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author | Happy <markaizer@gmail.com> | 2014-08-21 04:50:46 +0800 |
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committer | Happy <markaizer@gmail.com> | 2014-08-21 04:50:46 +0800 |
commit | f52e1007fe08c67003c0bc4c78231904dd3fd5cc (patch) | |
tree | 99907d827264e501774e58ab4630e41fa7103c02 /src/char/int_guild.c | |
parent | 2410110dece79b4598c12f1c953219f1d0d1904a (diff) | |
parent | 769b1d05aa5cfa8cddfe7d21b35d5c5e4da3bbd6 (diff) | |
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Merge pull request #1 from HerculesWS/master
Update from original
Diffstat (limited to 'src/char/int_guild.c')
-rw-r--r-- | src/char/int_guild.c | 180 |
1 files changed, 101 insertions, 79 deletions
diff --git a/src/char/int_guild.c b/src/char/int_guild.c index a9bce9cbe..a6fcfe48c 100644 --- a/src/char/int_guild.c +++ b/src/char/int_guild.c @@ -2,21 +2,25 @@ // See the LICENSE file // Portions Copyright (c) Athena Dev Teams +#define HERCULES_CORE + +#include "../config/core.h" // DBPATH +#include "int_guild.h" + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "char.h" +#include "inter.h" #include "../common/cbasetypes.h" -#include "../common/mmo.h" -#include "../common/malloc.h" -#include "../common/socket.h" #include "../common/db.h" +#include "../common/malloc.h" +#include "../common/mmo.h" #include "../common/showmsg.h" +#include "../common/socket.h" #include "../common/strlib.h" #include "../common/timer.h" -#include "char.h" -#include "inter.h" -#include "int_guild.h" - -#include <string.h> -#include <stdio.h> -#include <stdlib.h> #define GS_MEMBER_UNMODIFIED 0x00 #define GS_MEMBER_MODIFIED 0x01 @@ -35,7 +39,7 @@ static const char dataToHex[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9 static DBMap* guild_db_; // int guild_id -> struct guild* static DBMap *castle_db; -static unsigned int guild_exp[100]; +static unsigned int guild_exp[MAX_GUILDLEVEL]; int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes); int mapif_guild_broken(int guild_id,int flag); @@ -43,11 +47,9 @@ static bool guild_check_empty(struct guild *g); int guild_calcinfo(struct guild *g); int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len); int mapif_guild_info(int fd,struct guild *g); -int guild_break_sub(int key,void *data,va_list ap); int inter_guild_tosql(struct guild *g,int flag); -static int guild_save_timer(int tid, unsigned int tick, int id, intptr_t data) -{ +static int guild_save_timer(int tid, int64 tick, int id, intptr_t data) { static int last_id = 0; //To know in which guild we were. int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving. DBIterator *iter = db_iterator(guild_db_); @@ -86,7 +88,7 @@ static int guild_save_timer(int tid, unsigned int tick, int id, intptr_t data) state = guild_db_->size(guild_db_); if( state < 1 ) state = 1; //Calculate the time slot for the next save. - iTimer->add_timer(tick + autosave_interval/state, guild_save_timer, 0, 0); + timer->add(tick + autosave_interval/state, guild_save_timer, 0, 0); return 0; } @@ -115,7 +117,7 @@ int inter_guild_tosql(struct guild *g,int flag) // GS_EXPULSION `guild_expulsion` (`guild_id`,`account_id`,`name`,`mes`) // GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`) - // temporary storage for str convertion. They must be twice the size of the + // temporary storage for str conversion. They must be twice the size of the // original string to ensure no overflows will occur. [Skotlex] char t_info[256]; char esc_name[NAME_LENGTH*2+1]; @@ -448,16 +450,16 @@ struct guild * inter_guild_fromsql(int guild_id) while( SQL_SUCCESS == SQL->NextRow(sql_handle) ) { int position; - struct guild_position* p; + struct guild_position *pos; SQL->GetData(sql_handle, 0, &data, NULL); position = atoi(data); if( position < 0 || position >= MAX_GUILDPOSITION ) continue;// invalid position - p = &g->position[position]; - SQL->GetData(sql_handle, 1, &data, &len); memcpy(p->name, data, min(len, NAME_LENGTH)); - SQL->GetData(sql_handle, 2, &data, NULL); p->mode = atoi(data); - SQL->GetData(sql_handle, 3, &data, NULL); p->exp_mode = atoi(data); - p->modified = GS_POSITION_UNMODIFIED; + pos = &g->position[position]; + SQL->GetData(sql_handle, 1, &data, &len); memcpy(pos->name, data, min(len, NAME_LENGTH)); + SQL->GetData(sql_handle, 2, &data, NULL); pos->mode = atoi(data); + SQL->GetData(sql_handle, 3, &data, NULL); pos->exp_mode = atoi(data); + pos->modified = GS_POSITION_UNMODIFIED; } //printf("- Read guild_alliance %d from sql \n",guild_id); @@ -600,24 +602,22 @@ static struct guild_castle* inter_guildcastle_fromsql(int castle_id) // Read exp_guild.txt -static bool exp_guild_parse_row(char* split[], int column, int current) -{ - unsigned int exp = (unsigned int)atol(split[0]); +static bool exp_guild_parse_row(char* split[], int column, int current) { + int64 exp = strtoll(split[0], NULL, 10); - if (exp >= UINT_MAX) { - ShowError("exp_guild: Invalid exp %d at line %d\n", exp, current); + if (exp < 0 || exp >= UINT_MAX) { + ShowError("exp_guild: Invalid exp %"PRId64" (valid range: 0 - %u) at line %d\n", exp, UINT_MAX, current); return false; } - guild_exp[current] = exp; + guild_exp[current] = (unsigned int)exp; return true; } -int inter_guild_CharOnline(int char_id, int guild_id) -{ - struct guild *g; - int i; +int inter_guild_CharOnline(int char_id, int guild_id) { + struct guild *g; + int i; if (guild_id == -1) { //Get guild_id from the database @@ -727,10 +727,10 @@ int inter_guild_sql_init(void) castle_db = idb_alloc(DB_OPT_RELEASE_DATA); //Read exp file - sv->readdb("db", DBPATH"exp_guild.txt", ',', 1, 1, 100, exp_guild_parse_row); + sv->readdb("db", DBPATH"exp_guild.txt", ',', 1, 1, MAX_GUILDLEVEL, exp_guild_parse_row); - iTimer->add_timer_func_list(guild_save_timer, "guild_save_timer"); - iTimer->add_timer(iTimer->gettick() + 10000, guild_save_timer, 0, 0); + timer->add_func_list(guild_save_timer, "guild_save_timer"); + timer->add(timer->gettick() + 10000, guild_save_timer, 0, 0); return 0; } @@ -796,14 +796,13 @@ static bool guild_check_empty(struct guild *g) return true; } -unsigned int guild_nextexp(int level) -{ +unsigned int guild_nextexp(int level) { if (level == 0) return 1; - if (level < 100 && level > 0) // Change by hack - return guild_exp[level-1]; + if (level <= 0 || level >= MAX_GUILDLEVEL) + return 0; - return 0; + return guild_exp[level-1]; } int guild_checkskill(struct guild *g,int id) @@ -827,7 +826,7 @@ int guild_calcinfo(struct guild *g) nextexp = guild_nextexp(g->guild_lv); // Consume guild exp and increase guild level - while(g->exp >= nextexp && nextexp > 0){ //fixed guild exp overflow [Kevin] + while(g->exp >= nextexp && nextexp > 0) { // nextexp would be 0 if g->guild_lv was >= MAX_GUILDLEVEL g->exp-=nextexp; g->guild_lv++; g->skill_point++; @@ -837,7 +836,7 @@ int guild_calcinfo(struct guild *g) // Save next exp step g->next_exp = nextexp; - // Set the max number of members, Guild Extention skill - currently adds 6 to max per skill lv. + // Set the max number of members, Guild Extension skill - currently adds 6 to max per skill lv. g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6; if(g->max_member > MAX_GUILD) { @@ -1143,8 +1142,8 @@ int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member mapif_guild_created(fd,account_id,NULL); return 0; } - // Check Authorised letters/symbols in the name of the character - if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised + // Check Authorized letters/symbols in the name of the character + if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorized for (i = 0; i < NAME_LENGTH && name[i]; i++) if (strchr(char_name_letters, name[i]) == NULL) { mapif_guild_created(fd,account_id,NULL); @@ -1180,6 +1179,7 @@ int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member g->max_member=16; g->average_lv=master->lv; g->connect_member=1; + g->guild_lv=1; for(i=0;i<MAX_GUILDSKILL;i++) g->skill[i].id=i + GD_SKILLBASE; @@ -1212,7 +1212,7 @@ int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member // Return guild info to client int mapif_parse_GuildInfo(int fd,int guild_id) { - struct guild * g = inter_guild_fromsql(guild_id); //We use this because on start-up the info of castle-owned guilds is requied. [Skotlex] + struct guild * g = inter_guild_fromsql(guild_id); //We use this because on start-up the info of castle-owned guilds is required. [Skotlex] if(g) { if (!guild_calcinfo(g)) @@ -1425,33 +1425,61 @@ int mapif_parse_GuildMessage(int fd,int guild_id,int account_id,char *mes,int le return mapif_guild_message(guild_id,account_id,mes,len, fd); } -// Modification of the guild -int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *data,int len) -{ - struct guild * g; - short dw=*((short *)data); +/** + * Changes basic guild information + * The types are available in mmo.h::guild_basic_info + **/ +int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const void *data, int len) { + struct guild *g; + struct guild_skill gd_skill; + short value; g = inter_guild_fromsql(guild_id); - if(g==NULL) + + if( g == NULL ) return 0; - switch(type) - { + switch(type) { + case GBI_EXP: + value = *((const int16 *)data); + if( value < 0 && abs(value) > g->exp ) + return 0; + g->exp += value; + guild_calcinfo(g); + break; + case GBI_GUILDLV: - if(dw>0 && g->guild_lv+dw<=50) - { - g->guild_lv+=dw; - g->skill_point+=dw; - } - else if(dw<0 && g->guild_lv+dw>=1) - g->guild_lv+=dw; - mapif_guild_info(-1,g); - g->save_flag |= GS_LEVEL; - return 0; - default: - ShowError("int_guild: GuildBasicInfoChange: Unknown type %d\n",type); + value = *((const int16 *)data); + if (value > 0 && g->guild_lv + value <= MAX_GUILDLEVEL) { + g->guild_lv += value; + g->skill_point += value; + } else if (value < 0 && g->guild_lv + value >= 1) + g->guild_lv += value; break; + + case GBI_SKILLPOINT: + value = *((const int16 *)data); + if( g->skill_point+value < 0 ) + return 0; + g->skill_point += value; + break; + + case GBI_SKILLLV: + gd_skill = *((const struct guild_skill*)data); + memcpy(&(g->skill[(gd_skill.id - GD_SKILLBASE)]), &gd_skill, sizeof(gd_skill)); + if( !guild_calcinfo(g) ) + mapif_guild_info(-1,g); + g->save_flag |= GS_SKILL; + mapif_guild_skillupack(g->guild_id, gd_skill.id, 0); + break; + + default: + ShowError("int_guild: GuildBasicInfoChange: Unknown type %d, see mmo.h::guild_basic_info for more information\n",type); + return 0; } - mapif_guild_basicinfochanged(guild_id,type,data,len); + mapif_guild_info(-1,g); + g->save_flag |= GS_LEVEL; + // Information is already sent in mapif_guild_info + //mapif_guild_basicinfochanged(guild_id,type,data,len); return 0; } @@ -1665,7 +1693,7 @@ static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int ac int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,int account_id1,int account_id2,int flag) { // Could speed up - struct guild *g[2]; + struct guild *g[2] = { NULL }; int j,i; g[0] = inter_guild_fromsql(guild_id1); g[1] = inter_guild_fromsql(guild_id2); @@ -1676,25 +1704,19 @@ int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,int account_id1 if(g[0]==NULL || g[1]==NULL) return 0; - if(flag&GUILD_ALLIANCE_REMOVE) - { + if( flag&GUILD_ALLIANCE_REMOVE ) { // Remove alliance/opposition, in case of alliance, remove on both side - for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++) - { + for( i = 0; i < ((flag&GUILD_ALLIANCE_TYPE_MASK) ? 1 : 2); i++ ) { ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK) ); if( j < MAX_GUILDALLIANCE ) g[i]->alliance[j].guild_id = 0; } - } - else - { + } else { // Add alliance, in case of alliance, add on both side - for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++) - { + for( i = 0; i < ((flag&GUILD_ALLIANCE_TYPE_MASK) ? 1 : 2); i++ ) { // Search an empty slot ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 ); - if( j < MAX_GUILDALLIANCE ) - { + if( j < MAX_GUILDALLIANCE ) { g[i]->alliance[j].guild_id=g[1-i]->guild_id; memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH); // Set alliance type @@ -1845,7 +1867,7 @@ int inter_guild_parse_frommap(int fd) case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break; case 0x3036: mapif_parse_BreakGuild(fd,RFIFOL(fd,2)); break; case 0x3037: mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),(char*)RFIFOP(fd,12),RFIFOW(fd,2)-12); break; - case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const char*)RFIFOP(fd,10),RFIFOW(fd,2)-10); break; + case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const int16 *)RFIFOP(fd,10),RFIFOW(fd,2)-10); break; case 0x303A: mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),(const char*)RFIFOP(fd,18),RFIFOW(fd,2)-18); break; case 0x303B: mapif_parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); break; case 0x303C: mapif_parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14)); break; |