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authorKenpachi Developer <Kenpachi.Developer@gmx.de>2020-05-16 22:45:01 +0200
committerKenpachi Developer <Kenpachi.Developer@gmx.de>2020-06-01 02:01:54 +0200
commitad3be6ffd674983f9d3123ee7558a689eb16c416 (patch)
treee86d86f833d889f248e7388c0aa57efb49a54dce /src/map/skill.c
parent6f41ba4268b87b9e23273270bd50f5ffaedf4485 (diff)
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Make Hit can be grouped by levels
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c70
1 files changed, 55 insertions, 15 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 78efaa348..d24d7ea89 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -176,14 +176,26 @@ static const char *skill_get_desc(int skill_id)
// Skill DB
-static int skill_get_hit(int skill_id)
+/**
+ * Gets a skill's hit type by its ID and level. (See enum battle_dmg_type.)
+ *
+ * @param skill_id The skill's ID.
+ * @param skill_lv The skill's level.
+ * @return The skill's hit type corresponding to the passed level. Defaults to BDT_NORMAL (0) in case of error.
+ *
+ **/
+static int skill_get_hit(int skill_id, int skill_lv)
{
- int idx;
if (skill_id == 0)
- return 0;
- idx = skill->get_index(skill_id);
- Assert_ret(idx != 0);
- return skill->dbs->db[idx].hit;
+ return BDT_NORMAL;
+
+ Assert_retr(BDT_NORMAL, skill_lv > 0);
+
+ int idx = skill->get_index(skill_id);
+
+ Assert_retr(BDT_NORMAL, idx != 0);
+
+ return skill->dbs->db[idx].hit[skill_get_lvl_idx(skill_lv)];
}
static int skill_get_inf(int skill_id)
@@ -2993,7 +3005,7 @@ static int skill_attack(int attack_type, struct block_list *src, struct block_li
}
//Skill hit type
- type=(skill_id==0)?BDT_SPLASH:skill->get_hit(skill_id);
+ type = (skill_id == 0) ? BDT_SPLASH : skill->get_hit(skill_id, skill_lv);
if(damage < dmg.div_
//Only skills that knockback even when they miss. [Skotlex]
@@ -4288,7 +4300,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
sc_type sct = status->skill2sc(skill_id);
if(sct != SC_NONE)
status_change_end(bl, sct, INVALID_TIMER);
- clif->skill_damage(src, bl, tick, status_get_amotion(src), status_get_dmotion(bl), 0, 1, skill_id, skill_lv, skill->get_hit(skill_id));
+ clif->skill_damage(src, bl, tick, status_get_amotion(src), status_get_dmotion(bl), 0, 1, skill_id, skill_lv, skill->get_hit(skill_id, skill_lv));
return 1;
}
@@ -5626,7 +5638,7 @@ static bool skill_castend_damage_id_unknown(struct block_list *src, struct block
ShowWarning("skill_castend_damage_id: Unknown skill used:%d\n", *skill_id);
clif->skill_damage(src, bl, *tick, status_get_amotion(src), tstatus->dmotion,
0, abs(skill->get_num(*skill_id, *skill_lv)),
- *skill_id, *skill_lv, skill->get_hit(*skill_id));
+ *skill_id, *skill_lv, skill->get_hit(*skill_id, *skill_lv));
map->freeblock_unlock();
return true;
}
@@ -20361,18 +20373,46 @@ static void skill_validate_hittype(struct config_setting_t *conf, struct s_skill
nullpo_retv(conf);
nullpo_retv(sk);
- sk->hit = BDT_NORMAL;
+ skill->level_set_value(sk->hit, BDT_NORMAL);
+
+ struct config_setting_t *t = libconfig->setting_get_member(conf, "Hit");
+
+ if (t != NULL && config_setting_is_group(t)) {
+ for (int i = 0; i < MAX_SKILL_LEVEL; i++) {
+ char lv[6]; // Big enough to contain "Lv999" in case of custom MAX_SKILL_LEVEL.
+ safesnprintf(lv, sizeof(lv), "Lv%d", i + 1);
+ const char *hit_type;
+
+ if (libconfig->setting_lookup_string(t, lv, &hit_type) == CONFIG_TRUE) {
+ if (strcmpi(hit_type, "BDT_SKILL") == 0)
+ sk->hit[i] = BDT_SKILL;
+ else if (strcmpi(hit_type, "BDT_MULTIHIT") == 0)
+ sk->hit[i] = BDT_MULTIHIT;
+ else if (strcmpi(hit_type, "BDT_NORMAL") != 0)
+ ShowWarning("%s: Invalid hit type %s specified in level %d for skill ID %d in %s! Defaulting to BDT_NORMAL...\n",
+ __func__, hit_type, i + 1, sk->nameid, conf->file);
+ }
+ }
+
+ return;
+ }
const char *hit_type;
if (libconfig->setting_lookup_string(conf, "Hit", &hit_type) == CONFIG_TRUE) {
- if (strcmpi(hit_type, "BDT_SKILL") == 0)
- sk->hit = BDT_SKILL;
- else if (strcmpi(hit_type, "BDT_MULTIHIT") == 0)
- sk->hit = BDT_MULTIHIT;
- else if (strcmpi(hit_type, "BDT_NORMAL") != 0)
+ int hit = BDT_NORMAL;
+
+ if (strcmpi(hit_type, "BDT_SKILL") == 0) {
+ hit = BDT_SKILL;
+ } else if (strcmpi(hit_type, "BDT_MULTIHIT") == 0) {
+ hit = BDT_MULTIHIT;
+ } else if (strcmpi(hit_type, "BDT_NORMAL") != 0) {
ShowWarning("%s: Invalid hit type %s specified for skill ID %d in %s! Defaulting to BDT_NORMAL...\n",
__func__, hit_type, sk->nameid, conf->file);
+ return;
+ }
+
+ skill->level_set_value(sk->hit, hit);
}
}