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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-19 20:31:57 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-19 20:31:57 +0000
commit9a83b5ad626f8bfd4011277173e8bf385e4971fe (patch)
treefac179a5bb93199cf5f0314ff21e935d7da47b72 /src/map/map.h
parentca003ef941f7a039a4251f28d0a60b61de66f186 (diff)
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- Added bonusautoscript and bonusautoscript2. These are used to attach a script to a player which gets executed on attack (or when attacked). Required for several of the more recent items.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11519 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r--src/map/map.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 6eb92530e..95c1d120d 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -692,6 +692,12 @@ struct map_session_data {
int rate;
} itemhealrate[MAX_PC_BONUS];
// zeroed structures end here
+ // manually zeroed structures start here.
+ struct s_autoscript {
+ unsigned short rate, flag;
+ struct script_code *script;
+ } autoscript[5], autoscript2[5]; //Auto script on attack, when attacked
+ // manually zeroed structures end here.
// zeroed vars start here.
int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
int nsshealhp,nsshealsp;