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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-13 22:09:58 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-13 22:09:58 +0000
commit06bff5ca4d55db05bd46868e551b60807920b29f (patch)
tree3c32ace32f5afe43b7003b363efaff53db20bc22 /src/map/mob.c
parentc19d2cbb159a3f9ac7d5568c7c9b39008ca244e1 (diff)
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Replaced some foreach-based functions by their inlined iterator equivalents.
Changed the dynamic mobs system, so that the flag that indicates whether a particular mob can be unloaded is stored in the mob's respawn data structure. Cleaned up related parts of the source code. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12358 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index dabee94ae..b9cc38ca9 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -903,7 +903,10 @@ int mob_spawn (struct mob_data *md)
add_timer(tick+5000,mob_delayspawn,md->bl.id,0);
return 1;
}
+
+ md->spawn->active++;
}
+
memset(&md->state, 0, sizeof(md->state));
status_calc_mob(md, 1);
md->attacked_id = 0;
@@ -2783,7 +2786,6 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
continue;
md= mob_spawn_dataset(&data);
- md->special_state.cached= md2->special_state.cached; //[Skotlex]
if(skill_id == NPC_SUMMONSLAVE){
md->master_id=md2->bl.id;
md->state.killer = md2->state.killer;