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authorKenpachi2k13 <3476227+Kenpachi2k13@users.noreply.github.com>2020-05-03 09:14:56 +0200
committerGitHub <noreply@github.com>2020-05-03 09:14:56 +0200
commitcd593de68b02d77766fcb3b7b2a869096ceb7183 (patch)
tree2245738ce70d50031b927fed560815458658c7c2 /src/map/map.h
parentf70a887b188dbd88c45c9992cd18a33b6886005f (diff)
parentf40cc839413cc82aed445d39cc3aa204dce87780 (diff)
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Merge branch 'master' into cell_noskill
Diffstat (limited to 'src/map/map.h')
-rw-r--r--src/map/map.h134
1 files changed, 12 insertions, 122 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 6c09746a6..64736a6f5 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -2,8 +2,8 @@
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
- * Copyright (C) 2012-2018 Hercules Dev Team
- * Copyright (C) Athena Dev Teams
+ * Copyright (C) 2012-2020 Hercules Dev Team
+ * Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -27,6 +27,7 @@
#include "common/db.h"
#include "common/mapindex.h"
#include "common/mmo.h"
+#include "map/unitdefines.h" // enum unit_dir
#include <stdio.h>
#include <stdarg.h>
@@ -45,42 +46,6 @@ enum E_MAPSERVER_ST {
MAPSERVER_ST_LAST
};
-#define MAX_NPC_PER_MAP 512
-#define AREA_SIZE (battle->bc->area_size)
-#define CHAT_AREA_SIZE (battle->bc->chat_area_size)
-#define DEAD_AREA_SIZE (battle->bc->dead_area_size)
-#define DAMAGELOG_SIZE 30
-#define LOOTITEM_SIZE 10
-#define MAX_MOBSKILL 50
-#define MAX_MOB_LIST_PER_MAP 100
-#define MAX_EVENTQUEUE 2
-#define MAX_EVENTTIMER 32
-#define NATURAL_HEAL_INTERVAL 500
-#define MIN_FLOORITEM 2
-#define MAX_FLOORITEM START_ACCOUNT_NUM
-#define MAX_IGNORE_LIST 20 // official is 14
-#define MAX_VENDING 12
-#define MAX_MAP_SIZE (512*512) // Wasn't there something like this already? Can't find it.. [Shinryo]
-
-#define BLOCK_SIZE 8
-#define block_free_max 1048576
-#define BL_LIST_MAX 1048576
-
-// The following system marks a different job ID system used by the map server,
-// which makes a lot more sense than the normal one. [Skotlex]
-// These marks the "level" of the job.
-#define JOBL_2_1 0x0100
-#define JOBL_2_2 0x0200
-#define JOBL_2 0x0300 // JOBL_2_1 | JOBL_2_2
-#define JOBL_UPPER 0x1000
-#define JOBL_BABY 0x2000
-#define JOBL_THIRD 0x4000
-
-// For filtering and quick checking.
-#define MAPID_BASEMASK 0x00ff
-#define MAPID_UPPERMASK 0x0fff
-#define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK)
-
//First Jobs
//Note the oddity of the novice:
//Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type.
@@ -344,36 +309,6 @@ enum {
STATIC_ASSERT(((MAPID_1_1_MAX - 1) | MAPID_BASEMASK) == MAPID_BASEMASK, "First class map IDs do not fit into MAPID_BASEMASK");
-// Max size for inputs to Graffiti, Talkie Box and Vending text prompts
-#define MESSAGE_SIZE (79 + 1)
-// String length you can write in the 'talking box'
-#define CHATBOX_SIZE (70 + 1)
-// Chatroom-related string sizes
-#define CHATROOM_TITLE_SIZE (36 + 1)
-#define CHATROOM_PASS_SIZE (8 + 1)
-// Max allowed chat text length
-#define CHAT_SIZE_MAX (255 + 1)
-// 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS
-#define EVENT_NAME_LENGTH ( NAME_LENGTH * 2 + 3 )
-#define DEFAULT_AUTOSAVE_INTERVAL (5*60*1000)
-// Specifies maps where players may hit each other
-#define map_flag_vs(m) ( \
- map->list[m].flag.pvp \
- || map->list[m].flag.gvg_dungeon \
- || map->list[m].flag.gvg \
- || ((map->agit_flag || map->agit2_flag) && map->list[m].flag.gvg_castle) \
- || map->list[m].flag.battleground \
- || map->list[m].flag.cvc \
- )
-// Specifies maps that have special GvG/WoE restrictions
-#define map_flag_gvg(m) (map->list[m].flag.gvg || ((map->agit_flag || map->agit2_flag) && map->list[m].flag.gvg_castle))
-// Specifies if the map is tagged as GvG/WoE (regardless of map->agit_flag status)
-#define map_flag_gvg2(m) (map->list[m].flag.gvg || map->list[m].flag.gvg_castle)
-// No Kill Steal Protection
-#define map_flag_ks(m) (map->list[m].flag.town || map->list[m].flag.pvp || map->list[m].flag.gvg || map->list[m].flag.battleground)
-// No ViewID
-#define map_no_view(m, view) (map->list[m].flag.noviewid & (view))
-
//This stackable implementation does not means a BL can be more than one type at a time, but it's
// meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
enum bl_type {
@@ -392,9 +327,6 @@ enum bl_type {
BL_ALL = 0xFFF,
};
-// For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
-#define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER|BL_ELEM)
-
enum npc_subtype { WARP, SHOP, SCRIPT, CASHSHOP, TOMB };
/**
@@ -751,16 +683,6 @@ enum map_zone_merge_type {
MZMT_NEVERMERGE, ///< Cannot merge with any zones.
};
-#define MAP_ZONE_NAME_LENGTH 60
-#define MAP_ZONE_ALL_NAME "All"
-#define MAP_ZONE_NORMAL_NAME "Normal"
-#define MAP_ZONE_PVP_NAME "PvP"
-#define MAP_ZONE_GVG_NAME "GvG"
-#define MAP_ZONE_BG_NAME "Battlegrounds"
-#define MAP_ZONE_CVC_NAME "CvC"
-#define MAP_ZONE_PK_NAME "PK Mode"
-#define MAP_ZONE_MAPFLAG_LENGTH 65
-
struct map_zone_data {
char name[MAP_ZONE_NAME_LENGTH];/* 20'd */
enum map_zone_merge_type merge_type;
@@ -787,41 +709,6 @@ struct map_drop_list {
int drop_per;
};
-struct questinfo_qreq {
- int id;
- int state;
-};
-
-struct questinfo_itemreq {
- int nameid;
- int min;
- int max;
-};
-
-struct questinfo {
- struct npc_data *nd;
- unsigned short icon;
- unsigned char color;
- bool hasJob;
- unsigned int job;/* perhaps a mapid mask would be most flexible? */
- bool sex_enabled;
- int sex;
- struct {
- int min;
- int max;
- } base_level;
- struct {
- int min;
- int max;
- } job_level;
- VECTOR_DECL(struct questinfo_itemreq) items;
- struct s_homunculus homunculus;
- int homunculus_type;
- VECTOR_DECL(struct questinfo_qreq) quest_requirement;
- int mercenary_class;
-};
-
-
struct map_data {
char name[MAP_NAME_LENGTH];
uint16 index; // The map index used by the mapindex* functions.
@@ -902,6 +789,8 @@ struct map_data {
unsigned noautoloot : 1;
unsigned pairship_startable : 1;
unsigned pairship_endable : 1;
+ unsigned nostorage : 2;
+ unsigned nogstorage : 2;
uint32 noviewid; ///< noviewid (bitmask - @see enum equip_pos)
} flag;
struct point save;
@@ -959,8 +848,8 @@ struct map_data {
int len;
} cell_buf;
- /* ShowEvent Data Cache */
- VECTOR_DECL(struct questinfo) qi_data;
+ /* questinfo entries list */
+ VECTOR_DECL(struct npc_data *) qi_list;
/* speeds up clif_updatestatus processing by causing hpmeter to run only when someone with the permission can view it */
unsigned short hpmeter_visible;
@@ -1171,6 +1060,7 @@ struct map_interface {
char autotrade_data_db[32];
char npc_market_data_db[32];
char npc_barter_data_db[32];
+ char npc_expanded_barter_data_db[32];
char default_codepage[32];
char default_lang_str[64];
@@ -1323,15 +1213,15 @@ END_ZEROED_BLOCK;
void (*addiddb) (struct block_list *bl);
void (*deliddb) (struct block_list *bl);
/* */
- struct map_session_data * (*nick2sd) (const char *nick);
+ struct map_session_data * (*nick2sd) (const char *nick, bool allow_partial);
struct mob_data * (*getmob_boss) (int16 m);
struct mob_data * (*id2boss) (int id);
uint32 (*race_id2mask) (int race);
// reload config file looking only for npcs
void (*reloadnpc) (bool clear);
- int (*check_dir) (int s_dir,int t_dir);
- uint8 (*calc_dir) (struct block_list *src,int16 x,int16 y);
+ int (*check_dir) (enum unit_dir s_dir, enum unit_dir t_dir);
+ enum unit_dir (*calc_dir) (const struct block_list *src, int16 x, int16 y);
int (*random_dir) (struct block_list *bl, short *x, short *y); // [Skotlex]
int (*cleanup_sub) (struct block_list *bl, va_list ap);
@@ -1394,7 +1284,7 @@ END_ZEROED_BLOCK;
int (*abort_sub) (struct map_session_data *sd, va_list ap);
void (*update_cell_bl) (struct block_list *bl, bool increase);
int (*get_new_bonus_id) (void);
- void (*add_questinfo) (int m, struct questinfo *qi);
+ bool (*add_questinfo) (int m, struct npc_data *nd);
bool (*remove_questinfo) (int m, struct npc_data *nd);
struct map_zone_data *(*merge_zone) (struct map_zone_data *main, struct map_zone_data *other);
void (*zone_clear_single) (struct map_zone_data *zone);