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authorHaru <haru@dotalux.com>2020-05-31 23:33:55 +0200
committerGitHub <noreply@github.com>2020-05-31 23:33:55 +0200
commitb3189b88eafd5a159780000845bacef79310a22c (patch)
tree6abf9ca36ce7c703c2735589e7f89cef6e5f698a /src/map/skill.c
parent1cccfca3dd708354bf808068c1210ce353957f2e (diff)
parent468c81a5367c444e2e678148d556df94eaa623af (diff)
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Merge pull request #2699 from Kenpachi2k13/multi_itemskill
Enable multiple itemskill() calls per item
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c143
1 files changed, 82 insertions, 61 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index e3fa6b0a1..8c83e57a3 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1029,14 +1029,14 @@ static int skillnotok(uint16 skill_id, struct map_session_data *sd)
if (map->getcell(sd->bl.m, &sd->bl, sd->bl.x, sd->bl.y, CELL_CHKNOSKILL))
return 1; // block usage on 'noskill' cells [Wolfie]
- if (skill_id == AL_TELEPORT && sd->autocast.type == AUTOCAST_ITEM && sd->autocast.skill_lv > 2)
+ if (skill_id == AL_TELEPORT && sd->auto_cast_current.type == AUTOCAST_ITEM && sd->auto_cast_current.skill_lv > 2)
return 0; // Teleport level 3 and higher bypasses this check if cast by itemskill() script commands.
// Epoque:
// This code will compare the player's attack motion value which is influenced by ASPD before
// allowing a skill to be cast. This is to prevent no-delay ACT files from spamming skills such as
// AC_DOUBLE which do not have a skill delay and are not regarded in terms of attack motion.
- if (sd->autocast.type == AUTOCAST_NONE && sd->canskill_tick != 0 &&
+ if (sd->auto_cast_current.type == AUTOCAST_NONE && sd->canskill_tick != 0 &&
DIFF_TICK(timer->gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (battle_config.skill_amotion_leniency) / 100) )
{// attempted to cast a skill before the attack motion has finished
return 1;
@@ -1051,7 +1051,7 @@ static int skillnotok(uint16 skill_id, struct map_session_data *sd)
* It has been confirmed on a official server (thanks to Yommy) that item-cast skills bypass all the restrictions below
* Also, without this check, an exploit where an item casting + healing (or any other kind buff) isn't deleted after used on a restricted map
**/
- if (sd->autocast.type == AUTOCAST_ITEM)
+ if (sd->auto_cast_current.type == AUTOCAST_ITEM)
return 0;
if( sd->sc.data[SC_ALL_RIDING] )
@@ -1211,14 +1211,16 @@ static void skill_validate_autocast_data(struct map_session_data *sd, int skill_
// Determine if called by clif_parse_UseSkillMap().
bool use_skill_map = (skill_lv == 0 && (skill_id == AL_WARP || skill_id == AL_TELEPORT));
- if (sd->autocast.type == AUTOCAST_NONE)
+ struct autocast_data *auto_cast = &sd->auto_cast_current;
+
+ if (auto_cast->type == AUTOCAST_NONE)
pc->autocast_clear(sd); // No auto-cast type set. Preventively unset all auto-cast related data.
- else if (sd->autocast.type == AUTOCAST_TEMP)
+ else if (auto_cast->type == AUTOCAST_TEMP)
pc->autocast_clear(sd); // AUTOCAST_TEMP should have been unset straight after usage.
- else if (sd->autocast.skill_id == 0 || skill_id == 0 || sd->autocast.skill_id != skill_id)
- pc->autocast_clear(sd); // Implausible skill ID.
- else if (sd->autocast.skill_lv == 0 || (!use_skill_map && (skill_lv == 0 || sd->autocast.skill_lv != skill_lv)))
- pc->autocast_clear(sd); // Implausible skill level.
+ else if (auto_cast->skill_id == 0 || skill_id == 0 || auto_cast->skill_id != skill_id)
+ pc->autocast_remove(sd, auto_cast->type, auto_cast->skill_id, auto_cast->skill_lv); // Implausible skill ID.
+ else if (auto_cast->skill_lv == 0 || (!use_skill_map && (skill_lv == 0 || auto_cast->skill_lv != skill_lv)))
+ pc->autocast_remove(sd, auto_cast->type, auto_cast->skill_id, auto_cast->skill_lv); // Implausible skill level.
}
static struct s_skill_unit_layout *skill_get_unit_layout(uint16 skill_id, uint16 skill_lv, struct block_list *src, int x, int y)
@@ -2109,9 +2111,9 @@ static int skill_additional_effect(struct block_list *src, struct block_list *bl
temp = (sd->autospell[i].id > 0) ? sd->autospell[i].id : -sd->autospell[i].id;
- sd->autocast.type = AUTOCAST_TEMP;
+ sd->auto_cast_current.type = AUTOCAST_TEMP;
notok = skill->not_ok(temp, sd);
- sd->autocast.type = AUTOCAST_NONE;
+ sd->auto_cast_current.type = AUTOCAST_NONE;
if ( notok )
continue;
@@ -2162,11 +2164,11 @@ static int skill_additional_effect(struct block_list *src, struct block_list *bl
else if (temp == PF_SPIDERWEB) //Special case, due to its nature of coding.
type = CAST_GROUND;
- sd->autocast.type = AUTOCAST_TEMP;
+ sd->auto_cast_current.type = AUTOCAST_TEMP;
skill->consume_requirement(sd,temp,auto_skill_lv,1);
skill->toggle_magicpower(src, temp);
skill->castend_type(type, src, tbl, temp, auto_skill_lv, tick, 0);
- sd->autocast.type = AUTOCAST_NONE;
+ sd->auto_cast_current.type = AUTOCAST_NONE;
//Set canact delay. [Skotlex]
ud = unit->bl2ud(src);
@@ -2237,7 +2239,7 @@ static int skill_onskillusage(struct map_session_data *sd, struct block_list *bl
return 0;
// Preserve auto-cast type if bAutoSpellOnSkill was triggered by a skill which was cast by Abracadabra, Improvised Song or an item.
- enum autocast_type ac_type = sd->autocast.type;
+ enum autocast_type ac_type = sd->auto_cast_current.type;
for( i = 0; i < ARRAYLENGTH(sd->autospell3) && sd->autospell3[i].flag; i++ ) {
if( sd->autospell3[i].flag != skill_id )
@@ -2248,9 +2250,9 @@ static int skill_onskillusage(struct map_session_data *sd, struct block_list *bl
temp = (sd->autospell3[i].id > 0) ? sd->autospell3[i].id : -sd->autospell3[i].id;
- sd->autocast.type = AUTOCAST_TEMP;
+ sd->auto_cast_current.type = AUTOCAST_TEMP;
notok = skill->not_ok(temp, sd);
- sd->autocast.type = AUTOCAST_NONE;
+ sd->auto_cast_current.type = AUTOCAST_NONE;
if ( notok )
continue;
@@ -2297,14 +2299,14 @@ static int skill_onskillusage(struct map_session_data *sd, struct block_list *bl
continue;
sd->autospell3[i].lock = true;
- sd->autocast.type = AUTOCAST_TEMP;
+ sd->auto_cast_current.type = AUTOCAST_TEMP;
skill->consume_requirement(sd,temp,skill_lv,1);
skill->castend_type(type, &sd->bl, tbl, temp, skill_lv, tick, 0);
- sd->autocast.type = AUTOCAST_NONE;
+ sd->auto_cast_current.type = AUTOCAST_NONE;
sd->autospell3[i].lock = false;
}
- sd->autocast.type = ac_type;
+ sd->auto_cast_current.type = ac_type;
if (sd->autobonus3[0].rate) {
for( i = 0; i < ARRAYLENGTH(sd->autobonus3); i++ ) {
@@ -2453,7 +2455,7 @@ static int skill_counter_additional_effect(struct block_list *src, struct block_
int i, auto_skill_id, auto_skill_lv, type, notok;
// Preserve auto-cast type if bAutoSpellWhenHit was triggered during cast of a skill which was cast by Abracadabra, Improvised Song or an item.
- enum autocast_type ac_type = dstsd->autocast.type;
+ enum autocast_type ac_type = dstsd->auto_cast_current.type;
for (i = 0; i < ARRAYLENGTH(dstsd->autospell2) && dstsd->autospell2[i].id; i++) {
@@ -2470,9 +2472,9 @@ static int skill_counter_additional_effect(struct block_list *src, struct block_
if (attack_type&BF_LONG)
rate>>=1;
- dstsd->autocast.type = AUTOCAST_TEMP;
+ dstsd->auto_cast_current.type = AUTOCAST_TEMP;
notok = skill->not_ok(auto_skill_id, dstsd);
- dstsd->autocast.type = AUTOCAST_NONE;
+ dstsd->auto_cast_current.type = AUTOCAST_NONE;
if ( notok )
continue;
@@ -2513,10 +2515,10 @@ static int skill_counter_additional_effect(struct block_list *src, struct block_
if( !battle->check_range(src, tbl, skill->get_range2(src, auto_skill_id,auto_skill_lv) + (auto_skill_id == RG_CLOSECONFINE?0:1)) && battle_config.autospell_check_range )
continue;
- dstsd->autocast.type = AUTOCAST_TEMP;
+ dstsd->auto_cast_current.type = AUTOCAST_TEMP;
skill->consume_requirement(dstsd,auto_skill_id,auto_skill_lv,1);
skill->castend_type(type, bl, tbl, auto_skill_id, auto_skill_lv, tick, 0);
- dstsd->autocast.type = AUTOCAST_NONE;
+ dstsd->auto_cast_current.type = AUTOCAST_NONE;
// Set canact delay. [Skotlex]
ud = unit->bl2ud(bl);
@@ -2530,7 +2532,7 @@ static int skill_counter_additional_effect(struct block_list *src, struct block_
}
}
- dstsd->autocast.type = ac_type;
+ dstsd->auto_cast_current.type = ac_type;
}
//Autobonus when attacked
@@ -5843,7 +5845,7 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data)
if (ud->walktimer != INVALID_TIMER && ud->skill_id != TK_RUN && ud->skill_id != RA_WUGDASH)
unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS);
- if (sd == NULL || sd->autocast.skill_id != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) != 0)
+ if (sd == NULL || sd->auto_cast_current.skill_id != ud->skill_id || skill->get_delay(ud->skill_id, ud->skill_lv) != 0)
ud->canact_tick = tick + skill->delay_fix(src, ud->skill_id, ud->skill_lv); // Tests show wings don't overwrite the delay but skill scrolls do. [Inkfish]
if (sd) { // Cooldown application
int i, cooldown = skill->get_cooldown(ud->skill_id, ud->skill_lv);
@@ -5911,8 +5913,10 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data)
skill->blockpc_start(sd,BD_ADAPTATION,3000);
}
- if( sd && ud->skill_id != SA_ABRACADABRA && ud->skill_id != WM_RANDOMIZESPELL ) // they just set the data so leave it as it is.[Inkfish]
- pc->autocast_clear(sd);
+ if (sd != NULL && ud->skill_id != SA_ABRACADABRA && ud->skill_id != WM_RANDOMIZESPELL
+ && ud->skill_id == sd->auto_cast_current.skill_id) { // they just set the data so leave it as it is.[Inkfish]
+ pc->autocast_remove(sd, sd->auto_cast_current.type, ud->skill_id, ud->skill_lv);
+ }
if (ud->skilltimer == INVALID_TIMER) {
if(md) md->skill_idx = -1;
@@ -5961,16 +5965,20 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data)
}
}
- if (sd == NULL || sd->autocast.skill_id != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) != 0)
+ if (sd == NULL || sd->auto_cast_current.skill_id != ud->skill_id || skill->get_delay(ud->skill_id, ud->skill_lv) != 0)
ud->canact_tick = tick;
- ud->skill_id = ud->skill_lv = ud->skilltarget = 0;
//You can't place a skill failed packet here because it would be
//sent in ALL cases, even cases where skill_check_condition fails
//which would lead to double 'skill failed' messages u.u [Skotlex]
- if(sd)
- pc->autocast_clear(sd);
+ if (sd != NULL && ud->skill_id == sd->auto_cast_current.skill_id)
+ pc->autocast_remove(sd, sd->auto_cast_current.type, ud->skill_id, ud->skill_lv);
else if(md)
md->skill_idx = -1;
+
+ ud->skill_id = 0;
+ ud->skill_lv = 0;
+ ud->skilltarget = 0;
+
return 0;
}
@@ -6350,9 +6358,12 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
if (sd) {
// player-casted
- sd->autocast.type = AUTOCAST_ABRA;
- sd->autocast.skill_id = abra_skill_id;
- sd->autocast.skill_lv = abra_skill_lv;
+ pc->autocast_clear(sd);
+ sd->auto_cast_current.type = AUTOCAST_ABRA;
+ sd->auto_cast_current.skill_id = abra_skill_id;
+ sd->auto_cast_current.skill_lv = abra_skill_lv;
+ VECTOR_ENSURE(sd->auto_cast, 1, 1);
+ VECTOR_PUSH(sd->auto_cast, sd->auto_cast_current);
clif->item_skill(sd, abra_skill_id, abra_skill_lv);
} else {
// mob-casted
@@ -7481,7 +7492,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
map->freeblock_unlock();
return 1;
}
- if (sd->autocast.type == AUTOCAST_NONE)
+ if (sd->auto_cast_current.type == AUTOCAST_NONE)
status_zap(src, 0, skill->get_sp(skill_id, skill_lv)); // consume sp only if succeeded
}
break;
@@ -7518,7 +7529,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
break;
}
- if (sd->autocast.type == AUTOCAST_TEMP || ((sd->autocast.skill_id == AL_TELEPORT || battle_config.skip_teleport_lv1_menu) && skill_lv == 1) || skill_lv == 3)
+ if (sd->auto_cast_current.type == AUTOCAST_TEMP || ((sd->auto_cast_current.skill_id == AL_TELEPORT || battle_config.skip_teleport_lv1_menu) && skill_lv == 1) || skill_lv == 3)
{
if( skill_lv == 1 )
pc->randomwarp(sd,CLR_TELEPORT);
@@ -10092,9 +10103,12 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
clif->skill_nodamage (src, bl, skill_id, skill_lv, 1);
if (sd != NULL) {
- sd->autocast.type = AUTOCAST_IMPROVISE;
- sd->autocast.skill_id = improv_skill_id;
- sd->autocast.skill_lv = improv_skill_lv;
+ pc->autocast_clear(sd);
+ sd->auto_cast_current.type = AUTOCAST_IMPROVISE;
+ sd->auto_cast_current.skill_id = improv_skill_id;
+ sd->auto_cast_current.skill_lv = improv_skill_lv;
+ VECTOR_ENSURE(sd->auto_cast, 1, 1);
+ VECTOR_PUSH(sd->auto_cast, sd->auto_cast_current);
clif->item_skill(sd, improv_skill_id, improv_skill_lv);
} else {
struct unit_data *ud = unit->bl2ud(src);
@@ -10863,7 +10877,7 @@ static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data)
if (ud->walktimer != INVALID_TIMER)
unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS);
- if (sd == NULL || sd->autocast.skill_id != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) != 0)
+ if (sd == NULL || sd->auto_cast_current.skill_id != ud->skill_id || skill->get_delay(ud->skill_id, ud->skill_lv) != 0)
ud->canact_tick = tick + skill->delay_fix(src, ud->skill_id, ud->skill_lv);
if (sd) { //Cooldown application
int i, cooldown = skill->get_cooldown(ud->skill_id, ud->skill_lv);
@@ -10892,8 +10906,8 @@ static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data)
map->freeblock_lock();
skill->castend_pos2(src,ud->skillx,ud->skilly,ud->skill_id,ud->skill_lv,tick,0);
- if (sd != NULL && sd->autocast.skill_id != AL_WARP) // Warp-Portal thru items will clear data in skill_castend_map. [Inkfish]
- pc->autocast_clear(sd);
+ if (sd != NULL && ud->skill_id != AL_WARP && ud->skill_id == sd->auto_cast_current.skill_id) // Warp-Portal thru items will clear data in skill_castend_map. [Inkfish]
+ pc->autocast_remove(sd, sd->auto_cast_current.type, ud->skill_id, ud->skill_lv);
unit->set_dir(src, map->calc_dir(src, ud->skillx, ud->skilly));
@@ -10907,13 +10921,17 @@ static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data)
return 1;
} while(0);
- if (sd == NULL || sd->autocast.skill_id != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) != 0)
+ if (sd == NULL || sd->auto_cast_current.skill_id != ud->skill_id || skill->get_delay(ud->skill_id, ud->skill_lv) != 0)
ud->canact_tick = tick;
- ud->skill_id = ud->skill_lv = 0;
- if(sd)
- pc->autocast_clear(sd);
+
+ if (sd != NULL && ud->skill_id == sd->auto_cast_current.skill_id)
+ pc->autocast_remove(sd, sd->auto_cast_current.type, ud->skill_id, ud->skill_lv);
else if(md)
md->skill_idx = -1;
+
+ ud->skill_id = 0;
+ ud->skill_lv = 0;
+
return 0;
}
@@ -11072,7 +11090,7 @@ static int skill_castend_map(struct map_session_data *sd, uint16 skill_id, const
}
}
- lv = (sd->autocast.type > AUTOCAST_TEMP) ? sd->autocast.skill_lv : pc->checkskill(sd, skill_id);
+ lv = (sd->auto_cast_current.type > AUTOCAST_TEMP) ? sd->auto_cast_current.skill_lv : pc->checkskill(sd, skill_id);
wx = sd->menuskill_val>>16;
wy = sd->menuskill_val&0xffff;
@@ -11095,7 +11113,10 @@ static int skill_castend_map(struct map_session_data *sd, uint16 skill_id, const
}
skill->consume_requirement(sd,sd->menuskill_id,lv,2);
- pc->autocast_clear(sd); // Clear data which was skipped in skill_castend_pos().
+
+ // Clear data which was skipped in skill_castend_pos().
+ pc->autocast_remove(sd, sd->auto_cast_current.type, sd->auto_cast_current.skill_id,
+ sd->auto_cast_current.skill_lv);
if((group=skill->unitsetting(&sd->bl,skill_id,lv,wx,wy,0))==NULL) {
skill_failed(sd);
@@ -14108,12 +14129,12 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s
if (sd->chat_id != 0)
return 0;
- if (((sd->autocast.itemskill_conditions_checked || !sd->autocast.itemskill_check_conditions)
- && sd->autocast.type == AUTOCAST_ITEM) || sd->autocast.type == AUTOCAST_IMPROVISE) {
+ if (((sd->auto_cast_current.itemskill_conditions_checked || !sd->auto_cast_current.itemskill_check_conditions)
+ && sd->auto_cast_current.type == AUTOCAST_ITEM) || sd->auto_cast_current.type == AUTOCAST_IMPROVISE) {
return 1;
}
- if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->autocast.type != AUTOCAST_ITEM) {
+ if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->auto_cast_current.type != AUTOCAST_ITEM) {
// GMs don't override the AUTOCAST_ITEM check, otherwise they can use items without them being consumed!
sd->state.arrow_atk = skill->get_ammotype(skill_id)?1:0; //Need to do arrow state check.
sd->spiritball_old = sd->spiritball; //Need to do Spiritball check.
@@ -14145,7 +14166,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s
if( !sc->count )
sc = NULL;
- if (pc_is90overweight(sd) && sd->autocast.type != AUTOCAST_ITEM) { // Skill casting items ignore the overweight restriction.
+ if (pc_is90overweight(sd) && sd->auto_cast_current.type != AUTOCAST_ITEM) { // Skill casting items ignore the overweight restriction.
clif->skill_fail(sd, skill_id, USESKILL_FAIL_WEIGHTOVER, 0, 0);
return 0;
}
@@ -15016,7 +15037,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s
return 0;
}
- if (require.sp > 0 && st->sp < (unsigned int)require.sp && sd->autocast.type == AUTOCAST_NONE) { // Auto-cast skills don't consume SP.
+ if (require.sp > 0 && st->sp < (unsigned int)require.sp && sd->auto_cast_current.type == AUTOCAST_NONE) { // Auto-cast skills don't consume SP.
clif->skill_fail(sd, skill_id, USESKILL_FAIL_SP_INSUFFICIENT, 0, 0);
return 0;
}
@@ -15074,12 +15095,12 @@ static int skill_check_condition_castend(struct map_session_data *sd, uint16 ski
if (sd->chat_id != 0)
return 0;
- if (((sd->autocast.itemskill_conditions_checked || !sd->autocast.itemskill_check_conditions)
- && sd->autocast.type == AUTOCAST_ITEM) || sd->autocast.type == AUTOCAST_IMPROVISE) {
+ if (((sd->auto_cast_current.itemskill_conditions_checked || !sd->auto_cast_current.itemskill_check_conditions)
+ && sd->auto_cast_current.type == AUTOCAST_ITEM) || sd->auto_cast_current.type == AUTOCAST_IMPROVISE) {
return 1;
}
- if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->autocast.type != AUTOCAST_ITEM) {
+ if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->auto_cast_current.type != AUTOCAST_ITEM) {
// GMs don't override the AUTOCAST_ITEM check, otherwise they can use items without them being consumed!
sd->state.arrow_atk = skill->get_ammotype(skill_id)?1:0; //Need to do arrow state check.
sd->spiritball_old = sd->spiritball; //Need to do Spiritball check.
@@ -15107,7 +15128,7 @@ static int skill_check_condition_castend(struct map_session_data *sd, uint16 ski
break;
}
- if (pc_is90overweight(sd) && sd->autocast.type != AUTOCAST_ITEM) { // Skill casting items ignore the overweight restriction.
+ if (pc_is90overweight(sd) && sd->auto_cast_current.type != AUTOCAST_ITEM) { // Skill casting items ignore the overweight restriction.
clif->skill_fail(sd, skill_id, USESKILL_FAIL_WEIGHTOVER, 0, 0);
return 0;
}
@@ -15278,8 +15299,8 @@ static int skill_consume_requirement(struct map_session_data *sd, uint16 skill_i
nullpo_ret(sd);
- if ((!sd->autocast.itemskill_check_conditions && sd->autocast.type == AUTOCAST_ITEM)
- || sd->autocast.type == AUTOCAST_IMPROVISE) {
+ if ((!sd->auto_cast_current.itemskill_check_conditions && sd->auto_cast_current.type == AUTOCAST_ITEM)
+ || sd->auto_cast_current.type == AUTOCAST_IMPROVISE) {
return 1;
}
@@ -15297,7 +15318,7 @@ static int skill_consume_requirement(struct map_session_data *sd, uint16 skill_i
break;
default:
- if (sd->autocast.type != AUTOCAST_NONE) // Auto-cast skills don't consume SP.
+ if (sd->auto_cast_current.type != AUTOCAST_NONE) // Auto-cast skills don't consume SP.
req.sp = 0;
break;