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author | Trojal <trojal@gmail.com> | 2013-01-10 20:09:39 -0800 |
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committer | Trojal <trojal@gmail.com> | 2013-01-10 20:32:02 -0800 |
commit | 83e7a4954437c13aec639b0b512252cc20a8f36c (patch) | |
tree | b7f6d11b2058248d026f2d9944e8f4b6ac288d50 /src/map/guild.h | |
parent | 51bfeb38eb139e97e0e1c096c85c15fba234f35b (diff) | |
parent | 38e583df21eccd9e4f31d38acaae32579c6f0d27 (diff) | |
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Merge rathena repository to form Hercules initial commit.
Diffstat (limited to 'src/map/guild.h')
-rw-r--r-- | src/map/guild.h | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/src/map/guild.h b/src/map/guild.h new file mode 100644 index 000000000..0df93d138 --- /dev/null +++ b/src/map/guild.h @@ -0,0 +1,112 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#ifndef _GUILD_H_ +#define _GUILD_H_ + +//#include "../common/mmo.h" +struct guild; +struct guild_member; +struct guild_position; +struct guild_castle; +#include "map.h" // NAME_LENGTH +struct map_session_data; +struct mob_data; + +//For quick linking to a guardian's info. [Skotlex] +struct guardian_data { + int number; //0-MAX_GUARDIANS-1 = Guardians. MAX_GUARDIANS = Emperium. + int guild_id; + int emblem_id; + int guardup_lv; //Level of GD_GUARDUP skill. + char guild_name[NAME_LENGTH]; + struct guild_castle* castle; +}; + +int guild_skill_get_max(int id); + +int guild_checkskill(struct guild *g,int id); +int guild_check_skill_require(struct guild *g,int id); // [Komurka] +int guild_checkcastles(struct guild *g); // [MouseJstr] +bool guild_isallied(int guild_id, int guild_id2); //Checks alliance based on guild Ids. [Skotlex] + +void do_init_guild(void); +struct guild *guild_search(int guild_id); +struct guild *guild_searchname(char *str); +struct guild_castle *guild_castle_search(int gcid); + +struct guild_castle* guild_mapname2gc(const char* mapname); +struct guild_castle* guild_mapindex2gc(short mapindex); + +struct map_session_data *guild_getavailablesd(struct guild *g); +int guild_getindex(struct guild *g,int account_id,int char_id); +int guild_getposition(struct guild *g, struct map_session_data *sd); +unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp); +int guild_getexp(struct map_session_data *sd,int exp); // [Celest] + +int guild_create(struct map_session_data *sd, const char *name); +int guild_created(int account_id,int guild_id); +int guild_request_info(int guild_id); +int guild_recv_noinfo(int guild_id); +int guild_recv_info(struct guild *sg); +int guild_npc_request_info(int guild_id,const char *ev); +int guild_invite(struct map_session_data *sd,struct map_session_data *tsd); +int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag); +void guild_member_joined(struct map_session_data *sd); +int guild_member_added(int guild_id,int account_id,int char_id,int flag); +int guild_leave(struct map_session_data *sd,int guild_id, + int account_id,int char_id,const char *mes); +int guild_member_withdraw(int guild_id,int account_id,int char_id,int flag, + const char *name,const char *mes); +int guild_expulsion(struct map_session_data *sd,int guild_id, + int account_id,int char_id,const char *mes); +int guild_skillup(struct map_session_data* sd, uint16 skill_id); +void guild_block_skill(struct map_session_data *sd, int time); +int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd); +int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag); +int guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2); +int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2, + int flag,const char *name1,const char *name2); +int guild_delalliance(struct map_session_data *sd,int guild_id,int flag); +int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd); +int guild_check_alliance(int guild_id1, int guild_id2, int flag); + +int guild_send_memberinfoshort(struct map_session_data *sd,int online); +int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_); +int guild_change_memberposition(int guild_id,int account_id,int char_id,short idx); +int guild_memberposition_changed(struct guild *g,int idx,int pos); +int guild_change_position(int guild_id,int idx,int mode,int exp_mode,const char *name); +int guild_position_changed(int guild_id,int idx,struct guild_position *p); +int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2); +int guild_notice_changed(int guild_id,const char *mes1,const char *mes2); +int guild_change_emblem(struct map_session_data *sd,int len,const char *data); +int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data); +int guild_send_message(struct map_session_data *sd,const char *mes,int len); +int guild_recv_message(int guild_id,int account_id,const char *mes,int len); +int guild_send_dot_remove(struct map_session_data *sd); +int guild_skillupack(int guild_id,uint16 skill_id,int account_id); +int guild_break(struct map_session_data *sd,char *name); +int guild_broken(int guild_id,int flag); +int guild_gm_change(int guild_id, struct map_session_data *sd); +int guild_gm_changed(int guild_id, int account_id, int char_id); + +void guild_castle_map_init(void); +int guild_castledatasave(int castle_id,int index,int value); +int guild_castledataloadack(int len, struct guild_castle *gc); +void guild_castle_reconnect(int castle_id, int index, int value); + +void guild_agit_start(void); +void guild_agit_end(void); + +void guild_agit2_start(void); +void guild_agit2_end(void); +/* guild flag cachin */ +void guild_flag_add(struct npc_data *nd); +void guild_flag_remove(struct npc_data *nd); +void guild_flags_clear(void); + +void guild_guildaura_refresh(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv); + +void do_final_guild(void); + +#endif /* _GUILD_H_ */ |