summaryrefslogtreecommitdiff
path: root/src/map/skill.h
diff options
context:
space:
mode:
authorskyleo <skyleo@skyleo.de>2019-09-08 02:53:24 +0200
committerHaru <haru@dotalux.com>2020-03-08 20:56:27 +0100
commitd13b24a62ac933364839c7ece1f70eba001e7c2d (patch)
treec10d9f953cf017579a22c9d58b9fc74fefc2956e /src/map/skill.h
parentfeb1f9d96a9cfc12602c96235106397b67f2aeb4 (diff)
downloadhercules-d13b24a62ac933364839c7ece1f70eba001e7c2d.tar.gz
hercules-d13b24a62ac933364839c7ece1f70eba001e7c2d.tar.bz2
hercules-d13b24a62ac933364839c7ece1f70eba001e7c2d.tar.xz
hercules-d13b24a62ac933364839c7ece1f70eba001e7c2d.zip
Refactor code using directions to use enum unit_dir
This removes a lot of duplicated code, especially related to people not using the arrays dirx and diry. Assertions for whenever these arrays are used have been added as well, to ensure valid index range. Some trailing white space has been removed as well.
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index eff9ed7fc..03062b199 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -23,6 +23,7 @@
#include "map/map.h" // struct block_list
#include "map/status.h" // enum sc_type
+#include "map/unitdefines.h" // enum unit_dir
#include "common/hercules.h"
#include "common/db.h"
#include "common/mmo.h" // MAX_SKILL_DB, struct square
@@ -2002,7 +2003,7 @@ struct skill_interface {
int (*addtimerskill) (struct block_list *src, int64 tick, int target, int x, int y, uint16 skill_id, uint16 skill_lv, int type, int flag);
int (*additional_effect) (struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int dmg_lv, int64 tick);
int (*counter_additional_effect) (struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int64 tick);
- int (*blown) (struct block_list* src, struct block_list* target, int count, int8 dir, int flag);
+ int (*blown) (struct block_list* src, struct block_list* target, int count, enum unit_dir dir, int flag);
int (*break_equip) (struct block_list *bl, unsigned short where, int rate, int flag);
int (*strip_equip) (struct block_list *bl, unsigned short where, int rate, int lv, int time);
struct skill_unit_group* (*id2group) (int group_id);
@@ -2085,8 +2086,8 @@ struct skill_interface {
bool (*dance_switch) (struct skill_unit* su, int flag);
int (*check_condition_char_sub) (struct block_list *bl, va_list ap);
int (*check_condition_mob_master_sub) (struct block_list *bl, va_list ap);
- void (*brandishspear_first) (struct square *tc, uint8 dir, int16 x, int16 y);
- void (*brandishspear_dir) (struct square* tc, uint8 dir, int are);
+ void (*brandishspear_first) (struct square *tc, enum unit_dir dir, int16 x, int16 y);
+ void (*brandishspear_dir) (struct square* tc, enum unit_dir dir, int are);
int (*get_fixed_cast) (int skill_id, int skill_lv);
int (*sit_count) (struct block_list *bl, va_list ap);
int (*sit_in) (struct block_list *bl, va_list ap);
@@ -2162,8 +2163,7 @@ struct skill_interface {
void (*attack_combo2_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *combo);
void (*attack_display_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage);
int (*attack_copy_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag);
- int (*attack_dir_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag);
- void (*attack_blow_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir);
+ void (*attack_blow_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, enum unit_dir *dir);
void (*attack_post_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag);
bool (*timerskill_dead_unknown) (struct block_list *src, struct unit_data *ud, struct skill_timerskill *skl);
void (*timerskill_target_unknown) (int tid, int64 tick, struct block_list *src, struct block_list *target, struct unit_data *ud, struct skill_timerskill *skl);