diff options
author | Happy <markaizer@gmail.com> | 2014-08-21 04:50:46 +0800 |
---|---|---|
committer | Happy <markaizer@gmail.com> | 2014-08-21 04:50:46 +0800 |
commit | f52e1007fe08c67003c0bc4c78231904dd3fd5cc (patch) | |
tree | 99907d827264e501774e58ab4630e41fa7103c02 /src/map/map.c | |
parent | 2410110dece79b4598c12f1c953219f1d0d1904a (diff) | |
parent | 769b1d05aa5cfa8cddfe7d21b35d5c5e4da3bbd6 (diff) | |
download | hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.tar.gz hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.tar.bz2 hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.tar.xz hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.zip |
Merge pull request #1 from HerculesWS/master
Update from original
Diffstat (limited to 'src/map/map.c')
-rw-r--r-- | src/map/map.c | 5314 |
1 files changed, 2921 insertions, 2393 deletions
diff --git a/src/map/map.c b/src/map/map.c index 5f86286e9..0c8c2d949 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -2,251 +2,203 @@ // See the LICENSE file // Portions Copyright (c) Athena Dev Teams -#include "../common/cbasetypes.h" -#include "../common/core.h" -#include "../common/timer.h" -#include "../common/ers.h" -#include "../common/grfio.h" -#include "../common/malloc.h" -#include "../common/socket.h" // WFIFO*() -#include "../common/showmsg.h" -#include "../common/nullpo.h" -#include "../common/random.h" -#include "../common/strlib.h" -#include "../common/utils.h" -#include "../common/conf.h" -#include "../common/console.h" -#include "../common/HPM.h" +#define HERCULES_CORE +#include "../config/core.h" // CELL_NOSTACK, CIRCULAR_AREA, CONSOLE_INPUT, DBPATH, RENEWAL #include "map.h" -#include "path.h" + +#include <math.h> +#include <stdarg.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "HPMmap.h" +#include "atcommand.h" +#include "battle.h" +#include "battleground.h" +#include "chat.h" #include "chrif.h" #include "clif.h" #include "duel.h" +#include "elemental.h" +#include "guild.h" +#include "homunculus.h" +#include "instance.h" #include "intif.h" +#include "irc-bot.h" +#include "itemdb.h" +#include "log.h" +#include "mail.h" +#include "mapreg.h" +#include "mercenary.h" +#include "mob.h" #include "npc.h" +#include "npc.h" // npc_setcells(), npc_unsetcells() +#include "party.h" +#include "path.h" #include "pc.h" +#include "pet.h" +#include "quest.h" +#include "script.h" +#include "skill.h" #include "status.h" -#include "mob.h" -#include "npc.h" // npc_setcells(), npc_unsetcells() -#include "chat.h" -#include "itemdb.h" #include "storage.h" -#include "skill.h" #include "trade.h" -#include "party.h" #include "unit.h" -#include "battle.h" -#include "battleground.h" -#include "quest.h" -#include "script.h" -#include "mapreg.h" -#include "guild.h" -#include "pet.h" -#include "homunculus.h" -#include "instance.h" -#include "mercenary.h" -#include "elemental.h" -#include "atcommand.h" -#include "log.h" -#include "mail.h" -#include "irc-bot.h" +#include "../common/HPM.h" +#include "../common/cbasetypes.h" +#include "../common/conf.h" +#include "../common/console.h" +#include "../common/core.h" +#include "../common/ers.h" +#include "../common/grfio.h" +#include "../common/malloc.h" +#include "../common/nullpo.h" +#include "../common/random.h" +#include "../common/showmsg.h" +#include "../common/socket.h" // WFIFO*() +#include "../common/strlib.h" +#include "../common/timer.h" +#include "../common/utils.h" -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <stdarg.h> -#include <math.h> #ifndef _WIN32 #include <unistd.h> #endif -char default_codepage[32] = ""; - -int map_server_port = 3306; -char map_server_ip[32] = "127.0.0.1"; -char map_server_id[32] = "ragnarok"; -char map_server_pw[32] = "ragnarok"; -char map_server_db[32] = "ragnarok"; -Sql* mmysql_handle; - -int map_port=0; - -// log database -char log_db_ip[32] = "127.0.0.1"; -int log_db_port = 3306; -char log_db_id[32] = "ragnarok"; -char log_db_pw[32] = "ragnarok"; -char log_db_db[32] = "log"; -Sql* logmysql_handle; - -// DBMap declaartion -static DBMap* id_db=NULL; // int id -> struct block_list* -static DBMap* pc_db=NULL; // int id -> struct map_session_data* -static DBMap* mobid_db=NULL; // int id -> struct mob_data* -static DBMap* bossid_db=NULL; // int id -> struct mob_data* (MVP db) -static DBMap* map_db=NULL; // unsigned int mapindex -> struct map_data_other_server* -static DBMap* nick_db=NULL; // int char_id -> struct charid2nick* (requested names of offline characters) -static DBMap* charid_db=NULL; // int char_id -> struct map_session_data* -static DBMap* regen_db=NULL; // int id -> struct block_list* (status_natural_heal processing) - -static int map_users=0; - -#define BLOCK_SIZE 8 -#define block_free_max 1048576 -struct block_list *block_free[block_free_max]; -static int block_free_count = 0, block_free_lock = 0; - -#define BL_LIST_MAX 1048576 -static struct block_list *bl_list[BL_LIST_MAX]; -static int bl_list_count = 0; - -struct charid_request { - struct charid_request* next; - int charid;// who want to be notified of the nick -}; -struct charid2nick { - char nick[NAME_LENGTH]; - struct charid_request* requests;// requests of notification on this nick -}; - -// This is the main header found at the very beginning of the map cache -struct map_cache_main_header { - uint32 file_size; - uint16 map_count; -}; - -// This is the header appended before every compressed map cells info in the map cache -struct map_cache_map_info { - char name[MAP_NAME_LENGTH]; - int16 xs; - int16 ys; - int32 len; -}; - -int16 index2mapid[MAX_MAPINDEX]; +struct map_interface map_s; +struct mapit_interface mapit_s; -int enable_grf = 0; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89] +/*========================================== + * server player count (of all mapservers) + *------------------------------------------*/ +void map_setusers(int users) { + map->users = users; +} -/* [Ind/Hercules] */ -struct eri *map_iterator_ers; -char *map_cache_buffer = NULL; // Has the uncompressed gat data of all maps, so just one allocation has to be made +int map_getusers(void) { + return map->users; +} -/*========================================== -* server player count (of all mapservers) -*------------------------------------------*/ -void map_setusers(int users) -{ - map_users = users; +/** + * Expands map->bl_list on demand + **/ +static inline void map_bl_list_expand(void) { + map->bl_list_size += 250; + RECREATE(map->bl_list, struct block_list *, map->bl_list_size); } -int map_getusers(void) -{ - return map_users; +/** + * Expands map->block_free on demand + **/ +static inline void map_block_free_expand(void) { + map->block_free_list_size += 100; + RECREATE(map->block_free, struct block_list *, map->block_free_list_size); } /*========================================== -* server player count (this mapserver only) -*------------------------------------------*/ -int map_usercount(void) -{ - return pc_db->size(pc_db); + * server player count (this mapserver only) + *------------------------------------------*/ +int map_usercount(void) { + return db_size(map->pc_db); } - /*========================================== -* Attempt to free a map blocklist -*------------------------------------------*/ -int map_freeblock (struct block_list *bl) -{ - nullpo_retr(block_free_lock, bl); - if (block_free_lock == 0 || block_free_count >= block_free_max) - { - aFree(bl); + * Attempt to free a map blocklist + *------------------------------------------*/ +int map_freeblock (struct block_list *bl) { + nullpo_retr(map->block_free_lock, bl); + + if (map->block_free_lock == 0) { + if( bl->type == BL_ITEM ) + ers_free(map->flooritem_ers, bl); + else + aFree(bl); bl = NULL; - if (block_free_count >= block_free_max) - ShowWarning("map_freeblock: too many free block! %d %d\n", block_free_count, block_free_lock); - } else - block_free[block_free_count++] = bl; + } else { + + if( map->block_free_count >= map->block_free_list_size ) + map_block_free_expand(); + + map->block_free[map->block_free_count++] = bl; + } - return block_free_lock; + return map->block_free_lock; } /*========================================== -* Lock blocklist, (prevent iMap->freeblock usage) -*------------------------------------------*/ -int map_freeblock_lock (void) -{ - return ++block_free_lock; + * Lock blocklist, (prevent map->freeblock usage) + *------------------------------------------*/ +int map_freeblock_lock (void) { + return ++map->block_free_lock; } /*========================================== -* Remove the lock on map_bl -*------------------------------------------*/ -int map_freeblock_unlock (void) -{ - if ((--block_free_lock) == 0) { + * Remove the lock on map_bl + *------------------------------------------*/ +int map_freeblock_unlock (void) { + + if ((--map->block_free_lock) == 0) { int i; - for (i = 0; i < block_free_count; i++) - { - aFree(block_free[i]); - block_free[i] = NULL; + for (i = 0; i < map->block_free_count; i++) { + if( map->block_free[i]->type == BL_ITEM ) + ers_free(map->flooritem_ers, map->block_free[i]); + else + aFree(map->block_free[i]); + map->block_free[i] = NULL; } - block_free_count = 0; - } else if (block_free_lock < 0) { + map->block_free_count = 0; + } else if (map->block_free_lock < 0) { ShowError("map_freeblock_unlock: lock count < 0 !\n"); - block_free_lock = 0; + map->block_free_lock = 0; } - return block_free_lock; + return map->block_free_lock; } // Timer function to check if there some remaining lock and remove them if so. // Called each 1s -int map_freeblock_timer(int tid, unsigned int tick, int id, intptr_t data) -{ - if (block_free_lock > 0) { - ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", block_free_lock); - block_free_lock = 1; - iMap->freeblock_unlock(); +int map_freeblock_timer(int tid, int64 tick, int id, intptr_t data) { + if (map->block_free_lock > 0) { + ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", map->block_free_lock); + map->block_free_lock = 1; + map->freeblock_unlock(); } return 0; } -// -// blocklist -// -/*========================================== -* Handling of map_bl[] -* The adresse of bl_heal is set in bl->prev -*------------------------------------------*/ -static struct block_list bl_head; - +/** + * Updates the counter (cell.cell_bl) of how many objects are on a tile. + * @param add Whether the counter should be increased or decreased + **/ +void map_update_cell_bl( struct block_list *bl, bool increase ) { #ifdef CELL_NOSTACK -/*========================================== -* These pair of functions update the counter of how many objects -* lie on a tile. -*------------------------------------------*/ -static void map_addblcell(struct block_list *bl) -{ - if( bl->m<0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR) ) - return; - map[bl->m].cell[bl->x+bl->y*map[bl->m].xs].cell_bl++; - return; -} + int pos; -static void map_delblcell(struct block_list *bl) -{ - if( bl->m <0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR) ) + if( bl->m < 0 || bl->x < 0 || bl->x >= map->list[bl->m].xs + || bl->y < 0 || bl->y >= map->list[bl->m].ys + || !(bl->type&BL_CHAR) ) return; - map[bl->m].cell[bl->x+bl->y*map[bl->m].xs].cell_bl--; -} + + // When reading from mapcache the cell isn't initialized + // TODO: Maybe start initializing cells when they're loaded instead of + // having to get them here? [Panikon] + if( map->list[bl->m].cell == (struct mapcell *)0xdeadbeaf ) + map->cellfromcache(&map->list[bl->m]); + + pos = bl->x + bl->y*map->list[bl->m].xs; + if( increase ) + map->list[bl->m].cell[pos].cell_bl++; + else + map->list[bl->m].cell[pos].cell_bl--; #endif + return; +} /*========================================== -* Adds a block to the map. -* Returns 0 on success, 1 on failure (illegal coordinates). -*------------------------------------------*/ + * Adds a block to the map. + * Returns 0 on success, 1 on failure (illegal coordinates). + *------------------------------------------*/ int map_addblock(struct block_list* bl) { int16 m, x, y; @@ -262,41 +214,39 @@ int map_addblock(struct block_list* bl) m = bl->m; x = bl->x; y = bl->y; - if( m < 0 || m >= iMap->map_num ) - { - ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, iMap->map_num); + if( m < 0 || m >= map->count ) { + ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, map->count); return 1; } - if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) - { - ShowError("map_addblock: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d\n", map[m].name, x, y, map[m].xs, map[m].ys); + if( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) { + ShowError("map_addblock: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d\n", map->list[m].name, x, y, map->list[m].xs, map->list[m].ys); return 1; } - pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs; + pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*map->list[m].bxs; if (bl->type == BL_MOB) { - bl->next = map[m].block_mob[pos]; - bl->prev = &bl_head; + bl->next = map->list[m].block_mob[pos]; + bl->prev = &map->bl_head; if (bl->next) bl->next->prev = bl; - map[m].block_mob[pos] = bl; + map->list[m].block_mob[pos] = bl; } else { - bl->next = map[m].block[pos]; - bl->prev = &bl_head; + bl->next = map->list[m].block[pos]; + bl->prev = &map->bl_head; if (bl->next) bl->next->prev = bl; - map[m].block[pos] = bl; + map->list[m].block[pos] = bl; } #ifdef CELL_NOSTACK - map_addblcell(bl); + map->update_cell_bl(bl, true); #endif return 0; } /*========================================== -* Removes a block from the map. -*------------------------------------------*/ + * Removes a block from the map. + *------------------------------------------*/ int map_delblock(struct block_list* bl) { int pos; @@ -305,26 +255,26 @@ int map_delblock(struct block_list* bl) // blocklist (2ways chainlist) if (bl->prev == NULL) { if (bl->next != NULL) { - // can't delete block (already at the begining of the chain) + // can't delete block (already at the beginning of the chain) ShowError("map_delblock error : bl->next!=NULL\n"); } return 0; } #ifdef CELL_NOSTACK - map_delblcell(bl); + map->update_cell_bl(bl, false); #endif - pos = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map[bl->m].bxs; + pos = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map->list[bl->m].bxs; if (bl->next) bl->next->prev = bl->prev; - if (bl->prev == &bl_head) { + if (bl->prev == &map->bl_head) { //Since the head of the list, update the block_list map of [] if (bl->type == BL_MOB) { - map[bl->m].block_mob[pos] = bl->next; + map->list[bl->m].block_mob[pos] = bl->next; } else { - map[bl->m].block[pos] = bl->next; + map->list[bl->m].block[pos] = bl->next; } } else { bl->prev->next = bl->next; @@ -336,12 +286,11 @@ int map_delblock(struct block_list* bl) } /*========================================== -* Moves a block a x/y target position. [Skotlex] -* Pass flag as 1 to prevent doing skill->unit_move checks -* (which are executed by default on BL_CHAR types) -*------------------------------------------*/ -int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) -{ + * Moves a block a x/y target position. [Skotlex] + * Pass flag as 1 to prevent doing skill->unit_move checks + * (which are executed by default on BL_CHAR types) + *------------------------------------------*/ +int map_moveblock(struct block_list *bl, int x1, int y1, int64 tick) { int x0 = bl->x, y0 = bl->y; struct status_change *sc = NULL; int moveblock = ( x0/BLOCK_SIZE != x1/BLOCK_SIZE || y0/BLOCK_SIZE != y1/BLOCK_SIZE); @@ -355,7 +304,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) //TODO: Perhaps some outs of bounds checking should be placed here? if (bl->type&BL_CHAR) { - sc = status_get_sc(bl); + sc = status->get_sc(bl); skill->unit_move(bl,tick,2); status_change_end(bl, SC_RG_CCONFINE_M, INVALID_TIMER); @@ -363,21 +312,21 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) // status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure... status_change_end(bl, SC_NJ_TATAMIGAESHI, INVALID_TIMER); status_change_end(bl, SC_MAGICROD, INVALID_TIMER); - if (sc->data[SC_PROPERTYWALK] && + if (sc && sc->data[SC_PROPERTYWALK] && sc->data[SC_PROPERTYWALK]->val3 >= skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) ) status_change_end(bl,SC_PROPERTYWALK,INVALID_TIMER); } else if (bl->type == BL_NPC) - npc_unsetcells((TBL_NPC*)bl); + npc->unsetcells((TBL_NPC*)bl); - if (moveblock) iMap->delblock(bl); + if (moveblock) map->delblock(bl); #ifdef CELL_NOSTACK - else map_delblcell(bl); + else map->update_cell_bl(bl, false); #endif bl->x = x1; bl->y = y1; - if (moveblock) iMap->addblock(bl); + if (moveblock) map->addblock(bl); #ifdef CELL_NOSTACK - else map_addblcell(bl); + else map->update_cell_bl(bl, true); #endif if (bl->type&BL_CHAR) { @@ -386,7 +335,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) if( bl->type == BL_PC && ((TBL_PC*)bl)->shadowform_id ) {//Shadow Form Target Moving struct block_list *d_bl; - if( (d_bl = iMap->id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || !check_distance_bl(bl,d_bl,10) ) { + if( (d_bl = map->id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || !check_distance_bl(bl,d_bl,10) ) { if( d_bl ) status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER); ((TBL_PC*)bl)->shadowform_id = 0; @@ -411,16 +360,17 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) if( sc->data[SC__SHADOWFORM] ) {//Shadow Form Caster Moving struct block_list *d_bl; - if( (d_bl = iMap->id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || !check_distance_bl(bl,d_bl,10) ) + if( (d_bl = map->id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || !check_distance_bl(bl,d_bl,10) ) status_change_end(bl,SC__SHADOWFORM,INVALID_TIMER); } if (sc->data[SC_PROPERTYWALK] - && sc->data[SC_PROPERTYWALK]->val3 < skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) - && iMap->find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL - && iMap->find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL - && skill->unitsetting(bl,sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2,x0, y0,0)) { - sc->data[SC_PROPERTYWALK]->val3++; + && sc->data[SC_PROPERTYWALK]->val3 < skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) + && map->find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL + && map->find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL + && skill->unitsetting(bl,sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2,x0, y0,0) + ) { + sc->data[SC_PROPERTYWALK]->val3++; } @@ -438,608 +388,848 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) } } } else if (bl->type == BL_NPC) - npc_setcells((TBL_NPC*)bl); + npc->setcells((TBL_NPC*)bl); return 0; } /*========================================== -* Counts specified number of objects on given cell. -*------------------------------------------*/ -int map_count_oncell(int16 m, int16 x, int16 y, int type) -{ + * Counts specified number of objects on given cell. + * TODO: merge with bl_getall_area + *------------------------------------------*/ +int map_count_oncell(int16 m, int16 x, int16 y, int type) { int bx,by; struct block_list *bl; int count = 0; - if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys)) + if (x < 0 || y < 0 || (x >= map->list[m].xs) || (y >= map->list[m].ys)) return 0; bx = x/BLOCK_SIZE; by = y/BLOCK_SIZE; if (type&~BL_MOB) - for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) + for( bl = map->list[m].block[bx+by*map->list[m].bxs] ; bl != NULL ; bl = bl->next ) if(bl->x == x && bl->y == y && bl->type&type) count++; if (type&BL_MOB) - for( bl = map[m].block_mob[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) + for( bl = map->list[m].block_mob[bx+by*map->list[m].bxs] ; bl != NULL ; bl = bl->next ) if(bl->x == x && bl->y == y) count++; return count; } /* -* Looks for a skill unit on a given cell -* flag&1: runs battle_check_target check based on unit->group->target_flag -*/ + * Looks for a skill unit on a given cell + * flag&1: runs battle_check_target check based on unit->group->target_flag + */ struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x,int16 y,uint16 skill_id,struct skill_unit* out_unit, int flag) { int16 m,bx,by; struct block_list *bl; - struct skill_unit *unit; + struct skill_unit *su; m = target->m; - if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys)) + if (x < 0 || y < 0 || (x >= map->list[m].xs) || (y >= map->list[m].ys)) return NULL; bx = x/BLOCK_SIZE; by = y/BLOCK_SIZE; - for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next ) - { + for( bl = map->list[m].block[bx+by*map->list[m].bxs] ; bl != NULL ; bl = bl->next ) { if (bl->x != x || bl->y != y || bl->type != BL_SKILL) continue; - unit = (struct skill_unit *) bl; - if( unit == out_unit || !unit->alive || !unit->group || unit->group->skill_id != skill_id ) + su = (struct skill_unit *) bl; + if( su == out_unit || !su->alive || !su->group || su->group->skill_id != skill_id ) continue; - if( !(flag&1) || battle->check_target(&unit->bl,target,unit->group->target_flag) > 0 ) - return unit; + if( !(flag&1) || battle->check_target(&su->bl,target,su->group->target_flag) > 0 ) + return su; } return NULL; } -/*========================================== -* Adapted from foreachinarea for an easier invocation. [Skotlex] -*------------------------------------------*/ -int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...) -{ - int bx, by, m; - int returnCount = 0; //total sum of returned values of func() [Skotlex] - struct block_list *bl; - int blockcount = bl_list_count, i; - int x0, x1, y0, y1; - va_list ap; - - m = center->m; - x0 = max(center->x - range, 0); - y0 = max(center->y - range, 0); - x1 = min(center->x + range, map[ m ].xs - 1); - y1 = min(center->y + range, map[ m ].ys - 1); - - if ( type&~BL_MOB ) - for ( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { - for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { - for( bl = map[m].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->type&type - && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 -#ifdef CIRCULAR_AREA - && check_distance_bl(center, bl, range) -#endif - && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - } - } - } - - if( type&BL_MOB ) - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { - for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++) { - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 -#ifdef CIRCULAR_AREA - && check_distance_bl(center, bl, range) -#endif - && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - } - } - } - - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("iMap->foreachinrange: block count too many!\n"); +/** @name Functions for block_list search and manipulation + */ - iMap->freeblock_lock(); +/* @{ */ +/** + * Applies func to every block_list in bl_list starting with bl_list[blockcount]. + * Sets bl_list_count back to blockcount. + * Returns the sum of values returned by func. + * @param func Function to be applied + * @param blockcount Index of first relevant entry in bl_list + * @param max Maximum sum of values returned by func (usually max number of func calls) + * @param args Extra arguments for func + * @return Sum of the values returned by func + */ +static int bl_vforeach(int (*func)(struct block_list*, va_list), int blockcount, int max, va_list args) { + int i; + int returnCount = 0; - for( i = blockcount; i < bl_list_count; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - } + map->freeblock_lock(); + for (i = blockcount; i < map->bl_list_count && returnCount < max; i++) { + if (map->bl_list[i]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion. + va_list argscopy; + va_copy(argscopy, args); + returnCount += func(map->bl_list[i], argscopy); + va_end(argscopy); + } + } + map->freeblock_unlock(); - iMap->freeblock_unlock(); + map->bl_list_count = blockcount; - bl_list_count = blockcount; - return returnCount; //[Skotlex] + return returnCount; } -/*========================================== -* Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex] -*------------------------------------------*/ -int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block_list* center, int16 range, int type,...) -{ - int bx, by, m; - int returnCount = 0; //total sum of returned values of func() [Skotlex] +/** + * Applies func to every block_list object of bl_type type on map m. + * Returns the sum of values returned by func. + * @param func Function to be applied + * @param m Map id + * @param type enum bl_type + * @param args Extra arguments for func + * @return Sum of the values returned by func + */ +static int map_vforeachinmap(int (*func)(struct block_list*, va_list), int16 m, int type, va_list args) { + int i; + int returnCount = 0; + int bsize; + va_list argscopy; struct block_list *bl; - int blockcount = bl_list_count, i; - int x0, x1, y0, y1; - va_list ap; + int blockcount = map->bl_list_count; - m = center->m; - if ( m < 0 ) + if (m < 0) return 0; - x0 = max(center->x-range, 0); - y0 = max(center->y-range, 0); - x1 = min(center->x+range, map[m].xs-1); - y1 = min(center->y+range, map[m].ys-1); - - if ( type&~BL_MOB ) - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { - for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { - for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->type&type - && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 -#ifdef CIRCULAR_AREA - && check_distance_bl(center, bl, range) -#endif - && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL) - && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; + bsize = map->list[m].bxs * map->list[m].bys; + for (i = 0; i < bsize; i++) { + if (type&~BL_MOB) { + for (bl = map->list[m].block[i]; bl != NULL; bl = bl->next) { + if (bl->type&type) { + if( map->bl_list_count >= map->bl_list_size ) + map_bl_list_expand(); + map->bl_list[map->bl_list_count++] = bl; } } } - if( type&BL_MOB ) - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { - for( bx=x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 -#ifdef CIRCULAR_AREA - && check_distance_bl(center, bl, range) -#endif - && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL) - && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - } - } + if (type&BL_MOB) { + for (bl = map->list[m].block_mob[i]; bl != NULL; bl = bl->next) { + if( map->bl_list_count >= map->bl_list_size ) + map_bl_list_expand(); + map->bl_list[map->bl_list_count++] = bl; } + } + } - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("iMap->foreachinrange: block count too many!\n"); + va_copy(argscopy, args); + returnCount = bl_vforeach(func, blockcount, INT_MAX, argscopy); + va_end(argscopy); - iMap->freeblock_lock(); + return returnCount; +} - for( i = blockcount; i < bl_list_count; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - } +/** + * Applies func to every block_list object of bl_type type on map m. + * Returns the sum of values returned by func. + * @see map_vforeachinmap + * @param func Function to be applied + * @param m Map id + * @param type enum bl_type + * @param ... Extra arguments for func + * @return Sum of the values returned by func + */ +int map_foreachinmap(int (*func)(struct block_list*, va_list), int16 m, int type, ...) { + int returnCount; + va_list ap; - iMap->freeblock_unlock(); + va_start(ap, type); + returnCount = map->vforeachinmap(func, m, type, ap); + va_end(ap); - bl_list_count = blockcount; - return returnCount; //[Skotlex] + return returnCount; } -/*========================================== -* range = map m (x0,y0)-(x1,y1) -* Apply *func with ... arguments for the range. -* @type = BL_PC/BL_MOB etc.. -*------------------------------------------*/ -int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...) -{ +/** + * Applies func to every block_list object of bl_type type on all maps + * of instance instance_id. + * Returns the sum of values returned by func. + * @see map_vforeachinmap. + * @param func Function to be applied + * @param m Map id + * @param type enum bl_type + * @param ap Extra arguments for func + * @return Sum of the values returned by func + */ +int map_vforeachininstance(int (*func)(struct block_list*, va_list), int16 instance_id, int type, va_list ap) { + int i; + int returnCount = 0; + + for (i = 0; i < instance->list[instance_id].num_map; i++) { + int m = instance->list[instance_id].map[i]; + va_list apcopy; + va_copy(apcopy, ap); + returnCount += map->vforeachinmap(func, m, type, apcopy); + va_end(apcopy); + } + + return returnCount; +} + +/** + * Applies func to every block_list object of bl_type type on all maps + * of instance instance_id. + * Returns the sum of values returned by func. + * @see map_vforeachininstance. + * @param func Function to be applied + * @param m Map id + * @param type enum bl_type + * @param ... Extra arguments for func + * @return Sum of the values returned by func + */ +int map_foreachininstance(int (*func)(struct block_list*, va_list), int16 instance_id, int type, ...) { + int returnCount; + va_list ap; + + va_start(ap, type); + returnCount = map->vforeachininstance(func, instance_id, type, ap); + va_end(ap); + + return returnCount; +} + +/** + * Retrieves all map objects in area that are matched by the type + * and func. Appends them at the end of global bl_list array. + * @param type Matching enum bl_type + * @param m Map + * @param func Matching function + * @param ... Extra arguments for func + * @return Number of found objects + */ +static int bl_getall_area(int type, int m, int x0, int y0, int x1, int y1, int (*func)(struct block_list*, va_list), ...) { + va_list args; int bx, by; - int returnCount = 0; //total sum of returned values of func() [Skotlex] struct block_list *bl; - int blockcount = bl_list_count, i; - va_list ap; + int found = 0; - if ( m < 0 ) + if (m < 0) return 0; - if ( x1 < x0 ) - swap(x0, x1); - if ( y1 < y0 ) - swap(y0, y1); + if (x1 < x0) swap(x0, x1); + if (y1 < y0) swap(y0, y1); + // Limit search area to map size x0 = max(x0, 0); y0 = max(y0, 0); - x1 = min(x1, map[ m ].xs - 1); - y1 = min(y1, map[ m ].ys - 1); - if ( type&~BL_MOB ) - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) - for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) - for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) - if( bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; + x1 = min(x1, map->list[m].xs - 1); + y1 = min(y1, map->list[m].ys - 1); + + for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { + for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) { + if (type&~BL_MOB) { + for (bl = map->list[m].block[bx + by * map->list[m].bxs]; bl != NULL; bl = bl->next) { + if (bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1) { + if( map->bl_list_count >= map->bl_list_size ) + map_bl_list_expand(); + if (func) { + va_start(args, func); + if (func(bl, args)) { + map->bl_list[map->bl_list_count++] = bl; + found++; + } + va_end(args); + } else { + map->bl_list[map->bl_list_count++] = bl; + found++; + } + } + } + } + if (type&BL_MOB) { // TODO: fix this code duplication + for (bl = map->list[m].block_mob[bx + by * map->list[m].bxs]; bl != NULL; bl = bl->next) { + if (bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1) { + if( map->bl_list_count >= map->bl_list_size ) + map_bl_list_expand(); + if (func) { + va_start(args, func); + if (func(bl, args)) { + map->bl_list[map->bl_list_count++] = bl; + found++; + } + va_end(args); + } else { + map->bl_list[map->bl_list_count++] = bl; + found++; + } + } + } + } + } + } + + return found; +} - if( type&BL_MOB ) - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) - for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) - if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; +/** + * Checks if bl is within range cells from center. + * If CIRCULAR AREA is not used always returns 1, since + * preliminary range selection is already done in bl_getall_area. + * @return 1 if matches, 0 otherwise + */ +static int bl_vgetall_inrange(struct block_list *bl, va_list args) +{ +#ifdef CIRCULAR_AREA + struct block_list *center = va_arg(args, struct block_list*); + int range = va_arg(args, int); + if (!check_distance_bl(center, bl, range)) + return 0; +#endif + return 1; +} - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_foreachinarea: block count too many!\n"); +/** + * Applies func to every block_list object of bl_type type within range cells from center. + * Area is rectangular, unless CIRCULAR_AREA is defined. + * Returns the sum of values returned by func. + * @param func Function to be applied + * @param center Center of the selection area + * @param range Range in cells from center + * @param type enum bl_type + * @param ap Extra arguments for func + * @return Sum of the values returned by func + */ +int map_vforeachinrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int type, va_list ap) { + int returnCount = 0; + int blockcount = map->bl_list_count; + va_list apcopy; + + if (range < 0) range *= -1; + + bl_getall_area(type, center->m, center->x - range, center->y - range, center->x + range, center->y + range, bl_vgetall_inrange, center, range); + + va_copy(apcopy, ap); + returnCount = bl_vforeach(func, blockcount, INT_MAX, apcopy); + va_end(apcopy); - iMap->freeblock_lock(); + return returnCount; +} - for( i = blockcount; i < bl_list_count; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - } +/** + * Applies func to every block_list object of bl_type type within range cells from center. + * Area is rectangular, unless CIRCULAR_AREA is defined. + * Returns the sum of values returned by func. + * @see map_vforeachinrange + * @param func Function to be applied + * @param center Center of the selection area + * @param range Range in cells from center + * @param type enum bl_type + * @param ... Extra arguments for func + * @return Sum of the values returned by func + */ +int map_foreachinrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int type, ...) { + int returnCount; + va_list ap; - iMap->freeblock_unlock(); + va_start(ap, type); + returnCount = map->vforeachinrange(func, center, range, type, ap); + va_end(ap); - bl_list_count = blockcount; - return returnCount; //[Skotlex] + return returnCount; } -/*========================================== -* Adapted from forcountinarea for an easier invocation. [pakpil] -*------------------------------------------*/ -int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...) -{ - int bx, by, m; - int returnCount = 0; //total sum of returned values of func() [Skotlex] - struct block_list *bl; - int blockcount = bl_list_count, i; - int x0, x1, y0, y1; + +/** + * Applies func to some block_list objects of bl_type type within range cells from center. + * Limit is set by count parameter. + * Area is rectangular, unless CIRCULAR_AREA is defined. + * Returns the sum of values returned by func. + * @param func Function to be applied + * @param center Center of the selection area + * @param range Range in cells from center + * @param count Maximum sum of values returned by func (usually max number of func calls) + * @param type enum bl_type + * @param ap Extra arguments for func + * @return Sum of the values returned by func + */ +int map_vforcountinrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int count, int type, va_list ap) { + int returnCount = 0; + int blockcount = map->bl_list_count; + va_list apcopy; + + if (range < 0) range *= -1; + + bl_getall_area(type, center->m, center->x - range, center->y - range, center->x + range, center->y + range, bl_vgetall_inrange, center, range); + + va_copy(apcopy, ap); + returnCount = bl_vforeach(func, blockcount, count, apcopy); + va_end(apcopy); + + return returnCount; +} + +/** + * Applies func to some block_list objects of bl_type type within range cells from center. + * Limit is set by count parameter. + * Area is rectangular, unless CIRCULAR_AREA is defined. + * Returns the sum of values returned by func. + * @see map_vforcountinrange + * @param func Function to be applied + * @param center Center of the selection area + * @param range Range in cells from center + * @param count Maximum sum of values returned by func (usually max number of func calls) + * @param type enum bl_type + * @param ... Extra arguments for func + * @return Sum of the values returned by func + */ +int map_forcountinrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int count, int type, ...) { + int returnCount; va_list ap; - m = center->m; - x0 = max(center->x - range, 0); - y0 = max(center->y - range, 0); - x1 = min(center->x + range, map[ m ].xs - 1); - y1 = min(center->y + range, map[ m ].ys - 1); - - if ( type&~BL_MOB ) - for ( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { - for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { - for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->type&type - && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 -#ifdef CIRCULAR_AREA - && check_distance_bl(center, bl, range) -#endif - && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - } - } - } - if( type&BL_MOB ) - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { - for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ){ - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 + va_start(ap, type); + returnCount = map->vforcountinrange(func, center, range, count, type, ap); + va_end(ap); + + return returnCount; +} + +/** + * Checks if bl is within shooting range from center. + * There must be a shootable path between bl and center. + * Does not check for range if CIRCULAR AREA is not defined, since + * preliminary range selection is already done in bl_getall_area. + * @return 1 if matches, 0 otherwise + */ +static int bl_vgetall_inshootrange(struct block_list *bl, va_list args) +{ + struct block_list *center = va_arg(args, struct block_list*); #ifdef CIRCULAR_AREA - && check_distance_bl(center, bl, range) + int range = va_arg(args, int); + if (!check_distance_bl(center, bl, range)) + return 0; #endif - && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - } - } - } + if (!path->search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL)) + return 0; + return 1; +} - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_forcountinrange: block count too many!\n"); +/** + * Applies func to every block_list object of bl_type type within shootable range from center. + * There must be a shootable path between bl and center. + * Area is rectangular, unless CIRCULAR_AREA is defined. + * Returns the sum of values returned by func. + * @param func Function to be applied + * @param center Center of the selection area + * @param range Range in cells from center + * @param type enum bl_type + * @param ap Extra arguments for func + * @return Sum of the values returned by func + */ +int map_vforeachinshootrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int type, va_list ap) { + int returnCount = 0; + int blockcount = map->bl_list_count; + va_list apcopy; + + if (range < 0) range *= -1; + + bl_getall_area(type, center->m, center->x - range, center->y - range, center->x + range, center->y + range, bl_vgetall_inshootrange, center, range); + + va_copy(apcopy, ap); + returnCount = bl_vforeach(func, blockcount, INT_MAX, ap); + va_end(apcopy); - iMap->freeblock_lock(); + return returnCount; +} - for( i = blockcount; i < bl_list_count; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - if( count && returnCount >= count ) - break; - } +/** + * Applies func to every block_list object of bl_type type within shootable range from center. + * There must be a shootable path between bl and center. + * Area is rectangular, unless CIRCULAR_AREA is defined. + * Returns the sum of values returned by func. + * @param func Function to be applied + * @param center Center of the selection area + * @param range Range in cells from center + * @param type enum bl_type + * @param ... Extra arguments for func + * @return Sum of the values returned by func + */ +int map_foreachinshootrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int type, ...) { + int returnCount; + va_list ap; - iMap->freeblock_unlock(); + va_start(ap, type); + returnCount = map->vforeachinshootrange(func, center, range, type, ap); + va_end(ap); - bl_list_count = blockcount; - return returnCount; //[Skotlex] + return returnCount; } -int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...) -{ - int bx, by; - int returnCount = 0; //total sum of returned values of func() [Skotlex] - struct block_list *bl; - int blockcount = bl_list_count, i; + +/** + * Applies func to every block_list object of bl_type type in + * rectangular area (x0,y0)~(x1,y1) on map m. + * Returns the sum of values returned by func. + * @param func Function to be applied + * @param m Map id + * @param x0 Starting X-coordinate + * @param y0 Starting Y-coordinate + * @param x1 Ending X-coordinate + * @param y1 Ending Y-coordinate + * @param type enum bl_type + * @param ap Extra arguments for func + * @return Sum of the values returned by func + */ +int map_vforeachinarea(int (*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, va_list ap) { + int returnCount = 0; + int blockcount = map->bl_list_count; + va_list apcopy; + + bl_getall_area(type, m, x0, y0, x1, y1, NULL); + + va_copy(apcopy, ap); + returnCount = bl_vforeach(func, blockcount, INT_MAX, apcopy); + va_end(apcopy); + + return returnCount; +} + +/** + * Applies func to every block_list object of bl_type type in + * rectangular area (x0,y0)~(x1,y1) on map m. + * Returns the sum of values returned by func. + * @see map_vforeachinarea + * @param func Function to be applied + * @param m Map id + * @param x0 Starting X-coordinate + * @param y0 Starting Y-coordinate + * @param x1 Ending X-coordinate + * @param y1 Ending Y-coordinate + * @param type enum bl_type + * @param ... Extra arguments for func + * @return Sum of the values returned by func + */ +int map_foreachinarea(int (*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...) { + int returnCount; va_list ap; - if ( m < 0 ) - return 0; + va_start(ap, type); + returnCount = map->vforeachinarea(func, m, x0, y0, x1, y1, type, ap); + va_end(ap); - if ( x1 < x0 ) - swap(x0, x1); - if ( y1 < y0 ) - swap(y0, y1); + return returnCount; +} - x0 = max(x0, 0); - y0 = max(y0, 0); - x1 = min(x1, map[ m ].xs - 1); - y1 = min(y1, map[ m ].ys - 1); - - if ( type&~BL_MOB ) - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) - for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) - for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) - if( bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - - if( type&BL_MOB ) - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) - for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) - if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_foreachinarea: block count too many!\n"); - - iMap->freeblock_lock(); - - for( i = blockcount; i < bl_list_count; i++ ) - if(bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - if( count && returnCount >= count ) - break; - } +/** + * Applies func to some block_list objects of bl_type type in + * rectangular area (x0,y0)~(x1,y1) on map m. + * Limit is set by @count parameter. + * Returns the sum of values returned by func. + * @param func Function to be applied + * @param m Map id + * @param x0 Starting X-coordinate + * @param y0 Starting Y-coordinate + * @param x1 Ending X-coordinate + * @param y1 Ending Y-coordinate + * @param count Maximum sum of values returned by func (usually max number of func calls) + * @param type enum bl_type + * @param ap Extra arguments for func + * @return Sum of the values returned by func + */ +int map_vforcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, va_list ap) { + int returnCount = 0; + int blockcount = map->bl_list_count; + va_list apcopy; + + bl_getall_area(type, m, x0, y0, x1, y1, NULL); + + va_copy(apcopy, ap); + returnCount = bl_vforeach(func, blockcount, count, apcopy); + va_end(apcopy); + + return returnCount; +} + +/** + * Applies func to some block_list objects of bl_type type in + * rectangular area (x0,y0)~(x1,y1) on map m. + * Limit is set by @count parameter. + * Returns the sum of values returned by func. + * @see map_vforcountinarea + * @param func Function to be applied + * @param m Map id + * @param x0 Starting X-coordinate + * @param y0 Starting Y-coordinate + * @param x1 Ending X-coordinate + * @param y1 Ending Y-coordinate + * @param count Maximum sum of values returned by func (usually max number of func calls) + * @param type enum bl_type + * @param ... Extra arguments for func + * @return Sum of the values returned by func + */ +int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...) { + int returnCount; + va_list ap; - iMap->freeblock_unlock(); + va_start(ap, type); + returnCount = map->vforcountinarea(func, m, x0, y0, x1, y1, count, type, ap); + va_end(ap); - bl_list_count = blockcount; - return returnCount; //[Skotlex] + return returnCount; } -/*========================================== -* For what I get -* Move bl and do func* with va_list while moving. -* Mouvement is set by dx dy wich are distance in x and y -*------------------------------------------*/ -int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...) +/** + * Checks if bl is inside area that was in range cells from the center + * before it was moved by (dx,dy) cells, but it is not in range cells + * from center after movement is completed. + * In other words, checks if bl is inside area that is no longer covered + * by center's range. + * Preliminary range selection is already done in bl_getall_area. + * @return 1 if matches, 0 otherwise + */ +static int bl_vgetall_inmovearea(struct block_list *bl, va_list args) { - int bx, by, m; - int returnCount = 0; //total sum of returned values of func() [Skotlex] - struct block_list *bl; - int blockcount = bl_list_count, i; - int x0, x1, y0, y1; - va_list ap; + int dx = va_arg(args, int); + int dy = va_arg(args, int); + struct block_list *center = va_arg(args, struct block_list*); + int range = va_arg(args, int); + + if ((dx > 0 && bl->x < center->x - range + dx) || + (dx < 0 && bl->x > center->x + range + dx) || + (dy > 0 && bl->y < center->y - range + dy) || + (dy < 0 && bl->y > center->y + range + dy)) + return 1; + return 0; +} - if ( !range ) return 0; - if ( !dx && !dy ) return 0; //No movement. +/** + * Applies func to every block_list object of bl_type type in + * area that was covered by range cells from center, but is no + * longer after center is moved by (dx,dy) cells (i.e. area that + * center has lost sight of). + * If used after center has reached its destination and with + * opposed movement vector (-dx,-dy), selection corresponds + * to new area in center's view). + * Uses rectangular area. + * Returns the sum of values returned by func. + * @param func Function to be applied + * @param center Center of the selection area + * @param range Range in cells from center + * @param dx Center's movement on X-axis + * @param dy Center's movement on Y-axis + * @param type enum bl_type + * @param ap Extra arguments for func + * @return Sum of the values returned by func + */ +int map_vforeachinmovearea(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, va_list ap) { + int returnCount = 0; + int blockcount = map->bl_list_count; + int m, x0, x1, y0, y1; + va_list apcopy; + + if (!range) return 0; + if (!dx && !dy) return 0; // No movement. + + if (range < 0) range *= -1; m = center->m; - x0 = center->x - range; x1 = center->x + range; y0 = center->y - range; y1 = center->y + range; - if ( x1 < x0 ) - swap(x0, x1); - if ( y1 < y0 ) - swap(y0, y1); - - if( dx == 0 || dy == 0 ) { - //Movement along one axis only. - if( dx == 0 ){ - if( dy < 0 ) //Moving south - y0 = y1 + dy + 1; - else //North - y1 = y0 + dy - 1; + if (dx == 0 || dy == 0) { // Movement along one axis only. + if (dx == 0) { + if (dy < 0) { y0 = y1 + dy + 1; } // Moving south + else { y1 = y0 + dy - 1; } // North } else { //dy == 0 - if( dx < 0 ) //West - x0 = x1 + dx + 1; - else //East - x1 = x0 + dx - 1; - } - - x0 = max(x0, 0); - y0 = max(y0, 0); - x1 = min(x1, map[ m ].xs - 1); - y1 = min(y1, map[ m ].ys - 1); - - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { - for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { - if ( type&~BL_MOB ) { - for( bl = map[m].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->type&type && - bl->x >= x0 && bl->x <= x1 && - bl->y >= y0 && bl->y <= y1 && - bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - } - } - if ( type&BL_MOB ) { - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->x >= x0 && bl->x <= x1 && - bl->y >= y0 && bl->y <= y1 && - bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - } - } - } - } - } else { // Diagonal movement - - x0 = max(x0, 0); - y0 = max(y0, 0); - x1 = min(x1, map[ m ].xs - 1); - y1 = min(y1, map[ m ].ys - 1); - - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { - for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { - if ( type & ~BL_MOB ) { - for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->type&type && - bl->x >= x0 && bl->x <= x1 && - bl->y >= y0 && bl->y <= y1 && - bl_list_count < BL_LIST_MAX ) - if( ( dx > 0 && bl->x < x0 + dx) || - ( dx < 0 && bl->x > x1 + dx) || - ( dy > 0 && bl->y < y0 + dy) || - ( dy < 0 && bl->y > y1 + dy) ) - bl_list[ bl_list_count++ ] = bl; - } - } - if ( type&BL_MOB ) { - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->x >= x0 && bl->x <= x1 && - bl->y >= y0 && bl->y <= y1 && - bl_list_count < BL_LIST_MAX) - if( ( dx > 0 && bl->x < x0 + dx) || - ( dx < 0 && bl->x > x1 + dx) || - ( dy > 0 && bl->y < y0 + dy) || - ( dy < 0 && bl->y > y1 + dy) ) - bl_list[ bl_list_count++ ] = bl; - } - } - } + if (dx < 0) { x0 = x1 + dx + 1; } // West + else { x1 = x0 + dx - 1; } // East } - + bl_getall_area(type, m, x0, y0, x1, y1, NULL); + } + else { // Diagonal movement + bl_getall_area(type, m, x0, y0, x1, y1, bl_vgetall_inmovearea, dx, dy, center, range); } - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_foreachinmovearea: block count too many!\n"); + va_copy(apcopy, ap); + returnCount = bl_vforeach(func, blockcount, INT_MAX, apcopy); + va_end(apcopy); - iMap->freeblock_lock(); // Prohibit the release from memory + return returnCount; +} - for( i = blockcount; i < bl_list_count; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - } +/** + * Applies func to every block_list object of bl_type type in + * area that was covered by range cells from center, but is no + * longer after center is moved by (dx,dy) cells (i.e. area that + * center has lost sight of). + * If used after center has reached its destination and with + * opposed movement vector (-dx,-dy), selection corresponds + * to new area in center's view). + * Uses rectangular area. + * Returns the sum of values returned by func. + * @see map_vforeachinmovearea + * @param func Function to be applied + * @param center Center of the selection area + * @param range Range in cells from center + * @param dx Center's movement on X-axis + * @param dy Center's movement on Y-axis + * @param type enum bl_type + * @param ... Extra arguments for func + * @return Sum of the values returned by func + */ +int map_foreachinmovearea(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...) { + int returnCount; + va_list ap; - iMap->freeblock_unlock(); // Allow Free + va_start(ap, type); + returnCount = map->vforeachinmovearea(func, center, range, dx, dy, type, ap); + va_end(ap); - bl_list_count = blockcount; - return returnCount; + return returnCount; } -// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but -// which only checks the exact single x/y passed to it rather than an -// area radius - may be more useful in some instances) -// -int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...) -{ - int bx, by; - int returnCount = 0; //total sum of returned values of func() [Skotlex] - struct block_list *bl; - int blockcount = bl_list_count, i; +/** + * Applies func to every block_list object of bl_type type in + * cell (x,y) on map m. + * Returns the sum of values returned by func. + * @param func Function to be applied + * @param m Map id + * @param x Target cell X-coordinate + * @param y Target cell Y-coordinate + * @param type enum bl_type + * @param ap Extra arguments for func + * @return Sum of the values returned by func + */ +int map_vforeachincell(int (*func)(struct block_list*, va_list), int16 m, int16 x, int16 y, int type, va_list ap) { + int returnCount = 0; + int blockcount = map->bl_list_count; + va_list apcopy; + + bl_getall_area(type, m, x, y, x, y, NULL); + + va_copy(apcopy, ap); + returnCount = bl_vforeach(func, blockcount, INT_MAX, apcopy); + va_end(apcopy); + + return returnCount; +} + +/** + * Applies func to every block_list object of bl_type type in + * cell (x,y) on map m. + * Returns the sum of values returned by func. + * @param func Function to be applied + * @param m Map id + * @param x Target cell X-coordinate + * @param y Target cell Y-coordinate + * @param type enum bl_type + * @param ... Extra arguments for func + * @return Sum of the values returned by func + */ +int map_foreachincell(int (*func)(struct block_list*, va_list), int16 m, int16 x, int16 y, int type, ...) { + int returnCount; va_list ap; - if ( x < 0 || y < 0 || x >= map[ m ].xs || y >= map[ m ].ys ) return 0; + va_start(ap, type); + returnCount = map->vforeachincell(func, m, x, y, type, ap); + va_end(ap); - by = y / BLOCK_SIZE; - bx = x / BLOCK_SIZE; + return returnCount; +} - if( type&~BL_MOB ) - for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) - if( bl->type&type && bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - if( type&BL_MOB ) - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs]; bl != NULL; bl = bl->next ) - if( bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX) - bl_list[ bl_list_count++ ] = bl; +/** + * Helper function for map_foreachinpath() + * Checks if shortest distance from bl to path + * between (x0,y0) and (x1,y1) is shorter than range. + * @see map_foreachinpath + */ +static int bl_vgetall_inpath(struct block_list *bl, va_list args) +{ + int m = va_arg(args, int); + int x0 = va_arg(args, int); + int y0 = va_arg(args, int); + int x1 = va_arg(args, int); + int y1 = va_arg(args, int); + int range = va_arg(args, int); + int len_limit = va_arg(args, int); + int magnitude2 = va_arg(args, int); + + int xi = bl->x; + int yi = bl->y; + int xu, yu; + + int k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 ); + + if ( k < 0 || k > len_limit ) //Since more skills use this, check for ending point as well. + return 0; - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_foreachincell: block count too many!\n"); + if ( k > magnitude2 && !path->search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) ) + return 0; //Targets beyond the initial ending point need the wall check. - iMap->freeblock_lock(); + //All these shifts are to increase the precision of the intersection point and distance considering how it's + //int math. + k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1 + xi <<= 4; + yi <<= 4; + xu = ( x0 << 4 ) + k * ( x1 - x0 ); + yu = ( y0 << 4 ) + k * ( y1 - y0 ); - for( i = blockcount; i < bl_list_count; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - } +//Avoid needless calculations by not getting the sqrt right away. +#define MAGNITUDE2(x0, y0, x1, y1) ( ( ( x1 ) - ( x0 ) ) * ( ( x1 ) - ( x0 ) ) + ( ( y1 ) - ( y0 ) ) * ( ( y1 ) - ( y0 ) ) ) - iMap->freeblock_unlock(); + k = MAGNITUDE2(xi, yi, xu, yu); - bl_list_count = blockcount; - return returnCount; + //If all dot coordinates were <<4 the square of the magnitude is <<8 + if ( k > range ) + return 0; + + return 1; } -/*============================================================ -* For checking a path between two points (x0, y0) and (x1, y1) -*------------------------------------------------------------*/ -int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,int16 y0,int16 x1,int16 y1,int16 range,int length, int type,...) -{ - int returnCount = 0; //total sum of returned values of func() [Skotlex] - ////////////////////////////////////////////////////////////// - // - // sharp shooting 3 [Skotlex] - // - ////////////////////////////////////////////////////////////// - // problem: - // Same as Sharp Shooting 1. Hits all targets within range of - // the line. - // (t1,t2 t3 and t4 get hit) - // - // target 1 - // x t4 - // t2 - // t3 x - // x - // S - ////////////////////////////////////////////////////////////// - // Methodology: - // My trigonometrics and math are a little rusty... so the approach I am writing - // here is basicly do a double for to check for all targets in the square that +/** + * Applies func to every block_list object of bl_type type in + * path on a line between (x0,y0) and (x1,y1) on map m. + * Path starts at (x0,y0) and is \a length cells long and \a range cells wide. + * Objects beyond the initial (x1,y1) ending point are checked + * for walls in the path. + * Returns the sum of values returned by func. + * @param func Function to be applied + * @param m Map id + * @param x Target cell X-coordinate + * @param y Target cell Y-coordinate + * @param type enum bl_type + * @param ap Extra arguments for func + * @return Sum of the values returned by func + */ +int map_vforeachinpath(int (*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, va_list ap) { + // [Skotlex] + // check for all targets in the square that // contains the initial and final positions (area range increased to match the // radius given), then for each object to test, calculate the distance to the // path and include it if the range fits and the target is in the line (0<k<1, // as they call it). // The implementation I took as reference is found at - // http://astronomy.swin.edu.au/~pbourke/geometry/pointline/ - // (they have a link to a C implementation, too) - // This approach is a lot like #2 commented on this function, which I have no - // idea why it was commented. I won't use doubles/floats, but pure int math for + // http://web.archive.org/web/20050720125314/http://astronomy.swin.edu.au/~pbourke/geometry/pointline/ + // http://paulbourke.net/geometry/pointlineplane/ + // I won't use doubles/floats, but pure int math for // speed purposes. The range considered is always the same no matter how // close/far the target is because that's how SharpShooting works currently in - // kRO. + // kRO + + int returnCount = 0; + int blockcount = map->bl_list_count; + va_list apcopy; - //Generic map_foreach* variables. - int i, blockcount = bl_list_count; - struct block_list *bl; - int bx, by; //method specific variables int magnitude2, len_limit; //The square of the magnitude - int k, xi, yi, xu, yu; + int k; int mx0 = x0, mx1 = x1, my0 = y0, my1 = y1; - va_list ap; - - //Avoid needless calculations by not getting the sqrt right away. -#define MAGNITUDE2(x0, y0, x1, y1) ( ( ( x1 ) - ( x0 ) ) * ( ( x1 ) - ( x0 ) ) + ( ( y1 ) - ( y0 ) ) * ( ( y1 ) - ( y0 ) ) ) - - if ( m < 0 ) - return 0; len_limit = magnitude2 = MAGNITUDE2(x0, y0, x1, y1); - if ( magnitude2 < 1 ) //Same begin and ending point, can't trace path. + if (magnitude2 < 1) //Same begin and ending point, can't trace path. return 0; - if ( length ) { //Adjust final position to fit in the given area. + if (length) { //Adjust final position to fit in the given area. //TODO: Find an alternate method which does not requires a square root calculation. k = (int)sqrt((float)magnitude2); mx1 = x0 + (x1 - x0) * length / k; @@ -1047,7 +1237,7 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,i len_limit = MAGNITUDE2(x0, y0, mx1, my1); } //Expand target area to cover range. - if ( mx0 > mx1 ) { + if (mx0 > mx1) { mx0 += range; mx1 -= range; } else { @@ -1061,191 +1251,46 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,i my0 -= range; my1 += range; } - - //The two fors assume mx0 < mx1 && my0 < my1 - if ( mx0 > mx1 ) - swap(mx0, mx1); - if ( my0 > my1 ) - swap(my0, my1); - - mx0 = max(mx0, 0); - my0 = max(my0, 0); - mx1 = min(mx1, map[ m ].xs - 1); - my1 = min(my1, map[ m ].ys - 1); - range *= range << 8; //Values are shifted later on for higher precision using int math. - if ( type&~BL_MOB ) - for ( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) { - for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) { - for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->prev && bl->type&type && bl_list_count < BL_LIST_MAX ) { - xi = bl->x; - yi = bl->y; - - k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 ); - - if ( k < 0 || k > len_limit ) //Since more skills use this, check for ending point as well. - continue; + bl_getall_area(type, m, mx0, my0, mx1, my1, bl_vgetall_inpath, m, x0, y0, x1, y1, range, len_limit, magnitude2); - if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) ) - continue; //Targets beyond the initial ending point need the wall check. - - //All these shifts are to increase the precision of the intersection point and distance considering how it's - //int math. - k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1 - xi <<= 4; - yi <<= 4; - xu = ( x0 << 4 ) + k * ( x1 - x0 ); - yu = ( y0 << 4 ) + k * ( y1 - y0 ); - k = MAGNITUDE2(xi, yi, xu, yu); - - //If all dot coordinates were <<4 the square of the magnitude is <<8 - if ( k > range ) - continue; - - bl_list[ bl_list_count++ ] = bl; - } - } - } - } - if( type&BL_MOB ) - for( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) { - for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) { - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->prev && bl_list_count < BL_LIST_MAX ) { - xi = bl->x; - yi = bl->y; - k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 ); - - if ( k < 0 || k > len_limit ) - continue; - - if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) ) - continue; //Targets beyond the initial ending point need the wall check. - - k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1 - xi <<= 4; - yi <<= 4; - xu = ( x0 << 4 ) + k * ( x1 - x0 ); - yu = ( y0 << 4 ) + k * ( y1 - y0 ); - k = MAGNITUDE2(xi, yi, xu, yu); - - //If all dot coordinates were <<4 the square of the magnitude is <<8 - if ( k > range ) - continue; - - bl_list[ bl_list_count++ ] = bl; - } - } - } - } - - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_foreachinpath: block count too many!\n"); - - iMap->freeblock_lock(); - - for( i = blockcount; i < bl_list_count; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - } - - iMap->freeblock_unlock(); - - bl_list_count = blockcount; - return returnCount; //[Skotlex] + va_copy(apcopy, ap); + returnCount = bl_vforeach(func, blockcount, INT_MAX, apcopy); + va_end(apcopy); + return returnCount; } +#undef MAGNITUDE2 -// Copy of map_foreachincell, but applied to the whole map. [Skotlex] -int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type,...) { - int b, bsize; - int returnCount = 0; //total sum of returned values of func() [Skotlex] - struct block_list *bl; - int blockcount = bl_list_count, i; - va_list ap; - - bsize = map[ m ].bxs * map[ m ].bys; - - if( type&~BL_MOB ) - for( b = 0; b < bsize; b++ ) - for( bl = map[ m ].block[ b ]; bl != NULL; bl = bl->next ) - if( bl->type&type && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - - if( type&BL_MOB ) - for( b = 0; b < bsize; b++ ) - for( bl = map[ m ].block_mob[ b ]; bl != NULL; bl = bl->next ) - if( bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_foreachinmap: block count too many!\n"); - - iMap->freeblock_lock(); - - for( i = blockcount; i < bl_list_count ; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - } - - iMap->freeblock_unlock(); - - bl_list_count = blockcount; - return returnCount; -} -// Copy of map_foreachinmap, but applied to all maps in a instance id. [Ind/Hercules] -int map_foreachininstance(int (*func)(struct block_list*,va_list), int16 instance_id, int type,...) { - int b, bsize; - int returnCount = 0; //total sum of returned values of func() [Skotlex] - struct block_list *bl; - int blockcount = bl_list_count, i, j; - int16 m; +/** + * Applies func to every block_list object of bl_type type in + * path on a line between (x0,y0) and (x1,y1) on map m. + * Path starts at (x0,y0) and is \a length cells long and \a range cells wide. + * Objects beyond the initial (x1,y1) ending point are checked + * for walls in the path. + * Returns the sum of values returned by func. + * @see map_vforeachinpath + * @param func Function to be applied + * @param m Map id + * @param x Target cell X-coordinate + * @param y Target cell Y-coordinate + * @param type enum bl_type + * @param ... Extra arguments for func + * @return Sum of the values returned by func + */ +int map_foreachinpath(int (*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...) { + int returnCount; va_list ap; - for( j = 0; j < instances[instance_id].num_map; j++ ) { - - m = instances[instance_id].map[j]; - - bsize = map[ m ].bxs * map[ m ].bys; - - if( type&~BL_MOB ) - for( b = 0; b < bsize; b++ ) - for( bl = map[ m ].block[ b ]; bl != NULL; bl = bl->next ) - if( bl->type&type && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - - if( type&BL_MOB ) - for( b = 0; b < bsize; b++ ) - for( bl = map[ m ].block_mob[ b ]; bl != NULL; bl = bl->next ) - if( bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; - - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_foreachininstance: block count too many!\n"); - - iMap->freeblock_lock(); + va_start(ap, type); + returnCount = map->vforeachinpath(func, m, x0, y0, x1, y1, range, length, type, ap); + va_end(ap); - for( i = blockcount; i < bl_list_count ; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - } - - iMap->freeblock_unlock(); - - } - - bl_list_count = blockcount; return returnCount; } +/** @} */ /// Generates a new flooritem object id from the interval [MIN_FLOORITEM, MAX_FLOORITEM). /// Used for floor items, skill units and chatroom objects. @@ -1261,7 +1306,7 @@ int map_get_new_object_id(void) if( i == MAX_FLOORITEM ) i = MIN_FLOORITEM; - if( !idb_exists(id_db, i) ) + if( !idb_exists(map->id_db, i) ) break; ++i; @@ -1279,12 +1324,11 @@ int map_get_new_object_id(void) } /*========================================== -* Timered function to clear the floor (remove remaining item) -* Called each flooritem_lifetime ms -*------------------------------------------*/ -int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data) -{ - struct flooritem_data* fitem = (struct flooritem_data*)idb_get(id_db, id); + * Timered function to clear the floor (remove remaining item) + * Called each flooritem_lifetime ms + *------------------------------------------*/ +int map_clearflooritem_timer(int tid, int64 tick, int id, intptr_t data) { + struct flooritem_data* fitem = (struct flooritem_data*)idb_get(map->id_db, id); if (fitem == NULL || fitem->bl.type != BL_ITEM || (fitem->cleartimer != tid)) { ShowError("map_clearflooritem_timer : error\n"); @@ -1292,50 +1336,50 @@ int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data) } - if (search_petDB_index(fitem->item_data.nameid, PET_EGG) >= 0) - intif_delete_petdata(MakeDWord(fitem->item_data.card[1], fitem->item_data.card[2])); + if (pet->search_petDB_index(fitem->item_data.nameid, PET_EGG) >= 0) + intif->delete_petdata(MakeDWord(fitem->item_data.card[1], fitem->item_data.card[2])); clif->clearflooritem(fitem, 0); - iMap->deliddb(&fitem->bl); - iMap->delblock(&fitem->bl); - iMap->freeblock(&fitem->bl); + map->deliddb(&fitem->bl); + map->delblock(&fitem->bl); + map->freeblock(&fitem->bl); return 0; } /* -* clears a single bl item out of the bazooonga. -*/ + * clears a single bl item out of the bazooonga. + */ void map_clearflooritem(struct block_list *bl) { struct flooritem_data* fitem = (struct flooritem_data*)bl; - if( fitem->cleartimer ) - iTimer->delete_timer(fitem->cleartimer,iMap->clearflooritem_timer); + if( fitem->cleartimer != INVALID_TIMER ) + timer->delete(fitem->cleartimer,map->clearflooritem_timer); clif->clearflooritem(fitem, 0); - iMap->deliddb(&fitem->bl); - iMap->delblock(&fitem->bl); - iMap->freeblock(&fitem->bl); + map->deliddb(&fitem->bl); + map->delblock(&fitem->bl); + map->freeblock(&fitem->bl); } /*========================================== -* (m,x,y) locates a random available free cell around the given coordinates -* to place an BL_ITEM object. Scan area is 9x9, returns 1 on success. -* x and y are modified with the target cell when successful. -*------------------------------------------*/ + * (m,x,y) locates a random available free cell around the given coordinates + * to place an BL_ITEM object. Scan area is 9x9, returns 1 on success. + * x and y are modified with the target cell when successful. + *------------------------------------------*/ int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) { int free_cell,i,j; int free_cells[9][2]; for(free_cell=0,i=-1;i<=1;i++){ - if(i+*y<0 || i+*y>=map[m].ys) + if(i+*y<0 || i+*y>=map->list[m].ys) continue; for(j=-1;j<=1;j++){ - if(j+*x<0 || j+*x>=map[m].xs) + if(j+*x<0 || j+*x>=map->list[m].xs) continue; - if(iMap->getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !iMap->getcell(m,j+*x,i+*y,CELL_CHKICEWALL)) + if(map->getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !map->getcell(m,j+*x,i+*y,CELL_CHKICEWALL)) continue; //Avoid item stacking to prevent against exploits. [Skotlex] - if(stack && iMap->count_oncell(m,j+*x,i+*y, BL_ITEM) > stack) + if(stack && map->count_oncell(m,j+*x,i+*y, BL_ITEM) > stack) continue; free_cells[free_cell][0] = j+*x; free_cells[free_cell++][1] = i+*y; @@ -1350,23 +1394,22 @@ int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) { } -static int map_count_sub(struct block_list *bl,va_list ap) -{ +int map_count_sub(struct block_list *bl,va_list ap) { return 1; } /*========================================== -* Locates a random spare cell around the object given, using range as max -* distance from that spot. Used for warping functions. Use range < 0 for -* whole map range. -* Returns 1 on success. when it fails and src is available, x/y are set to src's -* src can be null as long as flag&1 -* when ~flag&1, m is not needed. -* Flag values: -* &1 = random cell must be around given m,x,y, not around src -* &2 = the target should be able to walk to the target tile. -* &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting) -*------------------------------------------*/ + * Locates a random spare cell around the object given, using range as max + * distance from that spot. Used for warping functions. Use range < 0 for + * whole map range. + * Returns 1 on success. when it fails and src is available, x/y are set to src's + * src can be null as long as flag&1 + * when ~flag&1, m is not needed. + * Flag values: + * &1 = random cell must be around given m,x,y, not around src + * &2 = the target should be able to walk to the target tile. + * &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting) + *------------------------------------------*/ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int16 rx, int16 ry, int flag) { int tries, spawn=0; @@ -1392,35 +1435,33 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1 //No range? Return the target cell then.... *x = bx; *y = by; - return iMap->getcell(m,*x,*y,CELL_CHKREACH); + return map->getcell(m,*x,*y,CELL_CHKREACH); } if (rx >= 0 && ry >= 0) { tries = rx2*ry2; if (tries > 100) tries = 100; } else { - tries = map[m].xs*map[m].ys; + tries = map->list[m].xs*map->list[m].ys; if (tries > 500) tries = 500; } while(tries--) { - *x = (rx >= 0)?(rnd()%rx2-rx+bx):(rnd()%(map[m].xs-2)+1); - *y = (ry >= 0)?(rnd()%ry2-ry+by):(rnd()%(map[m].ys-2)+1); + *x = (rx >= 0)?(rnd()%rx2-rx+bx):(rnd()%(map->list[m].xs-2)+1); + *y = (ry >= 0)?(rnd()%ry2-ry+by):(rnd()%(map->list[m].ys-2)+1); if (*x == bx && *y == by) continue; //Avoid picking the same target tile. - if (iMap->getcell(m,*x,*y,CELL_CHKREACH)) - { - if(flag&2 && !unit_can_reach_pos(src, *x, *y, 1)) + if (map->getcell(m,*x,*y,CELL_CHKREACH)) { + if(flag&2 && !unit->can_reach_pos(src, *x, *y, 1)) continue; if(flag&4) { if (spawn >= 100) return 0; //Limit of retries reached. - if (spawn++ < battle_config.no_spawn_on_player && - map_foreachinarea(map_count_sub, m, - *x-AREA_SIZE, *y-AREA_SIZE, - *x+AREA_SIZE, *y+AREA_SIZE, BL_PC) - ) + if (spawn++ < battle_config.no_spawn_on_player + && map->foreachinarea(map->count_sub, m, *x-AREA_SIZE, *y-AREA_SIZE, + *x+AREA_SIZE, *y+AREA_SIZE, BL_PC) + ) continue; } return 1; @@ -1432,14 +1473,14 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1 } /*========================================== -* Add an item to location (m,x,y) -* Parameters -* @item_data item attributes -* @amount quantity -* @m, @x, @y mapid,x,y -* @first_charid, @second_charid, @third_charid, looting priority -* @flag: &1 MVP item. &2 do stacking check. -*------------------------------------------*/ + * Add an item to location (m,x,y) + * Parameters + * @item_data item attributes + * @amount quantity + * @m, @x, @y mapid,x,y + * @first_charid, @second_charid, @third_charid, looting priority + * @flag: &1 MVP item. &2 do stacking check. + *------------------------------------------*/ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags) { int r; @@ -1447,24 +1488,25 @@ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,i nullpo_ret(item_data); - if(!map_searchrandfreecell(m,&x,&y,flags&2?1:0)) + if(!map->searchrandfreecell(m,&x,&y,flags&2?1:0)) return 0; r=rnd(); - CREATE(fitem, struct flooritem_data, 1); - fitem->bl.type=BL_ITEM; + fitem = ers_alloc(map->flooritem_ers, struct flooritem_data); + + fitem->bl.type = BL_ITEM; fitem->bl.prev = fitem->bl.next = NULL; - fitem->bl.m=m; - fitem->bl.x=x; - fitem->bl.y=y; - fitem->bl.id = iMap->get_new_object_id(); + fitem->bl.m = m; + fitem->bl.x = x; + fitem->bl.y = y; + fitem->bl.id = map->get_new_object_id(); if(fitem->bl.id==0){ - aFree(fitem); + ers_free(map->flooritem_ers, fitem); return 0; } fitem->first_get_charid = first_charid; - fitem->first_get_tick = iTimer->gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time); + fitem->first_get_tick = timer->gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time); fitem->second_get_charid = second_charid; fitem->second_get_tick = fitem->first_get_tick + (flags&1 ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time); fitem->third_get_charid = third_charid; @@ -1474,19 +1516,19 @@ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,i fitem->item_data.amount=amount; fitem->subx=(r&3)*3+3; fitem->suby=((r>>2)&3)*3+3; - fitem->cleartimer=iTimer->add_timer(iTimer->gettick()+battle_config.flooritem_lifetime,iMap->clearflooritem_timer,fitem->bl.id,0); + fitem->cleartimer=timer->add(timer->gettick()+battle_config.flooritem_lifetime,map->clearflooritem_timer,fitem->bl.id,0); - iMap->addiddb(&fitem->bl); - iMap->addblock(&fitem->bl); + map->addiddb(&fitem->bl); + map->addblock(&fitem->bl); clif->dropflooritem(fitem); return fitem->bl.id; } /** -* @see DBCreateData -*/ -static DBData create_charid2nick(DBKey key, va_list args) + * @see DBCreateData + */ +DBData create_charid2nick(DBKey key, va_list args) { struct charid2nick *p; CREATE(p, struct charid2nick, 1); @@ -1501,16 +1543,16 @@ void map_addnickdb(int charid, const char* nick) struct charid_request* req; struct map_session_data* sd; - if( iMap->charid2sd(charid) ) + if( map->charid2sd(charid) ) return;// already online - p = idb_ensure(nick_db, charid, create_charid2nick); + p = idb_ensure(map->nick_db, charid, map->create_charid2nick); safestrncpy(p->nick, nick, sizeof(p->nick)); while( p->requests ) { req = p->requests; p->requests = req->next; - sd = iMap->charid2sd(req->charid); + sd = map->charid2sd(req->charid); if( sd ) clif->solved_charname(sd->fd, charid, p->nick); aFree(req); @@ -1526,13 +1568,13 @@ void map_delnickdb(int charid, const char* name) struct map_session_data* sd; DBData data; - if (!nick_db->remove(nick_db, DB->i2key(charid), &data) || (p = DB->data2ptr(&data)) == NULL) + if (!map->nick_db->remove(map->nick_db, DB->i2key(charid), &data) || (p = DB->data2ptr(&data)) == NULL) return; while( p->requests ) { req = p->requests; p->requests = req->next; - sd = iMap->charid2sd(req->charid); + sd = map->charid2sd(req->charid); if( sd ) clif->solved_charname(sd->fd, charid, name); aFree(req); @@ -1551,13 +1593,13 @@ void map_reqnickdb(struct map_session_data * sd, int charid) nullpo_retv(sd); - tsd = iMap->charid2sd(charid); + tsd = map->charid2sd(charid); if( tsd ) { clif->solved_charname(sd->fd, charid, tsd->status.name); return; } - p = idb_ensure(nick_db, charid, create_charid2nick); + p = idb_ensure(map->nick_db, charid, map->create_charid2nick); if( *p->nick ) { clif->solved_charname(sd->fd, charid, p->nick); return; @@ -1566,12 +1608,12 @@ void map_reqnickdb(struct map_session_data * sd, int charid) CREATE(req, struct charid_request, 1); req->next = p->requests; p->requests = req; - chrif_searchcharid(charid); + chrif->searchcharid(charid); } /*========================================== -* add bl to id_db -*------------------------------------------*/ + * add bl to id_db + *------------------------------------------*/ void map_addiddb(struct block_list *bl) { nullpo_retv(bl); @@ -1579,27 +1621,27 @@ void map_addiddb(struct block_list *bl) if( bl->type == BL_PC ) { TBL_PC* sd = (TBL_PC*)bl; - idb_put(pc_db,sd->bl.id,sd); - idb_put(charid_db,sd->status.char_id,sd); + idb_put(map->pc_db,sd->bl.id,sd); + idb_put(map->charid_db,sd->status.char_id,sd); } else if( bl->type == BL_MOB ) { TBL_MOB* md = (TBL_MOB*)bl; - idb_put(mobid_db,bl->id,bl); + idb_put(map->mobid_db,bl->id,bl); if( md->state.boss ) - idb_put(bossid_db, bl->id, bl); + idb_put(map->bossid_db, bl->id, bl); } if( bl->type & BL_REGEN ) - idb_put(regen_db, bl->id, bl); + idb_put(map->regen_db, bl->id, bl); - idb_put(id_db,bl->id,bl); + idb_put(map->id_db,bl->id,bl); } /*========================================== -* remove bl from id_db -*------------------------------------------*/ + * remove bl from id_db + *------------------------------------------*/ void map_deliddb(struct block_list *bl) { nullpo_retv(bl); @@ -1607,68 +1649,76 @@ void map_deliddb(struct block_list *bl) if( bl->type == BL_PC ) { TBL_PC* sd = (TBL_PC*)bl; - idb_remove(pc_db,sd->bl.id); - idb_remove(charid_db,sd->status.char_id); + idb_remove(map->pc_db,sd->bl.id); + idb_remove(map->charid_db,sd->status.char_id); } else if( bl->type == BL_MOB ) { - idb_remove(mobid_db,bl->id); - idb_remove(bossid_db,bl->id); + idb_remove(map->mobid_db,bl->id); + idb_remove(map->bossid_db,bl->id); } if( bl->type & BL_REGEN ) - idb_remove(regen_db,bl->id); + idb_remove(map->regen_db,bl->id); - idb_remove(id_db,bl->id); + idb_remove(map->id_db,bl->id); } /*========================================== -* Standard call when a player connection is closed. -*------------------------------------------*/ + * Standard call when a player connection is closed. + *------------------------------------------*/ int map_quit(struct map_session_data *sd) { int i; if(!sd->state.active) { //Removing a player that is not active. - struct auth_node *node = chrif_search(sd->status.account_id); + struct auth_node *node = chrif->search(sd->status.account_id); if (node && node->char_id == sd->status.char_id && node->state != ST_LOGOUT) //Except when logging out, clear the auth-connect data immediately. - chrif_auth_delete(node->account_id, node->char_id, node->state); + chrif->auth_delete(node->account_id, node->char_id, node->state); //Non-active players should not have loaded any data yet (or it was cleared already) so no additional cleanups are needed. return 0; } + + if( sd->expiration_tid != INVALID_TIMER ) + timer->delete(sd->expiration_tid,pc->expiration_timer); if (sd->npc_timer_id != INVALID_TIMER) //Cancel the event timer. - npc_timerevent_quit(sd); + npc->timerevent_quit(sd); if (sd->npc_id) - npc_event_dequeue(sd); + npc->event_dequeue(sd); + + if( sd->bg_id && !sd->bg_queue.arena ) /* TODO: dump this chunk after bg_queue is fully enabled */ + bg->team_leave(sd,BGTL_QUIT); - if( sd->bg_id ) - bg_team_leave(sd,1); + if( sd->state.autotrade && runflag != MAPSERVER_ST_SHUTDOWN && !hChSys.closing ) + pc->autotrade_update(sd,PAUC_REMOVE); + skill->cooldown_save(sd); pc->itemcd_do(sd,false); for( i = 0; i < sd->queues_count; i++ ) { struct hQueue *queue; if( (queue = script->queue(sd->queues[i])) && queue->onLogOut[0] != '\0' ) { - npc_event(sd, queue->onLogOut, 0); + npc->event(sd, queue->onLogOut, 0); } } /* two times, the npc event above may assign a new one or delete others */ for( i = 0; i < sd->queues_count; i++ ) { - script->queue_remove(sd->queues[i],sd->status.account_id); + if( sd->queues[i] != -1 ) + script->queue_remove(sd->queues[i],sd->status.account_id); } - npc_script_event(sd, NPCE_LOGOUT); + npc->script_event(sd, NPCE_LOGOUT); //Unit_free handles clearing the player related data, - //iMap->quit handles extra specific data which is related to quitting normally - //(changing map-servers invokes unit_free but bypasses iMap->quit) + //map->quit handles extra specific data which is related to quitting normally + //(changing map-servers invokes unit_free but bypasses map->quit) if( sd->sc.count ) { //Status that are not saved... for(i=0; i < SC_MAX; i++){ - if ( status_get_sc_type(i)&SC_NO_SAVE ){ + if ( status->get_sc_type(i)&SC_NO_SAVE ) { if ( !sd->sc.data[i] ) continue; switch( i ){ @@ -1690,34 +1740,32 @@ int map_quit(struct map_session_data *sd) { } // Return loot to owner - if( sd->pd ) pet_lootitem_drop(sd->pd, sd); + if( sd->pd ) pet->lootitem_drop(sd->pd, sd); if( sd->state.storage_flag == 1 ) sd->state.storage_flag = 0; // No need to Double Save Storage on Quit. - if (sd->state.permanent_speed == 1) sd->state.permanent_speed = 0; // Remove lock so speed is set back to normal at login. - if( sd->ed ) { - elemental_clean_effect(sd->ed); - unit_remove_map(&sd->ed->bl,CLR_TELEPORT); + elemental->clean_effect(sd->ed); + unit->remove_map(&sd->ed->bl,CLR_TELEPORT,ALC_MARK); } - if( hChSys.local && map[sd->bl.m].channel && idb_exists(map[sd->bl.m].channel->users, sd->status.char_id) ) { - clif->chsys_left(map[sd->bl.m].channel,sd); + if( hChSys.local && map->list[sd->bl.m].channel && idb_exists(map->list[sd->bl.m].channel->users, sd->status.char_id) ) { + clif->chsys_left(map->list[sd->bl.m].channel,sd); } clif->chsys_quit(sd); - unit_remove_map_pc(sd,CLR_TELEPORT); + unit->remove_map_pc(sd,CLR_RESPAWN); - if( map[sd->bl.m].instance_id >= 0 ) { // Avoid map conflicts and warnings on next login + if( map->list[sd->bl.m].instance_id >= 0 ) { // Avoid map conflicts and warnings on next login int16 m; struct point *pt; - if( map[sd->bl.m].save.map ) - pt = &map[sd->bl.m].save; + if( map->list[sd->bl.m].save.map ) + pt = &map->list[sd->bl.m].save; else pt = &sd->status.save_point; - if( (m=iMap->mapindex2mapid(pt->map)) >= 0 ) { + if( (m=map->mapindex2mapid(pt->map)) >= 0 ) { sd->bl.m = m; sd->bl.x = pt->x; sd->bl.y = pt->y; @@ -1725,86 +1773,84 @@ int map_quit(struct map_session_data *sd) { } } + if( sd->state.vending ) { + idb_remove(vending->db, sd->status.char_id); + } + party->booking_delete(sd); // Party Booking [Spiria] pc->makesavestatus(sd); pc->clean_skilltree(sd); - chrif_save(sd,1); - unit_free_pc(sd); + chrif->save(sd,1); + unit->free_pc(sd); return 0; } /*========================================== -* Lookup, id to session (player,mob,npc,homon,merc..) -*------------------------------------------*/ -struct map_session_data * map_id2sd(int id) -{ + * Lookup, id to session (player,mob,npc,homon,merc..) + *------------------------------------------*/ +struct map_session_data *map_id2sd(int id) { if (id <= 0) return NULL; - return (struct map_session_data*)idb_get(pc_db,id); + return (struct map_session_data*)idb_get(map->pc_db,id); } -struct mob_data * map_id2md(int id) -{ +struct mob_data *map_id2md(int id) { if (id <= 0) return NULL; - return (struct mob_data*)idb_get(mobid_db,id); + return (struct mob_data*)idb_get(map->mobid_db,id); } -struct npc_data * map_id2nd(int id) -{// just a id2bl lookup because there's no npc_db - struct block_list* bl = iMap->id2bl(id); +struct npc_data *map_id2nd(int id) { + // just a id2bl lookup because there's no npc_db + struct block_list* bl = map->id2bl(id); return BL_CAST(BL_NPC, bl); } -struct homun_data* map_id2hd(int id) -{ - struct block_list* bl = iMap->id2bl(id); +struct homun_data *map_id2hd(int id) { + struct block_list* bl = map->id2bl(id); return BL_CAST(BL_HOM, bl); } -struct mercenary_data* map_id2mc(int id) -{ - struct block_list* bl = iMap->id2bl(id); +struct mercenary_data *map_id2mc(int id) { + struct block_list* bl = map->id2bl(id); return BL_CAST(BL_MER, bl); } -struct chat_data* map_id2cd(int id) -{ - struct block_list* bl = iMap->id2bl(id); +struct chat_data *map_id2cd(int id) { + struct block_list* bl = map->id2bl(id); return BL_CAST(BL_CHAT, bl); } /// Returns the nick of the target charid or NULL if unknown (requests the nick to the char server). -const char* map_charid2nick(int charid) -{ +const char *map_charid2nick(int charid) { struct charid2nick *p; struct map_session_data* sd; - sd = iMap->charid2sd(charid); + sd = map->charid2sd(charid); if( sd ) return sd->status.name;// character is online, return it's name - p = idb_ensure(nick_db, charid, create_charid2nick); + p = idb_ensure(map->nick_db, charid, map->create_charid2nick); if( *p->nick ) return p->nick;// name in nick_db - chrif_searchcharid(charid);// request the name + chrif->searchcharid(charid);// request the name return NULL; } /// Returns the struct map_session_data of the charid or NULL if the char is not online. struct map_session_data* map_charid2sd(int charid) { - return (struct map_session_data*)idb_get(charid_db, charid); + return (struct map_session_data*)idb_get(map->charid_db, charid); } /*========================================== -* Search session data from a nick name -* (without sensitive case if necessary) -* return map_session_data pointer or NULL -*------------------------------------------*/ + * Search session data from a nick name + * (without sensitive case if necessary) + * return map_session_data pointer or NULL + *------------------------------------------*/ struct map_session_data * map_nick2sd(const char *nick) { struct map_session_data* sd; @@ -1852,29 +1898,29 @@ struct map_session_data * map_nick2sd(const char *nick) } /*========================================== -* Looksup id_db DBMap and returns BL pointer of 'id' or NULL if not found -*------------------------------------------*/ + * Looksup id_db DBMap and returns BL pointer of 'id' or NULL if not found + *------------------------------------------*/ struct block_list * map_id2bl(int id) { - return (struct block_list*)idb_get(id_db,id); + return (struct block_list*)idb_get(map->id_db,id); } /** -* Same as iMap->id2bl except it only checks for its existence -**/ + * Same as map->id2bl except it only checks for its existence + **/ bool map_blid_exists( int id ) { - return (idb_exists(id_db,id)); + return (idb_exists(map->id_db,id)); } /*========================================== -* Convext Mirror -*------------------------------------------*/ + * Convext Mirror + *------------------------------------------*/ struct mob_data * map_getmob_boss(int16 m) { DBIterator* iter; struct mob_data *md = NULL; bool found = false; - iter = db_iterator(bossid_db); + iter = db_iterator(map->bossid_db); for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) ) { if( md->bl.m == m ) @@ -1891,71 +1937,88 @@ struct mob_data * map_getmob_boss(int16 m) struct mob_data * map_id2boss(int id) { if (id <= 0) return NULL; - return (struct mob_data*)idb_get(bossid_db,id); + return (struct mob_data*)idb_get(map->bossid_db,id); } /// Applies func to all the players in the db. /// Stops iterating if func returns -1. -void map_map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...) { +void map_vforeachpc(int (*func)(struct map_session_data* sd, va_list args), va_list args) { DBIterator* iter; struct map_session_data* sd; - iter = db_iterator(pc_db); + iter = db_iterator(map->pc_db); for( sd = dbi_first(iter); dbi_exists(iter); sd = dbi_next(iter) ) { - va_list args; + va_list argscopy; int ret; - va_start(args, func); - ret = func(sd, args); - va_end(args); + va_copy(argscopy, args); + ret = func(sd, argscopy); + va_end(argscopy); if( ret == -1 ) break;// stop iterating } dbi_destroy(iter); } +/// Applies func to all the players in the db. +/// Stops iterating if func returns -1. +/// @see map_vforeachpc +void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...) { + va_list args; + + va_start(args, func); + map->vforeachpc(func, args); + va_end(args); +} + /// Applies func to all the mobs in the db. /// Stops iterating if func returns -1. -void map_map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...) -{ +void map_vforeachmob(int (*func)(struct mob_data* md, va_list args), va_list args) { DBIterator* iter; struct mob_data* md; - iter = db_iterator(mobid_db); - for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) ) - { - va_list args; + iter = db_iterator(map->mobid_db); + for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) ) { + va_list argscopy; int ret; - va_start(args, func); - ret = func(md, args); - va_end(args); + va_copy(argscopy, args); + ret = func(md, argscopy); + va_end(argscopy); if( ret == -1 ) break;// stop iterating } dbi_destroy(iter); } +/// Applies func to all the mobs in the db. +/// Stops iterating if func returns -1. +/// @see map_vforeachmob +void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...) { + va_list args; + + va_start(args, func); + map->vforeachmob(func, args); + va_end(args); +} + /// Applies func to all the npcs in the db. /// Stops iterating if func returns -1. -void map_map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...) -{ +void map_vforeachnpc(int (*func)(struct npc_data* nd, va_list args), va_list args) { DBIterator* iter; struct block_list* bl; - iter = db_iterator(id_db); - for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) - { - if( bl->type == BL_NPC ) - { + iter = db_iterator(map->id_db); + for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) { + if( bl->type == BL_NPC ) { struct npc_data* nd = (struct npc_data*)bl; - va_list args; + va_list argscopy; int ret; - va_start(args, func); - ret = func(nd, args); - va_end(args); + va_copy(argscopy, args); + ret = func(nd, argscopy); + va_end(argscopy); if( ret == -1 ) break;// stop iterating } @@ -1963,22 +2026,31 @@ void map_map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...) dbi_destroy(iter); } +/// Applies func to all the npcs in the db. +/// Stops iterating if func returns -1. +/// @see map_vforeachnpc +void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...) { + va_list args; + + va_start(args, func); + map->vforeachnpc(func, args); + va_end(args); +} + /// Applies func to everything in the db. -/// Stops iteratin gif func returns -1. -void map_map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...) -{ +/// Stops iterating gif func returns -1. +void map_vforeachregen(int (*func)(struct block_list* bl, va_list args), va_list args) { DBIterator* iter; struct block_list* bl; - iter = db_iterator(regen_db); - for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) - { - va_list args; + iter = db_iterator(map->regen_db); + for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) { + va_list argscopy; int ret; - va_start(args, func); - ret = func(bl, args); - va_end(args); + va_copy(argscopy, args); + ret = func(bl, argscopy); + va_end(argscopy); if( ret == -1 ) break;// stop iterating } @@ -1986,27 +2058,47 @@ void map_map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...) } /// Applies func to everything in the db. +/// Stops iterating gif func returns -1. +/// @see map_vforeachregen +void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...) { + va_list args; + + va_start(args, func); + map->vforeachregen(func, args); + va_end(args); +} + +/// Applies func to everything in the db. /// Stops iterating if func returns -1. -void map_map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...) -{ +void map_vforeachiddb(int (*func)(struct block_list* bl, va_list args), va_list args) { DBIterator* iter; struct block_list* bl; - iter = db_iterator(id_db); - for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) - { - va_list args; + iter = db_iterator(map->id_db); + for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) { + va_list argscopy; int ret; - va_start(args, func); - ret = func(bl, args); - va_end(args); + va_copy(argscopy, args); + ret = func(bl, argscopy); + va_end(argscopy); if( ret == -1 ) break;// stop iterating } dbi_destroy(iter); } +/// Applies func to everything in the db. +/// Stops iterating if func returns -1. +/// @see map_vforeachiddb +void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...) { + va_list args; + + va_start(args, func); + map->vforeachiddb(func, args); + va_end(args); +} + /// Iterator. /// Can filter by bl type. struct s_mapiterator @@ -2022,9 +2114,7 @@ struct s_mapiterator /// @param _bl_ block_list /// @return true if it matches #define MAPIT_MATCHES(_mapit_,_bl_) \ - ( \ - ( (_bl_)->type & (_mapit_)->types /* type matches */ ) \ - ) + ( (_bl_)->type & (_mapit_)->types /* type matches */ ) /// Allocates a new iterator. /// Returns the new iterator. @@ -2034,44 +2124,40 @@ struct s_mapiterator /// @param flags Flags of the iterator /// @param type Target types /// @return Iterator -struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types) -{ - struct s_mapiterator* mapit; +struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types) { + struct s_mapiterator* iter; - mapit = ers_alloc(map_iterator_ers, struct s_mapiterator); - mapit->flags = flags; - mapit->types = types; - if( types == BL_PC ) mapit->dbi = db_iterator(pc_db); - else if( types == BL_MOB ) mapit->dbi = db_iterator(mobid_db); - else mapit->dbi = db_iterator(id_db); - return mapit; + iter = ers_alloc(map->iterator_ers, struct s_mapiterator); + iter->flags = flags; + iter->types = types; + if( types == BL_PC ) iter->dbi = db_iterator(map->pc_db); + else if( types == BL_MOB ) iter->dbi = db_iterator(map->mobid_db); + else iter->dbi = db_iterator(map->id_db); + return iter; } /// Frees the iterator. /// -/// @param mapit Iterator -void mapit_free(struct s_mapiterator* mapit) -{ - nullpo_retv(mapit); +/// @param iter Iterator +void mapit_free(struct s_mapiterator* iter) { + nullpo_retv(iter); - dbi_destroy(mapit->dbi); - ers_free(map_iterator_ers, mapit); + dbi_destroy(iter->dbi); + ers_free(map->iterator_ers, iter); } /// Returns the first block_list that matches the description. /// Returns NULL if not found. /// -/// @param mapit Iterator +/// @param iter Iterator /// @return first block_list or NULL -struct block_list* mapit_first(struct s_mapiterator* mapit) -{ +struct block_list* mapit_first(struct s_mapiterator* iter) { struct block_list* bl; - nullpo_retr(NULL,mapit); + nullpo_retr(NULL,iter); - for( bl = (struct block_list*)dbi_first(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_next(mapit->dbi) ) - { - if( MAPIT_MATCHES(mapit,bl) ) + for( bl = (struct block_list*)dbi_first(iter->dbi); bl != NULL; bl = (struct block_list*)dbi_next(iter->dbi) ) { + if( MAPIT_MATCHES(iter,bl) ) break;// found match } return bl; @@ -2080,17 +2166,15 @@ struct block_list* mapit_first(struct s_mapiterator* mapit) /// Returns the last block_list that matches the description. /// Returns NULL if not found. /// -/// @param mapit Iterator +/// @param iter Iterator /// @return last block_list or NULL -struct block_list* mapit_last(struct s_mapiterator* mapit) -{ +struct block_list* mapit_last(struct s_mapiterator* iter) { struct block_list* bl; - nullpo_retr(NULL,mapit); + nullpo_retr(NULL,iter); - for( bl = (struct block_list*)dbi_last(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_prev(mapit->dbi) ) - { - if( MAPIT_MATCHES(mapit,bl) ) + for( bl = (struct block_list*)dbi_last(iter->dbi); bl != NULL; bl = (struct block_list*)dbi_prev(iter->dbi) ) { + if( MAPIT_MATCHES(iter,bl) ) break;// found match } return bl; @@ -2099,20 +2183,18 @@ struct block_list* mapit_last(struct s_mapiterator* mapit) /// Returns the next block_list that matches the description. /// Returns NULL if not found. /// -/// @param mapit Iterator +/// @param iter Iterator /// @return next block_list or NULL -struct block_list* mapit_next(struct s_mapiterator* mapit) -{ +struct block_list* mapit_next(struct s_mapiterator* iter) { struct block_list* bl; - nullpo_retr(NULL,mapit); + nullpo_retr(NULL,iter); - for( ; ; ) - { - bl = (struct block_list*)dbi_next(mapit->dbi); + for( ; ; ) { + bl = (struct block_list*)dbi_next(iter->dbi); if( bl == NULL ) break;// end - if( MAPIT_MATCHES(mapit,bl) ) + if( MAPIT_MATCHES(iter,bl) ) break;// found a match // try next } @@ -2122,20 +2204,18 @@ struct block_list* mapit_next(struct s_mapiterator* mapit) /// Returns the previous block_list that matches the description. /// Returns NULL if not found. /// -/// @param mapit Iterator +/// @param iter Iterator /// @return previous block_list or NULL -struct block_list* mapit_prev(struct s_mapiterator* mapit) -{ +struct block_list* mapit_prev(struct s_mapiterator* iter) { struct block_list* bl; - nullpo_retr(NULL,mapit); + nullpo_retr(NULL,iter); - for( ; ; ) - { - bl = (struct block_list*)dbi_prev(mapit->dbi); + for( ; ; ) { + bl = (struct block_list*)dbi_prev(iter->dbi); if( bl == NULL ) break;// end - if( MAPIT_MATCHES(mapit,bl) ) + if( MAPIT_MATCHES(iter,bl) ) break;// found a match // try prev } @@ -2144,72 +2224,66 @@ struct block_list* mapit_prev(struct s_mapiterator* mapit) /// Returns true if the current block_list exists in the database. /// -/// @param mapit Iterator +/// @param iter Iterator /// @return true if it exists -bool mapit_exists(struct s_mapiterator* mapit) -{ - nullpo_retr(false,mapit); +bool mapit_exists(struct s_mapiterator* iter) { + nullpo_retr(false,iter); - return dbi_exists(mapit->dbi); + return dbi_exists(iter->dbi); } /*========================================== -* Add npc-bl to id_db, basically register npc to map -*------------------------------------------*/ + * Add npc-bl to id_db, basically register npc to map + *------------------------------------------*/ bool map_addnpc(int16 m,struct npc_data *nd) { nullpo_ret(nd); - if( m < 0 || m >= iMap->map_num ) + if( m < 0 || m >= map->count ) return false; - if( map[m].npc_num == MAX_NPC_PER_MAP ) - { - ShowWarning("too many NPCs in one map %s\n",map[m].name); + if( map->list[m].npc_num == MAX_NPC_PER_MAP ) { + ShowWarning("too many NPCs in one map %s\n",map->list[m].name); return false; } - map[m].npc[map[m].npc_num]=nd; - map[m].npc_num++; - idb_put(id_db,nd->bl.id,nd); + map->list[m].npc[map->list[m].npc_num]=nd; + map->list[m].npc_num++; + idb_put(map->id_db,nd->bl.id,nd); return true; } /*========================================= -* Dynamic Mobs [Wizputer] -*-----------------------------------------*/ + * Dynamic Mobs [Wizputer] + *-----------------------------------------*/ // Stores the spawn data entry in the mob list. // Returns the index of successful, or -1 if the list was full. -int map_addmobtolist(unsigned short m, struct spawn_data *spawn) -{ - size_t i; - ARR_FIND( 0, MAX_MOB_LIST_PER_MAP, i, map[m].moblist[i] == NULL ); +int map_addmobtolist(unsigned short m, struct spawn_data *spawn) { + int i; + ARR_FIND( 0, MAX_MOB_LIST_PER_MAP, i, map->list[m].moblist[i] == NULL ); if( i < MAX_MOB_LIST_PER_MAP ) { - map[m].moblist[i] = spawn; + map->list[m].moblist[i] = spawn; return i; } return -1; } -void map_spawnmobs(int16 m) -{ +void map_spawnmobs(int16 m) { int i, k=0; - if (map[m].mob_delete_timer != INVALID_TIMER) - { //Mobs have not been removed yet [Skotlex] - iTimer->delete_timer(map[m].mob_delete_timer, iMap->removemobs_timer); - map[m].mob_delete_timer = INVALID_TIMER; + if (map->list[m].mob_delete_timer != INVALID_TIMER) { + //Mobs have not been removed yet [Skotlex] + timer->delete(map->list[m].mob_delete_timer, map->removemobs_timer); + map->list[m].mob_delete_timer = INVALID_TIMER; return; } for(i=0; i<MAX_MOB_LIST_PER_MAP; i++) - if(map[m].moblist[i]!=NULL) - { - k+=map[m].moblist[i]->num; - npc_parse_mob2(map[m].moblist[i]); + if(map->list[m].moblist[i]!=NULL) { + k+=map->list[m].moblist[i]->num; + npc->parse_mob2(map->list[m].moblist[i]); } - if (battle_config.etc_log && k > 0) - { - ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, k); - } + if (battle_config.etc_log && k > 0) { + ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map->list[m].name, k); + } } int map_removemobs_sub(struct block_list *bl, va_list ap) @@ -2234,73 +2308,71 @@ int map_removemobs_sub(struct block_list *bl, va_list ap) if( md->db->mexp > 0 ) return 0; - unit_free(&md->bl,CLR_OUTSIGHT); + unit->free(&md->bl,CLR_OUTSIGHT); return 1; } -int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data) -{ +int map_removemobs_timer(int tid, int64 tick, int id, intptr_t data) { int count; const int16 m = id; - if (m < 0 || m >= iMap->map_num) { //Incorrect map id! + if (m < 0 || m >= map->count) { //Incorrect map id! ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, m); return 0; } - if (map[m].mob_delete_timer != tid) { //Incorrect timer call! - ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",map[m].mob_delete_timer, tid, map[m].name); + if (map->list[m].mob_delete_timer != tid) { //Incorrect timer call! + ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",map->list[m].mob_delete_timer, tid, map->list[m].name); return 0; } - map[m].mob_delete_timer = INVALID_TIMER; - if (map[m].users > 0) //Map not empty! + map->list[m].mob_delete_timer = INVALID_TIMER; + if (map->list[m].users > 0) //Map not empty! return 1; - count = map_foreachinmap(map_removemobs_sub, m, BL_MOB); + count = map->foreachinmap(map->removemobs_sub, m, BL_MOB); if (battle_config.etc_log && count > 0) - ShowStatus("Map %s: Removed '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, count); + ShowStatus("Map %s: Removed '"CL_WHITE"%d"CL_RESET"' mobs.\n",map->list[m].name, count); return 1; } -void map_removemobs(int16 m) -{ - if (map[m].mob_delete_timer != INVALID_TIMER) // should never happen +void map_removemobs(int16 m) { + if (map->list[m].mob_delete_timer != INVALID_TIMER) // should never happen return; //Mobs are already scheduled for removal - map[m].mob_delete_timer = iTimer->add_timer(iTimer->gettick()+battle_config.mob_remove_delay, iMap->removemobs_timer, m, 0); + map->list[m].mob_delete_timer = timer->add(timer->gettick()+battle_config.mob_remove_delay, map->removemobs_timer, m, 0); } /*========================================== -* Hookup, get map_id from map_name -*------------------------------------------*/ + * Hookup, get map_id from map_name + *------------------------------------------*/ int16 map_mapname2mapid(const char* name) { unsigned short map_index; - map_index = mapindex_name2id(name); + map_index = mapindex->name2id(name); if (!map_index) return -1; - return iMap->mapindex2mapid(map_index); + return map->mapindex2mapid(map_index); } /*========================================== -* Returns the map of the given mapindex. [Skotlex] -*------------------------------------------*/ -int16 map_mapindex2mapid(unsigned short mapindex) { + * Returns the map of the given mapindex. [Skotlex] + *------------------------------------------*/ +int16 map_mapindex2mapid(unsigned short map_index) { - if (!mapindex || mapindex > MAX_MAPINDEX) + if (!map_index || map_index > MAX_MAPINDEX) return -1; - return index2mapid[mapindex]; + return map->index2mapid[map_index]; } /*========================================== -* Switching Ip, port ? (like changing map_server) get ip/port from map_name -*------------------------------------------*/ + * Switching Ip, port ? (like changing map_server) get ip/port from map_name + *------------------------------------------*/ int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port) { struct map_data_other_server *mdos; - mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)name); + mdos = (struct map_data_other_server*)uidb_get(map->map_db,(unsigned int)name); if(mdos==NULL || mdos->cell) //If gat isn't null, this is a local map. return -1; *ip=mdos->ip; @@ -2316,21 +2388,21 @@ int map_check_dir(int s_dir,int t_dir) if(s_dir == t_dir) return 0; switch(s_dir) { - case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break; - case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break; - case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break; - case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break; - case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break; - case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break; - case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break; - case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break; + case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break; + case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break; + case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break; + case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break; + case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break; + case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break; + case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break; + case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break; } return 1; } /*========================================== -* Returns the direction of the given cell, relative to 'src' -*------------------------------------------*/ + * Returns the direction of the given cell, relative to 'src' + *------------------------------------------*/ uint8 map_calc_dir(struct block_list* src, int16 x, int16 y) { uint8 dir = 0; @@ -2341,9 +2413,10 @@ uint8 map_calc_dir(struct block_list* src, int16 x, int16 y) dx = x-src->x; dy = y-src->y; if( dx == 0 && dy == 0 ) - { // both are standing on the same spot - //dir = 6; // aegis-style, makes knockback default to the left - dir = unit_getdir(src); // athena-style, makes knockback default to behind 'src' + { // both are standing on the same spot. + // aegis-style, makes knockback default to the left. + // athena-style, makes knockback default to behind 'src'. + dir = (battle_config.knockback_left ? 6 : unit->getdir(src)); } else if( dx >= 0 && dy >=0 ) { // upper-right @@ -2374,9 +2447,9 @@ uint8 map_calc_dir(struct block_list* src, int16 x, int16 y) } /*========================================== -* Randomizes target cell x,y to a random walkable cell that -* has the same distance from object as given coordinates do. [Skotlex] -*------------------------------------------*/ + * Randomizes target cell x,y to a random walkable cell that + * has the same distance from object as given coordinates do. [Skotlex] + *------------------------------------------*/ int map_random_dir(struct block_list *bl, int16 *x, int16 *y) { short xi = *x-bl->x; @@ -2394,9 +2467,8 @@ int map_random_dir(struct block_list *bl, int16 *x, int16 *y) xi = bl->x + segment*dirx[j]; segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment yi = bl->y + segment*diry[j]; - } while ( - (iMap->getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH)) - && (++i)<100 ); + } while ( (map->getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path->search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH)) + && (++i)<100 ); if (i < 100) { *x = xi; @@ -2413,13 +2485,13 @@ inline static struct mapcell map_gat2cell(int gat) { memset(&cell,0,sizeof(struct mapcell)); switch( gat ) { - case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground - case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground - case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? - case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water - case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? - case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable) - case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? + case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground + case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground + case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? + case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water + case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? + case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable) + case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? default: ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat); break; @@ -2428,7 +2500,7 @@ inline static struct mapcell map_gat2cell(int gat) { return cell; } -static int map_cell2gat(struct mapcell cell) { +int map_cell2gat(struct mapcell cell) { if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 0 ) return 0; if( cell.walkable == 0 && cell.shootable == 0 && cell.water == 0 ) return 1; if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 1 ) return 3; @@ -2437,8 +2509,6 @@ static int map_cell2gat(struct mapcell cell) { ShowWarning("map_cell2gat: cell has no matching gat type\n"); return 1; // default to 'wall' } -int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk); -void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag); void map_cellfromcache(struct map_data *m) { char decode_buffer[MAX_MAP_SIZE]; struct map_cache_map_info *info = NULL; @@ -2453,23 +2523,28 @@ void map_cellfromcache(struct map_data *m) { decode_zip(decode_buffer, &size, m->cellPos+sizeof(struct map_cache_map_info), info->len); CREATE(m->cell, struct mapcell, size); - for( xy = 0; xy < size; ++xy ) - m->cell[xy] = map_gat2cell(decode_buffer[xy]); + // Set cell properties + for( xy = 0; xy < size; ++xy ) { + m->cell[xy] = map->gat2cell(decode_buffer[xy]); +#ifdef CELL_NOSTACK + m->cell[xy].cell_bl = 0; +#endif + } - m->getcellp = map_getcellp; - m->setcell = map_setcell; + m->getcellp = map->getcellp; + m->setcell = map->setcell; for(i = 0; i < m->npc_num; i++) { - npc_setcells(m->npc[i]); + npc->setcells(m->npc[i]); } } } /*========================================== -* Confirm if celltype in (m,x,y) match the one given in cellchk -*------------------------------------------*/ + * Confirm if celltype in (m,x,y) match the one given in cellchk + *------------------------------------------*/ int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk) { - return (m < 0 || m >= iMap->map_num) ? 0 : map[m].getcellp(&map[m],x,y,cellchk); + return (m < 0 || m >= map->count) ? 0 : map->list[m].getcellp(&map->list[m],x,y,cellchk); } int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { @@ -2486,7 +2561,7 @@ int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { switch(cellchk) { // gat type retrieval case CELL_GETTYPE: - return map_cell2gat(cell); + return map->cell2gat(cell); // base gat type checks case CELL_CHKWALL: @@ -2510,8 +2585,6 @@ int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { return (cell.novending); case CELL_CHKNOCHAT: return (cell.nochat); - case CELL_CHKMAELSTROM: - return (cell.maelstrom); case CELL_CHKICEWALL: return (cell.icewall); @@ -2544,72 +2617,67 @@ int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { /* [Ind/Hercules] */ int map_sub_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { - iMap->cellfromcache(m); - m->getcellp = map_getcellp; - m->setcell = map_setcell; + map->cellfromcache(m); + m->getcellp = map->getcellp; + m->setcell = map->setcell; return m->getcellp(m,x,y,cellchk); } /*========================================== -* Change the type/flags of a map cell -* 'cell' - which flag to modify -* 'flag' - true = on, false = off -*------------------------------------------*/ + * Change the type/flags of a map cell + * 'cell' - which flag to modify + * 'flag' - true = on, false = off + *------------------------------------------*/ void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) { int j; - if( m < 0 || m >= iMap->map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) + if( m < 0 || m >= map->count || x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) return; - j = x + y*map[m].xs; + j = x + y*map->list[m].xs; switch( cell ) { - case CELL_WALKABLE: map[m].cell[j].walkable = flag; break; - case CELL_SHOOTABLE: map[m].cell[j].shootable = flag; break; - case CELL_WATER: map[m].cell[j].water = flag; break; - - case CELL_NPC: map[m].cell[j].npc = flag; break; - case CELL_BASILICA: map[m].cell[j].basilica = flag; break; - case CELL_LANDPROTECTOR: map[m].cell[j].landprotector = flag; break; - case CELL_NOVENDING: map[m].cell[j].novending = flag; break; - case CELL_NOCHAT: map[m].cell[j].nochat = flag; break; - case CELL_MAELSTROM: map[m].cell[j].maelstrom = flag; break; - case CELL_ICEWALL: map[m].cell[j].icewall = flag; break; + case CELL_WALKABLE: map->list[m].cell[j].walkable = flag; break; + case CELL_SHOOTABLE: map->list[m].cell[j].shootable = flag; break; + case CELL_WATER: map->list[m].cell[j].water = flag; break; + + case CELL_NPC: map->list[m].cell[j].npc = flag; break; + case CELL_BASILICA: map->list[m].cell[j].basilica = flag; break; + case CELL_LANDPROTECTOR: map->list[m].cell[j].landprotector = flag; break; + case CELL_NOVENDING: map->list[m].cell[j].novending = flag; break; + case CELL_NOCHAT: map->list[m].cell[j].nochat = flag; break; + case CELL_ICEWALL: map->list[m].cell[j].icewall = flag; break; default: ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell); break; } } void map_sub_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) { - - if( m < 0 || m >= iMap->map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) + if( m < 0 || m >= map->count || x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) return; - iMap->cellfromcache(&map[m]); - map[m].setcell = map_setcell; - map[m].getcellp = map_getcellp; - map[m].setcell(m,x,y,cell,flag); + map->cellfromcache(&map->list[m]); + map->list[m].setcell = map->setcell; + map->list[m].getcellp = map->getcellp; + map->list[m].setcell(m,x,y,cell,flag); } -void map_setgatcell(int16 m, int16 x, int16 y, int gat) -{ +void map_setgatcell(int16 m, int16 x, int16 y, int gat) { int j; struct mapcell cell; - if( m < 0 || m >= iMap->map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) + if( m < 0 || m >= map->count || x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) return; - j = x + y*map[m].xs; + j = x + y*map->list[m].xs; - cell = map_gat2cell(gat); - map[m].cell[j].walkable = cell.walkable; - map[m].cell[j].shootable = cell.shootable; - map[m].cell[j].water = cell.water; + cell = map->gat2cell(gat); + map->list[m].cell[j].walkable = cell.walkable; + map->list[m].cell[j].shootable = cell.shootable; + map->list[m].cell[j].water = cell.water; } /*========================================== * Invisible Walls *------------------------------------------*/ -static DBMap* iwall_db; - void map_iwall_nextxy(int16 x, int16 y, int8 dir, int pos, int16 *x1, int16 *y1) { if( dir == 0 || dir == 4 ) @@ -2636,10 +2704,10 @@ bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable if( size < 1 || !wall_name ) return false; - if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) != NULL ) + if( (iwall = (struct iwall_data *)strdb_get(map->iwall_db, wall_name)) != NULL ) return false; // Already Exists - if( iMap->getcell(m, x, y, CELL_CHKNOREACH) ) + if( map->getcell(m, x, y, CELL_CHKNOREACH) ) return false; // Starting cell problem CREATE(iwall, struct iwall_data, 1); @@ -2651,23 +2719,22 @@ bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable iwall->shootable = shootable; safestrncpy(iwall->wall_name, wall_name, sizeof(iwall->wall_name)); - for( i = 0; i < size; i++ ) - { - map_iwall_nextxy(x, y, dir, i, &x1, &y1); + for( i = 0; i < size; i++ ) { + map->iwall_nextxy(x, y, dir, i, &x1, &y1); - if( iMap->getcell(m, x1, y1, CELL_CHKNOREACH) ) + if( map->getcell(m, x1, y1, CELL_CHKNOREACH) ) break; // Collision - map[m].setcell(m, x1, y1, CELL_WALKABLE, false); - map[m].setcell(m, x1, y1, CELL_SHOOTABLE, shootable); + map->list[m].setcell(m, x1, y1, CELL_WALKABLE, false); + map->list[m].setcell(m, x1, y1, CELL_SHOOTABLE, shootable); - clif->changemapcell(0, m, x1, y1, iMap->getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); + clif->changemapcell(0, m, x1, y1, map->getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); } iwall->size = i; - strdb_put(iwall_db, iwall->wall_name, iwall); - map[m].iwall_num++; + strdb_put(map->iwall_db, iwall->wall_name, iwall); + map->list[m].iwall_num++; return true; } @@ -2678,17 +2745,17 @@ void map_iwall_get(struct map_session_data *sd) { int16 x1, y1; int i; - if( map[sd->bl.m].iwall_num < 1 ) + if( map->list[sd->bl.m].iwall_num < 1 ) return; - iter = db_iterator(iwall_db); + iter = db_iterator(map->iwall_db); for( iwall = dbi_first(iter); dbi_exists(iter); iwall = dbi_next(iter) ) { if( iwall->m != sd->bl.m ) continue; for( i = 0; i < iwall->size; i++ ) { - map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); - clif->changemapcell(sd->fd, iwall->m, x1, y1, iMap->getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF); + map->iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); + clif->changemapcell(sd->fd, iwall->m, x1, y1, map->getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF); } } dbi_destroy(iter); @@ -2699,49 +2766,49 @@ void map_iwall_remove(const char *wall_name) struct iwall_data *iwall; int16 i, x1, y1; - if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) == NULL ) + if( (iwall = (struct iwall_data *)strdb_get(map->iwall_db, wall_name)) == NULL ) return; // Nothing to do for( i = 0; i < iwall->size; i++ ) { - map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); + map->iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); - map[iwall->m].setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true); - map[iwall->m].setcell(iwall->m, x1, y1, CELL_WALKABLE, true); + map->list[iwall->m].setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true); + map->list[iwall->m].setcell(iwall->m, x1, y1, CELL_WALKABLE, true); - clif->changemapcell(0, iwall->m, x1, y1, iMap->getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); + clif->changemapcell(0, iwall->m, x1, y1, map->getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); } - map[iwall->m].iwall_num--; - strdb_remove(iwall_db, iwall->wall_name); + map->list[iwall->m].iwall_num--; + strdb_remove(map->iwall_db, iwall->wall_name); } /** -* @see DBCreateData -*/ -static DBData create_map_data_other_server(DBKey key, va_list args) + * @see DBCreateData + */ +DBData create_map_data_other_server(DBKey key, va_list args) { struct map_data_other_server *mdos; - unsigned short mapindex = (unsigned short)key.ui; + unsigned short map_index = (unsigned short)key.ui; mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server)); - mdos->index = mapindex; - memcpy(mdos->name, mapindex_id2name(mapindex), MAP_NAME_LENGTH); + mdos->index = map_index; + memcpy(mdos->name, mapindex_id2name(map_index), MAP_NAME_LENGTH); return DB->ptr2data(mdos); } /*========================================== -* Add mapindex to db of another map server -*------------------------------------------*/ -int map_setipport(unsigned short mapindex, uint32 ip, uint16 port) + * Add mapindex to db of another map server + *------------------------------------------*/ +int map_setipport(unsigned short map_index, uint32 ip, uint16 port) { struct map_data_other_server *mdos; - mdos= uidb_ensure(map_db,(unsigned int)mapindex, create_map_data_other_server); + mdos= uidb_ensure(map->map_db,(unsigned int)map_index, map->create_map_data_other_server); if(mdos->cell) //Local map,Do nothing. Give priority to our own local maps over ones from another server. [Skotlex] return 0; if(ip == clif->map_ip && port == clif->map_port) { //That's odd, we received info that we are the ones with this map, but... we don't have it. - ShowFatalError("map_setipport : received info that this map-server SHOULD have map '%s', but it is not loaded.\n",mapindex_id2name(mapindex)); + ShowFatalError("map_setipport : received info that this map-server SHOULD have map '%s', but it is not loaded.\n",mapindex_id2name(map_index)); exit(EXIT_FAILURE); } mdos->ip = ip; @@ -2750,36 +2817,36 @@ int map_setipport(unsigned short mapindex, uint32 ip, uint16 port) } /** -* Delete all the other maps server management -* @see DBApply -*/ + * Delete all the other maps server management + * @see DBApply + */ int map_eraseallipport_sub(DBKey key, DBData *data, va_list va) { struct map_data_other_server *mdos = DB->data2ptr(data); if(mdos->cell == NULL) { - db_remove(map_db,key); + db_remove(map->map_db,key); aFree(mdos); } return 0; } int map_eraseallipport(void) { - map_db->foreach(map_db,map_eraseallipport_sub); + map->map_db->foreach(map->map_db,map->eraseallipport_sub); return 1; } /*========================================== -* Delete mapindex from db of another map server -*------------------------------------------*/ -int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port) { + * Delete mapindex from db of another map server + *------------------------------------------*/ +int map_eraseipport(unsigned short map_index, uint32 ip, uint16 port) { struct map_data_other_server *mdos; - mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)mapindex); + mdos = (struct map_data_other_server*)uidb_get(map->map_db,(unsigned int)map_index); if(!mdos || mdos->cell) //Map either does not exists or is a local map. return 0; if(mdos->ip==ip && mdos->port == port) { - uidb_remove(map_db,(unsigned int)mapindex); + uidb_remove(map->map_db,(unsigned int)map_index); aFree(mdos); return 1; } @@ -2787,10 +2854,10 @@ int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port) { } /*========================================== -* [Shinryo]: Init the mapcache -*------------------------------------------*/ -static char *map_init_mapcache(FILE *fp) -{ + * [Shinryo]: Init the mapcache + *------------------------------------------*/ +char *map_init_mapcache(FILE *fp) { + struct map_cache_main_header header; size_t size = 0; char *buffer; @@ -2811,6 +2878,21 @@ static char *map_init_mapcache(FILE *fp) // Read file into buffer.. if(fread(buffer, sizeof(char), size, fp) != size) { ShowError("map_init_mapcache: Could not read entire mapcache file\n"); + aFree(buffer); + return NULL; + } + + rewind(fp); + + // Get main header to verify if data is corrupted + if( fread(&header, sizeof(header), 1, fp) != 1 ) { + ShowError("map_init_mapcache: Error obtaining main header!\n"); + aFree(buffer); + return NULL; + } + if( GetULong((unsigned char *)&(header.file_size)) != size ) { + ShowError("map_init_mapcache: Map cache is corrupted!\n"); + aFree(buffer); return NULL; } @@ -2818,9 +2900,9 @@ static char *map_init_mapcache(FILE *fp) } /*========================================== -* Map cache reading -* [Shinryo]: Optimized some behaviour to speed this up -*==========================================*/ + * Map cache reading + * [Shinryo]: Optimized some behaviour to speed this up + *==========================================*/ int map_readfromcache(struct map_data *m, char *buffer) { int i; struct map_cache_main_header *header = (struct map_cache_main_header *)buffer; @@ -2862,16 +2944,16 @@ int map_readfromcache(struct map_data *m, char *buffer) { } -int map_addmap(char* mapname) { - map[iMap->map_num].instance_id = -1; - mapindex_getmapname(mapname, map[iMap->map_num++].name); +int map_addmap(const char* mapname) { + map->list[map->count].instance_id = -1; + mapindex->getmapname(mapname, map->list[map->count++].name); return 0; } -static void map_delmapid(int id) { - ShowNotice("Removing map [ %s ] from maplist"CL_CLL"\n",map[id].name); - memmove(map+id, map+id+1, sizeof(map[0])*(iMap->map_num-id-1)); - iMap->map_num--; +void map_delmapid(int id) { + ShowNotice("Removing map [ %s ] from maplist"CL_CLL"\n",map->list[id].name); + memmove(map->list+id, map->list+id+1, sizeof(map->list[0])*(map->count-id-1)); + map->count--; } int map_delmap(char* mapname) { @@ -2879,14 +2961,14 @@ int map_delmap(char* mapname) { char map_name[MAP_NAME_LENGTH]; if (strcmpi(mapname, "all") == 0) { - iMap->map_num = 0; + map->count = 0; return 0; } - mapindex_getmapname(mapname, map_name); - for(i = 0; i < iMap->map_num; i++) { - if (strcmp(map[i].name, map_name) == 0) { - map_delmapid(i); + mapindex->getmapname(mapname, map_name); + for(i = 0; i < map->count; i++) { + if (strcmp(map->list[i].name, map_name) == 0) { + map->delmapid(i); return 1; } } @@ -2896,7 +2978,7 @@ void map_zone_db_clear(void) { struct map_zone_data *zone; int i; - DBIterator *iter = db_iterator(zone_db); + DBIterator *iter = db_iterator(map->zone_db); for(zone = dbi_first(iter); dbi_exists(iter); zone = dbi_next(iter)) { for(i = 0; i < zone->disabled_skills_count; i++) { aFree(zone->disabled_skills[i]); @@ -2918,229 +3000,247 @@ void map_zone_db_clear(void) { } dbi_destroy(iter); - db_destroy(zone_db);/* will aFree(zone) */ + db_destroy(map->zone_db);/* will aFree(zone) */ /* clear the pk zone stuff */ - for(i = 0; i < map_zone_pk.disabled_skills_count; i++) { - aFree(map_zone_pk.disabled_skills[i]); + for(i = 0; i < map->zone_pk.disabled_skills_count; i++) { + aFree(map->zone_pk.disabled_skills[i]); } - aFree(map_zone_pk.disabled_skills); - aFree(map_zone_pk.disabled_items); - for(i = 0; i < map_zone_pk.mapflags_count; i++) { - aFree(map_zone_pk.mapflags[i]); + aFree(map->zone_pk.disabled_skills); + aFree(map->zone_pk.disabled_items); + for(i = 0; i < map->zone_pk.mapflags_count; i++) { + aFree(map->zone_pk.mapflags[i]); } - aFree(map_zone_pk.mapflags); - for(i = 0; i < map_zone_pk.disabled_commands_count; i++) { - aFree(map_zone_pk.disabled_commands[i]); + aFree(map->zone_pk.mapflags); + for(i = 0; i < map->zone_pk.disabled_commands_count; i++) { + aFree(map->zone_pk.disabled_commands[i]); } - aFree(map_zone_pk.disabled_commands); - for(i = 0; i < map_zone_pk.capped_skills_count; i++) { - aFree(map_zone_pk.capped_skills[i]); + aFree(map->zone_pk.disabled_commands); + for(i = 0; i < map->zone_pk.capped_skills_count; i++) { + aFree(map->zone_pk.capped_skills[i]); } - aFree(map_zone_pk.capped_skills); + aFree(map->zone_pk.capped_skills); /* clear the main zone stuff */ - for(i = 0; i < map_zone_all.disabled_skills_count; i++) { - aFree(map_zone_all.disabled_skills[i]); + for(i = 0; i < map->zone_all.disabled_skills_count; i++) { + aFree(map->zone_all.disabled_skills[i]); } - aFree(map_zone_all.disabled_skills); - aFree(map_zone_all.disabled_items); - for(i = 0; i < map_zone_all.mapflags_count; i++) { - aFree(map_zone_all.mapflags[i]); + aFree(map->zone_all.disabled_skills); + aFree(map->zone_all.disabled_items); + for(i = 0; i < map->zone_all.mapflags_count; i++) { + aFree(map->zone_all.mapflags[i]); } - aFree(map_zone_all.mapflags); - for(i = 0; i < map_zone_all.disabled_commands_count; i++) { - aFree(map_zone_all.disabled_commands[i]); + aFree(map->zone_all.mapflags); + for(i = 0; i < map->zone_all.disabled_commands_count; i++) { + aFree(map->zone_all.disabled_commands[i]); } - aFree(map_zone_all.disabled_commands); - for(i = 0; i < map_zone_all.capped_skills_count; i++) { - aFree(map_zone_all.capped_skills[i]); + aFree(map->zone_all.disabled_commands); + for(i = 0; i < map->zone_all.capped_skills_count; i++) { + aFree(map->zone_all.capped_skills[i]); } - aFree(map_zone_all.capped_skills); + aFree(map->zone_all.capped_skills); } void map_clean(int i) { int v; - if(map[i].cell && map[i].cell != (struct mapcell *)0xdeadbeaf) aFree(map[i].cell); - if(map[i].block) aFree(map[i].block); - if(map[i].block_mob) aFree(map[i].block_mob); + if(map->list[i].cell && map->list[i].cell != (struct mapcell *)0xdeadbeaf) aFree(map->list[i].cell); + if(map->list[i].block) aFree(map->list[i].block); + if(map->list[i].block_mob) aFree(map->list[i].block_mob); if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random] int j; - if(map[i].mob_delete_timer != INVALID_TIMER) - iTimer->delete_timer(map[i].mob_delete_timer, iMap->removemobs_timer); + if(map->list[i].mob_delete_timer != INVALID_TIMER) + timer->delete(map->list[i].mob_delete_timer, map->removemobs_timer); for (j=0; j<MAX_MOB_LIST_PER_MAP; j++) - if (map[i].moblist[j]) aFree(map[i].moblist[j]); + if (map->list[i].moblist[j]) aFree(map->list[i].moblist[j]); } - if( map[i].unit_count ) { - for(v = 0; v < map[i].unit_count; v++) { - aFree(map[i].units[v]); + if( map->list[i].unit_count ) { + for(v = 0; v < map->list[i].unit_count; v++) { + aFree(map->list[i].units[v]); } - if( map[i].units ) { - aFree(map[i].units); - map[i].units = NULL; + if( map->list[i].units ) { + aFree(map->list[i].units); + map->list[i].units = NULL; } - map[i].unit_count = 0; + map->list[i].unit_count = 0; } - if( map[i].skill_count ) { - for(v = 0; v < map[i].skill_count; v++) { - aFree(map[i].skills[v]); + if( map->list[i].skill_count ) { + for(v = 0; v < map->list[i].skill_count; v++) { + aFree(map->list[i].skills[v]); } - if( map[i].skills ) { - aFree(map[i].skills); - map[i].skills = NULL; + if( map->list[i].skills ) { + aFree(map->list[i].skills); + map->list[i].skills = NULL; } - map[i].skill_count = 0; + map->list[i].skill_count = 0; } - if( map[i].zone_mf_count ) { - for(v = 0; v < map[i].zone_mf_count; v++) { - aFree(map[i].zone_mf[v]); + if( map->list[i].zone_mf_count ) { + for(v = 0; v < map->list[i].zone_mf_count; v++) { + aFree(map->list[i].zone_mf[v]); } - if( map[i].zone_mf ) { - aFree(map[i].zone_mf); - map[i].zone_mf = NULL; + if( map->list[i].zone_mf ) { + aFree(map->list[i].zone_mf); + map->list[i].zone_mf = NULL; } - map[i].zone_mf_count = 0; + map->list[i].zone_mf_count = 0; } - if( map[i].channel ) - clif->chsys_delete(map[i].channel); + if( map->list[i].channel ) + clif->chsys_delete(map->list[i].channel); } void do_final_maps(void) { int i, v = 0; - for( i = 0; i < iMap->map_num; i++ ) { + for( i = 0; i < map->count; i++ ) { - if(map[i].cell && map[i].cell != (struct mapcell *)0xdeadbeaf ) aFree(map[i].cell); - if(map[i].block) aFree(map[i].block); - if(map[i].block_mob) aFree(map[i].block_mob); + if(map->list[i].cell && map->list[i].cell != (struct mapcell *)0xdeadbeaf ) aFree(map->list[i].cell); + if(map->list[i].block) aFree(map->list[i].block); + if(map->list[i].block_mob) aFree(map->list[i].block_mob); if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random] int j; - if(map[i].mob_delete_timer != INVALID_TIMER) - iTimer->delete_timer(map[i].mob_delete_timer, iMap->removemobs_timer); + if(map->list[i].mob_delete_timer != INVALID_TIMER) + timer->delete(map->list[i].mob_delete_timer, map->removemobs_timer); for (j=0; j<MAX_MOB_LIST_PER_MAP; j++) - if (map[i].moblist[j]) aFree(map[i].moblist[j]); + if (map->list[i].moblist[j]) aFree(map->list[i].moblist[j]); } - if( map[i].unit_count ) { - for(v = 0; v < map[i].unit_count; v++) { - aFree(map[i].units[v]); + if( map->list[i].unit_count ) { + for(v = 0; v < map->list[i].unit_count; v++) { + aFree(map->list[i].units[v]); } - if( map[i].units ) { - aFree(map[i].units); - map[i].units = NULL; + if( map->list[i].units ) { + aFree(map->list[i].units); + map->list[i].units = NULL; } - map[i].unit_count = 0; + map->list[i].unit_count = 0; } - if( map[i].skill_count ) { - for(v = 0; v < map[i].skill_count; v++) { - aFree(map[i].skills[v]); + if( map->list[i].skill_count ) { + for(v = 0; v < map->list[i].skill_count; v++) { + aFree(map->list[i].skills[v]); } - if( map[i].skills ) { - aFree(map[i].skills); - map[i].skills = NULL; + if( map->list[i].skills ) { + aFree(map->list[i].skills); + map->list[i].skills = NULL; } - map[i].skill_count = 0; + map->list[i].skill_count = 0; } - if( map[i].zone_mf_count ) { - for(v = 0; v < map[i].zone_mf_count; v++) { - aFree(map[i].zone_mf[v]); + if( map->list[i].zone_mf_count ) { + for(v = 0; v < map->list[i].zone_mf_count; v++) { + aFree(map->list[i].zone_mf[v]); } - if( map[i].zone_mf ) { - aFree(map[i].zone_mf); - map[i].zone_mf = NULL; + if( map->list[i].zone_mf ) { + aFree(map->list[i].zone_mf); + map->list[i].zone_mf = NULL; } - map[i].zone_mf_count = 0; + map->list[i].zone_mf_count = 0; } - if( map[i].drop_list_count ) { - map[i].drop_list_count = 0; + if( map->list[i].drop_list_count ) { + map->list[i].drop_list_count = 0; } - if( map[i].drop_list != NULL ) - aFree(map[i].drop_list); + if( map->list[i].drop_list != NULL ) + aFree(map->list[i].drop_list); - if( map[i].channel ) - clif->chsys_delete(map[i].channel); + if( map->list[i].channel ) + clif->chsys_delete(map->list[i].channel); + + if( map->list[i].qi_data ) + aFree(map->list[i].qi_data); + + for( v = 0; v < map->list[i].hdatac; v++ ) { + if( map->list[i].hdata[v]->flag.free ) { + aFree(map->list[i].hdata[v]->data); + } + aFree(map->list[i].hdata[v]); + } + if( map->list[i].hdata ) + aFree(map->list[i].hdata); } - map_zone_db_clear(); + map->zone_db_clear(); } /// Initializes map flags and adjusts them depending on configuration. void map_flags_init(void) { int i, v = 0; - for( i = 0; i < iMap->map_num; i++ ) { + for( i = 0; i < map->count; i++ ) { // mapflags - memset(&map[i].flag, 0, sizeof(map[i].flag)); + memset(&map->list[i].flag, 0, sizeof(map->list[i].flag)); // additional mapflag data - map[i].nocommand = 0; // nocommand mapflag level - map[i].bexp = 100; // per map base exp multiplicator - map[i].jexp = 100; // per map job exp multiplicator - if( map[i].drop_list != NULL ) - aFree(map[i].drop_list); - map[i].drop_list = NULL; - map[i].drop_list_count = 0; - - if( map[i].unit_count ) { - for(v = 0; v < map[i].unit_count; v++) { - aFree(map[i].units[v]); + map->list[i].nocommand = 0; // nocommand mapflag level + map->list[i].bexp = 100; // per map base exp multiplicator + map->list[i].jexp = 100; // per map job exp multiplicator + if( map->list[i].drop_list != NULL ) + aFree(map->list[i].drop_list); + map->list[i].drop_list = NULL; + map->list[i].drop_list_count = 0; + + if( map->list[i].unit_count ) { + for(v = 0; v < map->list[i].unit_count; v++) { + aFree(map->list[i].units[v]); } - aFree(map[i].units); + aFree(map->list[i].units); } - map[i].units = NULL; - map[i].unit_count = 0; + map->list[i].units = NULL; + map->list[i].unit_count = 0; - if( map[i].skill_count ) { - for(v = 0; v < map[i].skill_count; v++) { - aFree(map[i].skills[v]); + if( map->list[i].skill_count ) { + for(v = 0; v < map->list[i].skill_count; v++) { + aFree(map->list[i].skills[v]); } - aFree(map[i].skills); + aFree(map->list[i].skills); } - map[i].skills = NULL; - map[i].skill_count = 0; + map->list[i].skills = NULL; + map->list[i].skill_count = 0; // adjustments if( battle_config.pk_mode ) { - map[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] - map[i].zone = &map_zone_pk; + map->list[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] + map->list[i].zone = &map->zone_pk; } else /* align with 'All' zone */ - map[i].zone = &map_zone_all; + map->list[i].zone = &map->zone_all; - if( map[i].zone_mf_count ) { - for(v = 0; v < map[i].zone_mf_count; v++) { - aFree(map[i].zone_mf[v]); + if( map->list[i].zone_mf_count ) { + for(v = 0; v < map->list[i].zone_mf_count; v++) { + aFree(map->list[i].zone_mf[v]); } - aFree(map[i].zone_mf); + aFree(map->list[i].zone_mf); } - map[i].zone_mf = NULL; - map[i].zone_mf_count = 0; - map[i].prev_zone = map[i].zone; + map->list[i].zone_mf = NULL; + map->list[i].zone_mf_count = 0; + map->list[i].prev_zone = map->list[i].zone; - map[i].invincible_time_inc = 0; + map->list[i].invincible_time_inc = 0; - map[i].weapon_damage_rate = 100; - map[i].magic_damage_rate = 100; - map[i].misc_damage_rate = 100; - map[i].short_damage_rate = 100; - map[i].long_damage_rate = 100; + map->list[i].weapon_damage_rate = 100; + map->list[i].magic_damage_rate = 100; + map->list[i].misc_damage_rate = 100; + map->list[i].short_damage_rate = 100; + map->list[i].long_damage_rate = 100; + + if( map->list[i].qi_data ) + aFree(map->list[i].qi_data); + + map->list[i].qi_data = NULL; + map->list[i].qi_count = 0; } } #define NO_WATER 1000000 /* -* Reads from the .rsw for each map -* Returns water height (or NO_WATER if file doesn't exist) or other error is encountered. -* Assumed path for file is data/mapname.rsw -* Credits to LittleWolf -*/ + * Reads from the .rsw for each map + * Returns water height (or NO_WATER if file doesn't exist) or other error is encountered. + * Assumed path for file is data/mapname.rsw + * Credits to LittleWolf + */ int map_waterheight(char* mapname) { char fn[256]; @@ -3154,19 +3254,19 @@ int map_waterheight(char* mapname) // read & convert fn rsw = (char *) grfio_read (fn); - if (rsw) - { //Load water height from file + if (rsw) { + //Load water height from file int wh = (int) *(float*)(rsw+166); aFree(rsw); return wh; } - ShowWarning("Failed to find water level for (%s)\n", mapname, fn); + ShowWarning("Failed to find water level for %s (%s)\n", mapname, fn); return NO_WATER; } /*================================== -* .GAT format -*----------------------------------*/ + * .GAT format + *----------------------------------*/ int map_readgat (struct map_data* m) { char filename[256]; @@ -3185,7 +3285,7 @@ int map_readgat (struct map_data* m) num_cells = m->xs * m->ys; CREATE(m->cell, struct mapcell, num_cells); - water_height = map_waterheight(m->name); + water_height = map->waterheight(m->name); // Set cell properties off = 14; @@ -3199,7 +3299,10 @@ int map_readgat (struct map_data* m) if( type == 0 && water_height != NO_WATER && height > water_height ) type = 3; // Cell is 0 (walkable) but under water level, set to 3 (walkable water) - m->cell[xy] = map_gat2cell(type); + m->cell[xy] = map->gat2cell(type); +#ifdef CELL_NOSTACK + m->cell[xy].cell_bl = 0; +#endif } aFree(gat); @@ -3208,29 +3311,29 @@ int map_readgat (struct map_data* m) } /*====================================== -* Add/Remove map to the map_db -*--------------------------------------*/ + * Add/Remove map to the map_db + *--------------------------------------*/ void map_addmap2db(struct map_data *m) { - index2mapid[m->index] = m->m; + map->index2mapid[m->index] = m->m; } void map_removemapdb(struct map_data *m) { - index2mapid[m->index] = -1; + map->index2mapid[m->index] = -1; } /*====================================== -* Initiate maps loading stage -*--------------------------------------*/ + * Initiate maps loading stage + *--------------------------------------*/ int map_readallmaps (void) { int i; FILE* fp=NULL; int maps_removed = 0; - if( enable_grf ) + if( map->enable_grf ) ShowStatus("Loading maps (using GRF files)...\n"); else { char mapcachefilepath[254]; - sprintf(mapcachefilepath,"%s/%s%s",iMap->db_path,DBPATH,"map_cache.dat"); + sprintf(mapcachefilepath,"%s/%s%s",map->db_path,DBPATH,"map_cache.dat"); ShowStatus("Loading maps (using %s as map cache)...\n", mapcachefilepath); if( (fp = fopen(mapcachefilepath, "rb")) == NULL ) { ShowFatalError("Unable to open map cache file "CL_WHITE"%s"CL_RESET"\n", mapcachefilepath); @@ -3238,73 +3341,73 @@ int map_readallmaps (void) { } // Init mapcache data.. [Shinryo] - map_cache_buffer = map_init_mapcache(fp); - if(!map_cache_buffer) { + map->cache_buffer = map->init_mapcache(fp); + if(!map->cache_buffer) { ShowFatalError("Failed to initialize mapcache data (%s)..\n", mapcachefilepath); exit(EXIT_FAILURE); } } - for(i = 0; i < iMap->map_num; i++) { + for(i = 0; i < map->count; i++) { size_t size; // show progress - if(enable_grf) - ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, iMap->map_num, map[i].name); + if(map->enable_grf) + ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, map->count, map->list[i].name); // try to load the map if( ! - (enable_grf? - map_readgat(&map[i]) - :map_readfromcache(&map[i], map_cache_buffer)) + (map->enable_grf? + map->readgat(&map->list[i]) + :map->readfromcache(&map->list[i], map->cache_buffer)) ) { - map_delmapid(i); + map->delmapid(i); maps_removed++; i--; continue; } - map[i].index = mapindex_name2id(map[i].name); + map->list[i].index = mapindex->name2id(map->list[i].name); - if ( index2mapid[map[i].index] != -1 ) { - ShowWarning("Map %s already loaded!"CL_CLL"\n", map[i].name); - if (map[i].cell && map[i].cell != (struct mapcell *)0xdeadbeaf) { - aFree(map[i].cell); - map[i].cell = NULL; + if ( map->index2mapid[map_id2index(i)] != -1 ) { + ShowWarning("Map %s already loaded!"CL_CLL"\n", map->list[i].name); + if (map->list[i].cell && map->list[i].cell != (struct mapcell *)0xdeadbeaf) { + aFree(map->list[i].cell); + map->list[i].cell = NULL; } - map_delmapid(i); + map->delmapid(i); maps_removed++; i--; continue; } - map[i].m = i; - iMap->addmap2db(&map[i]); + map->list[i].m = i; + map->addmap2db(&map->list[i]); - memset(map[i].moblist, 0, sizeof(map[i].moblist)); //Initialize moblist [Skotlex] - map[i].mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex] + memset(map->list[i].moblist, 0, sizeof(map->list[i].moblist)); //Initialize moblist [Skotlex] + map->list[i].mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex] - map[i].bxs = (map[i].xs + BLOCK_SIZE - 1) / BLOCK_SIZE; - map[i].bys = (map[i].ys + BLOCK_SIZE - 1) / BLOCK_SIZE; + map->list[i].bxs = (map->list[i].xs + BLOCK_SIZE - 1) / BLOCK_SIZE; + map->list[i].bys = (map->list[i].ys + BLOCK_SIZE - 1) / BLOCK_SIZE; - size = map[i].bxs * map[i].bys * sizeof(struct block_list*); - map[i].block = (struct block_list**)aCalloc(size, 1); - map[i].block_mob = (struct block_list**)aCalloc(size, 1); + size = map->list[i].bxs * map->list[i].bys * sizeof(struct block_list*); + map->list[i].block = (struct block_list**)aCalloc(size, 1); + map->list[i].block_mob = (struct block_list**)aCalloc(size, 1); - map[i].getcellp = map_sub_getcellp; - map[i].setcell = map_sub_setcell; + map->list[i].getcellp = map->sub_getcellp; + map->list[i].setcell = map->sub_setcell; } // intialization and configuration-dependent adjustments of mapflags - iMap->flags_init(); + map->flags_init(); - if( !enable_grf ) { + if( !map->enable_grf ) { fclose(fp); } // finished map loading - ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",iMap->map_num); - instance->start_id = iMap->map_num; // Next Map Index will be instances + ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",map->count); + instance->start_id = map->count; // Next Map Index will be instances if (maps_removed) ShowNotice("Maps removed: '"CL_WHITE"%d"CL_RESET"'\n",maps_removed); @@ -3312,13 +3415,9 @@ int map_readallmaps (void) { return 0; } -//////////////////////////////////////////////////////////////////////// -static int map_ip_set = 0; -static int char_ip_set = 0; - /*========================================== -* Read map server configuration files (conf/map_server.conf...) -*------------------------------------------*/ + * Read map server configuration files (conf/map_server.conf...) + *------------------------------------------*/ int map_config_read(char *cfgName) { char line[1024], w1[1024], w2[1024]; FILE *fp; @@ -3329,14 +3428,14 @@ int map_config_read(char *cfgName) { return 1; } - while( fgets(line, sizeof(line), fp) ) { + while (fgets(line, sizeof(line), fp)) { char* ptr; - if( line[0] == '/' && line[1] == '/' ) + if (line[0] == '/' && line[1] == '/') continue; - if( (ptr = strstr(line, "//")) != NULL ) + if ((ptr = strstr(line, "//")) != NULL) *ptr = '\n'; //Strip comments - if( sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) < 2 ) + if (sscanf(line, "%1023[^:]: %1023[^\t\r\n]", w1, w2) < 2) continue; //Strip trailing spaces @@ -3354,56 +3453,56 @@ int map_config_read(char *cfgName) { if( msg_silent ) // only bother if its actually enabled ShowInfo("Console Silent Setting: %d\n", atoi(w2)); } else if (strcmpi(w1, "userid")==0) - chrif_setuserid(w2); + chrif->setuserid(w2); else if (strcmpi(w1, "passwd") == 0) - chrif_setpasswd(w2); + chrif->setpasswd(w2); else if (strcmpi(w1, "char_ip") == 0) - char_ip_set = chrif_setip(w2); + map->char_ip_set = chrif->setip(w2); else if (strcmpi(w1, "char_port") == 0) - chrif_setport(atoi(w2)); + chrif->setport(atoi(w2)); else if (strcmpi(w1, "map_ip") == 0) - map_ip_set = clif->setip(w2); + map->ip_set = clif->setip(w2); else if (strcmpi(w1, "bind_ip") == 0) clif->setbindip(w2); else if (strcmpi(w1, "map_port") == 0) { clif->setport(atoi(w2)); - map_port = (atoi(w2)); + map->port = (atoi(w2)); } else if (strcmpi(w1, "map") == 0) - iMap->map_num++; + map->count++; else if (strcmpi(w1, "delmap") == 0) - iMap->map_num--; + map->count--; else if (strcmpi(w1, "npc") == 0) - npc_addsrcfile(w2); + npc->addsrcfile(w2); else if (strcmpi(w1, "delnpc") == 0) - npc_delsrcfile(w2); + npc->delsrcfile(w2); else if (strcmpi(w1, "autosave_time") == 0) { - iMap->autosave_interval = atoi(w2); - if (iMap->autosave_interval < 1) //Revert to default saving. - iMap->autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; + map->autosave_interval = atoi(w2); + if (map->autosave_interval < 1) //Revert to default saving. + map->autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; else - iMap->autosave_interval *= 1000; //Pass from sec to ms + map->autosave_interval *= 1000; //Pass from sec to ms } else if (strcmpi(w1, "minsave_time") == 0) { - iMap->minsave_interval= atoi(w2); - if (iMap->minsave_interval < 1) - iMap->minsave_interval = 1; + map->minsave_interval= atoi(w2); + if (map->minsave_interval < 1) + map->minsave_interval = 1; } else if (strcmpi(w1, "save_settings") == 0) - iMap->save_settings = atoi(w2); + map->save_settings = atoi(w2); else if (strcmpi(w1, "help_txt") == 0) - strcpy(iMap->help_txt, w2); + strcpy(map->help_txt, w2); else if (strcmpi(w1, "help2_txt") == 0) - strcpy(iMap->help2_txt, w2); + strcpy(map->help2_txt, w2); else if (strcmpi(w1, "charhelp_txt") == 0) - strcpy(iMap->charhelp_txt, w2); + strcpy(map->charhelp_txt, w2); else if(strcmpi(w1,"db_path") == 0) - safestrncpy(iMap->db_path,w2,255); + safestrncpy(map->db_path,w2,255); else if (strcmpi(w1, "enable_spy") == 0) - iMap->enable_spy = config_switch(w2); + map->enable_spy = config_switch(w2); else if (strcmpi(w1, "use_grf") == 0) - enable_grf = config_switch(w2); + map->enable_grf = config_switch(w2); else if (strcmpi(w1, "console_msg_log") == 0) console_msg_log = atoi(w2);//[Ind] else if (strcmpi(w1, "import") == 0) - map_config_read(w2); + map->config_read(w2); else ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName); } @@ -3416,19 +3515,19 @@ int map_config_read_sub(char *cfgName) { FILE *fp; fp = fopen(cfgName,"r"); - if( fp == NULL ) { + if (fp == NULL) { ShowError("Map configuration file not found at: %s\n", cfgName); return 1; } - while( fgets(line, sizeof(line), fp) ) { + while (fgets(line, sizeof(line), fp)) { char* ptr; - if( line[0] == '/' && line[1] == '/' ) + if (line[0] == '/' && line[1] == '/') continue; - if( (ptr = strstr(line, "//")) != NULL ) + if ((ptr = strstr(line, "//")) != NULL) *ptr = '\n'; //Strip comments - if( sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) < 2 ) + if (sscanf(line, "%1023[^:]: %1023[^\t\r\n]", w1, w2) < 2) continue; //Strip trailing spaces @@ -3438,37 +3537,34 @@ int map_config_read_sub(char *cfgName) { *ptr = '\0'; if (strcmpi(w1, "map") == 0) - map_addmap(w2); + map->addmap(w2); else if (strcmpi(w1, "delmap") == 0) - iMap->delmap(w2); + map->delmap(w2); else if (strcmpi(w1, "import") == 0) - map_config_read_sub(w2); + map->config_read_sub(w2); } fclose(fp); return 0; } -void map_reloadnpc_sub(char *cfgName) -{ +void map_reloadnpc_sub(char *cfgName) { char line[1024], w1[1024], w2[1024]; FILE *fp; fp = fopen(cfgName,"r"); - if( fp == NULL ) - { + if (fp == NULL) { ShowError("Map configuration file not found at: %s\n", cfgName); return; } - while( fgets(line, sizeof(line), fp) ) - { + while (fgets(line, sizeof(line), fp)) { char* ptr; - if( line[0] == '/' && line[1] == '/' ) + if (line[0] == '/' && line[1] == '/') continue; - if( (ptr = strstr(line, "//")) != NULL ) + if ((ptr = strstr(line, "//")) != NULL) *ptr = '\n'; //Strip comments - if( sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) < 2 ) + if (sscanf(line, "%1023[^:]: %1023[^\t\r\n]", w1, w2) < 2) continue; //Strip trailing spaces @@ -3478,9 +3574,11 @@ void map_reloadnpc_sub(char *cfgName) *ptr = '\0'; if (strcmpi(w1, "npc") == 0) - npc_addsrcfile(w2); + npc->addsrcfile(w2); else if (strcmpi(w1, "import") == 0) - map_reloadnpc_sub(w2); + map->reloadnpc_sub(w2); + else if (strcmpi(w1, "delnpc") == 0) + npc->delsrcfile(w2); else ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName); } @@ -3488,83 +3586,102 @@ void map_reloadnpc_sub(char *cfgName) fclose(fp); } -void map_reloadnpc(bool clear) -{ +void map_reloadnpc(bool clear, const char * const *extra_scripts, int extra_scripts_count) { + int i; if (clear) - npc_addsrcfile("clear"); // this will clear the current script list + npc->addsrcfile("clear"); // this will clear the current script list #ifdef RENEWAL - map_reloadnpc_sub("npc/re/scripts_main.conf"); + map->reloadnpc_sub("npc/re/scripts_main.conf"); #else - map_reloadnpc_sub("npc/pre-re/scripts_main.conf"); + map->reloadnpc_sub("npc/pre-re/scripts_main.conf"); #endif + + // Append extra scripts + for( i = 0; i < extra_scripts_count; i++ ) { + npc->addsrcfile(extra_scripts[i]); + } } int inter_config_read(char *cfgName) { char line[1024],w1[1024],w2[1024]; FILE *fp; - if( !( fp = fopen(cfgName,"r") ) ){ + if (!(fp = fopen(cfgName,"r"))) { ShowError("File not found: %s\n",cfgName); return 1; } - while(fgets(line, sizeof(line), fp)) { - if(line[0] == '/' && line[1] == '/') + while (fgets(line, sizeof(line), fp)) { + if (line[0] == '/' && line[1] == '/') continue; - if( sscanf(line,"%[^:]: %[^\r\n]",w1,w2) < 2 ) + if (sscanf(line,"%1023[^:]: %1023[^\r\n]", w1, w2) < 2) continue; /* table names */ if(strcmpi(w1,"item_db_db")==0) - strcpy(iMap->item_db_db,w2); + strcpy(map->item_db_db,w2); else if(strcmpi(w1,"mob_db_db")==0) - strcpy(iMap->mob_db_db,w2); + strcpy(map->mob_db_db,w2); else if(strcmpi(w1,"item_db2_db")==0) - strcpy(iMap->item_db2_db,w2); + strcpy(map->item_db2_db,w2); else if(strcmpi(w1,"item_db_re_db")==0) - strcpy(iMap->item_db_re_db,w2); + strcpy(map->item_db_re_db,w2); else if(strcmpi(w1,"mob_db2_db")==0) - strcpy(iMap->mob_db2_db,w2); + strcpy(map->mob_db2_db,w2); else if(strcmpi(w1,"mob_skill_db_db")==0) - strcpy(iMap->mob_skill_db_db,w2); + strcpy(map->mob_skill_db_db,w2); else if(strcmpi(w1,"mob_skill_db2_db")==0) - strcpy(iMap->mob_skill_db2_db,w2); + strcpy(map->mob_skill_db2_db,w2); else if(strcmpi(w1,"interreg_db")==0) - strcpy(iMap->interreg_db,w2); + strcpy(map->interreg_db,w2); /* map sql stuff */ else if(strcmpi(w1,"map_server_ip")==0) - strcpy(map_server_ip, w2); + strcpy(map->server_ip, w2); else if(strcmpi(w1,"map_server_port")==0) - map_server_port=atoi(w2); + map->server_port=atoi(w2); else if(strcmpi(w1,"map_server_id")==0) - strcpy(map_server_id, w2); + strcpy(map->server_id, w2); else if(strcmpi(w1,"map_server_pw")==0) - strcpy(map_server_pw, w2); + strcpy(map->server_pw, w2); else if(strcmpi(w1,"map_server_db")==0) - strcpy(map_server_db, w2); + strcpy(map->server_db, w2); else if(strcmpi(w1,"default_codepage")==0) - strcpy(default_codepage, w2); - else if(strcmpi(w1,"use_sql_db")==0) { - iMap->db_use_sqldbs = config_switch(w2); - ShowStatus ("Using SQL dbs: %s\n",w2); - } + strcpy(map->default_codepage, w2); + else if(strcmpi(w1,"use_sql_item_db")==0) { + map->db_use_sql_item_db = config_switch(w2); + ShowStatus ("Using item database as SQL: '%s'\n", w2); + } + else if(strcmpi(w1,"use_sql_mob_db")==0) { + map->db_use_sql_mob_db = config_switch(w2); + ShowStatus ("Using monster database as SQL: '%s'\n", w2); + } + else if(strcmpi(w1,"use_sql_mob_skill_db")==0) { + map->db_use_sql_mob_skill_db = config_switch(w2); + ShowStatus ("Using monster skill database as SQL: '%s'\n", w2); + } + else if(strcmpi(w1,"autotrade_merchants_db")==0) + strcpy(map->autotrade_merchants_db, w2); + else if(strcmpi(w1,"autotrade_data_db")==0) + strcpy(map->autotrade_data_db, w2); + else if(strcmpi(w1,"npc_market_data_db")==0) + strcpy(map->npc_market_data_db, w2); /* sql log db */ else if(strcmpi(w1,"log_db_ip")==0) - strcpy(log_db_ip, w2); + strcpy(logs->db_ip, w2); else if(strcmpi(w1,"log_db_id")==0) - strcpy(log_db_id, w2); + strcpy(logs->db_id, w2); else if(strcmpi(w1,"log_db_pw")==0) - strcpy(log_db_pw, w2); + strcpy(logs->db_pw, w2); else if(strcmpi(w1,"log_db_port")==0) - log_db_port = atoi(w2); + logs->db_port = atoi(w2); else if(strcmpi(w1,"log_db_db")==0) - strcpy(log_db_db, w2); + strcpy(logs->db_name, w2); /* mapreg */ - else if( mapreg_config_read(w1,w2) ) + else if( mapreg->config_read(w1,w2) ) continue; /* import */ else if(strcmpi(w1,"import")==0) - inter_config_read(w2); + map->inter_config_read(w2); } fclose(fp); @@ -3572,21 +3689,21 @@ int inter_config_read(char *cfgName) { } /*======================================= -* MySQL Init -*---------------------------------------*/ + * MySQL Init + *---------------------------------------*/ int map_sql_init(void) { // main db connection - mmysql_handle = SQL->Malloc(); + map->mysql_handle = SQL->Malloc(); ShowInfo("Connecting to the Map DB Server....\n"); - if( SQL_ERROR == SQL->Connect(mmysql_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) ) + if( SQL_ERROR == SQL->Connect(map->mysql_handle, map->server_id, map->server_pw, map->server_ip, map->server_port, map->server_db) ) exit(EXIT_FAILURE); ShowStatus("connect success! (Map Server Connection)\n"); - if( strlen(default_codepage) > 0 ) - if ( SQL_ERROR == SQL->SetEncoding(mmysql_handle, default_codepage) ) - Sql_ShowDebug(mmysql_handle); + if( strlen(map->default_codepage) > 0 ) + if ( SQL_ERROR == SQL->SetEncoding(map->mysql_handle, map->default_codepage) ) + Sql_ShowDebug(map->mysql_handle); return 0; } @@ -3594,58 +3711,141 @@ int map_sql_init(void) int map_sql_close(void) { ShowStatus("Close Map DB Connection....\n"); - SQL->Free(mmysql_handle); - mmysql_handle = NULL; + SQL->Free(map->mysql_handle); + map->mysql_handle = NULL; if (logs->config.sql_logs) { - ShowStatus("Close Log DB Connection....\n"); - SQL->Free(logmysql_handle); - logmysql_handle = NULL; + logs->sql_final(); } return 0; } -int log_sql_init(void) -{ - // log db connection - logmysql_handle = SQL->Malloc(); - - ShowInfo(""CL_WHITE"[SQL]"CL_RESET": Connecting to the Log Database "CL_WHITE"%s"CL_RESET" At "CL_WHITE"%s"CL_RESET"...\n",log_db_db,log_db_ip); - if ( SQL_ERROR == SQL->Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db) ) - exit(EXIT_FAILURE); - ShowStatus(""CL_WHITE"[SQL]"CL_RESET": Successfully '"CL_GREEN"connected"CL_RESET"' to Database '"CL_WHITE"%s"CL_RESET"'.\n", log_db_db); - - if( strlen(default_codepage) > 0 ) - if ( SQL_ERROR == SQL->SetEncoding(logmysql_handle, default_codepage) ) - Sql_ShowDebug(logmysql_handle); - return 0; +/** + * Merges two zones into a new one + * @param main the zone whose data must override the others upon conflict, + * e.g. enabling pvp on a town means that main is the pvp zone, while "other" is the towns previous zone + * + * @return the newly created zone from merging main and other + **/ +struct map_zone_data *map_merge_zone(struct map_zone_data *main, struct map_zone_data *other) { + char newzone[MAP_ZONE_NAME_LENGTH]; + struct map_zone_data *zone = NULL; + int cursor, i; + + sprintf(newzone, "%s+%s",main->name,other->name); + + if( (zone = strdb_get(map->zone_db, newzone)) ) + return zone;/* this zone has already been merged */ + + CREATE(zone, struct map_zone_data, 1); + + safestrncpy(zone->name, newzone, MAP_ZONE_NAME_LENGTH); + + zone->disabled_skills_count = main->disabled_skills_count + other->disabled_skills_count; + zone->disabled_items_count = main->disabled_items_count + other->disabled_items_count; + zone->mapflags_count = main->mapflags_count + other->mapflags_count; + zone->disabled_commands_count = main->disabled_commands_count + other->disabled_commands_count; + zone->capped_skills_count = main->capped_skills_count + other->capped_skills_count; + + CREATE(zone->disabled_skills, struct map_zone_disabled_skill_entry *, zone->disabled_skills_count ); + + for(i = 0, cursor = 0; i < main->disabled_skills_count; i++, cursor++ ) { + CREATE(zone->disabled_skills[cursor], struct map_zone_disabled_skill_entry, 1 ); + memcpy(zone->disabled_skills[cursor], main->disabled_skills[i], sizeof(struct map_zone_disabled_skill_entry)); + } + + for(i = 0; i < other->disabled_skills_count; i++, cursor++ ) { + CREATE(zone->disabled_skills[cursor], struct map_zone_disabled_skill_entry, 1 ); + memcpy(zone->disabled_skills[cursor], other->disabled_skills[i], sizeof(struct map_zone_disabled_skill_entry)); + } + + CREATE(zone->disabled_items, int, zone->disabled_items_count ); + + for(i = 0, cursor = 0; i < main->disabled_items_count; i++, cursor++ ) { + zone->disabled_items[cursor] = main->disabled_items[i]; + } + + for(i = 0; i < other->disabled_items_count; i++, cursor++ ) { + zone->disabled_items[cursor] = other->disabled_items[i]; + } + + CREATE(zone->mapflags, char *, zone->mapflags_count ); + + for(i = 0, cursor = 0; i < main->mapflags_count; i++, cursor++ ) { + CREATE(zone->mapflags[cursor], char, MAP_ZONE_MAPFLAG_LENGTH ); + safestrncpy(zone->mapflags[cursor], main->mapflags[i], MAP_ZONE_MAPFLAG_LENGTH); + } + + for(i = 0; i < other->mapflags_count; i++, cursor++ ) { + CREATE(zone->mapflags[cursor], char, MAP_ZONE_MAPFLAG_LENGTH ); + safestrncpy(zone->mapflags[cursor], other->mapflags[i], MAP_ZONE_MAPFLAG_LENGTH); + } + + CREATE(zone->disabled_commands, struct map_zone_disabled_command_entry *, zone->disabled_commands_count); + + for(i = 0, cursor = 0; i < main->disabled_commands_count; i++, cursor++ ) { + CREATE(zone->disabled_commands[cursor], struct map_zone_disabled_command_entry, 1); + memcpy(zone->disabled_commands[cursor], main->disabled_commands[i], sizeof(struct map_zone_disabled_command_entry)); + } + + for(i = 0; i < other->disabled_commands_count; i++, cursor++ ) { + CREATE(zone->disabled_commands[cursor], struct map_zone_disabled_command_entry, 1); + memcpy(zone->disabled_commands[cursor], other->disabled_commands[i], sizeof(struct map_zone_disabled_command_entry)); + } + + CREATE(zone->capped_skills, struct map_zone_skill_damage_cap_entry *, zone->capped_skills_count); + + for(i = 0, cursor = 0; i < main->capped_skills_count; i++, cursor++ ) { + CREATE(zone->capped_skills[cursor], struct map_zone_skill_damage_cap_entry, 1); + memcpy(zone->capped_skills[cursor], main->capped_skills[i], sizeof(struct map_zone_skill_damage_cap_entry)); + } + + for(i = 0; i < other->capped_skills_count; i++, cursor++ ) { + CREATE(zone->capped_skills[cursor], struct map_zone_skill_damage_cap_entry, 1); + memcpy(zone->capped_skills[cursor], other->capped_skills[i], sizeof(struct map_zone_skill_damage_cap_entry)); + } + + zone->info.special = 2; + + strdb_put(map->zone_db, newzone, zone); + + return zone; } + void map_zone_change2(int m, struct map_zone_data *zone) { char empty[1] = "\0"; - map[m].prev_zone = map[m].zone; - - if( map[m].zone_mf_count ) - iMap->zone_remove(m); + if( map->list[m].zone == zone ) + return; + + if( map->list[m].zone->info.special != 2 ) /* we don't update it for merged zones! */ + map->list[m].prev_zone = map->list[m].zone; + + if( map->list[m].zone_mf_count ) + map->zone_remove(m); - iMap->zone_apply(m,zone,empty,empty,empty); + if( zone->info.special ) { + zone = map->merge_zone(zone,map->list[m].prev_zone); + } + + map->zone_apply(m,zone,empty,empty,empty); } /* when changing from a mapflag to another during runtime */ void map_zone_change(int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath) { - map[m].prev_zone = map[m].zone; + map->list[m].prev_zone = map->list[m].zone; - if( map[m].zone_mf_count ) - iMap->zone_remove(m); - iMap->zone_apply(m,zone,start,buffer,filepath); + if( map->list[m].zone_mf_count ) + map->zone_remove(m); + map->zone_apply(m,zone,start,buffer,filepath); } /* removes previous mapflags from this map */ void map_zone_remove(int m) { char flag[MAP_ZONE_MAPFLAG_LENGTH], params[MAP_ZONE_MAPFLAG_LENGTH]; unsigned short k; char empty[1] = "\0"; - for(k = 0; k < map[m].zone_mf_count; k++) { - int len = strlen(map[m].zone_mf[k]),j; + for(k = 0; k < map->list[m].zone_mf_count; k++) { + size_t len = strlen(map->list[m].zone_mf[k]),j; params[0] = '\0'; - memcpy(flag, map[m].zone_mf[k], MAP_ZONE_MAPFLAG_LENGTH); + memcpy(flag, map->list[m].zone_mf[k], MAP_ZONE_MAPFLAG_LENGTH); for(j = 0; j < len; j++) { if( flag[j] == '\t' ) { memcpy(params, &flag[j+1], len - j); @@ -3654,19 +3854,19 @@ void map_zone_remove(int m) { } } - npc_parse_mapflag(map[m].name,empty,flag,params,empty,empty,empty); - aFree(map[m].zone_mf[k]); - map[m].zone_mf[k] = NULL; + npc->parse_mapflag(map->list[m].name,empty,flag,params,empty,empty,empty, NULL); + aFree(map->list[m].zone_mf[k]); + map->list[m].zone_mf[k] = NULL; } - aFree(map[m].zone_mf); - map[m].zone_mf = NULL; - map[m].zone_mf_count = 0; + aFree(map->list[m].zone_mf); + map->list[m].zone_mf = NULL; + map->list[m].zone_mf_count = 0; } static inline void map_zone_mf_cache_add(int m, char *rflag) { - RECREATE(map[m].zone_mf, char *, ++map[m].zone_mf_count); - CREATE(map[m].zone_mf[map[m].zone_mf_count - 1], char, MAP_ZONE_MAPFLAG_LENGTH); - safestrncpy(map[m].zone_mf[map[m].zone_mf_count - 1], rflag, MAP_ZONE_MAPFLAG_LENGTH); + RECREATE(map->list[m].zone_mf, char *, ++map->list[m].zone_mf_count); + CREATE(map->list[m].zone_mf[map->list[m].zone_mf_count - 1], char, MAP_ZONE_MAPFLAG_LENGTH); + safestrncpy(map->list[m].zone_mf[map->list[m].zone_mf_count - 1], rflag, MAP_ZONE_MAPFLAG_LENGTH); } /* TODO: introduce enumerations to each mapflag so instead of reading the string a number of times we read it only once and use its value wherever we need */ /* cache previous values to revert */ @@ -3678,524 +3878,524 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { state = 0; if (!strcmpi(flag, "nosave")) { - ;/* not yet supported to be reversed */ - /* +#if 0 /* not yet supported to be reversed */ char savemap[32]; int savex, savey; if (state == 0) { - if( map[m].flag.nosave ) { - sprintf(rflag, "nosave SavePoint"); - map_zone_mf_cache_add(m,nosave); - } + if( map->list[m].flag.nosave ) { + sprintf(rflag, "nosave\tSavePoint"); + map_zone_mf_cache_add(m,nosave); + } } else if (!strcmpi(params, "SavePoint")) { - if( map[m].save.map ) { - sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y); - } else - sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y); - map_zone_mf_cache_add(m,nosave); + if( map->list[m].save.map ) { + sprintf(rflag, "nosave\t%s,%d,%d",mapindex_id2name(map->list[m].save.map),map->list[m].save.x,map->list[m].save.y); + } else + sprintf(rflag, "nosave\t%s,%d,%d",mapindex_id2name(map->list[m].save.map),map->list[m].save.x,map->list[m].save.y); + map_zone_mf_cache_add(m,nosave); } else if (sscanf(params, "%31[^,],%d,%d", savemap, &savex, &savey) == 3) { - if( map[m].save.map ) { - sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y); - map_zone_mf_cache_add(m,nosave); + if( map->list[m].save.map ) { + sprintf(rflag, "nosave\t%s,%d,%d",mapindex_id2name(map->list[m].save.map),map->list[m].save.x,map->list[m].save.y); + map_zone_mf_cache_add(m,nosave); + } } - }*/ +#endif // 0 } else if (!strcmpi(flag,"autotrade")) { - if( state && map[m].flag.autotrade ) + if( state && map->list[m].flag.autotrade ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"autotrade off"); - else if( !map[m].flag.autotrade ) + map_zone_mf_cache_add(m,"autotrade\toff"); + else if( !map->list[m].flag.autotrade ) map_zone_mf_cache_add(m,"autotrade"); } } else if (!strcmpi(flag,"allowks")) { - if( state && map[m].flag.allowks ) + if( state && map->list[m].flag.allowks ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"allowks off"); - else if( !map[m].flag.allowks ) + map_zone_mf_cache_add(m,"allowks\toff"); + else if( !map->list[m].flag.allowks ) map_zone_mf_cache_add(m,"allowks"); } } else if (!strcmpi(flag,"town")) { - if( state && map[m].flag.town ) + if( state && map->list[m].flag.town ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"town off"); - else if( !map[m].flag.town ) + map_zone_mf_cache_add(m,"town\toff"); + else if( !map->list[m].flag.town ) map_zone_mf_cache_add(m,"town"); } } else if (!strcmpi(flag,"nomemo")) { - if( state && map[m].flag.nomemo ) + if( state && map->list[m].flag.nomemo ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nomemo off"); - else if( !map[m].flag.nomemo ) + map_zone_mf_cache_add(m,"nomemo\toff"); + else if( !map->list[m].flag.nomemo ) map_zone_mf_cache_add(m,"nomemo"); } } else if (!strcmpi(flag,"noteleport")) { - if( state && map[m].flag.noteleport ) + if( state && map->list[m].flag.noteleport ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"noteleport off"); - else if( !map[m].flag.noteleport ) + map_zone_mf_cache_add(m,"noteleport\toff"); + else if( !map->list[m].flag.noteleport ) map_zone_mf_cache_add(m,"noteleport"); } } else if (!strcmpi(flag,"nowarp")) { - if( state && map[m].flag.nowarp ) + if( state && map->list[m].flag.nowarp ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nowarp off"); - else if( !map[m].flag.nowarp ) + map_zone_mf_cache_add(m,"nowarp\toff"); + else if( !map->list[m].flag.nowarp ) map_zone_mf_cache_add(m,"nowarp"); } } else if (!strcmpi(flag,"nowarpto")) { - if( state && map[m].flag.nowarpto ) + if( state && map->list[m].flag.nowarpto ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nowarpto off"); - else if( !map[m].flag.nowarpto ) + map_zone_mf_cache_add(m,"nowarpto\toff"); + else if( !map->list[m].flag.nowarpto ) map_zone_mf_cache_add(m,"nowarpto"); } } else if (!strcmpi(flag,"noreturn")) { - if( state && map[m].flag.noreturn ) + if( state && map->list[m].flag.noreturn ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"noreturn off"); - else if( map[m].flag.noreturn ) + map_zone_mf_cache_add(m,"noreturn\toff"); + else if( map->list[m].flag.noreturn ) map_zone_mf_cache_add(m,"noreturn"); } } else if (!strcmpi(flag,"monster_noteleport")) { - if( state && map[m].flag.monster_noteleport ) + if( state && map->list[m].flag.monster_noteleport ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"monster_noteleport off"); - else if( map[m].flag.monster_noteleport ) + map_zone_mf_cache_add(m,"monster_noteleport\toff"); + else if( map->list[m].flag.monster_noteleport ) map_zone_mf_cache_add(m,"monster_noteleport"); } } else if (!strcmpi(flag,"nobranch")) { - if( state && map[m].flag.nobranch ) + if( state && map->list[m].flag.nobranch ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nobranch off"); - else if( map[m].flag.nobranch ) + map_zone_mf_cache_add(m,"nobranch\toff"); + else if( map->list[m].flag.nobranch ) map_zone_mf_cache_add(m,"nobranch"); } } else if (!strcmpi(flag,"nopenalty")) { - if( state && map[m].flag.noexppenalty ) /* they are applied together, no need to check both */ + if( state && map->list[m].flag.noexppenalty ) /* they are applied together, no need to check both */ ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nopenalty off"); - else if( map[m].flag.noexppenalty ) + map_zone_mf_cache_add(m,"nopenalty\toff"); + else if( map->list[m].flag.noexppenalty ) map_zone_mf_cache_add(m,"nopenalty"); } } else if (!strcmpi(flag,"pvp")) { - if( state && map[m].flag.pvp ) + if( state && map->list[m].flag.pvp ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"pvp off"); - else if( map[m].flag.pvp ) + map_zone_mf_cache_add(m,"pvp\toff"); + else if( map->list[m].flag.pvp ) map_zone_mf_cache_add(m,"pvp"); } } else if (!strcmpi(flag,"pvp_noparty")) { - if( state && map[m].flag.pvp_noparty ) + if( state && map->list[m].flag.pvp_noparty ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"pvp_noparty off"); - else if( map[m].flag.pvp_noparty ) + map_zone_mf_cache_add(m,"pvp_noparty\toff"); + else if( map->list[m].flag.pvp_noparty ) map_zone_mf_cache_add(m,"pvp_noparty"); } } else if (!strcmpi(flag,"pvp_noguild")) { - if( state && map[m].flag.pvp_noguild ) + if( state && map->list[m].flag.pvp_noguild ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"pvp_noguild off"); - else if( map[m].flag.pvp_noguild ) + map_zone_mf_cache_add(m,"pvp_noguild\toff"); + else if( map->list[m].flag.pvp_noguild ) map_zone_mf_cache_add(m,"pvp_noguild"); } } else if (!strcmpi(flag, "pvp_nightmaredrop")) { - if( state && map[m].flag.pvp_nightmaredrop ) + if( state && map->list[m].flag.pvp_nightmaredrop ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"pvp_nightmaredrop off"); - else if( map[m].flag.pvp_nightmaredrop ) + map_zone_mf_cache_add(m,"pvp_nightmaredrop\toff"); + else if( map->list[m].flag.pvp_nightmaredrop ) map_zone_mf_cache_add(m,"pvp_nightmaredrop"); } - /* not yet fully supported */ - /*char drop_arg1[16], drop_arg2[16]; +#if 0 /* not yet fully supported */ + char drop_arg1[16], drop_arg2[16]; int drop_per = 0; - if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) { - int drop_id = 0, drop_type = 0; - if (!strcmpi(drop_arg1, "random")) - drop_id = -1; - else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL) - drop_id = 0; - if (!strcmpi(drop_arg2, "inventory")) - drop_type = 1; - else if (!strcmpi(drop_arg2,"equip")) - drop_type = 2; - else if (!strcmpi(drop_arg2,"all")) - drop_type = 3; - - if (drop_id != 0){ - int i; - for (i = 0; i < MAX_DROP_PER_MAP; i++) { - if (map[m].drop_list[i].drop_id == 0){ - map[m].drop_list[i].drop_id = drop_id; - map[m].drop_list[i].drop_type = drop_type; - map[m].drop_list[i].drop_per = drop_per; - break; - } - } - map[m].flag.pvp_nightmaredrop = 1; - } + if (sscanf(w4, "%15[^,],%15[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) { + int drop_id = 0, drop_type = 0; + if (!strcmpi(drop_arg1, "random")) + drop_id = -1; + else if (itemdb->exists((drop_id = atoi(drop_arg1))) == NULL) + drop_id = 0; + if (!strcmpi(drop_arg2, "inventory")) + drop_type = 1; + else if (!strcmpi(drop_arg2,"equip")) + drop_type = 2; + else if (!strcmpi(drop_arg2,"all")) + drop_type = 3; + + if (drop_id != 0) { + int i; + for (i = 0; i < MAX_DROP_PER_MAP; i++) { + if (map->list[m].drop_list[i].drop_id == 0){ + map->list[m].drop_list[i].drop_id = drop_id; + map->list[m].drop_list[i].drop_type = drop_type; + map->list[m].drop_list[i].drop_per = drop_per; + break; + } + } + map->list[m].flag.pvp_nightmaredrop = 1; + } } else if (!state) //Disable - map[m].flag.pvp_nightmaredrop = 0; - */ + map->list[m].flag.pvp_nightmaredrop = 0; +#endif // 0 } else if (!strcmpi(flag,"pvp_nocalcrank")) { - if( state && map[m].flag.pvp_nocalcrank ) + if( state && map->list[m].flag.pvp_nocalcrank ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"pvp_nocalcrank off"); - else if( map[m].flag.pvp_nocalcrank ) + map_zone_mf_cache_add(m,"pvp_nocalcrank\toff"); + else if( map->list[m].flag.pvp_nocalcrank ) map_zone_mf_cache_add(m,"pvp_nocalcrank"); } } else if (!strcmpi(flag,"gvg")) { - if( state && map[m].flag.gvg ) + if( state && map->list[m].flag.gvg ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"gvg off"); - else if( map[m].flag.gvg ) + map_zone_mf_cache_add(m,"gvg\toff"); + else if( map->list[m].flag.gvg ) map_zone_mf_cache_add(m,"gvg"); } } else if (!strcmpi(flag,"gvg_noparty")) { - if( state && map[m].flag.gvg_noparty ) + if( state && map->list[m].flag.gvg_noparty ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"gvg_noparty off"); - else if( map[m].flag.gvg_noparty ) + map_zone_mf_cache_add(m,"gvg_noparty\toff"); + else if( map->list[m].flag.gvg_noparty ) map_zone_mf_cache_add(m,"gvg_noparty"); } } else if (!strcmpi(flag,"gvg_dungeon")) { - if( state && map[m].flag.gvg_dungeon ) + if( state && map->list[m].flag.gvg_dungeon ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"gvg_dungeon off"); - else if( map[m].flag.gvg_dungeon ) + map_zone_mf_cache_add(m,"gvg_dungeon\toff"); + else if( map->list[m].flag.gvg_dungeon ) map_zone_mf_cache_add(m,"gvg_dungeon"); } } else if (!strcmpi(flag,"gvg_castle")) { - if( state && map[m].flag.gvg_castle ) + if( state && map->list[m].flag.gvg_castle ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"gvg_castle off"); - else if( map[m].flag.gvg_castle ) + map_zone_mf_cache_add(m,"gvg_castle\toff"); + else if( map->list[m].flag.gvg_castle ) map_zone_mf_cache_add(m,"gvg_castle"); } } else if (!strcmpi(flag,"battleground")) { - if( state && map[m].flag.battleground ) + if( state && map->list[m].flag.battleground ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"battleground off"); - else if( map[m].flag.battleground ) + map_zone_mf_cache_add(m,"battleground\toff"); + else if( map->list[m].flag.battleground ) map_zone_mf_cache_add(m,"battleground"); } } else if (!strcmpi(flag,"noexppenalty")) { - if( state && map[m].flag.noexppenalty ) + if( state && map->list[m].flag.noexppenalty ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"noexppenalty off"); - else if( map[m].flag.noexppenalty ) + map_zone_mf_cache_add(m,"noexppenalty\toff"); + else if( map->list[m].flag.noexppenalty ) map_zone_mf_cache_add(m,"noexppenalty"); } } else if (!strcmpi(flag,"nozenypenalty")) { - if( state && map[m].flag.nozenypenalty ) + if( state && map->list[m].flag.nozenypenalty ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nozenypenalty off"); - else if( map[m].flag.nozenypenalty ) + map_zone_mf_cache_add(m,"nozenypenalty\toff"); + else if( map->list[m].flag.nozenypenalty ) map_zone_mf_cache_add(m,"nozenypenalty"); } } else if (!strcmpi(flag,"notrade")) { - if( state && map[m].flag.notrade ) + if( state && map->list[m].flag.notrade ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"notrade off"); - else if( map[m].flag.notrade ) + map_zone_mf_cache_add(m,"notrade\toff"); + else if( map->list[m].flag.notrade ) map_zone_mf_cache_add(m,"notrade"); } } else if (!strcmpi(flag,"novending")) { - if( state && map[m].flag.novending ) + if( state && map->list[m].flag.novending ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"novending off"); - else if( map[m].flag.novending ) + map_zone_mf_cache_add(m,"novending\toff"); + else if( map->list[m].flag.novending ) map_zone_mf_cache_add(m,"novending"); } } else if (!strcmpi(flag,"nodrop")) { - if( state && map[m].flag.nodrop ) + if( state && map->list[m].flag.nodrop ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nodrop off"); - else if( map[m].flag.nodrop ) + map_zone_mf_cache_add(m,"nodrop\toff"); + else if( map->list[m].flag.nodrop ) map_zone_mf_cache_add(m,"nodrop"); } } else if (!strcmpi(flag,"noskill")) { - if( state && map[m].flag.noskill ) + if( state && map->list[m].flag.noskill ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"noskill off"); - else if( map[m].flag.noskill ) + map_zone_mf_cache_add(m,"noskill\toff"); + else if( map->list[m].flag.noskill ) map_zone_mf_cache_add(m,"noskill"); } } else if (!strcmpi(flag,"noicewall")) { - if( state && map[m].flag.noicewall ) + if( state && map->list[m].flag.noicewall ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"noicewall off"); - else if( map[m].flag.noicewall ) + map_zone_mf_cache_add(m,"noicewall\toff"); + else if( map->list[m].flag.noicewall ) map_zone_mf_cache_add(m,"noicewall"); } } else if (!strcmpi(flag,"snow")) { - if( state && map[m].flag.snow ) + if( state && map->list[m].flag.snow ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"snow off"); - else if( map[m].flag.snow ) + map_zone_mf_cache_add(m,"snow\toff"); + else if( map->list[m].flag.snow ) map_zone_mf_cache_add(m,"snow"); } } else if (!strcmpi(flag,"clouds")) { - if( state && map[m].flag.clouds ) + if( state && map->list[m].flag.clouds ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"clouds off"); - else if( map[m].flag.clouds ) + map_zone_mf_cache_add(m,"clouds\toff"); + else if( map->list[m].flag.clouds ) map_zone_mf_cache_add(m,"clouds"); } } else if (!strcmpi(flag,"clouds2")) { - if( state && map[m].flag.clouds2 ) + if( state && map->list[m].flag.clouds2 ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"clouds2 off"); - else if( map[m].flag.clouds2 ) + map_zone_mf_cache_add(m,"clouds2\toff"); + else if( map->list[m].flag.clouds2 ) map_zone_mf_cache_add(m,"clouds2"); } } else if (!strcmpi(flag,"fog")) { - if( state && map[m].flag.fog ) + if( state && map->list[m].flag.fog ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"fog off"); - else if( map[m].flag.fog ) + map_zone_mf_cache_add(m,"fog\toff"); + else if( map->list[m].flag.fog ) map_zone_mf_cache_add(m,"fog"); } } else if (!strcmpi(flag,"fireworks")) { - if( state && map[m].flag.fireworks ) + if( state && map->list[m].flag.fireworks ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"fireworks off"); - else if( map[m].flag.fireworks ) + map_zone_mf_cache_add(m,"fireworks\toff"); + else if( map->list[m].flag.fireworks ) map_zone_mf_cache_add(m,"fireworks"); } } else if (!strcmpi(flag,"sakura")) { - if( state && map[m].flag.sakura ) + if( state && map->list[m].flag.sakura ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"sakura off"); - else if( map[m].flag.sakura ) + map_zone_mf_cache_add(m,"sakura\toff"); + else if( map->list[m].flag.sakura ) map_zone_mf_cache_add(m,"sakura"); } } else if (!strcmpi(flag,"leaves")) { - if( state && map[m].flag.leaves ) + if( state && map->list[m].flag.leaves ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"leaves off"); - else if( map[m].flag.leaves ) + map_zone_mf_cache_add(m,"leaves\toff"); + else if( map->list[m].flag.leaves ) map_zone_mf_cache_add(m,"leaves"); } } else if (!strcmpi(flag,"nightenabled")) { - if( state && map[m].flag.nightenabled ) + if( state && map->list[m].flag.nightenabled ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nightenabled off"); - else if( map[m].flag.nightenabled ) + map_zone_mf_cache_add(m,"nightenabled\toff"); + else if( map->list[m].flag.nightenabled ) map_zone_mf_cache_add(m,"nightenabled"); } } else if (!strcmpi(flag,"noexp")) { - if( state && map[m].flag.nobaseexp ) + if( state && map->list[m].flag.nobaseexp ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"noexp off"); - else if( map[m].flag.nobaseexp ) + map_zone_mf_cache_add(m,"noexp\toff"); + else if( map->list[m].flag.nobaseexp ) map_zone_mf_cache_add(m,"noexp"); } } else if (!strcmpi(flag,"nobaseexp")) { - if( state && map[m].flag.nobaseexp ) + if( state && map->list[m].flag.nobaseexp ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nobaseexp off"); - else if( map[m].flag.nobaseexp ) + map_zone_mf_cache_add(m,"nobaseexp\toff"); + else if( map->list[m].flag.nobaseexp ) map_zone_mf_cache_add(m,"nobaseexp"); } } else if (!strcmpi(flag,"nojobexp")) { - if( state && map[m].flag.nojobexp ) + if( state && map->list[m].flag.nojobexp ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nojobexp off"); - else if( map[m].flag.nojobexp ) + map_zone_mf_cache_add(m,"nojobexp\toff"); + else if( map->list[m].flag.nojobexp ) map_zone_mf_cache_add(m,"nojobexp"); } } else if (!strcmpi(flag,"noloot")) { - if( state && map[m].flag.nomobloot ) + if( state && map->list[m].flag.nomobloot ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"noloot off"); - else if( map[m].flag.nomobloot ) + map_zone_mf_cache_add(m,"noloot\toff"); + else if( map->list[m].flag.nomobloot ) map_zone_mf_cache_add(m,"noloot"); } } else if (!strcmpi(flag,"nomobloot")) { - if( state && map[m].flag.nomobloot ) + if( state && map->list[m].flag.nomobloot ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nomobloot off"); - else if( map[m].flag.nomobloot ) + map_zone_mf_cache_add(m,"nomobloot\toff"); + else if( map->list[m].flag.nomobloot ) map_zone_mf_cache_add(m,"nomobloot"); } } else if (!strcmpi(flag,"nomvploot")) { - if( state && map[m].flag.nomvploot ) + if( state && map->list[m].flag.nomvploot ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nomvploot off"); - else if( map[m].flag.nomvploot ) + map_zone_mf_cache_add(m,"nomvploot\toff"); + else if( map->list[m].flag.nomvploot ) map_zone_mf_cache_add(m,"nomvploot"); } } else if (!strcmpi(flag,"nocommand")) { /* implementation may be incomplete */ if( state && sscanf(params, "%d", &state) == 1 ) { - sprintf(rflag, "nocommand %s",params); + sprintf(rflag, "nocommand\t%s",params); map_zone_mf_cache_add(m,rflag); - } else if( !state && map[m].nocommand ) { - sprintf(rflag, "nocommand %d",map[m].nocommand); + } else if( !state && map->list[m].nocommand ) { + sprintf(rflag, "nocommand\t%d",map->list[m].nocommand); map_zone_mf_cache_add(m,rflag); - } else if( map[m].nocommand ) { - map_zone_mf_cache_add(m,"nocommand off"); + } else if( map->list[m].nocommand ) { + map_zone_mf_cache_add(m,"nocommand\toff"); } } else if (!strcmpi(flag,"jexp")) { if( !state ) { - if( map[m].jexp != 100 ) { - sprintf(rflag,"jexp %d",map[m].jexp); + if( map->list[m].jexp != 100 ) { + sprintf(rflag,"jexp\t%d",map->list[m].jexp); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != map[m].jexp ) { - sprintf(rflag,"jexp %s",params); + if( state != map->list[m].jexp ) { + sprintf(rflag,"jexp\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if (!strcmpi(flag,"bexp")) { if( !state ) { - if( map[m].bexp != 100 ) { - sprintf(rflag,"bexp %d",map[m].jexp); + if( map->list[m].bexp != 100 ) { + sprintf(rflag,"bexp\t%d",map->list[m].jexp); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != map[m].bexp ) { - sprintf(rflag,"bexp %s",params); + if( state != map->list[m].bexp ) { + sprintf(rflag,"bexp\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if (!strcmpi(flag,"loadevent")) { - if( state && map[m].flag.loadevent ) + if( state && map->list[m].flag.loadevent ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"loadevent off"); - else if( map[m].flag.loadevent ) + map_zone_mf_cache_add(m,"loadevent\toff"); + else if( map->list[m].flag.loadevent ) map_zone_mf_cache_add(m,"loadevent"); } } else if (!strcmpi(flag,"nochat")) { - if( state && map[m].flag.nochat ) + if( state && map->list[m].flag.nochat ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nochat off"); - else if( map[m].flag.nochat ) + map_zone_mf_cache_add(m,"nochat\toff"); + else if( map->list[m].flag.nochat ) map_zone_mf_cache_add(m,"nochat"); } } else if (!strcmpi(flag,"partylock")) { - if( state && map[m].flag.partylock ) + if( state && map->list[m].flag.partylock ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"partylock off"); - else if( map[m].flag.partylock ) + map_zone_mf_cache_add(m,"partylock\toff"); + else if( map->list[m].flag.partylock ) map_zone_mf_cache_add(m,"partylock"); } } else if (!strcmpi(flag,"guildlock")) { - if( state && map[m].flag.guildlock ) + if( state && map->list[m].flag.guildlock ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"guildlock off"); - else if( map[m].flag.guildlock ) + map_zone_mf_cache_add(m,"guildlock\toff"); + else if( map->list[m].flag.guildlock ) map_zone_mf_cache_add(m,"guildlock"); } } else if (!strcmpi(flag,"reset")) { - if( state && map[m].flag.reset ) + if( state && map->list[m].flag.reset ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"reset off"); - else if( map[m].flag.reset ) + map_zone_mf_cache_add(m,"reset\toff"); + else if( map->list[m].flag.reset ) map_zone_mf_cache_add(m,"reset"); } } else if (!strcmpi(flag,"adjust_unit_duration")) { int skill_id, k; char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH]; - int len = strlen(params); + size_t len = strlen(params); modifier[0] = '\0'; memcpy(skill_name, params, MAP_ZONE_MAPFLAG_LENGTH); @@ -4209,27 +4409,26 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { } if( modifier[0] == '\0' || !( skill_id = skill->name2id(skill_name) ) || !skill->get_unit_id( skill->name2id(skill_name), 0) || atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) { - ;/* we dont mind it, the server will take care of it next. */ + ;/* we don't mind it, the server will take care of it next. */ } else { - int idx = map[m].unit_count; + int idx = map->list[m].unit_count; - k = 0; - ARR_FIND(0, idx, k, map[m].units[k]->skill_id == skill_id); + ARR_FIND(0, idx, k, map->list[m].units[k]->skill_id == skill_id); if( k < idx ) { - if( atoi(modifier) != map[m].units[k]->modifier ) { - sprintf(rflag,"adjust_unit_duration %s %d",skill_name,map[m].units[k]->modifier); + if( atoi(modifier) != map->list[m].units[k]->modifier ) { + sprintf(rflag,"adjust_unit_duration\t%s\t%d",skill_name,map->list[m].units[k]->modifier); map_zone_mf_cache_add(m,rflag); } } else { - sprintf(rflag,"adjust_unit_duration %s 100",skill_name); + sprintf(rflag,"adjust_unit_duration\t%s\t100",skill_name); map_zone_mf_cache_add(m,rflag); - } + } } } else if (!strcmpi(flag,"adjust_skill_damage")) { int skill_id, k; char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH]; - int len = strlen(params); + size_t len = strlen(params); modifier[0] = '\0'; memcpy(skill_name, params, MAP_ZONE_MAPFLAG_LENGTH); @@ -4243,127 +4442,136 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { } if( modifier[0] == '\0' || !( skill_id = skill->name2id(skill_name) ) || atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) { - ;/* we dont mind it, the server will take care of it next. */ + ;/* we don't mind it, the server will take care of it next. */ } else { - int idx = map[m].skill_count; + int idx = map->list[m].skill_count; - k = 0; - ARR_FIND(0, idx, k, map[m].skills[k]->skill_id == skill_id); + ARR_FIND(0, idx, k, map->list[m].skills[k]->skill_id == skill_id); if( k < idx ) { - if( atoi(modifier) != map[m].skills[k]->modifier ) { - sprintf(rflag,"adjust_skill_damage %s %d",skill_name,map[m].skills[k]->modifier); + if( atoi(modifier) != map->list[m].skills[k]->modifier ) { + sprintf(rflag,"adjust_skill_damage\t%s\t%d",skill_name,map->list[m].skills[k]->modifier); map_zone_mf_cache_add(m,rflag); } } else { - sprintf(rflag,"adjust_skill_damage %s 100",skill_name); + sprintf(rflag,"adjust_skill_damage\t%s\t100",skill_name); map_zone_mf_cache_add(m,rflag); } } } else if (!strcmpi(flag,"zone")) { - ShowWarning("You can't add a zone through a zone! ERROR, skipping for '%s'...\n",map[m].name); + ShowWarning("You can't add a zone through a zone! ERROR, skipping for '%s'...\n",map->list[m].name); return true; } else if ( !strcmpi(flag,"nomapchannelautojoin") ) { - if( state && map[m].flag.chsysnolocalaj ) + if( state && map->list[m].flag.chsysnolocalaj ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"nomapchannelautojoin off"); - else if( map[m].flag.chsysnolocalaj ) + map_zone_mf_cache_add(m,"nomapchannelautojoin\toff"); + else if( map->list[m].flag.chsysnolocalaj ) map_zone_mf_cache_add(m,"nomapchannelautojoin"); } } else if ( !strcmpi(flag,"invincible_time_inc") ) { if( !state ) { - if( map[m].invincible_time_inc != 0 ) { - sprintf(rflag,"invincible_time_inc %d",map[m].invincible_time_inc); + if( map->list[m].invincible_time_inc != 0 ) { + sprintf(rflag,"invincible_time_inc\t%d",map->list[m].invincible_time_inc); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != map[m].invincible_time_inc ) { - sprintf(rflag,"invincible_time_inc %s",params); + if( state != map->list[m].invincible_time_inc ) { + sprintf(rflag,"invincible_time_inc\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"noknockback") ) { - if( state && map[m].flag.noknockback ) + if( state && map->list[m].flag.noknockback ) ;/* nothing to do */ else { if( state ) - map_zone_mf_cache_add(m,"noknockback off"); - else if( map[m].flag.noknockback ) + map_zone_mf_cache_add(m,"noknockback\toff"); + else if( map->list[m].flag.noknockback ) map_zone_mf_cache_add(m,"noknockback"); } } else if ( !strcmpi(flag,"weapon_damage_rate") ) { if( !state ) { - if( map[m].weapon_damage_rate != 100 ) { - sprintf(rflag,"weapon_damage_rate %d",map[m].weapon_damage_rate); + if( map->list[m].weapon_damage_rate != 100 ) { + sprintf(rflag,"weapon_damage_rate\t%d",map->list[m].weapon_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != map[m].weapon_damage_rate ) { - sprintf(rflag,"weapon_damage_rate %s",params); + if( state != map->list[m].weapon_damage_rate ) { + sprintf(rflag,"weapon_damage_rate\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"magic_damage_rate") ) { if( !state ) { - if( map[m].magic_damage_rate != 100 ) { - sprintf(rflag,"magic_damage_rate %d",map[m].magic_damage_rate); + if( map->list[m].magic_damage_rate != 100 ) { + sprintf(rflag,"magic_damage_rate\t%d",map->list[m].magic_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != map[m].magic_damage_rate ) { - sprintf(rflag,"magic_damage_rate %s",params); + if( state != map->list[m].magic_damage_rate ) { + sprintf(rflag,"magic_damage_rate\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"misc_damage_rate") ) { if( !state ) { - if( map[m].misc_damage_rate != 100 ) { - sprintf(rflag,"misc_damage_rate %d",map[m].misc_damage_rate); + if( map->list[m].misc_damage_rate != 100 ) { + sprintf(rflag,"misc_damage_rate\t%d",map->list[m].misc_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != map[m].misc_damage_rate ) { - sprintf(rflag,"misc_damage_rate %s",params); + if( state != map->list[m].misc_damage_rate ) { + sprintf(rflag,"misc_damage_rate\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"short_damage_rate") ) { if( !state ) { - if( map[m].short_damage_rate != 100 ) { - sprintf(rflag,"short_damage_rate %d",map[m].short_damage_rate); + if( map->list[m].short_damage_rate != 100 ) { + sprintf(rflag,"short_damage_rate\t%d",map->list[m].short_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != map[m].short_damage_rate ) { - sprintf(rflag,"short_damage_rate %s",params); + if( state != map->list[m].short_damage_rate ) { + sprintf(rflag,"short_damage_rate\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"long_damage_rate") ) { if( !state ) { - if( map[m].long_damage_rate != 100 ) { - sprintf(rflag,"long_damage_rate %d",map[m].long_damage_rate); + if( map->list[m].long_damage_rate != 100 ) { + sprintf(rflag,"long_damage_rate\t%d",map->list[m].long_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != map[m].long_damage_rate ) { - sprintf(rflag,"long_damage_rate %s",params); + if( state != map->list[m].long_damage_rate ) { + sprintf(rflag,"long_damage_rate\t%s",params); map_zone_mf_cache_add(m,rflag); } } + } else if (!strcmpi(flag,"nocashshop")) { + if( state && map->list[m].flag.nocashshop ) + ;/* nothing to do */ + else { + if( state ) + map_zone_mf_cache_add(m,"nocashshop\toff"); + else if( map->list[m].flag.nocashshop ) + map_zone_mf_cache_add(m,"nocashshop"); + } } + return false; } void map_zone_apply(int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath) { int i; char empty[1] = "\0"; char flag[MAP_ZONE_MAPFLAG_LENGTH], params[MAP_ZONE_MAPFLAG_LENGTH]; - map[m].zone = zone; + map->list[m].zone = zone; for(i = 0; i < zone->mapflags_count; i++) { - int len = strlen(zone->mapflags[i]); + size_t len = strlen(zone->mapflags[i]); int k; params[0] = '\0'; memcpy(flag, zone->mapflags[i], MAP_ZONE_MAPFLAG_LENGTH); @@ -4375,10 +4583,10 @@ void map_zone_apply(int m, struct map_zone_data *zone, const char* start, const } } - if( map_zone_mf_cache(m,flag,params) ) + if( map->zone_mf_cache(m,flag,params) ) continue; - npc_parse_mapflag(map[m].name,empty,flag,params,start,buffer,filepath); + npc->parse_mapflag(map->list[m].name, empty, flag, params, start, buffer, filepath, NULL); } } /* used on npc load and reload to apply all "Normal" and "PK Mode" zones */ @@ -4388,10 +4596,10 @@ void map_zone_init(void) { char empty[1] = "\0"; int i,k,j; - zone = &map_zone_all; + zone = &map->zone_all; for(i = 0; i < zone->mapflags_count; i++) { - int len = strlen(zone->mapflags[i]); + size_t len = strlen(zone->mapflags[i]); params[0] = '\0'; memcpy(flag, zone->mapflags[i], MAP_ZONE_MAPFLAG_LENGTH); for(k = 0; k < len; k++) { @@ -4402,19 +4610,19 @@ void map_zone_init(void) { } } - for(j = 0; j < iMap->map_num; j++) { - if( map[j].zone == zone ) { - if( map_zone_mf_cache(j,flag,params) ) + for(j = 0; j < map->count; j++) { + if( map->list[j].zone == zone ) { + if( map->zone_mf_cache(j,flag,params) ) break; - npc_parse_mapflag(map[j].name,empty,flag,params,empty,empty,empty); + npc->parse_mapflag(map->list[j].name, empty, flag, params, empty, empty, empty, NULL); } } } if( battle_config.pk_mode ) { - zone = &map_zone_pk; + zone = &map->zone_pk; for(i = 0; i < zone->mapflags_count; i++) { - int len = strlen(zone->mapflags[i]); + size_t len = strlen(zone->mapflags[i]); params[0] = '\0'; memcpy(flag, zone->mapflags[i], MAP_ZONE_MAPFLAG_LENGTH); for(k = 0; k < len; k++) { @@ -4424,11 +4632,11 @@ void map_zone_init(void) { break; } } - for(j = 0; j < iMap->map_num; j++) { - if( map[j].zone == zone ) { - if( map_zone_mf_cache(j,flag,params) ) + for(j = 0; j < map->count; j++) { + if( map->list[j].zone == zone ) { + if( map->zone_mf_cache(j,flag,params) ) break; - npc_parse_mapflag(map[j].name,empty,flag,params,empty,empty,empty); + npc->parse_mapflag(map->list[j].name, empty, flag, params, empty, empty, empty, NULL); } } } @@ -4440,12 +4648,12 @@ unsigned short map_zone_str2itemid(const char *name) { if( !name ) return 0; - if( name[0] == 'I' && name[1] == 'D' && strlen(name) <= 7 ) { - if( !( data = itemdb_exists(atoi(name+2))) ) { + if( name[0] == 'I' && name[1] == 'D' && strlen(name) < 8 ) { + if( !( data = itemdb->exists(atoi(name+2))) ) { return 0; } } else { - if( !( data = itemdb_searchname(name) ) ) { + if( !( data = itemdb->search_name(name) ) ) { return 0; } } @@ -4457,11 +4665,11 @@ unsigned short map_zone_str2skillid(const char *name) { if( !name ) return 0; - if( name[0] == 'I' && name[1] == 'D' && strlen(name) <= 7 ) { + if( name[0] == 'I' && name[1] == 'D' && strlen(name) < 8 ) { if( !skill->get_index((nameid = atoi(name+2))) ) return 0; } else { - if( !( nameid = strdb_iget(skilldb_name2id, name) ) ) { + if( !( nameid = strdb_iget(skill->name2id_db, name) ) ) { return 0; } } @@ -4521,10 +4729,10 @@ void read_map_zone_db(void) { #else const char *config_filename = "db/pre-re/map_zone_db.conf"; // FIXME hardcoded name #endif - if (conf_read_file(&map_zone_db, config_filename)) + if (libconfig->read_file(&map_zone_db, config_filename)) return; - zones = config_lookup(&map_zone_db, "zones"); + zones = libconfig->lookup(&map_zone_db, "zones"); if (zones != NULL) { struct map_zone_data *zone; @@ -4541,24 +4749,24 @@ void read_map_zone_db(void) { disabled_commands_count = 0, capped_skills_count = 0; enum map_zone_skill_subtype subtype; - zone_count = config_setting_length(zones); + zone_count = libconfig->setting_length(zones); for (i = 0; i < zone_count; ++i) { bool is_all = false; - zone_e = config_setting_get_elem(zones, i); + zone_e = libconfig->setting_get_elem(zones, i); - if (!config_setting_lookup_string(zone_e, "name", &zonename)) { + if (!libconfig->setting_lookup_string(zone_e, "name", &zonename)) { ShowError("map_zone_db: missing zone name, skipping... (%s:%d)\n", config_setting_source_file(zone_e), config_setting_source_line(zone_e)); - config_setting_remove_elem(zones,i);/* remove from the tree */ + libconfig->setting_remove_elem(zones,i);/* remove from the tree */ --zone_count; --i; continue; } - if( strdb_exists(zone_db, zonename) ) { + if( strdb_exists(map->zone_db, zonename) ) { ShowError("map_zone_db: duplicate zone name '%s', skipping...\n",zonename); - config_setting_remove_elem(zones,i);/* remove from the tree */ + libconfig->setting_remove_elem(zones,i);/* remove from the tree */ --zone_count; --i; continue; @@ -4566,46 +4774,46 @@ void read_map_zone_db(void) { /* is this the global template? */ if( strncmpi(zonename,MAP_ZONE_NORMAL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { - zone = &map_zone_all; + zone = &map->zone_all; is_all = true; } else if( strncmpi(zonename,MAP_ZONE_PK_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { - zone = &map_zone_pk; + zone = &map->zone_pk; is_all = true; } else { CREATE( zone, struct map_zone_data, 1 ); zone->disabled_skills_count = 0; zone->disabled_items_count = 0; } - safestrncpy(zone->name, zonename, MAP_ZONE_NAME_LENGTH); + safestrncpy(zone->name, zonename, MAP_ZONE_NAME_LENGTH/2); - if( (skills = config_setting_get_member(zone_e, "disabled_skills")) != NULL ) { - disabled_skills_count = config_setting_length(skills); + if( (skills = libconfig->setting_get_member(zone_e, "disabled_skills")) != NULL ) { + disabled_skills_count = libconfig->setting_length(skills); /* validate */ - for(h = 0; h < config_setting_length(skills); h++) { - config_setting_t *skill = config_setting_get_elem(skills, h); - name = config_setting_name(skill); - if( !map_zone_str2skillid(name) ) { + for(h = 0; h < libconfig->setting_length(skills); h++) { + config_setting_t *skillinfo = libconfig->setting_get_elem(skills, h); + name = config_setting_name(skillinfo); + if( !map->zone_str2skillid(name) ) { ShowError("map_zone_db: unknown skill (%s) in disabled_skills for zone '%s', skipping skill...\n",name,zone->name); - config_setting_remove_elem(skills,h); + libconfig->setting_remove_elem(skills,h); --disabled_skills_count; --h; continue; } - if( !map_zone_bl_type(config_setting_get_string_elem(skills,h),&subtype) )/* we dont remove it from the three due to inheritance */ + if( !map->zone_bl_type(libconfig->setting_get_string_elem(skills,h),&subtype) )/* we don't remove it from the three due to inheritance */ --disabled_skills_count; } /* all ok, process */ CREATE( zone->disabled_skills, struct map_zone_disabled_skill_entry *, disabled_skills_count ); - for(h = 0, v = 0; h < config_setting_length(skills); h++) { - config_setting_t *skill = config_setting_get_elem(skills, h); + for(h = 0, v = 0; h < libconfig->setting_length(skills); h++) { + config_setting_t *skillinfo = libconfig->setting_get_elem(skills, h); struct map_zone_disabled_skill_entry * entry; enum bl_type type; - name = config_setting_name(skill); + name = config_setting_name(skillinfo); - if( (type = map_zone_bl_type(config_setting_get_string_elem(skills,h),&subtype)) ) { /* only add if enabled */ + if( (type = map->zone_bl_type(libconfig->setting_get_string_elem(skills,h),&subtype)) ) { /* only add if enabled */ CREATE( entry, struct map_zone_disabled_skill_entry, 1 ); - entry->nameid = map_zone_str2skillid(name); + entry->nameid = map->zone_str2skillid(name); entry->type = type; entry->subtype = subtype; @@ -4616,44 +4824,44 @@ void read_map_zone_db(void) { zone->disabled_skills_count = disabled_skills_count; } - if( (items = config_setting_get_member(zone_e, "disabled_items")) != NULL ) { - disabled_items_count = config_setting_length(items); + if( (items = libconfig->setting_get_member(zone_e, "disabled_items")) != NULL ) { + disabled_items_count = libconfig->setting_length(items); /* validate */ - for(h = 0; h < config_setting_length(items); h++) { - config_setting_t *item = config_setting_get_elem(items, h); + for(h = 0; h < libconfig->setting_length(items); h++) { + config_setting_t *item = libconfig->setting_get_elem(items, h); name = config_setting_name(item); - if( !map_zone_str2itemid(name) ) { + if( !map->zone_str2itemid(name) ) { ShowError("map_zone_db: unknown item (%s) in disabled_items for zone '%s', skipping item...\n",name,zone->name); - config_setting_remove_elem(items,h); + libconfig->setting_remove_elem(items,h); --disabled_items_count; --h; continue; } - if( !config_setting_get_bool(item) )/* we dont remove it from the three due to inheritance */ + if( !libconfig->setting_get_bool(item) )/* we don't remove it from the three due to inheritance */ --disabled_items_count; } /* all ok, process */ CREATE( zone->disabled_items, int, disabled_items_count ); - for(h = 0, v = 0; h < config_setting_length(items); h++) { - config_setting_t *item = config_setting_get_elem(items, h); + for(h = 0, v = 0; h < libconfig->setting_length(items); h++) { + config_setting_t *item = libconfig->setting_get_elem(items, h); - if( config_setting_get_bool(item) ) { /* only add if enabled */ + if( libconfig->setting_get_bool(item) ) { /* only add if enabled */ name = config_setting_name(item); - zone->disabled_items[v++] = map_zone_str2itemid(name); + zone->disabled_items[v++] = map->zone_str2itemid(name); } } zone->disabled_items_count = disabled_items_count; } - if( (mapflags = config_setting_get_member(zone_e, "mapflags")) != NULL ) { - mapflags_count = config_setting_length(mapflags); + if( (mapflags = libconfig->setting_get_member(zone_e, "mapflags")) != NULL ) { + mapflags_count = libconfig->setting_length(mapflags); /* mapflags are not validated here, so we save all anyway */ CREATE( zone->mapflags, char *, mapflags_count ); for(h = 0; h < mapflags_count; h++) { CREATE( zone->mapflags[h], char, MAP_ZONE_MAPFLAG_LENGTH ); - name = config_setting_get_string_elem(mapflags, h); + name = libconfig->setting_get_string_elem(mapflags, h); safestrncpy(zone->mapflags[h], name, MAP_ZONE_MAPFLAG_LENGTH); @@ -4661,81 +4869,81 @@ void read_map_zone_db(void) { zone->mapflags_count = mapflags_count; } - if( (commands = config_setting_get_member(zone_e, "disabled_commands")) != NULL ) { - disabled_commands_count = config_setting_length(commands); + if( (commands = libconfig->setting_get_member(zone_e, "disabled_commands")) != NULL ) { + disabled_commands_count = libconfig->setting_length(commands); /* validate */ - for(h = 0; h < config_setting_length(commands); h++) { - config_setting_t *command = config_setting_get_elem(commands, h); + for(h = 0; h < libconfig->setting_length(commands); h++) { + config_setting_t *command = libconfig->setting_get_elem(commands, h); name = config_setting_name(command); if( !atcommand->exists(name) ) { ShowError("map_zone_db: unknown command '%s' in disabled_commands for zone '%s', skipping entry...\n",name,zone->name); - config_setting_remove_elem(commands,h); + libconfig->setting_remove_elem(commands,h); --disabled_commands_count; --h; continue; } - if( !config_setting_get_int(command) )/* we dont remove it from the three due to inheritance */ + if( !libconfig->setting_get_int(command) )/* we don't remove it from the three due to inheritance */ --disabled_commands_count; } /* all ok, process */ CREATE( zone->disabled_commands, struct map_zone_disabled_command_entry *, disabled_commands_count ); - for(h = 0, v = 0; h < config_setting_length(commands); h++) { - config_setting_t *command = config_setting_get_elem(commands, h); + for(h = 0, v = 0; h < libconfig->setting_length(commands); h++) { + config_setting_t *command = libconfig->setting_get_elem(commands, h); struct map_zone_disabled_command_entry * entry; int group_lv; name = config_setting_name(command); - if( (group_lv = config_setting_get_int(command)) ) { /* only add if enabled */ + if( (group_lv = libconfig->setting_get_int(command)) ) { /* only add if enabled */ CREATE( entry, struct map_zone_disabled_command_entry, 1 ); entry->cmd = atcommand->exists(name)->func; entry->group_lv = group_lv; zone->disabled_commands[v++] = entry; - } + } } zone->disabled_commands_count = disabled_commands_count; } - if( (caps = config_setting_get_member(zone_e, "skill_damage_cap")) != NULL ) { - capped_skills_count = config_setting_length(caps); + if( (caps = libconfig->setting_get_member(zone_e, "skill_damage_cap")) != NULL ) { + capped_skills_count = libconfig->setting_length(caps); /* validate */ - for(h = 0; h < config_setting_length(caps); h++) { - config_setting_t *cap = config_setting_get_elem(caps, h); + for(h = 0; h < libconfig->setting_length(caps); h++) { + config_setting_t *cap = libconfig->setting_get_elem(caps, h); name = config_setting_name(cap); - if( !map_zone_str2skillid(name) ) { + if( !map->zone_str2skillid(name) ) { ShowError("map_zone_db: unknown skill (%s) in skill_damage_cap for zone '%s', skipping skill...\n",name,zone->name); - config_setting_remove_elem(caps,h); + libconfig->setting_remove_elem(caps,h); --capped_skills_count; --h; continue; } - if( !map_zone_bl_type(config_setting_get_string_elem(cap,1),&subtype) )/* we dont remove it from the three due to inheritance */ + if( !map->zone_bl_type(libconfig->setting_get_string_elem(cap,1),&subtype) )/* we don't remove it from the three due to inheritance */ --capped_skills_count; } /* all ok, process */ CREATE( zone->capped_skills, struct map_zone_skill_damage_cap_entry *, capped_skills_count ); - for(h = 0, v = 0; h < config_setting_length(caps); h++) { - config_setting_t *cap = config_setting_get_elem(caps, h); + for(h = 0, v = 0; h < libconfig->setting_length(caps); h++) { + config_setting_t *cap = libconfig->setting_get_elem(caps, h); struct map_zone_skill_damage_cap_entry * entry; enum bl_type type; name = config_setting_name(cap); - if( (type = map_zone_bl_type(config_setting_get_string_elem(cap,1),&subtype)) ) { /* only add if enabled */ + if( (type = map->zone_bl_type(libconfig->setting_get_string_elem(cap,1),&subtype)) ) { /* only add if enabled */ CREATE( entry, struct map_zone_skill_damage_cap_entry, 1 ); - entry->nameid = map_zone_str2skillid(name); - entry->cap = config_setting_get_int_elem(cap,0); + entry->nameid = map->zone_str2skillid(name); + entry->cap = libconfig->setting_get_int_elem(cap,0); entry->type = type; entry->subtype = subtype; zone->capped_skills[v++] = entry; } } zone->capped_skills_count = capped_skills_count; - } + } if( !is_all ) /* global template doesn't go into db -- since it isn't a alloc'd piece of data */ - strdb_put(zone_db, zonename, zone); + strdb_put(map->zone_db, zonename, zone); } @@ -4745,24 +4953,24 @@ void read_map_zone_db(void) { config_setting_t *new_entry = NULL; int inherit_count; - zone_e = config_setting_get_elem(zones, i); - config_setting_lookup_string(zone_e, "name", &zonename); + zone_e = libconfig->setting_get_elem(zones, i); + libconfig->setting_lookup_string(zone_e, "name", &zonename); if( strncmpi(zonename,MAP_ZONE_ALL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { continue;/* all zone doesn't inherit anything (if it did, everything would link to each other and boom endless loop) */ } - if( (inherit_tree = config_setting_get_member(zone_e, "inherit")) != NULL ) { + if( (inherit_tree = libconfig->setting_get_member(zone_e, "inherit")) != NULL ) { /* append global zone to this */ - new_entry = config_setting_add(inherit_tree,MAP_ZONE_ALL_NAME,CONFIG_TYPE_STRING); - config_setting_set_string(new_entry,MAP_ZONE_ALL_NAME); + new_entry = libconfig->setting_add(inherit_tree,MAP_ZONE_ALL_NAME,CONFIG_TYPE_STRING); + libconfig->setting_set_string(new_entry,MAP_ZONE_ALL_NAME); } else { /* create inherit member and add global zone to it */ - inherit_tree = config_setting_add(zone_e, "inherit",CONFIG_TYPE_ARRAY); - new_entry = config_setting_add(inherit_tree,MAP_ZONE_ALL_NAME,CONFIG_TYPE_STRING); - config_setting_set_string(new_entry,MAP_ZONE_ALL_NAME); + inherit_tree = libconfig->setting_add(zone_e, "inherit",CONFIG_TYPE_ARRAY); + new_entry = libconfig->setting_add(inherit_tree,MAP_ZONE_ALL_NAME,CONFIG_TYPE_STRING); + libconfig->setting_set_string(new_entry,MAP_ZONE_ALL_NAME); } - inherit_count = config_setting_length(inherit_tree); + inherit_count = libconfig->setting_length(inherit_tree); for(h = 0; h < inherit_count; h++) { struct map_zone_data *izone; /* inherit zone */ int disabled_skills_count_i = 0; /* disabled skill count from inherit zone */ @@ -4772,20 +4980,20 @@ void read_map_zone_db(void) { int capped_skills_count_i = 0; /* skill capped count from inherit zone */ int j; - name = config_setting_get_string_elem(inherit_tree, h); - config_setting_lookup_string(zone_e, "name", &zonename);/* will succeed for we validated it earlier */ + name = libconfig->setting_get_string_elem(inherit_tree, h); + libconfig->setting_lookup_string(zone_e, "name", &zonename);/* will succeed for we validated it earlier */ - if( !(izone = strdb_get(zone_db, name)) ) { + if( !(izone = strdb_get(map->zone_db, name)) ) { ShowError("map_zone_db: Unknown zone '%s' being inherit by zone '%s', skipping...\n",name,zonename); continue; } if( strncmpi(zonename,MAP_ZONE_NORMAL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { - zone = &map_zone_all; + zone = &map->zone_all; } else if( strncmpi(zonename,MAP_ZONE_PK_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { - zone = &map_zone_pk; + zone = &map->zone_pk; } else - zone = strdb_get(zone_db, zonename);/* will succeed for we just put it in here */ + zone = strdb_get(map->zone_db, zonename);/* will succeed for we just put it in here */ disabled_skills_count_i = izone->disabled_skills_count; disabled_items_count_i = izone->disabled_items_count; @@ -4795,14 +5003,14 @@ void read_map_zone_db(void) { /* process everything to override, paying attention to config_setting_get_bool */ if( disabled_skills_count_i ) { - if( (skills = config_setting_get_member(zone_e, "disabled_skills")) == NULL ) - skills = config_setting_add(zone_e, "disabled_skills",CONFIG_TYPE_GROUP); - disabled_skills_count = config_setting_length(skills); + if( (skills = libconfig->setting_get_member(zone_e, "disabled_skills")) == NULL ) + skills = libconfig->setting_add(zone_e, "disabled_skills",CONFIG_TYPE_GROUP); + disabled_skills_count = libconfig->setting_length(skills); for(j = 0; j < disabled_skills_count_i; j++) { int k; for(k = 0; k < disabled_skills_count; k++) { - config_setting_t *skill = config_setting_get_elem(skills, k); - if( map_zone_str2skillid(config_setting_name(skill)) == izone->disabled_skills[j]->nameid ) { + config_setting_t *skillinfo = libconfig->setting_get_elem(skills, k); + if( map->zone_str2skillid(config_setting_name(skillinfo)) == izone->disabled_skills[j]->nameid ) { break; } } @@ -4818,18 +5026,18 @@ void read_map_zone_db(void) { } if( disabled_items_count_i ) { - if( (items = config_setting_get_member(zone_e, "disabled_items")) == NULL ) - items = config_setting_add(zone_e, "disabled_items",CONFIG_TYPE_GROUP); - disabled_items_count = config_setting_length(items); + if( (items = libconfig->setting_get_member(zone_e, "disabled_items")) == NULL ) + items = libconfig->setting_add(zone_e, "disabled_items",CONFIG_TYPE_GROUP); + disabled_items_count = libconfig->setting_length(items); for(j = 0; j < disabled_items_count_i; j++) { int k; for(k = 0; k < disabled_items_count; k++) { - config_setting_t *item = config_setting_get_elem(items, k); + config_setting_t *item = libconfig->setting_get_elem(items, k); name = config_setting_name(item); - if( map_zone_str2itemid(name) == izone->disabled_items[j] ) { - if( config_setting_get_bool(item) ) + if( map->zone_str2itemid(name) == izone->disabled_items[j] ) { + if( libconfig->setting_get_bool(item) ) continue; break; } @@ -4842,13 +5050,13 @@ void read_map_zone_db(void) { } if( mapflags_count_i ) { - if( (mapflags = config_setting_get_member(zone_e, "mapflags")) == NULL ) - mapflags = config_setting_add(zone_e, "mapflags",CONFIG_TYPE_ARRAY); - mapflags_count = config_setting_length(mapflags); + if( (mapflags = libconfig->setting_get_member(zone_e, "mapflags")) == NULL ) + mapflags = libconfig->setting_add(zone_e, "mapflags",CONFIG_TYPE_ARRAY); + mapflags_count = libconfig->setting_length(mapflags); for(j = 0; j < mapflags_count_i; j++) { int k; for(k = 0; k < mapflags_count; k++) { - name = config_setting_get_string_elem(mapflags, k); + name = libconfig->setting_get_string_elem(mapflags, k); if( strcmpi(name,izone->mapflags[j]) == 0 ) { break; @@ -4863,14 +5071,14 @@ void read_map_zone_db(void) { } if( disabled_commands_count_i ) { - if( (commands = config_setting_get_member(zone_e, "disabled_commands")) == NULL ) - commands = config_setting_add(zone_e, "disabled_commands",CONFIG_TYPE_GROUP); + if( (commands = libconfig->setting_get_member(zone_e, "disabled_commands")) == NULL ) + commands = libconfig->setting_add(zone_e, "disabled_commands",CONFIG_TYPE_GROUP); - disabled_commands_count = config_setting_length(commands); + disabled_commands_count = libconfig->setting_length(commands); for(j = 0; j < disabled_commands_count_i; j++) { int k; for(k = 0; k < disabled_commands_count; k++) { - config_setting_t *command = config_setting_get_elem(commands, k); + config_setting_t *command = libconfig->setting_get_elem(commands, k); if( atcommand->exists(config_setting_name(command))->func == izone->disabled_commands[j]->cmd ) { break; } @@ -4887,15 +5095,15 @@ void read_map_zone_db(void) { } if( capped_skills_count_i ) { - if( (caps = config_setting_get_member(zone_e, "skill_damage_cap")) == NULL ) - caps = config_setting_add(zone_e, "skill_damage_cap",CONFIG_TYPE_GROUP); + if( (caps = libconfig->setting_get_member(zone_e, "skill_damage_cap")) == NULL ) + caps = libconfig->setting_add(zone_e, "skill_damage_cap",CONFIG_TYPE_GROUP); - capped_skills_count = config_setting_length(caps); + capped_skills_count = libconfig->setting_length(caps); for(j = 0; j < capped_skills_count_i; j++) { int k; for(k = 0; k < capped_skills_count; k++) { - config_setting_t *cap = config_setting_get_elem(caps, k); - if( map_zone_str2skillid(config_setting_name(cap)) == izone->capped_skills[j]->nameid ) { + config_setting_t *cap = libconfig->setting_get_elem(caps, k); + if( map->zone_str2skillid(config_setting_name(cap)) == izone->capped_skills[j]->nameid ) { break; } } @@ -4916,13 +5124,57 @@ void read_map_zone_db(void) { ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' zones in '"CL_WHITE"%s"CL_RESET"'.\n", zone_count, config_filename); /* not supposed to go in here but in skill_final whatever */ - config_destroy(&map_zone_db); + libconfig->destroy(&map_zone_db); + + /* post-load processing */ + if( (zone = strdb_get(map->zone_db, MAP_ZONE_PVP_NAME)) ) + zone->info.special = 1; + if( (zone = strdb_get(map->zone_db, MAP_ZONE_GVG_NAME)) ) + zone->info.special = 1; + if( (zone = strdb_get(map->zone_db, MAP_ZONE_BG_NAME)) ) + zone->info.special = 1; + } +} + +int map_get_new_bonus_id (void) { + return map->bonus_id++; +} + +void map_add_questinfo(int m, struct questinfo *qi) { + unsigned short i; + + /* duplicate, override */ + for(i = 0; i < map->list[m].qi_count; i++) { + if( map->list[m].qi_data[i].nd == qi->nd ) + break; + } + + if( i == map->list[m].qi_count ) + RECREATE(map->list[m].qi_data, struct questinfo, ++map->list[m].qi_count); + + memcpy(&map->list[m].qi_data[i], qi, sizeof(struct questinfo)); +} + +bool map_remove_questinfo(int m, struct npc_data *nd) { + unsigned short i; + + for(i = 0; i < map->list[m].qi_count; i++) { + struct questinfo *qi = &map->list[m].qi_data[i]; + if( qi->nd == nd ) { + memset(&map->list[m].qi_data[i], 0, sizeof(struct questinfo)); + if( i != --map->list[m].qi_count ) { + memmove(&map->list[m].qi_data[i],&map->list[m].qi_data[i+1],sizeof(struct questinfo)*(map->list[m].qi_count-i)); + } + return true; + } } + + return false; } /** -* @see DBApply -*/ + * @see DBApply + */ int map_db_final(DBKey key, DBData *data, va_list ap) { struct map_data_other_server *mdos = DB->data2ptr(data); @@ -4933,8 +5185,8 @@ int map_db_final(DBKey key, DBData *data, va_list ap) { } /** -* @see DBApply -*/ + * @see DBApply + */ int nick_db_final(DBKey key, DBData *data, va_list args) { struct charid2nick* p = DB->data2ptr(data); @@ -4956,127 +5208,139 @@ int cleanup_sub(struct block_list *bl, va_list ap) { nullpo_ret(bl); switch(bl->type) { - case BL_PC: - iMap->quit((struct map_session_data *) bl); - break; - case BL_NPC: - npc_unload((struct npc_data *)bl,false); - break; - case BL_MOB: - unit_free(bl,CLR_OUTSIGHT); - break; - case BL_PET: - //There is no need for this, the pet is removed together with the player. [Skotlex] - break; - case BL_ITEM: - iMap->clearflooritem(bl); - break; - case BL_SKILL: - skill->delunit((struct skill_unit *) bl); - break; + case BL_PC: + map->quit((struct map_session_data *) bl); + break; + case BL_NPC: + npc->unload((struct npc_data *)bl,false); + break; + case BL_MOB: + unit->free(bl,CLR_OUTSIGHT); + break; + case BL_PET: + //There is no need for this, the pet is removed together with the player. [Skotlex] + break; + case BL_ITEM: + map->clearflooritem(bl); + break; + case BL_SKILL: + skill->delunit((struct skill_unit *) bl); + break; } return 1; } /** -* @see DBApply -*/ -static int cleanup_db_sub(DBKey key, DBData *data, va_list va) -{ - return iMap->cleanup_sub(DB->data2ptr(data), va); + * @see DBApply + */ +int cleanup_db_sub(DBKey key, DBData *data, va_list va) { + return map->cleanup_sub(DB->data2ptr(data), va); } /*========================================== -* map destructor -*------------------------------------------*/ -void do_final(void) -{ + * map destructor + *------------------------------------------*/ +int do_final(void) { int i; struct map_session_data* sd; struct s_mapiterator* iter; ShowStatus("Terminating...\n"); + hChSys.closing = true; HPM->event(HPET_FINAL); + + if (map->cpsd) aFree(map->cpsd); //Ladies and babies first. iter = mapit_getallusers(); for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) ) - iMap->quit(sd); + map->quit(sd); mapit->free(iter); - instance->final(); - /* prepares npcs for a faster shutdown process */ - do_clear_npc(); + npc->do_clear_npc(); // remove all objects on maps - for (i = 0; i < iMap->map_num; i++) { - ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, iMap->map_num, map[i].name); - if (map[i].m >= 0) - map_foreachinmap(iMap->cleanup_sub, i, BL_ALL); + for (i = 0; i < map->count; i++) { + ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, map->count, map->list[i].name); + if (map->list[i].m >= 0) + map->foreachinmap(map->cleanup_sub, i, BL_ALL); } - ShowStatus("Cleaned up %d maps."CL_CLL"\n", iMap->map_num); + ShowStatus("Cleaned up %d maps."CL_CLL"\n", map->count); - id_db->foreach(id_db,cleanup_db_sub); - chrif_char_reset_offline(); - chrif_flush_fifo(); + map->id_db->foreach(map->id_db,map->cleanup_db_sub); + chrif->char_reset_offline(); + chrif->flush(); atcommand->final(); battle->final(); - do_final_chrif(); + chrif->final(); ircbot->final();/* before clif. */ clif->final(); - do_final_npc(); + npc->final(); + quest->final(); script->final(); - do_final_itemdb(); - do_final_storage(); + itemdb->final(); + instance->final(); + gstorage->final(); guild->final(); - party->do_final_party(); - pc->do_final_pc(); - do_final_pet(); - do_final_mob(); + party->final(); + pc->final(); + pet->final(); + mob->final(); homun->final(); atcommand->final_msg(); skill->final(); - do_final_status(); - do_final_unit(); - do_final_battleground(); - do_final_duel(); - do_final_elemental(); - do_final_maps(); + status->final(); + unit->final(); + bg->final(); + duel->final(); + elemental->final(); + map->list_final(); vending->final(); - map_db->destroy(map_db, map_db_final); + HPM_map_do_final(); + + map->map_db->destroy(map->map_db, map->db_final); - mapindex_final(); - if(enable_grf) + mapindex->final(); + if(map->enable_grf) grfio_final(); - id_db->destroy(id_db, NULL); - pc_db->destroy(pc_db, NULL); - mobid_db->destroy(mobid_db, NULL); - bossid_db->destroy(bossid_db, NULL); - nick_db->destroy(nick_db, nick_db_final); - charid_db->destroy(charid_db, NULL); - iwall_db->destroy(iwall_db, NULL); - regen_db->destroy(regen_db, NULL); - - map_sql_close(); - ers_destroy(map_iterator_ers); - - aFree(map); - - if( !enable_grf ) - aFree(map_cache_buffer); - + db_destroy(map->id_db); + db_destroy(map->pc_db); + db_destroy(map->mobid_db); + db_destroy(map->bossid_db); + map->nick_db->destroy(map->nick_db, map->nick_db_final); + db_destroy(map->charid_db); + db_destroy(map->iwall_db); + db_destroy(map->regen_db); + + map->sql_close(); + ers_destroy(map->iterator_ers); + ers_destroy(map->flooritem_ers); + + aFree(map->list); + + if( map->block_free ) + aFree(map->block_free); + if( map->bl_list ) + aFree(map->bl_list); + + + if( !map->enable_grf ) + aFree(map->cache_buffer); + + HPM->event(HPET_POST_FINAL); + ShowStatus("Finished.\n"); + return map->retval; } -static int map_abort_sub(struct map_session_data* sd, va_list ap) -{ - chrif_save(sd,1); +int map_abort_sub(struct map_session_data* sd, va_list ap) { + chrif->save(sd,1); return 1; } @@ -5094,47 +5358,49 @@ void do_abort(void) return; } run = 1; - if (!chrif_isconnected()) + if (!chrif->isconnected()) { - if (pc_db->size(pc_db)) - ShowFatalError("Server has crashed without a connection to the char-server, %u characters can't be saved!\n", pc_db->size(pc_db)); + if (db_size(map->pc_db)) + ShowFatalError("Server has crashed without a connection to the char-server, %u characters can't be saved!\n", db_size(map->pc_db)); return; } ShowError("Server received crash signal! Attempting to save all online characters!\n"); - iMap->map_foreachpc(map_abort_sub); - chrif_flush_fifo(); + map->foreachpc(map->abort_sub); + chrif->flush(); } /*====================================================== * Map-Server Version Screen [MC Cameri] *------------------------------------------------------*/ -static void map_helpscreen(bool do_exit) +void map_helpscreen(bool do_exit) { ShowInfo("Usage: %s [options]\n", SERVER_NAME); ShowInfo("\n"); ShowInfo("Options:\n"); - ShowInfo(" -?, -h [--help]\t\tDisplays this help screen.\n"); - ShowInfo(" -v [--version]\t\tDisplays the server's version.\n"); - ShowInfo(" --run-once\t\t\tCloses server after loading (testing).\n"); - ShowInfo(" --map-config <file>\t\tAlternative map-server configuration.\n"); - ShowInfo(" --battle-config <file>\tAlternative battle configuration.\n"); - ShowInfo(" --atcommand-config <file>\tAlternative atcommand configuration.\n"); - ShowInfo(" --script-config <file>\tAlternative script configuration.\n"); - ShowInfo(" --msg-config <file>\t\tAlternative message configuration.\n"); - ShowInfo(" --grf-path <file>\t\tAlternative GRF path configuration.\n"); - ShowInfo(" --inter-config <file>\t\tAlternative inter-server configuration.\n"); - ShowInfo(" --log-config <file>\t\tAlternative logging configuration.\n"); + ShowInfo(" -?, -h [--help] Displays this help screen.\n"); + ShowInfo(" -v [--version] Displays the server's version.\n"); + ShowInfo(" --run-once Closes server after loading (testing).\n"); + ShowInfo(" --map-config <file> Alternative map-server configuration.\n"); + ShowInfo(" --battle-config <file> Alternative battle configuration.\n"); + ShowInfo(" --atcommand-config <file> Alternative atcommand configuration.\n"); + ShowInfo(" --script-config <file> Alternative script configuration.\n"); + ShowInfo(" --msg-config <file> Alternative message configuration.\n"); + ShowInfo(" --grf-path <file> Alternative GRF path configuration.\n"); + ShowInfo(" --inter-config <file> Alternative inter-server configuration.\n"); + ShowInfo(" --log-config <file> Alternative logging configuration.\n"); + ShowInfo(" --script-check Doesn't run the server, only tests the\n"); + ShowInfo(" scripts passed through --load-script.\n"); + ShowInfo(" --load-script <file> Loads an additional script (can be repeated).\n"); + ShowInfo(" --load-plugin <name> Loads an additional plugin (can be repeated).\n"); + HPM->arg_help();/* display help for commands implemented thru HPM */ if( do_exit ) exit(EXIT_SUCCESS); } /*====================================================== -* Map-Server Version Screen [MC Cameri] -*------------------------------------------------------*/ -static void map_versionscreen(bool do_exit) { - const char *svn = get_svn_revision(); - const char *git = get_git_hash(); - ShowInfo(CL_WHITE"Hercules version: %s" CL_RESET"\n", git[0] != HERC_UNKNOWN_VER ? git : svn[0] != HERC_UNKNOWN_VER ? svn : "Unknown"); + * Map-Server Version Screen [MC Cameri] + *------------------------------------------------------*/ +void map_versionscreen(bool do_exit) { ShowInfo(CL_GREEN"Website/Forum:"CL_RESET"\thttp://hercules.ws/\n"); ShowInfo(CL_GREEN"IRC Channel:"CL_RESET"\tirc://irc.rizon.net/#Hercules\n"); ShowInfo("Open "CL_WHITE"readme.txt"CL_RESET" for more information.\n"); @@ -5162,20 +5428,21 @@ void do_shutdown(void) mapit->free(iter); flush_fifos(); } - chrif_check_shutdown(); + chrif->check_shutdown(); } } -static bool map_arg_next_value(const char* option, int i, int argc) +bool map_arg_next_value(const char* option, int i, int argc, bool must) { if( i >= argc-1 ) { - ShowWarning("Missing value for option '%s'.\n", option); + if( must ) + ShowWarning("Missing value for option '%s'.\n", option); return false; } return true; } -struct map_session_data cpsd; + CPCMD(gm_position) { int x = 0, y = 0, m = 0; char map_name[25]; @@ -5185,20 +5452,20 @@ CPCMD(gm_position) { return; } - if ( (m = iMap->mapname2mapid(map_name) <= 0 ) ) { + if ( (m = map->mapname2mapid(map_name) <= 0 ) ) { ShowError("gm:info '"CL_WHITE"%s"CL_RESET"' is not a known map\n",map_name); return; } - if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) { + if( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) { ShowError("gm:info '"CL_WHITE"%d %d"CL_RESET"' is out of '"CL_WHITE"%s"CL_RESET"' map bounds!\n",x,y,map_name); return; } ShowInfo("HCP: updated console's game position to '"CL_WHITE"%d %d %s"CL_RESET"'\n",x,y,map_name); - cpsd.bl.x = x; - cpsd.bl.y = y; - cpsd.bl.m = m; + map->cpsd->bl.x = x; + map->cpsd->bl.y = y; + map->cpsd->bl.m = m; } CPCMD(gm_use) { @@ -5206,25 +5473,29 @@ CPCMD(gm_use) { ShowError("gm:use invalid syntax. use '"CL_WHITE"gm:use @command <optional params>"CL_RESET"'\n"); return; } - cpsd.fd = -2; - if( !atcommand->parse(cpsd.fd, &cpsd, line, 0) ) + + map->cpsd_active = true; + + if( !atcommand->exec(map->cpsd->fd, map->cpsd, line, false) ) ShowInfo("HCP: '"CL_WHITE"%s"CL_RESET"' failed\n",line); else ShowInfo("HCP: '"CL_WHITE"%s"CL_RESET"' was used\n",line); - cpsd.fd = 0; - + + map->cpsd_active = false; } /* Hercules Console Parser */ void map_cp_defaults(void) { +#ifdef CONSOLE_INPUT /* default HCP data */ - memset(&cpsd, 0, sizeof(struct map_session_data)); - strcpy(cpsd.status.name, "Hercules Console"); - cpsd.bl.x = 150; - cpsd.bl.y = 150; - cpsd.bl.m = iMap->mapname2mapid("prontera"); - - console->addCommand("gm:info",CPCMD_A(gm_position)); - console->addCommand("gm:use",CPCMD_A(gm_use)); + map->cpsd = pc->get_dummy_sd(); + strcpy(map->cpsd->status.name, "Hercules Console"); + map->cpsd->bl.x = MAP_DEFAULT_X; + map->cpsd->bl.y = MAP_DEFAULT_Y; + map->cpsd->bl.m = map->mapname2mapid(MAP_DEFAULT); + + console->input->addCommand("gm:info",CPCMD_A(gm_position)); + console->input->addCommand("gm:use",CPCMD_A(gm_use)); +#endif } /* Hercules Plugin Mananger */ void map_hp_symbols(void) { @@ -5234,38 +5505,64 @@ void map_hp_symbols(void) { HPM->share(bg,"battlegrounds"); HPM->share(buyingstore,"buyingstore"); HPM->share(clif,"clif"); + HPM->share(chrif,"chrif"); HPM->share(guild,"guild"); + HPM->share(gstorage,"gstorage"); HPM->share(homun,"homun"); + HPM->share(map,"map"); HPM->share(ircbot,"ircbot"); HPM->share(itemdb,"itemdb"); HPM->share(logs,"logs"); HPM->share(mail,"mail"); + HPM->share(instance,"instance"); HPM->share(script,"script"); HPM->share(searchstore,"searchstore"); HPM->share(skill,"skill"); HPM->share(vending,"vending"); HPM->share(pc,"pc"); + HPM->share(pcg,"pc_groups"); HPM->share(party,"party"); + HPM->share(storage,"storage"); HPM->share(trade,"trade"); - HPM->share(iMap,"iMap"); - /* partial */ + HPM->share(status,"status"); + HPM->share(chat, "chat"); + HPM->share(duel,"duel"); + HPM->share(elemental,"elemental"); + HPM->share(intif,"intif"); + HPM->share(mercenary,"mercenary"); + HPM->share(mob,"mob"); + HPM->share(unit,"unit"); + HPM->share(npc,"npc"); + HPM->share(mapreg,"mapreg"); + HPM->share(pet,"pet"); + HPM->share(path,"path"); + HPM->share(quest,"quest"); +#ifdef PCRE_SUPPORT + HPM->share(npc_chat,"npc_chat"); + HPM->share(libpcre,"libpcre"); +#endif HPM->share(mapit,"mapit"); + HPM->share(mapindex,"mapindex"); /* sql link */ - HPM->share(mmysql_handle,"sql_handle"); + HPM->share(map->mysql_handle,"sql_handle"); /* specific */ HPM->share(atcommand->create,"addCommand"); HPM->share(script->addScript,"addScript"); - /* vars */ - HPM->share(map,"map"); + HPM->share(HPM_map_add_group_permission,"addGroupPermission"); } -void load_defaults(void) { +void map_load_defaults(void) { + mapindex_defaults(); + map_defaults(); + /* */ atcommand_defaults(); battle_defaults(); battleground_defaults(); buyingstore_defaults(); clif_defaults(); + chrif_defaults(); guild_defaults(); + gstorage_defaults(); homunculus_defaults(); instance_defaults(); ircbot_defaults(); @@ -5278,221 +5575,288 @@ void load_defaults(void) { skill_defaults(); vending_defaults(); pc_defaults(); + pc_groups_defaults(); party_defaults(); + storage_defaults(); trade_defaults(); + status_defaults(); + chat_defaults(); + duel_defaults(); + elemental_defaults(); + intif_defaults(); + mercenary_defaults(); + mob_defaults(); + unit_defaults(); + mapreg_defaults(); + pet_defaults(); + path_defaults(); + quest_defaults(); +#ifdef PCRE_SUPPORT + npc_chat_defaults(); +#endif } int do_init(int argc, char *argv[]) { - int i; + bool minimal = false; + bool scriptcheck = false; + int i, load_extras_count = 0; + char **load_extras = NULL; #ifdef GCOLLECT GC_enable_incremental(); #endif + + map_load_defaults(); - map_defaults(); - - iMap->map_num = 0; - - sprintf(iMap->db_path ,"db"); - sprintf(iMap->help_txt ,"conf/help.txt"); - sprintf(iMap->help2_txt ,"conf/help2.txt"); - sprintf(iMap->charhelp_txt ,"conf/charhelp.txt"); - - sprintf(iMap->wisp_server_name ,"Server"); // can be modified in char-server configuration file - - iMap->autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; - iMap->minsave_interval = 100; - iMap->save_settings = 0xFFFF; - iMap->agit_flag = 0; - iMap->agit2_flag = 0; - iMap->night_flag = 0; // 0=day, 1=night [Yor] - iMap->enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex] - - iMap->db_use_sqldbs = 0; - - sprintf(iMap->item_db_db, "item_db"); - sprintf(iMap->item_db2_db, "item_db2"); - sprintf(iMap->item_db_re_db, "item_db_re"); - sprintf(iMap->mob_db_db, "mob_db"); - sprintf(iMap->mob_db2_db, "mob_db2"); - sprintf(iMap->mob_skill_db_db, "mob_skill_db"); - sprintf(iMap->mob_skill_db2_db, "mob_skill_db2"); - sprintf(iMap->interreg_db, "interreg"); - - iMap->INTER_CONF_NAME="conf/inter-server.conf"; - iMap->LOG_CONF_NAME="conf/logs.conf"; - iMap->MAP_CONF_NAME = "conf/map-server.conf"; - iMap->BATTLE_CONF_FILENAME = "conf/battle.conf"; - iMap->ATCOMMAND_CONF_FILENAME = "conf/atcommand.conf"; - iMap->SCRIPT_CONF_NAME = "conf/script.conf"; - iMap->MSG_CONF_NAME = "conf/messages.conf"; - iMap->GRF_PATH_FILENAME = "conf/grf-files.txt"; - rnd_init(); - + HPM_map_do_init(); + HPM->DataCheck = HPM_map_DataCheck; + HPM->load_sub = HPM_map_plugin_load_sub; + HPM->symbol_defaults_sub = map_hp_symbols; + HPM->grabHPDataSub = HPM_map_grabHPData; + for( i = 1; i < argc; i++ ) { + const char* arg = argv[i]; + if( strcmp(arg, "--load-plugin") == 0 ) { + if( map->arg_next_value(arg, i, argc, true) ) { + RECREATE(load_extras, char *, ++load_extras_count); + load_extras[load_extras_count-1] = argv[++i]; + } + } + } + HPM->config_read((const char * const *)load_extras, load_extras_count); + if (load_extras) { + aFree(load_extras); + load_extras = NULL; + load_extras_count = 0; + } + + HPM->event(HPET_PRE_INIT); + for( i = 1; i < argc ; i++ ) { const char* arg = argv[i]; if( arg[0] != '-' && ( arg[0] != '/' || arg[1] == '-' ) ) {// -, -- and / ShowError("Unknown option '%s'.\n", argv[i]); exit(EXIT_FAILURE); + } else if ( HPM->parse_arg(arg,&i,argv,map->arg_next_value(arg, i, argc, false)) ) { + continue; /* HPM Triggered */ } else if( (++arg)[0] == '-' ) {// long option arg++; if( strcmp(arg, "help") == 0 ) { - map_helpscreen(true); + map->helpscreen(true); } else if( strcmp(arg, "version") == 0 ) { - map_versionscreen(true); + map->versionscreen(true); } else if( strcmp(arg, "map-config") == 0 ) { - if( map_arg_next_value(arg, i, argc) ) - iMap->MAP_CONF_NAME = argv[++i]; + if( map->arg_next_value(arg, i, argc, true) ) + map->MAP_CONF_NAME = argv[++i]; } else if( strcmp(arg, "battle-config") == 0 ) { - if( map_arg_next_value(arg, i, argc) ) - iMap->BATTLE_CONF_FILENAME = argv[++i]; + if( map->arg_next_value(arg, i, argc, true) ) + map->BATTLE_CONF_FILENAME = argv[++i]; } else if( strcmp(arg, "atcommand-config") == 0 ) { - if( map_arg_next_value(arg, i, argc) ) - iMap->ATCOMMAND_CONF_FILENAME = argv[++i]; + if( map->arg_next_value(arg, i, argc, true) ) + map->ATCOMMAND_CONF_FILENAME = argv[++i]; } else if( strcmp(arg, "script-config") == 0 ) { - if( map_arg_next_value(arg, i, argc) ) - iMap->SCRIPT_CONF_NAME = argv[++i]; + if( map->arg_next_value(arg, i, argc, true) ) + map->SCRIPT_CONF_NAME = argv[++i]; } else if( strcmp(arg, "msg-config") == 0 ) { - if( map_arg_next_value(arg, i, argc) ) - iMap->MSG_CONF_NAME = argv[++i]; + if( map->arg_next_value(arg, i, argc, true) ) + map->MSG_CONF_NAME = argv[++i]; } else if( strcmp(arg, "grf-path-file") == 0 ) { - if( map_arg_next_value(arg, i, argc) ) - iMap->GRF_PATH_FILENAME = argv[++i]; + if( map->arg_next_value(arg, i, argc, true) ) + map->GRF_PATH_FILENAME = argv[++i]; } else if( strcmp(arg, "inter-config") == 0 ) { - if( map_arg_next_value(arg, i, argc) ) - iMap->INTER_CONF_NAME = argv[++i]; + if( map->arg_next_value(arg, i, argc, true) ) + map->INTER_CONF_NAME = argv[++i]; } else if( strcmp(arg, "log-config") == 0 ) { - if( map_arg_next_value(arg, i, argc) ) - iMap->LOG_CONF_NAME = argv[++i]; + if( map->arg_next_value(arg, i, argc, true) ) + map->LOG_CONF_NAME = argv[++i]; } else if( strcmp(arg, "run-once") == 0 ) { // close the map-server as soon as its done.. for testing [Celest] runflag = CORE_ST_STOP; + } else if( strcmp(arg, "script-check") == 0 ) { + map->minimal = true; + runflag = CORE_ST_STOP; + scriptcheck = true; + } else if( strcmp(arg, "load-plugin") == 0 ) { + if( map->arg_next_value(arg, i, argc, true) ) + i++; + } else if( strcmp(arg, "load-script") == 0 ) { + if( map->arg_next_value(arg, i, argc, true) ) { + RECREATE(load_extras, char *, ++load_extras_count); + load_extras[load_extras_count-1] = argv[++i]; + } } else { ShowError("Unknown option '%s'.\n", argv[i]); exit(EXIT_FAILURE); } - } else switch( arg[0] ) {// short option - case '?': - case 'h': - map_helpscreen(true); - break; - case 'v': - map_versionscreen(true); - break; - default: - ShowError("Unknown option '%s'.\n", argv[i]); - exit(EXIT_FAILURE); + } else { + switch( arg[0] ) {// short option + case '?': + case 'h': + map->helpscreen(true); + break; + case 'v': + map->versionscreen(true); + break; + default: + ShowError("Unknown option '%s'.\n", argv[i]); + exit(EXIT_FAILURE); + } } } - memset(&index2mapid, -1, sizeof(index2mapid)); + minimal = map->minimal;/* temp (perhaps make minimal a mask with options of what to load? e.g. plugin 1 does minimal |= mob_db; */ + if (!minimal) { + map->config_read(map->MAP_CONF_NAME); + CREATE(map->list,struct map_data,map->count); + map->count = 0; + map->config_read_sub(map->MAP_CONF_NAME); - load_defaults(); - map_config_read(iMap->MAP_CONF_NAME); - CREATE(map,struct map_data,iMap->map_num); - iMap->map_num = 0; - map_config_read_sub(iMap->MAP_CONF_NAME); - // loads npcs - iMap->reloadnpc(false); + // loads npcs + map->reloadnpc(false, (const char * const *)load_extras, load_extras_count); - chrif_checkdefaultlogin(); + chrif->checkdefaultlogin(); - if (!map_ip_set || !char_ip_set) { - char ip_str[16]; - ip2str(addr_[0], ip_str); + if (!map->ip_set || !map->char_ip_set) { + char ip_str[16]; + ip2str(sockt->addr_[0], ip_str); - ShowWarning("Not all IP addresses in /conf/map-server.conf configured, autodetecting...\n"); + ShowWarning("Not all IP addresses in /conf/map-server.conf configured, auto-detecting...\n"); - if (naddr_ == 0) - ShowError("Unable to determine your IP address...\n"); - else if (naddr_ > 1) - ShowNotice("Multiple interfaces detected...\n"); + if (sockt->naddr_ == 0) + ShowError("Unable to determine your IP address...\n"); + else if (sockt->naddr_ > 1) + ShowNotice("Multiple interfaces detected...\n"); - ShowInfo("Defaulting to %s as our IP address\n", ip_str); + ShowInfo("Defaulting to %s as our IP address\n", ip_str); - if (!map_ip_set) - clif->setip(ip_str); - if (!char_ip_set) - chrif_setip(ip_str); - } + if (!map->ip_set) + clif->setip(ip_str); + if (!map->char_ip_set) + chrif->setip(ip_str); + } - battle->config_read(iMap->BATTLE_CONF_FILENAME); - atcommand->msg_read(iMap->MSG_CONF_NAME); - script_config_read(iMap->SCRIPT_CONF_NAME); - inter_config_read(iMap->INTER_CONF_NAME); - logs->config_read(iMap->LOG_CONF_NAME); + battle->config_read(map->BATTLE_CONF_FILENAME); + atcommand->msg_read(map->MSG_CONF_NAME, false); + map->inter_config_read(map->INTER_CONF_NAME); + logs->config_read(map->LOG_CONF_NAME); + } + script->config_read(map->SCRIPT_CONF_NAME); - id_db = idb_alloc(DB_OPT_BASE); - pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable iMap->id2sd() use. [Skotlex] - mobid_db = idb_alloc(DB_OPT_BASE); //Added to lower the load of the lazy mob ai. [Skotlex] - bossid_db = idb_alloc(DB_OPT_BASE); // Used for Convex Mirror quick MVP search - map_db = uidb_alloc(DB_OPT_BASE); - nick_db = idb_alloc(DB_OPT_BASE); - charid_db = idb_alloc(DB_OPT_BASE); - regen_db = idb_alloc(DB_OPT_BASE); // efficient status_natural_heal processing + map->id_db = idb_alloc(DB_OPT_BASE); + map->pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable map->id2sd() use. [Skotlex] + map->mobid_db = idb_alloc(DB_OPT_BASE); //Added to lower the load of the lazy mob AI. [Skotlex] + map->bossid_db = idb_alloc(DB_OPT_BASE); // Used for Convex Mirror quick MVP search + map->map_db = uidb_alloc(DB_OPT_BASE); + map->nick_db = idb_alloc(DB_OPT_BASE); + map->charid_db = idb_alloc(DB_OPT_BASE); + map->regen_db = idb_alloc(DB_OPT_BASE); // efficient status_natural_heal processing + map->iwall_db = strdb_alloc(DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1); // [Zephyrus] Invisible Walls + map->zone_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, MAP_ZONE_NAME_LENGTH); - iwall_db = strdb_alloc(DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1); // [Zephyrus] Invisible Walls - zone_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, MAP_ZONE_NAME_LENGTH); + map->iterator_ers = ers_new(sizeof(struct s_mapiterator),"map.c::map_iterator_ers",ERS_OPT_CLEAN|ERS_OPT_FLEX_CHUNK); + ers_chunk_size(map->iterator_ers, 25); - map_iterator_ers = ers_new(sizeof(struct s_mapiterator),"map.c::map_iterator_ers",ERS_OPT_NONE); + map->flooritem_ers = ers_new(sizeof(struct flooritem_data),"map.c::map_flooritem_ers",ERS_OPT_CLEAN|ERS_OPT_FLEX_CHUNK); + ers_chunk_size(map->flooritem_ers, 100); - map_sql_init(); - if (logs->config.sql_logs) - log_sql_init(); + if (!minimal) { + map->sql_init(); + if (logs->config.sql_logs) + logs->sql_init(); + } - mapindex_init(); - if(enable_grf) - grfio_init(iMap->GRF_PATH_FILENAME); + i = mapindex->init(); - map_readallmaps(); + if (minimal) { + // Pretend all maps from the mapindex are on this mapserver + CREATE(map->list,struct map_data,i); - iTimer->add_timer_func_list(map_freeblock_timer, "map_freeblock_timer"); - iTimer->add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer"); - iTimer->add_timer_func_list(map_removemobs_timer, "map_removemobs_timer"); - iTimer->add_timer_interval(iTimer->gettick()+1000, map_freeblock_timer, 0, 0, 60*1000); + for( i = 0; i < MAX_MAPINDEX; i++ ) { + if (mapindex_exists(i)) { + map->addmap(mapindex_id2name(i)); + } + } + } - HPM->symbol_defaults_sub = map_hp_symbols; - HPM->config_read(); - HPM->event(HPET_INIT); - - atcommand->init(); - battle->init(); - instance->init(); - do_init_chrif(); - clif->init(); - ircbot->init(); - script->init(); - do_init_itemdb(); - skill->init(); - read_map_zone_db();/* read after item and skill initalization */ - do_init_mob(); - pc->do_init_pc(); - do_init_status(); - party->do_init_party(); - guild->init(); - do_init_storage(); - do_init_pet(); - homun->init(); - do_init_mercenary(); - do_init_elemental(); - do_init_quest(); - do_init_npc(); - do_init_unit(); - do_init_battleground(); - do_init_duel(); - vending->init(); - - npc_event_do_oninit(); // Init npcs (OnInit) + if(map->enable_grf) + grfio_init(map->GRF_PATH_FILENAME); + + map->readallmaps(); + + + if (!minimal) { + timer->add_func_list(map->freeblock_timer, "map_freeblock_timer"); + timer->add_func_list(map->clearflooritem_timer, "map_clearflooritem_timer"); + timer->add_func_list(map->removemobs_timer, "map_removemobs_timer"); + timer->add_interval(timer->gettick()+1000, map->freeblock_timer, 0, 0, 60*1000); + + HPM->event(HPET_INIT); + } + + atcommand->init(minimal); + battle->init(minimal); + instance->init(minimal); + chrif->init(minimal); + clif->init(minimal); + ircbot->init(minimal); + script->init(minimal); + itemdb->init(minimal); + skill->init(minimal); + if (!minimal) + map->read_zone_db();/* read after item and skill initialization */ + mob->init(minimal); + pc->init(minimal); + status->init(minimal); + party->init(minimal); + guild->init(minimal); + gstorage->init(minimal); + pet->init(minimal); + homun->init(minimal); + mercenary->init(minimal); + elemental->init(minimal); + quest->init(minimal); + npc->init(minimal); + unit->init(minimal); + bg->init(minimal); + duel->init(minimal); + vending->init(minimal); + + if (scriptcheck) { + bool failed = load_extras_count > 0 ? false : true; + for (i = 0; i < load_extras_count; i++) { + if (npc->parsesrcfile(load_extras[i], false) != EXIT_SUCCESS) + failed = true; + } + if (failed) + exit(EXIT_FAILURE); + exit(EXIT_SUCCESS); + } + if (load_extras) { + aFree(load_extras); + load_extras = NULL; + //load_extras_count = 0; // Dead store. Uncomment if needed again. + } + if( minimal ) { + HPM->event(HPET_READY); + exit(EXIT_SUCCESS); + } + + npc->event_do_oninit( false ); // Init npcs (OnInit) + npc->market_fromsql(); /* after OnInit */ + if (battle_config.pk_mode) ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n"); - Sql_HerculesUpdateCheck(mmysql_handle); - - ShowStatus("Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map_port); + Sql_HerculesUpdateCheck(map->mysql_handle); + +#ifdef CONSOLE_INPUT + console->input->setSQL(map->mysql_handle); +#endif + + ShowStatus("Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map->port); if( runflag != CORE_ST_STOP ) { - shutdown_callback = iMap->do_shutdown; + shutdown_callback = map->do_shutdown; runflag = MAPSERVER_ST_RUNNING; } @@ -5504,121 +5868,284 @@ int do_init(int argc, char *argv[]) } /*===================================== -* Default Functions : map.h +* Default Functions : map.h * Generated by HerculesInterfaceMaker * created by Susu *-------------------------------------*/ void map_defaults(void) { - iMap = &iMap_s; + map = &map_s; + /* */ + map->minimal = false; + map->count = 0; + map->retval = EXIT_SUCCESS; + + sprintf(map->db_path ,"db"); + sprintf(map->help_txt ,"conf/help.txt"); + sprintf(map->help2_txt ,"conf/help2.txt"); + sprintf(map->charhelp_txt ,"conf/charhelp.txt"); + + sprintf(map->wisp_server_name ,"Server"); // can be modified in char-server configuration file + + map->autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; + map->minsave_interval = 100; + map->save_settings = 0xFFFF; + map->agit_flag = 0; + map->agit2_flag = 0; + map->night_flag = 0; // 0=day, 1=night [Yor] + map->enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex] + + map->db_use_sql_item_db = 0; + map->db_use_sql_mob_db = 0; + map->db_use_sql_mob_skill_db = 0; + + sprintf(map->item_db_db, "item_db"); + sprintf(map->item_db2_db, "item_db2"); + sprintf(map->item_db_re_db, "item_db_re"); + sprintf(map->mob_db_db, "mob_db"); + sprintf(map->mob_db2_db, "mob_db2"); + sprintf(map->mob_skill_db_db, "mob_skill_db"); + sprintf(map->mob_skill_db2_db, "mob_skill_db2"); + sprintf(map->interreg_db, "interreg"); + + map->INTER_CONF_NAME="conf/inter-server.conf"; + map->LOG_CONF_NAME="conf/logs.conf"; + map->MAP_CONF_NAME = "conf/map-server.conf"; + map->BATTLE_CONF_FILENAME = "conf/battle.conf"; + map->ATCOMMAND_CONF_FILENAME = "conf/atcommand.conf"; + map->SCRIPT_CONF_NAME = "conf/script.conf"; + map->MSG_CONF_NAME = "conf/messages.conf"; + map->GRF_PATH_FILENAME = "conf/grf-files.txt"; + + map->default_codepage[0] = '\0'; + map->server_port = 3306; + sprintf(map->server_ip,"127.0.0.1"); + sprintf(map->server_id,"ragnarok"); + sprintf(map->server_pw,"ragnarok"); + sprintf(map->server_db,"ragnarok"); + map->mysql_handle = NULL; + + map->cpsd_active = false; + + map->port = 0; + map->users = 0; + map->ip_set = 0; + map->char_ip_set = 0; + map->enable_grf = 0; + + memset(&map->index2mapid, -1, sizeof(map->index2mapid)); + + map->id_db = NULL; + map->pc_db = NULL; + map->mobid_db = NULL; + map->bossid_db = NULL; + map->map_db = NULL; + map->nick_db = NULL; + map->charid_db = NULL; + map->regen_db = NULL; + map->zone_db = NULL; + map->iwall_db = NULL; + + map->block_free = NULL; + map->block_free_count = 0; + map->block_free_lock = 0; + map->block_free_list_size = 0; + map->bl_list = NULL; + map->bl_list_count = 0; + map->bl_list_size = 0; + + //all in a big chunk, respects order + memset(&map->bl_head,0,sizeof(map->bl_head) + + sizeof(map->zone_all) + + sizeof(map->zone_pk) + ); + + map->cpsd = NULL; + map->list = NULL; + + map->iterator_ers = NULL; + map->cache_buffer = NULL; + + map->flooritem_ers = NULL; + /* */ + map->bonus_id = SP_LAST_KNOWN; /* funcs */ - iMap->zone_init = map_zone_init; - iMap->zone_remove = map_zone_remove; - iMap->zone_apply = map_zone_apply; - iMap->zone_change = map_zone_change; - iMap->zone_change2 = map_zone_change2; + map->zone_init = map_zone_init; + map->zone_remove = map_zone_remove; + map->zone_apply = map_zone_apply; + map->zone_change = map_zone_change; + map->zone_change2 = map_zone_change2; - iMap->getcell = map_getcell; - iMap->setgatcell = map_setgatcell; + map->getcell = map_getcell; + map->setgatcell = map_setgatcell; - iMap->cellfromcache = map_cellfromcache; + map->cellfromcache = map_cellfromcache; // users - iMap->setusers = map_setusers; - iMap->getusers = map_getusers; - iMap->usercount = map_usercount; + map->setusers = map_setusers; + map->getusers = map_getusers; + map->usercount = map_usercount; // blocklist lock - iMap->freeblock = map_freeblock; - iMap->freeblock_lock = map_freeblock_lock; - iMap->freeblock_unlock = map_freeblock_unlock; + map->freeblock = map_freeblock; + map->freeblock_lock = map_freeblock_lock; + map->freeblock_unlock = map_freeblock_unlock; // blocklist manipulation - iMap->addblock = map_addblock; - iMap->delblock = map_delblock; - iMap->moveblock = map_moveblock; + map->addblock = map_addblock; + map->delblock = map_delblock; + map->moveblock = map_moveblock; //blocklist nb in one cell - iMap->count_oncell = map_count_oncell; - iMap->find_skill_unit_oncell = map_find_skill_unit_oncell; + map->count_oncell = map_count_oncell; + map->find_skill_unit_oncell = map_find_skill_unit_oncell; // search and creation - iMap->get_new_object_id = map_get_new_object_id; - iMap->search_freecell = map_search_freecell; + map->get_new_object_id = map_get_new_object_id; + map->search_freecell = map_search_freecell; // - iMap->quit = map_quit; + map->quit = map_quit; // npc - iMap->addnpc = map_addnpc; + map->addnpc = map_addnpc; // map item - iMap->clearflooritem_timer = map_clearflooritem_timer; - iMap->removemobs_timer = map_removemobs_timer; - iMap->clearflooritem = map_clearflooritem; - iMap->addflooritem = map_addflooritem; + map->clearflooritem_timer = map_clearflooritem_timer; + map->removemobs_timer = map_removemobs_timer; + map->clearflooritem = map_clearflooritem; + map->addflooritem = map_addflooritem; // player to map session - iMap->addnickdb = map_addnickdb; - iMap->delnickdb = map_delnickdb; - iMap->reqnickdb = map_reqnickdb; - iMap->charid2nick = map_charid2nick; - iMap->charid2sd = map_charid2sd; - - iMap->id2sd = map_id2sd; - iMap->id2md = map_id2md; - iMap->id2nd = map_id2nd; - iMap->id2hd = map_id2hd; - iMap->id2mc = map_id2mc; - iMap->id2cd = map_id2cd; - iMap->id2bl = map_id2bl; - iMap->blid_exists = map_blid_exists; - iMap->mapindex2mapid = map_mapindex2mapid; - iMap->mapname2mapid = map_mapname2mapid; - iMap->mapname2ipport = map_mapname2ipport; - iMap->setipport = map_setipport; - iMap->eraseipport = map_eraseipport; - iMap->eraseallipport = map_eraseallipport; - iMap->addiddb = map_addiddb; - iMap->deliddb = map_deliddb; + map->addnickdb = map_addnickdb; + map->delnickdb = map_delnickdb; + map->reqnickdb = map_reqnickdb; + map->charid2nick = map_charid2nick; + map->charid2sd = map_charid2sd; + + map->vforeachpc = map_vforeachpc; + map->foreachpc = map_foreachpc; + map->vforeachmob = map_vforeachmob; + map->foreachmob = map_foreachmob; + map->vforeachnpc = map_vforeachnpc; + map->foreachnpc = map_foreachnpc; + map->vforeachregen = map_vforeachregen; + map->foreachregen = map_foreachregen; + map->vforeachiddb = map_vforeachiddb; + map->foreachiddb = map_foreachiddb; + + map->vforeachinrange = map_vforeachinrange; + map->foreachinrange = map_foreachinrange; + map->vforeachinshootrange = map_vforeachinshootrange; + map->foreachinshootrange = map_foreachinshootrange; + map->vforeachinarea = map_vforeachinarea; + map->foreachinarea = map_foreachinarea; + map->vforcountinrange = map_vforcountinrange; + map->forcountinrange = map_forcountinrange; + map->vforcountinarea = map_vforcountinarea; + map->forcountinarea = map_forcountinarea; + map->vforeachinmovearea = map_vforeachinmovearea; + map->foreachinmovearea = map_foreachinmovearea; + map->vforeachincell = map_vforeachincell; + map->foreachincell = map_foreachincell; + map->vforeachinpath = map_vforeachinpath; + map->foreachinpath = map_foreachinpath; + map->vforeachinmap = map_vforeachinmap; + map->foreachinmap = map_foreachinmap; + map->vforeachininstance = map_vforeachininstance; + map->foreachininstance = map_foreachininstance; + + map->id2sd = map_id2sd; + map->id2md = map_id2md; + map->id2nd = map_id2nd; + map->id2hd = map_id2hd; + map->id2mc = map_id2mc; + map->id2cd = map_id2cd; + map->id2bl = map_id2bl; + map->blid_exists = map_blid_exists; + map->mapindex2mapid = map_mapindex2mapid; + map->mapname2mapid = map_mapname2mapid; + map->mapname2ipport = map_mapname2ipport; + map->setipport = map_setipport; + map->eraseipport = map_eraseipport; + map->eraseallipport = map_eraseallipport; + map->addiddb = map_addiddb; + map->deliddb = map_deliddb; /* */ - iMap->nick2sd = map_nick2sd; - iMap->getmob_boss = map_getmob_boss; - iMap->id2boss = map_id2boss; + map->nick2sd = map_nick2sd; + map->getmob_boss = map_getmob_boss; + map->id2boss = map_id2boss; // reload config file looking only for npcs - iMap->reloadnpc = map_reloadnpc; - - iMap->check_dir = map_check_dir; - iMap->calc_dir = map_calc_dir; - iMap->random_dir = map_random_dir; // [Skotlex] - - iMap->cleanup_sub = cleanup_sub; - - iMap->delmap = map_delmap; - iMap->flags_init = map_flags_init; - - iMap->iwall_set = map_iwall_set; - iMap->iwall_get = map_iwall_get; - iMap->iwall_remove = map_iwall_remove; - - iMap->addmobtolist = map_addmobtolist; // [Wizputer] - iMap->spawnmobs = map_spawnmobs; // [Wizputer] - iMap->removemobs = map_removemobs; // [Wizputer] - iMap->addmap2db = map_addmap2db; - iMap->removemapdb = map_removemapdb; - iMap->clean = map_clean; - - iMap->do_shutdown = do_shutdown; - - iMap->map_foreachpc = map_map_foreachpc; - iMap->map_foreachmob = map_map_foreachmob; - iMap->map_foreachnpc = map_map_foreachnpc; - iMap->map_foreachregen = map_map_foreachregen; - iMap->map_foreachiddb = map_map_foreachiddb; - - iMap->foreachinrange = map_foreachinrange; - iMap->foreachinshootrange = map_foreachinshootrange; - iMap->foreachinarea=map_foreachinarea; - iMap->forcountinrange=map_forcountinrange; - iMap->forcountinarea=map_forcountinarea; - iMap->foreachinmovearea = map_foreachinmovearea; - iMap->foreachincell=map_foreachincell; - iMap->foreachinpath=map_foreachinpath; - iMap->foreachinmap=map_foreachinmap; - iMap->foreachininstance=map_foreachininstance; - - /* temporary until the map.c "Hercules Renewal Phase One" design is complete. [Ind] */ + map->reloadnpc = map_reloadnpc; + + map->check_dir = map_check_dir; + map->calc_dir = map_calc_dir; + map->random_dir = map_random_dir; // [Skotlex] + + map->cleanup_sub = cleanup_sub; + + map->delmap = map_delmap; + map->flags_init = map_flags_init; + + map->iwall_set = map_iwall_set; + map->iwall_get = map_iwall_get; + map->iwall_remove = map_iwall_remove; + + map->addmobtolist = map_addmobtolist; // [Wizputer] + map->spawnmobs = map_spawnmobs; // [Wizputer] + map->removemobs = map_removemobs; // [Wizputer] + map->addmap2db = map_addmap2db; + map->removemapdb = map_removemapdb; + map->clean = map_clean; + + map->do_shutdown = do_shutdown; + + map->freeblock_timer = map_freeblock_timer; + map->searchrandfreecell = map_searchrandfreecell; + map->count_sub = map_count_sub; + map->create_charid2nick = create_charid2nick; + map->removemobs_sub = map_removemobs_sub; + map->gat2cell = map_gat2cell; + map->cell2gat = map_cell2gat; + map->getcellp = map_getcellp; + map->setcell = map_setcell; + map->sub_getcellp = map_sub_getcellp; + map->sub_setcell = map_sub_setcell; + map->iwall_nextxy = map_iwall_nextxy; + map->create_map_data_other_server = create_map_data_other_server; + map->eraseallipport_sub = map_eraseallipport_sub; + map->init_mapcache = map_init_mapcache; + map->readfromcache = map_readfromcache; + map->addmap = map_addmap; + map->delmapid = map_delmapid; + map->zone_db_clear = map_zone_db_clear; + map->list_final = do_final_maps; + map->waterheight = map_waterheight; + map->readgat = map_readgat; + map->readallmaps = map_readallmaps; + map->config_read = map_config_read; + map->config_read_sub = map_config_read_sub; + map->reloadnpc_sub = map_reloadnpc_sub; + map->inter_config_read = inter_config_read; + map->sql_init = map_sql_init; + map->sql_close = map_sql_close; + map->zone_mf_cache = map_zone_mf_cache; + map->zone_str2itemid = map_zone_str2itemid; + map->zone_str2skillid = map_zone_str2skillid; + map->zone_bl_type = map_zone_bl_type; + map->read_zone_db = read_map_zone_db; + map->db_final = map_db_final; + map->nick_db_final = nick_db_final; + map->cleanup_db_sub = cleanup_db_sub; + map->abort_sub = map_abort_sub; + map->helpscreen = map_helpscreen; + map->versionscreen = map_versionscreen; + map->arg_next_value = map_arg_next_value; + + map->update_cell_bl = map_update_cell_bl; + + map->get_new_bonus_id = map_get_new_bonus_id; + + map->add_questinfo = map_add_questinfo; + map->remove_questinfo = map_remove_questinfo; + + map->merge_zone = map_merge_zone; + + /** + * mapit interface + **/ + mapit = &mapit_s; mapit->alloc = mapit_alloc; @@ -5628,4 +6155,5 @@ void map_defaults(void) { mapit->next = mapit_next; mapit->prev = mapit_prev; mapit->exists = mapit_exists; + } |