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authorTrojal <trojal@gmail.com>2013-01-10 20:09:39 -0800
committerTrojal <trojal@gmail.com>2013-01-10 20:32:02 -0800
commit83e7a4954437c13aec639b0b512252cc20a8f36c (patch)
treeb7f6d11b2058248d026f2d9944e8f4b6ac288d50 /src/map/guild.h
parent51bfeb38eb139e97e0e1c096c85c15fba234f35b (diff)
parent38e583df21eccd9e4f31d38acaae32579c6f0d27 (diff)
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Merge rathena repository to form Hercules initial commit.
Diffstat (limited to 'src/map/guild.h')
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1 files changed, 112 insertions, 0 deletions
diff --git a/src/map/guild.h b/src/map/guild.h
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+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#ifndef _GUILD_H_
+#define _GUILD_H_
+
+//#include "../common/mmo.h"
+struct guild;
+struct guild_member;
+struct guild_position;
+struct guild_castle;
+#include "map.h" // NAME_LENGTH
+struct map_session_data;
+struct mob_data;
+
+//For quick linking to a guardian's info. [Skotlex]
+struct guardian_data {
+ int number; //0-MAX_GUARDIANS-1 = Guardians. MAX_GUARDIANS = Emperium.
+ int guild_id;
+ int emblem_id;
+ int guardup_lv; //Level of GD_GUARDUP skill.
+ char guild_name[NAME_LENGTH];
+ struct guild_castle* castle;
+};
+
+int guild_skill_get_max(int id);
+
+int guild_checkskill(struct guild *g,int id);
+int guild_check_skill_require(struct guild *g,int id); // [Komurka]
+int guild_checkcastles(struct guild *g); // [MouseJstr]
+bool guild_isallied(int guild_id, int guild_id2); //Checks alliance based on guild Ids. [Skotlex]
+
+void do_init_guild(void);
+struct guild *guild_search(int guild_id);
+struct guild *guild_searchname(char *str);
+struct guild_castle *guild_castle_search(int gcid);
+
+struct guild_castle* guild_mapname2gc(const char* mapname);
+struct guild_castle* guild_mapindex2gc(short mapindex);
+
+struct map_session_data *guild_getavailablesd(struct guild *g);
+int guild_getindex(struct guild *g,int account_id,int char_id);
+int guild_getposition(struct guild *g, struct map_session_data *sd);
+unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp);
+int guild_getexp(struct map_session_data *sd,int exp); // [Celest]
+
+int guild_create(struct map_session_data *sd, const char *name);
+int guild_created(int account_id,int guild_id);
+int guild_request_info(int guild_id);
+int guild_recv_noinfo(int guild_id);
+int guild_recv_info(struct guild *sg);
+int guild_npc_request_info(int guild_id,const char *ev);
+int guild_invite(struct map_session_data *sd,struct map_session_data *tsd);
+int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag);
+void guild_member_joined(struct map_session_data *sd);
+int guild_member_added(int guild_id,int account_id,int char_id,int flag);
+int guild_leave(struct map_session_data *sd,int guild_id,
+ int account_id,int char_id,const char *mes);
+int guild_member_withdraw(int guild_id,int account_id,int char_id,int flag,
+ const char *name,const char *mes);
+int guild_expulsion(struct map_session_data *sd,int guild_id,
+ int account_id,int char_id,const char *mes);
+int guild_skillup(struct map_session_data* sd, uint16 skill_id);
+void guild_block_skill(struct map_session_data *sd, int time);
+int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd);
+int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag);
+int guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2);
+int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,
+ int flag,const char *name1,const char *name2);
+int guild_delalliance(struct map_session_data *sd,int guild_id,int flag);
+int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd);
+int guild_check_alliance(int guild_id1, int guild_id2, int flag);
+
+int guild_send_memberinfoshort(struct map_session_data *sd,int online);
+int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_);
+int guild_change_memberposition(int guild_id,int account_id,int char_id,short idx);
+int guild_memberposition_changed(struct guild *g,int idx,int pos);
+int guild_change_position(int guild_id,int idx,int mode,int exp_mode,const char *name);
+int guild_position_changed(int guild_id,int idx,struct guild_position *p);
+int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2);
+int guild_notice_changed(int guild_id,const char *mes1,const char *mes2);
+int guild_change_emblem(struct map_session_data *sd,int len,const char *data);
+int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data);
+int guild_send_message(struct map_session_data *sd,const char *mes,int len);
+int guild_recv_message(int guild_id,int account_id,const char *mes,int len);
+int guild_send_dot_remove(struct map_session_data *sd);
+int guild_skillupack(int guild_id,uint16 skill_id,int account_id);
+int guild_break(struct map_session_data *sd,char *name);
+int guild_broken(int guild_id,int flag);
+int guild_gm_change(int guild_id, struct map_session_data *sd);
+int guild_gm_changed(int guild_id, int account_id, int char_id);
+
+void guild_castle_map_init(void);
+int guild_castledatasave(int castle_id,int index,int value);
+int guild_castledataloadack(int len, struct guild_castle *gc);
+void guild_castle_reconnect(int castle_id, int index, int value);
+
+void guild_agit_start(void);
+void guild_agit_end(void);
+
+void guild_agit2_start(void);
+void guild_agit2_end(void);
+/* guild flag cachin */
+void guild_flag_add(struct npc_data *nd);
+void guild_flag_remove(struct npc_data *nd);
+void guild_flags_clear(void);
+
+void guild_guildaura_refresh(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv);
+
+void do_final_guild(void);
+
+#endif /* _GUILD_H_ */