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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-15 15:26:51 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-15 15:26:51 +0000
commite4803fa9d29af8a88a20039c636cb47fcb2a898a (patch)
treec2c2b944b02f050d2f2fc41370552c3b3f3c9da9 /src/map/mercenary.h
parentfa6f60245d391ec204be0cf1a6a8a2fca5bea609 (diff)
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- Asura Strike now moves you to the target on fail always (unless the target does not exists or is in another map or there's a obstacle on the way)
- Corrected skill_attack_area hitting dead characters on it's splash range. - Swapped the values for OPTION_XMAS and OPTION_FLYING. This should enable SG to show the fly animation again, even if sometimes others will see him as Santa. As for xmas cloth, it shouldn't make much of a difference since the view class is changed to christmas anyway. - Moved the AM_CALLHOMUN code from castend_id to castend_pos. - Made AM_CALLHOMUN and AM_RESURRECTHOMUN be like the wedding skills, where they automatically pick a spot around you. - Cleaned up some the AM_RESURRECTHOMUN code. Hopefully it works now. - Cleaned up some the hom evolution code. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8292 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mercenary.h')
-rw-r--r--src/map/mercenary.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/map/mercenary.h b/src/map/mercenary.h
index 851abd4ee..1837a7446 100644
--- a/src/map/mercenary.h
+++ b/src/map/mercenary.h
@@ -63,9 +63,10 @@ int merc_hom_levelup(struct homun_data *hd) ;
int merc_hom_evolution(struct homun_data *hd) ;
void merc_hom_heal(struct homun_data *hd,int hp,int sp);
int merc_hom_vaporize(struct map_session_data *sd, int flag);
-int merc_hom_revive(struct map_session_data *sd, int per);
+int merc_revive_homunculus(struct map_session_data *sd, unsigned char per, short x, short y);
+void merc_homun_revive(struct homun_data *hd, unsigned int hp, unsigned int sp);
void merc_save(struct homun_data *hd);
-int merc_call_homunculus(struct map_session_data *sd);
+int merc_call_homunculus(struct map_session_data *sd, short x, short y);
int merc_create_homunculus(struct map_session_data *sd, int class_);
int search_homunculusDB_index(int key,int type);
int merc_menu(struct map_session_data *sd,int menunum);