer | Haru <haru@dotalux.com> | 2020-02-09 23:46:56 +0100 |
commit | 38a504a04a2c864938ef3e105d0ce22332ff0b7a (patch) | |
tree | 1da723d240928039361e0c4f89e810ae2c93cc73 /src/map/unit.c | |
parent | 1098b588625774ca2cf4e05527b00fd4d0187919 (diff) | |
download | hercules-38a504a04a2c864938ef3e105d0ce22332ff0b7a.tar.gz hercules-38a504a04a2c864938ef3e105d0ce22332ff0b7a.tar.bz2 hercules-38a504a04a2c864938ef3e105d0ce22332ff0b7a.tar.xz hercules-38a504a04a2c864938ef3e105d0ce22332ff0b7a.zip |
Added a new option flag to itemskill() script command, to be able to cast a skill without cast time.
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index 923438d78..ee721bb64 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1051,6 +1051,7 @@ static int unit_skilluse_id(struct block_list *src, int target_id, uint16 skill_ sd->itemskill_lv = 0; sd->state.itemskill_conditions_checked = 0; sd->state.itemskill_no_conditions = 0; + sd->state.itemskill_no_casttime = 0; } return ret; @@ -1610,6 +1611,11 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill if (!ud->state.running) //need TK_RUN or WUGDASH handler to be done before that, see bugreport:6026 unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS);// even though this is not how official works but this will do the trick. bugreport:6829 + if (sd != NULL && sd->state.itemskill_no_casttime == 1 && sd->itemskill_id == sd->skillitem + && sd->itemskill_lv == sd->skillitemlv) { + casttime = 0; + } + // in official this is triggered even if no cast time. clif->useskill(src, src->id, target_id, 0,0, skill_id, skill_lv, casttime); if( casttime > 0 || temp ) @@ -1689,6 +1695,7 @@ static int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_ sd->itemskill_lv = 0; sd->state.itemskill_conditions_checked = 0; sd->state.itemskill_no_conditions = 0; + sd->state.itemskill_no_casttime = 0; } return ret; @@ -1816,6 +1823,12 @@ static int unit_skilluse_pos2(struct block_list *src, short skill_x, short skill } unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS); + + if (sd != NULL && sd->state.itemskill_no_casttime == 1 && sd->itemskill_id == sd->skillitem + && sd->itemskill_lv == sd->skillitemlv) { + casttime = 0; + } + // in official this is triggered even if no cast time. clif->useskill(src, src->id, 0, skill_x, skill_y, skill_id, skill_lv, casttime); if( casttime > 0 ) { |