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author | Happy <markaizer@gmail.com> | 2014-08-21 04:50:46 +0800 |
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committer | Happy <markaizer@gmail.com> | 2014-08-21 04:50:46 +0800 |
commit | f52e1007fe08c67003c0bc4c78231904dd3fd5cc (patch) | |
tree | 99907d827264e501774e58ab4630e41fa7103c02 /src/map/mob.c | |
parent | 2410110dece79b4598c12f1c953219f1d0d1904a (diff) | |
parent | 769b1d05aa5cfa8cddfe7d21b35d5c5e4da3bbd6 (diff) | |
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Merge pull request #1 from HerculesWS/master
Update from original
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 2030 |
1 files changed, 1081 insertions, 949 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 6bb40478f..3f1769d37 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2,46 +2,51 @@ // See the LICENSE file // Portions Copyright (c) Athena Dev Teams -#include "../common/cbasetypes.h" -#include "../common/timer.h" -#include "../common/db.h" -#include "../common/nullpo.h" -#include "../common/malloc.h" -#include "../common/showmsg.h" -#include "../common/ers.h" -#include "../common/random.h" -#include "../common/strlib.h" -#include "../common/utils.h" -#include "../common/socket.h" +#define HERCULES_CORE -#include "map.h" -#include "path.h" -#include "clif.h" -#include "intif.h" -#include "pc.h" -#include "pet.h" -#include "status.h" +#include "../config/core.h" // AUTOLOOT_DISTANCE, DBPATH, DEFTYPE_MAX, DEFTYPE_MIN, RENEWAL_DROP, RENEWAL_EXP #include "mob.h" -#include "homunculus.h" -#include "mercenary.h" + +#include <math.h> +#include <stdarg.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "atcommand.h" +#include "battle.h" +#include "clif.h" +#include "date.h" #include "elemental.h" #include "guild.h" +#include "homunculus.h" +#include "intif.h" #include "itemdb.h" -#include "skill.h" -#include "battle.h" -#include "party.h" -#include "npc.h" #include "log.h" -#include "script.h" -#include "atcommand.h" -#include "date.h" +#include "map.h" +#include "mercenary.h" +#include "npc.h" +#include "party.h" +#include "path.h" +#include "pc.h" +#include "pet.h" #include "quest.h" +#include "script.h" +#include "skill.h" +#include "status.h" +#include "../common/cbasetypes.h" +#include "../common/db.h" +#include "../common/ers.h" +#include "../common/malloc.h" +#include "../common/nullpo.h" +#include "../common/random.h" +#include "../common/showmsg.h" +#include "../common/socket.h" +#include "../common/strlib.h" +#include "../common/timer.h" +#include "../common/utils.h" -#include <stdio.h> -#include <stdlib.h> -#include <stdarg.h> -#include <string.h> -#include <math.h> +struct mob_interface mob_s; #define ACTIVE_AI_RANGE 2 //Distance added on top of 'AREA_SIZE' at which mobs enter active AI mode. @@ -50,21 +55,10 @@ #define MOB_LAZYSKILLPERC 0 // Probability for mobs far from players from doing their IDLE skill. (rate of 1000 minute) // Move probability for mobs away from players (rate of 1000 minute) // in Aegis, this is 100% for mobs that have been activated by players and none otherwise. -#define MOB_LAZYMOVEPERC(md) (md->state.spotted?1000:0) +#define MOB_LAZYMOVEPERC(md) ((md)->state.spotted?1000:0) #define MOB_MAX_DELAY (24*3600*1000) #define MAX_MINCHASE 30 //Max minimum chase value to use for mobs. #define RUDE_ATTACKED_COUNT 2 //After how many rude-attacks should the skill be used? -#define MAX_MOB_CHAT 250 //Max Skill's messages - -//Dynamic mob database, allows saving of memory when there's big gaps in the mob_db [Skotlex] -struct mob_db *mob_db_data[MAX_MOB_DB+1]; -struct mob_db *mob_dummy = NULL; //Dummy mob to be returned when a non-existant one is requested. - -struct mob_db *mob_db(int index) { if (index < 0 || index > MAX_MOB_DB || mob_db_data[index] == NULL) return mob_dummy; return mob_db_data[index]; } - -//Dynamic mob chat database -struct mob_chat *mob_chat_db[MAX_MOB_CHAT+1]; -struct mob_chat *mob_chat(short id) { if(id<=0 || id>MAX_MOB_CHAT || mob_chat_db[id]==NULL) return (struct mob_chat*)NULL; return mob_chat_db[id]; } //Dynamic item drop ratio database for per-item drop ratio modifiers overriding global drop ratios. #define MAX_ITEMRATIO_MOBS 10 @@ -82,16 +76,16 @@ static struct { int class_[350]; } summon[MAX_RANDOMMONSTER]; -//Defines the Manuk/Splendide mob groups for the status reductions [Epoque] -const int mob_manuk[8] = { 1986, 1987, 1988, 1989, 1990, 1997, 1998, 1999 }; -const int mob_splendide[5] = { 1991, 1992, 1993, 1994, 1995 }; - -/*========================================== - * Local prototype declaration (only required thing) - *------------------------------------------*/ -static int mob_makedummymobdb(int); -static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data); -int mob_skill_id2skill_idx(int class_,uint16 skill_id); +struct mob_db *mob_db(int index) { + if (index < 0 || index > MAX_MOB_DB || mob->db_data[index] == NULL) + return mob->dummy; + return mob->db_data[index]; +} +struct mob_chat *mob_chat(short id) { + if(id <= 0 || id > MAX_MOB_CHAT || mob->chat_db[id] == NULL) + return NULL; + return mob->chat_db[id]; +} /*========================================== * Mob is searched with a name. @@ -99,28 +93,40 @@ int mob_skill_id2skill_idx(int class_,uint16 skill_id); int mobdb_searchname(const char *str) { int i; - struct mob_db* mob; + struct mob_db* monster; for(i=0;i<=MAX_MOB_DB;i++){ - mob = mob_db(i); - if(mob == mob_dummy) //Skip dummy mobs. + monster = mob->db(i); + if(monster == mob->dummy) //Skip dummy mobs. continue; - if(strcmpi(mob->name,str)==0 || strcmpi(mob->jname,str)==0 || strcmpi(mob->sprite,str)==0) + if(strcmpi(monster->name,str)==0 || strcmpi(monster->jname,str)==0) + return i; + if(battle_config.case_sensitive_aegisnames && strcmp(monster->sprite,str)==0) + return i; + if(!battle_config.case_sensitive_aegisnames && strcasecmp(monster->sprite,str)==0) return i; } return 0; } -static int mobdb_searchname_array_sub(struct mob_db* mob, const char *str) -{ - if (mob == mob_dummy) +int mobdb_searchname_array_sub(struct mob_db* monster, const char *str, int flag) { + if (monster == mob->dummy) return 1; - if(!mob->base_exp && !mob->job_exp && mob->spawn[0].qty < 1) + if(!monster->base_exp && !monster->job_exp && monster->spawn[0].qty < 1) return 1; // Monsters with no base/job exp and no spawn point are, by this criteria, considered "slave mobs" and excluded from search results - if(stristr(mob->jname,str)) - return 0; - if(stristr(mob->name,str)) - return 0; - return strcmpi(mob->jname,str); + if( !flag ) { + if(stristr(monster->jname,str)) + return 0; + if(stristr(monster->name,str)) + return 0; + } else { + if(strcmpi(monster->jname,str) == 0) + return 0; + if(strcmpi(monster->name,str) == 0) + return 0; + } + if (battle_config.case_sensitive_aegisnames) + return strcmp(monster->sprite,str); + return strcasecmp(monster->sprite,str); } /*========================================== @@ -131,19 +137,19 @@ void mvptomb_create(struct mob_data *md, char *killer, time_t time) struct npc_data *nd; if ( md->tomb_nid ) - mvptomb_destroy(md); + mob->mvptomb_destroy(md); CREATE(nd, struct npc_data, 1); - nd->bl.id = md->tomb_nid = npc_get_new_npc_id(); + nd->bl.id = md->tomb_nid = npc->get_new_npc_id(); - nd->dir = md->ud.dir; + nd->dir = md->ud.dir; nd->bl.m = md->bl.m; nd->bl.x = md->bl.x; nd->bl.y = md->bl.y; nd->bl.type = BL_NPC; - safestrncpy(nd->name, msg_txt(656), sizeof(nd->name)); + safestrncpy(nd->name, msg_txt(856), sizeof(nd->name)); // "Tomb" nd->class_ = 565; nd->speed = 200; @@ -157,33 +163,33 @@ void mvptomb_create(struct mob_data *md, char *killer, time_t time) else nd->u.tomb.killer_name[0] = '\0'; - iMap->addnpc(nd->bl.m, nd); - iMap->addblock(&nd->bl); - status_set_viewdata(&nd->bl, nd->class_); - clif->spawn(&nd->bl); + map->addnpc(nd->bl.m, nd); + map->addblock(&nd->bl); + status->set_viewdata(&nd->bl, nd->class_); + clif->spawn(&nd->bl); } void mvptomb_destroy(struct mob_data *md) { struct npc_data *nd; - if ( (nd = iMap->id2nd(md->tomb_nid)) ) { + if ( (nd = map->id2nd(md->tomb_nid)) ) { int16 m, i; m = nd->bl.m; clif->clearunit_area(&nd->bl,CLR_OUTSIGHT); - iMap->delblock(&nd->bl); + map->delblock(&nd->bl); - ARR_FIND( 0, map[m].npc_num, i, map[m].npc[i] == nd ); - if( !(i == map[m].npc_num) ) { - map[m].npc_num--; - map[m].npc[i] = map[m].npc[map[m].npc_num]; - map[m].npc[map[m].npc_num] = NULL; + ARR_FIND( 0, map->list[m].npc_num, i, map->list[m].npc[i] == nd ); + if( !(i == map->list[m].npc_num) ) { + map->list[m].npc_num--; + map->list[m].npc[i] = map->list[m].npc[map->list[m].npc_num]; + map->list[m].npc[map->list[m].npc_num] = NULL; } - iMap->deliddb(&nd->bl); + map->deliddb(&nd->bl); aFree(nd); } @@ -194,17 +200,17 @@ void mvptomb_destroy(struct mob_data *md) { /*========================================== * Founds up to N matches. Returns number of matches [Skotlex] *------------------------------------------*/ -int mobdb_searchname_array(struct mob_db** data, int size, const char *str) +int mobdb_searchname_array(struct mob_db** data, int size, const char *str, int flag) { int count = 0, i; - struct mob_db* mob; + struct mob_db* monster; for(i=0;i<=MAX_MOB_DB;i++){ - mob = mob_db(i); - if (mob == mob_dummy || mob_is_clone(i) ) //keep clones out (or you leak player stats) + monster = mob->db(i); + if (monster == mob->dummy || mob->is_clone(i) ) //keep clones out (or you leak player stats) continue; - if (!mobdb_searchname_array_sub(mob, str)) { + if (!mob->db_searchname_array_sub(monster, str, flag)) { if (count < size) - data[count] = mob; + data[count] = monster; count++; } } @@ -216,9 +222,9 @@ int mobdb_searchname_array(struct mob_db** data, int size, const char *str) *------------------------------------------*/ int mobdb_checkid(const int id) { - if (mob_db(id) == mob_dummy) + if (mob->db(id) == mob->dummy) return 0; - if (mob_is_clone(id)) //checkid is used mostly for random ID based code, therefore clone mobs are out of the question. + if (mob->is_clone(id)) //checkid is used mostly for random ID based code, therefore clone mobs are out of the question. return 0; return id; } @@ -228,9 +234,9 @@ int mobdb_checkid(const int id) *------------------------------------------*/ struct view_data * mob_get_viewdata(int class_) { - if (mob_db(class_) == mob_dummy) + if (mob->db(class_) == mob->dummy) return 0; - return &mob_db(class_)->vd; + return &mob->db(class_)->vd; } /*========================================== * Cleans up mob-spawn data to make it "valid" @@ -239,7 +245,7 @@ int mob_parse_dataset(struct spawn_data *data) { size_t len; - if ((!mobdb_checkid(data->class_) && !mob_is_clone(data->class_)) || !data->num) + if ((!mob->db_checkid(data->class_) && !mob->is_clone(data->class_)) || !data->num) return 0; if( ( len = strlen(data->eventname) ) > 0 ) @@ -251,9 +257,9 @@ int mob_parse_dataset(struct spawn_data *data) } if(strcmp(data->name,"--en--")==0) - safestrncpy(data->name, mob_db(data->class_)->name, sizeof(data->name)); + safestrncpy(data->name, mob->db(data->class_)->name, sizeof(data->name)); else if(strcmp(data->name,"--ja--")==0) - safestrncpy(data->name, mob_db(data->class_)->jname, sizeof(data->name)); + safestrncpy(data->name, mob->db(data->class_)->jname, sizeof(data->name)); return 1; } @@ -262,14 +268,14 @@ int mob_parse_dataset(struct spawn_data *data) *------------------------------------------*/ struct mob_data* mob_spawn_dataset(struct spawn_data *data) { struct mob_data *md = (struct mob_data*)aCalloc(1, sizeof(struct mob_data)); - md->bl.id= npc_get_new_npc_id(); + md->bl.id= npc->get_new_npc_id(); md->bl.type = BL_MOB; md->bl.m = data->m; md->bl.x = data->x; md->bl.y = data->y; md->class_ = data->class_; md->state.boss = data->state.boss; - md->db = mob_db(md->class_); + md->db = mob->db(md->class_); if (data->level > 0 && data->level <= MAX_LEVEL) md->level = data->level; memcpy(md->name, data->name, NAME_LENGTH); @@ -284,11 +290,11 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data) { md->spawn_timer = INVALID_TIMER; md->deletetimer = INVALID_TIMER; md->skill_idx = -1; - status_set_viewdata(&md->bl, md->class_); - status_change_init(&md->bl); - unit_dataset(&md->bl); + status->set_viewdata(&md->bl, md->class_); + status->change_init(&md->bl); + unit->dataset(&md->bl); - iMap->addiddb(&md->bl); + map->addiddb(&md->bl); return md; } @@ -307,7 +313,7 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data) { *------------------------------------------*/ int mob_get_random_id(int type, int flag, int lv) { - struct mob_db *mob; + struct mob_db *monster; int i=0, class_; if(type < 0 || type >= MAX_RANDOMMONSTER) { ShowError("mob_get_random_id: Invalid type (%d) of random monster.\n", type); @@ -318,25 +324,24 @@ int mob_get_random_id(int type, int flag, int lv) class_ = summon[type].class_[rnd()%summon[type].qty]; else //Dead branch class_ = rnd() % MAX_MOB_DB; - mob = mob_db(class_); - } while ((mob == mob_dummy || - mob_is_clone(class_) || - (flag&1 && mob->summonper[type] <= rnd() % 1000000) || - (flag&2 && lv < mob->lv) || - (flag&4 && mob->status.mode&MD_BOSS) || - (flag&8 && mob->spawn[0].qty < 1) + monster = mob->db(class_); + } while ((monster == mob->dummy || + mob->is_clone(class_) || + (flag&1 && monster->summonper[type] <= rnd() % 1000000) || + (flag&2 && lv < monster->lv) || + (flag&4 && monster->status.mode&MD_BOSS) || + (flag&8 && monster->spawn[0].qty < 1) ) && (i++) < MAX_MOB_DB); if(i >= MAX_MOB_DB) // no suitable monster found, use fallback for given list - class_ = mob_db_data[0]->summonper[type]; + class_ = mob->db_data[0]->summonper[type]; return class_; } /*========================================== * Kill Steal Protection [Zephyrus] *------------------------------------------*/ -bool mob_ksprotected (struct block_list *src, struct block_list *target) -{ +bool mob_ksprotected(struct block_list *src, struct block_list *target) { struct block_list *s_bl, *t_bl; struct map_session_data *sd, // Source @@ -344,14 +349,14 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target) *t_sd; // Mob Target struct status_change_entry *sce; struct mob_data *md; - unsigned int tick = iTimer->gettick(); + int64 tick = timer->gettick(); char output[128]; if( !battle_config.ksprotection ) return false; // KS Protection Disabled if( !(md = BL_CAST(BL_MOB,target)) ) - return false; // Tarjet is not MOB + return false; // Target is not MOB if( (s_bl = battle->get_master(src)) == NULL ) s_bl = src; @@ -359,14 +364,14 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target) if( !(sd = BL_CAST(BL_PC,s_bl)) ) return false; // Master is not PC - t_bl = iMap->id2bl(md->target_id); + t_bl = map->id2bl(md->target_id); if( !t_bl || (s_bl = battle->get_master(t_bl)) == NULL ) s_bl = t_bl; t_sd = BL_CAST(BL_PC,s_bl); do { - if( map[md->bl.m].flag.allowks || map_flag_ks(md->bl.m) ) + if( map->list[md->bl.m].flag.allowks || map_flag_ks(md->bl.m) ) return false; // Ignores GVG, PVP and AllowKS map flags if( md->db->mexp || md->master_id ) @@ -386,7 +391,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target) (sce->val2 == 3 && sce->val4 && sce->val4 != t_sd->status.guild_id)) ) break; - if( (pl_sd = iMap->id2sd(sce->val1)) == NULL || pl_sd->bl.m != md->bl.m ) + if( (pl_sd = map->id2sd(sce->val1)) == NULL || pl_sd->bl.m != md->bl.m ) break; if( !pl_sd->state.noks ) @@ -396,7 +401,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target) if( DIFF_TICK(sd->ks_floodprotect_tick, tick) <= 0 ) { sprintf(output, "[KS Warning!! - Owner : %s]", pl_sd->status.name); - clif->disp_onlyself(sd, output, strlen(output)); + clif_disp_onlyself(sd, output, strlen(output)); sd->ks_floodprotect_tick = tick + 2000; } @@ -405,7 +410,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target) if( DIFF_TICK(pl_sd->ks_floodprotect_tick, tick) <= 0 ) { sprintf(output, "[Watch out! %s is trying to KS you!]", sd->status.name); - clif->disp_onlyself(pl_sd, output, strlen(output)); + clif_disp_onlyself(pl_sd, output, strlen(output)); pl_sd->ks_floodprotect_tick = tick + 2000; } @@ -413,7 +418,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target) return true; } while(0); - status_change_start(target, SC_KSPROTECTED, 10000, sd->bl.id, sd->state.noks, sd->status.party_id, sd->status.guild_id, battle_config.ksprotection, 0); + status->change_start(NULL, target, SC_KSPROTECTED, 10000, sd->bl.id, sd->state.noks, sd->status.party_id, sd->status.guild_id, battle_config.ksprotection, 0); return false; } @@ -442,68 +447,67 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int // Locate spot next to player. if (bl && (x < 0 || y < 0)) - iMap->search_freecell(bl, m, &x, &y, 1, 1, 0); + map->search_freecell(bl, m, &x, &y, 1, 1, 0); // if none found, pick random position on map - if (x <= 0 || y <= 0 || iMap->getcell(m,x,y,CELL_CHKNOREACH)) - iMap->search_freecell(NULL, m, &x, &y, -1, -1, 1); + if (x <= 0 || x >= map->list[m].xs || y <= 0 || y >= map->list[m].ys) + map->search_freecell(NULL, m, &x, &y, -1, -1, 1); data.x = x; data.y = y; - if (!mob_parse_dataset(&data)) + if (!mob->parse_dataset(&data)) return NULL; - return mob_spawn_dataset(&data); + return mob->spawn_dataset(&data); } /*========================================== * Spawn a single mob on the specified coordinates. *------------------------------------------*/ -int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai) -{ +int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai) { struct mob_data* md = NULL; int count, lv; + bool no_guardian_data = false; + + if( ai && ai&0x200 ) { + no_guardian_data = true; + ai &=~ 0x200; + } if (m < 0 || amount <= 0) return 0; // invalid input lv = (sd) ? sd->status.base_level : 255; - for (count = 0; count < amount; count++) - { - int c = (class_ >= 0) ? class_ : mob_get_random_id(-class_ - 1, (battle_config.random_monster_checklv) ? 3 : 1, lv); - md = mob_once_spawn_sub((sd) ? &sd->bl : NULL, m, x, y, mobname, c, event, size, ai); + for (count = 0; count < amount; count++) { + int c = (class_ >= 0) ? class_ : mob->get_random_id(-class_ - 1, (battle_config.random_monster_checklv) ? 3 : 1, lv); + md = mob->once_spawn_sub((sd) ? &sd->bl : NULL, m, x, y, mobname, c, event, size, ai); if (!md) continue; - if (class_ == MOBID_EMPERIUM) - { - struct guild_castle* gc = guild->mapindex2gc(map[m].index); + if ( class_ == MOBID_EMPERIUM && !no_guardian_data ) { + struct guild_castle* gc = guild->mapindex2gc(map_id2index(m)); struct guild* g = (gc) ? guild->search(gc->guild_id) : NULL; - if (gc) - { + if( gc ) { md->guardian_data = (struct guardian_data*)aCalloc(1, sizeof(struct guardian_data)); md->guardian_data->castle = gc; md->guardian_data->number = MAX_GUARDIANS; - md->guardian_data->guild_id = gc->guild_id; - if (g) - { - md->guardian_data->emblem_id = g->emblem_id; - memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH); - } - else if (gc->guild_id) //Guild not yet available, retry in 5. - iTimer->add_timer(iTimer->gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id); + if( g ) + md->guardian_data->g = g; + else if( gc->guild_id ) //Guild not yet available, retry in 5. + timer->add(timer->gettick()+5000,mob->spawn_guardian_sub,md->bl.id,gc->guild_id); } } // end addition [Valaris] - mob_spawn(md); + mob->spawn(md); - if (class_ < 0 && battle_config.dead_branch_active) + if (class_ < 0 && battle_config.dead_branch_active) { //Behold Aegis's masterful decisions yet again... //"I understand the "Aggressive" part, but the "Can Move" and "Can Attack" is just stupid" - Poki#3 - sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE|MD_CANATTACK|MD_CANMOVE|MD_ANGRY, 0, 60000); + sc_start4(NULL, &md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE|MD_CANATTACK|MD_CANMOVE|MD_ANGRY, 0, 60000); + } } return (md) ? md->bl.id : 0; // id of last spawned mob @@ -542,7 +546,7 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0 x = rnd()%(x1-x0+1)+x0; y = rnd()%(y1-y0+1)+y0; j++; - } while (iMap->getcell(m,x,y,CELL_CHKNOPASS) && j < max); + } while (map->getcell(m,x,y,CELL_CHKNOPASS) && j < max); if (j == max) {// attempt to find an available cell failed @@ -558,26 +562,28 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0 lx = x; ly = y; - id = mob_once_spawn(sd, m, x, y, mobname, class_, 1, event, size, ai); + id = mob->once_spawn(sd, m, x, y, mobname, class_, 1, event, size, ai); } return id; // id of last spawned mob } -/*========================================== - * Set a Guardian's guild data [Skotlex] - *------------------------------------------*/ -static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data) -{ //Needed because the guild_data may not be available at guardian spawn time. - struct block_list* bl = iMap->id2bl(id); + +/** + * Sets a guardian's guild data and liberates castle if couldn't retrieve guild data + * @param data (int)guild_id + * @retval Always 0 + * @author Skotlex + **/ +int mob_spawn_guardian_sub(int tid, int64 tick, int id, intptr_t data) { + //Needed because the guild data may not be available at guardian spawn time. + struct block_list* bl = map->id2bl(id); struct mob_data* md; struct guild* g; - int guardup_lv; - if (bl == NULL) //It is possible mob was already removed from map when the castle has no owner. [Skotlex] + if( bl == NULL ) //It is possible mob was already removed from map when the castle has no owner. [Skotlex] return 0; - if (bl->type != BL_MOB) - { + if( bl->type != BL_MOB ) { ShowError("mob_spawn_guardian_sub: Block error!\n"); return 0; } @@ -586,30 +592,28 @@ static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t d nullpo_ret(md->guardian_data); g = guild->search((int)data); - if (g == NULL) - { //Liberate castle, if the guild is not found this is an error! [Skotlex] + if( g == NULL ) { //Liberate castle, if the guild is not found this is an error! [Skotlex] ShowError("mob_spawn_guardian_sub: Couldn't load guild %d!\n", (int)data); - if (md->class_ == MOBID_EMPERIUM) - { //Not sure this is the best way, but otherwise we'd be invoking this for ALL guardians spawned later on. - md->guardian_data->guild_id = 0; - if (md->guardian_data->castle->guild_id) //Free castle up. - { + //Not sure this is the best way, but otherwise we'd be invoking this for ALL guardians spawned later on. + if( md->class_ == MOBID_EMPERIUM && md->guardian_data ) { + md->guardian_data->g = NULL; + if( md->guardian_data->castle->guild_id ) {//Free castle up. ShowNotice("Clearing ownership of castle %d (%s)\n", md->guardian_data->castle->castle_id, md->guardian_data->castle->castle_name); guild->castledatasave(md->guardian_data->castle->castle_id, 1, 0); } } else { - if (md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS && md->guardian_data->castle->guardian[md->guardian_data->number].visible) + if( md->guardian_data && md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS + && md->guardian_data->castle->guardian[md->guardian_data->number].visible ) guild->castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0); - unit_free(&md->bl,CLR_OUTSIGHT); //Remove guardian. + + unit->free(&md->bl,CLR_OUTSIGHT); // Remove guardian. } return 0; } - guardup_lv = guild->checkskill(g,GD_GUARDUP); - md->guardian_data->emblem_id = g->emblem_id; - memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH); - md->guardian_data->guardup_lv = guardup_lv; - if( guardup_lv ) - status_calc_mob(md, 0); //Give bonuses. + + if( guild->checkskill(g,GD_GUARDUP) ) + status_calc_mob(md, SCO_NONE); // Give bonuses. + return 0; } @@ -626,7 +630,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam memset(&data, 0, sizeof(struct spawn_data)); data.num = 1; - m=iMap->mapname2mapid(mapname); + m=map->mapname2mapid(mapname); if(m<0) { @@ -636,60 +640,55 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam data.m = m; data.num = 1; if(class_<=0) { - class_ = mob_get_random_id(-class_-1, 1, 99); + class_ = mob->get_random_id(-class_-1, 1, 99); if (!class_) return 0; } data.class_ = class_; - if( !has_index ) - { + if( !has_index ) { guardian = -1; - } - else if( guardian < 0 || guardian >= MAX_GUARDIANS ) - { - ShowError("mob_spawn_guardian: Invalid guardian index %d for guardian %d (castle map %s)\n", guardian, class_, map[m].name); + } else if( guardian < 0 || guardian >= MAX_GUARDIANS ) { + ShowError("mob_spawn_guardian: Invalid guardian index %d for guardian %d (castle map %s)\n", guardian, class_, map->list[m].name); return 0; } - if((x<=0 || y<=0) && !iMap->search_freecell(NULL, m, &x, &y, -1,-1, 1)) - { - ShowWarning("mob_spawn_guardian: Couldn't locate a spawn cell for guardian class %d (index %d) at castle map %s\n",class_, guardian, map[m].name); + if((x<=0 || y<=0) && !map->search_freecell(NULL, m, &x, &y, -1,-1, 1)) { + ShowWarning("mob_spawn_guardian: Couldn't locate a spawn cell for guardian class %d (index %d) at castle map %s\n",class_, guardian, map->list[m].name); return 0; } data.x = x; data.y = y; safestrncpy(data.name, mobname, sizeof(data.name)); safestrncpy(data.eventname, event, sizeof(data.eventname)); - if (!mob_parse_dataset(&data)) + if (!mob->parse_dataset(&data)) return 0; - gc=guild->mapname2gc(map[m].name); - if (gc == NULL) - { - ShowError("mob_spawn_guardian: No castle set at map %s\n", map[m].name); + gc=guild->mapname2gc(map->list[m].name); + if (gc == NULL) { + ShowError("mob_spawn_guardian: No castle set at map %s\n", map->list[m].name); return 0; } if (!gc->guild_id) - ShowWarning("mob_spawn_guardian: Spawning guardian %d on a castle with no guild (castle map %s)\n", class_, map[m].name); + ShowWarning("mob_spawn_guardian: Spawning guardian %d on a castle with no guild (castle map %s)\n", class_, map->list[m].name); else g = guild->search(gc->guild_id); if( has_index && gc->guardian[guardian].id ) { //Check if guardian already exists, refuse to spawn if so. - struct mob_data *md2 = (TBL_MOB*)iMap->id2bl(gc->guardian[guardian].id); - if (md2 && md2->bl.type == BL_MOB && - md2->guardian_data && md2->guardian_data->number == guardian) - { - ShowError("mob_spawn_guardian: Attempted to spawn guardian in position %d which already has a guardian (castle map %s)\n", guardian, map[m].name); + struct mob_data *md2 = (TBL_MOB*)map->id2bl(gc->guardian[guardian].id); + if (md2 && md2->bl.type == BL_MOB + && md2->guardian_data + && md2->guardian_data->number == guardian + ) { + ShowError("mob_spawn_guardian: Attempted to spawn guardian in position %d which already has a guardian (castle map %s)\n", guardian, map->list[m].name); return 0; } } - md = mob_spawn_dataset(&data); + md = mob->spawn_dataset(&data); md->guardian_data = (struct guardian_data*)aCalloc(1, sizeof(struct guardian_data)); md->guardian_data->number = guardian; - md->guardian_data->guild_id = gc->guild_id; md->guardian_data->castle = gc; if( has_index ) {// permanent guardian @@ -706,14 +705,11 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam } gc->temp_guardians[i] = md->bl.id; } - if (g) - { - md->guardian_data->emblem_id = g->emblem_id; - memcpy (md->guardian_data->guild_name, g->name, NAME_LENGTH); - md->guardian_data->guardup_lv = guild->checkskill(g,GD_GUARDUP); - } else if (md->guardian_data->guild_id) - iTimer->add_timer(iTimer->gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id); - mob_spawn(md); + if( g ) + md->guardian_data->g = g; + else if( gc->guild_id ) + timer->add(timer->gettick()+5000,mob->spawn_guardian_sub,md->bl.id,gc->guild_id); + mob->spawn(md); return md->bl.id; } @@ -727,8 +723,7 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int struct spawn_data data; int16 m; - if( (m = iMap->mapname2mapid(mapname)) < 0 ) - { + if( (m = map->mapname2mapid(mapname)) < 0 ) { ShowWarning("mob_spawn_bg: Map [%s] not found.\n", mapname); return 0; } @@ -738,14 +733,13 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int data.num = 1; if( class_ <= 0 ) { - class_ = mob_get_random_id(-class_-1,1,99); + class_ = mob->get_random_id(-class_-1,1,99); if( !class_ ) return 0; } data.class_ = class_; - if( (x <= 0 || y <= 0) && !iMap->search_freecell(NULL, m, &x, &y, -1,-1, 1) ) - { - ShowWarning("mob_spawn_bg: Couldn't locate a spawn cell for guardian class %d (bg_id %d) at map %s\n",class_, bg_id, map[m].name); + if( (x <= 0 || y <= 0) && !map->search_freecell(NULL, m, &x, &y, -1,-1, 1) ) { + ShowWarning("mob_spawn_bg: Couldn't locate a spawn cell for guardian class %d (bg_id %d) at map %s\n",class_, bg_id, map->list[m].name); return 0; } @@ -753,11 +747,11 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int data.y = y; safestrncpy(data.name, mobname, sizeof(data.name)); safestrncpy(data.eventname, event, sizeof(data.eventname)); - if( !mob_parse_dataset(&data) ) + if( !mob->parse_dataset(&data) ) return 0; - md = mob_spawn_dataset(&data); - mob_spawn(md); + md = mob->spawn_dataset(&data); + mob->spawn(md); md->bg_id = bg_id; // BG Team ID return md->bl.id; @@ -786,30 +780,29 @@ int mob_can_reach(struct mob_data *md,struct block_list *bl,int range, int state easy = 1; break; } - return unit_can_reach_bl(&md->bl, bl, range, easy, NULL, NULL); + return unit->can_reach_bl(&md->bl, bl, range, easy, NULL, NULL); } /*========================================== * Links nearby mobs (supportive mobs) *------------------------------------------*/ -int mob_linksearch(struct block_list *bl,va_list ap) -{ +int mob_linksearch(struct block_list *bl,va_list ap) { struct mob_data *md; int class_; struct block_list *target; - unsigned int tick; + int64 tick; nullpo_ret(bl); md=(struct mob_data *)bl; class_ = va_arg(ap, int); target = va_arg(ap, struct block_list *); - tick=va_arg(ap, unsigned int); + tick = va_arg(ap, int64); if (md->class_ == class_ && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME && !md->target_id) { md->last_linktime = tick; - if( mob_can_reach(md,target,md->db->range2, MSS_FOLLOW) ){ // Reachability judging + if( mob->can_reach(md,target,md->db->range2, MSS_FOLLOW) ){ // Reachability judging md->target_id = target->id; md->min_chase=md->db->range3; return 1; @@ -822,9 +815,8 @@ int mob_linksearch(struct block_list *bl,va_list ap) /*========================================== * mob spawn with delay (timer function) *------------------------------------------*/ -int mob_delayspawn(int tid, unsigned int tick, int id, intptr_t data) -{ - struct block_list* bl = iMap->id2bl(id); +int mob_delayspawn(int tid, int64 tick, int id, intptr_t data) { + struct block_list* bl = map->id2bl(id); struct mob_data* md = BL_CAST(BL_MOB, bl); if( md ) @@ -835,7 +827,7 @@ int mob_delayspawn(int tid, unsigned int tick, int id, intptr_t data) return 0; } md->spawn_timer = INVALID_TIMER; - mob_spawn(md); + mob->spawn(md); } return 0; } @@ -849,14 +841,14 @@ int mob_setdelayspawn(struct mob_data *md) struct mob_db *db; if (!md->spawn) //Doesn't has respawn data! - return unit_free(&md->bl,CLR_DEAD); + return unit->free(&md->bl,CLR_DEAD); spawntime = md->spawn->delay1; //Base respawn time if (md->spawn->delay2) //random variance spawntime+= rnd()%md->spawn->delay2; //Apply the spawn delay fix [Skotlex] - db = mob_db(md->spawn->class_); + db = mob->db(md->spawn->class_); mode = db->status.mode; if (mode & MD_BOSS) { //Bosses if (battle_config.boss_spawn_delay != 100) { @@ -876,20 +868,21 @@ int mob_setdelayspawn(struct mob_data *md) spawntime = 5000; if( md->spawn_timer != INVALID_TIMER ) - iTimer->delete_timer(md->spawn_timer, mob_delayspawn); - md->spawn_timer = iTimer->add_timer(iTimer->gettick()+spawntime, mob_delayspawn, md->bl.id, 0); + timer->delete(md->spawn_timer, mob->delayspawn); + md->spawn_timer = timer->add(timer->gettick()+spawntime, mob->delayspawn, md->bl.id, 0); return 0; } int mob_count_sub(struct block_list *bl, va_list ap) { - int mobid[10], i; - ARR_FIND(0, 10, i, (mobid[i] = va_arg(ap, int)) == 0); //fetch till 0 - if (mobid[0]) { //if there one let's check it otherwise go backward - TBL_MOB *md = BL_CAST(BL_MOB, bl); - ARR_FIND(0, 10, i, md->class_ == mobid[i]); - return (i < 10) ? 1 : 0; - } - return 1; //backward compatibility + int mobid[10] = { 0 }, i; + ARR_FIND(0, 10, i, (mobid[i] = va_arg(ap, int)) == 0); //fetch till 0 + if (mobid[0]) { //if there one let's check it otherwise go backward + TBL_MOB *md = BL_CAST(BL_MOB, bl); + nullpo_ret(md); + ARR_FIND(0, 10, i, md->class_ == mobid[i]); + return (i < 10) ? 1 : 0; + } + return 1; //backward compatibility } /*========================================== @@ -898,18 +891,16 @@ int mob_count_sub(struct block_list *bl, va_list ap) { int mob_spawn (struct mob_data *md) { int i=0; - unsigned int tick = iTimer->gettick(); - int c =0; + int64 tick = timer->gettick(); + int64 c = 0; md->last_thinktime = tick; if (md->bl.prev != NULL) - unit_remove_map(&md->bl,CLR_RESPAWN); - else - if (md->spawn && md->class_ != md->spawn->class_) - { + unit->remove_map(&md->bl,CLR_RESPAWN,ALC_MARK); + else if (md->spawn && md->class_ != md->spawn->class_) { md->class_ = md->spawn->class_; - status_set_viewdata(&md->bl, md->class_); - md->db = mob_db(md->class_); + status->set_viewdata(&md->bl, md->class_); + md->db = mob->db(md->class_); memcpy(md->name,md->spawn->name,NAME_LENGTH); } @@ -918,27 +909,26 @@ int mob_spawn (struct mob_data *md) md->bl.x = md->spawn->x; md->bl.y = md->spawn->y; - if( (md->bl.x == 0 && md->bl.y == 0) || md->spawn->xs || md->spawn->ys ) - { //Monster can be spawned on an area. - if( !iMap->search_freecell(&md->bl, -1, &md->bl.x, &md->bl.y, md->spawn->xs, md->spawn->ys, battle_config.no_spawn_on_player?4:0) ) - { // retry again later + if( (md->bl.x == 0 && md->bl.y == 0) || md->spawn->xs || md->spawn->ys ) { + //Monster can be spawned on an area. + if( !map->search_freecell(&md->bl, -1, &md->bl.x, &md->bl.y, md->spawn->xs, md->spawn->ys, battle_config.no_spawn_on_player?4:0) ) { + // retry again later if( md->spawn_timer != INVALID_TIMER ) - iTimer->delete_timer(md->spawn_timer, mob_delayspawn); - md->spawn_timer = iTimer->add_timer(tick+5000,mob_delayspawn,md->bl.id,0); + timer->delete(md->spawn_timer, mob->delayspawn); + md->spawn_timer = timer->add(tick+5000,mob->delayspawn,md->bl.id,0); return 1; } - } - else if( battle_config.no_spawn_on_player > 99 && iMap->foreachinrange(mob_count_sub, &md->bl, AREA_SIZE, BL_PC) ) - { // retry again later (players on sight) + } else if( battle_config.no_spawn_on_player > 99 && map->foreachinrange(mob->count_sub, &md->bl, AREA_SIZE, BL_PC) ) { + // retry again later (players on sight) if( md->spawn_timer != INVALID_TIMER ) - iTimer->delete_timer(md->spawn_timer, mob_delayspawn); - md->spawn_timer = iTimer->add_timer(tick+5000,mob_delayspawn,md->bl.id,0); + timer->delete(md->spawn_timer, mob->delayspawn); + md->spawn_timer = timer->add(tick+5000,mob->delayspawn,md->bl.id,0); return 1; } } memset(&md->state, 0, sizeof(md->state)); - status_calc_mob(md, 1); + status_calc_mob(md, SCO_FIRST); md->attacked_id = 0; md->target_id = 0; md->move_fail_count = 0; @@ -946,7 +936,7 @@ int mob_spawn (struct mob_data *md) md->ud.target_to = 0; if( md->spawn_timer != INVALID_TIMER ) { - iTimer->delete_timer(md->spawn_timer, mob_delayspawn); + timer->delete(md->spawn_timer, mob->delayspawn); md->spawn_timer = INVALID_TIMER; } @@ -977,20 +967,20 @@ int mob_spawn (struct mob_data *md) // MvP tomb [GreenBox] if ( md->tomb_nid ) - mvptomb_destroy(md); + mob->mvptomb_destroy(md); - iMap->addblock(&md->bl); - if( map[md->bl.m].users ) + map->addblock(&md->bl); + if( map->list[md->bl.m].users ) clif->spawn(&md->bl); skill->unit_move(&md->bl,tick,1); - mobskill_use(md, tick, MSC_SPAWN); + mob->skill_use(md, tick, MSC_SPAWN); return 0; } /*========================================== * Determines if the mob can change target. [Skotlex] *------------------------------------------*/ -static int mob_can_changetarget(struct mob_data* md, struct block_list* target, int mode) +int mob_can_changetarget(struct mob_data* md, struct block_list* target, int mode) { // if the monster was provoked ignore the above rule [celest] if(md->state.provoke_flag) @@ -1028,10 +1018,10 @@ int mob_target(struct mob_data *md,struct block_list *bl,int dist) nullpo_ret(bl); // Nothing will be carried out if there is no mind of changing TAGE by TAGE ending. - if(md->target_id && !mob_can_changetarget(md, bl, status_get_mode(&md->bl))) + if(md->target_id && !mob->can_changetarget(md, bl, status_get_mode(&md->bl))) return 0; - if(!status_check_skilluse(&md->bl, bl, 0, 0)) + if(!status->check_skilluse(&md->bl, bl, 0, 0)) return 0; md->target_id = bl->id; // Since there was no disturbance, it locks on to target. @@ -1046,7 +1036,7 @@ int mob_target(struct mob_data *md,struct block_list *bl,int dist) /*========================================== * The ?? routine of an active monster *------------------------------------------*/ -static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) +int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) { struct mob_data *md; struct block_list **target; @@ -1059,48 +1049,47 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) mode= va_arg(ap,int); //If can't seek yet, not an enemy, or you can't attack it, skip. - if ((*target) == bl || !status_check_skilluse(&md->bl, bl, 0, 0)) + if (md->bl.id == bl->id || (*target) == bl || !status->check_skilluse(&md->bl, bl, 0, 0)) return 0; - if ((mode&MD_TARGETWEAK) && status_get_lv(bl) >= md->level-5) + if ((mode&MD_TARGETWEAK) && status->get_lv(bl) >= md->level-5) return 0; if(battle->check_target(&md->bl,bl,BCT_ENEMY)<=0) return 0; - switch (bl->type) - { - case BL_PC: - if (((TBL_PC*)bl)->state.gangsterparadise && - !(status_get_mode(&md->bl)&MD_BOSS)) - return 0; //Gangster paradise protection. - default: - if (battle_config.hom_setting&0x4 && - (*target) && (*target)->type == BL_HOM && bl->type != BL_HOM) - return 0; //For some reason Homun targets are never overriden. + switch (bl->type) { + case BL_PC: + if (((TBL_PC*)bl)->state.gangsterparadise && + !(status_get_mode(&md->bl)&MD_BOSS)) + return 0; //Gangster paradise protection. + default: + if (battle_config.hom_setting&0x4 && + (*target) && (*target)->type == BL_HOM && bl->type != BL_HOM) + return 0; //For some reason Homun targets are never overridden. - dist = distance_bl(&md->bl, bl); - if( - ((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) && - battle->check_range(&md->bl,bl,md->db->range2) - ) { //Pick closest target? + dist = distance_bl(&md->bl, bl); + if( + ((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) && + battle->check_range(&md->bl,bl,md->db->range2) + ) { //Pick closest target? - if( map[bl->m].icewall_num && - !path_search_long(NULL,bl->m,md->bl.x,md->bl.y,bl->x,bl->y,CELL_CHKICEWALL) ) { + if( map->list[bl->m].icewall_num && + !path->search_long(NULL,bl->m,md->bl.x,md->bl.y,bl->x,bl->y,CELL_CHKICEWALL) ) { - if( !check_distance_bl(&md->bl, bl, status_get_range(&md->bl) ) ) - return 0; + if( !check_distance_bl(&md->bl, bl, status_get_range(&md->bl) ) ) + return 0; - } + } - (*target) = bl; - md->target_id=bl->id; - md->min_chase= dist + md->db->range3; - if(md->min_chase>MAX_MINCHASE) - md->min_chase=MAX_MINCHASE; - return 1; - } - break; + (*target) = bl; + md->target_id=bl->id; + md->min_chase= dist + md->db->range3; + if(md->min_chase>MAX_MINCHASE) + md->min_chase=MAX_MINCHASE; + return 1; + } + break; } return 0; } @@ -1108,8 +1097,7 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) /*========================================== * chase target-change routine. *------------------------------------------*/ -static int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap) -{ +int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap) { struct mob_data *md; struct block_list **target; @@ -1118,9 +1106,10 @@ static int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap) target= va_arg(ap,struct block_list**); //If can't seek yet, not an enemy, or you can't attack it, skip. - if ((*target) == bl || - battle->check_target(&md->bl,bl,BCT_ENEMY)<=0 || - !status_check_skilluse(&md->bl, bl, 0, 0)) + if( md->bl.id == bl->id || *target == bl + || battle->check_target(&md->bl,bl,BCT_ENEMY) <= 0 + || !status->check_skilluse(&md->bl, bl, 0, 0) + ) return 0; if(battle->check_range (&md->bl, bl, md->status.rhw.range)) { @@ -1134,7 +1123,7 @@ static int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap) /*========================================== * finds nearby bg ally for guardians looking for users to follow. *------------------------------------------*/ -static int mob_ai_sub_hard_bg_ally(struct block_list *bl,va_list ap) { +int mob_ai_sub_hard_bg_ally(struct block_list *bl,va_list ap) { struct mob_data *md; struct block_list **target; @@ -1142,7 +1131,7 @@ static int mob_ai_sub_hard_bg_ally(struct block_list *bl,va_list ap) { md=va_arg(ap,struct mob_data *); target= va_arg(ap,struct block_list**); - if( status_check_skilluse(&md->bl, bl, 0, 0) && battle->check_target(&md->bl,bl,BCT_ENEMY)<=0 ) { + if( status->check_skilluse(&md->bl, bl, 0, 0) && battle->check_target(&md->bl,bl,BCT_ENEMY)<=0 ) { (*target) = bl; } return 1; @@ -1151,7 +1140,7 @@ static int mob_ai_sub_hard_bg_ally(struct block_list *bl,va_list ap) { /*========================================== * loot monster item search *------------------------------------------*/ -static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) +int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) { struct mob_data* md; struct block_list **target; @@ -1161,7 +1150,7 @@ static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) target= va_arg(ap,struct block_list**); dist=distance_bl(&md->bl, bl); - if(mob_can_reach(md,bl,dist+1, MSS_LOOT) && + if(mob->can_reach(md,bl,dist+1, MSS_LOOT) && ((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) //New target closer than previous one. ) { (*target) = bl; @@ -1171,7 +1160,7 @@ static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) return 0; } -static int mob_warpchase_sub(struct block_list *bl,va_list ap) { +int mob_warpchase_sub(struct block_list *bl,va_list ap) { struct block_list *target; struct npc_data **target_nd; struct npc_data *nd; @@ -1187,12 +1176,12 @@ static int mob_warpchase_sub(struct block_list *bl,va_list ap) { if(nd->subtype != WARP) return 0; //Not a warp - if(nd->u.warp.mapindex != map[target->m].index) + if(nd->u.warp.mapindex != map_id2index(target->m)) return 0; //Does not lead to the same map. cur_distance = distance_blxy(target, nd->u.warp.x, nd->u.warp.y); - if (cur_distance < *min_distance) - { //Pick warp that leads closest to target. + if (cur_distance < *min_distance) { + //Pick warp that leads closest to target. *target_nd = nd; *min_distance = cur_distance; return 1; @@ -1202,13 +1191,12 @@ static int mob_warpchase_sub(struct block_list *bl,va_list ap) { /*========================================== * Processing of slave monsters *------------------------------------------*/ -static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) -{ +int mob_ai_sub_hard_slavemob(struct mob_data *md, int64 tick) { struct block_list *bl; - bl=iMap->id2bl(md->master_id); + bl=map->id2bl(md->master_id); - if (!bl || status_isdead(bl)) { + if (!bl || status->isdead(bl)) { status_kill(&md->bl); return 1; } @@ -1229,7 +1217,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) md->master_dist > MAX_MINCHASE ){ md->master_dist = 0; - unit_warp(&md->bl,bl->m,bl->x,bl->y,CLR_TELEPORT); + unit->warp(&md->bl,bl->m,bl->x,bl->y,CLR_TELEPORT); return 1; } @@ -1237,13 +1225,13 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) return 0; // Approach master if within view range, chase back to Master's area also if standing on top of the master. - if((md->master_dist>MOB_SLAVEDISTANCE || md->master_dist == 0) && - unit_can_move(&md->bl)) - { + if( (md->master_dist>MOB_SLAVEDISTANCE || md->master_dist == 0) + && unit->can_move(&md->bl) + ) { short x = bl->x, y = bl->y; mob_stop_attack(md); - if(iMap->search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1) - && unit_walktoxy(&md->bl, x, y, 0)) + if(map->search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1) + && unit->walktoxy(&md->bl, x, y, 0)) return 1; } } else if (bl->m != md->bl.m && map_flag_gvg(md->bl.m)) { @@ -1255,20 +1243,20 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) //Avoid attempting to lock the master's target too often to avoid unnecessary overload. [Skotlex] if (DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME && !md->target_id) { - struct unit_data *ud = unit_bl2ud(bl); + struct unit_data *ud = unit->bl2ud(bl); md->last_linktime = tick; if (ud) { struct block_list *tbl=NULL; if (ud->target && ud->state.attack_continue) - tbl=iMap->id2bl(ud->target); + tbl=map->id2bl(ud->target); else if (ud->skilltarget) { - tbl = iMap->id2bl(ud->skilltarget); + tbl = map->id2bl(ud->skilltarget); //Required check as skilltarget is not always an enemy. [Skotlex] if (tbl && battle->check_target(&md->bl, tbl, BCT_ENEMY) <= 0) tbl = NULL; } - if (tbl && status_check_skilluse(&md->bl, tbl, 0, 0)) { + if (tbl && status->check_skilluse(&md->bl, tbl, 0, 0)) { md->target_id=tbl->id; md->min_chase=md->db->range3+distance_bl(&md->bl, tbl); if(md->min_chase>MAX_MINCHASE) @@ -1286,8 +1274,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) * when trying to pick new targets when the current chosen target is * unreachable. *------------------------------------------*/ -int mob_unlocktarget(struct mob_data *md, unsigned int tick) -{ +int mob_unlocktarget(struct mob_data *md, int64 tick) { nullpo_ret(md); switch (md->state.skillstate) { @@ -1299,12 +1286,12 @@ int mob_unlocktarget(struct mob_data *md, unsigned int tick) case MSS_IDLE: // Idle skill. if ((md->target_id || !(++md->ud.walk_count%IDLE_SKILL_INTERVAL)) && - mobskill_use(md, tick, -1)) + mob->skill_use(md, tick, -1)) break; //Random walk. if (!md->master_id && DIFF_TICK(md->next_walktime, tick) <= 0 && - !mob_randomwalk(md,tick)) + !mob->randomwalk(md,tick)) //Delay next random walk when this one failed. md->next_walktime=tick+rnd()%3000; break; @@ -1319,15 +1306,14 @@ int mob_unlocktarget(struct mob_data *md, unsigned int tick) if (md->target_id) { md->target_id=0; md->ud.target_to = 0; - unit_set_target(&md->ud, 0); + unit->set_target(&md->ud, 0); } return 0; } /*========================================== * Random walk *------------------------------------------*/ -int mob_randomwalk(struct mob_data *md,unsigned int tick) -{ +int mob_randomwalk(struct mob_data *md, int64 tick) { const int retrycount=20; int i,x,y,c,d; int speed; @@ -1335,7 +1321,7 @@ int mob_randomwalk(struct mob_data *md,unsigned int tick) nullpo_ret(md); if(DIFF_TICK(md->next_walktime,tick)>0 || - !unit_can_move(&md->bl) || + !unit->can_move(&md->bl) || !(status_get_mode(&md->bl)&MD_CANMOVE)) return 0; @@ -1348,23 +1334,24 @@ int mob_randomwalk(struct mob_data *md,unsigned int tick) x+=md->bl.x; y+=md->bl.y; - if((iMap->getcell(md->bl.m,x,y,CELL_CHKPASS)) && unit_walktoxy(&md->bl,x,y,1)){ + if((map->getcell(md->bl.m,x,y,CELL_CHKPASS)) && unit->walktoxy(&md->bl,x,y,1)){ break; } } if(i==retrycount){ md->move_fail_count++; if(md->move_fail_count>1000){ - ShowWarning("MOB can't move. random spawn %d, class = %d, at %s (%d,%d)\n",md->bl.id,md->class_,map[md->bl.m].name, md->bl.x, md->bl.y); + ShowWarning("MOB can't move. random spawn %d, class = %d, at %s (%d,%d)\n",md->bl.id,md->class_,map->list[md->bl.m].name, md->bl.x, md->bl.y); md->move_fail_count=0; - mob_spawn(md); + mob->spawn(md); } return 0; } - speed=status_get_speed(&md->bl); - for(i=c=0;i<md->ud.walkpath.path_len;i++){ // The next walk start time is calculated. + speed=status->get_speed(&md->bl); + for(i=c=0;i<md->ud.walkpath.path_len;i++) { + // The next walk start time is calculated. if(md->ud.walkpath.path[i]&1) - c+=speed*14/10; + c+=speed*MOVE_DIAGONAL_COST/MOVE_COST; else c+=speed; } @@ -1385,14 +1372,14 @@ int mob_warpchase(struct mob_data *md, struct block_list *target) return 0; //No need to do a warp chase. if (md->ud.walktimer != INVALID_TIMER && - iMap->getcell(md->bl.m,md->ud.to_x,md->ud.to_y,CELL_CHKNPC)) + map->getcell(md->bl.m,md->ud.to_x,md->ud.to_y,CELL_CHKNPC)) return 1; //Already walking to a warp. //Search for warps within mob's viewing range. - iMap->foreachinrange (mob_warpchase_sub, &md->bl, - md->db->range2, BL_NPC, target, &warp, &distance); + map->foreachinrange(mob->warpchase_sub, &md->bl, + md->db->range2, BL_NPC, target, &warp, &distance); - if (warp && unit_walktobl(&md->bl, &warp->bl, 1, 1)) + if (warp && unit->walktobl(&md->bl, &warp->bl, 1, 1)) return 1; return 0; } @@ -1400,8 +1387,7 @@ int mob_warpchase(struct mob_data *md, struct block_list *target) /*========================================== * AI of MOB whose is near a Player *------------------------------------------*/ -static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) -{ +bool mob_ai_sub_hard(struct mob_data *md, int64 tick) { struct block_list *tbl = NULL, *abl = NULL; int mode; int view_range, can_move; @@ -1422,7 +1408,8 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) // Abnormalities if(( md->sc.opt1 > 0 && md->sc.opt1 != OPT1_STONEWAIT && md->sc.opt1 != OPT1_BURNING && md->sc.opt1 != OPT1_CRYSTALIZE ) - || md->sc.data[SC_BLADESTOP] || md->sc.data[SC__MANHOLE] || md->sc.data[SC_CURSEDCIRCLE_TARGET]) {//Should reset targets. + || md->sc.data[SC_DEEP_SLEEP] || md->sc.data[SC_BLADESTOP] || md->sc.data[SC__MANHOLE] || md->sc.data[SC_CURSEDCIRCLE_TARGET]) { + //Should reset targets. md->target_id = md->attacked_id = 0; return false; } @@ -1433,22 +1420,23 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) view_range = md->db->range2; mode = status_get_mode(&md->bl); - can_move = (mode&MD_CANMOVE)&&unit_can_move(&md->bl); - - if (md->target_id) - { //Check validity of current target. [Skotlex] - tbl = iMap->id2bl(md->target_id); - if (!tbl || tbl->m != md->bl.m || - (md->ud.attacktimer == INVALID_TIMER && !status_check_skilluse(&md->bl, tbl, 0, 0)) || - (md->ud.walktimer != INVALID_TIMER && !(battle_config.mob_ai&0x1) && !check_distance_bl(&md->bl, tbl, md->min_chase)) || - ( - tbl->type == BL_PC && - ((((TBL_PC*)tbl)->state.gangsterparadise && !(mode&MD_BOSS)) || - ((TBL_PC*)tbl)->invincible_timer != INVALID_TIMER) - )) { //Unlock current target. - if (mob_warpchase(md, tbl)) + can_move = (mode&MD_CANMOVE)&&unit->can_move(&md->bl); + + if (md->target_id) { + //Check validity of current target. [Skotlex] + tbl = map->id2bl(md->target_id); + if (!tbl || tbl->m != md->bl.m + || (md->ud.attacktimer == INVALID_TIMER && !status->check_skilluse(&md->bl, tbl, 0, 0)) + || (md->ud.walktimer != INVALID_TIMER && !(battle_config.mob_ai&0x1) && !check_distance_bl(&md->bl, tbl, md->min_chase)) + || ( tbl->type == BL_PC + && ((((TBL_PC*)tbl)->state.gangsterparadise && !(mode&MD_BOSS)) + || ((TBL_PC*)tbl)->invincible_timer != INVALID_TIMER) + ) + ) { + //Unlock current target. + if (mob->warpchase(md, tbl)) return true; //Chasing this target. - mob_unlocktarget(md, tick-(battle_config.mob_ai&0x8?3000:0)); //Imediately do random walk. + mob->unlocktarget(md, tick-(battle_config.mob_ai&0x8?3000:0)); //Immediately do random walk. tbl = NULL; } } @@ -1463,36 +1451,36 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1) || md->sc.data[SC_WUGBITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNS_TRAP] || md->sc.data[SC__MANHOLE])) // Not yet confirmed if boss will teleport once it can't reach target. - || !mob_can_reach(md, tbl, md->min_chase, MSS_RUSH) + || !mob->can_reach(md, tbl, md->min_chase, MSS_RUSH) ) && md->state.attacked_count++ >= RUDE_ATTACKED_COUNT - && !mobskill_use(md, tick, MSC_RUDEATTACKED) // If can't rude Attack - && can_move && unit_escape(&md->bl, tbl, rnd()%10 +1)) // Attempt escape + && !mob->skill_use(md, tick, MSC_RUDEATTACKED) // If can't rude Attack + && can_move && unit->escape(&md->bl, tbl, rnd()%10 +1)) // Attempt escape { //Escaped md->attacked_id = 0; return true; } } else - if( (abl = iMap->id2bl(md->attacked_id)) && (!tbl || mob_can_changetarget(md, abl, mode)) ) - { + if( (abl = map->id2bl(md->attacked_id)) && (!tbl || mob->can_changetarget(md, abl, mode) || (md->sc.count && md->sc.data[SC__CHAOS]))) { int dist; if( md->bl.m != abl->m || abl->prev == NULL - || (dist = distance_bl(&md->bl, abl)) >= MAX_MINCHASE // Attacker longer than visual area - || battle->check_target(&md->bl, abl, BCT_ENEMY) <= 0 // Attacker is not enemy of mob - || (battle_config.mob_ai&0x2 && !status_check_skilluse(&md->bl, abl, 0, 0)) // Cannot normal attack back to Attacker - || (!battle->check_range(&md->bl, abl, md->status.rhw.range) // Not on Melee Range and ... - && ( // Reach check - (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1) - || md->sc.data[SC_WUGBITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNS_TRAP] - || md->sc.data[SC__MANHOLE])) // Not yet confirmed if boss will teleport once it can't reach target. - || !mob_can_reach(md, abl, dist+md->db->range3, MSS_RUSH) - ) - ) ) - { // Rude attacked + || (dist = distance_bl(&md->bl, abl)) >= MAX_MINCHASE // Attacker longer than visual area + || battle->check_target(&md->bl, abl, BCT_ENEMY) <= 0 // Attacker is not enemy of mob + || (battle_config.mob_ai&0x2 && !status->check_skilluse(&md->bl, abl, 0, 0)) // Cannot normal attack back to Attacker + || (!battle->check_range(&md->bl, abl, md->status.rhw.range) // Not on Melee Range and ... + && ( // Reach check + (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1) + || md->sc.data[SC_WUGBITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNS_TRAP] + || md->sc.data[SC__MANHOLE])) // Not yet confirmed if boss will teleport once it can't reach target. + || !mob->can_reach(md, abl, dist+md->db->range3, MSS_RUSH) + ) + ) + ) { + // Rude attacked if (md->state.attacked_count++ >= RUDE_ATTACKED_COUNT - && !mobskill_use(md, tick, MSC_RUDEATTACKED) && can_move - && !tbl && unit_escape(&md->bl, abl, rnd()%10 +1)) + && !mob->skill_use(md, tick, MSC_RUDEATTACKED) && can_move + && !tbl && unit->escape(&md->bl, abl, rnd()%10 +1)) { //Escaped. //TODO: Maybe it shouldn't attempt to run if it has another, valid target? md->attacked_id = 0; @@ -1500,12 +1488,10 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) } } else - if (!(battle_config.mob_ai&0x2) && !status_check_skilluse(&md->bl, abl, 0, 0)) - { + if (!(battle_config.mob_ai&0x2) && !status->check_skilluse(&md->bl, abl, 0, 0)) { //Can't attack back, but didn't invoke a rude attacked skill... - } - else - { //Attackable + } else { + //Attackable if (!tbl || dist < md->status.rhw.range || !check_distance_bl(&md->bl, tbl, dist) || battle->get_target(tbl) != md->bl.id) { //Change if the new target is closer than the actual one @@ -1526,26 +1512,23 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) } // Processing of slave monster - if (md->master_id > 0 && mob_ai_sub_hard_slavemob(md, tick)) + if (md->master_id > 0 && mob->ai_sub_hard_slavemob(md, tick)) return true; // Scan area for targets - if (!tbl && mode&MD_LOOTER && md->lootitem && DIFF_TICK(tick, md->ud.canact_tick) > 0 && - (md->lootitem_count < LOOTITEM_SIZE || battle_config.monster_loot_type != 1)) - { // Scan area for items to loot, avoid trying to loot if the mob is full and can't consume the items. - iMap->foreachinrange (mob_ai_sub_hard_lootsearch, &md->bl, view_range, BL_ITEM, md, &tbl); + if (!tbl && mode&MD_LOOTER && md->lootitem && DIFF_TICK(tick, md->ud.canact_tick) > 0 + && (md->lootitem_count < LOOTITEM_SIZE || battle_config.monster_loot_type != 1) + ) { + // Scan area for items to loot, avoid trying to loot if the mob is full and can't consume the items. + map->foreachinrange (mob->ai_sub_hard_lootsearch, &md->bl, view_range, BL_ITEM, md, &tbl); } - if ((!tbl && mode&MD_AGGRESSIVE) || md->state.skillstate == MSS_FOLLOW) - { - iMap->foreachinrange (mob_ai_sub_hard_activesearch, &md->bl, view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl, mode); - } - else - if (mode&MD_CHANGECHASE && (md->state.skillstate == MSS_RUSH || md->state.skillstate == MSS_FOLLOW)) - { + if ((!tbl && mode&MD_AGGRESSIVE) || md->state.skillstate == MSS_FOLLOW) { + map->foreachinrange (mob->ai_sub_hard_activesearch, &md->bl, view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl, mode); + } else if ((mode&MD_CHANGECHASE && (md->state.skillstate == MSS_RUSH || md->state.skillstate == MSS_FOLLOW)) || (md->sc.count && md->sc.data[SC__CHAOS])) { int search_size; search_size = view_range<md->status.rhw.range ? view_range:md->status.rhw.range; - iMap->foreachinrange (mob_ai_sub_hard_changechase, &md->bl, search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl); + map->foreachinrange (mob->ai_sub_hard_changechase, &md->bl, search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl); } if (!tbl) { //No targets available. @@ -1556,15 +1539,15 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) if( md->bg_id && mode&MD_CANATTACK ) { if( md->ud.walktimer != INVALID_TIMER ) return true;/* we are already moving */ - iMap->foreachinrange (mob_ai_sub_hard_bg_ally, &md->bl, view_range, BL_PC, md, &tbl, mode); + map->foreachinrange (mob->ai_sub_hard_bg_ally, &md->bl, view_range, BL_PC, md, &tbl, mode); if( tbl ) { - if( distance_blxy(&md->bl, tbl->x, tbl->y) <= 3 || unit_walktobl(&md->bl, tbl, 1, 1) ) + if( distance_blxy(&md->bl, tbl->x, tbl->y) <= 3 || unit->walktobl(&md->bl, tbl, 1, 1) ) return true;/* we're moving or close enough don't unlock the target. */ } } //This handles triggering idle walk/skill. - mob_unlocktarget(md, tick); + mob->unlocktarget(md, tick); return true; } @@ -1576,21 +1559,21 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) return true; //Already locked. if (md->lootitem == NULL) { //Can't loot... - mob_unlocktarget (md, tick); + mob->unlocktarget (md, tick); return true; } if (!check_distance_bl(&md->bl, tbl, 1)) { //Still not within loot range. if (!(mode&MD_CANMOVE)) { //A looter that can't move? Real smart. - mob_unlocktarget(md,tick); + mob->unlocktarget(md,tick); return true; } if (!can_move) //Stuck. Wait before walking. return true; md->state.skillstate = MSS_LOOT; - if (!unit_walktobl(&md->bl, tbl, 1, 1)) - mob_unlocktarget(md, tick); //Can't loot... + if (!unit->walktobl(&md->bl, tbl, 1, 1)) + mob->unlocktarget(md, tick); //Can't loot... return true; } //Within looting range. @@ -1605,7 +1588,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) memcpy (&md->lootitem[md->lootitem_count++], &fitem->item_data, sizeof(md->lootitem[0])); } else { //Destroy first looted item... if (md->lootitem[0].card[0] == CARD0_PET) - intif_delete_petdata( MakeDWord(md->lootitem[0].card[1],md->lootitem[0].card[2]) ); + intif->delete_petdata( MakeDWord(md->lootitem[0].card[1],md->lootitem[0].card[2]) ); memmove(&md->lootitem[0], &md->lootitem[1], (LOOTITEM_SIZE-1)*sizeof(md->lootitem[0])); memcpy (&md->lootitem[LOOTITEM_SIZE-1], &fitem->item_data, sizeof(md->lootitem[0])); } @@ -1613,11 +1596,11 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) { //Give them walk act/delay to properly mimic players. [Skotlex] clif->takeitem(&md->bl,tbl); md->ud.canact_tick = tick + md->status.amotion; - unit_set_walkdelay(&md->bl, tick, md->status.amotion, 1); + unit->set_walkdelay(&md->bl, tick, md->status.amotion, 1); } //Clear item. - iMap->clearflooritem (tbl); - mob_unlocktarget (md,tick); + map->clearflooritem (tbl); + mob->unlocktarget (md,tick); return true; } //Attempt to attack. @@ -1629,8 +1612,20 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) { //Target within range, engage if(tbl->type == BL_PC) - mob_log_damage(md, tbl, 0); //Log interaction (counts as 'attacker' for the exp bonus) - unit_attack(&md->bl,tbl->id,1); + mob->log_damage(md, tbl, 0); //Log interaction (counts as 'attacker' for the exp bonus) + + if(!(mode&MD_RANDOMTARGET)) + unit->attack(&md->bl,tbl->id,1); + else { // Attack once and find new random target + int search_size = (view_range < md->status.rhw.range) ? view_range : md->status.rhw.range; + unit->attack(&md->bl,tbl->id,0); + tbl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md), search_size); + // If no target was found, keep atacking the old one + if( tbl ) { + md->target_id = tbl->id; + md->min_chase = md->db->range3; + } + } return true; } @@ -1638,8 +1633,8 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) if (!(mode&MD_CANMOVE)) { //Can't chase. Attempt an idle skill before unlocking. md->state.skillstate = MSS_IDLE; - if (!mobskill_use(md, tick, -1)) - mob_unlocktarget(md,tick); + if (!mob->skill_use(md, tick, -1)) + mob->unlocktarget(md,tick); return true; } @@ -1647,7 +1642,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) { //Stuck. Attempt an idle skill md->state.skillstate = MSS_IDLE; if (!(++md->ud.walk_count%IDLE_SKILL_INTERVAL)) - mobskill_use(md, tick, -1); + mob->skill_use(md, tick, -1); return true; } @@ -1659,18 +1654,17 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) return true; //Follow up if possible. - if(!mob_can_reach(md, tbl, md->min_chase, MSS_RUSH) || - !unit_walktobl(&md->bl, tbl, md->status.rhw.range, 2)) - mob_unlocktarget(md,tick); + if(!mob->can_reach(md, tbl, md->min_chase, MSS_RUSH) || + !unit->walktobl(&md->bl, tbl, md->status.rhw.range, 2)) + mob->unlocktarget(md,tick); return true; } -static int mob_ai_sub_hard_timer(struct block_list *bl,va_list ap) -{ +int mob_ai_sub_hard_timer(struct block_list *bl, va_list ap) { struct mob_data *md = (struct mob_data*)bl; - unsigned int tick = va_arg(ap, unsigned int); - if (mob_ai_sub_hard(md, tick)) + int64 tick = va_arg(ap, int64); + if (mob->ai_sub_hard(md, tick)) { //Hard AI triggered. if(!md->state.spotted) md->state.spotted = 1; @@ -1682,11 +1676,10 @@ static int mob_ai_sub_hard_timer(struct block_list *bl,va_list ap) /*========================================== * Serious processing for mob in PC field of view (foreachclient) *------------------------------------------*/ -static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) -{ - unsigned int tick; - tick=va_arg(ap,unsigned int); - iMap->foreachinrange(mob_ai_sub_hard_timer,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick); +int mob_ai_sub_foreachclient(struct map_session_data *sd, va_list ap) { + int64 tick; + tick=va_arg(ap, int64); + map->foreachinrange(mob->ai_sub_hard_timer,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick); return 0; } @@ -1694,19 +1687,18 @@ static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) /*========================================== * Negligent mode MOB AI (PC is not in near) *------------------------------------------*/ -static int mob_ai_sub_lazy(struct mob_data *md, va_list args) -{ - unsigned int tick; +int mob_ai_sub_lazy(struct mob_data *md, va_list args) { + int64 tick; nullpo_ret(md); if(md->bl.prev == NULL) return 0; - tick = va_arg(args,unsigned int); + tick = va_arg(args, int64); - if (battle_config.mob_ai&0x20 && map[md->bl.m].users>0) - return (int)mob_ai_sub_hard(md, tick); + if (battle_config.mob_ai&0x20 && map->list[md->bl.m].users>0) + return (int)mob->ai_sub_hard(md, tick); if (md->bl.prev==NULL || md->status.hp == 0) return 1; @@ -1717,7 +1709,7 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args) DIFF_TICK(tick,md->last_thinktime) > MIN_MOBTHINKTIME) { if (DIFF_TICK(tick,md->last_pcneartime) < battle_config.mob_active_time) - return (int)mob_ai_sub_hard(md, tick); + return (int)mob->ai_sub_hard(md, tick); md->last_pcneartime = 0; } @@ -1727,7 +1719,7 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args) DIFF_TICK(tick,md->last_thinktime) > MIN_MOBTHINKTIME) { if (DIFF_TICK(tick,md->last_pcneartime) < battle_config.boss_active_time) - return (int)mob_ai_sub_hard(md, tick); + return (int)mob->ai_sub_hard(md, tick); md->last_pcneartime = 0; } @@ -1737,24 +1729,23 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args) md->last_thinktime=tick; if (md->master_id) { - mob_ai_sub_hard_slavemob (md,tick); + mob->ai_sub_hard_slavemob(md,tick); return 0; } - if( DIFF_TICK(md->next_walktime,tick) < 0 && (status_get_mode(&md->bl)&MD_CANMOVE) && unit_can_move(&md->bl) ) - { - if( map[md->bl.m].users > 0 ) + if( DIFF_TICK(md->next_walktime,tick) < 0 && (status_get_mode(&md->bl)&MD_CANMOVE) && unit->can_move(&md->bl) ) { + if( map->list[md->bl.m].users > 0 ) { if( rnd()%1000 < MOB_LAZYMOVEPERC(md) ) - mob_randomwalk(md, tick); + mob->randomwalk(md, tick); else if( rnd()%1000 < MOB_LAZYSKILLPERC ) //Chance to do a mob's idle skill. - mobskill_use(md, tick, -1); + mob->skill_use(md, tick, -1); } else { if( rnd()%1000 < MOB_LAZYMOVEPERC(md) ) - mob_randomwalk(md, tick); + mob->randomwalk(md, tick); } } return 0; @@ -1763,22 +1754,20 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args) /*========================================== * Negligent processing for mob outside PC field of view (interval timer function) *------------------------------------------*/ -static int mob_ai_lazy(int tid, unsigned int tick, int id, intptr_t data) -{ - iMap->map_foreachmob(mob_ai_sub_lazy,tick); +int mob_ai_lazy(int tid, int64 tick, int id, intptr_t data) { + map->foreachmob(mob->ai_sub_lazy,tick); return 0; } /*========================================== * Serious processing for mob in PC field of view (interval timer function) *------------------------------------------*/ -static int mob_ai_hard(int tid, unsigned int tick, int id, intptr_t data) -{ +int mob_ai_hard(int tid, int64 tick, int id, intptr_t data) { if (battle_config.mob_ai&0x20) - iMap->map_foreachmob(mob_ai_sub_lazy,tick); + map->foreachmob(mob->ai_sub_lazy,tick); else - iMap->map_foreachpc(mob_ai_sub_foreachclient,tick); + map->foreachpc(mob->ai_sub_foreachclient,tick); return 0; } @@ -1786,12 +1775,11 @@ static int mob_ai_hard(int tid, unsigned int tick, int id, intptr_t data) /*========================================== * Initializes the delay drop structure for mob-dropped items. *------------------------------------------*/ -static struct item_drop* mob_setdropitem(int nameid, int qty, struct item_data *data) { +struct item_drop* mob_setdropitem(int nameid, int qty, struct item_data *data) { struct item_drop *drop = ers_alloc(item_drop_ers, struct item_drop); - memset(&drop->item_data, 0, sizeof(struct item)); drop->item_data.nameid = nameid; drop->item_data.amount = qty; - drop->item_data.identify = data ? itemdb_isidentified2(data) : itemdb_isidentified(nameid); + drop->item_data.identify = data ? itemdb->isidentified2(data) : itemdb->isidentified(nameid); drop->next = NULL; return drop; } @@ -1799,7 +1787,7 @@ static struct item_drop* mob_setdropitem(int nameid, int qty, struct item_data * /*========================================== * Initializes the delay drop structure for mob-looted items. *------------------------------------------*/ -static struct item_drop* mob_setlootitem(struct item* item) +struct item_drop* mob_setlootitem(struct item* item) { struct item_drop *drop = ers_alloc(item_drop_ers, struct item_drop); memcpy(&drop->item_data, item, sizeof(struct item)); @@ -1810,16 +1798,15 @@ static struct item_drop* mob_setlootitem(struct item* item) /*========================================== * item drop with delay (timer function) *------------------------------------------*/ -static int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data) -{ +int mob_delay_item_drop(int tid, int64 tick, int id, intptr_t data) { struct item_drop_list *list; struct item_drop *ditem, *ditem_prev; list=(struct item_drop_list *)data; ditem = list->item; while (ditem) { - iMap->addflooritem(&ditem->item_data,ditem->item_data.amount, - list->m,list->x,list->y, - list->first_charid,list->second_charid,list->third_charid,0); + map->addflooritem(&ditem->item_data,ditem->item_data.amount, + list->m,list->x,list->y, + list->first_charid,list->second_charid,list->third_charid,0); ditem_prev = ditem; ditem = ditem->next; ers_free(item_drop_ers, ditem_prev); @@ -1834,20 +1821,20 @@ static int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data * rate is the drop-rate of the item, required for autoloot. * flag : Killed only by homunculus? *------------------------------------------*/ -static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag) +void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag) { TBL_PC* sd; //Logs items, dropped by mobs [Lupus] logs->pick_mob(md, loot?LOG_TYPE_LOOT:LOG_TYPE_PICKDROP_MONSTER, -ditem->item_data.amount, &ditem->item_data, NULL); - sd = iMap->charid2sd(dlist->first_charid); - if( sd == NULL ) sd = iMap->charid2sd(dlist->second_charid); - if( sd == NULL ) sd = iMap->charid2sd(dlist->third_charid); + sd = map->charid2sd(dlist->first_charid); + if( sd == NULL ) sd = map->charid2sd(dlist->second_charid); + if( sd == NULL ) sd = map->charid2sd(dlist->third_charid); if( sd && (drop_rate <= sd->state.autoloot || pc->isautolooting(sd, ditem->item_data.nameid)) - && (battle_config.idle_no_autoloot == 0 || DIFF_TICK(last_tick, sd->idletime) < battle_config.idle_no_autoloot) + && (battle_config.idle_no_autoloot == 0 || DIFF_TICK(sockt->last_tick, sd->idletime) < battle_config.idle_no_autoloot) && (battle_config.homunculus_autoloot?1:!flag) #ifdef AUTOLOOT_DISTANCE && sd->bl.m == md->bl.m @@ -1865,9 +1852,8 @@ static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, str dlist->item = ditem; } -int mob_timer_delete(int tid, unsigned int tick, int id, intptr_t data) -{ - struct block_list* bl = iMap->id2bl(id); +int mob_timer_delete(int tid, int64 tick, int id, intptr_t data) { + struct block_list* bl = map->id2bl(id); struct mob_data* md = BL_CAST(BL_MOB, bl); if( md ) @@ -1879,7 +1865,7 @@ int mob_timer_delete(int tid, unsigned int tick, int id, intptr_t data) } //for Alchemist CANNIBALIZE [Lupus] md->deletetimer = INVALID_TIMER; - unit_free(bl, CLR_TELEPORT); + unit->free(bl, CLR_TELEPORT); } return 0; } @@ -1904,20 +1890,18 @@ int mob_deleteslave_sub(struct block_list *bl,va_list ap) /*========================================== * *------------------------------------------*/ -int mob_deleteslave(struct mob_data *md) -{ +int mob_deleteslave(struct mob_data *md) { nullpo_ret(md); - iMap->foreachinmap(mob_deleteslave_sub, md->bl.m, BL_MOB,md->bl.id); + map->foreachinmap(mob->deleteslave_sub, md->bl.m, BL_MOB,md->bl.id); return 0; } // Mob respawning through KAIZEL or NPC_REBIRTH [Skotlex] -int mob_respawn(int tid, unsigned int tick, int id, intptr_t data) -{ - struct block_list *bl = iMap->id2bl(id); +int mob_respawn(int tid, int64 tick, int id, intptr_t data) { + struct block_list *bl = map->id2bl(id); if(!bl) return 0; - status_revive(bl, (uint8)data, 0); + status->revive(bl, (uint8)data, 0); return 1; } @@ -1976,9 +1960,8 @@ void mob_log_damage(struct mob_data *md, struct block_list *src, int damage) case BL_MOB: { struct mob_data* md2 = (TBL_MOB*)src; - if( md2->special_state.ai && md2->master_id ) - { - struct map_session_data* msd = iMap->id2sd(md2->master_id); + if( md2->special_state.ai && md2->master_id ) { + struct map_session_data* msd = map->id2sd(md2->master_id); if( msd ) char_id = msd->status.char_id; } @@ -2053,8 +2036,8 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) { } //Log damage if (src) - mob_log_damage(md, src, damage); - md->dmgtick = iTimer->gettick(); + mob->log_damage(md, src, damage); + md->dmgtick = timer->gettick(); } if (battle_config.show_mob_info&3) @@ -2068,7 +2051,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) { int i; for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. if( md->dmglog[i].id ) { - struct map_session_data *sd = iMap->charid2sd(md->dmglog[i].id); + struct map_session_data *sd = map->charid2sd(md->dmglog[i].id); if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range clif->monster_hp_bar(md,sd); } @@ -2078,7 +2061,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) { if( md->special_state.ai == 2 ) {//LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex] md->state.alchemist = 1; - mobskill_use(md, iTimer->gettick(), MSC_ALCHEMIST); + mob->skill_use(md, timer->gettick(), MSC_ALCHEMIST); } } @@ -2086,9 +2069,8 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) { * Signals death of mob. * type&1 -> no drops, type&2 -> no exp *------------------------------------------*/ -int mob_dead(struct mob_data *md, struct block_list *src, int type) -{ - struct status_data *status; +int mob_dead(struct mob_data *md, struct block_list *src, int type) { + struct status_data *mstatus; struct map_session_data *sd = NULL, *tmpsd[DAMAGELOG_SIZE]; struct map_session_data *mvp_sd = NULL, *second_sd = NULL, *third_sd = NULL; @@ -2098,11 +2080,12 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) unsigned int base_exp,job_exp; } pt[DAMAGELOG_SIZE]; int i, temp, count, m = md->bl.m, pnum = 0; - int dmgbltypes = 0; // bitfield of all bl types, that caused damage to the mob and are elligible for exp distribution - unsigned int mvp_damage, tick = iTimer->gettick(); + int dmgbltypes = 0; // bitfield of all bl types, that caused damage to the mob and are eligible for exp distribution + unsigned int mvp_damage; + int64 tick = timer->gettick(); bool rebirth, homkillonly; - status = &md->status; + mstatus = &md->status; if( src && src->type == BL_PC ) { @@ -2116,21 +2099,20 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if( src ) { // Use Dead skill only if not killed by Script or Command md->state.skillstate = MSS_DEAD; - mobskill_use(md,tick,-1); + mob->skill_use(md,tick,-1); } - iMap->freeblock_lock(); + map->freeblock_lock(); memset(pt,0,sizeof(pt)); if(src && src->type == BL_MOB) - mob_unlocktarget((struct mob_data *)src,tick); + mob->unlocktarget((struct mob_data *)src,tick); // filter out entries not eligible for exp distribution memset(tmpsd,0,sizeof(tmpsd)); - for(i = 0, count = 0, mvp_damage = 0; i < DAMAGELOG_SIZE && md->dmglog[i].id; i++) - { - struct map_session_data* tsd = iMap->charid2sd(md->dmglog[i].id); + for(i = 0, count = 0, mvp_damage = 0; i < DAMAGELOG_SIZE && md->dmglog[i].id; i++) { + struct map_session_data* tsd = map->charid2sd(md->dmglog[i].id); if(tsd == NULL) continue; // skip empty entries @@ -2175,21 +2157,21 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } } - if(!(type&2) && //No exp - (!map[m].flag.pvp || battle_config.pvp_exp) && //Pvp no exp rule [MouseJstr] - (!md->master_id || !md->special_state.ai) && //Only player-summoned mobs do not give exp. [Skotlex] - (!map[m].flag.nobaseexp || !map[m].flag.nojobexp) //Gives Exp + if( !(type&2) //No exp + && (!map->list[m].flag.pvp || battle_config.pvp_exp) //Pvp no exp rule [MouseJstr] + && (!md->master_id || !md->special_state.ai) //Only player-summoned mobs do not give exp. [Skotlex] + && (!map->list[m].flag.nobaseexp || !map->list[m].flag.nojobexp) //Gives Exp ) { //Experience calculation. int bonus = 100; //Bonus on top of your share (common to all attackers). if (md->sc.data[SC_RICHMANKIM]) bonus += md->sc.data[SC_RICHMANKIM]->val2; if(sd) { - temp = status_get_class(&md->bl); + temp = status->get_class(&md->bl); if(sd->sc.data[SC_MIRACLE]) i = 2; //All mobs are Star Targets else ARR_FIND(0, MAX_PC_FEELHATE, i, temp == sd->hate_mob[i] && - (battle_config.allow_skill_without_day || sg_info[i].day_func())); - if(i<MAX_PC_FEELHATE && (temp=pc->checkskill(sd,sg_info[i].bless_id))) + (battle_config.allow_skill_without_day || pc->sg_info[i].day_func())); + if(i<MAX_PC_FEELHATE && (temp=pc->checkskill(sd,pc->sg_info[i].bless_id))) bonus += (i==2?20:10)*temp; } if(battle_config.mobs_level_up && md->level > md->db->lv) // [Valaris] @@ -2207,7 +2189,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) per = (double)md->dmglog[i].dmg/(double)md->tdmg; else { //eAthena's exp formula based on max hp. - per = (double)md->dmglog[i].dmg/(double)status->max_hp; + per = (double)md->dmglog[i].dmg/(double)mstatus->max_hp; if (per > 2) per = 2; // prevents unlimited exp gain } @@ -2221,7 +2203,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) // change experience for different sized monsters [Valaris] if (battle_config.mob_size_influence) { switch( md->special_state.size ) { - case SZ_MEDIUM: + case SZ_SMALL: per /= 2.; break; case SZ_BIG: @@ -2240,15 +2222,15 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) zeny*=rnd()%250; } - if (map[m].flag.nobaseexp || !md->db->base_exp) + if (map->list[m].flag.nobaseexp || !md->db->base_exp) base_exp = 0; else - base_exp = (unsigned int)cap_value(md->db->base_exp * per * bonus/100. * map[m].bexp/100., 1, UINT_MAX); + base_exp = (unsigned int)cap_value(md->db->base_exp * per * bonus/100. * map->list[m].bexp/100., 1, UINT_MAX); - if (map[m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag == MDLF_HOMUN) //Homun earned job-exp is always lost. + if (map->list[m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag == MDLF_HOMUN) //Homun earned job-exp is always lost. job_exp = 0; else - job_exp = (unsigned int)cap_value(md->db->job_exp * per * bonus/100. * map[m].jexp/100., 1, UINT_MAX); + job_exp = (unsigned int)cap_value(md->db->job_exp * per * bonus/100. * map->list[m].jexp/100., 1, UINT_MAX); if ( (temp = tmpsd[i]->status.party_id) > 0 ) { int j; @@ -2285,7 +2267,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if(base_exp || job_exp) { if( md->dmglog[i].flag != MDLF_PET || battle_config.pet_attack_exp_to_master ) { #ifdef RENEWAL_EXP - int rate = pc->level_penalty_mod(tmpsd[i], md, 1); + int rate = pc->level_penalty_mod(md->level - (tmpsd[i])->status.base_level, md->status.race, md->status.mode, 1); base_exp = (unsigned int)cap_value(base_exp * rate / 100, 1, UINT_MAX); job_exp = (unsigned int)cap_value(job_exp * rate / 100, 1, UINT_MAX); #endif @@ -2302,7 +2284,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } //End EXP giving. - if( !(type&1) && !map[m].flag.nomobloot && !md->state.rebirth && ( + if( !(type&1) && !map->list[m].flag.nomobloot && !md->state.rebirth && ( !md->special_state.ai || //Non special mob battle_config.alchemist_summon_reward == 2 || //All summoned give drops (md->special_state.ai==2 && battle_config.alchemist_summon_reward == 1) //Marine Sphere Drops items. @@ -2313,10 +2295,10 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) struct item_data* it = NULL; int drop_rate; #ifdef RENEWAL_DROP - int drop_modifier = mvp_sd ? pc->level_penalty_mod(mvp_sd, md, 2) : - second_sd ? pc->level_penalty_mod(second_sd, md, 2): - third_sd ? pc->level_penalty_mod(third_sd, md, 2) : - 100;/* no player was attached, we dont use any modifier (100 = rates are not touched) */ + int drop_modifier = mvp_sd ? pc->level_penalty_mod( md->level - mvp_sd->status.base_level, md->status.race, md->status.mode, 2) : + second_sd ? pc->level_penalty_mod( md->level - second_sd->status.base_level, md->status.race, md->status.mode, 2): + third_sd ? pc->level_penalty_mod( md->level - third_sd->status.base_level, md->status.race, md->status.mode, 2) : + 100;/* no player was attached, we don't use any modifier (100 = rates are not touched) */ #endif dlist->m = md->bl.m; dlist->x = md->bl.x; @@ -2330,7 +2312,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { if (md->db->dropitem[i].nameid <= 0) continue; - if ( !(it = itemdb_exists(md->db->dropitem[i].nameid)) ) + if ( !(it = itemdb->exists(md->db->dropitem[i].nameid)) ) continue; drop_rate = md->db->dropitem[i].p; if (drop_rate <= 0) { @@ -2342,7 +2324,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) // change drops depending on monsters size [Valaris] if (battle_config.mob_size_influence) { - if (md->special_state.size == SZ_MEDIUM && drop_rate >= 2) + if (md->special_state.size == SZ_SMALL && drop_rate >= 2) drop_rate /= 2; else if( md->special_state.size == SZ_BIG) drop_rate *= 2; @@ -2370,33 +2352,49 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) drop_rate = 1; } #endif + if( sd && sd->status.mod_drop != 100 ) { + drop_rate = drop_rate * sd->status.mod_drop / 100; + if( drop_rate < 1 ) + drop_rate = 1; + } + // attempt to drop the item if (rnd() % 10000 >= drop_rate) continue; if( mvp_sd && it->type == IT_PETEGG ) { - pet_create_egg(mvp_sd, md->db->dropitem[i].nameid); + pet->create_egg(mvp_sd, md->db->dropitem[i].nameid); continue; } - ditem = mob_setdropitem(md->db->dropitem[i].nameid, 1, it); + ditem = mob->setdropitem(md->db->dropitem[i].nameid, 1, it); //A Rare Drop Global Announce by Lupus if( mvp_sd && drop_rate <= battle_config.rare_drop_announce ) { char message[128]; sprintf (message, msg_txt(541), mvp_sd->status.name, md->name, it->jname, (float)drop_rate/100); //MSG: "'%s' won %s's %s (chance: %0.02f%%)" - intif_broadcast(message,strlen(message)+1,0); + intif->broadcast(message, strlen(message)+1, BC_DEFAULT); } + + /* heres the thing we got the feature set up however we're still discussing how to best define the ids, + * so while we discuss, for a small period of time, the list is hardcoded (yes officially only those 2 use it, + * thus why we're unsure on how to best place the setting) */ + /* temp, will not be hardcoded for long thudu. */ + if( it->nameid == 7782 || it->nameid == 7783 ) /* for when not hardcoded: add a check on mvp bonus drop as well */ + clif->item_drop_announce(mvp_sd, it->nameid, md->name); + // Announce first, or else ditem will be freed. [Lance] // By popular demand, use base drop rate for autoloot code. [Skotlex] - mob_item_drop(md, dlist, ditem, 0, md->db->dropitem[i].p, homkillonly); + mob->item_drop(md, dlist, ditem, 0, md->db->dropitem[i].p, homkillonly); } // Ore Discovery [Celest] - if (sd == mvp_sd && pc->checkskill(sd,BS_FINDINGORE)>0 && battle_config.finding_ore_rate/10 >= rnd()%10000) { - ditem = mob_setdropitem(itemdb_searchrandomid(IG_FINDINGORE), 1, NULL); - mob_item_drop(md, dlist, ditem, 0, battle_config.finding_ore_rate/10, homkillonly); + if (sd == mvp_sd && pc->checkskill(sd,BS_FINDINGORE) > 0) { + if( (temp = itemdb->chain_item(itemdb->chain_cache[ECC_ORE],&i)) ) { + ditem = mob->setdropitem(temp, 1, NULL); + mob->item_drop(md, dlist, ditem, 0, i, homkillonly); + } } if(sd) { @@ -2406,8 +2404,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { if ( sd->add_drop[i].race == -md->class_ || ( sd->add_drop[i].race > 0 && ( - sd->add_drop[i].race & (1<<status->race) || - sd->add_drop[i].race & (1<<(status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS)) + sd->add_drop[i].race & (1<<mstatus->race) || + sd->add_drop[i].race & (1<<(mstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS)) ))) { //check if the bonus item drop rate should be multiplied with mob level/10 [Lupus] @@ -2424,8 +2422,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if (rnd()%10000 >= drop_rate) continue; - itemid = (sd->add_drop[i].id > 0) ? sd->add_drop[i].id : itemdb_searchrandomid(sd->add_drop[i].group); - mob_item_drop(md, dlist, mob_setdropitem(itemid,1,NULL), 0, drop_rate, homkillonly); + itemid = (sd->add_drop[i].id > 0) ? sd->add_drop[i].id : itemdb->chain_item(sd->add_drop[i].group,&drop_rate); + if( itemid ) + mob->item_drop(md, dlist, mob->setdropitem(itemid,1,NULL), 0, drop_rate, homkillonly); } } @@ -2440,10 +2439,10 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) // process items looted by the mob if(md->lootitem) { for(i = 0; i < md->lootitem_count; i++) - mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, homkillonly); + mob->item_drop(md, dlist, mob->setlootitem(&md->lootitem[i]), 1, 10000, homkillonly); } if (dlist->item) //There are drop items. - iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist); + timer->add(tick + (!battle_config.delay_battle_damage?500:0), mob->delay_item_drop, 0, (intptr_t)dlist); else //No drops ers_free(item_drop_list_ers, dlist); } else if (md->lootitem && md->lootitem_count) { //Loot MUST drop! @@ -2456,18 +2455,17 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) dlist->third_charid = (third_sd ? third_sd->status.char_id : 0); dlist->item = NULL; for(i = 0; i < md->lootitem_count; i++) - mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, homkillonly); - iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist); + mob->item_drop(md, dlist, mob->setlootitem(&md->lootitem[i]), 1, 10000, homkillonly); + timer->add(tick + (!battle_config.delay_battle_damage?500:0), mob->delay_item_drop, 0, (intptr_t)dlist); } if(mvp_sd && md->db->mexp > 0 && !md->special_state.ai) { int log_mvp[2] = {0}; unsigned int mexp; - struct item item; double exp; //mapflag: noexp check [Lorky] - if (map[m].flag.nobaseexp || type&2) + if (map->list[m].flag.nobaseexp || type&2) exp =1; else { exp = md->db->mexp; @@ -2482,10 +2480,11 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) pc->gainexp(mvp_sd, &md->bl, mexp,0, false); log_mvp[1] = mexp; - if( !(map[m].flag.nomvploot || type&1) ) { + if( !(map->list[m].flag.nomvploot || type&1) ) { /* pose them randomly in the list -- so on 100% drop servers it wont always drop the same item */ int mdrop_id[MAX_MVP_DROP]; int mdrop_p[MAX_MVP_DROP]; + struct item item; memset(&mdrop_id,0,MAX_MVP_DROP*sizeof(int)); @@ -2504,7 +2503,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) struct item_data *data; if(mdrop_id[i] <= 0) continue; - if(! (data = itemdb_exists(mdrop_id[i])) ) + if(! (data = itemdb->exists(mdrop_id[i])) ) continue; temp = mdrop_p[i]; @@ -2515,7 +2514,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) memset(&item,0,sizeof(item)); item.nameid=mdrop_id[i]; - item.identify= itemdb_isidentified2(data); + item.identify= itemdb->isidentified2(data); clif->mvp_item(mvp_sd,item.nameid); log_mvp[0] = item.nameid; @@ -2524,12 +2523,12 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) char message[128]; sprintf (message, msg_txt(541), mvp_sd->status.name, md->name, data->jname, temp/100.); //MSG: "'%s' won %s's %s (chance: %0.02f%%)" - intif_broadcast(message,strlen(message)+1,0); + intif->broadcast(message, strlen(message)+1, BC_DEFAULT); } if((temp = pc->additem(mvp_sd,&item,1,LOG_TYPE_PICKDROP_PLAYER)) != 0) { clif->additem(mvp_sd,0,0,temp); - iMap->addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd->status.char_id,(second_sd?second_sd->status.char_id:0),(third_sd?third_sd->status.char_id:0),1); + map->addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd->status.char_id,(second_sd?second_sd->status.char_id:0),(third_sd?third_sd->status.char_id:0),1); } //Logs items, MVP prizes [Lupus] @@ -2541,7 +2540,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) logs->mvpdrop(mvp_sd, md->class_, log_mvp); } - if (type&2 && !sd && md->class_ == MOBID_EMPERIUM) + if (type&2 && !sd && md->class_ == MOBID_EMPERIUM && md->guardian_data) //Emperium destroyed by script. Discard mvp character. [Skotlex] mvp_sd = NULL; @@ -2559,58 +2558,58 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if( sd ) { if( sd->mission_mobid == md->class_) { //TK_MISSION [Skotlex] - if( ++sd->mission_count >= 100 && (temp = mob_get_random_id(0, 0xE, sd->status.base_level)) ) { + if( ++sd->mission_count >= 100 && (temp = mob->get_random_id(0, 0xE, sd->status.base_level)) ) { pc->addfame(sd, 1); sd->mission_mobid = temp; - pc_setglobalreg(sd,"TK_MISSION_ID", temp); + pc_setglobalreg(sd,script->add_str("TK_MISSION_ID"), temp); sd->mission_count = 0; clif->mission_info(sd, temp, 0); } - pc_setglobalreg(sd,"TK_MISSION_COUNT", sd->mission_count); + pc_setglobalreg(sd,script->add_str("TK_MISSION_COUNT"), sd->mission_count); } if( sd->status.party_id ) - iMap->foreachinrange(quest_update_objective_sub,&md->bl,AREA_SIZE,BL_PC,sd->status.party_id,md->class_); + map->foreachinrange(quest->update_objective_sub,&md->bl,AREA_SIZE,BL_PC,sd->status.party_id,md->class_); else if( sd->avail_quests ) - quest_update_objective(sd, md->class_); + quest->update_objective(sd, md->class_); - if( sd->md && src && src->type != BL_HOM && mob_db(md->class_)->lv > sd->status.base_level/2 ) - mercenary_kills(sd->md); + if( sd->md && src && src->type != BL_HOM && mob->db(md->class_)->lv > sd->status.base_level/2 ) + mercenary->kills(sd->md); } if( md->npc_event[0] && !md->state.npc_killmonster ) { if( sd && battle_config.mob_npc_event_type ) { pc->setparam(sd, SP_KILLERRID, sd->bl.id); - npc_event(sd,md->npc_event,0); + npc->event(sd,md->npc_event,0); } else if( mvp_sd ) { pc->setparam(mvp_sd, SP_KILLERRID, sd?sd->bl.id:0); - npc_event(mvp_sd,md->npc_event,0); + npc->event(mvp_sd,md->npc_event,0); } else - npc_event_do(md->npc_event); + npc->event_do(md->npc_event); } else if( mvp_sd && !md->state.npc_killmonster ) { pc->setparam(mvp_sd, SP_KILLEDRID, md->class_); - npc_script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance] + npc->script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance] } md->status.hp = 1; } if(md->deletetimer != INVALID_TIMER) { - iTimer->delete_timer(md->deletetimer,mob_timer_delete); + timer->delete(md->deletetimer,mob->timer_delete); md->deletetimer = INVALID_TIMER; } /** * Only loops if necessary (e.g. a poring would never need to loop) **/ if( md->can_summon ) - mob_deleteslave(md); + mob->deleteslave(md); - iMap->freeblock_unlock(); + map->freeblock_unlock(); if( !rebirth ) { if( pcdb_checkid(md->vd->class_) ) {//Player mobs are not removed automatically by the client. - /* first we set them dead, then we delay the outsight effect */ + /* first we set them dead, then we delay the out sight effect */ clif->clearunit_area(&md->bl,CLR_DEAD); clif->clearunit_delayed(&md->bl, CLR_OUTSIGHT,tick+3000); } else @@ -2622,23 +2621,23 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } - if(!md->spawn) //Tell status_damage to remove it from memory. + if(!md->spawn) //Tell status->damage to remove it from memory. return 5; // Note: Actually, it's 4. Oh well... // MvP tomb [GreenBox] - if (battle_config.mvp_tomb_enabled && md->spawn->state.boss) - mvptomb_create(md, mvp_sd ? mvp_sd->status.name : NULL, time(NULL)); + if (battle_config.mvp_tomb_enabled && md->spawn->state.boss && map->list[md->bl.m].flag.notomb != 1) + mob->mvptomb_create(md, mvp_sd ? mvp_sd->status.name : NULL, time(NULL)); if( !rebirth ) { - status_change_clear(&md->bl,1); - mob_setdelayspawn(md); //Set respawning. + status->change_clear(&md->bl,1); + mob->setdelayspawn(md); //Set respawning. } return 3; //Remove from map. } void mob_revive(struct mob_data *md, unsigned int hp) { - unsigned int tick = iTimer->gettick(); + int64 tick = timer->gettick(); md->state.skillstate = MSS_IDLE; md->last_thinktime = tick; md->next_walktime = tick+rnd()%50+5000; @@ -2647,10 +2646,10 @@ void mob_revive(struct mob_data *md, unsigned int hp) memset(md->dmglog, 0, sizeof(md->dmglog)); // Reset the damage done on the rebirthed monster, otherwise will grant full exp + damage done. [Valaris] md->tdmg = 0; if (!md->bl.prev) - iMap->addblock(&md->bl); + map->addblock(&md->bl); clif->spawn(&md->bl); skill->unit_move(&md->bl,tick,1); - mobskill_use(md, tick, MSC_SPAWN); + mob->skill_use(md, tick, MSC_SPAWN); if (battle_config.show_mob_info&3) clif->charnameack (0, &md->bl); } @@ -2663,35 +2662,29 @@ int mob_guardian_guildchange(struct mob_data *md) if (!md->guardian_data) return 0; - if (md->guardian_data->castle->guild_id == 0) + if( md->guardian_data->castle->guild_id == 0 ) { //Castle with no owner? Delete the guardians. - if (md->class_ == MOBID_EMPERIUM) - { //But don't delete the emperium, just clear it's guild-data - md->guardian_data->guild_id = 0; - md->guardian_data->emblem_id = 0; - md->guardian_data->guild_name[0] = '\0'; - } else { + if( md->class_ == MOBID_EMPERIUM ) //But don't delete the emperium, just clear it's guild-data + md->guardian_data->g = NULL; + else { if (md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS && md->guardian_data->castle->guardian[md->guardian_data->number].visible) guild->castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number, 0); - unit_free(&md->bl,CLR_OUTSIGHT); //Remove guardian. + unit->free(&md->bl,CLR_OUTSIGHT); //Remove guardian. } return 0; } g = guild->search(md->guardian_data->castle->guild_id); - if (g == NULL) + if( g == NULL ) { //Properly remove guardian info from Castle data. - ShowError("mob_guardian_guildchange: New Guild (id %d) does not exists!\n", md->guardian_data->guild_id); + ShowError("mob_guardian_guildchange: New Guild (id %d) does not exists!\n", md->guardian_data->castle->guild_id); if (md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS) guild->castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number, 0); - unit_free(&md->bl,CLR_OUTSIGHT); + unit->free(&md->bl,CLR_OUTSIGHT); return 0; } - md->guardian_data->guild_id = g->guild_id; - md->guardian_data->emblem_id = g->emblem_id; - md->guardian_data->guardup_lv = guild->checkskill(g,GD_GUARDUP); - memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH); + md->guardian_data->g = g; return 1; } @@ -2706,16 +2699,16 @@ int mob_random_class (int *value, size_t count) // no count specified, look into the array manually, but take only max 5 elements if (count < 1) { count = 0; - while(count < 5 && mobdb_checkid(value[count])) count++; + while(count < 5 && mob->db_checkid(value[count])) count++; if(count < 1) // nothing found return 0; } else { // check if at least the first value is valid - if(mobdb_checkid(value[0]) == 0) + if(mob->db_checkid(value[0]) == 0) return 0; } //Pick a random value, hoping it exists. [Skotlex] - return mobdb_checkid(value[rnd()%count]); + return mob->db_checkid(value[rnd()%count]); } /*========================================== @@ -2723,8 +2716,8 @@ int mob_random_class (int *value, size_t count) *------------------------------------------*/ int mob_class_change (struct mob_data *md, int class_) { - unsigned int tick = iTimer->gettick(); - int i, c, hp_rate; + int64 tick = timer->gettick(), c = 0; + int i, hp_rate; nullpo_ret(md); @@ -2741,7 +2734,7 @@ int mob_class_change (struct mob_data *md, int class_) if( md->special_state.ai > 1 ) return 0; //Marine Spheres and Floras. - if( mob_is_clone(md->class_) ) + if( mob->is_clone(md->class_) ) return 0; //Clones if( md->class_ == class_ ) @@ -2749,7 +2742,7 @@ int mob_class_change (struct mob_data *md, int class_) hp_rate = get_percentage(md->status.hp, md->status.max_hp); md->class_ = class_; - md->db = mob_db(class_); + md->db = mob->db(class_); if (battle_config.override_mob_names==1) memcpy(md->name,md->db->name,NAME_LENGTH); else @@ -2757,10 +2750,10 @@ int mob_class_change (struct mob_data *md, int class_) mob_stop_attack(md); mob_stop_walking(md, 0); - unit_skillcastcancel(&md->bl, 0); - status_set_viewdata(&md->bl, class_); + unit->skillcastcancel(&md->bl, 0); + status->set_viewdata(&md->bl, class_); clif->class_change(&md->bl, md->vd->class_, 1); - status_calc_mob(md, 1); + status_calc_mob(md, SCO_FIRST); md->ud.state.speed_changed = 1; //Speed change update. if (battle_config.monster_class_change_recover) { @@ -2793,13 +2786,25 @@ void mob_heal(struct mob_data *md,unsigned int heal) { if (battle_config.show_mob_info&3) clif->charnameack (0, &md->bl); + +#if PACKETVER >= 20120404 + if( !(md->status.mode&MD_BOSS) ){ + int i; + for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. + if( md->dmglog[i].id ) { + struct map_session_data *sd = map->charid2sd(md->dmglog[i].id); + if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range + clif->monster_hp_bar(md,sd); + } + } + } +#endif } /*========================================== * Added by RoVeRT *------------------------------------------*/ -int mob_warpslave_sub(struct block_list *bl,va_list ap) -{ +int mob_warpslave_sub(struct block_list *bl,va_list ap) { struct mob_data *md=(struct mob_data *)bl; struct block_list *master; short x,y,range=0; @@ -2809,8 +2814,8 @@ int mob_warpslave_sub(struct block_list *bl,va_list ap) if(md->master_id!=master->id) return 0; - iMap->search_freecell(master, 0, &x, &y, range, range, 0); - unit_warp(&md->bl, master->m, x, y,CLR_RESPAWN); + map->search_freecell(master, 0, &x, &y, range, range, 0); + unit->warp(&md->bl, master->m, x, y,CLR_TELEPORT); return 1; } @@ -2819,16 +2824,15 @@ int mob_warpslave_sub(struct block_list *bl,va_list ap) * Warps slaves. Range is the area around the master that they can * appear in randomly. *------------------------------------------*/ -int mob_warpslave(struct block_list *bl, int range) -{ +int mob_warpslave(struct block_list *bl, int range) { if (range < 1) range = 1; //Min range needed to avoid crashes and stuff. [Skotlex] - return iMap->foreachinmap(mob_warpslave_sub, bl->m, BL_MOB, bl, range); + return map->foreachinmap(mob->warpslave_sub, bl->m, BL_MOB, bl, range); } /*========================================== - * Counts slave sub, curently checking if mob master is the given ID. + * Counts slave sub, currently checking if mob master is the given ID. *------------------------------------------*/ int mob_countslave_sub(struct block_list *bl,va_list ap) { @@ -2845,9 +2849,8 @@ int mob_countslave_sub(struct block_list *bl,va_list ap) /*========================================== * Counts the number of slaves a mob has on the map. *------------------------------------------*/ -int mob_countslave(struct block_list *bl) -{ - return iMap->foreachinmap(mob_countslave_sub, bl->m, BL_MOB,bl->id); +int mob_countslave(struct block_list *bl) { + return map->foreachinmap(mob->countslave_sub, bl->m, BL_MOB,bl->id); } /*========================================== @@ -2870,14 +2873,14 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id) data.state.size = md2->special_state.size; data.state.ai = md2->special_state.ai; - if(mobdb_checkid(value[0]) == 0) + if(mob->db_checkid(value[0]) == 0) return 0; /** * Flags this monster is able to summon; saves a worth amount of memory upon deletion **/ md2->can_summon = 1; - while(count < 5 && mobdb_checkid(value[count])) count++; + while(count < 5 && mob->db_checkid(value[count])) count++; if(count < 1) return 0; if (amount > 0 && amount < count) { //Do not start on 0, pick some random sub subset [Skotlex] k = rnd()%count; @@ -2891,10 +2894,10 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id) for(;k<amount;k++) { short x,y; data.class_ = value[k%count]; //Summon slaves in round-robin fashion. [Skotlex] - if (mobdb_checkid(data.class_) == 0) + if (mob->db_checkid(data.class_) == 0) continue; - if (iMap->search_freecell(&md2->bl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 0)) { + if (map->search_freecell(&md2->bl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 0)) { data.x = x; data.y = y; } else { @@ -2908,15 +2911,15 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id) else strcpy(data.name,"--ja--"); - if (!mob_parse_dataset(&data)) + if (!mob->parse_dataset(&data)) continue; - md= mob_spawn_dataset(&data); + md= mob->spawn_dataset(&data); if(skill_id == NPC_SUMMONSLAVE){ md->master_id=md2->bl.id; md->special_state.ai = md2->special_state.ai; } - mob_spawn(md); + mob->spawn(md); if (hp_rate) //Scale HP md->status.hp = md->status.max_hp*hp_rate/100; @@ -2927,17 +2930,17 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id) switch (battle_config.slaves_inherit_mode) { case 1: //Always aggressive if (!(md->status.mode&MD_AGGRESSIVE)) - sc_start4(&md->bl, SC_MODECHANGE, 100,1,0, MD_AGGRESSIVE, 0, 0); + sc_start4(NULL, &md->bl, SC_MODECHANGE, 100,1,0, MD_AGGRESSIVE, 0, 0); break; case 2: //Always passive if (md->status.mode&MD_AGGRESSIVE) - sc_start4(&md->bl, SC_MODECHANGE, 100,1,0, 0, MD_AGGRESSIVE, 0); + sc_start4(NULL, &md->bl, SC_MODECHANGE, 100,1,0, 0, MD_AGGRESSIVE, 0); break; default: //Copy master. if (md2->status.mode&MD_AGGRESSIVE) - sc_start4(&md->bl, SC_MODECHANGE, 100,1,0, MD_AGGRESSIVE, 0, 0); + sc_start4(NULL, &md->bl, SC_MODECHANGE, 100,1,0, MD_AGGRESSIVE, 0, 0); else - sc_start4(&md->bl, SC_MODECHANGE, 100,1,0, 0, MD_AGGRESSIVE, 0); + sc_start4(NULL, &md->bl, SC_MODECHANGE, 100,1,0, 0, MD_AGGRESSIVE, 0); break; } } @@ -2954,8 +2957,8 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id) *------------------------------------------*/ int mob_skill_id2skill_idx(int class_,uint16 skill_id) { - int i, max = mob_db(class_)->maxskill; - struct mob_skill *ms=mob_db(class_)->skill; + int i, max = mob->db(class_)->maxskill; + struct mob_skill *ms=mob->db(class_)->skill; if(ms==NULL) return -1; @@ -2993,8 +2996,7 @@ int mob_getfriendhprate_sub(struct block_list *bl,va_list ap) (*fr) = bl; return 1; } -static struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,int max_rate) -{ +struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,int max_rate) { struct block_list *fr=NULL; int type = BL_MOB; @@ -3003,17 +3005,15 @@ static struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,i if (md->special_state.ai) //Summoned creatures. [Skotlex] type = BL_PC; - iMap->foreachinrange(mob_getfriendhprate_sub, &md->bl, 8, type,md,min_rate,max_rate,&fr); + map->foreachinrange(mob->getfriendhprate_sub, &md->bl, 8, type,md,min_rate,max_rate,&fr); return fr; } /*========================================== * Check hp rate of its master *------------------------------------------*/ -struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md,int rate) -{ - if( md && md->master_id > 0 ) - { - struct block_list *bl = iMap->id2bl(md->master_id); +struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md,int rate) { + if( md && md->master_id > 0 ) { + struct block_list *bl = map->id2bl(md->master_id); if( bl && get_percentage(status_get_hp(bl), status_get_max_hp(bl)) < rate ) return bl; } @@ -3055,25 +3055,24 @@ int mob_getfriendstatus_sub(struct block_list *bl,va_list ap) return 0; } -struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2) -{ +struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2) { struct mob_data* fr = NULL; nullpo_ret(md); - iMap->foreachinrange(mob_getfriendstatus_sub, &md->bl, 8,BL_MOB, md,cond1,cond2,&fr); + map->foreachinrange(mob->getfriendstatus_sub, &md->bl, 8,BL_MOB, md,cond1,cond2,&fr); return fr; } /*========================================== * Skill use judging *------------------------------------------*/ -int mobskill_use(struct mob_data *md, unsigned int tick, int event) -{ +int mobskill_use(struct mob_data *md, int64 tick, int event) { struct mob_skill *ms; struct block_list *fbl = NULL; //Friend bl, which can either be a BL_PC or BL_MOB depending on the situation. [Skotlex] struct block_list *bl; struct mob_data *fmd = NULL; int i,j,n; + short skill_target; nullpo_ret(md); nullpo_ret(ms = md->db->skill); @@ -3139,20 +3138,20 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) } flag ^= (ms[i].cond1 == MSC_MYSTATUSOFF); break; case MSC_FRIENDHPLTMAXRATE: // friend HP < maxhp% - flag = ((fbl = mob_getfriendhprate(md, 0, ms[i].cond2)) != NULL); break; + flag = ((fbl = mob->getfriendhprate(md, 0, ms[i].cond2)) != NULL); break; case MSC_FRIENDHPINRATE : - flag = ((fbl = mob_getfriendhprate(md, ms[i].cond2, ms[i].val[0])) != NULL); break; + flag = ((fbl = mob->getfriendhprate(md, ms[i].cond2, ms[i].val[0])) != NULL); break; case MSC_FRIENDSTATUSON: // friend status[num] on case MSC_FRIENDSTATUSOFF: // friend status[num] off - flag = ((fmd = mob_getfriendstatus(md, ms[i].cond1, ms[i].cond2)) != NULL); break; + flag = ((fmd = mob->getfriendstatus(md, ms[i].cond1, ms[i].cond2)) != NULL); break; case MSC_SLAVELT: // slave < num - flag = (mob_countslave(&md->bl) < c2 ); break; + flag = (mob->countslave(&md->bl) < c2 ); break; case MSC_ATTACKPCGT: // attack pc > num - flag = (unit_counttargeted(&md->bl) > c2); break; + flag = (unit->counttargeted(&md->bl) > c2); break; case MSC_SLAVELE: // slave <= num - flag = (mob_countslave(&md->bl) <= c2 ); break; + flag = (mob->countslave(&md->bl) <= c2 ); break; case MSC_ATTACKPCGE: // attack pc >= num - flag = (unit_counttargeted(&md->bl) >= c2); break; + flag = (unit->counttargeted(&md->bl) >= c2); break; case MSC_AFTERSKILL: flag = (md->ud.skill_id == c2); break; case MSC_RUDEATTACKED: @@ -3160,9 +3159,9 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) if (flag) md->state.attacked_count = 0; //Rude attacked count should be reset after the skill condition is met. Thanks to Komurka [Skotlex] break; case MSC_MASTERHPLTMAXRATE: - flag = ((fbl = mob_getmasterhpltmaxrate(md, ms[i].cond2)) != NULL); break; + flag = ((fbl = mob->getmasterhpltmaxrate(md, ms[i].cond2)) != NULL); break; case MSC_MASTERATTACKED: - flag = (md->master_id > 0 && (fbl=iMap->id2bl(md->master_id)) && unit_counttargeted(fbl) > 0); break; + flag = (md->master_id > 0 && (fbl=map->id2bl(md->master_id)) && unit->counttargeted(fbl) > 0); break; case MSC_ALCHEMIST: flag = (md->state.alchemist); break; @@ -3172,10 +3171,12 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) if (!flag) continue; //Skill requisite failed to be fulfilled. + //Execute skill + skill_target = (md->db->status.mode&MD_RANDOMTARGET)? MST_RANDOM : ms[i].target; if (skill->get_casttype(ms[i].skill_id) == CAST_GROUND) {//Ground skill. short x, y; - switch (ms[i].target) { + switch (skill_target) { case MST_RANDOM: //Pick a random enemy within skill range. bl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md), skill->get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv)); @@ -3185,12 +3186,12 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) case MST_AROUND6: case MST_AROUND7: case MST_AROUND8: - bl = iMap->id2bl(md->target_id); + bl = map->id2bl(md->target_id); break; case MST_MASTER: bl = &md->bl; if (md->master_id) - bl = iMap->id2bl(md->master_id); + bl = map->id2bl(md->master_id); if (bl) //Otherwise, fall through. break; case MST_FRIEND: @@ -3205,34 +3206,34 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) x = bl->x; y = bl->y; // Look for an area to cast the spell around... - if (ms[i].target >= MST_AROUND1 || ms[i].target >= MST_AROUND5) { - j = ms[i].target >= MST_AROUND1? - (ms[i].target-MST_AROUND1) +1: - (ms[i].target-MST_AROUND5) +1; - iMap->search_freecell(&md->bl, md->bl.m, &x, &y, j, j, 3); + if (skill_target >= MST_AROUND1 || skill_target >= MST_AROUND5) { + j = skill_target >= MST_AROUND1? + (skill_target-MST_AROUND1) +1: + (skill_target-MST_AROUND5) +1; + map->search_freecell(&md->bl, md->bl.m, &x, &y, j, j, 3); } md->skill_idx = i; - iMap->freeblock_lock(); - if( !battle->check_range(&md->bl,bl,skill->get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) || - !unit_skilluse_pos2(&md->bl, x, y,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) ) - { - iMap->freeblock_unlock(); + map->freeblock_lock(); + if( !battle->check_range(&md->bl,bl,skill->get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) + || !unit->skilluse_pos2(&md->bl, x, y,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) + ) { + map->freeblock_unlock(); continue; } } else { - //Targetted skill - switch (ms[i].target) { + //Targeted skill + switch (skill_target) { case MST_RANDOM: //Pick a random enemy within skill range. bl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md), skill->get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv)); break; case MST_TARGET: - bl = iMap->id2bl(md->target_id); + bl = map->id2bl(md->target_id); break; case MST_MASTER: bl = &md->bl; if (md->master_id) - bl = iMap->id2bl(md->master_id); + bl = map->id2bl(md->master_id); if (bl) //Otherwise, fall through. break; case MST_FRIEND: @@ -3250,17 +3251,17 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) if (!bl) continue; md->skill_idx = i; - iMap->freeblock_lock(); - if( !battle->check_range(&md->bl,bl,skill->get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) || - !unit_skilluse_id2(&md->bl, bl->id,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) ) - { - iMap->freeblock_unlock(); + map->freeblock_lock(); + if( !battle->check_range(&md->bl,bl,skill->get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) + || !unit->skilluse_id2(&md->bl, bl->id,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) + ) { + map->freeblock_unlock(); continue; } } //Skill used. Post-setups... if ( ms[ i ].msg_id ){ //Display color message [SnakeDrak] - struct mob_chat *mc = mob_chat(ms[i].msg_id); + struct mob_chat *mc = mob->chat(ms[i].msg_id); char temp[CHAT_SIZE_MAX]; char name[NAME_LENGTH]; snprintf(name, sizeof name,"%s", md->name); @@ -3274,7 +3275,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) md->skilldelay[j]=tick; } else md->skilldelay[i]=tick; - iMap->freeblock_unlock(); + map->freeblock_unlock(); return 1; } //No skill was used. @@ -3284,8 +3285,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) /*========================================== * Skill use event processing *------------------------------------------*/ -int mobskill_event(struct mob_data *md, struct block_list *src, unsigned int tick, int flag) -{ +int mobskill_event(struct mob_data *md, struct block_list *src, int64 tick, int flag) { int target_id, res = 0; if(md->bl.prev == NULL || md->status.hp <= 0) @@ -3296,13 +3296,13 @@ int mobskill_event(struct mob_data *md, struct block_list *src, unsigned int tic md->target_id = src->id; if (flag == -1) - res = mobskill_use(md, tick, MSC_CASTTARGETED); + res = mob->skill_use(md, tick, MSC_CASTTARGETED); else if ((flag&0xffff) == MSC_SKILLUSED) - res = mobskill_use(md, tick, flag); + res = mob->skill_use(md, tick, flag); else if (flag&BF_SHORT) - res = mobskill_use(md, tick, MSC_CLOSEDATTACKED); + res = mob->skill_use(md, tick, MSC_CLOSEDATTACKED); else if (flag&BF_LONG && !(flag&BF_MAGIC)) //Long-attacked should not include magic. - res = mobskill_use(md, tick, MSC_LONGRANGEATTACKED); + res = mob->skill_use(md, tick, MSC_LONGRANGEATTACKED); if (!res) //Restore previous target only if skill condition failed to trigger. [Skotlex] @@ -3319,53 +3319,52 @@ int mob_is_clone(int class_) { if(class_ < MOB_CLONE_START || class_ > MOB_CLONE_END) return 0; - if (mob_db(class_) == mob_dummy) + if (mob->db(class_) == mob->dummy) return 0; return class_; } //Flag values: -//&1: Set special ai (fight mobs, not players) +//&1: Set special AI (fight mobs, not players) //If mode is not passed, a default aggressive mode is used. //If master_id is passed, clone is attached to him. //Returns: ID of newly crafted copy. -int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, int mode, int flag, unsigned int duration) -{ +int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, int mode, int flag, unsigned int duration) { int class_; int i,j,h,inf,skill_id, fd; struct mob_data *md; struct mob_skill *ms; struct mob_db* db; - struct status_data *status; + struct status_data *mstatus; nullpo_ret(sd); if(pc_isdead(sd) && master_id && flag&1) return 0; - ARR_FIND( MOB_CLONE_START, MOB_CLONE_END, class_, mob_db_data[class_] == NULL ); + ARR_FIND( MOB_CLONE_START, MOB_CLONE_END, class_, mob->db_data[class_] == NULL ); if(class_ >= MOB_CLONE_END) return 0; - db = mob_db_data[class_]=(struct mob_db*)aCalloc(1, sizeof(struct mob_db)); - status = &db->status; + db = mob->db_data[class_]=(struct mob_db*)aCalloc(1, sizeof(struct mob_db)); + mstatus = &db->status; strcpy(db->sprite,sd->status.name); strcpy(db->name,sd->status.name); strcpy(db->jname,sd->status.name); - db->lv=status_get_lv(&sd->bl); - memcpy(status, &sd->base_status, sizeof(struct status_data)); - status->rhw.atk2= status->dex + status->rhw.atk + status->rhw.atk2; //Max ATK - status->rhw.atk = status->dex; //Min ATK - if (status->lhw.atk) { - status->lhw.atk2= status->dex + status->lhw.atk + status->lhw.atk2; //Max ATK - status->lhw.atk = status->dex; //Min ATK + db->lv=status->get_lv(&sd->bl); + memcpy(mstatus, &sd->base_status, sizeof(struct status_data)); + mstatus->rhw.atk2= mstatus->dex + mstatus->rhw.atk + mstatus->rhw.atk2; //Max ATK + mstatus->rhw.atk = mstatus->dex; //Min ATK + if (mstatus->lhw.atk) { + mstatus->lhw.atk2= mstatus->dex + mstatus->lhw.atk + mstatus->lhw.atk2; //Max ATK + mstatus->lhw.atk = mstatus->dex; //Min ATK } if (mode) //User provided mode. - status->mode = mode; + mstatus->mode = mode; else if (flag&1) //Friendly Character, remove looting. - status->mode &= ~MD_LOOTER; - status->hp = status->max_hp; - status->sp = status->max_sp; + mstatus->mode &= ~MD_LOOTER; + mstatus->hp = mstatus->max_hp; + mstatus->sp = mstatus->max_sp; memcpy(&db->vd, &sd->vd, sizeof(struct view_data)); db->base_exp=1; db->job_exp=1; @@ -3384,18 +3383,18 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons //Go Backwards to give better priority to advanced skills. for (i=0,j = MAX_SKILL_TREE-1;j>=0 && i< MAX_MOBSKILL ;j--) { - int idx = skill_tree[pc->class2idx(sd->status.class_)][j].idx; - skill_id = skill_tree[pc->class2idx(sd->status.class_)][j].id; + int idx = pc->skill_tree[pc->class2idx(sd->status.class_)][j].idx; + skill_id = pc->skill_tree[pc->class2idx(sd->status.class_)][j].id; if (!skill_id || sd->status.skill[idx].lv < 1 || - (skill_db[idx].inf2&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL)) + (skill->db[idx].inf2&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL)) ) continue; - for(h = 0; h < map[sd->bl.m].zone->disabled_skills_count; h++) { - if( skill_id == map[sd->bl.m].zone->disabled_skills[h]->nameid && map[sd->bl.m].zone->disabled_skills[h]->subtype == MZS_CLONE ) { + for(h = 0; h < map->list[sd->bl.m].zone->disabled_skills_count; h++) { + if( skill_id == map->list[sd->bl.m].zone->disabled_skills[h]->nameid && map->list[sd->bl.m].zone->disabled_skills[h]->subtype == MZS_CLONE ) { break; } } - if( h < map[sd->bl.m].zone->disabled_skills_count ) + if( h < map->list[sd->bl.m].zone->disabled_skills_count ) continue; //Normal aggressive mob, disable skills that cannot help them fight //against players (those with flags UF_NOMOB and UF_NOPC are specific @@ -3420,7 +3419,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons ms[i].casttime = skill->cast_fix(&sd->bl,skill_id, ms[i].skill_lv); ms[i].delay = 5000+skill->delay_fix(&sd->bl,skill_id, ms[i].skill_lv); - inf = skill_db[idx].inf; + inf = skill->db[idx].inf; if (inf&INF_ATTACK_SKILL) { ms[i].target = MST_TARGET; ms[i].cond1 = MSC_ALWAYS; @@ -3509,7 +3508,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons sd->fd = fd; //Finally, spawn it. - md = mob_once_spawn_sub(&sd->bl, m, x, y, "--en--", class_, event, SZ_SMALL, AI_NONE); + md = mob->once_spawn_sub(&sd->bl, m, x, y, "--en--", class_, event, SZ_MEDIUM, AI_NONE); if (!md) return 0; //Failed? md->special_state.clone = 1; @@ -3522,12 +3521,12 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons if (duration) //Auto Delete after a while. { if( md->deletetimer != INVALID_TIMER ) - iTimer->delete_timer(md->deletetimer, mob_timer_delete); - md->deletetimer = iTimer->add_timer (iTimer->gettick() + duration, mob_timer_delete, md->bl.id, 0); + timer->delete(md->deletetimer, mob->timer_delete); + md->deletetimer = timer->add(timer->gettick() + duration, mob->timer_delete, md->bl.id, 0); } } - mob_spawn(md); + mob->spawn(md); return md->bl.id; } @@ -3536,11 +3535,11 @@ int mob_clone_delete(struct mob_data *md) { const int class_ = md->class_; if (class_ >= MOB_CLONE_START && class_ < MOB_CLONE_END - && mob_db_data[class_]!=NULL) { - aFree(mob_db_data[class_]); - mob_db_data[class_]=NULL; + && mob->db_data[class_]!=NULL) { + aFree(mob->db_data[class_]); + mob->db_data[class_]=NULL; //Clear references to the db - md->db = mob_dummy; + md->db = mob->dummy; md->vd = NULL; return 1; } @@ -3553,50 +3552,50 @@ int mob_clone_delete(struct mob_data *md) /*========================================== * Since un-setting [ mob ] up was used, it is an initial provisional value setup. *------------------------------------------*/ -static int mob_makedummymobdb(int class_) +int mob_makedummymobdb(int class_) { - if (mob_dummy != NULL) + if (mob->dummy != NULL) { - if (mob_db(class_) == mob_dummy) - return 1; //Using the mob_dummy data already. [Skotlex] + if (mob->db(class_) == mob->dummy) + return 1; //Using the mob->dummy data already. [Skotlex] if (class_ > 0 && class_ <= MAX_MOB_DB) { //Remove the mob data so that it uses the dummy data instead. - aFree(mob_db_data[class_]); - mob_db_data[class_] = NULL; + aFree(mob->db_data[class_]); + mob->db_data[class_] = NULL; } return 0; } //Initialize dummy data. - mob_dummy = (struct mob_db*)aCalloc(1, sizeof(struct mob_db)); //Initializing the dummy mob. - sprintf(mob_dummy->sprite,"DUMMY"); - sprintf(mob_dummy->name,"Dummy"); - sprintf(mob_dummy->jname,"Dummy"); - mob_dummy->lv=1; - mob_dummy->status.max_hp=1000; - mob_dummy->status.max_sp=1; - mob_dummy->status.rhw.range=1; - mob_dummy->status.rhw.atk=7; - mob_dummy->status.rhw.atk2=10; - mob_dummy->status.str=1; - mob_dummy->status.agi=1; - mob_dummy->status.vit=1; - mob_dummy->status.int_=1; - mob_dummy->status.dex=6; - mob_dummy->status.luk=2; - mob_dummy->status.speed=300; - mob_dummy->status.adelay=1000; - mob_dummy->status.amotion=500; - mob_dummy->status.dmotion=500; - mob_dummy->base_exp=2; - mob_dummy->job_exp=1; - mob_dummy->range2=10; - mob_dummy->range3=10; + mob->dummy = (struct mob_db*)aCalloc(1, sizeof(struct mob_db)); //Initializing the dummy mob. + sprintf(mob->dummy->sprite,"DUMMY"); + sprintf(mob->dummy->name,"Dummy"); + sprintf(mob->dummy->jname,"Dummy"); + mob->dummy->lv=1; + mob->dummy->status.max_hp=1000; + mob->dummy->status.max_sp=1; + mob->dummy->status.rhw.range=1; + mob->dummy->status.rhw.atk=7; + mob->dummy->status.rhw.atk2=10; + mob->dummy->status.str=1; + mob->dummy->status.agi=1; + mob->dummy->status.vit=1; + mob->dummy->status.int_=1; + mob->dummy->status.dex=6; + mob->dummy->status.luk=2; + mob->dummy->status.speed=300; + mob->dummy->status.adelay=1000; + mob->dummy->status.amotion=500; + mob->dummy->status.dmotion=500; + mob->dummy->base_exp=2; + mob->dummy->job_exp=1; + mob->dummy->range2=10; + mob->dummy->range3=10; return 0; } //Adjusts the drop rate of item according to the criteria given. [Skotlex] -static unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max) +unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max) { double rate = baserate; @@ -3612,13 +3611,13 @@ static unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned shor } /** - * Check if global item drop rate is overriden for given item + * Check if global item drop rate is overridden for given item * in db/mob_item_ratio.txt * @param nameid ID of the item * @param mob_id ID of the monster * @param rate_adjust pointer to store ratio if found */ -static void item_dropratio_adjust(int nameid, int mob_id, int *rate_adjust) +void item_dropratio_adjust(int nameid, int mob_id, int *rate_adjust) { if( item_drop_ratio_db[nameid] ) { if( item_drop_ratio_db[nameid]->mob_id[0] ) { // only for listed mobs @@ -3631,14 +3630,23 @@ static void item_dropratio_adjust(int nameid, int mob_id, int *rate_adjust) *rate_adjust = item_drop_ratio_db[nameid]->drop_ratio; } } - +/* (mob_parse_dbrow)_cap_value */ +static inline int mob_parse_dbrow_cap_value(int class_, int min, int max, int value) { + if( value > max ) { + ShowError("mob_parse_dbrow: for class '%d', field value '%d' is higher than the maximum '%d'! capping...\n", class_, value, max); + return max; + } else if ( value < min ) { + ShowError("mob_parse_dbrow: for class '%d', field value '%d' is lower than the minimum '%d'! capping...\n", class_, value, min); + return min; + } + return value; +} /*========================================== * processes one mobdb entry *------------------------------------------*/ -static bool mob_parse_dbrow(char** str) -{ +bool mob_parse_dbrow(char** str) { struct mob_db *db, entry; - struct status_data *status; + struct status_data *mstatus; int class_, i, k; double exp, maxhp; struct mob_data data; @@ -3662,7 +3670,7 @@ static bool mob_parse_dbrow(char** str) memset(&entry, 0, sizeof(entry)); db = &entry; - status = &db->status; + mstatus = &db->status; db->vd.class_ = class_; safestrncpy(db->sprite, str[1], sizeof(db->sprite)); @@ -3670,8 +3678,8 @@ static bool mob_parse_dbrow(char** str) safestrncpy(db->name, str[3], sizeof(db->name)); db->lv = atoi(str[4]); db->lv = cap_value(db->lv, 1, USHRT_MAX); - status->max_hp = atoi(str[5]); - status->max_sp = atoi(str[6]); + mstatus->max_hp = atoi(str[5]); + mstatus->max_sp = atoi(str[6]); exp = (double)atoi(str[7]) * (double)battle_config.base_exp_rate / 100.; db->base_exp = (unsigned int)cap_value(exp, 0, UINT_MAX); @@ -3679,24 +3687,28 @@ static bool mob_parse_dbrow(char** str) exp = (double)atoi(str[8]) * (double)battle_config.job_exp_rate / 100.; db->job_exp = (unsigned int)cap_value(exp, 0, UINT_MAX); - status->rhw.range = atoi(str[9]); - status->rhw.atk = atoi(str[10]); - status->rhw.atk2 = atoi(str[11]); - status->def = atoi(str[12]); - status->mdef = atoi(str[13]); - status->str = atoi(str[14]); - status->agi = atoi(str[15]); - status->vit = atoi(str[16]); - status->int_ = atoi(str[17]); - status->dex = atoi(str[18]); - status->luk = atoi(str[19]); + mstatus->rhw.range = atoi(str[9]); + + mstatus->rhw.atk = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[10])); + mstatus->rhw.atk2 = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[11])); + + mstatus->def = mob_parse_dbrow_cap_value(class_,DEFTYPE_MIN,DEFTYPE_MAX,atoi(str[12])); + mstatus->mdef = mob_parse_dbrow_cap_value(class_,DEFTYPE_MIN,DEFTYPE_MAX,atoi(str[13])); + + mstatus->str = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[14])); + mstatus->agi = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[15])); + mstatus->vit = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[16])); + mstatus->int_ = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[17])); + mstatus->dex = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[18])); + mstatus->luk = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[19])); + //All status should be min 1 to prevent divisions by zero from some skills. [Skotlex] - if (status->str < 1) status->str = 1; - if (status->agi < 1) status->agi = 1; - if (status->vit < 1) status->vit = 1; - if (status->int_< 1) status->int_= 1; - if (status->dex < 1) status->dex = 1; - if (status->luk < 1) status->luk = 1; + if (mstatus->str < 1) mstatus->str = 1; + if (mstatus->agi < 1) mstatus->agi = 1; + if (mstatus->vit < 1) mstatus->vit = 1; + if (mstatus->int_< 1) mstatus->int_= 1; + if (mstatus->dex < 1) mstatus->dex = 1; + if (mstatus->luk < 1) mstatus->luk = 1; db->range2 = atoi(str[20]); db->range3 = atoi(str[21]); @@ -3711,52 +3723,52 @@ static bool mob_parse_dbrow(char** str) db->range3 = db->range2; } - status->size = atoi(str[22]); - status->race = atoi(str[23]); + mstatus->size = atoi(str[22]); + mstatus->race = atoi(str[23]); i = atoi(str[24]); //Element - status->def_ele = i%10; - status->ele_lv = i/20; - if (status->def_ele >= ELE_MAX) { - ShowError("mob_parse_dbrow: Invalid element type %d for monster ID %d (max=%d).\n", status->def_ele, class_, ELE_MAX-1); + mstatus->def_ele = i%10; + mstatus->ele_lv = i/20; + if (mstatus->def_ele >= ELE_MAX) { + ShowError("mob_parse_dbrow: Invalid element type %d for monster ID %d (max=%d).\n", mstatus->def_ele, class_, ELE_MAX-1); return false; } - if (status->ele_lv < 1 || status->ele_lv > 4) { - ShowError("mob_parse_dbrow: Invalid element level %d for monster ID %d, must be in range 1-4.\n", status->ele_lv, class_); + if (mstatus->ele_lv < 1 || mstatus->ele_lv > 4) { + ShowError("mob_parse_dbrow: Invalid element level %d for monster ID %d, must be in range 1-4.\n", mstatus->ele_lv, class_); return false; } - status->mode = (int)strtol(str[25], NULL, 0); + mstatus->mode = (int)strtol(str[25], NULL, 0); if (!battle_config.monster_active_enable) - status->mode &= ~MD_AGGRESSIVE; + mstatus->mode &= ~MD_AGGRESSIVE; - status->speed = atoi(str[26]); - status->aspd_rate = 1000; + mstatus->speed = atoi(str[26]); + mstatus->aspd_rate = 1000; i = atoi(str[27]); - status->adelay = cap_value(i, battle_config.monster_max_aspd*2, 4000); + mstatus->adelay = cap_value(i, battle_config.monster_max_aspd*2, 4000); i = atoi(str[28]); - status->amotion = cap_value(i, battle_config.monster_max_aspd, 2000); + mstatus->amotion = cap_value(i, battle_config.monster_max_aspd, 2000); //If the attack animation is longer than the delay, the client crops the attack animation! //On aegis there is no real visible effect of having a recharge-time less than amotion anyway. - if (status->adelay < status->amotion) - status->adelay = status->amotion; - status->dmotion = atoi(str[29]); + if (mstatus->adelay < mstatus->amotion) + mstatus->adelay = mstatus->amotion; + mstatus->dmotion = atoi(str[29]); if(battle_config.monster_damage_delay_rate != 100) - status->dmotion = status->dmotion * battle_config.monster_damage_delay_rate / 100; + mstatus->dmotion = mstatus->dmotion * battle_config.monster_damage_delay_rate / 100; // Fill in remaining status data by using a dummy monster. data.bl.type = BL_MOB; data.level = db->lv; - memcpy(&data.status, status, sizeof(struct status_data)); - status_calc_misc(&data.bl, status, db->lv); + memcpy(&data.status, mstatus, sizeof(struct status_data)); + status->calc_misc(&data.bl, mstatus, db->lv); // MVP EXP Bonus: MEXP - // Some new MVP's MEXP multipled by high exp-rate cause overflow. [LuzZza] + // Some new MVP's MEXP multiple by high exp-rate cause overflow. [LuzZza] exp = (double)atoi(str[30]) * (double)battle_config.mvp_exp_rate / 100.; db->mexp = (unsigned int)cap_value(exp, 0, UINT_MAX); //Now that we know if it is an mvp or not, apply battle_config modifiers [Skotlex] - maxhp = (double)status->max_hp; + maxhp = (double)mstatus->max_hp; if (db->mexp > 0) { //Mvp if (battle_config.mvp_hp_rate != 100) maxhp = maxhp * (double)battle_config.mvp_hp_rate / 100.; @@ -3764,12 +3776,12 @@ static bool mob_parse_dbrow(char** str) if (battle_config.monster_hp_rate != 100) maxhp = maxhp * (double)battle_config.monster_hp_rate / 100.; - status->max_hp = (unsigned int)cap_value(maxhp, 1, UINT_MAX); - if(status->max_sp < 1) status->max_sp = 1; + mstatus->max_hp = (unsigned int)cap_value(maxhp, 1, UINT_MAX); + if(mstatus->max_sp < 1) mstatus->max_sp = 1; //Since mobs always respawn with full life... - status->hp = status->max_hp; - status->sp = status->max_sp; + mstatus->hp = mstatus->max_hp; + mstatus->sp = mstatus->max_sp; // MVP Drops: MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per for(i = 0; i < MAX_MVP_DROP; i++) { @@ -3779,13 +3791,13 @@ static bool mob_parse_dbrow(char** str) db->mvpitem[i].p = 0; //No item.... continue; } - item_dropratio_adjust(db->mvpitem[i].nameid, class_, &rate_adjust); - db->mvpitem[i].p = mob_drop_adjust(atoi(str[32+i*2]), rate_adjust, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max); + mob->item_dropratio_adjust(db->mvpitem[i].nameid, class_, &rate_adjust); + db->mvpitem[i].p = mob->drop_adjust(atoi(str[32+i*2]), rate_adjust, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max); //calculate and store Max available drop chance of the MVP item if (db->mvpitem[i].p) { struct item_data *id; - id = itemdb_search(db->mvpitem[i].nameid); + id = itemdb->search(db->mvpitem[i].nameid); if (id->maxchance == -1 || (id->maxchance < db->mvpitem[i].p/10 + 1) ) { //item has bigger drop chance or sold in shops id->maxchance = db->mvpitem[i].p/10 + 1; //reduce MVP drop info to not spoil common drop rate @@ -3803,7 +3815,7 @@ static bool mob_parse_dbrow(char** str) db->dropitem[i].p = 0; //No drop. continue; } - id = itemdb_search(db->dropitem[i].nameid); + id = itemdb->search(db->dropitem[i].nameid); type = id->type; rate = atoi(str[k+1]); if( (class_ >= 1324 && class_ <= 1363) || (class_ >= 1938 && class_ <= 1946) ) @@ -3813,38 +3825,38 @@ static bool mob_parse_dbrow(char** str) ratemax = battle_config.item_drop_treasure_max; } else switch (type) - { // Added suport to restrict normal drops of MVP's [Reddozen] + { // Added support to restrict normal drops of MVP's [Reddozen] case IT_HEALING: - rate_adjust = (status->mode&MD_BOSS) ? battle_config.item_rate_heal_boss : battle_config.item_rate_heal; + rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_heal_boss : battle_config.item_rate_heal; ratemin = battle_config.item_drop_heal_min; ratemax = battle_config.item_drop_heal_max; break; case IT_USABLE: case IT_CASH: - rate_adjust = (status->mode&MD_BOSS) ? battle_config.item_rate_use_boss : battle_config.item_rate_use; + rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_use_boss : battle_config.item_rate_use; ratemin = battle_config.item_drop_use_min; ratemax = battle_config.item_drop_use_max; break; case IT_WEAPON: case IT_ARMOR: case IT_PETARMOR: - rate_adjust = (status->mode&MD_BOSS) ? battle_config.item_rate_equip_boss : battle_config.item_rate_equip; + rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_equip_boss : battle_config.item_rate_equip; ratemin = battle_config.item_drop_equip_min; ratemax = battle_config.item_drop_equip_max; break; case IT_CARD: - rate_adjust = (status->mode&MD_BOSS) ? battle_config.item_rate_card_boss : battle_config.item_rate_card; + rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_card_boss : battle_config.item_rate_card; ratemin = battle_config.item_drop_card_min; ratemax = battle_config.item_drop_card_max; break; default: - rate_adjust = (status->mode&MD_BOSS) ? battle_config.item_rate_common_boss : battle_config.item_rate_common; + rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_common_boss : battle_config.item_rate_common; ratemin = battle_config.item_drop_common_min; ratemax = battle_config.item_drop_common_max; break; } - item_dropratio_adjust(id->nameid, class_, &rate_adjust); - db->dropitem[i].p = mob_drop_adjust(rate, rate_adjust, ratemin, ratemax); + mob->item_dropratio_adjust(id->nameid, class_, &rate_adjust); + db->dropitem[i].p = mob->drop_adjust(rate, rate_adjust, ratemin, ratemax); //calculate and store Max available drop chance of the item if( db->dropitem[i].p && (class_ < 1324 || class_ > 1363) && (class_ < 1938 || class_ > 1946) ) @@ -3865,68 +3877,62 @@ static bool mob_parse_dbrow(char** str) id->mob[k].id = class_; } } - // Finally insert monster's data into the database. - if (mob_db_data[class_] == NULL) - mob_db_data[class_] = (struct mob_db*)aCalloc(1, sizeof(struct mob_db)); + if (mob->db_data[class_] == NULL) + mob->db_data[class_] = (struct mob_db*)aMalloc(sizeof(struct mob_db)); else //Copy over spawn data - memcpy(&db->spawn, mob_db_data[class_]->spawn, sizeof(db->spawn)); + memcpy(&db->spawn, mob->db_data[class_]->spawn, sizeof(db->spawn)); - memcpy(mob_db_data[class_], db, sizeof(struct mob_db)); + memcpy(mob->db_data[class_], db, sizeof(struct mob_db)); return true; } /*========================================== * mob_db.txt reading *------------------------------------------*/ -static bool mob_readdb_sub(char* fields[], int columns, int current) -{ - return mob_parse_dbrow(fields); +bool mob_readdb_sub(char* fields[], int columns, int current) { + return mob->parse_dbrow(fields); } -static void mob_readdb(void) -{ +void mob_readdb(void) { const char* filename[] = { DBPATH"mob_db.txt", "mob_db2.txt" }; int fi; - for( fi = 0; fi < ARRAYLENGTH(filename); ++fi ) - { - if(fi > 0) - { - char path[256]; - sprintf(path, "%s/%s", iMap->db_path, filename[fi]); - if(!exists(path)) - { + for( fi = 0; fi < ARRAYLENGTH(filename); ++fi ) { + if(fi > 0) { + char filepath[256]; + sprintf(filepath, "%s/%s", map->db_path, filename[fi]); + if(!exists(filepath)) { continue; } } - sv->readdb(iMap->db_path, filename[fi], ',', 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, -1, &mob_readdb_sub); + sv->readdb(map->db_path, filename[fi], ',', 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, -1, mob->readdb_sub); } + mob->name_constants(); } /*========================================== * mob_db table reading *------------------------------------------*/ -static int mob_read_sqldb(void) -{ - const char* mob_db_name[] = { iMap->mob_db_db, iMap->mob_db2_db }; +int mob_read_sqldb(void) { + const char* mob_db_name[] = { map->mob_db_db, map->mob_db2_db }; int fi; for( fi = 0; fi < ARRAYLENGTH(mob_db_name); ++fi ) { uint32 lines = 0, count = 0; // retrieve all rows from the mob database - if( SQL_ERROR == SQL->Query(mmysql_handle, "SELECT * FROM `%s`", mob_db_name[fi]) ) { - Sql_ShowDebug(mmysql_handle); + if( SQL_ERROR == SQL->Query(map->mysql_handle, "SELECT * FROM `%s`", mob_db_name[fi]) ) { + Sql_ShowDebug(map->mysql_handle); continue; } // process rows one by one - while( SQL_SUCCESS == SQL->NextRow(mmysql_handle) ) { + while( SQL_SUCCESS == SQL->NextRow(map->mysql_handle) ) { // wrap the result into a TXT-compatible format char line[1024]; char* str[31+2*MAX_MVP_DROP+2*MAX_MOB_DROP]; @@ -3938,37 +3944,52 @@ static int mob_read_sqldb(void) { char* data; size_t len; - SQL->GetData(mmysql_handle, i, &data, &len); + SQL->GetData(map->mysql_handle, i, &data, &len); strcpy(p, data); str[i] = p; p+= len + 1; } - if (!mob_parse_dbrow(str)) + if (!mob->parse_dbrow(str)) continue; count++; } // free the query result - SQL->FreeResult(mmysql_handle); + SQL->FreeResult(map->mysql_handle); - ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, mob_db_name[fi]); + ShowStatus("Done reading '"CL_WHITE"%"PRIu32""CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, mob_db_name[fi]); } + mob->name_constants(); return 0; } +void mob_name_constants(void) { + int i; +#ifdef ENABLE_CASE_CHECK + script->parser_current_file = "Mob Database (Likely an invalid or conflicting SpriteName)"; +#endif // ENABLE_CASE_CHECK + for (i = 0; i < MAX_MOB_DB; i++) { + if (mob->db_data[i] && !mob->is_clone(i)) + script->set_constant2(mob->db_data[i]->sprite, i, 0); + } +#ifdef ENABLE_CASE_CHECK + script->parser_current_file = NULL; +#endif // ENABLE_CASE_CHECK +} + /*========================================== * MOB display graphic change data reading *------------------------------------------*/ -static bool mob_readdb_mobavail(char* str[], int columns, int current) +bool mob_readdb_mobavail(char* str[], int columns, int current) { int class_, k; class_=atoi(str[0]); - if(mob_db(class_) == mob_dummy) // invalid class (probably undefined in db) + if(mob->db(class_) == mob->dummy) // invalid class (probably undefined in db) { ShowWarning("mob_readdb_mobavail: Unknown mob id %d.\n", class_); return false; @@ -3976,24 +3997,24 @@ static bool mob_readdb_mobavail(char* str[], int columns, int current) k=atoi(str[1]); - memset(&mob_db_data[class_]->vd, 0, sizeof(struct view_data)); - mob_db_data[class_]->vd.class_=k; + memset(&mob->db_data[class_]->vd, 0, sizeof(struct view_data)); + mob->db_data[class_]->vd.class_=k; //Player sprites if(pcdb_checkid(k) && columns==12) { - mob_db_data[class_]->vd.sex=atoi(str[2]); - mob_db_data[class_]->vd.hair_style=atoi(str[3]); - mob_db_data[class_]->vd.hair_color=atoi(str[4]); - mob_db_data[class_]->vd.weapon=atoi(str[5]); - mob_db_data[class_]->vd.shield=atoi(str[6]); - mob_db_data[class_]->vd.head_top=atoi(str[7]); - mob_db_data[class_]->vd.head_mid=atoi(str[8]); - mob_db_data[class_]->vd.head_bottom=atoi(str[9]); - mob_db_data[class_]->option=atoi(str[10])&~(OPTION_HIDE|OPTION_CLOAK|OPTION_INVISIBLE); - mob_db_data[class_]->vd.cloth_color=atoi(str[11]); // Monster player dye option - Valaris + mob->db_data[class_]->vd.sex=atoi(str[2]); + mob->db_data[class_]->vd.hair_style=atoi(str[3]); + mob->db_data[class_]->vd.hair_color=atoi(str[4]); + mob->db_data[class_]->vd.weapon=atoi(str[5]); + mob->db_data[class_]->vd.shield=atoi(str[6]); + mob->db_data[class_]->vd.head_top=atoi(str[7]); + mob->db_data[class_]->vd.head_mid=atoi(str[8]); + mob->db_data[class_]->vd.head_bottom=atoi(str[9]); + mob->db_data[class_]->option=atoi(str[10])&~(OPTION_HIDE|OPTION_CLOAK|OPTION_INVISIBLE); + mob->db_data[class_]->vd.cloth_color=atoi(str[11]); // Monster player dye option - Valaris } else if(columns==3) - mob_db_data[class_]->vd.head_bottom=atoi(str[2]); // mob equipment [Valaris] + mob->db_data[class_]->vd.head_bottom=atoi(str[2]); // mob equipment [Valaris] else if( columns != 2 ) return false; @@ -4003,7 +4024,7 @@ static bool mob_readdb_mobavail(char* str[], int columns, int current) /*========================================== * Reading of random monster data *------------------------------------------*/ -static int mob_read_randommonster(void) +int mob_read_randommonster(void) { FILE *fp; char line[1024]; @@ -4020,8 +4041,8 @@ static int mob_read_randommonster(void) for( i = 0; i < ARRAYLENGTH(mobfile) && i < MAX_RANDOMMONSTER; i++ ) { unsigned int count = 0; - mob_db_data[0]->summonper[i] = 1002; // Default fallback value, in case the database does not provide one - sprintf(line, "%s/%s", iMap->db_path, mobfile[i]); + mob->db_data[0]->summonper[i] = 1002; // Default fallback value, in case the database does not provide one + sprintf(line, "%s/%s", map->db_path, mobfile[i]); fp=fopen(line,"r"); if(fp==NULL){ ShowError("can't read %s\n",line); @@ -4043,10 +4064,10 @@ static int mob_read_randommonster(void) continue; class_ = atoi(str[0]); - if(mob_db(class_) == mob_dummy) + if(mob->db(class_) == mob->dummy) continue; count++; - mob_db_data[class_]->summonper[i]=atoi(str[2]); + mob->db_data[class_]->summonper[i]=atoi(str[2]); if (i) { if( summon[i].qty < ARRAYLENGTH(summon[i].class_) ) //MvPs summon[i].class_[summon[i].qty++] = class_; @@ -4057,11 +4078,11 @@ static int mob_read_randommonster(void) } } if (i && !summon[i].qty) { //At least have the default here. - summon[i].class_[0] = mob_db_data[0]->summonper[i]; + summon[i].class_[0] = mob->db_data[0]->summonper[i]; summon[i].qty = 1; } fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",count,mobfile[i]); + ShowStatus("Done reading '"CL_WHITE"%u"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",count,mobfile[i]); } return 0; } @@ -4070,7 +4091,7 @@ static int mob_read_randommonster(void) * processes one mob_chat_db entry [SnakeDrak] * @param last_msg_id ensures that only one error message per mob id is printed *------------------------------------------*/ -static bool mob_parse_row_chatdb(char** str, const char* source, int line, int* last_msg_id) +bool mob_parse_row_chatdb(char** str, const char* source, int line, int* last_msg_id) { char* msg; struct mob_chat *ms; @@ -4088,14 +4109,14 @@ static bool mob_parse_row_chatdb(char** str, const char* source, int line, int* return false; } - if (mob_chat_db[msg_id] == NULL) - mob_chat_db[msg_id] = (struct mob_chat*)aCalloc(1, sizeof (struct mob_chat)); + if (mob->chat_db[msg_id] == NULL) + mob->chat_db[msg_id] = (struct mob_chat*)aCalloc(1, sizeof (struct mob_chat)); - ms = mob_chat_db[msg_id]; + ms = mob->chat_db[msg_id]; //MSG ID ms->msg_id=msg_id; //Color - ms->color=strtoul(str[1],NULL,0); + ms->color=(unsigned int)strtoul(str[1],NULL,0); //Message msg = str[2]; len = strlen(msg); @@ -4128,23 +4149,20 @@ static bool mob_parse_row_chatdb(char** str, const char* source, int line, int* /*========================================== * mob_chat_db.txt reading [SnakeDrak] *-------------------------------------------------------------------------*/ -static void mob_readchatdb(void) -{ +void mob_readchatdb(void) { char arc[]="mob_chat_db.txt"; uint32 lines=0, count=0; - char line[1024], path[256]; + char line[1024], filepath[256]; int i, tmp=0; FILE *fp; - sprintf(path, "%s/%s", iMap->db_path, arc); - fp=fopen(path, "r"); - if(fp == NULL) - { - ShowWarning("mob_readchatdb: File not found \"%s\", skipping.\n", path); + sprintf(filepath, "%s/%s", map->db_path, arc); + fp=fopen(filepath, "r"); + if(fp == NULL) { + ShowWarning("mob_readchatdb: File not found \"%s\", skipping.\n", filepath); return; } - while(fgets(line, sizeof(line), fp)) - { + while(fgets(line, sizeof(line), fp)) { char *str[3], *p, *np; int j=0; @@ -4172,19 +4190,19 @@ static void mob_readchatdb(void) continue; } - if( !mob_parse_row_chatdb(str, path, lines, &tmp) ) + if( !mob->parse_row_chatdb(str, filepath, lines, &tmp) ) continue; count++; } fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, arc); + ShowStatus("Done reading '"CL_WHITE"%"PRIu32""CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, arc); } /*========================================== * processes one mob_skill_db entry *------------------------------------------*/ -static bool mob_parse_row_mobskilldb(char** str, int columns, int current) +bool mob_parse_row_mobskilldb(char** str, int columns, int current) { static const struct { char str[32]; @@ -4266,7 +4284,7 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current) mob_id = atoi(str[0]); - if (mob_id > 0 && mob_db(mob_id) == mob_dummy) + if (mob_id > 0 && mob->db(mob_id) == mob->dummy) { if (mob_id != last_mob_id) { ShowError("mob_parse_row_mobskilldb: Non existant Mob id %d\n", mob_id); @@ -4277,8 +4295,8 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current) if( strcmp(str[1],"clear")==0 ){ if (mob_id < 0) return false; - memset(mob_db_data[mob_id]->skill,0,sizeof(struct mob_skill)); - mob_db_data[mob_id]->maxskill=0; + memset(mob->db_data[mob_id]->skill,0,sizeof(struct mob_skill)); + mob->db_data[mob_id]->maxskill=0; return true; } @@ -4287,11 +4305,11 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current) memset(&gms, 0, sizeof (struct mob_skill)); ms = &gms; } else { - ARR_FIND( 0, MAX_MOBSKILL, i, (ms = &mob_db_data[mob_id]->skill[i])->skill_id == 0 ); + ARR_FIND( 0, MAX_MOBSKILL, i, (ms = &mob->db_data[mob_id]->skill[i])->skill_id == 0 ); if( i == MAX_MOBSKILL ) { if (mob_id != last_mob_id) { - ShowError("mob_parse_row_mobskilldb: Too many skills for monster %d[%s]\n", mob_id, mob_db_data[mob_id]->sprite); + ShowError("mob_parse_row_mobskilldb: Too many skills for monster %d[%s]\n", mob_id, mob->db_data[mob_id]->sprite); last_mob_id = mob_id; } return false; @@ -4313,7 +4331,7 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current) if (mob_id < 0) ShowError("mob_parse_row_mobskilldb: Invalid Skill ID (%d) for all mobs\n", j); else - ShowError("mob_parse_row_mobskilldb: Invalid Skill ID (%d) for mob %d (%s)\n", j, mob_id, mob_db_data[mob_id]->sprite); + ShowError("mob_parse_row_mobskilldb: Invalid Skill ID (%d) for mob %d (%s)\n", j, mob_id, mob->db_data[mob_id]->sprite); return false; } ms->skill_id=j; @@ -4354,14 +4372,14 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current) if ( skill->get_casttype2(sidx) == CAST_GROUND) {//Ground skill. if (ms->target > MST_AROUND) { ShowWarning("mob_parse_row_mobskilldb: Wrong mob skill target for ground skill %d (%s) for %s.\n", - ms->skill_id, skill_db[sidx].name, - mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite); + ms->skill_id, skill->db[sidx].name, + mob_id < 0?"all mobs":mob->db_data[mob_id]->sprite); ms->target = MST_TARGET; } } else if (ms->target > MST_MASTER) { ShowWarning("mob_parse_row_mobskilldb: Wrong mob skill target 'around' for non-ground skill %d (%s) for %s.\n", - ms->skill_id, skill_db[sidx].name, - mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite); + ms->skill_id, skill->db[sidx].name, + mob_id < 0?"all mobs":mob->db_data[mob_id]->sprite); ms->target = MST_TARGET; } @@ -4389,7 +4407,7 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current) ms->val[4]=(int)strtol(str[16],NULL,0); if(ms->skill_id == NPC_EMOTION && mob_id>0 && - ms->val[1] == mob_db(mob_id)->status.mode) + ms->val[1] == mob->db(mob_id)->status.mode) { ms->val[1] = 0; ms->val[4] = 1; //request to return mode to normal. @@ -4408,7 +4426,7 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current) else ms->emotion=-1; - if(str[18]!=NULL && mob_chat_db[atoi(str[18])]!=NULL) + if(str[18]!=NULL && mob->chat_db[atoi(str[18])]!=NULL) ms->msg_id=atoi(str[18]); else ms->msg_id=0; @@ -4418,9 +4436,9 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current) mob_id *= -1; for (i = 1; i < MAX_MOB_DB; i++) { - if (mob_db_data[i] == NULL) + if (mob->db_data[i] == NULL) continue; - if (mob_db_data[i]->status.mode&MD_BOSS) + if (mob->db_data[i]->status.mode&MD_BOSS) { if (!(mob_id&2)) //Skill not for bosses continue; @@ -4428,15 +4446,15 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current) if (!(mob_id&1)) //Skill not for normal enemies. continue; - ARR_FIND( 0, MAX_MOBSKILL, j, mob_db_data[i]->skill[j].skill_id == 0 ); + ARR_FIND( 0, MAX_MOBSKILL, j, mob->db_data[i]->skill[j].skill_id == 0 ); if(j==MAX_MOBSKILL) continue; - memcpy (&mob_db_data[i]->skill[j], ms, sizeof(struct mob_skill)); - mob_db_data[i]->maxskill=j+1; + memcpy (&mob->db_data[i]->skill[j], ms, sizeof(struct mob_skill)); + mob->db_data[i]->maxskill=j+1; } } else //Skill set on a single mob. - mob_db_data[mob_id]->maxskill=i+1; + mob->db_data[mob_id]->maxskill=i+1; return true; } @@ -4444,31 +4462,27 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current) /*========================================== * mob_skill_db.txt reading *------------------------------------------*/ -static void mob_readskilldb(void) { +void mob_readskilldb(void) { const char* filename[] = { DBPATH"mob_skill_db.txt", "mob_skill_db2.txt" }; int fi; - if( battle_config.mob_skill_rate == 0 ) - { + if( battle_config.mob_skill_rate == 0 ) { ShowStatus("Mob skill use disabled. Not reading mob skills.\n"); return; } - for( fi = 0; fi < ARRAYLENGTH(filename); ++fi ) - { - if(fi > 0) - { - char path[256]; - sprintf(path, "%s/%s", iMap->db_path, filename[fi]); - if(!exists(path)) - { + for( fi = 0; fi < ARRAYLENGTH(filename); ++fi ) { + if(fi > 0) { + char filepath[256]; + sprintf(filepath, "%s/%s", map->db_path, filename[fi]); + if(!exists(filepath)) { continue; } } - sv->readdb(iMap->db_path, filename[fi], ',', 19, 19, -1, &mob_parse_row_mobskilldb); + sv->readdb(map->db_path, filename[fi], ',', 19, 19, -1, mob->parse_row_mobskilldb); } } @@ -4477,9 +4491,8 @@ static void mob_readskilldb(void) { * not overly sure if this is all correct * seems to work though... */ -static int mob_read_sqlskilldb(void) -{ - const char* mob_skill_db_name[] = { iMap->mob_skill_db_db, iMap->mob_skill_db2_db }; +int mob_read_sqlskilldb(void) { + const char* mob_skill_db_name[] = { map->mob_skill_db_db, map->mob_skill_db2_db }; int fi; if( battle_config.mob_skill_rate == 0 ) { @@ -4492,13 +4505,13 @@ static int mob_read_sqlskilldb(void) uint32 lines = 0, count = 0; // retrieve all rows from the mob skill database - if( SQL_ERROR == SQL->Query(mmysql_handle, "SELECT * FROM `%s`", mob_skill_db_name[fi]) ) { - Sql_ShowDebug(mmysql_handle); + if( SQL_ERROR == SQL->Query(map->mysql_handle, "SELECT * FROM `%s`", mob_skill_db_name[fi]) ) { + Sql_ShowDebug(map->mysql_handle); continue; } // process rows one by one - while( SQL_SUCCESS == SQL->NextRow(mmysql_handle) ) { + while( SQL_SUCCESS == SQL->NextRow(map->mysql_handle) ) { // wrap the result into a TXT-compatible format char* str[19]; char* dummy = ""; @@ -4506,20 +4519,20 @@ static int mob_read_sqlskilldb(void) ++lines; for( i = 0; i < 19; ++i ) { - SQL->GetData(mmysql_handle, i, &str[i], NULL); + SQL->GetData(map->mysql_handle, i, &str[i], NULL); if( str[i] == NULL ) str[i] = dummy; // get rid of NULL columns } - if (!mob_parse_row_mobskilldb(str, 19, count)) + if (!mob->parse_row_mobskilldb(str, 19, count)) continue; count++; } // free the query result - SQL->FreeResult(mmysql_handle); + SQL->FreeResult(map->mysql_handle); - ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, mob_skill_db_name[fi]); + ShowStatus("Done reading '"CL_WHITE"%"PRIu32""CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, mob_skill_db_name[fi]); } return 0; } @@ -4527,7 +4540,7 @@ static int mob_read_sqlskilldb(void) /*========================================== * mob_race2_db.txt reading *------------------------------------------*/ -static bool mob_readdb_race2(char* fields[], int columns, int current) +bool mob_readdb_race2(char* fields[], int columns, int current) { int race, mobid, i; @@ -4542,12 +4555,12 @@ static bool mob_readdb_race2(char* fields[], int columns, int current) for(i = 1; i<columns; i++) { mobid = atoi(fields[i]); - if (mob_db(mobid) == mob_dummy) + if (mob->db(mobid) == mob->dummy) { ShowWarning("mob_readdb_race2: Unknown mob id %d for race2 %d.\n", mobid, race); continue; } - mob_db_data[mobid]->race2 = race; + mob->db_data[mobid]->race2 = race; } return true; } @@ -4555,12 +4568,12 @@ static bool mob_readdb_race2(char* fields[], int columns, int current) /** * Read mob_item_ratio.txt */ -static bool mob_readdb_itemratio(char* str[], int columns, int current) +bool mob_readdb_itemratio(char* str[], int columns, int current) { int nameid, ratio, i; nameid = atoi(str[0]); - if( itemdb_exists(nameid) == NULL ) + if( itemdb->exists(nameid) == NULL ) { ShowWarning("itemdb_read_itemratio: Invalid item id %d.\n", nameid); return false; @@ -4581,33 +4594,36 @@ static bool mob_readdb_itemratio(char* str[], int columns, int current) /** * read all mob-related databases */ -static void mob_load(void) -{ - sv->readdb(iMap->db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, &mob_readdb_itemratio); // must be read before mobdb - mob_readchatdb(); - if (iMap->db_use_sqldbs) - { - mob_read_sqldb(); - mob_read_sqlskilldb(); +void mob_load(bool minimal) { + if (minimal) { + // Only read the mob db in minimal mode + mob->readdb(); + return; } - else - { - mob_readdb(); - mob_readskilldb(); + sv->readdb(map->db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, mob->readdb_itemratio); // must be read before mobdb + mob->readchatdb(); + if (map->db_use_sql_mob_db) { + mob->read_sqldb(); } - sv->readdb(iMap->db_path, "mob_avail.txt", ',', 2, 12, -1, &mob_readdb_mobavail); - mob_read_randommonster(); - sv->readdb(iMap->db_path, DBPATH"mob_race2_db.txt", ',', 2, 20, -1, &mob_readdb_race2); + if (map->db_use_sql_mob_skill_db) { + mob->read_sqlskilldb(); + } else { + mob->readdb(); + mob->readskilldb(); + } + sv->readdb(map->db_path, "mob_avail.txt", ',', 2, 12, -1, mob->readdb_mobavail); + mob->read_randommonster(); + sv->readdb(map->db_path, DBPATH"mob_race2_db.txt", ',', 2, 20, -1, mob->readdb_race2); } void mob_reload(void) { int i; - + //Mob skills need to be cleared before re-reading them. [Skotlex] for (i = 0; i < MAX_MOB_DB; i++) - if (mob_db_data[i]) { - memset(&mob_db_data[i]->skill,0,sizeof(mob_db_data[i]->skill)); - mob_db_data[i]->maxskill=0; + if (mob->db_data[i] && !mob->is_clone(i)) { + memset(&mob->db_data[i]->skill,0,sizeof(mob->db_data[i]->skill)); + mob->db_data[i]->maxskill=0; } // Clear item_drop_ratio_db @@ -4618,39 +4634,42 @@ void mob_reload(void) { } } - mob_load(); + mob->load(false); } void mob_clear_spawninfo() { //Clears spawn related information for a script reload. int i; for (i = 0; i < MAX_MOB_DB; i++) - if (mob_db_data[i]) - memset(&mob_db_data[i]->spawn,0,sizeof(mob_db_data[i]->spawn)); + if (mob->db_data[i]) + memset(&mob->db_data[i]->spawn,0,sizeof(mob->db_data[i]->spawn)); } /*========================================== * Circumference initialization of mob *------------------------------------------*/ -int do_init_mob(void) -{ //Initialize the mob database - memset(mob_db_data,0,sizeof(mob_db_data)); //Clear the array - mob_db_data[0] = (struct mob_db*)aCalloc(1, sizeof (struct mob_db)); //This mob is used for random spawns - mob_makedummymobdb(0); //The first time this is invoked, it creates the dummy mob - item_drop_ers = ers_new(sizeof(struct item_drop),"mob.c::item_drop_ers",ERS_OPT_NONE); +int do_init_mob(bool minimal) { + // Initialize the mob database + memset(mob->db_data,0,sizeof(mob->db_data)); //Clear the array + mob->db_data[0] = (struct mob_db*)aCalloc(1, sizeof (struct mob_db)); //This mob is used for random spawns + mob->makedummymobdb(0); //The first time this is invoked, it creates the dummy mob + item_drop_ers = ers_new(sizeof(struct item_drop),"mob.c::item_drop_ers",ERS_OPT_CLEAN); item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"mob.c::item_drop_list_ers",ERS_OPT_NONE); - mob_load(); + mob->load(minimal); - iTimer->add_timer_func_list(mob_delayspawn,"mob_delayspawn"); - iTimer->add_timer_func_list(mob_delay_item_drop,"mob_delay_item_drop"); - iTimer->add_timer_func_list(mob_ai_hard,"mob_ai_hard"); - iTimer->add_timer_func_list(mob_ai_lazy,"mob_ai_lazy"); - iTimer->add_timer_func_list(mob_timer_delete,"mob_timer_delete"); - iTimer->add_timer_func_list(mob_spawn_guardian_sub,"mob_spawn_guardian_sub"); - iTimer->add_timer_func_list(mob_respawn,"mob_respawn"); - iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME,mob_ai_hard,0,0,MIN_MOBTHINKTIME); - iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME*10,mob_ai_lazy,0,0,MIN_MOBTHINKTIME*10); + if (minimal) + return 0; + + timer->add_func_list(mob->delayspawn,"mob_delayspawn"); + timer->add_func_list(mob->delay_item_drop,"mob_delay_item_drop"); + timer->add_func_list(mob->ai_hard,"mob_ai_hard"); + timer->add_func_list(mob->ai_lazy,"mob_ai_lazy"); + timer->add_func_list(mob->timer_delete,"mob_timer_delete"); + timer->add_func_list(mob->spawn_guardian_sub,"mob_spawn_guardian_sub"); + timer->add_func_list(mob->respawn,"mob_respawn"); + timer->add_interval(timer->gettick()+MIN_MOBTHINKTIME,mob->ai_hard,0,0,MIN_MOBTHINKTIME); + timer->add_interval(timer->gettick()+MIN_MOBTHINKTIME*10,mob->ai_lazy,0,0,MIN_MOBTHINKTIME*10); return 0; } @@ -4661,25 +4680,25 @@ int do_init_mob(void) int do_final_mob(void) { int i; - if (mob_dummy) + if (mob->dummy) { - aFree(mob_dummy); - mob_dummy = NULL; + aFree(mob->dummy); + mob->dummy = NULL; } for (i = 0; i <= MAX_MOB_DB; i++) { - if (mob_db_data[i] != NULL) + if (mob->db_data[i] != NULL) { - aFree(mob_db_data[i]); - mob_db_data[i] = NULL; + aFree(mob->db_data[i]); + mob->db_data[i] = NULL; } } for (i = 0; i <= MAX_MOB_CHAT; i++) { - if (mob_chat_db[i] != NULL) + if (mob->chat_db[i] != NULL) { - aFree(mob_chat_db[i]); - mob_chat_db[i] = NULL; + aFree(mob->chat_db[i]); + mob->chat_db[i] = NULL; } } for (i = 0; i < MAX_ITEMDB; i++) @@ -4694,3 +4713,116 @@ int do_final_mob(void) ers_destroy(item_drop_list_ers); return 0; } + +void mob_defaults(void) { + //Defines the Manuk/Splendide mob groups for the status reductions [Epoque] + const int mob_manuk[8] = { 1986, 1987, 1988, 1989, 1990, 1997, 1998, 1999 }; + const int mob_splendide[5] = { 1991, 1992, 1993, 1994, 1995 }; + + mob = &mob_s; + + memset(mob->db_data, 0, sizeof(mob->db_data)); + mob->dummy = NULL; + memset(mob->chat_db, 0, sizeof(mob->chat_db)); + + memcpy(mob->manuk, mob_manuk, sizeof(mob->manuk)); + memcpy(mob->splendide, mob_splendide, sizeof(mob->splendide)); + /* */ + mob->reload = mob_reload; + mob->init = do_init_mob; + mob->final = do_final_mob; + /* */ + mob->db = mob_db; + mob->chat = mob_chat; + mob->makedummymobdb = mob_makedummymobdb; + mob->spawn_guardian_sub = mob_spawn_guardian_sub; + mob->skill_id2skill_idx = mob_skill_id2skill_idx; + mob->db_searchname = mobdb_searchname; + mob->db_searchname_array_sub = mobdb_searchname_array_sub; + mob->mvptomb_create = mvptomb_create; + mob->mvptomb_destroy = mvptomb_destroy; + mob->db_searchname_array = mobdb_searchname_array; + mob->db_checkid = mobdb_checkid; + mob->get_viewdata = mob_get_viewdata; + mob->parse_dataset = mob_parse_dataset; + mob->spawn_dataset = mob_spawn_dataset; + mob->get_random_id = mob_get_random_id; + mob->ksprotected = mob_ksprotected; + mob->once_spawn_sub = mob_once_spawn_sub; + mob->once_spawn = mob_once_spawn; + mob->once_spawn_area = mob_once_spawn_area; + mob->spawn_guardian = mob_spawn_guardian; + mob->spawn_bg = mob_spawn_bg; + mob->can_reach = mob_can_reach; + mob->linksearch = mob_linksearch; + mob->delayspawn = mob_delayspawn; + mob->setdelayspawn = mob_setdelayspawn; + mob->count_sub = mob_count_sub; + mob->spawn = mob_spawn; + mob->can_changetarget = mob_can_changetarget; + mob->target = mob_target; + mob->ai_sub_hard_activesearch = mob_ai_sub_hard_activesearch; + mob->ai_sub_hard_changechase = mob_ai_sub_hard_changechase; + mob->ai_sub_hard_bg_ally = mob_ai_sub_hard_bg_ally; + mob->ai_sub_hard_lootsearch = mob_ai_sub_hard_lootsearch; + mob->warpchase_sub = mob_warpchase_sub; + mob->ai_sub_hard_slavemob = mob_ai_sub_hard_slavemob; + mob->unlocktarget = mob_unlocktarget; + mob->randomwalk = mob_randomwalk; + mob->warpchase = mob_warpchase; + mob->ai_sub_hard = mob_ai_sub_hard; + mob->ai_sub_hard_timer = mob_ai_sub_hard_timer; + mob->ai_sub_foreachclient = mob_ai_sub_foreachclient; + mob->ai_sub_lazy = mob_ai_sub_lazy; + mob->ai_lazy = mob_ai_lazy; + mob->ai_hard = mob_ai_hard; + mob->setdropitem = mob_setdropitem; + mob->setlootitem = mob_setlootitem; + mob->delay_item_drop = mob_delay_item_drop; + mob->item_drop = mob_item_drop; + mob->timer_delete = mob_timer_delete; + mob->deleteslave_sub = mob_deleteslave_sub; + mob->deleteslave = mob_deleteslave; + mob->respawn = mob_respawn; + mob->log_damage = mob_log_damage; + mob->damage = mob_damage; + mob->dead = mob_dead; + mob->revive = mob_revive; + mob->guardian_guildchange = mob_guardian_guildchange; + mob->random_class = mob_random_class; + mob->class_change = mob_class_change; + mob->heal = mob_heal; + mob->warpslave_sub = mob_warpslave_sub; + mob->warpslave = mob_warpslave; + mob->countslave_sub = mob_countslave_sub; + mob->countslave = mob_countslave; + mob->summonslave = mob_summonslave; + mob->getfriendhprate_sub = mob_getfriendhprate_sub; + mob->getfriendhprate = mob_getfriendhprate; + mob->getmasterhpltmaxrate = mob_getmasterhpltmaxrate; + mob->getfriendstatus_sub = mob_getfriendstatus_sub; + mob->getfriendstatus = mob_getfriendstatus; + mob->skill_use = mobskill_use; + mob->skill_event = mobskill_event; + mob->is_clone = mob_is_clone; + mob->clone_spawn = mob_clone_spawn; + mob->clone_delete = mob_clone_delete; + mob->drop_adjust = mob_drop_adjust; + mob->item_dropratio_adjust = item_dropratio_adjust; + mob->parse_dbrow = mob_parse_dbrow; + mob->readdb_sub = mob_readdb_sub; + mob->readdb = mob_readdb; + mob->read_sqldb = mob_read_sqldb; + mob->name_constants = mob_name_constants; + mob->readdb_mobavail = mob_readdb_mobavail; + mob->read_randommonster = mob_read_randommonster; + mob->parse_row_chatdb = mob_parse_row_chatdb; + mob->readchatdb = mob_readchatdb; + mob->parse_row_mobskilldb = mob_parse_row_mobskilldb; + mob->readskilldb = mob_readskilldb; + mob->read_sqlskilldb = mob_read_sqlskilldb; + mob->readdb_race2 = mob_readdb_race2; + mob->readdb_itemratio = mob_readdb_itemratio; + mob->load = mob_load; + mob->clear_spawninfo = mob_clear_spawninfo; +} |