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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 17:38:44 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 17:38:44 +0000
commit22c75b070526de8b103032f5bf13504af81e0095 (patch)
tree46129805f108454e02fd3e8d83a1c22395599db4 /src/map/battle.c
parent6d371c31155c7d34aee7cf43bcf8ba6ac88060c9 (diff)
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Hello World. Initial support for the new homunculus has been added, credits to brAthena for the base. Not all skills are yet supported, when a non-supported skill is used rather than the usual warning in the console you'll get a red-coloured message in-game "this skill is not yet supported". please step by our bug tracker should you step by any bugs. thank you very much, you're a great crowd.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16381 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c24
1 files changed, 19 insertions, 5 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 64c695264..bbed08be6 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2429,6 +2429,12 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
case EL_ROCK_CRUSHER:
skillratio += 700;
break;
+ case MH_STAHL_HORN:
+ skillratio += 500 + 100 * skill_lv;
+ break;
+ case MH_LAVA_SLIDE:
+ skillratio = 70 * skill_lv;
+ break;
}
ATK_RATE(skillratio);
@@ -3678,7 +3684,12 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
case EL_TYPOON_MIS_ATK:
skillratio += 1100;
break;
-
+ case MH_ERASER_CUTTER:
+ if (skill_lv >= 3)
+ skillratio += 800 + 200 * skill_lv ;
+ else
+ skillratio += 500 + 400 * skill_lv;
+ break;
}
MATK_RATE(skillratio);
@@ -3839,10 +3850,13 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
else if( map[target->m].flag.battleground )
ad.damage=battle_calc_bg_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
-
- if( skill_num == SO_VARETYR_SPEAR ) { // Physical damage.
- struct Damage wd = battle_calc_weapon_attack(src,target,skill_num,skill_lv,mflag);
- ad.damage += wd.damage;
+ switch( skill_num ) { /* post-calc modifiers */
+ case SO_VARETYR_SPEAR: { // Physical damage.
+ struct Damage wd = battle_calc_weapon_attack(src,target,skill_num,skill_lv,mflag);
+ ad.damage += wd.damage;
+ break;
+ }
+ //case HM_ERASER_CUTTER:
}
return ad;