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authorHappy <markaizer@gmail.com>2014-08-21 04:50:46 +0800
committerHappy <markaizer@gmail.com>2014-08-21 04:50:46 +0800
commitf52e1007fe08c67003c0bc4c78231904dd3fd5cc (patch)
tree99907d827264e501774e58ab4630e41fa7103c02 /src/map/pc.c
parent2410110dece79b4598c12f1c953219f1d0d1904a (diff)
parent769b1d05aa5cfa8cddfe7d21b35d5c5e4da3bbd6 (diff)
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Merge pull request #1 from HerculesWS/master
Update from original
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c5753
1 files changed, 3354 insertions, 2399 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index b7644f2fb..a6619fad2 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -2,90 +2,60 @@
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
-#include "../common/cbasetypes.h"
-#include "../common/core.h" // get_svn_revision()
-#include "../common/malloc.h"
-#include "../common/nullpo.h"
-#include "../common/random.h"
-#include "../common/showmsg.h"
-#include "../common/socket.h" // session[]
-#include "../common/strlib.h" // safestrncpy()
-#include "../common/timer.h"
-#include "../common/utils.h"
-#include "../common/mmo.h" //NAME_LENGTH
+#define HERCULES_CORE
+
+#include "../config/core.h" // DBPATH, GP_BOUND_ITEMS, MAX_SPIRITBALL, RENEWAL, RENEWAL_ASPD, RENEWAL_CAST, RENEWAL_DROP, RENEWAL_EXP, SECURE_NPCTIMEOUT
+#include "pc.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <time.h>
#include "atcommand.h" // get_atcommand_level()
#include "battle.h" // battle_config
#include "battleground.h"
+#include "chat.h"
#include "chrif.h"
#include "clif.h"
#include "date.h" // is_day_of_*()
#include "duel.h"
+#include "elemental.h"
+#include "guild.h" // guild->search(), guild_request_info()
+#include "homunculus.h"
+#include "instance.h"
#include "intif.h"
#include "itemdb.h"
#include "log.h"
#include "mail.h"
#include "map.h"
-#include "path.h"
-#include "homunculus.h"
-#include "instance.h"
#include "mercenary.h"
-#include "elemental.h"
+#include "mob.h" // struct mob_data
#include "npc.h" // fake_nd
-#include "pet.h" // pet_unlocktarget()
#include "party.h" // party->search()
-#include "guild.h" // guild->search(), guild_request_info()
+#include "path.h"
+#include "pc_groups.h"
+#include "pet.h" // pet_unlocktarget()
+#include "quest.h"
#include "script.h" // script_config
#include "skill.h"
#include "status.h" // struct status_data
-#include "pc.h"
-#include "pc_groups.h"
-#include "quest.h"
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <time.h>
-
-
-#define PVP_CALCRANK_INTERVAL 1000 // PVP calculation interval
-static unsigned int exp_table[CLASS_COUNT][2][MAX_LEVEL];
-static unsigned int max_level[CLASS_COUNT][2];
-static unsigned int statp[MAX_LEVEL+1];
-#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
-static unsigned int level_penalty[3][RC_MAX][MAX_LEVEL*2+1];
-#endif
-
-// h-files are for declarations, not for implementations... [Shinomori]
-struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE];
-// timer for night.day implementation
-int day_timer_tid;
-int night_timer_tid;
-
-struct fame_list smith_fame_list[MAX_FAME_LIST];
-struct fame_list chemist_fame_list[MAX_FAME_LIST];
-struct fame_list taekwon_fame_list[MAX_FAME_LIST];
-
-static unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_GARMENT,EQP_AMMO};
-
-//Links related info to the sd->hate_mob[]/sd->feel_map[] entries
-const struct sg_data sg_info[MAX_PC_FEELHATE] = {
- { SG_SUN_ANGER, SG_SUN_BLESS, SG_SUN_COMFORT, "PC_FEEL_SUN", "PC_HATE_MOB_SUN", is_day_of_sun },
- { SG_MOON_ANGER, SG_MOON_BLESS, SG_MOON_COMFORT, "PC_FEEL_MOON", "PC_HATE_MOB_MOON", is_day_of_moon },
- { SG_STAR_ANGER, SG_STAR_BLESS, SG_STAR_COMFORT, "PC_FEEL_STAR", "PC_HATE_MOB_STAR", is_day_of_star }
- };
+#include "storage.h"
+#include "../common/cbasetypes.h"
+#include "../common/conf.h"
+#include "../common/core.h" // get_svn_revision()
+#include "../common/malloc.h"
+#include "../common/mmo.h" // NAME_LENGTH, MAX_CARTS, NEW_CARTS
+#include "../common/nullpo.h"
+#include "../common/random.h"
+#include "../common/showmsg.h"
+#include "../common/socket.h" // session[]
+#include "../common/strlib.h" // safestrncpy()
+#include "../common/sysinfo.h"
+#include "../common/timer.h"
+#include "../common/utils.h"
-/**
- * Item Cool Down Delay Saving
- * Struct item_cd is not a member of struct map_session_data
- * to keep cooldowns in memory between player log-ins.
- * All cooldowns are reset when server is restarted.
- **/
-DBMap* itemcd_db = NULL; // char_id -> struct skill_cd
-struct item_cd {
- unsigned int tick[MAX_ITEMDELAYS];//tick
- short nameid[MAX_ITEMDELAYS];//skill id
-};
+struct pc_interface pc_s;
//Converts a class to its array index for CLASS_COUNT defined arrays.
//Note that it does not do a validity check for speed purposes, where parsing
@@ -96,15 +66,48 @@ int pc_class2idx(int class_) {
return class_;
}
-int pc_get_group_level(struct map_session_data *sd) {
- return sd->group_level;
+/**
+ * Creates a new dummy map session data.
+ * Used when there is no real player attached, but it is
+ * required to provide a session.
+ * Caller must release dummy on its own when it's no longer needed.
+ */
+struct map_session_data* pc_get_dummy_sd(void)
+{
+ struct map_session_data *dummy_sd;
+ CREATE(dummy_sd, struct map_session_data, 1);
+ dummy_sd->group = pcg->get_dummy_group(); // map_session_data.group is expected to be non-NULL at all times
+ return dummy_sd;
}
-static int pc_invincible_timer(int tid, unsigned int tick, int id, intptr_t data)
+/**
+ * Sets player's group.
+ * Caller should handle error (preferably display message and disconnect).
+ * @param group_id Group ID
+ * @return 1 on error, 0 on success
+ */
+int pc_set_group(struct map_session_data *sd, int group_id)
{
+ GroupSettings *group = pcg->id2group(group_id);
+ if (group == NULL)
+ return 1;
+ sd->group_id = group_id;
+ sd->group = group;
+ return 0;
+}
+
+/**
+ * Checks if commands used by player should be logged.
+ */
+bool pc_should_log_commands(struct map_session_data *sd)
+{
+ return pcg->should_log_commands(sd->group);
+}
+
+int pc_invincible_timer(int tid, int64 tick, int id, intptr_t data) {
struct map_session_data *sd;
- if( (sd=(struct map_session_data *)iMap->id2sd(id)) == NULL || sd->bl.type!=BL_PC )
+ if( (sd=(struct map_session_data *)map->id2sd(id)) == NULL || sd->bl.type!=BL_PC )
return 1;
if(sd->invincible_timer != tid){
@@ -120,11 +123,11 @@ static int pc_invincible_timer(int tid, unsigned int tick, int id, intptr_t data
void pc_setinvincibletimer(struct map_session_data* sd, int val) {
nullpo_retv(sd);
- val += map[sd->bl.m].invincible_time_inc;
+ val += map->list[sd->bl.m].invincible_time_inc;
if( sd->invincible_timer != INVALID_TIMER )
- iTimer->delete_timer(sd->invincible_timer,pc_invincible_timer);
- sd->invincible_timer = iTimer->add_timer(iTimer->gettick()+val,pc_invincible_timer,sd->bl.id,0);
+ timer->delete(sd->invincible_timer,pc->invincible_timer);
+ sd->invincible_timer = timer->add(timer->gettick()+val,pc->invincible_timer,sd->bl.id,0);
}
void pc_delinvincibletimer(struct map_session_data* sd)
@@ -133,18 +136,17 @@ void pc_delinvincibletimer(struct map_session_data* sd)
if( sd->invincible_timer != INVALID_TIMER )
{
- iTimer->delete_timer(sd->invincible_timer,pc_invincible_timer);
+ timer->delete(sd->invincible_timer,pc->invincible_timer);
sd->invincible_timer = INVALID_TIMER;
- skill->unit_move(&sd->bl,iTimer->gettick(),1);
+ skill->unit_move(&sd->bl,timer->gettick(),1);
}
}
-static int pc_spiritball_timer(int tid, unsigned int tick, int id, intptr_t data)
-{
+int pc_spiritball_timer(int tid, int64 tick, int id, intptr_t data) {
struct map_session_data *sd;
int i;
- if( (sd=(struct map_session_data *)iMap->id2sd(id)) == NULL || sd->bl.type!=BL_PC )
+ if( (sd=(struct map_session_data *)map->id2sd(id)) == NULL || sd->bl.type!=BL_PC )
return 1;
if( sd->spiritball <= 0 )
@@ -184,21 +186,21 @@ int pc_addspiritball(struct map_session_data *sd,int interval,int max)
if( sd->spiritball && sd->spiritball >= max ) {
if(sd->spirit_timer[0] != INVALID_TIMER)
- iTimer->delete_timer(sd->spirit_timer[0],pc_spiritball_timer);
+ timer->delete(sd->spirit_timer[0],pc->spiritball_timer);
sd->spiritball--;
if( sd->spiritball != 0 )
memmove(sd->spirit_timer+0, sd->spirit_timer+1, (sd->spiritball)*sizeof(int));
sd->spirit_timer[sd->spiritball] = INVALID_TIMER;
}
- tid = iTimer->add_timer(iTimer->gettick()+interval, pc_spiritball_timer, sd->bl.id, 0);
- ARR_FIND(0, sd->spiritball, i, sd->spirit_timer[i] == INVALID_TIMER || DIFF_TICK(iTimer->get_timer(tid)->tick, iTimer->get_timer(sd->spirit_timer[i])->tick) < 0);
+ tid = timer->add(timer->gettick()+interval, pc->spiritball_timer, sd->bl.id, 0);
+ ARR_FIND(0, sd->spiritball, i, sd->spirit_timer[i] == INVALID_TIMER || DIFF_TICK(timer->get(tid)->tick, timer->get(sd->spirit_timer[i])->tick) < 0);
if( i != sd->spiritball )
memmove(sd->spirit_timer+i+1, sd->spirit_timer+i, (sd->spiritball-i)*sizeof(int));
sd->spirit_timer[i] = tid;
sd->spiritball++;
if( (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD )
- clif->millenniumshield(sd,sd->spiritball);
+ clif->millenniumshield(&sd->bl,sd->spiritball);
else
clif->spiritball(&sd->bl);
@@ -226,7 +228,7 @@ int pc_delspiritball(struct map_session_data *sd,int count,int type)
for(i=0;i<count;i++) {
if(sd->spirit_timer[i] != INVALID_TIMER) {
- iTimer->delete_timer(sd->spirit_timer[i],pc_spiritball_timer);
+ timer->delete(sd->spirit_timer[i],pc->spiritball_timer);
sd->spirit_timer[i] = INVALID_TIMER;
}
}
@@ -237,13 +239,13 @@ int pc_delspiritball(struct map_session_data *sd,int count,int type)
if(!type) {
if( (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD )
- clif->millenniumshield(sd,sd->spiritball);
+ clif->millenniumshield(&sd->bl,sd->spiritball);
else
clif->spiritball(&sd->bl);
}
return 0;
}
-static int pc_check_banding( struct block_list *bl, va_list ap ) {
+int pc_check_banding( struct block_list *bl, va_list ap ) {
int *c, *b_sd;
struct block_list *src;
struct map_session_data *tsd;
@@ -258,7 +260,7 @@ static int pc_check_banding( struct block_list *bl, va_list ap ) {
if(pc_isdead(tsd))
return 0;
- sc = status_get_sc(bl);
+ sc = status->get_sc(bl);
if( bl == src )
return 0;
@@ -283,14 +285,14 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) {
c = 0;
memset(b_sd, 0, sizeof(b_sd));
- i = party_foreachsamemap(pc_check_banding,sd,range,&sd->bl,&c,&b_sd);
+ i = party->foreachsamemap(pc->check_banding,sd,range,&sd->bl,&c,&b_sd);
- if( c < 1 ) //just recalc status no need to recalc hp
- { // No more Royal Guards in Banding found.
- if( (sc = status_get_sc(&sd->bl)) != NULL && sc->data[SC_BANDING] )
- {
+ if( c < 1 ) {
+ //just recalc status no need to recalc hp
+ if( (sc = status->get_sc(&sd->bl)) != NULL && sc->data[SC_BANDING] ) {
+ // No more Royal Guards in Banding found.
sc->data[SC_BANDING]->val2 = 0; // Reset the counter
- status_calc_bl(&sd->bl, status_sc2scb_flag(SC_BANDING));
+ status_calc_bl(&sd->bl, status->sc2scb_flag(SC_BANDING));
}
return 0;
}
@@ -300,9 +302,8 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) {
i++;
// Get total HP of all Royal Guards in party.
- for( j = 0; j < i; j++ )
- {
- bsd = iMap->id2sd(b_sd[j]);
+ for( j = 0; j < i; j++ ) {
+ bsd = map->id2sd(b_sd[j]);
if( bsd != NULL )
hp += status_get_hp(&bsd->bl);
}
@@ -311,9 +312,8 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) {
hp = hp / i;
// If a Royal Guard have full HP, give more HP to others that haven't full HP.
- for( j = 0; j < i; j++ )
- {
- bsd = iMap->id2sd(b_sd[j]);
+ for( j = 0; j < i; j++ ) {
+ bsd = map->id2sd(b_sd[j]);
if( bsd != NULL && (tmp_hp = hp - status_get_max_hp(&bsd->bl)) > 0 )
{
extra_hp += tmp_hp;
@@ -324,16 +324,13 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) {
if( extra_hp > 0 && tmp_qty > 0 )
hp += extra_hp / tmp_qty;
- for( j = 0; j < i; j++ )
- {
- bsd = iMap->id2sd(b_sd[j]);
- if( bsd != NULL )
- {
- status_set_hp(&bsd->bl,hp,0); // Set hp
- if( (sc = status_get_sc(&bsd->bl)) != NULL && sc->data[SC_BANDING] )
- {
+ for( j = 0; j < i; j++ ) {
+ bsd = map->id2sd(b_sd[j]);
+ if( bsd != NULL ) {
+ status->set_hp(&bsd->bl,hp,0); // Set hp
+ if( (sc = status->get_sc(&bsd->bl)) != NULL && sc->data[SC_BANDING] ) {
sc->data[SC_BANDING]->val2 = c; // Set the counter. It doesn't count your self.
- status_calc_bl(&bsd->bl, status_sc2scb_flag(SC_BANDING)); // Set atk and def.
+ status_calc_bl(&bsd->bl, status->sc2scb_flag(SC_BANDING)); // Set atk and def.
}
}
}
@@ -344,22 +341,18 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) {
// Increases a player's fame points and displays a notice to him
void pc_addfame(struct map_session_data *sd,int count)
{
+ int ranktype = -1;
nullpo_retv(sd);
sd->status.fame += count;
if(sd->status.fame > MAX_FAME)
sd->status.fame = MAX_FAME;
switch(sd->class_&MAPID_UPPERMASK){
- case MAPID_BLACKSMITH: // Blacksmith
- clif->fame_blacksmith(sd,count);
- break;
- case MAPID_ALCHEMIST: // Alchemist
- clif->fame_alchemist(sd,count);
- break;
- case MAPID_TAEKWON: // Taekwon
- clif->fame_taekwon(sd,count);
- break;
+ case MAPID_BLACKSMITH: ranktype = RANKTYPE_BLACKSMITH; break;
+ case MAPID_ALCHEMIST: ranktype = RANKTYPE_ALCHEMIST; break;
+ case MAPID_TAEKWON: ranktype = RANKTYPE_TAEKWON; break;
}
- chrif_updatefamelist(sd);
+ clif->update_rankingpoint(sd, ranktype, count);
+ chrif->updatefamelist(sd);
}
// Check whether a player ID is in the fame rankers' list of its job, returns his/her position if so, 0 else
@@ -370,19 +363,19 @@ unsigned char pc_famerank(int char_id, int job)
switch(job){
case MAPID_BLACKSMITH: // Blacksmith
for(i = 0; i < MAX_FAME_LIST; i++){
- if(smith_fame_list[i].id == char_id)
+ if(pc->smith_fame_list[i].id == char_id)
return i + 1;
}
break;
case MAPID_ALCHEMIST: // Alchemist
for(i = 0; i < MAX_FAME_LIST; i++){
- if(chemist_fame_list[i].id == char_id)
+ if(pc->chemist_fame_list[i].id == char_id)
return i + 1;
}
break;
case MAPID_TAEKWON: // Taekwon
for(i = 0; i < MAX_FAME_LIST; i++){
- if(taekwon_fame_list[i].id == char_id)
+ if(pc->taekwon_fame_list[i].id == char_id)
return i + 1;
}
break;
@@ -392,20 +385,20 @@ unsigned char pc_famerank(int char_id, int job)
}
int pc_setrestartvalue(struct map_session_data *sd,int type) {
- struct status_data *status, *b_status;
+ struct status_data *st, *bst;
nullpo_ret(sd);
- b_status = &sd->base_status;
- status = &sd->battle_status;
+ bst = &sd->base_status;
+ st = &sd->battle_status;
if (type&1) { //Normal resurrection
- status->hp = 1; //Otherwise status_heal may fail if dead.
- status_heal(&sd->bl, b_status->hp, 0, 1);
- if( status->sp < b_status->sp )
- status_set_sp(&sd->bl, b_status->sp, 1);
+ st->hp = 1; //Otherwise status->heal may fail if dead.
+ status->heal(&sd->bl, bst->hp, 0, 1);
+ if( st->sp < bst->sp )
+ status->set_sp(&sd->bl, bst->sp, 1);
} else { //Just for saving on the char-server (with values as if respawned)
- sd->status.hp = b_status->hp;
- sd->status.sp = (status->sp < b_status->sp)?b_status->sp:status->sp;
+ sd->status.hp = bst->hp;
+ sd->status.sp = (st->sp < bst->sp) ? bst->sp : st->sp;
}
return 0;
}
@@ -413,9 +406,8 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) {
/*==========================================
Rental System
*------------------------------------------*/
-static int pc_inventory_rental_end(int tid, unsigned int tick, int id, intptr_t data)
-{
- struct map_session_data *sd = iMap->id2sd(id);
+int pc_inventory_rental_end(int tid, int64 tick, int id, intptr_t data) {
+ struct map_session_data *sd = map->id2sd(id);
if( sd == NULL )
return 0;
if( tid != sd->rental_timer )
@@ -432,17 +424,84 @@ int pc_inventory_rental_clear(struct map_session_data *sd)
{
if( sd->rental_timer != INVALID_TIMER )
{
- iTimer->delete_timer(sd->rental_timer, pc_inventory_rental_end);
+ timer->delete(sd->rental_timer, pc->inventory_rental_end);
sd->rental_timer = INVALID_TIMER;
}
return 1;
}
+/* assumes i is valid (from default areas where it is called, it is) */
+void pc_rental_expire(struct map_session_data *sd, int i) {
+ short nameid = sd->status.inventory[i].nameid;
+ /* Soon to be dropped, we got plans to integrate it with item db */
+ switch( nameid ) {
+ case ITEMID_REINS_OF_MOUNT:
+ status_change_end(&sd->bl,SC_ALL_RIDING,INVALID_TIMER);
+ break;
+ case ITEMID_LOVE_ANGEL:
+ if( sd->status.font == 1 ) {
+ sd->status.font = 0;
+ clif->font(sd);
+ }
+ break;
+ case ITEMID_SQUIRREL:
+ if( sd->status.font == 2 ) {
+ sd->status.font = 0;
+ clif->font(sd);
+ }
+ break;
+ case ITEMID_GOGO:
+ if( sd->status.font == 3 ) {
+ sd->status.font = 0;
+ clif->font(sd);
+ }
+ break;
+ case ITEMID_PICTURE_DIARY:
+ if( sd->status.font == 4 ) {
+ sd->status.font = 0;
+ clif->font(sd);
+ }
+ break;
+ case ITEMID_MINI_HEART:
+ if( sd->status.font == 5 ) {
+ sd->status.font = 0;
+ clif->font(sd);
+ }
+ break;
+ case ITEMID_NEWCOMER:
+ if( sd->status.font == 6 ) {
+ sd->status.font = 0;
+ clif->font(sd);
+ }
+ break;
+ case ITEMID_KID:
+ if( sd->status.font == 7 ) {
+ sd->status.font = 0;
+ clif->font(sd);
+ }
+ break;
+ case ITEMID_MAGIC_CASTLE:
+ if( sd->status.font == 8 ) {
+ sd->status.font = 0;
+ clif->font(sd);
+ }
+ break;
+ case ITEMID_BULGING_HEAD:
+ if( sd->status.font == 9 ) {
+ sd->status.font = 0;
+ clif->font(sd);
+ }
+ break;
+ }
+
+ clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid);
+ pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER);
+}
void pc_inventory_rentals(struct map_session_data *sd)
{
int i, c = 0;
- unsigned int expire_tick, next_tick = UINT_MAX;
+ int64 expire_tick, next_tick = INT64_MAX;
for( i = 0; i < MAX_INVENTORY; i++ )
{ // Check for Rentals on Inventory
@@ -452,14 +511,9 @@ void pc_inventory_rentals(struct map_session_data *sd)
continue;
if( sd->status.inventory[i].expire_time <= time(NULL) ) {
- if( sd->status.inventory[i].nameid == ITEMID_REINS_OF_MOUNT
- && sd->sc.data[SC_ALL_RIDING] ) {
- status_change_end(&sd->bl,SC_ALL_RIDING,INVALID_TIMER);
- }
- clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid);
- pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER);
+ pc->rental_expire(sd,i);
} else {
- expire_tick = (unsigned int)(sd->status.inventory[i].expire_time - time(NULL)) * 1000;
+ expire_tick = (int64)(sd->status.inventory[i].expire_time - time(NULL)) * 1000;
clif->rental_time(sd->fd, sd->status.inventory[i].nameid, (int)(expire_tick / 1000));
next_tick = min(expire_tick, next_tick);
c++;
@@ -467,7 +521,7 @@ void pc_inventory_rentals(struct map_session_data *sd)
}
if( c > 0 ) // min(next_tick,3600000) 1 hour each timer to keep announcing to the owner, and to avoid a but with rental time > 15 days
- sd->rental_timer = iTimer->add_timer(iTimer->gettick() + min(next_tick,3600000), pc_inventory_rental_end, sd->bl.id, 0);
+ sd->rental_timer = timer->add(timer->gettick() + min(next_tick,3600000), pc->inventory_rental_end, sd->bl.id, 0);
else
sd->rental_timer = INVALID_TIMER;
}
@@ -482,23 +536,15 @@ void pc_inventory_rental_add(struct map_session_data *sd, int seconds)
if( sd->rental_timer != INVALID_TIMER )
{
const struct TimerData * td;
- td = iTimer->get_timer(sd->rental_timer);
- if( DIFF_TICK(td->tick, iTimer->gettick()) > tick )
+ td = timer->get(sd->rental_timer);
+ if( DIFF_TICK(td->tick, timer->gettick()) > tick )
{ // Update Timer as this one ends first than the current one
pc->inventory_rental_clear(sd);
- sd->rental_timer = iTimer->add_timer(iTimer->gettick() + tick, pc_inventory_rental_end, sd->bl.id, 0);
+ sd->rental_timer = timer->add(timer->gettick() + tick, pc->inventory_rental_end, sd->bl.id, 0);
}
}
else
- sd->rental_timer = iTimer->add_timer(iTimer->gettick() + min(tick,3600000), pc_inventory_rental_end, sd->bl.id, 0);
-}
-
-/**
- * Determines if player can give / drop / trade / vend items
- */
-bool pc_can_give_items(struct map_session_data *sd)
-{
- return pc_has_permission(sd, PC_PERM_TRADE);
+ sd->rental_timer = timer->add(timer->gettick() + min(tick,3600000), pc->inventory_rental_end, sd->bl.id, 0);
}
/*==========================================
@@ -542,8 +588,8 @@ int pc_makesavestatus(struct map_session_data *sd)
sd->status.last_point.y = sd->bl.y;
}
- if(map[sd->bl.m].flag.nosave || map[sd->bl.m].instance_id >= 0){
- struct map_data *m=&map[sd->bl.m];
+ if(map->list[sd->bl.m].flag.nosave || map->list[sd->bl.m].instance_id >= 0) {
+ struct map_data *m=&map->list[sd->bl.m];
if(m->save.map)
memcpy(&sd->status.last_point,&m->save,sizeof(sd->status.last_point));
else
@@ -581,7 +627,7 @@ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int lo
sd->client_tick = client_tick;
sd->state.active = 0; //to be set to 1 after player is fully authed and loaded.
sd->bl.type = BL_PC;
- sd->canlog_tick = iTimer->gettick();
+ sd->canlog_tick = timer->gettick();
//Required to prevent homunculus copuing a base speed of 0.
sd->battle_status.speed = sd->base_status.speed = DEFAULT_WALK_SPEED;
return 0;
@@ -596,16 +642,21 @@ int pc_equippoint(struct map_session_data *sd,int n)
if(!sd->inventory_data[n])
return 0;
- if (!itemdb_isequip2(sd->inventory_data[n]))
+ if (!itemdb->isequip2(sd->inventory_data[n]))
return 0; //Not equippable by players.
ep = sd->inventory_data[n]->equip;
if(sd->inventory_data[n]->look == W_DAGGER ||
sd->inventory_data[n]->look == W_1HSWORD ||
sd->inventory_data[n]->look == W_1HAXE) {
- if(ep == EQP_HAND_R && (pc->checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN ||
- (sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO))//Kagerou and Oboro can dual wield daggers. [Rytech]
- return EQP_ARMS;
+ if( (pc->checkskill(sd,AS_LEFT) > 0 ||
+ (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN ||
+ (sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO) ) { //Kagerou and Oboro can dual wield daggers. [Rytech]
+ if( ep == EQP_HAND_R )
+ return EQP_ARMS;
+ if( ep == EQP_SHADOW_WEAPON )
+ return EQP_SHADOW_ARMS;
+ }
}
return ep;
}
@@ -618,7 +669,7 @@ int pc_setinventorydata(struct map_session_data *sd)
for(i=0;i<MAX_INVENTORY;i++) {
id = sd->status.inventory[i].nameid;
- sd->inventory_data[i] = id?itemdb_search(id):NULL;
+ sd->inventory_data[i] = id?itemdb->search(id):NULL;
}
return 0;
}
@@ -639,26 +690,26 @@ int pc_calcweapontype(struct map_session_data *sd)
// dual-wield
sd->status.weapon = 0;
switch (sd->weapontype1){
- case W_DAGGER:
- switch (sd->weapontype2) {
- case W_DAGGER: sd->status.weapon = W_DOUBLE_DD; break;
- case W_1HSWORD: sd->status.weapon = W_DOUBLE_DS; break;
- case W_1HAXE: sd->status.weapon = W_DOUBLE_DA; break;
- }
- break;
- case W_1HSWORD:
- switch (sd->weapontype2) {
- case W_DAGGER: sd->status.weapon = W_DOUBLE_DS; break;
- case W_1HSWORD: sd->status.weapon = W_DOUBLE_SS; break;
- case W_1HAXE: sd->status.weapon = W_DOUBLE_SA; break;
- }
- break;
- case W_1HAXE:
- switch (sd->weapontype2) {
- case W_DAGGER: sd->status.weapon = W_DOUBLE_DA; break;
- case W_1HSWORD: sd->status.weapon = W_DOUBLE_SA; break;
- case W_1HAXE: sd->status.weapon = W_DOUBLE_AA; break;
- }
+ case W_DAGGER:
+ switch (sd->weapontype2) {
+ case W_DAGGER: sd->status.weapon = W_DOUBLE_DD; break;
+ case W_1HSWORD: sd->status.weapon = W_DOUBLE_DS; break;
+ case W_1HAXE: sd->status.weapon = W_DOUBLE_DA; break;
+ }
+ break;
+ case W_1HSWORD:
+ switch (sd->weapontype2) {
+ case W_DAGGER: sd->status.weapon = W_DOUBLE_DS; break;
+ case W_1HSWORD: sd->status.weapon = W_DOUBLE_SS; break;
+ case W_1HAXE: sd->status.weapon = W_DOUBLE_SA; break;
+ }
+ break;
+ case W_1HAXE:
+ switch (sd->weapontype2) {
+ case W_DAGGER: sd->status.weapon = W_DOUBLE_DA; break;
+ case W_1HSWORD: sd->status.weapon = W_DOUBLE_SA; break;
+ case W_1HAXE: sd->status.weapon = W_DOUBLE_AA; break;
+ }
}
// unknown, default to right hand type
if (!sd->status.weapon)
@@ -681,7 +732,7 @@ int pc_setequipindex(struct map_session_data *sd)
continue;
if(sd->status.inventory[i].equip) {
for(j=0;j<EQI_MAX;j++)
- if(sd->status.inventory[i].equip & equip_pos[j])
+ if(sd->status.inventory[i].equip & pc->equip_pos[j])
sd->equip_index[j] = i;
if(sd->status.inventory[i].equip & EQP_HAND_R)
@@ -701,7 +752,7 @@ int pc_setequipindex(struct map_session_data *sd)
}
}
}
- pc_calcweapontype(sd);
+ pc->calcweapontype(sd);
return 0;
}
@@ -719,7 +770,7 @@ int pc_setequipindex(struct map_session_data *sd)
// if( item->card[MAX_SLOTS - 1] && s < MAX_SLOTS - 1 )
// s = MAX_SLOTS - 1;
//
-// ARR_FIND( 0, s, i, item->card[i] && (data = itemdb_exists(item->card[i])) != NULL && data->flag.no_equip&flag );
+// ARR_FIND( 0, s, i, item->card[i] && (data = itemdb->exists(item->card[i])) != NULL && data->flag.no_equip&flag );
// return( i < s ) ? 0 : 1;
//}
@@ -857,12 +908,14 @@ int pc_isequip(struct map_session_data *sd,int n)
if(item == NULL)
return 0;
- if(item->elv && sd->status.base_level < (unsigned int)item->elv)
+ if(item->elv && sd->status.base_level < (unsigned int)item->elv){
+ clif->msg(sd, 0x6ED);
return 0;
-#ifdef RENEWAL
- if(item->elvmax && sd->status.base_level > (unsigned int)item->elvmax)
+ }
+ if(item->elvmax && sd->status.base_level > (unsigned int)item->elvmax){
+ clif->msg(sd, 0x6ED);
return 0;
-#endif
+ }
if(item->sex != 2 && sd->status.sex != item->sex)
return 0;
@@ -902,10 +955,10 @@ int pc_isequip(struct map_session_data *sd,int n)
return 0;
//Not usable by upper class. [Inkfish]
while( 1 ) {
- if( item->class_upper&1 && !(sd->class_&(JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) ) break;
- if( item->class_upper&2 && sd->class_&(JOBL_UPPER|JOBL_THIRD) ) break;
- if( item->class_upper&4 && sd->class_&JOBL_BABY ) break;
- if( item->class_upper&8 && sd->class_&JOBL_THIRD ) break;
+ if( item->class_upper&ITEMUPPER_NORMAL && !(sd->class_&(JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) ) break;
+ if( item->class_upper&ITEMUPPER_UPPER && sd->class_&(JOBL_UPPER|JOBL_THIRD) ) break;
+ if( item->class_upper&ITEMUPPER_BABY && sd->class_&JOBL_BABY ) break;
+ if( item->class_upper&ITEMUPPER_THIRD && sd->class_&JOBL_THIRD ) break;
return 0;
}
@@ -918,14 +971,17 @@ int pc_isequip(struct map_session_data *sd,int n)
*------------------------------------------*/
bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers) {
int i;
- unsigned long tick = iTimer->gettick();
+ int64 tick = timer->gettick();
uint32 ip = session[sd->fd]->client_addr;
sd->login_id2 = login_id2;
- sd->group_id = group_id;
- /* load user permissions */
- pc_group_pc_load(sd);
+ if (pc->set_group(sd, group_id) != 0) {
+ ShowWarning("pc_authok: %s (AID:%d) logged in with unknown group id (%d)! kicking...\n",
+ st->name, sd->status.account_id, group_id);
+ clif->authfail_fd(sd->fd, 0);
+ return false;
+ }
memcpy(&sd->status, st, sizeof(*st));
@@ -965,6 +1021,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
sd->npc_timer_id = INVALID_TIMER;
sd->pvp_timer = INVALID_TIMER;
sd->fontcolor_tid = INVALID_TIMER;
+ sd->expiration_tid = INVALID_TIMER;
/**
* For the Secure NPC Timeout option (check config/Secure.h) [RR]
**/
@@ -985,6 +1042,8 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
sd->cansendmail_tick = tick;
sd->hchsysch_tick = tick;
+ sd->idletime = sockt->last_tick;
+
for(i = 0; i < MAX_SPIRITBALL; i++)
sd->spirit_timer[i] = INVALID_TIMER;
for(i = 0; i < ARRAYLENGTH(sd->autobonus); i++)
@@ -1011,13 +1070,13 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
if( sd->status.option & OPTION_INVISIBLE && !pc->can_use_command(sd, "@hide") )
sd->status.option &=~ OPTION_INVISIBLE;
- status_change_init(&sd->bl);
+ status->change_init(&sd->bl);
sd->sc.option = sd->status.option; //This is the actual option used in battle.
//Set here because we need the inventory data for weapon sprite parsing.
- status_set_viewdata(&sd->bl, sd->status.class_);
- unit_dataset(&sd->bl);
+ status->set_viewdata(&sd->bl, sd->status.class_);
+ unit->dataset(&sd->bl);
sd->guild_x = -1;
sd->guild_y = -1;
@@ -1037,6 +1096,11 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
sd->state.dialog = 0;
+ sd->delayed_damage = 0;
+
+ if( battle_config.item_check )
+ sd->state.itemcheck = 1;
+
// Event Timers
for( i = 0; i < MAX_EVENTTIMER; i++ )
sd->eventtimer[i] = INVALID_TIMER;
@@ -1046,12 +1110,23 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
for( i = 0; i < 3; i++ )
sd->hate_mob[i] = -1;
- //warp player
+ sd->quest_log = NULL;
+ sd->num_quests = 0;
+ sd->avail_quests = 0;
+ sd->save_quest = false;
+
+ sd->regs.vars = i64db_alloc(DB_OPT_BASE);
+ sd->regs.arrays = NULL;
+ sd->vars_dirty = false;
+ sd->vars_ok = false;
+ sd->vars_received = 0x0;
+
+ //warp player
if ((i=pc->setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, CLR_OUTSIGHT)) != 0) {
ShowError ("Last_point_map %s - id %d not found (error code %d)\n", mapindex_id2name(sd->status.last_point.map), sd->status.last_point.map, i);
// try warping to a default map instead (church graveyard)
- if (pc->setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, CLR_OUTSIGHT) != 0) {
+ if (pc->setpos(sd, mapindex->name2id(MAP_PRONTERA), 273, 354, CLR_OUTSIGHT) != 0) {
// if we fail again
clif->authfail_fd(sd->fd, 0);
return false;
@@ -1076,23 +1151,13 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
if( !changing_mapservers ) {
if (battle_config.display_version == 1) {
- const char* svn = get_svn_revision();
- const char* git = get_git_hash();
char buf[256];
- if( git[0] != HERC_UNKNOWN_VER )
- sprintf(buf,"Git Hash: %s", git);
- else if( svn[0] != HERC_UNKNOWN_VER )
- sprintf(buf,"SVN Revision: %s", svn);
- else
- sprintf(buf,"Unknown Version");
+ sprintf(buf, msg_txt(1295), sysinfo->vcstype(), sysinfo->vcsrevision_src(), sysinfo->vcsrevision_scripts()); // %s revision '%s' (src) / '%s' (scripts)
clif->message(sd->fd, buf);
}
- // message of the limited time of the account
- if (expiration_time != 0) { // don't display if it's unlimited or unknow value
- char tmpstr[1024];
- strftime(tmpstr, sizeof(tmpstr) - 1, msg_txt(501), localtime(&expiration_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S."
- clif->wis_message(sd->fd, iMap->wisp_server_name, tmpstr, strlen(tmpstr)+1);
+ if (expiration_time != 0) {
+ sd->expiration_time = expiration_time;
}
/**
@@ -1110,13 +1175,18 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
* Check if player have any item cooldowns on
**/
pc->itemcd_do(sd,true);
-
+
+#ifdef GP_BOUND_ITEMS
+ if( sd->status.party_id == 0 )
+ pc->bound_clear(sd,IBT_PARTY);
+#endif
+
/* [Ind/Hercules] */
sd->sc_display = NULL;
sd->sc_display_count = 0;
// Request all registries (auth is considered completed whence they arrive)
- intif_request_registry(sd,7);
+ intif->request_registry(sd,7);
return true;
}
@@ -1141,7 +1211,7 @@ int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl)
return 0;
}
- class_ = status_get_class(bl);
+ class_ = status->get_class(bl);
if (!pcdb_checkid(class_)) {
unsigned int max_hp = status_get_max_hp(bl);
if ((pos == 1 && max_hp < 6000) || (pos == 2 && max_hp < 20000))
@@ -1150,7 +1220,7 @@ int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl)
return 0; //Wrong size
}
sd->hate_mob[pos] = class_;
- pc_setglobalreg(sd,sg_info[pos].hate_var,class_+1);
+ pc_setglobalreg(sd,script->add_str(pc->sg_info[pos].hate_var),class_+1);
clif->hate_info(sd, pos, class_, 1);
return 1;
}
@@ -1162,55 +1232,58 @@ int pc_reg_received(struct map_session_data *sd)
{
int i,j, idx = 0;
- sd->change_level_2nd = pc_readglobalreg(sd,"jobchange_level");
- sd->change_level_3rd = pc_readglobalreg(sd,"jobchange_level_3rd");
- sd->die_counter = pc_readglobalreg(sd,"PC_DIE_COUNTER");
+ sd->vars_ok = true;
+
+ sd->change_level_2nd = pc_readglobalreg(sd,script->add_str("jobchange_level"));
+ sd->change_level_3rd = pc_readglobalreg(sd,script->add_str("jobchange_level_3rd"));
+ sd->die_counter = pc_readglobalreg(sd,script->add_str("PC_DIE_COUNTER"));
// Cash shop
- sd->cashPoints = pc_readaccountreg(sd,"#CASHPOINTS");
- sd->kafraPoints = pc_readaccountreg(sd,"#KAFRAPOINTS");
+ sd->cashPoints = pc_readaccountreg(sd,script->add_str("#CASHPOINTS"));
+ sd->kafraPoints = pc_readaccountreg(sd,script->add_str("#KAFRAPOINTS"));
// Cooking Exp
- sd->cook_mastery = pc_readglobalreg(sd,"COOK_MASTERY");
+ sd->cook_mastery = pc_readglobalreg(sd,script->add_str("COOK_MASTERY"));
if( (sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON ) {
// Better check for class rather than skill to prevent "skill resets" from unsetting this
- sd->mission_mobid = pc_readglobalreg(sd,"TK_MISSION_ID");
- sd->mission_count = pc_readglobalreg(sd,"TK_MISSION_COUNT");
+ sd->mission_mobid = pc_readglobalreg(sd,script->add_str("TK_MISSION_ID"));
+ sd->mission_count = pc_readglobalreg(sd,script->add_str("TK_MISSION_COUNT"));
}
//SG map and mob read [Komurka]
for(i=0;i<MAX_PC_FEELHATE;i++) { //for now - someone need to make reading from txt/sql
- if ((j = pc_readglobalreg(sd,sg_info[i].feel_var))!=0) {
+ if ((j = pc_readglobalreg(sd,script->add_str(pc->sg_info[i].feel_var)))!=0) {
sd->feel_map[i].index = j;
- sd->feel_map[i].m = iMap->mapindex2mapid(j);
+ sd->feel_map[i].m = map->mapindex2mapid(j);
} else {
sd->feel_map[i].index = 0;
sd->feel_map[i].m = -1;
}
- sd->hate_mob[i] = pc_readglobalreg(sd,sg_info[i].hate_var)-1;
+ sd->hate_mob[i] = pc_readglobalreg(sd,script->add_str(pc->sg_info[i].hate_var))-1;
}
if ((i = pc->checkskill(sd,RG_PLAGIARISM)) > 0) {
- sd->cloneskill_id = pc_readglobalreg(sd,"CLONE_SKILL");
+ sd->cloneskill_id = pc_readglobalreg(sd,script->add_str("CLONE_SKILL"));
if (sd->cloneskill_id > 0 && (idx = skill->get_index(sd->cloneskill_id))) {
sd->status.skill[idx].id = sd->cloneskill_id;
- sd->status.skill[idx].lv = pc_readglobalreg(sd,"CLONE_SKILL_LV");
+ sd->status.skill[idx].lv = pc_readglobalreg(sd,script->add_str("CLONE_SKILL_LV"));
if (sd->status.skill[idx].lv > i)
sd->status.skill[idx].lv = i;
sd->status.skill[idx].flag = SKILL_FLAG_PLAGIARIZED;
}
}
if ((i = pc->checkskill(sd,SC_REPRODUCE)) > 0) {
- sd->reproduceskill_id = pc_readglobalreg(sd,"REPRODUCE_SKILL");
+ sd->reproduceskill_id = pc_readglobalreg(sd,script->add_str("REPRODUCE_SKILL"));
if( sd->reproduceskill_id > 0 && (idx = skill->get_index(sd->reproduceskill_id))) {
sd->status.skill[idx].id = sd->reproduceskill_id;
- sd->status.skill[idx].lv = pc_readglobalreg(sd,"REPRODUCE_SKILL_LV");
+ sd->status.skill[idx].lv = pc_readglobalreg(sd,script->add_str("REPRODUCE_SKILL_LV"));
if( i < sd->status.skill[idx].lv)
sd->status.skill[idx].lv = i;
sd->status.skill[idx].flag = SKILL_FLAG_PLAGIARIZED;
}
}
+
//Weird... maybe registries were reloaded?
if (sd->state.active)
return 0;
@@ -1223,70 +1296,67 @@ int pc_reg_received(struct map_session_data *sd)
// pet
if (sd->status.pet_id > 0)
- intif_request_petdata(sd->status.account_id, sd->status.char_id, sd->status.pet_id);
+ intif->request_petdata(sd->status.account_id, sd->status.char_id, sd->status.pet_id);
// Homunculus [albator]
if( sd->status.hom_id > 0 )
- intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id);
+ intif->homunculus_requestload(sd->status.account_id, sd->status.hom_id);
if( sd->status.mer_id > 0 )
- intif_mercenary_request(sd->status.mer_id, sd->status.char_id);
+ intif->mercenary_request(sd->status.mer_id, sd->status.char_id);
if( sd->status.ele_id > 0 )
- intif_elemental_request(sd->status.ele_id, sd->status.char_id);
+ intif->elemental_request(sd->status.ele_id, sd->status.char_id);
- iMap->addiddb(&sd->bl);
- iMap->delnickdb(sd->status.char_id, sd->status.name);
- if (!chrif_auth_finished(sd))
+ map->addiddb(&sd->bl);
+ map->delnickdb(sd->status.char_id, sd->status.name);
+ if (!chrif->auth_finished(sd))
ShowError("pc_reg_received: Failed to properly remove player %d:%d from logging db!\n", sd->status.account_id, sd->status.char_id);
pc->load_combo(sd);
- status_calc_pc(sd,1);
- chrif_scdata_request(sd->status.account_id, sd->status.char_id);
+ status_calc_pc(sd,SCO_FIRST|SCO_FORCE);
+ chrif->scdata_request(sd->status.account_id, sd->status.char_id);
- intif_Mail_requestinbox(sd->status.char_id, 0); // MAIL SYSTEM - Request Mail Inbox
- intif_request_questlog(sd);
+ intif->Mail_requestinbox(sd->status.char_id, 0); // MAIL SYSTEM - Request Mail Inbox
+ intif->request_questlog(sd);
if (sd->state.connect_new == 0 && sd->fd) { //Character already loaded map! Gotta trigger LoadEndAck manually.
sd->state.connect_new = 1;
clif->pLoadEndAck(sd->fd, sd);
}
- pc->inventory_rentals(sd);
-
if( sd->sc.option & OPTION_INVISIBLE ) {
sd->vd.class_ = INVISIBLE_CLASS;
clif->message(sd->fd, msg_txt(11)); // Invisible: On
// decrement the number of pvp players on the map
- map[sd->bl.m].users_pvp--;
+ map->list[sd->bl.m].users_pvp--;
- if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER ) {// unregister the player for ranking
- iTimer->delete_timer( sd->pvp_timer, pc->calc_pvprank_timer );
+ if( map->list[sd->bl.m].flag.pvp && !map->list[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER ) {// unregister the player for ranking
+ timer->delete( sd->pvp_timer, pc->calc_pvprank_timer );
sd->pvp_timer = INVALID_TIMER;
}
clif->changeoption(&sd->bl);
}
if( npc->motd ) /* [Ind/Hercules] */
- run_script(npc->motd->u.scr.script, 0, sd->bl.id, fake_nd->bl.id);
-
+ script->run(npc->motd->u.scr.script, 0, sd->bl.id, npc->fake_nd->bl.id);
+
return 1;
}
-static int pc_calc_skillpoint(struct map_session_data* sd)
-{
+int pc_calc_skillpoint(struct map_session_data* sd) {
int i,skill_lv,inf2,skill_point=0;
nullpo_ret(sd);
for(i=1;i<MAX_SKILL;i++){
if( (skill_lv = pc->checkskill2(sd,i)) > 0) {
- inf2 = skill_db[i].inf2;
+ inf2 = skill->db[i].inf2;
if((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) &&
- !(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) //Do not count wedding/link skills. [Skotlex]
+ !(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL|INF2_GUILD_SKILL)) //Do not count wedding/link skills. [Skotlex]
) {
if(sd->status.skill[i].flag == SKILL_FLAG_PERMANENT)
skill_point += skill_lv;
- else if(sd->status.skill[i].flag == SKILL_FLAG_REPLACED_LV_0)
+ else if(sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0)
skill_point += (sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0);
}
}
@@ -1318,10 +1388,10 @@ int pc_calc_skilltree(struct map_session_data *sd)
if( sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED ) //Don't touch these
sd->status.skill[i].id = 0; //First clear skills.
/* permanent skills that must be re-checked */
- if( sd->status.skill[i].flag == SKILL_FLAG_PERM_GRANTED ) {
- switch( skill_db[i].nameid ) {
+ if( sd->status.skill[i].flag == SKILL_FLAG_PERMANENT ) {
+ switch( skill->db[i].nameid ) {
case NV_TRICKDEAD:
- if( (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE ) {
+ if( (sd->class_&(MAPID_BASEMASK|JOBL_2)) != MAPID_NOVICE ) {
sd->status.skill[i].id = 0;
sd->status.skill[i].lv = 0;
sd->status.skill[i].flag = 0;
@@ -1338,19 +1408,19 @@ int pc_calc_skilltree(struct map_session_data *sd)
sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
}
- if( sd->sc.count && sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_BARDDANCER && skill_db[i].nameid >= DC_HUMMING && skill_db[i].nameid <= DC_SERVICEFORYOU )
+ if( sd->sc.count && sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_BARDDANCER && skill->db[i].nameid >= DC_HUMMING && skill->db[i].nameid <= DC_SERVICEFORYOU )
{ //Enable Bard/Dancer spirit linked skills.
if( sd->status.sex )
{ //Link dancer skills to bard.
if( sd->status.skill[i-8].lv < 10 )
continue;
- sd->status.skill[i].id = skill_db[i].nameid;
+ sd->status.skill[i].id = skill->db[i].nameid;
sd->status.skill[i].lv = sd->status.skill[i-8].lv; // Set the level to the same as the linking skill
sd->status.skill[i].flag = SKILL_FLAG_TEMPORARY; // Tag it as a non-savable, non-uppable, bonus skill
} else { //Link bard skills to dancer.
if( sd->status.skill[i].lv < 10 )
continue;
- sd->status.skill[i-8].id = skill_db[i-8].nameid;
+ sd->status.skill[i-8].id = skill->db[i-8].nameid;
sd->status.skill[i-8].lv = sd->status.skill[i].lv; // Set the level to the same as the linking skill
sd->status.skill[i-8].flag = SKILL_FLAG_TEMPORARY; // Tag it as a non-savable, non-uppable, bonus skill
}
@@ -1359,7 +1429,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
if( pc_has_permission(sd, PC_PERM_ALL_SKILL) ) {
for( i = 0; i < MAX_SKILL; i++ ) {
- switch(skill_db[i].nameid) {
+ switch(skill->db[i].nameid) {
/**
* Dummy skills must be added here otherwise they'll be displayed in the,
* skill tree and since they have no icons they'll give resource errors
@@ -1378,23 +1448,22 @@ int pc_calc_skilltree(struct map_session_data *sd)
case WL_SUMMON_ATK_GROUND:
case LG_OVERBRAND_BRANDISH:
case LG_OVERBRAND_PLUSATK:
- case WM_SEVERE_RAINSTORM_MELEE:
continue;
default:
break;
}
- if( skill_db[i].inf2&(INF2_NPC_SKILL|INF2_GUILD_SKILL) )
+ if( skill->db[i].inf2&(INF2_NPC_SKILL|INF2_GUILD_SKILL) )
continue; //Only skills you can't have are npc/guild ones
- if( skill_db[i].max > 0 )
- sd->status.skill[i].id = skill_db[i].nameid;
+ if( skill->db[i].max > 0 )
+ sd->status.skill[i].id = skill->db[i].nameid;
}
return 0;
}
do {
flag = 0;
- for( i = 0; i < MAX_SKILL_TREE && (id = skill_tree[c][i].id) > 0; i++ ) {
- int f, idx = skill_tree[c][i].idx;
+ for( i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[c][i].id) > 0; i++ ) {
+ int f, idx = pc->skill_tree[c][i].idx;
if( sd->status.skill[idx].id )
continue; //Skill already known.
@@ -1403,26 +1472,26 @@ int pc_calc_skilltree(struct map_session_data *sd)
int j;
for(j = 0; j < MAX_PC_SKILL_REQUIRE; j++) {
int k;
- if((k=skill_tree[c][i].need[j].id)) {
- int idx2 = skill_tree[c][i].need[j].idx;
+ if((k=pc->skill_tree[c][i].need[j].id)) {
+ int idx2 = pc->skill_tree[c][i].need[j].idx;
if (sd->status.skill[idx2].id == 0 || sd->status.skill[idx2].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[idx2].flag == SKILL_FLAG_PLAGIARIZED)
k = 0; //Not learned.
else if (sd->status.skill[idx2].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level
k = sd->status.skill[idx2].flag - SKILL_FLAG_REPLACED_LV_0;
else
k = pc->checkskill2(sd,idx2);
- if (k < skill_tree[c][i].need[j].lv) {
+ if (k < pc->skill_tree[c][i].need[j].lv) {
f = 0;
break;
}
}
}
- if( sd->status.job_level < skill_tree[c][i].joblv )
+ if( sd->status.job_level < pc->skill_tree[c][i].joblv )
f = 0; // job level requirement wasn't satisfied
}
if( f ) {
int inf2;
- inf2 = skill_db[idx].inf2;
+ inf2 = skill->db[idx].inf2;
if(!sd->status.skill[idx].lv && (
(inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) ||
@@ -1432,7 +1501,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
continue; //Cannot be learned via normal means. Note this check DOES allows raising already known skills.
sd->status.skill[idx].id = id;
-
+
if(inf2&INF2_SPIRIT_SKILL) { //Spirit skills cannot be learned, they will only show up on your tree when you get buffed.
sd->status.skill[idx].lv = 1; // need to manually specify a skill level
sd->status.skill[idx].flag = SKILL_FLAG_TEMPORARY; //So it is not saved, and tagged as a "bonus" skill.
@@ -1451,9 +1520,9 @@ int pc_calc_skilltree(struct map_session_data *sd)
- (c > 0) to avoid grant Novice Skill Tree in case of Skill Reset (need more logic)
- (sd->status.skill_point == 0) to wait until all skill points are asigned to avoid problems with Job Change quest. */
- for( i = 0; i < MAX_SKILL_TREE && (id = skill_tree[c][i].id) > 0; i++ ) {
- int idx = skill_tree[c][i].idx;
- if( (skill_db[idx].inf2&(INF2_QUEST_SKILL|INF2_WEDDING_SKILL)) )
+ for( i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[c][i].id) > 0; i++ ) {
+ int idx = pc->skill_tree[c][i].idx;
+ if( (skill->db[idx].inf2&(INF2_QUEST_SKILL|INF2_WEDDING_SKILL)) )
continue; //Do not include Quest/Wedding skills.
if( sd->status.skill[idx].id == 0 ) {
@@ -1471,7 +1540,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
}
//Checks if you can learn a new skill after having leveled up a skill.
-static void pc_check_skilltree(struct map_session_data *sd, int skill_id)
+void pc_check_skilltree(struct map_session_data *sd, int skill_id)
{
int i,id=0,flag;
int c=0;
@@ -1488,22 +1557,22 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill_id)
c = pc->class2idx(c);
do {
flag = 0;
- for( i = 0; i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0; i++ ) {
- int j, f = 1, k, idx = skill_tree[c][i].idx;
+ for( i = 0; i < MAX_SKILL_TREE && (id=pc->skill_tree[c][i].id)>0; i++ ) {
+ int j, f = 1, k, idx = pc->skill_tree[c][i].idx;
if( sd->status.skill[idx].id ) //Already learned
continue;
for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) {
- if( (k = skill_tree[c][i].need[j].id) ) {
- int idx2 = skill_tree[c][i].need[j].idx;
+ if( (k = pc->skill_tree[c][i].need[j].id) ) {
+ int idx2 = pc->skill_tree[c][i].need[j].idx;
if( sd->status.skill[idx2].id == 0 || sd->status.skill[idx2].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[idx2].flag == SKILL_FLAG_PLAGIARIZED )
k = 0; //Not learned.
else if( sd->status.skill[idx2].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level
k = sd->status.skill[idx2].flag - SKILL_FLAG_REPLACED_LV_0;
else
k = pc->checkskill2(sd,idx2);
- if( k < skill_tree[c][i].need[j].lv ) {
+ if( k < pc->skill_tree[c][i].need[j].lv ) {
f = 0;
break;
}
@@ -1511,10 +1580,10 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill_id)
}
if( !f )
continue;
- if( sd->status.job_level < skill_tree[c][i].joblv )
+ if( sd->status.job_level < pc->skill_tree[c][i].joblv )
continue;
- j = skill_db[idx].inf2;
+ j = skill->db[idx].inf2;
if( !sd->status.skill[idx].lv && (
(j&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) ||
j&INF2_WEDDING_SKILL ||
@@ -1523,6 +1592,7 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill_id)
continue; //Cannot be learned via normal means.
sd->status.skill[idx].id = id;
+
flag = 1;
}
} while(flag);
@@ -1538,7 +1608,7 @@ int pc_clean_skilltree(struct map_session_data *sd)
sd->status.skill[i].id = 0;
sd->status.skill[i].lv = 0;
sd->status.skill[i].flag = 0;
- } else if (sd->status.skill[i].flag == SKILL_FLAG_REPLACED_LV_0) {
+ } else if (sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0) {
sd->status.skill[i].lv = sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0;
sd->status.skill[i].flag = 0;
}
@@ -1555,13 +1625,14 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
if (!battle_config.skillup_limit || pc_has_permission(sd, PC_PERM_ALL_SKILL))
return c;
- skill_point = pc_calc_skillpoint(sd);
+ skill_point = pc->calc_skillpoint(sd);
- novice_skills = max_level[pc->class2idx(JOB_NOVICE)][1] - 1;
+ novice_skills = pc->max_level[pc->class2idx(JOB_NOVICE)][1] - 1;
+ sd->sktree.second = sd->sktree.third = 0;
+
// limit 1st class and above to novice job levels
- if(skill_point < novice_skills)
- {
+ if(skill_point < novice_skills) {
c = MAPID_NOVICE;
}
// limit 2nd class and above to first class job levels (super novices are exempt)
@@ -1574,7 +1645,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
{
// if neither 2nd nor 3rd jobchange levels are known, we have to assume a default for 2nd
if (!sd->change_level_3rd)
- sd->change_level_2nd = max_level[pc->class2idx(pc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex))][1];
+ sd->change_level_2nd = pc->max_level[pc->class2idx(pc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex))][1];
else
sd->change_level_2nd = 1 + skill_point + sd->status.skill_point
- (sd->status.job_level - 1)
@@ -1589,11 +1660,12 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
}
- pc_setglobalreg (sd, "jobchange_level", sd->change_level_2nd);
+ pc_setglobalreg (sd, script->add_str("jobchange_level"), sd->change_level_2nd);
}
if (skill_point < novice_skills + (sd->change_level_2nd - 1)) {
c &= MAPID_BASEMASK;
+ sd->sktree.second = ( novice_skills + (sd->change_level_2nd - 1) ) - skill_point;
} else if(sd->class_&JOBL_THIRD) { // limit 3rd class to 2nd class/trans job levels
// regenerate change_level_3rd
if (!sd->change_level_3rd) {
@@ -1601,17 +1673,19 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
- (sd->status.job_level - 1)
- (sd->change_level_2nd - 1)
- novice_skills;
- pc_setglobalreg (sd, "jobchange_level_3rd", sd->change_level_3rd);
+ pc_setglobalreg (sd, script->add_str("jobchange_level_3rd"), sd->change_level_3rd);
}
- if (skill_point < novice_skills + (sd->change_level_2nd - 1) + (sd->change_level_3rd - 1))
+ if (skill_point < novice_skills + (sd->change_level_2nd - 1) + (sd->change_level_3rd - 1)) {
c &= MAPID_UPPERMASK;
+ sd->sktree.third = (novice_skills + (sd->change_level_2nd - 1) + (sd->change_level_3rd - 1)) - skill_point;
+ }
}
}
// restore non-limiting flags
c |= sd->class_&(JOBL_UPPER|JOBL_BABY);
-
+
return c;
}
@@ -1643,9 +1717,9 @@ int pc_updateweightstatus(struct map_session_data *sd)
// start new status change
if( new_overweight == 1 )
- sc_start(&sd->bl, SC_WEIGHTOVER50, 100, 0, 0);
+ sc_start(NULL,&sd->bl, SC_WEIGHTOVER50, 100, 0, 0);
else if( new_overweight == 2 )
- sc_start(&sd->bl, SC_WEIGHTOVER90, 100, 0, 0);
+ sc_start(NULL,&sd->bl, SC_WEIGHTOVER90, 100, 0, 0);
// update overweight status
sd->regen.state.overweight = new_overweight;
@@ -1679,8 +1753,15 @@ int pc_disguise(struct map_session_data *sd, int class_) {
} else
sd->disguise = class_;
- status_set_viewdata(&sd->bl, class_);
+ status->set_viewdata(&sd->bl, class_);
clif->changeoption(&sd->bl);
+ // We need to update the client so it knows that a costume is being used
+ if( sd->sc.option&OPTION_COSTUME ) {
+ clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
+ clif->changelook(&sd->bl,LOOK_WEAPON,0);
+ clif->changelook(&sd->bl,LOOK_SHIELD,0);
+ clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
+ }
if (sd->bl.prev != NULL) {
clif->spawn(&sd->bl);
@@ -1689,11 +1770,17 @@ int pc_disguise(struct map_session_data *sd, int class_) {
clif->cartlist(sd);
clif->updatestatus(sd,SP_CARTINFO);
}
+ if (sd->chatID) {
+ struct chat_data* cd;
+
+ if( (cd = (struct chat_data*)map->id2bl(sd->chatID)) )
+ clif->dispchat(cd,0);
+ }
}
return 1;
}
-static int pc_bonus_autospell(struct s_autospell *spell, int max, short id, short lv, short rate, short flag, short card_id)
+int pc_bonus_autospell(struct s_autospell *spell, int max, short id, short lv, short rate, short flag, short card_id)
{
int i;
@@ -1729,7 +1816,7 @@ static int pc_bonus_autospell(struct s_autospell *spell, int max, short id, shor
return 1;
}
-static int pc_bonus_autospell_onskill(struct s_autospell *spell, int max, short src_skill, short id, short lv, short rate, short card_id)
+int pc_bonus_autospell_onskill(struct s_autospell *spell, int max, short src_skill, short id, short lv, short rate, short card_id)
{
int i;
@@ -1755,7 +1842,7 @@ static int pc_bonus_autospell_onskill(struct s_autospell *spell, int max, short
return 1;
}
-static int pc_bonus_addeff(struct s_addeffect* effect, int max, enum sc_type id, short rate, short arrow_rate, unsigned char flag)
+int pc_bonus_addeff(struct s_addeffect* effect, int max, enum sc_type id, short rate, short arrow_rate, unsigned char flag)
{
int i;
if (!(flag&(ATF_SHORT|ATF_LONG)))
@@ -1784,13 +1871,10 @@ static int pc_bonus_addeff(struct s_addeffect* effect, int max, enum sc_type id,
return 1;
}
-static int pc_bonus_addeff_onskill(struct s_addeffectonskill* effect, int max, enum sc_type id, short rate, short skill, unsigned char target)
-{
+int pc_bonus_addeff_onskill(struct s_addeffectonskill* effect, int max, enum sc_type id, short rate, short skill_id, unsigned char target) {
int i;
- for( i = 0; i < max && effect[i].skill; i++ )
- {
- if( effect[i].id == id && effect[i].skill == skill && effect[i].target == target )
- {
+ for( i = 0; i < max && effect[i].skill; i++ ) {
+ if( effect[i].id == id && effect[i].skill == skill_id && effect[i].target == target ) {
effect[i].rate += rate;
return 1;
}
@@ -1801,14 +1885,14 @@ static int pc_bonus_addeff_onskill(struct s_addeffectonskill* effect, int max, e
}
effect[i].id = id;
effect[i].rate = rate;
- effect[i].skill = skill;
+ effect[i].skill = skill_id;
effect[i].target = target;
return 1;
}
-static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id, short group, int race, int rate)
-{
+int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id, short group, int race, int rate) {
int i;
+
//Apply config rate adjustment settings.
if (rate >= 0) { //Absolute drop.
if (battle_config.item_rate_adddrop != 100)
@@ -1855,8 +1939,7 @@ static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id
return 1;
}
-int pc_addautobonus(struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short flag,const char *other_script,unsigned short pos,bool onskill)
-{
+int pc_addautobonus(struct s_autobonus *bonus,char max,const char *bonus_script,short rate,unsigned int dur,short flag,const char *other_script,unsigned short pos,bool onskill) {
int i;
ARR_FIND(0, max, i, bonus[i].rate == 0);
@@ -1886,7 +1969,7 @@ int pc_addautobonus(struct s_autobonus *bonus,char max,const char *script,short
bonus[i].active = INVALID_TIMER;
bonus[i].atk_type = flag;
bonus[i].pos = pos;
- bonus[i].bonus_script = aStrdup(script);
+ bonus[i].bonus_script = aStrdup(bonus_script);
bonus[i].other_script = other_script?aStrdup(other_script):NULL;
return 1;
}
@@ -1905,15 +1988,15 @@ int pc_delautobonus(struct map_session_data* sd, struct s_autobonus *autobonus,c
if( autobonus[i].bonus_script )
{
int j;
- ARR_FIND( 0, EQI_MAX-1, j, sd->equip_index[j] >= 0 && sd->status.inventory[sd->equip_index[j]].equip == autobonus[i].pos );
- if( j < EQI_MAX-1 )
- script_run_autobonus(autobonus[i].bonus_script,sd->bl.id,sd->equip_index[j]);
+ ARR_FIND( 0, EQI_MAX, j, sd->equip_index[j] >= 0 && sd->status.inventory[sd->equip_index[j]].equip == autobonus[i].pos );
+ if( j < EQI_MAX )
+ script->run_autobonus(autobonus[i].bonus_script,sd->bl.id,sd->equip_index[j]);
}
continue;
}
else
{ // Logout / Unequipped an item with an activated bonus
- iTimer->delete_timer(autobonus[i].active,pc->endautobonus);
+ timer->delete(autobonus[i].active,pc->endautobonus);
autobonus[i].active = INVALID_TIMER;
}
}
@@ -1936,21 +2019,20 @@ int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus)
if( autobonus->other_script )
{
int j;
- ARR_FIND( 0, EQI_MAX-1, j, sd->equip_index[j] >= 0 && sd->status.inventory[sd->equip_index[j]].equip == autobonus->pos );
- if( j < EQI_MAX-1 )
- script_run_autobonus(autobonus->other_script,sd->bl.id,sd->equip_index[j]);
+ ARR_FIND( 0, EQI_MAX, j, sd->equip_index[j] >= 0 && sd->status.inventory[sd->equip_index[j]].equip == autobonus->pos );
+ if( j < EQI_MAX )
+ script->run_autobonus(autobonus->other_script,sd->bl.id,sd->equip_index[j]);
}
- autobonus->active = iTimer->add_timer(iTimer->gettick()+autobonus->duration, pc->endautobonus, sd->bl.id, (intptr_t)autobonus);
+ autobonus->active = timer->add(timer->gettick()+autobonus->duration, pc->endautobonus, sd->bl.id, (intptr_t)autobonus);
sd->state.autobonus |= autobonus->pos;
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
return 0;
}
-int pc_endautobonus(int tid, unsigned int tick, int id, intptr_t data)
-{
- struct map_session_data *sd = iMap->id2sd(id);
+int pc_endautobonus(int tid, int64 tick, int id, intptr_t data) {
+ struct map_session_data *sd = map->id2sd(id);
struct s_autobonus *autobonus = (struct s_autobonus *)data;
nullpo_ret(sd);
@@ -1958,7 +2040,7 @@ int pc_endautobonus(int tid, unsigned int tick, int id, intptr_t data)
autobonus->active = INVALID_TIMER;
sd->state.autobonus &= ~autobonus->pos;
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
return 0;
}
@@ -2030,13 +2112,12 @@ int pc_bonus_subele(struct map_session_data* sd, unsigned char ele, short rate,
/*==========================================
* Add a bonus(type) to player sd
*------------------------------------------*/
-int pc_bonus(struct map_session_data *sd,int type,int val)
-{
- struct status_data *status;
+int pc_bonus(struct map_session_data *sd,int type,int val) {
+ struct status_data *bst;
int bonus;
nullpo_ret(sd);
- status = &sd->base_status;
+ bst = &sd->base_status;
switch(type){
case SP_STR:
@@ -2050,58 +2131,57 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
break;
case SP_ATK1:
if(!sd->state.lr_flag) {
- bonus = status->rhw.atk + val;
- status->rhw.atk = cap_value(bonus, 0, USHRT_MAX);
+ bonus = bst->rhw.atk + val;
+ bst->rhw.atk = cap_value(bonus, 0, USHRT_MAX);
}
else if(sd->state.lr_flag == 1) {
- bonus = status->lhw.atk + val;
- status->lhw.atk = cap_value(bonus, 0, USHRT_MAX);
+ bonus = bst->lhw.atk + val;
+ bst->lhw.atk = cap_value(bonus, 0, USHRT_MAX);
}
break;
case SP_ATK2:
if(!sd->state.lr_flag) {
- bonus = status->rhw.atk2 + val;
- status->rhw.atk2 = cap_value(bonus, 0, USHRT_MAX);
+ bonus = bst->rhw.atk2 + val;
+ bst->rhw.atk2 = cap_value(bonus, 0, USHRT_MAX);
}
else if(sd->state.lr_flag == 1) {
- bonus = status->lhw.atk2 + val;
- status->lhw.atk2 = cap_value(bonus, 0, USHRT_MAX);
+ bonus = bst->lhw.atk2 + val;
+ bst->lhw.atk2 = cap_value(bonus, 0, USHRT_MAX);
}
break;
case SP_BASE_ATK:
if(sd->state.lr_flag != 2) {
#ifdef RENEWAL
- sd->bonus.eatk += val;
- clif->updatestatus(sd,SP_ATK2);
+ bst->equip_atk += val;
#else
- bonus = status->batk + val;
- status->batk = cap_value(bonus, 0, USHRT_MAX);
+ bonus = bst->batk + val;
+ bst->batk = cap_value(bonus, 0, USHRT_MAX);
#endif
}
break;
case SP_DEF1:
if(sd->state.lr_flag != 2) {
- bonus = status->def + val;
+ bonus = bst->def + val;
#ifdef RENEWAL
- status->def = cap_value(bonus, SHRT_MIN, SHRT_MAX);
+ bst->def = cap_value(bonus, SHRT_MIN, SHRT_MAX);
#else
- status->def = cap_value(bonus, CHAR_MIN, CHAR_MAX);
+ bst->def = cap_value(bonus, CHAR_MIN, CHAR_MAX);
#endif
}
break;
case SP_DEF2:
if(sd->state.lr_flag != 2) {
- bonus = status->def2 + val;
- status->def2 = cap_value(bonus, SHRT_MIN, SHRT_MAX);
+ bonus = bst->def2 + val;
+ bst->def2 = cap_value(bonus, SHRT_MIN, SHRT_MAX);
}
break;
case SP_MDEF1:
if(sd->state.lr_flag != 2) {
- bonus = status->mdef + val;
+ bonus = bst->mdef + val;
#ifdef RENEWAL
- status->mdef = cap_value(bonus, SHRT_MIN, SHRT_MAX);
+ bst->mdef = cap_value(bonus, SHRT_MIN, SHRT_MAX);
#else
- status->mdef = cap_value(bonus, CHAR_MIN, CHAR_MAX);
+ bst->mdef = cap_value(bonus, CHAR_MIN, CHAR_MAX);
#endif
if( sd->state.lr_flag == 3 ) {//Shield, used for royal guard
sd->bonus.shieldmdef += bonus;
@@ -2110,33 +2190,33 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
break;
case SP_MDEF2:
if(sd->state.lr_flag != 2) {
- bonus = status->mdef2 + val;
- status->mdef2 = cap_value(bonus, SHRT_MIN, SHRT_MAX);
+ bonus = bst->mdef2 + val;
+ bst->mdef2 = cap_value(bonus, SHRT_MIN, SHRT_MAX);
}
break;
case SP_HIT:
if(sd->state.lr_flag != 2) {
- bonus = status->hit + val;
- status->hit = cap_value(bonus, SHRT_MIN, SHRT_MAX);
+ bonus = bst->hit + val;
+ bst->hit = cap_value(bonus, SHRT_MIN, SHRT_MAX);
} else
sd->bonus.arrow_hit+=val;
break;
case SP_FLEE1:
if(sd->state.lr_flag != 2) {
- bonus = status->flee + val;
- status->flee = cap_value(bonus, SHRT_MIN, SHRT_MAX);
+ bonus = bst->flee + val;
+ bst->flee = cap_value(bonus, SHRT_MIN, SHRT_MAX);
}
break;
case SP_FLEE2:
if(sd->state.lr_flag != 2) {
- bonus = status->flee2 + val*10;
- status->flee2 = cap_value(bonus, SHRT_MIN, SHRT_MAX);
+ bonus = bst->flee2 + val*10;
+ bst->flee2 = cap_value(bonus, SHRT_MIN, SHRT_MAX);
}
break;
case SP_CRITICAL:
if(sd->state.lr_flag != 2) {
- bonus = status->cri + val*10;
- status->cri = cap_value(bonus, SHRT_MIN, SHRT_MAX);
+ bonus = bst->cri + val*10;
+ bst->cri = cap_value(bonus, SHRT_MIN, SHRT_MAX);
} else
sd->bonus.arrow_cri += val*10;
break;
@@ -2145,8 +2225,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
ShowError("pc_bonus: SP_ATKELE: Invalid element %d\n", val);
break;
}
- switch (sd->state.lr_flag)
- {
+ switch (sd->state.lr_flag) {
case 2:
switch (sd->status.weapon) {
case W_BOW:
@@ -2156,7 +2235,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
case W_SHOTGUN:
case W_GRENADE:
//Become weapon element.
- status->rhw.ele=val;
+ bst->rhw.ele=val;
break;
default: //Become arrow element.
sd->bonus.arrow_ele=val;
@@ -2164,10 +2243,10 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
}
break;
case 1:
- status->lhw.ele=val;
+ bst->lhw.ele=val;
break;
default:
- status->rhw.ele=val;
+ bst->rhw.ele=val;
break;
}
break;
@@ -2177,21 +2256,21 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
break;
}
if(sd->state.lr_flag != 2)
- status->def_ele=val;
+ bst->def_ele=val;
break;
case SP_MAXHP:
if(sd->state.lr_flag == 2)
break;
- val += (int)status->max_hp;
+ val += (int)bst->max_hp;
//Negative bonuses will underflow, this will be handled in status_calc_pc through casting
//If this is called outside of status_calc_pc, you'd better pray they do not underflow and end with UINT_MAX max_hp.
- status->max_hp = (unsigned int)val;
+ bst->max_hp = (unsigned int)val;
break;
case SP_MAXSP:
if(sd->state.lr_flag == 2)
break;
- val += (int)status->max_sp;
- status->max_sp = (unsigned int)val;
+ val += (int)bst->max_sp;
+ bst->max_sp = (unsigned int)val;
break;
#ifndef RENEWAL_CAST
case SP_VARCASTRATE:
@@ -2222,14 +2301,14 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
case W_GATLING:
case W_SHOTGUN:
case W_GRENADE:
- status->rhw.range += val;
+ bst->rhw.range += val;
}
break;
case 1:
- status->lhw.range += val;
+ bst->lhw.range += val;
break;
default:
- status->rhw.range += val;
+ bst->rhw.range += val;
break;
}
break;
@@ -2248,9 +2327,9 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
case SP_ASPD_RATE: //Stackable increase - Made it linear as per rodatazone
if(sd->state.lr_flag != 2)
#ifndef RENEWAL_ASPD
- status->aspd_rate -= 10*val;
+ bst->aspd_rate -= 10*val;
#else
- status->aspd_rate2 += val;
+ bst->aspd_rate2 += val;
#endif
break;
case SP_HP_RECOV_RATE:
@@ -2630,11 +2709,13 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
break;
case SP_ADD_VARIABLECAST:
if(sd->state.lr_flag != 2)
-
sd->bonus.add_varcast += val;
-
break;
#endif
+ case SP_ADD_MONSTER_DROP_CHAINITEM:
+ if (sd->state.lr_flag != 2)
+ pc->bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, val, (1<<RC_BOSS)|(1<<RC_NONBOSS), 10000);
+ break;
default:
ShowWarning("pc_bonus: unknown type %d %d !\n",type,val);
break;
@@ -2652,593 +2733,591 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
nullpo_ret(sd);
switch(type){
- case SP_ADDELE:
- if(type2 >= ELE_MAX) {
- ShowError("pc_bonus2: SP_ADDELE: Invalid element %d\n", type2);
+ case SP_ADDELE:
+ if(type2 >= ELE_MAX) {
+ ShowError("pc_bonus2: SP_ADDELE: Invalid element %d\n", type2);
+ break;
+ }
+ if(!sd->state.lr_flag)
+ sd->right_weapon.addele[type2]+=val;
+ else if(sd->state.lr_flag == 1)
+ sd->left_weapon.addele[type2]+=val;
+ else if(sd->state.lr_flag == 2)
+ sd->arrow_addele[type2]+=val;
break;
- }
- if(!sd->state.lr_flag)
- sd->right_weapon.addele[type2]+=val;
- else if(sd->state.lr_flag == 1)
- sd->left_weapon.addele[type2]+=val;
- else if(sd->state.lr_flag == 2)
- sd->arrow_addele[type2]+=val;
- break;
- case SP_ADDRACE:
- if(!sd->state.lr_flag)
- sd->right_weapon.addrace[type2]+=val;
- else if(sd->state.lr_flag == 1)
- sd->left_weapon.addrace[type2]+=val;
- else if(sd->state.lr_flag == 2)
- sd->arrow_addrace[type2]+=val;
- break;
- case SP_ADDSIZE:
- if(!sd->state.lr_flag)
- sd->right_weapon.addsize[type2]+=val;
- else if(sd->state.lr_flag == 1)
- sd->left_weapon.addsize[type2]+=val;
- else if(sd->state.lr_flag == 2)
- sd->arrow_addsize[type2]+=val;
- break;
- case SP_SUBELE:
- if(type2 >= ELE_MAX) {
- ShowError("pc_bonus2: SP_SUBELE: Invalid element %d\n", type2);
+ case SP_ADDRACE:
+ if(!sd->state.lr_flag)
+ sd->right_weapon.addrace[type2]+=val;
+ else if(sd->state.lr_flag == 1)
+ sd->left_weapon.addrace[type2]+=val;
+ else if(sd->state.lr_flag == 2)
+ sd->arrow_addrace[type2]+=val;
break;
- }
- if(sd->state.lr_flag != 2)
- sd->subele[type2]+=val;
- break;
- case SP_SUBRACE:
- if(sd->state.lr_flag != 2)
- sd->subrace[type2]+=val;
- break;
- case SP_ADDEFF:
- if (type2 > SC_MAX) {
- ShowWarning("pc_bonus2 (Add Effect): %d is not supported.\n", type2);
+ case SP_ADDSIZE:
+ if(!sd->state.lr_flag)
+ sd->right_weapon.addsize[type2]+=val;
+ else if(sd->state.lr_flag == 1)
+ sd->left_weapon.addsize[type2]+=val;
+ else if(sd->state.lr_flag == 2)
+ sd->arrow_addsize[type2]+=val;
break;
- }
- pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2,
- sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, 0);
- break;
- case SP_ADDEFF2:
- if (type2 > SC_MAX) {
- ShowWarning("pc_bonus2 (Add Effect2): %d is not supported.\n", type2);
+ case SP_SUBELE:
+ if(type2 >= ELE_MAX) {
+ ShowError("pc_bonus2: SP_SUBELE: Invalid element %d\n", type2);
+ break;
+ }
+ if(sd->state.lr_flag != 2)
+ sd->subele[type2]+=val;
break;
- }
- pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2,
- sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, ATF_SELF);
- break;
- case SP_RESEFF:
- if (type2 < SC_COMMON_MIN || type2 > SC_COMMON_MAX) {
- ShowWarning("pc_bonus2 (Resist Effect): %d is not supported.\n", type2);
+ case SP_SUBRACE:
+ if(sd->state.lr_flag != 2)
+ sd->subrace[type2]+=val;
break;
- }
- if(sd->state.lr_flag == 2)
+ case SP_ADDEFF:
+ if (type2 > SC_MAX) {
+ ShowWarning("pc_bonus2 (Add Effect): %d is not supported.\n", type2);
+ break;
+ }
+ pc->bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2,
+ sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, 0);
break;
- i = sd->reseff[type2-SC_COMMON_MIN]+val;
- sd->reseff[type2-SC_COMMON_MIN]= cap_value(i, 0, 10000);
- break;
- case SP_MAGIC_ADDELE:
- if(type2 >= ELE_MAX) {
- ShowError("pc_bonus2: SP_MAGIC_ADDELE: Invalid element %d\n", type2);
+ case SP_ADDEFF2:
+ if (type2 > SC_MAX) {
+ ShowWarning("pc_bonus2 (Add Effect2): %d is not supported.\n", type2);
+ break;
+ }
+ pc->bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2,
+ sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, ATF_SELF);
break;
- }
- if(sd->state.lr_flag != 2)
- sd->magic_addele[type2]+=val;
- break;
- case SP_MAGIC_ADDRACE:
- if(sd->state.lr_flag != 2)
- sd->magic_addrace[type2]+=val;
- break;
- case SP_MAGIC_ADDSIZE:
- if(sd->state.lr_flag != 2)
- sd->magic_addsize[type2]+=val;
- break;
- case SP_MAGIC_ATK_ELE:
- if(sd->state.lr_flag != 2)
- sd->magic_atk_ele[type2]+=val;
- break;
- case SP_ADD_DAMAGE_CLASS:
- switch (sd->state.lr_flag) {
- case 0: //Right hand
- ARR_FIND(0, ARRAYLENGTH(sd->right_weapon.add_dmg), i, sd->right_weapon.add_dmg[i].rate == 0 || sd->right_weapon.add_dmg[i].class_ == type2);
- if (i == ARRAYLENGTH(sd->right_weapon.add_dmg))
- {
- ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->right_weapon.add_dmg));
+ case SP_RESEFF:
+ if (type2 < SC_COMMON_MIN || type2 > SC_COMMON_MAX) {
+ ShowWarning("pc_bonus2 (Resist Effect): %d is not supported.\n", type2);
break;
}
- sd->right_weapon.add_dmg[i].class_ = type2;
- sd->right_weapon.add_dmg[i].rate += val;
- if (!sd->right_weapon.add_dmg[i].rate) //Shift the rest of elements up.
- memmove(&sd->right_weapon.add_dmg[i], &sd->right_weapon.add_dmg[i+1], sizeof(sd->right_weapon.add_dmg) - (i+1)*sizeof(sd->right_weapon.add_dmg[0]));
+ if(sd->state.lr_flag == 2)
+ break;
+ i = sd->reseff[type2-SC_COMMON_MIN]+val;
+ sd->reseff[type2-SC_COMMON_MIN]= cap_value(i, 0, 10000);
break;
- case 1: //Left hand
- ARR_FIND(0, ARRAYLENGTH(sd->left_weapon.add_dmg), i, sd->left_weapon.add_dmg[i].rate == 0 || sd->left_weapon.add_dmg[i].class_ == type2);
- if (i == ARRAYLENGTH(sd->left_weapon.add_dmg))
- {
- ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->left_weapon.add_dmg));
+ case SP_MAGIC_ADDELE:
+ if(type2 >= ELE_MAX) {
+ ShowError("pc_bonus2: SP_MAGIC_ADDELE: Invalid element %d\n", type2);
break;
}
- sd->left_weapon.add_dmg[i].class_ = type2;
- sd->left_weapon.add_dmg[i].rate += val;
- if (!sd->left_weapon.add_dmg[i].rate) //Shift the rest of elements up.
- memmove(&sd->left_weapon.add_dmg[i], &sd->left_weapon.add_dmg[i+1], sizeof(sd->left_weapon.add_dmg) - (i+1)*sizeof(sd->left_weapon.add_dmg[0]));
+ if(sd->state.lr_flag != 2)
+ sd->magic_addele[type2]+=val;
break;
- }
- break;
- case SP_ADD_MAGIC_DAMAGE_CLASS:
- if(sd->state.lr_flag == 2)
+ case SP_MAGIC_ADDRACE:
+ if(sd->state.lr_flag != 2)
+ sd->magic_addrace[type2]+=val;
break;
- ARR_FIND(0, ARRAYLENGTH(sd->add_mdmg), i, sd->add_mdmg[i].rate == 0 || sd->add_mdmg[i].class_ == type2);
- if (i == ARRAYLENGTH(sd->add_mdmg))
- {
- ShowWarning("pc_bonus2: Reached max (%d) number of add Class magic dmg bonuses per character!\n", ARRAYLENGTH(sd->add_mdmg));
+ case SP_MAGIC_ADDSIZE:
+ if(sd->state.lr_flag != 2)
+ sd->magic_addsize[type2]+=val;
break;
- }
- sd->add_mdmg[i].class_ = type2;
- sd->add_mdmg[i].rate += val;
- if (!sd->add_mdmg[i].rate) //Shift the rest of elements up.
- memmove(&sd->add_mdmg[i], &sd->add_mdmg[i+1], sizeof(sd->add_mdmg) - (i+1)*sizeof(sd->add_mdmg[0]));
- break;
- case SP_ADD_DEF_CLASS:
- if(sd->state.lr_flag == 2)
+ case SP_MAGIC_ATK_ELE:
+ if(sd->state.lr_flag != 2)
+ sd->magic_atk_ele[type2]+=val;
break;
- ARR_FIND(0, ARRAYLENGTH(sd->add_def), i, sd->add_def[i].rate == 0 || sd->add_def[i].class_ == type2);
- if (i == ARRAYLENGTH(sd->add_def))
- {
- ShowWarning("pc_bonus2: Reached max (%d) number of add Class def bonuses per character!\n", ARRAYLENGTH(sd->add_def));
+ case SP_ADD_DAMAGE_CLASS:
+ switch (sd->state.lr_flag) {
+ case 0: //Right hand
+ ARR_FIND(0, ARRAYLENGTH(sd->right_weapon.add_dmg), i, sd->right_weapon.add_dmg[i].rate == 0 || sd->right_weapon.add_dmg[i].class_ == type2);
+ if (i == ARRAYLENGTH(sd->right_weapon.add_dmg)) {
+ ShowWarning("pc_bonus2: Reached max (%"PRIuS") number of add Class dmg bonuses per character!\n",
+ ARRAYLENGTH(sd->right_weapon.add_dmg));
+ break;
+ }
+ sd->right_weapon.add_dmg[i].class_ = type2;
+ sd->right_weapon.add_dmg[i].rate += val;
+ if (!sd->right_weapon.add_dmg[i].rate) //Shift the rest of elements up.
+ memmove(&sd->right_weapon.add_dmg[i], &sd->right_weapon.add_dmg[i+1], sizeof(sd->right_weapon.add_dmg) - (i+1)*sizeof(sd->right_weapon.add_dmg[0]));
+ break;
+ case 1: //Left hand
+ ARR_FIND(0, ARRAYLENGTH(sd->left_weapon.add_dmg), i, sd->left_weapon.add_dmg[i].rate == 0 || sd->left_weapon.add_dmg[i].class_ == type2);
+ if (i == ARRAYLENGTH(sd->left_weapon.add_dmg)) {
+ ShowWarning("pc_bonus2: Reached max (%"PRIuS") number of add Class dmg bonuses per character!\n",
+ ARRAYLENGTH(sd->left_weapon.add_dmg));
+ break;
+ }
+ sd->left_weapon.add_dmg[i].class_ = type2;
+ sd->left_weapon.add_dmg[i].rate += val;
+ if (!sd->left_weapon.add_dmg[i].rate) //Shift the rest of elements up.
+ memmove(&sd->left_weapon.add_dmg[i], &sd->left_weapon.add_dmg[i+1], sizeof(sd->left_weapon.add_dmg) - (i+1)*sizeof(sd->left_weapon.add_dmg[0]));
+ break;
+ }
break;
- }
- sd->add_def[i].class_ = type2;
- sd->add_def[i].rate += val;
- if (!sd->add_def[i].rate) //Shift the rest of elements up.
- memmove(&sd->add_def[i], &sd->add_def[i+1], sizeof(sd->add_def) - (i+1)*sizeof(sd->add_def[0]));
- break;
- case SP_ADD_MDEF_CLASS:
- if(sd->state.lr_flag == 2)
+ case SP_ADD_MAGIC_DAMAGE_CLASS:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->add_mdmg), i, sd->add_mdmg[i].rate == 0 || sd->add_mdmg[i].class_ == type2);
+ if (i == ARRAYLENGTH(sd->add_mdmg)) {
+ ShowWarning("pc_bonus2: Reached max (%"PRIuS") number of add Class magic dmg bonuses per character!\n", ARRAYLENGTH(sd->add_mdmg));
+ break;
+ }
+ sd->add_mdmg[i].class_ = type2;
+ sd->add_mdmg[i].rate += val;
+ if (!sd->add_mdmg[i].rate) //Shift the rest of elements up.
+ memmove(&sd->add_mdmg[i], &sd->add_mdmg[i+1], sizeof(sd->add_mdmg) - (i+1)*sizeof(sd->add_mdmg[0]));
break;
- ARR_FIND(0, ARRAYLENGTH(sd->add_mdef), i, sd->add_mdef[i].rate == 0 || sd->add_mdef[i].class_ == type2);
- if (i == ARRAYLENGTH(sd->add_mdef))
- {
- ShowWarning("pc_bonus2: Reached max (%d) number of add Class mdef bonuses per character!\n", ARRAYLENGTH(sd->add_mdef));
+ case SP_ADD_DEF_CLASS:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->add_def), i, sd->add_def[i].rate == 0 || sd->add_def[i].class_ == type2);
+ if (i == ARRAYLENGTH(sd->add_def)) {
+ ShowWarning("pc_bonus2: Reached max (%"PRIuS") number of add Class def bonuses per character!\n", ARRAYLENGTH(sd->add_def));
+ break;
+ }
+ sd->add_def[i].class_ = type2;
+ sd->add_def[i].rate += val;
+ if (!sd->add_def[i].rate) //Shift the rest of elements up.
+ memmove(&sd->add_def[i], &sd->add_def[i+1], sizeof(sd->add_def) - (i+1)*sizeof(sd->add_def[0]));
break;
- }
- sd->add_mdef[i].class_ = type2;
- sd->add_mdef[i].rate += val;
- if (!sd->add_mdef[i].rate) //Shift the rest of elements up.
- memmove(&sd->add_mdef[i], &sd->add_mdef[i+1], sizeof(sd->add_mdef) - (i+1)*sizeof(sd->add_mdef[0]));
- break;
- case SP_HP_DRAIN_RATE:
- if(!sd->state.lr_flag) {
- sd->right_weapon.hp_drain[RC_NONBOSS].rate += type2;
- sd->right_weapon.hp_drain[RC_NONBOSS].per += val;
- sd->right_weapon.hp_drain[RC_BOSS].rate += type2;
- sd->right_weapon.hp_drain[RC_BOSS].per += val;
- }
- else if(sd->state.lr_flag == 1) {
- sd->left_weapon.hp_drain[RC_NONBOSS].rate += type2;
- sd->left_weapon.hp_drain[RC_NONBOSS].per += val;
- sd->left_weapon.hp_drain[RC_BOSS].rate += type2;
- sd->left_weapon.hp_drain[RC_BOSS].per += val;
- }
- break;
- case SP_HP_DRAIN_VALUE:
- if(!sd->state.lr_flag) {
- sd->right_weapon.hp_drain[RC_NONBOSS].value += type2;
- sd->right_weapon.hp_drain[RC_NONBOSS].type = val;
- sd->right_weapon.hp_drain[RC_BOSS].value += type2;
- sd->right_weapon.hp_drain[RC_BOSS].type = val;
- }
- else if(sd->state.lr_flag == 1) {
- sd->left_weapon.hp_drain[RC_NONBOSS].value += type2;
- sd->left_weapon.hp_drain[RC_NONBOSS].type = val;
- sd->left_weapon.hp_drain[RC_BOSS].value += type2;
- sd->left_weapon.hp_drain[RC_BOSS].type = val;
- }
- break;
- case SP_SP_DRAIN_RATE:
- if(!sd->state.lr_flag) {
- sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2;
- sd->right_weapon.sp_drain[RC_NONBOSS].per += val;
- sd->right_weapon.sp_drain[RC_BOSS].rate += type2;
- sd->right_weapon.sp_drain[RC_BOSS].per += val;
- }
- else if(sd->state.lr_flag == 1) {
- sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2;
- sd->left_weapon.sp_drain[RC_NONBOSS].per += val;
- sd->left_weapon.sp_drain[RC_BOSS].rate += type2;
- sd->left_weapon.sp_drain[RC_BOSS].per += val;
- }
- break;
- case SP_SP_DRAIN_VALUE:
- if(!sd->state.lr_flag) {
- sd->right_weapon.sp_drain[RC_NONBOSS].value += type2;
- sd->right_weapon.sp_drain[RC_NONBOSS].type = val;
- sd->right_weapon.sp_drain[RC_BOSS].value += type2;
- sd->right_weapon.sp_drain[RC_BOSS].type = val;
- }
- else if(sd->state.lr_flag == 1) {
- sd->left_weapon.sp_drain[RC_NONBOSS].value += type2;
- sd->left_weapon.sp_drain[RC_NONBOSS].type = val;
- sd->left_weapon.sp_drain[RC_BOSS].value += type2;
- sd->left_weapon.sp_drain[RC_BOSS].type = val;
- }
- break;
- case SP_SP_VANISH_RATE:
- if(sd->state.lr_flag != 2) {
- sd->bonus.sp_vanish_rate += type2;
- sd->bonus.sp_vanish_per += val;
- }
- break;
- case SP_GET_ZENY_NUM:
- if(sd->state.lr_flag != 2 && sd->bonus.get_zeny_rate < val) {
- sd->bonus.get_zeny_rate = val;
- sd->bonus.get_zeny_num = type2;
- }
- break;
- case SP_ADD_GET_ZENY_NUM:
- if(sd->state.lr_flag != 2) {
- sd->bonus.get_zeny_rate += val;
- sd->bonus.get_zeny_num += type2;
- }
- break;
- case SP_WEAPON_COMA_ELE:
- if(type2 >= ELE_MAX) {
- ShowError("pc_bonus2: SP_WEAPON_COMA_ELE: Invalid element %d\n", type2);
+ case SP_ADD_MDEF_CLASS:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->add_mdef), i, sd->add_mdef[i].rate == 0 || sd->add_mdef[i].class_ == type2);
+ if (i == ARRAYLENGTH(sd->add_mdef)) {
+ ShowWarning("pc_bonus2: Reached max (%"PRIuS") number of add Class mdef bonuses per character!\n", ARRAYLENGTH(sd->add_mdef));
+ break;
+ }
+ sd->add_mdef[i].class_ = type2;
+ sd->add_mdef[i].rate += val;
+ if (!sd->add_mdef[i].rate) //Shift the rest of elements up.
+ memmove(&sd->add_mdef[i], &sd->add_mdef[i+1], sizeof(sd->add_mdef) - (i+1)*sizeof(sd->add_mdef[0]));
break;
- }
- if(sd->state.lr_flag == 2)
+ case SP_HP_DRAIN_RATE:
+ if(!sd->state.lr_flag) {
+ sd->right_weapon.hp_drain[RC_NONBOSS].rate += type2;
+ sd->right_weapon.hp_drain[RC_NONBOSS].per += val;
+ sd->right_weapon.hp_drain[RC_BOSS].rate += type2;
+ sd->right_weapon.hp_drain[RC_BOSS].per += val;
+ }
+ else if(sd->state.lr_flag == 1) {
+ sd->left_weapon.hp_drain[RC_NONBOSS].rate += type2;
+ sd->left_weapon.hp_drain[RC_NONBOSS].per += val;
+ sd->left_weapon.hp_drain[RC_BOSS].rate += type2;
+ sd->left_weapon.hp_drain[RC_BOSS].per += val;
+ }
break;
- sd->weapon_coma_ele[type2] += val;
- sd->special_state.bonus_coma = 1;
- break;
- case SP_WEAPON_COMA_RACE:
- if(sd->state.lr_flag == 2)
+ case SP_HP_DRAIN_VALUE:
+ if(!sd->state.lr_flag) {
+ sd->right_weapon.hp_drain[RC_NONBOSS].value += type2;
+ sd->right_weapon.hp_drain[RC_NONBOSS].type = val;
+ sd->right_weapon.hp_drain[RC_BOSS].value += type2;
+ sd->right_weapon.hp_drain[RC_BOSS].type = val;
+ }
+ else if(sd->state.lr_flag == 1) {
+ sd->left_weapon.hp_drain[RC_NONBOSS].value += type2;
+ sd->left_weapon.hp_drain[RC_NONBOSS].type = val;
+ sd->left_weapon.hp_drain[RC_BOSS].value += type2;
+ sd->left_weapon.hp_drain[RC_BOSS].type = val;
+ }
break;
- sd->weapon_coma_race[type2] += val;
- sd->special_state.bonus_coma = 1;
- break;
- case SP_WEAPON_ATK:
- if(sd->state.lr_flag != 2)
- sd->weapon_atk[type2]+=val;
- break;
- case SP_WEAPON_ATK_RATE:
- if(sd->state.lr_flag != 2)
- sd->weapon_atk_rate[type2]+=val;
- break;
- case SP_CRITICAL_ADDRACE:
- if(sd->state.lr_flag != 2)
- sd->critaddrace[type2] += val*10;
- break;
- case SP_ADDEFF_WHENHIT:
- if (type2 > SC_MAX) {
- ShowWarning("pc_bonus2 (Add Effect when hit): %d is not supported.\n", type2);
+ case SP_SP_DRAIN_RATE:
+ if(!sd->state.lr_flag) {
+ sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2;
+ sd->right_weapon.sp_drain[RC_NONBOSS].per += val;
+ sd->right_weapon.sp_drain[RC_BOSS].rate += type2;
+ sd->right_weapon.sp_drain[RC_BOSS].per += val;
+ }
+ else if(sd->state.lr_flag == 1) {
+ sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2;
+ sd->left_weapon.sp_drain[RC_NONBOSS].per += val;
+ sd->left_weapon.sp_drain[RC_BOSS].rate += type2;
+ sd->left_weapon.sp_drain[RC_BOSS].per += val;
+ }
break;
- }
- if(sd->state.lr_flag != 2)
- pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), (sc_type)type2, val, 0, 0);
- break;
- case SP_SKILL_ATK:
- if(sd->state.lr_flag == 2)
+ case SP_SP_DRAIN_VALUE:
+ if(!sd->state.lr_flag) {
+ sd->right_weapon.sp_drain[RC_NONBOSS].value += type2;
+ sd->right_weapon.sp_drain[RC_NONBOSS].type = val;
+ sd->right_weapon.sp_drain[RC_BOSS].value += type2;
+ sd->right_weapon.sp_drain[RC_BOSS].type = val;
+ }
+ else if(sd->state.lr_flag == 1) {
+ sd->left_weapon.sp_drain[RC_NONBOSS].value += type2;
+ sd->left_weapon.sp_drain[RC_NONBOSS].type = val;
+ sd->left_weapon.sp_drain[RC_BOSS].value += type2;
+ sd->left_weapon.sp_drain[RC_BOSS].type = val;
+ }
break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, sd->skillatk[i].id == 0 || sd->skillatk[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillatk))
- { //Better mention this so the array length can be updated. [Skotlex]
- ShowDebug("run_script: bonus2 bSkillAtk reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillatk), type2, val);
+ case SP_SP_VANISH_RATE:
+ if(sd->state.lr_flag != 2) {
+ sd->bonus.sp_vanish_rate += type2;
+ sd->bonus.sp_vanish_per = max(sd->bonus.sp_vanish_per,val);
+ sd->bonus.sp_vanish_trigger=0;
+ }
break;
- }
- if (sd->skillatk[i].id == type2)
- sd->skillatk[i].val += val;
- else {
- sd->skillatk[i].id = type2;
- sd->skillatk[i].val = val;
- }
- break;
- case SP_SKILL_HEAL:
- if(sd->state.lr_flag == 2)
+ case SP_GET_ZENY_NUM:
+ if(sd->state.lr_flag != 2 && sd->bonus.get_zeny_rate < val) {
+ sd->bonus.get_zeny_rate = val;
+ sd->bonus.get_zeny_num = type2;
+ }
break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == 0 || sd->skillheal[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillheal))
- { // Better mention this so the array length can be updated. [Skotlex]
- ShowDebug("run_script: bonus2 bSkillHeal reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal), type2, val);
+ case SP_ADD_GET_ZENY_NUM:
+ if(sd->state.lr_flag != 2) {
+ sd->bonus.get_zeny_rate += val;
+ sd->bonus.get_zeny_num += type2;
+ }
break;
- }
- if (sd->skillheal[i].id == type2)
- sd->skillheal[i].val += val;
- else {
- sd->skillheal[i].id = type2;
- sd->skillheal[i].val = val;
- }
- break;
- case SP_SKILL_HEAL2:
- if(sd->state.lr_flag == 2)
+ case SP_WEAPON_COMA_ELE:
+ if(type2 >= ELE_MAX) {
+ ShowError("pc_bonus2: SP_WEAPON_COMA_ELE: Invalid element %d\n", type2);
+ break;
+ }
+ if(sd->state.lr_flag == 2)
+ break;
+ sd->weapon_coma_ele[type2] += val;
+ sd->special_state.bonus_coma = 1;
break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillheal2), i, sd->skillheal2[i].id == 0 || sd->skillheal2[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillheal2))
- { // Better mention this so the array length can be updated. [Skotlex]
- ShowDebug("run_script: bonus2 bSkillHeal2 reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal2), type2, val);
+ case SP_WEAPON_COMA_RACE:
+ if(sd->state.lr_flag == 2)
+ break;
+ sd->weapon_coma_race[type2] += val;
+ sd->special_state.bonus_coma = 1;
break;
- }
- if (sd->skillheal2[i].id == type2)
- sd->skillheal2[i].val += val;
- else {
- sd->skillheal2[i].id = type2;
- sd->skillheal2[i].val = val;
- }
- break;
- case SP_ADD_SKILL_BLOW:
- if(sd->state.lr_flag == 2)
+ case SP_WEAPON_ATK:
+ if(sd->state.lr_flag != 2)
+ sd->weapon_atk[type2]+=val;
break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillblown), i, sd->skillblown[i].id == 0 || sd->skillblown[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillblown))
- { //Better mention this so the array length can be updated. [Skotlex]
- ShowDebug("run_script: bonus2 bSkillBlown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillblown), type2, val);
+ case SP_WEAPON_ATK_RATE:
+ if(sd->state.lr_flag != 2)
+ sd->weapon_atk_rate[type2]+=val;
break;
- }
- if(sd->skillblown[i].id == type2)
- sd->skillblown[i].val += val;
- else {
- sd->skillblown[i].id = type2;
- sd->skillblown[i].val = val;
- }
- break;
-#ifndef RENEWAL_CAST
- case SP_VARCASTRATE:
-#endif
- case SP_CASTRATE:
- if(sd->state.lr_flag == 2)
+ case SP_CRITICAL_ADDRACE:
+ if(sd->state.lr_flag != 2)
+ sd->critaddrace[type2] += val*10;
break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillcast))
- { //Better mention this so the array length can be updated. [Skotlex]
- ShowDebug("run_script: bonus2 %s reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n",
-
-#ifndef RENEWAL_CAST
- "bCastRate",
-#else
- "bVariableCastrate",
-#endif
-
- ARRAYLENGTH(sd->skillcast), type2, val);
+ case SP_ADDEFF_WHENHIT:
+ if (type2 > SC_MAX) {
+ ShowWarning("pc_bonus2 (Add Effect when hit): %d is not supported.\n", type2);
+ break;
+ }
+ if(sd->state.lr_flag != 2)
+ pc->bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), (sc_type)type2, val, 0, 0);
break;
- }
- if(sd->skillcast[i].id == type2)
- sd->skillcast[i].val += val;
- else {
- sd->skillcast[i].id = type2;
- sd->skillcast[i].val = val;
- }
- break;
-
- case SP_FIXCASTRATE:
- if(sd->state.lr_flag == 2)
+ case SP_SKILL_ATK:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, sd->skillatk[i].id == 0 || sd->skillatk[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillatk)) {
+ //Better mention this so the array length can be updated. [Skotlex]
+ ShowDebug("script->run: bonus2 bSkillAtk reached it's limit (%"PRIuS" skills per character), bonus skill %d (+%d%%) lost.\n",
+ ARRAYLENGTH(sd->skillatk), type2, val);
+ break;
+ }
+ if (sd->skillatk[i].id == type2)
+ sd->skillatk[i].val += val;
+ else {
+ sd->skillatk[i].id = type2;
+ sd->skillatk[i].val = val;
+ }
+ break;
+ case SP_SKILL_HEAL:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == 0 || sd->skillheal[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillheal)) {
+ // Better mention this so the array length can be updated. [Skotlex]
+ ShowDebug("script->run: bonus2 bSkillHeal reached it's limit (%"PRIuS" skills per character), bonus skill %d (+%d%%) lost.\n",
+ ARRAYLENGTH(sd->skillheal), type2, val);
+ break;
+ }
+ if (sd->skillheal[i].id == type2)
+ sd->skillheal[i].val += val;
+ else {
+ sd->skillheal[i].id = type2;
+ sd->skillheal[i].val = val;
+ }
+ break;
+ case SP_SKILL_HEAL2:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillheal2), i, sd->skillheal2[i].id == 0 || sd->skillheal2[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillheal2)) {
+ // Better mention this so the array length can be updated. [Skotlex]
+ ShowDebug("script->run: bonus2 bSkillHeal2 reached it's limit (%"PRIuS" skills per character), bonus skill %d (+%d%%) lost.\n",
+ ARRAYLENGTH(sd->skillheal2), type2, val);
+ break;
+ }
+ if (sd->skillheal2[i].id == type2)
+ sd->skillheal2[i].val += val;
+ else {
+ sd->skillheal2[i].id = type2;
+ sd->skillheal2[i].val = val;
+ }
+ break;
+ case SP_ADD_SKILL_BLOW:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillblown), i, sd->skillblown[i].id == 0 || sd->skillblown[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillblown)) {
+ //Better mention this so the array length can be updated. [Skotlex]
+ ShowDebug("script->run: bonus2 bSkillBlown reached it's limit (%"PRIuS" skills per character), bonus skill %d (+%d%%) lost.\n",
+ ARRAYLENGTH(sd->skillblown), type2, val);
+ break;
+ }
+ if(sd->skillblown[i].id == type2)
+ sd->skillblown[i].val += val;
+ else {
+ sd->skillblown[i].id = type2;
+ sd->skillblown[i].val = val;
+ }
break;
+ #ifndef RENEWAL_CAST
+ case SP_VARCASTRATE:
+ #endif
+ case SP_CASTRATE:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillcast)) {
+ //Better mention this so the array length can be updated. [Skotlex]
+ ShowDebug("script->run: bonus2 %s reached it's limit (%"PRIuS" skills per character), bonus skill %d (+%d%%) lost.\n",
- ARR_FIND(0, ARRAYLENGTH(sd->skillfixcastrate), i, sd->skillfixcastrate[i].id == 0 || sd->skillfixcastrate[i].id == type2);
+ #ifndef RENEWAL_CAST
+ "bCastRate",
+ #else
+ "bVariableCastrate",
+ #endif
- if (i == ARRAYLENGTH(sd->skillfixcastrate))
+ ARRAYLENGTH(sd->skillcast), type2, val);
+ break;
+ }
+ if(sd->skillcast[i].id == type2)
+ sd->skillcast[i].val += val;
+ else {
+ sd->skillcast[i].id = type2;
+ sd->skillcast[i].val = val;
+ }
+ break;
- {
+ case SP_FIXCASTRATE:
+ if(sd->state.lr_flag == 2)
+ break;
- ShowDebug("run_script: bonus2 bFixedCastrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillfixcastrate), type2, val);
- break;
- }
+ ARR_FIND(0, ARRAYLENGTH(sd->skillfixcastrate), i, sd->skillfixcastrate[i].id == 0 || sd->skillfixcastrate[i].id == type2);
- if(sd->skillfixcastrate[i].id == type2)
- sd->skillfixcastrate[i].val += val;
+ if (i == ARRAYLENGTH(sd->skillfixcastrate)) {
+ ShowDebug("script->run: bonus2 bFixedCastrate reached it's limit (%"PRIuS" skills per character), bonus skill %d (+%d%%) lost.\n",
+ ARRAYLENGTH(sd->skillfixcastrate), type2, val);
+ break;
+ }
- else {
- sd->skillfixcastrate[i].id = type2;
- sd->skillfixcastrate[i].val = val;
- }
+ if(sd->skillfixcastrate[i].id == type2)
+ sd->skillfixcastrate[i].val += val;
- break;
+ else {
+ sd->skillfixcastrate[i].id = type2;
+ sd->skillfixcastrate[i].val = val;
+ }
- case SP_HP_LOSS_RATE:
- if(sd->state.lr_flag != 2) {
- sd->hp_loss.value = type2;
- sd->hp_loss.rate = val;
- }
- break;
- case SP_HP_REGEN_RATE:
- if(sd->state.lr_flag != 2) {
- sd->hp_regen.value = type2;
- sd->hp_regen.rate = val;
- }
- break;
- case SP_ADDRACE2:
- if (!(type2 > RC2_NONE && type2 < RC2_MAX))
break;
- if(sd->state.lr_flag != 2)
- sd->right_weapon.addrace2[type2] += val;
- else
- sd->left_weapon.addrace2[type2] += val;
- break;
- case SP_SUBSIZE:
- if(sd->state.lr_flag != 2)
- sd->subsize[type2]+=val;
- break;
- case SP_SUBRACE2:
- if (!(type2 > RC2_NONE && type2 < RC2_MAX))
+
+ case SP_HP_LOSS_RATE:
+ if(sd->state.lr_flag != 2) {
+ sd->hp_loss.value = type2;
+ sd->hp_loss.rate = val;
+ }
break;
- if(sd->state.lr_flag != 2)
- sd->subrace2[type2]+=val;
- break;
- case SP_ADD_ITEM_HEAL_RATE:
- if(sd->state.lr_flag == 2)
+ case SP_HP_REGEN_RATE:
+ if(sd->state.lr_flag != 2) {
+ sd->hp_regen.value = type2;
+ sd->hp_regen.rate = val;
+ }
break;
- if (type2 < MAX_ITEMGROUP) { //Group bonus
- sd->itemgrouphealrate[type2] += val;
+ case SP_ADDRACE2:
+ if (!(type2 > RC2_NONE && type2 < RC2_MAX))
+ break;
+ if(sd->state.lr_flag != 2)
+ sd->right_weapon.addrace2[type2] += val;
+ else
+ sd->left_weapon.addrace2[type2] += val;
break;
- }
- //Standard item bonus.
- for(i=0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid && sd->itemhealrate[i].nameid != type2; i++);
- if(i == ARRAYLENGTH(sd->itemhealrate)) {
- ShowWarning("pc_bonus2: Reached max (%d) number of item heal bonuses per character!\n", ARRAYLENGTH(sd->itemhealrate));
+ case SP_SUBSIZE:
+ if(sd->state.lr_flag != 2)
+ sd->subsize[type2]+=val;
break;
- }
- sd->itemhealrate[i].nameid = type2;
- sd->itemhealrate[i].rate += val;
- break;
- case SP_EXP_ADDRACE:
- if(sd->state.lr_flag != 2)
- sd->expaddrace[type2]+=val;
- break;
- case SP_SP_GAIN_RACE:
- if(sd->state.lr_flag != 2)
- sd->sp_gain_race[type2]+=val;
- break;
- case SP_ADD_MONSTER_DROP_ITEM:
- if (sd->state.lr_flag != 2)
- pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, (1<<RC_BOSS)|(1<<RC_NONBOSS), val);
- break;
- case SP_ADD_MONSTER_DROP_ITEMGROUP:
- if (sd->state.lr_flag != 2)
- pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, (1<<RC_BOSS)|(1<<RC_NONBOSS), val);
- break;
- case SP_SP_LOSS_RATE:
- if(sd->state.lr_flag != 2) {
- sd->sp_loss.value = type2;
- sd->sp_loss.rate = val;
- }
- break;
- case SP_SP_REGEN_RATE:
- if(sd->state.lr_flag != 2) {
- sd->sp_regen.value = type2;
- sd->sp_regen.rate = val;
- }
- break;
- case SP_HP_DRAIN_VALUE_RACE:
- if(!sd->state.lr_flag) {
- sd->right_weapon.hp_drain[type2].value += val;
- }
- else if(sd->state.lr_flag == 1) {
- sd->left_weapon.hp_drain[type2].value += val;
- }
- break;
- case SP_SP_DRAIN_VALUE_RACE:
- if(!sd->state.lr_flag) {
- sd->right_weapon.sp_drain[type2].value += val;
- }
- else if(sd->state.lr_flag == 1) {
- sd->left_weapon.sp_drain[type2].value += val;
- }
- break;
- case SP_IGNORE_MDEF_RATE:
- if(sd->state.lr_flag != 2)
- sd->ignore_mdef[type2] += val;
- break;
- case SP_IGNORE_DEF_RATE:
- if(sd->state.lr_flag != 2)
- sd->ignore_def[type2] += val;
- break;
- case SP_SP_GAIN_RACE_ATTACK:
- if(sd->state.lr_flag != 2)
- sd->sp_gain_race_attack[type2] = cap_value(sd->sp_gain_race_attack[type2] + val, 0, INT16_MAX);
- break;
- case SP_HP_GAIN_RACE_ATTACK:
- if(sd->state.lr_flag != 2)
- sd->hp_gain_race_attack[type2] = cap_value(sd->hp_gain_race_attack[type2] + val, 0, INT16_MAX);
- break;
- case SP_SKILL_USE_SP_RATE: //bonus2 bSkillUseSPrate,n,x;
- if(sd->state.lr_flag == 2)
+ case SP_SUBRACE2:
+ if (!(type2 > RC2_NONE && type2 < RC2_MAX))
+ break;
+ if(sd->state.lr_flag != 2)
+ sd->subrace2[type2]+=val;
break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillusesprate), i, sd->skillusesprate[i].id == 0 || sd->skillusesprate[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillusesprate)) {
- ShowDebug("run_script: bonus2 bSkillUseSPrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillusesprate), type2, val);
+ case SP_ADD_ITEM_HEAL_RATE:
+ if(sd->state.lr_flag == 2)
+ break;
+ //Standard item bonus.
+ for(i=0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid && sd->itemhealrate[i].nameid != type2; i++);
+ if (i == ARRAYLENGTH(sd->itemhealrate)) {
+ ShowWarning("pc_bonus2: Reached max (%"PRIuS") number of item heal bonuses per character!\n", ARRAYLENGTH(sd->itemhealrate));
+ break;
+ }
+ sd->itemhealrate[i].nameid = type2;
+ sd->itemhealrate[i].rate += val;
break;
- }
- if (sd->skillusesprate[i].id == type2)
- sd->skillusesprate[i].val += val;
- else {
- sd->skillusesprate[i].id = type2;
- sd->skillusesprate[i].val = val;
- }
- break;
- case SP_SKILL_COOLDOWN:
- if(sd->state.lr_flag == 2)
+ case SP_EXP_ADDRACE:
+ if(sd->state.lr_flag != 2)
+ sd->expaddrace[type2]+=val;
break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillcooldown), i, sd->skillcooldown[i].id == 0 || sd->skillcooldown[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillcooldown))
- {
- ShowDebug("run_script: bonus2 bSkillCoolDown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillcooldown), type2, val);
+ case SP_SP_GAIN_RACE:
+ if(sd->state.lr_flag != 2)
+ sd->sp_gain_race[type2]+=val;
break;
- }
- if (sd->skillcooldown[i].id == type2)
- sd->skillcooldown[i].val += val;
- else {
- sd->skillcooldown[i].id = type2;
- sd->skillcooldown[i].val = val;
- }
- break;
- case SP_SKILL_FIXEDCAST:
- if(sd->state.lr_flag == 2)
+ case SP_ADD_MONSTER_DROP_ITEM:
+ if (sd->state.lr_flag != 2)
+ pc->bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, (1<<RC_BOSS)|(1<<RC_NONBOSS), val);
break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillfixcast), i, sd->skillfixcast[i].id == 0 || sd->skillfixcast[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillfixcast))
- {
- ShowDebug("run_script: bonus2 bSkillFixedCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillfixcast), type2, val);
+ case SP_SP_LOSS_RATE:
+ if(sd->state.lr_flag != 2) {
+ sd->sp_loss.value = type2;
+ sd->sp_loss.rate = val;
+ }
break;
- }
- if (sd->skillfixcast[i].id == type2)
- sd->skillfixcast[i].val += val;
- else {
- sd->skillfixcast[i].id = type2;
- sd->skillfixcast[i].val = val;
- }
- break;
- case SP_SKILL_VARIABLECAST:
- if(sd->state.lr_flag == 2)
+ case SP_SP_REGEN_RATE:
+ if(sd->state.lr_flag != 2) {
+ sd->sp_regen.value = type2;
+ sd->sp_regen.rate = val;
+ }
break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillvarcast), i, sd->skillvarcast[i].id == 0 || sd->skillvarcast[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillvarcast))
- {
- ShowDebug("run_script: bonus2 bSkillVariableCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillvarcast), type2, val);
+ case SP_HP_DRAIN_VALUE_RACE:
+ if(!sd->state.lr_flag) {
+ sd->right_weapon.hp_drain[type2].value += val;
+ }
+ else if(sd->state.lr_flag == 1) {
+ sd->left_weapon.hp_drain[type2].value += val;
+ }
break;
- }
- if (sd->skillvarcast[i].id == type2)
- sd->skillvarcast[i].val += val;
- else {
- sd->skillvarcast[i].id = type2;
- sd->skillvarcast[i].val = val;
- }
- break;
-#ifdef RENEWAL_CAST
- case SP_VARCASTRATE:
- if(sd->state.lr_flag == 2)
+ case SP_SP_DRAIN_VALUE_RACE:
+ if(!sd->state.lr_flag) {
+ sd->right_weapon.sp_drain[type2].value += val;
+ }
+ else if(sd->state.lr_flag == 1) {
+ sd->left_weapon.sp_drain[type2].value += val;
+ }
break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillcast))
- {
- ShowDebug("run_script: bonus2 bVariableCastrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n",ARRAYLENGTH(sd->skillcast), type2, val);
+ case SP_IGNORE_MDEF_RATE:
+ if(sd->state.lr_flag != 2)
+ sd->ignore_mdef[type2] += val;
break;
- }
- if(sd->skillcast[i].id == type2)
- sd->skillcast[i].val -= val;
- else {
- sd->skillcast[i].id = type2;
- sd->skillcast[i].val -= val;
- }
- break;
-#endif
- case SP_SKILL_USE_SP: //bonus2 bSkillUseSP,n,x;
- if(sd->state.lr_flag == 2)
+ case SP_IGNORE_DEF_RATE:
+ if(sd->state.lr_flag != 2)
+ sd->ignore_def[type2] += val;
break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillusesp), i, sd->skillusesp[i].id == 0 || sd->skillusesp[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillusesp)) {
- ShowDebug("run_script: bonus2 bSkillUseSP reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillusesp), type2, val);
+ case SP_SP_GAIN_RACE_ATTACK:
+ if(sd->state.lr_flag != 2)
+ sd->sp_gain_race_attack[type2] = cap_value(sd->sp_gain_race_attack[type2] + val, 0, INT16_MAX);
+ break;
+ case SP_HP_GAIN_RACE_ATTACK:
+ if(sd->state.lr_flag != 2)
+ sd->hp_gain_race_attack[type2] = cap_value(sd->hp_gain_race_attack[type2] + val, 0, INT16_MAX);
+ break;
+ case SP_SKILL_USE_SP_RATE: //bonus2 bSkillUseSPrate,n,x;
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillusesprate), i, sd->skillusesprate[i].id == 0 || sd->skillusesprate[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillusesprate)) {
+ ShowDebug("script->run: bonus2 bSkillUseSPrate reached it's limit (%"PRIuS" skills per character), bonus skill %d (+%d%%) lost.\n",
+ ARRAYLENGTH(sd->skillusesprate), type2, val);
+ break;
+ }
+ if (sd->skillusesprate[i].id == type2)
+ sd->skillusesprate[i].val += val;
+ else {
+ sd->skillusesprate[i].id = type2;
+ sd->skillusesprate[i].val = val;
+ }
+ break;
+ case SP_SKILL_COOLDOWN:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillcooldown), i, sd->skillcooldown[i].id == 0 || sd->skillcooldown[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillcooldown)) {
+ ShowDebug("script->run: bonus2 bSkillCoolDown reached it's limit (%"PRIuS" skills per character), bonus skill %d (+%d%%) lost.\n",
+ ARRAYLENGTH(sd->skillcooldown), type2, val);
+ break;
+ }
+ if (sd->skillcooldown[i].id == type2)
+ sd->skillcooldown[i].val += val;
+ else {
+ sd->skillcooldown[i].id = type2;
+ sd->skillcooldown[i].val = val;
+ }
+ break;
+ case SP_SKILL_FIXEDCAST:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillfixcast), i, sd->skillfixcast[i].id == 0 || sd->skillfixcast[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillfixcast)) {
+ ShowDebug("script->run: bonus2 bSkillFixedCast reached it's limit (%"PRIuS" skills per character), bonus skill %d (+%d%%) lost.\n",
+ ARRAYLENGTH(sd->skillfixcast), type2, val);
+ break;
+ }
+ if (sd->skillfixcast[i].id == type2)
+ sd->skillfixcast[i].val += val;
+ else {
+ sd->skillfixcast[i].id = type2;
+ sd->skillfixcast[i].val = val;
+ }
+ break;
+ case SP_SKILL_VARIABLECAST:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillvarcast), i, sd->skillvarcast[i].id == 0 || sd->skillvarcast[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillvarcast)) {
+ ShowDebug("script->run: bonus2 bSkillVariableCast reached it's limit (%"PRIuS" skills per character), bonus skill %d (+%d%%) lost.\n",
+ ARRAYLENGTH(sd->skillvarcast), type2, val);
+ break;
+ }
+ if (sd->skillvarcast[i].id == type2)
+ sd->skillvarcast[i].val += val;
+ else {
+ sd->skillvarcast[i].id = type2;
+ sd->skillvarcast[i].val = val;
+ }
+ break;
+ #ifdef RENEWAL_CAST
+ case SP_VARCASTRATE:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillcast)) {
+ ShowDebug("script->run: bonus2 bVariableCastrate reached it's limit (%"PRIuS" skills per character), bonus skill %d (+%d%%) lost.\n",
+ ARRAYLENGTH(sd->skillcast), type2, val);
+ break;
+ }
+ if(sd->skillcast[i].id == type2)
+ sd->skillcast[i].val -= val;
+ else {
+ sd->skillcast[i].id = type2;
+ sd->skillcast[i].val -= val;
+ }
+ break;
+ #endif
+ case SP_SKILL_USE_SP: //bonus2 bSkillUseSP,n,x;
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillusesp), i, sd->skillusesp[i].id == 0 || sd->skillusesp[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillusesp)) {
+ ShowDebug("script->run: bonus2 bSkillUseSP reached it's limit (%"PRIuS" skills per character), bonus skill %d (+%d%%) lost.\n",
+ ARRAYLENGTH(sd->skillusesp), type2, val);
+ break;
+ }
+ if (sd->skillusesp[i].id == type2)
+ sd->skillusesp[i].val += val;
+ else {
+ sd->skillusesp[i].id = type2;
+ sd->skillusesp[i].val = val;
+ }
+ break;
+ case SP_ADD_MONSTER_DROP_CHAINITEM:
+ if (sd->state.lr_flag != 2)
+ pc->bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, val, 1<<type2, 10000);
+ break;
+ default:
+ ShowWarning("pc_bonus2: unknown type %d %d %d!\n",type,type2,val);
break;
- }
- if (sd->skillusesp[i].id == type2)
- sd->skillusesp[i].val += val;
- else {
- sd->skillusesp[i].id = type2;
- sd->skillusesp[i].val = val;
- }
- break;
- default:
- ShowWarning("pc_bonus2: unknown type %d %d %d!\n",type,type2,val);
- break;
}
return 0;
}
@@ -3248,161 +3327,185 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
nullpo_ret(sd);
switch(type){
- case SP_ADD_MONSTER_DROP_ITEM:
- if(sd->state.lr_flag != 2)
- pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, 1<<type3, val);
- break;
- case SP_ADD_CLASS_DROP_ITEM:
- if(sd->state.lr_flag != 2)
- pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, -type3, val);
- break;
- case SP_AUTOSPELL:
- if(sd->state.lr_flag != 2)
- {
- int target = skill->get_inf(type2); //Support or Self (non-auto-target) skills should pick self.
- target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill->get_inf2(type2)&INF2_NO_TARGET_SELF));
- pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell),
- target?-type2:type2, type3, val, 0, current_equip_card_id);
- }
- break;
- case SP_AUTOSPELL_WHENHIT:
- if(sd->state.lr_flag != 2)
- {
- int target = skill->get_inf(type2); //Support or Self (non-auto-target) skills should pick self.
- target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill->get_inf2(type2)&INF2_NO_TARGET_SELF));
- pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2),
- target?-type2:type2, type3, val, BF_NORMAL|BF_SKILL, current_equip_card_id);
- }
- break;
- case SP_SP_DRAIN_RATE:
- if(!sd->state.lr_flag) {
- sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2;
- sd->right_weapon.sp_drain[RC_NONBOSS].per += type3;
- sd->right_weapon.sp_drain[RC_NONBOSS].type = val;
- sd->right_weapon.sp_drain[RC_BOSS].rate += type2;
- sd->right_weapon.sp_drain[RC_BOSS].per += type3;
- sd->right_weapon.sp_drain[RC_BOSS].type = val;
-
- }
- else if(sd->state.lr_flag == 1) {
- sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2;
- sd->left_weapon.sp_drain[RC_NONBOSS].per += type3;
- sd->left_weapon.sp_drain[RC_NONBOSS].type = val;
- sd->left_weapon.sp_drain[RC_BOSS].rate += type2;
- sd->left_weapon.sp_drain[RC_BOSS].per += type3;
- sd->left_weapon.sp_drain[RC_BOSS].type = val;
- }
- break;
- case SP_HP_DRAIN_RATE_RACE:
- if(!sd->state.lr_flag) {
- sd->right_weapon.hp_drain[type2].rate += type3;
- sd->right_weapon.hp_drain[type2].per += val;
- }
- else if(sd->state.lr_flag == 1) {
- sd->left_weapon.hp_drain[type2].rate += type3;
- sd->left_weapon.hp_drain[type2].per += val;
- }
- break;
- case SP_SP_DRAIN_RATE_RACE:
- if(!sd->state.lr_flag) {
- sd->right_weapon.sp_drain[type2].rate += type3;
- sd->right_weapon.sp_drain[type2].per += val;
- }
- else if(sd->state.lr_flag == 1) {
- sd->left_weapon.sp_drain[type2].rate += type3;
- sd->left_weapon.sp_drain[type2].per += val;
- }
- break;
- case SP_ADD_MONSTER_DROP_ITEMGROUP:
- if (sd->state.lr_flag != 2)
- pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, 1<<type3, val);
- break;
+ case SP_ADD_MONSTER_DROP_ITEM:
+ if(sd->state.lr_flag != 2)
+ pc->bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, 1<<type3, val);
+ break;
+ case SP_ADD_CLASS_DROP_ITEM:
+ if(sd->state.lr_flag != 2)
+ pc->bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, -type3, val);
+ break;
+ case SP_AUTOSPELL:
+ if(sd->state.lr_flag != 2)
+ {
+ int target = skill->get_inf(type2); //Support or Self (non-auto-target) skills should pick self.
+ target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill->get_inf2(type2)&INF2_NO_TARGET_SELF));
+ pc->bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell),
+ target?-type2:type2, type3, val, 0, status->current_equip_card_id);
+ }
+ break;
+ case SP_AUTOSPELL_WHENHIT:
+ if(sd->state.lr_flag != 2)
+ {
+ int target = skill->get_inf(type2); //Support or Self (non-auto-target) skills should pick self.
+ target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill->get_inf2(type2)&INF2_NO_TARGET_SELF));
+ pc->bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2),
+ target?-type2:type2, type3, val, BF_NORMAL|BF_SKILL, status->current_equip_card_id);
+ }
+ break;
+ case SP_SP_DRAIN_RATE:
+ if(!sd->state.lr_flag) {
+ sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2;
+ sd->right_weapon.sp_drain[RC_NONBOSS].per += type3;
+ sd->right_weapon.sp_drain[RC_NONBOSS].type = val;
+ sd->right_weapon.sp_drain[RC_BOSS].rate += type2;
+ sd->right_weapon.sp_drain[RC_BOSS].per += type3;
+ sd->right_weapon.sp_drain[RC_BOSS].type = val;
- case SP_ADDEFF:
- if (type2 > SC_MAX) {
- ShowWarning("pc_bonus3 (Add Effect): %d is not supported.\n", type2);
+ }
+ else if(sd->state.lr_flag == 1) {
+ sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2;
+ sd->left_weapon.sp_drain[RC_NONBOSS].per += type3;
+ sd->left_weapon.sp_drain[RC_NONBOSS].type = val;
+ sd->left_weapon.sp_drain[RC_BOSS].rate += type2;
+ sd->left_weapon.sp_drain[RC_BOSS].per += type3;
+ sd->left_weapon.sp_drain[RC_BOSS].type = val;
+ }
+ break;
+ case SP_HP_DRAIN_RATE_RACE:
+ if(!sd->state.lr_flag) {
+ sd->right_weapon.hp_drain[type2].rate += type3;
+ sd->right_weapon.hp_drain[type2].per += val;
+ }
+ else if(sd->state.lr_flag == 1) {
+ sd->left_weapon.hp_drain[type2].rate += type3;
+ sd->left_weapon.hp_drain[type2].per += val;
+ }
+ break;
+ case SP_SP_DRAIN_RATE_RACE:
+ if(!sd->state.lr_flag) {
+ sd->right_weapon.sp_drain[type2].rate += type3;
+ sd->right_weapon.sp_drain[type2].per += val;
+ }
+ else if(sd->state.lr_flag == 1) {
+ sd->left_weapon.sp_drain[type2].rate += type3;
+ sd->left_weapon.sp_drain[type2].per += val;
+ }
+ break;
+ case SP_ADDEFF:
+ if (type2 > SC_MAX) {
+ ShowWarning("pc_bonus3 (Add Effect): %d is not supported.\n", type2);
+ break;
+ }
+ pc->bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2,
+ sd->state.lr_flag!=2?type3:0, sd->state.lr_flag==2?type3:0, val);
break;
- }
- pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2,
- sd->state.lr_flag!=2?type3:0, sd->state.lr_flag==2?type3:0, val);
- break;
- case SP_ADDEFF_WHENHIT:
- if (type2 > SC_MAX) {
- ShowWarning("pc_bonus3 (Add Effect when hit): %d is not supported.\n", type2);
+ case SP_ADDEFF_WHENHIT:
+ if (type2 > SC_MAX) {
+ ShowWarning("pc_bonus3 (Add Effect when hit): %d is not supported.\n", type2);
+ break;
+ }
+ if(sd->state.lr_flag != 2)
+ pc->bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), (sc_type)type2, type3, 0, val);
break;
- }
- if(sd->state.lr_flag != 2)
- pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), (sc_type)type2, type3, 0, val);
- break;
- case SP_ADDEFF_ONSKILL:
- if( type3 > SC_MAX ) {
- ShowWarning("pc_bonus3 (Add Effect on skill): %d is not supported.\n", type3);
+ case SP_ADDEFF_ONSKILL:
+ if( type3 > SC_MAX ) {
+ ShowWarning("pc_bonus3 (Add Effect on skill): %d is not supported.\n", type3);
+ break;
+ }
+ if( sd->state.lr_flag != 2 )
+ pc->bonus_addeff_onskill(sd->addeff3, ARRAYLENGTH(sd->addeff3), (sc_type)type3, val, type2, ATF_TARGET);
break;
- }
- if( sd->state.lr_flag != 2 )
- pc_bonus_addeff_onskill(sd->addeff3, ARRAYLENGTH(sd->addeff3), (sc_type)type3, val, type2, ATF_TARGET);
- break;
- case SP_ADDELE:
- if (type2 > ELE_MAX) {
- ShowWarning("pc_bonus3 (SP_ADDELE): element %d is out of range.\n", type2);
+ case SP_ADDELE:
+ if (type2 > ELE_MAX) {
+ ShowWarning("pc_bonus3 (SP_ADDELE): element %d is out of range.\n", type2);
+ break;
+ }
+ if (sd->state.lr_flag != 2)
+ pc_bonus_addele(sd, (unsigned char)type2, type3, val);
break;
- }
- if (sd->state.lr_flag != 2)
- pc_bonus_addele(sd, (unsigned char)type2, type3, val);
- break;
- case SP_SUBELE:
- if (type2 > ELE_MAX) {
- ShowWarning("pc_bonus3 (SP_SUBELE): element %d is out of range.\n", type2);
+ case SP_SUBELE:
+ if (type2 > ELE_MAX) {
+ ShowWarning("pc_bonus3 (SP_SUBELE): element %d is out of range.\n", type2);
+ break;
+ }
+ if (sd->state.lr_flag != 2)
+ pc_bonus_subele(sd, (unsigned char)type2, type3, val);
+ break;
+ case SP_SP_VANISH_RATE:
+ if(sd->state.lr_flag != 2) {
+ sd->bonus.sp_vanish_rate += type2;
+ sd->bonus.sp_vanish_per = max(sd->bonus.sp_vanish_per,type3);
+ sd->bonus.sp_vanish_trigger=val;
+ }
break;
- }
- if (sd->state.lr_flag != 2)
- pc_bonus_subele(sd, (unsigned char)type2, type3, val);
- break;
- default:
- ShowWarning("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val);
- break;
+ default:
+ ShowWarning("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val);
+ break;
}
return 0;
}
-int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4,int val)
-{
+int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4,int val) {
nullpo_ret(sd);
- switch(type){
+ switch(type) {
case SP_AUTOSPELL:
if(sd->state.lr_flag != 2)
- pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id);
+ pc->bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, status->current_equip_card_id);
break;
case SP_AUTOSPELL_WHENHIT:
if(sd->state.lr_flag != 2)
- pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_NORMAL|BF_SKILL, current_equip_card_id);
+ pc->bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_NORMAL|BF_SKILL, status->current_equip_card_id);
break;
case SP_AUTOSPELL_ONSKILL:
- if(sd->state.lr_flag != 2)
- {
+ if(sd->state.lr_flag != 2) {
int target = skill->get_inf(type2); //Support or Self (non-auto-target) skills should pick self.
target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill->get_inf2(type2)&INF2_NO_TARGET_SELF));
- pc_bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, target?-type3:type3, type4, val, current_equip_card_id);
+ pc->bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, target?-type3:type3, type4, val, status->current_equip_card_id);
}
break;
case SP_ADDEFF_ONSKILL:
if( type2 > SC_MAX ) {
- ShowWarning("pc_bonus3 (Add Effect on skill): %d is not supported.\n", type2);
+ ShowWarning("pc_bonus4 (Add Effect on skill): %d is not supported.\n", type2);
break;
}
if( sd->state.lr_flag != 2 )
- pc_bonus_addeff_onskill(sd->addeff3, ARRAYLENGTH(sd->addeff3), (sc_type)type3, type4, type2, val);
+ pc->bonus_addeff_onskill(sd->addeff3, ARRAYLENGTH(sd->addeff3), (sc_type)type3, type4, type2, val);
+ break;
+
+ case SP_SET_DEF_RACE: //bonus4 bSetDefRace,n,x,r,y;
+ if( type2 > RC_MAX ) {
+ ShowWarning("pc_bonus4 (DEF_SET): %d is not supported.\n", type2);
+ break;
+ }
+ if(sd->state.lr_flag == 2)
+ break;
+ sd->def_set_race[type2].rate = type3;
+ sd->def_set_race[type2].tick = type4;
+ sd->def_set_race[type2].value = val;
+ break;
+
+ case SP_SET_MDEF_RACE: //bonus4 bSetMDefRace,n,x,r,y;
+ if( type2 > RC_MAX ) {
+ ShowWarning("pc_bonus4 (MDEF_SET): %d is not supported.\n", type2);
+ break;
+ }
+ if(sd->state.lr_flag == 2)
+ break;
+ sd->mdef_set_race[type2].rate = type3;
+ sd->mdef_set_race[type2].tick = type4;
+ sd->mdef_set_race[type2].value = val;
break;
default:
@@ -3413,29 +3516,28 @@ int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4
return 0;
}
-int pc_bonus5(struct map_session_data *sd,int type,int type2,int type3,int type4,int type5,int val)
-{
+int pc_bonus5(struct map_session_data *sd,int type,int type2,int type3,int type4,int type5,int val) {
nullpo_ret(sd);
switch(type){
- case SP_AUTOSPELL:
- if(sd->state.lr_flag != 2)
- pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id);
- break;
+ case SP_AUTOSPELL:
+ if(sd->state.lr_flag != 2)
+ pc->bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, status->current_equip_card_id);
+ break;
- case SP_AUTOSPELL_WHENHIT:
- if(sd->state.lr_flag != 2)
- pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id);
- break;
+ case SP_AUTOSPELL_WHENHIT:
+ if(sd->state.lr_flag != 2)
+ pc->bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, status->current_equip_card_id);
+ break;
- case SP_AUTOSPELL_ONSKILL:
- if(sd->state.lr_flag != 2)
- pc_bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, (val&1?-type3:type3), (val&2?-type4:type4), type5, current_equip_card_id);
- break;
+ case SP_AUTOSPELL_ONSKILL:
+ if(sd->state.lr_flag != 2)
+ pc->bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, (val&1?-type3:type3), (val&2?-type4:type4), type5, status->current_equip_card_id);
+ break;
- default:
- ShowWarning("pc_bonus5: unknown type %d %d %d %d %d %d!\n",type,type2,type3,type4,type5,val);
- break;
+ default:
+ ShowWarning("pc_bonus5: unknown type %d %d %d %d %d %d!\n",type,type2,type3,type4,type5,val);
+ break;
}
return 0;
@@ -3452,7 +3554,7 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) {
uint16 index = 0;
nullpo_ret(sd);
- if( !(index = skill->get_index(id)) || skill_db[index].name == NULL) {
+ if( !(index = skill->get_index(id)) || skill->db[index].name == NULL) {
ShowError("pc_skill: Skill with id %d does not exist in the skill database\n", id);
return 0;
}
@@ -3475,8 +3577,8 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) {
clif->deleteskill(sd,id);
} else
clif->addskill(sd,id);
- if( !skill_db[index].inf ) //Only recalculate for passive skills.
- status_calc_pc(sd, 0);
+ if( !skill->db[index].inf ) //Only recalculate for passive skills.
+ status_calc_pc(sd, SCO_NONE);
break;
case 1: //Item bonus skill.
if( sd->status.skill[index].id == id ) {
@@ -3509,8 +3611,8 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) {
clif->deleteskill(sd,id);
} else
clif->addskill(sd,id);
- if( !skill_db[index].inf ) //Only recalculate for passive skills.
- status_calc_pc(sd, 0);
+ if( !skill->db[index].inf ) //Only recalculate for passive skills.
+ status_calc_pc(sd, SCO_NONE);
break;
default: //Unknown flag?
return 0;
@@ -3579,13 +3681,12 @@ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip)
/*==========================================
* Update buying value by skills
*------------------------------------------*/
-int pc_modifybuyvalue(struct map_session_data *sd,int orig_value)
-{
- int skill,val = orig_value,rate1 = 0,rate2 = 0;
- if((skill=pc->checkskill(sd,MC_DISCOUNT))>0) // merchant discount
- rate1 = 5+skill*2-((skill==10)? 1:0);
- if((skill=pc->checkskill(sd,RG_COMPULSION))>0) // rogue discount
- rate2 = 5+skill*4;
+int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) {
+ int skill_lv,val = orig_value,rate1 = 0,rate2 = 0;
+ if((skill_lv=pc->checkskill(sd,MC_DISCOUNT))>0) // merchant discount
+ rate1 = 5+skill_lv*2-((skill_lv==10)? 1:0);
+ if((skill_lv=pc->checkskill(sd,RG_COMPULSION))>0) // rogue discount
+ rate2 = 5+skill_lv*4;
if(rate1 < rate2) rate1 = rate2;
if(rate1)
val = (int)((double)orig_value*(double)(100-rate1)/100.);
@@ -3598,11 +3699,10 @@ int pc_modifybuyvalue(struct map_session_data *sd,int orig_value)
/*==========================================
* Update selling value by skills
*------------------------------------------*/
-int pc_modifysellvalue(struct map_session_data *sd,int orig_value)
-{
- int skill,val = orig_value,rate = 0;
- if((skill=pc->checkskill(sd,MC_OVERCHARGE))>0) //OverCharge
- rate = 5+skill*2-((skill==10)? 1:0);
+int pc_modifysellvalue(struct map_session_data *sd,int orig_value) {
+ int skill_lv,val = orig_value,rate = 0;
+ if((skill_lv=pc->checkskill(sd,MC_OVERCHARGE))>0) //OverCharge
+ rate = 5+skill_lv*2-((skill_lv==10)? 1:0);
if(rate)
val = (int)((double)orig_value*(double)(100+rate)/100.);
if(val < 0) val = 0;
@@ -3625,9 +3725,9 @@ int pc_checkadditem(struct map_session_data *sd,int nameid,int amount)
if(amount > MAX_AMOUNT)
return ADDITEM_OVERAMOUNT;
- data = itemdb_search(nameid);
+ data = itemdb->search(nameid);
- if(!itemdb_isstackable2(data))
+ if(!itemdb->isstackable2(data))
return ADDITEM_NEW;
if( data->stack.inventory && amount > data->stack.amount )
@@ -3688,7 +3788,7 @@ int pc_payzeny(struct map_session_data *sd,int zeny, enum e_log_pick_type type,
if( zeny > 0 && sd->state.showzeny ) {
char output[255];
sprintf(output, "Removed %dz.", zeny);
- clif->disp_onlyself(sd,output,strlen(output));
+ clif_disp_onlyself(sd,output,strlen(output));
}
return 0;
@@ -3723,14 +3823,14 @@ int pc_paycash(struct map_session_data *sd, int price, int points)
return -1;
}
- pc_setaccountreg(sd, "#CASHPOINTS", sd->cashPoints-cash);
- pc_setaccountreg(sd, "#KAFRAPOINTS", sd->kafraPoints-points);
+ pc_setaccountreg(sd, script->add_str("#CASHPOINTS"), sd->cashPoints-cash);
+ pc_setaccountreg(sd, script->add_str("#KAFRAPOINTS"), sd->kafraPoints-points);
if( battle_config.cashshop_show_points )
{
char output[128];
sprintf(output, msg_txt(504), points, cash, sd->kafraPoints, sd->cashPoints);
- clif->disp_onlyself(sd, output, strlen(output));
+ clif_disp_onlyself(sd, output, strlen(output));
}
return cash+points;
}
@@ -3750,12 +3850,12 @@ int pc_getcash(struct map_session_data *sd, int cash, int points)
cash = MAX_ZENY-sd->cashPoints;
}
- pc_setaccountreg(sd, "#CASHPOINTS", sd->cashPoints+cash);
+ pc_setaccountreg(sd, script->add_str("#CASHPOINTS"), sd->cashPoints+cash);
if( battle_config.cashshop_show_points )
{
sprintf(output, msg_txt(505), cash, sd->cashPoints);
- clif->disp_onlyself(sd, output, strlen(output));
+ clif_disp_onlyself(sd, output, strlen(output));
}
return cash;
}
@@ -3773,12 +3873,12 @@ int pc_getcash(struct map_session_data *sd, int cash, int points)
points = MAX_ZENY-sd->kafraPoints;
}
- pc_setaccountreg(sd, "#KAFRAPOINTS", sd->kafraPoints+points);
+ pc_setaccountreg(sd, script->add_str("#KAFRAPOINTS"), sd->kafraPoints+points);
if( battle_config.cashshop_show_points )
{
sprintf(output, msg_txt(506), points, sd->kafraPoints);
- clif->disp_onlyself(sd, output, strlen(output));
+ clif_disp_onlyself(sd, output, strlen(output));
}
return points;
}
@@ -3816,22 +3916,29 @@ int pc_getzeny(struct map_session_data *sd,int zeny, enum e_log_pick_type type,
if( zeny > 0 && sd->state.showzeny ) {
char output[255];
sprintf(output, "Gained %dz.", zeny);
- clif->disp_onlyself(sd,output,strlen(output));
+ clif_disp_onlyself(sd,output,strlen(output));
}
return 0;
}
-/*==========================================
- * Searching a specified itemid in inventory and return his stored index
- *------------------------------------------*/
-int pc_search_inventory(struct map_session_data *sd,int item_id)
-{
+/**
+ * Searches for the specified item ID in inventory and return its inventory index.
+ *
+ * If the item is found, the returned value is guaranteed to be a valid index
+ * (non-negative, smaller than MAX_INVENTORY).
+ *
+ * @param sd Character to search on.
+ * @param item_id The item ID to search.
+ * @return the inventory index of the first instance of the requested item.
+ * @retval INDEX_NOT_FOUND if the item wasn't found.
+ */
+int pc_search_inventory(struct map_session_data *sd, int item_id) {
int i;
- nullpo_retr(-1, sd);
+ nullpo_retr(INDEX_NOT_FOUND, sd);
ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == item_id && (sd->status.inventory[i].amount > 0 || item_id == 0) );
- return ( i < MAX_INVENTORY ) ? i : -1;
+ return ( i < MAX_INVENTORY ) ? i : INDEX_NOT_FOUND;
}
/*==========================================
@@ -3840,11 +3947,11 @@ int pc_search_inventory(struct map_session_data *sd,int item_id)
0 = success
1 = invalid itemid not found or negative amount
2 = overweight
- 3 = ?
+ 3 = ?
4 = no free place found
5 = max amount reached
- 6 = ?
- 7 = stack limitation
+ 6 = ?
+ 7 = stack limitation
*------------------------------------------*/
int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type)
{
@@ -3860,7 +3967,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l
if( amount > MAX_AMOUNT )
return 5;
- data = itemdb_search(item_data->nameid);
+ data = itemdb->search(item_data->nameid);
if( data->stack.inventory && amount > data->stack.amount )
{// item stack limitation
@@ -3871,14 +3978,37 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l
if(sd->weight + w > sd->max_weight)
return 2;
+ if( item_data->bound ) {
+ switch( (enum e_item_bound_type)item_data->bound ) {
+ case IBT_CHARACTER:
+ case IBT_ACCOUNT:
+ break; /* no restrictions */
+ case IBT_PARTY:
+ if( !sd->status.party_id ) {
+ ShowError("pc_additem: can't add party_bound item to character without party!\n");
+ ShowError("pc_additem: %s - x%d %s (%d)\n",sd->status.name,amount,data->jname,data->nameid);
+ return 7;/* need proper code? */
+ }
+ break;
+ case IBT_GUILD:
+ if( !sd->status.guild_id ) {
+ ShowError("pc_additem: can't add guild_bound item to character without guild!\n");
+ ShowError("pc_additem: %s - x%d %s (%d)\n",sd->status.name,amount,data->jname,data->nameid);
+ return 7;/* need proper code? */
+ }
+ break;
+ }
+ }
+
i = MAX_INVENTORY;
- if( itemdb_isstackable2(data) && item_data->expire_time == 0 )
- { // Stackable | Non Rental
- for( i = 0; i < MAX_INVENTORY; i++ )
- {
- if( sd->status.inventory[i].nameid == item_data->nameid && memcmp(&sd->status.inventory[i].card, &item_data->card, sizeof(item_data->card)) == 0 )
- {
+ // Stackable | Non Rental
+ if( itemdb->isstackable2(data) && item_data->expire_time == 0 ) {
+ for( i = 0; i < MAX_INVENTORY; i++ ) {
+ if( sd->status.inventory[i].nameid == item_data->nameid &&
+ sd->status.inventory[i].bound == item_data->bound &&
+ sd->status.inventory[i].expire_time == 0 &&
+ memcmp(&sd->status.inventory[i].card, &item_data->card, sizeof(item_data->card)) == 0 ) {
if( amount > MAX_AMOUNT - sd->status.inventory[i].amount || ( data->stack.inventory && amount > data->stack.amount - sd->status.inventory[i].amount ) )
return 5;
sd->status.inventory[i].amount += amount;
@@ -3888,25 +4018,26 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l
}
}
- if( i >= MAX_INVENTORY )
- {
+ if ( i >= MAX_INVENTORY ) {
i = pc->search_inventory(sd,0);
- if( i < 0 )
+ if (i == INDEX_NOT_FOUND)
return 4;
memcpy(&sd->status.inventory[i], item_data, sizeof(sd->status.inventory[0]));
- // clear equips field first, just in case
+ // clear equip and favorite fields first, just in case
if( item_data->equip )
sd->status.inventory[i].equip = 0;
+ if( item_data->favorite )
+ sd->status.inventory[i].favorite = 0;
sd->status.inventory[i].amount = amount;
sd->inventory_data[i] = data;
clif->additem(sd,i,amount,0);
}
-#ifdef NSI_UNIQUE_ID
- if( !itemdb_isstackable2(data) && !item_data->unique_id )
- sd->status.inventory[i].unique_id = itemdb_unique_id(0,0);
-#endif
+
+ if( !itemdb->isstackable2(data) && !item_data->unique_id )
+ sd->status.inventory[i].unique_id = itemdb->unique_id(sd);
+
logs->pick_pc(sd, log_type, amount, &sd->status.inventory[i],sd->inventory_data[i]);
sd->weight += w;
@@ -3918,8 +4049,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l
/* rental item check */
if( item_data->expire_time ) {
if( time(NULL) > item_data->expire_time ) {
- clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid);
- pc->delitem(sd, i, sd->status.inventory[i].amount, 1, 0, LOG_TYPE_OTHER);
+ pc->rental_expire(sd,i);
} else {
int seconds = (int)( item_data->expire_time - time(NULL) );
clif->rental_time(sd->fd, sd->status.inventory[i].nameid, seconds);
@@ -3989,8 +4119,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount)
)
return 0;
- if( map[sd->bl.m].flag.nodrop )
- {
+ if( map->list[sd->bl.m].flag.nodrop ) {
clif->message (sd->fd, msg_txt(271));
return 0; //Can't drop items in nodrop mapflag maps.
}
@@ -4001,7 +4130,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount)
return 0;
}
- if (!iMap->addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 2))
+ if (!map->addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 2))
return 0;
pc->delitem(sd, n, amount, 1, 0, LOG_TYPE_PICKDROP_PLAYER);
@@ -4018,7 +4147,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount)
int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
{
int flag=0;
- unsigned int tick = iTimer->gettick();
+ int64 tick = timer->gettick();
struct map_session_data *first_sd = NULL,*second_sd = NULL,*third_sd = NULL;
struct party_data *p=NULL;
@@ -4031,9 +4160,8 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
if (sd->status.party_id)
p = party->search(sd->status.party_id);
- if(fitem->first_get_charid > 0 && fitem->first_get_charid != sd->status.char_id)
- {
- first_sd = iMap->charid2sd(fitem->first_get_charid);
+ if(fitem->first_get_charid > 0 && fitem->first_get_charid != sd->status.char_id) {
+ first_sd = map->charid2sd(fitem->first_get_charid);
if(DIFF_TICK(tick,fitem->first_get_tick) < 0) {
if (!(p && p->party.item&1 &&
first_sd && first_sd->status.party_id == sd->status.party_id
@@ -4041,9 +4169,8 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
return 0;
}
else
- if(fitem->second_get_charid > 0 && fitem->second_get_charid != sd->status.char_id)
- {
- second_sd = iMap->charid2sd(fitem->second_get_charid);
+ if(fitem->second_get_charid > 0 && fitem->second_get_charid != sd->status.char_id) {
+ second_sd = map->charid2sd(fitem->second_get_charid);
if(DIFF_TICK(tick, fitem->second_get_tick) < 0) {
if(!(p && p->party.item&1 &&
((first_sd && first_sd->status.party_id == sd->status.party_id) ||
@@ -4052,9 +4179,8 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
return 0;
}
else
- if(fitem->third_get_charid > 0 && fitem->third_get_charid != sd->status.char_id)
- {
- third_sd = iMap->charid2sd(fitem->third_get_charid);
+ if(fitem->third_get_charid > 0 && fitem->third_get_charid != sd->status.char_id) {
+ third_sd = map->charid2sd(fitem->third_get_charid);
if(DIFF_TICK(tick,fitem->third_get_tick) < 0) {
if(!(p && p->party.item&1 &&
((first_sd && first_sd->status.party_id == sd->status.party_id) ||
@@ -4076,7 +4202,7 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
//Display pickup animation.
pc_stop_attack(sd);
clif->takeitem(&sd->bl,&fitem->bl);
- iMap->clearflooritem(&fitem->bl);
+ map->clearflooritem(&fitem->bl);
return 1;
}
@@ -4104,96 +4230,97 @@ int pc_isUseitem(struct map_session_data *sd,int n)
if( !item->script ) //if it has no script, you can't really consume it!
return 0;
- if( (item->item_usage.flag&NOUSE_SITTING) && (pc_issit(sd) == 1) && (pc->get_group_level(sd) < item->item_usage.override) ) {
- clif->msgtable(sd->fd,664);
+ if( (item->item_usage.flag&INR_SITTING) && (pc_issit(sd) == 1) && (pc_get_group_level(sd) < item->item_usage.override) ) {
+ clif->msgtable(sd->fd,0x297);
//clif->colormes(sd->fd,COLOR_WHITE,msg_txt(1474));
return 0; // You cannot use this item while sitting.
}
- switch( nameid ) //@TODO, lot oh harcoded nameid here
- {
- case 605: // Anodyne
- if( map_flag_gvg(sd->bl.m) )
+ if (sd->state.storage_flag && item->type != IT_CASH) {
+ clif->colormes(sd->fd, COLOR_RED, msg_txt(1475));
+ return 0; // You cannot use this item while storage is open.
+ }
+
+ switch( nameid ) { // TODO: Is there no better way to handle this, other than hardcoding item IDs?
+ case ITEMID_ANODYNE:
+ if( map_flag_gvg2(sd->bl.m) )
return 0;
- case 606:
+ case ITEMID_ALOEBERA:
if( pc_issit(sd) )
return 0;
break;
- case 601: // Fly Wing
- case 12212: // Giant Fly Wing
- if( map[sd->bl.m].flag.noteleport || map_flag_gvg(sd->bl.m) )
- {
+ case ITEMID_WING_OF_FLY:
+ case ITEMID_GIANT_FLY_WING:
+ if( map->list[sd->bl.m].flag.noteleport || map_flag_gvg2(sd->bl.m) ) {
clif->skill_mapinfomessage(sd,0);
return 0;
}
- case 602: // ButterFly Wing
- case 14527: // Dungeon Teleport Scroll
- case 14581: // Dungeon Teleport Scroll
- case 14582: // Yellow Butterfly Wing
- case 14583: // Green Butterfly Wing
- case 14584: // Red Butterfly Wing
- case 14585: // Blue Butterfly Wing
- case 14591: // Siege Teleport Scroll
- if( sd->duel_group && !battle_config.duel_allow_teleport )
- {
- clif->message(sd->fd, msg_txt(663));
+ case ITEMID_WING_OF_BUTTERFLY:
+ case ITEMID_DUN_TELE_SCROLL1:
+ case ITEMID_DUN_TELE_SCROLL2:
+ case ITEMID_WOB_RUNE: // Yellow Butterfly Wing
+ case ITEMID_WOB_SCHWALTZ: // Green Butterfly Wing
+ case ITEMID_WOB_RACHEL: // Red Butterfly Wing
+ case ITEMID_WOB_LOCAL: // Blue Butterfly Wing
+ case ITEMID_SIEGE_TELEPORT_SCROLL:
+ if( sd->duel_group && !battle_config.duel_allow_teleport ) {
+ clif->message(sd->fd, msg_txt(863)); // "Duel: Can't use this item in duel."
return 0;
}
- if( nameid != 601 && nameid != 12212 && map[sd->bl.m].flag.noreturn )
+ if( nameid != ITEMID_WING_OF_FLY && nameid != ITEMID_GIANT_FLY_WING && map->list[sd->bl.m].flag.noreturn )
return 0;
break;
- case 604: // Dead Branch
- case 12024: // Red Pouch
- case 12103: // Bloody Branch
- case 12109: // Poring Box
- if( map[sd->bl.m].flag.nobranch || map_flag_gvg(sd->bl.m) )
+ case ITEMID_BRANCH_OF_DEAD_TREE:
+ case ITEMID_RED_POUCH_OF_SURPRISE:
+ case ITEMID_BLOODY_DEAD_BRANCH:
+ case ITEMID_PORING_BOX:
+ if( map->list[sd->bl.m].flag.nobranch || map_flag_gvg2(sd->bl.m) )
return 0;
break;
- case 12210: // Bubble Gum
- case 12264: // Comp Bubble Gum
+ case ITEMID_BUBBLE_GUM:
+ case ITEMID_COMP_BUBBLE_GUM:
if( sd->sc.data[SC_CASH_RECEIVEITEM] )
return 0;
break;
- case 12208: // Battle Manual
- case 12263: // Comp Battle Manual
- case 12312: // Thick Battle Manual
- case 12705: // Noble Nameplate
- case 14532: // Battle_Manual25
- case 14533: // Battle_Manual100
- case 14545: // Battle_Manual300
+ case ITEMID_BATTLE_MANUAL:
+ case ITEMID_COMP_BATTLE_MANUAL:
+ case ITEMID_THICK_MANUAL50:
+ case ITEMID_NOBLE_NAMEPLATE:
+ case ITEMID_BATTLE_MANUAL25:
+ case ITEMIDBATTLE_MANUAL100:
+ case ITEMID_BATTLE_MANUAL_X3:
if( sd->sc.data[SC_CASH_PLUSEXP] )
return 0;
break;
- case 14592: // JOB_Battle_Manual
+ case ITEMID_JOB_MANUAL50:
if( sd->sc.data[SC_CASH_PLUSONLYJOBEXP] )
return 0;
break;
// Mercenary Items
-
- case 12184: // Mercenary's Red Potion
- case 12185: // Mercenary's Blue Potion
- case 12241: // Mercenary's Concentration Potion
- case 12242: // Mercenary's Awakening Potion
- case 12243: // Mercenary's Berserk Potion
+ case ITEMID_MERCENARY_RED_POTION:
+ case ITEMID_MERCENARY_BLUE_POTION:
+ case ITEMID_M_CENTER_POTION:
+ case ITEMID_M_AWAKENING_POTION:
+ case ITEMID_M_BERSERK_POTION:
if( sd->md == NULL || sd->md->db == NULL )
return 0;
- if (sd->md->sc.data[SC_BERSERK] || sd->md->sc.data[SC_SATURDAY_NIGHT_FEVER] || sd->md->sc.data[SC__BLOODYLUST])
+ if (sd->md->sc.data[SC_BERSERK])
return 0;
- if( nameid == 12242 && sd->md->db->lv < 40 )
+ if( nameid == ITEMID_M_AWAKENING_POTION && sd->md->db->lv < 40 )
return 0;
- if( nameid == 12243 && sd->md->db->lv < 80 )
+ if( nameid == ITEMID_M_BERSERK_POTION && sd->md->db->lv < 80 )
return 0;
break;
- case 12213: //Neuralizer
- if( !map[sd->bl.m].flag.reset )
+ case ITEMID_NEURALIZER:
+ if( !map->list[sd->bl.m].flag.reset )
return 0;
break;
}
- if( nameid >= 12153 && nameid <= 12182 && sd->md != NULL )
- return 0; // Mercenary Scrolls
+ if( nameid >= ITEMID_BOW_MERCENARY_SCROLL1 && nameid <= ITEMID_SPEARMERCENARY_SCROLL10 && sd->md != NULL ) // Mercenary Scrolls
+ return 0;
/**
* Only Rune Knights may use runes
@@ -4206,17 +4333,30 @@ int pc_isUseitem(struct map_session_data *sd,int n)
else if( itemdb_is_poison(nameid) && (sd->class_&MAPID_THIRDMASK) != MAPID_GUILLOTINE_CROSS )
return 0;
+ if( item->package || item->group ) {
+ if( pc_is90overweight(sd) ) {
+ clif->msgtable(sd->fd,ITEM_CANT_OBTAIN_WEIGHT);
+ return 0;
+ }
+ if( !pc->inventoryblank(sd) ) {
+ clif->colormes(sd->fd,COLOR_RED,msg_txt(1477));
+ return 0;
+ }
+ }
+
//Gender check
if(item->sex != 2 && sd->status.sex != item->sex)
return 0;
//Required level check
- if(item->elv && sd->status.base_level < (unsigned int)item->elv)
+ if(item->elv && sd->status.base_level < (unsigned int)item->elv){
+ clif->msg(sd, 0x6EE);
return 0;
+ }
-#ifdef RENEWAL
- if(item->elvmax && sd->status.base_level > (unsigned int)item->elvmax)
+ if(item->elvmax && sd->status.base_level > (unsigned int)item->elvmax){
+ clif->msg(sd, 0x6EE);
return 0;
-#endif
+ }
//Not equipable by class. [Skotlex]
if (!(
@@ -4224,20 +4364,29 @@ int pc_isUseitem(struct map_session_data *sd,int n)
(item->class_base[sd->class_&JOBL_2_1?1:(sd->class_&JOBL_2_2?2:0)])
))
return 0;
- //Not usable by upper class. [Inkfish]
+
+ //Not usable by upper class. [Haru]
while( 1 ) {
- if( item->class_upper&1 && !(sd->class_&(JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) ) break;
- if( item->class_upper&2 && sd->class_&(JOBL_UPPER|JOBL_THIRD) ) break;
- if( item->class_upper&4 && sd->class_&JOBL_BABY ) break;
- if( item->class_upper&8 && sd->class_&JOBL_THIRD ) break;
+ // Normal classes (no upper, no baby, no third classes)
+ if( item->class_upper&ITEMUPPER_NORMAL && !(sd->class_&(JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) ) break;
+#ifdef RENEWAL
+ // Upper classes (no third classes)
+ if( item->class_upper&ITEMUPPER_UPPER && sd->class_&JOBL_UPPER && !(sd->class_&JOBL_THIRD) ) break;
+#else
+ //pre-re has no use for the extra, so we maintain the previous for backwards compatibility
+ if( item->class_upper&ITEMUPPER_UPPER && sd->class_&(JOBL_UPPER|JOBL_THIRD) ) break;
+#endif
+ // Baby classes (no third classes)
+ if( item->class_upper&ITEMUPPER_BABY && sd->class_&JOBL_BABY && !(sd->class_&JOBL_THIRD) ) break;
+ // Third classes (no upper, no baby classes)
+ if( item->class_upper&ITEMUPPER_THIRD && sd->class_&JOBL_THIRD && !(sd->class_&(JOBL_UPPER|JOBL_BABY)) ) break;
+ // Upper third classes
+ if( item->class_upper&ITEMUPPER_THURDUPPER && sd->class_&JOBL_THIRD && sd->class_&JOBL_UPPER ) break;
+ // Baby third classes
+ if( item->class_upper&ITEMUPPER_THIRDBABY && sd->class_&JOBL_THIRD && sd->class_&JOBL_BABY ) break;
return 0;
}
- //Dead Branch & Bloody Branch & Porings Box
- // FIXME: outdated, use constants or database
- if( nameid == 604 || nameid == 12103 || nameid == 12109 )
- logs->branch(sd);
-
return 1;
}
@@ -4247,11 +4396,10 @@ int pc_isUseitem(struct map_session_data *sd,int n)
* 0 = fail
* 1 = success
*------------------------------------------*/
-int pc_useitem(struct map_session_data *sd,int n)
-{
- unsigned int tick = iTimer->gettick();
+int pc_useitem(struct map_session_data *sd,int n) {
+ int64 tick = timer->gettick();
int amount, nameid, i;
- struct script_code *script;
+ struct script_code *item_script;
nullpo_ret(sd);
@@ -4266,7 +4414,7 @@ int pc_useitem(struct map_session_data *sd,int n)
if( sd->status.inventory[n].nameid <= 0 || sd->status.inventory[n].amount <= 0 )
return 0;
- if( !pc_isUseitem(sd,n) )
+ if( !pc->isUseitem(sd,n) )
return 0;
// Store information for later use before it is lost (via pc->delitem) [Paradox924X]
@@ -4275,15 +4423,20 @@ int pc_useitem(struct map_session_data *sd,int n)
if (nameid != ITEMID_NAUTHIZ && sd->sc.opt1 > 0 && sd->sc.opt1 != OPT1_STONEWAIT && sd->sc.opt1 != OPT1_BURNING)
return 0;
+ // Statuses that don't let the player use items
if (sd->sc.count && (
- sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] ||
+ sd->sc.data[SC_BERSERK] ||
(sd->sc.data[SC_GRAVITATION] && sd->sc.data[SC_GRAVITATION]->val3 == BCT_SELF) ||
sd->sc.data[SC_TRICKDEAD] ||
sd->sc.data[SC_HIDING] ||
sd->sc.data[SC__SHADOWFORM] ||
+ sd->sc.data[SC__INVISIBILITY] ||
sd->sc.data[SC__MANHOLE] ||
sd->sc.data[SC_KG_KAGEHUMI] ||
sd->sc.data[SC_WHITEIMPRISON] ||
+ sd->sc.data[SC_DEEP_SLEEP] ||
+ sd->sc.data[SC_SATURDAY_NIGHT_FEVER] ||
+ sd->sc.data[SC_COLD] ||
(sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM)
))
return 0;
@@ -4305,18 +4458,17 @@ int pc_useitem(struct map_session_data *sd,int n)
//perform a skill-use check before going through. [Skotlex]
//resurrection was picked as testing skill, as a non-offensive, generic skill, it will do.
//FIXME: Is this really needed here? It'll be checked in unit.c after all and this prevents skill items using when silenced [Inkfish]
- if( sd->inventory_data[n]->flag.delay_consume && ( sd->ud.skilltimer != INVALID_TIMER /*|| !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0)*/ ) )
+ if( sd->inventory_data[n]->flag.delay_consume && ( sd->ud.skilltimer != INVALID_TIMER /*|| !status->check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0)*/ ) )
return 0;
if( sd->inventory_data[n]->delay > 0 ) {
- int i;
ARR_FIND(0, MAX_ITEMDELAYS, i, sd->item_delay[i].nameid == nameid );
if( i == MAX_ITEMDELAYS ) /* item not found. try first empty now */
ARR_FIND(0, MAX_ITEMDELAYS, i, !sd->item_delay[i].nameid );
if( i < MAX_ITEMDELAYS ) {
if( sd->item_delay[i].nameid ) {// found
if( DIFF_TICK(sd->item_delay[i].tick, tick) > 0 ) {
- int e_tick = DIFF_TICK(sd->item_delay[i].tick, tick)/1000;
+ int e_tick = (int)(DIFF_TICK(sd->item_delay[i].tick, tick)/1000);
clif->msgtable_num(sd->fd, 0x746, e_tick + 1); // [%d] seconds left until you can use
return 0; // Delay has not expired yet
}
@@ -4337,10 +4489,11 @@ int pc_useitem(struct map_session_data *sd,int n)
}
}
- /* on restricted maps the item is consumed but the effect is not used */
- for(i = 0; i < map[sd->bl.m].zone->disabled_items_count; i++) {
- if( map[sd->bl.m].zone->disabled_items[i] == nameid ) {
- if( battle_config.item_restricted_consumption_type ) {
+ /* on restricted maps the item is consumed but the effect is not used */
+ for(i = 0; i < map->list[sd->bl.m].zone->disabled_items_count; i++) {
+ if( map->list[sd->bl.m].zone->disabled_items[i] == nameid ) {
+ clif->msg(sd, ITEM_CANT_USE_AREA); // This item cannot be used within this area
+ if( battle_config.item_restricted_consumption_type && sd->status.inventory[n].expire_time == 0 ) {
clif->useitemack(sd,n,sd->status.inventory[n].amount-1,true);
pc->delitem(sd,n,1,1,0,LOG_TYPE_CONSUME);
}
@@ -4348,13 +4501,17 @@ int pc_useitem(struct map_session_data *sd,int n)
}
}
+ //Dead Branch & Bloody Branch & Porings Box
+ if( nameid == ITEMID_BRANCH_OF_DEAD_TREE || nameid == ITEMID_BLOODY_DEAD_BRANCH || nameid == ITEMID_PORING_BOX )
+ logs->branch(sd);
+
sd->itemid = sd->status.inventory[n].nameid;
sd->itemindex = n;
if(sd->catch_target_class != -1) //Abort pet catching.
sd->catch_target_class = -1;
amount = sd->status.inventory[n].amount;
- script = sd->inventory_data[n]->script;
+ item_script = sd->inventory_data[n]->script;
//Check if the item is to be consumed immediately [Skotlex]
if( sd->inventory_data[n]->flag.delay_consume )
clif->useitemack(sd,n,amount,true);
@@ -4368,18 +4525,23 @@ int pc_useitem(struct map_session_data *sd,int n)
if(sd->status.inventory[n].card[0]==CARD0_CREATE &&
pc->famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST))
{
- potion_flag = 2; // Famous player's potions have 50% more efficiency
+ script->potion_flag = 2; // Famous player's potions have 50% more efficiency
if (sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_ROGUE)
- potion_flag = 3; //Even more effective potions.
+ script->potion_flag = 3; //Even more effective potions.
}
//Update item use time.
sd->canuseitem_tick = tick + battle_config.item_use_interval;
if( itemdb_iscashfood(nameid) )
sd->canusecashfood_tick = tick + battle_config.cashfood_use_interval;
-
- run_script(script,0,sd->bl.id,fake_nd->bl.id);
- potion_flag = 0;
+
+ script->current_item_id = nameid;
+
+ script->run(item_script,0,sd->bl.id,npc->fake_nd->bl.id);
+
+ script->current_item_id = 0;
+ script->potion_flag = 0;
+
return 1;
}
@@ -4399,35 +4561,35 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun
if(item_data->nameid <= 0 || amount <= 0)
return 1;
- data = itemdb_search(item_data->nameid);
+ data = itemdb->search(item_data->nameid);
if( data->stack.cart && amount > data->stack.amount )
{// item stack limitation
return 1;
}
- if( !itemdb_cancartstore(item_data, pc->get_group_level(sd)) )
- { // Check item trade restrictions [Skotlex]
+ if( !itemdb_cancartstore(item_data, pc_get_group_level(sd)) || (item_data->bound > IBT_ACCOUNT && !pc_can_give_bound_items(sd)))
+ { // Check item trade restrictions [Skotlex]
clif->message (sd->fd, msg_txt(264));
- return 1;
+ return 1;/* TODO: there is no official response to this? */
}
if( (w = data->weight*amount) + sd->cart_weight > sd->cart_weight_max )
return 1;
i = MAX_CART;
- if( itemdb_isstackable2(data) && !item_data->expire_time )
+ if( itemdb->isstackable2(data) && !item_data->expire_time )
{
ARR_FIND( 0, MAX_CART, i,
- sd->status.cart[i].nameid == item_data->nameid &&
- sd->status.cart[i].card[0] == item_data->card[0] && sd->status.cart[i].card[1] == item_data->card[1] &&
+ sd->status.cart[i].nameid == item_data->nameid && sd->status.cart[i].bound == item_data->bound &&
+ sd->status.cart[i].card[0] == item_data->card[0] && sd->status.cart[i].card[1] == item_data->card[1] &&
sd->status.cart[i].card[2] == item_data->card[2] && sd->status.cart[i].card[3] == item_data->card[3] );
};
if( i < MAX_CART )
{// item already in cart, stack it
if( amount > MAX_AMOUNT - sd->status.cart[i].amount || ( data->stack.cart && amount > data->stack.amount - sd->status.cart[i].amount ) )
- return 1; // no room
+ return 2; // no room
sd->status.cart[i].amount+=amount;
clif->cart_additem(sd,i,amount,0);
@@ -4436,7 +4598,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun
{// item not stackable or not present, add it
ARR_FIND( 0, MAX_CART, i, sd->status.cart[i].nameid == 0 );
if( i == MAX_CART )
- return 1; // no room
+ return 2; // no room
memcpy(&sd->status.cart[i],item_data,sizeof(sd->status.cart[0]));
sd->status.cart[i].amount=amount;
@@ -4462,7 +4624,7 @@ int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_
struct item_data * data;
nullpo_retr(1, sd);
- if( sd->status.cart[n].nameid == 0 || sd->status.cart[n].amount < amount || !(data = itemdb_exists(sd->status.cart[n].nameid)) )
+ if( sd->status.cart[n].nameid == 0 || sd->status.cart[n].amount < amount || !(data = itemdb->exists(sd->status.cart[n].nameid)) )
return 1;
logs->pick_pc(sd, log_type, -amount, &sd->status.cart[n],data);
@@ -4490,6 +4652,7 @@ int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_
int pc_putitemtocart(struct map_session_data *sd,int idx,int amount)
{
struct item *item_data;
+ int flag;
nullpo_ret(sd);
@@ -4501,10 +4664,10 @@ int pc_putitemtocart(struct map_session_data *sd,int idx,int amount)
if( item_data->nameid == 0 || amount < 1 || item_data->amount < amount || sd->state.vending )
return 1;
- if( pc->cart_additem(sd,item_data,amount,LOG_TYPE_NONE) == 0 )
+ if( (flag = pc->cart_additem(sd,item_data,amount,LOG_TYPE_NONE)) == 0 )
return pc->delitem(sd,idx,amount,0,5,LOG_TYPE_NONE);
- return 1;
+ return flag;
}
/*==========================================
@@ -4546,13 +4709,45 @@ int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount)
if(item_data->nameid==0 || amount < 1 || item_data->amount<amount || sd->state.vending )
return 1;
+
if((flag = pc->additem(sd,item_data,amount,LOG_TYPE_NONE)) == 0)
return pc->cart_delitem(sd,idx,amount,0,LOG_TYPE_NONE);
- clif->additem(sd,0,0,flag);
- return 1;
+ return flag;
+}
+void pc_bound_clear(struct map_session_data *sd, enum e_item_bound_type type) {
+ int i;
+
+ switch( type ) {
+ /* both restricted to inventory */
+ case IBT_PARTY:
+ case IBT_CHARACTER:
+ for( i = 0; i < MAX_INVENTORY; i++ ){
+ if( sd->status.inventory[i].bound == type ) {
+ pc->delitem(sd,i,sd->status.inventory[i].amount,0,1,LOG_TYPE_OTHER);
+ }
+ }
+ break;
+ case IBT_ACCOUNT:
+ ShowError("Helllo! You reached pc_bound_clear for IBT_ACCOUNT, unfortunately no scenario was expected for this!\n");
+ break;
+ case IBT_GUILD: {
+ struct guild_storage *gstor = gstorage->id2storage(sd->status.guild_id);
+
+ for( i = 0; i < MAX_INVENTORY; i++ ){
+ if(sd->status.inventory[i].bound == type) {
+ if( gstor )
+ gstorage->additem(sd,gstor,&sd->status.inventory[i],sd->status.inventory[i].amount);
+ pc->delitem(sd,i,sd->status.inventory[i].amount,0,1,gstor?LOG_TYPE_GSTORAGE:LOG_TYPE_OTHER);
+ }
+ }
+ if( gstor )
+ gstorage->close(sd);
+ }
+ break;
+ }
+
}
-
/*==========================================
* Display item stolen msg to player sd
*------------------------------------------*/
@@ -4567,7 +4762,7 @@ int pc_show_steal(struct block_list *bl,va_list ap)
sd=va_arg(ap,struct map_session_data *);
itemid=va_arg(ap,int);
- if((item=itemdb_exists(itemid))==NULL)
+ if((item=itemdb->exists(itemid))==NULL)
sprintf(output,"%s stole an Unknown Item (id: %i).",sd->status.name, itemid);
else
sprintf(output,"%s stole %s.",sd->status.name,item->jname);
@@ -4598,11 +4793,11 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil
if(md->state.steal_flag == UCHAR_MAX || ( md->sc.opt1 && md->sc.opt1 != OPT1_BURNING && md->sc.opt1 != OPT1_CRYSTALIZE ) ) //already stolen from / status change check
return 0;
- sd_status= status_get_status_data(&sd->bl);
- md_status= status_get_status_data(bl);
+ sd_status= status->get_status_data(&sd->bl);
+ md_status= status->get_status_data(bl);
if( md->master_id || md_status->mode&MD_BOSS || mob_is_treasure(md) ||
- map[bl->m].flag.nomobloot || // check noloot map flag [Lorky]
+ map->list[bl->m].flag.nomobloot || // check noloot map flag [Lorky]
(battle_config.skill_steal_max_tries && //Reached limit of steal attempts. [Lupus]
md->state.steal_flag++ >= battle_config.skill_steal_max_tries)
) { //Can't steal from
@@ -4620,7 +4815,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil
// Try dropping one item, in the order from first to last possible slot.
// Droprate is affected by the skill success rate.
for( i = 0; i < MAX_STEAL_DROP; i++ )
- if( md->db->dropitem[i].nameid > 0 && (data = itemdb_exists(md->db->dropitem[i].nameid)) && rnd() % 10000 < md->db->dropitem[i].p * rate/100. )
+ if( md->db->dropitem[i].nameid > 0 && (data = itemdb->exists(md->db->dropitem[i].nameid)) && rnd() % 10000 < md->db->dropitem[i].p * rate/100. )
break;
if( i == MAX_STEAL_DROP )
return 0;
@@ -4629,7 +4824,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = itemid;
tmp_item.amount = 1;
- tmp_item.identify = itemdb_isidentified2(data);
+ tmp_item.identify = itemdb->isidentified2(data);
flag = pc->additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER);
//TODO: Should we disable stealing when the item you stole couldn't be added to your inventory? Perhaps players will figure out a way to exploit this behaviour otherwise?
@@ -4641,7 +4836,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil
}
if(battle_config.show_steal_in_same_party)
- party_foreachsamemap(pc_show_steal,sd,AREA_SIZE,sd,tmp_item.nameid);
+ party->foreachsamemap(pc->show_steal,sd,AREA_SIZE,sd,tmp_item.nameid);
//Logs items, Stolen from mobs [Lupus]
logs->pick_mob(md, LOG_TYPE_STEAL, -1, &tmp_item, data);
@@ -4651,20 +4846,21 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil
char message[128];
sprintf (message, msg_txt(542), (sd->status.name != NULL)?sd->status.name :"GM", md->db->jname, data->jname, (float)md->db->dropitem[i].p/100);
//MSG: "'%s' stole %s's %s (chance: %0.02f%%)"
- intif_broadcast(message,strlen(message)+1,0);
+ intif->broadcast(message, strlen(message)+1, BC_DEFAULT);
}
return 1;
}
-/*==========================================
- * Stole zeny from bl (mob)
- * return
- * 0 = fail
- * 1 = success
- *------------------------------------------*/
-int pc_steal_coin(struct map_session_data *sd,struct block_list *target)
-{
- int rate,skill;
+/**
+ * Steals zeny from a monster through the RG_STEALCOIN skill.
+ *
+ * @param sd Source character
+ * @param target Target monster
+ *
+ * @return Amount of stolen zeny (0 in case of failure)
+ **/
+int pc_steal_coin(struct map_session_data *sd, struct block_list *target) {
+ int rate, skill_lv;
struct mob_data *md;
if(!sd || !target || target->type != BL_MOB)
return 0;
@@ -4676,16 +4872,14 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target)
if( mob_is_treasure(md) )
return 0;
- // FIXME: This formula is either custom or outdated.
- skill = pc->checkskill(sd,RG_STEALCOIN)*10;
- rate = skill + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2;
- if(rnd()%1000 < rate)
- {
- int amount = md->level*10 + rnd()%100;
+ skill_lv = pc->checkskill(sd, RG_STEALCOIN);
+ rate = skill_lv*10 + (sd->status.base_level - md->level)*2 + sd->battle_status.dex/2 + sd->battle_status.luk/2;
+ if(rnd()%1000 < rate) {
+ int amount = md->level * skill_lv / 10 + md->level*8 + rnd()%(md->level*2 + 1); // mob_lv * skill_lv / 10 + random [mob_lv*8; mob_lv*10]
pc->getzeny(sd, amount, LOG_TYPE_STEAL, NULL);
md->state.steal_coin_flag = 1;
- return 1;
+ return amount;
}
return 0;
}
@@ -4697,13 +4891,13 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target)
* 1 - Invalid map index.
* 2 - Map not in this map-server, and failed to locate alternate map-server.
*------------------------------------------*/
-int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype) {
+int pc_setpos(struct map_session_data* sd, unsigned short map_index, int x, int y, clr_type clrtype) {
int16 m;
nullpo_ret(sd);
- if( !mapindex || !mapindex_id2name(mapindex) ) {
- ShowDebug("pc_setpos: Passed mapindex(%d) is invalid!\n", mapindex);
+ if( !map_index || !mapindex_id2name(map_index) || ( m = map->mapindex2mapid(map_index) ) == -1 ) {
+ ShowDebug("pc_setpos: Passed mapindex(%d) is invalid!\n", map_index);
return 1;
}
@@ -4711,53 +4905,68 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
pc->setstand(sd);
pc->setrestartvalue(sd,1);
}
- m = iMap->mapindex2mapid(mapindex);
- if( map[m].flag.src4instance ) {
+ if( map->list[m].flag.src4instance ) {
struct party_data *p;
bool stop = false;
int i = 0, j = 0;
if( sd->instances ) {
for( i = 0; i < sd->instances; i++ ) {
- ARR_FIND(0, instances[sd->instance[i]].num_map, j, map[instances[sd->instance[i]].map[j]].instance_src_map == m && !map[instances[sd->instance[i]].map[j]].cName);
- if( j != instances[sd->instance[i]].num_map )
- break;
+ if( sd->instance[i] >= 0 ) {
+ ARR_FIND(0, instance->list[sd->instance[i]].num_map, j, map->list[instance->list[sd->instance[i]].map[j]].instance_src_map == m && !map->list[instance->list[sd->instance[i]].map[j]].custom_name);
+ if( j != instance->list[sd->instance[i]].num_map )
+ break;
+ }
}
if( i != sd->instances ) {
- m = instances[sd->instance[i]].map[j];
- mapindex = map[m].index;
+ m = instance->list[sd->instance[i]].map[j];
+ map_index = map_id2index(m);
stop = true;
}
}
if ( !stop && sd->status.party_id && (p = party->search(sd->status.party_id)) && p->instances ) {
for( i = 0; i < p->instances; i++ ) {
- ARR_FIND(0, instances[p->instance[i]].num_map, j, map[instances[p->instance[i]].map[j]].instance_src_map == m && !map[instances[p->instance[i]].map[j]].cName);
- if( j != instances[p->instance[i]].num_map )
- break;
+ if( p->instance[i] >= 0 ) {
+ ARR_FIND(0, instance->list[p->instance[i]].num_map, j, map->list[instance->list[p->instance[i]].map[j]].instance_src_map == m && !map->list[instance->list[p->instance[i]].map[j]].custom_name);
+ if( j != instance->list[p->instance[i]].num_map )
+ break;
+ }
}
if( i != p->instances ) {
- m = instances[p->instance[i]].map[j];
- mapindex = map[m].index;
+ m = instance->list[p->instance[i]].map[j];
+ map_index = map_id2index(m);
stop = true;
}
}
if ( !stop && sd->status.guild_id && sd->guild && sd->guild->instances ) {
for( i = 0; i < sd->guild->instances; i++ ) {
- ARR_FIND(0, instances[sd->guild->instance[i]].num_map, j, map[instances[sd->guild->instance[i]].map[j]].instance_src_map == m && !map[instances[sd->guild->instance[i]].map[j]].cName);
- if( j != instances[sd->guild->instance[i]].num_map )
- break;
+ if( sd->guild->instance[i] >= 0 ) {
+ ARR_FIND(0, instance->list[sd->guild->instance[i]].num_map, j, map->list[instance->list[sd->guild->instance[i]].map[j]].instance_src_map == m && !map->list[instance->list[sd->guild->instance[i]].map[j]].custom_name);
+ if( j != instance->list[sd->guild->instance[i]].num_map )
+ break;
+ }
}
if( i != sd->guild->instances ) {
- m = instances[sd->guild->instance[i]].map[j];
- mapindex = map[m].index;
- stop = true;
+ m = instance->list[sd->guild->instance[i]].map[j];
+ map_index = map_id2index(m);
+ //stop = true; Uncomment if adding new checks
}
}
+
+ /* we hit a instance, if empty we populate the spawn data */
+ if( map->list[m].instance_id >= 0 && instance->list[map->list[m].instance_id].respawn.map == 0 &&
+ instance->list[map->list[m].instance_id].respawn.x == 0 &&
+ instance->list[map->list[m].instance_id].respawn.y == 0) {
+ instance->list[map->list[m].instance_id].respawn.map = map_index;
+ instance->list[map->list[m].instance_id].respawn.x = x;
+ instance->list[map->list[m].instance_id].respawn.y = y;
+ }
}
- sd->state.changemap = (sd->mapindex != mapindex);
+ sd->state.changemap = (sd->mapindex != map_index);
sd->state.warping = 1;
+ sd->state.workinprogress = 0;
if( sd->state.changemap ) { // Misc map-changing settings
int i;
sd->state.pmap = sd->bl.m;
@@ -4765,13 +4974,13 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
for( i = 0; i < sd->queues_count; i++ ) {
struct hQueue *queue;
if( (queue = script->queue(sd->queues[i])) && queue->onMapChange[0] != '\0' ) {
- pc->setregstr(sd, add_str("QMapChangeTo"), map[m].name);
- npc_event(sd, queue->onMapChange, 0);
+ pc->setregstr(sd, script->add_str("QMapChangeTo"), map->list[m].name);
+ npc->event(sd, queue->onMapChange, 0);
}
}
- if( map[m].cell == (struct mapcell *)0xdeadbeaf )
- iMap->cellfromcache(&map[m]);
+ if( map->list[m].cell == (struct mapcell *)0xdeadbeaf )
+ map->cellfromcache(&map->list[m]);
if (sd->sc.count) { // Cancel some map related stuff.
if (sd->sc.data[SC_JAILED])
return 1; //You may not get out!
@@ -4781,11 +4990,15 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
status_change_end(&sd->bl, SC_MOON_COMFORT, INVALID_TIMER);
status_change_end(&sd->bl, SC_STAR_COMFORT, INVALID_TIMER);
status_change_end(&sd->bl, SC_MIRACLE, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_NEUTRALBARRIER_MASTER, INVALID_TIMER);//Will later check if this is needed. [Rytech]
+ status_change_end(&sd->bl, SC_NEUTRALBARRIER, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_STEALTHFIELD_MASTER, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_STEALTHFIELD, INVALID_TIMER);
if (sd->sc.data[SC_KNOWLEDGE]) {
struct status_change_entry *sce = sd->sc.data[SC_KNOWLEDGE];
if (sce->timer != INVALID_TIMER)
- iTimer->delete_timer(sce->timer, status_change_timer);
- sce->timer = iTimer->add_timer(iTimer->gettick() + skill->get_time(SG_KNOWLEDGE, sce->val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE);
+ timer->delete(sce->timer, status->change_timer);
+ sce->timer = timer->add(timer->gettick() + skill->get_time(SG_KNOWLEDGE, sce->val1), status->change_timer, sd->bl.id, SC_KNOWLEDGE);
}
status_change_end(&sd->bl, SC_PROPERTYWALK, INVALID_TIMER);
status_change_end(&sd->bl, SC_CLOAKING, INVALID_TIMER);
@@ -4800,76 +5013,75 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
skill->clear_unitgroup(&sd->bl);
party->send_dot_remove(sd); //minimap dot fix [Kevin]
guild->send_dot_remove(sd);
- bg_send_dot_remove(sd);
+ bg->send_dot_remove(sd);
if (sd->regen.state.gc)
sd->regen.state.gc = 0;
// make sure vending is allowed here
- if (sd->state.vending && map[m].flag.novending) {
+ if (sd->state.vending && map->list[m].flag.novending) {
clif->message (sd->fd, msg_txt(276)); // "You can't open a shop on this map"
vending->close(sd);
}
- if( hChSys.local && map[sd->bl.m].channel && idb_exists(map[sd->bl.m].channel->users, sd->status.char_id) ) {
- clif->chsys_left(map[sd->bl.m].channel,sd);
+ if( hChSys.local && map->list[sd->bl.m].channel && idb_exists(map->list[sd->bl.m].channel->users, sd->status.char_id) ) {
+ clif->chsys_left(map->list[sd->bl.m].channel,sd);
}
-
}
if( m < 0 ) {
uint32 ip;
uint16 port;
//if can't find any map-servers, just abort setting position.
- if(!sd->mapindex || iMap->mapname2ipport(mapindex,&ip,&port))
+ if(!sd->mapindex || map->mapname2ipport(map_index,&ip,&port))
return 2;
if (sd->npc_id)
- npc_event_dequeue(sd);
- npc_script_event(sd, NPCE_LOGOUT);
+ npc->event_dequeue(sd);
+ npc->script_event(sd, NPCE_LOGOUT);
//remove from map, THEN change x/y coordinates
- unit_remove_map_pc(sd,clrtype);
- sd->mapindex = mapindex;
+ unit->remove_map_pc(sd,clrtype);
+ sd->mapindex = map_index;
sd->bl.x=x;
sd->bl.y=y;
pc->clean_skilltree(sd);
- chrif_save(sd,2);
- chrif_changemapserver(sd, ip, (short)port);
+ chrif->save(sd,2);
+ chrif->changemapserver(sd, ip, (short)port);
//Free session data from this map server [Kevin]
- unit_free_pc(sd);
+ unit->free_pc(sd);
return 0;
}
- if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) {
- ShowError("pc_setpos: attempt to place player %s (%d:%d) on invalid coordinates (%s-%d,%d)\n", sd->status.name, sd->status.account_id, sd->status.char_id, mapindex_id2name(mapindex),x,y);
+ if( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) {
+ ShowError("pc_setpos: attempt to place player %s (%d:%d) on invalid coordinates (%s-%d,%d)\n", sd->status.name, sd->status.account_id, sd->status.char_id, mapindex_id2name(map_index),x,y);
x = y = 0; // make it random
}
if( x == 0 && y == 0 ) {// pick a random walkable cell
do {
- x=rnd()%(map[m].xs-2)+1;
- y=rnd()%(map[m].ys-2)+1;
- } while(iMap->getcell(m,x,y,CELL_CHKNOPASS));
+ x=rnd()%(map->list[m].xs-2)+1;
+ y=rnd()%(map->list[m].ys-2)+1;
+ } while(map->getcell(m,x,y,CELL_CHKNOPASS));
}
- if (sd->state.vending && iMap->getcell(m,x,y,CELL_CHKNOVENDING)) {
+ if (sd->state.vending && map->getcell(m,x,y,CELL_CHKNOVENDING)) {
clif->message (sd->fd, msg_txt(204)); // "You can't open a shop on this cell."
vending->close(sd);
}
if(sd->bl.prev != NULL){
- unit_remove_map_pc(sd,clrtype);
+ unit->remove_map_pc(sd,clrtype);
clif->changemap(sd,m,x,y); // [MouseJstr]
} else if(sd->state.active)
//Tag player for rewarping after map-loading is done. [Skotlex]
sd->state.rewarp = 1;
- sd->mapindex = mapindex;
+ sd->mapindex = map_index;
sd->bl.m = m;
sd->bl.x = sd->ud.to_x = x;
sd->bl.y = sd->ud.to_y = y;
- if( sd->status.guild_id > 0 && map[m].flag.gvg_castle ) { // Increased guild castle regen [Valaris]
+ if( sd->status.guild_id > 0 && map->list[m].flag.gvg_castle ) { // Increased guild castle regen [Valaris]
struct guild_castle *gc = guild->mapindex2gc(sd->mapindex);
if(gc && gc->guild_id == sd->status.guild_id)
sd->regen.state.gc = 1;
@@ -4895,6 +5107,10 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
sd->md->bl.y = sd->md->ud.to_y = y;
sd->md->ud.dir = sd->ud.dir;
}
+
+ /* given autotrades have no clients you have to trigger this manually otherwise they get stuck in memory limbo bugreport:7495 */
+ if( sd->state.autotrade )
+ clif->pLoadEndAck(0,sd);
return 0;
}
@@ -4906,8 +5122,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
* 0 = fail or FIXME success (from pc->setpos)
* x(1|2) = fail
*------------------------------------------*/
-int pc_randomwarp(struct map_session_data *sd, clr_type type)
-{
+int pc_randomwarp(struct map_session_data *sd, clr_type type) {
int x,y,i=0;
int16 m;
@@ -4915,16 +5130,16 @@ int pc_randomwarp(struct map_session_data *sd, clr_type type)
m=sd->bl.m;
- if (map[sd->bl.m].flag.noteleport) //Teleport forbidden
+ if (map->list[sd->bl.m].flag.noteleport) //Teleport forbidden
return 0;
- do{
- x=rnd()%(map[m].xs-2)+1;
- y=rnd()%(map[m].ys-2)+1;
- }while(iMap->getcell(m,x,y,CELL_CHKNOPASS) && (i++)<1000 );
+ do {
+ x=rnd()%(map->list[m].xs-2)+1;
+ y=rnd()%(map->list[m].ys-2)+1;
+ } while( map->getcell(m,x,y,CELL_CHKNOPASS) && (i++) < 1000 );
if (i < 1000)
- return pc->setpos(sd,map[sd->bl.m].index,x,y,type);
+ return pc->setpos(sd,map_id2index(sd->bl.m),x,y,type);
return 0;
}
@@ -4933,14 +5148,13 @@ int pc_randomwarp(struct map_session_data *sd, clr_type type)
* Records a memo point at sd's current position
* pos - entry to replace, (-1: shift oldest entry out)
*------------------------------------------*/
-int pc_memo(struct map_session_data* sd, int pos)
-{
- int skill;
+int pc_memo(struct map_session_data* sd, int pos) {
+ int skill_lv;
nullpo_ret(sd);
// check mapflags
- if( sd->bl.m >= 0 && (map[sd->bl.m].flag.nomemo || map[sd->bl.m].flag.nowarpto) && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE) ) {
+ if( sd->bl.m >= 0 && (map->list[sd->bl.m].flag.nomemo || map->list[sd->bl.m].flag.nowarpto) && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE) ) {
clif->skill_mapinfomessage(sd, 1); // "Saved point cannot be memorized."
return 0;
}
@@ -4950,12 +5164,12 @@ int pc_memo(struct map_session_data* sd, int pos)
return 0; // invalid input
// check required skill level
- skill = pc->checkskill(sd, AL_WARP);
- if( skill < 1 ) {
+ skill_lv = pc->checkskill(sd, AL_WARP);
+ if( skill_lv < 1 ) {
clif->skill_memomessage(sd,2); // "You haven't learned Warp."
return 0;
}
- if( skill < 2 || skill - 2 < pos ) {
+ if( skill_lv < 2 || skill_lv - 2 < pos ) {
clif->skill_memomessage(sd,1); // "Skill Level is not high enough."
return 0;
}
@@ -5009,14 +5223,14 @@ int pc_checkskill2(struct map_session_data *sd,uint16 index) {
ShowError("pc_checkskill: Invalid skill index %d (char_id=%d).\n", index, sd->status.char_id);
return 0;
}
- if( skill_db[index].nameid >= GD_SKILLBASE && skill_db[index].nameid < GD_MAX ) {
+ if( skill->db[index].nameid >= GD_SKILLBASE && skill->db[index].nameid < GD_MAX ) {
struct guild *g;
if( sd->status.guild_id>0 && (g=sd->guild)!=NULL)
- return guild->checkskill(g,skill_db[index].nameid);
+ return guild->checkskill(g,skill->db[index].nameid);
return 0;
}
- if(sd->status.skill[index].id == skill_db[index].nameid)
+ if(sd->status.skill[index].id == skill->db[index].nameid)
return (sd->status.skill[index].lv);
return 0;
@@ -5041,9 +5255,11 @@ int pc_checkallowskill(struct map_session_data *sd)
SC_DANCING,
SC_GS_GATLINGFEVER,
#ifdef RENEWAL
+ SC_LKCONCENTRATION,
SC_EDP,
#endif
- SC_FEARBREEZE
+ SC_FEARBREEZE,
+ SC_EXEEDBREAK,
};
const enum sc_type scs_list[] = {
SC_AUTOGUARD,
@@ -5057,12 +5273,12 @@ int pc_checkallowskill(struct map_session_data *sd)
if(!sd->sc.count)
return 0;
- for (i = 0; i < ARRAYLENGTH(scw_list); i++)
- { // Skills requiring specific weapon types
+ for (i = 0; i < ARRAYLENGTH(scw_list); i++) {
+ // Skills requiring specific weapon types
if( scw_list[i] == SC_DANCING && !battle_config.dancing_weaponswitch_fix )
continue;
- if(sd->sc.data[scw_list[i]] &&
- !pc_check_weapontype(sd,skill->get_weapontype(status_sc2skill(scw_list[i]))))
+ if( sd->sc.data[scw_list[i]]
+ && !pc_check_weapontype(sd,skill->get_weapontype(status->sc2skill(scw_list[i]))))
status_change_end(&sd->bl, scw_list[i], INVALID_TIMER);
}
@@ -5091,7 +5307,7 @@ int pc_checkequip(struct map_session_data *sd,int pos)
nullpo_retr(-1, sd);
for(i=0;i<EQI_MAX;i++){
- if(pos & equip_pos[i])
+ if(pos & pc->equip_pos[i])
return sd->equip_index[i];
}
@@ -5132,6 +5348,7 @@ int pc_jobid2mapid(unsigned short b_class)
case JOB_STAR_GLADIATOR: return MAPID_STAR_GLADIATOR;
case JOB_KAGEROU:
case JOB_OBORO: return MAPID_KAGEROUOBORO;
+ case JOB_REBELLION: return MAPID_REBELLION;
case JOB_DEATH_KNIGHT: return MAPID_DEATH_KNIGHT;
//2-2 Jobs
case JOB_CRUSADER: return MAPID_CRUSADER;
@@ -5272,6 +5489,7 @@ int pc_mapid2jobid(unsigned short class_, int sex)
case MAPID_ASSASSIN: return JOB_ASSASSIN;
case MAPID_STAR_GLADIATOR: return JOB_STAR_GLADIATOR;
case MAPID_KAGEROUOBORO: return sex?JOB_KAGEROU:JOB_OBORO;
+ case MAPID_REBELLION: return JOB_REBELLION;
case MAPID_DEATH_KNIGHT: return JOB_DEATH_KNIGHT;
//2-2 Jobs
case MAPID_CRUSADER: return JOB_CRUSADER;
@@ -5382,107 +5600,107 @@ int pc_mapid2jobid(unsigned short class_, int sex)
const char* job_name(int class_)
{
switch (class_) {
- case JOB_NOVICE:
- case JOB_SWORDMAN:
- case JOB_MAGE:
- case JOB_ARCHER:
- case JOB_ACOLYTE:
- case JOB_MERCHANT:
- case JOB_THIEF:
+ case JOB_NOVICE: // 550
+ case JOB_SWORDMAN: // 551
+ case JOB_MAGE: // 552
+ case JOB_ARCHER: // 553
+ case JOB_ACOLYTE: // 554
+ case JOB_MERCHANT: // 555
+ case JOB_THIEF: // 556
return msg_txt(550 - JOB_NOVICE+class_);
- case JOB_KNIGHT:
- case JOB_PRIEST:
- case JOB_WIZARD:
- case JOB_BLACKSMITH:
- case JOB_HUNTER:
- case JOB_ASSASSIN:
+ case JOB_KNIGHT: // 557
+ case JOB_PRIEST: // 558
+ case JOB_WIZARD: // 559
+ case JOB_BLACKSMITH: // 560
+ case JOB_HUNTER: // 561
+ case JOB_ASSASSIN: // 562
return msg_txt(557 - JOB_KNIGHT+class_);
case JOB_KNIGHT2:
return msg_txt(557);
- case JOB_CRUSADER:
- case JOB_MONK:
- case JOB_SAGE:
- case JOB_ROGUE:
- case JOB_ALCHEMIST:
- case JOB_BARD:
- case JOB_DANCER:
+ case JOB_CRUSADER: // 563
+ case JOB_MONK: // 564
+ case JOB_SAGE: // 565
+ case JOB_ROGUE: // 566
+ case JOB_ALCHEMIST: // 567
+ case JOB_BARD: // 568
+ case JOB_DANCER: // 569
return msg_txt(563 - JOB_CRUSADER+class_);
case JOB_CRUSADER2:
return msg_txt(563);
- case JOB_WEDDING:
- case JOB_SUPER_NOVICE:
- case JOB_GUNSLINGER:
- case JOB_NINJA:
- case JOB_XMAS:
+ case JOB_WEDDING: // 570
+ case JOB_SUPER_NOVICE: // 571
+ case JOB_GUNSLINGER: // 572
+ case JOB_NINJA: // 573
+ case JOB_XMAS: // 574
return msg_txt(570 - JOB_WEDDING+class_);
case JOB_SUMMER:
return msg_txt(621);
- case JOB_NOVICE_HIGH:
- case JOB_SWORDMAN_HIGH:
- case JOB_MAGE_HIGH:
- case JOB_ARCHER_HIGH:
- case JOB_ACOLYTE_HIGH:
- case JOB_MERCHANT_HIGH:
- case JOB_THIEF_HIGH:
+ case JOB_NOVICE_HIGH: // 575
+ case JOB_SWORDMAN_HIGH: // 576
+ case JOB_MAGE_HIGH: // 577
+ case JOB_ARCHER_HIGH: // 578
+ case JOB_ACOLYTE_HIGH: // 579
+ case JOB_MERCHANT_HIGH: // 580
+ case JOB_THIEF_HIGH: // 581
return msg_txt(575 - JOB_NOVICE_HIGH+class_);
- case JOB_LORD_KNIGHT:
- case JOB_HIGH_PRIEST:
- case JOB_HIGH_WIZARD:
- case JOB_WHITESMITH:
- case JOB_SNIPER:
- case JOB_ASSASSIN_CROSS:
+ case JOB_LORD_KNIGHT: // 582
+ case JOB_HIGH_PRIEST: // 583
+ case JOB_HIGH_WIZARD: // 584
+ case JOB_WHITESMITH: // 585
+ case JOB_SNIPER: // 586
+ case JOB_ASSASSIN_CROSS: // 587
return msg_txt(582 - JOB_LORD_KNIGHT+class_);
case JOB_LORD_KNIGHT2:
return msg_txt(582);
- case JOB_PALADIN:
- case JOB_CHAMPION:
- case JOB_PROFESSOR:
- case JOB_STALKER:
- case JOB_CREATOR:
- case JOB_CLOWN:
- case JOB_GYPSY:
+ case JOB_PALADIN: // 588
+ case JOB_CHAMPION: // 589
+ case JOB_PROFESSOR: // 590
+ case JOB_STALKER: // 591
+ case JOB_CREATOR: // 592
+ case JOB_CLOWN: // 593
+ case JOB_GYPSY: // 594
return msg_txt(588 - JOB_PALADIN + class_);
case JOB_PALADIN2:
return msg_txt(588);
- case JOB_BABY:
- case JOB_BABY_SWORDMAN:
- case JOB_BABY_MAGE:
- case JOB_BABY_ARCHER:
- case JOB_BABY_ACOLYTE:
- case JOB_BABY_MERCHANT:
- case JOB_BABY_THIEF:
+ case JOB_BABY: // 595
+ case JOB_BABY_SWORDMAN: // 596
+ case JOB_BABY_MAGE: // 597
+ case JOB_BABY_ARCHER: // 598
+ case JOB_BABY_ACOLYTE: // 599
+ case JOB_BABY_MERCHANT: // 600
+ case JOB_BABY_THIEF: // 601
return msg_txt(595 - JOB_BABY + class_);
- case JOB_BABY_KNIGHT:
- case JOB_BABY_PRIEST:
- case JOB_BABY_WIZARD:
- case JOB_BABY_BLACKSMITH:
- case JOB_BABY_HUNTER:
- case JOB_BABY_ASSASSIN:
+ case JOB_BABY_KNIGHT: // 602
+ case JOB_BABY_PRIEST: // 603
+ case JOB_BABY_WIZARD: // 604
+ case JOB_BABY_BLACKSMITH: // 605
+ case JOB_BABY_HUNTER: // 606
+ case JOB_BABY_ASSASSIN: // 607
return msg_txt(602 - JOB_BABY_KNIGHT + class_);
case JOB_BABY_KNIGHT2:
return msg_txt(602);
- case JOB_BABY_CRUSADER:
- case JOB_BABY_MONK:
- case JOB_BABY_SAGE:
- case JOB_BABY_ROGUE:
- case JOB_BABY_ALCHEMIST:
- case JOB_BABY_BARD:
- case JOB_BABY_DANCER:
+ case JOB_BABY_CRUSADER: // 608
+ case JOB_BABY_MONK: // 609
+ case JOB_BABY_SAGE: // 610
+ case JOB_BABY_ROGUE: // 611
+ case JOB_BABY_ALCHEMIST: // 612
+ case JOB_BABY_BARD: // 613
+ case JOB_BABY_DANCER: // 614
return msg_txt(608 - JOB_BABY_CRUSADER + class_);
case JOB_BABY_CRUSADER2:
@@ -5499,74 +5717,82 @@ const char* job_name(int class_)
case JOB_SOUL_LINKER:
return msg_txt(618);
- case JOB_GANGSI:
- case JOB_DEATH_KNIGHT:
- case JOB_DARK_COLLECTOR:
+ case JOB_GANGSI: // 622
+ case JOB_DEATH_KNIGHT: // 623
+ case JOB_DARK_COLLECTOR: // 624
return msg_txt(622 - JOB_GANGSI+class_);
- case JOB_RUNE_KNIGHT:
- case JOB_WARLOCK:
- case JOB_RANGER:
- case JOB_ARCH_BISHOP:
- case JOB_MECHANIC:
- case JOB_GUILLOTINE_CROSS:
+ case JOB_RUNE_KNIGHT: // 625
+ case JOB_WARLOCK: // 626
+ case JOB_RANGER: // 627
+ case JOB_ARCH_BISHOP: // 628
+ case JOB_MECHANIC: // 629
+ case JOB_GUILLOTINE_CROSS: // 630
return msg_txt(625 - JOB_RUNE_KNIGHT+class_);
- case JOB_RUNE_KNIGHT_T:
- case JOB_WARLOCK_T:
- case JOB_RANGER_T:
- case JOB_ARCH_BISHOP_T:
- case JOB_MECHANIC_T:
- case JOB_GUILLOTINE_CROSS_T:
- return msg_txt(681 - JOB_RUNE_KNIGHT_T+class_);
-
- case JOB_ROYAL_GUARD:
- case JOB_SORCERER:
- case JOB_MINSTREL:
- case JOB_WANDERER:
- case JOB_SURA:
- case JOB_GENETIC:
- case JOB_SHADOW_CHASER:
+ case JOB_RUNE_KNIGHT_T: // 656
+ case JOB_WARLOCK_T: // 657
+ case JOB_RANGER_T: // 658
+ case JOB_ARCH_BISHOP_T: // 659
+ case JOB_MECHANIC_T: // 660
+ case JOB_GUILLOTINE_CROSS_T: // 661
+ return msg_txt(656 - JOB_RUNE_KNIGHT_T+class_);
+
+ case JOB_ROYAL_GUARD: // 631
+ case JOB_SORCERER: // 632
+ case JOB_MINSTREL: // 633
+ case JOB_WANDERER: // 634
+ case JOB_SURA: // 635
+ case JOB_GENETIC: // 636
+ case JOB_SHADOW_CHASER: // 637
return msg_txt(631 - JOB_ROYAL_GUARD+class_);
- case JOB_ROYAL_GUARD_T:
- case JOB_SORCERER_T:
- case JOB_MINSTREL_T:
- case JOB_WANDERER_T:
- case JOB_SURA_T:
- case JOB_GENETIC_T:
- case JOB_SHADOW_CHASER_T:
- return msg_txt(687 - JOB_ROYAL_GUARD_T+class_);
+ case JOB_ROYAL_GUARD_T: // 662
+ case JOB_SORCERER_T: // 663
+ case JOB_MINSTREL_T: // 664
+ case JOB_WANDERER_T: // 665
+ case JOB_SURA_T: // 666
+ case JOB_GENETIC_T: // 667
+ case JOB_SHADOW_CHASER_T: // 668
+ return msg_txt(662 - JOB_ROYAL_GUARD_T+class_);
case JOB_RUNE_KNIGHT2:
- case JOB_RUNE_KNIGHT_T2:
return msg_txt(625);
+ case JOB_RUNE_KNIGHT_T2:
+ return msg_txt(656);
+
case JOB_ROYAL_GUARD2:
- case JOB_ROYAL_GUARD_T2:
return msg_txt(631);
+ case JOB_ROYAL_GUARD_T2:
+ return msg_txt(662);
+
case JOB_RANGER2:
- case JOB_RANGER_T2:
return msg_txt(627);
+ case JOB_RANGER_T2:
+ return msg_txt(658);
+
case JOB_MECHANIC2:
- case JOB_MECHANIC_T2:
return msg_txt(629);
- case JOB_BABY_RUNE:
- case JOB_BABY_WARLOCK:
- case JOB_BABY_RANGER:
- case JOB_BABY_BISHOP:
- case JOB_BABY_MECHANIC:
- case JOB_BABY_CROSS:
- case JOB_BABY_GUARD:
- case JOB_BABY_SORCERER:
- case JOB_BABY_MINSTREL:
- case JOB_BABY_WANDERER:
- case JOB_BABY_SURA:
- case JOB_BABY_GENETIC:
- case JOB_BABY_CHASER:
+ case JOB_MECHANIC_T2:
+ return msg_txt(660);
+
+ case JOB_BABY_RUNE: // 638
+ case JOB_BABY_WARLOCK: // 639
+ case JOB_BABY_RANGER: // 640
+ case JOB_BABY_BISHOP: // 641
+ case JOB_BABY_MECHANIC: // 642
+ case JOB_BABY_CROSS: // 643
+ case JOB_BABY_GUARD: // 644
+ case JOB_BABY_SORCERER: // 645
+ case JOB_BABY_MINSTREL: // 646
+ case JOB_BABY_WANDERER: // 647
+ case JOB_BABY_SURA: // 648
+ case JOB_BABY_GENETIC: // 649
+ case JOB_BABY_CHASER: // 650
return msg_txt(638 - JOB_BABY_RUNE+class_);
case JOB_BABY_RUNE2:
@@ -5581,56 +5807,57 @@ const char* job_name(int class_)
case JOB_BABY_MECHANIC2:
return msg_txt(642);
- case JOB_SUPER_NOVICE_E:
- case JOB_SUPER_BABY_E:
+ case JOB_SUPER_NOVICE_E: // 651
+ case JOB_SUPER_BABY_E: // 652
return msg_txt(651 - JOB_SUPER_NOVICE_E+class_);
- case JOB_KAGEROU:
- case JOB_OBORO:
+ case JOB_KAGEROU: // 653
+ case JOB_OBORO: // 654
return msg_txt(653 - JOB_KAGEROU+class_);
- default:
+ case JOB_REBELLION:
return msg_txt(655);
+
+ default:
+ return msg_txt(620); // "Unknown Job"
}
}
-int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data)
-{
+int pc_follow_timer(int tid, int64 tick, int id, intptr_t data) {
struct map_session_data *sd;
struct block_list *tbl;
- sd = iMap->id2sd(id);
+ sd = map->id2sd(id);
nullpo_ret(sd);
- if (sd->followtimer != tid){
+ if (sd->followtimer != tid) {
ShowError("pc_follow_timer %d != %d\n",sd->followtimer,tid);
sd->followtimer = INVALID_TIMER;
return 0;
}
sd->followtimer = INVALID_TIMER;
- tbl = iMap->id2bl(sd->followtarget);
+ tbl = map->id2bl(sd->followtarget);
- if (tbl == NULL || pc_isdead(sd) || status_isdead(tbl))
- {
+ if (tbl == NULL || pc_isdead(sd) || status->isdead(tbl)) {
pc->stop_following(sd);
return 0;
}
// either player or target is currently detached from map blocks (could be teleporting),
// but still connected to this map, so we'll just increment the timer and check back later
- if (sd->bl.prev != NULL && tbl->prev != NULL &&
- sd->ud.skilltimer == INVALID_TIMER && sd->ud.attacktimer == INVALID_TIMER && sd->ud.walktimer == INVALID_TIMER)
- {
- if((sd->bl.m == tbl->m) && unit_can_reach_bl(&sd->bl,tbl, AREA_SIZE, 0, NULL, NULL)) {
+ if (sd->bl.prev != NULL && tbl->prev != NULL
+ && sd->ud.skilltimer == INVALID_TIMER && sd->ud.attacktimer == INVALID_TIMER && sd->ud.walktimer == INVALID_TIMER
+ ) {
+ if((sd->bl.m == tbl->m) && unit->can_reach_bl(&sd->bl,tbl, AREA_SIZE, 0, NULL, NULL)) {
if (!check_distance_bl(&sd->bl, tbl, 5))
- unit_walktobl(&sd->bl, tbl, 5, 0);
+ unit->walktobl(&sd->bl, tbl, 5, 0);
} else
pc->setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, CLR_TELEPORT);
}
- sd->followtimer = iTimer->add_timer(
+ sd->followtimer = timer->add(
tick + 1000, // increase time a bit to loosen up map's load
- pc_follow_timer, sd->bl.id, 0);
+ pc->follow_timer, sd->bl.id, 0);
return 0;
}
@@ -5639,27 +5866,26 @@ int pc_stop_following (struct map_session_data *sd)
nullpo_ret(sd);
if (sd->followtimer != INVALID_TIMER) {
- iTimer->delete_timer(sd->followtimer,pc_follow_timer);
+ timer->delete(sd->followtimer,pc->follow_timer);
sd->followtimer = INVALID_TIMER;
}
sd->followtarget = -1;
sd->ud.target_to = 0;
- unit_stop_walking(&sd->bl, 1);
+ unit->stop_walking(&sd->bl, 1);
return 0;
}
-int pc_follow(struct map_session_data *sd,int target_id)
-{
- struct block_list *bl = iMap->id2bl(target_id);
+int pc_follow(struct map_session_data *sd,int target_id) {
+ struct block_list *bl = map->id2bl(target_id);
if (bl == NULL /*|| bl->type != BL_PC*/)
return 1;
if (sd->followtimer != INVALID_TIMER)
pc->stop_following(sd);
sd->followtarget = target_id;
- pc_follow_timer(INVALID_TIMER, iTimer->gettick(), sd->bl.id, 0);
+ pc->follow_timer(INVALID_TIMER, timer->gettick(), sd->bl.id, 0);
return 0;
}
@@ -5683,29 +5909,29 @@ int pc_checkbaselevelup(struct map_session_data *sd) {
} while ((next=pc->nextbaseexp(sd)) > 0 && sd->status.base_exp >= next);
if (battle_config.pet_lv_rate && sd->pd) //<Skotlex> update pet's level
- status_calc_pet(sd->pd,0);
+ status_calc_pet(sd->pd,SCO_NONE);
clif->updatestatus(sd,SP_STATUSPOINT);
clif->updatestatus(sd,SP_BASELEVEL);
clif->updatestatus(sd,SP_BASEEXP);
clif->updatestatus(sd,SP_NEXTBASEEXP);
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_FORCE);
status_percent_heal(&sd->bl,100,100);
if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) {
- sc_start(&sd->bl,status_skill2sc(PR_KYRIE),100,1,skill->get_time(PR_KYRIE,1));
- sc_start(&sd->bl,status_skill2sc(PR_IMPOSITIO),100,1,skill->get_time(PR_IMPOSITIO,1));
- sc_start(&sd->bl,status_skill2sc(PR_MAGNIFICAT),100,1,skill->get_time(PR_MAGNIFICAT,1));
- sc_start(&sd->bl,status_skill2sc(PR_GLORIA),100,1,skill->get_time(PR_GLORIA,1));
- sc_start(&sd->bl,status_skill2sc(PR_SUFFRAGIUM),100,1,skill->get_time(PR_SUFFRAGIUM,1));
+ sc_start(NULL,&sd->bl,status->skill2sc(PR_KYRIE),100,1,skill->get_time(PR_KYRIE,1));
+ sc_start(NULL,&sd->bl,status->skill2sc(PR_IMPOSITIO),100,1,skill->get_time(PR_IMPOSITIO,1));
+ sc_start(NULL,&sd->bl,status->skill2sc(PR_MAGNIFICAT),100,1,skill->get_time(PR_MAGNIFICAT,1));
+ sc_start(NULL,&sd->bl,status->skill2sc(PR_GLORIA),100,1,skill->get_time(PR_GLORIA,1));
+ sc_start(NULL,&sd->bl,status->skill2sc(PR_SUFFRAGIUM),100,1,skill->get_time(PR_SUFFRAGIUM,1));
if (sd->state.snovice_dead_flag)
sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead.
} else if( (sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON ) {
- sc_start(&sd->bl,status_skill2sc(AL_INCAGI),100,10,600000);
- sc_start(&sd->bl,status_skill2sc(AL_BLESSING),100,10,600000);
+ sc_start(NULL,&sd->bl,status->skill2sc(AL_INCAGI),100,10,600000);
+ sc_start(NULL,&sd->bl,status->skill2sc(AL_BLESSING),100,10,600000);
}
clif->misceffect(&sd->bl,0);
- npc_script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT
+ npc->script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT
if(sd->status.party_id)
party->send_levelup(sd);
@@ -5715,7 +5941,6 @@ int pc_checkbaselevelup(struct map_session_data *sd) {
}
void pc_baselevelchanged(struct map_session_data *sd) {
-#ifdef RENEWAL
int i;
for( i = 0; i < EQI_MAX; i++ ) {
if( sd->equip_index[i] >= 0 ) {
@@ -5723,9 +5948,8 @@ void pc_baselevelchanged(struct map_session_data *sd) {
pc->unequipitem(sd, sd->equip_index[i], 3);
}
}
-#endif
-
}
+
int pc_checkjoblevelup(struct map_session_data *sd)
{
unsigned int next = pc->nextjobexp(sd);
@@ -5749,29 +5973,28 @@ int pc_checkjoblevelup(struct map_session_data *sd)
clif->updatestatus(sd,SP_JOBEXP);
clif->updatestatus(sd,SP_NEXTJOBEXP);
clif->updatestatus(sd,SP_SKILLPOINT);
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_FORCE);
clif->misceffect(&sd->bl,1);
if (pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd))
clif->status_change(&sd->bl,SI_DEVIL1, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL.
- npc_script_event(sd, NPCE_JOBLVUP);
+ npc->script_event(sd, NPCE_JOBLVUP);
return 1;
}
-/*==========================================
- * Alters experienced based on self bonuses that do not get even shared to the party.
- *------------------------------------------*/
-static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned int *job_exp, struct block_list *src)
-{
+/**
+ * Alters EXP based on self bonuses that do not get shared with the party
+ **/
+void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned int *job_exp, struct block_list *src) {
int bonus = 0;
- struct status_data *status = status_get_status_data(src);
+ struct status_data *st = status->get_status_data(src);
- if (sd->expaddrace[status->race])
- bonus += sd->expaddrace[status->race];
- bonus += sd->expaddrace[status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
+ if (sd->expaddrace[st->race])
+ bonus += sd->expaddrace[st->race];
+ bonus += sd->expaddrace[st->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
- if (battle_config.pk_mode &&
- (int)(status_get_lv(src) - sd->status.base_level) >= 20)
+ if (battle_config.pk_mode
+ && (int)(status->get_lv(src) - sd->status.base_level) >= 20)
bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris]
if (sd->sc.data[SC_CASH_PLUSEXP])
@@ -5784,27 +6007,36 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi
*job_exp = (unsigned int) cap_value(*job_exp + (double)*job_exp * bonus/100., 1, UINT_MAX);
+ if( sd->status.mod_exp != 100 ) {
+ *base_exp = (unsigned int) cap_value((double)*base_exp * sd->status.mod_exp/100., 1, UINT_MAX);
+ *job_exp = (unsigned int) cap_value((double)*job_exp * sd->status.mod_exp/100., 1, UINT_MAX);
+
+ }
+
return;
}
-/*==========================================
- * Give x exp at sd player and calculate remaining exp for next lvl
- *------------------------------------------*/
-int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp,unsigned int job_exp,bool quest)
-{
+
+/**
+ * Gives a determined EXP amount to sd and calculates remaining EXP for next level
+ * @param src if is NULL no bonuses are taken into account
+ * @param is_quest Used to let client know that the EXP was from a quest (clif->displayexp) PACKETVER >= 20091027
+ * @retval true success
+ **/
+bool pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp,unsigned int job_exp,bool is_quest) {
float nextbp=0, nextjp=0;
unsigned int nextb=0, nextj=0;
nullpo_ret(sd);
if(sd->bl.prev == NULL || pc_isdead(sd))
- return 0;
+ return false;
- if(!battle_config.pvp_exp && map[sd->bl.m].flag.pvp) // [MouseJstr]
- return 0; // no exp on pvp maps
+ if(!battle_config.pvp_exp && map->list[sd->bl.m].flag.pvp) // [MouseJstr]
+ return false; // no exp on pvp maps
if(sd->status.guild_id>0)
base_exp-=guild->payexp(sd,base_exp);
- if(src) pc_calcexp(sd, &base_exp, &job_exp, src);
+ if(src) pc->calcexp(sd, &base_exp, &job_exp, src);
nextb = pc->nextbaseexp(sd);
nextj = pc->nextjobexp(sd);
@@ -5831,7 +6063,8 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
}
}
- //Cap exp to the level up requirement of the previous level when you are at max level, otherwise cap at UINT_MAX (this is required for some S. Novice bonuses). [Skotlex]
+ // Cap exp to the level up requirement of the previous level when you are at max level,
+ // otherwise cap at UINT_MAX (this is required for some S. Novice bonuses). [Skotlex]
if (base_exp) {
nextb = nextb?UINT_MAX:pc->thisbaseexp(sd);
if(sd->status.base_exp > nextb - base_exp)
@@ -5852,18 +6085,21 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
clif->updatestatus(sd,SP_JOBEXP);
}
+#if PACKETVER >= 20091027
if(base_exp)
- clif->displayexp(sd, base_exp, SP_BASEEXP, quest);
+ clif->displayexp(sd, base_exp, SP_BASEEXP, is_quest);
if(job_exp)
- clif->displayexp(sd, job_exp, SP_JOBEXP, quest);
+ clif->displayexp(sd, job_exp, SP_JOBEXP, is_quest);
+#endif
+
if(sd->state.showexp) {
char output[256];
sprintf(output,
"Experience Gained Base:%u (%.2f%%) Job:%u (%.2f%%)",base_exp,nextbp*(float)100,job_exp,nextjp*(float)100);
- clif->disp_onlyself(sd,output,strlen(output));
+ clif_disp_onlyself(sd,output,strlen(output));
}
- return 1;
+ return true;
}
/*==========================================
@@ -5871,12 +6107,12 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
*------------------------------------------*/
unsigned int pc_maxbaselv(struct map_session_data *sd)
{
- return max_level[pc->class2idx(sd->status.class_)][0];
+ return pc->max_level[pc->class2idx(sd->status.class_)][0];
}
unsigned int pc_maxjoblv(struct map_session_data *sd)
{
- return max_level[pc->class2idx(sd->status.class_)][1];
+ return pc->max_level[pc->class2idx(sd->status.class_)][1];
}
/*==========================================
@@ -5891,7 +6127,7 @@ unsigned int pc_nextbaseexp(struct map_session_data *sd)
if(sd->status.base_level>=pc->maxbaselv(sd) || sd->status.base_level<=0)
return 0;
- return exp_table[pc->class2idx(sd->status.class_)][0][sd->status.base_level-1];
+ return pc->exp_table[pc->class2idx(sd->status.class_)][0][sd->status.base_level-1];
}
//Base exp needed for this level.
@@ -5900,7 +6136,7 @@ unsigned int pc_thisbaseexp(struct map_session_data *sd)
if(sd->status.base_level>pc->maxbaselv(sd) || sd->status.base_level<=1)
return 0;
- return exp_table[pc->class2idx(sd->status.class_)][0][sd->status.base_level-2];
+ return pc->exp_table[pc->class2idx(sd->status.class_)][0][sd->status.base_level-2];
}
@@ -5918,7 +6154,7 @@ unsigned int pc_nextjobexp(struct map_session_data *sd)
if(sd->status.job_level>=pc->maxjoblv(sd) || sd->status.job_level<=0)
return 0;
- return exp_table[pc->class2idx(sd->status.class_)][1][sd->status.job_level-1];
+ return pc->exp_table[pc->class2idx(sd->status.class_)][1][sd->status.job_level-1];
}
//Job exp needed for this level.
@@ -5926,41 +6162,41 @@ unsigned int pc_thisjobexp(struct map_session_data *sd)
{
if(sd->status.job_level>pc->maxjoblv(sd) || sd->status.job_level<=1)
return 0;
- return exp_table[pc->class2idx(sd->status.class_)][1][sd->status.job_level-2];
+ return pc->exp_table[pc->class2idx(sd->status.class_)][1][sd->status.job_level-2];
}
/// Returns the value of the specified stat.
-static int pc_getstat(struct map_session_data* sd, int type)
+int pc_getstat(struct map_session_data* sd, int type)
{
nullpo_retr(-1, sd);
switch( type ) {
- case SP_STR: return sd->status.str;
- case SP_AGI: return sd->status.agi;
- case SP_VIT: return sd->status.vit;
- case SP_INT: return sd->status.int_;
- case SP_DEX: return sd->status.dex;
- case SP_LUK: return sd->status.luk;
- default:
- return -1;
+ case SP_STR: return sd->status.str;
+ case SP_AGI: return sd->status.agi;
+ case SP_VIT: return sd->status.vit;
+ case SP_INT: return sd->status.int_;
+ case SP_DEX: return sd->status.dex;
+ case SP_LUK: return sd->status.luk;
+ default:
+ return -1;
}
}
/// Sets the specified stat to the specified value.
/// Returns the new value.
-static int pc_setstat(struct map_session_data* sd, int type, int val)
+int pc_setstat(struct map_session_data* sd, int type, int val)
{
nullpo_retr(-1, sd);
switch( type ) {
- case SP_STR: sd->status.str = val; break;
- case SP_AGI: sd->status.agi = val; break;
- case SP_VIT: sd->status.vit = val; break;
- case SP_INT: sd->status.int_ = val; break;
- case SP_DEX: sd->status.dex = val; break;
- case SP_LUK: sd->status.luk = val; break;
- default:
- return -1;
+ case SP_STR: sd->status.str = val; break;
+ case SP_AGI: sd->status.agi = val; break;
+ case SP_VIT: sd->status.vit = val; break;
+ case SP_INT: sd->status.int_ = val; break;
+ case SP_DEX: sd->status.dex = val; break;
+ case SP_LUK: sd->status.luk = val; break;
+ default:
+ return -1;
}
return val;
@@ -5970,7 +6206,7 @@ static int pc_setstat(struct map_session_data* sd, int type, int val)
int pc_gets_status_point(int level)
{
if (battle_config.use_statpoint_table) //Use values from "db/statpoint.txt"
- return (statp[level+1] - statp[level]);
+ return (pc->statp[level+1] - pc->statp[level]);
else //Default increase
return ((level+15) / 5);
}
@@ -5985,7 +6221,7 @@ int pc_need_status_point(struct map_session_data* sd, int type, int val)
if ( val == 0 )
return 0;
- low = pc_getstat(sd,type);
+ low = pc->getstat(sd,type);
if ( low >= pc_maxparameter(sd) && val > 0 )
return 0; // Official servers show '0' when max is reached
@@ -6005,60 +6241,103 @@ int pc_need_status_point(struct map_session_data* sd, int type, int val)
return sp;
}
-/// Raises a stat by 1.
-/// Obeys max_parameter limits.
-/// Subtracts stat points.
-///
-/// @param type The stat to change (see enum _sp)
-int pc_statusup(struct map_session_data* sd, int type)
-{
- int max, need, val;
+/**
+ * Returns the value the specified stat can be increased by with the current
+ * amount of available status points for the current character's class.
+ *
+ * @param sd The target character.
+ * @param type Stat to verify.
+ * @return Maximum value the stat could grow by.
+ */
+int pc_maxparameterincrease(struct map_session_data* sd, int type) {
+ int base, final, status_points = sd->status.status_point;
+
+ base = final = pc->getstat(sd, type);
+
+ while (final <= pc_maxparameter(sd) && status_points >= 0) {
+#ifdef RENEWAL // renewal status point cost formula
+ status_points -= (final < 100) ? (2 + (final - 1) / 10) : (16 + 4 * ((final - 100) / 5));
+#else
+ status_points -= ( 1 + (final + 9) / 10 );
+#endif
+ final++;
+ }
+ final--;
+
+ return final > base ? final-base : 0;
+}
+
+/**
+ * Raises a stat by the specified amount.
+ *
+ * Obeys max_parameter limits.
+ * Subtracts status points according to the cost of the increased stat points.
+ *
+ * @param sd The target character.
+ * @param type The stat to change (see enum status_point_types)
+ * @param increase The stat increase (strictly positive) amount.
+ * @retval true if the stat was increased by any amount.
+ * @retval false if there were no changes.
+ */
+bool pc_statusup(struct map_session_data* sd, int type, int increase) {
+ int max_increase = 0, current = 0, needed_points = 0, final_value = 0;
nullpo_ret(sd);
// check conditions
- need = pc->need_status_point(sd,type,1);
- if( type < SP_STR || type > SP_LUK || need < 0 || need > sd->status.status_point )
- {
- clif->statusupack(sd,type,0,0);
- return 1;
+ if (type < SP_STR || type > SP_LUK || increase <= 0) {
+ clif->statusupack(sd, type, 0, 0);
+ return false;
}
// check limits
- max = pc_maxparameter(sd);
- if( pc_getstat(sd,type) >= max )
- {
- clif->statusupack(sd,type,0,0);
- return 1;
+ current = pc->getstat(sd, type);
+ max_increase = pc->maxparameterincrease(sd, type);
+ increase = cap_value(increase, 0, max_increase); // cap to the maximum status points available
+ if (increase <= 0 || current + increase > pc_maxparameter(sd)) {
+ clif->statusupack(sd, type, 0, 0);
+ return false;
+ }
+
+ // check status points
+ needed_points = pc->need_status_point(sd, type, increase);
+ if (needed_points < 0 || needed_points > sd->status.status_point) { // Sanity check
+ clif->statusupack(sd, type, 0, 0);
+ return false;
}
// set new values
- val = pc_setstat(sd, type, pc_getstat(sd,type) + 1);
- sd->status.status_point -= need;
+ final_value = pc->setstat(sd, type, current + increase);
+ sd->status.status_point -= needed_points;
- status_calc_pc(sd,0);
+ status_calc_pc(sd, SCO_NONE);
// update increase cost indicator
- if( need != pc->need_status_point(sd,type,1) )
- clif->updatestatus(sd, SP_USTR + type-SP_STR);
+ clif->updatestatus(sd, SP_USTR + type-SP_STR);
// update statpoint count
- clif->updatestatus(sd,SP_STATUSPOINT);
+ clif->updatestatus(sd, SP_STATUSPOINT);
// update stat value
- clif->statusupack(sd,type,1,val); // required
- if( val > 255 )
- clif->updatestatus(sd,type); // send after the 'ack' to override the truncated value
+ clif->statusupack(sd, type, 1, final_value); // required
+ if (final_value > 255)
+ clif->updatestatus(sd, type); // send after the 'ack' to override the truncated value
- return 0;
+ return true;
}
-/// Raises a stat by the specified amount.
-/// Obeys max_parameter limits.
-/// Does not subtract stat points.
-///
-/// @param type The stat to change (see enum _sp)
-/// @param val The stat increase amount.
+/**
+ * Raises a stat by the specified amount.
+ *
+ * Obeys max_parameter limits.
+ * Does not subtract status points for the cost of the modified stat points.
+ *
+ * @param sd The target character.
+ * @param type The stat to change (see enum status_point_types)
+ * @param val The stat increase (or decrease) amount.
+ * @return the stat increase amount.
+ * @retval 0 if no changes were made.
+ */
int pc_statusup2(struct map_session_data* sd, int type, int val)
{
int max, need;
@@ -6067,16 +6346,16 @@ int pc_statusup2(struct map_session_data* sd, int type, int val)
if( type < SP_STR || type > SP_LUK )
{
clif->statusupack(sd,type,0,0);
- return 1;
+ return 0;
}
need = pc->need_status_point(sd,type,1);
// set new value
max = pc_maxparameter(sd);
- val = pc_setstat(sd, type, cap_value(pc_getstat(sd,type) + val, 1, max));
+ val = pc->setstat(sd, type, cap_value(pc->getstat(sd,type) + val, 1, max));
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
// update increase cost indicator
if( need != pc->need_status_point(sd,type,1) )
@@ -6087,7 +6366,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val)
if( val > 255 )
clif->updatestatus(sd,type); // send after the 'ack' to override the truncated value
- return 0;
+ return val;
}
/*==========================================
@@ -6110,7 +6389,7 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) {
if( !(index = skill->get_index(skill_id)) )
return 0;
-
+
if( sd->status.skill_point > 0 &&
sd->status.skill[index].id &&
sd->status.skill[index].flag == SKILL_FLAG_PERMANENT && //Don't allow raising while you have granted skills. [Skotlex]
@@ -6118,34 +6397,29 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) {
{
sd->status.skill[index].lv++;
sd->status.skill_point--;
- if( !skill_db[index].inf )
- status_calc_pc(sd,0); // Only recalculate for passive skills.
+ if( !skill->db[index].inf )
+ status_calc_pc(sd,SCO_NONE); // Only recalculate for passive skills.
else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) )
pc->calc_skilltree(sd); // Required to grant all TK Ranger skills.
else
- pc_check_skilltree(sd, skill_id); // Check if a new skill can Lvlup
+ pc->check_skilltree(sd, skill_id); // Check if a new skill can Lvlup
- clif->skillup(sd,skill_id);
+ clif->skillup(sd,skill_id, sd->status.skill[index].lv, 1);
clif->updatestatus(sd,SP_SKILLPOINT);
if( skill_id == GN_REMODELING_CART ) /* cart weight info was updated by status_calc_pc */
clif->updatestatus(sd,SP_CARTINFO);
if (!pc_has_permission(sd, PC_PERM_ALL_SKILL)) // may skill everything at any time anyways, and this would cause a huge slowdown
clif->skillinfoblock(sd);
- }else if( battle_config.skillup_limit ){
- int pts = 0, i, id;
- for(i = 0; i < MAX_SKILL_TREE && (id=skill_tree[pc_class2idx(sd->status.class_)][i].id) > 0 ; i++){
- int inf2 = skill->get_inf2(id);
- if ( inf2&INF2_QUEST_SKILL || (inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) || id == NV_BASIC )
- continue;
- if( sd->status.skill[id].id && sd->status.skill[id].flag == SKILL_FLAG_PERMANENT )
- pts += pc_checkskill(sd, id);
+ } else if( battle_config.skillup_limit ){
+ if( sd->sktree.second )
+ clif->msg_value(sd, 0x61E, sd->sktree.second);
+ else if( sd->sktree.third )
+ clif->msg_value(sd, 0x61F, sd->sktree.third);
+ else if( pc->calc_skillpoint(sd) < 9 ) {
+ /* TODO: official response? */
+ clif->colormes(sd->fd,COLOR_RED,"You need the basic skills");
}
- if( pts < sd->change_level_2nd )
- clif->msg_value(sd, 0x61E, sd->change_level_2nd-pts);
- else if( pts < (sd->change_level_3rd + sd->change_level_2nd) )
- clif->msg_value(sd, 0x61F, sd->change_level_3rd - (pts - sd->change_level_2nd));
}
-
return 0;
}
@@ -6170,22 +6444,22 @@ int pc_allskillup(struct map_session_data *sd)
if (pc_has_permission(sd, PC_PERM_ALL_SKILL)) { //Get ALL skills except npc/guild ones. [Skotlex]
//and except SG_DEVIL [Komurka] and MO_TRIPLEATTACK and RG_SNATCHER [ultramage]
for(i=0;i<MAX_SKILL;i++){
- switch( skill_db[i].nameid ) {
+ switch( skill->db[i].nameid ) {
case SG_DEVIL:
case MO_TRIPLEATTACK:
case RG_SNATCHER:
continue;
default:
- if( !(skill_db[i].inf2&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) )
- if ( ( sd->status.skill[i].lv = skill_db[i].max ) )//Nonexistant skills should return a max of 0 anyway.
- sd->status.skill[i].id = skill_db[i].nameid;
+ if( !(skill->db[i].inf2&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) )
+ if ( ( sd->status.skill[i].lv = skill->db[i].max ) )//Nonexistant skills should return a max of 0 anyway.
+ sd->status.skill[i].id = skill->db[i].nameid;
}
}
} else {
int inf2;
- for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[pc->class2idx(sd->status.class_)][i].id)>0;i++){
- int idx = skill_tree[pc->class2idx(sd->status.class_)][i].idx;
- inf2 = skill_db[idx].inf2;
+ for(i=0;i < MAX_SKILL_TREE && (id=pc->skill_tree[pc->class2idx(sd->status.class_)][i].id)>0;i++){
+ int idx = pc->skill_tree[pc->class2idx(sd->status.class_)][i].idx;
+ inf2 = skill->db[idx].inf2;
if (
(inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) ||
(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) ||
@@ -6197,7 +6471,7 @@ int pc_allskillup(struct map_session_data *sd)
sd->status.skill[idx].lv = skill->tree_get_max(id, sd->status.class_); // celest
}
}
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
//Required because if you could level up all skills previously,
//the update will not be sent as only the lv variable changes.
clif->skillinfoblock(sd);
@@ -6287,7 +6561,7 @@ int pc_resetlvl(struct map_session_data* sd,int type)
if ((type == 1 || type == 2 || type == 3) && sd->status.party_id)
party->send_levelup(sd);
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_FORCE);
clif->skillinfoblock(sd);
return 0;
@@ -6302,33 +6576,33 @@ int pc_resetstate(struct map_session_data* sd)
if (battle_config.use_statpoint_table)
{ // New statpoint table used here - Dexity
if (sd->status.base_level > MAX_LEVEL)
- { //statp[] goes out of bounds, can't reset!
+ { //pc->statp[] goes out of bounds, can't reset!
ShowError("pc_resetstate: Can't reset stats of %d:%d, the base level (%d) is greater than the max level supported (%d)\n",
sd->status.account_id, sd->status.char_id, sd->status.base_level, MAX_LEVEL);
return 0;
}
- sd->status.status_point = statp[sd->status.base_level] + ( sd->class_&JOBL_UPPER ? 52 : 0 ); // extra 52+48=100 stat points
+ sd->status.status_point = pc->statp[sd->status.base_level] + ( sd->class_&JOBL_UPPER ? 52 : 0 ); // extra 52+48=100 stat points
}
else
{
int add=0;
- add += pc->need_status_point(sd, SP_STR, 1-pc_getstat(sd, SP_STR));
- add += pc->need_status_point(sd, SP_AGI, 1-pc_getstat(sd, SP_AGI));
- add += pc->need_status_point(sd, SP_VIT, 1-pc_getstat(sd, SP_VIT));
- add += pc->need_status_point(sd, SP_INT, 1-pc_getstat(sd, SP_INT));
- add += pc->need_status_point(sd, SP_DEX, 1-pc_getstat(sd, SP_DEX));
- add += pc->need_status_point(sd, SP_LUK, 1-pc_getstat(sd, SP_LUK));
+ add += pc->need_status_point(sd, SP_STR, 1-pc->getstat(sd, SP_STR));
+ add += pc->need_status_point(sd, SP_AGI, 1-pc->getstat(sd, SP_AGI));
+ add += pc->need_status_point(sd, SP_VIT, 1-pc->getstat(sd, SP_VIT));
+ add += pc->need_status_point(sd, SP_INT, 1-pc->getstat(sd, SP_INT));
+ add += pc->need_status_point(sd, SP_DEX, 1-pc->getstat(sd, SP_DEX));
+ add += pc->need_status_point(sd, SP_LUK, 1-pc->getstat(sd, SP_LUK));
sd->status.status_point+=add;
}
- pc_setstat(sd, SP_STR, 1);
- pc_setstat(sd, SP_AGI, 1);
- pc_setstat(sd, SP_VIT, 1);
- pc_setstat(sd, SP_INT, 1);
- pc_setstat(sd, SP_DEX, 1);
- pc_setstat(sd, SP_LUK, 1);
+ pc->setstat(sd, SP_STR, 1);
+ pc->setstat(sd, SP_AGI, 1);
+ pc->setstat(sd, SP_VIT, 1);
+ pc->setstat(sd, SP_INT, 1);
+ pc->setstat(sd, SP_DEX, 1);
+ pc->setstat(sd, SP_LUK, 1);
clif->updatestatus(sd,SP_STR);
clif->updatestatus(sd,SP_AGI);
@@ -6349,10 +6623,10 @@ int pc_resetstate(struct map_session_data* sd)
if( sd->mission_mobid ) { //bugreport:2200
sd->mission_mobid = 0;
sd->mission_count = 0;
- pc_setglobalreg(sd,"TK_MISSION_ID", 0);
+ pc_setglobalreg(sd,script->add_str("TK_MISSION_ID"), 0);
}
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
return 1;
}
@@ -6382,7 +6656,7 @@ int pc_resetskill(struct map_session_data* sd, int flag)
if( pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd) ) //Remove perma blindness due to skill-reset. [Skotlex]
clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_DEVIL1);
i = sd->sc.option;
- if( i&OPTION_RIDING && (!pc->checkskill(sd, KN_RIDING) || (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) )
+ if( i&OPTION_RIDING && pc->checkskill(sd, KN_RIDING) )
i &= ~OPTION_RIDING;
if( i&OPTION_FALCON && pc->checkskill(sd, HT_FALCON) )
i &= ~OPTION_FALCON;
@@ -6405,7 +6679,7 @@ int pc_resetskill(struct map_session_data* sd, int flag)
pc->setoption(sd, i);
if( homun_alive(sd->hd) && pc->checkskill(sd, AM_CALLHOMUN) )
- homun->vaporize(sd, 0);
+ homun->vaporize(sd, HOM_ST_REST);
}
for( i = 1; i < MAX_SKILL; i++ ) {
@@ -6413,22 +6687,22 @@ int pc_resetskill(struct map_session_data* sd, int flag)
lv = sd->status.skill[i].lv;
if (lv < 1) continue;
- inf2 = skill_db[i].inf2;
+ inf2 = skill->db[i].inf2;
if( inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL) ) //Avoid reseting wedding/linker skills.
continue;
- skill_id = skill_db[i].nameid;
+ skill_id = skill->db[i].nameid;
// Don't reset trick dead if not a novice/baby
- if( skill_id == NV_TRICKDEAD && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE ) {
+ if( skill_id == NV_TRICKDEAD && (sd->class_&(MAPID_BASEMASK|JOBL_2)) != MAPID_NOVICE ) {
sd->status.skill[i].lv = 0;
sd->status.skill[i].flag = 0;
continue;
}
// do not reset basic skill
- if( skill_id == NV_BASIC && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE )
+ if( skill_id == NV_BASIC && (sd->class_&(MAPID_BASEMASK|JOBL_2)) != MAPID_NOVICE )
continue;
if( sd->status.skill[i].flag == SKILL_FLAG_PERM_GRANTED )
@@ -6447,8 +6721,7 @@ int pc_resetskill(struct map_session_data* sd, int flag)
}
if( sd->status.skill[i].flag == SKILL_FLAG_PERMANENT )
skill_point += lv;
- else
- if( sd->status.skill[i].flag == SKILL_FLAG_REPLACED_LV_0 )
+ else if( sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0 )
skill_point += (sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0);
if( !(flag&2) ) {// reset
@@ -6461,10 +6734,25 @@ int pc_resetskill(struct map_session_data* sd, int flag)
sd->status.skill_point += skill_point;
+
+ if( !(flag&2) ) {
+ // Remove all SCs that can't be inactivated without a skill
+ if( sd->sc.data[SC_STORMKICK_READY] )
+ status_change_end(&sd->bl, SC_STORMKICK_READY, INVALID_TIMER);
+ if( sd->sc.data[SC_DOWNKICK_READY] )
+ status_change_end(&sd->bl, SC_DOWNKICK_READY, INVALID_TIMER);
+ if( sd->sc.data[SC_TURNKICK_READY] )
+ status_change_end(&sd->bl, SC_TURNKICK_READY, INVALID_TIMER);
+ if( sd->sc.data[SC_COUNTERKICK_READY] )
+ status_change_end(&sd->bl, SC_COUNTERKICK_READY, INVALID_TIMER);
+ if( sd->sc.data[SC_DODGE_READY] )
+ status_change_end(&sd->bl, SC_DODGE_READY, INVALID_TIMER);
+ }
+
if( flag&1 ) {
clif->updatestatus(sd,SP_SKILLPOINT);
clif->skillinfoblock(sd);
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_FORCE);
}
return skill_point;
@@ -6482,7 +6770,7 @@ int pc_resetfeel(struct map_session_data* sd)
{
sd->feel_map[i].m = -1;
sd->feel_map[i].index = 0;
- pc_setglobalreg(sd,sg_info[i].feel_var,0);
+ pc_setglobalreg(sd,script->add_str(pc->sg_info[i].feel_var),0);
}
return 0;
@@ -6496,7 +6784,7 @@ int pc_resethate(struct map_session_data* sd)
for (i=0; i<3; i++)
{
sd->hate_mob[i] = -1;
- pc_setglobalreg(sd,sg_info[i].hate_var,0);
+ pc_setglobalreg(sd,script->add_str(pc->sg_info[i].hate_var),0);
}
return 0;
}
@@ -6551,7 +6839,7 @@ void pc_respawn(struct map_session_data* sd, clr_type clrtype)
{
if( !pc_isdead(sd) )
return; // not applicable
- if( sd->bg_id && bg_member_respawn(sd) )
+ if( sd->bg_id && bg->member_respawn(sd) )
return; // member revived by battleground
pc->setstand(sd);
@@ -6560,9 +6848,8 @@ void pc_respawn(struct map_session_data* sd, clr_type clrtype)
clif->resurrection(&sd->bl, 1); //If warping fails, send a normal stand up packet.
}
-static int pc_respawn_timer(int tid, unsigned int tick, int id, intptr_t data)
-{
- struct map_session_data *sd = iMap->id2sd(id);
+int pc_respawn_timer(int tid, int64 tick, int id, intptr_t data) {
+ struct map_session_data *sd = map->id2sd(id);
if( sd != NULL )
{
sd->pvp_point=0;
@@ -6589,86 +6876,89 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h
skill->sit(sd,0);
}
- if( sd->progressbar.npc_id )
+ if( sd->progressbar.npc_id ){
clif->progressbar_abort(sd);
+ sd->state.workinprogress = 0;
+ }
if( sd->status.pet_id > 0 && sd->pd && battle_config.pet_damage_support )
- pet_target_check(sd,src,1);
+ pet->target_check(sd,src,1);
if( sd->status.ele_id > 0 )
- elemental_set_target(sd,src);
+ elemental->set_target(sd,src);
- sd->canlog_tick = iTimer->gettick();
+ sd->canlog_tick = timer->gettick();
}
/*==========================================
* Invoked when a player has negative current hp
*------------------------------------------*/
int pc_dead(struct map_session_data *sd,struct block_list *src) {
- int i=0,j=0,k=0;
- unsigned int tick = iTimer->gettick();
+ int i=0,j=0;
+ int64 tick = timer->gettick();
- for(k = 0; k < 5; k++)
- if (sd->devotion[k]){
- struct map_session_data *devsd = iMap->id2sd(sd->devotion[k]);
+ for(j = 0; j < 5; j++) {
+ if (sd->devotion[j]){
+ struct map_session_data *devsd = map->id2sd(sd->devotion[j]);
if (devsd)
status_change_end(&devsd->bl, SC_DEVOTION, INVALID_TIMER);
- sd->devotion[k] = 0;
+ sd->devotion[j] = 0;
}
+ }
if(sd->status.pet_id > 0 && sd->pd) {
struct pet_data *pd = sd->pd;
- if( !map[sd->bl.m].flag.noexppenalty ) {
- pet_set_intimate(pd, pd->pet.intimate - pd->petDB->die);
+ if( !map->list[sd->bl.m].flag.noexppenalty ) {
+ pet->set_intimate(pd, pd->pet.intimate - pd->petDB->die);
if( pd->pet.intimate < 0 )
pd->pet.intimate = 0;
clif->send_petdata(sd,sd->pd,1,pd->pet.intimate);
}
if( sd->pd->target_id ) // Unlock all targets...
- pet_unlocktarget(sd->pd);
+ pet->unlocktarget(sd->pd);
}
if (sd->status.hom_id > 0){
- if(battle_config.homunculus_auto_vapor && sd->hd && !sd->hd->sc.data[SC_LIGHT_OF_REGENE])
- homun->vaporize(sd, 0);
+ if(battle_config.homunculus_auto_vapor && sd->hd)
+ homun->vaporize(sd, HOM_ST_REST);
}
if( sd->md )
- merc_delete(sd->md, 3); // Your mercenary soldier has ran away.
+ mercenary->delete(sd->md, 3); // Your mercenary soldier has ran away.
if( sd->ed )
- elemental_delete(sd->ed, 0);
+ elemental->delete(sd->ed, 0);
// Leave duel if you die [LuzZza]
if(battle_config.duel_autoleave_when_die) {
if(sd->duel_group > 0)
- duel_leave(sd->duel_group, sd);
+ duel->leave(sd->duel_group, sd);
if(sd->duel_invite > 0)
- duel_reject(sd->duel_invite, sd);
+ duel->reject(sd->duel_invite, sd);
}
if (sd->npc_id && sd->st && sd->st->state != RUN)
- npc_event_dequeue(sd);
+ npc->event_dequeue(sd);
- pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1);
+ pc_setglobalreg(sd,script->add_str("PC_DIE_COUNTER"),sd->die_counter+1);
pc->setparam(sd, SP_KILLERRID, src?src->id:0);
if( sd->bg_id ) {/* TODO: purge when bgqueue is deemed ok */
- struct battleground_data *bg;
- if( (bg = bg_team_search(sd->bg_id)) != NULL && bg->die_event[0] )
- npc_event(sd, bg->die_event, 0);
+ struct battleground_data *bgd;
+ if( (bgd = bg->team_search(sd->bg_id)) != NULL && bgd->die_event[0] )
+ npc->event(sd, bgd->die_event, 0);
}
for( i = 0; i < sd->queues_count; i++ ) {
struct hQueue *queue;
if( (queue = script->queue(sd->queues[i])) && queue->onDeath[0] != '\0' )
- npc_event(sd, queue->onDeath, 0);
+ npc->event(sd, queue->onDeath, 0);
}
- npc_script_event(sd,NPCE_DIE);
+ npc->script_event(sd,NPCE_DIE);
// Clear anything NPC-related when you die and was interacting with one.
- if (sd->npc_id || sd->npc_shopid) {
+ if ( (sd->npc_id || sd->npc_shopid) && sd->state.dialog) {
if (sd->state.using_fake_npc) {
clif->clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
sd->state.using_fake_npc = 0;
@@ -6710,14 +7000,14 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
{
struct mob_data *md=(struct mob_data *)src;
if(md->target_id==sd->bl.id)
- mob_unlocktarget(md,tick);
+ mob->unlocktarget(md,tick);
if(battle_config.mobs_level_up && md->status.hp &&
(unsigned int)md->level < pc->maxbaselv(sd) &&
!md->guardian_data && !md->special_state.ai// Guardians/summons should not level. [Skotlex]
) { // monster level up [Valaris]
clif->misceffect(&md->bl,0);
md->level++;
- status_calc_mob(md, 0);
+ status_calc_mob(md, SCO_NONE);
status_percent_heal(src,10,0);
if( battle_config.show_mob_info&4 )
@@ -6743,12 +7033,12 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
if (src && src->type == BL_PC) {
struct map_session_data *ssd = (struct map_session_data *)src;
pc->setparam(ssd, SP_KILLEDRID, sd->bl.id);
- npc_script_event(ssd, NPCE_KILLPC);
+ npc->script_event(ssd, NPCE_KILLPC);
if (battle_config.pk_mode&2) {
ssd->status.manner -= 5;
if(ssd->status.manner < 0)
- sc_start(src,SC_NOCHAT,100,0,0);
+ sc_start(NULL,src,SC_NOCHAT,100,0,0);
#if 0
// PK/Karma system code (not enabled yet) [celest]
// originally from Kade Online, so i don't know if any of these is correct ^^;
@@ -6775,9 +7065,9 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
}
}
- if(battle_config.bone_drop==2
- || (battle_config.bone_drop==1 && map[sd->bl.m].flag.pvp))
- {
+ if( battle_config.bone_drop==2
+ || (battle_config.bone_drop==1 && map->list[sd->bl.m].flag.pvp)
+ ) {
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid=ITEMID_SKULL_;
@@ -6786,12 +7076,11 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
item_tmp.card[1]=0;
item_tmp.card[2]=GetWord(sd->status.char_id,0); // CharId
item_tmp.card[3]=GetWord(sd->status.char_id,1);
- iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ map->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
// activate Steel body if a super novice dies at 99+% exp [celest]
- if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag)
- {
+ if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag) {
unsigned int next = pc->nextbaseexp(sd);
if( next == 0 ) next = pc->thisbaseexp(sd);
if( get_percentage(sd->status.base_exp,next) >= 99 ) {
@@ -6801,79 +7090,86 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
clif->resurrection(&sd->bl, 1);
if(battle_config.pc_invincible_time)
pc->setinvincibletimer(sd, battle_config.pc_invincible_time);
- sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1));
- if(map_flag_gvg(sd->bl.m))
- pc_respawn_timer(INVALID_TIMER, iTimer->gettick(), sd->bl.id, 0);
+ sc_start(NULL,&sd->bl,status->skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1));
+ if(map_flag_gvg2(sd->bl.m))
+ pc->respawn_timer(INVALID_TIMER, timer->gettick(), sd->bl.id, 0);
return 0;
}
}
// changed penalty options, added death by player if pk_mode [Valaris]
- if(battle_config.death_penalty_type
- && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty
- && !map[sd->bl.m].flag.noexppenalty && !map_flag_gvg(sd->bl.m)
- && !sd->sc.data[SC_BABY] && !sd->sc.data[SC_CASH_DEATHPENALTY])
- {
- unsigned int base_penalty =0;
+ if( battle_config.death_penalty_type
+ && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty
+ && !map->list[sd->bl.m].flag.noexppenalty && !map_flag_gvg2(sd->bl.m)
+ && !sd->sc.data[SC_BABY] && !sd->sc.data[SC_CASH_DEATHPENALTY]
+ ) {
+ unsigned int base_penalty = 0;
if (battle_config.death_penalty_base > 0) {
+
switch (battle_config.death_penalty_type) {
case 1:
base_penalty = (unsigned int) ((double)pc->nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000);
- break;
+ break;
case 2:
base_penalty = (unsigned int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000);
- break;
+ break;
}
+
if(base_penalty) {
if (battle_config.pk_mode && src && src->type==BL_PC)
base_penalty*=2;
+ if( sd->status.mod_death != 100 )
+ base_penalty = base_penalty * sd->status.mod_death / 100;
sd->status.base_exp -= min(sd->status.base_exp, base_penalty);
clif->updatestatus(sd,SP_BASEEXP);
}
}
- if(battle_config.death_penalty_job > 0)
- {
+
+ if(battle_config.death_penalty_job > 0) {
base_penalty = 0;
+
switch (battle_config.death_penalty_type) {
case 1:
base_penalty = (unsigned int) ((double)pc->nextjobexp(sd) * (double)battle_config.death_penalty_job/10000);
- break;
+ break;
case 2:
base_penalty = (unsigned int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000);
- break;
+ break;
}
+
if(base_penalty) {
if (battle_config.pk_mode && src && src->type==BL_PC)
base_penalty*=2;
+ if( sd->status.mod_death != 100 )
+ base_penalty = base_penalty * sd->status.mod_death / 100;
sd->status.job_exp -= min(sd->status.job_exp, base_penalty);
clif->updatestatus(sd,SP_JOBEXP);
}
}
- if(battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty)
- {
+
+ if(battle_config.zeny_penalty > 0 && !map->list[sd->bl.m].flag.nozenypenalty) {
base_penalty = (unsigned int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.);
if(base_penalty)
pc->payzeny(sd, base_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL);
}
}
- if(map[sd->bl.m].flag.pvp_nightmaredrop)
- { // Moved this outside so it works when PVP isn't enabled and during pk mode [Ancyker]
- for(j=0;j<map[sd->bl.m].drop_list_count;j++){
- int id = map[sd->bl.m].drop_list[j].drop_id;
- int type = map[sd->bl.m].drop_list[j].drop_type;
- int per = map[sd->bl.m].drop_list[j].drop_per;
+ if(map->list[sd->bl.m].flag.pvp_nightmaredrop) {
+ // Moved this outside so it works when PVP isn't enabled and during pk mode [Ancyker]
+ for(j=0;j<map->list[sd->bl.m].drop_list_count;j++){
+ int id = map->list[sd->bl.m].drop_list[j].drop_id;
+ int type = map->list[sd->bl.m].drop_list[j].drop_type;
+ int per = map->list[sd->bl.m].drop_list[j].drop_per;
if(id == 0)
continue;
if(id == -1){
- int eq_num=0,eq_n[MAX_INVENTORY];
+ int eq_num=0,eq_n[MAX_INVENTORY],k;
memset(eq_n,0,sizeof(eq_n));
for(i=0;i<MAX_INVENTORY;i++){
if( (type == 1 && !sd->status.inventory[i].equip)
|| (type == 2 && sd->status.inventory[i].equip)
|| type == 3)
{
- int k;
ARR_FIND( 0, MAX_INVENTORY, k, eq_n[k] <= 0 );
if( k < MAX_INVENTORY )
eq_n[k] = i;
@@ -6906,10 +7202,20 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
}
}
}
+
+ // Remove autotrade to prevent autotrading from save point
+ if( (sd->state.standalone || sd->state.autotrade)
+ && (map->list[sd->bl.m].flag.pvp || map->list[sd->bl.m].flag.gvg)
+ ) {
+ sd->state.autotrade = 0;
+ sd->state.standalone = 0;
+ pc->autotrade_update(sd,PAUC_REMOVE);
+ map->quit(sd);
+ }
+
// pvp
// disable certain pvp functions on pk_mode [Valaris]
- if( map[sd->bl.m].flag.pvp && !battle_config.pk_mode && !map[sd->bl.m].flag.pvp_nocalcrank )
- {
+ if( map->list[sd->bl.m].flag.pvp && !battle_config.pk_mode && !map->list[sd->bl.m].flag.pvp_nocalcrank ) {
sd->pvp_point -= 5;
sd->pvp_lost++;
if( src && src->type == BL_PC )
@@ -6920,30 +7226,26 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
}
if( sd->pvp_point < 0 )
{
- iTimer->add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0);
+ timer->add(tick+1, pc->respawn_timer,sd->bl.id,0);
return 1|8;
}
}
//GvG
- if( map_flag_gvg(sd->bl.m) )
- {
- iTimer->add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0);
+ if( map_flag_gvg2(sd->bl.m) ) {
+ timer->add(tick+1, pc->respawn_timer, sd->bl.id, 0);
return 1|8;
- }
- else if( sd->bg_id )
- {
- struct battleground_data *bg = bg_team_search(sd->bg_id);
- if( bg && bg->mapindex > 0 )
- { // Respawn by BG
- iTimer->add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0);
+ } else if( sd->bg_id ) {
+ struct battleground_data *bgd = bg->team_search(sd->bg_id);
+ if( bgd && bgd->mapindex > 0 ) { // Respawn by BG
+ timer->add(tick+1000, pc->respawn_timer, sd->bl.id, 0);
return 1|8;
}
}
-
//Reset "can log out" tick.
if( battle_config.prevent_logout )
- sd->canlog_tick = iTimer->gettick() - battle_config.prevent_logout;
+ sd->canlog_tick = timer->gettick() - battle_config.prevent_logout;
+
return 1;
}
@@ -6956,10 +7258,10 @@ void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) {
pc->setinvincibletimer(sd, battle_config.pc_invincible_time);
if( sd->state.gmaster_flag ) {
- guild->aura_refresh(sd,GD_LEADERSHIP,guild->checkskill(sd->state.gmaster_flag,GD_LEADERSHIP));
- guild->aura_refresh(sd,GD_GLORYWOUNDS,guild->checkskill(sd->state.gmaster_flag,GD_GLORYWOUNDS));
- guild->aura_refresh(sd,GD_SOULCOLD,guild->checkskill(sd->state.gmaster_flag,GD_SOULCOLD));
- guild->aura_refresh(sd,GD_HAWKEYES,guild->checkskill(sd->state.gmaster_flag,GD_HAWKEYES));
+ guild->aura_refresh(sd,GD_LEADERSHIP,guild->checkskill(sd->guild,GD_LEADERSHIP));
+ guild->aura_refresh(sd,GD_GLORYWOUNDS,guild->checkskill(sd->guild,GD_GLORYWOUNDS));
+ guild->aura_refresh(sd,GD_SOULCOLD,guild->checkskill(sd->guild,GD_SOULCOLD));
+ guild->aura_refresh(sd,GD_HAWKEYES,guild->checkskill(sd->guild,GD_HAWKEYES));
}
}
// script
@@ -7007,6 +7309,9 @@ int pc_readparam(struct map_session_data* sd,int type)
case SP_KILLEDRID: val = sd->killedrid; break;
case SP_SLOTCHANGE: val = sd->status.slotchange; break;
case SP_CHARRENAME: val = sd->status.rename; break;
+ case SP_MOD_EXP: val = sd->status.mod_exp; break;
+ case SP_MOD_DROP: val = sd->status.mod_drop; break;
+ case SP_MOD_DEATH: val = sd->status.mod_death; break;
case SP_CRITICAL: val = sd->battle_status.cri/10; break;
case SP_ASPD: val = (2000-sd->battle_status.amotion)/10; break;
case SP_BASE_ATK: val = sd->battle_status.batk; break;
@@ -7020,7 +7325,7 @@ int pc_readparam(struct map_session_data* sd,int type)
case SP_DEFELE: val = sd->battle_status.def_ele; break;
#ifndef RENEWAL_CAST
case SP_VARCASTRATE:
-#endif
+#endif
case SP_CASTRATE:
val = sd->castrate+=val;
break;
@@ -7139,7 +7444,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
clif->updatestatus(sd, SP_NEXTBASEEXP);
clif->updatestatus(sd, SP_STATUSPOINT);
clif->updatestatus(sd, SP_BASEEXP);
- status_calc_pc(sd, 0);
+ status_calc_pc(sd, SCO_FORCE);
if(sd->status.party_id)
{
party->send_levelup(sd);
@@ -7156,7 +7461,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
// clif->updatestatus(sd, SP_JOBLEVEL); // Gets updated at the bottom
clif->updatestatus(sd, SP_NEXTJOBEXP);
clif->updatestatus(sd, SP_JOBEXP);
- status_calc_pc(sd, 0);
+ status_calc_pc(sd, SCO_FORCE);
break;
case SP_SKILLPOINT:
sd->status.skill_point = val;
@@ -7238,7 +7543,13 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
break;
case SP_MANNER:
sd->status.manner = val;
- break;
+ if( val < 0 )
+ sc_start(NULL, &sd->bl, SC_NOCHAT, 100, 0, 0);
+ else {
+ status_change_end(&sd->bl, SC_NOCHAT, INVALID_TIMER);
+ clif->manner_message(sd, 5);
+ }
+ return 1; // status_change_start/status_change_end already sends packets warning the client
case SP_FAME:
sd->status.fame = val;
break;
@@ -7254,6 +7565,15 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
case SP_CHARRENAME:
sd->status.rename = val;
return 1;
+ case SP_MOD_EXP:
+ sd->status.mod_exp = val;
+ return 1;
+ case SP_MOD_DROP:
+ sd->status.mod_drop = val;
+ return 1;
+ case SP_MOD_DEATH:
+ sd->status.mod_death = val;
+ return 1;
default:
ShowError("pc_setparam: Attempted to set unknown parameter '%d'.\n", type);
return 0;
@@ -7289,7 +7609,7 @@ void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int ty
*------------------------------------------*/
int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
{
- int bonus;
+ int bonus, tmp;
if(hp) {
int i;
@@ -7297,22 +7617,22 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
+ pc->checkskill(sd,SM_RECOVERY)*10
+ pc->checkskill(sd,AM_LEARNINGPOTION)*5;
// A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG]
- if (potion_flag > 1)
- bonus += bonus*(potion_flag-1)*50/100;
+ if (script->potion_flag > 1)
+ bonus += bonus*(script->potion_flag-1)*50/100;
//All item bonuses.
bonus += sd->bonus.itemhealrate2;
- //Item Group bonuses
- bonus += bonus*itemdb_group_bonus(sd, itemid)/100;
//Individual item bonuses.
- for(i = 0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid; i++)
- {
- if (sd->itemhealrate[i].nameid == itemid) {
+ for(i = 0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid; i++) {
+ struct item_data *it = itemdb->exists(sd->itemhealrate[i].nameid);
+ if (sd->itemhealrate[i].nameid == itemid || (it && it->group && itemdb->in_group(it->group,itemid))) {
bonus += bonus*sd->itemhealrate[i].rate/100;
break;
}
}
- if(bonus!=100)
- hp = hp * bonus / 100;
+
+ tmp = hp*bonus/100;
+ if(bonus != 100 && tmp > hp)
+ hp = tmp;
// Recovery Potion
if( sd->sc.data[SC_HEALPLUS] )
@@ -7322,10 +7642,12 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
bonus = 100 + (sd->battle_status.int_<<1)
+ pc->checkskill(sd,MG_SRECOVERY)*10
+ pc->checkskill(sd,AM_LEARNINGPOTION)*5;
- if (potion_flag > 1)
- bonus += bonus*(potion_flag-1)*50/100;
- if(bonus != 100)
- sp = sp * bonus / 100;
+ if (script->potion_flag > 1)
+ bonus += bonus*(script->potion_flag-1)*50/100;
+
+ tmp = sp*bonus/100;
+ if(bonus != 100 && tmp > sp)
+ sp = tmp;
}
if( sd->sc.count ) {
if ( sd->sc.data[SC_CRITICALWOUND] ) {
@@ -7333,6 +7655,11 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
sp -= sp * sd->sc.data[SC_CRITICALWOUND]->val2 / 100;
}
+ if( sd->sc.data[SC_VITALITYACTIVATION] ){
+ hp += hp / 2; // 1.5 times
+ sp -= sp / 2;
+ }
+
if ( sd->sc.data[SC_DEATHHURT] ) {
hp -= hp * 20 / 100;
sp -= sp * 20 / 100;
@@ -7348,7 +7675,7 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
#endif
}
- return status_heal(&sd->bl, hp, sp, 1);
+ return status->heal(&sd->bl, hp, sp, 1);
}
/*==========================================
@@ -7390,7 +7717,7 @@ int pc_percentheal(struct map_session_data *sd,int hp,int sp)
return 0;
}
-static int jobchange_killclone(struct block_list *bl, va_list ap)
+int jobchange_killclone(struct block_list *bl, va_list ap)
{
struct mob_data *md;
int flag;
@@ -7441,12 +7768,12 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
// changing from 1st to 2nd job
if ((b_class&JOBL_2) && !(sd->class_&JOBL_2) && (b_class&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) {
sd->change_level_2nd = sd->status.job_level;
- pc_setglobalreg (sd, "jobchange_level", sd->change_level_2nd);
+ pc_setglobalreg (sd, script->add_str("jobchange_level"), sd->change_level_2nd);
}
// changing from 2nd to 3rd job
else if((b_class&JOBL_THIRD) && !(sd->class_&JOBL_THIRD)) {
sd->change_level_3rd = sd->status.job_level;
- pc_setglobalreg (sd, "jobchange_level_3rd", sd->change_level_3rd);
+ pc_setglobalreg (sd, script->add_str("jobchange_level_3rd"), sd->change_level_3rd);
}
if(sd->cloneskill_id) {
@@ -7458,8 +7785,8 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
clif->deleteskill(sd,sd->cloneskill_id);
}
sd->cloneskill_id = 0;
- pc_setglobalreg(sd, "CLONE_SKILL", 0);
- pc_setglobalreg(sd, "CLONE_SKILL_LV", 0);
+ pc_setglobalreg(sd, script->add_str("CLONE_SKILL"), 0);
+ pc_setglobalreg(sd, script->add_str("CLONE_SKILL_LV"), 0);
}
if(sd->reproduceskill_id) {
@@ -7471,16 +7798,16 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
clif->deleteskill(sd,sd->reproduceskill_id);
}
sd->reproduceskill_id = 0;
- pc_setglobalreg(sd, "REPRODUCE_SKILL",0);
- pc_setglobalreg(sd, "REPRODUCE_SKILL_LV",0);
+ pc_setglobalreg(sd, script->add_str("REPRODUCE_SKILL"),0);
+ pc_setglobalreg(sd, script->add_str("REPRODUCE_SKILL_LV"),0);
}
if ( (b_class&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK) ) { //Things to remove when changing class tree.
const int class_ = pc->class2idx(sd->status.class_);
short id;
- for(i = 0; i < MAX_SKILL_TREE && (id = skill_tree[class_][i].id) > 0; i++) {
+ for(i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[class_][i].id) > 0; i++) {
//Remove status specific to your current tree skills.
- enum sc_type sc = status_skill2sc(id);
+ enum sc_type sc = status->skill2sc(id);
if (sc > SC_COMMON_MAX && sd->sc.data[sc])
status_change_end(&sd->bl, sc, INVALID_TIMER);
}
@@ -7522,7 +7849,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
if (sd->disguise != -1)
pc->disguise(sd, -1);
- status_set_viewdata(&sd->bl, job);
+ status->set_viewdata(&sd->bl, job);
clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris]
if(sd->vd.cloth_color)
clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
@@ -7532,11 +7859,11 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
clif->skillinfoblock(sd);
if (sd->ed)
- elemental_delete(sd->ed, 0);
+ elemental->delete(sd->ed, 0);
if (sd->state.vending)
vending->close(sd);
- iMap->foreachinmap(jobchange_killclone, sd->bl.m, BL_MOB, sd->bl.id);
+ map->foreachinmap(pc->jobchange_killclone, sd->bl.m, BL_MOB, sd->bl.id);
//Remove peco/cart/falcon
i = sd->sc.option;
@@ -7563,27 +7890,27 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
pc->setoption(sd, i);
if(homun_alive(sd->hd) && !pc->checkskill(sd, AM_CALLHOMUN))
- homun->vaporize(sd, 0);
+ homun->vaporize(sd, HOM_ST_REST);
if(sd->status.manner < 0)
clif->changestatus(sd,SP_MANNER,sd->status.manner);
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_FORCE);
pc->checkallowskill(sd);
pc->equiplookall(sd);
//if you were previously famous, not anymore.
if (fame_flag) {
- chrif_save(sd,0);
- chrif_buildfamelist();
+ chrif->save(sd,0);
+ chrif->buildfamelist();
} else if (sd->status.fame > 0) {
//It may be that now they are famous?
switch (sd->class_&MAPID_UPPERMASK) {
case MAPID_BLACKSMITH:
case MAPID_ALCHEMIST:
case MAPID_TAEKWON:
- chrif_save(sd,0);
- chrif_buildfamelist();
+ chrif->save(sd,0);
+ chrif->buildfamelist();
break;
}
}
@@ -7617,7 +7944,7 @@ int pc_changelook(struct map_session_data *sd,int type,int val)
switch(type){
case LOOK_BASE:
- status_set_viewdata(&sd->bl, val);
+ status->set_viewdata(&sd->bl, val);
clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
clif->changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
if (sd->vd.cloth_color)
@@ -7631,7 +7958,7 @@ int pc_changelook(struct map_session_data *sd,int type,int val)
if (sd->status.hair != val) {
sd->status.hair=val;
if (sd->status.guild_id) //Update Guild Window. [Skotlex]
- intif_guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id,
+ intif->guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id,
GMI_HAIR,&sd->status.hair,sizeof(sd->status.hair));
}
break;
@@ -7653,7 +7980,7 @@ int pc_changelook(struct map_session_data *sd,int type,int val)
if (sd->status.hair_color != val) {
sd->status.hair_color=val;
if (sd->status.guild_id) //Update Guild Window. [Skotlex]
- intif_guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id,
+ intif->guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id,
GMI_HAIR_COLOR,&sd->status.hair_color,sizeof(sd->status.hair_color));
}
break;
@@ -7691,11 +8018,11 @@ int pc_setoption(struct map_session_data *sd,int type)
if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && pc->checkskill(sd,RK_DRAGONTRAINING) > 0) ) {
// Mounting
clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_RIDING, 0, 0, 0);
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
} else if( (!(type&OPTION_RIDING) && p_type&OPTION_RIDING) || (!(type&OPTION_DRAGON) && p_type&OPTION_DRAGON) ) {
// Dismount
clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_RIDING);
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
}
#ifndef NEW_CARTS
@@ -7703,11 +8030,11 @@ int pc_setoption(struct map_session_data *sd,int type)
clif->cartlist(sd);
clif->updatestatus(sd, SP_CARTINFO);
if(pc->checkskill(sd, MC_PUSHCART) < 10)
- status_calc_pc(sd,0); //Apply speed penalty.
+ status_calc_pc(sd,SCO_NONE); //Apply speed penalty.
} else if( !( type&OPTION_CART ) && p_type&OPTION_CART ){ //Cart Off
clif->clearcart(sd->fd);
if(pc->checkskill(sd, MC_PUSHCART) < 10)
- status_calc_pc(sd,0); //Remove speed penalty.
+ status_calc_pc(sd,SCO_NONE); //Remove speed penalty.
}
#endif
@@ -7716,25 +8043,24 @@ int pc_setoption(struct map_session_data *sd,int type)
else if (!(type&OPTION_FALCON) && p_type&OPTION_FALCON) //Falcon OFF
clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_FALCON);
- if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER ) {
- if( type&OPTION_WUGRIDER && !(p_type&OPTION_WUGRIDER) ) { // Mounting
- clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER, 0, 0, 0);
- status_calc_pc(sd,0);
- } else if( !(type&OPTION_WUGRIDER) && p_type&OPTION_WUGRIDER ) { // Dismount
- clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER);
- status_calc_pc(sd,0);
- }
+ if( type&OPTION_WUGRIDER && !(p_type&OPTION_WUGRIDER) ) { // Mounting
+ clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER, 0, 0, 0);
+ status_calc_pc(sd,SCO_NONE);
+ } else if( !(type&OPTION_WUGRIDER) && p_type&OPTION_WUGRIDER ) { // Dismount
+ clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER);
+ status_calc_pc(sd,SCO_NONE);
}
- if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) {
+
+ if( (type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR))
+ || (!(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR) ) {
int i;
- if( type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR) )
- status_calc_pc(sd, 0);
- else if( !(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR )
- status_calc_pc(sd, 0);
- for( i = 0; i < SC_MAX; i++ ){
- if ( !sd->sc.data[i] || !status_get_sc_type(i) )
+ status_calc_pc(sd, SCO_NONE);
+
+ // End all SCs that can be reset when mado is taken off
+ for( i = 0; i < SC_MAX; i++ ) {
+ if ( !sd->sc.data[i] || !status->get_sc_type(i) )
continue;
- if ( status_get_sc_type(i)&SC_MADO_NO_RESET )
+ if ( status->get_sc_type(i)&SC_MADO_NO_RESET )
continue;
switch (i) {
case SC_BERSERK:
@@ -7755,7 +8081,7 @@ int pc_setoption(struct map_session_data *sd,int type)
return 0; //Disguises break sprite changes
if (new_look < 0) { //Restore normal look.
- status_set_viewdata(&sd->bl, sd->status.class_);
+ status->set_viewdata(&sd->bl, sd->status.class_);
new_look = sd->vd.class_;
}
@@ -7773,7 +8099,7 @@ int pc_setoption(struct map_session_data *sd,int type)
*------------------------------------------*/
int pc_setcart(struct map_session_data *sd,int type) {
#ifndef NEW_CARTS
- int cart[6] = {0x0000,OPTION_CART1,OPTION_CART2,OPTION_CART3,OPTION_CART4,OPTION_CART5};
+ int cart[6] = {OPTION_NOTHING,OPTION_CART1,OPTION_CART2,OPTION_CART3,OPTION_CART4,OPTION_CART5};
int option;
#endif
nullpo_ret(sd);
@@ -7801,7 +8127,7 @@ int pc_setcart(struct map_session_data *sd,int type) {
if( !sd->sc.data[SC_PUSH_CART] ) /* first time, so fill cart data */
clif->cartlist(sd);
clif->updatestatus(sd, SP_CARTINFO);
- sc_start(&sd->bl, SC_PUSH_CART, 100, type, 0);
+ sc_start(NULL,&sd->bl, SC_PUSH_CART, 100, type, 0);
clif->sc_load(&sd->bl, sd->bl.id, AREA, SI_ON_PUSH_CART, type, 0, 0);
if( sd->sc.data[SC_PUSH_CART] )/* forcefully update */
sd->sc.data[SC_PUSH_CART]->val1 = type;
@@ -7809,7 +8135,7 @@ int pc_setcart(struct map_session_data *sd,int type) {
}
if(pc->checkskill(sd, MC_PUSHCART) < 10)
- status_calc_pc(sd,0); //Recalc speed penalty.
+ status_calc_pc(sd,SCO_NONE); //Recalc speed penalty.
#else
// Update option
option = sd->sc.option;
@@ -7851,375 +8177,322 @@ int pc_setriding(TBL_PC* sd, int flag)
return 0;
}
-/*==========================================
- * Give player a mado
- *------------------------------------------*/
-int pc_setmadogear(TBL_PC* sd, int flag)
-{
- if( flag ){
- if( pc->checkskill(sd,NC_MADOLICENCE) > 0 )
+/**
+ * Gives player a mado
+ * @param flag 1 Set mado
+ **/
+void pc_setmadogear( struct map_session_data *sd, int flag ) {
+ if( flag ) {
+ if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC )
pc->setoption(sd, sd->sc.option|OPTION_MADOGEAR);
- } else if( pc_ismadogear(sd) ){
- pc->setoption(sd, sd->sc.option&~OPTION_MADOGEAR);
- }
+ } else if( pc_ismadogear(sd) )
+ pc->setoption(sd, sd->sc.option&~OPTION_MADOGEAR);
- return 0;
-}
-
-/*==========================================
- * Check if player can drop an item
- *------------------------------------------*/
-int pc_candrop(struct map_session_data *sd, struct item *item)
-{
- if( item && item->expire_time )
- return 0;
- if( !pc->can_give_items(sd) ) //check if this GM level can drop items
- return 0;
- return (itemdb_isdropable(item, pc->get_group_level(sd)));
+ return;
}
-/*==========================================
- * Read ram register for player sd
- * get val (int) from reg for player sd
- *------------------------------------------*/
-int pc_readreg(struct map_session_data* sd, int reg)
-{
- int i;
+/**
+ * Determines whether a player can attack based on status changes
+ * Why not use status_check_skilluse?
+ * "src MAY be null to indicate we shouldn't check it, this is a ground-based skill attack."
+ * Even ground-based attacks should be blocked by these statuses
+ * Called from unit_attack and unit_attack_timer_sub
+ * @retval true Can attack
+ **/
+bool pc_can_attack( struct map_session_data *sd, int target_id ) {
+ nullpo_retr(false, sd);
- nullpo_ret(sd);
+ if( sd->sc.data[SC_BASILICA] ||
+ sd->sc.data[SC__SHADOWFORM] ||
+ sd->sc.data[SC__MANHOLE] ||
+ sd->sc.data[SC_CURSEDCIRCLE_ATKER] ||
+ sd->sc.data[SC_CURSEDCIRCLE_TARGET] ||
+ sd->sc.data[SC_COLD] ||
+ sd->sc.data[SC_ALL_RIDING] || // The client doesn't let you, this is to make cheat-safe
+ sd->sc.data[SC_TRICKDEAD] ||
+ (sd->sc.data[SC_SIREN] && sd->sc.data[SC_SIREN]->val2 == target_id) ||
+ sd->sc.data[SC_BLADESTOP] ||
+ sd->sc.data[SC_DEEP_SLEEP] ||
+ sd->sc.data[SC_FALLENEMPIRE] )
+ return false;
- ARR_FIND( 0, sd->reg_num, i, sd->reg[i].index == reg );
- return ( i < sd->reg_num ) ? sd->reg[i].data : 0;
+ return true;
}
-/*==========================================
- * Set ram register for player sd
- * memo val(int) at reg for player sd
- *------------------------------------------*/
-int pc_setreg(struct map_session_data* sd, int reg, int val)
-{
- int i;
- nullpo_ret(sd);
-
- ARR_FIND( 0, sd->reg_num, i, sd->reg[i].index == reg );
- if( i < sd->reg_num )
- {// overwrite existing entry
- sd->reg[i].data = val;
- return 1;
- }
+/**
+ * Determines whether a player can talk/whisper based on status changes
+ * Called from clif_parse_GlobalMessage and clif_parse_WisMessage
+ * @retval true Can talk
+ **/
+bool pc_can_talk( struct map_session_data *sd ) {
+ nullpo_retr(false, sd);
- ARR_FIND( 0, sd->reg_num, i, sd->reg[i].data == 0 );
- if( i == sd->reg_num )
- {// nothing free, increase size
- sd->reg_num++;
- RECREATE(sd->reg, struct script_reg, sd->reg_num);
- }
- sd->reg[i].index = reg;
- sd->reg[i].data = val;
+ if( sd->sc.data[SC_BERSERK] ||
+ (sd->sc.data[SC_DEEP_SLEEP] && sd->sc.data[SC_DEEP_SLEEP]->val2) ||
+ (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) )
+ return false;
- return 1;
+ return true;
}
/*==========================================
- * Read ram register for player sd
- * get val (str) from reg for player sd
+ * Check if player can drop an item
*------------------------------------------*/
-char* pc_readregstr(struct map_session_data* sd, int reg)
+int pc_candrop(struct map_session_data *sd, struct item *item)
{
- int i;
+ if( item && (item->expire_time || (item->bound && !pc_can_give_bound_items(sd))) )
+ return 0;
+ if( !pc_can_give_items(sd) ) //check if this GM level can drop items
+ return 0;
+ return (itemdb_isdropable(item, pc_get_group_level(sd)));
+}
+/**
+ * For '@type' variables (temporary numeric char reg)
+ **/
+int pc_readreg(struct map_session_data* sd, int64 reg) {
+ return i64db_iget(sd->regs.vars, reg);
+}
+/**
+ * For '@type' variables (temporary numeric char reg)
+ **/
+void pc_setreg(struct map_session_data* sd, int64 reg, int val) {
+ unsigned int index = script_getvaridx(reg);
+
+ if( val ) {
+ i64db_iput(sd->regs.vars, reg, val);
+ if( index )
+ script->array_update(&sd->regs, reg, false);
+ } else {
+ i64db_remove(sd->regs.vars, reg);
+ if( index )
+ script->array_update(&sd->regs, reg, true);
+ }
+}
- nullpo_ret(sd);
+/**
+ * For '@type$' variables (temporary string char reg)
+ **/
+char* pc_readregstr(struct map_session_data* sd, int64 reg) {
+ struct script_reg_str *p = NULL;
- ARR_FIND( 0, sd->regstr_num, i, sd->regstr[i].index == reg );
- return ( i < sd->regstr_num ) ? sd->regstr[i].data : NULL;
+ p = i64db_get(sd->regs.vars, reg);
+
+ return p ? p->value : NULL;
}
-/*==========================================
- * Set ram register for player sd
- * memo val(str) at reg for player sd
- *------------------------------------------*/
-int pc_setregstr(struct map_session_data* sd, int reg, const char* str)
-{
- int i;
-
- nullpo_ret(sd);
+/**
+ * For '@type$' variables (temporary string char reg)
+ **/
+void pc_setregstr(struct map_session_data* sd, int64 reg, const char* str) {
+ struct script_reg_str *p = NULL;
+ unsigned int index = script_getvaridx(reg);
+ DBData prev;
- ARR_FIND( 0, sd->regstr_num, i, sd->regstr[i].index == reg );
- if( i < sd->regstr_num )
- {// found entry, update
- if( str == NULL || *str == '\0' )
- {// empty string
- if( sd->regstr[i].data != NULL )
- aFree(sd->regstr[i].data);
- sd->regstr[i].data = NULL;
- }
- else if( sd->regstr[i].data )
- {// recreate
- size_t len = strlen(str)+1;
- RECREATE(sd->regstr[i].data, char, len);
- memcpy(sd->regstr[i].data, str, len*sizeof(char));
+ if( str[0] ) {
+ p = ers_alloc(pc->str_reg_ers, struct script_reg_str);
+
+ p->value = aStrdup(str);
+ p->flag.type = 1;
+
+ if( sd->regs.vars->put(sd->regs.vars, DB->i642key(reg), DB->ptr2data(p), &prev) ) {
+ p = DB->data2ptr(&prev);
+ if( p->value )
+ aFree(p->value);
+ ers_free(pc->str_reg_ers, p);
+ } else {
+ if( index )
+ script->array_update(&sd->regs, reg, false);
}
- else
- {// create
- sd->regstr[i].data = aStrdup(str);
+ } else {
+ if( sd->regs.vars->remove(sd->regs.vars, DB->i642key(reg), &prev) ) {
+ p = DB->data2ptr(&prev);
+ if( p->value )
+ aFree(p->value);
+ ers_free(pc->str_reg_ers, p);
+ if( index )
+ script->array_update(&sd->regs, reg, true);
}
- return 1;
}
-
- if( str == NULL || *str == '\0' )
- return 1;// nothing to add, empty string
-
- ARR_FIND( 0, sd->regstr_num, i, sd->regstr[i].data == NULL );
- if( i == sd->regstr_num )
- {// nothing free, increase size
- sd->regstr_num++;
- RECREATE(sd->regstr, struct script_regstr, sd->regstr_num);
- }
- sd->regstr[i].index = reg;
- sd->regstr[i].data = aStrdup(str);
-
- return 1;
}
-
-int pc_readregistry(struct map_session_data *sd,const char *reg,int type)
-{
- struct global_reg *sd_reg;
- int i,max;
-
- nullpo_ret(sd);
- switch (type) {
- case 3: //Char reg
- sd_reg = sd->save_reg.global;
- max = sd->save_reg.global_num;
- break;
- case 2: //Account reg
- sd_reg = sd->save_reg.account;
- max = sd->save_reg.account_num;
- break;
- case 1: //Account2 reg
- sd_reg = sd->save_reg.account2;
- max = sd->save_reg.account2_num;
- break;
- default:
- return 0;
- }
- if (max == -1) {
- ShowError("pc_readregistry: Trying to read reg value %s (type %d) before it's been loaded!\n", reg, type);
+/**
+ * Serves the following variable types:
+ * - 'type' (permanent nuneric char reg)
+ * - '#type' (permanent numeric account reg)
+ * - '##type' (permanent numeric account reg2)
+ **/
+int pc_readregistry(struct map_session_data *sd, int64 reg) {
+ struct script_reg_num *p = NULL;
+
+ if (!sd->vars_ok) {
+ ShowError("pc_readregistry: Trying to read reg %s before it's been loaded!\n", script->get_str(script_getvarid(reg)));
//This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again.
- intif_request_registry(sd,type==3?4:type);
+ //intif->request_registry(sd,type==3?4:type);
+ set_eof(sd->fd);
return 0;
}
+
+ p = i64db_get(sd->regs.vars, reg);
- ARR_FIND( 0, max, i, strcmp(sd_reg[i].str,reg) == 0 );
- return ( i < max ) ? atoi(sd_reg[i].value) : 0;
+ return p ? p->value : 0;
}
-
-char* pc_readregistry_str(struct map_session_data *sd,const char *reg,int type)
-{
- struct global_reg *sd_reg;
- int i,max;
-
- nullpo_ret(sd);
- switch (type) {
- case 3: //Char reg
- sd_reg = sd->save_reg.global;
- max = sd->save_reg.global_num;
- break;
- case 2: //Account reg
- sd_reg = sd->save_reg.account;
- max = sd->save_reg.account_num;
- break;
- case 1: //Account2 reg
- sd_reg = sd->save_reg.account2;
- max = sd->save_reg.account2_num;
- break;
- default:
- return NULL;
- }
- if (max == -1) {
- ShowError("pc_readregistry: Trying to read reg value %s (type %d) before it's been loaded!\n", reg, type);
+/**
+ * Serves the following variable types:
+ * - 'type$' (permanent str char reg)
+ * - '#type$' (permanent str account reg)
+ * - '##type$' (permanent str account reg2)
+ **/
+char* pc_readregistry_str(struct map_session_data *sd, int64 reg) {
+ struct script_reg_str *p = NULL;
+
+ if (!sd->vars_ok) {
+ ShowError("pc_readregistry_str: Trying to read reg %s before it's been loaded!\n", script->get_str(script_getvarid(reg)));
//This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again.
- intif_request_registry(sd,type==3?4:type);
+ //intif->request_registry(sd,type==3?4:type);
+ set_eof(sd->fd);
return NULL;
}
- ARR_FIND( 0, max, i, strcmp(sd_reg[i].str,reg) == 0 );
- return ( i < max ) ? sd_reg[i].value : NULL;
+ p = i64db_get(sd->regs.vars, reg);
+
+ return p ? p->value : NULL;
}
-
-int pc_setregistry(struct map_session_data *sd,const char *reg,int val,int type)
-{
- struct global_reg *sd_reg;
- int i,*max, regmax;
-
- nullpo_ret(sd);
-
- switch( type )
- {
- case 3: //Char reg
- if( !strcmp(reg,"PC_DIE_COUNTER") && sd->die_counter != val )
- {
- i = (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE);
- sd->die_counter = val;
- if( i )
- status_calc_pc(sd,0); // Lost the bonus.
- }
- else if( !strcmp(reg,"COOK_MASTERY") && sd->cook_mastery != val )
- {
- val = cap_value(val, 0, 1999);
- sd->cook_mastery = val;
- }
- sd_reg = sd->save_reg.global;
- max = &sd->save_reg.global_num;
- regmax = GLOBAL_REG_NUM;
- break;
- case 2: //Account reg
- if( !strcmp(reg,"#CASHPOINTS") && sd->cashPoints != val )
- {
- val = cap_value(val, 0, MAX_ZENY);
- sd->cashPoints = val;
- }
- else if( !strcmp(reg,"#KAFRAPOINTS") && sd->kafraPoints != val )
- {
- val = cap_value(val, 0, MAX_ZENY);
- sd->kafraPoints = val;
- }
- sd_reg = sd->save_reg.account;
- max = &sd->save_reg.account_num;
- regmax = ACCOUNT_REG_NUM;
- break;
- case 1: //Account2 reg
- sd_reg = sd->save_reg.account2;
- max = &sd->save_reg.account2_num;
- regmax = ACCOUNT_REG2_NUM;
- break;
- default:
- return 0;
+/**
+ * Serves the following variable types:
+ * - 'type' (permanent nuneric char reg)
+ * - '#type' (permanent numeric account reg)
+ * - '##type' (permanent numeric account reg2)
+ **/
+int pc_setregistry(struct map_session_data *sd, int64 reg, int val) {
+ struct script_reg_num *p = NULL;
+ int i;
+ const char *regname = script->get_str( script_getvarid(reg) );
+ unsigned int index = script_getvaridx(reg);
+
+ /* SAAD! those things should be stored elsewhere e.g. char ones in char table, the cash ones in account_data table! */
+ switch( regname[0] ) {
+ default: //Char reg
+ if( !strcmp(regname,"PC_DIE_COUNTER") && sd->die_counter != val ) {
+ i = (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE);
+ sd->die_counter = val;
+ if( i )
+ status_calc_pc(sd,SCO_NONE); // Lost the bonus.
+ } else if( !strcmp(regname,"COOK_MASTERY") && sd->cook_mastery != val ) {
+ val = cap_value(val, 0, 1999);
+ sd->cook_mastery = val;
+ }
+ break;
+ case '#':
+ if( !strcmp(regname,"#CASHPOINTS") && sd->cashPoints != val ) {
+ val = cap_value(val, 0, MAX_ZENY);
+ sd->cashPoints = val;
+ } else if( !strcmp(regname,"#KAFRAPOINTS") && sd->kafraPoints != val ) {
+ val = cap_value(val, 0, MAX_ZENY);
+ sd->kafraPoints = val;
+ }
+ break;
}
- if (*max == -1) {
- ShowError("pc_setregistry : refusing to set %s (type %d) until vars are received.\n", reg, type);
- return 1;
+
+ if ( !pc->reg_load && !sd->vars_ok ) {
+ ShowError("pc_setregistry : refusing to set %s until vars are received.\n", regname);
+ return 0;
}
-
- // delete reg
- if (val == 0) {
- ARR_FIND( 0, *max, i, strcmp(sd_reg[i].str, reg) == 0 );
- if( i < *max )
- {
- if (i != *max - 1)
- memcpy(&sd_reg[i], &sd_reg[*max - 1], sizeof(struct global_reg));
- memset(&sd_reg[*max - 1], 0, sizeof(struct global_reg));
- (*max)--;
- sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved"
+
+ if( (p = i64db_get(sd->regs.vars, reg) ) ) {
+ if( val ) {
+ if( !p->value && index ) /* its a entry that was deleted, so we reset array */
+ script->array_update(&sd->regs, reg, false);
+ p->value = val;
+ } else {
+ p->value = 0;
+ if( index )
+ script->array_update(&sd->regs, reg, true);
+ }
+ if( !pc->reg_load )
+ p->flag.update = 1;/* either way, it will require either delete or replace */
+ } else if( val ) {
+ DBData prev;
+
+ if( index )
+ script->array_update(&sd->regs, reg, false);
+
+ p = ers_alloc(pc->num_reg_ers, struct script_reg_num);
+
+ p->value = val;
+ if( !pc->reg_load )
+ p->flag.update = 1;
+
+ if( sd->regs.vars->put(sd->regs.vars, DB->i642key(reg), DB->ptr2data(p), &prev) ) {
+ p = DB->data2ptr(&prev);
+ ers_free(pc->num_reg_ers, p);
}
- return 1;
}
- // change value if found
- ARR_FIND( 0, *max, i, strcmp(sd_reg[i].str, reg) == 0 );
- if( i < *max )
- {
- safesnprintf(sd_reg[i].value, sizeof(sd_reg[i].value), "%d", val);
- sd->state.reg_dirty |= 1<<(type-1);
- return 1;
- }
-
- // add value if not found
- if (i < regmax) {
- memset(&sd_reg[i], 0, sizeof(struct global_reg));
- safestrncpy(sd_reg[i].str, reg, sizeof(sd_reg[i].str));
- safesnprintf(sd_reg[i].value, sizeof(sd_reg[i].value), "%d", val);
- (*max)++;
- sd->state.reg_dirty |= 1<<(type-1);
- return 1;
- }
-
- ShowError("pc_setregistry : couldn't set %s, limit of registries reached (%d)\n", reg, regmax);
+
+ if( !pc->reg_load && p )
+ sd->vars_dirty = true;
- return 0;
+ return 1;
}
+/**
+ * Serves the following variable types:
+ * - 'type$' (permanent str char reg)
+ * - '#type$' (permanent str account reg)
+ * - '##type$' (permanent str account reg2)
+ **/
+int pc_setregistry_str(struct map_session_data *sd, int64 reg, const char *val) {
+ struct script_reg_str *p = NULL;
+ const char *regname = script->get_str( script_getvarid(reg) );
+ unsigned int index = script_getvaridx(reg);
-int pc_setregistry_str(struct map_session_data *sd,const char *reg,const char *val,int type)
-{
- struct global_reg *sd_reg;
- int i,*max, regmax;
-
- nullpo_ret(sd);
- if (reg[strlen(reg)-1] != '$') {
- ShowError("pc_setregistry_str : reg %s must be string (end in '$') to use this!\n", reg);
+ if ( !pc->reg_load && !sd->vars_ok ) {
+ ShowError("pc_setregistry_str : refusing to set %s until vars are received.\n", regname);
return 0;
}
- switch (type) {
- case 3: //Char reg
- sd_reg = sd->save_reg.global;
- max = &sd->save_reg.global_num;
- regmax = GLOBAL_REG_NUM;
- break;
- case 2: //Account reg
- sd_reg = sd->save_reg.account;
- max = &sd->save_reg.account_num;
- regmax = ACCOUNT_REG_NUM;
- break;
- case 1: //Account2 reg
- sd_reg = sd->save_reg.account2;
- max = &sd->save_reg.account2_num;
- regmax = ACCOUNT_REG2_NUM;
- break;
- default:
- return 0;
- }
- if (*max == -1) {
- ShowError("pc_setregistry_str : refusing to set %s (type %d) until vars are received.\n", reg, type);
- return 0;
- }
-
- // delete reg
- if (!val || strcmp(val,"")==0)
- {
- ARR_FIND( 0, *max, i, strcmp(sd_reg[i].str, reg) == 0 );
- if( i < *max )
- {
- if (i != *max - 1)
- memcpy(&sd_reg[i], &sd_reg[*max - 1], sizeof(struct global_reg));
- memset(&sd_reg[*max - 1], 0, sizeof(struct global_reg));
- (*max)--;
- sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved"
- if (type!=3) intif_saveregistry(sd,type);
+ if( (p = i64db_get(sd->regs.vars, reg) ) ) {
+ if( val[0] ) {
+ if( p->value )
+ aFree(p->value);
+ else if ( index ) /* a entry that was deleted, so we reset */
+ script->array_update(&sd->regs, reg, false);
+ p->value = aStrdup(val);
+ } else {
+ p->value = NULL;
+ if( index )
+ script->array_update(&sd->regs, reg, true);
}
- return 1;
- }
+ if( !pc->reg_load )
+ p->flag.update = 1;/* either way, it will require either delete or replace */
+ } else if( val[0] ) {
+ DBData prev;
- // change value if found
- ARR_FIND( 0, *max, i, strcmp(sd_reg[i].str, reg) == 0 );
- if( i < *max )
- {
- safestrncpy(sd_reg[i].value, val, sizeof(sd_reg[i].value));
- sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved"
- if (type!=3) intif_saveregistry(sd,type);
- return 1;
- }
+ if( index )
+ script->array_update(&sd->regs, reg, false);
- // add value if not found
- if (i < regmax) {
- memset(&sd_reg[i], 0, sizeof(struct global_reg));
- safestrncpy(sd_reg[i].str, reg, sizeof(sd_reg[i].str));
- safestrncpy(sd_reg[i].value, val, sizeof(sd_reg[i].value));
- (*max)++;
- sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved"
- if (type!=3) intif_saveregistry(sd,type);
- return 1;
+ p = ers_alloc(pc->str_reg_ers, struct script_reg_str);
+
+ p->value = aStrdup(val);
+ if( !pc->reg_load )
+ p->flag.update = 1;
+ p->flag.type = 1;
+
+ if( sd->regs.vars->put(sd->regs.vars, DB->i642key(reg), DB->ptr2data(p), &prev) ) {
+ p = DB->data2ptr(&prev);
+ if( p->value )
+ aFree(p->value);
+ ers_free(pc->str_reg_ers, p);
+ }
}
-
- ShowError("pc_setregistry : couldn't set %s, limit of registries reached (%d)\n", reg, regmax);
-
- return 0;
+
+ if( !pc->reg_load && p )
+ sd->vars_dirty = true;
+
+ return 1;
}
/*==========================================
* Exec eventtimer for player sd (retrieved from map_session (id))
*------------------------------------------*/
-static int pc_eventtimer(int tid, unsigned int tick, int id, intptr_t data)
-{
- struct map_session_data *sd=iMap->id2sd(id);
+int pc_eventtimer(int tid, int64 tick, int id, intptr_t data) {
+ struct map_session_data *sd=map->id2sd(id);
char *p = (char *)data;
int i;
if(sd==NULL)
@@ -8230,7 +8503,7 @@ static int pc_eventtimer(int tid, unsigned int tick, int id, intptr_t data)
{
sd->eventtimer[i] = INVALID_TIMER;
sd->eventcount--;
- npc_event(sd,p,0);
+ npc->event(sd,p,0);
}
else
ShowError("pc_eventtimer: no such event timer\n");
@@ -8251,7 +8524,7 @@ int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name)
if( i == MAX_EVENTTIMER )
return 0;
- sd->eventtimer[i] = iTimer->add_timer(iTimer->gettick()+tick, pc_eventtimer, sd->bl.id, (intptr_t)aStrdup(name));
+ sd->eventtimer[i] = timer->add(timer->gettick()+tick, pc->eventtimer, sd->bl.id, (intptr_t)aStrdup(name));
sd->eventcount++;
return 1;
@@ -8273,13 +8546,13 @@ int pc_deleventtimer(struct map_session_data *sd,const char *name)
// find the named event timer
ARR_FIND( 0, MAX_EVENTTIMER, i,
sd->eventtimer[i] != INVALID_TIMER &&
- (p = (char *)(iTimer->get_timer(sd->eventtimer[i])->data)) != NULL &&
+ (p = (char *)(timer->get(sd->eventtimer[i])->data)) != NULL &&
strcmp(p, name) == 0
);
if( i == MAX_EVENTTIMER )
return 0; // not found
- iTimer->delete_timer(sd->eventtimer[i],pc_eventtimer);
+ timer->delete(sd->eventtimer[i],pc->eventtimer);
sd->eventtimer[i] = INVALID_TIMER;
sd->eventcount--;
aFree(p);
@@ -8298,8 +8571,8 @@ int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick)
for(i=0;i<MAX_EVENTTIMER;i++)
if( sd->eventtimer[i] != INVALID_TIMER && strcmp(
- (char *)(iTimer->get_timer(sd->eventtimer[i])->data), name)==0 ){
- iTimer->addtick_timer(sd->eventtimer[i],tick);
+ (char *)(timer->get(sd->eventtimer[i])->data), name)==0 ){
+ timer->addtick(sd->eventtimer[i],tick);
break;
}
@@ -8320,8 +8593,8 @@ int pc_cleareventtimer(struct map_session_data *sd)
for(i=0;i<MAX_EVENTTIMER;i++)
if( sd->eventtimer[i] != INVALID_TIMER ){
- char *p = (char *)(iTimer->get_timer(sd->eventtimer[i])->data);
- iTimer->delete_timer(sd->eventtimer[i],pc_eventtimer);
+ char *p = (char *)(timer->get(sd->eventtimer[i])->data);
+ timer->delete(sd->eventtimer[i],pc->eventtimer);
sd->eventtimer[i] = INVALID_TIMER;
sd->eventcount--;
if (p) aFree(p);
@@ -8331,17 +8604,19 @@ int pc_cleareventtimer(struct map_session_data *sd)
/* called when a item with combo is worn */
int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) {
int i, j, k, z;
- int index, idx, success = 0;
+ int index, success = 0;
+ struct pc_combos *combo;
for( i = 0; i < data->combos_count; i++ ) {
/* ensure this isn't a duplicate combo */
- if( sd->combos.bonus != NULL ) {
+ if( sd->combos != NULL ) {
int x;
- ARR_FIND( 0, sd->combos.count, x, sd->combos.id[x] == data->combos[i]->id );
+
+ ARR_FIND( 0, sd->combo_count, x, sd->combos[x].id == data->combos[i]->id );
/* found a match, skip this combo */
- if( x < sd->combos.count )
+ if( x < sd->combo_count )
continue;
}
@@ -8358,7 +8633,7 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) {
if(!sd->inventory_data[index])
continue;
-
+
if ( itemdb_type(id) != IT_CARD ) {
if ( sd->inventory_data[index]->nameid != id )
continue;
@@ -8392,24 +8667,16 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) {
/* we got here, means all items in the combo are matching */
- idx = sd->combos.count;
-
- if( sd->combos.bonus == NULL ) {
- CREATE(sd->combos.bonus, struct script_code *, 1);
- CREATE(sd->combos.id, unsigned short, 1);
- sd->combos.count = 1;
- } else {
- RECREATE(sd->combos.bonus, struct script_code *, ++sd->combos.count);
- RECREATE(sd->combos.id, unsigned short, sd->combos.count);
- }
-
- /* we simply copy the pointer */
- sd->combos.bonus[idx] = data->combos[i]->script;
- /* save this combo's id */
- sd->combos.id[idx] = data->combos[i]->id;
-
+ RECREATE(sd->combos, struct pc_combos, ++sd->combo_count);
+
+ combo = &sd->combos[sd->combo_count - 1];
+
+ combo->bonus = data->combos[i]->script;
+ combo->id = data->combos[i]->id;
+
success++;
}
+
return success;
}
@@ -8417,45 +8684,45 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) {
int pc_removecombo(struct map_session_data *sd, struct item_data *data ) {
int i, retval = 0;
- if( sd->combos.bonus == NULL )
+ if( !sd->combos )
return 0;/* nothing to do here, player has no combos */
+
for( i = 0; i < data->combos_count; i++ ) {
/* check if this combo exists in this user */
int x = 0, cursor = 0, j;
- ARR_FIND( 0, sd->combos.count, x, sd->combos.id[x] == data->combos[i]->id );
+
+ ARR_FIND( 0, sd->combo_count, x, sd->combos[x].id == data->combos[i]->id );
/* no match, skip this combo */
- if( !(x < sd->combos.count) )
+ if( x == sd->combo_count )
continue;
- sd->combos.bonus[x] = NULL;
- sd->combos.id[x] = 0;
+ sd->combos[x].bonus = NULL;
+ sd->combos[x].id = 0;
+
retval++;
- for( j = 0, cursor = 0; j < sd->combos.count; j++ ) {
- if( sd->combos.bonus[j] == NULL )
+
+ for( j = 0, cursor = 0; j < sd->combo_count; j++ ) {
+ if( sd->combos[j].bonus == NULL )
continue;
if( cursor != j ) {
- sd->combos.bonus[cursor] = sd->combos.bonus[j];
- sd->combos.id[cursor] = sd->combos.id[j];
+ sd->combos[cursor].bonus = sd->combos[j].bonus;
+ sd->combos[cursor].id = sd->combos[j].id;
}
cursor++;
}
- /* check if combo requirements still fit */
- if( pc_checkcombo( sd, data ) )
- continue;
-
/* it's empty, we can clear all the memory */
- if( (sd->combos.count = cursor) == 0 ) {
- aFree(sd->combos.bonus);
- aFree(sd->combos.id);
- sd->combos.bonus = NULL;
- sd->combos.id = NULL;
- return retval; /* we also can return at this point for we have no more combos to check */
+ if( (sd->combo_count = cursor) == 0 ) {
+ aFree(sd->combos);
+ sd->combos = NULL;
+ break;
}
-
}
+
+ /* check if combo requirements still fit -- don't touch retval! */
+ pc->checkcombo( sd, data );
return retval;
}
@@ -8467,16 +8734,16 @@ int pc_load_combo(struct map_session_data *sd) {
if( sd->equip_index[i] < 0 || !(id = sd->inventory_data[idx] ) )
continue;
if( id->combos_count )
- ret += pc_checkcombo(sd,id);
+ ret += pc->checkcombo(sd,id);
if(!itemdb_isspecial(sd->status.inventory[idx].card[0])) {
struct item_data *data;
int j;
for( j = 0; j < id->slot; j++ ) {
if (!sd->status.inventory[idx].card[j])
continue;
- if ( ( data = itemdb_exists(sd->status.inventory[idx].card[j]) ) != NULL ) {
+ if ( ( data = itemdb->exists(sd->status.inventory[idx].card[j]) ) != NULL ) {
if( data->combos_count )
- ret += pc_checkcombo(sd,data);
+ ret += pc->checkcombo(sd,data);
}
}
}
@@ -8494,13 +8761,13 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
nullpo_ret(sd);
if( n < 0 || n >= MAX_INVENTORY ) {
- clif->equipitemack(sd,0,0,0);
+ clif->equipitemack(sd,0,0,EIA_FAIL);
return 0;
}
- if( DIFF_TICK(sd->canequip_tick,iTimer->gettick()) > 0 )
+ if( DIFF_TICK(sd->canequip_tick,timer->gettick()) > 0 )
{
- clif->equipitemack(sd,n,0,0);
+ clif->equipitemack(sd,n,0,EIA_FAIL);
return 0;
}
@@ -8511,27 +8778,38 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
ShowInfo("equip %d(%d) %x:%x\n",sd->status.inventory[n].nameid,n,id?id->equip:0,req_pos);
if(!pc->isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1 ) { // [Valaris]
// FIXME: pc->isequip: equip level failure uses 2 instead of 0
- clif->equipitemack(sd,n,0,0); // fail
+ clif->equipitemack(sd,n,0,EIA_FAIL); // fail
return 0;
}
- if (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAY_NIGHT_FEVER] || sd->sc.data[SC__BLOODYLUST])
+ if (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_NO_SWITCH_EQUIP])
{
- clif->equipitemack(sd,n,0,0); // fail
+ clif->equipitemack(sd,n,0,EIA_FAIL); // fail
return 0;
}
+ /* won't fail from this point onwards */
+ if( id->flag.bindonequip && !sd->status.inventory[n].bound ) {
+ sd->status.inventory[n].bound = (unsigned char)IBT_CHARACTER;
+ clif->notify_bounditem(sd,n);
+ }
+
if(pos == EQP_ACC) { //Accesories should only go in one of the two,
pos = req_pos&EQP_ACC;
if (pos == EQP_ACC) //User specified both slots..
pos = sd->equip_index[EQI_ACC_R] >= 0 ? EQP_ACC_L : EQP_ACC_R;
- }
-
- if(pos == EQP_ARMS && id->equip == EQP_HAND_R)
- { //Dual wield capable weapon.
+ } else if(pos == EQP_ARMS && id->equip == EQP_HAND_R) { //Dual wield capable weapon.
pos = (req_pos&EQP_ARMS);
if (pos == EQP_ARMS) //User specified both slots, pick one for them.
pos = sd->equip_index[EQI_HAND_R] >= 0 ? EQP_HAND_L : EQP_HAND_R;
+ } else if(pos == EQP_SHADOW_ACC) { //Accesories should only go in one of the two,
+ pos = req_pos&EQP_SHADOW_ACC;
+ if (pos == EQP_SHADOW_ACC) //User specified both slots..
+ pos = sd->equip_index[EQI_SHADOW_ACC_R] >= 0 ? EQP_SHADOW_ACC_L : EQP_SHADOW_ACC_R;
+ } else if( pos == EQP_SHADOW_ARMS && id->equip == EQP_SHADOW_WEAPON) { //Dual wield capable weapon.
+ pos = (req_pos&EQP_SHADOW_ARMS);
+ if (pos == EQP_SHADOW_ARMS) //User specified both slots, pick one for them.
+ pos = sd->equip_index[EQI_SHADOW_WEAPON] >= 0 ? EQP_SHADOW_SHIELD : EQP_SHADOW_WEAPON;
}
if (pos&EQP_HAND_R && battle_config.use_weapon_skill_range&BL_PC)
@@ -8544,7 +8822,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
}
for(i=0;i<EQI_MAX;i++) {
- if(pos & equip_pos[i]) {
+ if(pos & pc->equip_pos[i]) {
if(sd->equip_index[i] >= 0) //Slot taken, remove item from there.
pc->unequipitem(sd,sd->equip_index[i],2);
@@ -8557,33 +8835,30 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
clif->arrow_fail(sd,3);
}
else
- clif->equipitemack(sd,n,pos,1);
+ clif->equipitemack(sd,n,pos,EIA_SUCCESS);
sd->status.inventory[n].equip=pos;
- if(pos & EQP_HAND_R) {
+ if(pos & (EQP_HAND_R|EQP_SHADOW_WEAPON)) {
if(id)
sd->weapontype1 = id->look;
else
sd->weapontype1 = 0;
- pc_calcweapontype(sd);
+ pc->calcweapontype(sd);
clif->changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
}
- if(pos & EQP_HAND_L) {
+ if(pos & (EQP_HAND_L|EQP_SHADOW_SHIELD)) {
if(id) {
if(id->type == IT_WEAPON) {
sd->status.shield = 0;
sd->weapontype2 = id->look;
- }
- else
- if(id->type == IT_ARMOR) {
+ } else if(id->type == IT_ARMOR) {
sd->status.shield = id->look;
sd->weapontype2 = 0;
}
- }
- else
+ } else
sd->status.shield = sd->weapontype2 = 0;
- pc_calcweapontype(sd);
+ pc->calcweapontype(sd);
clif->changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
}
//Added check to prevent sending the same look on multiple slots ->
@@ -8650,7 +8925,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
/* check for combos (MUST be before status_calc_pc) */
if ( id ) {
if( id->combos_count )
- pc_checkcombo(sd,id);
+ pc->checkcombo(sd,id);
if(itemdb_isspecial(sd->status.inventory[n].card[0]))
; //No cards
else {
@@ -8658,22 +8933,22 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
struct item_data *data;
if (!sd->status.inventory[n].card[i])
continue;
- if ( ( data = itemdb_exists(sd->status.inventory[n].card[i]) ) != NULL ) {
+ if ( ( data = itemdb->exists(sd->status.inventory[n].card[i]) ) != NULL ) {
if( data->combos_count )
- pc_checkcombo(sd,data);
+ pc->checkcombo(sd,data);
}
}
}
}
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
if (flag) //Update skill data
clif->skillinfoblock(sd);
//OnEquip script [Skotlex]
if (id) {
if (id->equip_script)
- run_script(id->equip_script,0,sd->bl.id,fake_nd->bl.id);
+ script->run(id->equip_script,0,sd->bl.id,npc->fake_nd->bl.id);
if(itemdb_isspecial(sd->status.inventory[n].card[0]))
; //No cards
else {
@@ -8681,9 +8956,9 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
struct item_data *data;
if (!sd->status.inventory[n].card[i])
continue;
- if ( ( data = itemdb_exists(sd->status.inventory[n].card[i]) ) != NULL ) {
+ if ( ( data = itemdb->exists(sd->status.inventory[n].card[i]) ) != NULL ) {
if( data->equip_script )
- run_script(data->equip_script,0,sd->bl.id,fake_nd->bl.id);
+ script->run(data->equip_script,0,sd->bl.id,npc->fake_nd->bl.id);
}
}
}
@@ -8706,20 +8981,20 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
nullpo_ret(sd);
if( n < 0 || n >= MAX_INVENTORY ) {
- clif->unequipitemack(sd,0,0,0);
+ clif->unequipitemack(sd,0,0,UIA_FAIL);
return 0;
}
// if player is berserk then cannot unequip
- if (!(flag & 2) && sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAY_NIGHT_FEVER] || sd->sc.data[SC__BLOODYLUST]))
+ if (!(flag & 2) && sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_NO_SWITCH_EQUIP]) )
{
- clif->unequipitemack(sd,n,0,0);
+ clif->unequipitemack(sd,n,0,UIA_FAIL);
return 0;
}
if( !(flag&2) && sd->sc.count && sd->sc.data[SC_KYOUGAKU] )
{
- clif->unequipitemack(sd,n,0,0);
+ clif->unequipitemack(sd,n,0,UIA_FAIL);
return 0;
}
@@ -8727,25 +9002,25 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
ShowInfo("unequip %d %x:%x\n",n,pc->equippoint(sd,n),sd->status.inventory[n].equip);
if(!sd->status.inventory[n].equip){ //Nothing to unequip
- clif->unequipitemack(sd,n,0,0);
+ clif->unequipitemack(sd,n,0,UIA_FAIL);
return 0;
}
for(i=0;i<EQI_MAX;i++) {
- if(sd->status.inventory[n].equip & equip_pos[i])
+ if(sd->status.inventory[n].equip & pc->equip_pos[i])
sd->equip_index[i] = -1;
}
if(sd->status.inventory[n].equip & EQP_HAND_R) {
sd->weapontype1 = 0;
sd->status.weapon = sd->weapontype2;
- pc_calcweapontype(sd);
+ pc->calcweapontype(sd);
clif->changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
if( !battle_config.dancing_weaponswitch_fix )
status_change_end(&sd->bl, SC_DANCING, INVALID_TIMER); // Unequipping => stop dancing.
}
if(sd->status.inventory[n].equip & EQP_HAND_L) {
sd->status.shield = sd->weapontype2 = 0;
- pc_calcweapontype(sd);
+ pc->calcweapontype(sd);
clif->changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
}
if(sd->status.inventory[n].equip & EQP_HEAD_LOW && pc->checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1 ) {
@@ -8789,7 +9064,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
clif->changelook(&sd->bl,LOOK_ROBE,sd->status.robe);
}
- clif->unequipitemack(sd,n,sd->status.inventory[n].equip,1);
+ clif->unequipitemack(sd,n,sd->status.inventory[n].equip,UIA_SUCCESS);
if((sd->status.inventory[n].equip & EQP_ARMS) &&
sd->weapontype1 == 0 && sd->weapontype2 == 0 && (!sd->sc.data[SC_TK_SEVENWIND] || sd->sc.data[SC_ASPERSIO])) //Check for seven wind (but not level seven!)
@@ -8810,7 +9085,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
/* check for combos (MUST be before status_calc_pc) */
if ( sd->inventory_data[n] ) {
if( sd->inventory_data[n]->combos_count ) {
- if( pc_removecombo(sd,sd->inventory_data[n]) )
+ if( pc->removecombo(sd,sd->inventory_data[n]) )
status_cacl = true;
} if(itemdb_isspecial(sd->status.inventory[n].card[0]))
; //No cards
@@ -8819,9 +9094,9 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
struct item_data *data;
if (!sd->status.inventory[n].card[i])
continue;
- if ( ( data = itemdb_exists(sd->status.inventory[n].card[i]) ) != NULL ) {
+ if ( ( data = itemdb->exists(sd->status.inventory[n].card[i]) ) != NULL ) {
if( data->combos_count ) {
- if( pc_removecombo(sd,data) )
+ if( pc->removecombo(sd,data) )
status_cacl = true;
}
}
@@ -8831,7 +9106,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
if(flag&1 || status_cacl) {
pc->checkallowskill(sd);
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
}
if(sd->sc.data[SC_CRUCIS] && !battle->check_undead(sd->battle_status.race,sd->battle_status.def_ele))
@@ -8840,7 +9115,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
//OnUnEquip script [Skotlex]
if (sd->inventory_data[n]) {
if (sd->inventory_data[n]->unequip_script)
- run_script(sd->inventory_data[n]->unequip_script,0,sd->bl.id,fake_nd->bl.id);
+ script->run(sd->inventory_data[n]->unequip_script,0,sd->bl.id,npc->fake_nd->bl.id);
if(itemdb_isspecial(sd->status.inventory[n].card[0]))
; //No cards
else {
@@ -8849,9 +9124,9 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
if (!sd->status.inventory[n].card[i])
continue;
- if ( ( data = itemdb_exists(sd->status.inventory[n].card[i]) ) != NULL ) {
+ if ( ( data = itemdb->exists(sd->status.inventory[n].card[i]) ) != NULL ) {
if( data->unequip_script )
- run_script(data->unequip_script,0,sd->bl.id,fake_nd->bl.id);
+ script->run(data->unequip_script,0,sd->bl.id,npc->fake_nd->bl.id);
}
}
@@ -8868,31 +9143,85 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
*------------------------------------------*/
int pc_checkitem(struct map_session_data *sd)
{
- int i,id,calc_flag = 0;
+ int i, id, calc_flag = 0;
nullpo_ret(sd);
if( sd->state.vending ) //Avoid reorganizing items when we are vending, as that leads to exploits (pointed out by End of Exam)
return 0;
- if( battle_config.item_check ) { // check for invalid(ated) items
+ if( sd->state.itemcheck ) { // check for invalid(ated) items
for( i = 0; i < MAX_INVENTORY; i++ ) {
id = sd->status.inventory[i].nameid;
- if( id && !itemdb_available(id) ) {
+ if (!id)
+ continue;
+
+ if( !itemdb_available(id) ) {
ShowWarning("Removed invalid/disabled item id %d from inventory (amount=%d, char_id=%d).\n", id, sd->status.inventory[i].amount, sd->status.char_id);
pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER);
+ continue;
}
+
+ if ( !sd->status.inventory[i].unique_id && !itemdb->isstackable(id) )
+ sd->status.inventory[i].unique_id = itemdb->unique_id(sd);
}
for( i = 0; i < MAX_CART; i++ ) {
id = sd->status.cart[i].nameid;
- if( id && !itemdb_available(id) ) {
+ if (!id)
+ continue;
+
+ if( !itemdb_available(id) ) {
ShowWarning("Removed invalid/disabled item id %d from cart (amount=%d, char_id=%d).\n", id, sd->status.cart[i].amount, sd->status.char_id);
pc->cart_delitem(sd, i, sd->status.cart[i].amount, 0, LOG_TYPE_OTHER);
+ continue;
+ }
+
+ if ( !sd->status.cart[i].unique_id && !itemdb->isstackable(id) )
+ sd->status.cart[i].unique_id = itemdb->unique_id(sd);
+ }
+
+ for( i = 0; i < MAX_STORAGE; i++ ) {
+ id = sd->status.storage.items[i].nameid;
+
+ if (!id)
+ continue;
+
+ if( id && !itemdb_available(id) ) {
+ ShowWarning("Removed invalid/disabled item id %d from storage (amount=%d, char_id=%d).\n", id, sd->status.storage.items[i].amount, sd->status.char_id);
+ storage->delitem(sd, i, sd->status.storage.items[i].amount);
+ storage->close(sd);
+ continue;
}
+
+ if ( !sd->status.storage.items[i].unique_id && !itemdb->isstackable(id) )
+ sd->status.storage.items[i].unique_id = itemdb->unique_id(sd);
}
+
+ if (sd->guild) {
+ struct guild_storage *guild_storage = gstorage->id2storage2(sd->guild->guild_id);
+ if (guild_storage) {
+ for( i = 0; i < MAX_GUILD_STORAGE; i++ ) {
+ id = guild_storage->items[i].nameid;
+
+ if (!id)
+ continue;
+
+ if( !itemdb_available(id) ) {
+ ShowWarning("Removed invalid/disabled item id %d from guild storage (amount=%d, char_id=%d, guild_id=%d).\n", id, guild_storage->items[i].amount, sd->status.char_id, sd->guild->guild_id);
+ gstorage->delitem(sd, guild_storage, i, guild_storage->items[i].amount);
+ gstorage->close(sd); // force closing
+ continue;
+ }
+
+ if (!guild_storage->items[i].unique_id && !itemdb->isstackable(id))
+ guild_storage->items[i].unique_id = itemdb->unique_id(sd);
+ }
+ }
+ }
+ sd->state.itemcheck = 0;
}
for( i = 0; i < MAX_INVENTORY; i++) {
@@ -8910,10 +9239,10 @@ int pc_checkitem(struct map_session_data *sd)
}
}
-
+
if( calc_flag && sd->state.active ) {
pc->checkallowskill(sd);
- status_calc_pc(sd,0);
+ status_calc_pc(sd,SCO_NONE);
}
return 0;
@@ -8939,17 +9268,16 @@ int pc_calc_pvprank_sub(struct block_list *bl,va_list ap)
return 0;
}
/*==========================================
- * Calculate new rank beetween all present players (iMap->foreachinarea)
+ * Calculate new rank beetween all present players (map->foreachinarea)
* and display result
*------------------------------------------*/
-int pc_calc_pvprank(struct map_session_data *sd)
-{
+int pc_calc_pvprank(struct map_session_data *sd) {
int old;
struct map_data *m;
- m=&map[sd->bl.m];
+ m=&map->list[sd->bl.m];
old=sd->pvp_rank;
sd->pvp_rank=1;
- iMap->foreachinmap(pc_calc_pvprank_sub,sd->bl.m,BL_PC,sd);
+ map->foreachinmap(pc_calc_pvprank_sub,sd->bl.m,BL_PC,sd);
if(old!=sd->pvp_rank || sd->pvp_lastusers!=m->users_pvp)
clif->pvpset(sd,sd->pvp_rank,sd->pvp_lastusers=m->users_pvp,0);
return sd->pvp_rank;
@@ -8957,11 +9285,10 @@ int pc_calc_pvprank(struct map_session_data *sd)
/*==========================================
* Calculate next sd ranking calculation from config
*------------------------------------------*/
-int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data)
-{
+int pc_calc_pvprank_timer(int tid, int64 tick, int id, intptr_t data) {
struct map_session_data *sd;
- sd=iMap->id2sd(id);
+ sd=map->id2sd(id);
if(sd==NULL)
return 0;
sd->pvp_timer = INVALID_TIMER;
@@ -8972,7 +9299,7 @@ int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data)
}
if( pc->calc_pvprank(sd) > 0 )
- sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+PVP_CALCRANK_INTERVAL,pc->calc_pvprank_timer,id,data);
+ sd->pvp_timer = timer->add(timer->gettick()+PVP_CALCRANK_INTERVAL,pc->calc_pvprank_timer,id,data);
return 0;
}
@@ -9025,9 +9352,9 @@ int pc_divorce(struct map_session_data *sd)
if( !sd->status.partner_id )
return -1; // Char is not married
- if( (p_sd = iMap->charid2sd(sd->status.partner_id)) == NULL )
- { // Lets char server do the divorce
- if( chrif_divorce(sd->status.char_id, sd->status.partner_id) )
+ if( (p_sd = map->charid2sd(sd->status.partner_id)) == NULL ) {
+ // Lets char server do the divorce
+ if( chrif->divorce(sd->status.char_id, sd->status.partner_id) )
return -1; // No char server connected
return 0;
@@ -9053,11 +9380,10 @@ int pc_divorce(struct map_session_data *sd)
/*==========================================
* Get sd partner charid. (Married partner)
*------------------------------------------*/
-struct map_session_data *pc_get_partner(struct map_session_data *sd)
-{
+struct map_session_data *pc_get_partner(struct map_session_data *sd) {
if (sd && pc->ismarried(sd))
// charid2sd returns NULL if not found
- return iMap->charid2sd(sd->status.partner_id);
+ return map->charid2sd(sd->status.partner_id);
return NULL;
}
@@ -9065,11 +9391,10 @@ struct map_session_data *pc_get_partner(struct map_session_data *sd)
/*==========================================
* Get sd father charid. (Need to be baby)
*------------------------------------------*/
-struct map_session_data *pc_get_father (struct map_session_data *sd)
-{
+struct map_session_data *pc_get_father(struct map_session_data *sd) {
if (sd && sd->class_&JOBL_BABY && sd->status.father > 0)
// charid2sd returns NULL if not found
- return iMap->charid2sd(sd->status.father);
+ return map->charid2sd(sd->status.father);
return NULL;
}
@@ -9077,11 +9402,10 @@ struct map_session_data *pc_get_father (struct map_session_data *sd)
/*==========================================
* Get sd mother charid. (Need to be baby)
*------------------------------------------*/
-struct map_session_data *pc_get_mother (struct map_session_data *sd)
-{
+struct map_session_data *pc_get_mother(struct map_session_data *sd) {
if (sd && sd->class_&JOBL_BABY && sd->status.mother > 0)
// charid2sd returns NULL if not found
- return iMap->charid2sd(sd->status.mother);
+ return map->charid2sd(sd->status.mother);
return NULL;
}
@@ -9089,11 +9413,10 @@ struct map_session_data *pc_get_mother (struct map_session_data *sd)
/*==========================================
* Get sd children charid. (Need to be married)
*------------------------------------------*/
-struct map_session_data *pc_get_child (struct map_session_data *sd)
-{
+struct map_session_data *pc_get_child(struct map_session_data *sd) {
if (sd && pc->ismarried(sd) && sd->status.child > 0)
// charid2sd returns NULL if not found
- return iMap->charid2sd(sd->status.child);
+ return map->charid2sd(sd->status.child);
return NULL;
}
@@ -9135,8 +9458,7 @@ void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick)
//Character regen. Flag is used to know which types of regen can take place.
//&1: HP regen
//&2: SP regen
-void pc_regen (struct map_session_data *sd, unsigned int diff_tick)
-{
+void pc_regen (struct map_session_data *sd, unsigned int diff_tick) {
int hp = 0, sp = 0;
if (sd->hp_regen.value) {
@@ -9156,7 +9478,7 @@ void pc_regen (struct map_session_data *sd, unsigned int diff_tick)
}
if (hp > 0 || sp > 0)
- status_heal(&sd->bl, hp, sp, 0);
+ status->heal(&sd->bl, hp, sp, 0);
return;
}
@@ -9164,11 +9486,10 @@ void pc_regen (struct map_session_data *sd, unsigned int diff_tick)
/*==========================================
* Memo player sd savepoint. (map,x,y)
*------------------------------------------*/
-int pc_setsavepoint(struct map_session_data *sd, short mapindex,int x,int y)
-{
+int pc_setsavepoint(struct map_session_data *sd, short map_index, int x, int y) {
nullpo_ret(sd);
- sd->status.save_point.map = mapindex;
+ sd->status.save_point.map = map_index;
sd->status.save_point.x = x;
sd->status.save_point.y = y;
@@ -9176,10 +9497,9 @@ int pc_setsavepoint(struct map_session_data *sd, short mapindex,int x,int y)
}
/*==========================================
- * Save 1 player data at autosave intervalle
+ * Save 1 player data at autosave intervall
*------------------------------------------*/
-int pc_autosave(int tid, unsigned int tick, int id, intptr_t data)
-{
+int pc_autosave(int tid, int64 tick, int id, intptr_t data) {
int interval;
struct s_mapiterator* iter;
struct map_session_data* sd;
@@ -9205,24 +9525,23 @@ int pc_autosave(int tid, unsigned int tick, int id, intptr_t data)
last_save_id = sd->bl.id;
save_flag = 2;
- chrif_save(sd,0);
+ chrif->save(sd,0);
break;
}
mapit->free(iter);
- interval = iMap->autosave_interval/(iMap->usercount()+1);
- if(interval < iMap->minsave_interval)
- interval = iMap->minsave_interval;
- iTimer->add_timer(iTimer->gettick()+interval,pc_autosave,0,0);
+ interval = map->autosave_interval/(map->usercount()+1);
+ if(interval < map->minsave_interval)
+ interval = map->minsave_interval;
+ timer->add(timer->gettick()+interval,pc->autosave,0,0);
return 0;
}
-static int pc_daynight_timer_sub(struct map_session_data *sd,va_list ap)
-{
- if (sd->state.night != iMap->night_flag && map[sd->bl.m].flag.nightenabled) { //Night/day state does not match.
- clif->status_change(&sd->bl, SI_SKE, iMap->night_flag, 0, 0, 0, 0); //New night effect by dynamix [Skotlex]
- sd->state.night = iMap->night_flag;
+int pc_daynight_timer_sub(struct map_session_data *sd,va_list ap) {
+ if (sd->state.night != map->night_flag && map->list[sd->bl.m].flag.nightenabled) { //Night/day state does not match.
+ clif->status_change(&sd->bl, SI_SKE, map->night_flag, 0, 0, 0, 0); //New night effect by dynamix [Skotlex]
+ sd->state.night = map->night_flag;
return 1;
}
return 0;
@@ -9231,20 +9550,19 @@ static int pc_daynight_timer_sub(struct map_session_data *sd,va_list ap)
* timer to do the day [Yor]
* data: 0 = called by timer, 1 = gmcommand/script
*------------------------------------------------*/
-int map_day_timer(int tid, unsigned int tick, int id, intptr_t data)
-{
+int map_day_timer(int tid, int64 tick, int id, intptr_t data) {
char tmp_soutput[1024];
- if (data == 0 && battle_config.day_duration <= 0) // if we want a day
+ if (data == 0 && battle_config.day_duration <= 0) // if we want a day
return 0;
- if (!iMap->night_flag)
+ if (!map->night_flag)
return 0; //Already day.
- iMap->night_flag = 0; // 0=day, 1=night [Yor]
- iMap->map_foreachpc(pc_daynight_timer_sub);
+ map->night_flag = 0; // 0=day, 1=night [Yor]
+ map->foreachpc(pc->daynight_timer_sub);
strcpy(tmp_soutput, (data == 0) ? msg_txt(502) : msg_txt(60)); // The day has arrived!
- intif_broadcast(tmp_soutput, strlen(tmp_soutput) + 1, 0);
+ intif->broadcast(tmp_soutput, strlen(tmp_soutput) + 1, BC_DEFAULT);
return 0;
}
@@ -9252,24 +9570,23 @@ int map_day_timer(int tid, unsigned int tick, int id, intptr_t data)
* timer to do the night [Yor]
* data: 0 = called by timer, 1 = gmcommand/script
*------------------------------------------------*/
-int map_night_timer(int tid, unsigned int tick, int id, intptr_t data)
-{
+int map_night_timer(int tid, int64 tick, int id, intptr_t data) {
char tmp_soutput[1024];
- if (data == 0 && battle_config.night_duration <= 0) // if we want a night
+ if (data == 0 && battle_config.night_duration <= 0) // if we want a night
return 0;
- if (iMap->night_flag)
+ if (map->night_flag)
return 0; //Already nigth.
- iMap->night_flag = 1; // 0=day, 1=night [Yor]
- iMap->map_foreachpc(pc_daynight_timer_sub);
+ map->night_flag = 1; // 0=day, 1=night [Yor]
+ map->foreachpc(pc->daynight_timer_sub);
strcpy(tmp_soutput, (data == 0) ? msg_txt(503) : msg_txt(59)); // The night has fallen...
- intif_broadcast(tmp_soutput, strlen(tmp_soutput) + 1, 0);
+ intif->broadcast(tmp_soutput, strlen(tmp_soutput) + 1, BC_DEFAULT);
return 0;
}
-void pc_setstand(struct map_session_data *sd){
+void pc_setstand(struct map_session_data *sd) {
nullpo_retv(sd);
status_change_end(&sd->bl, SC_TENSIONRELAX, INVALID_TIMER);
@@ -9283,23 +9600,23 @@ void pc_setstand(struct map_session_data *sd){
* Mechanic (MADO GEAR)
**/
void pc_overheat(struct map_session_data *sd, int val) {
- int heat = val, skill,
+ int heat = val, skill_lv,
limit[] = { 10, 20, 28, 46, 66 };
if( !pc_ismadogear(sd) || sd->sc.data[SC_OVERHEAT] )
return; // already burning
- skill = cap_value(pc->checkskill(sd,NC_MAINFRAME),0,4);
+ skill_lv = cap_value(pc->checkskill(sd,NC_MAINFRAME),0,4);
if( sd->sc.data[SC_OVERHEAT_LIMITPOINT] ) {
heat += sd->sc.data[SC_OVERHEAT_LIMITPOINT]->val1;
status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER);
}
heat = max(0,heat); // Avoid negative HEAT
- if( heat >= limit[skill] )
- sc_start(&sd->bl,SC_OVERHEAT,100,0,1000);
+ if( heat >= limit[skill_lv] )
+ sc_start(NULL,&sd->bl,SC_OVERHEAT,100,0,1000);
else
- sc_start(&sd->bl,SC_OVERHEAT_LIMITPOINT,100,heat,30000);
+ sc_start(NULL,&sd->bl,SC_OVERHEAT_LIMITPOINT,100,heat,30000);
return;
}
@@ -9309,10 +9626,16 @@ void pc_overheat(struct map_session_data *sd, int val) {
*/
bool pc_isautolooting(struct map_session_data *sd, int nameid)
{
- int i;
- if( !sd->state.autolooting )
+ int i = 0;
+
+ if (sd->state.autoloottype && sd->state.autoloottype&(1<<itemdb_type(nameid)))
+ return true;
+
+ if (!sd->state.autolooting)
return false;
+
ARR_FIND(0, AUTOLOOTITEM_SIZE, i, sd->state.autolootid[i] == nameid);
+
return (i != AUTOLOOTITEM_SIZE);
}
@@ -9325,12 +9648,11 @@ bool pc_can_use_command(struct map_session_data *sd, const char *command) {
return atcommand->can_use(sd,command);
}
-static int pc_charm_timer(int tid, unsigned int tick, int id, intptr_t data)
-{
+int pc_charm_timer(int tid, int64 tick, int id, intptr_t data) {
struct map_session_data *sd;
int i, type;
- if( (sd=(struct map_session_data *)iMap->id2sd(id)) == NULL || sd->bl.type!=BL_PC )
+ if( (sd=(struct map_session_data *)map->id2sd(id)) == NULL || sd->bl.type!=BL_PC )
return 1;
ARR_FIND(1, 5, type, sd->charm[type] > 0);
@@ -9373,15 +9695,15 @@ int pc_add_charm(struct map_session_data *sd,int interval,int max,int type)
if( sd->charm[type] && sd->charm[type] >= max )
{
if(sd->charm_timer[type][0] != INVALID_TIMER)
- iTimer->delete_timer(sd->charm_timer[type][0],pc_charm_timer);
+ timer->delete(sd->charm_timer[type][0],pc->charm_timer);
sd->charm[type]--;
if( sd->charm[type] != 0 )
memmove(sd->charm_timer[type]+0, sd->charm_timer[type]+1, (sd->charm[type])*sizeof(int));
sd->charm_timer[type][sd->charm[type]] = INVALID_TIMER;
}
- tid = iTimer->add_timer(iTimer->gettick()+interval, pc_charm_timer, sd->bl.id, 0);
- ARR_FIND(0, sd->charm[type], i, sd->charm_timer[type][i] == INVALID_TIMER || DIFF_TICK(iTimer->get_timer(tid)->tick, iTimer->get_timer(sd->charm_timer[type][i])->tick) < 0);
+ tid = timer->add(timer->gettick()+interval, pc->charm_timer, sd->bl.id, 0);
+ ARR_FIND(0, sd->charm[type], i, sd->charm_timer[type][i] == INVALID_TIMER || DIFF_TICK(timer->get(tid)->tick, timer->get(sd->charm_timer[type][i])->tick) < 0);
if( i != sd->charm[type] )
memmove(sd->charm_timer[type]+i+1, sd->charm_timer[type]+i, (sd->charm[type]-i)*sizeof(int));
sd->charm_timer[type][i] = tid;
@@ -9412,7 +9734,7 @@ int pc_del_charm(struct map_session_data *sd,int count,int type)
for(i = 0; i < count; i++) {
if(sd->charm_timer[type][i] != INVALID_TIMER) {
- iTimer->delete_timer(sd->charm_timer[type][i],pc_charm_timer);
+ timer->delete(sd->charm_timer[type][i],pc->charm_timer);
sd->charm_timer[type][i] = INVALID_TIMER;
}
}
@@ -9424,19 +9746,13 @@ int pc_del_charm(struct map_session_data *sd,int count,int type)
clif->charm(sd, type);
return 0;
}
-#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
/*==========================================
* Renewal EXP/Itemdrop rate modifier base on level penalty
* 1=exp 2=itemdrop
*------------------------------------------*/
-int pc_level_penalty_mod(struct map_session_data *sd, struct mob_data *md, int type)
-{
- int diff, rate = 100, i;
-
- nullpo_ret(sd);
- nullpo_ret(md);
-
- diff = md->level - sd->status.base_level;
+int pc_level_penalty_mod(int diff, unsigned char race, unsigned short mode, int type) {
+#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
+ int rate = 100, i;
if( diff < 0 )
diff = MAX_LEVEL + ( ~diff + 1 );
@@ -9444,22 +9760,24 @@ int pc_level_penalty_mod(struct map_session_data *sd, struct mob_data *md, int t
for(i=0; i<RC_MAX; i++){
int tmp;
- if( md->status.race != i ){
- if( md->status.mode&MD_BOSS && i < RC_BOSS )
+ if( race != i ){
+ if( mode&MD_BOSS && i < RC_BOSS )
i = RC_BOSS;
else if( i <= RC_BOSS )
continue;
}
- if( (tmp=level_penalty[type][i][diff]) > 0 ){
+ if( (tmp=pc->level_penalty[type][i][diff]) > 0 ){
rate = tmp;
break;
}
}
return rate;
-}
+#else
+ return 100;
#endif
+}
int pc_split_str(char *str,char **val,int num)
{
int i;
@@ -9516,59 +9834,271 @@ int pc_split_atoui(char* str, unsigned int* val, char sep, int max)
val[j] = 0;
return i;
}
+/* [Ind/Hercules] */
+void pc_read_skill_tree(void) {
+ config_t skill_tree_conf;
+ config_setting_t *skt = NULL, *inherit = NULL, *skills = NULL, *sk = NULL;
+#ifdef RENEWAL
+ const char *config_filename = "db/re/skill_tree.conf"; // FIXME hardcoded name
+#else
+ const char *config_filename = "db/pre-re/skill_tree.conf"; // FIXME hardcoded name
+#endif
+ int i = 0, jnamelen = 0;
+ struct s_mapiterator *iter;
+ struct map_session_data *sd;
+ struct {
+ const char *name;
+ int id;
+ } jnames[] = {
+ { "Novice", JOB_NOVICE },
+ { "Swordsman", JOB_SWORDMAN },
+ { "Magician", JOB_MAGE },
+ { "Archer", JOB_ARCHER },
+ { "Acolyte", JOB_ACOLYTE },
+ { "Merchant", JOB_MERCHANT },
+ { "Thief", JOB_THIEF },
+ { "Knight", JOB_KNIGHT },
+ { "Priest", JOB_PRIEST },
+ { "Wizard", JOB_WIZARD },
+ { "Blacksmith", JOB_BLACKSMITH },
+ { "Hunter", JOB_HUNTER },
+ { "Assassin", JOB_ASSASSIN },
+ { "Crusader", JOB_CRUSADER },
+ { "Monk", JOB_MONK },
+ { "Sage", JOB_SAGE },
+ { "Rogue", JOB_ROGUE },
+ { "Alchemist", JOB_ALCHEMIST },
+ { "Bard", JOB_BARD },
+ { "Dancer", JOB_DANCER },
+ { "Super_Novice", JOB_SUPER_NOVICE },
+ { "Gunslinger", JOB_GUNSLINGER },
+ { "Ninja", JOB_NINJA },
+ { "Novice_High", JOB_NOVICE_HIGH },
+ { "Swordsman_High", JOB_SWORDMAN_HIGH },
+ { "Magician_High", JOB_MAGE_HIGH },
+ { "Archer_High", JOB_ARCHER_HIGH },
+ { "Acolyte_High", JOB_ACOLYTE_HIGH },
+ { "Merchant_High", JOB_MERCHANT_HIGH },
+ { "Thief_High", JOB_THIEF_HIGH },
+ { "Lord_Knight", JOB_LORD_KNIGHT },
+ { "High_Priest", JOB_HIGH_PRIEST },
+ { "High_Wizard", JOB_HIGH_WIZARD },
+ { "Whitesmith", JOB_WHITESMITH },
+ { "Sniper", JOB_SNIPER },
+ { "Assassin_Cross", JOB_ASSASSIN_CROSS },
+ { "Paladin", JOB_PALADIN },
+ { "Champion", JOB_CHAMPION },
+ { "Professor", JOB_PROFESSOR },
+ { "Stalker", JOB_STALKER },
+ { "Creator", JOB_CREATOR },
+ { "Clown", JOB_CLOWN },
+ { "Gypsy", JOB_GYPSY },
+ { "Baby_Novice", JOB_BABY },
+ { "Baby_Swordsman", JOB_BABY_SWORDMAN },
+ { "Baby_Magician", JOB_BABY_MAGE },
+ { "Baby_Archer", JOB_BABY_ARCHER },
+ { "Baby_Acolyte", JOB_BABY_ACOLYTE },
+ { "Baby_Merchant", JOB_BABY_MERCHANT },
+ { "Baby_Thief", JOB_BABY_THIEF },
+ { "Baby_Knight", JOB_BABY_KNIGHT },
+ { "Baby_Priest", JOB_BABY_PRIEST },
+ { "Baby_Wizard", JOB_BABY_WIZARD },
+ { "Baby_Blacksmith", JOB_BABY_BLACKSMITH },
+ { "Baby_Hunter", JOB_BABY_HUNTER },
+ { "Baby_Assassin", JOB_BABY_ASSASSIN },
+ { "Baby_Crusader", JOB_BABY_CRUSADER },
+ { "Baby_Monk", JOB_BABY_MONK },
+ { "Baby_Sage", JOB_BABY_SAGE },
+ { "Baby_Rogue", JOB_BABY_ROGUE },
+ { "Baby_Alchemist", JOB_BABY_ALCHEMIST },
+ { "Baby_Bard", JOB_BABY_BARD },
+ { "Baby_Dancer", JOB_BABY_DANCER },
+ { "Super_Baby", JOB_SUPER_BABY },
+ { "Taekwon", JOB_TAEKWON },
+ { "Star_Gladiator", JOB_STAR_GLADIATOR },
+ { "Soul_Linker", JOB_SOUL_LINKER },
+ { "Gangsi", JOB_GANGSI },
+ { "Death_Knight", JOB_DEATH_KNIGHT },
+ { "Dark_Collector", JOB_DARK_COLLECTOR },
+ { "Rune_Knight", JOB_RUNE_KNIGHT },
+ { "Warlock", JOB_WARLOCK },
+ { "Ranger", JOB_RANGER },
+ { "Arch_Bishop", JOB_ARCH_BISHOP },
+ { "Mechanic", JOB_MECHANIC },
+ { "Guillotine_Cross", JOB_GUILLOTINE_CROSS },
+ { "Rune_Knight_Trans", JOB_RUNE_KNIGHT_T },
+ { "Warlock_Trans", JOB_WARLOCK_T },
+ { "Ranger_Trans", JOB_RANGER_T },
+ { "Arch_Bishop_Trans", JOB_ARCH_BISHOP_T },
+ { "Mechanic_Trans", JOB_MECHANIC_T },
+ { "Guillotine_Cross_Trans", JOB_GUILLOTINE_CROSS_T },
+ { "Royal_Guard", JOB_ROYAL_GUARD },
+ { "Sorcerer", JOB_SORCERER },
+ { "Minstrel", JOB_MINSTREL },
+ { "Wanderer", JOB_WANDERER },
+ { "Sura", JOB_SURA },
+ { "Genetic", JOB_GENETIC },
+ { "Shadow_Chaser", JOB_SHADOW_CHASER },
+ { "Royal_Guard_Trans", JOB_ROYAL_GUARD_T },
+ { "Sorcerer_Trans", JOB_SORCERER_T },
+ { "Minstrel_Trans", JOB_MINSTREL_T },
+ { "Wanderer_Trans", JOB_WANDERER_T },
+ { "Sura_Trans", JOB_SURA_T },
+ { "Genetic_Trans", JOB_GENETIC_T },
+ { "Shadow_Chaser_Trans", JOB_SHADOW_CHASER_T },
+ { "Baby_Rune_Knight", JOB_BABY_RUNE },
+ { "Baby_Warlock", JOB_BABY_WARLOCK },
+ { "Baby_Ranger", JOB_BABY_RANGER },
+ { "Baby_Arch_Bishop", JOB_BABY_BISHOP },
+ { "Baby_Mechanic", JOB_BABY_MECHANIC },
+ { "Baby_Guillotine_Cross", JOB_BABY_CROSS },
+ { "Baby_Royal_Guard", JOB_BABY_GUARD },
+ { "Baby_Sorcerer", JOB_BABY_SORCERER },
+ { "Baby_Minstrel", JOB_BABY_MINSTREL },
+ { "Baby_Wanderer", JOB_BABY_WANDERER },
+ { "Baby_Sura", JOB_BABY_SURA },
+ { "Baby_Genetic", JOB_BABY_GENETIC },
+ { "Baby_Shadow_Chaser", JOB_BABY_CHASER },
+ { "Expanded_Super_Novice", JOB_SUPER_NOVICE_E },
+ { "Expanded_Super_Baby", JOB_SUPER_BABY_E },
+ { "Kagerou", JOB_KAGEROU },
+ { "Oboro", JOB_OBORO },
+ { "Rebellion", JOB_REBELLION },
+ };
+
+ if (libconfig->read_file(&skill_tree_conf, config_filename)) {
+ ShowError("can't read %s\n", config_filename);
+ return;
+ }
+
+ jnamelen = ARRAYLENGTH(jnames);
+
+ while( (skt = libconfig->setting_get_elem(skill_tree_conf.root,i++)) ) {
+ int k, idx;
+ const char *name = config_setting_name(skt);
+
+ ARR_FIND(0, jnamelen, k, strcmpi(jnames[k].name,name) == 0 );
+
+ if( k == jnamelen ) {
+ ShowWarning("pc_read_skill_tree: '%s' unknown job name!\n",name);
+ continue;
+ }
+
+
+ if( ( skills = libconfig->setting_get_member(skt,"skills") ) ) {
+ int c = 0;
+
+ idx = pc->class2idx(jnames[k].id);
+
+ while( ( sk = libconfig->setting_get_elem(skills,c++) ) ) {
+ const char *sk_name = config_setting_name(sk);
+ int skill_id;
+
+ if( ( skill_id = skill->name2id(sk_name) ) ) {
+ int skidx, offset = 0, h = 0, rlen = 0, rskid = 0;
+
+ ARR_FIND( 0, MAX_SKILL_TREE, skidx, pc->skill_tree[idx][skidx].id == 0 || pc->skill_tree[idx][skidx].id == skill_id );
+ if (skidx == MAX_SKILL_TREE) {
+ ShowWarning("pc_read_skill_tree: Unable to load skill %d (%s) into '%s's tree. Maximum number of skills per class has been reached.\n", skill_id, sk_name, name);
+ continue;
+ } else if (pc->skill_tree[idx][skidx].id) {
+ ShowNotice("pc_read_skill_tree: Overwriting %d for '%s' (%d)\n", skill_id, name, jnames[k].id);
+ }
+
+ pc->skill_tree[idx][skidx].id = skill_id;
+ pc->skill_tree[idx][skidx].idx = skill->get_index(skill_id);
+
+ if( config_setting_is_group(sk) ) {
+ int max = 0, jlevel = 0;
+ libconfig->setting_lookup_int(sk, "MaxLevel", &max);
+ libconfig->setting_lookup_int(sk, "MinJobLevel", &jlevel);
+ pc->skill_tree[idx][skidx].max = (unsigned char)max;
+ pc->skill_tree[idx][skidx].joblv = (unsigned char)jlevel;
+ rlen = libconfig->setting_length(sk);
+ offset += jlevel ? 2 : 1;
+ } else {
+ pc->skill_tree[idx][skidx].max = (unsigned char)libconfig->setting_get_int(sk);
+ pc->skill_tree[idx][skidx].joblv = 0;
+ }
+
+ for( h = offset; h < rlen && h < MAX_PC_SKILL_REQUIRE; h++ ) {
+ config_setting_t *rsk = libconfig->setting_get_elem(sk,h);
+ if( rsk && ( rskid = skill->name2id(config_setting_name(rsk)) ) ) {
+ pc->skill_tree[idx][skidx].need[h].id = rskid;
+ pc->skill_tree[idx][skidx].need[h].idx = skill->get_index(rskid);
+ pc->skill_tree[idx][skidx].need[h].lv = (unsigned char)libconfig->setting_get_int(rsk);
+ } else if( rsk ) {
+ ShowWarning("pc_read_skill_tree: unknown requirement '%s' for '%s' in '%s'\n",config_setting_name(rsk),sk_name,name);
+ } else {
+ ShowWarning("pc_read_skill_tree: error for '%s' in '%s'\n",sk_name,name);
+ }
+ }
+
+ } else {
+ ShowWarning("pc_read_skill_tree: unknown skill '%s' in '%s'\n",sk_name,name);
+ }
+ }
+ }
+ }
+
+ i = 0;
+ while( (skt = libconfig->setting_get_elem(skill_tree_conf.root,i++)) ) {
+ int k, idx, v = 0;
+ const char *name = config_setting_name(skt);
+ const char *iname;
-/*==========================================
- * sub DB reading.
- * Function used to read skill_tree.txt
- *------------------------------------------*/
-static bool pc_readdb_skilltree(char* fields[], int columns, int current)
-{
- unsigned char joblv = 0, skill_lv;
- uint16 skill_id;
- int idx, class_;
- unsigned int i, offset = 3, skill_idx;
+
+ ARR_FIND(0, jnamelen, k, strcmpi(jnames[k].name,name) == 0 );
+
+ if( k == jnamelen ) {
+ ShowWarning("pc_read_skill_tree: '%s' unknown job name!\n",name);
+ continue;
+ }
+ idx = pc->class2idx(jnames[k].id);
- class_ = atoi(fields[0]);
- skill_id = (uint16)atoi(fields[1]);
- skill_lv = (unsigned char)atoi(fields[2]);
+ if( ( inherit = libconfig->setting_get_member(skt,"inherit") ) ) {
+ while( ( iname = libconfig->setting_get_string_elem(inherit, v++) ) ) {
+ int b = 0, a, d, f, fidx;
- if(columns==4+MAX_PC_SKILL_REQUIRE*2)
- {// job level requirement extra column
- joblv = (unsigned char)atoi(fields[3]);
- offset++;
- }
+ ARR_FIND(0, jnamelen, b, strcmpi(jnames[b].name,iname) == 0 );
+
+ if( b == jnamelen ) {
+ ShowWarning("pc_read_skill_tree: '%s' trying to inherit unknown '%s'!\n",name,iname);
+ continue;
+ }
+
+ fidx = pc->class2idx(jnames[b].id);
+
+ ARR_FIND( 0, MAX_SKILL_TREE, d, pc->skill_tree[fidx][d].id == 0 );
- if(!pcdb_checkid(class_))
- {
- ShowWarning("pc_readdb_skilltree: Invalid job class %d specified.\n", class_);
- return false;
- }
- idx = pc->class2idx(class_);
+ for( f = 0; f < d; f++ ) {
+
+ ARR_FIND( 0, MAX_SKILL_TREE, a, pc->skill_tree[idx][a].id == 0 || pc->skill_tree[idx][a].id == pc->skill_tree[fidx][f].id );
- //This is to avoid adding two lines for the same skill. [Skotlex]
- ARR_FIND( 0, MAX_SKILL_TREE, skill_idx, skill_tree[idx][skill_idx].id == 0 || skill_tree[idx][skill_idx].id == skill_id );
- if( skill_idx == MAX_SKILL_TREE ) {
- ShowWarning("pc_readdb_skilltree: Unable to load skill %hu into job %d's tree. Maximum number of skills per class has been reached.\n", skill_id, class_);
- return false;
- } else if(skill_tree[idx][skill_idx].id) {
- ShowNotice("pc_readdb_skilltree: Overwriting skill %hu for job class %d.\n", skill_id, class_);
+ if( a == MAX_SKILL_TREE ) {
+ ShowWarning("pc_read_skill_tree: '%s' can't inherit '%s', skill tree is full!\n", name,iname);
+ break;
+ } else if ( pc->skill_tree[idx][a].id || ( pc->skill_tree[idx][a].id == NV_TRICKDEAD && ((pc->jobid2mapid(jnames[k].id)&(MAPID_BASEMASK|JOBL_2))!=MAPID_NOVICE) ) ) /* we skip trickdead for non-novices */
+ continue;/* skip */
+
+ memcpy(&pc->skill_tree[idx][a],&pc->skill_tree[fidx][f],sizeof(pc->skill_tree[fidx][f]));
+ }
+
+ }
+ }
+
}
+
+ libconfig->destroy(&skill_tree_conf);
- skill_tree[idx][skill_idx].id = skill_id;
- skill_tree[idx][skill_idx].idx = skill->get_index(skill_id);
- skill_tree[idx][skill_idx].max = skill_lv;
- skill_tree[idx][skill_idx].joblv = joblv;
-
- for(i = 0; i < MAX_PC_SKILL_REQUIRE; i++) {
- skill_tree[idx][skill_idx].need[i].id = atoi(fields[i*2+offset]);
- skill_tree[idx][skill_idx].need[i].idx = skill->get_index(atoi(fields[i*2+offset]));
- skill_tree[idx][skill_idx].need[i].lv = atoi(fields[i*2+offset+1]);
- }
- return true;
+ /* lets update all players skill tree */
+ iter = mapit_getallusers();
+ for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) )
+ clif->skillinfoblock(sd);
+ mapit->free(iter);
}
+bool pc_readdb_levelpenalty(char* fields[], int columns, int current) {
#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
-static bool pc_readdb_levelpenalty(char* fields[], int columns, int current)
-{
int type, race, diff;
type = atoi(fields[0]);
@@ -9590,11 +10120,10 @@ static bool pc_readdb_levelpenalty(char* fields[], int columns, int current)
if( diff < 0 )
diff = min(MAX_LEVEL + ( ~(diff) + 1 ), MAX_LEVEL*2);
- level_penalty[type][race][diff] = atoi(fields[3]);
-
+ pc->level_penalty[type][race][diff] = atoi(fields[3]);
+#endif
return true;
}
-#endif
/*==========================================
* pc DB reading.
@@ -9602,26 +10131,24 @@ static bool pc_readdb_levelpenalty(char* fields[], int columns, int current)
* skill_tree.txt - skill tree for every class
* attr_fix.txt - elemental adjustment table
*------------------------------------------*/
-int pc_readdb(void)
-{
+int pc_readdb(void) {
int i,j,k;
unsigned int count = 0;
FILE *fp;
char line[24000],*p;
- //reset
- memset(exp_table,0,sizeof(exp_table));
- memset(max_level,0,sizeof(max_level));
+ //reset
+ memset(pc->exp_table,0,sizeof(pc->exp_table));
+ memset(pc->max_level,0,sizeof(pc->max_level));
- sprintf(line, "%s/"DBPATH"exp.txt", iMap->db_path);
+ sprintf(line, "%s/"DBPATH"exp.txt", map->db_path);
fp=fopen(line, "r");
if(fp==NULL){
ShowError("can't read %s\n", line);
return 1;
}
- while(fgets(line, sizeof(line), fp))
- {
+ while(fgets(line, sizeof(line), fp)) {
int jobs[CLASS_COUNT], job_count, job, job_id;
int type;
unsigned int ui,maxlv;
@@ -9652,23 +10179,23 @@ int pc_readdb(void)
count++;
job = jobs[0] = pc->class2idx(job_id);
//We send one less and then one more because the last entry in the exp array should hold 0.
- max_level[job][type] = pc_split_atoui(split[3], exp_table[job][type],',',maxlv-1)+1;
+ pc->max_level[job][type] = pc_split_atoui(split[3], pc->exp_table[job][type],',',maxlv-1)+1;
//Reverse check in case the array has a bunch of trailing zeros... [Skotlex]
//The reasoning behind the -2 is this... if the max level is 5, then the array
//should look like this:
//0: x, 1: x, 2: x: 3: x 4: 0 <- last valid value is at 3.
- while ((ui = max_level[job][type]) >= 2 && exp_table[job][type][ui-2] <= 0)
- max_level[job][type]--;
- if (max_level[job][type] < maxlv) {
- ShowWarning("pc_readdb: Specified max %u for job %d, but that job's exp table only goes up to level %u.\n", maxlv, job_id, max_level[job][type]);
+ while ((ui = pc->max_level[job][type]) >= 2 && pc->exp_table[job][type][ui-2] <= 0)
+ pc->max_level[job][type]--;
+ if (pc->max_level[job][type] < maxlv) {
+ ShowWarning("pc_readdb: Specified max %u for job %d, but that job's exp table only goes up to level %u.\n", maxlv, job_id, pc->max_level[job][type]);
ShowInfo("Filling the missing values with the last exp entry.\n");
//Fill the requested values with the last entry.
- ui = (max_level[job][type] <= 2? 0: max_level[job][type]-2);
+ ui = (pc->max_level[job][type] <= 2? 0: pc->max_level[job][type]-2);
for (; ui+2 < maxlv; ui++)
- exp_table[job][type][ui] = exp_table[job][type][ui-1];
- max_level[job][type] = maxlv;
+ pc->exp_table[job][type][ui] = pc->exp_table[job][type][ui-1];
+ pc->max_level[job][type] = maxlv;
}
-// ShowDebug("%s - Class %d: %d\n", type?"Job":"Base", job_id, max_level[job][type]);
+// ShowDebug("%s - Class %d: %d\n", type?"Job":"Base", job_id, pc->max_level[job][type]);
for (i = 1; i < job_count; i++) {
job_id = jobs[i];
if (!pcdb_checkid(job_id)) {
@@ -9676,9 +10203,9 @@ int pc_readdb(void)
continue;
}
job = pc->class2idx(job_id);
- memcpy(exp_table[job][type], exp_table[jobs[0]][type], sizeof(exp_table[0][0]));
- max_level[job][type] = maxlv;
-// ShowDebug("%s - Class %d: %u\n", type?"Job":"Base", job_id, max_level[job][type]);
+ memcpy(pc->exp_table[job][type], pc->exp_table[jobs[0]][type], sizeof(pc->exp_table[0][0]));
+ pc->max_level[job][type] = maxlv;
+// ShowDebug("%s - Class %d: %u\n", type?"Job":"Base", job_id, pc->max_level[job][type]);
}
}
fclose(fp);
@@ -9687,29 +10214,28 @@ int pc_readdb(void)
if (i == JOB_WEDDING || i == JOB_XMAS || i == JOB_SUMMER)
continue; //Classes that do not need exp tables.
j = pc->class2idx(i);
- if (!max_level[j][0])
+ if (!pc->max_level[j][0])
ShowWarning("Class %s (%d) does not has a base exp table.\n", pc->job_name(i), i);
- if (!max_level[j][1])
+ if (!pc->max_level[j][1])
ShowWarning("Class %s (%d) does not has a job exp table.\n", pc->job_name(i), i);
}
- ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,iMap->db_path,"exp.txt");
+ ShowStatus("Done reading '"CL_WHITE"%u"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,map->db_path,"exp.txt");
count = 0;
// Reset and read skilltree
- memset(skill_tree,0,sizeof(skill_tree));
- sv->readdb(iMap->db_path, DBPATH"skill_tree.txt", ',', 3+MAX_PC_SKILL_REQUIRE*2, 4+MAX_PC_SKILL_REQUIRE*2, -1, &pc_readdb_skilltree);
-
+ memset(pc->skill_tree,0,sizeof(pc->skill_tree));
+ pc->read_skill_tree();
#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
- sv->readdb(iMap->db_path, "re/level_penalty.txt", ',', 4, 4, -1, &pc_readdb_levelpenalty);
+ sv->readdb(map->db_path, "re/level_penalty.txt", ',', 4, 4, -1, pc->readdb_levelpenalty);
for( k=1; k < 3; k++ ){ // fill in the blanks
for( j = 0; j < RC_MAX; j++ ){
int tmp = 0;
for( i = 0; i < MAX_LEVEL*2; i++ ){
if( i == MAX_LEVEL+1 )
- tmp = level_penalty[k][j][0];// reset
- if( level_penalty[k][j][i] > 0 )
- tmp = level_penalty[k][j][i];
+ tmp = pc->level_penalty[k][j][0];// reset
+ if( pc->level_penalty[k][j][i] > 0 )
+ tmp = pc->level_penalty[k][j][i];
else
- level_penalty[k][j][i] = tmp;
+ pc->level_penalty[k][j][i] = tmp;
}
}
}
@@ -9719,9 +10245,9 @@ int pc_readdb(void)
for(i=0;i<4;i++)
for(j=0;j<ELE_MAX;j++)
for(k=0;k<ELE_MAX;k++)
- attr_fix_table[i][j][k]=100;
+ battle->attr_fix_table[i][j][k]=100;
- sprintf(line, "%s/"DBPATH"attr_fix.txt", iMap->db_path);
+ sprintf(line, "%s/"DBPATH"attr_fix.txt", map->db_path);
fp=fopen(line,"r");
if(fp==NULL){
@@ -9754,9 +10280,11 @@ int pc_readdb(void)
for(j=0,p=line;j<n && j<ELE_MAX && p;j++){
while(*p==32 && *p>0)
p++;
- attr_fix_table[lv-1][i][j]=atoi(p);
- if(battle_config.attr_recover == 0 && attr_fix_table[lv-1][i][j] < 0)
- attr_fix_table[lv-1][i][j] = 0;
+ battle->attr_fix_table[lv-1][i][j]=atoi(p);
+#ifndef RENEWAL
+ if(battle_config.attr_recover == 0 && battle->attr_fix_table[lv-1][i][j] < 0)
+ battle->attr_fix_table[lv-1][i][j] = 0;
+#endif
p=strchr(p,',');
if(p) *p++=0;
}
@@ -9765,13 +10293,13 @@ int pc_readdb(void)
}
}
fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,iMap->db_path,"attr_fix.txt");
+ ShowStatus("Done reading '"CL_WHITE"%u"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,map->db_path,"attr_fix.txt");
count = 0;
- // reset then read statspoint
- memset(statp,0,sizeof(statp));
+ // reset then read statspoint
+ memset(pc->statp,0,sizeof(pc->statp));
i=1;
- sprintf(line, "%s/"DBPATH"statpoint.txt", iMap->db_path);
+ sprintf(line, "%s/"DBPATH"statpoint.txt", map->db_path);
fp=fopen(line,"r");
if(fp == NULL){
ShowWarning("Can't read '"CL_WHITE"%s"CL_RESET"'... Generating DB.\n",line);
@@ -9782,24 +10310,24 @@ int pc_readdb(void)
int stat;
if(line[0]=='/' && line[1]=='/')
continue;
- if ((stat=strtoul(line,NULL,10))<0)
+ if ((stat=(int)strtol(line,NULL,10))<0)
stat=0;
if (i > MAX_LEVEL)
break;
count++;
- statp[i]=stat;
+ pc->statp[i]=stat;
i++;
}
fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,iMap->db_path,"statpoint.txt");
+ ShowStatus("Done reading '"CL_WHITE"%u"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,map->db_path,"statpoint.txt");
}
// generate the remaining parts of the db if necessary
k = battle_config.use_statpoint_table; //save setting
battle_config.use_statpoint_table = 0; //temporarily disable to force pc->gets_status_point use default values
- statp[0] = 45; // seed value
+ pc->statp[0] = 45; // seed value
for (; i <= MAX_LEVEL; i++)
- statp[i] = statp[i-1] + pc->gets_status_point(i-1);
+ pc->statp[i] = pc->statp[i-1] + pc->gets_status_point(i-1);
battle_config.use_statpoint_table = k; //restore setting
return 0;
@@ -9810,26 +10338,26 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) {
struct item_cd* cd = NULL;
if( load ) {
- if( !(cd = idb_get(itemcd_db, sd->status.char_id)) ) {
+ if( !(cd = idb_get(pc->itemcd_db, sd->status.char_id)) ) {
// no skill cooldown is associated with this character
return;
}
for(i = 0; i < MAX_ITEMDELAYS; i++) {
- if( cd->nameid[i] && DIFF_TICK(iTimer->gettick(),cd->tick[i]) < 0 ) {
+ if( cd->nameid[i] && DIFF_TICK(timer->gettick(),cd->tick[i]) < 0 ) {
sd->item_delay[cursor].tick = cd->tick[i];
sd->item_delay[cursor].nameid = cd->nameid[i];
cursor++;
}
}
- idb_remove(itemcd_db,sd->status.char_id);
+ idb_remove(pc->itemcd_db,sd->status.char_id);
} else {
- if( !(cd = idb_get(itemcd_db,sd->status.char_id)) ) {
+ if( !(cd = idb_get(pc->itemcd_db,sd->status.char_id)) ) {
// create a new skill cooldown object for map storage
CREATE( cd, struct item_cd, 1 );
- idb_put( itemcd_db, sd->status.char_id, cd );
+ idb_put( pc->itemcd_db, sd->status.char_id, cd );
}
for(i = 0; i < MAX_ITEMDELAYS; i++) {
- if( sd->item_delay[i].nameid && DIFF_TICK(iTimer->gettick(),sd->item_delay[i].tick) < 0 ) {
+ if( sd->item_delay[i].nameid && DIFF_TICK(timer->gettick(),sd->item_delay[i].tick) < 0 ) {
cd->tick[cursor] = sd->item_delay[i].tick;
cd->nameid[cursor] = sd->item_delay[i].nameid;
cursor++;
@@ -9839,79 +10367,456 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) {
return;
}
-/*==========================================
- * pc Init/Terminate
- *------------------------------------------*/
-void do_final_pc(void) {
+void pc_bank_deposit(struct map_session_data *sd, int money) {
+ unsigned int limit_check = money+sd->status.bank_vault;
+
+ if( money <= 0 || limit_check > MAX_BANK_ZENY ) {
+ clif->bank_deposit(sd,BDA_OVERFLOW);
+ return;
+ } else if ( money > sd->status.zeny ) {
+ clif->bank_deposit(sd,BDA_NO_MONEY);
+ return;
+ }
- db_destroy(itemcd_db);
+ if( pc->payzeny(sd,money, LOG_TYPE_BANK, NULL) )
+ clif->bank_deposit(sd,BDA_NO_MONEY);
+ else {
+ sd->status.bank_vault += money;
+ if( map->save_settings&256 )
+ chrif->save(sd,0);
+ clif->bank_deposit(sd,BDA_SUCCESS);
+ }
+}
+void pc_bank_withdraw(struct map_session_data *sd, int money) {
+ unsigned int limit_check = money+sd->status.zeny;
+
+ if( money <= 0 ) {
+ clif->bank_withdraw(sd,BWA_UNKNOWN_ERROR);
+ return;
+ } else if ( money > sd->status.bank_vault ) {
+ clif->bank_withdraw(sd,BWA_NO_MONEY);
+ return;
+ } else if ( limit_check > MAX_ZENY ) {
+ /* no official response for this scenario exists. */
+ clif->colormes(sd->fd,COLOR_RED,msg_txt(1482));
+ return;
+ }
+
+ if( pc->getzeny(sd,money, LOG_TYPE_BANK, NULL) )
+ clif->bank_withdraw(sd,BWA_NO_MONEY);
+ else {
+ sd->status.bank_vault -= money;
+ if( map->save_settings&256 )
+ chrif->save(sd,0);
+ clif->bank_withdraw(sd,BWA_SUCCESS);
+ }
+}
+/* status change data arrived from char-server */
+void pc_scdata_received(struct map_session_data *sd) {
+ pc->inventory_rentals(sd);
+ clif->show_modifiers(sd);
+
+ if (sd->expiration_time != 0) { // don't display if it's unlimited or unknow value
+ time_t exp_time = sd->expiration_time;
+ char tmpstr[1024];
+ strftime(tmpstr, sizeof(tmpstr) - 1, msg_txt(501), localtime(&exp_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S."
+ clif->wis_message(sd->fd, map->wisp_server_name, tmpstr, strlen(tmpstr)+1);
+
+ pc->expire_check(sd);
+ }
+
+ if( sd->state.standalone ) {
+ clif->pLoadEndAck(0,sd);
+ pc->autotrade_populate(sd);
+ pc->autotrade_start(sd);
+ }
+}
+int pc_expiration_timer(int tid, int64 tick, int id, intptr_t data) {
+ struct map_session_data *sd = map->id2sd(id);
+
+ if( !sd ) return 0;
+
+ sd->expiration_tid = INVALID_TIMER;
+
+ if( sd->fd )
+ clif->authfail_fd(sd->fd,10);
+
+ map->quit(sd);
+
+ return 0;
+}
+/* this timer exists only when a character with a expire timer > 24h is online */
+/* it loops thru online players once an hour to check whether a new < 24h is available */
+int pc_global_expiration_timer(int tid, int64 tick, int id, intptr_t data) {
+ struct s_mapiterator* iter;
+ struct map_session_data* sd;
- do_final_pc_groups();
+ iter = mapit_getallusers();
- ers_destroy(pc_sc_display_ers);
- return;
+ for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) ) {
+ if( sd->expiration_time )
+ pc->expire_check(sd);
+ }
+
+ mapit->free(iter);
+
+ return 0;
}
+void pc_expire_check(struct map_session_data *sd) {
+ /* ongoing timer */
+ if( sd->expiration_tid != INVALID_TIMER )
+ return;
+
+ /* not within the next 24h, enable the global check */
+ if( sd->expiration_time > ( time(NULL) + ( ( 60 * 60 ) * 24 ) ) ) {
+
+ /* global check not running, enable */
+ if( pc->expiration_tid == INVALID_TIMER ) {
+ /* starts in 1h, repeats every hour */
+ pc->expiration_tid = timer->add_interval(timer->gettick() + ((1000*60)*60), pc->global_expiration_timer, 0, 0, ((1000*60)*60));
+ }
+
+ return;
+ }
-int do_init_pc(void) {
+ sd->expiration_tid = timer->add(timer->gettick() + (int64)(sd->expiration_time - time(NULL))*1000, pc->expiration_timer, sd->bl.id, 0);
+}
+/**
+ * Loads autotraders
+ ***/
+void pc_autotrade_load(void) {
+ struct map_session_data *sd;
+ char *data;
+
+ if (SQL_ERROR == SQL->Query(map->mysql_handle, "SELECT `account_id`,`char_id`,`sex`,`title` FROM `%s`",map->autotrade_merchants_db))
+ Sql_ShowDebug(map->mysql_handle);
+
+ while( SQL_SUCCESS == SQL->NextRow(map->mysql_handle) ) {
+ int account_id, char_id;
+ char title[MESSAGE_SIZE];
+ unsigned char sex;
+
+ SQL->GetData(map->mysql_handle, 0, &data, NULL); account_id = atoi(data);
+ SQL->GetData(map->mysql_handle, 1, &data, NULL); char_id = atoi(data);
+ SQL->GetData(map->mysql_handle, 2, &data, NULL); sex = atoi(data);
+ SQL->GetData(map->mysql_handle, 3, &data, NULL); safestrncpy(title, data, sizeof(title));
- itemcd_db = idb_alloc(DB_OPT_RELEASE_DATA);
+ CREATE(sd, TBL_PC, 1);
+
+ pc->setnewpc(sd, account_id, char_id, 0, 0, sex, 0);
+
+ safestrncpy(sd->message, title, MESSAGE_SIZE);
+
+ sd->state.standalone = 1;
+ sd->group = pcg->get_dummy_group();
+
+ chrif->authreq(sd,true);
+ }
+
+ SQL->FreeResult(map->mysql_handle);
+}
+/**
+ * Loads vending data and sets it up, is triggered when char server data that pc_autotrade_load requested arrives
+ **/
+void pc_autotrade_start(struct map_session_data *sd) {
+ unsigned int count = 0;
+ int i;
+ char *data;
- pc->readdb();
+ if (SQL_ERROR == SQL->Query(map->mysql_handle, "SELECT `itemkey`,`amount`,`price` FROM `%s` WHERE `char_id` = '%d'",map->autotrade_data_db,sd->status.char_id))
+ Sql_ShowDebug(map->mysql_handle);
- iTimer->add_timer_func_list(pc_invincible_timer, "pc_invincible_timer");
- iTimer->add_timer_func_list(pc_eventtimer, "pc_eventtimer");
- iTimer->add_timer_func_list(pc_inventory_rental_end, "pc_inventory_rental_end");
- iTimer->add_timer_func_list(pc->calc_pvprank_timer, "pc->calc_pvprank_timer");
- iTimer->add_timer_func_list(pc_autosave, "pc_autosave");
- iTimer->add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer");
- iTimer->add_timer_func_list(pc_follow_timer, "pc_follow_timer");
- iTimer->add_timer_func_list(pc->endautobonus, "pc->endautobonus");
- iTimer->add_timer_func_list(pc_charm_timer, "pc_charm_timer");
+ while( SQL_SUCCESS == SQL->NextRow(map->mysql_handle) ) {
+ int itemkey, amount, price;
+
+ SQL->GetData(map->mysql_handle, 0, &data, NULL); itemkey = atoi(data);
+ SQL->GetData(map->mysql_handle, 1, &data, NULL); amount = atoi(data);
+ SQL->GetData(map->mysql_handle, 2, &data, NULL); price = atoi(data);
- iTimer->add_timer(iTimer->gettick() + iMap->autosave_interval, pc_autosave, 0, 0);
+ ARR_FIND(0, MAX_CART, i, sd->status.cart[i].id == itemkey);
+
+ if( i != MAX_CART && itemdb_cantrade(&sd->status.cart[i], 0, 0) ) {
+ if( amount > sd->status.cart[i].amount )
+ amount = sd->status.cart[i].amount;
+
+ if( amount ) {
+ sd->vending[count].index = i;
+ sd->vending[count].amount = amount;
+ sd->vending[count].value = cap_value(price, 0, (unsigned int)battle_config.vending_max_value);
- // 0=day, 1=night [Yor]
- iMap->night_flag = battle_config.night_at_start ? 1 : 0;
+ count++;
+ }
+ }
+ }
+
+ if( !count ) {
+ pc->autotrade_update(sd,PAUC_REMOVE);
+ map->quit(sd);
+ } else {
+ sd->state.autotrade = 1;
+ sd->vender_id = ++vending->next_id;
+ sd->vend_num = count;
+ sd->state.vending = true;
+ idb_put(vending->db, sd->status.char_id, sd);
+ if( map->list[sd->bl.m].users )
+ clif->showvendingboard(&sd->bl,sd->message,0);
+ }
+}
+/**
+ * Perform a autotrade action
+ **/
+void pc_autotrade_update(struct map_session_data *sd, enum e_pc_autotrade_update_action action) {
+ int i;
+
+ /* either way, this goes down */
+ if( action != PAUC_START ) {
+ if (SQL_ERROR == SQL->Query(map->mysql_handle, "DELETE FROM `%s` WHERE `char_id` = '%d'",map->autotrade_data_db,sd->status.char_id))
+ Sql_ShowDebug(map->mysql_handle);
+ }
+
+ switch( action ) {
+ case PAUC_REMOVE:
+ if (SQL_ERROR == SQL->Query(map->mysql_handle, "DELETE FROM `%s` WHERE `char_id` = '%d' LIMIT 1",map->autotrade_merchants_db,sd->status.char_id))
+ Sql_ShowDebug(map->mysql_handle);
+ break;
+ case PAUC_START: {
+ char title[MESSAGE_SIZE*2+1];
+
+ SQL->EscapeStringLen(map->mysql_handle, title, sd->message, strnlen(sd->message, MESSAGE_SIZE));
+
+ if (SQL_ERROR == SQL->Query(map->mysql_handle, "INSERT INTO `%s` (`account_id`,`char_id`,`sex`,`title`) VALUES ('%d','%d','%d','%s')",
+ map->autotrade_merchants_db,
+ sd->status.account_id,
+ sd->status.char_id,
+ sd->status.sex,
+ title
+ ))
+ Sql_ShowDebug(map->mysql_handle);
+ }
+ /* yes we want it to fall */
+ case PAUC_REFRESH:
+ for( i = 0; i < sd->vend_num; i++ ) {
+ if( sd->vending[i].amount == 0 )
+ continue;
+
+ if (SQL_ERROR == SQL->Query(map->mysql_handle, "INSERT INTO `%s` (`char_id`,`itemkey`,`amount`,`price`) VALUES ('%d','%d','%d','%d')",
+ map->autotrade_data_db,
+ sd->status.char_id,
+ sd->status.cart[sd->vending[i].index].id,
+ sd->vending[i].amount,
+ sd->vending[i].value
+ ))
+ Sql_ShowDebug(map->mysql_handle);
+ }
+ break;
+ }
+}
+/**
+ * Handles characters upon @autotrade usage
+ **/
+void pc_autotrade_prepare(struct map_session_data *sd) {
+ struct autotrade_vending *data;
+ int i, cursor = 0;
+ int account_id, char_id;
+ char title[MESSAGE_SIZE];
+ unsigned char sex;
+
+ CREATE(data, struct autotrade_vending, 1);
+
+ memcpy(data->vending, sd->vending, sizeof(sd->vending));
+
+ for(i = 0; i < sd->vend_num; i++) {
+ if( sd->vending[i].amount ) {
+ memcpy(&data->list[cursor],&sd->status.cart[sd->vending[i].index],sizeof(struct item));
+ cursor++;
+ }
+ }
+
+ data->vend_num = (unsigned char)cursor;
+
+ idb_put(pc->at_db, sd->status.char_id, data);
+
+ account_id = sd->status.account_id;
+ char_id = sd->status.char_id;
+ sex = sd->status.sex;
+ safestrncpy(title, sd->message, sizeof(title));
+
+ sd->npc_id = 0;
+ sd->npc_shopid = 0;
+ if (sd->st) {
+ sd->st->state = END;
+ sd->st = NULL;
+ }
+ map->quit(sd);
+ chrif->auth_delete(account_id, char_id, ST_LOGOUT);
+
+ CREATE(sd, TBL_PC, 1);
+
+ pc->setnewpc(sd, account_id, char_id, 0, 0, sex, 0);
+
+ safestrncpy(sd->message, title, MESSAGE_SIZE);
+
+ sd->state.standalone = 1;
+ sd->group = pcg->get_dummy_group();
+
+ chrif->authreq(sd,true);
+}
+/**
+ * Prepares autotrade data from pc->at_db from a player that has already returned from char server
+ **/
+void pc_autotrade_populate(struct map_session_data *sd) {
+ struct autotrade_vending *data;
+ int i, j, k, cursor = 0;
+
+ if( !(data = idb_get(pc->at_db,sd->status.char_id)) )
+ return;
+
+ for(i = 0; i < data->vend_num; i++) {
+ if( !data->vending[i].amount )
+ continue;
+
+ for(j = 0; j < MAX_CART; j++) {
+ if( !memcmp((char*)(&data->list[i]) + sizeof(data->list[0].id), (char*)(&sd->status.cart[j]) + sizeof(data->list[0].id), sizeof(struct item) - sizeof(data->list[0].id)) ) {
+ if( cursor ) {
+ ARR_FIND(0, cursor, k, sd->vending[k].index == j);
+ if( k != cursor )
+ continue;
+ }
+ break;
+ }
+ }
+
+ if( j != MAX_CART ) {
+ sd->vending[cursor].index = j;
+ sd->vending[cursor].amount = data->vending[i].amount;
+ sd->vending[cursor].value = data->vending[i].value;
+
+ cursor++;
+ }
+ }
+
+ sd->vend_num = cursor;
+
+ pc->autotrade_update(sd,PAUC_START);
+
+ idb_remove(pc->at_db, sd->status.char_id);
+}
+void do_final_pc(void) {
+
+ db_destroy(pc->itemcd_db);
+ db_destroy(pc->at_db);
+
+ pcg->final();
+
+ ers_destroy(pc->sc_display_ers);
+ ers_destroy(pc->num_reg_ers);
+ ers_destroy(pc->str_reg_ers);
+ return;
+}
+
+void do_init_pc(bool minimal) {
+ if (minimal)
+ return;
+
+ pc->itemcd_db = idb_alloc(DB_OPT_RELEASE_DATA);
+ pc->at_db = idb_alloc(DB_OPT_RELEASE_DATA);
+
+ pc->readdb();
+
+ timer->add_func_list(pc->invincible_timer, "pc_invincible_timer");
+ timer->add_func_list(pc->eventtimer, "pc_eventtimer");
+ timer->add_func_list(pc->inventory_rental_end, "pc_inventory_rental_end");
+ timer->add_func_list(pc->calc_pvprank_timer, "pc_calc_pvprank_timer");
+ timer->add_func_list(pc->autosave, "pc_autosave");
+ timer->add_func_list(pc->spiritball_timer, "pc_spiritball_timer");
+ timer->add_func_list(pc->follow_timer, "pc_follow_timer");
+ timer->add_func_list(pc->endautobonus, "pc_endautobonus");
+ timer->add_func_list(pc->charm_timer, "pc_charm_timer");
+ timer->add_func_list(pc->global_expiration_timer,"pc_global_expiration_timer");
+ timer->add_func_list(pc->expiration_timer,"pc_expiration_timer");
+
+ timer->add(timer->gettick() + map->autosave_interval, pc->autosave, 0, 0);
+
+ // 0=day, 1=night [Yor]
+ map->night_flag = battle_config.night_at_start ? 1 : 0;
+
if (battle_config.day_duration > 0 && battle_config.night_duration > 0) {
int day_duration = battle_config.day_duration;
int night_duration = battle_config.night_duration;
// add night/day timer [Yor]
- iTimer->add_timer_func_list(pc->map_day_timer, "pc->map_day_timer");
- iTimer->add_timer_func_list(pc->map_night_timer, "pc->map_night_timer");
-
- pc->day_timer_tid = iTimer->add_timer_interval(iTimer->gettick() + (iMap->night_flag ? 0 : day_duration) + night_duration, pc->map_day_timer, 0, 0, day_duration + night_duration);
- pc->night_timer_tid = iTimer->add_timer_interval(iTimer->gettick() + day_duration + (iMap->night_flag ? night_duration : 0), pc->map_night_timer, 0, 0, day_duration + night_duration);
+ timer->add_func_list(pc->map_day_timer, "pc_map_day_timer");
+ timer->add_func_list(pc->map_night_timer, "pc_map_night_timer");
+
+ pc->day_timer_tid = timer->add_interval(timer->gettick() + (map->night_flag ? 0 : day_duration) + night_duration, pc->map_day_timer, 0, 0, day_duration + night_duration);
+ pc->night_timer_tid = timer->add_interval(timer->gettick() + day_duration + (map->night_flag ? night_duration : 0), pc->map_night_timer, 0, 0, day_duration + night_duration);
}
-
- do_init_pc_groups();
- pc_sc_display_ers = ers_new(sizeof(struct sc_display_entry), "pc.c:pc_sc_display_ers", ERS_OPT_NONE);
+ pcg->init();
+
+ pc->sc_display_ers = ers_new(sizeof(struct sc_display_entry), "pc.c:sc_display_ers", ERS_OPT_FLEX_CHUNK);
+ pc->num_reg_ers = ers_new(sizeof(struct script_reg_num), "pc.c::num_reg_ers", ERS_OPT_CLEAN|ERS_OPT_FLEX_CHUNK);
+ pc->str_reg_ers = ers_new(sizeof(struct script_reg_str), "pc.c::str_reg_ers", ERS_OPT_CLEAN|ERS_OPT_FLEX_CHUNK);
- return 0;
+ ers_chunk_size(pc->sc_display_ers, 150);
+ ers_chunk_size(pc->num_reg_ers, 300);
+ ers_chunk_size(pc->str_reg_ers, 50);
}
-
/*=====================================
-* Default Functions : pc.h
+* Default Functions : pc.h
* Generated by HerculesInterfaceMaker
* created by Susu
*-------------------------------------*/
void pc_defaults(void) {
+ const struct sg_data sg_info[MAX_PC_FEELHATE] = {
+ { SG_SUN_ANGER, SG_SUN_BLESS, SG_SUN_COMFORT, "PC_FEEL_SUN", "PC_HATE_MOB_SUN", is_day_of_sun },
+ { SG_MOON_ANGER, SG_MOON_BLESS, SG_MOON_COMFORT, "PC_FEEL_MOON", "PC_HATE_MOB_MOON", is_day_of_moon },
+ { SG_STAR_ANGER, SG_STAR_BLESS, SG_STAR_COMFORT, "PC_FEEL_STAR", "PC_HATE_MOB_STAR", is_day_of_star }
+ };
+ unsigned int equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_GARMENT,EQP_AMMO, EQP_SHADOW_ARMOR, EQP_SHADOW_WEAPON, EQP_SHADOW_SHIELD, EQP_SHADOW_SHOES, EQP_SHADOW_ACC_R, EQP_SHADOW_ACC_L };
+
pc = &pc_s;
/* vars */
- // timer for night.day
- pc->day_timer_tid = day_timer_tid;
- pc->night_timer_tid = night_timer_tid;
-
+ pc->at_db = NULL;
+ pc->itemcd_db = NULL;
+ /* */
+ pc->day_timer_tid = INVALID_TIMER;
+ pc->night_timer_tid = INVALID_TIMER;
+ /* respecting order */
+ memset(pc->exp_table, 0, sizeof(pc->exp_table)
+ + sizeof(pc->max_level)
+ + sizeof(pc->statp)
+ + sizeof(pc->level_penalty)
+ + sizeof(pc->skill_tree)
+ + sizeof(pc->smith_fame_list)
+ + sizeof(pc->chemist_fame_list)
+ + sizeof(pc->taekwon_fame_list)
+ );
+ /* */
+ memcpy(pc->equip_pos, &equip_pos, sizeof(pc->equip_pos));
+ /* */
+ memcpy(pc->sg_info, sg_info, sizeof(pc->sg_info));
+ /* */
+ pc->sc_display_ers = NULL;
+ /* */
+ pc->expiration_tid = INVALID_TIMER;
+ /* */
+ pc->num_reg_ers = NULL;
+ pc->str_reg_ers = NULL;
+ /* */
+ pc->reg_load = false;
/* funcs */
-
+ pc->init = do_init_pc;
+ pc->final = do_final_pc;
+
+ pc->get_dummy_sd = pc_get_dummy_sd;
pc->class2idx = pc_class2idx;
- pc->get_group_level = pc_get_group_level;
- pc->can_give_items = pc_can_give_items;
pc->can_use_command = pc_can_use_command;
-
+ pc->set_group = pc_set_group;
+ pc->should_log_commands = pc_should_log_commands;
+
pc->setrestartvalue = pc_setrestartvalue;
pc->makesavestatus = pc_makesavestatus;
pc->respawn = pc_respawn;
@@ -9998,6 +10903,7 @@ void pc_defaults(void) {
pc->thisjobexp = pc_thisjobexp;
pc->gets_status_point = pc_gets_status_point;
pc->need_status_point = pc_need_status_point;
+ pc->maxparameterincrease = pc_maxparameterincrease;
pc->statusup = pc_statusup;
pc->statusup2 = pc_statusup2;
pc->skillup = pc_skillup;
@@ -10063,6 +10969,8 @@ void pc_defaults(void) {
pc->setstand = pc_setstand;
pc->candrop = pc_candrop;
+ pc->can_talk = pc_can_talk;
+ pc->can_attack = pc_can_attack;
pc->jobid2mapid = pc_jobid2mapid; // Skotlex
pc->mapid2jobid = pc_mapid2jobid; // Skotlex
@@ -10079,8 +10987,6 @@ void pc_defaults(void) {
pc->set_hate_mob = pc_set_hate_mob;
pc->readdb = pc_readdb;
- pc->do_init_pc = do_init_pc;
- pc->do_final_pc = do_final_pc;
pc->map_day_timer = map_day_timer; // by [yor]
pc->map_night_timer = map_night_timer; // by [yor]
// Rental System
@@ -10103,7 +11009,56 @@ void pc_defaults(void) {
pc->del_charm = pc_del_charm;
pc->baselevelchanged = pc_baselevelchanged;
-#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
pc->level_penalty_mod = pc_level_penalty_mod;
-#endif
+
+ pc->calc_skillpoint = pc_calc_skillpoint;
+
+ pc->invincible_timer = pc_invincible_timer;
+ pc->spiritball_timer = pc_spiritball_timer;
+ pc->check_banding = pc_check_banding;
+ pc->inventory_rental_end = pc_inventory_rental_end;
+ pc->check_skilltree = pc_check_skilltree;
+ pc->bonus_autospell = pc_bonus_autospell;
+ pc->bonus_autospell_onskill = pc_bonus_autospell_onskill;
+ pc->bonus_addeff = pc_bonus_addeff;
+ pc->bonus_addeff_onskill = pc_bonus_addeff_onskill;
+ pc->bonus_item_drop = pc_bonus_item_drop;
+ pc->calcexp = pc_calcexp;
+ pc->respawn_timer = pc_respawn_timer;
+ pc->jobchange_killclone = jobchange_killclone;
+ pc->getstat = pc_getstat;
+ pc->setstat = pc_setstat;
+ pc->eventtimer = pc_eventtimer;
+ pc->daynight_timer_sub = pc_daynight_timer_sub;
+ pc->charm_timer = pc_charm_timer;
+ pc->readdb_levelpenalty = pc_readdb_levelpenalty;
+ pc->autosave = pc_autosave;
+ pc->follow_timer = pc_follow_timer;
+ pc->read_skill_tree = pc_read_skill_tree;
+ pc->isUseitem = pc_isUseitem;
+ pc->show_steal = pc_show_steal;
+ pc->checkcombo = pc_checkcombo;
+ pc->calcweapontype = pc_calcweapontype;
+ pc->removecombo = pc_removecombo;
+
+ pc->bank_withdraw = pc_bank_withdraw;
+ pc->bank_deposit = pc_bank_deposit;
+
+ pc->rental_expire = pc_rental_expire;
+ pc->scdata_received = pc_scdata_received;
+
+ pc->bound_clear = pc_bound_clear;
+
+ pc->expiration_timer = pc_expiration_timer;
+ pc->global_expiration_timer = pc_global_expiration_timer;
+ pc->expire_check = pc_expire_check;
+
+ /**
+ * Autotrade persistency [Ind/Hercules <3]
+ **/
+ pc->autotrade_load = pc_autotrade_load;
+ pc->autotrade_update = pc_autotrade_update;
+ pc->autotrade_start = pc_autotrade_start;
+ pc->autotrade_prepare = pc_autotrade_prepare;
+ pc->autotrade_populate = pc_autotrade_populate;
}