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authorshennetsind <ind@henn.et>2013-06-09 02:39:39 -0300
committershennetsind <ind@henn.et>2013-06-09 02:39:39 -0300
commit75edbe75fb52e3c481fb2db2ce64421a185e820a (patch)
tree96ebfe91e627120f07028a44dd6a822a12a7e1ea /src/map/skill.c
parentd4b02bab9bd2e916a7bbb467856ab9dfba983fab (diff)
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Fixed Bug #7273
Special Thanks to Beret, Judas. http://hercules.ws/board/tracker/issue-7273-arrow-storm/ Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index cc9e3897a..f7a943633 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -16875,7 +16875,7 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick,
}
if( battle_config.display_status_timers )
- clif->skill_cooldown(sd, idx, tick);
+ clif->skill_cooldown(sd, skill_id, tick);
if( !load ) {// not being loaded initially so ensure the skill delay is recorded
if( !(cd = idb_get(skillcd_db,sd->status.char_id)) ) {// create a new skill cooldown object for map storage