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author | Happy <markaizer@gmail.com> | 2014-08-21 04:50:46 +0800 |
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committer | Happy <markaizer@gmail.com> | 2014-08-21 04:50:46 +0800 |
commit | f52e1007fe08c67003c0bc4c78231904dd3fd5cc (patch) | |
tree | 99907d827264e501774e58ab4630e41fa7103c02 /src/map/pc.h | |
parent | 2410110dece79b4598c12f1c953219f1d0d1904a (diff) | |
parent | 769b1d05aa5cfa8cddfe7d21b35d5c5e4da3bbd6 (diff) | |
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Merge pull request #1 from HerculesWS/master
Update from original
Diffstat (limited to 'src/map/pc.h')
-rw-r--r-- | src/map/pc.h | 566 |
1 files changed, 319 insertions, 247 deletions
diff --git a/src/map/pc.h b/src/map/pc.h index 43d5d40c7..bec4522df 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -1,28 +1,36 @@ // Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams -#ifndef _PC_H_ -#define _PC_H_ -#include "../common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus -#include "../common/ers.h" -#include "../common/timer.h" // INVALID_TIMER -#include "atcommand.h" // AtCommandType -#include "battle.h" // battle_config -#include "battleground.h" + +#ifndef MAP_PC_H +#define MAP_PC_H + +#include "../config/core.h" // AUTOLOOTITEM_SIZE, RENEWAL, SECURE_NPCTIMEOUT + +#include "battle.h" // battle +#include "battleground.h" // enum bg_queue_types #include "buyingstore.h" // struct s_buyingstore -#include "itemdb.h" // MAX_ITEMGROUP -#include "map.h" // RC_MAX -#include "script.h" // struct script_reg, struct script_regstr +#include "itemdb.h" // MAX_ITEMDELAYS +#include "log.h" // struct e_log_pick_type +#include "map.h" // RC_MAX, ELE_MAX +#include "pc_groups.h" // GroupSettings +#include "script.h" // struct reg_db #include "searchstore.h" // struct s_search_store_info -#include "status.h" // OPTION_*, struct weapon_atk -#include "unit.h" // unit_stop_attack(), unit_stop_walking() +#include "status.h" // enum sc_type, OPTION_* +#include "unit.h" // struct unit_data, struct view_data #include "vending.h" // struct s_vending -#include "mob.h" -#include "log.h" -#include "pc_groups.h" +#include "../common/cbasetypes.h" +#include "../common/ers.h" // struct eri +#include "../common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus, NEW_CARTS + +/** + * Defines + **/ #define MAX_PC_BONUS 10 #define MAX_PC_SKILL_REQUIRE 5 #define MAX_PC_FEELHATE 3 +#define PVP_CALCRANK_INTERVAL 1000 // PVP calculation interval + //Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index //where the arrows are equipped) enum equip_index { @@ -41,6 +49,12 @@ enum equip_index { EQI_COSTUME_LOW, EQI_COSTUME_GARMENT, EQI_AMMO, + EQI_SHADOW_ARMOR, + EQI_SHADOW_WEAPON, + EQI_SHADOW_SHIELD, + EQI_SHADOW_SHOES, + EQI_SHADOW_ACC_R, + EQI_SHADOW_ACC_L, EQI_MAX }; struct weapon_data { @@ -102,6 +116,12 @@ enum npc_timeout_type { NPCT_MENU = 1, NPCT_WAIT = 2, }; + +struct pc_combos { + struct script_code *bonus;/* the script of the combo */ + unsigned short id;/* this combo id */ +}; + struct map_session_data { struct block_list bl; struct unit_data ud; @@ -126,7 +146,6 @@ struct map_session_data { unsigned int abra_flag : 2; // Abracadabra bugfix by Aru unsigned int autocast : 1; // Autospell flag [Inkfish] unsigned int autotrade : 1; //By Fantik - unsigned int reg_dirty : 4; //By Skotlex (marks whether registry variables have been saved or not yet) unsigned int showdelay :1; unsigned int showexp :1; unsigned int showzeny :1; @@ -153,15 +172,22 @@ struct map_session_data { short pmap; // Previous map on Map Change unsigned short autoloot; unsigned short autolootid[AUTOLOOTITEM_SIZE]; // [Zephyrus] + unsigned short autoloottype; unsigned int autolooting : 1; //performance-saver, autolooting state for @alootid unsigned short autobonus; //flag to indicate if an autobonus is activated. [Inkfish] - struct guild *gmaster_flag; + unsigned int gmaster_flag : 1; unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not. unsigned int warping : 1;//states whether you're in the middle of a warp processing unsigned int permanent_speed : 1; // When 1, speed cannot be changed through status_calc_pc(). unsigned int dialog : 1; unsigned int prerefining : 1; unsigned int workinprogress : 3; // 1 = disable skill/item, 2 = disable npc interaction, 3 = disable both + unsigned int hold_recalc : 1; + unsigned int snovice_call_flag : 3; //Summon Angel (stage 1~3) + unsigned int hpmeter_visible : 1; + unsigned int itemcheck : 1; + unsigned int standalone : 1;/* [Ind/Hercules <3] */ + unsigned int loggingout : 1; } state; struct { unsigned char no_weapon_damage, no_magic_damage, no_misc_damage; @@ -177,12 +203,13 @@ struct map_session_data { } special_state; int login_id1, login_id2; unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex] - int group_id, group_pos, group_level; - unsigned int permissions;/* group permissions */ - bool group_log_command; + + /// Groups & permissions + int group_id; + GroupSettings *group; + unsigned int extra_temp_permissions; /* permissions from @addperm */ struct mmo_charstatus status; - struct registry save_reg; struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups) short equip_index[EQI_MAX]; unsigned int weight,max_weight; @@ -199,10 +226,10 @@ struct map_session_data { char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine int npc_timer_id; //For player attached npc timers. [Skotlex] unsigned int chatID; - time_t idletime; - struct{ + int64 idletime; + struct { int npc_id; - unsigned int timeout; + int64 timeout; } progressbar; //Progress Bar [Inkfish] struct{ char name[NAME_LENGTH]; @@ -214,22 +241,21 @@ struct map_session_data { uint16 skill_id_old,skill_lv_old; uint16 skill_id_dance,skill_lv_dance; short cook_mastery; // range: [0,1999] [Inkfish] - unsigned char blockskill[MAX_SKILL]; + bool blockskill[MAX_SKILL]; int cloneskill_id, reproduceskill_id; int menuskill_id, menuskill_val, menuskill_val2; int invincible_timer; - unsigned int canlog_tick; - unsigned int canuseitem_tick; // [Skotlex] - unsigned int canusecashfood_tick; - unsigned int canequip_tick; // [Inkfish] - unsigned int cantalk_tick; - unsigned int canskill_tick; // used to prevent abuse from no-delay ACT files - unsigned int cansendmail_tick; // [Mail System Flood Protection] - unsigned int ks_floodprotect_tick; // [Kill Steal Protection] - unsigned int bloodylust_tick; // bloodylust player timer [out/in re full-heal protection] + int64 canlog_tick; + int64 canuseitem_tick; // [Skotlex] + int64 canusecashfood_tick; + int64 canequip_tick; // [Inkfish] + int64 cantalk_tick; + int64 canskill_tick; /// used to prevent abuse from no-delay ACT files + int64 cansendmail_tick; /// Mail System Flood Protection + int64 ks_floodprotect_tick; /// [Kill Steal Protection] struct { short nameid; - unsigned int tick; + int64 tick; } item_delay[MAX_ITEMDELAYS]; // [Paradox924X] short weapontype1,weapontype2; short disguise; // [Valaris] @@ -256,7 +282,6 @@ struct map_session_data { int expaddrace[RC_MAX]; int ignore_mdef[RC_MAX]; int ignore_def[RC_MAX]; - int itemgrouphealrate[MAX_ITEMGROUP]; short sp_gain_race[RC_MAX]; short sp_gain_race_attack[RC_MAX]; short hp_gain_race_attack[RC_MAX]; @@ -286,6 +311,10 @@ struct map_session_data { short flag, rate; unsigned char ele; } subele2[MAX_PC_BONUS]; + struct { + short value; + int rate, tick; + } def_set_race[RC_MAX], mdef_set_race[RC_MAX]; // zeroed structures end here // manually zeroed structures start here. struct s_autobonus autobonus[MAX_PC_BONUS], autobonus2[MAX_PC_BONUS], autobonus3[MAX_PC_BONUS]; //Auto script on attack, when attacked, on skill usage @@ -319,14 +348,13 @@ struct map_session_data { short add_heal_rate, add_heal2_rate; short sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value; short sp_vanish_rate; - short sp_vanish_per; + short sp_vanish_per, sp_vanish_trigger; unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest] unsigned short unbreakable_equip; //100% break resistance on certain equipment unsigned short unstripable_equip; int fixcastrate,varcastrate; int add_fixcast,add_varcast; int ematk; // matk bonus from equipment - int eatk; // atk bonus from equipment } bonus; // zeroed vars end here. int castrate,delayrate,hprate,sprate,dsprate; @@ -345,10 +373,6 @@ struct map_session_data { short mission_mobid; //Stores the target mob_id for TK_MISSION int die_counter; //Total number of times you've died int devotion[5]; //Stores the account IDs of chars devoted to. - int reg_num; //Number of registries (type numeric) - int regstr_num; //Number of registries (type string) - struct script_reg *reg; - struct script_regstr *regstr; int trade_partner; struct { struct { @@ -421,12 +445,11 @@ struct map_session_data { bool changed; // if true, should sync with charserver on next mailbox request } mail; - //Quest log system [Kevin] [Inkfish] - int num_quests; - int avail_quests; - int quest_index[MAX_QUEST_DB]; - struct quest quest_log[MAX_QUEST_DB]; - bool save_quest; + // Quest log system + int num_quests; ///< Number of entries in quest_log + int avail_quests; ///< Number of Q_ACTIVE and Q_INACTIVE entries in quest log (index of the first Q_COMPLETE entry) + struct quest *quest_log; ///< Quest log entries (note: Q_COMPLETE quests follow the first <avail_quests>th enties + bool save_quest; ///< Whether the quest_log entries were modified and are waitin to be saved // temporary debug [flaviojs] const char* debug_file; @@ -434,7 +457,6 @@ struct map_session_data { const char* debug_func; unsigned int bg_id; - unsigned short user_font; /** * For the Secure NPC Timeout option (check config/Secure.h) [RR] @@ -452,17 +474,14 @@ struct map_session_data { * @info * - It is updated on every NPC iteration as mentioned above **/ - unsigned int npc_idle_tick; + int64 npc_idle_tick; /* */ enum npc_timeout_type npc_idle_type; #endif - struct { - struct script_code **bonus;/* the script */ - unsigned short *id;/* array of combo ids */ - unsigned char count; - } combos; - + struct pc_combos *combos; + unsigned char combo_count; + /** * Guarantees your friend request is legit (for bugreport:4629) **/ @@ -477,13 +496,13 @@ struct map_session_data { bool stealth; unsigned char fontcolor; unsigned int fontcolor_tid; - unsigned int hchsysch_tick; + int64 hchsysch_tick; /* [Ind/Hercules] */ struct sc_display_entry **sc_display; unsigned char sc_display_count; - unsigned short *instance; + short *instance; unsigned short instances; /* Possible Thanks to Yommy~! */ @@ -498,7 +517,31 @@ struct map_session_data { unsigned int queues_count; /* Made Possible Thanks to Yommy~! */ - unsigned int cryptKey; + unsigned int cryptKey; ///< Packet obfuscation key to be used for the next received packet + unsigned short (*parse_cmd_func)(int fd, struct map_session_data *sd); ///< parse_cmd_func used by this player + + unsigned char delayed_damage;//ref. counter bugreport:7307 [Ind/Hercules] + + /* HPM Custom Struct */ + struct HPluginData **hdata; + unsigned int hdatac; + + /* expiration_time timer id */ + int expiration_tid; + time_t expiration_time; + + /* */ + struct { + unsigned int second,third; + } sktree; + + /** + * Account/Char variables & array control of those variables + **/ + struct reg_db regs; + unsigned char vars_received;/* char loading is only complete when you get it all. */ + bool vars_ok; + bool vars_dirty; // temporary debugging of bug #3504 const char* delunit_prevfile; @@ -506,86 +549,14 @@ struct map_session_data { }; -struct eri *pc_sc_display_ers; - -//Update this max as necessary. 55 is the value needed for Super Baby currently -//Raised to 84 since Expanded Super Novice needs it. -#define MAX_SKILL_TREE 84 -//Total number of classes (for data storage) -#define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC) - -enum weapon_type { - W_FIST, //Bare hands - W_DAGGER, //1 - W_1HSWORD, //2 - W_2HSWORD, //3 - W_1HSPEAR, //4 - W_2HSPEAR, //5 - W_1HAXE, //6 - W_2HAXE, //7 - W_MACE, //8 - W_2HMACE, //9 (unused) - W_STAFF, //10 - W_BOW, //11 - W_KNUCKLE, //12 - W_MUSICAL, //13 - W_WHIP, //14 - W_BOOK, //15 - W_KATAR, //16 - W_REVOLVER, //17 - W_RIFLE, //18 - W_GATLING, //19 - W_SHOTGUN, //20 - W_GRENADE, //21 - W_HUUMA, //22 - W_2HSTAFF, //23 - MAX_WEAPON_TYPE, - // dual-wield constants - W_DOUBLE_DD, // 2 daggers - W_DOUBLE_SS, // 2 swords - W_DOUBLE_AA, // 2 axes - W_DOUBLE_DS, // dagger + sword - W_DOUBLE_DA, // dagger + axe - W_DOUBLE_SA, // sword + axe -}; - -enum ammo_type { - A_ARROW = 1, - A_DAGGER, //2 - A_BULLET, //3 - A_SHELL, //4 - A_GRENADE, //5 - A_SHURIKEN, //6 - A_KUNAI, //7 - A_CANNONBALL, //8 - A_THROWWEAPON //9 -}; - -//Equip position constants -enum equip_pos { - EQP_HEAD_LOW = 0x0001, - EQP_HEAD_MID = 0x0200, //512 - EQP_HEAD_TOP = 0x0100, //256 - EQP_HAND_R = 0x0002, //2 - EQP_HAND_L = 0x0020, //32 - EQP_ARMOR = 0x0010, //16 - EQP_SHOES = 0x0040, //64 - EQP_GARMENT = 0x0004, //4 - EQP_ACC_L = 0x0008, //8 - EQP_ACC_R = 0x0080, //128 - EQP_COSTUME_HEAD_TOP = 0x0400, //1024 - EQP_COSTUME_HEAD_MID = 0x0800, //2048 - EQP_COSTUME_HEAD_LOW = 0x1000, //4096 - EQP_COSTUME_GARMENT = 0x2000, //8192 - EQP_AMMO = 0x8000, //32768 -}; - #define EQP_WEAPON EQP_HAND_R #define EQP_SHIELD EQP_HAND_L #define EQP_ARMS (EQP_HAND_R|EQP_HAND_L) #define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP) #define EQP_ACC (EQP_ACC_L|EQP_ACC_R) #define EQP_COSTUME (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW|EQP_COSTUME_GARMENT) +#define EQP_SHADOW_ACC (EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L) +#define EQP_SHADOW_ARMS (EQP_SHADOW_WEAPON|EQP_SHADOW_SHIELD) /// Equip positions that use a visible sprite #if PACKETVER < 20110111 @@ -598,7 +569,7 @@ enum equip_pos { #define pc_setsit(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 2 ) #define pc_isdead(sd) ( (sd)->state.dead_sit == 1 ) #define pc_issit(sd) ( (sd)->vd.dead_sit == 2 ) -#define pc_isidle(sd) ( (sd)->chatID || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(last_tick, (sd)->idletime) >= battle_config.idle_no_share ) +#define pc_isidle(sd) ( (sd)->chatID || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(sockt->last_tick, (sd)->idletime) >= battle->bc->idle_no_share ) #define pc_istrading(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->state.trading ) #define pc_cant_act(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chatID || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend ) @@ -620,9 +591,9 @@ enum equip_pos { #define pc_isfalcon(sd) ( (sd)->sc.option&OPTION_FALCON ) #define pc_isriding(sd) ( (sd)->sc.option&OPTION_RIDING ) #define pc_isinvisible(sd) ( (sd)->sc.option&OPTION_INVISIBLE ) -#define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle_config.natural_heal_weight_rate ) +#define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle->bc->natural_heal_weight_rate ) #define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 ) -#define pc_maxparameter(sd) ( ((((sd)->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO) || (sd)->class_&JOBL_THIRD ? ((sd)->class_&JOBL_BABY ? battle_config.max_baby_third_parameter : battle_config.max_third_parameter) : ((sd)->class_&JOBL_BABY ? battle_config.max_baby_parameter : battle_config.max_parameter)) ) +#define pc_maxparameter(sd) ( (((sd)->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO || ((sd)->class_&MAPID_UPPERMASK) == MAPID_REBELLION || ((sd)->class_&MAPID_THIRDMASK) == MAPID_SUPER_NOVICE_E) ? battle->bc->max_extended_parameter : (sd)->class_&JOBL_THIRD ? ((sd)->class_&JOBL_BABY ? battle->bc->max_baby_third_parameter : battle->bc->max_third_parameter) : ((sd)->class_&JOBL_BABY ? battle->bc->max_baby_parameter : battle->bc->max_parameter) ) /** * Ranger **/ @@ -633,8 +604,8 @@ enum equip_pos { // Rune Knight Dragon #define pc_isridingdragon(sd) ( (sd)->sc.option&OPTION_DRAGON ) -#define pc_stop_walking(sd, type) unit_stop_walking(&(sd)->bl, type) -#define pc_stop_attack(sd) unit_stop_attack(&(sd)->bl) +#define pc_stop_walking(sd, type) (unit->stop_walking(&(sd)->bl, (type))) +#define pc_stop_attack(sd) (unit->stop_attack(&(sd)->bl)) //Weapon check considering dual wielding. #define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \ @@ -648,19 +619,20 @@ enum equip_pos { || ( (class_) >= JOB_RUNE_KNIGHT && (class_) <= JOB_MECHANIC_T2 ) \ || ( (class_) >= JOB_BABY_RUNE && (class_) <= JOB_BABY_MECHANIC2 ) \ || ( (class_) >= JOB_SUPER_NOVICE_E && (class_) <= JOB_SUPER_BABY_E ) \ -|| ( (class_) >= JOB_KAGEROU && (class_) < JOB_MAX ) \ +|| ( (class_) >= JOB_KAGEROU && (class_) <= JOB_OBORO ) \ +|| ( (class_) >= JOB_REBELLION && (class_) < JOB_MAX ) \ ) -#define pcdb_checkid(class_) pcdb_checkid_sub((unsigned int)class_) +#define pcdb_checkid(class_) pcdb_checkid_sub((unsigned int)(class_)) // clientside display macros (values to the left/right of the "+") #ifdef RENEWAL #define pc_leftside_atk(sd) ((sd)->battle_status.batk) - #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk + (sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2 + (sd)->bonus.eatk ) + #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk + (sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2 + (sd)->battle_status.equip_atk ) #define pc_leftside_def(sd) ((sd)->battle_status.def2) #define pc_rightside_def(sd) ((sd)->battle_status.def) #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2) #define pc_rightside_mdef(sd) ((sd)->battle_status.mdef) -#define pc_leftside_matk(sd) (status_base_matk(status_get_status_data(&(sd)->bl), (sd)->status.base_level)) +#define pc_leftside_matk(sd) (status->base_matk(status->get_status_data(&(sd)->bl), (sd)->status.base_level)) #define pc_rightside_matk(sd) ((sd)->battle_status.rhw.matk+(sd)->battle_status.lhw.matk+(sd)->bonus.ematk) #else #define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk) @@ -685,24 +657,27 @@ enum equip_pos { #define pc_get_group_id(sd) ( (sd)->group_id ) -#define pc_has_permission(sd, permission) ( ((sd)->permissions&permission) != 0 ) -#define pc_should_log_commands(sd) ( (sd)->group_log_command != false ) - #define pc_checkoverhp(sd) ((sd)->battle_status.hp == (sd)->battle_status.max_hp) #define pc_checkoversp(sd) ((sd)->battle_status.sp == (sd)->battle_status.max_sp) -#define pc_readglobalreg(sd,reg) pc->readregistry(sd,reg,3) -#define pc_setglobalreg(sd,reg,val) pc->setregistry(sd,reg,val,3) -#define pc_readglobalreg_str(sd,reg) pc->readregistry_str(sd,reg,3) -#define pc_setglobalreg_str(sd,reg,val) pc->setregistry_str(sd,reg,val,3) -#define pc_readaccountreg(sd,reg) pc->readregistry(sd,reg,2) -#define pc_setaccountreg(sd,reg,val) pc->setregistry(sd,reg,val,2) -#define pc_readaccountregstr(sd,reg) pc->readregistry_str(sd,reg,2) -#define pc_setaccountregstr(sd,reg,val) pc->setregistry_str(sd,reg,val,2) -#define pc_readaccountreg2(sd,reg) pc->readregistry(sd,reg,1) -#define pc_setaccountreg2(sd,reg,val) pc->setregistry(sd,reg,val,1) -#define pc_readaccountreg2str(sd,reg) pc->readregistry_str(sd,reg,1) -#define pc_setaccountreg2str(sd,reg,val) pc->setregistry_str(sd,reg,val,1) +#define pc_readglobalreg(sd,reg) (pc->readregistry((sd),(reg))) +#define pc_setglobalreg(sd,reg,val) (pc->setregistry((sd),(reg),(val))) +#define pc_readglobalreg_str(sd,reg) (pc->readregistry_str((sd),(reg))) +#define pc_setglobalreg_str(sd,reg,val) (pc->setregistry_str((sd),(reg),(val))) +#define pc_readaccountreg(sd,reg) (pc->readregistry((sd),(reg))) +#define pc_setaccountreg(sd,reg,val) (pc->setregistry((sd),(reg),(val))) +#define pc_readaccountregstr(sd,reg) (pc->readregistry_str((sd),(reg))) +#define pc_setaccountregstr(sd,reg,val) (pc->setregistry_str((sd),(reg),(val))) +#define pc_readaccountreg2(sd,reg) (pc->readregistry((sd),(reg))) +#define pc_setaccountreg2(sd,reg,val) (pc->setregistry((sd),(reg),(val))) +#define pc_readaccountreg2str(sd,reg) (pc->readregistry_str((sd),(reg))) +#define pc_setaccountreg2str(sd,reg,val) (pc->setregistry_str((sd),(reg),(val))) + +/* pc_groups easy access */ +#define pc_get_group_level(sd) ( (sd)->group->level ) +#define pc_has_permission(sd,permission) ( ((sd)->extra_temp_permissions&(permission)) != 0 || ((sd)->group->e_permissions&(permission)) != 0 ) +#define pc_can_give_items(sd) ( pc_has_permission((sd),PC_PERM_TRADE) ) +#define pc_can_give_bound_items(sd) ( pc_has_permission((sd),PC_PERM_TRADE_BOUND) ) struct skill_tree_entry { short id; @@ -716,54 +691,103 @@ struct skill_tree_entry { } need[MAX_PC_SKILL_REQUIRE]; }; // Celest -extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE]; - struct sg_data { short anger_id; short bless_id; short comfort_id; char feel_var[NAME_LENGTH]; char hate_var[NAME_LENGTH]; - int (*day_func)(void); + bool (*day_func)(void); }; -extern const struct sg_data sg_info[MAX_PC_FEELHATE]; +enum { ADDITEM_EXIST , ADDITEM_NEW , ADDITEM_OVERAMOUNT }; -extern struct fame_list smith_fame_list[MAX_FAME_LIST]; -extern struct fame_list chemist_fame_list[MAX_FAME_LIST]; -extern struct fame_list taekwon_fame_list[MAX_FAME_LIST]; +/** + * Item Cool Down Delay Saving + * Struct item_cd is not a member of struct map_session_data + * to keep cooldowns in memory between player log-ins. + * All cooldowns are reset when server is restarted. + **/ +struct item_cd { + int64 tick[MAX_ITEMDELAYS];//tick + short nameid[MAX_ITEMDELAYS];//skill id +}; -enum {ADDITEM_EXIST,ADDITEM_NEW,ADDITEM_OVERAMOUNT}; +enum e_pc_autotrade_update_action { + PAUC_START, + PAUC_REFRESH, + PAUC_REMOVE, +}; + +/** + * Used to temporarily remember vending data + **/ +struct autotrade_vending { + struct item list[MAX_VENDING]; + struct s_vending vending[MAX_VENDING]; + unsigned char vend_num; +}; -#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) -#endif /*===================================== -* Interface : pc.h +* Interface : pc.h * Generated by HerculesInterfaceMaker * created by Susu *-------------------------------------*/ struct pc_interface { - /* vars */ - // timer for night.day + /* */ + DBMap *at_db;/* char id -> struct autotrade_vending */ + /* */ + DBMap* itemcd_db; + /* */ int day_timer_tid; int night_timer_tid; + /* */ + unsigned int exp_table[CLASS_COUNT][2][MAX_LEVEL]; + unsigned int max_level[CLASS_COUNT][2]; + unsigned int statp[MAX_LEVEL+1]; + unsigned int level_penalty[3][RC_MAX][MAX_LEVEL*2+1]; + unsigned int equip_pos[EQI_MAX]; + /* */ + struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE]; + struct fame_list smith_fame_list[MAX_FAME_LIST]; + struct fame_list chemist_fame_list[MAX_FAME_LIST]; + struct fame_list taekwon_fame_list[MAX_FAME_LIST]; + struct sg_data sg_info[MAX_PC_FEELHATE]; + /* */ + struct eri *sc_display_ers; + /* global expiration timer id */ + int expiration_tid; + /** + * ERS for the bulk of pc vars + **/ + struct eri *num_reg_ers; + struct eri *str_reg_ers; + /* */ + bool reg_load; /* funcs */ + void (*init) (bool minimal); + void (*final) (void); + struct map_session_data* (*get_dummy_sd) (void); int (*class2idx) (int class_); - int (*get_group_level) (struct map_session_data *sd); - int (*getrefinebonus) (int lv,int type); + //int (*getrefinebonus) (int lv,int type); FIXME: This function does not exist, nor it is ever called bool (*can_give_items) (struct map_session_data *sd); - + bool (*can_give_bound_items) (struct map_session_data *sd); + bool (*can_talk) (struct map_session_data *sd); + bool (*can_attack) ( struct map_session_data *sd, int target_id ); + bool (*can_use_command) (struct map_session_data *sd, const char *command); - + int (*set_group) (struct map_session_data *sd, int group_id); + bool (*should_log_commands) (struct map_session_data *sd); + int (*setrestartvalue) (struct map_session_data *sd,int type); - int (*makesavestatus) (struct map_session_data *); + int (*makesavestatus) (struct map_session_data *sd); void (*respawn) (struct map_session_data* sd, clr_type clrtype); - int (*setnewpc) (struct map_session_data*,int,int,int,unsigned int,int,int); + int (*setnewpc) (struct map_session_data *sd, int account_id, int char_id, int login_id1, unsigned int client_tick, int sex, int fd); bool (*authok) (struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers); - void (*authfail) (struct map_session_data *); + void (*authfail) (struct map_session_data *sd); int (*reg_received) (struct map_session_data *sd); int (*isequip) (struct map_session_data *sd,int n); @@ -779,18 +803,19 @@ struct pc_interface { int (*calc_skilltree_normalize_job) (struct map_session_data *sd); int (*clean_skilltree) (struct map_session_data *sd); - int (*setpos) (struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype); - int (*setsavepoint) (struct map_session_data*,short,int,int); + int (*setpos) (struct map_session_data* sd, unsigned short map_index, int x, int y, clr_type clrtype); + int (*setsavepoint) (struct map_session_data *sd, short map_index, int x, int y); int (*randomwarp) (struct map_session_data *sd,clr_type type); int (*memo) (struct map_session_data* sd, int pos); - int (*checkadditem) (struct map_session_data*,int,int); - int (*inventoryblank) (struct map_session_data*); + int (*checkadditem) (struct map_session_data *sd,int nameid,int amount); + int (*inventoryblank) (struct map_session_data *sd); int (*search_inventory) (struct map_session_data *sd,int item_id); - int (*payzeny) (struct map_session_data*,int, enum e_log_pick_type type, struct map_session_data*); - int (*additem) (struct map_session_data*,struct item*,int,e_log_pick_type); - int (*getzeny) (struct map_session_data*,int, enum e_log_pick_type, struct map_session_data*); - int (*delitem) (struct map_session_data*,int,int,int,short,e_log_pick_type); + int (*payzeny) (struct map_session_data *sd,int zeny, enum e_log_pick_type type, struct map_session_data *tsd); + int (*additem) (struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type); + int (*getzeny) (struct map_session_data *sd,int zeny, enum e_log_pick_type type, struct map_session_data *tsd); + int (*delitem) (struct map_session_data *sd,int n,int amount,int type, short reason, e_log_pick_type log_type); + // Special Shop System int (*paycash) (struct map_session_data *sd, int price, int points); int (*getcash) (struct map_session_data *sd, int cash, int points); @@ -801,8 +826,8 @@ struct pc_interface { int (*getitemfromcart) (struct map_session_data *sd,int idx,int amount); int (*cartitem_amount) (struct map_session_data *sd,int idx,int amount); - int (*takeitem) (struct map_session_data*,struct flooritem_data*); - int (*dropitem) (struct map_session_data*,int,int); + int (*takeitem) (struct map_session_data *sd,struct flooritem_data *fitem); + int (*dropitem) (struct map_session_data *sd,int n,int amount); bool (*isequipped) (struct map_session_data *sd, int nameid); bool (*can_Adopt) (struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd); @@ -810,53 +835,54 @@ struct pc_interface { int (*updateweightstatus) (struct map_session_data *sd); - int (*addautobonus) (struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill); + int (*addautobonus) (struct s_autobonus *bonus,char max,const char *bonus_script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill); int (*exeautobonus) (struct map_session_data* sd,struct s_autobonus *bonus); - int (*endautobonus) (int tid, unsigned int tick, int id, intptr_t data); + int (*endautobonus) (int tid, int64 tick, int id, intptr_t data); int (*delautobonus) (struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore); - int (*bonus) (struct map_session_data*,int,int); - int (*bonus2) (struct map_session_data *sd,int,int,int); - int (*bonus3) (struct map_session_data *sd,int,int,int,int); - int (*bonus4) (struct map_session_data *sd,int,int,int,int,int); - int (*bonus5) (struct map_session_data *sd,int,int,int,int,int,int); - int (*skill) (struct map_session_data* sd, int id, int level, int flag); + int (*bonus) (struct map_session_data *sd,int type,int val); + int (*bonus2) (struct map_session_data *sd,int type,int type2,int val); + int (*bonus3) (struct map_session_data *sd,int type,int type2,int type3,int val); + int (*bonus4) (struct map_session_data *sd,int type,int type2,int type3,int type4,int val); + int (*bonus5) (struct map_session_data *sd,int type,int type2,int type3,int type4,int type5,int val); + int (*skill) (struct map_session_data *sd, int id, int level, int flag); int (*insert_card) (struct map_session_data *sd,int idx_card,int idx_equip); int (*steal_item) (struct map_session_data *sd,struct block_list *bl, uint16 skill_lv); int (*steal_coin) (struct map_session_data *sd,struct block_list *bl); - int (*modifybuyvalue) (struct map_session_data*,int); - int (*modifysellvalue) (struct map_session_data*,int); + int (*modifybuyvalue) (struct map_session_data *sd,int orig_value); + int (*modifysellvalue) (struct map_session_data *sd,int orig_value); - int (*follow) (struct map_session_data*, int); // [MouseJstr] - int (*stop_following) (struct map_session_data*); + int (*follow) (struct map_session_data *sd, int target_id); // [MouseJstr] + int (*stop_following) (struct map_session_data *sd); unsigned int (*maxbaselv) (struct map_session_data *sd); unsigned int (*maxjoblv) (struct map_session_data *sd); int (*checkbaselevelup) (struct map_session_data *sd); int (*checkjoblevelup) (struct map_session_data *sd); - int (*gainexp) (struct map_session_data*,struct block_list*,unsigned int,unsigned int, bool); - unsigned int (*nextbaseexp) (struct map_session_data *); - unsigned int (*thisbaseexp) (struct map_session_data *); - unsigned int (*nextjobexp) (struct map_session_data *); - unsigned int (*thisjobexp) (struct map_session_data *); - int (*gets_status_point) (int); - int (*need_status_point) (struct map_session_data *,int,int); - int (*statusup) (struct map_session_data*,int); - int (*statusup2) (struct map_session_data*,int,int); - int (*skillup) (struct map_session_data*,uint16 skill_id); - int (*allskillup) (struct map_session_data*); - int (*resetlvl) (struct map_session_data*,int type); - int (*resetstate) (struct map_session_data*); - int (*resetskill) (struct map_session_data*, int); - int (*resetfeel) (struct map_session_data*); - int (*resethate) (struct map_session_data*); - int (*equipitem) (struct map_session_data*,int,int); - int (*unequipitem) (struct map_session_data*,int,int); - int (*checkitem) (struct map_session_data*); - int (*useitem) (struct map_session_data*,int); + bool (*gainexp) (struct map_session_data *sd, struct block_list *src, unsigned int base_exp, unsigned int job_exp, bool is_quest); + unsigned int (*nextbaseexp) (struct map_session_data *sd); + unsigned int (*thisbaseexp) (struct map_session_data *sd); + unsigned int (*nextjobexp) (struct map_session_data *sd); + unsigned int (*thisjobexp) (struct map_session_data *sd); + int (*gets_status_point) (int level); + int (*need_status_point) (struct map_session_data *sd,int type,int val); + int (*maxparameterincrease) (struct map_session_data* sd, int type); + bool (*statusup) (struct map_session_data *sd, int type, int increase); + int (*statusup2) (struct map_session_data *sd,int type,int val); + int (*skillup) (struct map_session_data *sd,uint16 skill_id); + int (*allskillup) (struct map_session_data *sd); + int (*resetlvl) (struct map_session_data *sd,int type); + int (*resetstate) (struct map_session_data *sd); + int (*resetskill) (struct map_session_data *sd, int flag); + int (*resetfeel) (struct map_session_data *sd); + int (*resethate) (struct map_session_data *sd); + int (*equipitem) (struct map_session_data *sd,int n,int req_pos); + int (*unequipitem) (struct map_session_data *sd,int n,int flag); + int (*checkitem) (struct map_session_data *sd); + int (*useitem) (struct map_session_data *sd,int n); int (*skillatk_bonus) (struct map_session_data *sd, uint16 skill_id); int (*skillheal_bonus) (struct map_session_data *sd, uint16 skill_id); @@ -867,26 +893,26 @@ struct pc_interface { void (*revive) (struct map_session_data *sd,unsigned int hp, unsigned int sp); void (*heal) (struct map_session_data *sd,unsigned int hp,unsigned int sp, int type); int (*itemheal) (struct map_session_data *sd,int itemid, int hp,int sp); - int (*percentheal) (struct map_session_data *sd,int,int); - int (*jobchange) (struct map_session_data *,int, int); - int (*setoption) (struct map_session_data *,int); + int (*percentheal) (struct map_session_data *sd,int hp,int sp); + int (*jobchange) (struct map_session_data *sd,int job, int upper); + int (*setoption) (struct map_session_data *sd,int type); int (*setcart) (struct map_session_data* sd, int type); int (*setfalcon) (struct map_session_data* sd, int flag); int (*setriding) (struct map_session_data* sd, int flag); - int (*setmadogear) (struct map_session_data* sd, int flag); - int (*changelook) (struct map_session_data *,int,int); + void (*setmadogear) (struct map_session_data* sd, int flag); + int (*changelook) (struct map_session_data *sd,int type,int val); int (*equiplookall) (struct map_session_data *sd); - int (*readparam) (struct map_session_data*,int); - int (*setparam) (struct map_session_data*,int,int); - int (*readreg) (struct map_session_data*,int); - int (*setreg) (struct map_session_data*,int,int); - char * (*readregstr) (struct map_session_data *sd,int reg); - int (*setregstr) (struct map_session_data *sd,int reg,const char *str); - int (*readregistry) (struct map_session_data*,const char*,int); - int (*setregistry) (struct map_session_data*,const char*,int,int); - char * (*readregistry_str) (struct map_session_data*,const char*,int); - int (*setregistry_str) (struct map_session_data*,const char*,const char*,int); + int (*readparam) (struct map_session_data *sd,int type); + int (*setparam) (struct map_session_data *sd,int type,int val); + int (*readreg) (struct map_session_data *sd, int64 reg); + void (*setreg) (struct map_session_data *sd, int64 reg,int val); + char * (*readregstr) (struct map_session_data *sd, int64 reg); + void (*setregstr) (struct map_session_data *sd, int64 reg, const char *str); + int (*readregistry) (struct map_session_data *sd, int64 reg); + int (*setregistry) (struct map_session_data *sd, int64 reg, int val); + char * (*readregistry_str) (struct map_session_data *sd, int64 reg); + int (*setregistry_str) (struct map_session_data *sd, int64 reg, const char *val); int (*addeventtimer) (struct map_session_data *sd,int tick,const char *name); int (*deleventtimer) (struct map_session_data *sd,const char *name); @@ -894,7 +920,7 @@ struct pc_interface { int (*addeventtimercount) (struct map_session_data *sd,const char *name,int tick); int (*calc_pvprank) (struct map_session_data *sd); - int (*calc_pvprank_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*calc_pvprank_timer) (int tid, int64 tick, int id, intptr_t data); int (*ismarried) (struct map_session_data *sd); int (*marriage) (struct map_session_data *sd,struct map_session_data *dstsd); @@ -918,17 +944,15 @@ struct pc_interface { void (*setinvincibletimer) (struct map_session_data* sd, int val); void (*delinvincibletimer) (struct map_session_data* sd); - int (*addspiritball) (struct map_session_data *sd,int,int); - int (*delspiritball) (struct map_session_data *sd,int,int); + int (*addspiritball) (struct map_session_data *sd,int interval,int max); + int (*delspiritball) (struct map_session_data *sd,int count,int type); void (*addfame) (struct map_session_data *sd,int count); unsigned char (*famerank) (int char_id, int job); int (*set_hate_mob) (struct map_session_data *sd, int pos, struct block_list *bl); int (*readdb) (void); - int (*do_init_pc) (void); - void (*do_final_pc) (void); - int (*map_day_timer) (int tid, unsigned int tick, int id, intptr_t data); // by [yor] - int (*map_night_timer) (int tid, unsigned int tick, int id, intptr_t data); // by [yor] + int (*map_day_timer) (int tid, int64 tick, int id, intptr_t data); // by [yor] + int (*map_night_timer) (int tid, int64 tick, int id, intptr_t data); // by [yor] // Rental System void (*inventory_rentals) (struct map_session_data *sd); int (*inventory_rental_clear) (struct map_session_data *sd); @@ -949,13 +973,61 @@ struct pc_interface { int (*del_charm) (struct map_session_data *sd,int count,int type); void (*baselevelchanged) (struct map_session_data *sd); -#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) - int (*level_penalty_mod) (struct map_session_data *sd, struct mob_data * md, int type); -#endif -} pc_s; + int (*level_penalty_mod) (int diff, unsigned char race, unsigned short mode, int type); + int (*calc_skillpoint) (struct map_session_data* sd); + + int (*invincible_timer) (int tid, int64 tick, int id, intptr_t data); + int (*spiritball_timer) (int tid, int64 tick, int id, intptr_t data); + int (*check_banding) ( struct block_list *bl, va_list ap ); + int (*inventory_rental_end) (int tid, int64 tick, int id, intptr_t data); + void (*check_skilltree) (struct map_session_data *sd, int skill_id); + int (*bonus_autospell) (struct s_autospell *spell, int max, short id, short lv, short rate, short flag, short card_id); + int (*bonus_autospell_onskill) (struct s_autospell *spell, int max, short src_skill, short id, short lv, short rate, short card_id); + int (*bonus_addeff) (struct s_addeffect* effect, int max, enum sc_type id, short rate, short arrow_rate, unsigned char flag); + int (*bonus_addeff_onskill) (struct s_addeffectonskill* effect, int max, enum sc_type id, short rate, short skill_id, unsigned char target); + int (*bonus_item_drop) (struct s_add_drop *drop, const short max, short id, short group, int race, int rate); + void (*calcexp) (struct map_session_data *sd, unsigned int *base_exp, unsigned int *job_exp, struct block_list *src); + int (*respawn_timer) (int tid, int64 tick, int id, intptr_t data); + int (*jobchange_killclone) (struct block_list *bl, va_list ap); + int (*getstat) (struct map_session_data* sd, int type); + int (*setstat) (struct map_session_data* sd, int type, int val); + int (*eventtimer) (int tid, int64 tick, int id, intptr_t data); + int (*daynight_timer_sub) (struct map_session_data *sd,va_list ap); + int (*charm_timer) (int tid, int64 tick, int id, intptr_t data); + bool (*readdb_levelpenalty) (char* fields[], int columns, int current); + int (*autosave) (int tid, int64 tick, int id, intptr_t data); + int (*follow_timer) (int tid, int64 tick, int id, intptr_t data); + void (*read_skill_tree) (void); + int (*isUseitem) (struct map_session_data *sd,int n); + int (*show_steal) (struct block_list *bl,va_list ap); + int (*checkcombo) (struct map_session_data *sd, struct item_data *data ); + int (*calcweapontype) (struct map_session_data *sd); + int (*removecombo) (struct map_session_data *sd, struct item_data *data ); + + void (*bank_deposit) (struct map_session_data *sd, int money); + void (*bank_withdraw) (struct map_session_data *sd, int money); + + void (*rental_expire) (struct map_session_data *sd, int i); + void (*scdata_received) (struct map_session_data *sd); + + void (*bound_clear) (struct map_session_data *sd, enum e_item_bound_type type); + + int (*expiration_timer) (int tid, int64 tick, int id, intptr_t data); + int (*global_expiration_timer) (int tid, int64 tick, int id, intptr_t data); + void (*expire_check) (struct map_session_data *sd); + + /** + * Autotrade persistency [Ind/Hercules <3] + **/ + void (*autotrade_load) (void); + void (*autotrade_update) (struct map_session_data *sd, enum e_pc_autotrade_update_action action); + void (*autotrade_start) (struct map_session_data *sd); + void (*autotrade_prepare) (struct map_session_data *sd); + void (*autotrade_populate) (struct map_session_data *sd); +}; struct pc_interface *pc; void pc_defaults(void); -#endif /* _PC_H_ */ +#endif /* MAP_PC_H */ |