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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-28 13:42:49 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-28 13:42:49 +0000
commit6a9d17e48f65570c8504e862cfeb8fe3822a59c8 (patch)
tree1f093166197f6bc810ff54dbff110772bda6338e /src/map/skill.c
parent434c36b4267b2665780f1afbee2b7d7118bc3c01 (diff)
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- Modified the way Storm Gust freeze's counter works. Now it checks for the caster of the Storm Gust, if it's the same as the previous hit, the counter is increased, otherwise, the ID is updated and the counter is changed to 1.
- Fixed always receiving at least 1 bexp/jexp even when the mob gives no exp at all. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9345 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 0f78fe32a..ee3619822 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1117,7 +1117,13 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
break;
case WZ_STORMGUST:
- tsc->data[SC_FREEZE].val3++;
+ if (tsc->data[SC_FREEZE].val2 == src->id)
+ tsc->data[SC_FREEZE].val3++; //Repeated hits from same SG
+ else { //New SG, reset count
+ tsc->data[SC_FREEZE].val2 = src->id;
+ tsc->data[SC_FREEZE].val3 = 1;
+ }
+
if(tsc->data[SC_FREEZE].val3 >= 3) //Tharis pointed out that this is normal freeze chance with a base of 300%
sc_start(bl,SC_FREEZE,300,skilllv,skill_get_time2(skillid,skilllv));
break;