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authorHaru <haru@dotalux.com>2013-09-26 02:34:45 +0200
committerHaru <haru@dotalux.com>2013-09-26 02:34:45 +0200
commit3e5bca5a3df07320ff5c41edbb282df041c36f66 (patch)
treec593fcf36c9113cd750013fff084052110cf56ce /src/map/skill.c
parentafcad494411995396b906f214d1c4ffcf485cc0a (diff)
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Renamed variables that would conflict with a rename of iMap to map
Note to plugin developers: if you were importing the "map", you'll need to change it to "maplist" Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c96
1 files changed, 47 insertions, 49 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 3e9817faf..3541f9f45 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -520,7 +520,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
case AL_WARP:
case RETURN_TO_ELDICASTES:
case ALL_GUARDIAN_RECALL:
- if(map[m].flag.nowarp) {
+ if(maplist[m].flag.nowarp) {
clif->skill_mapinfomessage(sd,0);
return 1;
}
@@ -528,7 +528,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
case AL_TELEPORT:
case SC_FATALMENACE:
case SC_DIMENSIONDOOR:
- if(map[m].flag.noteleport) {
+ if(maplist[m].flag.noteleport) {
clif->skill_mapinfomessage(sd,0);
return 1;
}
@@ -536,7 +536,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
case WE_CALLPARTNER:
case WE_CALLPARENT:
case WE_CALLBABY:
- if (map[m].flag.nomemo) {
+ if (maplist[m].flag.nomemo) {
clif->skill_mapinfomessage(sd,1);
return 1;
}
@@ -555,7 +555,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
return 0; // always allowed
case WZ_ICEWALL:
// noicewall flag [Valaris]
- if (map[m].flag.noicewall) {
+ if (maplist[m].flag.noicewall) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 1;
}
@@ -567,11 +567,10 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
}
break;
case GD_EMERGENCYCALL:
- if (
- !(battle_config.emergency_call&((iMap->agit_flag || iMap->agit2_flag)?2:1)) ||
- !(battle_config.emergency_call&(map[m].flag.gvg || map[m].flag.gvg_castle?8:4)) ||
- (battle_config.emergency_call&16 && map[m].flag.nowarpto && !map[m].flag.gvg_castle)
- ) {
+ if( !(battle_config.emergency_call&((iMap->agit_flag || iMap->agit2_flag)?2:1))
+ || !(battle_config.emergency_call&(maplist[m].flag.gvg || maplist[m].flag.gvg_castle?8:4))
+ || (battle_config.emergency_call&16 && maplist[m].flag.nowarpto && !maplist[m].flag.gvg_castle)
+ ) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 1;
}
@@ -606,7 +605,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
break;
}
- return (map[m].flag.noskill);
+ return (maplist[m].flag.noskill);
}
int skillnotok_hom(uint16 skill_id, struct homun_data *hd)
@@ -2064,7 +2063,7 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in
nullpo_ret(src);
- if (src != target && map[src->m].flag.noknockback)
+ if (src != target && maplist[src->m].flag.noknockback)
return 0; //No knocking
if (count == 0)
return 0; //Actual knockback distance is 0.
@@ -3577,7 +3576,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
uint8 dir = iMap->calc_dir(bl, src->x, src->y);
// teleport to target (if not on WoE grounds)
- if( !map_flag_gvg2(src->m) && !map[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 0, 1) )
+ if( !map_flag_gvg2(src->m) && !maplist[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 0, 1) )
clif->slide(src, bl->x, bl->y);
// cause damage and knockback if the path to target was a straight one
@@ -3688,8 +3687,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
if( dir > 2 && dir < 6 ) y = -i;
else if( dir == 7 || dir < 2 ) y = i;
else y = 0;
- if( (mbl == src || (!map_flag_gvg2(src->m) && !map[src->m].flag.battleground) ) && // only NJ_ISSEN don't have slide effect in GVG
- unit->movepos(src, mbl->x+x, mbl->y+y, 1, 1) ) {
+ if( (mbl == src || (!map_flag_gvg2(src->m) && !maplist[src->m].flag.battleground) ) // only NJ_ISSEN don't have slide effect in GVG
+ && unit->movepos(src, mbl->x+x, mbl->y+y, 1, 1)
+ ) {
clif->slide(src, src->x, src->y);
clif->fixpos(src);
clif->spiritball(src);
@@ -4064,8 +4064,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
sc_start(src,SC_HIDING,100,skill_lv,skill->get_time(skill_id,skill_lv));
break;
case NJ_KIRIKAGE:
- if( !map_flag_gvg2(src->m) && !map[src->m].flag.battleground )
- { //You don't move on GVG grounds.
+ if( !map_flag_gvg2(src->m) && !maplist[src->m].flag.battleground ) {
+ //You don't move on GVG grounds.
short x, y;
iMap->search_freecell(bl, 0, &x, &y, 1, 1, 0);
if (unit->movepos(src, x, y, 0, 0))
@@ -4345,7 +4345,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
}
break;
case LG_PINPOINTATTACK:
- if( !map_flag_gvg2(src->m) && !map[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 1, 1) )
+ if( !map_flag_gvg2(src->m) && !maplist[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 1, 1) )
clif->slide(src,bl->x,bl->y);
skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
break;
@@ -4370,7 +4370,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
break;
case SR_KNUCKLEARROW:
- if( !map_flag_gvg2(src->m) && !map[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 1, 1) ) {
+ if( !map_flag_gvg2(src->m) && !maplist[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 1, 1) ) {
clif->slide(src,bl->x,bl->y);
clif->fixpos(src); // Aegis send this packet too.
}
@@ -5104,7 +5104,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
}
skill_area_temp[0] = 5 - skill_area_temp[0]; // The actual penalty...
- if (skill_area_temp[0] > 0 && !map[src->m].flag.noexppenalty) { //Apply penalty
+ if (skill_area_temp[0] > 0 && !maplist[src->m].flag.noexppenalty) { //Apply penalty
sd->status.base_exp -= min(sd->status.base_exp, pc->nextbaseexp(sd) * skill_area_temp[0] * 2/1000); //0.2% penalty per each.
sd->status.job_exp -= min(sd->status.job_exp, pc->nextjobexp(sd) * skill_area_temp[0] * 2/1000);
clif->updatestatus(sd,SP_BASEEXP);
@@ -5120,8 +5120,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case ALL_RESURRECTION:
- if(sd && (map_flag_gvg2(bl->m) || map[bl->m].flag.battleground))
- { //No reviving in WoE grounds!
+ if(sd && (map_flag_gvg2(bl->m) || maplist[bl->m].flag.battleground)) {
+ //No reviving in WoE grounds!
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
@@ -5132,7 +5132,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if (tsc && tsc->data[SC_HELLPOWER])
break;
- if (map[bl->m].flag.pvp && dstsd && dstsd->pvp_point < 0)
+ if (maplist[bl->m].flag.pvp && dstsd && dstsd->pvp_point < 0)
break;
switch(skill_lv){
@@ -6332,9 +6332,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case AL_TELEPORT:
- if(sd)
- {
- if (map[bl->m].flag.noteleport && skill_lv <= 2) {
+ if(sd) {
+ if (maplist[bl->m].flag.noteleport && skill_lv <= 2) {
clif->skill_mapinfomessage(sd,0);
break;
}
@@ -6707,8 +6706,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
int x,y, dir = unit->getdir(src);
//Fails on noteleport maps, except for GvG and BG maps [Skotlex]
- if( map[src->m].flag.noteleport &&
- !(map[src->m].flag.battleground || map_flag_gvg2(src->m) )
+ if( maplist[src->m].flag.noteleport
+ && !(maplist[src->m].flag.battleground || map_flag_gvg2(src->m))
) {
x = src->x;
y = src->y;
@@ -7526,7 +7525,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
for(i = 0; i < g->max_member; i++, j++) {
if (j>8) j=0;
if ((dstsd = g->member[i].sd) != NULL && sd != dstsd && !dstsd->state.autotrade && !pc_isdead(dstsd)) {
- if (map[dstsd->bl.m].flag.nowarp && !map_flag_gvg2(dstsd->bl.m))
+ if (maplist[dstsd->bl.m].flag.nowarp && !map_flag_gvg2(dstsd->bl.m))
continue;
if(iMap->getcell(src->m,src->x+dx[j],src->y+dy[j],CELL_CHKNOREACH))
dx[j] = dy[j] = 0;
@@ -8541,7 +8540,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
break;
case LG_INSPIRATION:
- if( sd && !map[sd->bl.m].flag.noexppenalty && sd->status.base_level != MAX_LEVEL ) {
+ if( sd && !maplist[sd->bl.m].flag.noexppenalty && sd->status.base_level != MAX_LEVEL ) {
sd->status.base_exp -= min(sd->status.base_exp, pc->nextbaseexp(sd) * 1 / 100); // 1% penalty.
sd->status.job_exp -= min(sd->status.job_exp, pc->nextjobexp(sd) * 1 / 100);
clif->updatestatus(sd,SP_BASEEXP);
@@ -9546,8 +9545,7 @@ static int skill_count_wos(struct block_list *bl,va_list ap) {
/*==========================================
*
*------------------------------------------*/
-int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char *map)
-{
+int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char *mapname) {
nullpo_ret(sd);
//Simplify skill_failed code.
@@ -9588,16 +9586,16 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char
pc_stop_walking(sd,0);
if(battle_config.skill_log && battle_config.skill_log&BL_PC)
- ShowInfo("PC %d skill castend skill =%d map=%s\n",sd->bl.id,skill_id,map);
+ ShowInfo("PC %d skill castend skill =%d map=%s\n",sd->bl.id,skill_id,mapname);
- if(strcmp(map,"cancel")==0) {
+ if(strcmp(mapname,"cancel")==0) {
skill_failed(sd);
return 0;
}
switch(skill_id) {
case AL_TELEPORT:
- if(strcmp(map,"Random")==0)
+ if(strcmp(mapname,"Random")==0)
pc->randomwarp(sd,CLR_TELEPORT);
else if (sd->menuskill_val > 1) //Need lv2 to be able to warp here.
pc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
@@ -9612,7 +9610,7 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char
int x,y;
unsigned short mapindex;
- mapindex = mapindex_name2id((char*)map);
+ mapindex = mapindex_name2id(mapname);
if(!mapindex) { //Given map not found?
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
skill_failed(sd);
@@ -9975,7 +9973,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
}
break;
case NJ_SHADOWJUMP:
- if( !map_flag_gvg2(src->m) && !map[src->m].flag.battleground ) { //You don't move on GVG grounds.
+ if( !map_flag_gvg2(src->m) && !maplist[src->m].flag.battleground ) { //You don't move on GVG grounds.
unit->movepos(src, x, y, 1, 0);
clif->slide(src,x,y);
}
@@ -10515,11 +10513,11 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_
unit_flag = skill->get_unit_flag(skill_id);
layout = skill->get_unit_layout(skill_id,skill_lv,src,x,y);
- if( map[src->m].unit_count ) {
- ARR_FIND(0, map[src->m].unit_count, i, map[src->m].units[i]->skill_id == skill_id );
+ if( maplist[src->m].unit_count ) {
+ ARR_FIND(0, maplist[src->m].unit_count, i, maplist[src->m].units[i]->skill_id == skill_id );
- if( i < map[src->m].unit_count ) {
- limit = limit * map[src->m].units[i]->modifier / 100;
+ if( i < maplist[src->m].unit_count ) {
+ limit = limit * maplist[src->m].units[i]->modifier / 100;
}
}
@@ -10616,7 +10614,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_
ARR_FIND(0, MAX_SKILL_ITEM_REQUIRE, i, req.itemid[i] && (req.itemid[i] == ITEMID_TRAP || req.itemid[i] == ITEMID_TRAP_ALLOY));
if( req.itemid[i] )
req_item = req.itemid[i];
- if( map_flag_gvg2(src->m) || map[src->m].flag.battleground )
+ if( map_flag_gvg2(src->m) || maplist[src->m].flag.battleground )
limit *= 4; // longer trap times in WOE [celest]
if( battle_config.vs_traps_bctall && map_flag_vs(src->m) && (src->type&battle_config.vs_traps_bctall) )
target = BCT_ALL;
@@ -11711,7 +11709,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
break;
case UNT_DIMENSIONDOOR:
- if( tsd && !map[bl->m].flag.noteleport )
+ if( tsd && !maplist[bl->m].flag.noteleport )
pc->randomwarp(tsd,3);
else if( bl->type == BL_MOB && battle_config.mob_warp&8 )
unit->warp(bl,-1,-1,-1,3);
@@ -14026,7 +14024,7 @@ int skill_delay_fix (struct block_list *bl, uint16 skill_id, uint16 skill_lv)
time /= 2;
break;
case AS_SONICBLOW:
- if (!map_flag_gvg2(bl->m) && !map[bl->m].flag.battleground && sc->data[SC_SOULLINK]->val2 == SL_ASSASIN)
+ if (!map_flag_gvg2(bl->m) && !maplist[bl->m].flag.battleground && sc->data[SC_SOULLINK]->val2 == SL_ASSASIN)
time /= 2;
break;
}
@@ -14554,7 +14552,7 @@ void skill_unitsetmapcell (struct skill_unit *src, uint16 skill_id, uint16 skill
for( y = src->bl.y - range; y <= src->bl.y + range; ++y )
for( x = src->bl.x - range; x <= src->bl.x + range; ++x )
- map[src->bl.m].setcell(src->bl.m, x, y, cell, flag);
+ maplist[src->bl.m].setcell(src->bl.m, x, y, cell, flag);
}
/*==========================================
@@ -15109,7 +15107,7 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int
iMap->setgatcell(su->bl.m,su->bl.x,su->bl.y,5);
clif->changemapcell(0,su->bl.m,su->bl.x,su->bl.y,5,AREA);
skill->unitsetmapcell(su,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,true);
- map[su->bl.m].icewall_num++;
+ maplist[su->bl.m].icewall_num++;
break;
case SA_LANDPROTECTOR:
skill->unitsetmapcell(su,SA_LANDPROTECTOR,group->skill_lv,CELL_LANDPROTECTOR,true);
@@ -15163,7 +15161,7 @@ int skill_delunit (struct skill_unit* su) {
iMap->setgatcell(su->bl.m,su->bl.x,su->bl.y,su->val2);
clif->changemapcell(0,su->bl.m,su->bl.x,su->bl.y,su->val2,ALL_SAMEMAP); // hack to avoid clientside cell bug
skill->unitsetmapcell(su,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,false);
- map[su->bl.m].icewall_num--;
+ maplist[su->bl.m].icewall_num--;
break;
case SA_LANDPROTECTOR:
skill->unitsetmapcell(su,SA_LANDPROTECTOR,group->skill_lv,CELL_LANDPROTECTOR,false);
@@ -15596,13 +15594,13 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) {
if(group->val1) {
sd = iMap->charid2sd(group->val1);
group->val1 = 0;
- if (sd && !map[sd->bl.m].flag.nowarp)
+ if (sd && !maplist[sd->bl.m].flag.nowarp)
pc->setpos(sd,map_id2index(su->bl.m),su->bl.x,su->bl.y,CLR_TELEPORT);
}
if(group->val2) {
sd = iMap->charid2sd(group->val2);
group->val2 = 0;
- if (sd && !map[sd->bl.m].flag.nowarp)
+ if (sd && !maplist[sd->bl.m].flag.nowarp)
pc->setpos(sd,map_id2index(su->bl.m),su->bl.x,su->bl.y,CLR_TELEPORT);
}
skill->delunit(su);
@@ -17021,7 +17019,7 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick,
struct skill_cd* cd = NULL;
int i;
- if( !(cd = idb_get(skill->cd_db,sd->status.char_id)) ) {// create a new skill cooldown object for map storage
+ if( !(cd = idb_get(skill->cd_db,sd->status.char_id)) ) {// create a new skill cooldown object for map storage
cd = ers_alloc(skill->cd_ers, struct skill_cd);
cd->cursor = 0;